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Sentinel xSkeetSkeetx[TIW] xSkeetSkeetx
NC BR 75

KDR: 3.12

Score: 48.6m

Last Seen: Aug 10th, 2019 12:39 AM
- OFFLINE - 225.3 hour(s)

Prestige 1, Battle Rank 75 - New Conglomerate on Emerald - Outfit Member of The Iron Wolves[TIW] The Iron Wolves
NC outfit on Emerald

Members: 15
Level Progress (to 76): 72%
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS LA1 Anchor GD-7F SAS-R NC6A GODSAW NS-44 Commissioner AF-19 Mercenary NC6 Gauss SAW AF-4 Cyclone
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,435,697 MLG Score: 1947
Fun Score: N/A
Cheeseburgers Flipped: 463TIME WITH MEDKIT: 9.7%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.676%25.192%74839117579,5233.82616-0.703

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.801%1.642A+0.64B+-1.399D**HEAD ++ (~10.35)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.40.589B+90.366C**21.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.248%0.735%247312111,904105711491.80132166%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.93%0.2C++-0.787D--0.38

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
178.7-0.11C+70.1-0.326C-108.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.802%2.238%193512091,38511008241.25795168%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.118%0.274C*-0.208C0.701

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
140.638B+6.10.511B+7.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.612%3.032%3611412003,661115619773.16422185%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.276%-0.328C--0.368C--0.212

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.20.606B+15.40.615B+31.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.123%76.775%361312118,4951483545.72825

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.323%1.523A+0.623B+-0.415

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.561B+20.385C**2.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.072%11.892%36111213185193100.0957557

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.459B+-0.542D-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.30.447B3.40.294C*3.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Iron Wolves[TIW] The Iron Wolves
NC outfit on Emerald

Members: 15
48.6m185.3%343 (20.6k)267 (16k)3.12286109,85935,1793.3508675 (75)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1214901525.683%25.201%64705:1133

15% Combat Medic17% Engineer25% Heavy Assault11% Infiltrator30% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 19th, 2013 12:48 AMMar 27th, 2014 7:25 AMAug 18th, 2019 1:50 PM (15h) (PST)Aug 9th, 2019 8:41 PM (9d) (PST)Aug 9th, 2019 8:39 PM (9d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5601394210.6030.1930.1521.2000.0441947

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
33,5768,34725,2293612972316,027

