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Commander Predator xStarmanx[BRTD] xStarmanx
TR BR 53

KDR: 3.24

Score: 29.3m

Last Seen: Mar 21st, 2019 11:30 AM
- OFFLINE - 3.7 hour(s)

Prestige 1, Battle Rank 53 - Terran Republic on Miller - Outfit Member of BRTD[BRTD] BRTD
TR outfit on Miller

Members: 96
Level Progress (to 54): 76%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS L100 Python HEAT P2-120 AP L100 Python AP L100 Python HESH TSAR-42 Claymore C75 Viper LC3 Jaguar
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $640,512 MLG Score: 512
Fun Score: N/A
Cheeseburgers Flipped: 382TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.006%16.282%34218101511,0861.533971.703

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.641%0.005C+-0.73D--0.602DHEAD + (~5.78)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
560.247C++11.80.168C++44.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.053%2.388%42997102621,231675713831.4533297%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.931%-0.173C-0.012C+1.078

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.10.495B+7.40.391B11.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.616%1.297%456710262,3136507853.55846294%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.932%0.034C+-0.773D--0.706

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
63.50.463B+23.30.41B40.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.311%56.919%456410295,752820367.01463

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.537%0.285C*-0.691D-0.458

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.30.241C++2.70.129C++4.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
24.519%9.746%456110321,262498252.52906

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.406D**-0.952D---1.606

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.2-0.149C3.70.234C++11.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
BRTD[BRTD] BRTD
TR outfit on Miller

Members: 96
29.3m270.8%273 (16.4k)235 (14.1k)3.2366850,03915,4604.0890753 (53)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1033394117.437%12.245%21408:0417

10% Combat Medic64% Engineer8% Heavy Assault13% Infiltrator4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 2nd, 2013 7:22 PMFeb 14th, 2019 10:05 PMMar 21st, 2019 8:48 AM (2d) (PST)Mar 21st, 2019 9:34 AM (1d) (PST)Mar 21st, 2019 7:30 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
614765380.4020.1240.0491.2880.073512

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
36,8344,56132,273247377414,114

