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Archon World Champion xRag[FARE] xRag
VS BR 81

KDR: 3.51

Score: 6.7m

Last Seen: Dec 25th, 2019 6:28 PM
- OFFLINE - 701.1 hour(s)

Battle Rank 81 - Vanu Sovereignty on Miller - Outfit Leader of Forged Alliance[FARE] Forged Alliance
VS outfit on Miller

Members: 5
Level Progress (to 82): 81%
Level 100 Progress: 35% 286h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Orion VS54 NS-15M2 Pulsar LSW VX29 Polaris SVA-88 NS-44 Commissioner AE Ghost
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $13,132,998 MLG Score: 10498
Fun Score: N/A
Cheeseburgers Flipped: 47TIME WITH MEDKIT: 11%MEDKIT per DEATH: 1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.593%42.446%138313121916,3694.57618-1.071

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.174%2.2A*3.251M*-0.943D--HEAD ++ (~26.15)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.30.645B+8.60.4B17.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.009%1.515%3311123113259122.21015%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.627B+-0.726D--1.875

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.70.869B*6.80.832B++9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.433%77.946%3312123092536202.54821

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.198%1.769A++0.685B+0.518

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.60.634B+1.70.468B+1.9

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Forged Alliance[FARE] Forged Alliance
VS outfit on Miller

Members: 5
6.7m204.6%710 (42.6k)582 (34.9k)3.5050719,6885,6173.5663281 (81)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1232202831.825%40.319%128302:036

85% Heavy Assault14% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 7th, 2017 8:37 PMApr 19th, 2018 10:27 AMJan 23rd, 2020 5:08 PM (23m) (PST)Dec 25th, 2019 3:59 PM (29d) (PST)Dec 25th, 2019 2:28 PM (29d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0654086571.7120.4880.6903.5630.02910498

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
63,89824,50639,3921032941214234,908

