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General Predator xSpruzo[TARV] xSpruzo
TR BR 99

KDR: 3.65

Score: 42.9m

Last Seen: Nov 19th, 2018 12:09 AM
- OFFLINE - 19.8 hour(s)

Prestige 1, Battle Rank 99 - Terran Republic on Miller - Outfit Member of Tartarus Division Veterans[TARV] Tartarus Division Veterans
TR outfit on Miller

Members: 30
Level Progress (to 100): 66%
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS P2-120 AP P525 Marauder-H MSW-R TSAR-42 M14 Banshee E540 Halberd-H NS-15M2 Tank Mine
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,058,346 MLG Score: 846
Fun Score: N/A
Cheeseburgers Flipped: 840TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.279%25.253%5883099120,4812.412081.24

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.658%0.437B0.721B++-2.087F--HEAD ++ (~13.61)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
480.358C**11.20.216C++36.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.644%0.5%361310181,7996923482.59971515%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.997%0.222C++-1.014D*-0.333

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
90.60.431B35.90.315C*54.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.424%2.2%21116101514,8661242688611.9598216%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.525%0.922B*-0.269C0.439

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
110.714B++5.50.556B+5.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.347%2.225%11851210097,95599421227.99498375%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.305%0.621B+-0.61D1.539

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.30.655B+17.10.556B+23.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.192%69.259%1185710145,6961333294.26987

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.656%-0.435C--0.136C++1.34

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.5-0.079C+3.4-0.076C+7.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.454%25.054%11853101846356350.82238

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.855%0.114C+2.147A*-0.181

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.40.331C**3.70.222C++4.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Tartarus Division Veterans[TARV] Tartarus Division Veterans
TR outfit on Miller

Members: 30
42.9m285.4%327 (19.6k)292 (17.5k)3.6521672,78419,9294.2794499 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1021684517.809%15.835%28207:2126

43% Engineer25% Heavy Assault20% Infiltrator11% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 29th, 2014 11:24 PMJan 21st, 2016 10:14 PMNov 18th, 2018 9:23 PM (1d) (PST)Nov 18th, 2018 9:46 PM (1d) (PST)Nov 18th, 2018 8:09 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7401246160.4950.1360.0781.7350.113846

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
44,4037,43336,9703085104717,523

