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Paragon Initiate xSUNcn[CN88] xSUNcn
VS BR 201

KDR: 2.92

Score: 109.6m

Last Seen: Dec 3rd, 2018 7:24 PM
- OFFLINE - 320 hour(s)

Prestige 1, Battle Rank 100 (201 total) - Vanu Sovereignty on Connery - Outfit Leader of PRC6[CN88] PRC6
VS outfit on Connery

Members: 17
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Saron Laser Cannon Maelstrom Turbo Laser Hornet Missiles C150 Dalton CAS30 Tank Buster Antares LC Lumine Edge Dual Photon Pods
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $347,778 MLG Score: 278
Fun Score: N/A
Cheeseburgers Flipped: 35TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.994%25.068%5761810048,8720.8053012.119

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.501%0.383C**0.691B+-0.474DHEAD ++ (~13.57)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
53.40.287C*12.30.14C++41.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.48%0.657%6916101667,1738674449157.74329150%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.86%-1.258D**-0.876D--0.924

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
230.8-0.437C--58.8-0.113C+172

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.062%1.014%142102029633392870.0886228103%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.766%0.313C*-1.043D*0.066

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.60.647B+60.521B+7.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.95%0.123%363310199,740290286803.35515112%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.523%-0.481D-1.08D*-0.083

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.40.691B+11.30.713B++25.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.56%72.799%363510171,90867472.82667

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.072%-0.674D0.371C**-0.603

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.80.206C++2.40.247C++5.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
60.78%16.817%363310192,545968142.62642

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.249%1.616A+0.467B+0.74

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.70.718B++2.30.533B+1.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
PRC6[CN88] PRC6
VS outfit on Connery

Members: 17
109.6m289.2%361 (21.7k)349 (20.9k)2.92401129,20644,1884.06495201 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1022582123.32%4.155%9707:0615

81% Engineer6% Infiltrator15% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 10th, 2016 6:45 AMAug 10th, 2016 11:51 AMDec 16th, 2018 4:29 AM (17h) (PST)Dec 3rd, 2018 3:25 PM (13d) (PST)Dec 3rd, 2018 3:24 PM (13d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,169291,1400.4120.1410.0171.8550.229278

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
70,1221,76468,35825811111420,959

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
5227.3h/217.8d 50,416 5,369 53,365 581.7k 864 2,639 71,944 366.6m

