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Pyro xMasterBobxx[XTAC] xMasterBobxx
VS BR 144

KDR: 1.81

Score: 47.1m

Last Seen: Jan 25th, 2020 4:10 PM
- OFFLINE - 3.9 hour(s)

Battle Rank 120 (144 total) - Vanu Sovereignty on Cobalt - Outfit Member of Xyphos Tactical[XTAC] Xyphos Tactical
VS outfit on Cobalt

Members: 35
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A NS-15M2 Ghost NS-44 Commissioner Pulsar C Orion VS54 H-V45 NS-11A
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,001,600 MLG Score: 1600
Fun Score: N/A
Cheeseburgers Flipped: 321TIME WITH MEDKIT: 2.2%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.81%30.136%80832120075,7562.19233-0.386

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.518%0.908B*1.113B**-0.449C--HEAD ++ (~16.73)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.80.48B+9.90.3C*26.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.211%1.189%190512273,02816879941.79384304%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.767%-0.746D--0.36C-0.251

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
133.10.179C++40.20.243C++92.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.149%2.823%208612264,357316122241.37836196%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.675%0.204C++0.188C++0.011

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
190.507B+8.20.345C**10.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.716%3.098%2031412183,163217113821.45693229%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.312%0.321C*-0.347C-0.572

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.10.651B+16.70.586B+25.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.888%77.966%203512277,0213382222.07599

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.122%0.735B++0.704B++0.974

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.526B+1.90.412B2.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.376%9.465%203412283,7402562351.45923

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.822%0.641B+-1.055D*-0.06

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.10.534B+30.377C**3.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Xyphos Tactical[XTAC] Xyphos Tactical
VS outfit on Cobalt

Members: 35
47.1m177.8%389 (23.3k)313 (18.8k)1.80619115,36563,8721.97245144 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1232772422.811%25.731%58702:2231

9% Combat Medic29% Engineer34% Heavy Assault12% Infiltrator14% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 19th, 2014 12:48 PMMay 12th, 2019 6:27 PMJan 26th, 2020 5:16 AM (12h) (PST)Jan 25th, 2020 1:25 PM (1d) (PST)Jan 25th, 2020 12:10 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7442524920.7660.4240.1971.4730.0621600

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
44,64315,13429,50946251288418,762