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2450.6h/102.1d 12,501 11,525 26,174 255.1k 3,509 7,321 16,617 108.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
B+
Kills:2,860
Deaths:1,172
KDR:2.440
Accuracy:22.627% C++
HSR:26.504% B+
NS-15M2
C**
Kills:1,279
Deaths:782
KDR:1.636
Accuracy:21.123% C-
HSR:27.209% C**
T9 CARV
B+
Kills:1,170
Deaths:1,019
KDR:1.148
Accuracy:18.925% C+
HSR:25.812% B+
TMG-50
C*
Kills:1,166
Deaths:719
KDR:1.622
Accuracy:19.963% C+
HSR:24.614% C*
T7 Mini-Chaingun
B**
Kills:1,164
Deaths:514
KDR:2.265
Accuracy:19.659% B+
HSR:17.526% B**
T16 Rhino
B+
Kills:1,162
Deaths:1,123
KDR:1.035
Accuracy:17.825% D
HSR:25.301% B+
T9A "Butcher"
C+
Kills:1,162
Deaths:449
KDR:2.588
Accuracy:23.224% C+
HSR:24.699% C
MG-H1 Watchman
C++
Kills:192
Deaths:92
KDR:2.087
Accuracy:21.789% C+
HSR:26.563% C++
Kills:10,155
Deaths (as Heavy Assault):5,870
Deaths (to Heavy Assaults):4,943
KDR:1.72998
Kill Difference:4,285
Playtime:607.878 hours
Usage:25%
Score:8.693m
Score/min:238
Accuracy (listed only):20.642%
HSR (listed only):24.778%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
B+
Kills:868
Deaths:619
KDR:1.402
Accuracy:23.557% B+
HSR:17.742% C
AMR-66
B*
Kills:174
Deaths:89
KDR:1.955
Accuracy:31.094% B*
HSR:13.218% F
LC2 Lynx
B+
Kills:167
Deaths:88
KDR:1.898
Accuracy:25.705% B+
HSR:24.551% B+
FA1 Barrage
B**
Kills:164
Deaths:89
KDR:1.843
Accuracy:41.377% C++
HSR:20.122% B**
LC3 Jaguar
B
Kills:162
Deaths:99
KDR:1.636
Accuracy:24.917% B
HSR:20.988% C*
T5 AMC
A+
Kills:161
Deaths:89
KDR:1.809
Accuracy:30.804% A+
HSR:24.845% B**
AS16 NightHawk
S
Kills:161
Deaths:46
KDR:3.500
Accuracy:38.842% C+
HSR:31.056% S
TRS-12 Uppercut
A++
Kills:138
Deaths:106
KDR:1.302
Accuracy:56.785% C+
HSR:23.913% A++
Kills:1,995
Deaths (as Engineer):1,225
Deaths (to Engineers):4,250
KDR:1.62857
Kill Difference:770
Playtime:1,043.394 hours
Usage:43%
Score:21.253m
Score/min:339
Accuracy (listed only):34.135%
HSR (listed only):22.054%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-7 PDW
B++
Kills:1,161
Deaths:704
KDR:1.649
Accuracy:24.843% C++
HSR:21.878% B++
MKV Suppressed
B
Kills:1,161
Deaths:513
KDR:2.263
Accuracy:23.738% C
HSR:21.361% B
SMG-46 Armistice
C++
Kills:1,160
Deaths:766
KDR:1.514
Accuracy:25.366% C+
HSR:17.155% C++
PDW-16 Hailstorm
B*
Kills:1,160
Deaths:304
KDR:3.816
Accuracy:26.216% B+
HSR:20.776% B*
TRAC-5
B+
Kills:868
Deaths:619
KDR:1.402
Accuracy:23.557% B+
HSR:17.742% C
LC2 Lynx
B+
Kills:167
Deaths:88
KDR:1.898
Accuracy:25.705% B+
HSR:24.551% B+
FA1 Barrage
B**
Kills:164
Deaths:89
KDR:1.843
Accuracy:41.377% C++
HSR:20.122% B**
LC3 Jaguar
B
Kills:162
Deaths:99
KDR:1.636
Accuracy:24.917% B
HSR:20.988% C*
T5 AMC
A+
Kills:161
Deaths:89
KDR:1.809
Accuracy:30.804% A+
HSR:24.845% B**
AS16 NightHawk
S
Kills:161
Deaths:46
KDR:3.500
Accuracy:38.842% C+
HSR:31.056% S
TRS-12 Uppercut
A++
Kills:138
Deaths:106
KDR:1.302
Accuracy:56.785% C+
HSR:23.913% A++
MG-S1 Jackal
C
Kills:80
Deaths:23
KDR:3.478
Accuracy:24.048% C
HSR:15% D
NSX Tengu
B*
Kills:60
Deaths:25
KDR:2.400
Accuracy:31.732% D
HSR:26.667% B*
Kills:6,603
Deaths (as Light Assault):3,471
