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Field Marshal Predator xSpruzo[CS4] xSpruzo
TR BR 142

KDR: 3.75

Score: 45.7m

Last Seen: Oct 18th, 2019 10:07 AM
- OFFLINE - 685.1 hour(s)

Prestige 1, Battle Rank 100 (142 total) - Terran Republic on Miller
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS P2-120 AP P525 Marauder-H MSW-R M14 Banshee TSAR-42 E540 Halberd-H Tank Mine NS-15M2
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,088,370 MLG Score: 870
Fun Score: N/A
Cheeseburgers Flipped: 886TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.545%25.673%60432119422,8062.535971.215

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.624%0.454B+0.712B++-1.956F-HEAD ++ (~13.9)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.30.364C**11.10.221C++36.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.166%0.591%384312232,0297233622.80249559%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.045%0.198C++-0.915D---0.311

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
86.80.465B+340.361C**52.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.007%2.057%22347121916,0401282727312.5117221%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.328%0.966B*-0.305C0.793

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.70.722B++5.50.563B+5.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.204%2.389%12111212148,372102122328.1998375%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.318%0.553B+-0.513D1.35

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.20.666B+170.578B+23.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.478%69.739%1211812186,0211424334.22823

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.903%-0.375C-0.175C++1.567

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.2-0.028C+3.3-0.038C+6.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.041%25.352%12113122349761650.806818

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.976%0.201C++2.082A*-0.003

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.20.381C**3.60.261C*4.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
45.7m288%326 (19.6k)290 (17.4k)3.7506378,70720,9854.38465142 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1226740117.832%16.038%28607:3128

6% Combat Medic42% Engineer24% Heavy Assault19% Infiltrator8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 29th, 2014 11:24 PMAug 17th, 2019 10:58 PMOct 18th, 2019 4:08 PM (34d) (PST)Oct 18th, 2019 6:21 AM (34d) (PST)Oct 18th, 2019 6:07 AM (34d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7351306050.5000.1330.0801.7610.111870

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
44,1107,82536,2853085106717,426