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3034.5h/126.4d 8,021 27,686 26,962 218.6k 2,377 13,673 8,095 101.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A
Kills:13,929
Deaths:2,703
KDR:5.153
Accuracy:31.641% A
HSR:30.770% B++
NC6A GODSAW
B++
Kills:5,982
Deaths:1,077
KDR:5.554
Accuracy:33.202% B++
HSR:32.029% B++
NC6 Gauss SAW
B**
Kills:3,955
Deaths:1,428
KDR:2.770
Accuracy:26.495% B**
HSR:30.089% B**
GD-22S
C+
Kills:1,656
Deaths:658
KDR:2.517
Accuracy:22.654% C+
HSR:20.531% C--
EM6
B+
Kills:1,509
Deaths:453
KDR:3.331
Accuracy:24.410% B+
HSR:26.640% B+
NC6S Gauss SAW S
A*
Kills:1,269
Deaths:241
KDR:5.266
Accuracy:35.050% A*
HSR:32.230% B**
NS-15M1
B**
Kills:1,250
Deaths:273
KDR:4.579
Accuracy:28.213% B**
HSR:29.840% B**
MGR-L1 Promise
A**
Kills:1,218
Deaths:228
KDR:5.342
Accuracy:36.268% A**
HSR:33.744% A
EM1
B+
Kills:1,166
Deaths:342
KDR:3.409
Accuracy:24.480% B+
HSR:25.729% B+
Kills:31,934
Deaths (as Heavy Assault):7,403
Deaths (to Heavy Assaults):9,412
KDR:4.31366
Kill Difference:24,531
Playtime:759.934 hours
Usage:25%
Score:14.164m
Score/min:311
Accuracy (listed only):29.157%
HSR (listed only):29.067%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
A+
Kills:7,806
Deaths:1,889
KDR:4.132
Accuracy:31.623% A+
HSR:21.317% C*
AF-19 Mercenary
A+
Kills:4,795
Deaths:1,864
KDR:2.572
Accuracy:30.299% A+
HSR:22.586% C++
AF-4 Cyclone
B+
Kills:3,099
Deaths:1,308
KDR:2.369
Accuracy:27.517% B+
HSR:15.263% C--
AC-X11
A
Kills:2,903
Deaths:583
KDR:4.979
Accuracy:31.749% A
HSR:22.287% C+
Gauss Compact Burst
B**
Kills:2,065
Deaths:383
KDR:5.392
Accuracy:31.855% B**
HSR:24.649% C+
NS-11C
B++
Kills:2,062
Deaths:606
KDR:3.403
Accuracy:27.315% B++
HSR:15.470% D
AF-4A Bandit
B++
Kills:1,748
Deaths:359
KDR:4.869
Accuracy:28.295% B++
HSR:24.199% C*
MGR-C1 Charger
A**
Kills:1,692
Deaths:324
KDR:5.222
Accuracy:39.525% A**
HSR:28.310% B+
Razor GD-23
B++
Kills:1,371
Deaths:677
KDR:2.025
Accuracy:28.018% B++
HSR:21.517% C++
NSX Tanto
A*
Kills:1,313
Deaths:224
KDR:5.862
Accuracy:36.617% A*
HSR:27.799% B
19A Fortuna
C**
Kills:1,194
Deaths:277
KDR:4.310
Accuracy:27.737% C**
HSR:21.859% C*
NS-7G PDW
B**
Kills:1,164
Deaths:302
KDR:3.854
Accuracy:30.356% B**
HSR:14.261% D
NS-7 PDW
C*
Kills:1,160
Deaths:999
KDR:1.161
Accuracy:25.690% C*
HSR:13.448% D
Blitz GD-10
A+
Kills:581
Deaths:140
KDR:4.150
Accuracy:32.111% A+
HSR:17.212% C++
MGR-S1 Gladius
A*
Kills:346
Deaths:44
KDR:7.864
Accuracy:37.400% A*
HSR:20.809% C+
MKV Suppressed
B*
Kills:342
Deaths:87
KDR:3.931
Accuracy:30.277% B*
HSR:23.977% B++
NC12 Sweeper
B+
Kills:185
Deaths:145
KDR:1.276
Accuracy:47.072% B+
HSR:11.892% C
Kills:33,826
Deaths (as Light Assault):10,211
Deaths (to Light Assaults):8,639
KDR:3.3127
Kill Difference:23,615
Playtime:903.643 hours
Usage:30%
Score:13.157m
Score/min:243
Accuracy (listed only):31.968%
HSR (listed only):20.403%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
A+
Kills:7,806
Deaths:1,889
KDR:4.132
Accuracy:31.623% A+
HSR:21.317% C*
AF-19 Mercenary
A+
Kills:4,795
Deaths:1,864
KDR:2.572
