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Destroyer xPineapple[] xPineapple
VS BR 122

KDR: 4.14

Score: 31.2m

Last Seen: Apr 7th, 2018 4:55 AM
- OFFLINE - 2376.9 hour(s)

Battle Rank 112 (122 total) - Vanu Sovereignty on Connery
Level Progress (to 113): 79%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS H-V45 Pulsar LSW L100 Python HEAT Supernova FPC Flare VE6 Orion VS54 Deimos VA29 Sirius SX12
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,331,064 MLG Score: 1064
Fun Score: N/A
Cheeseburgers Flipped: 673TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.665%19.222%45528118634,0284.65118-0.51

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.932%0.489B+-0.249C-0.045C+HEAD ++ (~7.39)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.50.375C**110.229C++35.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.442%1.652%306312111,2114919292.46639130%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.036%-0.201C0.058C+-0.321

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
159.10.014C+56.4-0.064C+102.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
54.608%2.657%1794512098,16886931599.38851258%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.874%1.323A0.062C+0.585

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.70.826B++3.70.707B++3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.762%2.512%7831412003,86153011227.27119344%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.675%-0.502D-0.478D0.339

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.70.576B+15.60.609B+35.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.184%71.994%7833121168252201.30402

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.269%0.481B+0.319C*-0.452

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.70.323C*2.60.196C++4.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
54.597%12.456%783612087,346910518.06367

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.739%1.084B**-0.43C--0.247

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.70.564B+3.10.354C**2.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
31.2m182.3%301 (18.1k)291 (17.5k)4.1409269,46416,7754.83571122 (112)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1214174921.213%13.639%28906:2531

16% Combat Medic41% Engineer26% Heavy Assault8% Light Assault9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 13th, 2012 1:07 AMApr 5th, 2018 4:38 AMApr 8th, 2018 8:47 AM (498d) (PST)Apr 7th, 2018 1:01 AM (499d) (PST)Apr 7th, 2018 12:55 AM (499d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6891535360.6480.1560.0881.3150.0741064

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
41,3409,15332,187399579417,447

