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Maj. General Maverick xN0mad[CCCR] xN0mad
NC BR 82

KDR: 6.76

Score: 8.8m

Last Seen: Jul 14th, 2018 9:55 AM
- OFFLINE - 90.9 hour(s)

Battle Rank 82 - New Conglomerate on Miller - Outfit Member of C C C P[CCCR] C C C P
NC outfit on Miller

Members: 338
Level Progress (to 83): 78%
Level 100 Progress: 46% 657h
PRIMARY CLASSESHEAVYMAX SUIT
PRIMARY WEAPONS NC6A GODSAW EM6 MGR-L1 Promise Titan-150 AP AF-23 Grinder AF-41 Hacksaw AF-23 Grinder NC6S Gauss SAW S
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,376,900 MLG Score: 1900
Fun Score: N/A
Cheeseburgers Flipped: 775TIME WITH MEDKIT: 0.7%MEDKIT per DEATH: 1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.799%29.779%679999510,2696.219870.539

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.921%0.364C**1.477A+-0.832D-HEAD ++ (~18.38)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
51.10.319C*11.60.182C++39.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.615%0.955%3774210022,61711779522.178329%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.257%0.773B++-1.13D*-1.133

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.50.831B++3.20.747B++3.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.357%85.131%0410002,7442571010.6357

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.743%0.782B++1.194B**-0.098

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.532B+1.80.415B2.7

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
C C C P[CCCR] C C C P
NC outfit on Miller

Members: 338
8.8m166.7%256 (15.4k)201 (12.1k)6.7592723,1373,4237.6175982 (82)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1004216820.934%27.484%57512:4915

11% Engineer59% Heavy Assault15% Infiltrator13% MAX Suit1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 25th, 2017 9:26 PMAug 13th, 2017 9:04 AMJul 16th, 2018 2:12 PM (1d) (PST)Jul 14th, 2018 5:56 AM (4d) (PST)Jul 14th, 2018 5:55 AM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5701534170.5300.0780.1460.9490.0391900

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
34,2039,17625,027325957212,064

