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Field Marshal Predator xSpruzo[TARV] xSpruzo
TR BR 141

KDR: 3.74

Score: 45m

Last Seen: Dec 25th, 2018 9:52 AM
- OFFLINE - 2796.3 hour(s)

Prestige 1, Battle Rank 100 (141 total) - Terran Republic on Miller
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS P2-120 AP P525 Marauder-H MSW-R M14 Banshee TSAR-42 E540 Halberd-H Tank Mine NS-15M2
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,077,111 MLG Score: 861
Fun Score: N/A
Cheeseburgers Flipped: 873TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.453%25.587%60032100321,9292.482341.253

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.589%0.459B+0.746B++-1.981F-HEAD ++ (~13.86)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.70.362C**11.20.217C++36.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.164%0.592%390310322,0287123622.84432559%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.037%0.186C++-0.927D---0.321

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
86.80.462B+340.359C**52.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.957%2.083%22317102815,8461267720812.5067220%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.324%0.977B*-0.333C-0.804

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.80.721B++5.50.562B+5.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.18%2.359%12081210238,265100922188.18317372%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.323%0.557B+-0.511D1.395

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.50.659B+17.10.569B+23.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.4%69.544%1208710285,9431388334.27862

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.666%-0.394C--0.158C++1.371

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.3-0.043C+3.3-0.05C+7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.9%25.41%12083103248860250.809287

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.02%0.205C++2.154A*0.02

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.20.379C**3.60.259C*4.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
45m288.3%325 (19.5k)290 (17.4k)3.7357377,04220,6234.37284141 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1035724517.856%15.93%28407:3127

42% Engineer24% Heavy Assault20% Infiltrator13% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 29th, 2014 11:24 PMJan 21st, 2016 10:14 PMJan 24th, 2019 2:47 AM (87d) (PST)Dec 25th, 2018 8:23 AM (116d) (PST)Dec 25th, 2018 5:52 AM (116d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7371276100.4980.1330.0791.7560.112861

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
44,1937,59236,6013085105717,418

