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Agent xRUSAVAGEx[LPS] xRUSAVAGEx
NC BR 52

KDR: 1.53

Score: 2.3m

Last Seen: May 17th, 2019 5:11 PM
- OFFLINE - 266.3 hour(s)

Battle Rank 52 - New Conglomerate on Miller
Level Progress (to 53): 61%
Level 100 Progress: 12% 869h
PRIMARY CLASSESMEDICHEAVY
PRIMARY WEAPONS GR-22 NC6 Gauss SAW Carnage AR NS-15M AE AF-19 Mercenary C-4 NC9 A-Tross NC1 Gauss Rifle
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $421,587 MLG Score: 337
Fun Score: N/A
Cheeseburgers Flipped: 16TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.705%20.939%538812062,9182.43776-0.905

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.97%0.886B*0.012C+-0.072C+HEAD ++ (~8.09)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.90.425B110.228C++31.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
2.3m526.8%318 (19.1k)242 (14.5k)1.532683,4472,2491.6336252 (52)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC121417916.201%19.582%31704:120

69% Combat Medic25% Heavy Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 6th, 2015 9:04 PMJul 7th, 2017 4:44 PMJun 10th, 2019 1:00 AM (72d) (PST)May 17th, 2019 3:02 PM (95d) (PST)May 17th, 2019 1:11 PM (95d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
261163980.3640.2380.0711.9930.014337

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
15,6679,7625,90522144120114,493

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
157.8h/6.6d 227 675 2,095 18.9k 369 459 134 2.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
B++
Kills:757
Deaths:353
KDR:2.144
Accuracy:24.272% B++
HSR:24.307% C++
NS-15M AE
C*
Kills:167
Deaths:99
KDR:1.687
Accuracy:25.403% C+
HSR:29.341% C*
Kills:924
Deaths (as Heavy Assault):452
Deaths (to Heavy Assaults):691
KDR:2.04425
Kill Difference:472
Playtime:38.665 hours
Usage:25%
Score:0.419m
Score/min:181
Accuracy (listed only):24.838%
HSR (listed only):26.824%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
B**
Kills:166
Deaths:82
KDR:2.024
Accuracy:27.832% B**
HSR:19.880% C
Kills:166
Deaths (as Light Assault):82
Deaths (to Light Assaults):357
KDR:2.02439
Kill Difference:84
Playtime:5.951 hours
Usage:4%
Score:0.083m
Score/min:233
Accuracy (listed only):27.832%
HSR (listed only):19.880%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
GR-22
B+
Kills:1,092
Deaths:639
KDR:1.709
Accuracy:26.523% B+
HSR:19.139% C+
Carnage AR
C*
Kills:453
Deaths:280
KDR:1.618
Accuracy:25.881% C*
HSR:20.530% C+
NC9 A-Tross
C+
Kills:117
Deaths:116
KDR:1.009
Accuracy:24.474% C+
HSR:11.966% F-
NC1 Gauss Rifle
C+
Kills:107
Deaths:102
KDR:1.049
Accuracy:22.683% C+
HSR:18.692% C
Kills:1,769
Deaths (as Combat Medic):1,137
Deaths (to Combat Medics):237
KDR:1.55585
Kill Difference:632
Playtime:108.346 hours
Usage:69%
Score:1.736m
Score/min:267
Accuracy (listed only):24.890%
HSR (listed only):17.582%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner AE
D
Kills:59
Deaths:71
KDR:0.831
Accuracy:35.540% D
HSR:15.254% D*
Kills:59
Deaths (as Infiltrator):71
Deaths (to Infiltrators):309
KDR:0.83099
Kill Difference:12
Playtime:1.632 hours
Usage:1%
Score:0.013m
Score/min:133
Accuracy (listed only):35.540%
HSR (listed only):15.254%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
N/A
Kills:50
Deaths:29
KDR:1.724
Accuracy:39.689% N/A
HSR:24% N/A
Kills:50
Deaths (as MAX Suit):14.500
Deaths (to MAX Suits):118
KDR:3.44828
Kill Difference:35.500
Playtime:2.053 hours
Usage:1%
Score:0.032m
Score/min:262
Accuracy (listed only):39.689%
HSR (listed only):24%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
GR-22 1,1051,0926391.709B0.1826.523%B+19.139%C+23.2C-N/A5747.1h12.2B+46B+
NC6 Gauss SAW 7647573532.144B**0.6124.272%B++24.307%C++29.9C+N/A6825.3h9.1B+37.5B+
Carnage AR 4614532801.618C**0.0925.881%C*20.53%C+24.8CN/A6318.3h12B+46.5B+
NS-15M AE 170167991.687C+0.1525.403%C+29.341%C*23.5D-N/A527.1h12.4C+48.6C++
AF-19 Mercenary 168166822.024A+0.4927.832%B**19.88%C32.5B++N/A875.1h11.4B+41B++
C-4 170149911.637C++0.1030.189%B*N/A114.6B++16.2D-5561.3h1.2B+3.9B*
NC9 A-Tross 1191171161.009C0.5224.474%C+11.966%F-13.6D--N/A318.6h9.5C**39C*
NC1 Gauss Rifle 1071071021.049C++0.4822.683%C+18.692%C12.3DN/A428.7h11.3B++50B+
Shrike 141101701.443A0.0964.456%B**7.921%M*27.3C**10.8C1703.7h5.1B*7.9B**
NS-44 Commissioner AE 6059710.831C0.7035.54%D15.254%D*26.8DN/A822.2h3.5C++9.7C+
NCM1 Scattercannon 5050291.724C++0.1939.689%C++24%A*29.4B+N/A881.7h8.2C+20.6C*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon22680.1h
AE Nano-Armor Kit13060.1h
AE Medical Applicator16276,4305.2h
Nanite Revive Grenade05090.1h
Medical Kit193760.4h
Medical Applicator2712,3830.9h
Nano-Armor Kit21,7100.1h
Shield Recharging Field2600h

Check the help document for the dictionary if you want to learn more about words used here.


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