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Field Marshal xStarmanx[BRTD] xStarmanx
TR BR 136

KDR: 3.23

Score: 41.1m

Last Seen: May 29th, 2020 4:14 PM
- OFFLINE - 40.1 hour(s)

Prestige 1, Battle Rank 100 (136 total) - Terran Republic on Miller
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS P2-120 AP L100 Python HEAT L100 Python AP L100 Python HESH TSAR-42 Claymore C-4 C75 Viper
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $785,628 MLG Score: 628
Fun Score: N/A
Cheeseburgers Flipped: 527TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.592%17.23%35520126316,3551.53511.692

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.416%-0.128C-0.583D-0.375C-HEAD ++ (~6.93)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
55.60.249C++11.50.197C++44.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.9%1.959%43467127627,517861927031.9223297%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.803%-0.207C-0.351C-1.013

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.60.543B+6.80.452B+10.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.018%2.285%4051012732,7137758613.50064315%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.23%-0.296C-0.54D0.527

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.30.416B23.20.424B47.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.319%62.199%405712769,2301192497.7368

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.56%0.356C**-0.311C1.312

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.90.31C*2.60.198C++4.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
24.665%10.043%405112821,404786271.78399

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.41D**-0.929D---1.628

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.8-0.128C3.60.248C++11.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
41.1m301.9%286 (17.2k)243 (14.6k)3.2274472,79522,5553.98861136 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1283543117.685%14.232%25207:2827

8% Combat Medic58% Engineer13% Heavy Assault16% Infiltrator3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 2nd, 2013 7:22 PMFeb 14th, 2019 10:05 PMMay 30th, 2020 9:18 AM (4d) (PST)May 29th, 2020 12:24 PM (5d) (PST)May 29th, 2020 12:14 PM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
616865300.4310.1340.0611.5160.071628

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
36,9515,13331,818268491414,589

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2815.6h/117.3d 17,168 10,360 24,437 256k 4,082 6,920 12,027 104m