Accuracy:30.299% A+
HSR:22.586% C++
AC-X11
A
Kills:2,903
Deaths:583
KDR:4.979
Accuracy:31.749% A
HSR:22.287% C+
Gauss Compact Burst
B**
Kills:2,065
Deaths:383
KDR:5.392
Accuracy:31.855% B**
HSR:24.649% C+
NS-11C
B++
Kills:2,062
Deaths:606
KDR:3.403
Accuracy:27.315% B++
HSR:15.470% D
AF-4A Bandit
B++
Kills:1,748
Deaths:359
KDR:4.869
Accuracy:28.295% B++
HSR:24.199% C*
MGR-C1 Charger
A**
Kills:1,692
Deaths:324
KDR:5.222
Accuracy:39.525% A**
HSR:28.310% B+
Razor GD-23
B++
Kills:1,371
Deaths:677
KDR:2.025
Accuracy:28.018% B++
HSR:21.517% C++
NSX Tanto
A*
Kills:1,313
Deaths:224
KDR:5.862
Accuracy:36.617% A*
HSR:27.799% B
19A Fortuna
C**
Kills:1,194
Deaths:277
KDR:4.310
Accuracy:27.737% C**
HSR:21.859% C*
Warden
A+
Kills:206
Deaths:71
KDR:2.901
Accuracy:36.512% A+
HSR:24.757% C+
NC12 Sweeper
B+
Kills:185
Deaths:145
KDR:1.276
Accuracy:47.072% B+
HSR:11.892% C
Kills:27,340
Deaths (as Engineer):7,402
Deaths (to Engineers):6,208
KDR:3.6936
Kill Difference:19,938
Playtime:502.128 hours
Usage:17%
Score:8.410m
Score/min:279
Accuracy (listed only):33.051%
HSR (listed only):22.220%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
B+
Kills:3,099
Deaths:1,308
KDR:2.369
Accuracy:27.517% B+
HSR:15.263% C--
Reaper DMR
C+
Kills:1,945
Deaths:1,057
KDR:1.840
Accuracy:25.231% C+
HSR:18.663% D-
Carnage AR
C
Kills:1,521
Deaths:1,172
KDR:1.298
Accuracy:23.795% C
HSR:16.437% D
NC1 Gauss Rifle
C+
Kills:1,357
Deaths:1,102
KDR:1.231
Accuracy:22.539% C+
HSR:17.834% C--
Gauss Rifle Burst
A*
Kills:1,170
Deaths:268
KDR:4.366
Accuracy:37.958% A*
HSR:31.709% B+
GR-22
B**
Kills:1,170
Deaths:385
KDR:3.039
Accuracy:30.053% B**
HSR:22.479% B+
NS-11P
C+
Kills:1,164
Deaths:579
KDR:2.010
Accuracy:22.190% C+
HSR:17.182% C
NS-7G PDW
B**
Kills:1,164
Deaths:302
KDR:3.854
Accuracy:30.356% B**
HSR:14.261% D
NS-7 PDW
C*
Kills:1,160
Deaths:999
KDR:1.161
Accuracy:25.690% C*
HSR:13.448% D
Gauss Prime
M
Kills:999
Deaths:290
KDR:3.445
Accuracy:37.197% M
HSR:25.325% C*
Blitz GD-10
A+
Kills:581
Deaths:140
KDR:4.150
Accuracy:32.111% A+
HSR:17.212% C++
MGR-S1 Gladius
A*
Kills:346
Deaths:44
KDR:7.864
Accuracy:37.400% A*
HSR:20.809% C+
MKV Suppressed
B*
Kills:342
Deaths:87
KDR:3.931
Accuracy:30.277% B*
HSR:23.977% B++
NC12 Sweeper
B+
Kills:185
Deaths:145
KDR:1.276
Accuracy:47.072% B+
HSR:11.892% C
Kills:16,203
Deaths (as Combat Medic):7,878
Deaths (to Combat Medics):3,956
KDR:2.05674
Kill Difference:8,325
Playtime:449.129 hours
Usage:15%
Score:6.937m
Score/min:257
Accuracy (listed only):30.670%
HSR (listed only):19.035%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B**
Kills:6,989
Deaths:1,015
KDR:6.886
Accuracy:45.648% B**
HSR:74.174% B+
NS-44 Commissioner
B**
Kills:4,956
Deaths:2,547
KDR:1.946
Accuracy:43.964% B*
HSR:30.226% B**
AF-4 Cyclone
B+
Kills:3,099
Deaths:1,308
KDR:2.369
Accuracy:27.517% B+
HSR:15.263% C--
NS-7G PDW
B**
Kills:1,164
Deaths:302
KDR:3.854
Accuracy:30.356% B**
HSR:14.261% D
NS-7 PDW
C*
Kills:1,160
Deaths:999
KDR:1.161
Accuracy:25.690% C*
HSR:13.448% D
NSX Daimyo
B+
Kills:992
Deaths:127
KDR:7.811
Accuracy:44.354% B+
