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Immortal xPreZiDenTx[PGON] xPreZiDenTx
VS BR 133

KDR: 2.99

Score: 38.3m

Last Seen: Oct 21st, 2018 2:51 PM
- OFFLINE - 2940.6 hour(s)

Battle Rank 106 (133 total) - Vanu Sovereignty on Cobalt
Level Progress (to 107): 76%
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS SVA-88 Betelgeuse 54-A Orion VS54 Pulsar LSW VX29 Polaris Sirius SX12 NS Decimator NS-15M1
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,014,910 MLG Score: 2410
Fun Score: N/A
Cheeseburgers Flipped: 261TIME WITH MEDKIT: 0.8%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.804%19.066%5493698662,3214.64285-1.65

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.333%1.51A+-0.248C-0.345C-HEAD + (~4.66)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.30.569B+9.30.349C**23

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.427%1.306%617410182,9096337174.58833405%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.131%0.105C+-0.274C0.036

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
66.10.59B+25.40.52B+40.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.041%2.06%171410181,45614583530.998628411%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.174%0.795B++-0.358C-0.258

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.60.83B++3.20.743B++3.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.491%65.06%0310191,328117121.13407

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.623%1.571A+-0.137C-0.184

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.502B+2.20.296C*2.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.516%12.69%011021985103810.94894

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.673B+-0.365C--1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.50.507B+3.20.337C**3.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
38.3m201.8%594 (35.6k)523 (31.4k)2.9930284,03828,0783.19934133 (106)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1022281528.462%16.167%46002:3626

13% Engineer57% Heavy Assault21% Light Assault9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 22nd, 2012 9:17 PMSep 10th, 2018 8:40 PMNov 18th, 2018 9:59 PM (94d) (PST)Oct 21st, 2018 10:58 AM (122d) (PST)Oct 21st, 2018 10:51 AM (122d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9252796461.1480.3840.1862.4280.0552410

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
55,50916,76238,747692311146331,375