Heavy AssaultCLASS DETAILS: Heavy Assault
NSX-P Naginata
D
Kills:1,326
Deaths:667
KDR:1.988
Accuracy:20.193% D
HSR:23.982% D
NS-15M2
D--
Kills:1,226
Deaths:809
KDR:1.515
Accuracy:19.928% D--
HSR:14.274% F
T32 Bull
D
Kills:1,189
Deaths:816
KDR:1.457
Accuracy:19.637% D--
HSR:19.849% D
MSW-R
D
Kills:1,174
Deaths:750
KDR:1.565
Accuracy:19.660% D
HSR:19.591% D
NSX Naginata
D--
Kills:1,168
Deaths:737
KDR:1.585
Accuracy:18.264% D--
HSR:20.291% D*
MG-H1 Watchman
D-
Kills:1,165
Deaths:792
KDR:1.471
Accuracy:18.955% D-
HSR:19.142% D--
T9 CARV
C+
Kills:794
Deaths:501
KDR:1.585
Accuracy:18.257% C
HSR:23.804% C+
Kills:8,042
Deaths (as Heavy Assault):5,072
Deaths (to Heavy Assaults):6,556
KDR:1.58557
Kill Difference:2,970
Playtime:369.008 hours
Usage:13%
Score:5.231m
Score/min:236
Accuracy (listed only):19.271%
HSR (listed only):20.133%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AS16 NightHawk
D*
Kills:1,404
Deaths:1,015
KDR:1.383
Accuracy:24.665% F
HSR:10.043% D*
LC3 Jaguar
D-
Kills:1,356
Deaths:1,160
KDR:1.169
Accuracy:20.100% D-
HSR:15.708% D-
LC2 Lynx
D
Kills:1,207
Deaths:946
KDR:1.276
Accuracy:20.411% D
HSR:17.399% D
NSX Tanto
D*
Kills:949
Deaths:820
KDR:1.157
Accuracy:21.439% D*
HSR:16.860% D**
MG-HBR1 Dragoon
B+
Kills:121
Deaths:57
KDR:2.123
Accuracy:36.466% B+
HSR:27.273% C
TRAC-5
D*
Kills:104
Deaths:139
KDR:0.748
Accuracy:14.455% D**
HSR:12.500% D*
MG-C1 Kindred
D*
Kills:70
Deaths:76
KDR:0.921
Accuracy:20.706% D*
HSR:12.857% F
Kills:5,211
Deaths (as Engineer):4,213
Deaths (to Engineers):3,371
KDR:1.23689
Kill Difference:998
Playtime:1,644.227 hours
Usage:58%
Score:25.476m
Score/min:258
Accuracy (listed only):22.606%
HSR (listed only):16.091%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AS16 NightHawk
D*
Kills:1,404
Deaths:1,015
KDR:1.383
Accuracy:24.665% F
HSR:10.043% D*
LC3 Jaguar
D-
Kills:1,356
Deaths:1,160
KDR:1.169
Accuracy:20.100% D-
HSR:15.708% D-
LC2 Lynx
D
Kills:1,207
Deaths:946
KDR:1.276
Accuracy:20.411% D
HSR:17.399% D
SMG-46 Armistice
C
Kills:1,166
Deaths:1,124
KDR:1.037
Accuracy:23.605% D
HSR:14.580% C
NSX Tanto
D*
Kills:949
Deaths:820
KDR:1.157
Accuracy:21.439% D*
HSR:16.860% D**
MG-S1 Jackal
C
Kills:691
Deaths:332
KDR:2.081
Accuracy:26.194% C
HSR:11.288% D**
TRAC-5
D*
Kills:104
Deaths:139
KDR:0.748
Accuracy:14.455% D**
HSR:12.500% D*
MG-C1 Kindred
D*
Kills:70
Deaths:76
KDR:0.921
Accuracy:20.706% D*
HSR:12.857% F
Kills:6,947
Deaths (as Light Assault):5,612
Deaths (to Light Assaults):3,150
KDR:1.23788
Kill Difference:1,335
Playtime:38.872 hours
Usage:1%
Score:0.363m
Score/min:156
Accuracy (listed only):21.447%
HSR (listed only):13.904%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
C--
Kills:3,242
Deaths:1,117
KDR:2.902
Accuracy:36.417% C--
HSR:61.043% D-
Bighorn .50M
C+
Kills:1,211
Deaths:275
KDR:4.404
Accuracy:43.461% C+
HSR:67.548% F
99SV
B++
Kills:1,173
Deaths:429
KDR:2.734
Accuracy:36.432% B++
HSR:26.002% D*
M77-B
B+
Kills:1,169
Deaths:259
KDR:4.514
Accuracy:40.566% B+
HSR:72.626% C-
SMG-46 Armistice
C
Kills:1,166
Deaths:1,124
KDR:1.037
Accuracy:23.605% D
HSR:14.580% C
RAMS .50M
B
Kills:1,164
Deaths:260
KDR:4.477
Accuracy:41.835% B
