Online: daguest  
latest news: Minor updates & switch to discordtracker: offline - 839hvisitors: 1 | 9 (20,090)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (117 days). The data shown below may not be accurate.

Director General Commando xN0mad[] xN0mad
NC BR 95

KDR: 7.1

Score: 25.7m

Last Seen: Aug 3rd, 2020 4:17 PM
- OFFLINE - 3.6 hour(s)

Prestige 1, Battle Rank 95 - New Conglomerate on Miller
Level Progress (to 96): 0%
PRIMARY CLASSESHEAVYMAX SUIT
PRIMARY WEAPONS NC6A GODSAW Titan-150 AP NCM1 Scattercannon NCM1 Scattercannon MGR-L1 Promise EM6 NSX Daimyo NC05 Jackhammer
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:xN0mad



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,843,523 MLG Score: 2273
Fun Score: N/A
Cheeseburgers Flipped: 1956TIME WITH MEDKIT: 0.8%MEDKIT per DEATH: 1.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.401%32.02%74918133125,9186.340020.762

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.135%0.415B1.64A+-1.595FHEAD ++ (~20.32)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
520.298C*12.20.147C++39.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.05%0.689%4402313466,527239245627.3096266%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.287%0.485B+-1.17D*-1.118

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.60.801B++3.50.718B++4.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.865%88.84%0513445,932687128.63464

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.218%0.135C++1.402A0.281

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.80.416B2.10.349C**3.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.61%14.22%01134821839620.550505

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.81B++-0.117C+-1.63

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.63B+2.50.484B+2.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
25.7m268.6%298 (17.9k)236 (14.2k)7.1017363,1778,8967.9541495 (95)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1349627323.116%27.021%62512:1226

13% Engineer57% Heavy Assault15% Infiltrator13% MAX Suit2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 25th, 2017 9:26 PMAug 13th, 2017 9:04 AMAug 3rd, 2020 9:50 PM (117d) (PST)Aug 3rd, 2020 2:35 PM (117d) (PST)Aug 3rd, 2020 12:17 PM (117d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6531874660.5800.0820.1571.6790.0452273

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
39,18611,22527,9613559101314,132

