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Maj. General Predator xStarmanx[BRTD] xStarmanx
TR BR 84

KDR: 3.26

Score: 35.1m

Last Seen: Aug 29th, 2019 7:17 PM
- OFFLINE - 509.7 hour(s)

Prestige 1, Battle Rank 84 - Terran Republic on Miller - Outfit Member of BRTD[BRTD] BRTD
TR outfit on Miller

Members: 98
Level Progress (to 85): 34%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS P2-120 AP L100 Python HEAT L100 Python AP L100 Python HESH TSAR-42 Claymore C75 Viper AS16 NightHawk
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $724,329 MLG Score: 579
Fun Score: N/A
Cheeseburgers Flipped: 481TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.764%16.439%34120119414,3501.618181.639

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.722%-0.06C+-0.659D-0.596DHEAD ++ (~6.06)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
55.50.258C*11.50.193C++44

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.093%2.082%44187120725,025775837932.2903299%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.865%-0.182C-0.248C1.074

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.90.527B+70.43B10.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.579%1.793%424812062,5107158253.50559304%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.803%-0.137C-0.659D0.388

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
68.60.435B23.70.412B44.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.74%60.494%424612087,2851004427.24876

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.707%0.22C++-0.526D1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.30.238C++2.70.136C++4.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
24.659%9.956%424112131,376640262.15

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.41D**-0.938D---1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.8-0.141C3.70.24C++11.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
BRTD[BRTD] BRTD
TR outfit on Miller

Members: 98
35.1m276.8%283 (17k)243 (14.6k)3.2571361,39718,8504.0654184 (84)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1214472117.601%13.128%23107:3819

9% Combat Medic61% Engineer11% Heavy Assault15% Infiltrator4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 2nd, 2013 7:22 PMFeb 14th, 2019 10:05 PMSep 18th, 2019 7:14 AM (2d) (PST)Aug 29th, 2019 5:05 PM (21d) (PST)Aug 29th, 2019 3:17 PM (21d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
628845440.4260.1310.0561.3830.074579

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
37,6985,04432,654268383414,600

