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Pyro xMasterBobxx[T] xMasterBobxx
VS BR 162

KDR: 2.16

Score: 63.2m

Last Seen: Jul 13th, 2020 5:10 PM
- OFFLINE - 14.3 hour(s)

Battle Rank 120 (162 total) - Vanu Sovereignty on Cobalt
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A NS-15M2 Ghost H-V45 NS-11A NS-44 Commissioner Orion VS54 NS-357 Underboss
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,841,821 MLG Score: 3071
Fun Score: N/A
Cheeseburgers Flipped: 321TIME WITH MEDKIT: 3%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.987%35.395%1026321317126,3912.84805-0.693

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.591%1.497A+2.148A*-0.499DHEAD ++ (~20.9)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.30.564B+9.30.344C**22.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.245%1.237%172513443,07218949971.62111308%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.767%-0.739D--0.305C0.249

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
131.40.191C++39.70.253C*91.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.187%2.76%198613434,456339622701.31175196%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.655%0.208C++0.169C++-0.001

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.70.513B+8.10.352C**10.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.232%3.685%1941513343,338236414131.41201236%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.593%0.278C*-0.202C0.666

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.80.653B+16.40.593B+25.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.467%78.246%194513447,8334476221.75

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.159%0.829B++0.72B++1.004

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.543B+1.80.425B2.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.132%13.611%194413454,1293563361.15853

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.582%0.606B+-0.235C-0.138

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.54B+30.39C**3.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
63.2m170.6%456 (27.4k)368 (22.1k)2.15527172,77380,1632.30152162 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS13491346825.024%30.786%77002:0834

9% Combat Medic25% Engineer40% Heavy Assault11% Infiltrator13% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 19th, 2014 12:48 PMFeb 10th, 2020 11:35 AMJul 13th, 2020 1:36 PM (74d) (PST)Jul 13th, 2020 2:27 PM (74d) (PST)Jul 13th, 2020 1:10 PM (74d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8592895701.0060.4670.3101.8220.0623071

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
51,53917,36934,170602819109422,071