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2621h/109.2d 13,305 12,623 28,488 276.9k 3,791 7,890 17,439 115.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
C**
Kills:2,959
Deaths:1,203
KDR:2.460
Accuracy:22.691% C+
HSR:26.462% C**
NS-15M2
C++
Kills:1,287
Deaths:785
KDR:1.639
Accuracy:21.130% C--
HSR:27.117% C++
T9 CARV
B+
Kills:1,170
Deaths:1,019
KDR:1.148
Accuracy:18.925% C+
HSR:25.812% B+
TMG-50
C++
Kills:1,166
Deaths:719
KDR:1.622
Accuracy:19.963% C
HSR:24.614% C++
T9A "Butcher"
C
Kills:1,162
Deaths:449
KDR:2.588
Accuracy:23.213% C
HSR:24.699% C
T16 Rhino
B+
Kills:1,162
Deaths:1,123
KDR:1.035
Accuracy:17.825% D
HSR:25.301% B+
MG-H1 Watchman
C*
Kills:220
Deaths:108
KDR:2.037
Accuracy:21.605% C
HSR:28.182% C*
Kills:9,126
Deaths (as Heavy Assault):5,406
Deaths (to Heavy Assaults):5,239
KDR:1.68812
Kill Difference:3,720
Playtime:621.339 hours
Usage:24%
Score:8.821m
Score/min:237
Accuracy (listed only):20.764%
HSR (listed only):26.027%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
B
Kills:877
Deaths:623
KDR:1.408
Accuracy:23.554% B
HSR:17.902% C
MG-HBR1 Dragoon
A
Kills:342
Deaths:82
KDR:4.171
Accuracy:35.766% B+
HSR:39.766% A
AMR-66
B++
Kills:174
Deaths:89
KDR:1.955
Accuracy:31.094% B++
HSR:13.218% F
TRS-12 Uppercut
A+
Kills:172
Deaths:127
KDR:1.354
Accuracy:57.206% C+
HSR:25% A+
LC2 Lynx
B+
Kills:168
Deaths:90
KDR:1.867
Accuracy:25.467% B
HSR:24.405% B+
FA1 Barrage
B*
Kills:164
Deaths:89
KDR:1.843
Accuracy:41.377% C++
HSR:20.122% B*
LC3 Jaguar
C*
Kills:162
Deaths:99
KDR:1.636
Accuracy:24.905% C*
HSR:20.988% C++
AS16 NightHawk
S
Kills:161
Deaths:46
KDR:3.500
Accuracy:38.842% C+
HSR:31.056% S
T5 AMC
A+
Kills:161
Deaths:89
KDR:1.809
Accuracy:30.804% A+
HSR:24.845% B*
NS Baron G5
B++
Kills:107
Deaths:77
KDR:1.390
Accuracy:46.673% C**
HSR:17.757% B++
Kills:2,488
Deaths (as Engineer):1,411
Deaths (to Engineers):4,396
KDR:1.76329
Kill Difference:1,077
Playtime:1,096.672 hours
Usage:42%
Score:22.408m
Score/min:341
Accuracy (listed only):35.569%
HSR (listed only):23.506%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MKV Suppressed
C**
Kills:1,161
Deaths:513
KDR:2.263
Accuracy:23.738% C
HSR:21.361% C**
NS-7 PDW
B+
Kills:1,161
Deaths:704
KDR:1.649
Accuracy:24.843% C+
HSR:21.878% B+
PDW-16 Hailstorm
B++
Kills:1,160
Deaths:304
KDR:3.816
Accuracy:26.216% B
HSR:20.776% B++
SMG-46 Armistice
C+
Kills:1,160
Deaths:766
KDR:1.514
Accuracy:25.366% C+
HSR:17.155% C+
TRAC-5
B
Kills:877
Deaths:623
KDR:1.408
Accuracy:23.554% B
HSR:17.902% C
TRS-12 Uppercut
A+
Kills:172
Deaths:127
KDR:1.354
Accuracy:57.206% C+
HSR:25% A+
LC2 Lynx
B+
Kills:168
Deaths:90
KDR:1.867
Accuracy:25.467% B
HSR:24.405% B+
FA1 Barrage
B*
Kills:164
Deaths:89
KDR:1.843
Accuracy:41.377% C++
HSR:20.122% B*
LC3 Jaguar
C*
Kills:162
Deaths:99
KDR:1.636
Accuracy:24.905% C*
HSR:20.988% C++
AS16 NightHawk
S
Kills:161
Deaths:46
KDR:3.500
Accuracy:38.842% C+
HSR:31.056% S
T5 AMC
A+
Kills:161
Deaths:89
KDR:1.809
Accuracy:30.804% A+
HSR:24.845% B*
NS Baron G5
B++
Kills:107
Deaths:77
KDR:1.390
Accuracy:46.673% C**
HSR:17.757% B++
MG-S1 Jackal
C-
Kills:80
Deaths:23
KDR:3.478
Accuracy:24.048% C-
HSR:15% D
NSX Tengu
B*
Kills:60
Deaths:25
KDR:2.400
Accuracy:31.732% D
HSR:26.667% B*
Kills:6,754
Deaths (as Light Assault):3,575