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1787h/74.5d 11,655 9,474 14,305 141k 3,435 6,149 7,904 73.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Pulsar LSW
C
Kills:2,827
Deaths:729
KDR:3.878
Accuracy:21.908% C
HSR:15.776% D*
Flare VE6
C+
Kills:2,048
Deaths:528
KDR:3.879
Accuracy:21.923% C+
HSR:16.211% D*
Orion VS54
B*
Kills:2,023
Deaths:342
KDR:5.915
Accuracy:25.112% B*
HSR:15.571% D*
SVA-88
C*
Kills:1,723
Deaths:309
KDR:5.576
Accuracy:24.427% C*
HSR:19.965% D
VX29 Polaris
C+
Kills:1,502
Deaths:348
KDR:4.316
Accuracy:22.919% C+
HSR:17.044% D-
Ursa
C++
Kills:1,407
Deaths:247
KDR:5.696
Accuracy:23.055% C++
HSR:21.677% C
NS-15M1
C+
Kills:897
Deaths:227
KDR:3.952
Accuracy:21.706% C+
HSR:20.290% C
Betelgeuse 54-A
D-
Kills:664
Deaths:186
KDR:3.570
Accuracy:22.018% D--
HSR:24.096% D-
Kills:13,091
Deaths (as Heavy Assault):2,916
Deaths (to Heavy Assaults):4,831
KDR:4.48937
Kill Difference:10,175
Playtime:457.904 hours
Usage:26%
Score:8.258m
Score/min:301
Accuracy (listed only):22.884%
HSR (listed only):18.829%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Deimos VA29
B*
Kills:1,894
Deaths:525
KDR:3.608
Accuracy:69.955% B*
HSR:12.302% D
Zenith VX-5
C+
Kills:1,764
Deaths:549
KDR:3.213
Accuracy:23.312% C-
HSR:20.578% C+
Phobos VX86
B**
Kills:1,477
Deaths:533
KDR:2.771
Accuracy:72.816% B**
HSR:12.458% D
Pulsar C
D
Kills:1,344
Deaths:712
KDR:1.888
Accuracy:20.748% D
HSR:17.336% D--
Thanatos VE70
B+
Kills:1,284
Deaths:379
KDR:3.388
Accuracy:45.371% B+
HSR:12.695% D
Serpent VE92
C+
Kills:1,174
Deaths:391
KDR:3.003
Accuracy:23.218% C+
HSR:15.162% D-
Solstice VE3
C*
Kills:1,164
Deaths:135
KDR:8.622
Accuracy:24.007% C*
HSR:17.354% C-
Pandora VX25
B**
Kills:1,162
Deaths:258
KDR:4.504
Accuracy:49.365% B**
HSR:12.392% D
Nova
B+
Kills:1,161
Deaths:379
KDR:3.063
Accuracy:50.440% B+
HSR:12.145% D
VX6-7
B**
Kills:1,159
Deaths:375
KDR:3.091
Accuracy:23.764% C+
HSR:27.092% B**
Solstice SF
C*
Kills:376
Deaths:143
KDR:2.629
Accuracy:24.931% C++
HSR:18.351% C*
Chaos
C*
Kills:368
Deaths:144
KDR:2.556
Accuracy:54.913% C*
HSR:13.587% C-
Kills:14,327
Deaths (as Engineer):4,523
Deaths (to Engineers):3,815
KDR:3.16759
Kill Difference:9,804
Playtime:737.910 hours
Usage:41%
Score:12.225m
Score/min:276
Accuracy (listed only):40.237%
HSR (listed only):15.954%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Deimos VA29
B*
Kills:1,894
Deaths:525
KDR:3.608
Accuracy:69.955% B*
HSR:12.302% D
Sirius SX12
B+
Kills:1,830
Deaths:491
KDR:3.727
Accuracy:27.309% B+
HSR:13.716% D
Zenith VX-5
C+
Kills:1,764
Deaths:549
KDR:3.213
Accuracy:23.312% C-
HSR:20.578% C+
Phobos VX86
B**
Kills:1,477
Deaths:533
KDR:2.771
Accuracy:72.816% B**
HSR:12.458% D
NS-7 PDW
B+
Kills:1,440
Deaths:279
KDR:5.161
Accuracy:26.986% B+
HSR:18.750% C++
Pulsar C
D
Kills:1,344
Deaths:712
KDR:1.888
Accuracy:20.748% D
HSR:17.336% D--
Thanatos VE70
B+
Kills:1,284
Deaths:379
KDR:3.388
Accuracy:45.371% B+
HSR:12.695% D