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2402.8h/100.1d 15,236 8,060 20,548 199.4k 3,329 6,038 10,653 90.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
D
Kills:1,224
Deaths:805
KDR:1.521
Accuracy:19.913% D
HSR:14.297% D**
MSW-R
D
Kills:1,174
Deaths:750
KDR:1.565
Accuracy:19.662% D
HSR:19.591% D
NSX Naginata
D
Kills:1,168
Deaths:737
KDR:1.585
Accuracy:18.264% D
HSR:20.291% D--
MG-H1 Watchman
D
Kills:939
Deaths:683
KDR:1.375
Accuracy:19.064% D
HSR:17.785% D--
T32 Bull
D
Kills:657
Deaths:431
KDR:1.524
Accuracy:19.772% D
HSR:17.352% D-
T9 CARV
D
Kills:264
Deaths:205
KDR:1.288
Accuracy:16.307% D
HSR:15.152% D*
Kills:5,426
Deaths (as Heavy Assault):3,611
Deaths (to Heavy Assaults):5,469
KDR:1.50263
Kill Difference:1,815
Playtime:261.483 hours
Usage:11%
Score:3.564m
Score/min:227
Accuracy (listed only):18.830%
HSR (listed only):17.411%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AS16 NightHawk
D*
Kills:1,376
Deaths:1,002
KDR:1.373
Accuracy:24.659% D**
HSR:9.956% D*
LC3 Jaguar
D
Kills:1,356
Deaths:1,160
KDR:1.169
Accuracy:20.100% D
HSR:15.708% D-
LC2 Lynx
D
Kills:1,004
Deaths:721
KDR:1.393
Accuracy:20.781% D
HSR:17.032% D-
NSX Tanto
D-
Kills:804
Deaths:620
KDR:1.297
Accuracy:21.718% D-
HSR:16.045% D**
TRAC-5
D*
Kills:104
Deaths:139
KDR:0.748
Accuracy:14.455% D**
HSR:12.500% D*
MG-HBR1 Dragoon
B**
Kills:89
Deaths:44
KDR:2.023
Accuracy:39.408% B**
HSR:25.843% C
Kills:4,733
Deaths (as Engineer):3,686
Deaths (to Engineers):2,921
KDR:1.28405
Kill Difference:1,047
Playtime:1,469.957 hours
Usage:61%
Score:22.804m
Score/min:259
Accuracy (listed only):23.520%
HSR (listed only):16.181%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AS16 NightHawk
D*
Kills:1,376
Deaths:1,002
KDR:1.373
Accuracy:24.659% D**
HSR:9.956% D*
LC3 Jaguar
D
Kills:1,356
Deaths:1,160
KDR:1.169
Accuracy:20.100% D
HSR:15.708% D-
SMG-46 Armistice
C
Kills:1,166
Deaths:1,124
KDR:1.037
Accuracy:23.635% C-
HSR:14.580% C
LC2 Lynx
D
Kills:1,004
Deaths:721
KDR:1.393
Accuracy:20.781% D
HSR:17.032% D-
NSX Tanto
D-
Kills:804
Deaths:620
KDR:1.297
Accuracy:21.718% D-
HSR:16.045% D**
MG-S1 Jackal
C++
Kills:640
Deaths:282
KDR:2.270
Accuracy:26.746% C++
HSR:11.563% D*
TRAC-5
D*
Kills:104
Deaths:139
KDR:0.748
Accuracy:14.455% D**
HSR:12.500% D*
Kills:6,450
Deaths (as Light Assault):5,048
Deaths (to Light Assaults):2,645
KDR:1.27773
Kill Difference:1,402
Playtime:33.819 hours
Usage:1%
Score:0.334m
Score/min:165
Accuracy (listed only):21.727%
HSR (listed only):13.912%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
C
Kills:2,697
Deaths:925
KDR:2.916
Accuracy:35.916% C
HSR:59.548% D-
99SV
B*
Kills:1,173
Deaths:429
KDR:2.734
Accuracy:36.432% B*
HSR:26.002% D*
M77-B
B+
Kills:1,169
Deaths:259
KDR:4.514
Accuracy:40.566% B+
HSR:72.626% C
SMG-46 Armistice
C
Kills:1,166
Deaths:1,124
KDR:1.037
Accuracy:23.635% C-
HSR:14.580% C
RAMS .50M
B+
Kills:1,164
Deaths:260
KDR:4.477
Accuracy:41.835% B+
HSR:71.907% D-
SR-7
C**
Kills:992
Deaths:189
KDR:5.249
Accuracy:42.510% C**