Deaths (to Light Assaults):3,302
KDR:1.90233
Kill Difference:3,132
Playtime:106.589 hours
Usage:4%
Score:1.622m
Score/min:254
Accuracy (listed only):30.610%
HSR (listed only):22.004%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B+
Kills:1,438
Deaths:299
KDR:4.809
Accuracy:39.267% C*
HSR:72.114% B+
KSR-35
B**
Kills:1,170
Deaths:205
KDR:5.707
Accuracy:37.343% B+
HSR:38.120% B**
NS-44 Commissioner
B+
Kills:1,169
Deaths:481
KDR:2.430
Accuracy:38.868% B+
HSR:25.406% B+
TRAP-M1
B**
Kills:1,167
Deaths:353
KDR:3.306
Accuracy:27.227% C
HSR:34.190% B**
RAMS .50M
A
Kills:1,167
Deaths:115
KDR:10.148
Accuracy:46.357% A
HSR:78.492% C+
M77-B
B++
Kills:1,163
Deaths:278
KDR:4.183
Accuracy:41.142% B++
HSR:82.029% B++
NS-7 PDW
B++
Kills:1,161
Deaths:704
KDR:1.649
Accuracy:24.843% C++
HSR:21.878% B++
MKV Suppressed
B
Kills:1,161
Deaths:513
KDR:2.263
Accuracy:23.738% C
HSR:21.361% B
SMG-46 Armistice
C++
Kills:1,160
Deaths:766
KDR:1.514
Accuracy:25.366% C+
HSR:17.155% C++
PDW-16 Hailstorm
B*
Kills:1,160
Deaths:304
KDR:3.816
Accuracy:26.216% B+
HSR:20.776% B*
TX1 Repeater
C*
Kills:441
Deaths:296
KDR:1.490
Accuracy:25.340% C*
HSR:22.449% C*
Bighorn .50M
B+
Kills:428
Deaths:40
KDR:10.700
Accuracy:43.083% C++
HSR:82.243% B+
NS-30 Vandal
A++
Kills:404
Deaths:67
KDR:6.030
Accuracy:34.072% C*
HSR:39.604% A++
NSX Daimyo
C*
Kills:273
Deaths:53
KDR:5.151
Accuracy:40.548% C+
HSR:94.506% C*
NS-AM7 Archer
B**
Kills:193
Deaths:153
KDR:1.261
Accuracy:66.726% B**
HSR:9.845% D-
NS-44L Blackhand
B*
Kills:167
Deaths:80
KDR:2.088
Accuracy:40.209% C+
HSR:52.695% B*
NS-61 Emissary
A++
Kills:163
Deaths:79
KDR:2.063
Accuracy:30.115% B
HSR:26.380% A++
HSR-1
A**
Kills:162
Deaths:33
KDR:4.909
Accuracy:31.655% C-
HSR:49.383% A**
MG-S1 Jackal
C
Kills:80
Deaths:23
KDR:3.478
Accuracy:24.048% C
HSR:15% D
NSX Tomoe
C++
Kills:60
Deaths:19
KDR:3.158
Accuracy:29.570% C++
HSR:23.333% D*
99SV
A+
Kills:60
Deaths:52
KDR:1.154
Accuracy:28.459% C-
HSR:48.333% A+
NSX Tengu
B*
Kills:60
Deaths:25
KDR:2.400
Accuracy:31.732% D
HSR:26.667% B*
NS CandyCannon 3000
B**
Kills:56
Deaths:83
KDR:0.675
Accuracy:16.137% F
HSR:55.357% B**
Kills:14,463
Deaths (as Infiltrator):5,021
Deaths (to Infiltrators):3,294
KDR:2.8805
Kill Difference:9,442
Playtime:491.421 hours
Usage:20%
Score:7.018m
Score/min:238
Accuracy (listed only):33.568%
HSR (listed only):41.622%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
B++
Kills:1,161
Deaths:704
KDR:1.649
Accuracy:24.843% C++
HSR:21.878% B++
MKV Suppressed
B
Kills:1,161
Deaths:513
KDR:2.263
Accuracy:23.738% C
HSR:21.361% B
SMG-46 Armistice
C++
Kills:1,160
Deaths:766
KDR:1.514
Accuracy:25.366% C+
HSR:17.155% C++
PDW-16 Hailstorm
B*
Kills:1,160
Deaths:304
KDR:3.816
Accuracy:26.216% B+
HSR:20.776% B*
T1 Cycler
B**
Kills:821
Deaths:546
KDR:1.504
Accuracy:23.332% B
HSR:28.136% B**
FA1 Barrage
B**
Kills:164
Deaths:89
KDR:1.843
Accuracy:41.377% C++
HSR:20.122% B**
Cycler TRV
A+
Kills:163
Deaths:80
KDR:2.038
Accuracy:22.218% C+
HSR:28.221% A+
NS-11A
B+
Kills:162
Deaths:107
KDR:1.514
Accuracy:24.067% C+
HSR:25.309% B+
AS16 NightHawk
S
Kills:161
Deaths:46
KDR:3.500