Serpent VE92
C+
Kills:1,174
Deaths:391
KDR:3.003
Accuracy:23.218% C+
HSR:15.162% D-
Eridani SX5
B+
Kills:1,171
Deaths:409
KDR:2.863
Accuracy:24.578% C
HSR:23.911% B+
MKV Suppressed
A
Kills:1,169
Deaths:417
KDR:2.803
Accuracy:23.841% C
HSR:28.144% A
Solstice VE3
C*
Kills:1,164
Deaths:135
KDR:8.622
Accuracy:24.007% C*
HSR:17.354% C-
Pandora VX25
B**
Kills:1,162
Deaths:258
KDR:4.504
Accuracy:49.365% B**
HSR:12.392% D
Nova
B+
Kills:1,161
Deaths:379
KDR:3.063
Accuracy:50.440% B+
HSR:12.145% D
VX6-7
B**
Kills:1,159
Deaths:375
KDR:3.091
Accuracy:23.764% C+
HSR:27.092% B**
Solstice SF
C*
Kills:376
Deaths:143
KDR:2.629
Accuracy:24.931% C++
HSR:18.351% C*
Chaos
C*
Kills:368
Deaths:144
KDR:2.556
Accuracy:54.913% C*
HSR:13.587% C-
VE-S Canis
B**
Kills:237
Deaths:56
KDR:4.232
Accuracy:28.701% C**
HSR:29.114% B**
Kills:20,174
Deaths (as Light Assault):6,175
Deaths (to Light Assaults):3,083
KDR:3.26704
Kill Difference:13,999
Playtime:140.923 hours
Usage:8%
Score:2.547m
Score/min:301
Accuracy (listed only):36.133%
HSR (listed only):17.946%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
C+
Kills:2,958
Deaths:858
KDR:3.448
Accuracy:23.334% C+
HSR:14.807% D-
Deimos VA29
B*
Kills:1,894
Deaths:525
KDR:3.608
Accuracy:69.955% B*
HSR:12.302% D
Sirius SX12
B+
Kills:1,830
Deaths:491
KDR:3.727
Accuracy:27.309% B+
HSR:13.716% D
Phobos VX86
B**
Kills:1,477
Deaths:533
KDR:2.771
Accuracy:72.816% B**
HSR:12.458% D
NS-7 PDW
B+
Kills:1,440
Deaths:279
KDR:5.161
Accuracy:26.986% B+
HSR:18.750% C++
Thanatos VE70
B+
Kills:1,284
Deaths:379
KDR:3.388
Accuracy:45.371% B+
HSR:12.695% D
Eridani SX5
B+
Kills:1,171
Deaths:409
KDR:2.863
Accuracy:24.578% C
HSR:23.911% B+
MKV Suppressed
A
Kills:1,169
Deaths:417
KDR:2.803
Accuracy:23.841% C
HSR:28.144% A
Terminus VX-9
C++
Kills:1,169
Deaths:372
KDR:3.142
Accuracy:24.755% C
HSR:27.631% C++
Pulsar VS1
B+
Kills:1,164
Deaths:337
KDR:3.454
Accuracy:26.228% B+
HSR:20.876% C+
Pandora VX25
B**
Kills:1,162
Deaths:258
KDR:4.504
Accuracy:49.365% B**
HSR:12.392% D
Nova
B+
Kills:1,161
Deaths:379
KDR:3.063
Accuracy:50.440% B+
HSR:12.145% D
NS-11A
B**
Kills:1,159
Deaths:376
KDR:3.082
Accuracy:24.858% C++
HSR:30.285% B**
Chaos
C*
Kills:368
Deaths:144
KDR:2.556
Accuracy:54.913% C*
HSR:13.587% C-
NS-11P
C+
Kills:317
Deaths:97
KDR:3.268
Accuracy:22.066% C+
HSR:15.457% D
VE-S Canis
B**
Kills:237
Deaths:56
KDR:4.232
Accuracy:28.701% C**
HSR:29.114% B**
Equinox VE2
A
Kills:130
Deaths:51
KDR:2.549
Accuracy:27.145% C**
HSR:30.769% A
Corvus VA55
C
Kills:92
Deaths:21
KDR:4.381
Accuracy:22.296% C
HSR:13.044% D**
Kills:20,182
Deaths (as Combat Medic):5,982
Deaths (to Combat Medics):1,647
KDR:3.37379
Kill Difference:14,200
Playtime:289.057 hours
Usage:16%
Score:5.285m
Score/min:305
Accuracy (listed only):35.831%
HSR (listed only):19.005%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
B+
Kills:1,830
Deaths:491
KDR:3.727
Accuracy:27.309% B+
HSR:13.716% D
NS-7 PDW