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2580.9h/107.5d 13,139 12,273 27,638 272k 3,725 7,737 17,278 114.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
C**
Kills:2,956
Deaths:1,202
KDR:2.459
Accuracy:22.692% C+
HSR:26.489% C**
NS-15M2
C*
Kills:1,285
Deaths:785
KDR:1.637
Accuracy:21.128% D
HSR:27.160% C*
T9 CARV
B+
Kills:1,170
Deaths:1,019
KDR:1.148
Accuracy:18.925% C+
HSR:25.812% B+
TMG-50
C++
Kills:1,166
Deaths:719
KDR:1.622
Accuracy:19.963% C
HSR:24.614% C++
T7 Mini-Chaingun
B**
Kills:1,164
Deaths:514
KDR:2.265
Accuracy:19.659% B+
HSR:17.526% B**
T9A "Butcher"
C
Kills:1,162
Deaths:449
KDR:2.588
Accuracy:23.224% C
HSR:24.699% C
T16 Rhino
B+
Kills:1,162
Deaths:1,123
KDR:1.035
Accuracy:17.825% D
HSR:25.301% B+
MG-H1 Watchman
C**
Kills:220
Deaths:108
KDR:2.037
Accuracy:21.605% C
HSR:28.182% C**
Kills:10,285
Deaths (as Heavy Assault):5,919
Deaths (to Heavy Assaults):5,130
KDR:1.73762
Kill Difference:4,366
Playtime:618.789 hours
Usage:24%
Score:8.813m
Score/min:237
Accuracy (listed only):20.627%
HSR (listed only):24.973%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
B+
Kills:877
Deaths:623
KDR:1.408
Accuracy:23.555% B+
HSR:17.902% C+
AMR-66
B++
Kills:174
Deaths:89
KDR:1.955
Accuracy:31.094% B++
HSR:13.218% F
LC2 Lynx
B+
Kills:168
Deaths:89
KDR:1.888
Accuracy:25.467% B+
HSR:24.405% B+
FA1 Barrage
B*
Kills:164
Deaths:89
KDR:1.843
Accuracy:41.377% C++
HSR:20.122% B*
TRS-12 Uppercut
A++
Kills:163
Deaths:123
KDR:1.325
Accuracy:57.360% C+
HSR:25.153% A++
LC3 Jaguar
C*
Kills:162
Deaths:99
KDR:1.636
Accuracy:24.905% C*
HSR:20.988% C++
T5 AMC
A+
Kills:161
Deaths:89
KDR:1.809
Accuracy:30.804% A+
HSR:24.845% B*
AS16 NightHawk
S
Kills:161
Deaths:46
KDR:3.500
Accuracy:38.842% C+
HSR:31.056% S
MG-HBR1 Dragoon
A*
Kills:110
Deaths:36
KDR:3.056
Accuracy:32.332% C+
HSR:47.273% A*
NS Baron G5
B+
Kills:69
Deaths:38
KDR:1.816
Accuracy:46.381% C**
HSR:17.391% B+
Kills:2,209
Deaths (as Engineer):1,321
Deaths (to Engineers):4,338
KDR:1.67222
Kill Difference:888
Playtime:1,085.027 hours
Usage:42%
Score:22.105m
Score/min:340
Accuracy (listed only):35.212%
HSR (listed only):24.235%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-7 PDW
B++
Kills:1,161
Deaths:704
KDR:1.649
Accuracy:24.843% C+
HSR:21.878% B++
MKV Suppressed
B
Kills:1,161
Deaths:513
KDR:2.263
Accuracy:23.738% C
HSR:21.361% B
PDW-16 Hailstorm
B*
Kills:1,160
Deaths:304
KDR:3.816
Accuracy:26.216% B+
HSR:20.776% B*
SMG-46 Armistice
C++
Kills:1,160
Deaths:766
KDR:1.514
Accuracy:25.366% C+
HSR:17.155% C++
TRAC-5
B+
Kills:877
Deaths:623
KDR:1.408
Accuracy:23.555% B+
HSR:17.902% C+
LC2 Lynx
B+
Kills:168
Deaths:89
KDR:1.888
Accuracy:25.467% B+
HSR:24.405% B+
FA1 Barrage
B*
Kills:164
Deaths:89
KDR:1.843
Accuracy:41.377% C++
HSR:20.122% B*
TRS-12 Uppercut
A++
Kills:163
Deaths:123
KDR:1.325
Accuracy:57.360% C+
HSR:25.153% A++
LC3 Jaguar
C*
Kills:162
Deaths:99
KDR:1.636
Accuracy:24.905% C*
HSR:20.988% C++
T5 AMC
A+
Kills:161
Deaths:89
KDR:1.809
Accuracy:30.804% A+
HSR:24.845% B*
AS16 NightHawk
S
Kills:161
Deaths:46
KDR:3.500
Accuracy:38.842% C+
HSR:31.056% S
MG-S1 Jackal
C
Kills:80
Deaths:23
KDR:3.478
Accuracy:24.048% C
HSR:15% D
NS Baron G5
B+
Kills:69
Deaths:38
KDR:1.816
Accuracy:46.381% C**
