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Warden Maverick xN0mad[CCCR] xN0mad
NC BR 64

KDR: 5.77

Score: 4.5m

Last Seen: Nov 7th, 2017 7:54 PM
- OFFLINE - 11.3 hour(s)

Rank 64 (64) Warden of the New Conglomerate on Miller
Level Progress (to 65): 16%
Level 100 Progress: 24% 1005h
PRIMARY CLASSESHEAVYMAX SUIT
PRIMARY WEAPONS AF-23 Grinder AF-23 Grinder GD-22S NC6 Gauss SAW NC6S Gauss SAW S NS-15M2 EM6 Titan-150 AP
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,129,202 MLG Score: 1702
Fun Score: N/A
Cheeseburgers Flipped: 404TIME WITH MEDKIT: 0.7%MEDKIT per DEATH: 1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.504%28.543%64279686,6186.66465-0.897

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.641%0.319C*1.336A-1.545FHEAD ++ (~17.29)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.90.349C**110.224C++37.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.423%1.907%193519748397435711.1867234%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.865B*-0.599D-1.75

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.839B++3.10.755B++3.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.427%92.119%0297377416424.69091

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.193%1.518A+1.679A++-0.521

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.90.597B+1.80.437B2.1

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
4.5m159.5%238 (14.3k)189 (11.3k)5.7672612,3652,1446.4300464 (64)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC975107721.905%24.885%54511:077

8% Engineer70% Heavy Assault9% Infiltrator13% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 25th, 2017 9:26 PMAug 13th, 2017 9:04 AMNov 9th, 2017 3:29 PM (163d) (PST)Nov 7th, 2017 4:47 PM (165d) (PST)Nov 7th, 2017 3:54 PM (165d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5271523750.5160.0900.1280.8860.0391702

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
31,6359,12322,512315853211,323