B+
Kills:1,440
Deaths:279
KDR:5.161
Accuracy:26.986% B+
HSR:18.750% C++
Eridani SX5
B+
Kills:1,171
Deaths:409
KDR:2.863
Accuracy:24.578% C
HSR:23.911% B+
MKV Suppressed
A
Kills:1,169
Deaths:417
KDR:2.803
Accuracy:23.841% C
HSR:28.144% A
NS-44P Commissioner
C-
Kills:685
Deaths:367
KDR:1.866
Accuracy:36.559% C-
HSR:18.978% D
Manticore SX40
D
Kills:398
Deaths:214
KDR:1.860
Accuracy:21.544% D*
HSR:17.588% D
Beamer VS3
D--
Kills:367
Deaths:173
KDR:2.121
Accuracy:16.434% F
HSR:15.259% D--
XM98
B+
Kills:354
Deaths:41
KDR:8.634
Accuracy:40.837% B+
HSR:79.096% B+
VE-S Canis
B**
Kills:237
Deaths:56
KDR:4.232
Accuracy:28.701% C**
HSR:29.114% B**
Ghost
A+
Kills:192
Deaths:22
KDR:8.727
Accuracy:36.904% C
HSR:83.333% A+
Phantom VA23
C+
Kills:176
Deaths:33
KDR:5.333
Accuracy:33.835% C+
HSR:22.727% D-
VA39 Spectre
B++
Kills:136
Deaths:12
KDR:11.333
Accuracy:36.092% B++
HSR:37.500% C+
Kills:8,155
Deaths (as Infiltrator):2,514
Deaths (to Infiltrators):1,892
KDR:3.24383
Kill Difference:5,641
Playtime:71.980 hours
Usage:4%
Score:0.910m
Score/min:211
Accuracy (listed only):29.468%
HSR (listed only):32.343%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
B*
Kills:1,310
Deaths:258
KDR:5.078
Accuracy:20.793% B*
HSR:16.489% D
Quasar VM1
B**
Kills:1,214
Deaths:211
KDR:5.754
Accuracy:20.395% B**
HSR:14.909% D
Nebula VM20
B+
Kills:1,182
Deaths:155
KDR:7.626
Accuracy:20.795% B+
HSR:19.882% C+
Nebula VM20
B+
Kills:1,172
Deaths:152
KDR:7.711
Accuracy:21.150% B+
HSR:20.137% C+
Cosmos VM3
B**
Kills:465
Deaths:82
KDR:5.671
Accuracy:22.658% B**
HSR:18.495% C+
Comet VM2
C++
Kills:365
Deaths:94
KDR:3.883
Accuracy:43.577% C++
HSR:1.918% D*
Comet VM2
C+
Kills:223
Deaths:70
KDR:3.186
Accuracy:45.560% C+
HSR:0.897% D**
Blueshift VM5
D
Kills:114
Deaths:20
KDR:5.700
Accuracy:16.450% D
HSR:15.790% D--
Blueshift VM5
C-
Kills:101
Deaths:14
KDR:7.214
Accuracy:16.638% D
HSR:18.812% C-
NS-10 Burster
A++
Kills:57
Deaths:10
KDR:5.700
Accuracy:37.211% B**
HSR:12.281% A++
NS-10 Burster
N/A
Kills:50
Deaths:10
KDR:5
Accuracy:35.858% N/A
HSR:6% N/A
Kills:6,253
Deaths (as MAX Suit):538
Deaths (to MAX Suits):937
KDR:11.62268
Kill Difference:5,715
Playtime:84.265 hours
Usage:5%
Score:1.952m
Score/min:386
Accuracy (listed only):27.371%
HSR (listed only):13.237%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A++
Kills:612
V. Kills:122 N/A
Deaths:82
KDR:7.463
Accuracy:51.444% A+
KPH:36.900 C
VKPH:7.400 A++
Maelstrom Turbo Laser
C++
Kills:402
V. Kills:346 116%
Deaths:150
KDR:2.680
Accuracy:32.941% C**
KPH:13.100 C+
VKPH:11.300 C++
Saron Laser Cannon
C+
Kills:197
V. Kills:146 134%
Deaths:32
KDR:6.156
Accuracy:35.296% B+
KPH:12.600 C+
VKPH:9.300 C+
Photon A2A Missile Pods
B*
Kills:100
V. Kills:106 93%
Deaths:9
KDR:11.111
Accuracy:74.403% D
KPH:63.500 B
VKPH:67.300 B*
Kills:1,311 (1,211 + 0)
Deaths:273
KDR:4.802
VKDR:2.637
Vehicle Kills:720
Kill Difference:1,038
Playtime:64.445 hours
Usage:4%
Score:0.594m
