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Primus xSETATxRU[3ROM] xSETATxRU
VS BR 47

KDR: 1.21

Score: 32m

Last Seen: Nov 8th, 2018 4:21 AM
- OFFLINE - 2539.7 hour(s)

Prestige 1, Battle Rank 47 - Vanu Sovereignty on Miller
Level Progress (to 48): 74%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Solstice SF Orion VS54 Proximity Mine Pandora VX25 Serpent VE92 Sirius SX12 Parallax VX3 L100 Python HESH
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $88,821 MLG Score: 71
Fun Score: N/A
Cheeseburgers Flipped: 1161TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
17.936%18.544%3331910038,6660.7071980.506

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.677%-0.613D-0.33C--0.595DHEAD ++ (~9.58)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
76.1-0.017C+13.60.045C+62.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.491%1.86%102410188609554260.899582201%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.209%-0.518D0.237C++-0.921

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
136.90.15C++44.50.16C++92.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.571%2.552%240410183,05614988642.04005353%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.411%-0.714D--0.04C+-0.584

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.40.654B+4.50.641B+8.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
19.803%3.16%87910131,42411407311.24912195%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.207%-1.518F-0.307C-0.216

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
102.90.132C++20.40.483B+82.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
29.562%74.291%87410182,0111149131.7487

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.188%-0.821D-0.469B+0.246

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.40.05C+2.80.128C++6.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.359%14.245%87310191,741982121.77291

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.147%-0.754D--0.057C+-0.91

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.6-0.029C+4.40.095C+9.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
32m473.4%212 (12.7k)185 (11.1k)1.2127232,14326,5051.4725547 (47)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1022107110.448%13.256%13906:327

44% Engineer16% Heavy Assault22% Infiltrator10% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 20th, 2013 7:33 PMAug 20th, 2018 8:43 AMDec 7th, 2018 10:48 PM (76d) (PST)Nov 8th, 2018 12:52 AM (106d) (PST)Nov 8th, 2018 12:21 AM (106d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3221152070.1860.1530.0251.0340.03371

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
19,2976,91712,380119162211,087