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1219.6h/50.8d 5,793 13,586 13,850 177.7k 1,951 4,463 4,002 67.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
B**
Kills:11,998
Deaths:3,579
KDR:3.352
Accuracy:28.663% B**
HSR:18.795% D-
Betelgeuse 54-A
B*
Kills:11,359
Deaths:2,964
KDR:3.832
Accuracy:29.547% B*
HSR:22.388% D--
Orion VS54
A
Kills:6,062
Deaths:1,638
KDR:3.701
Accuracy:27.916% A
HSR:20.092% D
Pulsar LSW
C+
Kills:3,353
Deaths:118
KDR:28.415
Accuracy:23.023% C+
HSR:17.179% D-
VX29 Polaris
C+
Kills:2,795
Deaths:622
KDR:4.494
Accuracy:23.359% C+
HSR:12.057% D**
NS-15M1
A++
Kills:2,395
Deaths:648
KDR:3.696
Accuracy:32.338% A++
HSR:20.543% C
NS-15MB
A+
Kills:1,963
Deaths:406
KDR:4.835
Accuracy:35.267% A+
HSR:30.260% C+
NS-15M2
B*
Kills:1,258
Deaths:364
KDR:3.456
Accuracy:28.519% B*
HSR:17.965% D--
Lasher X2
B**
Kills:1,181
Deaths:497
KDR:2.376
Accuracy:32.559% B**
HSR:2.032% D--
Flare VE6
C++
Kills:1,171
Deaths:532
KDR:2.201
Accuracy:22.823% C++
HSR:14.347% D**
Ursa
A
Kills:1,160
Deaths:327
KDR:3.547
Accuracy:30.156% A
HSR:18.879% D
VE-H Maw
A++
Kills:323
Deaths:74
KDR:4.365
Accuracy:34.929% A++
HSR:40.867% A++
NSX Naginata
A*
Kills:264
Deaths:58
KDR:4.552
Accuracy:34.341% A*
HSR:35.227% B**
Kills:45,282
Deaths (as Heavy Assault):11,827
Deaths (to Heavy Assaults):8,103
KDR:3.8287
Kill Difference:33,455
Playtime:690.728 hours
Usage:57%
Score:22.718m
Score/min:548
Accuracy (listed only):29.495%
HSR (listed only):20.818%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
B*
Kills:2,466
Deaths:1,186
KDR:2.079
Accuracy:28.995% B*
HSR:10.868% D*
Pulsar C
B++
Kills:1,822
Deaths:851
KDR:2.141
Accuracy:28.070% B++
HSR:14.764% D**
NSX Tanto
A*
Kills:1,316
Deaths:332
KDR:3.964
Accuracy:37.904% A*
HSR:29.255% B+
VX6-7
A
Kills:1,311
Deaths:446
KDR:2.939
Accuracy:31.304% A
HSR:20.366% C+
NS-11C
A
Kills:1,273
Deaths:540
KDR:2.357
Accuracy:30.645% A
HSR:16.418% C-
Eclipse VE3A
B**
Kills:1,166
Deaths:441
KDR:2.644
Accuracy:31.482% B**
HSR:16.467% D
Zenith VX-5
B*
Kills:1,165
Deaths:411
KDR:2.835
Accuracy:30.093% B*
HSR:15.193% D--
Serpent VE92
A
Kills:1,165
Deaths:451
KDR:2.583
Accuracy:30.178% A
HSR:15.794% D
Eridani SX5
B**
Kills:1,163
Deaths:440
KDR:2.643
Accuracy:32.025% B**
HSR:14.703% D
MKV Suppressed
B+
Kills:1,163
Deaths:414
KDR:2.809
Accuracy:28.578% B+
HSR:16.079% C--
Thanatos VE70
B**
Kills:985
Deaths:468
KDR:2.105
Accuracy:49.516% B**
HSR:12.690% D
Solstice VE3
B**
Kills:824
Deaths:207
KDR:3.981
Accuracy:27.913% B**
HSR:15.413% D
NS-7 PDW
B**
Kills:590
Deaths:232
KDR:2.543
Accuracy:30.950% B**
HSR:13.559% D
Solstice SF
M*
Kills:304
Deaths:88
KDR:3.455
Accuracy:41.608% M*
HSR:29.934% A*
VE-S Canis
B**
Kills:200
Deaths:58
KDR:3.448
Accuracy:34.586% B**
HSR:29.500% B**
Kills:16,913
Deaths (as Light Assault):6,565
Deaths (to Light Assaults):5,093
KDR:2.57624
Kill Difference:10,348
Playtime:256.113 hours
Usage:21%
Score:8.415m
Score/min:548
Accuracy (listed only):32.923%