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2863h/119.3d 11,724 53,189 45,093 312.9k 4,065 10,281 10,654 147.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B++
Kills:79,240
Deaths:21,574
KDR:3.673
Accuracy:30.332% B
HSR:40.076% B++
NS-15M2
B+
Kills:7,904
Deaths:2,490
KDR:3.174
Accuracy:30.281% B+
HSR:35.375% B+
Orion VS54
C**
Kills:2,863
Deaths:1,384
KDR:2.069
Accuracy:26.133% C**
HSR:30.632% C*
SVA-88
C**
Kills:2,045
Deaths:942
KDR:2.171
Accuracy:27.659% C**
HSR:27.775% C+
VX29 Polaris
D**
Kills:1,448
Deaths:1,630
KDR:0.888
Accuracy:18.985% D**
HSR:13.812% D**
Ursa
D
Kills:1,157
Deaths:958
KDR:1.208
Accuracy:22.399% D
HSR:18.410% D--
Pulsar LSW
A
Kills:261
Deaths:79
KDR:3.304
Accuracy:32.127% B**
HSR:39.464% A
VE-H Maw
B*
Kills:82
Deaths:32
KDR:2.563
Accuracy:32.926% B*
HSR:39.024% B*
Kills:95,000
Deaths (as Heavy Assault):29,089
Deaths (to Heavy Assaults):24,294
KDR:3.26584
Kill Difference:65,911
Playtime:1,146.850 hours
Usage:40%
Score:33.256m
Score/min:483
Accuracy (listed only):27.605%
HSR (listed only):30.571%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
C-
Kills:2,656
Deaths:2,603
KDR:1.020
Accuracy:25.527% C-
HSR:21.235% D
NS-11C
C++
Kills:1,628
Deaths:1,049
KDR:1.552
Accuracy:27.876% C++
HSR:17.752% D
Serpent VE92
C
Kills:1,592
Deaths:1,572
KDR:1.013
Accuracy:25.730% C
HSR:18.090% D
NS-7 PDW
D--
Kills:1,367
Deaths:2,028
KDR:0.674
Accuracy:22.559% D--
HSR:12.363% D--
MKV Suppressed
C+
Kills:1,292
Deaths:671
KDR:1.925
Accuracy:27.276% C
HSR:22.291% C+
Solstice VE3
C
Kills:1,231
Deaths:1,440
KDR:0.855
Accuracy:24.818% C
HSR:15.191% D--
Eridani SX5
C+
Kills:1,230
Deaths:989
KDR:1.244
Accuracy:28.203% C+
HSR:14.228% D--
VE-C Horizon
A+
Kills:1,217
Deaths:244
KDR:4.988
Accuracy:39.894% B+
HSR:39.441% A+
Solstice SF
C++
Kills:1,197
Deaths:1,379
KDR:0.868
Accuracy:26.779% C++
HSR:11.947% D
Phobos VX86
C++
Kills:1,171
Deaths:939
KDR:1.247
Accuracy:64.866% C++
HSR:6.832% D**
Sirius SX12
C+
Kills:1,165
Deaths:831
KDR:1.402
Accuracy:26.525% C+
HSR:13.648% D-
Nova
C++
Kills:1,159
Deaths:960
KDR:1.207
Accuracy:49.365% C++
HSR:11.130% D-
Thanatos VE70
C+
Kills:1,158
Deaths:1,322
KDR:0.876
Accuracy:43.254% C+
HSR:10.104% D*
Deimos VA29
M
Kills:641
Deaths:326
KDR:1.966
Accuracy:50.262% D**
HSR:36.818% M
NS-66 Punisher
A++
Kills:374
Deaths:71
KDR:5.268
Accuracy:34.561% B**
HSR:45.455% A++
Skorpios
C-
Kills:361
Deaths:226
KDR:1.597
Accuracy:26.967% C-
HSR:17.175% D
VE-S Canis
B++
Kills:350
Deaths:109
KDR:3.211
Accuracy:32.802% B
HSR:32.286% B++
NS Baron G5
C-
Kills:244
Deaths:223
KDR:1.094
Accuracy:43.486% C-
HSR:12.705% D
Eclipse VE3A
D-
Kills:180
Deaths:211
KDR:0.853
Accuracy:22.973% D*
HSR:16.111% D-
Kills:20,213
Deaths (as Light Assault):17,193
Deaths (to Light Assaults):14,480
KDR:1.17565
Kill Difference:3,020
Playtime:371.298 hours
Usage:13%
Score:6.767m
Score/min:304
Accuracy (listed only):33.880%
HSR (listed only):19.726%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
B+
Kills:3,337
Deaths:1,718
KDR:1.942
Accuracy:28.221% C*
HSR:29.218% B+
NS-11A
B*
Kills:3,086
Deaths:1,273
KDR:2.424
Accuracy:28.763% C**
HSR:34.511% B*
Terminus VX-9
C
Kills:1,411
Deaths:803
KDR:1.757
Accuracy:26.666% C
HSR:26.081% C
NS-7 PDW
D--
Kills:1,367
Deaths:2,028
KDR:0.674
Accuracy:22.559% D--