Deaths (to Light Assaults):3,450
KDR:1.88923
Kill Difference:3,179
Playtime:113.262 hours
Usage:4%
Score:1.755m
Score/min:258
Accuracy (listed only):31.769%
HSR (listed only):21.779%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B
Kills:1,499
Deaths:311
KDR:4.820
Accuracy:39.404% C++
HSR:72.048% B
NS-44 Commissioner
B+
Kills:1,177
Deaths:482
KDR:2.442
Accuracy:38.915% C**
HSR:25.319% B+
KSR-35
B**
Kills:1,170
Deaths:205
KDR:5.707
Accuracy:37.343% C**
HSR:38.120% B**
RAMS .50M
B**
Kills:1,167
Deaths:115
KDR:10.148
Accuracy:46.357% B**
HSR:78.492% C+
TRAP-M1
B**
Kills:1,167
Deaths:353
KDR:3.306
Accuracy:27.227% C
HSR:34.190% B**
M77-B
B++
Kills:1,163
Deaths:278
KDR:4.183
Accuracy:41.142% B+
HSR:82.029% B++
MKV Suppressed
C**
Kills:1,161
Deaths:513
KDR:2.263
Accuracy:23.738% C
HSR:21.361% C**
NS-7 PDW
B+
Kills:1,161
Deaths:704
KDR:1.649
Accuracy:24.843% C+
HSR:21.878% B+
PDW-16 Hailstorm
B++
Kills:1,160
Deaths:304
KDR:3.816
Accuracy:26.216% B
HSR:20.776% B++
SMG-46 Armistice
C+
Kills:1,160
Deaths:766
KDR:1.514
Accuracy:25.366% C+
HSR:17.155% C+
Bighorn .50M
C**
Kills:614
Deaths:70
KDR:8.771
Accuracy:43.218% C++
HSR:80.945% C**
TX1 Repeater
B
Kills:561
Deaths:334
KDR:1.680
Accuracy:26.041% C*
HSR:24.064% B
NS-30 Vandal
A++
Kills:533
Deaths:87
KDR:6.126
Accuracy:34.682% C**
HSR:39.775% A++
NSX Daimyo
C++
Kills:273
Deaths:53
KDR:5.151
Accuracy:40.548% C+
HSR:94.506% C++
NS-AM7 Archer
B**
Kills:224
Deaths:159
KDR:1.409
Accuracy:67.567% B**
HSR:8.929% D-
NS-44L Blackhand
B*
Kills:167
Deaths:80
KDR:2.088
Accuracy:40.209% C+
HSR:52.695% B*
NS-61 Emissary
A++
Kills:167
Deaths:81
KDR:2.062
Accuracy:29.856% C**
HSR:26.347% A++
HSR-1
A**
Kills:162
Deaths:33
KDR:4.909
Accuracy:31.655% C--
HSR:49.383% A**
MG-S1 Jackal
C-
Kills:80
Deaths:23
KDR:3.478
Accuracy:24.048% C-
HSR:15% D
RAMS-AE .50M
B**
Kills:78
Deaths:10
KDR:7.800
Accuracy:48.958% B**
HSR:84.615% B+
NSX Tomoe
C++
Kills:60
Deaths:19
KDR:3.158
Accuracy:29.570% C++
HSR:23.333% D*
NSX Tengu
B*
Kills:60
Deaths:25
KDR:2.400
Accuracy:31.732% D
HSR:26.667% B*
99SV
A+
Kills:60
Deaths:52
KDR:1.154
Accuracy:28.459% C--
HSR:48.333% A+
NS CandyCannon 3000
A
Kills:58
Deaths:83
KDR:0.699
Accuracy:16.657% F
HSR:56.897% A
Kills:15,082
Deaths (as Infiltrator):5,140
Deaths (to Infiltrators):3,497
KDR:2.93424
Kill Difference:9,942
Playtime:511.053 hours
Usage:19%
Score:7.268m
Score/min:237
Accuracy (listed only):34.323%
HSR (listed only):43.452%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
B**
Kills:1,183
Deaths:701
KDR:1.688
Accuracy:23.454% C*
HSR:28.825% B**
MKV Suppressed
C**
Kills:1,161
Deaths:513
KDR:2.263
Accuracy:23.738% C
HSR:21.361% C**
NS-7 PDW
B+
Kills:1,161
Deaths:704
KDR:1.649
Accuracy:24.843% C+
HSR:21.878% B+
PDW-16 Hailstorm
B++
Kills:1,160
Deaths:304
KDR:3.816
Accuracy:26.216% B
HSR:20.776% B++
SMG-46 Armistice
C+
Kills:1,160
Deaths:766
KDR:1.514
Accuracy:25.366% C+
HSR:17.155% C+
TAR-AE
C
Kills:757
Deaths:201
KDR:3.766
Accuracy:25.226% C--
HSR:24.571% C
NS-11A
B++
Kills:589
Deaths:250
KDR:2.356
Accuracy:25.402% C++
HSR:27.335% B++
TRS-12 Uppercut
A+
Kills:172
Deaths:127
KDR:1.354
Accuracy:57.206% C+
HSR:25% A+
FA1 Barrage
B*
Kills:164
Deaths:89
KDR:1.843
Accuracy:41.377% C++
HSR:20.122% B*
Cycler TRV
B**
