Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 9 (19,220)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Maj. General Predator xStarmanx[BRTD] xStarmanx
TR BR 85

KDR: 3.25

Score: 35.4m

Last Seen: Dec 9th, 2019 9:00 PM
- OFFLINE - 43 hour(s)

Prestige 1, Battle Rank 85 - Terran Republic on Miller - Outfit Member of BRTD[BRTD] BRTD
TR outfit on Miller

Members: 95
Level Progress (to 86): 41%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS P2-120 AP L100 Python HEAT L100 Python AP L100 Python HESH TSAR-42 Claymore C75 Viper AS16 NightHawk
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:xStarmanx



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $725,580 MLG Score: 580
Fun Score: N/A
Cheeseburgers Flipped: 486TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.755%16.525%34320120714,4751.612991.639

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.711%-0.088C+-0.674D-0.594DHEAD ++ (~6.15)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
55.50.253C*11.50.193C++44

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.041%2.056%44167122025,338783848032.3189299%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.83%-0.196C-0.296C1.041

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
180.532B+70.437B10.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.573%1.791%421812192,5137218263.48061304%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.794%-0.152C-0.659D0.371

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
68.70.43B23.70.411B44.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.656%60.566%421612217,3541017427.22397

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.71%0.258C*-0.417C--1.418

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.30.263C*2.70.159C++4.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
24.659%9.956%421112261,376650262.11692

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.407D**-0.934D---1.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.8-0.128C3.70.247C++11.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
BRTD[BRTD] BRTD
TR outfit on Miller

Members: 95
35.4m276.7%284 (17k)243 (14.6k)3.2519862,01219,0694.0589485 (85)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1227474617.616%13.135%23107:3819

9% Combat Medic61% Engineer11% Heavy Assault15% Infiltrator4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 2nd, 2013 7:22 PMFeb 14th, 2019 10:05 PMDec 11th, 2019 5:52 AM (4h) (PST)Dec 9th, 2019 7:10 PM (2d) (PST)Dec 9th, 2019 5:00 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
629845450.4270.1310.0561.3850.074580

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
37,7605,06432,696268383414,608