HSR:12.363% D--
MKV Suppressed
C+
Kills:1,292
Deaths:671
KDR:1.925
Accuracy:27.276% C
HSR:22.291% C+
Pulsar VS1
C
Kills:1,286
Deaths:982
KDR:1.310
Accuracy:25.118% C
HSR:21.851% C
Eridani SX5
C+
Kills:1,230
Deaths:989
KDR:1.244
Accuracy:28.203% C+
HSR:14.228% D--
Phobos VX86
C++
Kills:1,171
Deaths:939
KDR:1.247
Accuracy:64.866% C++
HSR:6.832% D**
Sirius SX12
C+
Kills:1,165
Deaths:831
KDR:1.402
Accuracy:26.525% C+
HSR:13.648% D-
CME
C*
Kills:1,163
Deaths:716
KDR:1.624
Accuracy:24.336% D-
HSR:27.601% C*
Nova
C++
Kills:1,159
Deaths:960
KDR:1.207
Accuracy:49.365% C++
HSR:11.130% D-
Thanatos VE70
C+
Kills:1,158
Deaths:1,322
KDR:0.876
Accuracy:43.254% C+
HSR:10.104% D*
Deimos VA29
M
Kills:641
Deaths:326
KDR:1.966
Accuracy:50.262% D**
HSR:36.818% M
NS-66 Punisher
A++
Kills:374
Deaths:71
KDR:5.268
Accuracy:34.561% B**
HSR:45.455% A++
Skorpios
C-
Kills:361
Deaths:226
KDR:1.597
Accuracy:26.967% C-
HSR:17.175% D
VE-S Canis
B++
Kills:350
Deaths:109
KDR:3.211
Accuracy:32.802% B
HSR:32.286% B++
Corvus VA55
D
Kills:295
Deaths:307
KDR:0.961
Accuracy:24.371% D
HSR:17.966% D--
NS Baron G5
C-
Kills:244
Deaths:223
KDR:1.094
Accuracy:43.486% C-
HSR:12.705% D
Kills:21,090
Deaths (as Combat Medic):14,494
Deaths (to Combat Medics):9,913
KDR:1.45508
Kill Difference:6,596
Playtime:250.097 hours
Usage:9%
Score:5.214m
Score/min:347
Accuracy (listed only):33.756%
HSR (listed only):21.792%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
C-
Kills:2,656
Deaths:2,603
KDR:1.020
Accuracy:25.527% C-
HSR:21.235% D
NS-11C
C++
Kills:1,628
Deaths:1,049
KDR:1.552
Accuracy:27.876% C++
HSR:17.752% D
Serpent VE92
C
Kills:1,592
Deaths:1,572
KDR:1.013
Accuracy:25.730% C
HSR:18.090% D
Solstice VE3
C
Kills:1,231
Deaths:1,440
KDR:0.855
Accuracy:24.818% C
HSR:15.191% D--
VE-C Horizon
A+
Kills:1,217
Deaths:244
KDR:4.988
Accuracy:39.894% B+
HSR:39.441% A+
Solstice SF
C++
Kills:1,197
Deaths:1,379
KDR:0.868
Accuracy:26.779% C++
HSR:11.947% D
Phobos VX86
C++
Kills:1,171
Deaths:939
KDR:1.247
Accuracy:64.866% C++
HSR:6.832% D**
Nova
C++
Kills:1,159
Deaths:960
KDR:1.207
Accuracy:49.365% C++
HSR:11.130% D-
Thanatos VE70
C+
Kills:1,158
Deaths:1,322
KDR:0.876
Accuracy:43.254% C+
HSR:10.104% D*
Deimos VA29
M
Kills:641
Deaths:326
KDR:1.966
Accuracy:50.262% D**
HSR:36.818% M
NS Baron G5
C-
Kills:244
Deaths:223
KDR:1.094
Accuracy:43.486% C-
HSR:12.705% D
Eidolon VE33
C--
Kills:210
Deaths:222
KDR:0.946
Accuracy:28.294% C--
HSR:20% D--
Eclipse VE3A
D-
Kills:180
Deaths:211
KDR:0.853
Accuracy:22.973% D*
HSR:16.111% D-
Kills:14,284
Deaths (as Engineer):12,490
Deaths (to Engineers):13,739
KDR:1.14363
Kill Difference:1,794
Playtime:725.393 hours
Usage:25%
Score:12.304m
Score/min:283
Accuracy (listed only):36.394%
HSR (listed only):18.258%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B+
Kills:5,921
Deaths:2,083
KDR:2.843
Accuracy:40.680% C
HSR:76.727% B+
NS-44 Commissioner
B++
Kills:2,937
Deaths:3,144
KDR:0.934
Accuracy:35.867% C--
HSR:31.461% B++
NS-357 Underboss
A*
Kills:2,823
Deaths:2,603
KDR:1.085
Accuracy:43.728% B+
HSR:46.263% A*
NS-7 PDW
D--
Kills:1,367
Deaths:2,028
KDR:0.674
Accuracy:22.559% D--
HSR:12.363% D--
MKV Suppressed
C+
Kills:1,292
Deaths:671
KDR:1.925
Accuracy:27.276% C
HSR:22.291% C+
Eridani SX5
C+
Kills:1,230
Deaths:989
