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Commissar Predator xStarmanx[BRTD] xStarmanx
TR BR 76

KDR: 3.2

Score: 33.1m

Last Seen: Jul 12th, 2019 6:13 PM
- OFFLINE - 36 hour(s)

Prestige 1, Battle Rank 76 - Terran Republic on Miller - Outfit Member of BRTD[BRTD] BRTD
TR outfit on Miller

Members: 88
Level Progress (to 77): 37%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS L100 Python HEAT P2-120 AP L100 Python AP L100 Python HESH TSAR-42 Claymore C75 Viper LC3 Jaguar
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $688,050 MLG Score: 550
Fun Score: N/A
Cheeseburgers Flipped: 419TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.84%16.535%34520119413,8861.625041.575

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.686%-0.06C+-0.659D-0.596DHEAD ++ (~6.11)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
55.30.258C*11.50.193C++43.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.12%2.168%44067120723,843740801932.1768297%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.904%-0.182C-0.248C1.074

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.20.527B+7.10.43B11.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.685%1.807%434812062,4906978153.57245305%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.798%-0.137C-0.659D0.388

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
67.40.435B23.40.412B44

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.451%59.003%434612086,681958406.9739

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.706%0.22C++-0.526D1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.50.238C++2.70.136C++4.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
24.553%9.885%434112131,305613252.12887

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.41D**-0.938D---1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15-0.141C3.70.24C++11.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
BRTD[BRTD] BRTD
TR outfit on Miller

Members: 88
33.1m273.9%279 (16.7k)239 (14.3k)3.2001157,79418,0604.0084776 (76)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1214443017.522%12.783%22407:3819

9% Combat Medic62% Engineer11% Heavy Assault14% Infiltrator3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 2nd, 2013 7:22 PMFeb 14th, 2019 10:05 PMJul 15th, 2019 12:50 PM (2d) (PST)Jul 12th, 2019 5:35 PM (4d) (PST)Jul 12th, 2019 2:13 PM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
624805440.4180.1310.0531.3470.074550

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
37,4414,81632,625258381414,369