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1815.5h/75.6d 7,583 17,071 19,776 182.9k 1,585 7,974 4,923 71.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6A GODSAW
B+
Kills:9,711
Deaths:1,862
KDR:5.215
Accuracy:26.194% D-
HSR:34.703% B+
MGR-L1 Promise
C++
Kills:2,771
Deaths:585
KDR:4.737
Accuracy:21.185% D*
HSR:30.855% C++
EM6
B
Kills:2,699
Deaths:634
KDR:4.257
Accuracy:21.282% D-
HSR:31.419% B
LA1 Anchor
C+
Kills:1,843
Deaths:288
KDR:6.399
Accuracy:20.156% F
HSR:29.300% C+
GD-22S
C+
Kills:1,749
Deaths:314
KDR:5.570
Accuracy:22.066% D-
HSR:27.444% C+
NC6S Gauss SAW S
C+
Kills:1,337
Deaths:251
KDR:5.327
Accuracy:23.052% D
HSR:27.674% C+
NSX Naginata
C+
Kills:1,267
Deaths:246
KDR:5.150
Accuracy:19.496% D*
HSR:30.387% C+
NS-15M2
C
Kills:1,208
Deaths:211
KDR:5.725
Accuracy:22.473% D--
HSR:27.897% C
NC6 Gauss SAW
B++
Kills:1,199
Deaths:317
KDR:3.782
Accuracy:22.398% C
HSR:32.527% B++
Kills:23,784
Deaths (as Heavy Assault):4,708
Deaths (to Heavy Assaults):2,488
KDR:5.05183
Kill Difference:19,076
Playtime:1,028.022 hours
Usage:57%
Score:11.477m
Score/min:186
Accuracy (listed only):22.033%
HSR (listed only):30.245%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LA39 Bruiser
C+
Kills:218
Deaths:101
KDR:2.158
Accuracy:51.610% D**
HSR:14.220% C+
AF-19 Mercenary
C++
Kills:82
Deaths:50
KDR:1.640
Accuracy:26.633% C++
HSR:19.512% D
MGR-S1 Gladius
D
Kills:73
Deaths:35
KDR:2.086
Accuracy:27.142% D
HSR:15.069% D*
AC-X11
M*
Kills:70
Deaths:14
KDR:5
Accuracy:30.591% B+
HSR:45.714% M*
Kills:443
Deaths (as Light Assault):200
Deaths (to Light Assaults):1,320
KDR:2.215
Kill Difference:243
Playtime:15.584 hours
Usage:1%
Score:0.103m
Score/min:110
Accuracy (listed only):33.994%
HSR (listed only):23.629%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
MGR-M1 Bishop
B+
Kills:746
Deaths:55
KDR:13.564
Accuracy:34.786% C
HSR:38.070% B+
LA39 Bruiser
C+
Kills:218
Deaths:101
KDR:2.158
Accuracy:51.610% D**
HSR:14.220% C+
AF-19 Mercenary
C++
Kills:82
Deaths:50
KDR:1.640
Accuracy:26.633% C++
HSR:19.512% D
AC-X11
M*
Kills:70
Deaths:14
KDR:5
Accuracy:30.591% B+
HSR:45.714% M*
Kills:1,116
Deaths (as Engineer):220
Deaths (to Engineers):1,095
KDR:5.07273
Kill Difference:896
Playtime:239.033 hours
Usage:13%
Score:5.846m
Score/min:408
Accuracy (listed only):35.905%
HSR (listed only):29.379%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
LA39 Bruiser
C+
Kills:218
Deaths:101
KDR:2.158
Accuracy:51.610% D**
HSR:14.220% C+
MGR-A1 Vanquisher
B*
Kills:157
Deaths:26
KDR:6.038
Accuracy:27.538% D
HSR:35.032% B*
Reaper DMR
A**
Kills:101
Deaths:17
KDR:5.941
Accuracy:26.997% C
HSR:49.505% A**
MGR-S1 Gladius
D
Kills:73
Deaths:35
KDR:2.086
Accuracy:27.142% D
HSR:15.069% D*
Kills:549
Deaths (as Combat Medic):179
Deaths (to Combat Medics):727
KDR:3.06704
Kill Difference:370
Playtime:12.078 hours
Usage:1%
Score:0.226m
Score/min:312
Accuracy (listed only):33.322%
HSR (listed only):28.456%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NSX Daimyo
C+
Kills:2,028