Kills:163
Deaths:80
KDR:2.038
Accuracy:22.218% C
HSR:28.221% B**
AS16 NightHawk
S
Kills:161
Deaths:46
KDR:3.500
Accuracy:38.842% C+
HSR:31.056% S
TORQ-9
C
Kills:161
Deaths:98
KDR:1.643
Accuracy:21.925% D
HSR:21.739% C
NS Baron G5
B++
Kills:107
Deaths:77
KDR:1.390
Accuracy:46.673% C**
HSR:17.757% B++
MG-S1 Jackal
C-
Kills:80
Deaths:23
KDR:3.478
Accuracy:24.048% C-
HSR:15% D
NSX Tengu
B*
Kills:60
Deaths:25
KDR:2.400
Accuracy:31.732% D
HSR:26.667% B*
Kills:8,239
Deaths (as Combat Medic):4,004
Deaths (to Combat Medics):1,584
KDR:2.05769
Kill Difference:4,235
Playtime:156.136 hours
Usage:6%
Score:2.936m
Score/min:313
Accuracy (listed only):30.551%
HSR (listed only):23.164%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M6 Onslaught
A+
Kills:1,213
Deaths:425
KDR:2.854
Accuracy:17.372% C+
HSR:27.618% A+
M6 Onslaught
B++
Kills:1,162
Deaths:428
KDR:2.715
Accuracy:17.485% C+
HSR:23.236% B++
M3 Pounder HEG
B**
Kills:747
Deaths:234
KDR:3.192
Accuracy:38.524% C+
HSR:4.819% B**
MRC3 Mercy
A++
Kills:739
Deaths:182
KDR:4.060
Accuracy:18.283% C**
HSR:29.905% A++
M3 Pounder HEG
B**
Kills:682
Deaths:231
KDR:2.952
Accuracy:39.010% C+
HSR:4.399% B**
MRC3 Mercy
B**
Kills:677
Deaths:179
KDR:3.782
Accuracy:18.541% C**
HSR:26.588% B**
M1 Heavy Cycler
B++
Kills:166
Deaths:116
KDR:1.431
Accuracy:13.086% C
HSR:21.687% B++
M2 Mutilator
B**
Kills:164
Deaths:113
KDR:1.451
Accuracy:12.922% C-
HSR:23.781% B**
MR1 Fracture
C+
Kills:111
Deaths:102
KDR:1.088
Accuracy:35.916% C+
HSR:1.802% D-
MR1 Fracture
C+
Kills:92
Deaths:102
KDR:0.902
Accuracy:36.370% C+
HSR:2.174% D
Kills:5,753
Deaths (as MAX Suit):1,056
Deaths (to MAX Suits):966
KDR:5.44792
Kill Difference:4,697
Playtime:110.946 hours
Usage:4%
Score:2.485m
Score/min:373
Accuracy (listed only):24.751%
HSR (listed only):16.601%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
B++
Kills:1,658
V. Kills:155 N/A
Deaths:90
KDR:18.422
Accuracy:34.657% B*
KPH:49.900 C++
VKPH:4.700 B++
Coyote Missiles
A+
Kills:229
V. Kills:118 192%
Deaths:4
KDR:57.250
Accuracy:55.468% B
KPH:97.500 C**
VKPH:50.200 A+
Hellfire Rocket Pods
C
Kills:201
V. Kills:43 457%
Deaths:35
KDR:5.743
Accuracy:54.834% B++
KPH:54.100 C-
VKPH:11.600 C
M18 Needler
A*
Kills:170
V. Kills:111 152%
Deaths:45
KDR:3.778
Accuracy:44.566% A*
KPH:7.800 C-
VKPH:5.100 D
Kills:2,258 (1,828 + 0)
Deaths:174
KDR:12.977
VKDR:2.454
Vehicle Kills:427
Kill Difference:2,084
Playtime:61.097 hours
Usage:2%
Score:0.788m
Score/min:215
Piloting Accuracy:44.566%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
A*
Kills:158
V. Kills:55 282%
Deaths:5
KDR:31.600
Accuracy:52.363% B**
KPH:61.800 B+
VKPH:21.500 A*
C150 Dalton
C+
Kills:138
V. Kills:103 133%
Deaths:10
KDR:13.800
Accuracy:43.039% B
KPH:33.700 C+
VKPH:25.100 C+
CAS30 Tank Buster
C
Kills:76
V. Kills:37 200%
Deaths:14
KDR:5.429
Accuracy:32.563% D**
KPH:6.600 C
VKPH:3.200 D-
Kills:372 (76 + 296)
Deaths:29
KDR:12.828
VKDR:6.724
Vehicle Kills:195
Kill Difference:343
Playtime:18.227 hours
Usage:1%
Score:0.174m
Score/min:159
Piloting Accuracy:32.563%
Gunner Accuracy:43.039%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C++
Kills:1,040
V. Kills:176 N/A
Deaths:88
KDR:11.818
Accuracy:48.813% C+
KPH:55.600 C++
VKPH:9.400 C++
L100 Python AP
A+
Kills:899
V. Kills:530 169%