HSR:71.907% D--
SR-7
C+
Kills:1,163
Deaths:238
KDR:4.887
Accuracy:42.018% C+
HSR:78.504% C+
MG-S1 Jackal
C
Kills:691
Deaths:332
KDR:2.081
Accuracy:26.194% C
HSR:11.288% D**
NS-44 Commissioner
D
Kills:413
Deaths:500
KDR:0.826
Accuracy:30.930% D
HSR:16.707% D-
Soldier Soaker
D
Kills:141
Deaths:115
KDR:1.226
Accuracy:25.918% D--
HSR:10.638% D
TRAP-M1
A+
Kills:108
Deaths:42
KDR:2.571
Accuracy:22.739% D**
HSR:37.037% A+
TX1 Repeater
C*
Kills:87
Deaths:195
KDR:0.446
Accuracy:19.012% D--
HSR:22.989% C*
Kills:11,728
Deaths (as Infiltrator):4,886
Deaths (to Infiltrators):3,100
KDR:2.40033
Kill Difference:6,842
Playtime:453.792 hours
Usage:16%
Score:5.021m
Score/min:184
Accuracy (listed only):32.427%
HSR (listed only):40.906%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AS16 NightHawk
D*
Kills:1,404
Deaths:1,015
KDR:1.383
Accuracy:24.665% F
HSR:10.043% D*
TORQ-9
C
Kills:1,188
Deaths:677
KDR:1.755
Accuracy:23.468% C
HSR:14.815% D**
TAR
D
Kills:1,170
Deaths:793
KDR:1.475
Accuracy:21.262% D
HSR:15.983% D-
SMG-46 Armistice
C
Kills:1,166
Deaths:1,124
KDR:1.037
Accuracy:23.605% D
HSR:14.580% C
MG-S1 Jackal
C
Kills:691
Deaths:332
KDR:2.081
Accuracy:26.194% C
HSR:11.288% D**
Cycler TRV
D
Kills:655
Deaths:546
KDR:1.200
Accuracy:20.883% D
HSR:16.641% D
NS-11A
D--
Kills:374
Deaths:270
KDR:1.385
Accuracy:19.904% D*
HSR:15.508% D--
T1 Cycler
C
Kills:158
Deaths:107
KDR:1.477
Accuracy:20.111% D
HSR:20.253% C
Kills:6,806
Deaths (as Combat Medic):4,864
Deaths (to Combat Medics):2,033
KDR:1.39926
Kill Difference:1,942
Playtime:232.579 hours
Usage:8%
Score:3.959m
Score/min:284
Accuracy (listed only):22.511%
HSR (listed only):14.889%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M1 Heavy Cycler
C+
Kills:1,226
Deaths:557
KDR:2.201
Accuracy:13.997% C
HSR:17.618% C+
M3 Pounder HEG
C**
Kills:593
Deaths:471
KDR:1.259
Accuracy:42.709% C**
HSR:3.204% C++
M1 Heavy Cycler
C+
Kills:551
Deaths:177
KDR:3.113
Accuracy:16.611% C+
HSR:16.697% D
M3 Pounder HEG
B
Kills:176
Deaths:91
KDR:1.934
Accuracy:45.312% B
HSR:1.136% D**
Kills:2,546
Deaths (as MAX Suit):648
Deaths (to MAX Suits):1,030
KDR:3.92901
Kill Difference:1,898
Playtime:65.967 hours
Usage:2%
Score:1.027m
Score/min:260
Accuracy (listed only):29.657%
HSR (listed only):9.664%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
C-
Kills:299
V. Kills:40 N/A
Deaths:8
KDR:37.375
Accuracy:45.432% C-
KPH:47.700 D
VKPH:6.400 D-
M18 Needler
C
Kills:181
V. Kills:97 185%
Deaths:18
KDR:10.056
Accuracy:22.657% F
KPH:11.100 C
VKPH:6 D
Kills:480 (181 + 0)
Deaths:26
KDR:18.462
VKDR:5.269
Vehicle Kills:137
Kill Difference:454
Playtime:22.549 hours
Usage:1%
Score:0.204m
Score/min:151
Piloting Accuracy:22.657%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C--
Kills:92
V. Kills:16 N/A
Deaths:14
KDR:6.571
Accuracy:47.517% B+
KPH:37 D
VKPH:6.400 C--
Kills:92 (0 + 92)
Deaths:14
KDR:6.571
VKDR:1.143
Vehicle Kills:16
Kill Difference:78
Playtime:2.488 hours
Usage:0%
Score:0.026m
Score/min:177
Piloting Accuracy:N/A%
Gunner Accuracy:47.517%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
B+
Kills:6,418
V. Kills:1,761 364%
Deaths:367
KDR:17.488