Score/min:154
Piloting Accuracy:35.296%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
U
Kills:701
V. Kills:272 257%
Deaths:87
KDR:8.057
Accuracy:23.800% D**
KPH:2,523,600 U
VKPH:979,200 U
C150 Dalton
A**
Kills:425
V. Kills:149 283%
Deaths:37
KDR:11.487
Accuracy:61.523% A**
KPH:49.900 B*
VKPH:17.500 D
L105 Zephyr
U
Kills:364
V. Kills:76 473%
Deaths:19
KDR:19.158
Accuracy:55.552% A+
KPH:1,310,400 U
VKPH:273,600 U
CAS30 Tank Buster
D
Kills:156
V. Kills:209 74%
Deaths:184
KDR:0.848
Accuracy:46.086% C++
KPH:3.100 D-
VKPH:4.100 D
Kills:1,646 (156 + 1,490)
Deaths:327
KDR:5.034
VKDR:2.159
Vehicle Kills:706
Kill Difference:1,319
Playtime:59.074 hours
Usage:3%
Score:0.730m
Score/min:206
Piloting Accuracy:46.086%
Gunner Accuracy:55.552%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
B**
Kills:2,770
V. Kills:866 319%
Deaths:92
KDR:30.109
Accuracy:62.386% B**
KPH:38.700 B+
VKPH:12.100 C++
C75 Viper
C**
Kills:430
V. Kills:67 N/A
Deaths:13
KDR:33.077
Accuracy:37.544% C
KPH:34.800 C**
VKPH:5.400 D
Kills:3,200 (3,200 + 0)
Deaths:105
KDR:30.476
VKDR:8.886
Vehicle Kills:933
Kill Difference:3,095
Playtime:83.931 hours
Usage:5%
Score:0.979m
Score/min:194
Driving Accuracy:37.544%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B**
Kills:2,610
V. Kills:1,630 160%
Deaths:130
KDR:20.077
Accuracy:53.318% C+
KPH:33.700 B++
VKPH:21 B**
Supernova PC
B**
Kills:1,334
V. Kills:385 346%
Deaths:80
KDR:16.675
Accuracy:58.422% B**
KPH:35.400 B**
VKPH:10.200 B+
Supernova VPC
A
Kills:1,024
V. Kills:196 N/A
Deaths:34
KDR:30.118
Accuracy:58.345% B*
KPH:66.200 B**
VKPH:12.700 A
Proton II PPA
B*
Kills:675
V. Kills:42 N/A
Deaths:13
KDR:51.923
Accuracy:25.251% C*
KPH:82.700 B*
VKPH:5.100 B++
Saron HRB
B**
Kills:316
V. Kills:131 239%
Deaths:19
KDR:16.632
Accuracy:48.744% B+
KPH:34.700 B**
VKPH:14.400 C+
E540 Halberd
B++
Kills:126
V. Kills:68 183%
Deaths:9
KDR:14
Accuracy:50.569% B+
KPH:37.600 B+
VKPH:20.300 B++
Kills:6,085 (4,968 + 1,117)
Deaths:285
KDR:21.351
VKDR:8.604
Vehicle Kills:2,452
Kill Difference:5,800
Playtime:151.268 hours
Usage:8%
Score:2.533m
Score/min:279
Driving Accuracy:58.345%
Gunner Accuracy:50.569%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B+
Kills:236
V. Kills:89 262%
Deaths:9
KDR:26.222
Accuracy:57.303% C+
KPH:56.500 B+
VKPH:21.300 C+
M40 Fury-H
B**
Kills:218
V. Kills:6 N/A
Deaths:7
KDR:31.143
Accuracy:50.407% B*
KPH:135.600 B**
VKPH:3.700 D-
Proton II PPA-H
B++
Kills:57
V. Kills:4 N/A
Deaths:2
KDR:28.500
Accuracy:41.725% B+
KPH:123 B++
VKPH:8.600 B++
Kills:511 (0 + 511)
Deaths:18
KDR:28.389
VKDR:5.500
Vehicle Kills:99
Kill Difference:493
Playtime:6.247 hours
Usage:0%
Score:0.135m
Score/min:361
Driving Accuracy:N/A%
Gunner Accuracy:41.725%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B++
Kills:351
V. Kills:47 N/A
Deaths:14
KDR:25.071
Accuracy:34.543% C+
KPH:63.600 B++
VKPH:8.500 C+
M40 Fury
B+
Kills:236
V. Kills:45 N/A
Deaths:14
KDR:16.857