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2884.6h/120.2d 6,887 4,261 23,849 178.9k 2,368 7,004 5,640 55.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
D
Kills:1,411
Deaths:1,368
KDR:1.031
Accuracy:17.650% D
HSR:19.632% D
NS-15M1
C+
Kills:591
Deaths:617
KDR:0.958
Accuracy:15.490% D*
HSR:20.981% C+
Lasher X2
D
Kills:529
Deaths:580
KDR:0.912
Accuracy:18.227% D--
HSR:2.647% D
Flare VE6
D-
Kills:305
Deaths:377
KDR:0.809
Accuracy:12.908% F
HSR:18.361% D-
VX29 Polaris
C
Kills:120
Deaths:185
KDR:0.649
Accuracy:11.997% F-
HSR:20.833% C
Kills:2,956
Deaths (as Heavy Assault):3,127
Deaths (to Heavy Assaults):6,903
KDR:0.94531
Kill Difference:171
Playtime:472.236 hours
Usage:16%
Score:4.335m
Score/min:153
Accuracy (listed only):15.254%
HSR (listed only):16.491%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
D--
Kills:1,705
Deaths:2,062
KDR:0.827
Accuracy:18.671% D--
HSR:6.979% F
Pandora VX25
C+
Kills:1,310
Deaths:1,346
KDR:0.973
Accuracy:30.999% D-
HSR:14.733% C+
Serpent VE92
D
Kills:1,240
Deaths:2,012
KDR:0.616
Accuracy:17.701% D*
HSR:16.452% D
NS-11C
C++
Kills:452
Deaths:577
KDR:0.783
Accuracy:17.202% D*
HSR:19.469% C++
VX6-7
C++
Kills:412
Deaths:509
KDR:0.809
Accuracy:19.624% D-
HSR:21.359% C++
Pulsar C
C-
Kills:289
Deaths:647
KDR:0.447
Accuracy:13.518% F-
HSR:20.415% C-
Eidolon VE33
D*
Kills:235
Deaths:406
KDR:0.579
Accuracy:19.886% D*
HSR:16.170% D*
Deimos VA29
D-
Kills:227
Deaths:442
KDR:0.514
Accuracy:39.497% F-
HSR:11.013% D-
Thanatos VE70
C
Kills:204
Deaths:313
KDR:0.652
Accuracy:36.326% C
HSR:14.706% C
Kills:6,074
Deaths (as Engineer):8,314
Deaths (to Engineers):6,502
KDR:0.73057
Kill Difference:2,240
Playtime:1,270.223 hours
Usage:44%
Score:18.027m
Score/min:237
Accuracy (listed only):23.714%
HSR (listed only):15.700%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
D--
Kills:1,705
Deaths:2,062
KDR:0.827
Accuracy:18.671% D--
HSR:6.979% F
Pandora VX25
C+
Kills:1,310
Deaths:1,346
KDR:0.973
Accuracy:30.999% D-
HSR:14.733% C+
Serpent VE92
D
Kills:1,240
Deaths:2,012
KDR:0.616
Accuracy:17.701% D*
HSR:16.452% D
Sirius SX12
C+
Kills:1,172
Deaths:1,533
KDR:0.765
Accuracy:18.830% D--
HSR:16.724% C+
NS-11C
C++
Kills:452
Deaths:577
KDR:0.783
Accuracy:17.202% D*
HSR:19.469% C++
VE-S Canis
C
Kills:431
Deaths:703
KDR:0.613
Accuracy:25.471% C
HSR:15.777% D
VX6-7
C++
Kills:412
Deaths:509
KDR:0.809
Accuracy:19.624% D-
HSR:21.359% C++
Eridani SX5G
B+
Kills:408
Deaths:545
KDR:0.749
Accuracy:23.918% D-
HSR:24.265% B+
Pulsar C
C-
Kills:289
Deaths:647
KDR:0.447
Accuracy:13.518% F-
HSR:20.415% C-
Deimos VA29
D-
Kills:227
Deaths:442
KDR:0.514
Accuracy:39.497% F-
HSR:11.013% D-
Thanatos VE70
C
Kills:204
Deaths:313
KDR:0.652
Accuracy:36.326% C
HSR:14.706% C
NS-7 PDW
C
Kills:144
Deaths:206
KDR:0.699
Accuracy:15.776% F
HSR:15.972% C
Kills:7,994
Deaths (as Light Assault):10,895
Deaths (to Light Assaults):4,361
KDR:0.73373
Kill Difference:2,901
Playtime:285.239 hours
Usage:10%
Score:2.213m
Score/min:129
Accuracy (listed only):23.128%
HSR (listed only):16.489%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C+
Kills:1,172
Deaths:1,533
KDR:0.765
Accuracy:18.830% D--
HSR:16.724% C+
Parallax VX3
C+
Kills:1,161
Deaths:412
KDR:2.818
Accuracy:32.924% D-
HSR:76.141% C+
NS-44 Commissioner
D
Kills:473
Deaths:666
KDR:0.710
Accuracy:31.642% D
HSR:17.125% D
VE-S Canis
C
Kills:431
Deaths:703
KDR:0.613
Accuracy:25.471% C