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2423.1h/101d 15,388 8,145 20,737 201.4k 3,368 6,092 10,765 91.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
D-
Kills:1,224
Deaths:805
KDR:1.521
Accuracy:19.913% D-
HSR:14.297% D**
MSW-R
D
Kills:1,174
Deaths:750
KDR:1.565
Accuracy:19.662% D
HSR:19.591% D
NSX Naginata
D
Kills:1,168
Deaths:737
KDR:1.585
Accuracy:18.264% D
HSR:20.291% D--
MG-H1 Watchman
D
Kills:939
Deaths:683
KDR:1.375
Accuracy:19.064% D
HSR:17.785% D*
T32 Bull
D
Kills:704
Deaths:467
KDR:1.508
Accuracy:19.922% D
HSR:18.608% D
T9 CARV
D
Kills:264
Deaths:205
KDR:1.288
Accuracy:16.307% D
HSR:15.152% D*
Kills:5,473
Deaths (as Heavy Assault):3,647
Deaths (to Heavy Assaults):5,530
KDR:1.50069
Kill Difference:1,826
Playtime:264.076 hours
Usage:11%
Score:3.600m
Score/min:227
Accuracy (listed only):18.855%
HSR (listed only):17.621%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AS16 NightHawk
D*
Kills:1,376
Deaths:1,002
KDR:1.373
Accuracy:24.659% F
HSR:9.956% D*
LC3 Jaguar
D
Kills:1,356
Deaths:1,160
KDR:1.169
Accuracy:20.100% D
HSR:15.708% D-
LC2 Lynx
D
Kills:1,009
Deaths:744
KDR:1.356
Accuracy:20.703% D
HSR:17.047% D
NSX Tanto
D-
Kills:824
Deaths:631
KDR:1.306
Accuracy:21.649% D-
HSR:16.262% D*
TRAC-5
D*
Kills:104
Deaths:139
KDR:0.748
Accuracy:14.455% D**
HSR:12.500% D*
MG-HBR1 Dragoon
B**
Kills:89
Deaths:44
KDR:2.023
Accuracy:39.408% B**
HSR:25.843% C
Kills:4,758
Deaths (as Engineer):3,720
Deaths (to Engineers):2,957
KDR:1.27903
Kill Difference:1,038
Playtime:1,479.856 hours
Usage:61%
Score:23.010m
Score/min:259
Accuracy (listed only):23.496%
HSR (listed only):16.219%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AS16 NightHawk
D*
Kills:1,376
Deaths:1,002
KDR:1.373
Accuracy:24.659% F
HSR:9.956% D*
LC3 Jaguar
D
Kills:1,356
Deaths:1,160
KDR:1.169
Accuracy:20.100% D
HSR:15.708% D-
SMG-46 Armistice
C
Kills:1,166
Deaths:1,124
KDR:1.037
Accuracy:23.635% C-
HSR:14.580% C
LC2 Lynx
D
Kills:1,009
Deaths:744
KDR:1.356
Accuracy:20.703% D
HSR:17.047% D
NSX Tanto
D-
Kills:824
Deaths:631
KDR:1.306
Accuracy:21.649% D-
HSR:16.262% D*
MG-S1 Jackal
C+
Kills:664
Deaths:303
KDR:2.191
Accuracy:26.487% C+
HSR:11.295% D*
TRAC-5
D*
Kills:104
Deaths:139
KDR:0.748
Accuracy:14.455% D**
HSR:12.500% D*
Kills:6,499
Deaths (as Light Assault):5,103
Deaths (to Light Assaults):2,684
KDR:1.27356
Kill Difference:1,396
Playtime:34.279 hours
Usage:1%
Score:0.341m
Score/min:166
Accuracy (listed only):21.670%
HSR (listed only):13.907%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
C-
Kills:2,766
Deaths:970
KDR:2.852
Accuracy:35.706% C-
HSR:59.761% D-
99SV
B*
Kills:1,173
Deaths:429
KDR:2.734
Accuracy:36.432% B*
HSR:26.002% D*
M77-B
B+
Kills:1,169
Deaths:259
KDR:4.514
Accuracy:40.566% B+
HSR:72.626% C
SMG-46 Armistice
C
Kills:1,166
Deaths:1,124
KDR:1.037
Accuracy:23.635% C-
HSR:14.580% C
RAMS .50M
B+
Kills:1,164
Deaths:260
KDR:4.477
Accuracy:41.835% B+
HSR:71.907% D-
SR-7
C**
Kills:992
Deaths:191
KDR:5.194
Accuracy:42.507% C**
