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Colonel Predator xStarmanx[BRTD] xStarmanx
TR BR 71

KDR: 3.2

Score: 32.3m

Last Seen: May 23rd, 2019 7:05 PM
- OFFLINE - 9.4 hour(s)

Prestige 1, Battle Rank 71 - Terran Republic on Miller - Outfit Member of BRTD[BRTD] BRTD
TR outfit on Miller

Members: 124
Level Progress (to 72): 16%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS L100 Python HEAT P2-120 AP L100 Python AP L100 Python HESH TSAR-42 Claymore C75 Viper LC3 Jaguar
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $685,548 MLG Score: 548
Fun Score: N/A
Cheeseburgers Flipped: 404TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.846%16.534%34520117713,5661.620011.58

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.702%-0.07C+-0.636D-0.576DHEAD ++ (~6.11)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
55.30.247C++11.50.183C++43.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.071%2.204%43927119023,320726784432.1212297%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.923%-0.191C-0.219C1.09

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.30.519B+7.20.422B11.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.805%1.796%432811892,4506908053.54559304%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.832%-0.119C+-0.659D0.432

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
67.60.436B23.50.409B44.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.406%58.691%432611916,587944396.97775

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.732%0.171C++-0.631D1.488

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.60.214C++2.80.117C+4.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
24.594%9.915%432111961,301585252.22014

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.409D**-0.956D---1.605

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15-0.149C3.70.235C++11.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
BRTD[BRTD] BRTD
TR outfit on Miller

Members: 124
32.3m271.8%276 (16.6k)238 (14.3k)3.1995656,54917,6744.0056671 (71)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1197435017.505%12.787%22407:4219

9% Combat Medic62% Engineer10% Heavy Assault14% Infiltrator3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 2nd, 2013 7:22 PMFeb 14th, 2019 10:05 PMMay 23rd, 2019 11:57 PM (1d) (PST)May 23rd, 2019 5:10 PM (1d) (PST)May 23rd, 2019 3:05 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
621795420.4170.1300.0531.3320.074548

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
37,2554,76832,487258380414,260

