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Sentinel xSkeetSkeetx[TIW] xSkeetSkeetx
NC BR 72

KDR: 3.1

Score: 47.8m

Last Seen: Jun 24th, 2019 2:20 AM
- OFFLINE - 10.5 hour(s)

Prestige 1, Battle Rank 72 - New Conglomerate on Emerald - Outfit Member of The Iron Wolves[TIW] The Iron Wolves
NC outfit on Emerald

Members: 18
Level Progress (to 73): 67%
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS LA1 Anchor GD-7F SAS-R NC6A GODSAW NS-44 Commissioner AF-19 Mercenary AF-4 Cyclone AC-X11
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,348,127 MLG Score: 1877
Fun Score: N/A
Cheeseburgers Flipped: 463TIME WITH MEDKIT: 9.7%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.481%24.899%73438117376,6373.77002-0.674

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.862%1.61A+0.607B+-1.471FHEAD ++ (~10.16)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.80.586B+9.10.364C**21.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.286%0.745%248312081,880104011381.80596165%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.853%0.192C++-0.811D--0.377

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
179.6-0.13C70.5-0.347C-109

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.794%2.24%195512061,38410878241.27206168%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.118%0.264C*-0.179C0.698

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
140.632B+6.10.505B+7.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.544%2.959%3631411973,650114519753.18777185%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.261%-0.311C-0.415C---0.225

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
470.614B+15.30.62B+31.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.064%76.555%363312088,3901455535.76632

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.288%1.516A+0.599B+-0.435

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.561B+20.385C**2.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.072%11.892%36311210185189700.0975224

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.463B+-0.536D-1.608

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.30.447B3.40.294C*3.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Iron Wolves[TIW] The Iron Wolves
NC outfit on Emerald

Members: 18
47.8m186.8%340 (20.4k)265 (15.9k)3.09567106,72034,4743.3253572 (72)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1211862725.522%24.974%63705:1433

15% Combat Medic17% Engineer25% Heavy Assault11% Infiltrator30% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 19th, 2013 12:48 AMMar 27th, 2014 7:25 AMJun 24th, 2019 7:37 PM (2d) (PST)Jun 23rd, 2019 11:58 PM (3d) (PST)Jun 23rd, 2019 10:20 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5531384150.5920.1910.1481.1890.0441877

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
33,1938,26224,9313611971315,913