HSR:17.391% B+
NSX Tengu
B**
Kills:60
Deaths:25
KDR:2.400
Accuracy:31.732% D
HSR:26.667% B**
Kills:6,707
Deaths (as Light Assault):3,531
Deaths (to Light Assaults):3,407
KDR:1.89946
Kill Difference:3,176
Playtime:112.544 hours
Usage:4%
Score:1.740m
Score/min:258
Accuracy (listed only):31.760%
HSR (listed only):21.764%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B
Kills:1,499
Deaths:311
KDR:4.820
Accuracy:39.404% C++
HSR:72.048% B
NS-44 Commissioner
B+
Kills:1,177
Deaths:482
KDR:2.442
Accuracy:38.915% C**
HSR:25.319% B+
KSR-35
A
Kills:1,170
Deaths:205
KDR:5.707
Accuracy:37.343% B
HSR:38.120% A
RAMS .50M
B**
Kills:1,167
Deaths:115
KDR:10.148
Accuracy:46.357% B**
HSR:78.492% C+
TRAP-M1
B**
Kills:1,167
Deaths:353
KDR:3.306
Accuracy:27.227% C
HSR:34.190% B**
M77-B
B++
Kills:1,163
Deaths:278
KDR:4.183
Accuracy:41.142% B+
HSR:82.029% B++
NS-7 PDW
B++
Kills:1,161
Deaths:704
KDR:1.649
Accuracy:24.843% C+
HSR:21.878% B++
MKV Suppressed
B
Kills:1,161
Deaths:513
KDR:2.263
Accuracy:23.738% C
HSR:21.361% B
PDW-16 Hailstorm
B*
Kills:1,160
Deaths:304
KDR:3.816
Accuracy:26.216% B+
HSR:20.776% B*
SMG-46 Armistice
C++
Kills:1,160
Deaths:766
KDR:1.514
Accuracy:25.366% C+
HSR:17.155% C++
Bighorn .50M
C*
Kills:614
Deaths:70
KDR:8.771
Accuracy:43.218% C++
HSR:80.945% C*
TX1 Repeater
B+
Kills:553
Deaths:332
KDR:1.666
Accuracy:26.061% C*
HSR:23.870% B+
NS-30 Vandal
A++
Kills:533
Deaths:87
KDR:6.126
Accuracy:34.682% C**
HSR:39.775% A++
NSX Daimyo
C++
Kills:273
Deaths:53
KDR:5.151
Accuracy:40.548% C+
HSR:94.506% C++
NS-AM7 Archer
B**
Kills:224
Deaths:159
KDR:1.409
Accuracy:67.567% B**
HSR:8.929% D-
NS-44L Blackhand
B*
Kills:167
Deaths:80
KDR:2.088
Accuracy:40.209% C+
HSR:52.695% B*
NS-61 Emissary
A++
Kills:167
Deaths:81
KDR:2.062
Accuracy:29.856% C*
HSR:26.347% A++
HSR-1
M
Kills:162
Deaths:33
KDR:4.909
Accuracy:31.655% C--
HSR:49.383% M
MG-S1 Jackal
C
Kills:80
Deaths:23
KDR:3.478
Accuracy:24.048% C
HSR:15% D
NSX Tengu
B**
Kills:60
Deaths:25
KDR:2.400
Accuracy:31.732% D
HSR:26.667% B**
99SV
A+
Kills:60
Deaths:52
KDR:1.154
Accuracy:28.459% C--
HSR:48.333% A+
NSX Tomoe
C++
Kills:60
Deaths:19
KDR:3.158
Accuracy:29.570% C++
HSR:23.333% D*
NS CandyCannon 3000
A
Kills:58
Deaths:83
KDR:0.699
Accuracy:16.657% F
HSR:56.897% A
Kills:14,996
Deaths (as Infiltrator):5,128
Deaths (to Infiltrators):3,435
KDR:2.92434
Kill Difference:9,868
Playtime:508.641 hours
Usage:20%
Score:7.248m
Score/min:237
Accuracy (listed only):33.687%
HSR (listed only):41.654%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
B**
Kills:1,183
Deaths:701
KDR:1.688
Accuracy:23.454% C**
HSR:28.825% B**
NS-7 PDW
B++
Kills:1,161
Deaths:704
KDR:1.649
Accuracy:24.843% C+
HSR:21.878% B++
MKV Suppressed
B
Kills:1,161
Deaths:513
KDR:2.263
Accuracy:23.738% C
HSR:21.361% B
PDW-16 Hailstorm
B*
Kills:1,160
Deaths:304
KDR:3.816
Accuracy:26.216% B+
HSR:20.776% B*
SMG-46 Armistice
C++
Kills:1,160
Deaths:766
KDR:1.514
Accuracy:25.366% C+
HSR:17.155% C++
NS-11A
B++
Kills:589
Deaths:250
KDR:2.356
Accuracy:25.402% C*
HSR:27.335% B++
FA1 Barrage
B*
Kills:164
Deaths:89
KDR:1.843
Accuracy:41.377% C++
HSR:20.122% B*
TRS-12 Uppercut
A++
Kills:163
Deaths:123
KDR:1.325
Accuracy:57.360% C+
HSR:25.153% A++
Cycler TRV