Accuracy:40.157% B
KPH:67.700 B+
VKPH:12.900 C*
M60-G Bulldog
B**
Kills:201
V. Kills:29 N/A
Deaths:19
KDR:10.579
Accuracy:44.894% B**
KPH:35.200 B+
VKPH:5.100 C
M20 Basilisk
B+
Kills:175
V. Kills:50 343%
Deaths:17
KDR:10.294
Accuracy:39.687% C++
KPH:24.700 B+
VKPH:7.100 C+
M12 Kobalt
A++
Kills:139
V. Kills:5 N/A
Deaths:11
KDR:12.636
Accuracy:26.528% A++
KPH:84.900 B+
VKPH:3.100 C+
M20 Basilisk
C++
Kills:116
V. Kills:43 264%
Deaths:11
KDR:10.546
Accuracy:36.411% C
KPH:22.300 C++
VKPH:8.300 C+
M60-G Bulldog
B+
Kills:107
V. Kills:16 N/A
Deaths:6
KDR:17.833
Accuracy:42.443% B+
KPH:38.600 C+
VKPH:5.800 C
Kills:1,325 (0 + 1,325)
Deaths:92
KDR:14.402
VKDR:2.554
Vehicle Kills:235
Kill Difference:1,233
Playtime:31.398 hours
Usage:2%
Score:0.352m
Score/min:187
Driving Accuracy:N/A%
Gunner Accuracy:42.443%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
H-V45 2,9702,9588583.448B**0.6923.334%C+14.807%D-42.1B+N/A14470.2h11.3B*48.6B+
Pulsar LSW 2,8422,8277293.878A*0.2621.908%C15.776%D*48.7C*N/A14558.1h11.7B53.3C*
L100 Python HEAT 3,6362,7709230.109S25.9762.386%B**1.805%C-38.7B+12.1C++19071.6h3.4A5.5A
Supernova FPC 4,2402,61013020.077A*15.9453.318%C+4.023%B**33.7B++21B**27577.5h4B*7.4B*
Flare VE6 2,0692,0485283.879A**0.2621.923%C+16.211%D*49.8C**N/A15241.1h10.4C*47.6C*
Orion VS54 2,0252,0233425.915M+1.7725.112%B*15.571%D*64.8AN/A25131.2h10.2B*40.5C**
Deimos VA29 1,9021,8945253.608A*0.5369.955%B*12.302%D59.7B+N/A17131.7h2B++2.9B+
Sirius SX12 1,8361,8304913.727A**0.4127.309%B+13.716%D56.7AN/A16532.3h11.7B*43B+
Zenith VX-5 1,7941,7645493.213A*0.9323.312%C-20.578%C+32.7C+N/A8054h12.2B52.1C++
SVA-88 1,7271,7233095.576A++1.4424.427%C*19.965%D63.3B++N/A18227.2h10.1B++41.4B+
VX29 Polaris 1,5121,5023484.316A**0.1822.919%C+17.044%D-56.9B+N/A16126.4h10.8B+47B
Phobos VX86 1,4921,4775332.771A1.3772.816%B**12.458%D48.7C++N/A11330.3h2.6C+3.5B+
NS-7 PDW 1,4441,4402795.161S1.0226.986%B+18.75%C++56.9A+N/A14825.3h11.3B*42B++
Ursa 1,4091,4072475.696S1.5623.055%C++21.677%C63.7B*N/A17822.1h9B*39.2B+
Pulsar C 1,3631,3447121.888B+2.2520.748%D17.336%D--19.3CN/A5869.8h11.9C++57.3C+
Supernova PC 1,7191,3348016.675A++12.5358.422%B**2.624%C**35.4B**10.2B+20137.7h3.2A5.4A
Cosmos VM3 1,3211,3102585.078A++0.9420.793%B*16.489%D44.1B*N/A12329.7h12.4B+59.9B++
Thanatos VE70 1,2901,2843793.388M+0.7545.371%B+12.695%D68.7A*N/A20118.7h3.7B*8.2B*
Quasar VM1 1,2221,2142115.754M+1.6120.395%B**14.909%D41.4A+N/A13729.3h11.4B**56.1B+
Nebula VM20 1,1861,1821557.626A**3.4920.795%B+19.882%C+53.2AN/A14422.2h13.4B*64.6B++
Serpent VE92 1,1821,1743913.003A++1.1423.218%C+15.162%D-37.9BN/A11931h11.5B+49.7B
Nebula VM20 1,1751,1721527.711M+3.5721.15%B+20.137%C+58.6A+N/A16320h12.8B**60.8B++
Eridani SX5 1,1851,1714092.863A++1.2824.578%C23.911%B+41.7C*N/A10028.1h11.9C*48.3C++
MKV Suppressed 1,1821,1694172.803A*1.3423.841%C28.144%A30.4C+N/A7538.4h12.9B+54.2C*
Terminus VX-9 1,1891,1693723.142B*1.0024.755%C27.631%C++31CN/A8937.7h11.2B+45.3B
