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Overseer Maverick xN0mad[CCCR] xN0mad
NC BR 69

KDR: 7.33

Score: 19.2m

Last Seen: Sep 13th, 2019 2:38 PM
- OFFLINE - 107.3 hour(s)

Prestige 1, Battle Rank 69 - New Conglomerate on Miller
Level Progress (to 70): 4%
PRIMARY CLASSESHEAVYMAX SUIT
PRIMARY WEAPONS NC6A GODSAW Titan-150 AP NCM1 Scattercannon NCM1 Scattercannon MGR-L1 Promise EM6 NSX Daimyo GD-22S
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,727,180 MLG Score: 2180
Fun Score: N/A
Cheeseburgers Flipped: 1656TIME WITH MEDKIT: 0.8%MEDKIT per DEATH: 1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.663%31.086%70514120518,5876.177131.157

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.456%0.339C**1.52A+-0.644DHEAD ++ (~19.75)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
53.70.329C**12.20.199C++41.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.103%0.713%4660312165,747198214928.8794267%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.411%0.641B+-1.06D*-1.463

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.70.827B++3.60.746B++4.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.418%88.79%0512145,4865131210.6732

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.219%0.492B+1.307A0.112

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.50.487B+20.39C**3.5

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
19.2m242.7%283 (17k)224 (13.4k)7.3336947,8896,5308.2323169 (69)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1219488522.417%27.514%61713:0924

14% Engineer55% Heavy Assault16% Infiltrator14% MAX Suit1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 25th, 2017 9:26 PMAug 13th, 2017 9:04 AMOct 11th, 2019 11:12 PM (32d) (PST)Sep 13th, 2019 10:43 AM (61d) (PST)Sep 13th, 2019 10:38 AM (61d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6301874430.5580.0760.1541.4650.0462180

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
37,79911,21126,588335988313,431