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2304.3h/96d 14,599 7,388 18,822 186.3k 3,187 5,764 10,208 86.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
D
Kills:1,224
Deaths:805
KDR:1.521
Accuracy:19.913% D
HSR:14.297% D**
MSW-R
D
Kills:1,174
Deaths:750
KDR:1.565
Accuracy:19.662% D
HSR:19.591% D
NSX Naginata
D
Kills:1,168
Deaths:737
KDR:1.585
Accuracy:18.264% D
HSR:20.291% D--
MG-H1 Watchman
D
Kills:884
Deaths:656
KDR:1.348
Accuracy:19.357% D
HSR:17.760% D--
T32 Bull
D
Kills:430
Deaths:258
KDR:1.667
Accuracy:20.728% D
HSR:17.907% D-
T9 CARV
D
Kills:264
Deaths:205
KDR:1.288
Accuracy:16.307% D
HSR:15.152% D*
Kills:5,144
Deaths (as Heavy Assault):3,411
Deaths (to Heavy Assaults):5,253
KDR:1.50806
Kill Difference:1,733
Playtime:243.786 hours
Usage:11%
Score:3.249m
Score/min:222
Accuracy (listed only):19.038%
HSR (listed only):17.500%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
D
Kills:1,356
Deaths:1,160
KDR:1.169
Accuracy:20.100% D
HSR:15.708% D-
AS16 NightHawk
D*
Kills:1,305
Deaths:971
KDR:1.344
Accuracy:24.553% D**
HSR:9.885% D*
LC2 Lynx
C--
Kills:983
Deaths:706
KDR:1.392
Accuracy:20.849% C--
HSR:16.887% D-
NSX Tanto
D-
Kills:799
Deaths:619
KDR:1.291
Accuracy:21.820% D-
HSR:16.145% D**
TRAC-5
D*
Kills:104
Deaths:139
KDR:0.748
Accuracy:14.455% D**
HSR:12.500% D*
MG-HBR1 Dragoon
B**
Kills:89
Deaths:44
KDR:2.023
Accuracy:39.408% B**
HSR:25.843% C
Kills:4,636
Deaths (as Engineer):3,639
Deaths (to Engineers):2,801
KDR:1.27398
Kill Difference:997
Playtime:1,427.612 hours
Usage:62%
Score:21.773m
Score/min:254
Accuracy (listed only):23.531%
HSR (listed only):16.161%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
D
Kills:1,356
Deaths:1,160
KDR:1.169
Accuracy:20.100% D
HSR:15.708% D-
AS16 NightHawk
D*
Kills:1,305
Deaths:971
KDR:1.344
Accuracy:24.553% D**
HSR:9.885% D*
SMG-46 Armistice
C
Kills:1,166
Deaths:1,124
KDR:1.037
Accuracy:23.635% C-
HSR:14.580% C
LC2 Lynx
C--
Kills:983
Deaths:706
KDR:1.392
Accuracy:20.849% C--
HSR:16.887% D-
NSX Tanto
D-
Kills:799
Deaths:619
KDR:1.291
Accuracy:21.820% D-
HSR:16.145% D**
MG-S1 Jackal
C++
Kills:556
Deaths:244
KDR:2.279
Accuracy:26.719% C++
HSR:12.590% D*
TRAC-5
D*
Kills:104
Deaths:139
KDR:0.748
Accuracy:14.455% D**
HSR:12.500% D*
Kills:6,269
Deaths (as Light Assault):4,963
Deaths (to Light Assaults):2,550
KDR:1.26315
Kill Difference:1,306
Playtime:33.394 hours
Usage:1%
Score:0.330m
Score/min:165
Accuracy (listed only):21.733%
HSR (listed only):14.042%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
C
Kills:2,582
Deaths:895
KDR:2.885
Accuracy:35.788% C
HSR:59.063% D--
99SV
B*
Kills:1,173
Deaths:429
KDR:2.734
Accuracy:36.432% B*
HSR:26.002% D*
M77-B
B+
Kills:1,169
Deaths:259
KDR:4.514
Accuracy:40.566% B+
HSR:72.626% C