Solstice VE3 1,1751,1641358.622U4.4824.007%C*17.354%C-30.7B++N/A16737.9h11.7B*48.9B
Pulsar VS1 1,1781,1643373.454M0.6926.228%B+20.876%C+34.7B+N/A10933.5h11.6B**44.2B++
Pandora VX25 1,1681,1622584.504A**0.3649.365%B**12.392%D70.9B**N/A22416.4h3.7B++7.6B++
Nova 1,1741,1613793.063A1.0850.44%B+12.145%D50B+N/A13123.2h4B+7.9B+
VX6-7 1,1731,1593753.091A1.0523.764%C+27.092%B**34.6C++N/A8933.5h11.2B+47.3B
NS-11A 1,1751,1593763.082A1.0624.858%C++30.285%B**30.8C+N/A7837.6h12.1B++48.7B+
Supernova VPC 1,2201,0243430.118A+25.9858.345%B*2.246%B++66.1B**12.6B**24415.5h2.8B+4.7B++
C-4 1,1799022733.304A0.8411.559%F*N/A115.6B++35.5B+7797.8h1.2B+10.2D*
NS-15M1 9038972273.952A++0.1921.706%C+20.29%C56.8B+N/A15615.8h12.1C**55.7C*
Frag Grenade 7997851785N/A780.8645.076%C+N/A785A14B+20441h2.6B**5.7B*
S1 1,2197453432.172M1.9762.364%B+2.282%C30.3B+19.3B*31824.6h5.8B+9.2B+
AP30 Shredder 973701878.057C*3.9223.8%D**1.712%C7010U2720U29102700.1h31A++130.2B**
NS-44P Commissioner 6936853671.866B+2.2736.559%C-18.978%D32C--N/A9021.4h4.4D12.1C
Proton II PPA 7176751351.923A*47.7825.251%C*1.185%D-82.3B*5.1B++2588.2h6.7B*26.7B*
Betelgeuse 54-A 6716641863.57C*0.5722.018%D--24.096%D-47.1DN/A12914.1h12D54.6D
Light PPA 734612827.463B+3.3251.444%A+N/A36.9C7.3A++16216.6h14.7C+28.5B
Lasher X2 4964931293.822S0.3228.667%B2.637%D56AN/A1888.8h17.1B+59.8B+
Cosmos VM3 467465825.671M1.5322.658%B**18.495%C+49.5AN/A1349.4h14.6C+64.3C**
C75 Viper 4974301333.077S28.9437.544%CN/A34.7C**5.4D22212.4h7.1A19B*
C150 Dalton 5744253711.486B++7.3561.523%A**1.412%B+50B*17.5D3228.5h3.7B+6B**
Maelstrom Turbo Laser 7484021502.68B+1.4632.941%C**2.239%C+13.1C+11.3C++12430.6h88.3B+267.9B+
Manticore SX40 4053982141.86B**2.2821.544%D*17.588%D60.3A+1.1B+1596.6h5.9B*27.6C++
Solstice SF 3813761432.629A++1.5124.931%C++18.351%C*24.6C*N/A9715.3h11.2C*45B+
Chaos 3713681442.556B*1.5854.913%C*13.587%C-33.2DN/A8211.1h4.4C+8.1C++
Beamer VS3 3713671732.121A++2.0216.434%F15.259%D--39.5B++N/A1539.3h7B*42.4C+
Comet VM2 466365943.883M**0.2643.577%C++1.918%D*19.8A+5.5B++13918.4h11.9B**27.4B*
L105 Zephyr 4403641919.158A15.0255.552%A+N/A3640U760U10809000.1h5B*9B**
XM98 354354418.634M**4.4940.837%B+79.096%B+38.9B++N/A1369.1h2.1B++5.2B++
M40 Fury 3983511425.071M*20.9334.543%C+N/A63.8B++8.5C+2555.5h7.5B**21.6B**
NS-11P 318317973.268A*0.8722.066%C+15.457%D48.8B**N/A1836.5h12.1B++54.7B+
Saron HRB 4473161916.632A*12.4948.744%B+N/A34.7B**14.4C+5309.1h14.1A28.9A
Nemesis VSH9 439267982.724M**1.4263.214%C++1.498%D19.2C++12.4C+23013.9h7.2B+11.4B+
Tank Mine 448264377.135A*2.9944.664%B*N/A176A+122.7A*18321.5h2C+4.4B**
M60-A Bulldog 282261387M+82.8659.396%A1.149%D-81.6A*6.6B++5373.2h3A++5.1A
VE-S Canis 240237564.232M++0.0928.701%C**29.114%B**44.7C++N/A1155.3h10.1B+35.3B+
M40 Fury 2812361416.857A+12.7240.157%B2.119%C**67.4B+12.9C*2883.5h10.2B+25.4B++
E540 Halberd-H 325236926.222A+22.0857.303%C+4.661%A*56.2B+21.2C+3604.2h3.7A6.4A