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3005h/125.2d 7,918 26,652 26,126 214.3k 2,348 13,517 7,982 99.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A
Kills:13,809
Deaths:2,673
KDR:5.166
Accuracy:31.609% A
HSR:30.777% B++
NC6A GODSAW
B++
Kills:5,982
Deaths:1,077
KDR:5.554
Accuracy:33.202% B++
HSR:32.029% B++
NC6 Gauss SAW
B+
Kills:1,958
Deaths:1,037
KDR:1.888
Accuracy:21.148% C*
HSR:25.792% B+
GD-22S
C+
Kills:1,656
Deaths:658
KDR:2.517
Accuracy:22.654% C+
HSR:20.531% C-
EM6
B+
Kills:1,509
Deaths:453
KDR:3.331
Accuracy:24.410% B+
HSR:26.640% B+
NC6S Gauss SAW S
A*
Kills:1,269
Deaths:240
KDR:5.288
Accuracy:35.053% A*
HSR:32.230% A
NS-15M1
B**
Kills:1,249
Deaths:272
KDR:4.592
Accuracy:28.217% B**
HSR:29.864% B**
MGR-L1 Promise
A*
Kills:1,218
Deaths:228
KDR:5.342
Accuracy:36.268% A*
HSR:33.744% A
EM1
B++
Kills:1,166
Deaths:342
KDR:3.409
Accuracy:24.480% B+
HSR:25.729% B++
Kills:29,816
Deaths (as Heavy Assault):6,980
Deaths (to Heavy Assaults):9,197
KDR:4.27163
Kill Difference:22,836
Playtime:739.752 hours
Usage:25%
Score:13.578m
Score/min:306
Accuracy (listed only):28.560%
HSR (listed only):28.593%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
A+
Kills:7,456
Deaths:1,815
KDR:4.108
Accuracy:31.407% A+
HSR:20.976% C*
AF-19 Mercenary
A++
Kills:4,790
Deaths:1,863
KDR:2.571
Accuracy:30.292% A++
HSR:22.568% C*
AF-4 Cyclone
B+
Kills:3,092
Deaths:1,305
KDR:2.369
Accuracy:27.503% B+
HSR:15.201% C--
AC-X11
A
Kills:2,720
Deaths:550
KDR:4.945
Accuracy:31.441% A
HSR:21.691% C+
Gauss Compact Burst
B**
Kills:2,064
Deaths:383
KDR:5.389
Accuracy:31.853% B**
HSR:24.661% C+
NS-11C
B++
Kills:2,062
Deaths:606
KDR:3.403
Accuracy:27.318% B++
HSR:15.470% D
AF-4A Bandit
B++
Kills:1,739
Deaths:356
KDR:4.885
Accuracy:28.247% B++
HSR:24.324% C**
MGR-C1 Charger
A**
Kills:1,692
Deaths:324
KDR:5.222
Accuracy:39.525% A**
HSR:28.310% B+
Razor GD-23
B++
Kills:1,371
Deaths:677
KDR:2.025
Accuracy:28.018% B++
HSR:21.517% C*
NSX Tanto
A++
Kills:1,313
Deaths:224
KDR:5.862
Accuracy:36.617% A++
HSR:27.799% B+
19A Fortuna
C**
Kills:1,194
Deaths:277
KDR:4.310
Accuracy:27.737% C**
HSR:21.859% C*
NS-7G PDW
B**
Kills:1,164
Deaths:302
KDR:3.854
Accuracy:30.356% B**
HSR:14.261% C--
NS-7 PDW
C*
Kills:1,160
Deaths:999
KDR:1.161
Accuracy:25.690% C*
HSR:13.448% D
Blitz GD-10
A+
Kills:581
Deaths:140
KDR:4.150
Accuracy:32.111% A+
HSR:17.212% C++
MKV Suppressed
B*
Kills:342
Deaths:87
KDR:3.931
Accuracy:30.277% B*
HSR:23.977% B++
MGR-S1 Gladius
A++
Kills:286
Deaths:36
KDR:7.944
Accuracy:36.734% A++
HSR:19.930% C
NC12 Sweeper
B+
Kills:185
Deaths:145
KDR:1.276
Accuracy:47.072% B+
HSR:11.892% C
Kills:33,211
Deaths (as Light Assault):10,089
Deaths (to Light Assaults):8,447
KDR:3.2918
Kill Difference:23,122
Playtime:897.181 hours
Usage:30%
Score:12.991m
Score/min:241
Accuracy (listed only):31.894%
HSR (listed only):20.300%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
A+
Kills:7,456
Deaths:1,815
KDR:4.108
Accuracy:31.407% A+
HSR:20.976% C*
AF-19 Mercenary
A++
Kills:4,790
Deaths:1,863