A
Kills:163
Deaths:80
KDR:2.038
Accuracy:22.218% C+
HSR:28.221% A
TORQ-9
C
Kills:161
Deaths:98
KDR:1.643
Accuracy:21.925% D
HSR:21.739% C
AS16 NightHawk
S
Kills:161
Deaths:46
KDR:3.500
Accuracy:38.842% C+
HSR:31.056% S
TAR-AE
C-
Kills:125
Deaths:31
KDR:4.032
Accuracy:24.894% D
HSR:23.200% C-
MG-S1 Jackal
C
Kills:80
Deaths:23
KDR:3.478
Accuracy:24.048% C
HSR:15% D
NS Baron G5
B+
Kills:69
Deaths:38
KDR:1.816
Accuracy:46.381% C**
HSR:17.391% B+
NSX Tengu
B**
Kills:60
Deaths:25
KDR:2.400
Accuracy:31.732% D
HSR:26.667% B**
Kills:7,560
Deaths (as Combat Medic):3,791
Deaths (to Combat Medics):1,560
KDR:1.9942
Kill Difference:3,769
Playtime:134.941 hours
Usage:5%
Score:2.592m
Score/min:320
Accuracy (listed only):30.520%
HSR (listed only):23.059%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M6 Onslaught
A++
Kills:1,213
Deaths:425
KDR:2.854
Accuracy:17.372% C++
HSR:27.618% A++
M6 Onslaught
B++
Kills:1,162
Deaths:428
KDR:2.715
Accuracy:17.485% C+
HSR:23.236% B++
M3 Pounder HEG
A
Kills:738
Deaths:232
KDR:3.181
Accuracy:38.864% C++
HSR:4.878% A
MRC3 Mercy
A++
Kills:706
Deaths:171
KDR:4.129
Accuracy:18.036% B
HSR:29.603% A++
M3 Pounder HEG
B**
Kills:653
Deaths:229
KDR:2.852
Accuracy:39.369% C+
HSR:4.594% B**
MRC3 Mercy
B**
Kills:642
Deaths:168
KDR:3.821
Accuracy:18.282% C**
HSR:26.168% B**
M1 Heavy Cycler
B*
Kills:166
Deaths:116
KDR:1.431
Accuracy:13.086% C
HSR:21.687% B*
M2 Mutilator
B**
Kills:164
Deaths:113
KDR:1.451
Accuracy:12.922% C
HSR:23.781% B**
MR1 Fracture
C+
Kills:111
Deaths:102
KDR:1.088
Accuracy:35.939% C+
HSR:1.802% D-
MR1 Fracture
C+
Kills:92
Deaths:102
KDR:0.902
Accuracy:36.394% C+
HSR:2.174% D
Kills:5,647
Deaths (as MAX Suit):1,043
Deaths (to MAX Suits):955
KDR:5.41419
Kill Difference:4,604
Playtime:109.348 hours
Usage:4%
Score:2.455m
Score/min:374
Accuracy (listed only):24.775%
HSR (listed only):16.554%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
B+
Kills:1,657
V. Kills:155 N/A
Deaths:90
KDR:18.411
Accuracy:34.655% B*
KPH:49.800 C*
VKPH:4.700 B+
Coyote Missiles
A+
Kills:229
V. Kills:118 192%
Deaths:4
KDR:57.250
Accuracy:55.468% C*
KPH:97.500 C**
VKPH:50.200 A+
Hellfire Rocket Pods
C
Kills:201
V. Kills:43 457%
Deaths:35
KDR:5.743
Accuracy:54.803% B++
KPH:54.100 C
VKPH:11.600 C
M18 Needler
A*
Kills:170
V. Kills:111 152%
Deaths:45
KDR:3.778
Accuracy:44.566% A*
KPH:7.800 C-
VKPH:5.100 D
Kills:2,257 (1,827 + 0)
Deaths:174
KDR:12.971
VKDR:2.454
Vehicle Kills:427
Kill Difference:2,083
Playtime:61.091 hours
Usage:2%
Score:0.787m
Score/min:215
Piloting Accuracy:44.566%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
A*
Kills:158
V. Kills:55 282%
Deaths:5
KDR:31.600
Accuracy:52.363% B**
KPH:61.800 B+
VKPH:21.500 A*
C150 Dalton
C+
Kills:138
V. Kills:103 133%
Deaths:10
KDR:13.800
Accuracy:43.039% C*
KPH:33.700 C+
VKPH:25.100 C+
CAS30 Tank Buster
C
Kills:76
V. Kills:37 200%
Deaths:14
KDR:5.429
Accuracy:32.563% D**
KPH:6.600 C
VKPH:3.200 D--
Kills:372 (76 + 296)
Deaths:29
KDR:12.828
VKDR:6.724
Vehicle Kills:195
Kill Difference:343
Playtime:18.227 hours
Usage:1%
Score:0.174m
Score/min:159
Piloting Accuracy:32.563%
Gunner Accuracy:43.039%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C**
Kills:1,040
V. Kills:176 N/A
