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Archon World Champion xRag[FARE] xRag
VS BR 79

KDR: 3.49

Score: 6m

Last Seen: Apr 9th, 2019 5:10 PM
- OFFLINE - 277.6 hour(s)

Battle Rank 79 - Vanu Sovereignty on Miller - Outfit Leader of Forged Alliance[FARE] Forged Alliance
VS outfit on Miller

Members: 9
Level Progress (to 80): 35%
Level 100 Progress: 32% 316h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Orion VS54 NS-15M2 Pulsar LSW VX29 Polaris SVA-88 NS-44 Commissioner AE Ghost
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $12,472,470 MLG Score: 9970
Fun Score: N/A
Cheeseburgers Flipped: 47TIME WITH MEDKIT: 11.3%MEDKIT per DEATH: 1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.625%42.384%138312102314,7394.49771-1.011

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.965%2.247A*3.323M*-0.8D-HEAD ++ (~26.07)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.40.647B+8.60.397B17.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.009%1.515%3611103413255112.41100%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.634B+-0.723D--1.874

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.70.868B*6.80.829B++9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.678%78.267%3612103368131302.16879

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.643%1.751A++0.729B++0.592

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.60.637B+1.70.474B+1.9

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Forged Alliance[FARE] Forged Alliance
VS outfit on Miller

Members: 9
6m208.1%681 (40.9k)556 (33.4k)3.4867917,6855,0723.5504779 (79)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1035183831.732%39.881%126602:076

86% Heavy Assault13% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 7th, 2017 8:37 PMApr 19th, 2018 10:27 AMApr 19th, 2019 9:45 PM (1d) (PST)Apr 9th, 2019 2:01 PM (11d) (PST)Apr 9th, 2019 1:10 PM (12d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0354026331.6480.4730.6573.4920.0299970

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
62,09724,11737,980992839210233,356