Accuracy:38.842% C+
HSR:31.056% S
TORQ-9
C
Kills:161
Deaths:98
KDR:1.643
Accuracy:21.925% C-
HSR:21.739% C
TRS-12 Uppercut
A++
Kills:138
Deaths:106
KDR:1.302
Accuracy:56.785% C+
HSR:23.913% A++
MG-S1 Jackal
C
Kills:80
Deaths:23
KDR:3.478
Accuracy:24.048% C
HSR:15% D
NSX Tengu
B*
Kills:60
Deaths:25
KDR:2.400
Accuracy:31.732% D
HSR:26.667% B*
Kills:6,552
Deaths (as Combat Medic):3,407
Deaths (to Combat Medics):1,497
KDR:1.9231
Kill Difference:3,145
Playtime:85.119 hours
Usage:3%
Score:1.972m
Score/min:386
Accuracy (listed only):29.576%
HSR (listed only):23.179%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M6 Onslaught
A++
Kills:1,213
Deaths:425
KDR:2.854
Accuracy:17.372% C*
HSR:27.618% A++
M6 Onslaught
B*
Kills:1,162
Deaths:428
KDR:2.715
Accuracy:17.485% C++
HSR:23.236% B*
M3 Pounder HEG
A
Kills:729
Deaths:230
KDR:3.170
Accuracy:38.821% C++
HSR:4.938% A
M3 Pounder HEG
B**
Kills:652
Deaths:227
KDR:2.872
Accuracy:39.346% C+
HSR:4.601% B**
MRC3 Mercy
A++
Kills:611
Deaths:157
KDR:3.892
Accuracy:18.294% B+
HSR:29.787% A++
MRC3 Mercy
A
Kills:532
Deaths:154
KDR:3.455
Accuracy:18.464% B+
HSR:26.504% A
M1 Heavy Cycler
B*
Kills:166
Deaths:116
KDR:1.431
Accuracy:13.086% C+
HSR:21.687% B*
M2 Mutilator
A
Kills:164
Deaths:113
KDR:1.451
Accuracy:12.922% C
HSR:23.781% A
MR1 Fracture
C+
Kills:111
Deaths:102
KDR:1.088
Accuracy:35.935% C+
HSR:1.802% D--
MR1 Fracture
C+
Kills:92
Deaths:102
KDR:0.902
Accuracy:36.403% C+
HSR:2.174% D-
Kills:5,432
Deaths (as MAX Suit):1,027
Deaths (to MAX Suits):940
KDR:5.28919
Kill Difference:4,405
Playtime:105.181 hours
Usage:4%
Score:2.383m
Score/min:378
Accuracy (listed only):24.813%
HSR (listed only):16.613%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
B++
Kills:1,428
V. Kills:142 N/A
Deaths:78
KDR:18.308
Accuracy:34.815% B**
KPH:48.500 C*
VKPH:4.800 B++
Coyote Missiles
A++
Kills:212
V. Kills:107 196%
Deaths:4
KDR:53
Accuracy:55.541% B
KPH:97.600 B+
VKPH:49.300 A++
Hellfire Rocket Pods
C
Kills:201
V. Kills:43 457%
Deaths:35
KDR:5.743
Accuracy:54.803% B*
KPH:54.100 C
VKPH:11.600 C
M18 Needler
A*
Kills:170
V. Kills:111 152%
Deaths:45
KDR:3.778
Accuracy:44.704% A*
KPH:7.900 C-
VKPH:5.200 D
Kills:2,011 (1,598 + 0)
Deaths:162
KDR:12.414
VKDR:2.488
Vehicle Kills:403
Kill Difference:1,849
Playtime:56.863 hours
Usage:2%
Score:0.729m
Score/min:214
Piloting Accuracy:44.704%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C++
Kills:131
V. Kills:99 131%
Deaths:10
KDR:13.100
Accuracy:43.746% C**
KPH:32.900 C++
VKPH:24.900 C++
L105 Zephyr
M++
Kills:129
V. Kills:45 280%
Deaths:5
KDR:25.800
Accuracy:52.583% A
KPH:63 B+
VKPH:22 M++
CAS30 Tank Buster
C
Kills:75
V. Kills:36 203%
Deaths:14
KDR:5.357
Accuracy:32.381% D*
KPH:6.600 C
VKPH:3.200 D--
Kills:335 (75 + 260)
Deaths:29
KDR:11.552
VKDR:6.207
Vehicle Kills:180
Kill Difference:306
Playtime:17.450 hours
Usage:1%
Score:0.161m
Score/min:154
Piloting Accuracy:32.381%
Gunner Accuracy:52.583%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:1,040
V. Kills:176 N/A
Deaths:88
KDR:11.818
Accuracy:48.813% C++
KPH:55.600 C++
VKPH:9.400 B+
L100 Python AP
A*
Kills:899
V. Kills:530 169%