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1430.4h/59.6d 5,868 13,176 14,904 125.7k 1,275 6,192 3,907 54.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6A GODSAW
B**
Kills:5,885
Deaths:1,203
KDR:4.892
Accuracy:25.271% D
HSR:34.953% B**
MGR-L1 Promise
B*
Kills:2,015
Deaths:443
KDR:4.549
Accuracy:21.273% C--
HSR:30.918% B*
EM6
B**
Kills:1,967
Deaths:510
KDR:3.857
Accuracy:20.866% C
HSR:30.453% B**
GD-22S
B
Kills:1,476
Deaths:259
KDR:5.699
Accuracy:22.078% C+
HSR:26.626% B
LA1 Anchor
B+
Kills:1,465
Deaths:216
KDR:6.782
Accuracy:20.171% D-
HSR:29.693% B+
NC6S Gauss SAW S
B+
Kills:1,246
Deaths:229
KDR:5.441
Accuracy:23.179% C+
HSR:27.608% B+
NSX Naginata
C++
Kills:1,205
Deaths:234
KDR:5.150
Accuracy:19.545% C--
HSR:29.212% C++
NC6 Gauss SAW
A+
Kills:1,183
Deaths:315
KDR:3.756
Accuracy:22.333% B+
HSR:32.544% A+
NS-15M2
C*
Kills:1,176
Deaths:199
KDR:5.910
Accuracy:22.494% C
HSR:27.806% C*
Kills:17,618
Deaths (as Heavy Assault):3,608
Deaths (to Heavy Assaults):1,862
KDR:4.88304
Kill Difference:14,010
Playtime:781.253 hours
Usage:55%
Score:7.967m
Score/min:170
Accuracy (listed only):21.912%
HSR (listed only):29.979%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
B*
Kills:82
Deaths:50
KDR:1.640
Accuracy:26.612% B*
HSR:19.512% C
MGR-S1 Gladius
C++
Kills:73
Deaths:32
KDR:2.281
Accuracy:27.314% C++
HSR:15.069% D--
Kills:155
Deaths (as Light Assault):82
Deaths (to Light Assaults):944
KDR:1.89024
Kill Difference:73
Playtime:7.245 hours
Usage:1%
Score:0.006m
Score/min:14
Accuracy (listed only):26.963%
HSR (listed only):17.290%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
B*
Kills:82
Deaths:50
KDR:1.640
Accuracy:26.612% B*
HSR:19.512% C
MGR-M1 Bishop
A**
Kills:55
Deaths:
KDR:
Accuracy:32.891% C+
HSR:49.091% A**
Kills:137
Deaths (as Engineer):50
Deaths (to Engineers):814
KDR:2.74
Kill Difference:87
Playtime:196.123 hours
Usage:14%
Score:4.917m
Score/min:418
Accuracy (listed only):29.751%
HSR (listed only):34.302%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NSX Daimyo
B
Kills:1,665
Deaths:162
KDR:10.278
Accuracy:32.272% D**
HSR:95.195% B
AF-8 RailJack
A++
Kills:1,223
Deaths:57
KDR:21.456
Accuracy:44.228% B**
HSR:90.924% A++
SAS-R
B*
Kills:1,182
Deaths:74
KDR:15.973
Accuracy:37.921% C+
HSR:77.411% B*
EM4 Longshot
A
Kills:1,153
Deaths:62
KDR:18.597
Accuracy:37.843% C
HSR:87.945% A
NS-44 Commissioner
B+
Kills:418
Deaths:111
KDR:3.766
Accuracy:38.799% C**
HSR:26.316% B+
NC14 Bolt Driver
A*
Kills:263
Deaths:18
KDR:14.611
Accuracy:35.067% C+
HSR:93.156% A*
NSX Tomoe
B+
Kills:260
Deaths:62
KDR:4.194
Accuracy:24.746% D-
HSR:41.923% B+
NS-61 Emissary
C+
Kills:136
Deaths:69
KDR:1.971
Accuracy:28.103% C+
HSR:12.500% D
MGR-S1 Gladius
C++
Kills:73
Deaths:32
KDR:2.281
Accuracy:27.314% C++
HSR:15.069% D--
Kills:6,373
Deaths (as Infiltrator):647
Deaths (to Infiltrators):1,070
KDR:9.85008
Kill Difference:5,726
Playtime:226.264 hours
Usage:16%
Score:2.039m
Score/min:150
Accuracy (listed only):34.032%
HSR (listed only):60.049%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
B+
Kills:2,502
Deaths:303
KDR:8.257
Accuracy:43.101% B+
HSR:17.466% B+
NCM1 Scattercannon
B**
Kills:2,160
Deaths:303
KDR:7.129
Accuracy:49.159% B**
HSR:16.435% C*
AF-34 Mattock
B*
Kills:1,458
Deaths:151
KDR:9.656
Accuracy:35.448% C++
HSR:20.302% B*
AF-41 Hacksaw
B*
Kills:1,366
Deaths:176
KDR:7.761
