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Maj. General Imperator xOOOOO0x[1944] xOOOOO0x
NC BR 87

KDR: 2.91

Score: 9.9m

Last Seen: Nov 20th, 2019 7:39 PM
- OFFLINE - 16.3 hour(s)

Battle Rank 87 - New Conglomerate on Emerald
Level Progress (to 88): 18%
Level 100 Progress: 52% 233h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS NS-15M1 NC6A GODSAW MGR-L1 Promise AF-4 Cyclone NS-357 Underboss Tempest MGR-S1 Gladius LA1 Anchor
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $11,805,687 MLG Score: 9437
Fun Score: N/A
Cheeseburgers Flipped: 77TIME WITH MEDKIT: 22.4%MEDKIT per DEATH: 0.9

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
35.226%36.829%129723120427,7123.62059-0.715

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.634%2.719M2.4A*0.176C++HEAD ++ (~19.22)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
220.703B++7.80.457B+14.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.941%1.182%525312248461682675.00592316%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.466%-0.777D--0.368C-1.447

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
82.90.488B+24.80.533B+58.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
59.917%7.143%471122656250150.223108350%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.189A*0.645B+-1.875

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
130.892B*7.80.807B++5.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.123%87.789%47212251,68772922.31096

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.09%2.282A*1.34A0.179

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.40.66B+1.70.47B+1.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
75.607%38.614%471122630362300.485577

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.819M+4.679S-1.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.40.814B++1.90.619B+0.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
9.9m142.2%644 (38.6k)501 (30.1k)2.905535,08112,0742.9537887 (87)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1227290833.664%35.886%120801:3816

17% Engineer65% Heavy Assault9% Infiltrator10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 10th, 2017 11:21 PMMar 18th, 2019 5:39 PMNov 28th, 2019 3:02 PM (15d) (PST)Nov 20th, 2019 3:39 PM (23d) (PST)Nov 20th, 2019 3:39 PM (23d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1294606691.7790.6120.6382.6080.0559437

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
67,71827,61040,1081073738156330,054