HSR:95.867% B+
Blitz GD-10
A+
Kills:581
Deaths:140
KDR:4.150
Accuracy:32.111% A+
HSR:17.212% C++
NS-357 Underboss
B++
Kills:539
Deaths:395
KDR:1.365
Accuracy:36.650% C+
HSR:27.087% B++
EM4 Longshot
C++
Kills:514
Deaths:67
KDR:7.672
Accuracy:40.555% C++
HSR:75.292% C-
MGR-S1 Gladius
A*
Kills:346
Deaths:44
KDR:7.864
Accuracy:37.400% A*
HSR:20.809% C+
MKV Suppressed
B*
Kills:342
Deaths:87
KDR:3.931
Accuracy:30.277% B*
HSR:23.977% B++
NS-44L Blackhand
C
Kills:178
Deaths:75
KDR:2.373
Accuracy:38.419% C
HSR:32.023% D
NC4 Mag-Shot
C--
Kills:168
Deaths:233
KDR:0.721
Accuracy:22.383% D
HSR:16.071% C--
AF-18 Stalker
B++
Kills:106
Deaths:71
KDR:1.493
Accuracy:30.968% B++
HSR:20.755% C+
NS-45 Pilot
A
Kills:90
Deaths:51
KDR:1.765
Accuracy:38.669% B**
HSR:36.667% A
NS-AM7 Archer
B++
Kills:71
Deaths:44
KDR:1.614
Accuracy:63.795% B++
HSR:21.127% B+
Kills:21,295
Deaths (as Infiltrator):7,505
Deaths (to Infiltrators):4,550
KDR:2.83744
Kill Difference:13,790
Playtime:340.216 hours
Usage:11%
Score:4.678m
Score/min:229
Accuracy (listed only):36.797%
HSR (listed only):33.391%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
B+
Kills:508
Deaths:198
KDR:2.566
Accuracy:37.954% C+
HSR:17.717% B+
NCM1 Scattercannon
C++
Kills:414
Deaths:98
KDR:4.224
Accuracy:36.213% C+
HSR:15.701% C++
AF-34 Mattock
A++
Kills:284
Deaths:22
KDR:12.909
Accuracy:44.249% A
HSR:24.296% A++
AF-34 Mattock
A++
Kills:236
Deaths:22
KDR:10.727
Accuracy:45.865% B**
HSR:25% A++
AF-23 Grinder
C+
Kills:185
Deaths:67
KDR:2.761
Accuracy:35.410% C+
HSR:12.432% D
NCM2 Falcon
B**
Kills:123
Deaths:68
KDR:1.809
Accuracy:35.048% D
HSR:7.317% B**
AF-23 Grinder
B**
Kills:86
Deaths:24
KDR:3.583
Accuracy:37.845% C+
HSR:20.930% B**
NS-10 Burster
A**
Kills:79
Deaths:47
KDR:1.681
Accuracy:46.731% A**
HSR:2.532% D-
NS-10 Burster
M+
Kills:73
Deaths:17
KDR:4.294
Accuracy:49.132% M+
HSR:4.110% C
NCM2 Falcon
C+
Kills:67
Deaths:41
KDR:1.634
Accuracy:35.520% D
HSR:4.478% C+
NCM3 Raven
B+
Kills:54
Deaths:23
KDR:2.348
Accuracy:43.160% B+
HSR:1.852% D
NCM3 Raven
B+
Kills:54
Deaths:23
KDR:2.348
Accuracy:44.426% B+
HSR:0% F-
Kills:2,163
Deaths (as MAX Suit):325
Deaths (to MAX Suits):1,648
KDR:6.65538
Kill Difference:1,838
Playtime:57.953 hours
Usage:2%
Score:1.289m
Score/min:371
Accuracy (listed only):40.963%
HSR (listed only):11.364%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
A+
Kills:1,473
V. Kills:897 164%
Deaths:559
KDR:2.635
Accuracy:39.609% A+
KPH:20.600 B+
VKPH:12.500 B+
M30 Mustang AH
C
Kills:279
V. Kills:58 473%
Deaths:105
KDR:2.657
Accuracy:52.261% C-
KPH:17.700 D-
VKPH:3.700 C
Breaker Rocket Pods
B+
Kills:186
V. Kills:51 358%
Deaths:11
KDR:16.909
Accuracy:50.876% C*
KPH:75 C+
VKPH:20.600 B+
Vortek Rotary
C+
Kills:152
V. Kills:116 130%
Deaths:72
KDR:2.111
Accuracy:32.833% B
KPH:12.800 C+
VKPH:9.800 C+
Hornet Missiles
B**
Kills:60
V. Kills:39 150%
Deaths:1
KDR:60
Accuracy:59.001% C+
KPH:100.400 B*
VKPH:65.300 B**
Kills:2,150 (1,904 + 0)
Deaths:748
KDR:2.874
VKDR:1.552
Vehicle Kills:1,161
Kill Difference:1,402
Playtime:102.227 hours