EngineerCLASS DETAILS: Engineer
Deimos VA29
C*
Kills:1,287
Deaths:1,006
KDR:1.279
Accuracy:62.691% C*
HSR:16.472% C+
Phobos VX86
B+
Kills:1,166
Deaths:833
KDR:1.400
Accuracy:64.740% B+
HSR:17.238% C*
Serpent VE92
B**
Kills:1,165
Deaths:956
KDR:1.219
Accuracy:25.105% B
HSR:26.094% B**
NS-11C
B*
Kills:1,164
Deaths:787
KDR:1.479
Accuracy:25.727% B+
HSR:23.797% B*
Solstice VE3
B+
Kills:1,148
Deaths:1,697
KDR:0.676
Accuracy:19.253% D
HSR:22.997% B+
Zenith VX-5
B+
Kills:310
Deaths:274
KDR:1.131
Accuracy:23.802% C
HSR:24.839% B+
NSX Tanto
C+
Kills:97
Deaths:57
KDR:1.702
Accuracy:25.379% C+
HSR:17.526% D*
Pandora VX25
C**
Kills:92
Deaths:83
KDR:1.108
Accuracy:38.668% C+
HSR:16.304% C**
NS Baron G5
F-
Kills:52
Deaths:74
KDR:0.703
Accuracy:11.471% T
HSR:5.769% F-
Kills:6,481
Deaths (as Engineer):5,767
Deaths (to Engineers):19,672
KDR:1.12381
Kill Difference:714
Playtime:4,221.747 hours
Usage:81%
Score:91.133m
Score/min:360
Accuracy (listed only):32.982%
HSR (listed only):19.004%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
VX29 Polaris
B+
Kills:1,160
Deaths:1,037
KDR:1.119
Accuracy:25.254% B
HSR:26.035% B+
Orion VS54
B+
Kills:1,158
Deaths:1,210
KDR:0.957
Accuracy:23.329% B+
HSR:27.720% B+
SVA-88
B++
Kills:835
Deaths:773
KDR:1.080
Accuracy:24.307% C*
HSR:29.820% B++
Pulsar LSW
C*
Kills:366
Deaths:283
KDR:1.293
Accuracy:22.835% C+
HSR:25.683% C*
Flare VE6
A
Kills:55
Deaths:37
KDR:1.486
Accuracy:24.596% B+
HSR:32.727% A
Kills:3,574
Deaths (as Heavy Assault):3,340
Deaths (to Heavy Assaults):8,201
KDR:1.07006
Kill Difference:234
Playtime:130.016 hours
Usage:2%
Score:1.874m
Score/min:240
Accuracy (listed only):24.064%
HSR (listed only):28.397%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Deimos VA29
C*
Kills:1,287
Deaths:1,006
KDR:1.279
Accuracy:62.691% C*
HSR:16.472% C+
Phobos VX86
B+
Kills:1,166
Deaths:833
KDR:1.400
Accuracy:64.740% B+
HSR:17.238% C*
Serpent VE92
B**
Kills:1,165
Deaths:956
KDR:1.219
Accuracy:25.105% B
HSR:26.094% B**
NS-11C
B*
Kills:1,164
Deaths:787
KDR:1.479
Accuracy:25.727% B+
HSR:23.797% B*
Solstice VE3
B+
Kills:1,148
Deaths:1,697
KDR:0.676
Accuracy:19.253% D
HSR:22.997% B+
VE-S Canis
B+
Kills:358
Deaths:263
KDR:1.361
Accuracy:24.579% C
HSR:25.698% B+
Zenith VX-5
B+
Kills:310
Deaths:274
KDR:1.131
Accuracy:23.802% C
HSR:24.839% B+
NSX Tanto
C+
Kills:97
Deaths:57
KDR:1.702
Accuracy:25.379% C+
HSR:17.526% D*
Pandora VX25
C**
Kills:92
Deaths:83
KDR:1.108
Accuracy:38.668% C+
HSR:16.304% C**
MKV Suppressed
B+
Kills:88
Deaths:153
KDR:0.575
Accuracy:17.643% D**
HSR:21.591% B+
NSX Tengu
C
Kills:85
Deaths:77
KDR:1.104
Accuracy:34.565% C
HSR:16.471% D
NS Baron G5
F-
Kills:52
Deaths:74
KDR:0.703
Accuracy:11.471% T
HSR:5.769% F-
Kills:7,012
Deaths (as Light Assault):6,260
Deaths (to Light Assaults):4,589
KDR:1.12013
Kill Difference:752
Playtime:796.829 hours
Usage:15%
Score:12.997m
Score/min:272
Accuracy (listed only):31.135%
HSR (listed only):19.566%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
C++
Kills:983
Deaths:745
KDR:1.319
Accuracy:32.707% D-
HSR:69.278% C++
VE-S Canis
B+
Kills:358
Deaths:263
KDR:1.361
Accuracy:24.579% C
HSR:25.698% B+
Parallax VX3
C-
Kills:346
Deaths:170
KDR:2.035
Accuracy:29.410% D**
HSR:73.988% C-
NS-61 Emissary
B
Kills:310
Deaths:423
KDR:0.733
Accuracy:16.411% F-