Deaths:29
KDR:31
Accuracy:64.219% B**
KPH:49.100 A++
VKPH:28.900 A*
C75 Viper
B++
Kills:278
V. Kills:73 376%
Deaths:54
KDR:5.148
Accuracy:38.623% C++
KPH:40.400 B++
VKPH:10.600 B++
L100 Python HEAT
S
Kills:114
V. Kills:48 233%
Deaths:3
KDR:38
Accuracy:67.939% A++
KPH:73.500 M+
VKPH:30.900 S
Kills:2,331 (2,331 + 0)
Deaths:174
KDR:13.397
VKDR:4.753
Vehicle Kills:827
Kill Difference:2,157
Playtime:45.453 hours
Usage:2%
Score:0.775m
Score/min:284
Driving Accuracy:67.939%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A**
Kills:10,674
V. Kills:5,432 196%
Deaths:525
KDR:20.331
Accuracy:51.488% B++
KPH:57.500 A**
VKPH:29.300 A*
P2-120 HESH
C+
Kills:1,156
V. Kills:209 N/A
Deaths:102
KDR:11.333
Accuracy:41.515% C++
KPH:46 C+
VKPH:8.300 C+
P2-120 HEAT
A++
Kills:819
V. Kills:392 208%
Deaths:85
KDR:9.635
Accuracy:52.028% B**
KPH:37.300 B**
VKPH:17.900 A++
E540 Halberd
B*
Kills:636
V. Kills:283 224%
Deaths:80
KDR:7.950
Accuracy:42.306% C*
KPH:32.800 B*
VKPH:14.600 B+
MR11 Gatekeeper
A
Kills:122
V. Kills:74 163%
Deaths:12
KDR:10.167
Accuracy:43.574% B+
KPH:30.200 A
VKPH:18.300 B
G30 Vulcan
C+
Kills:115
V. Kills:58 195%
Deaths:37
KDR:3.108
Accuracy:27.767% C+
KPH:21 C+
VKPH:10.600 C-
P525 Marauder
D-
Kills:100
V. Kills:4 N/A
Deaths:16
KDR:6.250
Accuracy:14.570% D--
KPH:36.700 D-
VKPH:1.500 D--
G40-F Ranger
B*
Kills:78
V. Kills:47 163%
Deaths:6
KDR:13
Accuracy:33.569% B+
KPH:61 B*
VKPH:36.700 B*
Kills:13,700 (12,649 + 1,051)
Deaths:863
KDR:15.875
VKDR:7.531
Vehicle Kills:6,499
Kill Difference:12,837
Playtime:265.495 hours
Usage:11%
Score:5.557m
Score/min:349
Driving Accuracy:52.028%
Gunner Accuracy:33.569%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
A++
Kills:4,077
V. Kills:312 N/A
Deaths:71
KDR:57.423
Accuracy:37.345% B+
KPH:174.700 A+
VKPH:13.400 A++
E540 Halberd-H
M*
Kills:1,288
V. Kills:486 264%
Deaths:17
KDR:75.765
Accuracy:69.719% A+
KPH:112.400 M*
VKPH:42.400 A*
MR11 Gatekeeper-H
A++
Kills:960
V. Kills:1,083 89%
Deaths:63
KDR:15.238
Accuracy:62.918% A
KPH:43.500 B**
VKPH:49.100 A++
G20 Vulcan-H
A**
Kills:676
V. Kills:489 138%
Deaths:71
KDR:9.521
Accuracy:53.953% B*
KPH:73.600 A++
VKPH:53.200 A**
Kills:7,001 (0 + 7,001)
Deaths:222
KDR:31.536
VKDR:10.676
Vehicle Kills:2,370
Kill Difference:6,779
Playtime:66.034 hours
Usage:3%
Score:2.075m
Score/min:524
Driving Accuracy:N/A%
Gunner Accuracy:53.953%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B+
Kills:439
V. Kills:19 N/A
Deaths:9
KDR:48.778
Accuracy:18.011% C**
KPH:79 B+
VKPH:3.400 C++
M40 Fury
M
Kills:226
V. Kills:70 318%
Deaths:14
KDR:16.143
Accuracy:52.127% A*
KPH:70.400 B**
VKPH:21.800 M
M12 Kobalt
B
Kills:130
V. Kills:5 N/A
Deaths:
KDR:
Accuracy:18.258% B
KPH:72.100 C++
VKPH:2.800 C
M40 Fury
S
Kills:75
V. Kills:60 123%
Deaths:4
KDR:18.750
Accuracy:61.079% M+
KPH:67.200 B+
VKPH:53.800 S
M20 Basilisk
C+
Kills:63
V. Kills:30 203%
Deaths:14
KDR:4.500
Accuracy:41.985% B+
KPH:15.900 C
VKPH:7.600 C+
Kills:933 (0 + 933)
Deaths:41
KDR:22.756
VKDR:4.488
Vehicle Kills:184
Kill Difference:892
Playtime:15.658 hours
Usage:1%
Score:0.362m
Score/min:386
Driving Accuracy:N/A%