KDR:1.244
Accuracy:28.203% C+
HSR:14.228% D--
Parallax VX3
C++
Kills:1,187
Deaths:381
KDR:3.115
Accuracy:41.437% C++
HSR:79.023% C+
Sirius SX12
C+
Kills:1,165
Deaths:831
KDR:1.402
Accuracy:26.525% C+
HSR:13.648% D-
Artemis VX26
C++
Kills:786
Deaths:339
KDR:2.319
Accuracy:29.466% C+
HSR:26.336% C++
NS-30 Vandal
B++
Kills:698
Deaths:313
KDR:2.230
Accuracy:36.316% C+
HSR:35.100% B++
NS-66 Punisher
A++
Kills:374
Deaths:71
KDR:5.268
Accuracy:34.561% B**
HSR:45.455% A++
NSX Daimyo
C++
Kills:368
Deaths:123
KDR:2.992
Accuracy:42.187% C
HSR:94.565% C++
Skorpios
C-
Kills:361
Deaths:226
KDR:1.597
Accuracy:26.967% C-
HSR:17.175% D
VE-S Canis
B++
Kills:350
Deaths:109
KDR:3.211
Accuracy:32.802% B
HSR:32.286% B++
V10
B**
Kills:287
Deaths:68
KDR:4.221
Accuracy:38.946% D
HSR:86.760% B**
NS-44L Blackhand
D
Kills:197
Deaths:116
KDR:1.698
Accuracy:39.598% D
HSR:34.010% D-
Beamer VS3
D
Kills:110
Deaths:233
KDR:0.472
Accuracy:24.418% D
HSR:12.727% D**
XM98
C-
Kills:70
Deaths:98
KDR:0.714
Accuracy:26.945% F-
HSR:72.857% C-
NS Patriot Flare Gun
U
Kills:61
Deaths:160
KDR:0.381
Accuracy:14.221% C
HSR:0% U
Kills:21,584
Deaths (as Infiltrator):14,586
Deaths (to Infiltrators):11,794
KDR:1.47978
Kill Difference:6,998
Playtime:320.568 hours
Usage:11%
Score:4.869m
Score/min:253
Accuracy (listed only):32.248%
HSR (listed only):39.646%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B+
Kills:764
Deaths:410
KDR:1.863
Accuracy:20.783% B+
HSR:16.100% D-
Quasar VM1
C**
Kills:443
Deaths:216
KDR:2.051
Accuracy:22.091% C**
HSR:13.093% F-
Cosmos VM3
C+
Kills:319
Deaths:161
KDR:1.981
Accuracy:19.720% C+
HSR:15.361% D--
Comet VM2
C
Kills:108
Deaths:91
KDR:1.187
Accuracy:47.256% C
HSR:2.778% D-
Comet VM2
B
Kills:100
Deaths:116
KDR:0.862
Accuracy:46.073% C+
HSR:5% B
Kills:1,734
Deaths (as MAX Suit):497
Deaths (to MAX Suits):3,600
KDR:3.48893
Kill Difference:1,237
Playtime:40.140 hours
Usage:1%
Score:0.778m
Score/min:323
Accuracy (listed only):31.185%
HSR (listed only):10.466%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B+
Kills:1,943
V. Kills:93 N/A
Deaths:417
KDR:4.659
Accuracy:46.216% B+
KPH:73.200 C++
VKPH:3.500 C
Saron Laser Cannon
C
Kills:473
V. Kills:516 91%
Deaths:599
KDR:0.790
Accuracy:26.789% D-
KPH:9 D
VKPH:9.800 C
Hornet Missiles
B**
Kills:402
V. Kills:241 166%
Deaths:34
KDR:11.824
Accuracy:63.692% C+
KPH:122.200 B*
VKPH:73.300 B**
Dual Photon Pods
D
Kills:393
V. Kills:85 457%
Deaths:67
KDR:5.866
Accuracy:57.610% C**
KPH:60.100 D
VKPH:13 D
V26 Maelstrom Turbo Laser
D
Kills:109
V. Kills:129 84%
Deaths:194
KDR:0.562
Accuracy:25.902% D*
KPH:6.700 D-
VKPH:7.900 D
Kills:3,320 (2,525 + 0)
Deaths:1,311
KDR:2.532
VKDR:0.812
Vehicle Kills:1,064
Kill Difference:2,009
Playtime:105.314 hours
Usage:4%
Score:1.127m
Score/min:178
Piloting Accuracy:25.902%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C+
Kills:199
V. Kills:221 90%
Deaths:102
KDR:1.951
Accuracy:25.034% D**
KPH:25.600 D-
VKPH:28.400 C+
CAS30 Tank Buster
C
Kills:154
V. Kills:160 96%
Deaths:212
KDR:0.726
Accuracy:43.265% C--
KPH:6 D
VKPH:6.200 C
L105 Zephyr
D
Kills:140
V. Kills:23 N/A
Deaths:28
KDR:5
Accuracy:42.460% C
KPH:39.200 D
VKPH:6.400 D
Kills:493 (154 + 339)
Deaths:342
KDR:1.442
VKDR:1.181
Vehicle Kills:404
Kill Difference:151
Playtime:37.003 hours