HSR:18.710% B
NSX Daimyo
B
Kills:264
Deaths:184
KDR:1.435
Accuracy:29.661% F
HSR:95.076% B
XM98
C+
Kills:249
Deaths:192
KDR:1.297
Accuracy:28.789% D*
HSR:73.896% C+
NS-AM7 Archer
D*
Kills:186
Deaths:698
KDR:0.266
Accuracy:36.158% T
HSR:6.989% D*
NS-44L Blackhand
D
Kills:181
Deaths:209
KDR:0.866
Accuracy:34.968% D
HSR:33.702% D
NS-44 Commissioner
C++
Kills:105
Deaths:155
KDR:0.677
Accuracy:23.294% D**
HSR:22.857% C++
Phantom VA23
D
Kills:95
Deaths:90
KDR:1.056
Accuracy:26.978% D*
HSR:23.158% D
NS-30 Vandal
C--
Kills:91
Deaths:74
KDR:1.230
Accuracy:29.829% C--
HSR:13.187% F
MKV Suppressed
B+
Kills:88
Deaths:153
KDR:0.575
Accuracy:17.643% D**
HSR:21.591% B+
NSX Tengu
C
Kills:85
Deaths:77
KDR:1.104
Accuracy:34.565% C
HSR:16.471% D
Soldier Soaker
D-
Kills:72
Deaths:55
KDR:1.309
Accuracy:24.213% D--
HSR:9.722% D-
VA39 Spectre
D-
Kills:66
Deaths:104
KDR:0.635
Accuracy:26.751% D-
HSR:25.758% D--
Kills:3,479
Deaths (as Infiltrator):3,592
Deaths (to Infiltrators):2,971
KDR:0.96854
Kill Difference:113
Playtime:312.175 hours
Usage:6%
Score:3.453m
Score/min:184
Accuracy (listed only):27.730%
HSR (listed only):35.339%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
A+
Kills:29,295
V. Kills:16,732 175%
Deaths:6,991
KDR:4.190
Accuracy:19.906% F-
KPH:28.600 A+
VKPH:16.300 B**
Maelstrom Turbo Laser
A**
Kills:28,484
V. Kills:23,229 123%
Deaths:9,504
KDR:2.997
Accuracy:27.954% D
KPH:33.700 A++
VKPH:27.500 A**
Hornet Missiles
A
Kills:12,764
V. Kills:9,696 132%
Deaths:1,685
KDR:7.575
Accuracy:66.171% B+
KPH:101.100 B+
VKPH:76.800 A
Antares LC
A++
Kills:3,527
V. Kills:2,668 132%
Deaths:916
KDR:3.850
Accuracy:28.344% D
KPH:36 A+
VKPH:27.200 A++
Dual Photon Pods
A**
Kills:2,282
V. Kills:1,108 206%
Deaths:337
KDR:6.772
Accuracy:60.288% B**
KPH:100.400 B+
VKPH:48.700 A**
Light PPA
B++
Kills:1,136
V. Kills:85 N/A
Deaths:231
KDR:4.918
Accuracy:28.380% F
KPH:67.700 B++
VKPH:5.100 B++
Photon A2A Missile Pods
S
Kills:494
V. Kills:239 206%
Deaths:22
KDR:22.455
Accuracy:90.949% A++
KPH:221.100 S
VKPH:107 A*
Kills:77,982 (62,442 + 0)
Deaths:19,686
KDR:3.961
VKDR:2.731
Vehicle Kills:53,757
Kill Difference:58,296
Playtime:2,136.527 hours
Usage:41%
Score:41.860m
Score/min:327
Piloting Accuracy:28.380%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B**
Kills:8,875
V. Kills:7,888 112%
Deaths:1,495
KDR:5.936
Accuracy:24.548% D**
KPH:44.500 B+
VKPH:39.600 B**
CAS30 Tank Buster
A+
Kills:5,797
V. Kills:3,449 168%
Deaths:4,138
KDR:1.401
Accuracy:60.840% A+
KPH:10.100 B+
VKPH:6 C
AP30 Shredder
B++
Kills:813
V. Kills:605 134%
Deaths:132
KDR:6.159
Accuracy:34.935% C+
KPH:38.900 B+
VKPH:29 B++
L-30R Vektor
B**
Kills:179
V. Kills:73 242%
Deaths:57
KDR:3.140
Accuracy:32.404% D
KPH:19.900 B**
VKPH:8.100 C+
L105 Zephyr
C+
Kills:58
V. Kills:10 N/A
Deaths:11
KDR:5.273
Accuracy:41.336% C+
KPH:41.600 C
VKPH:7.200 C+
Kills:15,722 (5,976 + 9,746)
Deaths:5,833
KDR:2.695
VKDR:2.062
Vehicle Kills:12,025
Kill Difference:9,889
Playtime:804.079 hours
Usage:15%
Score:11.398m
Score/min:236
Piloting Accuracy:32.404%
Gunner Accuracy:41.336%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C
Kills:94
V. Kills:16 N/A
Deaths:17
KDR:5.529
Accuracy:35.959% D**
KPH:41.400 C
VKPH:7.100 C
Kills:94 (94 + 0)
Deaths:17
KDR:5.529
VKDR:0.941
Vehicle Kills:16