HSR:78.226% C+
MG-S1 Jackal
C++
Kills:640
Deaths:282
KDR:2.270
Accuracy:26.746% C++
HSR:11.563% D*
NS-44 Commissioner
D
Kills:333
Deaths:394
KDR:0.845
Accuracy:31.490% D
HSR:17.718% D
Soldier Soaker
D
Kills:141
Deaths:115
KDR:1.226
Accuracy:25.918% D-
HSR:10.638% D
TRAP-M1
A++
Kills:90
Deaths:33
KDR:2.727
Accuracy:22.588% D*
HSR:37.778% A++
TX1 Repeater
C*
Kills:84
Deaths:177
KDR:0.475
Accuracy:20.116% D-
HSR:22.619% C*
Kills:9,649
Deaths (as Infiltrator):4,187
Deaths (to Infiltrators):2,603
KDR:2.30451
Kill Difference:5,462
Playtime:354.970 hours
Usage:15%
Score:3.785m
Score/min:178
Accuracy (listed only):31.614%
HSR (listed only):38.473%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AS16 NightHawk
D*
Kills:1,376
Deaths:1,002
KDR:1.373
Accuracy:24.659% D**
HSR:9.956% D*
TORQ-9
C
Kills:1,188
Deaths:677
KDR:1.755
Accuracy:23.468% C
HSR:14.815% D*
TAR
C-
Kills:1,168
Deaths:790
KDR:1.478
Accuracy:21.324% C-
HSR:16.010% D
SMG-46 Armistice
C
Kills:1,166
Deaths:1,124
KDR:1.037
Accuracy:23.635% C-
HSR:14.580% C
Cycler TRV
C-
Kills:652
Deaths:540
KDR:1.207
Accuracy:20.910% C-
HSR:16.718% C--
MG-S1 Jackal
C++
Kills:640
Deaths:282
KDR:2.270
Accuracy:26.746% C++
HSR:11.563% D*
NS-11A
D-
Kills:178
Deaths:107
KDR:1.664
Accuracy:20.442% D-
HSR:11.798% D**
T1 Cycler
C
Kills:158
Deaths:107
KDR:1.477
Accuracy:20.111% C-
HSR:20.253% C
Kills:6,526
Deaths (as Combat Medic):4,629
Deaths (to Combat Medics):1,628
KDR:1.40981
Kill Difference:1,897
Playtime:213.403 hours
Usage:9%
Score:3.670m
Score/min:287
Accuracy (listed only):22.662%
HSR (listed only):14.462%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M1 Heavy Cycler
C+
Kills:1,077
Deaths:496
KDR:2.171
Accuracy:13.756% C+
HSR:17.363% C+
M3 Pounder HEG
B+
Kills:588
Deaths:469
KDR:1.254
Accuracy:42.578% B+
HSR:3.231% C++
M1 Heavy Cycler
C**
Kills:407
Deaths:116
KDR:3.509
Accuracy:16.982% C**
HSR:16.708% D
M3 Pounder HEG
B+
Kills:170
Deaths:89
KDR:1.910
Accuracy:45.015% B+
HSR:1.176% D**
Kills:2,242
Deaths (as MAX Suit):585
Deaths (to MAX Suits):900
KDR:3.83248
Kill Difference:1,657
Playtime:60.221 hours
Usage:3%
Score:0.923m
Score/min:256
Accuracy (listed only):29.583%
HSR (listed only):9.620%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C-
Kills:92
V. Kills:16 N/A
Deaths:14
KDR:6.571
Accuracy:47.517% B+
KPH:37 C--
VKPH:6.400 C-
Kills:92 (0 + 92)
Deaths:14
KDR:6.571
VKDR:1.143
Vehicle Kills:16
Kill Difference:78
Playtime:2.488 hours
Usage:0%
Score:0.026m
Score/min:174
Piloting Accuracy:N/A%
Gunner Accuracy:47.517%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
B++
Kills:6,418
V. Kills:1,761 364%
Deaths:367
KDR:17.488
Accuracy:57.189% B+
KPH:42.100 B++
VKPH:11.600 C+
L100 Python AP
B**
Kills:4,980
V. Kills:1,993 250%
Deaths:216
KDR:23.056
Accuracy:56.998% C++
KPH:46.600 B**
VKPH:18.600 C++
L100 Python HESH
A++
Kills:4,051
V. Kills:574 N/A
Deaths:84
KDR:48.226
Accuracy:59.800% A
KPH:94.300 A++
VKPH:13.400 A
C75 Viper
C++
Kills:1,414
V. Kills:272 N/A
Deaths:128