HSR (listed only):18.067%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
B++
Kills:1,822
Deaths:851
KDR:2.141
Accuracy:28.070% B++
HSR:14.764% D**
NSX Tanto
A*
Kills:1,316
Deaths:332
KDR:3.964
Accuracy:37.904% A*
HSR:29.255% B+
VX6-7
A
Kills:1,311
Deaths:446
KDR:2.939
Accuracy:31.304% A
HSR:20.366% C+
NS-11C
A
Kills:1,273
Deaths:540
KDR:2.357
Accuracy:30.645% A
HSR:16.418% C-
Eclipse VE3A
B**
Kills:1,166
Deaths:441
KDR:2.644
Accuracy:31.482% B**
HSR:16.467% D
Zenith VX-5
B*
Kills:1,165
Deaths:411
KDR:2.835
Accuracy:30.093% B*
HSR:15.193% D--
Serpent VE92
A
Kills:1,165
Deaths:451
KDR:2.583
Accuracy:30.178% A
HSR:15.794% D
Thanatos VE70
B**
Kills:985
Deaths:468
KDR:2.105
Accuracy:49.516% B**
HSR:12.690% D
Solstice VE3
B**
Kills:824
Deaths:207
KDR:3.981
Accuracy:27.913% B**
HSR:15.413% D
Solstice SF
M*
Kills:304
Deaths:88
KDR:3.455
Accuracy:41.608% M*
HSR:29.934% A*
Kills:11,331
Deaths (as Engineer):4,235
Deaths (to Engineers):5,943
KDR:2.67556
Kill Difference:7,096
Playtime:163.592 hours
Usage:13%
Score:3.597m
Score/min:366
Accuracy (listed only):33.871%
HSR (listed only):18.629%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
B*
Kills:2,466
Deaths:1,186
KDR:2.079
Accuracy:28.995% B*
HSR:10.868% D*
Eridani SX5
B**
Kills:1,163
Deaths:440
KDR:2.643
Accuracy:32.025% B**
HSR:14.703% D
MKV Suppressed
B+
Kills:1,163
Deaths:414
KDR:2.809
Accuracy:28.578% B+
HSR:16.079% C--
Thanatos VE70
B**
Kills:985
Deaths:468
KDR:2.105
Accuracy:49.516% B**
HSR:12.690% D
NS-7 PDW
B**
Kills:590
Deaths:232
KDR:2.543
Accuracy:30.950% B**
HSR:13.559% D
NS-11A
A*
Kills:317
Deaths:97
KDR:3.268
Accuracy:35.490% A*
HSR:26.814% B++
VE-S Canis
B**
Kills:200
Deaths:58
KDR:3.448
Accuracy:34.586% B**
HSR:29.500% B**
H-V45
A
Kills:187
Deaths:89
KDR:2.101
Accuracy:30.378% A
HSR:14.973% D-
Terminus VX-9
B*
Kills:112
Deaths:56
KDR:2
Accuracy:29.890% B*
HSR:23.214% C
Pulsar VS1
C+
Kills:62
Deaths:39
KDR:1.590
Accuracy:23.285% C+
HSR:17.742% C-
NS-11P
M++
Kills:57
Deaths:27
KDR:2.111
Accuracy:37.286% M++
HSR:33.333% A*
Kills:7,302
Deaths (as Combat Medic):3,106
Deaths (to Combat Medics):3,333
KDR:2.35093
Kill Difference:4,196
Playtime:21.981 hours
Usage:2%
Score:0.586m
Score/min:444
Accuracy (listed only):32.816%
HSR (listed only):19.407%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
B*
Kills:2,466
Deaths:1,186
KDR:2.079
Accuracy:28.995% B*
HSR:10.868% D*
Eridani SX5
B**
Kills:1,163
Deaths:440
KDR:2.643
Accuracy:32.025% B**
HSR:14.703% D
MKV Suppressed
B+
Kills:1,163
Deaths:414
KDR:2.809
Accuracy:28.578% B+
HSR:16.079% C--
Ghost
A
Kills:849
Deaths:178
KDR:4.770
Accuracy:48.171% A
HSR:69.729% C++
NS-44 Commissioner
B**
Kills:676
Deaths:458
KDR:1.476
Accuracy:44.896% B**
HSR:15.089% D--
NS-7 PDW
B**
Kills:590
Deaths:232
KDR:2.543
Accuracy:30.950% B**
HSR:13.559% D
NS-357 Underboss
C++
Kills:530
Deaths:398
KDR:1.332
Accuracy:37.672% C++
HSR:15.660% D
XM98
B++
Kills:343
Deaths:16
KDR:21.438
Accuracy:41.771% B++
HSR:53.061% F--
Spiker
B++
Kills:264
Deaths:191
KDR:1.382