SMG-46 Armistice
C
Kills:1,166
Deaths:1,124
KDR:1.037
Accuracy:23.635% C-
HSR:14.580% C
RAMS .50M
B+
Kills:1,164
Deaths:260
KDR:4.477
Accuracy:41.835% B+
HSR:71.907% D-
MG-S1 Jackal
C++
Kills:556
Deaths:244
KDR:2.279
Accuracy:26.719% C++
HSR:12.590% D*
SR-7
C**
Kills:503
Deaths:98
KDR:5.133
Accuracy:42.472% C**
HSR:77.932% C+
NS-44 Commissioner
D
Kills:300
Deaths:373
KDR:0.804
Accuracy:31.096% D
HSR:18% D
TRAP-M1
A++
Kills:90
Deaths:33
KDR:2.727
Accuracy:22.588% D*
HSR:37.778% A++
TX1 Repeater
C*
Kills:84
Deaths:177
KDR:0.475
Accuracy:20.116% D-
HSR:22.619% C*
Soldier Soaker
C-
Kills:78
Deaths:65
KDR:1.200
Accuracy:28.202% D
HSR:11.539% C-
Kills:8,865
Deaths (as Infiltrator):3,957
Deaths (to Infiltrators):2,491
KDR:2.24033
Kill Difference:4,908
Playtime:327.526 hours
Usage:14%
Score:3.445m
Score/min:175
Accuracy (listed only):31.768%
HSR (listed only):38.603%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AS16 NightHawk
D*
Kills:1,305
Deaths:971
KDR:1.344
Accuracy:24.553% D**
HSR:9.885% D*
TORQ-9
C
Kills:1,188
Deaths:677
KDR:1.755
Accuracy:23.468% C
HSR:14.815% D*
TAR
C-
Kills:1,168
Deaths:790
KDR:1.478
Accuracy:21.324% C-
HSR:16.010% D
SMG-46 Armistice
C
Kills:1,166
Deaths:1,124
KDR:1.037
Accuracy:23.635% C-
HSR:14.580% C
Cycler TRV
C-
Kills:652
Deaths:540
KDR:1.207
Accuracy:20.910% C-
HSR:16.718% C--
MG-S1 Jackal
C++
Kills:556
Deaths:244
KDR:2.279
Accuracy:26.719% C++
HSR:12.590% D*
T1 Cycler
C
Kills:158
Deaths:107
KDR:1.477
Accuracy:20.111% C-
HSR:20.253% C
NS-11A
C-
Kills:139
Deaths:87
KDR:1.598
Accuracy:22.088% C-
HSR:13.669% D*
Kills:6,332
Deaths (as Combat Medic):4,540
Deaths (to Combat Medics):1,562
KDR:1.39471
Kill Difference:1,792
Playtime:210.889 hours
Usage:9%
Score:3.587m
Score/min:283
Accuracy (listed only):22.851%
HSR (listed only):14.815%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M1 Heavy Cycler
C
Kills:772
Deaths:416
KDR:1.856
Accuracy:12.408% C-
HSR:16.710% C
M3 Pounder HEG
B+
Kills:587
Deaths:468
KDR:1.254
Accuracy:42.572% B+
HSR:3.237% C++
M3 Pounder HEG
B+
Kills:169
Deaths:88
KDR:1.920
Accuracy:45.058% B+
HSR:1.183% D**
M1 Heavy Cycler
C++
Kills:101
Deaths:36
KDR:2.806
Accuracy:15.704% C+
HSR:19.802% C++
Kills:1,629
Deaths (as MAX Suit):504
Deaths (to MAX Suits):840
KDR:3.23214
Kill Difference:1,125
Playtime:52.451 hours
Usage:2%
Score:0.724m
Score/min:230
Accuracy (listed only):28.935%
HSR (listed only):10.233%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C-
Kills:92
V. Kills:16 N/A
Deaths:14
KDR:6.571
Accuracy:47.517% B+
KPH:37 C--
VKPH:6.400 C-
Kills:92 (0 + 92)
Deaths:14
KDR:6.571
VKDR:1.143
Vehicle Kills:16
Kill Difference:78
Playtime:2.488 hours
Usage:0%
Score:0.026m
Score/min:174
Piloting Accuracy:N/A%