Deaths:29
KDR:31
Accuracy:64.219% B*
KPH:49.100 B**
VKPH:28.900 A+
C75 Viper
B++
Kills:278
V. Kills:73 376%
Deaths:54
KDR:5.148
Accuracy:38.623% C+
KPH:40.400 B++
VKPH:10.600 B+
L100 Python HEAT
M+
Kills:237
V. Kills:96 244%
Deaths:6
KDR:39.500
Accuracy:67.299% A++
KPH:68.600 A*
VKPH:27.800 M+
LB00 Python AP
B*
Kills:80
V. Kills:44 178%
Deaths:1
KDR:80
Accuracy:61.290% C++
KPH:60.800 B+
VKPH:33.400 B*
Kills:2,534 (2,534 + 0)
Deaths:178
KDR:14.236
VKDR:5.163
Vehicle Kills:919
Kill Difference:2,356
Playtime:48.669 hours
Usage:2%
Score:0.842m
Score/min:288
Driving Accuracy:61.290%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A*
Kills:11,605
V. Kills:5,771 201%
Deaths:534
KDR:21.732
Accuracy:52.002% B++
KPH:59.100 A*
VKPH:29.400 A++
P2-120 HESH
C+
Kills:1,162
V. Kills:209 N/A
Deaths:103
KDR:11.282
Accuracy:41.562% C+
KPH:46.200 C+
VKPH:8.300 C
P2-120 HEAT
A++
Kills:819
V. Kills:392 208%
Deaths:85
KDR:9.635
Accuracy:52.028% B**
KPH:37.300 B**
VKPH:17.900 A++
E540 Halberd
B*
Kills:655
V. Kills:291 224%
Deaths:80
KDR:8.188
Accuracy:42.464% C++
KPH:33.200 B*
VKPH:14.800 B+
MR11 Gatekeeper
B**
Kills:122
V. Kills:74 163%
Deaths:12
KDR:10.167
Accuracy:44.008% B+
KPH:29.800 B**
VKPH:18.100 B
G30 Vulcan
C+
Kills:117
V. Kills:60 192%
Deaths:37
KDR:3.162
Accuracy:27.759% C
KPH:21.300 C+
VKPH:10.900 C
P525 Marauder
D
Kills:100
V. Kills:4 N/A
Deaths:16
KDR:6.250
Accuracy:14.570% D--
KPH:36.700 D
VKPH:1.500 D--
G40-F Ranger
B++
Kills:81
V. Kills:49 162%
Deaths:7
KDR:11.571
Accuracy:33.380% C**
KPH:60.100 B+
VKPH:36.300 B++
Kills:14,661 (13,586 + 1,075)
Deaths:874
KDR:16.775
VKDR:7.838
Vehicle Kills:6,850
Kill Difference:13,787
Playtime:276.949 hours
Usage:11%
Score:5.820m
Score/min:350
Driving Accuracy:52.028%
Gunner Accuracy:33.380%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
A++
Kills:4,138
V. Kills:316 N/A
Deaths:71
KDR:58.282
Accuracy:37.561% C*
KPH:174.800 A+
VKPH:13.300 A++
E540 Halberd-H
M*
Kills:1,408
V. Kills:526 267%
Deaths:18
KDR:78.222
Accuracy:69.925% A+
KPH:111.300 M*
VKPH:41.600 A*
MR11 Gatekeeper-H
A++
Kills:960
V. Kills:1,083 89%
Deaths:63
KDR:15.238
Accuracy:62.918% B**
KPH:43.500 B**
VKPH:49.100 A++
G20 Vulcan-H
A**
Kills:682
V. Kills:493 138%
Deaths:71
KDR:9.606
Accuracy:54.265% B++
KPH:73.300 A+
VKPH:53 A**
Kills:7,188 (0 + 7,188)
Deaths:223
KDR:32.233
VKDR:10.843
Vehicle Kills:2,418
Kill Difference:6,965
Playtime:67.689 hours
Usage:3%
Score:2.131m
Score/min:525
Driving Accuracy:N/A%
Gunner Accuracy:54.265%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B++
Kills:572
V. Kills:25 N/A
Deaths:9
KDR:63.556
Accuracy:18.461% C*
KPH:88 B++
VKPH:3.800 C*
M40 Fury
M+
Kills:243
V. Kills:75 320%
Deaths:15
KDR:16.200
Accuracy:53.356% A*
KPH:71.600 B**
VKPH:22.100 M+
M12 Kobalt
C*
Kills:171
V. Kills:6 N/A
Deaths:
KDR:
Accuracy:18.327% C*
KPH:77.300 C*
VKPH:2.700 C
M20 Basilisk
C++
Kills:86
V. Kills:37 226%
Deaths:15
KDR:5.733
Accuracy:43.030% B+
KPH:19.100 C+
VKPH:8.200 C++
M40 Fury
S
Kills:75
V. Kills:60 123%
Deaths:4
KDR:18.750
Accuracy:61.042% M+
KPH:67.100 B+
VKPH:53.700 S
Kills:1,147 (0 + 1,147)
Deaths:43
KDR:26.674
VKDR:4.721
Vehicle Kills:203
Kill Difference:1,104
Playtime:17.731 hours
Usage:1%
Score:0.404m
Score/min:380
Driving Accuracy:N/A%
