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Maverick Executor xPaffDaddyx[SWAG] xPaffDaddyx
NC BR 22

KDR: 6.07

Score: 33.9m

Last Seen: Dec 6th, 2018 4:49 PM
- OFFLINE - 129.7 hour(s)

Prestige 1, Battle Rank 22 - New Conglomerate on Cobalt - Outfit Member of NC is Hardmode lol[SWAG] NC is Hardmode lol
NC outfit on Cobalt

Members: 3
Level Progress (to 23): 23%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Breaker Rocket Pods Vortek Rotary M20 Mustang NC6 Gauss SAW CAS30 Tank Buster C150 Dalton M30 Mustang AH LA1 Anchor
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,038,330 MLG Score: 830
Fun Score: N/A
Cheeseburgers Flipped: 113TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.075%18.071%5431010127,4322.808773.261

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.806%1.772A++-0.391C---0.703D-HEAD (~3.03)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.60.538B+10.40.27C*24.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.095%1.288%44455101726,3269131345328.8031196%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.692%0.696B+-0.297C-0.11

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.40.562B+310.412B39.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.643%1.731%1376710153,46636717609.44414197%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.114%0.512B+-0.668D-0.242

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.20.778B++10.90.721B++15.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.309%76.364%13761102155024212.26338

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.289A*0.605B+-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.40.551B+2.20.298C*2.2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
NC is Hardmode lol[SWAG] NC is Hardmode lol
NC outfit on Cobalt

Members: 3
33.9m337.1%538 (32.3k)523 (31.4k)6.0695541,8866,9017.5207922 (22)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1022137133.973%5.291%18009:219

70% Engineer13% Heavy Assault10% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 13th, 2013 7:45 PMSep 27th, 2015 1:59 PMDec 10th, 2018 9:55 AM (1d) (PST)Dec 6th, 2018 1:04 PM (5d) (PST)Dec 6th, 2018 12:49 PM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,355711,2840.6470.1070.0343.0510.258830

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
81,2904,25177,03939621831631,404

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1079.8h/45d 10,015 2,216 8,092 197.6k 1,389 1,879 16,742 87.8m