Gunner Accuracy:47.517%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
B++
Kills:6,418
V. Kills:1,761 364%
Deaths:367
KDR:17.488
Accuracy:57.189% B+
KPH:42.200 B++
VKPH:11.600 C+
L100 Python AP
B**
Kills:4,510
V. Kills:1,826 247%
Deaths:210
KDR:21.476
Accuracy:57.290% C++
KPH:45.200 B**
VKPH:18.300 C+
L100 Python HESH
A++
Kills:3,670
V. Kills:516 N/A
Deaths:80
KDR:45.875
Accuracy:60.225% A
KPH:94.600 A++
VKPH:13.300 A
C75 Viper
C++
Kills:1,414
V. Kills:272 N/A
Deaths:128
KDR:11.047
Accuracy:38.177% C+
KPH:30.300 C++
VKPH:5.800 C--
Skyguard
C++
Kills:630
V. Kills:364 173%
Deaths:51
KDR:12.353
Accuracy:28.310% C+
KPH:14.300 C++
VKPH:8.300 C
Kills:16,642 (16,642 + 0)
Deaths:836
KDR:19.907
VKDR:5.669
Vehicle Kills:4,739
Kill Difference:15,806
Playtime:381.497 hours
Usage:17%
Score:4.473m
Score/min:195
Driving Accuracy:28.310%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B*
Kills:6,283
V. Kills:2,921 215%
Deaths:266
KDR:23.620
Accuracy:44.956% C+
KPH:42.300 B*
VKPH:19.600 B
P2-120 HEAT
C+
Kills:918
V. Kills:330 277%
Deaths:102
KDR:9
Accuracy:42.443% C+
KPH:22.400 C
VKPH:8.100 C-
E540 Halberd
C++
Kills:689
V. Kills:368 187%
Deaths:60
KDR:11.483
Accuracy:44.967% B+
KPH:25.100 C+
VKPH:13.400 C++
P2-120 HESH
B**
Kills:110
V. Kills:29 367%
Deaths:2
KDR:55
Accuracy:41.864% C+
KPH:54.500 C*
VKPH:14.400 B**
MR11 Gatekeeper
C
Kills:86
V. Kills:54 156%
Deaths:15
KDR:5.733
Accuracy:35.953% C-
KPH:17.400 C
VKPH:11 D
G30 Vulcan
N/A
Kills:50
V. Kills:35 139%
Deaths:8
KDR:6.250
Accuracy:29.520% N/A
KPH:18.300 N/A
VKPH:12.800 N/A
Kills:8,136 (7,311 + 825)
Deaths:453
KDR:17.960
VKDR:8.249
Vehicle Kills:3,737
Kill Difference:7,683
Playtime:226.695 hours
Usage:10%
Score:3.836m
Score/min:282
Driving Accuracy:41.864%
Gunner Accuracy:29.520%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
C+
Kills:1,194
V. Kills:71 N/A
Deaths:70
KDR:17.057
Accuracy:33.450% C
KPH:92.500 C+
VKPH:5.500 C
G20 Vulcan-H
D--
Kills:127
V. Kills:93 135%
Deaths:40
KDR:3.175
Accuracy:38.122% D*
KPH:19.800 D*
VKPH:14.500 D--
Kills:1,321 (0 + 1,321)
Deaths:110
KDR:12.009
VKDR:1.491
Vehicle Kills:164
Kill Difference:1,211
Playtime:19.319 hours
Usage:1%
Score:0.375m
Score/min:324
Driving Accuracy:N/A%
Gunner Accuracy:38.122%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C+
Kills:121
V. Kills:60 198%
Deaths:33
KDR:3.667
Accuracy:35.012% C-
KPH:14.500 D
VKPH:7.200 C+
M40 Fury
C
Kills:116
V. Kills:21 N/A
Deaths:19
KDR:6.105
Accuracy:33.246% C
KPH:24.600 D-
VKPH:4.500 D--
M20 Basilisk
C
Kills:76
V. Kills:41 181%
Deaths:19
KDR:4
Accuracy:37.193% C+
KPH:15.300 D
VKPH:8.300 C
M12 Kobalt
D
Kills:75
V. Kills:4 N/A
Deaths:6
KDR:12.500
Accuracy:9.206% F
KPH:37.200 D
VKPH:2 D
Kills:388 (0 + 388)
Deaths:77
KDR:5.039
VKDR:1.636
Vehicle Kills:126
Kill Difference:311