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2509.6h/104.6d 10,619 29,685 30,310 221.8k 3,445 8,752 9,402 112m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B+
Kills:35,652
Deaths:11,875
KDR:3.002
Accuracy:27.511% C++
HSR:35.990% B+
NS-15M2
B**
Kills:6,335
Deaths:2,154
KDR:2.941
Accuracy:29.515% B**
HSR:33.323% B*
Orion VS54
B*
Kills:2,363
Deaths:1,260
KDR:1.875
Accuracy:25.135% B*
HSR:27.084% C**
SVA-88
B++
Kills:2,045
Deaths:942
KDR:2.171
Accuracy:27.659% B++
HSR:27.775% C**
VX29 Polaris
D
Kills:1,448
Deaths:1,630
KDR:0.888
Accuracy:18.985% D
HSR:13.812% D*
Ursa
C+
Kills:1,157
Deaths:958
KDR:1.208
Accuracy:22.399% C+
HSR:18.410% D-
Pulsar LSW
A*
Kills:261
Deaths:79
KDR:3.304
Accuracy:32.127% A+
HSR:39.464% A*
VE-H Maw
A++
Kills:51
Deaths:26
KDR:1.962
Accuracy:31.924% B**
HSR:41.177% A++
Kills:49,312
Deaths (as Heavy Assault):18,924
Deaths (to Heavy Assaults):18,634
KDR:2.60579
Kill Difference:30,388
Playtime:843.467 hours
Usage:34%
Score:18.942m
Score/min:374
Accuracy (listed only):26.907%
HSR (listed only):29.629%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
C++
Kills:2,440
Deaths:2,527
KDR:0.966
Accuracy:24.974% C++
HSR:20.328% C--
Serpent VE92
B
Kills:1,560
Deaths:1,558
KDR:1.001
Accuracy:25.677% B
HSR:17.756% C-
NS-11C
B++
Kills:1,528
Deaths:1,016
KDR:1.504
Accuracy:27.454% B++
HSR:17.408% C
NS-7 PDW
C-
Kills:1,361
Deaths:2,025
KDR:0.672
Accuracy:22.513% C-
HSR:12.344% D-
MKV Suppressed
B+
Kills:1,283
Deaths:669
KDR:1.918
Accuracy:27.311% C**
HSR:22.214% B+
Solstice VE3
B
Kills:1,231
Deaths:1,440
KDR:0.855
Accuracy:24.818% B
HSR:15.191% D-
Eridani SX5
B
Kills:1,230
Deaths:989
KDR:1.244
Accuracy:28.203% B
HSR:14.228% D
Solstice SF
B+
Kills:1,192
Deaths:1,376
KDR:0.866
Accuracy:26.772% B+
HSR:11.913% D-
Phobos VX86
B+
Kills:1,170
Deaths:939
KDR:1.246
Accuracy:64.846% B+
HSR:6.752% D**
Sirius SX12
B
Kills:1,165
Deaths:831
KDR:1.402
Accuracy:26.525% B
HSR:13.648% D
Nova
B+
Kills:1,159
Deaths:960
KDR:1.207
Accuracy:49.365% B+
HSR:11.130% D-
Thanatos VE70
B+
Kills:1,158
Deaths:1,322
KDR:0.876
Accuracy:43.254% B+
HSR:10.104% D*
Skorpios
C
Kills:361
Deaths:226
KDR:1.597
Accuracy:26.967% C
HSR:17.175% D
VE-S Canis
A+
Kills:350
Deaths:109
KDR:3.211
Accuracy:32.802% B**
HSR:32.286% A+
Deimos VA29
C+
Kills:253
Deaths:202
KDR:1.252
Accuracy:58.946% C+
HSR:11.463% D-
NS Baron G5
C+
Kills:244
Deaths:222
KDR:1.099
Accuracy:43.494% C+
HSR:12.705% C-
Eclipse VE3A
D
Kills:180
Deaths:211
KDR:0.853
Accuracy:22.973% D--
HSR:16.111% D
Kills:17,865
Deaths (as Light Assault):16,622
Deaths (to Light Assaults):11,731
KDR:1.07478
Kill Difference:1,243
Playtime:361.820 hours
Usage:14%
Score:6.286m
Score/min:290
Accuracy (listed only):33.935%
HSR (listed only):15.456%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
C++
Kills:2,440
Deaths:2,527
KDR:0.966
Accuracy:24.974% C++
HSR:20.328% C--
Serpent VE92
B
Kills:1,560
Deaths:1,558
KDR:1.001
Accuracy:25.677% B
HSR:17.756% C-
NS-11C
B++
Kills:1,528
Deaths:1,016
KDR:1.504
Accuracy:27.454% B++
HSR:17.408% C
Solstice VE3
B
Kills:1,231
Deaths:1,440
KDR:0.855
Accuracy:24.818% B
HSR:15.191% D-
Solstice SF