HSR:15.777% D
Eridani SX5G
B+
Kills:408
Deaths:545
KDR:0.749
Accuracy:23.918% D-
HSR:24.265% B+
Ghost
C++
Kills:382
Deaths:226
KDR:1.690
Accuracy:27.806% F
HSR:69.895% C++
NS-357 Underboss
D
Kills:313
Deaths:496
KDR:0.631
Accuracy:26.586% D*
HSR:15.974% D
XM98
C+
Kills:304
Deaths:172
KDR:1.767
Accuracy:29.143% D*
HSR:73.684% C+
NS-61 Emissary
B
Kills:238
Deaths:396
KDR:0.601
Accuracy:27.083% C+
HSR:18.487% B
Phaseshift VX-S
C+
Kills:164
Deaths:79
KDR:2.076
Accuracy:22.356% F-
HSR:72.561% C+
NS-7 PDW
C
Kills:144
Deaths:206
KDR:0.699
Accuracy:15.776% F
HSR:15.972% C
Beamer VS3
C*
Kills:62
Deaths:177
KDR:0.350
Accuracy:23.146% D
HSR:24.194% C*
Kills:5,252
Deaths (as Infiltrator):5,611
Deaths (to Infiltrators):3,528
KDR:0.93602
Kill Difference:359
Playtime:641.469 hours
Usage:22%
Score:4.471m
Score/min:116
Accuracy (listed only):25.390%
HSR (listed only):36.733%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
C+
Kills:1,310
Deaths:1,346
KDR:0.973
Accuracy:30.999% D-
HSR:14.733% C+
Sirius SX12
C+
Kills:1,172
Deaths:1,533
KDR:0.765
Accuracy:18.830% D--
HSR:16.724% C+
VE-S Canis
C
Kills:431
Deaths:703
KDR:0.613
Accuracy:25.471% C
HSR:15.777% D
Eridani SX5G
B+
Kills:408
Deaths:545
KDR:0.749
Accuracy:23.918% D-
HSR:24.265% B+
H-V45
C
Kills:267
Deaths:445
KDR:0.600
Accuracy:16.943% D**
HSR:18.352% C
Deimos VA29
D-
Kills:227
Deaths:442
KDR:0.514
Accuracy:39.497% F-
HSR:11.013% D-
Thanatos VE70
C
Kills:204
Deaths:313
KDR:0.652
Accuracy:36.326% C
HSR:14.706% C
NS-7 PDW
C
Kills:144
Deaths:206
KDR:0.699
Accuracy:15.776% F
HSR:15.972% C
NS-11A
C++
Kills:103
Deaths:121
KDR:0.851
Accuracy:16.663% D**
HSR:22.330% C++
Kills:4,266
Deaths (as Combat Medic):5,654
Deaths (to Combat Medics):2,571
KDR:0.75451
Kill Difference:1,388
Playtime:87.295 hours
Usage:3%
Score:1.105m
Score/min:211
Accuracy (listed only):24.936%
HSR (listed only):17.097%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
C+
Kills:620
Deaths:380
KDR:1.632
Accuracy:14.839% D
HSR:20.323% C+
Nebula VM20
D
Kills:617
Deaths:371
KDR:1.663
Accuracy:14.561% D
HSR:16.045% D-
Blueshift VM5
C+
Kills:277
Deaths:194
KDR:1.428
Accuracy:11.851% F
HSR:20.939% C+
Comet VM2
C+
Kills:253
Deaths:278
KDR:0.910
Accuracy:31.782% D*
HSR:4.348% C+
Comet VM2
A
Kills:240
Deaths:269
KDR:0.892
Accuracy:32.022% D**
HSR:7.083% A
Blueshift VM5
B+
Kills:229
Deaths:179
KDR:1.279
Accuracy:12.005% F
HSR:24.018% B+
Vortex VM21
D-
Kills:112
Deaths:111
KDR:1.009
Accuracy:33.500% D-
HSR:1.786% D-
Vortex VM21
D
Kills:80
Deaths:111
KDR:0.721
Accuracy:34.000% D
HSR:2.500% D
NS-10 Burster
C+
Kills:54
Deaths:61
KDR:0.885
Accuracy:18.597% F
HSR:5.556% C+
Kills:2,482
Deaths (as MAX Suit):977
Deaths (to MAX Suits):1,826
KDR:2.54043
Kill Difference:1,505
Playtime:145.421 hours
Usage:5%
Score:1.830m
Score/min:210
Accuracy (listed only):22.573%
HSR (listed only):11.400%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
D--
Kills:410
V. Kills:37 N/A
Deaths:338
KDR:1.213
Accuracy:33.812% D-
KPH:14.300 D--
VKPH:1.300 D--
Dual Photon Pods
C
Kills:318
V. Kills:155 204%
Deaths:109
KDR:2.917
Accuracy:42.949% D--
KPH:29.600 D-
VKPH:14.400 C
Maelstrom Turbo Laser
D
Kills:77
V. Kills:78 97%
Deaths:385
KDR:0.200
Accuracy:27.878% D
KPH:2.500 D--
VKPH:2.500 D*
Photon A2A Missile Pods
B
Kills:67
V. Kills:50 131%
Deaths:35
KDR:1.914
Accuracy:82.543% B
KPH:18.500 D-
VKPH:13.800 D-
Saron Laser Cannon