Playtime:20.057 hours
Usage:1%
Score:0.233m
Score/min:193
Driving Accuracy:N/A%
Gunner Accuracy:9.206%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
D
Kills:54
V. Kills:9 N/A
Deaths:13
KDR:4.154
Accuracy:26.057% D**
KPH:22.600 D*
VKPH:3.800 D
Kills:54 (0 + 54)
Deaths:13
KDR:4.154
VKDR:0.692
Vehicle Kills:9
Kill Difference:41
Playtime:2.394 hours
Usage:0%
Score:0.016m
Score/min:111
Piloting Accuracy:N/A%
Gunner Accuracy:26.057%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HEAT 8,1796,41836717.488A*14.2957.189%B+3.116%B+42.2B++11.6C+169152.2h4.3B+7.5B*
P2-120 AP 9,2046,28326623.62A*20.4244.956%C+2.594%C42.3B*19.6B303148.7h5.7B++12.6B+
L100 Python AP 6,3364,51021021.476M++18.2857.29%C++1.907%C45.2B**18.3C+25099.7h3.9B++6.9B**
L100 Python HESH 4,1863,6708045.875M++42.6760.225%AN/A94.6A++13.3A34338.8h2.5B*4.1B**
TSAR-42 2,5932,5828952.885C+0.3235.788%C59.063%D--22DN/A53117.4h2.4C+6.8C+
Claymore 1,6711,66915610.699B++7.5025.057%DN/A104.3DN/A25016h1.2C++4.8C
C75 Viper 1,6861,41412811.047A7.8538.177%C+N/A30.3C++5.8C--11346.7h10.3B+26.9B+
LC3 Jaguar 1,3611,3561,1601.169C+2.0320.1%D15.708%D-14.3DN/A3794.5h11.1B+55.3C*
AS16 NightHawk 1,3301,3059711.344C++1.8624.553%D**9.885%D*16.4D-N/A4379.4h3.7B++15C
NS-15M2 1,2401,2248051.52C+1.6819.913%D14.297%D**27.7DN/A7644.2h11.9C**59.6C+
P525 Marauder-H 1,2651,1947017.057C**13.8633.45%CN/A92.6C+5.5C23512.9h6.4B19.1C**
TORQ-9 1,2011,1886771.755B+1.4523.468%C14.815%D*34.2C+N/A9934.7h12.2B*52B+
MSW-R 1,1901,1747501.565C+1.6419.662%D19.591%D27.9C-N/A9142.1h11.2B+57C++
99SV 1,1891,1734292.734B++0.4736.432%B*26.002%D*36B*N/A10132.6h4.5B*12.3B*
M77-B 1,1761,1692594.514A*1.3140.566%B+72.626%C31.9B+N/A7936.6h2.1B+5.2B++
NSX Naginata 1,1941,1687371.585C*1.6218.264%D20.291%D--31C-N/A8437.7h10.5B+57.8C++
TAR 1,1781,1687901.478C++1.7221.324%C-16.01%D23.6CN/A5949.4h11.6B++54.5C**
SMG-46 Armistice 1,1751,1661,1241.037C+2.1623.635%C-14.58%C9D--N/A29129h14.2C**60.3C++
RAMS .50M 1,1681,1642604.477B+1.2841.835%B+71.907%D-27.3C+N/A6742.6h2B+4.9B+
LC2 Lynx 9959837061.392C**1.8120.849%C--16.887%D-10.4D-N/A3494.2h12.5B++59.8B
P2-120 HEAT 1,2489181029B+5.8042.443%C+3.595%B22.4C8.1C-14940.9h7.3C++17.3C**
C-4 9658863362.637B*0.5634.119%A+N/A161.1A++14.4D--8805.5h1.2B+3.4B**
MG-H1 Watchman 8938846561.348C+1.8519.357%D17.76%D--33.9CN/A11726.1h12.4B++64.2C**
NSX Tanto 8057996191.291C*1.9121.82%D-16.145%D**10.5D-N/A2775.8h11.8B+54.1C++
M1 Heavy Cycler 7827724161.856B+1.3412.408%C-16.71%C19.6C+N/A5139.4h15.1B*122.1C**
E540 Halberd 1,0576896011.483B++8.2844.967%B+1.742%D-25.1C+13.4C++31227.4h6.3C14.1C*
Cycler TRV 6616525401.207C+1.9920.91%C-16.718%C--18.5DN/A5635.3h11.9B+56.9C*
Skyguard 9946305112.353S9.1528.31%C+2.063%C+14.3C++8.3C12144h92.8B++327.9B++