Accuracy:57.189% B+
KPH:42.100 B+
VKPH:11.500 C+
L100 Python AP
B*
Kills:5,836
V. Kills:2,286 255%
Deaths:216
KDR:27.019
Accuracy:56.485% C+
KPH:48.200 B*
VKPH:18.900 C+
L100 Python HESH
A
Kills:4,433
V. Kills:638 N/A
Deaths:84
KDR:52.774
Accuracy:59.143% B**
KPH:94.600 A
VKPH:13.600 B**
C75 Viper
C+
Kills:1,414
V. Kills:272 N/A
Deaths:128
KDR:11.047
Accuracy:38.177% C+
KPH:30.300 C+
VKPH:5.800 D
Skyguard
C++
Kills:743
V. Kills:418 177%
Deaths:51
KDR:14.569
Accuracy:27.839% C
KPH:15.500 C++
VKPH:8.700 C
Kills:18,844 (18,844 + 0)
Deaths:846
KDR:22.274
VKDR:6.353
Vehicle Kills:5,375
Kill Difference:17,998
Playtime:415.138 hours
Usage:15%
Score:5.100m
Score/min:205
Driving Accuracy:27.839%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B++
Kills:7,755
V. Kills:3,455 224%
Deaths:266
KDR:29.154
Accuracy:45.628% C+
KPH:43.200 B++
VKPH:19.200 C++
P2-120 HEAT
C+
Kills:918
V. Kills:330 277%
Deaths:102
KDR:9
Accuracy:42.443% C+
KPH:22.400 C
VKPH:8.100 C--
E540 Halberd
C+
Kills:710
V. Kills:373 190%
Deaths:60
KDR:11.833
Accuracy:44.581% B
KPH:24.900 C
VKPH:13.100 C+
P2-120 HESH
B*
Kills:458
V. Kills:110 413%
Deaths:3
KDR:152.667
Accuracy:47.944% B+
KPH:56.700 C++
VKPH:13.600 B*
MR11 Gatekeeper
D
Kills:86
V. Kills:54 156%
Deaths:15
KDR:5.733
Accuracy:36.142% D
KPH:17.400 D
VKPH:10.900 D-
Halberd SE
C+
Kills:68
V. Kills:17 378%
Deaths:1
KDR:68
Accuracy:34.327% F
KPH:38.300 C+
VKPH:9.600 D--
G30 Vulcan
N/A
Kills:50
V. Kills:35 139%
Deaths:8
KDR:6.250
Accuracy:29.487% N/A
KPH:18.200 N/A
VKPH:12.800 N/A
Kills:10,045 (9,131 + 914)
Deaths:455
KDR:22.077
VKDR:9.613
Vehicle Kills:4,374
Kill Difference:9,590
Playtime:266.618 hours
Usage:9%
Score:4.586m
Score/min:287
Driving Accuracy:47.944%
Gunner Accuracy:29.487%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
C
Kills:1,198
V. Kills:72 N/A
Deaths:70
KDR:17.114
Accuracy:33.480% C-
KPH:92.500 C
VKPH:5.600 C
G20 Vulcan-H
D*
Kills:127
V. Kills:93 135%
Deaths:40
KDR:3.175
Accuracy:37.787% D**
KPH:19.700 D*
VKPH:14.400 D*
Kills:1,325 (0 + 1,325)
Deaths:110
KDR:12.045
VKDR:1.500
Vehicle Kills:165
Kill Difference:1,215
Playtime:19.398 hours
Usage:1%
Score:0.393m
Score/min:338
Driving Accuracy:N/A%
Gunner Accuracy:37.787%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
D-
Kills:140
V. Kills:29 467%
Deaths:21
KDR:6.667
Accuracy:32.352% C-
KPH:25.500 D-
VKPH:5.300 D-
M20 Basilisk
C
Kills:136
V. Kills:64 209%
Deaths:33
KDR:4.121
Accuracy:35.398% C--
KPH:14.600 D
VKPH:6.800 C
M12 Kobalt
C
Kills:101
V. Kills:4 N/A
Deaths:6
KDR:16.833
Accuracy:10.387% F
KPH:42.400 D
VKPH:1.700 C
M20 Basilisk
C
Kills:79
V. Kills:42 184%
Deaths:19
KDR:4.158
Accuracy:37.183% C
KPH:15.400 D
VKPH:8.200 C
M12 Kobalt
D
Kills:72
V. Kills:3 N/A
Deaths:7
KDR:10.286
Accuracy:11.494% D**
KPH:44.300 D-
VKPH:1.800 D
M60-G Bulldog
C+
Kills:58
V. Kills:15 363%
Deaths:6
KDR:9.667
Accuracy:38.628% C++
KPH:25.100 C-
VKPH:6.500 C+
Kills:586 (0 + 586)
Deaths:92
KDR:6.370
VKDR:1.707
Vehicle Kills:157
Kill Difference:494
Playtime:26.288 hours
Usage:1%
Score:0.299m
Score/min:189
Driving Accuracy:N/A%
Gunner Accuracy:38.628%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
D-