D-
Kills:55
V. Kills:62 87%
Deaths:130
KDR:0.423
Accuracy:31.552% C+
KPH:3.400 D-
VKPH:3.800 D-
Kills:927 (542 + 0)
Deaths:997
KDR:0.930
VKDR:0.383
Vehicle Kills:382
Kill Difference:70
Playtime:89.813 hours
Usage:3%
Score:0.410m
Score/min:76
Piloting Accuracy:31.552%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B++
Kills:92
V. Kills:40 224%
Deaths:19
KDR:4.842
Accuracy:35.554% D-
KPH:29.400 D
VKPH:12.800 B++
C150 Dalton
U
Kills:87
V. Kills:63 136%
Deaths:29
KDR:3
Accuracy:33.306% C--
KPH:313,200 U
VKPH:226,800 U
Kills:179 (0 + 179)
Deaths:48
KDR:3.729
VKDR:2.146
Vehicle Kills:103
Kill Difference:131
Playtime:3.129 hours
Usage:0%
Score:0.126m
Score/min:671
Piloting Accuracy:N/A%
Gunner Accuracy:33.306%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D*
Kills:1,082
V. Kills:138 N/A
Deaths:185
KDR:5.849
Accuracy:27.744% F--
KPH:24.100 D*
VKPH:3.100 D**
C75 Viper
D
Kills:168
V. Kills:47 350%
Deaths:53
KDR:3.170
Accuracy:24.205% F
KPH:18.400 D
VKPH:5.100 D
Kills:1,250 (1,250 + 0)
Deaths:238
KDR:5.252
VKDR:0.777
Vehicle Kills:185
Kill Difference:1,012
Playtime:53.974 hours
Usage:2%
Score:0.315m
Score/min:97
Driving Accuracy:24.205%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
D
Kills:966
V. Kills:169 N/A
Deaths:156
KDR:6.192
Accuracy:35.280% F
KPH:26.600 D-
VKPH:4.700 D
Supernova PC
D
Kills:530
V. Kills:190 277%
Deaths:155
KDR:3.419
Accuracy:37.417% D*
KPH:14.300 D
VKPH:5.100 D--
Supernova FPC
D-
Kills:478
V. Kills:261 182%
Deaths:147
KDR:3.252
Accuracy:38.393% F-
KPH:14.800 D-
VKPH:8.100 D**
Saron HRB
D
Kills:272
V. Kills:167 162%
Deaths:71
KDR:3.831
Accuracy:31.574% D**
KPH:17.600 D
VKPH:10.800 D
E540 Halberd
D--
Kills:238
V. Kills:152 156%
Deaths:45
KDR:5.289
Accuracy:35.116% F
KPH:16.700 D*
VKPH:10.700 D--
Proton II PPA
D
Kills:179
V. Kills:14 N/A
Deaths:31
KDR:5.774
Accuracy:14.035% F
KPH:31.500 D-
VKPH:2.500 D
Kills:2,663 (1,974 + 689)
Deaths:605
KDR:4.402
VKDR:1.575
Vehicle Kills:953
Kill Difference:2,058
Playtime:141.213 hours
Usage:5%
Score:1.323m
Score/min:156
Driving Accuracy:38.393%
Gunner Accuracy:14.035%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
D*
Kills:116
V. Kills:7 N/A
Deaths:18
KDR:6.444
Accuracy:12.882% F**
KPH:31.700 D*
VKPH:1.900 D*
Saron HRB-H
D-
Kills:68
V. Kills:49 136%
Deaths:20
KDR:3.400
Accuracy:37.970% F-
KPH:20.800 D--
VKPH:15 D-
Kills:184 (0 + 184)
Deaths:38
KDR:4.842
VKDR:1.474
Vehicle Kills:56
Kill Difference:146
Playtime:6.928 hours
Usage:0%
Score:0.067m
Score/min:162
Driving Accuracy:N/A%
Gunner Accuracy:37.970%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C-
Kills:171
V. Kills:18 N/A
Deaths:32
KDR:5.344
Accuracy:23.273% D**
KPH:33.600 C-
VKPH:3.500 D*
M12 Kobalt
D
Kills:168
V. Kills:12 N/A
Deaths:26
KDR:6.462
Accuracy:10.599% D**
KPH:22.500 D*
VKPH:1.600 D
M40 Fury
C--
Kills:118
V. Kills:22 N/A
Deaths:16
KDR:7.375
Accuracy:21.792% F
KPH:38.500 C--
VKPH:7.200 D
M60-G Bulldog
D
Kills:84
V. Kills:16 N/A
Deaths:16
KDR:5.250
Accuracy:22.222% D*
KPH:17.100 D
VKPH:3.300 D
M20 Basilisk
C--
Kills:78
V. Kills:40 190%
Deaths:23
KDR:3.391
Accuracy:26.933% D*
KPH:11.200 D
VKPH:5.800 C--
M12 Kobalt
N/A
Kills:50
V. Kills:2 N/A
Deaths:10
KDR:5
Accuracy:13.172% N/A
KPH:24.500 N/A
VKPH:1 N/A
Kills:669 (0 + 669)
Deaths:123
KDR:5.439
VKDR:0.894
Vehicle Kills:110
Kill Difference:546
Playtime:29.523 hours
Usage:1%
Score:0.252m
Score/min:142