KDR:2.571
Accuracy:30.292% A++
HSR:22.568% C*
AC-X11
A
Kills:2,720
Deaths:550
KDR:4.945
Accuracy:31.441% A
HSR:21.691% C+
Gauss Compact Burst
B**
Kills:2,064
Deaths:383
KDR:5.389
Accuracy:31.853% B**
HSR:24.661% C+
NS-11C
B++
Kills:2,062
Deaths:606
KDR:3.403
Accuracy:27.318% B++
HSR:15.470% D
AF-4A Bandit
B++
Kills:1,739
Deaths:356
KDR:4.885
Accuracy:28.247% B++
HSR:24.324% C**
MGR-C1 Charger
A**
Kills:1,692
Deaths:324
KDR:5.222
Accuracy:39.525% A**
HSR:28.310% B+
Razor GD-23
B++
Kills:1,371
Deaths:677
KDR:2.025
Accuracy:28.018% B++
HSR:21.517% C*
NSX Tanto
A++
Kills:1,313
Deaths:224
KDR:5.862
Accuracy:36.617% A++
HSR:27.799% B+
19A Fortuna
C**
Kills:1,194
Deaths:277
KDR:4.310
Accuracy:27.737% C**
HSR:21.859% C*
Warden
A++
Kills:206
Deaths:71
KDR:2.901
Accuracy:36.512% A++
HSR:24.757% C+
NC12 Sweeper
B+
Kills:185
Deaths:145
KDR:1.276
Accuracy:47.072% B+
HSR:11.892% C
Kills:26,792
Deaths (as Engineer):7,291
Deaths (to Engineers):6,115
KDR:3.67467
Kill Difference:19,501
Playtime:501.193 hours
Usage:17%
Score:8.384m
Score/min:279
Accuracy (listed only):33.003%
HSR (listed only):22.152%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
B+
Kills:3,092
Deaths:1,305
KDR:2.369
Accuracy:27.503% B+
HSR:15.201% C--
Reaper DMR
C+
Kills:1,945
Deaths:1,057
KDR:1.840
Accuracy:25.231% C+
HSR:18.663% D-
Carnage AR
C+
Kills:1,521
Deaths:1,172
KDR:1.298
Accuracy:23.795% C+
HSR:16.437% D
NC1 Gauss Rifle
C+
Kills:1,357
Deaths:1,102
KDR:1.231
Accuracy:22.539% C+
HSR:17.834% C-
GR-22
B**
Kills:1,170
Deaths:385
KDR:3.039
Accuracy:30.053% B**
HSR:22.479% B+
Gauss Rifle Burst
A*
Kills:1,170
Deaths:268
KDR:4.366
Accuracy:37.958% A*
HSR:31.709% B+
NS-7G PDW
B**
Kills:1,164
Deaths:302
KDR:3.854
Accuracy:30.356% B**
HSR:14.261% C--
NS-11P
C+
Kills:1,164
Deaths:579
KDR:2.010
Accuracy:22.190% C+
HSR:17.182% C
NS-7 PDW
C*
Kills:1,160
Deaths:999
KDR:1.161
Accuracy:25.690% C*
HSR:13.448% D
Gauss Prime
M
Kills:993
Deaths:290
KDR:3.424
Accuracy:37.176% M
HSR:25.277% C**
Blitz GD-10
A+
Kills:581
Deaths:140
KDR:4.150
Accuracy:32.111% A+
HSR:17.212% C++
MKV Suppressed
B*
Kills:342
Deaths:87
KDR:3.931
Accuracy:30.277% B*
HSR:23.977% B++
MGR-S1 Gladius
A++
Kills:286
Deaths:36
KDR:7.944
Accuracy:36.734% A++
HSR:19.930% C
NC12 Sweeper
B+
Kills:185
Deaths:145
KDR:1.276
Accuracy:47.072% B+
HSR:11.892% C
Kills:16,130
Deaths (as Combat Medic):7,867
Deaths (to Combat Medics):3,887
KDR:2.05034
Kill Difference:8,263
Playtime:448.951 hours
Usage:15%
Score:6.933m
Score/min:257
Accuracy (listed only):30.620%
HSR (listed only):18.964%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B**
Kills:6,989
Deaths:1,015
KDR:6.886
Accuracy:45.648% B**
HSR:74.174% B+
NS-44 Commissioner
B**
Kills:4,910
Deaths:2,524
KDR:1.945
Accuracy:43.934% B*
HSR:30.204% B**
AF-4 Cyclone
B+
Kills:3,092
Deaths:1,305
KDR:2.369
Accuracy:27.503% B+
HSR:15.201% C--
NS-7G PDW
B**
Kills:1,164
Deaths:302
KDR:3.854
Accuracy:30.356% B**
HSR:14.261% C--
NS-7 PDW
C*
Kills:1,160
Deaths:999
KDR:1.161
Accuracy:25.690% C*
HSR:13.448% D
NSX Daimyo