B+
Kills:1,192
Deaths:1,376
KDR:0.866
Accuracy:26.772% B+
HSR:11.913% D-
Phobos VX86
B+
Kills:1,170
Deaths:939
KDR:1.246
Accuracy:64.846% B+
HSR:6.752% D**
Nova
B+
Kills:1,159
Deaths:960
KDR:1.207
Accuracy:49.365% B+
HSR:11.130% D-
Thanatos VE70
B+
Kills:1,158
Deaths:1,322
KDR:0.876
Accuracy:43.254% B+
HSR:10.104% D*
Deimos VA29
C+
Kills:253
Deaths:202
KDR:1.252
Accuracy:58.946% C+
HSR:11.463% D-
NS Baron G5
C+
Kills:244
Deaths:222
KDR:1.099
Accuracy:43.494% C+
HSR:12.705% C-
Eidolon VE33
C+
Kills:206
Deaths:222
KDR:0.928
Accuracy:28.104% C+
HSR:18.932% D-
Eclipse VE3A
D
Kills:180
Deaths:211
KDR:0.853
Accuracy:22.973% D--
HSR:16.111% D
Kills:12,321
Deaths (as Engineer):11,995
Deaths (to Engineers):12,049
KDR:1.02718
Kill Difference:326
Playtime:720.379 hours
Usage:29%
Score:12.177m
Score/min:282
Accuracy (listed only):36.723%
HSR (listed only):14.149%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
B++
Kills:2,098
Deaths:1,342
KDR:1.563
Accuracy:25.830% C**
HSR:26.454% B++
NS-11A
B**
Kills:2,066
Deaths:995
KDR:2.076
Accuracy:26.502% B
HSR:31.026% B**
Terminus VX-9
C*
Kills:1,411
Deaths:803
KDR:1.757
Accuracy:26.666% C*
HSR:26.081% C+
NS-7 PDW
C-
Kills:1,361
Deaths:2,025
KDR:0.672
Accuracy:22.513% C-
HSR:12.344% D-
Pulsar VS1
C**
Kills:1,286
Deaths:982
KDR:1.310
Accuracy:25.118% C**
HSR:21.851% C++
MKV Suppressed
B+
Kills:1,283
Deaths:669
KDR:1.918
Accuracy:27.311% C**
HSR:22.214% B+
Eridani SX5
B
Kills:1,230
Deaths:989
KDR:1.244
Accuracy:28.203% B
HSR:14.228% D
Phobos VX86
B+
Kills:1,170
Deaths:939
KDR:1.246
Accuracy:64.846% B+
HSR:6.752% D**
Sirius SX12
B
Kills:1,165
Deaths:831
KDR:1.402
Accuracy:26.525% B
HSR:13.648% D
CME
B++
Kills:1,160
Deaths:716
KDR:1.620
Accuracy:24.321% C-
HSR:27.672% B++
Nova
B+
Kills:1,159
Deaths:960
KDR:1.207
Accuracy:49.365% B+
HSR:11.130% D-
Thanatos VE70
B+
Kills:1,158
Deaths:1,322
KDR:0.876
Accuracy:43.254% B+
HSR:10.104% D*
Skorpios
C
Kills:361
Deaths:226
KDR:1.597
Accuracy:26.967% C
HSR:17.175% D
VE-S Canis
A+
Kills:350
Deaths:109
KDR:3.211
Accuracy:32.802% B**
HSR:32.286% A+
Corvus VA55
C+
Kills:285
Deaths:303
KDR:0.941
Accuracy:24.055% C+
HSR:17.895% D-
Deimos VA29
C+
Kills:253
Deaths:202
KDR:1.252
Accuracy:58.946% C+
HSR:11.463% D-
NS Baron G5
C+
Kills:244
Deaths:222
KDR:1.099
Accuracy:43.494% C+
HSR:12.705% C-
Kills:18,040
Deaths (as Combat Medic):13,635
Deaths (to Combat Medics):7,559
KDR:1.32307
Kill Difference:4,405
Playtime:225.196 hours
Usage:9%
Score:4.364m
Score/min:323
Accuracy (listed only):33.925%
HSR (listed only):18.531%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B++
Kills:5,118
Deaths:1,948
KDR:2.627
Accuracy:39.901% C++
HSR:76.124% B++
NS-44 Commissioner
A
Kills:2,934
Deaths:3,141
KDR:0.934
Accuracy:35.862% C+
HSR:31.425% A
NS-7 PDW
C-
Kills:1,361
Deaths:2,025
KDR:0.672
Accuracy:22.513% C-
HSR:12.344% D-
MKV Suppressed
B+
Kills:1,283
Deaths:669
KDR:1.918
Accuracy:27.311% C**
HSR:22.214% B+
Eridani SX5
B
Kills:1,230
Deaths:989
KDR:1.244
Accuracy:28.203% B
HSR:14.228% D
Parallax VX3
C**
Kills:1,182
Deaths:381
KDR:3.102
Accuracy:41.463% C**
HSR:79.019% C++
Sirius SX12
B
Kills:1,165