HSR:78.226% C+
MG-S1 Jackal
C+
Kills:664
Deaths:303
KDR:2.191
Accuracy:26.487% C+
HSR:11.295% D*
NS-44 Commissioner
D
Kills:340
Deaths:410
KDR:0.829
Accuracy:31.341% D
HSR:17.647% D
Soldier Soaker
D
Kills:141
Deaths:115
KDR:1.226
Accuracy:25.918% D-
HSR:10.638% D
TRAP-M1
A++
Kills:90
Deaths:33
KDR:2.727
Accuracy:22.588% D*
HSR:37.778% A++
TX1 Repeater
C*
Kills:86
Deaths:184
KDR:0.467
Accuracy:20.047% D-
HSR:23.256% C*
Kills:9,751
Deaths (as Infiltrator):4,278
Deaths (to Infiltrators):2,632
KDR:2.27934
Kill Difference:5,473
Playtime:359.965 hours
Usage:15%
Score:3.826m
Score/min:177
Accuracy (listed only):31.551%
HSR (listed only):38.520%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AS16 NightHawk
D*
Kills:1,376
Deaths:1,002
KDR:1.373
Accuracy:24.659% F
HSR:9.956% D*
TORQ-9
C
Kills:1,188
Deaths:677
KDR:1.755
Accuracy:23.468% C
HSR:14.815% D*
TAR
C--
Kills:1,168
Deaths:790
KDR:1.478
Accuracy:21.324% C--
HSR:16.010% D-
SMG-46 Armistice
C
Kills:1,166
Deaths:1,124
KDR:1.037
Accuracy:23.635% C-
HSR:14.580% C
MG-S1 Jackal
C+
Kills:664
Deaths:303
KDR:2.191
Accuracy:26.487% C+
HSR:11.295% D*
Cycler TRV
C--
Kills:652
Deaths:540
KDR:1.207
Accuracy:20.910% C--
HSR:16.718% C--
NS-11A
D-
Kills:198
Deaths:132
KDR:1.500
Accuracy:20.149% D-
HSR:14.141% D--
T1 Cycler
C
Kills:158
Deaths:107
KDR:1.477
Accuracy:20.111% C-
HSR:20.253% C
Kills:6,570
Deaths (as Combat Medic):4,675
Deaths (to Combat Medics):1,648
KDR:1.40535
Kill Difference:1,895
Playtime:215.176 hours
Usage:9%
Score:3.689m
Score/min:286
Accuracy (listed only):22.593%
HSR (listed only):14.721%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M1 Heavy Cycler
C+
Kills:1,091
Deaths:502
KDR:2.173
Accuracy:13.793% C+
HSR:17.415% C+
M3 Pounder HEG
B+
Kills:588
Deaths:470
KDR:1.251
Accuracy:42.590% B+
HSR:3.231% C++
M1 Heavy Cycler
C++
Kills:423
Deaths:122
KDR:3.467
Accuracy:16.986% C++
HSR:16.076% D
M3 Pounder HEG
B+
Kills:170
Deaths:90
KDR:1.889
Accuracy:45.045% B+
HSR:1.176% D**
Kills:2,272
Deaths (as MAX Suit):592
Deaths (to MAX Suits):906
KDR:3.83784
Kill Difference:1,680
Playtime:60.859 hours
Usage:3%
Score:0.932m
Score/min:255
Accuracy (listed only):29.603%
HSR (listed only):9.475%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C--
Kills:92
V. Kills:16 N/A
Deaths:14
KDR:6.571
Accuracy:47.517% B+
KPH:37 C--
VKPH:6.400 C--
Kills:92 (0 + 92)
Deaths:14
KDR:6.571
VKDR:1.143
Vehicle Kills:16
Kill Difference:78
Playtime:2.488 hours
Usage:0%
Score:0.026m
Score/min:174
Piloting Accuracy:N/A%
Gunner Accuracy:47.517%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
B+
Kills:6,418
V. Kills:1,761 364%
Deaths:367
KDR:17.488
Accuracy:57.189% B+
KPH:42.100 B+
VKPH:11.600 C+
L100 Python AP
B**
Kills:5,157
V. Kills:2,052 251%
Deaths:216
KDR:23.875
Accuracy:56.674% C++
KPH:46.800 B**
VKPH:18.600 C+
L100 Python HESH
A++
Kills:4,056
V. Kills:574 N/A
Deaths:84
KDR:48.286
Accuracy:59.774% A
KPH:94.300 A++
VKPH:13.300 B*
C75 Viper
C++
Kills:1,414
V. Kills:272 N/A
Deaths:128