KDR:11.047
Accuracy:38.177% C+
KPH:30.300 C++
VKPH:5.800 C--
Skyguard
C++
Kills:647
V. Kills:373 173%
Deaths:51
KDR:12.686
Accuracy:28.134% C+
KPH:14.300 C++
VKPH:8.300 C
Kills:17,510 (17,510 + 0)
Deaths:846
KDR:20.697
VKDR:5.878
Vehicle Kills:4,973
Kill Difference:16,664
Playtime:394.194 hours
Usage:16%
Score:4.719m
Score/min:200
Driving Accuracy:28.134%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B**
Kills:6,597
V. Kills:3,047 216%
Deaths:266
KDR:24.801
Accuracy:45.116% C+
KPH:42.500 B**
VKPH:19.600 B
P2-120 HEAT
C+
Kills:918
V. Kills:330 277%
Deaths:102
KDR:9
Accuracy:42.443% C+
KPH:22.400 C
VKPH:8.100 C-
E540 Halberd
C++
Kills:690
V. Kills:368 187%
Deaths:60
KDR:11.500
Accuracy:44.923% B+
KPH:25.100 C+
VKPH:13.400 C++
P2-120 HESH
B*
Kills:110
V. Kills:29 367%
Deaths:3
KDR:36.667
Accuracy:41.797% C+
KPH:52.500 C++
VKPH:13.900 B*
MR11 Gatekeeper
C
Kills:86
V. Kills:54 156%
Deaths:15
KDR:5.733
Accuracy:35.953% C-
KPH:17.400 C
VKPH:11 D
G30 Vulcan
N/A
Kills:50
V. Kills:35 139%
Deaths:8
KDR:6.250
Accuracy:29.520% N/A
KPH:18.300 N/A
VKPH:12.800 N/A
Kills:8,451 (7,625 + 826)
Deaths:454
KDR:18.615
VKDR:8.509
Vehicle Kills:3,863
Kill Difference:7,997
Playtime:233.478 hours
Usage:10%
Score:3.999m
Score/min:285
Driving Accuracy:41.797%
Gunner Accuracy:29.520%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
C+
Kills:1,195
V. Kills:72 N/A
Deaths:70
KDR:17.071
Accuracy:33.495% C
KPH:92.500 C+
VKPH:5.600 C
G20 Vulcan-H
D--
Kills:127
V. Kills:93 135%
Deaths:40
KDR:3.175
Accuracy:37.858% D*
KPH:19.700 D*
VKPH:14.400 D--
Kills:1,322 (0 + 1,322)
Deaths:110
KDR:12.018
VKDR:1.500
Vehicle Kills:165
Kill Difference:1,212
Playtime:19.369 hours
Usage:1%
Score:0.382m
Score/min:329
Driving Accuracy:N/A%
Gunner Accuracy:37.858%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C
Kills:127
V. Kills:24 N/A
Deaths:21
KDR:6.048
Accuracy:32.299% C
KPH:24.700 D-
VKPH:4.700 D-
M20 Basilisk
C
Kills:126
V. Kills:61 203%
Deaths:33
KDR:3.818
Accuracy:35.374% C-
KPH:14.400 D
VKPH:7 C
M12 Kobalt
D
Kills:77
V. Kills:4 N/A
Deaths:6
KDR:12.833
Accuracy:9.194% F
KPH:36.500 D
VKPH:1.900 D
M20 Basilisk
C
Kills:76
V. Kills:41 181%
Deaths:19
KDR:4
Accuracy:37.113% C+
KPH:15.100 D
VKPH:8.200 C
Kills:406 (0 + 406)
Deaths:79
KDR:5.139
VKDR:1.646
Vehicle Kills:130
Kill Difference:327
Playtime:21.007 hours
Usage:1%
Score:0.240m
Score/min:191
Driving Accuracy:N/A%
Gunner Accuracy:37.113%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
D
Kills:54
V. Kills:9 N/A
Deaths:13
KDR:4.154
Accuracy:26.002% D**
KPH:22.500 D*
VKPH:3.700 D
Kills:54 (0 + 54)
Deaths:13
KDR:4.154
VKDR:0.692
Vehicle Kills:9
Kill Difference:41
Playtime:2.403 hours
Usage:0%
Score:0.018m
Score/min:122
Piloting Accuracy:N/A%
Gunner Accuracy:26.002%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 9,6446,59726624.801A**21.5445.116%C+2.501%C42.5B**19.6B306155.3h5.6B++12.4B+
L100 Python HEAT 8,1796,41836717.488A*14.2357.189%B+3.116%B+42.1B++11.5C+169152.5h4.3B+7.5B*