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
191.7h/8d 344 7,938 5,098 41k 245 779 335 12.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A+
Kills:5,910
Deaths:1,368
KDR:4.320
Accuracy:32.168% A
HSR:43.181% A+
Orion VS54
M
Kills:2,853
Deaths:654
KDR:4.362
Accuracy:32.216% A*
HSR:43.218% M
NS-15M2
M+
Kills:1,861
Deaths:418
KDR:4.452
Accuracy:31.891% A+
HSR:48.737% M+
Pulsar LSW
A++
Kills:1,234
Deaths:338
KDR:3.651
Accuracy:32.306% A++
HSR:36.305% A+
VX29 Polaris
A++
Kills:1,169
Deaths:214
KDR:5.463
Accuracy:33.665% A++
HSR:37.040% A++
SVA-88
A*
Kills:1,167
Deaths:263
KDR:4.437
Accuracy:32.143% A+
HSR:43.359% A*
VE-H Maw
M**
Kills:61
Deaths:20
KDR:3.050
Accuracy:32.882% A
HSR:57.377% M**
Kills:14,255
Deaths (as Heavy Assault):3,275
Deaths (to Heavy Assaults):1,977
KDR:4.35267
Kill Difference:10,980
Playtime:162.050 hours
Usage:85%
Score:5.692m
Score/min:585
Accuracy (listed only):32.467%
HSR (listed only):44.174%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11CB
A++
Kills:241
Deaths:59
KDR:4.085
Accuracy:33.966% A++
HSR:32.365% A++
Serpent VE92
M++
Kills:234
Deaths:47
KDR:4.979
Accuracy:30.013% A
HSR:38.034% M++
VE-S Canis
A*
Kills:224
Deaths:53
KDR:4.226
Accuracy:33.254% B**
HSR:37.946% A*
Pulsar C
A*
Kills:123
Deaths:34
KDR:3.618
Accuracy:35.306% A*
HSR:30.081% B**
Kills:822
Deaths (as Light Assault):193
Deaths (to Light Assaults):958
KDR:4.25907
Kill Difference:629
Playtime:7.916 hours
Usage:4%
Score:0.237m
Score/min:499
Accuracy (listed only):33.135%
HSR (listed only):34.607%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11CB
A++
Kills:241
Deaths:59
KDR:4.085
Accuracy:33.966% A++
HSR:32.365% A++
Serpent VE92
M++
Kills:234
Deaths:47
KDR:4.979
Accuracy:30.013% A
HSR:38.034% M++
Pulsar C
A*
Kills:123
Deaths:34
KDR:3.618
Accuracy:35.306% A*
HSR:30.081% B**
Kills:598
Deaths (as Engineer):140
Deaths (to Engineers):573
KDR:4.27143
Kill Difference:458
Playtime:3.676 hours
Usage:2%
Score:0.091m
Score/min:411
Accuracy (listed only):33.095%
HSR (listed only):33.494%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner AE
A++
Kills:1,073
Deaths:573
KDR:1.873
Accuracy:49.745% B**
HSR:42.032% A++
Ghost
B**
Kills:801
Deaths:206
KDR:3.888
Accuracy:46.653% B**
HSR:77.778% B*
VE-S Canis
A*
Kills:224
Deaths:53
KDR:4.226
Accuracy:33.254% B**
HSR:37.946% A*
NS-357 Underboss
A**
Kills:219
Deaths:133
KDR:1.647
Accuracy:48.817% A+
HSR:42.922% A**
XM98
A*
Kills:124
Deaths:19
KDR:6.526
Accuracy:52.871% A*
HSR:79.032% B+
Kills:2,441
Deaths (as Infiltrator):984
Deaths (to Infiltrators):824
KDR:2.48069
Kill Difference:1,457
Playtime:10.505 hours
Usage:5%
Score:0.417m
Score/min:661
Accuracy (listed only):46.268%
HSR (listed only):55.942%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A++
Kills:289
Deaths:39
KDR:7.410
Accuracy:25.617% B**
HSR:31.142% A++
Blueshift VM5
A*
Kills:228
Deaths:32
KDR:7.125
Accuracy:25.582% B**
HSR:34.211% A*
Quasar VM1
M
Kills:94
Deaths:17
KDR:5.529
Accuracy:20.706% B**
HSR:31.915% M
Cosmos VM3
C*
Kills:73
Deaths:10
KDR:7.300
Accuracy:18.647% C*
HSR:19.178% C+
Kills:684
Deaths (as MAX Suit):49
Deaths (to MAX Suits):245
KDR:13.95918
Kill Difference:635
Playtime:5.870 hours
Usage:3%
Score:0.233m
Score/min:662
Accuracy (listed only):22.638%
HSR (listed only):29.111%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
S
Kills:107
V. Kills: N/A