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
328.7h/13.7d 583 12,589 7,455 51.4k 225 1,314 1,081 22.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
A*
Kills:3,821
Deaths:996
KDR:3.836
Accuracy:33.664% A*
HSR:38.838% A*
NC6A GODSAW
A
Kills:2,804
Deaths:688
KDR:4.076
Accuracy:37.220% A
HSR:36.127% A
MGR-L1 Promise
A++
Kills:2,000
Deaths:509
KDR:3.929
Accuracy:34.200% A++
HSR:36.400% A+
LA1 Anchor
A++
Kills:1,308
Deaths:390
KDR:3.354
Accuracy:35.245% A++
HSR:34.557% B**
GD-22S
M
Kills:1,183
Deaths:266
KDR:4.447
Accuracy:37.455% M
HSR:38.293% A++
EM6
A*
Kills:1,182
Deaths:297
KDR:3.980
Accuracy:34.475% A*
HSR:34.941% A++
EM1
A**
Kills:1,173
Deaths:383
KDR:3.063
Accuracy:34.787% A**
HSR:38.022% A**
NC6 Gauss SAW
M+
Kills:1,173
Deaths:297
KDR:3.950
Accuracy:36.106% M+
HSR:34.015% A++
NS-15M AE
A*
Kills:499
Deaths:90
KDR:5.544
Accuracy:36.314% A*
HSR:38.277% A
NSX-P Naginata
M
Kills:127
Deaths:34
KDR:3.735
Accuracy:37.429% M
HSR:40.158% A+
Kills:15,270
Deaths (as Heavy Assault):3,950
Deaths (to Heavy Assaults):3,771
KDR:3.86582
Kill Difference:11,320
Playtime:212.266 hours
Usage:65%
Score:6.700m
Score/min:526
Accuracy (listed only):35.689%
HSR (listed only):36.963%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
A**
Kills:1,862
Deaths:500
KDR:3.724
Accuracy:33.822% A+
HSR:36.466% A**
Tempest
A*
Kills:1,361
Deaths:367
KDR:3.708
Accuracy:34.485% A*
HSR:34.901% A*
MGR-S1 Gladius
A*
Kills:1,315
Deaths:325
KDR:4.046
Accuracy:38.139% A*
HSR:34.905% A++
GD-7F
M
Kills:1,193
Deaths:453
KDR:2.634
Accuracy:33.970% A++
HSR:35.289% M
Blitz GD-10
M
Kills:1,178
Deaths:231
KDR:5.100
Accuracy:35.207% A*
HSR:32.343% M
NS-7 PDW
M**
Kills:1,177
Deaths:373
KDR:3.156
Accuracy:35.007% A++
HSR:41.037% M**
AF-4A Bandit
A*
Kills:869
Deaths:296
KDR:2.936
Accuracy:36.127% A*
HSR:31.415% A
NS-11CB
A*
Kills:699
Deaths:257
KDR:2.720
Accuracy:34.337% A++
HSR:37.053% A*
GD-66 Claw
S
Kills:303
Deaths:109
KDR:2.780
Accuracy:75.607% A+
HSR:38.614% S
AF-19 Mercenary
M+
Kills:263
Deaths:93
KDR:2.828
Accuracy:34.678% A*
HSR:38.783% M+
NS Baron G5B
S
Kills:84
Deaths:29
KDR:2.897
Accuracy:51.570% B+
HSR:40.476% S
Kills:10,304
Deaths (as Light Assault):3,033
Deaths (to Light Assaults):2,175
KDR:3.3973
Kill Difference:7,271
Playtime:13.001 hours
Usage:4%
Score:0.333m
Score/min:427
Accuracy (listed only):40.268%
HSR (listed only):36.480%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
A**
Kills:1,862
Deaths:500
KDR:3.724
Accuracy:33.822% A+
HSR:36.466% A**
Tempest
A*
Kills:1,361
Deaths:367
KDR:3.708
Accuracy:34.485% A*
HSR:34.901% A*
MGR-S1 Gladius
A*
Kills:1,315
Deaths:325
KDR:4.046
Accuracy:38.139% A*
HSR:34.905% A++
Blitz GD-10
M
Kills:1,178
Deaths:231
KDR:5.100
Accuracy:35.207% A*
HSR:32.343% M
NS-7 PDW
M**
Kills:1,177
Deaths:373
KDR:3.156