Usage:1%
Score:0.439m
Score/min:198
Piloting Accuracy:43.265%
Gunner Accuracy:42.460%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D
Kills:656
V. Kills:93 N/A
Deaths:59
KDR:11.119
Accuracy:46.061% D
KPH:43.300 D-
VKPH:6.100 D-
L100 Python AP
C**
Kills:413
V. Kills:278 148%
Deaths:77
KDR:5.364
Accuracy:51.522% D
KPH:35.500 C
VKPH:23.900 C**
C75 Viper
D
Kills:279
V. Kills:40 N/A
Deaths:49
KDR:5.694
Accuracy:36.191% D
KPH:24.200 D
VKPH:3.500 D
Skyguard
C**
Kills:127
V. Kills:101 125%
Deaths:48
KDR:2.646
Accuracy:36.053% B*
KPH:14.900 C
VKPH:11.900 C**
Kills:1,475 (1,475 + 0)
Deaths:233
KDR:6.330
VKDR:2.197
Vehicle Kills:512
Kill Difference:1,242
Playtime:46.815 hours
Usage:2%
Score:0.604m
Score/min:215
Driving Accuracy:36.053%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B+
Kills:1,883
V. Kills:1,504 125%
Deaths:406
KDR:4.638
Accuracy:52.162% C
KPH:25.400 D
VKPH:20.300 B+
Supernova VPC
B+
Kills:1,070
V. Kills:144 N/A
Deaths:86
KDR:12.442
Accuracy:57.193% B+
KPH:63.900 B+
VKPH:8.600 C+
E540 Halberd
B
Kills:470
V. Kills:292 160%
Deaths:68
KDR:6.912
Accuracy:49.964% C+
KPH:33.100 C
VKPH:20.500 B
Saron HRB
C++
Kills:439
V. Kills:318 138%
Deaths:92
KDR:4.772
Accuracy:52.265% B+
KPH:27.900 C+
VKPH:20.200 C++
Supernova PC
C+
Kills:307
V. Kills:109 279%
Deaths:48
KDR:6.396
Accuracy:51.747% C+
KPH:29.100 C+
VKPH:10.300 C+
Proton II PPA
C+
Kills:266
V. Kills:11 N/A
Deaths:22
KDR:12.091
Accuracy:25.389% C+
KPH:55.800 C
VKPH:2.300 D-
Kills:4,435 (3,260 + 1,175)
Deaths:722
KDR:6.143
VKDR:3.294
Vehicle Kills:2,378
Kill Difference:3,713
Playtime:136.054 hours
Usage:5%
Score:2.445m
Score/min:300
Driving Accuracy:51.747%
Gunner Accuracy:25.389%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
M++
Kills:294
V. Kills:22 N/A
Deaths:9
KDR:32.667
Accuracy:42.928% C
KPH:238.400 M++
VKPH:17.800 C+
Proton II PPA-H
C
Kills:212
V. Kills:12 N/A
Deaths:7
KDR:30.286
Accuracy:31.676% D--
KPH:93.200 C
VKPH:5.300 C--
Saron HRB-H
A+
Kills:138
V. Kills:116 118%
Deaths:26
KDR:5.308
Accuracy:64.310% B*
KPH:48 C++
VKPH:40.400 A+
Aphelion VEX-4H
B+
Kills:115
V. Kills:104 110%
Deaths:30
KDR:3.833
Accuracy:39.557% D-
KPH:38.700 D
VKPH:35 B+
M12 Kobalt-H
C+
Kills:73
V. Kills:1 N/A
Deaths:3
KDR:24.333
Accuracy:19.436% D*
KPH:138.300 C+
VKPH:1.900 D*
Kills:832 (0 + 832)
Deaths:75
KDR:11.093
VKDR:3.400
Vehicle Kills:255
Kill Difference:757
Playtime:9.884 hours
Usage:0%
Score:0.326m
Score/min:549
Driving Accuracy:N/A%
Gunner Accuracy:19.436%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A
Kills:723
V. Kills:147 489%
Deaths:51
KDR:14.177
Accuracy:44.403% B+
KPH:84.100 B**
VKPH:17.100 A
M12 Kobalt
C++
Kills:199
V. Kills:4 N/A
Deaths:12
KDR:16.583
Accuracy:18.138% C
KPH:90.300 C++
VKPH:1.800 D-
M20 Basilisk
C+
Kills:120
V. Kills:56 211%
Deaths:48
KDR:2.500
Accuracy:42.114% C+
KPH:16.400 D
VKPH:7.700 C+
M60-G Bulldog
C+
Kills:96
V. Kills:19 N/A
Deaths:20
KDR:4.800
Accuracy:39.785% C+
KPH:35.700 C+
VKPH:7.100 C+
M40 Fury
D
Kills:84
V. Kills:18 442%
Deaths:13
KDR:6.462
Accuracy:39.216% C+
KPH:41.900 D
VKPH:9 D
M12 Kobalt
C*
Kills:78
V. Kills:1 N/A
Deaths:4
KDR:19.500
Accuracy:19.612% C
KPH:95 C*
VKPH:1.200 D*
M60-G Bulldog
B
Kills:76
V. Kills:22 330%
Deaths:8
KDR:9.500
Accuracy:43.526% C++
KPH:48.700 C+
VKPH:14.100 B