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2262.8h/94.3d 14,247 7,231 18,176 180.9k 3,126 5,654 9,993 84.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
D
Kills:1,224
Deaths:805
KDR:1.521
Accuracy:19.913% D
HSR:14.297% D**
MSW-R
D
Kills:1,174
Deaths:750
KDR:1.565
Accuracy:19.662% D
HSR:19.591% D
NSX Naginata
D
Kills:1,168
Deaths:737
KDR:1.585
Accuracy:18.264% D
HSR:20.291% D--
MG-H1 Watchman
D
Kills:861
Deaths:634
KDR:1.358
Accuracy:19.474% D
HSR:17.422% D--
T9 CARV
D
Kills:264
Deaths:205
KDR:1.288
Accuracy:16.307% D
HSR:15.152% D*
T32 Bull
D
Kills:258
Deaths:146
KDR:1.767
Accuracy:20.484% D
HSR:18.605% D
T7 Mini-Chaingun
B+
Kills:174
Deaths:87
KDR:2
Accuracy:17.730% C++
HSR:14.943% B+
Kills:5,123
Deaths (as Heavy Assault):3,364
Deaths (to Heavy Assaults):5,135
KDR:1.52289
Kill Difference:1,759
Playtime:232.326 hours
Usage:10%
Score:3.095m
Score/min:222
Accuracy (listed only):18.833%
HSR (listed only):17.186%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
D
Kills:1,356
Deaths:1,160
KDR:1.169
Accuracy:20.100% D
HSR:15.708% D
AS16 NightHawk
D*
Kills:1,301
Deaths:962
KDR:1.352
Accuracy:24.594% D**
HSR:9.915% D*
LC2 Lynx
C--
Kills:957
Deaths:671
KDR:1.426
Accuracy:20.919% C--
HSR:16.719% D-
NSX Tanto
D-
Kills:797
Deaths:617
KDR:1.292
Accuracy:21.872% D-
HSR:16.060% D**
TRAC-5
D*
Kills:104
Deaths:139
KDR:0.748
Accuracy:14.455% D**
HSR:12.500% D*
MG-HBR1 Dragoon
B**
Kills:89
Deaths:44
KDR:2.023
Accuracy:39.408% B**
HSR:25.843% C
Kills:4,604
Deaths (as Engineer):3,593
Deaths (to Engineers):2,755
KDR:1.28138
Kill Difference:1,011
Playtime:1,406.477 hours
Usage:62%
Score:21.218m
Score/min:251
Accuracy (listed only):23.558%
HSR (listed only):16.124%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
D
Kills:1,356
Deaths:1,160
KDR:1.169
Accuracy:20.100% D
HSR:15.708% D
AS16 NightHawk
D*
Kills:1,301
Deaths:962
KDR:1.352
Accuracy:24.594% D**
HSR:9.915% D*
SMG-46 Armistice
C
Kills:1,166
Deaths:1,124
KDR:1.037
Accuracy:23.635% C
HSR:14.580% C
LC2 Lynx
C--
Kills:957
Deaths:671
KDR:1.426
Accuracy:20.919% C--
HSR:16.719% D-
NSX Tanto
D-
Kills:797
Deaths:617
KDR:1.292
Accuracy:21.872% D-
HSR:16.060% D**
MG-S1 Jackal
C*
Kills:489
Deaths:201
KDR:2.433
Accuracy:27.265% C*
HSR:12.474% D*
TRAC-5
D*
Kills:104
Deaths:139
KDR:0.748
Accuracy:14.455% D**
HSR:12.500% D*
Kills:6,170
Deaths (as Light Assault):4,874
Deaths (to Light Assaults):2,492
KDR:1.2659
Kill Difference:1,296
Playtime:33.013 hours
Usage:1%
Score:0.330m
Score/min:167
Accuracy (listed only):21.834%
HSR (listed only):13.994%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
C
Kills:2,582
Deaths:895
KDR:2.885
Accuracy:35.788% C
HSR:59.063% D-
99SV
B*
Kills:1,173
Deaths:428
KDR:2.741
Accuracy:36.445% B*
HSR:26.002% D*
M77-B
B+
Kills:1,169
Deaths:259
KDR:4.514
Accuracy:40.566% B+
HSR:72.626% C
SMG-46 Armistice
C
Kills:1,166
Deaths:1,124
KDR:1.037
Accuracy:23.635% C
HSR:14.580% C
RAMS .50M
B+
Kills:1,164