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
399.2h/16.6d 1,421 3,077 3,168 21.2k 388 1,703 939 12.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
GD-22S
C++
Kills:1,167
Deaths:206
KDR:5.665
Accuracy:22.479% C+
HSR:24.936% C++
NC6 Gauss SAW
A+
Kills:1,167
Deaths:313
KDR:3.728
Accuracy:22.401% B
HSR:32.562% A+
NC6S Gauss SAW S
B+
Kills:1,165
Deaths:203
KDR:5.739
Accuracy:23.411% C+
HSR:27.554% B+
NS-15M2
C**
Kills:1,164
Deaths:196
KDR:5.939
Accuracy:22.530% C
HSR:27.749% C**
EM6
B+
Kills:1,161
Deaths:345
KDR:3.365
Accuracy:21.322% C
HSR:28.079% B+
NC6A GODSAW
B*
Kills:736
Deaths:135
KDR:5.452
Accuracy:23.185% D-
HSR:32.745% B*
Kills:6,560
Deaths (as Heavy Assault):1,398
Deaths (to Heavy Assaults):642
KDR:4.69242
Kill Difference:5,162
Playtime:279.259 hours
Usage:70%
Score:2.826m
Score/min:169
Accuracy (listed only):22.555%
HSR (listed only):28.937%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-8 RailJack
A++
Kills:687
Deaths:43
KDR:15.977
Accuracy:45.854% B**
HSR:91.849% A++
NC14 Bolt Driver
A*
Kills:87
Deaths:5
KDR:17.400
Accuracy:42.480% B*
HSR:94.253% A*
NS-44 Commissioner
B+
Kills:58
Deaths:10
KDR:5.800
Accuracy:41.741% B+
HSR:12.069% D**
Kills:832
Deaths (as Infiltrator):58
Deaths (to Infiltrators):360
KDR:14.34483
Kill Difference:774
Playtime:34.639 hours
Usage:9%
Score:0.279m
Score/min:134
Accuracy (listed only):43.358%
HSR (listed only):66.057%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Kills:0
Deaths (as Engineer):0
Deaths (to Engineers):267
KDR:0
Kill Difference:UNR
Playtime:30.696 hours
Usage:8%
Score:0.615m
Score/min:334
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-23 Grinder
B
Kills:1,299
Deaths:284
KDR:4.574
Accuracy:26.277% D*
HSR:16.166% B
AF-23 Grinder
C*
Kills:1,219
Deaths:284
KDR:4.292
Accuracy:28.706% D--
HSR:17.227% C*
NCM3 Raven
C--
Kills:129
Deaths:27
KDR:4.778
Accuracy:35.324% C--
HSR:1.550% D-
NCM3 Raven
C-
Kills:97
Deaths:28
KDR:3.464
Accuracy:36.172% C-
HSR:2.062% D
Kills:2,744
Deaths (as MAX Suit):311.500
Deaths (to MAX Suits):105
KDR:8.80899
Kill Difference:2,432.500
Playtime:50.617 hours
Usage:13%
Score:0.790m
Score/min:260
Accuracy (listed only):31.620%
HSR (listed only):9.251%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A++
Kills:839
V. Kills:355 236%
Deaths:33
KDR:25.424
Accuracy:49.423% C+
KPH:37.800 A++
VKPH:16 C++
Kills:839 (839 + 0)
Deaths:33
KDR:25.424
VKDR:10.758
Vehicle Kills:355
Kill Difference:806
Playtime:22.220 hours
Usage:6%
Score:0.240m
Score/min:180
Driving Accuracy:49.423%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AF-23 Grinder 1,3181,2992844.574B*1.1926.277%D*16.166%B32.9C+N/A7639.5h5B*18.9C++
AF-23 Grinder 1,2291,2192844.292B++1.4828.706%D--17.227%C*30.9CN/A7139.5h5.8B+20.2C+
GD-22S 1,1791,1672065.665A++0.1022.479%C+24.936%C++27.4C--N/A6442.6h10.9C+48.4C++
NC6 Gauss SAW 1,1761,1673133.728A++2.0422.401%B32.562%A+26.6CN/A6743.8h9.4C*41.8B+
NC6S Gauss SAW S 1,1701,1652035.739M++0.0323.411%C+27.554%B+30.8DN/A6637.8h10.8C+46.1C++
NS-15M2 1,1691,1641965.939A*0.1722.53%C27.749%C**26DN/A5644.7h12.8C+56.9C+
EM6 1,1621,1613453.365B*2.4021.322%C28.079%B+23.7DN/A5148.9h12C56.2C+
Titan-150 AP 1,1948393325.424M+19.6649.423%C+1.907%D-37.8A++16C++18022.2h3.1A6.2A
Shrike 1,0087451136.593S0.8351.374%D2.013%D37.6B**13.3C++16119.8h4.5B*8.8B+
NC6A GODSAW 7407361355.452A+0.3223.185%D-32.745%B*24.7D*N/A5629.8h10.3C+44.4D
AF-8 RailJack 6896874315.977S10.2145.854%B**91.849%A++25C+N/A5527.5h1.7B**3.8B*
NCM3 Raven 190129274.778S0.9935.324%C--1.55%D-13.2B+6.2C659.8h18.2B**51.5B++
Anti-Vehicle Grenade 1521121112N/A106.2341.988%D*N/A280D100C+9890.4h6C+14.4C-
NCM3 Raven 15097283.464M**2.3036.172%C-2.062%D9.9C+5.4C-479.8h25.5B+70.5C*
NC14 Bolt Driver 8787517.4S11.6342.48%B*94.253%A*29C**N/A1113h1.9B**4.4B*
Mag-Cutter 76711,7940.04B+5.7327.345%C+2.817%C-0.2DN/A1315.5h2.4C**8.9C**
NS-44 Commissioner 6058105.8S0.0341.741%B+12.069%D**34.1C+1.2A++1021.7h4.1C9.7B

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit1050,7703.1h
Medical Kit1772,0382.8h
Medical Applicator03,6490.2h
Recon Detection Device14850.8h

Check the help document for the dictionary if you want to learn more about words used here.


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