Gunner Accuracy:61.042%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B**
Kills:225
V. Kills:33 N/A
Deaths:9
KDR:25
Accuracy:39.088% B++
KPH:69.100 C+
VKPH:10.100 B**
Kills:225 (0 + 225)
Deaths:9
KDR:25
VKDR:3.667
Vehicle Kills:33
Kill Difference:216
Playtime:3.258 hours
Usage:0%
Score:0.052m
Score/min:266
Piloting Accuracy:N/A%
Gunner Accuracy:39.088%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 17,37611,60553421.732A++17.9852.002%B++2.146%C59.1A*29.4A++370196.5h5.4B++10.4B*
P525 Marauder-H 4,4544,1387158.282M**54.5337.561%C*N/A174.6A+13.3A++45923.7h6.4B17B+
MSW-R 2,9912,9591,2032.46C*1.2922.691%C+26.462%C**22.2DN/A71133.1h10.8B+47.6B+
M14 Banshee 1,8131,6589018.422B**14.6734.657%B*N/A49.8C++4.7B++18533.3h22C**63.3B+
TSAR-42 1,5081,4993114.82C**1.0739.404%C++72.048%B39.7C++N/A12237.8h2B+5.1B+
E540 Halberd-H 1,9341,4081878.222S74.4769.925%A+N/A110.9M*41.4A*51112.7h4.5B*6.4A
Tank Mine 2,1231,3077118.408S14.6635.886%C++N/A237.6A**148.4M++18465.5h1.8C*5B++
NS-15M2 1,2991,2877851.639C++2.1121.13%C--27.117%C++25.9DN/A7649.6h12.7C++60.3C+
M6 Onslaught 1,2401,2134252.854B+0.9017.372%C+27.618%A+31.3C+N/A9138.8h22.4D-128.8C+
T1 Cycler 1,2021,1837011.688B+2.0623.454%C*28.825%B**19.5CN/A8060.8h13B+55.6B+
NS-44 Commissioner 1,1871,1774822.442A+1.3138.915%C**25.319%B+30C+N/A9239.2h3.5B+8.9B+
T9 CARV 1,1811,1701,0191.148C+2.6018.925%C+25.812%B+23.4CN/A11050h12.4B+65.5B
KSR-35 1,1811,1702055.707A+1.9637.343%C**38.12%B**39.8C+N/A10929.4h3.9B++10.4B+
RAMS .50M 1,1721,16711510.148A*6.4046.357%B**78.492%C+40.5B++N/A9928.8h1.8B++3.8B*
TRAP-M1 1,1761,1673533.306A+0.4427.227%C34.19%B**28.5C-N/A6441h8.9C**32.8C++
TMG-50 1,1821,1667191.622B+2.1319.963%C24.614%C++22.1DN/A6352.8h11C**55.3C*
T7 Mini-Chaingun 1,1701,1645142.265A+1.4919.659%B+17.526%B**29.1CN/A7740h11.4B*58B++
M77-B 1,1671,1632784.183B**0.4341.142%B+82.029%B++37B++N/A9731.4h2B*4.8B++
T9A "Butcher" 1,1741,1624492.588B+1.1623.213%C24.699%C22.6D--N/A6851.5h11.4C++49.2C++
T16 Rhino 1,1731,1621,1231.035C+2.7217.825%D25.301%B+22.3C--N/A6652.1h13.4C++75.3C+
M6 Onslaught 1,1821,1624282.715C**1.0417.485%C+23.236%B++29.7CN/A8739.1h23.4D-133.7C+
P2-120 HESH 1,3711,16210311.282C+7.5341.562%C+N/A46.3C+8.3C23225.1h5.5C13.3C+
MKV Suppressed 1,1791,1615132.263A++1.4923.738%C21.361%C**14.9DN/A3678h13.1B+55.2C*
NS-7 PDW 1,1771,1617041.649B**2.1024.843%C+21.878%B+18C-N/A5164.6h14.9C++59.9C*
PDW-16 Hailstorm 1,1831,1603043.816M++0.0726.216%B20.776%B++25.8C+N/A6344.9h12.8B+48.7B+
SMG-46 Armistice 1,1701,1607661.514B+2.2425.366%C+17.155%C+17.5DN/A4966.4h14.7C++58C*
Frag Grenade 1,1721,15911159N/A1,155.2553.758%B**N/A579.5B+6.5C-17362h3.3B+6.2B++
NS Decimator 1,6071,0803952.734A*1.0264.431%B+1.852%C41.5B20.3B+23226h4.2B+6.5B+
L100 Python HESH 1,2161,0408811.818C++8.0748.813%C+1.731%C*55.6C++9.4C++19918.7h3B+6.2B+
M12 Kobalt 1,0269963332U328.2528.124%B**19.88%B+195.3A++5.9C+4245.1h13.8B+49.2B++
MR11 Gatekeeper-H 2,0439606315.238M11.4962.918%B**1.354%C43.4B*49A++49822.1h64.2C+102B
C-4 1,3339192343.927A++0.1829.466%B+N/A137.2B**61.8A*11106.7h1.4C*4.8B+
L100 Python AP 1,4298992931S27.2564.219%B*1.669%C-49.1B**29A+33918.3h4.9B+7.6B*
TRAC-5 8968776231.408B**2.3423.554%B17.902%C12.2C-N/A5371.9h13B+55.3B+
Claymore 8578556912.391B**8.6427.256%C-N/A161.3B+N/A4195.3h1.2C++4.5C+