Deaths:260
KDR:4.477
Accuracy:41.835% B+
HSR:71.907% D-
MG-S1 Jackal
C*
Kills:489
Deaths:201
KDR:2.433
Accuracy:27.265% C*
HSR:12.474% D*
SR-7
C**
Kills:409
Deaths:78
KDR:5.244
Accuracy:42.797% C**
HSR:77.262% C+
NS-44 Commissioner
D
Kills:299
Deaths:368
KDR:0.813
Accuracy:31.166% D
HSR:18.060% D
TRAP-M1
A++
Kills:90
Deaths:33
KDR:2.727
Accuracy:22.588% D*
HSR:37.778% A++
TX1 Repeater
C*
Kills:84
Deaths:177
KDR:0.475
Accuracy:20.116% D
HSR:22.619% C*
Kills:8,625
Deaths (as Infiltrator):3,823
Deaths (to Infiltrators):2,450
KDR:2.25608
Kill Difference:4,802
Playtime:323.339 hours
Usage:14%
Score:3.403m
Score/min:175
Accuracy (listed only):32.220%
HSR (listed only):41.237%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AS16 NightHawk
D*
Kills:1,301
Deaths:962
KDR:1.352
Accuracy:24.594% D**
HSR:9.915% D*
TORQ-9
C+
Kills:1,188
Deaths:677
KDR:1.755
Accuracy:23.468% C+
HSR:14.815% D*
TAR
C-
Kills:1,168
Deaths:790
KDR:1.478
Accuracy:21.324% C-
HSR:16.010% D
SMG-46 Armistice
C
Kills:1,166
Deaths:1,124
KDR:1.037
Accuracy:23.635% C
HSR:14.580% C
Cycler TRV
C-
Kills:652
Deaths:540
KDR:1.207
Accuracy:20.910% C-
HSR:16.718% C-
MG-S1 Jackal
C*
Kills:489
Deaths:201
KDR:2.433
Accuracy:27.265% C*
HSR:12.474% D*
T1 Cycler
C+
Kills:158
Deaths:107
KDR:1.477
Accuracy:20.111% C-
HSR:20.253% C+
NS-11A
C-
Kills:110
Deaths:62
KDR:1.774
Accuracy:22.044% C-
HSR:16.364% D
Kills:6,232
Deaths (as Combat Medic):4,463
Deaths (to Combat Medics):1,525
KDR:1.39637
Kill Difference:1,769
Playtime:208.716 hours
Usage:9%
Score:3.544m
Score/min:283
Accuracy (listed only):22.919%
HSR (listed only):15.141%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M1 Heavy Cycler
C+
Kills:715
Deaths:400
KDR:1.788
Accuracy:12.175% C--
HSR:16.783% C+
M3 Pounder HEG
B+
Kills:580
Deaths:468
KDR:1.239
Accuracy:42.551% B+
HSR:3.276% C++
M3 Pounder HEG
B+
Kills:165
Deaths:88
KDR:1.875
Accuracy:44.966% B+
HSR:1.212% D*
M1 Heavy Cycler
A
Kills:52
Deaths:20
KDR:2.600
Accuracy:15.298% C+
HSR:25% A
Kills:1,512
Deaths (as MAX Suit):488
Deaths (to MAX Suits):820
KDR:3.09836
Kill Difference:1,024
Playtime:50.613 hours
Usage:2%
Score:0.677m
Score/min:223
Accuracy (listed only):28.748%
HSR (listed only):11.568%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C-
Kills:92
V. Kills:16 N/A
Deaths:14
KDR:6.571
Accuracy:47.517% B+
KPH:37 C--
VKPH:6.400 C-
Kills:92 (0 + 92)
Deaths:14
KDR:6.571
VKDR:1.143
Vehicle Kills:16
Kill Difference:78
Playtime:2.488 hours
Usage:0%
Score:0.026m
Score/min:174
Piloting Accuracy:N/A%
Gunner Accuracy:47.517%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
B++
Kills:6,418
V. Kills:1,761 364%
Deaths:367
KDR:17.488
Accuracy:57.189% B++
KPH:42.300 B++
VKPH:11.600 C+
L100 Python AP
A
Kills:4,365
V. Kills:1,760 248%
Deaths:202
KDR:21.609
Accuracy:57.477% C*
KPH:45.400 A
VKPH:18.300 C++
L100 Python HESH
A++
Kills:3,558
V. Kills:506 N/A
Deaths:79
KDR:45.038
Accuracy:60.235% A
KPH:94.300 A++
VKPH:13.400 A+