Usage:3%
Score:1.059m
Score/min:173
Piloting Accuracy:32.833%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B+
Kills:738
V. Kills:423 174%
Deaths:122
KDR:6.049
Accuracy:43.083% B+
KPH:34 C++
VKPH:19.500 C
AP30 Shredder
C+
Kills:162
V. Kills:102 157%
Deaths:32
KDR:5.063
Accuracy:24.023% D-
KPH:28.300 C+
VKPH:17.800 C+
L105 Zephyr
C
Kills:76
V. Kills:17 422%
Deaths:18
KDR:4.222
Accuracy:26.737% F-
KPH:30.900 D
VKPH:6.900 C
Kills:976 (0 + 976)
Deaths:172
KDR:5.674
VKDR:3.151
Vehicle Kills:542
Kill Difference:804
Playtime:29.909 hours
Usage:1%
Score:0.685m
Score/min:382
Piloting Accuracy:N/A%
Gunner Accuracy:26.737%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C
Kills:729
V. Kills:551 132%
Deaths:77
KDR:9.468
Accuracy:53.323% C
KPH:21.400 D
VKPH:16.200 C
C75 Viper
B
Kills:291
V. Kills:49 N/A
Deaths:29
KDR:10.035
Accuracy:30.884% D-
KPH:35.800 B
VKPH:6 C-
L100 Python HEAT
D--
Kills:100
V. Kills:35 278%
Deaths:33
KDR:3.030
Accuracy:41.351% D--
KPH:16.900 D--
VKPH:5.900 D*
Kills:1,120 (1,120 + 0)
Deaths:139
KDR:8.058
VKDR:4.568
Vehicle Kills:635
Kill Difference:981
Playtime:48.141 hours
Usage:2%
Score:0.640m
Score/min:222
Driving Accuracy:41.351%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
C+
Kills:882
V. Kills:492 179%
Deaths:115
KDR:7.670
Accuracy:45.670% C++
KPH:25.200 C
VKPH:14 C+
Enforcer ML85
B**
Kills:798
V. Kills:670 119%
Deaths:65
KDR:12.277
Accuracy:44.404% B+
KPH:27.300 B+
VKPH:22.900 B**
Titan-150 AP
C+
Kills:180
V. Kills:134 133%
Deaths:24
KDR:7.500
Accuracy:53.062% B
KPH:19.400 C--
VKPH:14.400 C+
M20 Basilisk
C
Kills:98
V. Kills:31 306%
Deaths:25
KDR:3.920
Accuracy:28.755% C
KPH:15.100 C
VKPH:4.800 C-
Titan-150 HEAT
D
Kills:85
V. Kills:53 157%
Deaths:46
KDR:1.848
Accuracy:35.117% D*
KPH:10.500 D*
VKPH:6.500 D
Kills:2,043 (265 + 1,778)
Deaths:275
KDR:7.429
VKDR:5.018
Vehicle Kills:1,380
Kill Difference:1,768
Playtime:88.172 hours
Usage:3%
Score:1.953m
Score/min:369
Driving Accuracy:35.117%
Gunner Accuracy:28.755%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
D
Kills:104
V. Kills:2 N/A
Deaths:13
KDR:8
Accuracy:45.035% D
KPH:73.200 D
VKPH:1.400 D**
Kills:104 (0 + 104)
Deaths:13
KDR:8
VKDR:0.154
Vehicle Kills:2
Kill Difference:91
Playtime:1.421 hours
Usage:0%
Score:0.024m
Score/min:276
Driving Accuracy:N/A%
Gunner Accuracy:45.035%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B++
Kills:209
V. Kills:6 N/A
Deaths:13
KDR:16.077
Accuracy:21.417% B++
KPH:76.200 B+
VKPH:2.200 C
M20 Basilisk
C
Kills:160
V. Kills:55 286%
Deaths:30
KDR:5.333
Accuracy:35.270% C
KPH:16.500 C
VKPH:5.700 C--
M60-G Bulldog
C**
Kills:122
V. Kills:20 N/A
Deaths:6
KDR:20.333
Accuracy:36.642% C**
KPH:32.200 C*
VKPH:5.300 C+
M60-G Bulldog
B*
Kills:114
V. Kills:10 N/A
Deaths:12
KDR:9.500
Accuracy:40.149% C**
KPH:57.300 B*
VKPH:5 C-
M40 Fury
B+
Kills:86
V. Kills:9 N/A
Deaths:10
KDR:8.600
Accuracy:28.441% D
KPH:57.600 B+
VKPH:6 D
M12 Kobalt
A+
Kills:57
V. Kills:2 N/A
Deaths:7
KDR:8.143
Accuracy:25.024% A+
KPH:60 C
VKPH:2.100 C
M20 Basilisk
D-
Kills:55
V. Kills:26 204%