Kills:68
V. Kills:11 N/A
Deaths:13
KDR:5.231
Accuracy:26.059% D**
KPH:22 D*
VKPH:3.600 D-
Kills:68 (0 + 68)
Deaths:13
KDR:5.231
VKDR:0.846
Vehicle Kills:11
Kill Difference:55
Playtime:3.094 hours
Usage:0%
Score:0.021m
Score/min:114
Piloting Accuracy:N/A%
Gunner Accuracy:26.059%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 11,2107,75526629.154A**25.9345.628%C+2.218%C43.2B++19.2C++303179.7h5.4B+11.8B+
L100 Python HEAT 8,1796,41836717.488A++14.2657.189%B+3.116%B+42.1B+11.5C+169152.6h4.3B++7.5B*
L100 Python AP 8,1225,83621627.019A*23.7956.485%C+1.576%C--48.2B*18.9C+259121.1h3.7B**6.6B**
L100 Python HESH 5,0714,4338452.774M49.5559.143%B**N/A94.7A13.6B**34346.8h2.5B++4.2B*
TSAR-42 3,2563,2421,1172.902C+0.3336.417%C--61.043%D-23.2DN/A59139.7h2.4C6.6C
Claymore 2,0432,04118111.276B++8.0524.969%D-N/A103.6DN/A25619.7h1.2C++4.7C-
C-4 1,7001,5705882.67B++0.5632.62%B**N/A155.4A12.9D*76510.1h1.2B+3.6B++
C75 Viper 1,6861,41412811.047B**7.8238.177%C+N/A30.3C+5.8D11646.7h10.3C**26.9B+
AS16 NightHawk 1,4311,4041,0151.383C+1.8424.665%F10.043%D*17.1D-N/A4682.2h3.6B++14.8C-
LC3 Jaguar 1,3611,3561,1601.169C+2.0620.1%D-15.708%D-14.3DN/A3894.5h11.1B55.3C++
NSX-P Naginata 1,3581,3266671.988B+1.2420.193%D23.982%D36C-N/A11036.8h10.4B+51.5C**
M1 Heavy Cycler 1,2471,2265572.201B++1.0313.997%C17.618%C+23.5C++N/A6152.1h15.8B+112.8B
NS-15M2 1,2421,2268091.515C+1.7119.928%D--14.274%F27.6DN/A7844.4h11.9C++59.6C
Bighorn .50M 1,2151,2112754.404C+1.1843.461%C+67.548%F32.6D-N/A10137.1h1.9C+4.5C+
LC2 Lynx 1,2211,2079461.276C++1.9520.411%D17.399%D9.9D-N/A33121.5h12.4B+60.5C++
P525 Marauder-H 1,2701,1987017.114C++13.8933.48%C-N/A92.9C5.6C23912.9h6.4C**19.2C++
T32 Bull 1,2081,1898161.457C+1.7719.637%D--19.849%D29.4DN/A8540.5h11.4B58.3C+
TORQ-9 1,2011,1886771.755C*1.4723.468%C14.815%D**34.2C+N/A10234.7h12.2B*52B
MSW-R 1,1901,1747501.565C+1.6619.66%D19.591%D27.8DN/A9842.2h11.2C**57C+
99SV 1,1891,1734292.734B++0.4936.432%B++26.002%D*36B+N/A10432.6h4.5B+12.3B++
TAR 1,1801,1707931.475C+1.7521.262%D15.983%D-23.5C--N/A6149.8h11.6B+54.6C++
M77-B 1,1761,1692594.514B**1.2940.566%B+72.626%C-31.9C++N/A8036.6h2.1B+5.2B+
NSX Naginata 1,1941,1687371.585C++1.6418.264%D--20.291%D*31DN/A8637.7h10.5B+57.8C+
SMG-46 Armistice 1,1751,1661,1241.037C+2.1923.605%D14.58%C9D--N/A29129.4h14.2C++60.3C+
MG-H1 Watchman 1,1791,1657921.471C+1.7618.955%D-19.142%D--32.4C--N/A11136h12.4B+65.7C++
RAMS .50M 1,1681,1642604.477B1.2541.835%B71.907%D--27.3CN/A6942.6h2B4.9B+
SR-7 1,1661,1632384.887B+1.6642.018%C+78.504%C+35.3C+N/A9832.9h2C**4.7C**
NSX Tanto 9599498201.157C+2.0721.439%D*16.86%D**9.9D--N/A2596h11.4B+53.2C+
P2-120 HEAT 1,2489181029B+5.7742.443%C+3.595%B+22.4C8.1C--15340.9h7.3C+17.3C++
T9 CARV 8137945011.585C++1.6418.257%C23.804%C+26.5CN/A10330h11B++60.4B
Frag Grenade 8117871787N/A783.7744.803%C+N/A374.8D11.4C+12122.1h4.3D9.7C
M12 Kobalt 8027547107.714M+104.4916.144%D--16.844%C95.4C6.1C**2507.9h16.4C*101.7C
Skyguard 1,1617435114.569S11.3427.839%C1.884%C+15.5C++8.7C13147.9h87.3B++313.6B++
E540 Halberd 1,0837106011.833B+8.6144.581%B1.831%D24.9C13.1C+33128.5h6.3C-14C++
MG-S1 Jackal 6966913322.081B+1.1526.194%C11.288%D**39C+N/A10717.7h9.1B*34.8B+