Deaths:831
KDR:1.402
Accuracy:26.525% B
HSR:13.648% D
Artemis VX26
B+
Kills:786
Deaths:339
KDR:2.319
Accuracy:29.466% B+
HSR:26.336% B+
NS-357 Underboss
A*
Kills:721
Deaths:676
KDR:1.067
Accuracy:42.418% B+
HSR:42.441% A*
NS-30 Vandal
B+
Kills:495
Deaths:269
KDR:1.840
Accuracy:35.644% B
HSR:31.111% B+
NSX Daimyo
C++
Kills:368
Deaths:123
KDR:2.992
Accuracy:42.187% C++
HSR:94.565% C++
Skorpios
C
Kills:361
Deaths:226
KDR:1.597
Accuracy:26.967% C
HSR:17.175% D
VE-S Canis
A+
Kills:350
Deaths:109
KDR:3.211
Accuracy:32.802% B**
HSR:32.286% A+
V10
B**
Kills:283
Deaths:68
KDR:4.162
Accuracy:38.814% C
HSR:86.572% B**
NS-44L Blackhand
C
Kills:197
Deaths:115
KDR:1.713
Accuracy:39.569% C
HSR:34.010% D
Beamer VS3
C-
Kills:110
Deaths:233
KDR:0.472
Accuracy:24.418% C-
HSR:12.727% D*
XM98
C+
Kills:70
Deaths:98
KDR:0.714
Accuracy:26.945% F
HSR:72.857% C+
NS Patriot Flare Gun
U
Kills:61
Deaths:159
KDR:0.384
Accuracy:15.721% C
HSR:0% U
Kills:18,075
Deaths (as Infiltrator):12,399
Deaths (to Infiltrators):9,376
KDR:1.45778
Kill Difference:5,676
Playtime:311.954 hours
Usage:12%
Score:4.538m
Score/min:242
Accuracy (listed only):32.041%
HSR (listed only):38.838%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B**
Kills:764
Deaths:410
KDR:1.863
Accuracy:20.783% B**
HSR:16.100% D
Quasar VM1
B++
Kills:443
Deaths:216
KDR:2.051
Accuracy:22.091% B++
HSR:13.093% F
Cosmos VM3
B+
Kills:319
Deaths:161
KDR:1.981
Accuracy:19.720% B+
HSR:15.361% D-
Comet VM2
C++
Kills:108
Deaths:91
KDR:1.187
Accuracy:47.256% C++
HSR:2.778% D
Comet VM2
B
Kills:100
Deaths:116
KDR:0.862
Accuracy:46.073% C**
HSR:5% B
Kills:1,734
Deaths (as MAX Suit):497
Deaths (to MAX Suits):3,235
KDR:3.48893
Kill Difference:1,237
Playtime:40.140 hours
Usage:2%
Score:0.778m
Score/min:323
Accuracy (listed only):31.185%
HSR (listed only):10.466%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B++
Kills:1,899
V. Kills:90 N/A
Deaths:417
KDR:4.554
Accuracy:46.060% B++
KPH:71.900 B++
VKPH:3.400 C+
Saron Laser Cannon
C++
Kills:473
V. Kills:516 91%
Deaths:599
KDR:0.790
Accuracy:26.789% D-
KPH:9 C
VKPH:9.800 C++
Hornet Missiles
A+
Kills:402
V. Kills:241 166%
Deaths:34
KDR:11.824
Accuracy:63.692% C++
KPH:122.200 A
VKPH:73.300 A+
Dual Photon Pods
B+
Kills:393
V. Kills:85 457%
Deaths:67
KDR:5.866
Accuracy:57.662% B+
KPH:60.100 C
VKPH:13 C
Maelstrom Turbo Laser
C
Kills:109
V. Kills:129 84%
Deaths:194
KDR:0.562
Accuracy:25.902% D-
KPH:6.700 D
VKPH:7.900 C
Kills:3,276 (2,481 + 0)
Deaths:1,311
KDR:2.499
VKDR:0.809
Vehicle Kills:1,061
Kill Difference:1,965
Playtime:105.201 hours
Usage:4%
Score:1.113m
Score/min:176
Piloting Accuracy:25.902%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C*
Kills:190
V. Kills:215 88%
Deaths:102
KDR:1.863
Accuracy:24.782% D**
KPH:25.100 D
VKPH:28.400 C*
CAS30 Tank Buster
C
Kills:154
V. Kills:160 96%
Deaths:212
KDR:0.726
Accuracy:43.265% C
KPH:6 C
VKPH:6.200 C
L105 Zephyr
C++
Kills:140
V. Kills:23 N/A
Deaths:28
KDR:5
Accuracy:42.460% C++
KPH:39.200 C
VKPH:6.400 C
Kills:484 (154 + 330)
Deaths:342
KDR:1.415
VKDR:1.164
Vehicle Kills:398
Kill Difference:142
Playtime:36.815 hours
Usage:1%
Score:0.435m