Deaths:201
KDR:10.090
Accuracy:31.983% F-
HSR:94.231% C+
AF-8 RailJack
A++
Kills:1,253
Deaths:58
KDR:21.604
Accuracy:44.017% B+
HSR:90.982% A++
SAS-R
B+
Kills:1,194
Deaths:76
KDR:15.711
Accuracy:37.745% D
HSR:77.471% B+
EM4 Longshot
B**
Kills:1,163
Deaths:63
KDR:18.460
Accuracy:37.907% D
HSR:87.876% B**
NS-44 Commissioner
C++
Kills:420
Deaths:111
KDR:3.784
Accuracy:38.802% C+
HSR:26.191% C++
NSX Tomoe
B
Kills:337
Deaths:76
KDR:4.434
Accuracy:24.456% D**
HSR:46.291% B
NC14 Bolt Driver
A++
Kills:294
Deaths:20
KDR:14.700
Accuracy:35.111% D
HSR:92.517% A++
NS-61 Emissary
C+
Kills:229
Deaths:95
KDR:2.411
Accuracy:29.456% C+
HSR:18.777% C+
NS-AM7 Archer
B*
Kills:76
Deaths:37
KDR:2.054
Accuracy:53.201% D
HSR:28.947% B*
MGR-S1 Gladius
D
Kills:73
Deaths:35
KDR:2.086
Accuracy:27.142% D
HSR:15.069% D*
NC08 Mag-Scatter
B**
Kills:51
Deaths:23
KDR:2.217
Accuracy:55% C+
HSR:23.529% B**
Kills:7,118
Deaths (as Infiltrator):795
Deaths (to Infiltrators):1,443
KDR:8.95346
Kill Difference:6,323
Playtime:270.854 hours
Usage:15%
Score:2.665m
Score/min:164
Accuracy (listed only):37.711%
HSR (listed only):54.716%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
C++
Kills:3,596
Deaths:441
KDR:8.154
Accuracy:44.542% C++
HSR:17.408% C++
NCM1 Scattercannon
B++
Kills:3,014
Deaths:441
KDR:6.834
Accuracy:50.324% B++
HSR:17.253% C++
AF-34 Mattock
B++
Kills:1,665
Deaths:179
KDR:9.302
Accuracy:35.922% C+
HSR:20.481% B++
AF-34 Mattock
C+
Kills:1,531
Deaths:179
KDR:8.553
Accuracy:37.542% C+
HSR:18.746% C+
AF-41 Hacksaw
B+
Kills:1,471
Deaths:194
KDR:7.582
Accuracy:26.310% D-
HSR:17.471% B+
AF-41 Hacksaw
C+
Kills:1,455
Deaths:194
KDR:7.500
Accuracy:28.306% D-
HSR:15.327% C+
AF-23 Grinder
C++
Kills:1,325
Deaths:288
KDR:4.601
Accuracy:27.249% D*
HSR:15.925% C++
AF-23 Grinder
C+
Kills:1,258
Deaths:288
KDR:4.368
Accuracy:29.676% D*
HSR:17.170% C+
NCM3 Raven
D
Kills:193
Deaths:36
KDR:5.361
Accuracy:37.294% D
HSR:1.554% D-
NCM3 Raven
C-
Kills:144
Deaths:37
KDR:3.892
Accuracy:37.972% D
HSR:2.083% C-
NS-10 Burster
B**
Kills:113
Deaths:12
KDR:9.417
Accuracy:40.914% B**
HSR:0.885% D*
NS-10 Burster
B**
Kills:104
Deaths:12
KDR:8.667
Accuracy:41.049% B**
HSR:3.846% C
NS-20 Gorgon
C-
Kills:83
Deaths:31
KDR:2.677
Accuracy:20.463% D--
HSR:19.277% C-
NS-20 Gorgon
C
Kills:79
Deaths:31
KDR:2.548
Accuracy:20.466% D--
HSR:20.253% C
NCM2 Falcon
C+
Kills:66
Deaths:9
KDR:7.333
Accuracy:36.646% D--
HSR:4.545% C+
Kills:16,097
Deaths (as MAX Suit):1,186
Deaths (to MAX Suits):387
KDR:13.57251
Kill Difference:14,911
Playtime:245.014 hours
Usage:13%
Score:5.339m
Score/min:363
Accuracy (listed only):34.312%
HSR (listed only):12.815%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
C*
Kills:99
V. Kills:53 183%
Deaths:
KDR:
Accuracy:29.294% C
KPH:20.600 C*
VKPH:11 C+
Kills:99 (99 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:53
Kill Difference:99
Playtime:4.798 hours
Usage:0%
Score:0.057m
Score/min:197
Driving Accuracy:29.294%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B*
Kills:3,814