Cycler TRV 6646555461.2C+2.0320.883%D16.641%D18.4DN/A5735.6h11.9B+57C++
M3 Pounder HEG 6735934711.259C+1.9742.709%C**3.204%C++13.3D1.8D--5144.6h13.4B+31.3B+
M1 Heavy Cycler 5665511773.113B*0.1116.611%C+16.697%D34.7C*N/A9215.9h16.5C++99.4C*
P2-120 HESH 5684583152.667S149.4447.944%B+N/A56.5C++13.6B*3778.1h3.9B+8.1B++
ML-7 5904433271.355B*1.8755.55%C+1.129%D*36.6B**12.1C+29112.1h4.8B*8.7B++
Tank Mine 6234333612.028S8.8052.625%AN/A135.3B+59.4C+10123.2h2.8D**5.4C**
NS-44 Commissioner 4144135000.826C+2.4030.93%D16.707%D-10.2D--N/A3340.4h3.6C*11.7C+
NS-11A 3813742701.385C+1.8419.904%D*15.508%D--19.7DN/A7519h12B+60.2C+
Spear Anti-Vehicle Phalanx Tower 4663241032.4C*29.1748.876%C+6.481%A35.2C15.4D2799.2h8.1B+16.5B+
Hellfire Rocket Pods 339299837.375M++34.1545.432%C-N/A47.5D6.3D-2376.3h16.9C*37.3C**
Chainblade 23323213,9340.017C+3.217.604%F-13.793%A0.2DN/A11239.8h2B+26D*
Spear Anti-Vehicle Phalanx Turret 2892252011.25B+8.0243.346%C+5.778%B**45.9C*13.1D-3354.9h5.2B**12B*
MANA Anti-Personnel Turret 2182171052.067N/A1.1615.769%UN/A2170U10U4342400.1h22.5T*142.6T*
T7 Mini-Chaingun 2092081022.039B**1.1916.94%C+14.904%C**40.8C++N/A1895.1h11.9B++70.1B+
M18 Needler 2781811810.056A++6.8322.657%FN/A11.1C6D11816.3h78.1B++344.9B+
M3 Pounder HEG 209176911.934C++1.2945.312%B1.136%D**20.7C+3.9C+1138.5h15.7B34.7B+
T1 Cycler 1581581071.477C*1.7520.111%D20.253%C22.6CN/A2177h10.1A50.1B+
Soldier Soaker 1411411151.226C+2.0025.918%D--10.638%D29.4DN/A954.8h5.7B22C
M40 Fury 169140216.667C+3.4432.352%C-N/A25.5D-5.3D-1405.5h21.4D*66D*
M20 Basilisk 200136334.121C++0.8935.398%C--5.147%C14.6D6.9C2079.3h125D--353.1D-
T2 Striker 229135831.627A*1.6040.65%D**N/A13.4C+9.3C--17410.1h33.9B+83.5C+
G20 Vulcan-H 220127403.175C0.0537.787%D**2.362%C19.8D*14.5D*5366.4h122.5D324.3D*
MG-HBR1 Dragoon 123121572.123B+1.1036.466%B+27.273%C31C+N/A1323.9h5.9B+16.1B+
NS Decimator 155113452.511A0.7261.564%C+2.655%B+39C+14.5C5082.9h3.3B*5.3B*
TRAP-M1 109108422.571B**0.6622.739%D**37.037%A+26.3DN/A1044.1h10.5C-46D-
TRAC-5 1041041390.748C+2.4814.455%D**12.5%D*4D-N/A5126h11.4B++78.8C+
Fatestealer 1011011930.523M*2.7035.135%C+23.762%C*6.3D-N/A1216.1h2.3C+6.6C++
M12 Kobalt 105101616.833C+13.6110.387%F16.832%C42.1D1.7C1982.4h15.1B+145.8C
Auraxium Chainblade 1001006,1290.016C3.2114.85%D*21%A*0.2CN/A1415.6h2.4C16C
L105 Zephyr 10892146.571C3.3447.517%B+1.087%B+36.8D6.4C--1762.5h6.2C+13.1C**
TX1 Repeater 87871950.446C-2.7819.012%D--22.989%C*5.5D*N/A3015.9h14.9C78.2D
MR11 Gatekeeper 14086155.733C+2.5136.142%DN/A17.2D10.8D-3945h66.3D--183.5D--
M20 Basilisk 12179194.158C*0.9337.183%C3.797%D15.5D8.2C2275.1h142.7D**383.9D--
NS-03 Thumper 8277621.242B++1.9933.593%C++2.597%B++22D1.4C++843.5h10.1D--30C
M12 Kobalt 7572710.286C7.0611.494%D**13.889%D*45D-1.9D2081.6h18.5C160.8D--
MG-C1 Kindred 7170760.921C2.3120.706%D*12.857%F10.6D--N/A716.6h10.3B+49.8C+
CAS 14-E 7968135.231D2.0026.059%D**2.941%A21.9D*3.5D--1143.1h52.1F200F-
Halberd SE 8568168B**64.7734.327%F2.941%M37.8C+9.4D*2731.8h4.2C+12.3D*
M60-G Bulldog 735869.667B+6.4438.628%C++1.724%D25.2C-6.5C+1302.3h9.5D-24.6C
G30 Vulcan 855086.25C*3.0229.487%C+N/A18.5C13C+2862.7h106.2C360C+