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
727.3h/30.3d 2,938 6,359 6,134 41.4k 662 2,947 1,700 24.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6A GODSAW
B*
Kills:2,162
Deaths:425
KDR:5.087
Accuracy:25.032% D
HSR:32.794% B*
EM6
B*
Kills:1,549
Deaths:431
KDR:3.594
Accuracy:21.156% C+
HSR:28.857% B*
MGR-L1 Promise
B*
Kills:1,506
Deaths:325
KDR:4.634
Accuracy:21.690% C
HSR:31.873% B*
NC6S Gauss SAW S
B+
Kills:1,198
Deaths:217
KDR:5.521
Accuracy:23.419% C+
HSR:27.629% B+
NC6 Gauss SAW
A+
Kills:1,177
Deaths:314
KDR:3.748
Accuracy:22.350% B+
HSR:32.625% A+
GD-22S
C*
Kills:1,175
Deaths:206
KDR:5.704
Accuracy:22.465% C+
HSR:25.106% C*
NS-15M2
B+
Kills:1,166
Deaths:196
KDR:5.949
Accuracy:22.537% C+
HSR:27.873% B+
Kills:9,933
Deaths (as Heavy Assault):2,114
Deaths (to Heavy Assaults):986
KDR:4.69868
Kill Difference:7,819
Playtime:428.075 hours
Usage:59%
Score:4.414m
Score/min:172
Accuracy (listed only):22.664%
HSR (listed only):29.537%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
B*
Kills:73
Deaths:44
KDR:1.659
Accuracy:26.309% B*
HSR:20.548% C+
Kills:73
Deaths (as Light Assault):44
Deaths (to Light Assaults):480
KDR:1.65909
Kill Difference:29
Playtime:5.258 hours
Usage:1%
Score:0.005m
Score/min:15
Accuracy (listed only):26.309%
HSR (listed only):20.548%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-8 RailJack
A++
Kills:1,198
Deaths:57
KDR:21.018
Accuracy:44.444% B**
HSR:90.735% A++
SAS-R
B**
Kills:1,166
Deaths:71
KDR:16.423
Accuracy:37.943% C+
HSR:77.530% B**
EM4 Longshot
A+
Kills:273
Deaths:9
KDR:30.333
Accuracy:36.485% C-
HSR:89.011% A+
NS-44 Commissioner
B*
Kills:263
Deaths:65
KDR:4.046
Accuracy:39.955% B+
HSR:27.376% B*
NC14 Bolt Driver
A*
Kills:107
Deaths:8
KDR:13.375
Accuracy:40.461% B++
HSR:95.327% A*
Kills:3,007
Deaths (as Infiltrator):210
Deaths (to Infiltrators):560
KDR:14.31905
Kill Difference:2,797
Playtime:108.158 hours
Usage:15%
Score:1.012m
Score/min:156
Accuracy (listed only):39.858%
HSR (listed only):75.996%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
B*
Kills:73
Deaths:44
KDR:1.659
Accuracy:26.309% B*
HSR:20.548% C+
Kills:73
Deaths (as Engineer):44
Deaths (to Engineers):443
KDR:1.65909
Kill Difference:29
Playtime:82.880 hours
Usage:11%
Score:1.559m
Score/min:314
Accuracy (listed only):26.309%
HSR (listed only):20.548%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-23 Grinder
B
Kills:1,299
Deaths:284
KDR:4.574
Accuracy:26.277% D--
HSR:16.166% B
AF-41 Hacksaw
A
Kills:1,227
Deaths:152
KDR:8.072
Accuracy:21.300% D--
HSR:18.337% A
AF-23 Grinder
C*
Kills:1,219
Deaths:284
KDR:4.292
Accuracy:28.706% D-
HSR:17.227% C*
AF-41 Hacksaw
C++
Kills:1,188
Deaths:152
KDR:7.816
Accuracy:23.193% D-
HSR:15.572% C++
NCM1 Scattercannon
C**
Kills:198
Deaths:27
KDR:7.333
Accuracy:22.426% D**
HSR:16.162% C**
NCM3 Raven
C
Kills:180
Deaths:34
KDR:5.294
Accuracy:37.097% C
HSR:1.667% D
NCM1 Scattercannon
B**
Kills:178
Deaths:27
KDR:6.593
Accuracy:24.139% D*
HSR:20.225% B**
NCM3 Raven
C+
Kills:136
Deaths:35
KDR:3.886
Accuracy:37.921% C+
HSR:2.206% C-
Kills:5,625
Deaths (as MAX Suit):497.500
Deaths (to MAX Suits):140
KDR:11.30653
Kill Difference:5,127.500
Playtime:97.104 hours
Usage:13%
Score:1.772m
Score/min:304
Accuracy (listed only):27.632%