Deaths:17
KDR:3.235
Accuracy:36.847% C+
KPH:11.100 D-
VKPH:5.200 D-
M40 Fury
N/A
Kills:50
V. Kills:8 N/A
Deaths:14
KDR:3.571
Accuracy:32.380% N/A
KPH:38.100 N/A
VKPH:6.100 N/A
Kills:853 (0 + 853)
Deaths:109
KDR:7.826
VKDR:1.248
Vehicle Kills:136
Kill Difference:744
Playtime:26.914 hours
Usage:1%
Score:0.339m
Score/min:210
Driving Accuracy:N/A%
Gunner Accuracy:32.380%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 14,03913,9292,7035.153B**2.0331.641%A30.77%B++82.8AN/A217168.3h8.2B**26.1B*
GD-7F 7,8967,8061,8894.132M*1.0131.623%A+21.317%C*48.7B*N/A143160.2h10.8B*34.2B*
SAS-R 7,0406,9891,0156.886A++3.7645.648%B**74.174%B+49.9B+N/A126140h1.9B++4.2B*
NC6A GODSAW 6,0545,9821,0775.554A++2.4333.202%B++32.029%B++89.7B*1.1B24266.7h7.4C++22.4B++
NS-44 Commissioner 4,9754,9562,5471.946B*1.1843.964%B*30.226%B**74.8A+N/A20966.3h2.8B**6.4B*
AF-19 Mercenary 4,8594,7951,8642.572A*0.5530.299%A+22.586%C++31.3B++N/A96153.2h10.1B*33.3B*
NC6 Gauss SAW 4,0023,9551,4282.77A+0.3526.495%B**30.089%B**44.5B++N/A15488.9h7.8B*29.6B++
AF-4 Cyclone 3,1173,0991,3082.369B*0.7527.517%B+15.263%C--28.8C+N/A99107.6h9.7B+35.4B+
AC-X11 2,9352,9035834.979M**1.8631.749%A22.287%C+60.7A+N/A17747.8h8.2B*25.7B++
Gauss Compact Burst 2,0872,0653835.392A++2.2731.855%B**24.649%C+72AN/A15528.7h9.5B++29.9B+
NS-11C 2,0712,0626063.403M0.2827.315%B++15.47%D37B+N/A11755.8h11.2B*40.9B++
Reaper DMR 1,9541,9451,0571.84C++1.2825.231%C+18.663%D-23.1DN/A8184.2h8.1B*32.1B+
AF-4A Bandit 1,7621,7483594.869M++1.7528.295%B++24.199%C*60.1B*N/A16829.1h9.4B++33.4B++
MGR-C1 Charger 1,7171,6923245.222S2.1039.525%A**28.31%B+115.1M++1.7A+26514.7h9.7B**24.5B**
GD-22S 1,6631,6566582.517B+0.6122.654%C+20.531%C--28.9CN/A11757.3h8.5B**37.7B+
Mag-Cutter 1,6591,54917,5710.088A*3.0336.934%B++N/A1.1B++N/A41456.8h2.1B+5.7C*
Carnage AR 1,5321,5211,1721.298C+1.8223.795%C16.437%D17.3DN/A7887.9h12.4B+52.2C**
EM6 1,5191,5094533.331B**0.2124.41%B+26.64%B+48.2C**N/A16731.3h9.1B*37.2B+
M20 Mustang 2,3701,4735592.635B0.4939.609%A+N/A20.6B+12.5B+15971.5h81B+204.5B*
NS Decimator 2,3461,4704213.492M++0.3757.201%C-1.837%C38.3C*22.8B*31138.4h4.5C*7.8C++
Razor GD-23 1,3771,3716772.025A1.1028.018%B++21.517%C++22.9C+N/A8559.9h10.6B++38B+
NC1 Gauss Rifle 1,3641,3571,1021.231C**1.8922.539%C+17.834%C--18.2CN/A8474.7h9.9B**43.9B++
NSX Tanto 1,3481,3132245.862S2.7436.617%A*27.799%B65.7A1.8M+15520h11.3B+30.8B+
NC6S Gauss SAW S 1,2861,2692415.266M*2.1435.05%A*32.23%B**105.8A*1.4A*33712h9B*25.8B++
NS-15M1 1,2601,2502734.579A*1.4628.213%B**29.84%B**65.8B*N/A21219h10.2B*36.3B++
MGR-L1 Promise 1,2381,2182285.342M*2.2236.268%A**33.744%A112.8M1.9A++25610.8h10.4B**28.6B**
19A Fortuna 1,2101,1942774.31M1.1927.737%C**21.859%C*52.6B++N/A16922.7h10C++36.2C**
Gauss Rifle Burst 1,1841,1702684.366A1.2437.958%A*31.709%B+81.3A+1B*26714.4h9.8B++25.8B**
GR-22 1,1861,1703853.039A0.0830.053%B**22.479%B+36.9C*N/A12131.7h11.1B*36.9B*
EM1 1,1801,1663423.409A*0.2924.48%B+25.729%B+45.4B+N/A13725.7h10.2B+41.5B++
NS-11P 1,1681,1645792.01B*1.1122.19%C+17.182%C22.7CN/A8451.3h11.7B*52.8B+