Deaths:88
KDR:11.818
Accuracy:48.813% C+
KPH:55.600 C++
VKPH:9.400 C**
L100 Python AP
A++
Kills:899
V. Kills:530 169%
Deaths:29
KDR:31
Accuracy:64.219% B*
KPH:49.100 A+
VKPH:28.900 A++
C75 Viper
B++
Kills:278
V. Kills:73 376%
Deaths:54
KDR:5.148
Accuracy:38.623% C+
KPH:40.400 B++
VKPH:10.600 B+
L100 Python HEAT
M*
Kills:233
V. Kills:93 248%
Deaths:6
KDR:38.833
Accuracy:67.262% A++
KPH:69.400 A**
VKPH:27.700 M*
Kills:2,450 (2,450 + 0)
Deaths:177
KDR:13.842
VKDR:4.927
Vehicle Kills:872
Kill Difference:2,273
Playtime:47.261 hours
Usage:2%
Score:0.812m
Score/min:286
Driving Accuracy:67.262%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A**
Kills:11,415
V. Kills:5,709 200%
Deaths:534
KDR:21.376
Accuracy:51.946% B++
KPH:58.600 A**
VKPH:29.300 A*
P2-120 HESH
C+
Kills:1,162
V. Kills:209 N/A
Deaths:103
KDR:11.282
Accuracy:41.562% C+
KPH:46.200 C+
VKPH:8.300 C+
P2-120 HEAT
A++
Kills:819
V. Kills:392 208%
Deaths:85
KDR:9.635
Accuracy:52.028% B**
KPH:37.300 B**
VKPH:17.900 A++
E540 Halberd
B*
Kills:649
V. Kills:289 224%
Deaths:80
KDR:8.113
Accuracy:42.384% C++
KPH:33.300 B*
VKPH:14.800 B+
MR11 Gatekeeper
A
Kills:122
V. Kills:74 163%
Deaths:12
KDR:10.167
Accuracy:44.008% B+
KPH:29.800 A
VKPH:18.100 B
G30 Vulcan
C+
Kills:117
V. Kills:60 192%
Deaths:37
KDR:3.162
Accuracy:27.759% C+
KPH:21.300 C+
VKPH:10.900 C
P525 Marauder
D
Kills:100
V. Kills:4 N/A
Deaths:16
KDR:6.250
Accuracy:14.570% D-
KPH:36.700 D
VKPH:1.500 D-
G40-F Ranger
B**
Kills:81
V. Kills:49 162%
Deaths:7
KDR:11.571
Accuracy:33.403% B
KPH:60.200 B*
VKPH:36.400 B**
Kills:14,465 (13,396 + 1,069)
Deaths:874
KDR:16.550
VKDR:7.764
Vehicle Kills:6,786
Kill Difference:13,591
Playtime:274.896 hours
Usage:11%
Score:5.769m
Score/min:350
Driving Accuracy:52.028%
Gunner Accuracy:33.403%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
A++
Kills:4,083
V. Kills:312 N/A
Deaths:71
KDR:57.507
Accuracy:37.379% C**
KPH:174.300 A+
VKPH:13.300 A++
E540 Halberd-H
M**
Kills:1,380
V. Kills:521 264%
Deaths:18
KDR:76.667
Accuracy:69.999% A+
KPH:111.100 M**
VKPH:41.900 A*
MR11 Gatekeeper-H
A++
Kills:960
V. Kills:1,083 89%
Deaths:63
KDR:15.238
Accuracy:62.918% B**
KPH:43.500 B*
VKPH:49.100 A++
G20 Vulcan-H
A**
Kills:681
V. Kills:492 138%
Deaths:71
KDR:9.592
Accuracy:54.216% B*
KPH:73.300 A+
VKPH:52.900 A**
Kills:7,104 (0 + 7,104)
Deaths:223
KDR:31.857
VKDR:10.798
Vehicle Kills:2,408
Kill Difference:6,881
Playtime:67.200 hours
Usage:3%
Score:2.117m
Score/min:525
Driving Accuracy:N/A%
Gunner Accuracy:54.216%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B++
Kills:559
V. Kills:25 N/A
Deaths:9
KDR:62.111
Accuracy:18.435% C*
KPH:87.600 B++
VKPH:3.900 C**
M40 Fury
M
Kills:241
V. Kills:74 321%
Deaths:15
KDR:16.067
Accuracy:53.220% A*
KPH:71.800 A
VKPH:22.100 M
M12 Kobalt
C**
Kills:149
V. Kills:6 N/A
Deaths:
KDR:
Accuracy:18.622% C**
KPH:74 C++
VKPH:3 C+
M20 Basilisk
C++
Kills:84
V. Kills:36 227%
Deaths:14
KDR:6
Accuracy:43.124% B+
KPH:19 C+
VKPH:8.100 C++
M40 Fury
S
Kills:75
V. Kills:60 123%
Deaths:4
KDR:18.750
Accuracy:61.042% M+
KPH:67.200 B+
VKPH:53.700 S
Kills:1,108 (0 + 1,108)
Deaths:42
KDR:26.381
VKDR:4.786
Vehicle Kills:201
Kill Difference:1,066
Playtime:17.288 hours
Usage:1%
Score:0.396m
Score/min:382