C75 Viper
C++
Kills:1,414
V. Kills:272 N/A
Deaths:128
KDR:11.047
Accuracy:38.177% C+
KPH:30.300 C++
VKPH:5.800 C-
Skyguard
C++
Kills:625
V. Kills:361 173%
Deaths:51
KDR:12.255
Accuracy:28.285% C+
KPH:14.300 C++
VKPH:8.300 C
Kills:16,380 (16,380 + 0)
Deaths:827
KDR:19.807
VKDR:5.635
Vehicle Kills:4,660
Kill Difference:15,553
Playtime:376.217 hours
Usage:17%
Score:4.386m
Score/min:194
Driving Accuracy:28.285%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B**
Kills:6,022
V. Kills:2,825 213%
Deaths:262
KDR:22.985
Accuracy:44.908% C+
KPH:42.500 B**
VKPH:19.900 B+
P2-120 HEAT
C++
Kills:918
V. Kills:330 277%
Deaths:102
KDR:9
Accuracy:42.443% C++
KPH:22.400 C
VKPH:8.100 C-
E540 Halberd
C**
Kills:669
V. Kills:362 184%
Deaths:57
KDR:11.737
Accuracy:45.376% B+
KPH:25.300 C+
VKPH:13.700 C**
P2-120 HESH
B**
Kills:110
V. Kills:29 367%
Deaths:2
KDR:55
Accuracy:41.864% C+
KPH:54.500 C*
VKPH:14.400 B**
MR11 Gatekeeper
C-
Kills:86
V. Kills:54 156%
Deaths:15
KDR:5.733
Accuracy:35.953% C-
KPH:17.400 C--
VKPH:11 D-
G30 Vulcan
N/A
Kills:50
V. Kills:35 139%
Deaths:8
KDR:6.250
Accuracy:29.520% N/A
KPH:18.300 N/A
VKPH:12.800 N/A
Kills:7,855 (7,050 + 805)
Deaths:446
KDR:17.612
VKDR:8.150
Vehicle Kills:3,635
Kill Difference:7,409
Playtime:218.864 hours
Usage:10%
Score:3.671m
Score/min:280
Driving Accuracy:41.864%
Gunner Accuracy:29.520%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
C+
Kills:1,194
V. Kills:71 N/A
Deaths:70
KDR:17.057
Accuracy:33.453% C
KPH:92.500 C+
VKPH:5.500 C
G20 Vulcan-H
D--
Kills:127
V. Kills:93 135%
Deaths:40
KDR:3.175
Accuracy:38.122% D*
KPH:19.800 D*
VKPH:14.500 D--
Kills:1,321 (0 + 1,321)
Deaths:110
KDR:12.009
VKDR:1.491
Vehicle Kills:164
Kill Difference:1,211
Playtime:19.315 hours
Usage:1%
Score:0.374m
Score/min:323
Driving Accuracy:N/A%
Gunner Accuracy:38.122%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C+
Kills:118
V. Kills:60 193%
Deaths:33
KDR:3.576
Accuracy:35.300% C
KPH:14.300 D
VKPH:7.300 C+
M40 Fury
C
Kills:100
V. Kills:18 N/A
Deaths:19
KDR:5.263
Accuracy:32.731% C
KPH:22.100 D--
VKPH:4 D*
M20 Basilisk
C
Kills:76
V. Kills:41 181%
Deaths:19
KDR:4
Accuracy:37.357% C+
KPH:15.400 D
VKPH:8.300 C
M12 Kobalt
D
Kills:74
V. Kills:4 N/A
Deaths:6
KDR:12.333
Accuracy:9.206% F
KPH:37.900 D
VKPH:2 D
Kills:368 (0 + 368)
Deaths:77
KDR:4.779
VKDR:1.597
Vehicle Kills:123
Kill Difference:291
Playtime:19.671 hours
Usage:1%
Score:0.226m
Score/min:192
Driving Accuracy:N/A%
Gunner Accuracy:9.206%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
D
Kills:54
V. Kills:9 N/A
Deaths:13
KDR:4.154
Accuracy:26.057% D**
KPH:22.600 D*
VKPH:3.800 D
Kills:54 (0 + 54)
Deaths:13
KDR:4.154
VKDR:0.692
Vehicle Kills:9
Kill Difference:41
Playtime:2.389 hours
Usage:0%
Score:0.016m
Score/min:111
Piloting Accuracy:N/A%
Gunner Accuracy:26.057%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HEAT 8,1796,41836717.488A**14.2957.189%B++3.116%B42.3B++11.6C+169151.9h4.3B+7.5B*