Driving Accuracy:N/A%
Gunner Accuracy:13.172%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
D
Kills:102
V. Kills:30 329%
Deaths:114
KDR:0.895
Accuracy:50.322% B**
KPH:3.300 D**
VKPH:1 D
Kills:102 (102 + 0)
Deaths:114
KDR:0.895
VKDR:0.263
Vehicle Kills:30
Kill Difference:12
Playtime:31.160 hours
Usage:1%
Score:0.339m
Score/min:181
Driving Accuracy:50.322%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Solstice SF 1,7661,7052,0620.827C+0.3918.671%D--6.979%F10.1DN/A34169.6h9.6B+51.5C*
Orion VS54 1,4261,4111,3681.031C+0.1817.65%D19.632%D17.8DN/A8679.3h13C++73.7C+
Proximity Mine 1,3841,3844293.226C+2.0149.352%B*N/A72.1D--N/A21619.2h1.8B3.6B*
Pandora VX25 1,3171,3101,3460.973C+0.2430.999%D-14.733%C+17.1DN/A5176.8h4.4C++14.3C+
Serpent VE92 1,2691,2402,0120.616C0.6017.701%D*16.452%D9D-N/A35138h16.6D93.7D-
Sirius SX12 1,1941,1721,5330.765C0.4518.83%D--16.724%C+10.6D-N/A38110.6h14.7C*78C+
Parallax VX3 1,1691,1614122.818C+1.6132.924%D-76.141%C+14.2D-N/A4481.8h2.5C7.6C-
L100 Python HESH 1,2201,0821855.849C-4.6427.744%F--1.756%C++24.2D*3.1D**8244.8h3.7C+13.5F
Supernova VPC 1,1359661566.192C-4.9835.28%F2.588%B**26.6D-4.7D13036.3h3.9C--11.1D*
C-4 1,2359268281.118C+0.0922.858%C--N/A35.6D--11.9D*29726h1.4C**6.1C++
NS Decimator 8106647220.92C+0.2944.285%F-2.56%C*19.4D-4.3D*11334.3h4.7C++10.6D
Sticky Grenade 6606601660N/A658.7953.017%C++N/A942.9C+N/A36980.7h1.9B+3.6B+
Nebula VM20 6286203801.632C0.4214.839%D20.323%C+18.1D-N/A5634.2h18.1C121.9C
Nebula VM20 6256173711.663C+0.4514.561%D16.045%D-18.1D-N/A5634.1h17.5C120C
Tank Mine 1,1026043271.847C0.6323.337%DN/A51.6D--42.6D68111.7h1.6B+6.8C+
NS-15M1 5965916170.958C0.2515.49%D*20.981%C+12D--N/A3849.1h14.5C-93.7D
Supernova PC 7205301553.419C2.2137.417%D*4.34%A+14.3D5.1D--11737.1h6.2C16.6D--
Lasher X2 5475295800.912C+0.3018.227%D--2.647%D18.3C--N/A5728.9h24.6D-134.9D-
Spear Anti-Vehicle Phalanx Turret 779496588.552C**7.3432.249%D*2.621%D19.8D--11.3D--15725.1h10.2C+31.6D
Supernova FPC 7394781473.252C2.0438.393%F-2.301%C+14.8D-8.1D**19632.4h5.5C++14.3D-
NS-44 Commissioner 4784736660.71C0.5031.642%D17.125%D13DN/A4536.3h3.5B+11.2C++
NS-11C 4574525770.783C+0.4317.202%D*19.469%C++7.3D-N/A2462.1h15.9C+92.3C--
VE-S Canis 4344317030.613C--0.6025.471%C15.777%D7D--N/A1861.2h13.4C+52.6C+
VX6-7 4184125090.809C0.4019.624%D-21.359%C++8.2D-N/A2850.2h14.1C+71.8C
Light PPA 4474103381.213C--0.0033.812%D-1.463%C**14.3D--1.3D--5428.6h13.5C++39.9C+
Eridani SX5G 4124085450.749D0.4623.918%D-24.265%B+5.8D*N/A1870.1h12.6C52.5C
MANA Anti-Vehicle Turret 1,0104072151.893C0.6841.61%D**3.686%B+4070B6030A+12179000.1h11.5C*27.6C
Frag Grenade 4023941394N/A392.7945.73%C++N/A562.9B11.4B++21070.7h3.2B+7B+
Ghost 3833822261.69C0.4827.806%F69.895%C++12.5D--N/A3930.6h2.6C9.3D--
Dual Photon Pods 4733181092.917C-1.7042.949%D--2.201%A29.7D-14.5C20710.7h28.7C-66.7D
NS-357 Underboss 3173134960.631C0.5826.586%D*15.974%D12.8D-N/A4424.5h3.7B+14C+
Flare VE6 3083053770.809D0.4012.908%F18.361%D-11.1D--N/A3827.5h14.3D--111.1D**
XM98 3063041721.767C+0.5529.143%D*73.684%C+8.5DN/A2835.9h3.2D-10.9D--
Pulsar C 3022896470.447C-0.7713.518%F-20.415%C-4.7D--N/A2061.3h16.5D-122.1F
Blueshift VM5 2822771941.428C0.2211.851%F20.939%C+18.1D-N/A7315.3h18.2D153.2D*
Hunter QCX 2762734790.57C+0.6432.673%D41.026%B**4D-N/A1268.1h3.9B11.8C**
Saron HRB 439272713.831C2.6231.574%D**N/A17.5D10.8D19215.5h23.4C+74.2D-