HSR (listed only):13.445%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A++
Kills:1,433
V. Kills:575 249%
Deaths:51
KDR:28.098
Accuracy:50.282% C++
KPH:39.100 A++
VKPH:15.700 C*
Titan-150 HESH
B++
Kills:1,184
V. Kills:218 N/A
Deaths:27
KDR:43.852
Accuracy:46.725% C+
KPH:52.100 B++
VKPH:9.600 B+
Kills:2,617 (2,617 + 0)
Deaths:78
KDR:33.551
VKDR:10.167
Vehicle Kills:793
Kill Difference:2,539
Playtime:59.367 hours
Usage:8%
Score:0.643m
Score/min:181
Driving Accuracy:46.725%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC6A GODSAW 2,1852,1624255.087A1.6725.032%D32.794%B*25.7D--N/A6984h11.7C46.7D
EM6 1,5511,5494313.594A+3.1721.156%C+28.857%B*22.7DN/A5068.1h11.9C+56.3C++
MGR-L1 Promise 1,5201,5063254.634A*2.1321.69%C31.873%B*28.1DN/A9253.5h14.8C+68.3C+
Titan-150 AP 2,0081,4335128.098M**21.3450.282%C++1.396%D--39.2A++15.7C*19636.6h3.2B+6.3B*
AF-23 Grinder 1,3181,2992844.574B*2.1926.277%D--16.166%B32.9C++N/A7639.5h5B*18.9C++
AF-41 Hacksaw 1,2481,2271528.072A++1.3121.3%D--18.337%A36.4B+N/A11733.7h4.9B*23C++
AF-23 Grinder 1,2291,2192844.292B*2.4728.706%D-17.227%C*30.9C+N/A7239.5h5.8B+20.2C+
NC6S Gauss SAW S 1,2051,1982175.521M*1.2423.419%C+27.629%B+30.6C-N/A6639.2h10.8C++46.2C++
AF-8 RailJack 1,2021,1985721.018S14.2644.444%B**90.735%A++24.4C+N/A6649.1h1.8B*4B*
AF-41 Hacksaw 1,2081,1881527.816A++1.0623.193%D-15.572%C++35.5BN/A11833.5h5.5B++23.8C++
Titan-150 HESH 1,4021,1842743.852M*37.0946.725%C+N/A52.2B++9.6B+15622.7h3.2C++6.7C*
NC6 Gauss SAW 1,1861,1773143.748A*3.0122.35%B+32.625%A+26.7C+N/A7544.1h9.4B+41.9B+
GD-22S 1,1871,1752065.704A*1.0622.465%C+25.106%C*27.4CN/A6742.9h10.9C*48.3C*
SAS-R 1,1701,1667116.423M**9.6637.943%C+77.53%B**34.2C+N/A7634.1h2B+5.2B+
NS-15M2 1,1711,1661965.949A*0.8122.537%C+27.873%B+26DN/A5844.9h12.8C++57C++
Shrike 1,3239491456.545S0.2148.901%D-1.791%D34.8B*13.7C*17927.3h5.1B++10.4B+
EM4 Longshot 275273930.333S23.5736.485%C-89.011%A+29.4C+N/A699.3h1.7B*4.6B+
NS-44 Commissioner 268263654.046M+2.7139.955%B+27.376%B*42.4B+N/A1236.2h4C+10.1B
NCM1 Scattercannon 203198277.333A**0.5722.426%D**16.162%C**37.4C*N/A1015.3h4.5B*19.9C+
NCM3 Raven 267180345.294S1.4737.097%C1.667%D10.6C++5.1D6317h24.8B67C*
NCM1 Scattercannon 179178276.593M0.1724.139%D*20.225%B**32.4B++N/A995.5h5.3B**22C++
NCM3 Raven 211136353.886S2.8737.921%C+2.206%C-8C4.4D5017h34.4C-90.8C
Anti-Vehicle Grenade 1661231123N/A116.2442.037%D--N/A246D86C+10830.5h6.1C+14.4C
NC15 Phoenix 174114428.5U21.7447.298%D-N/A11.4C6D12610h12.7C--26.9D-
NC14 Bolt Driver 107107813.375S6.6240.461%B++95.327%A*27.4BN/A1313.9h1.8A4.5B**
Mag-Cutter 93872,2810.038B+6.7225.065%C2.299%D0.2DN/A1430.1h2.2B+8.9C**
AF-19 Mercenary 7373441.659B**5.1026.309%B*20.548%C+4.4D--N/A4716.6h10.8B++41.1B++
MAX Punch 75714990.142B+6.6247.706%C++N/A0.7CN/A294.9h2.2C+4.6C++
Spear Anti-Vehicle Phalanx Turret 7052152S45.2444.915%C*1.923%D*57.8B**20C+3740.9h5.1B++11.3B*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter0510h
Nano-Armor Kit14141,2448.3h
Medical Kit2803,3485.2h
Medical Applicator06,9830.4h
Recon Detection Device41,8792.6h
Ammunition Package4770.1h
M20 Drake01180.1h

Check the help document for the dictionary if you want to learn more about words used here.


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