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2073.2h/86.4d 13,178 6,127 16,402 160.2k 2,886 5,127 9,127 76.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
D
Kills:1,221
Deaths:804
KDR:1.519
Accuracy:19.929% D
HSR:14.251% D**
MSW-R
C--
Kills:1,174
Deaths:750
KDR:1.565
Accuracy:19.662% C--
HSR:19.591% D
NSX Naginata
C-
Kills:404
Deaths:256
KDR:1.578
Accuracy:19.804% C-
HSR:20.050% D--
MG-H1 Watchman
D
Kills:269
Deaths:197
KDR:1.365
Accuracy:19.861% D
HSR:18.216% D--
T9 CARV
D
Kills:263
Deaths:204
KDR:1.289
Accuracy:16.310% D
HSR:14.829% D*
T7 Mini-Chaingun
B+
Kills:167
Deaths:79
KDR:2.114
Accuracy:17.609% C++
HSR:14.970% B+
Kills:3,498
Deaths (as Heavy Assault):2,290
Deaths (to Heavy Assaults):4,427
KDR:1.52751
Kill Difference:1,208
Playtime:174.466 hours
Usage:8%
Score:2.221m
Score/min:212
Accuracy (listed only):18.863%
HSR (listed only):16.984%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
D
Kills:1,356
Deaths:1,160
KDR:1.169
Accuracy:20.100% D
HSR:15.708% D
AS16 NightHawk
D*
Kills:1,262
Deaths:944
KDR:1.337
Accuracy:24.519% D**
HSR:9.746% D*
NSX Tanto
D-
Kills:787
Deaths:612
KDR:1.286
Accuracy:21.853% D-
HSR:16.137% D*
LC2 Lynx
C--
Kills:778
Deaths:542
KDR:1.435
Accuracy:20.928% C--
HSR:17.095% D
TRAC-5
D*
Kills:104
Deaths:139
KDR:0.748
Accuracy:14.455% D**
HSR:12.500% D*
MG-HBR1 Dragoon
B**
Kills:89
Deaths:44
KDR:2.023
Accuracy:39.408% B**
HSR:25.843% C
Kills:4,376
Deaths (as Engineer):3,441
Deaths (to Engineers):2,522
KDR:1.27172
Kill Difference:935
Playtime:1,335.861 hours
Usage:64%
Score:19.825m
Score/min:247
Accuracy (listed only):23.544%
HSR (listed only):16.172%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
D
Kills:1,356
Deaths:1,160
KDR:1.169
Accuracy:20.100% D
HSR:15.708% D
AS16 NightHawk
D*
Kills:1,262
Deaths:944
KDR:1.337
Accuracy:24.519% D**
HSR:9.746% D*
SMG-46 Armistice
C
Kills:1,166
Deaths:1,124
KDR:1.037
Accuracy:23.635% C
HSR:14.580% C
NSX Tanto
D-
Kills:787
Deaths:612
KDR:1.286
Accuracy:21.853% D-
HSR:16.137% D*
LC2 Lynx
C--
Kills:778
Deaths:542
KDR:1.435
Accuracy:20.928% C--
HSR:17.095% D
TRAC-5
D*
Kills:104
Deaths:139
KDR:0.748
Accuracy:14.455% D**
HSR:12.500% D*
MG-S1 Jackal
D
Kills:71
Deaths:43
KDR:1.651
Accuracy:23.221% D
HSR:7.042% F-
Kills:5,524
Deaths (as Light Assault):4,564
Deaths (to Light Assaults):2,173
KDR:1.21034
Kill Difference:960
Playtime:32.237 hours
Usage:2%
Score:0.327m
Score/min:169
Accuracy (listed only):21.244%
HSR (listed only):13.258%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
C
Kills:2,579
Deaths:895
KDR:2.882
Accuracy:35.796% C
HSR:59.093% D--
99SV
B*
Kills:1,173
Deaths:428
KDR:2.741
Accuracy:36.449% B*
HSR:26.002% D*
M77-B
B+
Kills:1,169
Deaths:259
KDR:4.514
Accuracy:40.566% B+
HSR:72.626% C
SMG-46 Armistice
C
Kills:1,166
Deaths:1,124
KDR:1.037
Accuracy:23.635% C
HSR:14.580% C
RAMS .50M
B+
Kills:831
Deaths:189
KDR:4.397
Accuracy:42.073% B+
HSR:71.721% D-
NS-44 Commissioner
D-
Kills:195
Deaths:255
KDR:0.765
Accuracy:28.593% D-
HSR:15.897% D-
TX1 Repeater
C*
Kills:84
Deaths:177
KDR:0.475
Accuracy:20.116% D-
HSR:22.619% C*
MG-S1 Jackal
D
Kills:71
Deaths:43
KDR:1.651
Accuracy:23.221% D
HSR:7.042% F-
Kills:7,268
Deaths (as Infiltrator):3,370
Deaths (to Infiltrators):2,125
KDR:2.15668
Kill Difference:3,898
Playtime:276.151 hours
Usage:13%
Score:2.875m