KDR:11.047
Accuracy:38.177% C+
KPH:30.300 C++
VKPH:5.800 D
Skyguard
C+
Kills:667
V. Kills:381 175%
Deaths:51
KDR:13.078
Accuracy:28.197% C
KPH:14.600 C+
VKPH:8.300 C
Kills:17,712 (17,712 + 0)
Deaths:846
KDR:20.936
VKDR:5.957
Vehicle Kills:5,040
Kill Difference:16,866
Playtime:398.236 hours
Usage:16%
Score:4.786m
Score/min:200
Driving Accuracy:28.197%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B*
Kills:6,708
V. Kills:3,081 218%
Deaths:266
KDR:25.218
Accuracy:45.154% C+
KPH:42.700 B*
VKPH:19.600 B
P2-120 HEAT
C+
Kills:918
V. Kills:330 277%
Deaths:102
KDR:9
Accuracy:42.443% C+
KPH:22.400 C
VKPH:8.100 C--
E540 Halberd
C*
Kills:690
V. Kills:368 187%
Deaths:60
KDR:11.500
Accuracy:44.923% B+
KPH:25.100 C+
VKPH:13.400 C*
P2-120 HESH
B++
Kills:110
V. Kills:29 367%
Deaths:3
KDR:36.667
Accuracy:41.797% C+
KPH:52.500 C++
VKPH:13.900 B++
MR11 Gatekeeper
C-
Kills:86
V. Kills:54 156%
Deaths:15
KDR:5.733
Accuracy:36.142% C-
KPH:17.400 C--
VKPH:10.900 D-
G30 Vulcan
N/A
Kills:50
V. Kills:35 139%
Deaths:8
KDR:6.250
Accuracy:29.487% N/A
KPH:18.200 N/A
VKPH:12.800 N/A
Kills:8,562 (7,736 + 826)
Deaths:454
KDR:18.859
VKDR:8.584
Vehicle Kills:3,897
Kill Difference:8,108
Playtime:235.275 hours
Usage:10%
Score:4.044m
Score/min:286
Driving Accuracy:41.797%
Gunner Accuracy:29.487%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
C+
Kills:1,195
V. Kills:72 N/A
Deaths:70
KDR:17.071
Accuracy:33.495% C
KPH:92.500 C+
VKPH:5.600 C
G20 Vulcan-H
D--
Kills:127
V. Kills:93 135%
Deaths:40
KDR:3.175
Accuracy:37.858% D*
KPH:19.700 D*
VKPH:14.400 D--
Kills:1,322 (0 + 1,322)
Deaths:110
KDR:12.018
VKDR:1.500
Vehicle Kills:165
Kill Difference:1,212
Playtime:19.369 hours
Usage:1%
Score:0.384m
Score/min:330
Driving Accuracy:N/A%
Gunner Accuracy:37.858%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C
Kills:128
V. Kills:24 N/A
Deaths:21
KDR:6.095
Accuracy:32.315% C
KPH:24.700 D
VKPH:4.600 D--
M20 Basilisk
C+
Kills:126
V. Kills:61 203%
Deaths:33
KDR:3.818
Accuracy:35.374% C-
KPH:14.400 D
VKPH:7 C+
M12 Kobalt
D
Kills:79
V. Kills:4 N/A
Deaths:6
KDR:13.167
Accuracy:9.247% F
KPH:37.400 D
VKPH:1.900 D
M20 Basilisk
C
Kills:76
V. Kills:41 181%
Deaths:19
KDR:4
Accuracy:37.126% C
KPH:15 D
VKPH:8.100 C
Kills:409 (0 + 409)
Deaths:79
KDR:5.177
VKDR:1.646
Vehicle Kills:130
Kill Difference:330
Playtime:21.079 hours
Usage:1%
Score:0.242m
Score/min:191
Driving Accuracy:N/A%
Gunner Accuracy:37.126%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
D-
Kills:54
V. Kills:9 N/A
Deaths:13
KDR:4.154
Accuracy:26.002% D**
KPH:22.500 D*
VKPH:3.700 D-
Kills:54 (0 + 54)
Deaths:13
KDR:4.154
VKDR:0.692
Vehicle Kills:9
Kill Difference:41
Playtime:2.403 hours
Usage:0%
Score:0.018m
Score/min:123
Piloting Accuracy:N/A%
Gunner Accuracy:26.002%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 9,7896,70826625.218A*21.9745.154%C+2.46%C42.7B*19.6B307157.1h5.6B++12.4B+
L100 Python HEAT 8,1796,41836717.488A**14.2457.189%B+3.116%B+42.1B+11.5C+169152.5h4.3B*7.5B**