Kill Difference:77
Playtime:2.268 hours
Usage:0%
Score:0.041m
Score/min:298
Driving Accuracy:35.959%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C+
Kills:202
V. Kills:193 104%
Deaths:131
KDR:1.542
Accuracy:46.610% D-
KPH:15.400 D-
VKPH:14.700 C+
Saron HRB
B+
Kills:86
V. Kills:83 102%
Deaths:36
KDR:2.389
Accuracy:50.368% B*
KPH:20.700 C
VKPH:20 B+
Supernova PC
A*
Kills:61
V. Kills:12 N/A
Deaths:9
KDR:6.778
Accuracy:38.095% D*
KPH:44.200 A*
VKPH:8.700 C++
Kills:349 (263 + 86)
Deaths:176
KDR:1.983
VKDR:1.636
Vehicle Kills:288
Kill Difference:173
Playtime:18.665 hours
Usage:0%
Score:0.488m
Score/min:436
Driving Accuracy:38.095%
Gunner Accuracy:50.368%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B+
Kills:52
V. Kills:5 N/A
Deaths:7
KDR:7.429
Accuracy:16.914% C
KPH:49.300 C-
VKPH:4.700 B+
Kills:52 (0 + 52)
Deaths:7
KDR:7.429
VKDR:0.714
Vehicle Kills:5
Kill Difference:45
Playtime:1.055 hours
Usage:0%
Score:0.013m
Score/min:213
Driving Accuracy:N/A%
Gunner Accuracy:16.914%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
D--
Kills:77
V. Kills:1 N/A
Deaths:97
KDR:0.794
Accuracy:22.753% F--
KPH:18.300 D--
VKPH:0.200 D**
Kills:77 (77 + 0)
Deaths:97
KDR:0.794
VKDR:0.010
Vehicle Kills:1
Kill Difference:20
Playtime:4.215 hours
Usage:0%
Score:0.011m
Score/min:44
Driving Accuracy:22.753%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B+
Kills:331
V. Kills:19 N/A
Deaths:32
KDR:10.344
Accuracy:36.198% B+
KPH:64.200 C+
VKPH:3.700 D
Kills:331 (0 + 331)
Deaths:32
KDR:10.344
VKDR:0.594
Vehicle Kills:19
Kill Difference:299
Playtime:5.154 hours
Usage:0%
Score:0.054m
Score/min:173
Piloting Accuracy:N/A%
Gunner Accuracy:36.198%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Saron Laser Cannon 46,02729,2956,9914.19B*1.2719.906%F-N/A28.6A+16.3B**2191025.9h55B**276.1B++
Maelstrom Turbo Laser 51,71328,4849,5042.997B+0.0727.954%DN/A33.7A++27.5A**342844.5h64B++229.1B++
Hornet Missiles 22,46012,7641,6857.575B+4.6566.171%B+N/A101.1B+76.8A966126.2h8.3B+12.5B+
C150 Dalton 16,7638,8751,4955.936C+3.0124.548%D**N/A44.5B+39.6B**637199.4h3.5B+14.4C
CAS30 Tank Buster 9,2465,7974,1381.401C++1.5260.84%A+N/A10.1B+6C87573.4h76.6C--125.9C*
Antares LC 6,1953,5279163.85A0.9328.344%DN/A36A+27.2A++36598.1h76B+268.1B+
Lumine Edge 3,3143,28817,6890.186B2.7420.929%C--19.069%B+2.3CN/A61434.8h1.2B+5.7C*
Dual Photon Pods 3,3902,2823376.772C++3.8560.288%B**N/A100.5B+48.8M75522.7h21C**34.8B+
Deimos VA29 1,2951,2871,0061.279C++1.6562.691%C*16.472%C+67.7B**N/A17619h2.2B+3.6B
Phobos VX86 1,1701,1668331.4C++1.5264.74%B+17.238%C*64.1B*N/A17718.2h2.1B+3.3B+
Serpent VE92 1,1711,1659561.219C*1.7125.105%B26.094%B**38.4B+N/A10630.3h10.7B++42.7B+
NS-11C 1,1671,1647871.479B+1.4525.727%B+23.797%B*65A*N/A14417.9h11.3B*43.7B++
VX29 Polaris 1,1671,1601,0371.119C1.8125.254%B26.035%B+48.1C*N/A12024.1h11.4B+45.2B+
Orion VS54 1,1691,1581,2100.957C1.9723.329%B+27.72%B+31.4C+N/A11036.9h11.6B+49.5C*
Solstice VE3 1,1731,1481,6970.676C+2.2519.253%D22.997%B+4.2D-N/A14271.6h16C++82.9C+
Light PPA 1,2211,1362314.918C++1.9928.38%FN/A67.6B++5.1B++19516.8h12.7C*44.8C+
Ghost 9909837451.319C1.6132.707%D-69.278%C++37.5C+N/A8326.2h2.2C**6.6C+
SVA-88 8398357731.08C1.8424.307%C*29.82%B++39.8C+N/A10321h11.1B45.7B
AP30 Shredder 1,4188131326.159C+3.2334.935%C+N/A38.9B+28.9B++55020.9h95.3C++272.9C**