M20 Basilisk
C
Kills:60
V. Kills:35 167%
Deaths:36
KDR:1.667
Accuracy:38.566% C
KPH:15.700 D
VKPH:9.200 C
Kills:1,436 (0 + 1,436)
Deaths:192
KDR:7.479
VKDR:1.573
Vehicle Kills:302
Kill Difference:1,244
Playtime:29.002 hours
Usage:1%
Score:0.523m
Score/min:300
Driving Accuracy:N/A%
Gunner Accuracy:38.566%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
A+
Kills:741
V. Kills:79 N/A
Deaths:304
KDR:2.438
Accuracy:49.363% C+
KPH:54.100 A+
VKPH:5.800 C
S12 Renegade
A
Kills:282
V. Kills:2 N/A
Deaths:47
KDR:6
Accuracy:50.060% B++
KPH:115.500 A
VKPH:0.800 D--
Kills:1,023 (1,023 + 0)
Deaths:351
KDR:2.915
VKDR:0.231
Vehicle Kills:81
Kill Difference:672
Playtime:16.140 hours
Usage:1%
Score:0.171m
Score/min:177
Driving Accuracy:50.060%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 80,36679,24021,5743.673C++1.5230.332%B40.076%B++133.8B*1.9B+338592.3h9.2B+30.5B+
NS-15M2 7,9857,9042,4903.174C++1.0230.281%B+35.375%B+103.1B++1.1C+29076.7h9.8B+32.4B+
Ghost 5,9345,9212,0832.843C0.6940.68%C76.727%B+64.2C++N/A16492.2h1.8B+4.4C**
H-V45 3,3593,3371,7181.942C+0.2128.221%C*29.218%B+62B+N/A17253.8h10.2B++36B+
NS-11A 3,1163,0861,2732.424B+0.2728.763%C**34.511%B*77.5B*N/A18739.8h9.9B*34.5B++
NS-44 Commissioner 2,9582,9373,1440.934C1.2235.867%C--31.461%B++36.5CN/A10080.5h3.1B+8.8C++
Orion VS54 2,8952,8631,3842.069C+0.0926.133%C**30.632%C*63.6C*N/A27445h10C**38.1C+
NS-357 Underboss 2,8312,8232,6031.085C+1.0743.728%B+46.263%A*139.1A++N/A39220.3h3.1B*7.1B++
Pulsar C 2,6762,6562,6031.02C1.1425.527%C-21.235%D27.4DN/A8297h10C**39.1C++
NS Decimator 3,3932,4059712.477B++0.3261.747%C+1.206%D68.5B**28.1B++42235.1h3.4B+5.6B+
Plasma Grenade 2,1602,12812128N/A2,125.8460.401%A+N/A886.7B**13.3C+30362.4h2.4B**3.9B**
SVA-88 2,0582,0459422.171C+0.0227.659%C**27.775%C+71.5C*N/A22728.6h10.2B+36.8B+
Light PPA 2,0361,9434174.659C2.5046.216%B+N/A73.3C++3.5C19326.5h8.6B+18.7B+
Supernova FPC 3,3871,8834064.638D2.4852.162%C2.868%B++25.4D20.3B+30174h6D--11.4D--
C-4 2,2881,7421,0821.61C+0.5527.807%C+N/A106.2C+33.3C++88316.4h1.1B+3.9B
NS-11C 1,6501,6281,0491.552C+0.6027.876%C++17.752%D43.6C+N/A13237.3h11.4B+41.1B+
Serpent VE92 1,6051,5921,5721.013C1.1425.73%C18.09%D27.9C--N/A9857.1h12C+46.7C+
VX29 Polaris 1,4501,4481,6300.888D1.2718.985%D**13.812%D**28.4D-N/A8051h11.4C+59.9C--
Terminus VX-9 1,4151,4118031.757C+0.4026.666%C26.081%C48.5C+N/A15229.1h10.2B+38.4B
NS-7 PDW 1,3791,3672,0280.674C--1.4822.559%D--12.363%D--19.6DN/A6069.6h13.7C+60.6C
Lasher X2 1,3371,3211,1511.148C1.0132.564%C*2.877%D43.2CN/A14330.6h15.1B*46.2B+
MKV Suppressed 1,3021,2926711.925B0.2327.276%C22.291%C+54.7C*N/A13823.6h11.8C*43.2C*
Pulsar VS1 1,2951,2869821.31C+0.8525.118%C21.851%C42.7C++N/A15630.1h10.8B*43.1B+
Solstice VE3 1,2461,2311,4400.855C1.3024.818%C15.191%D--23.2CN/A12353.1h12.7C*51.3C+
Eridani SX5 1,2421,2309891.244C0.9128.203%C+14.228%D--41.1CN/A13329.9h10.9C+38.5C++
VE-C Horizon 1,2221,2172444.988A++2.8339.894%B+39.441%A+217.3MN/A7005.6h8.9B**22.4B++
Solstice SF 1,2151,1971,3790.868C1.2926.779%C++11.947%D23.6CN/A7450.8h12C+44.8C+
Parallax VX3 1,1931,1873813.115C0.9641.437%C++79.023%C+39.8C+N/A10529.8h1.8B+4.3B+
Phobos VX86 1,1851,1719391.247C0.9164.866%C++6.832%D**55.8C+N/A19121h1.9B++3B+
Sirius SX12 1,1751,1658311.402C+0.7526.525%C+13.648%D-50.2C++N/A17323.2h11.9C++45C*