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
178.8h/7.5d 323 7,053 4,643 37.5k 220 726 312 11.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A++
Kills:5,120
Deaths:1,190
KDR:4.303
Accuracy:32.004% A
HSR:43.438% A++
Orion VS54
M
Kills:2,641
Deaths:610
KDR:4.330
Accuracy:32.310% A*
HSR:42.938% M
NS-15M2
M+
Kills:1,767
Deaths:394
KDR:4.485
Accuracy:32.079% A+
HSR:48.048% M+
Pulsar LSW
A++
Kills:1,234
Deaths:338
KDR:3.651
Accuracy:32.306% A++
HSR:36.305% A++
VX29 Polaris
A*
Kills:1,169
Deaths:214
KDR:5.463
Accuracy:33.665% A++
HSR:37.040% A*
SVA-88
A**
Kills:1,167
Deaths:263
KDR:4.437
Accuracy:32.143% A++
HSR:43.359% A**
VE-H Maw
M**
Kills:59
Deaths:20
KDR:2.950
Accuracy:33.835% A+
HSR:57.627% M**
Kills:13,157
Deaths (as Heavy Assault):3,029
Deaths (to Heavy Assaults):1,804
KDR:4.34368
Kill Difference:10,128
Playtime:153.403 hours
Usage:86%
Score:5.188m
Score/min:564
Accuracy (listed only):32.620%
HSR (listed only):44.108%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11CB
A++
Kills:238
Deaths:58
KDR:4.103
Accuracy:33.932% A++
HSR:31.513% A+
Pulsar C
A++
Kills:120
Deaths:34
KDR:3.529
Accuracy:34.573% A++
HSR:30% A
VE-S Canis
A++
Kills:98
Deaths:25
KDR:3.920
Accuracy:37.002% A+
HSR:34.694% A++
Kills:456
Deaths (as Light Assault):117
Deaths (to Light Assaults):846
KDR:3.89744
Kill Difference:339
Playtime:6.083 hours
Usage:3%
Score:0.157m
Score/min:429
Accuracy (listed only):35.169%
HSR (listed only):32.069%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11CB
A++
Kills:238
Deaths:58
KDR:4.103
Accuracy:33.932% A++
HSR:31.513% A+
Pulsar C
A++
Kills:120
Deaths:34
KDR:3.529
Accuracy:34.573% A++
HSR:30% A
Kills:358
Deaths (as Engineer):92
Deaths (to Engineers):522
KDR:3.8913
Kill Difference:266
Playtime:3.588 hours
Usage:2%
Score:0.089m
Score/min:414
Accuracy (listed only):34.252%
HSR (listed only):30.756%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner AE
A++
Kills:1,036
Deaths:558
KDR:1.857
Accuracy:49.939% B*
HSR:41.988% A++
Ghost
B**
Kills:557
Deaths:141
KDR:3.950
Accuracy:45.396% B**
HSR:78.097% B**
XM98
A*
Kills:124
Deaths:19
KDR:6.526
Accuracy:52.871% A*
HSR:79.032% B+
VE-S Canis
A++
Kills:98
Deaths:25
KDR:3.920
Accuracy:37.002% A+
HSR:34.694% A++
NS-357 Underboss
M
Kills:90
Deaths:56
KDR:1.607
Accuracy:46.104% B**
HSR:43.333% M
Kills:1,905
Deaths (as Infiltrator):799
Deaths (to Infiltrators):738
KDR:2.38423
Kill Difference:1,106
Playtime:8.247 hours
Usage:5%
Score:0.276m
Score/min:558
Accuracy (listed only):46.262%
HSR (listed only):55.429%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A++
Kills:289
Deaths:39
KDR:7.410
Accuracy:25.617% A
HSR:31.142% A++
Blueshift VM5
A**
Kills:228
Deaths:32
KDR:7.125
Accuracy:25.582% A
HSR:34.211% A**
Quasar VM1
M
Kills:94
Deaths:17
KDR:5.529
Accuracy:20.706% B**
HSR:31.915% M
Cosmos VM3
B+
Kills:73
Deaths:10
KDR:7.300
Accuracy:18.647% B+
HSR:19.178% C+
Kills:684
Deaths (as MAX Suit):49
Deaths (to MAX Suits):224
KDR:13.95918
Kill Difference:635
Playtime:5.870 hours
Usage:3%
Score:0.233m
Score/min:662
Accuracy (listed only):22.638%
HSR (listed only):29.111%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
S
Kills:81
V. Kills: N/A
Deaths:6
KDR:13.500
Accuracy:61.643% M+
KPH:204.100 S
VKPH:0 D**
Kills:81 (81 + 0)
Deaths:6
KDR:13.500
VKDR:0
Vehicle Kills:0
Kill Difference:75
Playtime:0.397 hours
Usage:0%
Score:0.013m
Score/min:552
Piloting Accuracy:61.643%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
N/A
Kills:50
V. Kills:1 N/A
Deaths:1
KDR:50
Accuracy:45.202% N/A
KPH:222.800 N/A
VKPH:4.500 N/A
Kills:50 (50 + 0)
Deaths:1
KDR:50
VKDR:1
Vehicle Kills:1
Kill Difference:49
Playtime:0.225 hours
Usage:0%
Score:0.007m
Score/min:544
Driving Accuracy:45.202%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
A+
Kills:132
V. Kills:2 N/A
Deaths:9
KDR:14.667
Accuracy:43.009% B++
KPH:161.200 A+
VKPH:2.400 D--
Kills:132 (0 + 132)
Deaths:9
KDR:14.667
VKDR:0.222
Vehicle Kills:2
Kill Difference:123
Playtime:0.819 hours
Usage:0%
Score:0.017m
Score/min:338
Driving Accuracy:N/A%
Gunner Accuracy:43.009%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 5,1675,1201,1904.303B+0.8232.004%A43.438%A++136.5A*1.3B**40337.5h9.1B**28.3B**
Orion VS54 2,6492,6416104.33A++0.8432.31%A*42.938%M113.3M**N/A30923.3h8.9A27.5B**
NS-15M2 1,7851,7673944.485A++1.0032.079%A+48.048%M+114A**1.2A32515.5h9B**28.2B*
Pulsar LSW 1,2451,2343383.651A++0.1632.306%A++36.305%A++102A*N/A31712.1h10B*31.1B*
VX29 Polaris 1,1741,1692145.463M*1.9833.665%A++37.04%A*134.4M**N/A3068.7h9B**26.7B*
SVA-88 1,1691,1672634.437A0.9532.143%A++43.359%A**147.7M**N/A3437.9h8.7B**27.2B*
NS-44 Commissioner AE 1,0451,0365581.857B+1.6349.939%B*41.988%A++95B**N/A28310.9h2.7B*5.5B*
Ghost 5575571413.95B+0.4645.396%B**78.097%B**116M*N/A4134.8h1.6A3.6B**
S1 5293831273.016S0.4769.31%A2.089%C68.4M**26.1A++4735.6h4.2A6.1A
Blueshift VM5 294289397.41A*3.9225.617%A31.142%A++96.3S1.7A*2463h13B**50.9B*
NS-11CB 239238584.103M**0.6233.932%A++31.513%A+88.1A*N/A2282.7h9.9B**29.2B**
Blueshift VM5 228228327.125A*3.6425.582%A34.211%A**91.2M**N/A2452.5h14.1B++55.2B*
NS-TMC-01 "His Regards" 1841832,3290.079A++3.4142.146%AN/A2.6B+N/A771.2h1.8B+4.3B+
Force-Blade 1791792,6660.067A+3.4226.371%CN/A2A+N/A591.6h1.6B*5.9B+
Frag Grenade 1421421142N/A138.5151.01%B++N/A473.3C+N/A20280.3h3.4B+6.6B+
Proton II PPA-H 134132914.667C**11.1843.009%B++1.515%C165A++2.5D--3380.8h6.8B**15.7B*
XM98 124124196.526A*3.0452.871%A*79.032%B+124SN/A5911h1.8B**3.4B**
Pulsar C 123120343.529A++0.0434.573%A++30%A109.1M**2.7S3491.1h9.7B++28B*
VE-S Canis 9898253.92A*0.4337.002%A+34.694%A++108.9A*N/A3590.9h9.2B*24.8B++
Quasar VM1 9694175.529M2.0420.706%B**31.915%M52.2M1.1A++1521.8h11.5B**55.4B++
NS-357 Underboss 9090561.607B++1.8846.104%B**43.333%M100A++N/A3190.9h3.2B**6.8B**
Light PPA 8181613.5A++10.0161.643%M+N/A202.5SN/A5510.4h7.9B++12.8B++
Cosmos VM3 7373107.3M++3.8118.647%B+19.178%C+56.2A*N/A1631.3h8.5A++45.5B**
VE-H Maw 6059202.95A0.5433.835%A+57.627%M**84.3B**1.4A4970.7h8.4B*24.8B*
C75 Viper 5150150U46.5145.202%B+2%B*250U5D5390.2h3.6A++7.9A++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter11330.1h
Spawn Beacon44970.4h
AE Medical Applicator03390h
AE Nano-Armor Kit14,8620.3h
Medical Applicator11070h
Nano-Armor Kit32,0700.2h
Medical Kit8505,19120.2h

Check the help document for the dictionary if you want to learn more about words used here.


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