Driving Accuracy:N/A%
Gunner Accuracy:61.042%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B**
Kills:221
V. Kills:33 N/A
Deaths:9
KDR:24.556
Accuracy:39.160% B++
KPH:68.100 C+
VKPH:10.200 B**
Kills:221 (0 + 221)
Deaths:9
KDR:24.556
VKDR:3.667
Vehicle Kills:33
Kill Difference:212
Playtime:3.243 hours
Usage:0%
Score:0.051m
Score/min:264
Piloting Accuracy:N/A%
Gunner Accuracy:39.160%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 17,12411,41553421.376A*17.6451.946%B++2.181%C--58.6A**29.3A*369194.7h5.4B*10.4B**
P525 Marauder-H 4,3954,0837157.507M*53.7737.379%C**N/A174.5A+13.3A++45923.4h6.4B17.1B+
MSW-R 2,9882,9561,2022.459C**1.2822.692%C+26.489%C**22.5DN/A71131.6h10.8B+47.6B+
M14 Banshee 1,8121,6579018.411B**14.6834.655%B*N/A49.8C*4.7B+18533.3h22C**63.4B+
TSAR-42 1,5081,4993114.82B++1.0839.404%C++72.048%B39.7C++N/A12237.8h2B+5.1B+
E540 Halberd-H 1,9011,3801876.667U72.9369.999%A+N/A111.3M**42A*51312.4h4.5B++6.4B**
Tank Mine 2,1081,2977018.529S14.7935.95%C++N/A235.8M147.5M+18475.5h1.8C**5B*
NS-15M2 1,2971,2857851.637C++2.1021.128%D27.16%C*26DN/A7649.5h12.7C++60.3C+
M6 Onslaught 1,2401,2134252.854B+0.8817.372%C++27.618%A++31.3C+N/A9138.8h22.4D-128.8C+
T1 Cycler 1,2021,1837011.688B++2.0523.454%C**28.825%B**19.5CN/A7960.7h13B+55.6B+
NS-44 Commissioner 1,1871,1774822.442A+1.2938.915%C**25.319%B+30C+N/A9239.2h3.5B+8.9B+
KSR-35 1,1811,1702055.707A++1.9737.343%B38.12%A39.8C+N/A10829.4h3.9B++10.4B+
T9 CARV 1,1811,1701,0191.148C+2.5918.925%C+25.812%B+23.4CN/A11050h12.4B+65.5B+
RAMS .50M 1,1721,16711510.148A*6.4146.357%B**78.492%C+40.5B*N/A9928.8h1.8B*3.8B*
TRAP-M1 1,1761,1673533.306A0.4327.227%C34.19%B**28.5CN/A6441h8.9C**32.8C++
TMG-50 1,1821,1667191.622B+2.1119.963%C24.614%C++22.1C--N/A6352.8h11B55.3C*
T7 Mini-Chaingun 1,1701,1645142.265A+1.4719.659%B+17.526%B**29.1C+N/A7740h11.4B*58B+
M77-B 1,1671,1632784.183A+0.4541.142%B+82.029%B++37B++N/A9731.4h2B*4.8B++
T9A "Butcher" 1,1741,1624492.588B+1.1523.224%C24.699%C22.6D--N/A6851.4h11.4C++49.1C++
T16 Rhino 1,1731,1621,1231.035C+2.7017.825%D25.301%B+22.3C--N/A6652.1h13.4C++75.3C+
P2-120 HESH 1,3711,16210311.282C+7.5541.562%C+N/A46.3C+8.3C+23125.1h5.5C13.3C+
M6 Onslaught 1,1821,1624282.715C**1.0217.485%C+23.236%B++29.7C+N/A8739.1h23.4D--133.7C+
NS-7 PDW 1,1771,1617041.649B**2.0924.843%C+21.878%B++18CN/A5164.6h14.9C++59.9C*
MKV Suppressed 1,1791,1615132.263A+1.4723.738%C21.361%B14.9DN/A3678h13.1B+55.2C*
PDW-16 Hailstorm 1,1831,1603043.816M*0.0826.216%B+20.776%B*25.8C+N/A6344.9h12.8B++48.7B+
SMG-46 Armistice 1,1701,1607661.514B+2.2225.366%C+17.155%C++17.5DN/A4966.4h14.7C++58C*
Frag Grenade 1,1231,11211112N/A1,108.2653.691%AN/A585.3B+5.8C-17411.9h3.3B+6.2B++
NS Decimator 1,6061,0793952.732A*1.0064.431%B+1.854%C41.5B+20.3B+23126h4.2B+6.5B+
L100 Python HESH 1,2161,0408811.818C++8.0848.813%C+1.731%C++55.6C++9.4C**19918.7h3B+6.2B+
M12 Kobalt 1,0269963332U328.2628.124%B**19.88%B+195.3A+5.9C++4245.1h13.8B++49.2B*
MR11 Gatekeeper-H 2,0439606315.238M11.5062.918%B**1.354%C43.4B*49A++49822.1h64.2C+102B
L100 Python AP 1,4298992931S27.2664.219%B*1.669%D49.1A+29A++33718.3h4.9B+7.6B*
C-4 1,3028932313.866A++0.1329.4%B++N/A135.3A62A*11126.6h1.4C**4.9B+
TRAC-5 8968776231.408B*2.3323.555%B+17.902%C+12.2CN/A5271.8h13B+55.3B+