CME 1,1671,1637161.624B+0.5324.336%D-27.601%C*52.2C*N/A11922.3h10.7B++43.9C++
Nova 1,1741,1599601.207C0.9549.365%C++11.13%D-45.8C+N/A14025.3h3.5B+7.1B+
Thanatos VE70 1,1621,1581,3220.876C1.2843.254%C+10.104%D*29.7CN/A11639h3.8B+8.9B
Ursa 1,1671,1579581.208D0.9522.399%D18.41%D--48CN/A16224.1h10C++44.7C+
Auraxium Force-Blade 1,1501,13530,6690.037C+2.1235.155%B1.85%D-1.4C++N/A4820.2h1.6B++4.6B+
Supernova VPC 1,2141,0708612.442C10.2957.193%B+2.991%A++64.1B+8.6C+20916.7h2.4B*4.3B++
Artemis VX26 7917863392.319C*0.1629.466%C+26.336%C++63.9B+N/A17212.3h9.7B+33.1B+
Quasar VM1 7687644101.863C+0.2920.783%B+16.1%D-29.8C+N/A11125.6h14.4C+69.1C++
M40 Fury-F 8207413042.438C++0.2849.363%C+N/A54.1A+5.8C16513.7h5.6B++11.4B*
M40 Fury 8707235114.176B++12.0244.403%B+N/A84.1B**17.1A4318.6h10.8B+24.4B++
NS-30 Vandal 7016983132.23C+0.0736.316%C+35.1%B++75.9B+N/A2039.2h4.6B+12.6B+
L100 Python HESH 7496565911.119C8.9646.061%D1.677%B+43.2D-6.1D-15115.2h2.9C**6.4C+
S1 1,0096481,1050.586D1.5760.516%C+3.395%B+25.6C-14.3C28625.3h6.3C+10.4C+
Sticky Grenade 6516451645N/A642.8458.1%B+N/A1612.5B**15C+42400.4h1.3B**2.3B++
Deimos VA29 6446413261.966C*0.1950.262%D**36.818%M72C++N/A2098.9h2.2C+4.5D
Force-Blade 60354835,4890.015C2.1428.261%C1.095%D0.5CN/A11197.2h2.4C+8.4C++
Tank Mine 9305163771.369D-0.7941.03%C++N/A81.9D65.7C+10366.3h1.9C+4.6B+
Saron Laser Cannon 9894735990.79C-1.3726.789%D-1.691%C+9D9.8C12552.6h156.5C--584.3D-
E540 Halberd 762470686.912C--4.7649.964%C+1.702%C+33.1C20.6B38314.2h5.9C-11.8C
Quasar VM1 4474432162.051C-0.1022.091%C**13.093%F-39.9CN/A13211.1h12C*54.4B
Saron HRB 757439924.772C2.6252.265%B+N/A28C+20.3C++36415.7h21C+40.2B+
The Slasher 4364357,4510.058C++2.1042.029%B+4.828%D2.9C+N/A8150.3h1.5B**3.6B+
L100 Python AP 691413775.364C-3.2151.522%D2.179%C++35.6C24B35411.6h5.8C11.3C
Hornet Missiles 6434023411.824B+9.6763.692%C+1.99%B+121.8B++73B**8813.3h8.8B+13.9B+
Spear Anti-Vehicle Phalanx Turret 600399567.125C4.9750.13%C+4.511%B+46.9C+23.6C3758.5h7.2B14.4C++
Dual Photon Pods 478393675.866C-3.7157.61%C**1.272%C**60.5D13.1D3426.5h19.4C++33.6C*
NS-66 Punisher 374374715.268M3.1134.561%B**45.455%A++178.1A*N/A5002.1h7.9B**22.9B**
NSX Daimyo 3683681232.992C0.8442.187%C94.565%C++83.6C**N/A2154.4h2.2C**5.3C++
Skorpios 3633612261.597C+0.5626.967%C-17.175%D46.3CN/A1127.8h10.3C*38.2C++
VE-S Canis 3523501093.211A+1.0632.802%B32.286%B++85.4B+N/A3424.1h8.5B26B+
Cosmos VM3 3243191611.981C0.1719.72%C+15.361%D--29DN/A10011h15.3D77.7C+
MANA Anti-Vehicle Turret 5593082861.077D1.0855.171%D**4.87%S3080A*2510A+23994700.1h10.2D-18.5D*
Supernova PC 416307486.396C4.2451.747%C+3.583%A29C+10.3C+28210.6h4B+7.7B+
Proximity Mine 2972971202.475D0.3258.347%A+N/A165B+N/A7231.8h1.2A++2.1A+
Corvus VA55 2962953070.961C--1.1924.371%D17.966%D--37.8C+N/A1587.8h10.7C*44C+
M40 Fury-H 316294932.667B**30.5142.928%C1.02%C+245M++18.3C+8091.2h6.5B++15.1B++
V10 288287684.221C+2.0738.946%D86.76%B**66.7B+N/A1614.3h1.7B++4.4C*
S12 Renegade 284282476C*3.8450.06%B++2.837%D117.5A+N/A2452.4h3C**5.9B+
C75 Viper 319279495.694C3.5436.191%DN/A24.3D3.5D16011.5h6.7B**18.5B
Proton II PPA 2772662212.091C9.9425.389%C+1.88%C+55.4C2.3D-1674.8h6.9B*27.1B++
Pulsar LSW 262261793.304B++1.1532.127%B**39.464%A96.7B*N/A7212.7h9.7B+30.2B+