L100 Python AP 7,2095,15721623.875M++20.6256.674%C++1.687%C46.8B**18.6C+256110.2h3.8B**6.7B**
L100 Python HESH 4,6304,0568448.286M**45.0359.774%AN/A94.3A++13.3B*34543h2.5B*4.1B**
TSAR-42 2,7772,7669702.852C+0.4035.706%C-59.761%D-22DN/A54126h2.4C+6.8C+
Claymore 1,7431,74116410.616B+7.3624.744%D-N/A103DN/A24816.9h1.2C++4.8C
C75 Viper 1,6861,41412811.047A++7.8038.177%C+N/A30.3C++5.8D11446.7h10.3B+26.9B+
AS16 NightHawk 1,4021,3761,0021.373C*1.8824.659%F9.956%D*16.9DN/A4581.4h3.7B*14.8C
LC3 Jaguar 1,3611,3561,1601.169C+2.0820.1%D15.708%D-14.3DN/A3794.5h11.1B+55.3C*
NS-15M2 1,2401,2248051.52C+1.7319.913%D-14.297%D**27.6C--N/A7644.3h11.9B59.6C+
P525 Marauder-H 1,2671,1957017.071C*13.8233.495%CN/A92.6C+5.6C23712.9h6.4B19.2C**
TORQ-9 1,2011,1886771.755B1.5023.468%C14.815%D*34.2C+N/A10034.7h12.2B*52B+
MSW-R 1,1901,1747501.565C+1.6919.662%D19.591%D27.9C-N/A9342.1h11.2B+57C++
99SV 1,1891,1734292.734B*0.5236.432%B*26.002%D*36B++N/A10232.6h4.5B*12.3B++
M77-B 1,1761,1692594.514A1.2640.566%B+72.626%C31.9BN/A8036.6h2.1B+5.2B++
NSX Naginata 1,1941,1687371.585C**1.6718.264%D20.291%D--31CN/A8537.7h10.5B+57.8C*
TAR 1,1781,1687901.478C++1.7721.324%C--16.01%D-23.6C-N/A6049.4h11.6B++54.5C**
SMG-46 Armistice 1,1751,1661,1241.037C+2.2123.635%C-14.58%C9D--N/A29129.1h14.2C**60.3C++
RAMS .50M 1,1681,1642604.477B+1.2341.835%B+71.907%D-27.3C+N/A6842.6h2B+4.9B+
M1 Heavy Cycler 1,1091,0915022.173B*1.0813.793%C+17.415%C+23C*N/A6047.5h15.7B*114.2B+
C-4 1,1551,0654122.585B*0.6733.837%AN/A156.6A+13.2D*8236.8h1.2B+3.5B*
LC2 Lynx 1,0211,0097441.356C**1.9020.703%D17.047%D10.3DN/A3498h12.5B++60.2B
SR-7 9959921915.194B+1.9442.507%C**78.226%C+36.5C+N/A10327.2h2B+4.6B+
MG-H1 Watchman 9509396831.375C+1.8819.064%D17.785%D*33.4CN/A11428.1h12.5B++65.8C*
P2-120 HEAT 1,2489181029B+5.7542.443%C+3.595%B22.4C8.1C--15040.9h7.3C*17.3C**
NSX Tanto 8308246311.306C*1.9521.649%D-16.262%D*10.8D-N/A2876.5h11.6B+53.8C*
T32 Bull 7167044671.507C++1.7419.922%D18.608%D33.1CN/A9321.3h11.4B+57.3C++
E540 Halberd 1,0586906011.5B++8.2544.923%B+1.739%D25.1C+13.4C*31927.5h6.4C14.1C**
Skyguard 1,0486675113.078S9.8328.197%C1.949%C+14.6C+8.3C12245.8h92.2B++327.1B++
MG-S1 Jackal 6686643032.191B*1.0626.487%C+11.295%D*41.5C**N/A11116h9B+34.1B+
Cycler TRV 6616525401.207C+2.0420.91%C--16.718%C--18.5DN/A5635.3h11.9B+56.9C*
M3 Pounder HEG 6665884701.251C+2.0042.59%B+3.231%C++13.2C-1.8D-5044.5h13.4B++31.4B+
Frag Grenade 5995851585N/A581.7543.355%CN/A325D7.8C10541.8h4.6D10.7C
M12 Kobalt 554519774.143A+70.8916.766%D-15.992%C-91.1C6.1C+2245.7h17.7C++105.4C+
M1 Heavy Cycler 4334231223.467A+0.2216.986%C++16.076%D37.4B+N/A9911.3h16.4C**96.8B
ML-7 5514193031.383B**1.8755.372%C+1.193%D-37.4A11.8C+29311.2h4.7B**8.5B*
Tank Mine 5773943511.257S8.0151.98%AN/A131.3B+61C+10093h3F-5.7B
NS-44 Commissioner 3413404100.829C+2.4231.341%D17.647%D13.6DN/A4425h3.6B11.4C++
Spear Anti-Vehicle Phalanx Tower 4663241032.4B+29.1548.876%C+6.481%B**35.2C15.4D2789.2h8.1B+16.5B+
T9 CARV 2682642051.288C++1.9616.307%D15.152%D*20.2CN/A12413.1h11.8B++72.6C*