Claymore 8558536912.362B*8.6327.366%C--N/A164B+N/A4205.2h1.2C++4.5C+
P2-120 HEAT 1,211819859.635B*5.9052.028%B**4.029%B+37.2B**17.8A++29522h8.6C16.6B+
M3 Pounder HEG 8147382323.181B**0.5538.864%C++4.878%A30.5A+3.1C+14524.2h14.9B+38.4B
MRC3 Mercy 7267061714.129B**0.3918.036%B29.603%A++35.7B+1B++10519.8h20.1C+111.5B
G20 Vulcan-H 1,173681719.592A++5.8654.216%B*1.468%D-73.2A+52.9A**7739.3h102.7C++189.5B+
ML-7 1,1886746011.121B++2.6160.063%B+4.006%B*34.6B**26.4A*34819.5h4.3A7.1B**
T2 Striker 1,3826652832.35S1.3957.083%B+N/A33.9M*36.6S27619.6h21.7A38.1B**
M3 Pounder HEG 7426532292.852B++0.8839.369%C+4.594%B**27.2B**3.7C+13524h17C**43.2C*
E540 Halberd 938649808.113C**4.3842.384%C++4.16%B+33.3B*14.8B+38119.5h4.7B*11.1B*
MRC3 Mercy 6726421683.821B*0.0918.282%C**26.168%B**32.9B1.5A++10019.5h21.8C119.2C**
M9 SKEP Launcher 1,1826202682.313M*1.4278.203%A1.613%C--61.4M**55.6S25510.1h2.7A*3.5A*
Bighorn .50M 620614708.771B**5.0443.218%C++80.945%C*42.6CN/A10614.4h1.8C**4.1B+
ASP-30 Grounder 1,1816131953.144S0.5974.643%A++1.631%D64.5S59.8S3179.5h2.6A**3.4A**
NS-11A 6025892502.356B**1.3825.402%C*27.335%B++20.7C--N/A6128.5h13B51.2B+
M12 Kobalt 584559962.111M*58.3818.435%C*17.889%C+87.3B++3.9C**3246.4h13.9B*75.3B+
TX1 Repeater 5625533321.666A2.0726.061%C*23.87%B+29.7C++N/A10518.6h10.7B++41.2B+
NS-30 Vandal 542533876.126M+2.3934.682%C**39.775%A++32.9CN/A9216.2h5B+14.5B+
Orbital Strike Uplink 4393081308N/A304.26834%UN/A616U262U42700.5h1.4T*0.2T*
Auraxium Slasher 37328810,3490.028C3.714.206%F-24.306%A*0.2DN/A11260.7h3.4D**80.2T*
C75 Viper 351278545.148C*1.4138.623%C+1.439%C+40.3B++10.6B+3206.9h10.6B+27.3B++
NSX Daimyo 273273535.151B+1.4240.548%C+94.506%C++48.8C+N/A1125.6h2.1B++5.2B+
M40 Fury 3152411516.067B**12.3353.22%A*1.245%D70.9B**21.8M4633.4h18.7C--35.1B+
L100 Python HEAT 326233638.833S35.1067.262%A++N/A68.5A**27.4M*4273.4h5.2C**7.7B*
Coyote Missiles 347229457.25U53.5155.468%C*N/A99.6B51.3A+7092.3h37B+66.7B+
NS-AM7 Archer 3452241591.409A*2.3367.567%B**8.929%D-4.2D2.3C+3853.3h16B+23.6B++
CAS 14-E 254221924.556C**20.8239.16%B++3.62%A++69.1C+10.3B**2643.2h31.3C++79.9B
MG-H1 Watchman 2242201082.037B+1.7021.605%C28.182%C**17.2D-N/A6512.8h13.3B+61.6B
Hellfire Rocket Pods 244201355.743C+2.0154.803%B++N/A54.3C11.6C4063.7h24C+43.7C**
AMR-66 197174891.955A1.7831.094%B++13.218%F20C+2.6S1098.7h6.9B*22.2B*
M18 Needler 281170453.778B++0.0444.566%A*N/A7.8C-5.1D17421.8h163.1C++366B+
LC2 Lynx 170168891.888B++1.8525.467%B+24.405%B+13.1DN/A6812.8h13.2B+51.9B+
NS-44L Blackhand 167167802.088B*1.6540.209%C+52.695%B*18.6CN/A619h4.2C**10.3C**
NS-61 Emissary 171167812.062A++1.6729.856%C*26.347%A++16.5C-N/A4710.1h9.5B++31.7B*
M1 Heavy Cycler 1701661161.431C++2.3013.086%C21.687%B*20.2C+N/A928.2h21.9D167.5C+
M2 Mutilator 1661641131.451C+2.2812.922%C23.781%B**20.5C-N/A798h22.1D*171C
FA1 Barrage 168164891.843B**1.8941.377%C++20.122%B*20CN/A928.2h4.4B+10.5B+
TRS-12 Uppercut 1631631231.325C++2.4157.36%C+25.153%A++17.9D-N/A1089.1h3C--5.3C+
Cycler TRV 166163802.038B++1.7022.218%C+28.221%A26.7C+N/A996.1h11B*49.7B+
HSR-1 164162334.909A++1.1731.655%C--49.383%M36.8C+N/A924.4h4.6B*14.5B+
LC3 Jaguar 163162991.636C*2.1024.905%C*20.988%C++11.9DN/A5913.6h10.1B++40.7B++