C-4 9797304921.484C++1.4428.538%B+N/A42.9D-14.6D--36717h1.3B+4.7B+
Xiphos Anti-Personnel Phalanx Tower 5285244131A+128.0823.946%DN/A1310M**10C+38030.4h1B++4B+
Hyena Missile Launcher 8044981603.113A+0.1934.173%C*N/A26.9B+16.5B+64218.5h30.9B+90.5B+
Photon A2A Missile Pods 7334942222.455M*19.5390.949%A++N/A224.5S108.6A*27152.2h7.6B+8.3B**
Pulsar LSW 3703662831.293C+1.6322.835%C+25.683%C*48.8C**N/A1417.5h10.9B+47.6B+
VE-S Canis 3583582631.361C++1.5624.579%C25.698%B+53.4B+N/A1376.7h9.3B*38B+
Parallax VX3 3463461702.035C0.8929.41%D**73.988%C-35.3B+N/A1019.8h2.2C++7.5C
CAS 14-E 3503313210.344C+7.4236.198%B+1.511%C63.7C+3.7D1735.2h26.5B+73.3B+
Zenith VX-5 3133102741.131C+1.7923.802%C24.839%B+19.3DN/A4616.1h11.7B+49.3C**
NS-61 Emissary 3213104230.733C+2.1916.411%F-18.71%B5.4D--N/A1657.1h20.4D124.5F-
NSX Daimyo 2642641841.435C--1.4929.661%F95.076%B36.2C-N/A757.3h2.7C+8.9D
XM98 2492491921.297C1.6328.789%D*73.896%C+29C*N/A648.6h2.4C*8.4C
Orbital Strike Uplink 3372171217U214.08434.483%UN/A310U171.4U14700.7h1.7T*0.4T*
Supernova FPC 3952021311.542D1.3846.61%D-N/A15.4D-14.7C+37613.1h7.1D15.2D--
G40-F Ranger 384199336.03D3.1134.134%C++N/A24.9D23.1C+3178h100.4D-294.1C-
Rocklet Rifle 4011963050.643C+2.2842.691%D*N/A10.8D**11.3D*15118.1h33.7B78.8C+
NS-AM7 Archer 3111866980.266C--2.6636.158%T6.989%D*0.8D**N/A10226.9h26.9C74.4D**
NS-44L Blackhand 1811812090.866C2.0634.968%D33.702%D22.3C+N/A628.1h3.9B+11.2C++
L-30R Vektor 252179573.14B**0.2232.404%D1.117%D19.9B**8.1C+1199h51.5B159B+
NS Decimator 3001642910.564C--2.3655.077%D1.829%C19.8D-16.4C++3078.3h5.9D10.8D
NS-44 Commissioner 1081051550.677C2.2523.294%D**22.857%C++4.5D*N/A1623.3h5.4D*23.3F
NSX Tanto 9997571.702B+1.2225.379%C+17.526%D*12.4D-N/A357.8h10.2B++40.1B
Phantom VA23 9695901.056C1.8726.978%D*23.158%D30.6CN/A693.1h4.6C++16.9C
L100 Python HESH 11094175.529C--2.6035.959%D**1.064%C--40.9C-7C2982.3h3.7C+10.3D
Pandora VX25 9492831.108C+1.8238.668%C+16.304%C**40C*N/A1282.3h4.5C++11.8C++
Tank Mine 16992185.111A2.1972.727%M+N/A48.4D*40.5D8901.9h3.4F--4.7B**
NS-30 Vandal 9291741.23C1.6929.829%C--13.187%F22.8DN/A594h6.1C+20.6C+
MKV Suppressed 91881530.575D2.3517.643%D**21.591%B+1.5D**N/A657.8h34.5T*195.4T
Saron HRB 16986362.389C--0.5450.368%B*N/A21C20.2B+6264.1h32.7D**64.8C-
NSX Tengu 8685771.104C+1.8234.565%C16.471%D42.5C**N/A1182h13.8C+39.8C++
Spear Anti-Vehicle Phalanx Tower 19378419.5C+16.5838.341%D*1.282%D*9D*13.2D1378.7h14.5D37.7D**
S12 Renegade 7877970.794C2.1322.753%F--2.597%D-18.3D--N/A444.2h2.7B++11.7D
Aspis Anti-Aircraft Phalanx Turret 1457598.333A*5.4119.244%D-1.333%D12.9B+12.1C*2975.8h99.4A516.7B+
M60-A Bulldog 9173233.174C0.2526.117%D*N/A24.3C--6C+4233h8.2D**31.6F
Soldier Soaker 7372551.309C++1.6224.213%D--9.722%D-9D*N/A308h6.2C+25.6D
VA39 Spectre 66661040.635C-2.2926.751%D-25.758%D--21.3C+N/A883.1h5.4B+20.3C+
Supernova PC 736196.778C*3.8538.095%D*N/A43.6A*8.6C++4351.4h4.1B++10.7C*
M20 Basilisk 12958232.522D-0.4052.901%C+5.172%C*13.5D*16.5C4094.3h322.1T-608.9F*
L105 Zephyr 6858115.273C2.3541.336%C+N/A41.4C7.1C+2741.4h7.4C17.8C+
Flare VE6 5555371.486C++1.4424.596%B+32.727%A42.3C++N/A1851.3h9.4B+38.2B+
M12 Kobalt 575277.429C--4.5016.914%C7.692%F--47.3C--4.5B+2131.1h15.8B++93.2B+
NS Baron G5 5552740.703C-2.2211.471%T5.769%F-5.5D*N/A179.4h5.8D50.5C+