H-V45 2682674450.6C0.6116.943%D**18.352%C9.1D-N/A4229.5h16.7D--98.3D**
Comet VM2 3552532780.91C++0.3031.782%D*4.348%C+7.6D3.1C--6433.4h31.4D98.8D--
Comet VM2 3162402690.892C+0.3232.022%D**7.083%A7.3D2.3D**5533.1h33.7C105.2D-
NS-61 Emissary 2442383960.601C0.6127.083%C+18.487%B6.5D--N/A1836.7h15.8C+58.5C+
E540 Halberd 390238455.289C4.0835.116%F1.261%D16.8D*10.7D--19014.2h7.8D**22.1F--
Eidolon VE33 2392354060.579C0.6319.886%D*16.17%D*5.1D--N/A2046.4h11.9D59.7D--
Blueshift VM5 2342291791.279C-0.0712.005%F24.018%B+15.8D--N/A6214.5h21.3D**177.3F-
Deimos VA29 2312274420.514D0.7039.497%F-11.013%D-8.7D*N/A3026.1h3.4D**8.6D**
Thanatos VE70 2052043130.652C0.5636.326%C14.706%C9.6D--N/A4221.2h5.2C+14.4C+
NS Annihilator 3951872760.678C*0.5372.161%F--N/A4D**4.4D**7347h13.6C--18.8D-
Proton II PPA 193179315.774C--4.5614.035%F2.793%B++31.4D-2.5D1665.7h11C78.4D**
M40 Fury 189171325.344C+4.1323.273%D**N/A33.5C-3.5D*1945.1h11.9B51C
M12 Kobalt 180168266.462C5.2510.599%D**14.881%D22.4D*1.6D737.5h30.9F-291.6F-
C75 Viper 215168533.17C+1.9624.205%FN/A18.3D5.1D1709.2h14C++58D-
Phaseshift VX-S 166164792.076C0.8622.356%F-72.561%C+5.4D--N/A1430.1h4.2D18.8D*
Force-Blade 14814715,5740.009C-1.2028.318%C+N/A0.1DN/A01143.3h1.8B*6.5B+
NS-7 PDW 1451442060.699C0.5115.776%F15.972%C7.4D--N/A3419.5h17C108.1D-
Orbital Strike Uplink 1851231123U121.79498.148%UN/A410U206.7U22050.3h2.2T*0.4T*
VX29 Polaris 1211201850.649D0.5611.997%F-20.833%C8.9D*N/A3913.5h15.9D--132.2F-
M40 Fury 140118167.375C+6.1621.792%FN/A38.1D7.1D3963.1h10B+45.7C+
Proton II PPA-H 123116186.444C5.2312.882%F**1.724%C+31.4D*1.9D*1323.7h9.7C*75.3F*
Vortex VM21 2111121111.009C+0.2033.5%D-1.786%D-3.4D--3D--4233.3h60.9C181.7C
Nemesis VSH9 1681061450.731C++0.4856.284%D-2.83%C++9.1C-5.3D-15211.6h7.8C*13.8C+
S1 1391032020.51C0.7037.829%F--3.884%B+13.9D4.9D*2757.4h5.9B+15.5C--
NS-11A 1031031210.851C0.3616.663%D**22.33%C++11.3D-N/A429.1h14.2C+85.1D
S12 Renegade 1321021140.895C-0.3250.322%B**3.922%C-3.3D**1D18131.2h18.4T*36.6T*
L105 Zephyr 13292194.842C3.6335.554%D-N/A29.7D12.9B++2213.1h8.9D*25.1D--
Lancer VS22 225912140.425C-0.7943.696%F--N/A4D*5.9D*8922.8h42.1C--96.4D--
C150 Dalton 15087293C-1.7933.306%C--N/A870U630U8444300.1h4.7C+14.3C
Xiphos Anti-Personnel Phalanx Tower 10686614.333D-13.1223.004%D3.488%A25.3D-5.9D1143.4h69.5D*302.2D**
M60-G Bulldog 10084165.25B4.0422.222%D*2.381%C17.1D3.3D924.9h9.8D44.3D**
Vortex VM21 165801110.721C+0.4934%D2.5%D2.4D*2.6D--3733.3h88.2D--259.5D
MANA Anti-Personnel Turret 8280631.27N/A0.0614.615%UN/A800U20U2940900.1h42.7T*292.3T*
M20 Basilisk 11878233.391C*2.1826.933%D*5.128%C11.3D5.8C--1166.9h108.6C+403.3D-
Maelstrom Turbo Laser 155773850.2C--1.0127.878%D2.597%C+2.5D--2.5D*4030.6h166D595.4D
Anti-Vehicle Grenade 9072172N/A70.7952.528%C++N/A180D-45D18510.4h7.1C--13.5C+
Saron HRB-H 11768203.4C2.1937.97%F-N/A20.6D--14.8D--1953.3h29.4C77.5D**
Photon A2A Missile Pods 11767351.914D0.7082.543%BN/A18.6D-13.9D-1693.6h13F-15.7F-
Beamer VS3 66621770.35C--0.8623.146%D24.194%C*6D--N/A3510.3h13.6D-59C
Saron Laser Cannon 117551300.423C0.7931.552%C+1.818%C3.4D-3.8D-7716.2h196.6C-623.2C-
NS-10 Burster 9754610.885C0.3318.597%F5.556%C+2.5D*2D*4621.3h185.4D996.9F-
Spear Anti-Vehicle Phalanx Tower 895477.714D-6.5042.933%D-3.704%C+14.2D--9.2D--863.8h14.9D-34.7D*
M60-A Bulldog 545268.667C7.4541.115%C--1.923%C32.5C+1.3D-2171.6h5.3B+12.8C**
M12 Kobalt 5250105D3.7913.172%D--6%F*25D*1D--1002h26.9D*204.2D--