Accuracy:34.156% B++
HSR:12.500% D*
VE-S Canis
B**
Kills:200
Deaths:58
KDR:3.448
Accuracy:34.586% B**
HSR:29.500% B**
Beamer VS3
C*
Kills:178
Deaths:19
KDR:9.368
Accuracy:28.590% C*
HSR:15.169% D--
Artemis VX26
A*
Kills:137
Deaths:31
KDR:4.419
Accuracy:37.101% A*
HSR:22.628% C+
Parallax VX3
B++
Kills:136
Deaths:40
KDR:3.400
Accuracy:44.027% B++
HSR:66.177% D**
Manticore SX40
C++
Kills:76
Deaths:71
KDR:1.070
Accuracy:30.229% C++
HSR:11.842% D*
Kills:8,771
Deaths (as Infiltrator):3,732
Deaths (to Infiltrators):3,535
KDR:2.35021
Kill Difference:5,039
Playtime:53.574 hours
Usage:4%
Score:1.490m
Score/min:463
Accuracy (listed only):35.839%
HSR (listed only):26.183%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A++
Kills:817
Deaths:196
KDR:4.168
Accuracy:27.708% A++
HSR:20.073% C+
Blueshift VM5
A++
Kills:812
Deaths:192
KDR:4.229
Accuracy:28.266% A++
HSR:16.749% D-
Quasar VM1
A+
Kills:414
Deaths:96
KDR:4.313
Accuracy:23.015% A+
HSR:19.082% C++
Cosmos VM3
A*
Kills:236
Deaths:57
KDR:4.140
Accuracy:25.187% A*
HSR:18.220% C
Comet VM2
B+
Kills:94
Deaths:46
KDR:2.043
Accuracy:40.988% C+
HSR:5.319% B+
NS-10 Burster
B**
Kills:65
Deaths:32
KDR:2.031
Accuracy:36.723% B**
HSR:3.077% D-
NS-10 Burster
A
Kills:60
Deaths:32
KDR:1.875
Accuracy:37.567% A
HSR:0% F
Kills:2,498
Deaths (as MAX Suit):325.500
Deaths (to MAX Suits):1,809
KDR:7.67435
Kill Difference:2,172.500
Playtime:32.640 hours
Usage:3%
Score:1.460m
Score/min:746
Accuracy (listed only):31.351%
HSR (listed only):11.789%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A++
Kills:1,397
V. Kills:43 N/A
Deaths:288
KDR:4.851
Accuracy:46.979% B*
KPH:98.600 A++
VKPH:3 C
Dual Photon Pods
B+
Kills:1,046
V. Kills:277 376%
Deaths:46
KDR:22.739
Accuracy:57.038% B+
KPH:85.800 C++
VKPH:22.700 B+
Saron Laser Cannon
C*
Kills:278
V. Kills:208 133%
Deaths:171
KDR:1.626
Accuracy:34.111% B
KPH:14.800 C++
VKPH:11.100 C*
Maelstrom Turbo Laser
B
Kills:188
V. Kills:179 104%
Deaths:107
KDR:1.757
Accuracy:30.254% C+
KPH:13.500 C+
VKPH:12.900 B
Kills:2,909 (1,863 + 0)
Deaths:612
KDR:4.753
VKDR:1.155
Vehicle Kills:707
Kill Difference:2,297
Playtime:59.062 hours
Usage:5%
Score:1.089m
Score/min:307
Piloting Accuracy:30.254%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A
Kills:667
V. Kills:76 N/A
Deaths:68
KDR:9.809
Accuracy:51.307% C**
KPH:81.900 A
VKPH:9.300 B
L100 Python AP
A
Kills:238
V. Kills:124 190%
Deaths:53
KDR:4.491
Accuracy:59.009% C**
KPH:44.600 A
VKPH:23.200 B**
Kills:905 (905 + 0)
Deaths:121
KDR:7.479
VKDR:1.653
Vehicle Kills:200
Kill Difference:784
Playtime:13.480 hours
Usage:1%
Score:0.454m
Score/min:561
Driving Accuracy:59.009%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
A+
Kills:491
V. Kills:102 477%
Deaths:67
KDR:7.328
Accuracy:40.885% D-
KPH:37.500 A+
VKPH:7.800 C+
Supernova VPC
B+
Kills:60
V. Kills:8 N/A
Deaths:11
KDR:5.455
Accuracy:42.779% D-
KPH:52.700 B+
VKPH:7 C+
Kills:551 (551 + 0)
Deaths:78
KDR:7.064
VKDR:1.410
Vehicle Kills:110
Kill Difference:473