L100 Python AP 6,9734,98021623.056M*19.8056.998%C++1.747%C--46.5B**18.6C++255107h3.8B++6.7B**
L100 Python HESH 4,6254,0518448.226M++44.9759.8%AN/A94.4A++13.4A34542.9h2.5B*4.1B**
TSAR-42 2,7082,6979252.916C+0.3435.916%C59.548%D-22.1DN/A54122.3h2.4C+6.7C+
Claymore 1,7291,72716110.727B++7.4724.741%DN/A103.4DN/A24916.7h1.2C++4.8C
C75 Viper 1,6861,41412811.047A7.7938.177%C+N/A30.3C++5.8C--11446.7h10.3B+26.9B+
AS16 NightHawk 1,4021,3761,0021.373C*1.8824.659%D**9.956%D*16.9DN/A4581.4h3.7B++14.8C
LC3 Jaguar 1,3611,3561,1601.169C+2.0920.1%D15.708%D-14.3DN/A3794.5h11.1B+55.3C*
NS-15M2 1,2401,2248051.52C+1.7419.913%D14.297%D**27.6DN/A7644.3h11.9C**59.6C+
P525 Marauder-H 1,2671,1957017.071C**13.8133.495%CN/A92.6C+5.6C23712.9h6.4B19.2C**
TORQ-9 1,2011,1886771.755B+1.5023.468%C14.815%D*34.2C+N/A10034.7h12.2B*52B+
MSW-R 1,1901,1747501.565C+1.6919.662%D19.591%D27.9C-N/A9342.1h11.2B+57C++
99SV 1,1891,1734292.734B++0.5236.432%B*26.002%D*36B*N/A10232.6h4.5B*12.3B*
M77-B 1,1761,1692594.514A*1.2640.566%B+72.626%C31.9B+N/A8036.6h2.1B+5.2B++
NSX Naginata 1,1941,1687371.585C*1.6718.264%D20.291%D--31C-N/A8537.7h10.5B+57.8C++
TAR 1,1781,1687901.478C++1.7821.324%C-16.01%D23.6CN/A6049.4h11.6B++54.5C**
SMG-46 Armistice 1,1751,1661,1241.037C+2.2223.635%C-14.58%C9D--N/A29129.1h14.2C**60.3C++
RAMS .50M 1,1681,1642604.477B+1.2241.835%B+71.907%D-27.3C+N/A6842.6h2B+4.9B+
M1 Heavy Cycler 1,0931,0774962.171B++1.0913.756%C+17.363%C+23C*N/A6046.9h15.7B++114.4B
C-4 1,1271,0394062.559B*0.7033.859%A+N/A155.1A+13.1D*8276.7h1.2B+3.5B*
LC2 Lynx 1,0161,0047211.393C**1.8620.781%D17.032%D-10.4D-N/A3496.9h12.4B++59.8B
SR-7 9959921895.249B+1.9942.51%C**78.226%C+36.6C++N/A10427.1h2B+4.6B+
MG-H1 Watchman 9509396831.375C+1.8819.064%D17.785%D--33.4CN/A11428.1h12.5B++65.8C*
P2-120 HEAT 1,2489181029B+5.7442.443%C+3.595%B22.4C8.1C-15040.9h7.3C++17.3C**
NSX Tanto 8108046201.297C*1.9621.718%D-16.045%D**10.6D-N/A2776.1h11.8B+54.2C++
E540 Halberd 1,0586906011.5B++8.2444.923%B+1.739%D-25.1C+13.4C++31827.5h6.4C14.1C*
T32 Bull 6686574311.524C++1.7319.772%D17.352%D-32.7CN/A9220.1h11.3B+57C++
Cycler TRV 6616525401.207C+2.0520.91%C-16.718%C--18.5DN/A5635.3h11.9B+56.9C*
Skyguard 1,0206475112.686S9.4328.134%C+2.009%C+14.3C++8.3C12145.1h92.7B++329.6B++
MG-S1 Jackal 6446402822.27B**0.9926.746%C++11.563%D*42.7B+N/A11415h9B+33.7B+
M3 Pounder HEG 6665884691.254C+2.0042.578%B+3.231%C++13.2C-1.8D-5044.5h13.4B+31.4B+
Frag Grenade 5885751575N/A571.7443.292%CN/A338.2D7.6C+10511.7h4.6C--10.7C
M12 Kobalt 553518774A++70.7416.8%D-16.023%C-90.9C6.1C++2265.7h17.7C++105.3C
ML-7 5454163011.382B**1.8855.345%C+1.202%D-37.5A11.6C+29311.1h4.7B**8.5B*
M1 Heavy Cycler 4174071163.509A0.2516.982%C**16.708%D37.7B++N/A10010.8h16.5C++97.2B+
Tank Mine 5763933511.229S7.9751.847%AN/A131B+61C+03h3F5.7B
NS-44 Commissioner 3343333940.845C+2.4131.49%D17.718%D13.5DN/A4424.7h3.6B11.3C++
Spear Anti-Vehicle Phalanx Tower 4663241032.4B29.1448.866%C+6.481%A35.2C15.4D2789.2h8B16.5B+
T9 CARV 2682642051.288C++1.9716.307%D15.152%D*20.2C-N/A12413.1h11.8B++72.6C*