Accuracy:35.007% A++
HSR:41.037% M**
NS-11AB
A++
Kills:396
Deaths:168
KDR:2.357
Accuracy:34.974% A++
HSR:37.626% A++
GD-66 Claw
S
Kills:303
Deaths:109
KDR:2.780
Accuracy:75.607% A+
HSR:38.614% S
GR-22
A++
Kills:113
Deaths:45
KDR:2.511
Accuracy:33.262% A++
HSR:20.354% C+
NS Baron G5B
S
Kills:84
Deaths:29
KDR:2.897
Accuracy:51.570% B+
HSR:40.476% S
Kills:7,789
Deaths (as Combat Medic):2,147
Deaths (to Combat Medics):1,731
KDR:3.62785
Kill Difference:5,642
Playtime:9.172 hours
Usage:3%
Score:0.226m
Score/min:410
Accuracy (listed only):41.341%
HSR (listed only):35.191%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
M
Kills:1,193
Deaths:453
KDR:2.634
Accuracy:33.970% A++
HSR:35.289% M
AF-4A Bandit
A*
Kills:869
Deaths:296
KDR:2.936
Accuracy:36.127% A*
HSR:31.415% A
NS-11CB
A*
Kills:699
Deaths:257
KDR:2.720
Accuracy:34.337% A++
HSR:37.053% A*
GD-66 Claw
S
Kills:303
Deaths:109
KDR:2.780
Accuracy:75.607% A+
HSR:38.614% S
AF-19 Mercenary
M+
Kills:263
Deaths:93
KDR:2.828
Accuracy:34.678% A*
HSR:38.783% M+
Warden
M
Kills:224
Deaths:90
KDR:2.489
Accuracy:36.572% A+
HSR:44.196% M
NS Baron G5B
S
Kills:84
Deaths:29
KDR:2.897
Accuracy:51.570% B+
HSR:40.476% S
Kills:3,635
Deaths (as Engineer):1,327
Deaths (to Engineers):1,592
KDR:2.73926
Kill Difference:2,308
Playtime:54.767 hours
Usage:17%
Score:1.514m
Score/min:461
Accuracy (listed only):43.266%
HSR (listed only):37.975%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
A**
Kills:1,862
Deaths:500
KDR:3.724
Accuracy:33.822% A+
HSR:36.466% A**
NS-357 Underboss
A**
Kills:1,704
Deaths:1,046
KDR:1.629
Accuracy:46.484% B**
HSR:44.073% A**
Tempest
A*
Kills:1,361
Deaths:367
KDR:3.708
Accuracy:34.485% A*
HSR:34.901% A*
MGR-S1 Gladius
A*
Kills:1,315
Deaths:325
KDR:4.046
Accuracy:38.139% A*
HSR:34.905% A++
SAS-R
A++
Kills:1,278
Deaths:364
KDR:3.511
Accuracy:48.500% A+
HSR:84.898% A++
Blitz GD-10
M
Kills:1,178
Deaths:231
KDR:5.100
Accuracy:35.207% A*
HSR:32.343% M
NS-7 PDW
M**
Kills:1,177
Deaths:373
KDR:3.156
Accuracy:35.007% A++
HSR:41.037% M**
NSX Daimyo
A*
Kills:409
Deaths:156
KDR:2.622
Accuracy:54.412% A*
HSR:96.822% B*
NS-30B Vandal
A
Kills:215
Deaths:74
KDR:2.905
Accuracy:44.837% A
HSR:33.954% B+
Kills:10,499
Deaths (as Infiltrator):3,436
Deaths (to Infiltrators):1,611
KDR:3.05559
Kill Difference:7,063
Playtime:29.404 hours
Usage:9%
Score:0.683m
Score/min:387
Accuracy (listed only):41.210%
HSR (listed only):48.822%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
A*
Kills:620
Deaths:127
KDR:4.882
Accuracy:31.557% C
HSR:26.774% A*
AF-34 Mattock
A*
Kills:548
Deaths:127
KDR:4.315
Accuracy:33.832% C
HSR:26.825% A*
AF-23 Grinder
B*
Kills:186
Deaths:50
KDR:3.720
Accuracy:44.035% B*
HSR:17.742% B++
NCM1 Scattercannon
M++
Kills:110
Deaths:27
KDR:4.074
Accuracy:56.268% A++
HSR:29.091% M++