Score/min:173
Accuracy (listed only):31.306%
HSR (listed only):36.197%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AS16 NightHawk
D*
Kills:1,262
Deaths:944
KDR:1.337
Accuracy:24.519% D**
HSR:9.746% D*
TORQ-9
C+
Kills:1,188
Deaths:677
KDR:1.755
Accuracy:23.468% C+
HSR:14.815% D*
TAR
C-
Kills:1,168
Deaths:790
KDR:1.478
Accuracy:21.324% C-
HSR:16.010% D
SMG-46 Armistice
C
Kills:1,166
Deaths:1,124
KDR:1.037
Accuracy:23.635% C
HSR:14.580% C
Cycler TRV
C-
Kills:611
Deaths:515
KDR:1.186
Accuracy:20.958% C-
HSR:16.858% C-
T1 Cycler
C+
Kills:158
Deaths:107
KDR:1.477
Accuracy:20.111% C
HSR:20.253% C+
MG-S1 Jackal
D
Kills:71
Deaths:43
KDR:1.651
Accuracy:23.221% D
HSR:7.042% F-
Kills:5,624
Deaths (as Combat Medic):4,200
Deaths (to Combat Medics):1,283
KDR:1.33905
Kill Difference:1,424
Playtime:200.666 hours
Usage:10%
Score:3.391m
Score/min:282
Accuracy (listed only):22.462%
HSR (listed only):14.186%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M1 Heavy Cycler
C+
Kills:665
Deaths:380
KDR:1.750
Accuracy:11.897% C--
HSR:16.993% C+
M3 Pounder HEG
B+
Kills:569
Deaths:464
KDR:1.226
Accuracy:42.673% B+
HSR:3.163% C+
M3 Pounder HEG
B+
Kills:157
Deaths:84
KDR:1.869
Accuracy:45.570% B+
HSR:1.274% D*
Kills:1,391
Deaths (as MAX Suit):464
Deaths (to MAX Suits):741
KDR:2.99784
Kill Difference:927
Playtime:47.779 hours
Usage:2%
Score:0.623m
Score/min:217
Accuracy (listed only):33.380%
HSR (listed only):7.143%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C-
Kills:92
V. Kills:16 N/A
Deaths:14
KDR:6.571
Accuracy:47.517% B+
KPH:37 C--
VKPH:6.400 C-
Kills:92 (0 + 92)
Deaths:14
KDR:6.571
VKDR:1.143
Vehicle Kills:16
Kill Difference:78
Playtime:2.488 hours
Usage:0%
Score:0.026m
Score/min:172
Piloting Accuracy:N/A%
Gunner Accuracy:47.517%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
B++
Kills:6,418
V. Kills:1,761 364%
Deaths:367
KDR:17.488
Accuracy:57.189% B+
KPH:42.400 B++
VKPH:11.600 C+
L100 Python AP
B**
Kills:3,619
V. Kills:1,490 243%
Deaths:181
KDR:19.995
Accuracy:57.951% C*
KPH:43.200 B**
VKPH:17.800 C+
L100 Python HESH
A++
Kills:3,111
V. Kills:436 N/A
Deaths:71
KDR:43.817
Accuracy:60.425% A
KPH:95.300 A++
VKPH:13.400 A
C75 Viper
C++
Kills:1,414
V. Kills:272 N/A
Deaths:128
KDR:11.047
Accuracy:38.177% C+
KPH:30.300 C++
VKPH:5.800 C-
Skyguard
C++
Kills:593
V. Kills:345 171%
Deaths:49
KDR:12.102
Accuracy:28.666% C+
KPH:13.900 C++
VKPH:8.100 C
Kills:15,155 (15,155 + 0)
Deaths:796
KDR:19.039
VKDR:5.407
Vehicle Kills:4,304
Kill Difference:14,359
Playtime:357.020 hours
Usage:17%
Score:4.016m
Score/min:187
Driving Accuracy:28.666%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B**
Kills:5,158
V. Kills:2,475 208%
Deaths:240
KDR:21.492
Accuracy:44.645% C+
KPH:41.400 B**
VKPH:19.900 B+
P2-120 HEAT
C+
Kills:918
V. Kills:330 277%
Deaths:102
KDR:9
Accuracy:42.443% C+
KPH:22.400 C
VKPH:8.100 C-
E540 Halberd
C**
Kills:653
V. Kills:359 181%
Deaths:57
KDR:11.456
Accuracy:45.645% B+
KPH:25.200 C+
VKPH:13.900 C**
P2-120 HESH
B**
Kills:110
V. Kills:29 367%
Deaths:2
KDR:55
Accuracy:41.864% C+
KPH:54.500 C*
VKPH:14.400 B**
MR11 Gatekeeper
C
Kills:86
V. Kills:54 156%
Deaths:15
KDR:5.733
Accuracy:35.953% C
KPH:17.400 C-
VKPH:11 D
G30 Vulcan
N/A
Kills:50
V. Kills:35 139%
Deaths:8
KDR:6.250
Accuracy:29.520% N/A
KPH:18.300 N/A
VKPH:12.800 N/A