T5 AMC 164161891.809B*1.9330.804%A+24.845%B*10.7DN/A5615.1h14.9C++48.2B+
TORQ-9 162161981.643C**2.0921.925%D21.739%C20.9DN/A897.7h14.5C*66.3C+
AS16 NightHawk 162161463.5A*0.2438.842%C+31.056%S25.6CN/A916.3h3.4B**8.8B+
L105 Zephyr 213158531.6A++27.8652.363%B**1.266%B++60.8B+21.2A*3332.6h7C13.4B+
The Kraken 214155522.981B**0.7567.203%B+1.935%C*39.7C+15.1C2373.9h4.9D7.2C+
M12 Kobalt 1551491149S145.2618.622%C**20.134%C**74.5C++3C+4522h15.7B+84.3B+
C150 Dalton 2411381013.8B**10.0643.039%C*N/A33.7C+25.1C+3164.1h4.7C+10.8C**
TAR-AE 128125314.032A+0.3024.894%D23.2%C-27.8DN/A754.5h11.3C**45.3C++
MR11 Gatekeeper 1961221210.167A++6.4344.008%B+1.639%C29.8A18C**4594.1h37.3B*84.7B**
G30 Vulcan 177117373.162C+0.5727.759%C+1.709%D--21.3C+10.9C2775.5h88.8B319.8B
Spear Anti-Vehicle Phalanx Turret 176112157.467C++3.7357.094%A5.357%B++53.3B**30.5B*6702.1h7.5C*13.1B++
MR1 Fracture 1961111021.088B+2.6535.939%C+1.802%D-9.3C++7.1B**11211.9h48.5C**134.9C**
MG-HBR1 Dragoon 112110363.056A+0.6832.332%C+47.273%A*22.4CN/A884.9h6.2B+19.1B+
P525 Marauder 104100166.25C-2.5114.57%D-1%D-37D1.5D-1262.7h7C48.2D
MR1 Fracture 178921020.902B2.8336.394%C+2.174%D7.7C+7.2A10611.9h59.1C+162.3C++
M20 Basilisk 12084146A2.2643.124%B+3.571%D-19.1C+8.2C++2724.4h101.3C+234.9C**
G40-F Ranger 13081711.571B**7.8433.403%BN/A62.3B**37.7B**5861.3h55.5B+166.2B+
MG-S1 Jackal 8280233.478A*0.2624.048%C15%D21.1C-N/A1103.8h10.4C**43.4B
CAS30 Tank Buster 11376145.429A*1.6932.563%D**N/A6.6C3.2D--6511.6h36.2B*111C**
M40 Fury 13575418.75A+15.0161.042%M+1.333%C--68.2B+54.5S7711.1h31.3F**51.2C-
The Slasher 77715490.129A++3.6128.723%C33.803%M2.3C+N/A1630.8h4.6F**16D
G40-F Ranger 11471171S67.2640.472%B*N/A78.9A++47.8A*6490.9h52.5B*129.6B*
NS Baron G5 7169381.816B**1.9246.381%C**17.391%B+14.4D-N/A524.8h4.6C++9.8C++
NSX Tengu 6060252.4B**1.3431.732%D26.667%B**17.6DN/A693.4h10.4B++32.6B
99SV 6060521.154C2.5828.459%C--48.333%A+14.3DN/A1264.2h6C+21.1C+
NSX Tomoe 6160193.158B**0.5829.57%C++23.333%D*25DN/A1042.4h13.4B45.3B
MANA Anti-Personnel Turret 6058371.568N/A2.1720.559%UN/A580U20U2391800.1h49.1T*238.6T*
NS CandyCannon 3000 5858830.699C++3.0416.657%F56.897%A14.9CN/A343.9h4.8C++28.7D*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter3417,2158.3h
Restoration Kit85150.3h
Nano-Armor Kit5611,870,04588.1h
Flail Targeting Dart203712.2h
Pain Spire1730.3h
M4-F Pillager02380h
Anti-Vehicle MANA Turret23400.5h
Spawn Beacon21,1580.8h
Turret AI Module01250.4h
Structure Shield Module0880.3h
Repair Module01120.3h
Cortium Silo0760.7h
Skywall Shield Emitter0700.3h
Nanite Revive Grenade04350.1h
Medical Applicator238155,85010.6h
Welding Device17,3540.7h
Auraxium Chainblade321306.2h
Spitfire Auto-Turret51,5511.2h
Rampart Wall01661.9h
Hoplon Anti-Aircraft Phalanx Tower0620.3h
Xiphos Anti-Personnel Tower1640.3h
Ammunition Package156,0772.2h
Shield Recharging Field172,5030.9h
Medical Kit1212,8552.2h
Anti-Infantry MANA Turret81230.3h
Orbital Strike Target Designator14971.6h
Nano-Repair Grenade01,5260.4h
Snowman Soldier22260.3h
Hardlight Barrier31140.1h
Router0640.1h
Recon Detection Device92400.3h

Check the help document for the dictionary if you want to learn more about words used here.


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