AF-23 Grinder
B**
Kills:75
Deaths:23
KDR:3.261
Accuracy:44.740% B+
HSR:21.333% B**
Kills:1,539
Deaths (as MAX Suit):177
Deaths (to MAX Suits):470
KDR:8.69492
Kill Difference:1,362
Playtime:9.611 hours
Usage:3%
Score:0.423m
Score/min:734
Accuracy (listed only):42.086%
HSR (listed only):24.353%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
A++
Kills:379
V. Kills:10 N/A
Deaths:45
KDR:8.422
Accuracy:67.295% A+
KPH:119.700 A++
VKPH:3.200 C--
M20 Mustang
A
Kills:352
V. Kills:195 180%
Deaths:115
KDR:3.061
Accuracy:27.110% D
KPH:29.900 A
VKPH:16.500 B**
Vortek Rotary
A**
Kills:115
V. Kills:62 183%
Deaths:28
KDR:4.107
Accuracy:37.045% B**
KPH:52.400 A**
VKPH:28.300 A*
M20 Kestrel
A+
Kills:76
V. Kills:38 195%
Deaths:18
KDR:4.222
Accuracy:26.447% D
KPH:45.600 A+
VKPH:22.800 B++
Kills:922 (922 + 0)
Deaths:206
KDR:4.476
VKDR:1.481
Vehicle Kills:305
Kill Difference:716
Playtime:18.815 hours
Usage:6%
Score:0.368m
Score/min:326
Piloting Accuracy:26.447%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M96 Mjolnir-H
A+
Kills:122
V. Kills:63 191%
Deaths:11
KDR:11.091
Accuracy:62.187% A+
KPH:56.200 B+
VKPH:29 C+
C85 Canister-H
B*
Kills:56
V. Kills:1 N/A
Deaths:8
KDR:7
Accuracy:59.917% B*
KPH:117.500 C**
VKPH:2.100 D*
Kills:178 (0 + 178)
Deaths:19
KDR:9.368
VKDR:3.368
Vehicle Kills:64
Kill Difference:159
Playtime:2.649 hours
Usage:1%
Score:0.075m
Score/min:473
Driving Accuracy:N/A%
Gunner Accuracy:59.917%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-15M1 3,8513,8219963.836A++0.9333.664%A*38.838%A*141.5M**1.1A+32427h9.1A26.9B**
NC6A GODSAW 2,8302,8046884.076B**1.1737.22%A36.127%A192.1M**1.8B**54514.6h6.5B17.4B**
MGR-L1 Promise 2,0292,0005093.929A*1.0234.2%A++36.4%A+170.9S2.5A**51211.7h9.1A26.6B**
AF-4 Cyclone 1,8881,8625003.724A++0.8233.822%A+36.466%A**175.7S2.5S47110.6h7.2A21.4B**
NS-357 Underboss 1,7051,7041,0461.629B++1.2846.484%B**44.073%A**187.3SN/A4929.1h2.8A6.1B**
Tempest 1,3821,3613673.708A++0.8034.485%A*34.901%A*197.2S3S4826.9h7.8A22.6A
MGR-S1 Gladius 1,3291,3153254.046A++1.1438.139%A*34.905%A++212.1S2.3M**5216.2h6.6B**17.3B**
LA1 Anchor 1,3221,3083903.354B+0.4535.245%A++34.557%B**172.1S1.8A*4357.6h7.9B**22.4B**
SAS-R 1,2801,2783643.511B0.6148.5%A+84.898%A++134.5SN/A3139.5h1.6A3.2B**
GD-7F 1,2141,1934532.634A++0.2733.97%A++35.289%M152.9S2.7S4197.8h8.7A25.7B**
GD-22S 1,1881,1832664.447A++1.5437.455%M38.293%A++223.2SN/A5105.3h7.4A+19.8B**
EM6 1,1931,1822973.98A1.0734.475%A*34.941%A++207.4S1.9M+6275.7h7.6A22B**
Blitz GD-10 1,1881,1782315.1M**2.1935.207%A*32.343%M256.1U2.2S6224.6h9.7B**27.7B*
NS-7 PDW 1,1861,1773733.155M+0.2535.007%A++41.037%M**175.7S1.3M4106.7h9.5B**27.1B**
EM1 1,1861,1733833.063A++0.1634.787%A**38.022%A**175.1S1.9M**4906.7h8.9A25.5B*
NC6 Gauss SAW 1,1881,1732973.949A*1.0436.106%M+34.015%A++186.2S2.4M**5036.3h6.4B**17.8B**