P2-120 AP 8,8476,02226222.985A**19.7944.908%C+2.69%C42.5B**19.9B+302141.8h5.7B++12.8B++
L100 Python AP 6,1254,36520221.609M**18.4157.477%C*1.947%C--45.4A18.3C++24896.2h3.9B*6.8B**
L100 Python HESH 4,0643,5587945.038M++41.8460.235%AN/A94.4A++13.4A+34537.7h2.5B*4.1B**
TSAR-42 2,5932,5828952.885C+0.3135.788%C59.063%D-22DN/A53117.3h2.4C+6.8C+
Claymore 1,6631,66115610.647B++7.4525.06%D-N/A104.5DN/A25015.9h1.2C++4.8C-
C75 Viper 1,6861,41412811.047A7.8538.177%C+N/A30.3C++5.8C-11346.7h10.3B+26.9B++
LC3 Jaguar 1,3611,3561,1601.169C+2.0320.1%D15.708%D14.3DN/A3794.5h11.1B+55.3C*
AS16 NightHawk 1,3261,3019621.352C++1.8524.594%D**9.915%D*16.4DN/A4379.2h3.7B+15C
NS-15M2 1,2401,2248051.52C+1.6819.913%D14.297%D**27.7C--N/A7644.2h11.9B59.6C+
P525 Marauder-H 1,2651,1947017.057C**13.8633.453%CN/A92.6C+5.5C23512.9h6.4C**19.1C*
TORQ-9 1,2011,1886771.755B1.4423.468%C+14.815%D*34.2C++N/A9934.7h12.2B**52B+
MSW-R 1,1901,1747501.565C+1.6319.662%D19.591%D27.9CN/A9042.1h11.2B+57C++
99SV 1,1891,1734282.741B++0.4636.445%B*26.002%D*36.1B*N/A10132.5h4.5B*12.3B*
M77-B 1,1761,1692594.514A++1.3140.566%B+72.626%C31.9B+N/A7936.6h2.1B++5.2B++
TAR 1,1781,1687901.478C++1.7221.324%C-16.01%D23.6CN/A5949.4h11.6B++54.5C**
NSX Naginata 1,1941,1687371.585C*1.6118.264%D20.291%D--31CN/A8437.7h10.5B+57.8C++
SMG-46 Armistice 1,1751,1661,1241.037C+2.1623.635%C14.58%C9D--N/A29128.9h14.2C*60.3C++
RAMS .50M 1,1681,1642604.477B+1.2841.835%B+71.907%D-27.3C+N/A6742.6h2B+4.9B+
LC2 Lynx 9699576711.426C**1.7720.919%C--16.719%D-10.6D-N/A3590.4h12.3B++58.9B
P2-120 HEAT 1,2489181029B+5.8042.443%C++3.595%C**22.4C8.1C-14940.9h7.3C++17.3C**
C-4 9528733322.63B*0.5734.155%A++N/A161.7A++14.6D--8825.4h1.2B++3.4B**
MG-H1 Watchman 8708616341.358C+1.8419.474%D17.422%D--34.3CN/A11925.1h12.3B++63.4C**
NSX Tanto 8037976171.292C*1.9121.872%D-16.06%D**10.5D-N/A2775.7h11.8B+54C*
M1 Heavy Cycler 7237154001.788B1.4112.175%C--16.783%C+18.8C+N/A5038.1h15.2B*125.1C**
E540 Halberd 1,0316695711.737B*8.5445.376%B+1.794%D-25.3C+13.7C**31126.4h6.4C14.1C*
Cycler TRV 6616525401.207C+1.9920.91%C-16.718%C-18.5DN/A5635.3h11.9B+56.9C**
Skyguard 9866255112.255S9.0628.285%C+2.08%C+14.3C++8.3C12043.7h92.4B++326.7B++
M3 Pounder HEG 6575804681.239C+1.9642.551%B+3.276%C++13.1C-1.7D--4844.2h13.4B+31.5B+
Frag Grenade 5375251525N/A521.8042.793%CN/A328.1D7.5C+10141.6h4.7D11C
M12 Kobalt 530495770.714A+67.5116.611%D--15.96%C90C6.4C++2215.5h17.5C++105.5C
MG-S1 Jackal 4924892012.433A0.7727.265%C*12.474%D*47.5B+N/A13010.3h8.7B+31.9B++
SR-7 409409785.244B+2.0442.797%C**77.262%C+40.5C*N/A11910.1h2B+4.7B+
Tank Mine 5583783510.8S7.6050.513%AN/A126B+60C+9773h3F5.9C**
ML-7 4633562511.418A1.7855.675%C+1.404%D-36.3A10.9C+2959.8h4.8B**8.6B*
Spear Anti-Vehicle Phalanx Tower 4433111031.1B+27.9049.708%C++6.752%B**35.3C15C--2808.8h7.9B+16B+
NS-44 Commissioner 3002993680.813C+2.3931.166%D18.06%D12.8D-N/A4123.4h3.7C**11.7C++
T9 CARV 2682642051.288C++1.9116.307%D15.152%D*20.2CN/A11813.1h11.8B++72.6C*