V. Kills:1,578 242%
Deaths:63
KDR:60.540
Accuracy:47.876% C
KPH:42.500 B*
VKPH:17.600 C+
Titan-150 HEAT
B**
Kills:1,415
V. Kills:564 250%
Deaths:1
KDR:1,415
Accuracy:42.822% D
KPH:42.300 B**
VKPH:16.900 B**
Titan-150 HESH
C+
Kills:1,298
V. Kills:244 N/A
Deaths:28
KDR:46.357
Accuracy:46.204% C-
KPH:50.800 C+
VKPH:9.600 C+
E540 Halberd
C++
Kills:55
V. Kills:17 306%
Deaths:2
KDR:27.500
Accuracy:44.557% C
KPH:36.800 C++
VKPH:11.400 D
Kills:6,582 (6,527 + 55)
Deaths:94
KDR:70.021
VKDR:25.564
Vehicle Kills:2,403
Kill Difference:6,488
Playtime:150.176 hours
Usage:8%
Score:2.353m
Score/min:261
Driving Accuracy:46.204%
Gunner Accuracy:44.557%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC6A GODSAW 9,8529,7111,8625.215B++1.8926.194%D-34.703%B+30.5D*N/A85318.3h12.5C47.8D--
Titan-150 AP 5,3923,8146360.54S53.4447.876%CN/A42.5B*17.6C+24589.7h3.2B*6.8B+
NCM1 Scattercannon 3,6603,5964418.154M*1.0544.542%C++17.408%C++47.5C+N/A15275.7h5.3B11.8B+
NCM1 Scattercannon 3,0603,0144416.834M0.2750.324%B++17.253%C++39.7C**N/A13476h7.1C++14.1B+
MGR-L1 Promise 2,8032,7715854.737A*2.3621.185%D*30.855%C++29.4D-N/A10394.1h14.4C68.1C-
EM6 2,7132,6996344.257B*2.8421.282%D-31.419%B23.3D--N/A59115.9h12.2D--57.4D
NSX Daimyo 2,0292,02820110.09A++2.9931.983%F-94.231%C+31.7D--N/A7564h2.6C8D*
NC05 Jackhammer 1,8651,8454164.435M++2.6739.697%D*15.989%C+61.9C+N/A21029.8h4.2C**10.6C
LA1 Anchor 1,8641,8432886.399B**0.7020.156%F29.3%C+22.9D*N/A6980.5h11.9F58.9F-
GD-22S 1,7681,7493145.57A+1.5322.066%D-27.444%C+25.6D-N/A6868.3h11.1C-50.5C--
AF-34 Mattock 1,7021,6651799.302B**2.2035.922%C+20.481%B++36.7DN/A9045.4h12.4F--34.6F
AF-34 Mattock 1,5561,5311798.553B*1.4537.542%C+18.746%C+33.7DN/A8345.4h14.1F*37.5F-
NS Decimator 1,9821,5012246.701M**0.4047.808%F-2.598%B+31.2D10D-17548.1h4.7C9.8D--
AF-41 Hacksaw 1,4991,4711947.582A0.4826.31%D-17.471%B+36.3C+N/A11540.5h6.4C**24.3C+
AF-41 Hacksaw 1,4811,4551947.5A0.4028.306%D-15.327%C+36C+N/A11840.4h7C**24.6C+
Titan-150 HEAT 1,9791,41511415U1,407.9042.822%DN/A42.2B**16.8B**29433.5h4.6C+10.6C+
NC6S Gauss SAW S 1,3491,3372515.327A*1.7723.052%D27.674%C+29.9D--N/A6744.7h11D47.7D
AF-23 Grinder 1,3441,3252884.601B+2.5027.249%D*15.925%C++32.2C-N/A7741.1h5.2B+19.2C
Titan-150 HESH 1,5421,2982846.357A+39.2646.204%C-N/A50.9C+9.6C+16425.5h3.2C6.9C
NSX Naginata 1,2861,2672465.15M1.9519.496%D*30.387%C+25.5D--N/A6049.7h14D--71.9D--
AF-23 Grinder 1,2681,2582884.368B+2.7329.676%D*17.17%C+30.6DN/A7241.1h6B+20.2C
AF-8 RailJack 1,2571,2535821.603S14.5044.017%B+90.982%A++24.2DN/A6651.8h1.8B++4.1B+
NS-15M2 1,2141,2082115.725B*1.3822.473%D--27.897%C25.9D--N/A6646.7h12.9D57.6D
NC6 Gauss SAW 1,2111,1993173.782B*3.3222.398%C32.527%B++26.5DN/A10145.2h9.4C+42C+
SAS-R 1,1981,1947615.711M**8.6137.745%D77.471%B+34.1DN/A9135h2C++5.2C+
EM4 Longshot 1,1661,1636318.46M*11.3637.907%D87.876%B**30.8C--N/A6937.7h1.8B+4.6C*
Shrike 1,5811,1111666.693S0.4147.973%D*1.62%D34.1C**14.4C+19932.6h5.4B11.2C+
MGR-M1 Bishop 7567465513.564S6.4634.786%C38.07%B+42.4CN/A16517.6h5.2B14.8C**