NS-7G PDW 1,1711,1643023.854M++0.7330.356%B**14.261%D42B++N/A12327.7h13.5B+44.5B++
NS-7 PDW 1,1621,1609991.161C**1.9625.69%C*13.448%D17C--N/A6968.3h13.4B+52.3B+
Gauss Prime 1,0349992903.445A+0.3237.197%M25.325%C*77.4A++2.7S17512.9h10.7C*28.8B**
NSX Daimyo 9949921277.811A+4.6944.354%B+95.867%B+78.7B**N/A20312.6h2.2B+4.9B+
E540 Halberd 1,3748821157.67C++4.5545.67%C++3.628%B25.2C14.1C+26635h5.1B+11.2B+
C-4 1,3378595991.434C+1.6926.294%C++N/A33D--18.4D43226h1.6C+5.9C++
Shrike 1,0558064951.628A++1.4946.999%D*3.226%B21.3C6.6D-22137.9h4.8B**10.2B+
Enforcer ML85 1,4687986512.277A+9.1544.404%B+1.128%D27.3B+22.9B**35429.2h11.2B+25.1B++
Auraxium Mag-Cutter 74873915,6030.047C**3.0844.493%AN/A0.7CN/A21056.8h1.7B++3.7B++
C150 Dalton 1,1617381226.049C+2.9343.083%B+N/A34C++19.5C37821.7h3.7B+8.7B++
L100 Python AP 1,280729779.468B*6.3553.323%C2.743%C++21.4D16.2C22234.1h6.2C+11.6C+
M60-A Bulldog 7156204513.778C+10.6640.827%C-N/A30.5C+4.7B+17820.3h5B+12.2B
Blitz GD-10 5925811404.15M*1.0332.111%A+17.212%C++52.8B**1A++21511h12B++37.2B++
NS-357 Underboss 5445393951.365B+1.7636.65%C+27.087%B++36.4C+N/A12714.8h3.2B**8.8B++
EM4 Longshot 515514677.672A+4.5540.555%C++75.292%C-25.6CN/A8920.1h2B+5B+
NCM1 Scattercannon 5195081982.566B+0.5637.954%C+17.717%B+24.5C++N/A10020.7h7B+18.4B
Frag Grenade 4864801480N/A476.8849.83%B+N/A436.4C+5.5C--19071.1h4C+8C**
NCM1 Scattercannon 416414984.224B**1.1036.213%C+15.701%C++35.1C+N/A11811.8h6.1C++16.8C*
MGR-S1 Gladius 359346447.864S4.7437.4%A*20.809%C+108.1M4.1S4113.2h8.5B+22.9B*
Spear Anti-Vehicle Phalanx Turret 4923452613.269B*10.1549.523%B++3.188%C-46B+19.6C+4087.5h6.8B+13.7B++
MKV Suppressed 347342873.931M**0.8130.277%B*23.977%B++51B*N/A1696.7h12.4B+41.1B+
Anti-Vehicle Grenade 3733311331N/A327.8861.602%AN/A551.7B*70C31130.6h4B*6.6B**
C75 Viper 3402912910.034A+6.9130.884%D-1.718%B+35.9B6C-2488.1h7.2B**23.2B*
AF-34 Mattock 2962842212.909M++9.7944.249%A24.296%A++71A++3S2304h5.7C**13B++
M30 Mustang AH 3372791052.657C0.4752.261%C-N/A17.7D-3.7C11015.8h13.7D26.2C--
Hawk GD-68 4432673010.887B2.2461.54%C+1.498%D8.2D-5.4D-13432.5h9.7C--15.8C-
Tank Mine 428260544.815B**1.6946.2%B**N/A53.1D--34.3D--6974.9h2.4D5.1B++
AF-34 Mattock 2422362210.727M7.6045.865%B**25%A++60.5B**1.5A++2053.9h7.2C+15.7B+
M12 Kobalt 2152091316.077B12.9521.417%B++13.397%D*77.4B+2.2C2612.7h18.1B84.4B+
MANA Anti-Vehicle Turret 328206415.024S1.9050.267%A+5.34%A*2060M**1220B**838790.1h8.2A+16.3A*
Warden 211206712.901A++0.2236.512%A+24.757%C+49A++1.2A2254.2h6.1B**16.7B**
Sticky Grenade 1891881188N/A184.8855.061%C*N/A940C+5D-34420.2h1.9B+3.5B+
Breaker Rocket Pods 2371861116.909A13.7950.876%C*N/A74.4C+20.4B+6332.5h17.3C+34.1C++
AF-23 Grinder 186185672.761C*0.3635.41%C+12.432%D22DN/A1098.4h5.7B+16.1B+
NC12 Sweeper 1851851451.276C++1.8547.072%B+11.892%C19.3DN/A809.6h3.4B*7.3B++
Titan-150 AP 314180247.5C**4.3853.062%B1.667%D19.4C--14.4C+10479.3h5.9D11.1C
NS-44L Blackhand 180178752.373B**0.7538.419%C32.023%D63.6A*N/A1702.8h3.1B*8B+
NC4 Mag-Shot 1711682330.721C+2.4022.383%D16.071%C--17.9CN/A1159.4h6.4B++28.4C**