Kills:6,975 (6,186 + 789)
Deaths:424
KDR:16.450
VKDR:7.741
Vehicle Kills:3,282
Kill Difference:6,551
Playtime:201.143 hours
Usage:10%
Score:3.318m
Score/min:275
Driving Accuracy:41.864%
Gunner Accuracy:29.520%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
C+
Kills:1,187
V. Kills:69 N/A
Deaths:69
KDR:17.203
Accuracy:33.344% C
KPH:92.900 C+
VKPH:5.400 C
G20 Vulcan-H
D*
Kills:116
V. Kills:86 133%
Deaths:39
KDR:2.974
Accuracy:37.784% D*
KPH:18.600 D*
VKPH:13.800 D*
Kills:1,303 (0 + 1,303)
Deaths:108
KDR:12.065
VKDR:1.435
Vehicle Kills:155
Kill Difference:1,195
Playtime:19.017 hours
Usage:1%
Score:0.358m
Score/min:314
Driving Accuracy:N/A%
Gunner Accuracy:37.784%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C+
Kills:108
V. Kills:58 183%
Deaths:32
KDR:3.375
Accuracy:35.362% C
KPH:13.800 D
VKPH:7.400 C+
M40 Fury
C
Kills:87
V. Kills:15 N/A
Deaths:19
KDR:4.579
Accuracy:32.647% C
KPH:20.200 D--
VKPH:3.500 D*
M20 Basilisk
C
Kills:70
V. Kills:39 175%
Deaths:19
KDR:3.684
Accuracy:36.852% C+
KPH:14.900 D
VKPH:8.300 C
Kills:265 (0 + 265)
Deaths:70
KDR:3.786
VKDR:1.600
Vehicle Kills:112
Kill Difference:195
Playtime:16.832 hours
Usage:1%
Score:0.191m
Score/min:189
Driving Accuracy:N/A%
Gunner Accuracy:36.852%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HEAT 8,1796,41836717.488A**14.2557.189%B+3.116%B+42.4B++11.6C+170151.2h4.3B**7.5B**
P2-120 AP 7,6335,15824021.492A*18.2644.645%C+3.121%C+41.4B**19.9B+302124.6h6B++13.4B+
L100 Python AP 5,1093,61918119.994M**16.7657.951%C*2.266%C43.2B**17.8C+23583.8h4.1A7A
L100 Python HESH 3,5473,1117143.817M+40.5860.425%AN/A95.1A++13.3A35132.7h2.4B**4B**
TSAR-42 2,5902,5798952.882C++0.3535.796%C59.093%D--22DN/A53117h2.4C+6.8C+
Claymore 1,5551,55314710.565B+7.3325.303%DN/A106.4DN/A25614.6h1.2C++4.7C
C75 Viper 1,6861,41412811.047A+7.8138.177%C+N/A30.3C++5.8C-11046.7h10.3B+26.9B++
LC3 Jaguar 1,3611,3561,1601.169C+2.0720.1%D15.708%D14.3DN/A3794.5h11.1B+55.3C*
AS16 NightHawk 1,2871,2629441.337C*1.9024.519%D**9.746%D*16.1DN/A4078.5h3.7B*15.2C
NS-15M2 1,2371,2218041.519C+1.7219.929%D14.251%D**27.8C--N/A7444h11.9B59.6C++
TORQ-9 1,2011,1886771.755B+1.4823.468%C+14.815%D*34.2C++N/A9734.7h12.2B*52B+
P525 Marauder-H 1,2561,1876917.203B13.9733.344%CN/A92.7C+5.4C23312.8h6.3B19C**
MSW-R 1,1901,1747501.565C+1.6719.662%C--19.591%D27.9CN/A8742.1h11.2B+57C++
99SV 1,1891,1734282.741B++0.5036.449%B*26.002%D*36.1B*N/A10132.5h4.5B*12.3B*
M77-B 1,1761,1692594.514A++1.2840.566%B+72.626%C31.9B+N/A7936.6h2.1B++5.2B++
TAR 1,1781,1687901.478C++1.7621.324%C-16.01%D23.6CN/A5949.4h11.6B++54.5C**
SMG-46 Armistice 1,1751,1661,1241.037C+2.2023.635%C14.58%C9D--N/A29128.9h14.2C**60.3C++
P2-120 HEAT 1,2489181029B+5.7642.443%C+3.595%C**22.4C8.1C-14740.9h7.3C*17.3C**
RAMS .50M 8338311894.397B+1.1642.073%B+71.721%D-27.4C+N/A7130.3h2B+4.9B+
NSX Tanto 7937876121.286C++1.9521.853%D-16.137%D*10.5D-N/A2775h11.8B+54C++
LC2 Lynx 7867785421.435C**1.8020.928%C--17.095%D10.5D-N/A3474.3h12.5B++59.7B
M1 Heavy Cycler 6726653801.75B+1.4911.897%C--16.993%C+18.4C+N/A4836.2h15B*126.2C**
E540 Halberd 1,0126535711.456B++8.2245.645%B+1.685%D-25.2C+13.9C**29725.9h6.5C14.2C**
C-4 7086482332.781B**0.4635.586%A++N/A166.2A*15.4D-9273.9h1.1B*3.1B**
Cycler TRV 6206115151.186C+2.0520.958%C-16.858%C-18.3DN/A5433.4h12.1B+57.6C*
Skyguard 9385934912.102S8.8728.666%C+2.192%C+13.9C++8.1C11742.6h94.6B+330B++