P2-120 HEAT 1,211819859.635B++5.8852.028%B**4.029%B++37.2B**17.8A++29522h8.6C16.6B+
TAR-AE 7747572013.766A0.0225.226%C--24.571%C36.7C-N/A8220.6h11B+43.5C++
M3 Pounder HEG 8237472343.192B**0.5638.524%C+4.819%B**30.2A3.1C+14424.7h15.2B+39.3B
MRC3 Mercy 7617391824.06B*0.3118.283%C**29.905%A++35.5B+1.1B*10420.8h20.6C+112.6B
M3 Pounder HEG 7726822312.952B*0.8039.01%C+4.399%B**27.8B*3.7C+13524.5h16.7B+42.8C**
G20 Vulcan-H 1,175682719.606B**5.8654.265%B++1.466%D-73.3A+53A**7769.3h102.8C++189.4B+
MRC3 Mercy 7096771793.782B++0.0318.541%C**26.588%B**33C**1.6A*9920.5h22.2C119.6C*
ML-7 1,1886746011.121B++2.6360.063%B+4.006%B+34.6B**26.4A*34919.5h4.3A7.1B**
T2 Striker 1,3826652852.333S1.4257.058%B++N/A33.8M*36.4S27519.7h21.9A38.4A
E540 Halberd 946655808.188C*4.4442.464%C++4.122%B+33.2B*14.8B+38019.7h4.7B*11.1B*
M9 SKEP Launcher 1,1826202682.313M**1.4478.203%A1.613%C--61.4M*55.6S25510.1h2.7A*3.5A*
Bighorn .50M 620614708.771A5.0243.218%C++80.945%C**42.6CN/A10614.4h1.8C**4.1B
ASP-30 Grounder 1,1816131953.144M**0.6174.643%A++1.631%D64.5S59.8S3179.5h2.6A*3.4A*
NS-11A 6025892502.356B*1.3925.402%C++27.335%B++20.7C--N/A6128.5h13B51.2B
M12 Kobalt 597572963.556M++59.8118.461%C*18.182%C+88B++3.8C*3266.5h13.8B**74.7B+
TX1 Repeater 5705613341.68A2.0726.041%C*24.064%B29.5C++N/A10519h10.7B++41.1B++
NS-30 Vandal 542533876.126A**2.3834.682%C**39.775%A++32.9CN/A9216.2h5B+14.5B+
MG-HBR1 Dragoon 351342824.171M+0.4235.766%B+39.766%A42.2B++1.1B++1118.1h5.8B+16.3B++
Orbital Strike Uplink 4393081308N/A304.25834%UN/A616U262U42130.5h1.4T*0.2T*
Auraxium Slasher 37328810,4450.028C+3.724.197%F-24.306%A*0.2DN/A11270.5h3.4D*80.3T*
C75 Viper 351278545.148B1.4038.623%C+1.439%C+40.3B++10.6B+3206.9h10.6B+27.3B+
NSX Daimyo 273273535.151B+1.4040.548%C+94.506%C++48.8C+N/A1125.6h2.1B++5.2B+
M40 Fury 3182431516.2B**12.4553.356%A*1.235%C--71.5B**22.1M+4613.4h18.7C-35.1B+
L100 Python HEAT 333237639.5S35.7567.299%A++N/A67.7A*27.4M+4203.5h5.2B+7.8B**
Coyote Missiles 347229457.25U53.5055.468%BN/A99.6C**51.3A+7092.3h37B+66.7B+
CAS 14-E 258225925C**21.2539.088%B++3.556%A++68.2C+10B**2663.3h30.9C++79.1B+
NS-AM7 Archer 3452241591.409A*2.3467.567%B**8.929%D-4.2D2.3C+3853.3h16B+23.6B+
MG-H1 Watchman 2242201082.037B1.7121.605%C28.182%C*17.1D-N/A6512.9h13.3B+61.6C**
Hellfire Rocket Pods 244201355.743C+1.9954.834%B++N/A54.3C-11.6C4083.7h24C+43.7C**
AMR-66 197174891.955A1.8031.094%B++13.218%F20C+2.6M**1108.7h6.9B*22.2B++
TRS-12 Uppercut 1721721271.354C++2.4057.206%C+25%A+18.1D-N/A1069.5h3C-5.3C+
M12 Kobalt 1771711171S167.2518.327%C*22.807%B*77.7C*2.7C4352.2h14.7B++80.4B+
M18 Needler 281170453.778B+0.0344.566%A*N/A7.8C-5.1D17521.8h163.1C+366B+
LC2 Lynx 170168901.867B++1.8825.467%B24.405%B+13.1DN/A6812.8h13.2B+51.9B+
NS-44L Blackhand 167167802.088B*1.6640.209%C+52.695%B*18.6CN/A629h4.2C**10.3C**
NS-61 Emissary 171167812.062A++1.6929.856%C**26.347%A++16.5C-N/A4710.1h9.5B+31.7B+
M1 Heavy Cycler 1701661161.431C++2.3213.086%C21.687%B++20.2C+N/A928.2h21.9D167.5C+
FA1 Barrage 168164891.843B*1.9141.377%C++20.122%B*20C-N/A938.2h4.4B+10.5B+
M2 Mutilator 1661641131.451C+2.3012.922%C-23.781%B**20.5C-N/A798h22.1D--171C-
Cycler TRV 166163802.038B*1.7122.218%C28.221%B**26.7CN/A996.1h11B*49.7B+
HSR-1 164162334.909A++1.1631.655%C--49.383%A**36.8C+N/A924.4h4.6B++14.5B+