Spear Anti-Vehicle Phalanx Turret 2802181911.474B*8.2243.31%C+5.963%B**45.4B+12.9D3234.8h5.2B+12B*
MANA Anti-Personnel Turret 2122111002.11N/A1.1416.174%UN/A2110U10U3900000.1h22.4T*138.4T*
NS-11A 2021981321.5C*1.7520.149%D-14.141%D--22.8C-N/A1098.7h12B+59.7C++
T7 Mini-Chaingun 174174872A1.2517.73%C++14.943%B+38.7C*N/A1764.5h11.6B*65.2B+
M3 Pounder HEG 203170901.889C*1.3645.045%B+1.176%D**20.2C++3.9C++1118.4h16B+35.5B+
T1 Cycler 1581581071.477B1.7720.111%C-20.253%C22.6C+N/A1957h10.1A50.1B++
Soldier Soaker 1411411151.226C++2.0325.918%D-10.638%D29.4DN/A954.8h5.7C**22C+
M40 Fury 152128216.095C+2.8432.315%CN/A24.6D4.6D--1325.2h20.7D64.2D
G20 Vulcan-H 220127403.175C0.0837.858%D*2.362%C19.8D*14.5D--5166.4h122.4C-323.3D--
M20 Basilisk 187126333.818C*0.5735.374%C-5.556%C+14.5D7C+2118.7h131D-370.4D
P2-120 HESH 139110336.667A++33.4241.797%C+N/A52.4C++13.8B++7392.1h4.9C++11.6C*
TRAC-5 1041041390.748C+2.5014.455%D**12.5%D*4.1D-N/A4725.3h11.4B*78.8C++
Fatestealer 1011011930.523D--2.7335.135%C+23.762%C++6.3D-N/A1216.1h2.3C++6.6C++
T2 Striker 178101741.365A++1.8941.561%D--N/A11.6C+8.9C-1678.7h40.1C**96.4C+
Auraxium Chainblade 1001006,1290.016C3.2414.85%D*21%A*0.2DN/A1415.6h2.4C+16C-
L105 Zephyr 10892146.571C3.3247.517%B+1.087%B+36.8C--6.4C--1742.5h6.2C*13.1B+
TRAP-M1 9190332.727B**0.5222.588%D*37.778%A++32.1CN/A1382.8h10.5C46.6D
MG-HBR1 Dragoon 9089442.023B++1.2339.408%B**25.843%C35.6BN/A1482.5h5.8B+14.8B++
MR11 Gatekeeper 14086155.733C*2.4836.142%C-N/A17.2D10.8D-3895h66.3D-183.5D
TX1 Repeater 86861840.467C2.7820.047%D-23.256%C*5.9D--N/A3014.5h14.9C+74.2C
M12 Kobalt 8379613.167C+9.929.247%F15.19%D37.6D1.9D1812.1h14.9B++161.1C
M20 Basilisk 11776194B0.7537.126%C3.947%D14.9D8C2205.1h146.6D--394.8D
Chainblade 636310,4540.006C--3.253.215%F-17.46%A++0.1DN/A0974.1h2.1B+66.2T*
CAS 14-E 6354134.154C--0.9026.002%D**3.704%A++22.5D*3.8D1232.4h53D**203.7F-
G30 Vulcan 855086.25B+3.0029.487%C+N/A18.5C13C+2852.7h106.2C+360C++

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit439762,32871.1h
Spawn Beacon301,7443h
Anti-Vehicle MANA Turret31730.7h
Skywall Shield Emitter01801h
Turret AI Module0540.4h
Structure Shield Module02391.2h
Repair Module02251.4h
Nanite Revive Grenade01,2200.3h
Medical Applicator647305,73528.2h
Cortium Silo01020.7h
Bunker11352.1h
Spitfire Auto-Turret42630.4h
Restoration Kit1780.5h
Motion Spotter03560.3h
Xiphos Anti-Personnel Tower01010.8h
Rampart Wall14546.9h
Sunderer Garage11101.2h
Welding Device115,0291.8h
Spear Anti-Vehicle Tower11571.2h
Recon Detection Device408,53518.1h
Shield Recharging Field303,1041.7h
FA1 Barrage0571.2h
Medical Kit474992h
Ammunition Package834,1238.2h
Anti-Infantry MANA Turret217033.2h
Nano-Repair Grenade05810.2h
Hardlight Barrier77631.5h
M18 Needler31780.2h
L-30R Vektor12150.3h
Vehicle Gate0811.3h
WLT-Howler Mining Laser04,4211.6h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.04s
Server spent 2.68s on queries, 2.64s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.