B+
Kills:887
Deaths:115
KDR:7.713
Accuracy:43.780% B
HSR:96.054% B+
Blitz GD-10
A+
Kills:581
Deaths:140
KDR:4.150
Accuracy:32.111% A+
HSR:17.212% C++
NS-357 Underboss
B++
Kills:533
Deaths:390
KDR:1.367
Accuracy:36.613% C+
HSR:27.205% B++
EM4 Longshot
C++
Kills:514
Deaths:67
KDR:7.672
Accuracy:40.555% C++
HSR:75.292% C
MKV Suppressed
B*
Kills:342
Deaths:87
KDR:3.931
Accuracy:30.277% B*
HSR:23.977% B++
MGR-S1 Gladius
A++
Kills:286
Deaths:36
KDR:7.944
Accuracy:36.734% A++
HSR:19.930% C
NS-44L Blackhand
C
Kills:178
Deaths:75
KDR:2.373
Accuracy:38.419% C
HSR:32.023% D
NC4 Mag-Shot
C--
Kills:168
Deaths:233
KDR:0.721
Accuracy:22.383% D
HSR:16.071% C--
AF-18 Stalker
B++
Kills:106
Deaths:71
KDR:1.493
Accuracy:30.968% B++
HSR:20.755% C++
NS-AM7 Archer
B++
Kills:66
Deaths:43
KDR:1.535
Accuracy:63.702% B++
HSR:19.697% C**
Kills:20,976
Deaths (as Infiltrator):7,402
Deaths (to Infiltrators):4,460
KDR:2.83383
Kill Difference:13,574
Playtime:338.600 hours
Usage:11%
Score:4.645m
Score/min:229
Accuracy (listed only):36.578%
HSR (listed only):33.033%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
B+
Kills:505
Deaths:198
KDR:2.551
Accuracy:37.918% C+
HSR:17.624% B+
NCM1 Scattercannon
C++
Kills:414
Deaths:98
KDR:4.224
Accuracy:36.192% C+
HSR:15.701% C++
AF-34 Mattock
A++
Kills:284
Deaths:22
KDR:12.909
Accuracy:44.249% B**
HSR:24.296% A++
AF-34 Mattock
A++
Kills:236
Deaths:22
KDR:10.727
Accuracy:45.865% B**
HSR:25% A++
AF-23 Grinder
C+
Kills:185
Deaths:67
KDR:2.761
Accuracy:35.410% C+
HSR:12.432% D
NCM2 Falcon
B**
Kills:123
Deaths:68
KDR:1.809
Accuracy:34.985% C--
HSR:7.317% B**
AF-23 Grinder
B**
Kills:86
Deaths:24
KDR:3.583
Accuracy:37.845% C+
HSR:20.930% B**
NS-10 Burster
A**
Kills:79
Deaths:47
KDR:1.681
Accuracy:46.731% A**
HSR:2.532% D-
NS-10 Burster
M+
Kills:73
Deaths:17
KDR:4.294
Accuracy:49.132% M+
HSR:4.110% C-
NCM2 Falcon
C+
Kills:67
Deaths:41
KDR:1.634
Accuracy:35.452% D
HSR:4.478% C+
NCM3 Raven
B+
Kills:54
Deaths:23
KDR:2.348
Accuracy:44.426% B+
HSR:0% F-
NCM3 Raven
B+
Kills:54
Deaths:23
KDR:2.348
Accuracy:43.160% B+
HSR:1.852% D
Kills:2,160
Deaths (as MAX Suit):325
Deaths (to MAX Suits):1,636
KDR:6.64615
Kill Difference:1,835
Playtime:57.926 hours
Usage:2%
Score:1.288m
Score/min:371
Accuracy (listed only):40.947%
HSR (listed only):11.356%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
A+
Kills:1,454
V. Kills:887 164%
Deaths:553
KDR:2.629
Accuracy:39.666% A+
KPH:20.400 B++
VKPH:12.500 B+
M30 Mustang AH
C
Kills:274
V. Kills:57 472%
Deaths:104
KDR:2.635
Accuracy:51.986% C--
KPH:17.500 D-
VKPH:3.600 C
Breaker Rocket Pods
B+
Kills:186
V. Kills:51 358%
Deaths:11
KDR:16.909
Accuracy:50.876% C*
KPH:75 C+
VKPH:20.600 B+
Vortek Rotary
C+
Kills:152
V. Kills:116 130%
Deaths:72
KDR:2.111
Accuracy:32.833% B
KPH:12.800 C+
VKPH:9.800 C+
Hornet Missiles
B*
Kills:60
V. Kills:39 150%
Deaths:1
KDR:60
Accuracy:59.001% C+
KPH:100.400 B++
VKPH:65.300 B*
Kills:2,126 (1,880 + 0)
Deaths:741
KDR:2.869
VKDR:1.552
Vehicle Kills:1,150
Kill Difference:1,385
Playtime:101.770 hours