Gunner Accuracy:41.985%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B**
Kills:185
V. Kills:28 N/A
Deaths:8
KDR:23.125
Accuracy:38.422% B++
KPH:66.200 C+
VKPH:10 B**
Kills:185 (0 + 185)
Deaths:8
KDR:23.125
VKDR:3.500
Vehicle Kills:28
Kill Difference:177
Playtime:2.793 hours
Usage:0%
Score:0.044m
Score/min:262
Piloting Accuracy:N/A%
Gunner Accuracy:38.422%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 16,10610,67452520.331A*16.6851.488%B++2.314%D57.5A**29.3A*371185.5h5.5B*10.7B**
P525 Marauder-H 4,3894,0777157.423M*53.7737.345%B+N/A175A+13.4A++45923.3h6.4C*17B+
MSW-R 2,8902,8601,1722.44C**1.2122.627%C++26.504%B+22.5DN/A71127.1h10.8B+47.6B+
TSAR-42 1,4471,4382994.809B+1.1639.267%C*72.114%B+39.4C++N/A12136.5h2B++5.1B+
M14 Banshee 1,5701,4287818.308A+14.6634.815%B**N/A48.6C*4.8B++18329.4h22.5C**64.7B+
E540 Halberd-H 1,7741,2881775.765S72.1169.719%A+1.009%C--112M*42.3A*51411.5h4.4B*6.3B**
NS-15M2 1,2911,2797821.636C++2.0221.123%C-27.209%C**25.9DN/A7549.3h12.8C++60.4C+
Tank Mine 2,0381,2506918.116S14.4635.784%C*N/A235.8M+148.7M++18515.3h1.8C**5.1B++
M6 Onslaught 1,2401,2134252.854B+0.8017.372%C*27.618%A++31.3C+N/A9138.8h22.4D-128.8C++
T9 CARV 1,1811,1701,0191.148C+2.5018.925%C+25.812%B+23.4C+N/A10849.9h12.4B+65.5B+
KSR-35 1,1811,1702055.707A+2.0537.343%B+38.12%B**39.8C+N/A10829.4h3.9B++10.4B+
NS-44 Commissioner 1,1791,1694812.43A+1.2238.868%B+25.406%B+30.4C+N/A9238.5h3.5B+8.9B+
TRAP-M1 1,1761,1673533.306A+0.3527.227%C34.19%B**28.5CN/A6341h8.9C**32.8C++
RAMS .50M 1,1721,16711510.148A*6.5046.357%A78.492%C+40.5B*N/A9928.8h1.8B*3.8B*
TMG-50 1,1821,1667191.622B+2.0319.963%C+24.614%C*22.1C--N/A6352.8h11C**55.3C*
T7 Mini-Chaingun 1,1701,1645142.265A+1.3919.659%B+17.526%B**29.1C+N/A7640h11.4B*58B++
M77-B 1,1671,1632784.183A0.5341.142%B++82.029%B++37B++N/A9731.4h2B*4.8B++
T16 Rhino 1,1731,1621,1231.035C+2.6217.825%D25.301%B+22.3C--N/A6652.1h13.4C++75.3C+
T9A "Butcher" 1,1741,1624492.588B1.0623.224%C+24.699%C22.6D*N/A6851.4h11.4C+49.1C++
M6 Onslaught 1,1821,1624282.715B0.9417.485%C++23.236%B*29.7C+N/A8739.1h23.4D*133.7C+
NS-7 PDW 1,1771,1617041.649B*2.0024.843%C++21.878%B++18CN/A5164.6h14.9C++59.9C**
MKV Suppressed 1,1791,1615132.263A+1.3923.738%C21.361%B14.9DN/A3678h13.1B55.2C*
SMG-46 Armistice 1,1701,1607661.514B+2.1425.366%C+17.155%C++17.5DN/A4866.4h14.7C++58C*
PDW-16 Hailstorm 1,1831,1603043.816M++0.1626.216%B+20.776%B*25.8C+N/A6244.9h12.8B+48.7B+
P2-120 HESH 1,3651,15610211.333C+7.6841.515%C++N/A46.1C+8.3C+23025.1h5.5C13.3C+
NS Decimator 1,6061,0793952.732A*0.9264.431%B+1.854%C41.5B+20.3B+22926h4.2B+6.5B+
L100 Python HESH 1,2161,0408811.818C++8.1748.813%C++1.731%C++55.6C++9.4B+19918.7h3B+6.2B+
Frag Grenade 1,0101,00211002N/A998.3553.251%B**N/A556.7C**4.4D17311.8h3.4B+6.4B++
MR11 Gatekeeper-H 2,0439606315.238A**11.5962.918%A1.354%C-43.4B**49A++49722.1h64.2C+102B+
M12 Kobalt 9449173305.667U302.0128.373%A19.847%B+195.1A++5.7C++4094.7h13.8B+48.8B*
L100 Python AP 1,4298992931S27.3564.219%B**1.669%D49.1A++29A*33418.3h4.9B*7.6B**
TRAC-5 8878686191.402B*2.2523.557%B+17.742%C12.2CN/A5270.9h13.1B+55.4B+
C-4 1,2308422303.661A++0.0129.409%B++N/A129.5B**59.7A*11026.5h1.5C++5B+