LC3 Jaguar 163162991.636C*2.1124.905%C*20.988%C++11.9DN/A6013.6h10.1B++40.7B++
AS16 NightHawk 162161463.5A*0.2538.842%C+31.056%S25.6C-N/A926.3h3.4B**8.8B++
T5 AMC 164161891.809B**1.9430.804%A+24.845%B*10.7DN/A5615.1h14.9C++48.2B+
TORQ-9 162161981.643C**2.1121.925%D21.739%C20.9DN/A907.7h14.5C*66.3C+
The Kraken 219159562.839A0.9166.751%B+1.887%C**37.9C14.3C2244.2h5D-7.4C
L105 Zephyr 213158531.6A++27.8552.363%B**1.266%B*60.8B+21.2A*3332.6h7C+13.4B
C150 Dalton 2411381013.8B++10.0543.039%BN/A33.7C+25.1C+3164.1h4.7C+10.8C*
MR11 Gatekeeper 1961221210.167B**6.4244.008%B+1.639%C29.8B**18C**4614.1h37.3B*84.7B**
G30 Vulcan 177117373.162C+0.5927.759%C1.709%D-21.3C+10.9C2775.5h88.8B319.8B
Spear Anti-Vehicle Phalanx Turret 176112157.467C++3.7257.094%A5.357%B++53.3B*30.5B*6722.1h7.5C*13.1B++
MR1 Fracture 1961111021.088B+2.6635.916%C+1.802%D-9.3C++7.1B**11211.9h48.5C**135.1C**
NS Baron G5 109107771.39B+2.3646.673%C**17.757%B++16.7D-N/A526.4h4.5C**9.7C+
P525 Marauder 104100166.25D2.5014.57%D--1%D37D1.5D--1262.7h7C+48.2D
MR1 Fracture 178921020.902B2.8536.37%C+2.174%D7.7C+7.2A10511.9h59.1C+162.5C++
M20 Basilisk 12386155.733B*1.9843.03%B+3.488%D--19.1C+8.2C++2704.5h99.9C+232.1B
G40-F Ranger 13081711.571B*7.8233.38%C**N/A62.3B++37.7B*5851.3h55.6B+166.5B+
LB00 Python AP 12480180M**76.2561.29%C++N/A61.5B++33.8B**3251.3h3.6B*5.8B**
MG-S1 Jackal 8280233.478A++0.2724.048%C-15%D21.1C--N/A1143.8h10.4C*43.4C**
RAMS-AE .50M 7878107.8A4.0548.958%B**84.615%B+35.5C-N/A892.2h1.8B3.7B++
CAS30 Tank Buster 11376145.429A++1.6832.563%D**N/A6.6C3.2D-6511.6h36.2B*111C**
M40 Fury 13575418.75A+15.0061.042%M+1.333%C-68.2B+54.5S7701.1h31.3T51.2C
The Slasher 79738020.091B**3.6624.868%D32.877%A**1.4CN/A1051h4.5F*18.2C--
G40-F Ranger 11471171S67.2540.569%B*N/A78.9A++47.8A*6450.9h53B**130.7B*
NSX Tomoe 6160193.158B**0.5929.57%C++23.333%D*25DN/A1052.4h13.4B45.3B
NSX Tengu 6060252.4A1.3531.732%D26.667%B*17.6DN/A693.4h10.4B++32.6B
99SV 6060521.154C2.6028.459%C--48.333%A+14.3DN/A1284.2h6C+21.1C+
NS CandyCannon 3000 5858830.699C++3.0516.657%F56.897%A14.9CN/A343.9h4.8C++28.7D*
MANA Anti-Personnel Turret 6058371.568N/A2.1820.656%UN/A580U20U2425700.1h50T*241.9T*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon21,2280.8h
Anti-Vehicle MANA Turret23400.5h
Nano-Armor Kit5721,891,70988.9h
Skywall Shield Emitter0710.3h
Structure Shield Module0900.3h
Repair Module01140.4h
Turret AI Module01270.4h
Cortium Silo0770.7h
Nanite Revive Grenade04350.1h
Medical Applicator254170,02711.4h
Auraxium Chainblade321306.2h
Spitfire Auto-Turret51,6151.3h
Restoration Kit329050.6h
Motion Spotter3517,2838.3h
Hoplon Anti-Aircraft Phalanx Tower0630.3h
Xiphos Anti-Personnel Tower1650.3h
Rampart Wall01692h
Welding Device17,6350.7h
Shield Recharging Field172,5030.9h
Recon Detection Device92400.3h
Ammunition Package156,2292.2h
Medical Kit1212,8552.2h
Anti-Infantry MANA Turret81270.3h
Flail Targeting Dart203882.3h
Snowman Soldier22260.3h
Pain Spire1750.3h
Router0640.1h
Nano-Repair Grenade01,5780.4h
M4-F Pillager02380h
Hardlight Barrier31140.1h
Orbital Strike Target Designator14971.6h

Check the help document for the dictionary if you want to learn more about words used here.


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