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter333,3154h
Restoration Kit4550.1h
Solid Wall0790.8h
Nano-Armor Kit5562,043,853165.3h
The Flail0800.6h
Routing Spire0540.1h
Pain Spire0890.6h
Flail Targeting Dart225198.9h
Anti-Vehicle MANA Turret399407.3h
Spawn Beacon138212.4h
Pelter Rocket Pod0560.1h
Spitfire Auto-Turret146451.6h
Turret AI Module03141.7h
Repair Module21440.5h
Skywall Shield Emitter11430.8h
Structure Shield Module02231h
Cortium Silo01680.6h
Nanite Revive Grenade07130.2h
Medical Applicator430120,75019.1h
Deconstruction Tool010,3061.4h
Welding Device013,1281.1h
Spear Anti-Vehicle Tower0720.4h
Bunker0921.1h
Rampart Wall44875.2h
Xiphos Anti-Personnel Tower01781.2h
Hoplon Anti-Aircraft Phalanx Tower0860.4h
Ammunition Package11612,7277.2h
Medical Kit801,2862.7h
Anti-Infantry MANA Turret132681.1h
Elysium Spawn Tube0550.2h
Spear Anti-Vehicle Turret31201.2h
Vehicle Gate0781.3h
Glaive IPC1861.5h
IPC Targeting Dart73914.2h
Orbital Strike Target Designator291125.5h
Router11270.5h
Nano-Repair Grenade01940.1h
Recon Detection Device605,55511.7h
Shield Recharging Field91030.4h

Check the help document for the dictionary if you want to learn more about words used here.


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