Accuracy:24.781% D
HSR:17.570% B*
AF-34 Mattock
C*
Kills:1,341
Deaths:151
KDR:8.881
Accuracy:37.171% C++
HSR:18.717% C*
AF-41 Hacksaw
C+
Kills:1,335
Deaths:176
KDR:7.585
Accuracy:26.695% D
HSR:15.131% C+
AF-23 Grinder
C**
Kills:1,313
Deaths:285
KDR:4.607
Accuracy:26.888% D--
HSR:15.994% C**
AF-23 Grinder
C++
Kills:1,247
Deaths:285
KDR:4.375
Accuracy:29.279% D--
HSR:17.161% C++
NCM3 Raven
C
Kills:188
Deaths:34
KDR:5.529
Accuracy:37.479% C
HSR:1.596% D
NCM3 Raven
C+
Kills:141
Deaths:35
KDR:4.029
Accuracy:38.225% C+
HSR:2.128% C-
NS-20 Gorgon
D
Kills:66
Deaths:26
KDR:2.538
Accuracy:20.630% D
HSR:13.636% D--
NS-20 Gorgon
D
Kills:65
Deaths:26
KDR:2.500
Accuracy:20.364% D
HSR:15.385% D
NS-10 Burster
A++
Kills:56
Deaths:5
KDR:11.200
Accuracy:42.591% A++
HSR:0% F
Kills:13,238
Deaths (as MAX Suit):978
Deaths (to MAX Suits):282
KDR:13.53579
Kill Difference:12,260
Playtime:207.334 hours
Usage:14%
Score:4.257m
Score/min:342
Accuracy (listed only):33.216%
HSR (listed only):13.194%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
B*
Kills:80
V. Kills:42 186%
Deaths:
KDR:
Accuracy:30.391% C++
KPH:20.300 B*
VKPH:10.700 B
Kills:80 (80 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:42
Kill Difference:80
Playtime:3.941 hours
Usage:0%
Score:0.047m
Score/min:198
Driving Accuracy:30.391%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A++
Kills:3,068
V. Kills:1,296 237%
Deaths:63
KDR:48.698
Accuracy:48.403% C
KPH:40.900 A++
VKPH:17.300 B+
Titan-150 HEAT
A*
Kills:1,415
V. Kills:564 250%
Deaths:1
KDR:1,415
Accuracy:42.822% C-
KPH:42.300 A*
VKPH:16.900 A*
Titan-150 HESH
B++
Kills:1,264
V. Kills:237 N/A
Deaths:28
KDR:45.143
Accuracy:46.339% C+
KPH:51 B++
VKPH:9.600 C**
E540 Halberd
N/A
Kills:50
V. Kills:17 278%
Deaths:2
KDR:25
Accuracy:44.886% N/A
KPH:35.400 N/A
VKPH:12 N/A
Kills:5,797 (5,747 + 50)
Deaths:94
KDR:61.670
VKDR:22.489
Vehicle Kills:2,114
Kill Difference:5,703
Playtime:134.639 hours
Usage:9%
Score:2.104m
Score/min:260
Driving Accuracy:46.339%
Gunner Accuracy:44.886%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC6A GODSAW 5,9535,8851,2034.892A2.4425.271%D34.953%B**27.5D--N/A71214.1h12.2C48.4D
Titan-150 AP 4,3643,0686348.698S41.3648.403%CN/A40.9A++17.3B+24375h3.2B**6.7B**
NCM1 Scattercannon 2,5412,5023038.257M*0.9243.101%B+17.466%B+44.2B+N/A13756.6h5.5B+12.8B++
NCM1 Scattercannon 2,1852,1603037.129M*0.2049.159%B**16.435%C*38B**N/A12956.8h7.3C**14.8B+
MGR-L1 Promise 2,0342,0154434.549M2.7821.273%C--30.918%B*27.4C--N/A9273.6h15C++70.6C+
EM6 1,9721,9675103.857A3.4820.866%C30.453%B**23.4DN/A5783.9h11.7C+56.2C++
NSX Daimyo 1,6661,66516210.278A*2.9432.272%D**95.195%B31.9DN/A7152.2h2.5C++7.7C
GD-22S 1,4921,4762595.699A**1.6322.078%C+26.626%B26.8C-N/A6955h11C++49.9C++
LA1 Anchor 1,4771,4652166.782A++0.5520.171%D-29.693%B+23.4D-N/A6862.5h11.9D58.9D
AF-34 Mattock 1,4881,4581519.656A*2.3235.448%C++20.302%B*36.5C+N/A8640h11.9F**33.5D**
Titan-150 HEAT 1,9791,41511415U1,407.6742.822%C-N/A42.2A*16.8A*29133.5h4.6B+10.6C**
AF-41 Hacksaw 1,3931,3661767.761A++0.4324.781%D17.57%B*36BN/A11537.9h6B+24.2C++
AF-34 Mattock 1,3611,3411518.881A*1.5537.171%C++18.717%C*33.5CN/A8040h13.5T36.4F
AF-41 Hacksaw 1,3581,3351767.585A*0.2526.695%D15.131%C+35.4BN/A11637.7h6.6B+24.8C++
AF-23 Grinder 1,3321,3132854.607B*2.7326.888%D--15.994%C**32.3C++N/A7640.7h5.1B*19.1C++