Usage:3%
Score:1.051m
Score/min:172
Piloting Accuracy:32.833%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B
Kills:738
V. Kills:423 174%
Deaths:122
KDR:6.049
Accuracy:43.083% B
KPH:34 C++
VKPH:19.500 C
AP30 Shredder
C+
Kills:162
V. Kills:102 157%
Deaths:32
KDR:5.063
Accuracy:24.023% D-
KPH:28.300 C+
VKPH:17.800 C+
L105 Zephyr
C
Kills:76
V. Kills:17 422%
Deaths:18
KDR:4.222
Accuracy:26.737% F-
KPH:30.900 D
VKPH:6.900 C
Kills:976 (0 + 976)
Deaths:172
KDR:5.674
VKDR:3.151
Vehicle Kills:542
Kill Difference:804
Playtime:29.909 hours
Usage:1%
Score:0.685m
Score/min:382
Piloting Accuracy:N/A%
Gunner Accuracy:26.737%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C
Kills:728
V. Kills:551 132%
Deaths:77
KDR:9.455
Accuracy:53.323% C
KPH:21.400 D
VKPH:16.200 C
C75 Viper
B
Kills:291
V. Kills:49 N/A
Deaths:29
KDR:10.035
Accuracy:30.884% D
KPH:35.800 B
VKPH:6 C
L100 Python HEAT
D--
Kills:100
V. Kills:35 278%
Deaths:33
KDR:3.030
Accuracy:41.351% D--
KPH:16.900 D--
VKPH:5.900 D*
Kills:1,119 (1,119 + 0)
Deaths:139
KDR:8.050
VKDR:4.568
Vehicle Kills:635
Kill Difference:980
Playtime:48.111 hours
Usage:2%
Score:0.640m
Score/min:222
Driving Accuracy:41.351%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
C+
Kills:882
V. Kills:492 179%
Deaths:115
KDR:7.670
Accuracy:45.670% C++
KPH:25.200 C
VKPH:14 C+
Enforcer ML85
B*
Kills:798
V. Kills:670 119%
Deaths:65
KDR:12.277
Accuracy:44.404% B+
KPH:27.300 B+
VKPH:22.900 B*
Titan-150 AP
C+
Kills:180
V. Kills:134 133%
Deaths:24
KDR:7.500
Accuracy:53.062% B
KPH:19.400 C-
VKPH:14.400 C+
M20 Basilisk
C+
Kills:98
V. Kills:31 306%
Deaths:25
KDR:3.920
Accuracy:28.772% C+
KPH:15.100 C-
VKPH:4.800 C-
Titan-150 HEAT
D
Kills:85
V. Kills:53 157%
Deaths:46
KDR:1.848
Accuracy:35.117% D*
KPH:10.500 D*
VKPH:6.500 D
Kills:2,043 (265 + 1,778)
Deaths:275
KDR:7.429
VKDR:5.018
Vehicle Kills:1,380
Kill Difference:1,768
Playtime:88.151 hours
Usage:3%
Score:1.953m
Score/min:369
Driving Accuracy:35.117%
Gunner Accuracy:28.772%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
D
Kills:104
V. Kills:2 N/A
Deaths:13
KDR:8
Accuracy:45.035% D
KPH:73.200 D
VKPH:1.400 D**
Kills:104 (0 + 104)
Deaths:13
KDR:8
VKDR:0.154
Vehicle Kills:2
Kill Difference:91
Playtime:1.421 hours
Usage:0%
Score:0.023m
Score/min:275
Driving Accuracy:N/A%
Gunner Accuracy:45.035%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B++
Kills:201
V. Kills:6 N/A
Deaths:13
KDR:15.462
Accuracy:21.562% B++
KPH:74.700 B
VKPH:2.200 C
M20 Basilisk
C
Kills:157
V. Kills:53 291%
Deaths:30
KDR:5.233
Accuracy:34.790% C
KPH:16.400 C
VKPH:5.500 D
M60-G Bulldog
C**
Kills:122
V. Kills:20 N/A
Deaths:6
KDR:20.333
Accuracy:36.642% C**
KPH:32.200 C++
VKPH:5.300 C+
M60-G Bulldog
B*
Kills:114
V. Kills:10 N/A
Deaths:12
KDR:9.500
Accuracy:40.149% C**
KPH:57.300 B*
VKPH:5 C-
M40 Fury
B+
Kills:86
V. Kills:9 N/A
Deaths:10
KDR:8.600
Accuracy:28.329% D-
KPH:57.700 B+
VKPH:6 D
M12 Kobalt
A+
Kills:57
V. Kills:2 N/A
Deaths:6
KDR:9.500
Accuracy:25.128% A+
KPH:60.600 C
VKPH:2.100 C
M20 Basilisk
D
Kills:55