Score/min:197
Piloting Accuracy:43.265%
Gunner Accuracy:42.460%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C
Kills:656
V. Kills:93 N/A
Deaths:59
KDR:11.119
Accuracy:46.061% C
KPH:43.300 C
VKPH:6.100 D
L100 Python AP
B**
Kills:413
V. Kills:278 148%
Deaths:77
KDR:5.364
Accuracy:51.522% D
KPH:35.500 C**
VKPH:23.900 B**
C75 Viper
C
Kills:279
V. Kills:40 N/A
Deaths:49
KDR:5.694
Accuracy:36.191% C
KPH:24.200 C
VKPH:3.500 D--
Skyguard
B+
Kills:127
V. Kills:101 125%
Deaths:48
KDR:2.646
Accuracy:36.053% B**
KPH:14.900 C++
VKPH:11.900 B+
Kills:1,475 (1,475 + 0)
Deaths:233
KDR:6.330
VKDR:2.197
Vehicle Kills:512
Kill Difference:1,242
Playtime:46.815 hours
Usage:2%
Score:0.597m
Score/min:212
Driving Accuracy:36.053%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B**
Kills:1,784
V. Kills:1,458 122%
Deaths:406
KDR:4.394
Accuracy:52.292% C+
KPH:24.700 C+
VKPH:20.200 B**
Supernova VPC
B**
Kills:1,070
V. Kills:144 N/A
Deaths:86
KDR:12.442
Accuracy:57.318% B++
KPH:64.100 B**
VKPH:8.600 C++
Saron HRB
B+
Kills:439
V. Kills:318 138%
Deaths:92
KDR:4.772
Accuracy:52.224% B**
KPH:27.900 C**
VKPH:20.200 B+
E540 Halberd
B++
Kills:408
V. Kills:272 149%
Deaths:68
KDR:6
Accuracy:49.713% C**
KPH:30 C+
VKPH:20 B++
Supernova PC
B+
Kills:307
V. Kills:109 279%
Deaths:48
KDR:6.396
Accuracy:51.747% C**
KPH:29.100 B+
VKPH:10.300 B+
Proton II PPA
C++
Kills:266
V. Kills:11 N/A
Deaths:22
KDR:12.091
Accuracy:25.389% C++
KPH:55.800 C+
VKPH:2.300 D
Kills:4,274 (3,161 + 1,113)
Deaths:722
KDR:5.920
VKDR:3.202
Vehicle Kills:2,312
Kill Difference:3,552
Playtime:133.581 hours
Usage:5%
Score:2.381m
Score/min:297
Driving Accuracy:51.747%
Gunner Accuracy:25.389%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
M*
Kills:294
V. Kills:22 N/A
Deaths:9
KDR:32.667
Accuracy:42.928% C+
KPH:238.400 M*
VKPH:17.800 C++
Proton II PPA-H
C++
Kills:205
V. Kills:12 N/A
Deaths:7
KDR:29.286
Accuracy:31.413% D
KPH:92 C++
VKPH:5.400 C
Saron HRB-H
A++
Kills:138
V. Kills:116 118%
Deaths:26
KDR:5.308
Accuracy:64.310% B**
KPH:48 B++
VKPH:40.400 A++
Aphelion VEX-4H
B*
Kills:115
V. Kills:104 110%
Deaths:30
KDR:3.833
Accuracy:39.557% D
KPH:38.700 C+
VKPH:35 B*
M12 Kobalt-H
C++
Kills:71
V. Kills:1 N/A
Deaths:3
KDR:23.667
Accuracy:19.440% D
KPH:138.500 C++
VKPH:2 D--
Kills:823 (0 + 823)
Deaths:75
KDR:10.973
VKDR:3.400
Vehicle Kills:255
Kill Difference:748
Playtime:9.822 hours
Usage:0%
Score:0.318m
Score/min:540
Driving Accuracy:N/A%
Gunner Accuracy:19.440%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A+
Kills:720
V. Kills:147 486%
Deaths:51
KDR:14.118
Accuracy:44.388% B*
KPH:83.800 A+
VKPH:17.100 A+
M12 Kobalt
B+
Kills:192
V. Kills:4 N/A
Deaths:12
KDR:16
Accuracy:18.090% C+
KPH:89.200 B+
VKPH:1.900 D
M20 Basilisk
C+
Kills:110
V. Kills:55 196%
Deaths:48
KDR:2.292
Accuracy:41.573% C**
KPH:15.300 C-
VKPH:7.700 C+
M60-G Bulldog
B+
Kills:95
V. Kills:19 475%
Deaths:20
KDR:4.750
Accuracy:39.782% B+
KPH:35.600 B+
VKPH:7.100 C**
M40 Fury
C**
Kills:84
V. Kills:18 442%
Deaths:13
KDR:6.462
Accuracy:39.052% C**
KPH:42 C
VKPH:9 C
M60-G Bulldog
B*
Kills:76
V. Kills:22 330%
Deaths:8
KDR:9.500
Accuracy:43.513% B+