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
B**
Kills:820
Deaths:719
KDR:1.140
Accuracy:26.854% B**
HSR:13.171% D**
GD-7F
A++
Kills:612
Deaths:225
KDR:2.720
Accuracy:33.405% A++
HSR:23.693% B++
Kills:1,432
Deaths (as Engineer):944
Deaths (to Engineers):2,404
KDR:1.51695
Kill Difference:488
Playtime:753.921 hours
Usage:70%
Score:26.744m
Score/min:591
Accuracy (listed only):30.130%
HSR (listed only):18.432%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
B**
Kills:2,054
Deaths:1,179
KDR:1.742
Accuracy:24.944% B**
HSR:12.464% F-
LA1 Anchor
A*
Kills:1,182
Deaths:303
KDR:3.901
Accuracy:36.261% A*
HSR:21.997% C
EM6
A*
Kills:1,158
Deaths:333
KDR:3.477
Accuracy:33.247% A*
HSR:25.389% C**
NC6S Gauss SAW S
A*
Kills:722
Deaths:201
KDR:3.592
Accuracy:34.842% A*
HSR:23.269% C+
Kills:5,116
Deaths (as Heavy Assault):2,016
Deaths (to Heavy Assaults):1,549
KDR:2.5377
Kill Difference:3,100
Playtime:142.597 hours
Usage:13%
Score:2.283m
Score/min:267
Accuracy (listed only):32.324%
HSR (listed only):20.779%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
B**
Kills:820
Deaths:719
KDR:1.140
Accuracy:26.854% B**
HSR:13.171% D**
GD-7F
A++
Kills:612
Deaths:225
KDR:2.720
Accuracy:33.405% A++
HSR:23.693% B++
Blitz GD-10
A*
Kills:540
Deaths:274
KDR:1.971
Accuracy:35.823% A*
HSR:12.778% D
Kills:1,972
Deaths (as Light Assault):1,218
Deaths (to Light Assaults):1,167
KDR:1.61905
Kill Difference:754
Playtime:108.903 hours
Usage:10%
Score:3.949m
Score/min:604
Accuracy (listed only):32.027%
HSR (listed only):16.547%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NC14 Bolt Driver
A*
Kills:550
Deaths:163
KDR:3.374
Accuracy:50.309% A*
HSR:76.364% C*
Blitz GD-10
A*
Kills:540
Deaths:274
KDR:1.971
Accuracy:35.823% A*
HSR:12.778% D
NC4 Mag-Shot
B*
Kills:124
Deaths:126
KDR:0.984
Accuracy:32.748% B*
HSR:10.484% D*
NS-61 Emissary
A*
Kills:78
Deaths:36
KDR:2.167
Accuracy:42.115% A*
HSR:11.539% D-
Kills:1,292
Deaths (as Infiltrator):599
Deaths (to Infiltrators):751
KDR:2.15693
Kill Difference:693
Playtime:42.934 hours
Usage:4%
Score:0.481m
Score/min:187
Accuracy (listed only):40.249%
HSR (listed only):27.791%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
A*
Kills:540
Deaths:274
KDR:1.971
Accuracy:35.823% A*
HSR:12.778% D
NC1 Gauss Rifle
C**
Kills:142
Deaths:118
KDR:1.203
Accuracy:24.133% C**
HSR:14.789% D-
Kills:682
Deaths (as Combat Medic):392
Deaths (to Combat Medics):578
KDR:1.7398
Kill Difference:290
Playtime:11.231 hours
Usage:1%
Score:0.163m
Score/min:241
Accuracy (listed only):29.978%
HSR (listed only):13.783%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NS-10 Burster
B*
Kills:97
Deaths:65
KDR:1.492
Accuracy:35.057% B*
HSR:7.217% B+
NS-10 Burster
B++
Kills:87
Deaths:61
KDR:1.426
Accuracy:34.852% B++
HSR:4.598% C
Kills:184
Deaths (as MAX Suit):63
Deaths (to MAX Suits):287
KDR:2.92063
Kill Difference:121
Playtime:14.173 hours
Usage:1%
Score:0.289m
Score/min:340
Accuracy (listed only):34.955%
HSR (listed only):5.907%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C++
Kills:13,471
V. Kills:3,194 422%
Deaths:738
KDR:18.253
Accuracy:58.977% B**
KPH:71.800 C+
VKPH:17 C++
Vortek Rotary
A*
Kills:5,235
V. Kills:4,650 113%
Deaths:638
KDR:8.205
Accuracy:37.589% A
KPH:30.700 A
VKPH:27.300 A*
M20 Mustang
M*
Kills:4,609
V. Kills:4,237 109%
Deaths:530
KDR:8.696
Accuracy:42.332% A*
KPH:36.100 A*
VKPH:33.200 M*
M30 Mustang AH
S
Kills:1,340
V. Kills:174 N/A
Deaths:41
KDR:32.683
Accuracy:63.127% B*
KPH:171.900 M**
VKPH:22.300 S
Kills:24,655 (11,184 + 0)
Deaths:1,947
KDR:12.663
VKDR:6.294
Vehicle Kills:12,255
Kill Difference:22,708
Playtime:493.607 hours
Usage:46%
Score:14.586m
Score/min:493
Piloting Accuracy:63.127%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
M
Kills:1,671
V. Kills:1,188 141%
Deaths:204
KDR:8.191
Accuracy:58.694% A+
KPH:21.900 M
VKPH:15.600 A++
C150 Dalton
B**
Kills:1,391
V. Kills:677 205%
Deaths:67
KDR:20.761
Accuracy:47.015% B++
KPH:50 B**
VKPH:24.300 C++
L105 Zephyr
B**
Kills:704
V. Kills:115 N/A
Deaths:15
KDR:46.933
Accuracy:45.363% B+
KPH:80.700 B**
VKPH:13.200 B*
AP30 Shredder
M**
Kills:514
V. Kills:421 122%
Deaths:18
KDR:28.556
Accuracy:39.964% A
KPH:68.500 A**
VKPH:56.100 M**
Kills:4,280 (1,671 + 2,609)