V. Kills:26 204%
Deaths:17
KDR:3.235
Accuracy:36.535% C+
KPH:11.100 D-
VKPH:5.200 D
M40 Fury
N/A
Kills:50
V. Kills:8 N/A
Deaths:14
KDR:3.571
Accuracy:32.380% N/A
KPH:38.100 N/A
VKPH:6.100 N/A
Kills:842 (0 + 842)
Deaths:108
KDR:7.796
VKDR:1.241
Vehicle Kills:134
Kill Difference:734
Playtime:26.769 hours
Usage:1%
Score:0.337m
Score/min:210
Driving Accuracy:N/A%
Gunner Accuracy:32.380%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 13,91513,8092,6735.166B**2.0731.609%A30.777%B++82.6AN/A216167.2h8.2B**26.1B*
GD-7F 7,5437,4561,8154.108M1.0131.407%A+20.976%C*47.5B*N/A141157h10.8B*34.5B*
SAS-R 7,0406,9891,0156.886A+3.7945.648%B**74.174%B+49.9B+N/A126140h1.9B++4.2B*
NC6A GODSAW 6,0545,9821,0775.554A++2.4633.202%B++32.029%B++89.7B**1.1B+24166.7h7.4C*22.4B++
NS-44 Commissioner 4,9294,9102,5241.945B**1.1543.934%B*30.204%B**74.5A+N/A20965.9h2.8B**6.4B*
AF-19 Mercenary 4,8544,7901,8632.571A*0.5230.292%A++22.568%C*31.3B*N/A96153.2h10.1B*33.3B*
AF-4 Cyclone 3,1103,0921,3052.369B*0.7327.503%B+15.201%C--28.8C+N/A99107.5h9.7B+35.4B+
AC-X11 2,7512,7205504.945M**1.8531.441%A21.691%C+58.6A+N/A17446.4h8.2B++26.2B++
Gauss Compact Burst 2,0862,0643835.389A++2.2931.853%B**24.661%C+71.9AN/A15428.7h9.5B++29.9B++
NS-11C 2,0712,0626063.403M+0.3127.318%B++15.47%D37B+N/A11755.8h11.2B*40.9B++
NC6 Gauss SAW 1,9721,9581,0371.888B++1.2121.148%C*25.792%B+26.3C+N/A12574.4h8.5B++40.1B+
Reaper DMR 1,9541,9451,0571.84C++1.2625.231%C+18.663%D-23.1C--N/A8184.2h8.1B*32.1B+
AF-4A Bandit 1,7531,7393564.885M+1.7928.247%B++24.324%C**60B**N/A16829h9.4B++33.4B+
MGR-C1 Charger 1,7171,6923245.222M**2.1339.525%A**28.31%B+115.1M*1.7A+26514.7h9.7B**24.5B**
GD-22S 1,6631,6566582.517B++0.5822.654%C+20.531%C-29CN/A11657.2h8.5B**37.7B+
Mag-Cutter 1,6591,54917,5710.088A*3.0136.934%B++N/A1.1B++N/A41456.7h2.1B+5.7C*
Carnage AR 1,5321,5211,1721.298C++1.8023.795%C+16.437%D17.3DN/A7887.9h12.4B+52.2B
EM6 1,5191,5094533.331B**0.2424.41%B+26.64%B+48.2BN/A16731.3h9.1B*37.2B+
M20 Mustang 2,3411,4545532.629B0.4739.666%A+N/A20.5B++12.5B+15871.1h81.4B+205.3B*
NS Decimator 2,2101,3773933.504M+0.4156.855%C--1.816%C37.4C*22.6B*31036.8h4.5C*8C++
Razor GD-23 1,3771,3716772.025A1.0728.018%B++21.517%C*22.9C+N/A8559.9h10.6B++38B+
NC1 Gauss Rifle 1,3641,3571,1021.231C*1.8622.539%C+17.834%C-18.2CN/A8374.7h9.9B**43.9B++
NSX Tanto 1,3481,3132245.862S2.7736.617%A++27.799%B+65.7A1.8M++15420h11.3B+30.8B+
NC6S Gauss SAW S 1,2861,2692405.288M*2.1935.053%A*32.23%A105.8A**1.4A*33712h9B++25.8B*
NS-15M1 1,2591,2492724.592A**1.5028.217%B**29.864%B**65.7B*N/A21219h10.2B*36.3B++
MGR-L1 Promise 1,2381,2182285.342M++2.2536.268%A*33.744%A112.8M1.9A*25410.8h10.4B**28.6B**
19A Fortuna 1,2101,1942774.31M1.2127.737%C**21.859%C*52.6B++N/A16922.7h10C++36.2C*
GR-22 1,1861,1703853.039A0.0630.053%B**22.479%B+36.9C**N/A12131.7h11.1B*36.9B*
Gauss Rifle Burst 1,1841,1702684.366B**1.2737.958%A*31.709%B+81.3A+1B*26714.4h9.8B++25.8B**
EM1 1,1801,1663423.409A*0.3124.48%B+25.729%B++45.4B+N/A13625.7h10.2B+41.5B++
NS-7G PDW 1,1711,1643023.854S0.7630.356%B**14.261%C--42B++N/A12327.7h13.5B+44.5B+