KPH:48.800 B+
VKPH:14.100 B*
M20 Basilisk
C+
Kills:55
V. Kills:35 153%
Deaths:36
KDR:1.528
Accuracy:38.734% C+
KPH:14.500 D
VKPH:9.200 C+
Kills:1,332 (0 + 1,332)
Deaths:188
KDR:7.085
VKDR:1.596
Vehicle Kills:300
Kill Difference:1,144
Playtime:27.927 hours
Usage:1%
Score:0.494m
Score/min:295
Driving Accuracy:N/A%
Gunner Accuracy:38.734%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
A++
Kills:741
V. Kills:79 N/A
Deaths:304
KDR:2.438
Accuracy:49.363% C+
KPH:54.100 A++
VKPH:5.800 C+
S12 Renegade
A++
Kills:215
V. Kills:1 N/A
Deaths:39
KDR:5.513
Accuracy:50.776% B*
KPH:116.800 A++
VKPH:0.500 D*
Kills:956 (956 + 0)
Deaths:343
KDR:2.787
VKDR:0.233
Vehicle Kills:80
Kill Difference:613
Playtime:15.539 hours
Usage:1%
Score:0.162m
Score/min:174
Driving Accuracy:50.776%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 36,03335,65211,8753.002C+1.2027.511%C++35.99%B+96.5B++1C++234369.3h9.7B+35.4B+
NS-15M2 6,3946,3352,1542.941B+1.1329.515%B**33.323%B*93A+N/A24368.1h10.1B*34.1B++
Ghost 5,1315,1181,9482.627C+0.8239.901%C++76.124%B++58.6B++N/A14187.4h1.8B*4.6B+
NS-44 Commissioner 2,9552,9343,1410.934C+0.8735.862%C+31.425%A36.4C++N/A9780.5h3.1B*8.8B+
Pulsar C 2,4562,4402,5270.966C+0.8424.974%C++20.328%C--25.5C+N/A7595.8h10.1B+40.4B+
Orion VS54 2,3842,3631,2601.875B0.0725.135%B*27.084%C**55.6B**N/A22642.5h10.3B*41.1C*
H-V45 2,1102,0981,3421.563C++0.2425.83%C**26.454%B++47.8B++N/A13843.9h10.6B**41.2B++
NS-11A 2,0842,0669952.076B++0.2726.502%B31.026%B**62AN/A14733.3h10.3B**38.8B*
SVA-88 2,0582,0459422.171B0.3627.659%B++27.775%C**71.5B*N/A21628.6h10.2B++36.8B+
Light PPA 1,9891,8994174.554C+2.7546.06%B++N/A71.9B++3.4C+18726.4h8.7B+18.8B+
Supernova FPC 3,2421,7844064.394C2.5952.292%C+3.027%B+24.7C+20.2B**30072.3h6.1C-11.7C
C-4 2,2551,7101,0741.592C++0.2127.494%C*N/A104.3B+33.2C**85916.4h1.1B*4B++
Serpent VE92 1,5731,5601,5581.001C+0.8125.677%B17.756%C-27.4C+N/A9156.9h12.1B+47.1B
NS-11C 1,5481,5281,0161.504B+0.3027.454%B++17.408%C42B+N/A12336.4h11.5B*42.1B++
VX29 Polaris 1,4501,4481,6300.888C-0.9218.985%D13.812%D*28.4C--N/A7751h11.4B+59.9C+
NS Decimator 2,1061,4246952.049B**0.2460.351%C+1.124%D-55.8B**26.7A38625.5h3.8B+6.2B+
Terminus VX-9 1,4151,4118031.757C++0.0526.666%C*26.081%C+48.5BN/A14229.1h10.2B*38.4B+
NS-7 PDW 1,3731,3612,0250.672C1.1322.513%C-12.344%D-19.6CN/A5869.6h13.6B60.6C*
Lasher X2 1,3331,3171,1481.147C**0.6632.525%B*2.809%D43B+N/A13530.6h15B**46.2B*
Pulsar VS1 1,2951,2869821.31B+0.5025.118%C**21.851%C++42.7B*N/A14230.1h10.8B**43.1B++
MKV Suppressed 1,2931,2836691.918B**0.1127.311%C**22.214%B+54.4B**N/A13323.6h11.8B++43.3B+
Solstice VE3 1,2461,2311,4400.855C*0.9524.818%B15.191%D-23.2C*N/A10953.1h12.7B++51.3C**
Eridani SX5 1,2421,2309891.244C++0.5628.203%B14.228%D41.1C*N/A12829.9h10.9B+38.5B+
Solstice SF 1,2101,1921,3760.866C+0.9426.772%B+11.913%D-23.5C*N/A7350.7h12C++44.8B+
Parallax VX3 1,1881,1823813.102C+1.3041.463%C**79.019%C++39.7B+N/A10229.8h1.8B++4.3B++
Phobos VX86 1,1841,1709391.246C+0.5664.846%B+6.752%D**55.7BN/A18521h1.9B*3B+
Sirius SX12 1,1751,1658311.402B0.4026.525%B13.648%D50.2B*N/A16423.2h11.9B++45B+
CME 1,1641,1607161.62B+0.1924.321%C-27.672%B++52B*N/A11622.3h10.7B**44B+