Proximity Mine 2332332310.13A*5.9951.596%B**N/A194.2A+N/A6521.2h1.7B++3.4B**
Comet VM2 309223703.186M0.9545.56%C+N/A16.6B*6.4B*11213.4h16.4B*36B*
M40 Fury-H 224218731.143A++27.0050.407%B*N/A136.3B**3.8D-3301.6h4B**7.9A
M60-G Bulldog 2302011910.579A++6.4444.894%B**1.99%D35.3B+5.1C1495.7h5.1B**11.4B**
Saron Laser Cannon 343197326.156A+2.0235.296%B+4.061%A12.5C+9.3C+15915.7h120.9C**342.5B+
Ghost 192192228.727A*4.5936.904%C83.333%A+38.4C+N/A1415h2B+5.3B
Phantom VA23 176176335.333A*1.1933.835%C+22.727%D-42.9C++N/A1204.1h4.6C++13.6C++
M20 Basilisk 2251751710.294M*6.1539.687%C++5.714%C+24.6B7C+1467.1h54B*136B**
Hades VSH4 285161951.695A*2.4568.75%C++N/A18.9C+14.6C+1958.5h8.1B11.8B+
CAS30 Tank Buster 3651561840.848C3.2946.086%C++N/A3.1D-4.1D5550.5h56.4C++122.4C**
Spear Anti-Vehicle Phalanx Turret 222154351.333S47.1950.027%B+2.597%D59.2A26.2B+6642.6h5.9B*11.9B*
Anti-Vehicle Grenade 1601511151N/A146.8666.606%A++N/A1510S90C+48210.1h2.4A++3.6A+
M12 Kobalt 1441391112.636C+8.5026.528%A++16.547%C86.9B+3.1C+2211.6h18.8C++70.8B++
VA39 Spectre 1361361211.333S7.1936.092%B++37.5%C+50.4A++N/A2232.7h4.5B*12.5B*
Equinox VE2 134130512.549A1.5927.145%C**30.769%A27.7C+N/A814.7h12.7C++46.6C**
E540 Halberd 194126914B+9.8650.569%B+2.381%C+37.1B+20B+7713.4h4.9B++9.8B++
Force-Blade 17412310,6270.012C4.1322.772%DN/A0.2C--N/A1776.7h3.4C-15C
M20 Basilisk 1591161110.545M**6.4036.411%C5.172%C+22.3C++8.3C+1485.2h63.9B*175.6B*
Blueshift VM5 119114205.7A+1.5616.45%D15.79%D--47.5B*2.1M+2292.4h14.8B89.7C+
Sticky Grenade 1091081108N/A103.8651.456%C+N/A1080C**10C24540.1h2.5C+4.8C+
M60-G Bulldog 123107617.833M*13.6942.443%B+2.804%C+38.2C+5.7C1602.8h4.5B**10.6B**
Blueshift VM5 103101147.214A*3.0716.638%D18.812%C-53.2B**1.1B**2761.9h12.6B**75.5B
Photon A2A Missile Pods 206100911.111A6.9774.403%DN/A62.5C**66.3B*5901.6h8.7C++11.7C+
Corvus VA55 9692214.381M**0.2422.296%C13.044%D**43.8B*1.9M**2782.1h9.1A41B+
Rocklet Rifle 12776194S0.1458.468%B+N/A42.2B**28.3B2801.8h25.8B**44.1B*
M60-A Bulldog 8374324.667B+20.5347.684%C*1.351%D23.9C-2.9C1353.1h4.7B*9.9B++
Aspis Anti-Aircraft Phalanx Turret 14472710.286A**6.1529.665%B++1.389%C--14.1B+14.1B+2775.1h103A347.2B*
NS-10 Burster 9557105.7S1.5637.211%B**12.281%A++10.6A*7A*1535.4h92.5A248.5A
Proton II PPA-H 6157228.5A+24.3641.725%B+1.754%C++114B+8B+4740.5h7.3B*17.5B*
NS-10 Burster 7050105S0.8635.858%B**6%C8.1B**3.2C1486.2h116.4B+324.6B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon68201.1h
Nano-Armor Kit232510,74043.8h
NS-TMC-01 "His Regards"2197320.6h
Nanite Revive Grenade06400.2h
Medical Applicator262208,99918.9h
Motion Spotter12020.1h
Xiphos Anti-Personnel Phalanx Tower01800.1h
Shield Recharging Field222,6171h
Recon Detection Device122,0892.6h
Ammunition Package101,2610.6h
Medical Kit2942,5993.9h
Anti-Infantry MANA Turret77731.7h

Check the help document for the dictionary if you want to learn more about words used here.


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