Deaths:304
KDR:14.079
VKDR:7.898
Vehicle Kills:2,401
Kill Difference:3,976
Playtime:120.216 hours
Usage:11%
Score:2.907m
Score/min:403
Piloting Accuracy:58.694%
Gunner Accuracy:39.964%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
B++
Kills:410
V. Kills:268 152%
Deaths:31
KDR:13.226
Accuracy:43.529% C+
KPH:28.500 C+
VKPH:18.700 B++
Enforcer ML85
B**
Kills:189
V. Kills:139 135%
Deaths:27
KDR:7
Accuracy:44.964% B+
KPH:32.300 B**
VKPH:23.800 B**
Kills:599 (0 + 599)
Deaths:58
KDR:10.328
VKDR:7.017
Vehicle Kills:407
Kill Difference:541
Playtime:20.213 hours
Usage:2%
Score:0.471m
Score/min:388
Driving Accuracy:N/A%
Gunner Accuracy:44.964%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
A**
Kills:181
V. Kills:3 N/A
Deaths:9
KDR:20.111
Accuracy:57.119% B++
KPH:246.400 A**
VKPH:4.100 D-
Enforcer ML65-H
A*
Kills:80
V. Kills:59 133%
Deaths:11
KDR:7.273
Accuracy:74.550% A++
KPH:67.900 A*
VKPH:50.100 A++
Kills:261 (0 + 261)
Deaths:20
KDR:13.050
VKDR:3.100
Vehicle Kills:62
Kill Difference:241
Playtime:1.913 hours
Usage:0%
Score:0.062m
Score/min:539
Driving Accuracy:N/A%
Gunner Accuracy:74.550%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Breaker Rocket Pods 16,66513,47173818.253A+12.1858.977%B**1.099%C++71.8C+17C++444187.7h12.1B++20.5B++
Vortek Rotary 9,8855,2356388.205A*2.1437.589%A1.547%C-30.7A27.3A*499170.5h51.2B++136.1B*
M20 Mustang 8,8464,6095308.696M2.6342.332%A*1.888%C+36.1A*33.2M*516127.7h68B++160.7B**
NC6 Gauss SAW 2,0682,0541,1791.742B+4.3324.944%B**12.464%F-29.3C+N/A9170.2h9.5B38.1B+
CAS30 Tank Buster 2,8591,6712048.191S2.1258.694%A+N/A21.9M15.6A++21976.2h39.4C*67.1B++
C150 Dalton 2,0681,3916720.761A*14.6947.015%B++N/A50B**24.4C++83527.8h3.4B++7.2B**
M30 Mustang AH 1,5141,3404132.683M**26.6163.127%B*N/A171.8M**22.3S11347.8h4.7B*7.4B*
LA1 Anchor 1,1911,1823033.901B++2.1736.261%A*21.997%C128.5M++1B*2709.2h8.6B*23.8B*
EM6 1,1711,1583333.477A2.5933.247%A*25.389%C**113.5M+1.3A*27010.2h8.7B**26.3B*
AF-19 Mercenary 8388207191.14B+4.9326.854%B**13.171%D**5.7D-N/A20144.1h15.2C56.7C**
NC6S Gauss SAW S 7317222013.592A*2.4834.842%A*23.269%C+133.7M+1.7M+3315.4h9.3B++26.6B++
L105 Zephyr 8197041546.933M**40.8645.363%B+N/A80.9B**13.2B*4338.7h4.2B**9.3B*
GD-7F 6206122252.72A++3.3533.405%A++23.693%B++72A*N/A1968.5h10.7B*32B*
NC14 Bolt Driver 5515501633.374B*2.7050.309%A*76.364%C*28.6B+N/A7819.2h2.2B++4.4B**
Blitz GD-10 5495402741.971B*4.1035.823%A*12.778%D38.8B+N/A11613.9h15C*42B++
AP30 Shredder 9355141828.556M**22.4939.964%AN/A68.5A**56.1M**6357.5h49.2B++123B**
E540 Halberd 6784103113.226B**7.1643.529%C+4.146%B+28.5C+18.6B++39214.4h5.4B12.4C**
Shrike 6532923160.924B+5.1569.832%A+2.055%C-20.6C25.4A++36814.2h7.3C10.4B+
Bouncing Betty 2172172110.333A*4.2642.738%C+N/A155B++N/A4701.4h1.7B++3.9B+
Enforcer ML85 328189277B+0.9344.964%B+N/A32.6B**24B**3775.8h8.6B**19.2A
C85 Canister-H 184181920.111B+14.0457.119%B++10.497%C258.6M4.3D5210.7h3.7B**6.6B**
Spear Anti-Vehicle Phalanx Turret 2951561312B*5.9349.782%B++2.564%D-57.8B**51.5M+7682.7h7.3B14.7B++
NC1 Gauss Rifle 1421421181.203C*4.8724.133%C**14.789%D-27.3C**N/A1065.2h11.7B+48.5B+
NC4 Mag-Shot 1381241260.984B+5.0932.748%B*10.484%D*30.2B3.4S1004.1h9.8C29.9C++
NS-10 Burster 15297651.492B*4.5835.057%B*7.217%B+7.6B**4.3B+10812.8h116.7B*332.8B*
NS-10 Burster 13387611.426B+4.6434.852%B++4.598%C7.1B*3.8C+11112.2h120B**344.3B*
Aspis Anti-Aircraft Phalanx Turret 17781155.4B*0.6730.656%B*N/A19.8A+23.4A*6814.1h104.2B**339.9B*
C-4 14381611.328C+4.7436.508%A*N/A42.6D-32.6C**9511.9h2D-5.4B
Enforcer ML65-H 13980117.273B*1.2074.55%A++N/A66.7A*49.2A++5481.2h11.4B++15.3A
NS-61 Emissary 7978362.167A*3.9042.115%A*11.539%D-48.8AN/A1141.6h11.2B+26.7B*
M60-A Bulldog 917798.556B++2.4929.655%D1.299%C48.1B++8.8B++12051.6h3.9A13.2B+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret4600.5h
Restoration Kit103760.3h
Spawn Beacon01130.2h
Nano-Armor Kit250403,01241.2h
AE Nano-Armor Kit34105,3556.2h
NS-44 Commissioner AE1530.2h
Medical Kit956203.6h
Ammunition Package31600.1h
Medical Applicator11533,2625.5h
Recon Detection Device103881.1h

Check the help document for the dictionary if you want to learn more about words used here.


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