Consumables
  Name Deaths Consumed Time Equipped
Medical Applicator738334,60031h
Nano-Armor Kit526831,41481.8h
Anti-Vehicle MANA Turret31730.7h
Spawn Beacon442,3885.6h
Nanite Revive Grenade01,3700.4h
Xiphos Anti-Personnel Tower01020.8h
Bunker11352.1h
Sunderer Garage11111.2h
Rampart Wall14576.9h
Cortium Silo01070.8h
Skywall Shield Emitter01821h
Turret AI Module0580.4h
Structure Shield Module02441.2h
Repair Module02291.4h
Motion Spotter03560.3h
Restoration Kit1780.5h
Spear Anti-Vehicle Tower11591.2h
Welding Device115,4251.8h
Spitfire Auto-Turret95481.3h
Shield Recharging Field303,1081.7h
Recon Detection Device6912,54628.8h
FA1 Barrage0571.2h
Medical Kit515172.2h
Ammunition Package935,5229.5h
Anti-Infantry MANA Turret227233.2h
Nano-Repair Grenade08280.2h
L-30R Vektor12150.6h
WLT-Howler Mining Laser04,4211.6h
Vehicle Gate0831.4h
Hardlight Barrier109572h

Check the help document for the dictionary if you want to learn more about words used here.


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