Titan-150 HESH 1,5011,2642845.143M*37.8146.339%C+N/A51B++9.6C**16224.8h3.2C*6.9C*
AF-23 Grinder 1,2571,2472854.375B++2.9629.279%D--17.161%C++30.6C+N/A7240.7h5.9B+20.2C+
NC6S Gauss SAW S 1,2551,2462295.441M*1.8923.179%C+27.608%B+30.1C--N/A6641.4h10.8C++46.5C++
AF-8 RailJack 1,2271,2235721.456S14.1244.228%B**90.924%A++24.3C+N/A6650.3h1.8B**4B*
NSX Naginata 1,2221,2052345.15M**2.1819.545%C--29.212%C++24.7DN/A5748.7h14.3C73C
NC6 Gauss SAW 1,1921,1833153.756A**3.5822.333%B+32.544%A+26.4C+N/A9044.8h9.3B+41.9B+
SAS-R 1,1861,1827415.973S8.6437.921%C+77.411%B*34.2CN/A8334.6h2B+5.2B+
NS-15M2 1,1811,1761995.91A**1.4222.494%C27.806%C*26DN/A6245.3h12.8C++57.1C++
EM4 Longshot 1,1561,1536218.597S11.2637.843%C87.945%A30.9C+N/A6937.3h1.7B*4.6B+
Shrike 1,5811,1111666.693U0.6447.973%D--1.62%D34.1B*14.4C**19132.6h5.4B++11.2C**
NS Decimator 9997711027.559S0.2348.174%F2.853%B++32.1C9.5D16824h4.8C+9.9D
NC05 Jackhammer 5115031283.93M3.4035.781%D--15.109%C++44.5C++N/A16111.3h4.5B+12.5C+
NS-44 Commissioner 4274181113.766M3.5738.799%C**26.316%B+46.4B+1B**1359h4.1C+10.5C*
NC14 Bolt Driver 2632631814.611S7.2835.067%C+93.156%A*26.8C**N/A1119.8h1.8A5.1B*
NSX Tomoe 262260624.194A++3.1424.746%D-41.923%B+17.7D-N/A4414.7h17.9D-72.2D
Frag Grenade 2372301230N/A222.6744.852%C+N/A383.3C11.7B+18820.6h3.9C++8.7C++
NC15 Phoenix 346223455.75U48.4251.008%CN/A13.5C+7.5D15716.5h12.4C--24.2D
Tank Mine 2832041513.6S6.2739.945%B+N/A204A*79B+11861h2.2C-5.4B+
NCM3 Raven 283188345.529S1.8037.479%C1.596%D9.6C+4.8D6219.6h28.8C+76.8C+
MAX Punch 1771729820.175B*7.1646.993%C++N/A0.8CN/A3203.8h2C++4.2C**
MANA Anti-Personnel Turret 161160246.667N/A0.6716.893%UN/A1600U10U3660900.1h21.8T*128.9T*
NCM3 Raven 220141354.029S3.3038.225%C+2.128%C-7.2D4D-4919.7h39.9D-104.5D
NS-61 Emissary 138136691.971A++5.3628.103%C+12.5%D34.9B+N/A1033.9h16.3C+58.1C+
Anti-Vehicle Grenade 1691261126N/A118.6741.918%D--N/A252C--86C+11160.5h6.2C+14.7C
Mag-Cutter 93872,2900.038B+7.3025.065%C2.299%D0.2DN/A1432.5h2.2B+8.9C++
Spear Anti-Vehicle Phalanx Turret 11984184U76.6745.281%C*1.19%D**64.6A+26.9B+4521.3h5.4B*11.9B*
AF-19 Mercenary 8282501.64B**5.6926.612%B*19.512%C4.5D-N/A7318.2h11.4B+42.9B+
Skyguard 12280180U72.6730.391%C++1.25%D20.5B*10.8B1983.9h81.8B**269.2B*
Carver 90801,4100.057C+7.2811.292%D**3.75%F-0.3C--N/A1296.3h1.7C14.6D-
Auraxium Mag-Cutter 87801,7470.046C**7.2913.153%D*5%C0.3CN/A1316.5h1.7B++12.9C
MGR-S1 Gladius 7473322.281B++5.0527.314%C++15.069%D--10.1D--N/A897.2h13.2D48.4C+
NS-20 Gorgon 6866262.538A++4.8020.63%D13.636%D--16.9C+N/A483.9h37.7C++182.9C*
NS-20 Gorgon 6965262.5A++4.8320.364%D15.385%D16.7C+1D573.9h37.9C++186.2C++
NS-10 Burster 8656511.2U3.8742.591%A++N/A9.5A++5.1B**815.9h126.7B++297.6B**
MGR-M1 Bishop 5755155U47.6732.891%C+49.091%A**42.3B+1.5A++2181.3h5.9B+17.8B+
C-4 6251151U43.672271.43%UN/A510S110S326180.1h3.1T0.1A*
E540 Halberd 6750225A*17.6744.886%C++N/A35.7B+12.1C--22161.4h5.9C+13.1C++

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit69309,73217h
Medical Applicator012,0610.9h
Nanite Revive Grenade0510h
Medical Kit5496,72111.3h
Motion Spotter01110.1h
Spitfire Auto-Turret13360.2h
Recon Detection Device116,1077.5h
Ammunition Package51900.1h
Anti-Infantry MANA Turret32020.3h
Nano-Repair Grenade03840.1h
M20 Drake01180.1h

Check the help document for the dictionary if you want to learn more about words used here.


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