AP30 Shredder 264162325.063C+1.9424.023%D-1.235%D28.4C+17.9C+4755.7h51.1B*212.7B+
M20 Basilisk 215160305.333A2.2135.27%C7.5%B+16.5C5.7C--1489.7h68.7B*194.8B++
M60-A Bulldog 1801571510.467C+7.3437.571%D-N/A20.7D3C1307.6h5.5B14.6C+
Vortek Rotary 268152722.111C*1.0132.833%BN/A12.8C+9.7C+20711.9h68.7B209.3B+
Bouncing Betty 130130177.647A4.5258.838%A++N/A118.2C+N/A5951.1h1.9C++3.2B**
NCM2 Falcon 167123681.809B++1.3135.048%D7.317%B**10.9C3.9C12611.3h11.6C+33.2C+
M60-G Bulldog 142122620.333S17.2136.642%C**N/A32.1C*5.3C+2093.8h5.6B++15.3B++
M60-G Bulldog 124114129.5B**6.3840.149%C**N/A57B*5C-4112h4.7B*11.8B*
M60-A Bulldog 134108283.857C0.7325.584%D--N/A20D4.8C1425.4h5B+19.4C+
AF-18 Stalker 107106711.493C*1.6330.968%B++20.755%C+28.6C+N/A1523.7h10.9B++35.1B++
C85 Canister-H 106104138C4.8845.035%D6.731%D*74.3D1.4D**2761.4h6.8C++15.2C+
L100 Python HEAT 135100333.03C0.0941.351%D--2%C16.9D--5.9D*1855.9h4.5B+10.8C**
M20 Basilisk 12998253.92B+0.8028.755%C2.041%D*15.1C4.8C-1226.5h56.3B*195.9B++
NS-45 Pilot 9090511.765B+1.3638.669%B**36.667%A128.6A*N/A3270.7h5.7B*14.9B*
AF-23 Grinder 8686243.583B+0.4637.845%C+20.93%B**26.1C-N/A1303.3h6.7C**17.7C**
M40 Fury 9586108.6B+5.4828.441%D1.163%D57.3B+6D3471.5h7.6B**26.8B++
MANA Anti-Personnel Turret 8686501.72N/A1.4015.886%UN/A860UN/A2882100.1h25.1T*157.8T*
Titan-150 HEAT 13885461.848C--1.2735.117%D*1.176%D--10.5D*6.5D2918.1h4.4B+12.5C+
NS-10 Burster 14779471.681B**1.4446.731%A**2.532%D-5.6C++4.9B*13214h193.6D414.3B+
L105 Zephyr 9376184.222C--1.1026.737%F-1.316%B++30.4D6.8C1982.5h5.3B+19.9C
NS-10 Burster 13373174.294M**1.1749.132%M+4.11%C5.9C**4.8B*13212.4h203.9D-415.1B+
NS-AM7 Archer 9271441.614M1.5163.795%B++21.127%B+8C*2.4C+618.9h15.4B+24.2B+
Phoenix AE 14968770.883C2.2447.112%D-N/A5.6D--6.6D-10412.2h15.4D*32.6D**
NCM2 Falcon 10667411.634B*1.4935.52%D4.478%C+7.4D4.3C+1129.1h19.6D55.3D
Rocklet Rifle 12366223S0.1260.012%B*1.515%B**24.4C21.1C3772.7h61F101.6D
Aspis Anti-Aircraft Phalanx Turret 1126087.5A+4.3836.582%A++1.667%C14B+12.1C++2934.3h124.2B++339.4B*
Hornet Missiles 9960160S56.8859.001%C+N/A100B*65B**8520.6h9.5B+16B+
M12 Kobalt 595778.143D5.0225.024%A+15.79%D57C2C-2771h27.6D*110.4C++
M20 Basilisk 8155173.235C*0.1136.847%C+5.455%C+11D-5.2D-1615h129.1D350.3C--
MAX Punch 58543250.166B*2.9622.124%FN/A1C+N/A454.5h2.3C++10.5C-
NCM3 Raven 7754232.348A*0.7743.16%B+1.852%D9.8C+4.2D-1335.5h24.5B+56.9B+
NCM3 Raven 8954232.348A*0.7744.426%B+N/A9.8C*6.4C*1475.5h25.2B+56.8B++
M40 Fury 5850143.571D0.4532.38%C4%A*38.5D6.2D2341.3h11.8C**36.4C*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon61,1491.6h
Anti-Vehicle MANA Turret59983h
Nano-Armor Kit345561,16969.1h
Nanite Revive Grenade07270.2h
Medical Kit3,12020,419291.2h
Medical Applicator371222,53519.4h
Motion Spotter229,2395.3h
Restoration Kit251601.9h
Smoke Grenade0750h
Recon Detection Device244,36610.7h
Ammunition Package179570.5h
Anti-Infantry MANA Turret152821.6h

Check the help document for the dictionary if you want to learn more about words used here.


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