Playtime:14.221 hours
Usage:1%
Score:0.200m
Score/min:234
Driving Accuracy:42.779%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SVA-88 12,00311,9983,5793.352B*0.3628.663%B**18.795%D-82.3AN/A315145.8h9.5B*33B++
Betelgeuse 54-A 11,37111,3592,9643.832C**0.8429.547%B*22.388%D--102.5B**N/A421110.8h9.1B*30.7B*
Orion VS54 6,0696,0621,6383.701A+0.7127.916%A20.092%D73.4A++N/A34282.6h9.1B**32.6B
Pulsar LSW 3,3603,35311828.415U25.4223.023%C+17.179%D-61B++N/A20955h9.4B**40.7B+
VX29 Polaris 2,8022,7956224.494M1.5023.359%C+12.057%D**58.5B+N/A18247.8h10.2B*43.8B+
Sirius SX12 2,4702,4661,1862.079B**0.9128.995%B*10.868%D*45.6B*N/A13154.1h11B**38B++
NS Decimator 3,1102,4431,3891.759B*1.2363.034%C**2.088%C+54.4A14.9C+43344.9h3.6B*5.8B*
NS-15M1 2,3992,3956483.696A++0.7032.338%A++20.543%C86.2A++N/A29127.8h9.2B**28.3B**
C-4 3,1312,3008972.564B*0.4326.016%C++N/A138.6A50.1A+166216.6h1B**3.8B*
NS-15MB 1,9671,9634064.835A**1.8435.267%A+30.26%C+126.6A++N/A32615.5h9B*25.5B+
Pulsar C 1,8251,8228512.141B+0.8528.07%B++14.764%D**44.5B++N/A16740.9h8.9B*31.8B+
Frag Grenade 1,4271,41211412N/A1,409.0144.588%C+N/A882.5A++9.4C++43901.6h2.1A+4.8B**
Light PPA 1,4401,3972884.851C++1.8646.979%B*N/A98.4A++3C53714.2h8.9B+18.9B+
NSX Tanto 1,3181,3163323.964M+0.9737.904%A*29.255%B+105.3M+N/A29212.5h9.3B*24.4B+
VX6-7 1,3131,3114462.939B**0.0531.304%A20.366%C+61B**N/A26021.5h9.5B*30.3B*
NS-11C 1,2731,2735402.357A+0.6430.645%A16.418%C-49B**N/A20926h9.6B**31.4B*
NS-15M2 1,2591,2583643.456B**0.4628.519%B*17.965%D--86.8A+N/A38214.5h9.5B**33.1B++
Lasher X2 1,1831,1814972.376A*0.6232.559%B**2.032%D--72.9A++N/A37016.2h14.7B**45.3B*
Flare VE6 1,1761,1715322.201B*0.7922.823%C++14.347%D**58.3B+N/A17220.1h9.1B++39.7B+
Anti-Vehicle Grenade 1,1961,16911169N/A1,166.0165.095%A+N/A835A*19.3D--62401.4h3A4.6A
Eclipse VE3A 1,1731,1664412.644A0.3531.482%B**16.467%D78.3A+N/A40914.9h10.3B++32.7B*
Zenith VX-5 1,1651,1654112.835A+0.1630.093%B*15.193%D--67AN/A50217.4h9.5B**31.7B*
Serpent VE92 1,1651,1654512.583A+0.4130.178%A15.794%D53.9B**N/A28421.6h9.2B**30.6B*
Eridani SX5 1,1651,1634402.643A+0.3532.025%B**14.703%D94.6A**N/A52412.3h8.8B**27.3B++
MKV Suppressed 1,1631,1634142.809A*0.1828.578%B+16.079%C--72.7A++N/A40116h11B++38.4B+
Ursa 1,1641,1603273.547M0.5530.156%A18.879%D87.2A*N/A56213.3h7.9A26.2B*
Dual Photon Pods 1,3231,0464622.739A**19.7557.038%B+1.338%C++85.7C++22.7B+39212.2h16.8B++29.5B++
Thanatos VE70 9869854682.105A+0.8949.516%B**12.69%D63.1A++N/A21615.6h3.2A6.5B**
S1 1,3158883632.446M++0.5564.264%B*1.351%D40B**19.2B*41522.2h4.9B*7.7B*
Ghost 8508491784.77B++1.7848.171%A69.729%C++96.5A*N/A3028.8h2B+4.2B++
Solstice VE3 8268242073.981S0.9927.913%B**15.413%D33B*N/A20325h10.5B**37.4B+
Blueshift VM5 8178171964.168B*1.1727.708%A++20.073%C+76.4MN/A45810.7h11.7A42.1B**
Blueshift VM5 8128121924.229B*1.2428.266%A++16.749%D-78.8MN/A46910.3h11.4A+40.3B**
NS-44 Commissioner 6786764581.476B+1.5244.896%B**15.089%D--80.5A++N/A3778.4h2.9B**6.5B*