MANA Anti-Personnel Turret 2582511242.024N/A0.1321.271%UN/A2510U70U6438900.1h21.5T*101T*
NS Baron G5 2472442231.094C1.0643.486%C-12.705%D23.5D-N/A7410.4h3.9B+8.9C+
Anti-Vehicle Grenade 3032261226N/A223.8455.967%B+N/A376.7C128.3C*27400.6h4.8C**8.6B+
Proton II PPA-H 224212730.286B*28.1331.676%D--2.83%A+92.2C5.2C--3422.3h7.5B++23.5C*
Eidolon VE33 2142102220.946C--1.2128.294%C--20%D--33.9CN/A1716.2h7.3C*25.7C++
C150 Dalton 4201991021.951D0.2025.034%D**N/A25.5D-28.3C+4707.8h4.7D--18.7F--
M12 Kobalt 2031991216.583C14.4318.138%C17.085%C--90.5C*1.8D-2952.2h14.9B+82.1C**
NS-44L Blackhand 1991971161.698C+0.4639.598%D34.01%D-34CN/A1015.8h4.2C+10.6C
Eclipse VE3A 1891802110.853C--1.3022.973%D*16.111%D-11.5D--N/A4215.7h11.8C+51.3D
Nemesis VSH9 3031752420.723C1.4365.026%C+2.857%C++18.2C+13.3C+2769.6h7.2C*11.1C*
CAS30 Tank Buster 3141542120.726C--1.4343.265%C--2.597%A*6D6.2C11225.7h56.8C+131.3C+
L105 Zephyr 163140285D2.8442.46%CN/A38.9D6.4D2203.6h6.2C++14.6C++
Saron HRB-H 254138265.308C3.1564.31%B*N/A47.6C++40A6972.9h28.7D44.6C+
Skyguard 228127482.646C--0.4936.053%B*4.724%M++14.9C11.9C**2138.5h130.7C362.5C*
M20 Basilisk 176120482.5D-0.3442.114%C+7.5%B+16.4D7.7C+1997.3h104.5C248.2C+
Aphelion VEX-4H 219115303.833C1.6839.557%D-1.739%D-38.3D34.7B+4893h61.4C+155.1C
Beamer VS3 1151102330.472D1.6824.418%D12.727%D**14.7DN/A1077.5h13.5D*55.5D-
V26 Maelstrom Turbo Laser 2381091940.562D1.5925.902%D*3.67%B**6.6D-7.9D11816.4h136.7D-527.7D*
Comet VM2 158108911.187C+0.9747.256%C2.778%D-11.6C--5.4C+1339.3h27.8C58.9C
Comet VM2 1571001160.862C1.2946.073%C+5%B8.7D5C+14411.5h32.2D*69.8C-
Lancer VS22 241991940.51D1.6567.576%B*N/A12.4C-17.8C++2878h30.3D44.8C
M60-G Bulldog 11596204.8C-2.6439.785%C+4.167%B**35.6C+7C+1722.7h6.6C++16.5C*
M60-A Bulldog 10894243.917D1.7636.358%C--1.064%C25.4D-3.8D--2043.7h6D16.5C-
M40 Fury 10284136.462C4.3139.216%C+N/A42D9D3322h12.1C++31C*
VE-H Maw 8482322.563C*0.4132.926%B*39.024%B*102.5B+2.5A13510.8h9.2C++28B+
M12 Kobalt 7978419.5C+17.3419.612%C29.487%A*97.5C**1.3D--4150.8h9.8A+50.2B+
M60-G Bulldog 987689.5C+7.3443.526%C++6.579%M*47.5C+13.8B2941.6h5.8B13.2B+
M12 Kobalt-H 7473324.333C-22.1819.436%D*17.808%C+146C+2D*3560.5h9A+46.2B+
XM98 7270980.714D--1.4426.945%F-72.857%C-12.1D*N/A995.8h3.4F-12.7F--
NSX Amaterasu 67665340.124B+2.0322.343%C12.121%C--6.2C*N/A1810.7h3.1C+14C*
NS Patriot Flare Gun 62611600.381C1.7714.221%CN/A17.4CN/A423.5h2.6C*18.2B
M20 Basilisk 9560361.667D*0.4938.566%C3.333%D--15.8D9.2C2563.8h117.4C--304.4D
NS-R3 Swarm 12857750.76C+1.4063.869%C+N/A7C--8.7B*1078.2h35.5D*55.6D*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit906835,68967.3h
Spawn Beacon291,5651.7h
Anti-Vehicle MANA Turret451,4493.7h
Caltrop31690.1h
Ordnance Dampener44370.4h
Nanite Revive Grenade07710.2h
Medical Applicator681219,03217.7h
Restoration Kit9810.3h
Motion Spotter144,2772h
Deconstruction Tool02050h
Hoplon Anti-Aircraft Phalanx Tower01300h
Spitfire Auto-Turret7820.2h
Ammunition Package461,8251.9h
Recon Detection Device454,9897h
Smoke Grenade0730h
Shield Recharging Field362,5831.1h
Medical Kit5,89232,49384.2h
Anti-Infantry MANA Turret356311.1h
Nano-Repair Grenade0970h

Check the help document for the dictionary if you want to learn more about words used here.


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