Nova 1,1741,1599601.207C+0.6049.365%B+11.13%D-45.8BN/A14025.3h3.5B++7.1B++
Thanatos VE70 1,1621,1581,3220.876C+0.9343.254%B+10.104%D*29.7C++N/A11139h3.8B*8.9B++
Ursa 1,1671,1579581.208C+0.6022.399%C+18.41%D-48C**N/A15724.1h10B+44.7B
Supernova VPC 1,2141,0708612.442C+10.6457.318%B++2.991%A++64.1B**8.6C++20616.7h2.4B**4.3B*
Plasma Grenade 9849781978N/A976.1955.732%AN/A698.6B**4.3C--25101.4h2.9B*5.1B**
Artemis VX26 7917863392.319B*0.5129.466%B+26.336%B+63.9AN/A16612.3h9.7B*33.1B++
Quasar VM1 7687644101.863C*0.0620.783%B**16.1%D29.8B+N/A10725.6h14.4B69.1B
M40 Fury-F 8207413042.438B+0.6349.363%C+N/A54.1A++5.8C+16413.7h5.6B*11.4B*
NS-357 Underboss 7247216761.067C++0.7442.418%B+42.441%A*109.2A*N/A3156.6h3.1B**7.3B*
M40 Fury 8677205114.118A12.3144.388%B*N/A83.7A+17.1A+4298.6h10.8B++24.4B*
L100 Python HESH 7496565911.119C+9.3146.061%C1.677%C++43.2C6.1D14815.2h2.9B++6.4B+
S1 1,0096481,1050.586C+1.2260.516%B+3.395%B+25.6C++14.3C*28025.3h6.3B10.4B+
Sticky Grenade 6476421642N/A640.1957.869%B++N/A1605A+12.5C+41580.4h1.3B**2.3B*
Force-Blade 57351834,9050.015C1.7928.009%C+N/A0.4CN/A11184.7h2.4C++8.7C**
Auraxium Force-Blade 52551222,5040.023C1.7837.182%B+N/A0.8CN/A2648.1h1.7B*4.6B+
Tank Mine 9075003711.348D0.4640.974%B+N/A82C--66.7C++10586.1h1.9C+4.6B*
NS-30 Vandal 4984952691.84C+0.0335.644%B31.111%B+61.1B*N/A1638.1h4.8B++13.5B++
Saron Laser Cannon 9894735990.79C1.0226.789%D-1.691%C9C9.8C++12552.6h156.5C+584.3C
Quasar VM1 4474432162.051C+0.2422.091%B++13.093%F39.9C**N/A13011.1h12B++54.4B++
Saron HRB 757439924.772C+2.9752.224%B**N/A28C**20.3B+36415.7h20.9B40.1B++
L100 Python AP 691413775.364C++3.5651.522%D2.179%C+35.6C**24B**35011.6h5.8C**11.3C++
E540 Halberd 680408686C4.1949.713%C**1.961%C30C+20B++37713.6h6.4C12.8C+
Hornet Missiles 6434023411.824A10.0263.692%C++1.99%B+121.8A73A+8793.3h8.8C**13.9B+
Dual Photon Pods 478393675.866C+4.0657.662%B+1.272%C+60.5C13.1C3366.5h19.4B+33.6B+
Spear Anti-Vehicle Phalanx Turret 584386566.893C+5.0949.789%B+4.663%B+46B+23.6C*3698.4h7.3B+14.7B+
NSX Daimyo 3683681232.992C+1.1942.187%C++94.565%C++83.6B**N/A1894.4h2.2B+5.3B+
Skorpios 3633612261.597C+0.2126.967%C17.175%D46.3C+N/A1077.8h10.3B+38.2C*
VE-S Canis 3523501093.211A*1.4032.802%B**32.286%A+85.4A+N/A2574.1h8.5B*26B++
Cosmos VM3 3243191611.981C+0.1719.72%B+15.361%D-29C+N/A9911h15.3C77.7C**
MANA Anti-Vehicle Turret 5593082861.077D0.7355.171%C4.87%A+3080A2510M+23920700.1h10.2C--18.5D
Supernova PC 416307486.396C++4.5951.747%C**3.583%B**29B+10.3B+27910.6h4B*7.7B*
Proximity Mine 2972971202.475C-0.6758.029%A++N/A165B*N/A6741.8h1.2A*2.1A++
M40 Fury-H 316294932.667A++30.8642.928%C+1.02%C245M**18.3C++8041.2h6.5B+15.1B++
Corvus VA55 2862853030.941C+0.8724.055%C+17.895%D-37B+N/A1437.7h10.7B++44.5B+
V10 284283684.162B+2.3638.814%C86.572%B**65.8AN/A1524.3h1.7B*4.5B+
C75 Viper 319279495.694B3.8936.191%CN/A24.3C3.5D--15811.5h6.7A18.5B*
Proton II PPA 2772662212.091C+10.2825.389%C++1.88%C+55.4C+2.3D1664.8h6.9B*27.1B*
Pulsar LSW 262261793.304A++1.5032.127%A+39.464%A*96.7A++N/A5402.7h9.7B**30.2B*
Deimos VA29 2552532021.252C+0.5558.946%C+11.463%D-47.7C++N/A1575.3h2.1B+3.6C**