AF-4A Bandit 8818692962.936A+0.0336.127%A*31.415%A155.2S2.1M3945.6h8.3B**23.1B**
NS Decimator-B 1,0387141395.137M2.2361.96%C1.401%D90.4B*41B**4307.9h2.6B**4.1B**
NS-11CB 7146992572.72A++0.1934.337%A++37.053%A*131.9M**2.8S4175.3h10.5B**30.6B*
AF-34 Mattock 6346201274.882B+1.9831.557%C26.774%A*93.9M+2.1M*2506.6h4B**12.8B++
AF-34 Mattock 5555481274.315B+1.4133.832%C26.825%A*83A**1.1B*2426.6h4.9B**14.5B++
The Slasher 5115113501.46U1.4555.791%A++31.898%A*96.4UN/A2085.3h2.2C++3.9C*
NS-15M AE 501499905.544A++2.6436.314%A*38.277%A277.2S1.1B++6101.8h7.8A+21.6B**
NSX Daimyo 4094091562.622C+0.2854.412%A*96.822%B*113.6A*N/A3683.6h2.1B++3.8B**
NS-11AB 3983961682.357B**0.5534.974%A++37.626%A++141.4M+N/A3232.8h9.3A26.5B**
M30 Mustang AH 389379458.422C**5.5267.295%A+N/A118.4A++3.1C--2593.2h5.3B++7.8B++
M20 Mustang 5473521153.061B0.1627.11%D1.705%C+29.8A16.5B**33111.8h45.6B**168.2B*
Hardlight Dagger 3383376,5360.052B+2.8548.731%A+5.341%C2.2B+N/A6153.1h1.5B*3B+
GD-66 Claw 3033031092.78A+0.1375.607%A+38.614%S202SN/A5001.5h1.9B**2.4B*
AF-19 Mercenary 268263932.828M0.0834.678%A*38.783%M+82.2M**1.6M*3363.2h7.2A+20.8B**
Warden 225224902.489B**0.4236.572%A+44.196%M124.4SN/A5501.8h5.8B**15.8B**
NS-30B Vandal 217215742.905B++0.0044.837%A33.954%B+153.6M1.4A+3201.4h3.8B**8.6B*
AF-23 Grinder 194186503.72B+0.8144.035%B*17.742%B++68.9M3S2022.7h4.9B*11.1B**
Frag Grenade 1711661166N/A163.0959.584%A++N/A553.3B16.7B**25110.3h3.3B+5.5B*
NS Campion 1411393,1780.044C+2.8656.919%A++1.439%D*1.6CN/A388.4h1.6A2.8B**
NSX-P Naginata 129127343.735A*0.8337.429%M40.158%A+254S4M**5260.5h8.9B*23.6B**
M96 Mjolnir-H 1851221111.091A*8.1962.187%A+N/A55.5B28.6C+4502.2h31.6B+50.7B*
Vortek Rotary 177115284.107B++1.2037.045%B**N/A52.3A**28.2A*3742.2h25.7B**69.4B**
GR-22 120113452.511B*0.3933.262%A++20.354%C+125.6S7.8U3340.9h9.6A28.9B**
NCM1 Scattercannon 110110274.074B**1.1756.268%A++29.091%M++78.6SN/A3081.4h5.3B**9.4B**
Carver 8585541.574S1.3356.442%A**42.353%M**94.4SN/A2310.9h1.1B++1.9B+
NS Baron G5B 8484292.897A++0.0151.57%B+40.476%S140M**N/A3140.6h3.7B++7.2B*
Mag-Cutter 81801,5480.052B**2.8554.626%A*3.75%C-2.1B**N/A638.7h1.6B*2.8B++
M20 Kestrel 11476184.222B1.3226.447%D1.316%C44.7A+22.4B++3531.7h35.8B*135.2B++
AF-23 Grinder 7875233.261B0.3644.74%B+21.333%B**57.7A++2.3S1681.3h5.8B++13.1B*
C85 Canister-H 575687C4.0959.917%B*7.143%D--112C++2D*5760.5h7.8C+13B

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit1816,3961.4h
Nanite Revive Grenade0510h
Spawn Beacon48230.5h
Medical Kit1,95710,51373.7h
Motion Spotter0850.1h
Ammunition Package97860.2h
Medical Applicator5912,4701.2h
Snowman Soldier41350.3h

Check the help document for the dictionary if you want to learn more about words used here.


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