M3 Pounder HEG 6415694641.226C+2.0142.673%B+3.163%C+13.1C-1.7D--4643.5h13.3B++31.1B+
M12 Kobalt 515480768.571A+65.3316.584%D--16.042%C88.9C6.5C++2205.4h17.4C++104.7C
Frag Grenade 4484391439N/A435.7642.038%CN/A292.7D6C9291.5h4.9D11.8C--
NSX Naginata 4164042561.578C*1.6619.804%C-20.05%D--30.4CN/A10413.3h10.3B+52.1C**
Tank Mine 5343603410.588S7.3549.839%AN/A124.1B+60C+9752.9h3F6C**
Spear Anti-Vehicle Phalanx Tower 4403091030.9B+27.6649.685%C++6.796%B**35.5C+15.1D2808.7h7.9B+15.9B+
ML-7 3793012251.338B**1.9056.461%C+1.329%D--35B**9.1C-2798.6h4.7B**8.4B*
MG-H1 Watchman 2742691971.365C+1.8719.861%D18.216%D--28.3C-N/A859.5h12.7B++63.8C**
T9 CARV 2672632041.289C++1.9516.31%D14.829%D*20.1CN/A10713.1h11.8B++72.6C**
Spear Anti-Vehicle Phalanx Turret 2702101911.053B++7.8242.835%C+6.19%B**44.7B+12.8D3114.7h5.2B++12.2B*
MANA Anti-Personnel Turret 209208992.101N/A1.1416.149%UN/A2080U10U3536700.1h22.4T*138.7T*
NS-44 Commissioner 1951952550.765C+2.4728.593%D-15.897%D-10.5D-N/A3618.5h3.8C*13.4C+
T7 Mini-Chaingun 167167792.114A1.1217.609%C++14.97%B+39.8B+N/A1704.2h11.6B*65.7B+
T1 Cycler 1581581071.477B+1.7620.111%C20.253%C+22.6C+N/A1657h10.1A+50.1B++
M3 Pounder HEG 187157841.869C++1.3745.57%B+1.274%D*21.2C*4.1C++1127.4h15.3B+33.6B+
G20 Vulcan-H 202116392.974C+0.2637.784%D*2.586%C18.7D*13.9D--4806.2h126.3D334.4D--
P2-120 HESH 139110255M++51.7641.864%C+N/A55C*14.5B**6652h4.8C*11.5C**
M20 Basilisk 166108323.375C++0.1435.362%C4.63%C--13.8D7.4C+2137.8h137.1D--387.6D-
TRAC-5 1041041390.748C+2.4914.455%D**12.5%D*4.1D--N/A4025.3h11.4B*78.8C++
Auraxium Chainblade 1001006,0520.017C3.2215.016%D*21%A*0.2C-N/A1405.6h2.4C15.7C
L105 Zephyr 10892146.571C3.3347.517%B+1.087%B+36.8C--6.4C-1712.5h6.2C++13.1B+
MG-HBR1 Dragoon 9089442.023B+1.2139.408%B**25.843%C37.1B+N/A1242.4h5.8B++14.8B++
M40 Fury 10287194.579C1.3432.647%C1.149%D20.2D--3.5D*1204.3h21D--64.2D
MR11 Gatekeeper 14086155.733B+2.5035.953%CN/A17.6C-11D3794.9h65.5D182.2D
TX1 Repeater 84841770.475C2.7620.116%D-22.619%C*5.9D--N/A2614.2h14.8C+73.6C
T2 Striker 15083651.277A++1.9643.023%D-N/A11.5C+9.3C1747.2h41.5C**96.4C+
MG-S1 Jackal 7171431.651B+1.5923.221%D7.042%F-37.4C++N/A1571.9h8.2B+35.2B+
M20 Basilisk 10970193.684C**0.4536.852%C+4.286%D14.9D8.3C2114.7h146D-396.3D
G30 Vulcan 855086.25B+3.0129.52%C++N/A18.5C13C+2792.7h106.2C+359.6C++

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret31690.7h
Motion Spotter03560.3h
Restoration Kit1780.5h
Spawn Beacon141,1971.8h
Nano-Armor Kit364678,55061.8h
Repair Module02071.3h
Skywall Shield Emitter01670.9h
Structure Shield Module02161.1h
Cortium Silo0960.7h
Nanite Revive Grenade01,0940.3h
Medical Applicator589286,29426.3h
Spear Anti-Vehicle Tower11401.1h
Welding Device114,0151.7h
Bunker11352.1h
Rampart Wall14226.2h
Sunderer Garage11011.1h
Xiphos Anti-Personnel Tower0970.8h
Ammunition Package723,5397.6h
Shield Recharging Field303,1041.7h
Medical Kit474541.9h
Anti-Infantry MANA Turret206833.1h
Vehicle Gate0661.1h
WLT-Howler Mining Laser04,4211.6h
Nano-Repair Grenade02690.1h
Hardlight Barrier67091.4h
Recon Detection Device316,47313.5h
FA1 Barrage0571.2h
M18 Needler31780.2h
L-30R Vektor12150.3h

Check the help document for the dictionary if you want to learn more about words used here.


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