T1 Cycler 8358215461.504B+2.1523.332%B28.136%B**19.1CN/A8943h12.9B+55.3B+
P2-120 HEAT 1,211819859.635B++5.9852.028%B**4.029%B+37.2B**17.8A++29322h8.6C16.6B+
Claymore 8178156911.812B*8.1627.22%DN/A163B+N/A4245h1.2C++4.4C+
M3 Pounder HEG 8047292303.17B**0.4838.821%C++4.938%A30.4A+3.1C+14524h15B38.6B
G20 Vulcan-H 1,165676719.521A++5.8753.953%B*1.479%D-73.5A++53.2A**7649.2h101.5C++188.2B+
ML-7 1,1886746011.121B++2.5360.063%B+4.006%B+34.6B**26.4A*34619.5h4.3B**7.1B**
T2 Striker 1,3676562822.326S1.3357.263%B+N/A34.2A++37M++27719.2h21.4A37.4B**
M3 Pounder HEG 7416522272.872B++0.7839.346%C+4.601%B**27.4B**3.7C+13623.8h16.9C**42.9C**
E540 Halberd 919636807.95C**4.3042.306%C*4.245%B32.8B*14.6B+37119.4h4.7B**11.2B*
M9 SKEP Launcher 1,1826202682.313M*1.3478.203%A1.613%D61.4A++55.6M+25310.1h2.7A*3.5A*
ASP-30 Grounder 1,1816131953.144S0.5174.666%A++1.631%D64.5M++59.8S3159.5h2.6A*3.4A*
MRC3 Mercy 6286111573.892B*0.2418.294%B+29.787%A++38.2B*1.1B**11516h20C+109.1B+
MRC3 Mercy 5565321543.455B++0.2018.464%B+26.504%A33.9B+1.5A*10215.7h22.4D121.5C*
TX1 Repeater 4494412961.49B**2.1625.34%C*22.449%C*28.6C++N/A10515.4h10.9B++43.2C*
M12 Kobalt 458439948.778A**45.1318.011%C**18.679%C++78.4B+3.4C++3175.6h14.1B*78.3B+
Bighorn .50M 4304284010.7A+7.0543.083%C++82.243%B+44.6C+N/A1189.6h1.7B+3.9B+
NS-30 Vandal 410404676.03A**2.3834.072%C*39.604%A++34.2C+N/A8911.8h4.9B++14.4B+
Orbital Strike Uplink 4252991299N/A295.35882.609%UN/A747.5U315U44160.4h1.4T*0.2T*
C75 Viper 351278545.148C*1.5038.623%C++1.439%C+40.3B++10.6B++3136.9h10.6B+27.3B+
Auraxium Slasher 3592749,7790.028C+3.624.231%F-25.547%A++0.2C--N/A11178.1h3.5D**81.6T*
NSX Daimyo 273273535.151B++1.5040.548%C+94.506%C*48.8C+N/A1125.6h2.1B++5.2B+
M40 Fury 2962261416.143A12.4952.127%A*1.327%C--70.6B**21.9M4643.2h18.2D34.9B+
Coyote Missiles 319212453U49.3555.541%BN/A96.4B+48.6A++7082.2h36.6B+65.8B+
Hellfire Rocket Pods 244201355.743C+2.0954.803%B*N/A54.3C11.6C4033.7h24C++43.7C**
NS-AM7 Archer 2941931531.261A++2.3966.726%B**9.845%D-3.9D2.1C3649h15.7B+23.5B++
MG-H1 Watchman 196192922.087B+1.5721.789%C+26.563%C++18.5DN/A7110.4h13.4B+61.4B
CAS 14-E 213185823.125C*19.4738.422%B++3.243%A+66.1C+10B**2622.8h31.5C+82C**
AMR-66 197174891.955A1.7031.094%B*13.218%F20C+2.6S1078.7h6.9B*22.2B*
M18 Needler 281170453.778B++0.1344.704%A*N/A7.9C-5.2D17321.5h162.6C++363.8B+
NS-44L Blackhand 167167802.088B++1.5640.209%C+52.695%B*18.6CN/A619h4.2C*10.3C**
LC2 Lynx 169167881.898B++1.7525.705%B+24.551%B+14.4DN/A7311.6h13.1B+51.2B+
M1 Heavy Cycler 1701661161.431C++2.2213.086%C+21.687%B*20.2C+N/A918.2h21.9D167.5C+
M2 Mutilator 1661641131.451C+2.2012.922%C23.781%A20.5C--N/A788h22.1D*171C-
FA1 Barrage 168164891.843B++1.8141.377%C++20.122%B**20CN/A918.2h4.4B+10.5B+
NS-61 Emissary 167163792.063A++1.5930.115%B26.38%A++16.5C-N/A479.9h9.5B++31.4B++
Cycler TRV 166163802.038B*1.6122.218%C+28.221%A+27.6C+N/A995.9h11B*49.7B+
HSR-1 164162334.909A+1.2631.655%C-49.383%A**36.8C+N/A924.4h4.6B++14.5B+
LC3 Jaguar 163162991.636C**2.0224.917%B20.988%C*11.9DN/A5713.6h10.1B*40.7B++
NS-11A 1651621071.514C**2.1424.067%C+25.309%B+18.2DN/A888.9h13.7C++56.8C*