Deaths:6
KDR:17.833
Accuracy:59.770% A**
KPH:205.100 S
VKPH:0 D**
Kills:107 (107 + 0)
Deaths:6
KDR:17.833
VKDR:0
Vehicle Kills:0
Kill Difference:101
Playtime:0.522 hours
Usage:0%
Score:0.018m
Score/min:564
Piloting Accuracy:59.770%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
N/A
Kills:50
V. Kills:1 N/A
Deaths:1
KDR:50
Accuracy:45.202% N/A
KPH:222.800 N/A
VKPH:4.500 N/A
Kills:50 (50 + 0)
Deaths:1
KDR:50
VKDR:1
Vehicle Kills:1
Kill Difference:49
Playtime:0.225 hours
Usage:0%
Score:0.007m
Score/min:544
Driving Accuracy:45.202%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
A++
Kills:132
V. Kills:2 N/A
Deaths:9
KDR:14.667
Accuracy:43.009% B++
KPH:161.200 A++
VKPH:2.400 D--
Kills:132 (0 + 132)
Deaths:9
KDR:14.667
VKDR:0.222
Vehicle Kills:2
Kill Difference:123
Playtime:0.819 hours
Usage:0%
Score:0.017m
Score/min:338
Driving Accuracy:N/A%
Gunner Accuracy:43.009%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 5,9615,9101,3684.32B+0.8132.168%A43.181%A+142.4A++1.2B+43041.5h9B**28.1B*
Orion VS54 2,8652,8536544.362A++0.8632.216%A*43.218%M116.9M*N/A33424.4h8.8B**27.5C**
NS-15M2 1,8801,8614184.452A0.9531.891%A+48.737%M+115.6A*1.2B**32616.1h9.1B**28.4B*
Pulsar LSW 1,2451,2343383.651A*0.1532.306%A++36.305%A+102A++N/A31912.1h10B*31.1B*
VX29 Polaris 1,1741,1692145.463M*1.9633.665%A++37.04%A++134.4M+N/A3088.7h9B**26.7B*
SVA-88 1,1691,1672634.437A++0.9332.143%A+43.359%A*147.7M**N/A3447.9h8.7B**27.2B*
NS-44 Commissioner AE 1,0821,0735731.873B+1.6349.745%B**42.032%A++95.8AN/A28511.2h2.7B**5.5B**
Ghost 8018012063.888B0.3846.653%B**77.778%B*119.6M++N/A4576.7h1.7B**3.6B*
S1 5534001333.008S0.5069.33%A2%C-69M*26.4A++4775.8h4.3A6.2B**
Blueshift VM5 294289397.41A*3.9025.617%B**31.142%A++96.3M**1.7A++2463h13B**50.9B*
NS-11CB 242241594.085M*0.5833.966%A++32.365%A++89.3A*N/A2312.7h10B**29.3B*
Serpent VE92 235234474.979M++1.4730.013%A38.034%M++167.1SN/A5531.4h8.8B**29.5B++
Blueshift VM5 228228327.125A*3.6225.582%B**34.211%A*91.2M*N/A2452.5h14.1B++55.2B*
NS-TMC-01 "His Regards" 2252242,7000.083A++3.4241.738%A1.339%D--2.8B*N/A879.6h1.7B++4.2B++
VE-S Canis 227224534.226M++0.7233.254%B**37.946%A*140M++1.9M3781.6h8.1B**24.5B++
NS-357 Underboss 2192191331.647B++1.8648.817%A+42.922%A**121.7A**N/A4551.8h3.1B**6.4B**
Force-Blade 2032032,8400.071A3.4327.753%CN/A2.1AN/A695.6h1.6B+5.6B+
Plasma Grenade 1631621162N/A158.4951.193%B++N/A540C**3.3D22700.3h3.2B+6.2B++
Proton II PPA-H 134132914.667C**11.1643.009%B++1.515%C+165A++2.5D--3380.8h6.8B**15.7B*
XM98 124124196.526M3.0252.871%A*79.032%B+124SN/A5961h1.8B**3.4B**
Pulsar C 126123343.618A0.1135.306%A*30.081%B**111.8M++2.7S3521.1h9.9B+28.2B*
Light PPA 107107617.833A*14.3359.77%A**N/A214SN/A5620.5h7.8B+13B++
Quasar VM1 9694175.529A**2.0220.706%B**31.915%M52.2A*1.1A+1541.8h11.5B**55.4B+
Cosmos VM3 7373107.3M++3.7918.647%C*19.178%C+56.2A+N/A1671.3h8.5A++45.5B*
VE-H Maw 6261203.05A+0.4632.882%A57.377%M**87.1B**1.4B*5100.7h8.4B*25.4B*
C75 Viper 5150150S46.4945.202%B+2%B++250U5D5390.2h3.6A++7.9A

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon45470.4h
AE Nano-Armor Kit14,8620.3h
AE Medical Applicator03390h
Medical Applicator11070h
Motion Spotter12120.1h
Nano-Armor Kit32,2070.2h
Medical Kit9055,67521h

Check the help document for the dictionary if you want to learn more about words used here.


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