T32 Bull 2662581461.767B1.4320.484%D18.605%D34.9C+1.1A+1157.4h10.5B*51.1C**
Spear Anti-Vehicle Phalanx Turret 2772161911.368B*8.1743.062%C+6.019%B**46B+13D-3204.7h5.1B+11.9B*
MANA Anti-Personnel Turret 2122111002.11N/A1.0916.174%UN/A2110U10U3766200.1h22.4T*138.4T*
T7 Mini-Chaingun 174174872B**1.2017.73%C++14.943%B+38.7BN/A1724.5h11.6B*65.2B+
M3 Pounder HEG 197165881.875C++1.3244.966%B+1.212%D*20.4C++4C++1088.1h15.8B+35.2B+
T1 Cycler 1581581071.477B+1.7220.111%C-20.253%C+22.6C+N/A1847h10.1A+50.1B++
G20 Vulcan-H 220127403.175C+0.0238.122%D*2.362%C19.8D*14.5D--5006.4h121.9C--319.8D--
M20 Basilisk 178118333.576C*0.3835.3%C5.085%C14.2D7.2C+2138.3h132D-374D
P2-120 HESH 139110255M++51.8041.864%C+N/A55C**14.5B**7062h4.8C++11.5C**
NS-11A 113110621.774B+1.4322.044%C-16.364%D26.2C+N/A1534.2h11.4B*51.6B+
TRAC-5 1041041390.748C+2.4514.455%D**12.5%D*4.1D--N/A4425.3h11.4B*78.8C++
Fatestealer 1011011930.523D-2.6835.135%C+23.762%C++6.3D-N/A1216.1h2.3C*6.6C*
Auraxium Chainblade 1001006,1290.016C-3.1814.85%D*21%A*0.2C-N/A1415.6h2.4C16C
M40 Fury 118100195.263C2.0632.731%C1%D-22.2D--4D*1294.5h20.5D-62.5D
L105 Zephyr 10892146.571C3.3747.517%B+1.087%B+36.8D6.4C-1742.5h6.2C++13.1B+
T2 Striker 16391681.338A*1.8643.534%D-N/A12C+9.5C1807.6h41.4C*95.2C+
TRAP-M1 9190332.727B*0.4722.588%D*37.778%A++32.1CN/A1372.8h10.5C46.6D
MG-HBR1 Dragoon 9089442.023B++1.1839.408%B**25.843%C37.1B+N/A1352.4h5.8B++14.8B*
MR11 Gatekeeper 14086155.733B+2.5335.953%C-N/A17.6C-11D-3854.9h65.5D182.2D
TX1 Repeater 84841770.475C2.7220.116%D22.619%C*5.9D--N/A2914.2h14.8C+73.6C
M20 Basilisk 11776194B+0.8037.357%C+3.947%D15.5C--8.4C+2194.9h144.1D*385.7D
M12 Kobalt 7874612.333C+9.139.206%F16.216%C-37D2D1772h14.7B*159.7C
CAS 14-E 6354134.154C-0.9526.057%D**3.704%A++22.5D*3.8D1112.4h53F203.3F--
M1 Heavy Cycler 5352202.6B++0.6015.298%C+25%A27.4C+N/A1031.9h16.3C*106.3C**
G30 Vulcan 855086.25B+3.0529.52%C++N/A18.5C13C+2822.7h106.2C+359.6C++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon221,5242.4h
Anti-Vehicle MANA Turret31690.7h
Nano-Armor Kit409728,89066.7h
Skywall Shield Emitter01691h
Structure Shield Module02211.1h
Repair Module02081.3h
Nanite Revive Grenade01,1730.3h
Medical Applicator627297,90227.5h
Cortium Silo0980.7h
Spitfire Auto-Turret1960.1h
Restoration Kit1780.5h
Motion Spotter03560.3h
Xiphos Anti-Personnel Tower0980.8h
Sunderer Garage11031.2h
Bunker11352.1h
Rampart Wall14316.5h
Spear Anti-Vehicle Tower11461.1h
Welding Device114,1831.7h
FA1 Barrage0571.2h
Shield Recharging Field303,1041.7h
Ammunition Package793,8737.9h
Medical Kit474782h
Anti-Infantry MANA Turret217033.2h
Nano-Repair Grenade04510.1h
Hardlight Barrier77631.5h
Vehicle Gate0721.2h
L-30R Vektor12150.3h
Recon Detection Device327,53915.6h
M18 Needler31780.2h
WLT-Howler Mining Laser04,4211.6h

Check the help document for the dictionary if you want to learn more about words used here.


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