NS-11P 1,1681,1645792.01B++1.0922.19%C+17.182%C22.7CN/A8451.3h11.7B*52.8B+
NS-7 PDW 1,1621,1609991.161C**1.9325.69%C*13.448%D17C--N/A6968.3h13.4B+52.3B+
Gauss Prime 1,0279932903.424A0.3337.176%M25.277%C**77.6A+2.7S17612.8h10.7C*28.8B**
NSX Daimyo 8888871157.713A4.6243.78%B96.054%B+76.5B**N/A20111.6h2.2B+5B+
E540 Halberd 1,3748821157.67C+4.5745.67%C++3.628%C*25.2C14.1C+26635h5.1B+11.2B+
C-4 1,3298545991.426C+1.6726.27%C++N/A32.8D--18.3D43026h1.6C+5.9C++
Shrike 1,0558064951.628A++1.4746.999%D*3.226%C**21.3C6.6D-22037.9h4.8B**10.2B+
Enforcer ML85 1,4687986512.277A++9.1844.404%B+1.128%D27.3B+22.9B*35429.2h11.2B+25.1B++
C150 Dalton 1,1617381226.049C+2.9543.083%BN/A34C++19.5C37821.7h3.7B+8.7B++
L100 Python AP 1,279728779.455B**6.3653.323%C2.747%C+21.3D16.2C22234.1h6.2C+11.6C+
Auraxium Mag-Cutter 72271314,9070.048B3.0544.461%AN/A0.7CN/A21029.2h1.7B++3.8B+
M60-A Bulldog 7156204513.778C+10.6840.827%C--N/A30.5C+4.7B17820.3h5B+12.2B
Blitz GD-10 5925811404.15M+1.0532.111%A+17.212%C++52.8A1A*21411h12B*37.2B*
NS-357 Underboss 5385333901.367B+1.7336.613%C+27.205%B++36.3C+N/A12614.7h3.2B**8.8B++
EM4 Longshot 515514677.672A+4.5840.555%C++75.292%C25.6CN/A8920.1h2B+5B+
NCM1 Scattercannon 5165051982.551B+0.5437.918%C+17.624%B+24.4C++N/A10020.7h7B+18.5B
Frag Grenade 4774711471N/A467.9049.96%B+N/A471C+6C19271h4C+7.9B
NCM1 Scattercannon 416414984.224B*1.1336.192%C+15.701%C++35.1C+N/A11811.8h6.1C++16.8C*
MKV Suppressed 347342873.931M**0.8430.277%B*23.977%B++51B*N/A1686.7h12.4B+41.1B+
Spear Anti-Vehicle Phalanx Turret 4853402613.077B*9.9849.426%B++3.235%C-45.3B+19.3C+4067.5h6.8B+13.8B++
Anti-Vehicle Grenade 3733311331N/A327.9061.602%B**N/A551.7B++70C31130.6h4B*6.6B*
C75 Viper 3402912910.034A6.9430.884%D1.718%C**35.9B6C2478.1h7.2B**23.2B*
MGR-S1 Gladius 297286367.944S4.8536.734%A++19.93%C105.9A**4.1S4382.7h8.4B++22.8B*
AF-34 Mattock 2962842212.909M+9.8144.249%B**24.296%A++71A+3S2304h5.7C*13B++
M30 Mustang AH 3312741042.635C0.4651.986%C--N/A17.5D-3.6C10915.7h13.8D26.5C--
Hawk GD-68 4432673000.89B2.2161.531%C+1.498%D8.2D-5.4D-13432.4h9.7D15.8C--
Tank Mine 425258544.778B**1.6846.125%B**N/A52.7D--34.1D--6984.9h2.4D5.1B++
AF-34 Mattock 2422362210.727M7.6345.865%B**25%A++60.5B**1.5A++2053.9h7.2C15.7B+
Warden 211206712.901A++0.1936.512%A++24.757%C+49A++1.2A2234.2h6.1B**16.7B**
MANA Anti-Vehicle Turret 328206415.024U1.9350.267%D-N/A2060M*1220B++838790.1h8.2M**16.3C*
M12 Kobalt 2072011315.462C*12.3721.562%B++12.438%D*74.4B2.2C2572.7h18.4C**85.1B+
Sticky Grenade 1891881188N/A184.9055.146%C**N/A940C+5D34740.2h1.9B+3.5B+
Breaker Rocket Pods 2371861116.909A13.8150.876%C*N/A74.4C+20.4B+6322.5h17.3C+34.1C++
AF-23 Grinder 186185672.761C*0.3335.41%C+12.432%D22DN/A1098.4h5.7B+16.1B+
NC12 Sweeper 1851851451.276C++1.8247.072%B+11.892%C19.3DN/A809.6h3.4B**7.3B*
Titan-150 AP 314180247.5C**4.4053.062%B1.667%D19.4C-14.4C+10469.3h5.9D11.1C
NS-44L Blackhand 180178752.373B**0.7238.419%C32.023%D63.6A*N/A1672.8h3.1B**8B+
NC4 Mag-Shot 1711682330.721C+2.3722.383%D16.071%C--17.9CN/A1159.4h6.4B++28.4C++