T5 AMC 164161891.809B*1.8430.804%A+24.845%B**10.7DN/A5615.1h14.9C++48.2B+
AS16 NightHawk 162161463.5A*0.1538.842%C+31.056%S25.6CN/A896.3h3.4B**8.8B++
TORQ-9 162161981.643C**2.0121.925%C-21.739%C20.9DN/A877.7h14.5C*66.3C+
TRS-12 Uppercut 1381381061.302C++2.3556.785%C+23.913%A++17.5D-N/A1177.9h3.1D5.5C+
C150 Dalton 2301311013.1B**9.4543.746%C**N/A32.8C++24.8C++3114h4.8C+10.9B
M12 Kobalt 1351301130S126.3518.258%B18.462%C+72.2C++2.8C4431.8h15.1B+82.7B+
L105 Zephyr 174129525.8A22.1552.583%A1.55%B**64.5B+22.5M++3452h7.1C13.5B
MR11 Gatekeeper 1961221210.167A++6.5143.574%B+1.639%C30.5A+18.5B4624h36.2B**83B**
G30 Vulcan 173115373.108C+0.5427.767%C+1.739%D--20.9C+10.5C-2735.5h90.2C**324.7C**
L100 Python HEAT 162114338S34.3567.939%A++N/A71.3M+30S5891.6h5.5B8B*
MR1 Fracture 1961111021.088B+2.5635.935%C+1.802%D--9.4C*7.2B**11011.8h48.4C*134.7C**
Spear Anti-Vehicle Phalanx Turret 175111157.4C++3.7557.113%A+5.405%B+52.9B*30.5B*6802.1h7.4B13B*
The Kraken 147109442.477B++1.1868.148%B*2.752%B**37.6C+13.1C2342.9h5.1D7.4C+
P525 Marauder 104100166.25C-2.6014.57%D--1%D-37D-1.5D--1262.7h7C48.2D
MR1 Fracture 178921020.902C**2.7536.403%C+2.174%D-7.7C+7.2A10511.9h59C+162C++
MG-S1 Jackal 8280233.478A*0.1724.048%C15%D21.1C-N/A1063.8h10.4C**43.4B
G40-F Ranger 12578613A++9.3533.569%B+N/A60B*36.2B++5971.3h54.1B+161.2B++
M40 Fury 13575418.75A+15.1061.079%M+1.333%C--68.2B+54.5S7691.1h31.2T51.1C-
CAS30 Tank Buster 11175145.357A*1.7032.381%D*N/A6.6C3.2D--6511.4h36.1B*111.6B
The Slasher 77715210.136A++3.5229.055%C33.803%A*2.6C+N/A1827.4h4.6F*15.8D
M20 Basilisk 9363144.5B++0.8541.985%B+4.762%C-15.8C7.5C+2834h116C-276.4C+
NSX Tomoe 6160193.158B*0.4929.57%C++23.333%D*25DN/A1032.4h13.4C**45.3B
99SV 6060521.154C2.5028.459%C-48.333%A+14.3DN/A1244.2h6C+21.1C+
NSX Tengu 6060252.4B**1.2531.732%D26.667%B*17.6DN/A663.4h10.4B++32.6B
G40-F Ranger 9258158S54.3538.727%B*N/A72.5A+42.5A+6610.8h50.1B*129.5B*
MANA Anti-Personnel Turret 6058371.568N/A2.0820.559%UN/A580U20U2348500.1h49.1T*238.6T*
NS CandyCannon 3000 5656830.675C+2.9816.137%F55.357%B**16.5CN/A363.4h4.7C+29.2D*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter3416,5718h
Nano-Armor Kit5541,813,80485.5h
Pain Spire0620.3h
Flail Targeting Dart142591.5h
M4-F Pillager02380h
Anti-Vehicle MANA Turret23390.5h
Spawn Beacon09880.6h
Turret AI Module01070.4h
Repair Module0970.3h
Cortium Silo0680.6h
Structure Shield Module0790.2h
Skywall Shield Emitter0610.2h
Nanite Revive Grenade04050.1h
Medical Applicator208130,1768.8h
Welding Device16,7500.6h
Spitfire Auto-Turret51,3811.1h
Hoplon Anti-Aircraft Phalanx Tower0550.3h
Rampart Wall01341.7h
Xiphos Anti-Personnel Tower1570.3h
Auraxium Chainblade321306.2h
Ammunition Package145,8412.1h
Shield Recharging Field172,5030.9h
Medical Kit1212,8542.2h
Anti-Infantry MANA Turret81230.3h
Orbital Strike Target Designator14931.6h
Nano-Repair Grenade01,3810.4h
Hardlight Barrier31140.1h
Recon Detection Device92400.3h
Snowman Soldier21130.2h

Check the help document for the dictionary if you want to learn more about words used here.


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