Frag Grenade 6196031603N/A595.9046.755%C-N/A463.8D12.3C+19071.3h3.6C7.6C
MANA Anti-Personnel Turret 538530598.983N/A1.8818.549%UN/A5300U80U11322400.1h19.2T*103.8T*
NS-44 Commissioner 4294201113.784A++3.3238.802%C+26.191%C++46.7C+1B+1429h4.1D10.5C+
NSX Tomoe 340337764.434B+2.6724.456%D**46.291%B19D*N/A5117.7h17.5D**71.5F
NC14 Bolt Driver 2942942014.7M7.6035.111%D92.517%A++28CN/A12010.5h1.8B*5B+
Tank Mine 3862812312.217S5.1238.445%C+N/A216.2A+80.8B+11891.3h1.9C+4.9B
NC15 Phoenix 400261465.25U58.1552.164%C+N/A13.6C+7.2D16319.2h12.7D--24.4D--
NS-61 Emissary 234229952.411A++4.6929.456%C+18.777%C+40.2C+N/A1325.7h16.2C55C+
LA39 Bruiser 2202181012.158B*4.9451.61%D**14.22%C+17.6D*N/A7612.4h2.5D4.8D-
MAX Punch 2072021,1910.17B+6.9345.511%C++N/A0.8CN/A2241.2h1.8C++4B+
NCM3 Raven 292193365.361S1.7437.294%D1.554%D-9.4D4.8D-6120.6h29.3C78.6C--
MGR-A1 Vanquisher 163157266.038A++1.0627.538%D35.032%B*32.7D1.3C+1654.8h12.1D44.1C--
NCM3 Raven 226144373.892S3.2137.972%D2.083%C-7D--4D*5020.6h40.8D*107.5D*
C-4 163133158.867S1.7787.46%SN/A332.5M*75M54360.4h2F-2.3B*
Anti-Vehicle Grenade 1691261126N/A118.9041.863%D*N/A252D86C11340.5h6.2C-14.8D
NS-10 Burster 170113129.417S2.3240.914%B**N/A10A5B8811.3h129.5B316.4B++
Auraxium Mag-Cutter 1191082,6340.041C*7.0613.585%D*4.63%C0.3DN/A1429.8h1.8B+13.2C--
Carver 1181062,6670.04C7.0611.742%D**2.83%F-0.2DN/A1500.6h1.7D14.5D--
NS-10 Burster 157104128.667S1.5741.049%B**3.846%C9.3B*4.7C++8511.2h140.9C++343.3B+
Reaper DMR 102101175.941M1.1626.997%C49.505%A**33.7DN/A2013h11.7F43.4D-
Spear Anti-Vehicle Phalanx Turret 14299249.5S42.4045.76%C1.01%F61.9B+26.9C++4721.6h5.5B++12B++
Skyguard 15299199U91.9029.294%C1.01%D20.6C*11C+1974.8h80.6B++275B+
Mag-Cutter 93872,2910.038C**7.0625.065%C2.299%D0.2DN/A1433.4h2.2C*8.9C*
NS-20 Gorgon 8983312.677B++4.4220.463%D--19.277%C-18D1.3C+574.6h37.9C+185.2C--
AF-19 Mercenary 8282501.64C*5.4626.633%C++19.512%D4.5D-N/A9018.3h11.5C++43.1C*
NS-20 Gorgon 8479312.548B*4.5520.466%D--20.253%C17.2D1.1D614.6h39.9C194.9D
NS-AM7 Archer 9076372.054M5.0553.201%D28.947%B*10.6C++1.9C-1017.2h14.4C*27.1C++
MGR-S1 Gladius 7473352.086C+5.0227.142%D15.069%D*9.7D*N/A1127.5h13.4D*49.4D
AC-X11 7270145A++2.1030.591%B+45.714%M*25.9DN/A2242.7h10.7D-35.1C+
NCM2 Falcon 836697.333S0.2336.646%D--4.545%C+17.4C**4.5C1053.8h14.1C+38.6C-
E540 Halberd 7255227.5B**20.4044.557%CN/A36.7C++11.3D21801.5h5.6C12.5C
NC08 Mag-Scatter 5151232.217B**4.8855%C+23.529%B**15.5D--N/A713.3h3.7C++6.7C*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit91374,23920.4h
Anti-Vehicle MANA Turret0800.1h
Nanite Revive Grenade03290.1h
Medical Kit7219,46414.2h
Medical Applicator1024,9042.6h
Motion Spotter01490.1h
Spitfire Auto-Turret14700.3h
Recon Detection Device197,99410.7h
M20 Mustang0830.1h
Ammunition Package55980.2h
Anti-Infantry MANA Turret86470.8h
Nano-Repair Grenade05690.2h
M20 Drake01180.1h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 1.38s
Server spent 3.22s on queries, 1.84s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.