AP30 Shredder 264162325.063C+1.9724.023%D-1.235%D28.4C+17.9C+4755.7h51.1B++212.7B+
M60-A Bulldog 1801571510.467C+7.3737.571%D-N/A20.7D3C1307.6h5.5C*14.6C+
M20 Basilisk 210157305.233B**2.1434.79%C7.643%B++16.4C5.5D1489.6h68.2B++196B+
Vortek Rotary 268152722.111C*0.9832.833%BN/A12.8C+9.7C+20711.9h68.7B209.3B+
Bouncing Betty 130130177.647A4.5558.354%A++N/A118.2C+N/A5941.1h1.9C++3.2B**
NCM2 Falcon 167123681.809B++1.2934.985%C--7.317%B**11C3.9C12611.2h11.6C+33.1C+
M60-G Bulldog 142122620.333S17.2436.642%C**N/A32.1C++5.3C+2093.8h5.6B++15.3B++
M60-G Bulldog 124114129.5B**6.4040.149%C**N/A57B*5C-4112h4.7B*11.8B*
M60-A Bulldog 134108283.857C0.7625.584%D*N/A20D4.8C1425.4h5B+19.4C+
AF-18 Stalker 107106711.493C*1.6030.968%B++20.755%C++28.6C+N/A1503.7h10.9B++35.1B++
C85 Canister-H 106104138C4.9045.035%D6.731%D*74.3D1.4D**2751.4h6.8C++15.2C+
L100 Python HEAT 135100333.03C0.0741.351%D--2%C-16.9D--5.9D*1845.9h4.5B+10.8C**
M20 Basilisk 12998253.92B+0.8228.772%C+2.041%D**15.1C-4.8C-1226.5h55.6B*193.4B++
M40 Fury 9586108.6B+5.5028.329%D-1.163%D57.3B+6D3481.5h7.6B**26.7B++
AF-23 Grinder 8686243.583B+0.4937.845%C+20.93%B**26.1C-N/A1303.3h6.7C*17.7C**
MANA Anti-Personnel Turret 8686501.72N/A1.3815.886%UN/A860UN/A2859400.1h25.1T*157.8T*
Titan-150 HEAT 13885461.848C-1.2535.117%D*1.176%D--10.5D*6.5D2918.1h4.4B+12.5C+
NS-10 Burster 14779471.681B**1.4146.731%A**2.532%D-5.6C++4.9B*13214h193.6D-414.3B+
L105 Zephyr 9376184.222C--1.1326.737%F-1.316%B++30.4D6.8C1972.5h5.3B+19.9C-
NS-10 Burster 13373174.294S1.2049.132%M+4.11%C-5.9C**4.8B*13212.4h203.9D--415.1B+
Phoenix AE 14968770.883C2.2147.112%D--N/A5.6D-6.6D10412.2h15.4D**32.6F
NCM2 Falcon 10667411.634B*1.4635.452%D4.478%C+7.4D4.3C1129.1h19.6D55.2D
NS-AM7 Archer 8566431.535A**1.5663.702%B++19.697%C**7.6C++2.2C608.7h16B+25B+
Rocklet Rifle 11763193.316S0.2260.636%B*1.587%B**24.2C20.8C3682.6h61.5F101.4D
Hornet Missiles 9960160S56.9059.001%C+N/A100B++65B*8500.6h9.5B+16B+
Aspis Anti-Aircraft Phalanx Turret 1105987.375A++4.2836.255%A++1.695%C13.7B+11.9C++2924.3h124.4B++343.1B*
M12 Kobalt 595769.5C-6.4025.128%A+15.79%D63.3C2.2C2790.9h27.5D*109.3C++
M20 Basilisk 8155173.235C*0.1436.535%C+5.455%C+11D-5.2D1615h127.2D348.2C--
NCM3 Raven 8954232.348A*0.7544.426%B+N/A9.8C++6.4C*1475.5h25.2B+56.8B++
MAX Punch 58543250.166B*2.9322.124%FN/A1C+N/A454.5h2.3C++10.5C-
NCM3 Raven 7754232.348A*0.7543.16%B+1.852%D9.8C+4.2D-1335.5h24.5B+56.9B+
M40 Fury 5850143.571D0.4832.38%C4%A*38.5D6.2D2341.3h11.8C**36.4C++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon61,1031.6h
Nano-Armor Kit345557,53368.9h
Nanite Revive Grenade07270.2h
Anti-Vehicle MANA Turret59983h
Medical Applicator371222,41919.4h
Medical Kit3,06319,861288.3h
Motion Spotter229,2355.3h
Restoration Kit251491.7h
Smoke Grenade0750h
Recon Detection Device234,29710.6h
Ammunition Package179520.5h
Anti-Infantry MANA Turret152821.6h

Check the help document for the dictionary if you want to learn more about words used here.


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