Consumables
  Name Deaths Consumed Time Equipped
NS Patriot Flare Gun13790.4h
VS Patriot Flare Gun0550.1h
Motion Spotter221,0263.1h
Anti-Vehicle MANA Turret82581.2h
V30-F Starfall01920.1h
Nano-Armor Kit1,0792,034,758621.4h
Welding Device02,5270.6h
The Flail1570.6h
Flail Targeting Dart265364.7h
Spawn Beacon204,2715.7h
NS CandyCannon 300980.1h
Repair Module109968.8h
Turret AI Module36566.4h
Skywall Shield Emitter86939.1h
Structure Shield Module147037.1h
Cortium Silo26946.4h
Reinforcements Module0760.5h
Medical Applicator76,7980.5h
Spear Anti-Vehicle Tower42512.3h
Spitfire Auto-Turret21610.8h
NS Deep Freeze11230.2h
Bunker2872.7h
Sunderer Garage33135.3h
Rampart Wall202,34144.1h
Deconstruction Tool2283,65933.8h
Hoplon Anti-Aircraft Phalanx Tower32723h
Xiphos Anti-Personnel Tower84044.4h
VX60760h
Anti-Infantry MANA Turret1600.2h
Ammunition Package171,9223.7h
Medical Kit316530.5h
Force-Blade1449815.8h
Glaive IPC41521.6h
Spear Anti-Vehicle Turret0771.4h
Alarm Module32531.6h
Vehicle Ramp0672.1h
Pillbox453011h
Elysium Spawn Tube36805.8h
WLT-Howler Mining Laser23096,713153.6h
Infantry Tower42465h
Router0610.3h
Nano-Repair Grenade06660.2h
IPC Targeting Dart214925.2h
Orbital Strike Target Designator331164h
Light Air Terminal12411.6h
Vehicle Gate24388.5h

Check the help document for the dictionary if you want to learn more about words used here.


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