MANA Anti-Personnel Turret 2502441231.984N/A0.1821.193%UN/A2440U60U5888000.1h21.8T*103T*
NS Baron G5 2472442221.099C++0.7143.494%C+12.705%C-23.5C--N/A6910.4h3.9B++8.9C+
Anti-Vehicle Grenade 3032261226N/A224.1955.967%B+N/A376.7C+128.3B+26970.6h4.8B+8.6B+
S12 Renegade 216215395.513B+3.7150.776%B*2.791%D119.4A++N/A2461.8h2.9B+5.7B++
Eidolon VE33 2102062220.928C+0.8828.104%C+18.932%D-33.8B+N/A1466.1h7.3B++25.8B+
Proton II PPA-H 217205729.286A+27.4831.413%D2.927%A93.2C++5.5C+3292.2h7.5B*23.8B+
NS-44L Blackhand 1991971151.713B+0.0939.569%C34.01%D34B+N/A935.8h4.2C**10.6C*
M12 Kobalt 1961921216C+14.1918.09%C+17.708%C+87.3B+1.8D2902.2h15B++82.9B+
C150 Dalton 4051901021.863D0.0624.782%D**N/A25D28.3C*4737.6h4.8C19.3D*
Eclipse VE3A 1891802110.853C0.9522.973%D--16.111%D11.5D--N/A3915.7h11.8C*51.3C+
Nemesis VSH9 3031752420.723C++1.0865.026%B2.857%C++18.2C++13.3B2709.6h7.2B+11.1B+
CAS30 Tank Buster 3141542120.726C1.0843.265%C2.597%A+6C6.2C11225.7h56.8C++131.3C++
L105 Zephyr 163140285C3.1942.46%C++N/A38.9C6.4C2183.6h6.2B+14.6B+
Saron HRB-H 254138265.308C+3.5064.31%B**N/A47.6B+40A++6962.9h28.7C44.6C*
Skyguard 228127482.646C+0.8436.053%B**4.724%A*14.9C++11.9B+2138.5h130.7C+362.5B+
Aphelion VEX-4H 219115303.833C+2.0339.557%D1.739%D-38.3C+34.7B*4813h61.4C++155.1C+
Beamer VS3 1151102330.472C1.3324.418%C-12.727%D*14.7DN/A947.5h13.5D-55.5C
M20 Basilisk 165110482.292C0.4941.573%C**7.273%B++15.3C-7.6C+1957.2h108.7C+261.6C++
Maelstrom Turbo Laser 2381091940.562C-1.2425.902%D-3.67%B++6.6D7.9C11716.4h136.7C527.7C--
Comet VM2 158108911.187C++0.6247.256%C++2.778%D11.6C+5.4C*1329.3h27.8C+58.9C*
Comet VM2 1571001160.862C+0.9446.073%C**5%B8.7C--5B+14111.5h32.2D69.8C
Lancer VS22 241991940.51C1.3067.576%B*N/A12.4C+17.8B+2858h30.3C+44.8C+
M60-G Bulldog 11495204.75C++2.9439.782%B+4.211%B*35.2B+7C**1702.7h6.5B+16.4B++
M60-A Bulldog 10894243.917C2.1136.358%C+1.064%C-25.4D3.8D2013.7h6C+16.5C++
M40 Fury 10284136.462C+4.6639.052%C**N/A42C9C3322h12.1B30.9B+
M60-G Bulldog 987689.5B**7.6943.513%B+6.579%M47.5B+13.8B++2931.6h5.7B++13.2B*
M12 Kobalt-H 7271323.667B21.8619.44%D16.901%C+142C*2D--2790.5h9B**46.3B++
XM98 7270980.714D1.0926.945%F72.857%C+12.1D-N/A895.8h3.4D*12.7F
NSX Amaterasu 65645310.121B**1.6922.385%C12.5%C-6.1C++N/A1610.5h3.1C+13.9C**
NS Patriot Flare Gun 62611590.384C1.4215.721%CN/A17.9CN/A433.4h2.6C++16.5B+
NS-R3 Swarm 12857750.76B+1.0563.869%C+N/A7C8.7A1078.2h35.5D55.6D
M20 Basilisk 9055361.528D0.2838.734%C+3.636%D14.5D9.2C+2523.8h126.4C326.3C
VE-H Maw 5351261.962B+0.1631.924%B**41.177%A++85B**3.3S7290.6h9.2B++28.7B++

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret451,4493.7h
Spawn Beacon271,3031.5h
Nano-Armor Kit893820,03666.6h
Nanite Revive Grenade07200.2h
Medical Applicator661203,56316.9h
Spitfire Auto-Turret7820.2h
Restoration Kit9810.3h
Motion Spotter144,2752h
Hoplon Anti-Aircraft Phalanx Tower01300h
Deconstruction Tool02050h
Shield Recharging Field362,5831.1h
Recon Detection Device444,7276.7h
Smoke Grenade0730h
Ammunition Package451,8151.9h
Medical Kit3,55419,81953.7h
Anti-Infantry MANA Turret356231.1h

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