L100 Python HESH 743667689.809C+6.8251.307%C**1.499%C+82.3A9.4B5048.1h2.6B*5B*
NS-7 PDW 5905902322.543A*0.4530.95%B**13.559%D52.2AN/A38311.3h11.8B*38.2B++
NS-357 Underboss 5315303981.332B1.6637.672%C++15.66%D63.9B*N/A1838.3h3.6B++9.6B+
Supernova PC 593491677.328B4.3340.885%D-2.037%C37.5A+7.8C+20413.1h2.9A7.1B**
Force-Blade 48548424,0190.02C+2.9755.55%A*1.033%D-0.5C+N/A2921h2.4C**4.3B++
Quasar VM1 414414964.313A++1.3223.015%A+19.082%C++33.9B**N/A16512.2h13.1B++57B+
XM98 3443431621.438U18.4441.771%B++53.061%F--44B++N/A1807.8h2.7C+6.6C*
Proximity Mine 326326655.015B+2.0250.348%B**N/A191.8A+N/A12171.7h1.8B3.5B*
VE-H Maw 324323744.365A*1.3734.929%A++40.867%A++104.2A++N/A2223.1h8B**23B*
NS-11A 321317973.268A0.2735.49%A*26.814%B++88.1M1.1A+3753.6h9.7A27.3A
Solstice SF 305304883.455M0.4641.608%M*29.934%A*108.6SN/A3972.8h9.7B+23.3B**
Tank Mine 470280634.444B**1.4522.866%DN/A155.6B**105.6A+31461.8h1.1A4.7B**
Saron Laser Cannon 4862781711.626C+1.3734.111%B3.597%B*14.8C++11.1C*23218.8h96.5B+282.8B++
Spiker 2642641911.382B+1.6134.156%B++12.5%D*101.5A*N/A4322.6h7.6B+22.2B++
NSX Naginata 265264584.552M++1.5634.341%A*35.227%B**114.8MN/A3472.3h8.9B*26.1B*
L100 Python AP 362238534.491C++1.5059.009%C**3.361%C**44.9A23.4B**6485.3h5.8B+9.8B+
Cosmos VM3 236236574.14A1.1525.187%A*18.22%C41.4B**N/A1995.7h14.3C+56.7B++
VE-S Canis 200200583.448A++0.4534.586%B**29.5%B**90.9A+N/A1992.2h9.6B++27.7B++
Maelstrom Turbo Laser 3671881071.757C+1.2430.254%C+1.064%D--13.5C+12.9B10113.9h90.7B+299.9B
H-V45 187187892.101B+0.8930.378%A14.973%D-42.5B+N/A3024.4h11.5B++37.8B*
Beamer VS3 178178199.368U6.3728.59%C*15.169%D--77.4A**N/A4032.3h6.4B*22.2C**
Artemis VX26 137137314.419M1.4337.101%A*22.628%C+124.5SN/A5601.1h9.5B**25.6B**
Parallax VX3 136136403.4C++0.4144.027%B++66.177%D**45.3B**N/A2573h2.4C+5.5C**
Nemesis VSH9 184114961.188B*1.8169.091%B*N/A19.3C++11.9C**4125.9h7.7C**11.1B+
Terminus VX-9 112112562B0.9929.89%B*23.214%C41.5C++N/A3982.7h10.6B++35.6B++
Comet VM2 10394462.043A+0.9540.988%C+5.319%B+16.2B**1.6D*1865.8h10.1A24.6B*
Manticore SX40 7676711.07C++1.9230.229%C++11.842%D*84.4A*N/A5330.9h4.7A15.5B**
NS-10 Burster 13265322.031A0.9636.723%B**3.077%D-7.7B**8M+1718.4h124B++337.8B*
Pulsar VS1 6262391.59B++1.4023.285%C+17.742%C-22.1C+N/A4612.8h12.1B*52B+
Supernova VPC 6860115.455C--2.4642.779%D-3.333%A++54.5B+7.3C+5881.1h2.6B++6.1C**
NS-10 Burster 10360321.875A+1.1237.567%AN/A6.1C*4.4B+1429.8h152.3C405.5B+
NS-11P 5757272.111B*0.8837.286%M++33.333%A*63.3A++N/A8270.9h9.9A+26.6A

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret53400.5h
Restoration Kit191870.2h
Nano-Armor Kit70134,95914.5h
Spawn Beacon35541.1h
M20 Wyvern0500h
Nanite Revive Grenade01340h
Medical Applicator3222,2281.6h
Ammunition Package57800.5h
Medical Kit79210,5729.4h
Anti-Infantry MANA Turret2710.2h
Smoke Grenade03580.1h
Recon Detection Device181,8532.9h
M20 Drake0730h

Check the help document for the dictionary if you want to learn more about words used here.


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