Spear Anti-Vehicle Phalanx Turret 2802181911.474B*8.2243.31%C+5.963%B**45.4B+12.9D-3224.8h5.2B*12B**
MANA Anti-Personnel Turret 2122111002.11N/A1.1516.174%UN/A2110U10U3900000.1h22.4T*138.4T*
NS-11A 1811781071.664C**1.5920.442%D-11.798%D**24.1CN/A1237.4h11.9B++58.2C++
T7 Mini-Chaingun 174174872B**1.2617.73%C++14.943%B+38.7C**N/A1754.5h11.6B*65.2B+
M3 Pounder HEG 203170891.91C*1.3545.015%B+1.176%D**20.2C++3.9C+1128.4h15.9B+35.4B+
T1 Cycler 1581581071.477B+1.7820.111%C-20.253%C22.6C+N/A1937h10.1A+50.1B++
Soldier Soaker 1411411151.226C++2.0325.918%D-10.638%D29.4DN/A954.8h5.7C**22C+
M40 Fury 151127216.048C+2.7932.299%CN/A24.9D-4.7D-1325.1h20.6D-63.9D
G20 Vulcan-H 220127403.175C+0.0837.858%D*2.362%C19.8D*14.5D--5126.4h122.4D323.3D--
M20 Basilisk 187126333.818C**0.5635.374%C-5.556%C+14.5D7C2118.7h131D-370.4D
P2-120 HESH 139110336.667A++33.4141.797%C+N/A52.4C++13.8B*7382.1h4.9C++11.6C*
TRAC-5 1041041390.748C+2.5114.455%D**12.5%D*4.1D--N/A4725.3h11.4B*78.8C+
T2 Striker 178101741.365A*1.8941.764%D--N/A11.7C+9C1688.6h40C**95.9C+
Fatestealer 1011011930.523D*2.7335.135%C+23.762%C++6.3D-N/A1216.1h2.3C++6.6C*
Auraxium Chainblade 1001006,1290.016C-3.2414.85%D*21%A*0.2DN/A1415.6h2.4C16C
L105 Zephyr 10892146.571C3.3147.517%B+1.087%B+36.8C--6.4C-1742.5h6.2C++13.1B+
TRAP-M1 9190332.727B*0.5322.588%D*37.778%A++32.1CN/A1382.8h10.5C46.6D
MG-HBR1 Dragoon 9089442.023B++1.2339.408%B**25.843%C35.6B+N/A1472.5h5.8B+14.8B++
MR11 Gatekeeper 14086155.733B2.4835.953%C-N/A17.6C11D3904.9h65.5D-182.2D
TX1 Repeater 84841770.475C2.7820.116%D-22.619%C*5.9D--N/A3114.2h14.8C+73.6C
M12 Kobalt 8177612.833C+9.589.194%F15.584%D36.7D1.9D1762.1h15.1B++164C-
M20 Basilisk 11776194B+0.7437.113%C+3.947%D15.2D8.2C2225h145.7D--392.5D
Chainblade 595910,2380.006C--3.253.102%F--16.949%A+0.1DN/A0962.2h2.2B+69.9T*
CAS 14-E 6354134.154C--0.9026.002%D**3.704%A++22.5D*3.8D1222.4h53D**203.7F-
G30 Vulcan 855086.25B+2.9929.52%C+N/A18.5C13C+2852.7h106.2C+359.6C++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon281,7063h
Anti-Vehicle MANA Turret31730.7h
Nano-Armor Kit435758,03870.5h
Skywall Shield Emitter01791h
Turret AI Module0530.4h
Structure Shield Module02371.2h
Repair Module02211.4h
Nanite Revive Grenade01,2120.3h
Medical Applicator639303,39728h
Cortium Silo01020.7h
Spitfire Auto-Turret42300.3h
Restoration Kit1780.5h
Motion Spotter03560.3h
Xiphos Anti-Personnel Tower01010.8h
Rampart Wall14516.8h
Sunderer Garage11091.2h
Bunker11352.1h
Welding Device114,9011.8h
Spear Anti-Vehicle Tower11561.2h
Shield Recharging Field303,1041.7h
Recon Detection Device388,40817.8h
FA1 Barrage0571.2h
Medical Kit474982h
Ammunition Package834,0768.1h
Anti-Infantry MANA Turret217033.2h
Nano-Repair Grenade05630.2h
Hardlight Barrier77631.5h
L-30R Vektor12150.3h
M18 Needler31780.2h
Vehicle Gate0801.3h
WLT-Howler Mining Laser04,4211.6h

Check the help document for the dictionary if you want to learn more about words used here.


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