M3 Pounder HEG 6655874681.254C+1.9542.572%B+3.237%C++13.2C-1.8D-4944.4h13.3B++31.3B+
MG-S1 Jackal 5595562442.279B**0.9226.719%C++12.59%D*44.5B+N/A12012.5h8.7B+32.7B+
Frag Grenade 5405281528N/A524.8042.911%CN/A330D7.5C+10171.6h4.7D11C
SR-7 504503985.133B+1.9342.472%C**77.932%C+38.1C++N/A10613.2h2B+4.8B+
M12 Kobalt 530495770.714A+67.5116.604%D--15.96%C-90C6.4C++2225.5h17.5C++105.6C
T32 Bull 4414302581.667C*1.5320.728%D17.907%D-34.1CN/A10012.6h10.5B++50.7C**
Tank Mine 5603803510.857S7.6650.915%AN/A126.7B+60C+9843h3F-5.9C**
ML-7 4763652611.398B**1.8055.697%C+1.37%D-36.5A11.1C+29410h4.8B**8.6B*
Spear Anti-Vehicle Phalanx Tower 4493141031.4B28.2049.85%C++6.688%A35.7C15.3D2808.8h7.9B15.9B+
NS-44 Commissioner 3013003730.804C+2.4031.096%D18%D12.7D-N/A4223.7h3.7C**11.8C++
T9 CARV 2682642051.288C++1.9116.307%D15.152%D*20.2C-N/A11913.1h11.8B++72.6C*
Spear Anti-Vehicle Phalanx Turret 2802181911.474B*8.2743.276%C+5.963%B**45.4B+12.9D-3234.8h5.2B*11.9B**
MANA Anti-Personnel Turret 2122111002.11N/A1.0916.174%UN/A2110U10U3783500.1h22.4T*138.4T*
T7 Mini-Chaingun 174174872B**1.2017.73%C++14.943%B+38.7C**N/A1734.5h11.6B*65.2B+
M3 Pounder HEG 202169881.92C*1.2845.058%B+1.183%D**20.4C*4C++1108.3h15.8B+35B+
T1 Cycler 1581581071.477B+1.7220.111%C-20.253%C22.6C+N/A1867h10.1A+50.1B++
NS-11A 142139871.598C*1.6022.088%C-13.669%D*24CN/A1275.8h11.8B++53.5B
G20 Vulcan-H 220127403.175C+0.0338.122%D*2.362%C19.8D*14.5D--5036.4h121.9C--319.8D--
M20 Basilisk 181121333.667C*0.4735.012%C-5.785%C+14.4D7.1C2148.4h130.2D-372D
M40 Fury 137116196.105C+2.9033.246%CN/A24.7D-4.5D--1344.7h19.7D59.1D
P2-120 HESH 139110255M*51.8041.864%C+N/A55C**14.5B**7412h4.8C++11.5C*
TRAC-5 1041041390.748C+2.4514.455%D**12.5%D*4.1D--N/A4525.3h11.4B*78.8C+
Fatestealer 1011011930.523D*2.6835.135%C+23.762%C++6.3D-N/A1216.1h2.3C++6.6C*
M1 Heavy Cycler 104101362.806B++0.3915.704%C+19.802%C++30.6C++N/A983.3h16.1C**102.7C**
Auraxium Chainblade 1001006,1290.016C-3.1814.85%D*21%A*0.2DN/A1415.6h2.4C16C
L105 Zephyr 10892146.571C3.3747.517%B+1.087%B+36.8C--6.4C-1742.5h6.2C++13.1B+
T2 Striker 16492711.296A++1.9042.422%D--N/A11.6C+9.1C1767.9h42C*98.9C+
TRAP-M1 9190332.727B*0.4722.588%D*37.778%A++32.1CN/A1372.8h10.5C46.6D
MG-HBR1 Dragoon 9089442.023B++1.1839.408%B**25.843%C35.6B+N/A1322.5h5.8B+14.8B++
MR11 Gatekeeper 14086155.733B2.5335.953%C-N/A17.6C11D3874.9h65.5D-182.2D
TX1 Repeater 84841770.475C2.7320.116%D-22.619%C*5.9D--N/A3014.2h14.8C+73.6C
Soldier Soaker 7878651.2C++2.0028.202%D11.539%C-43.3C+N/A1321.8h5.6C**19.8C++
M20 Basilisk 11776194B+0.8037.193%C+3.947%D15.2D8.2C2235h144.6D--388.8D
M12 Kobalt 7975612.5C+9.309.206%F16%C--37.5D2D1732h14.7B*160C
CAS 14-E 6354134.154C--0.9526.057%D**3.704%A++22.5D*3.8D1112.4h53D**203.3F-
G30 Vulcan 855086.25B+3.0529.52%C+N/A18.5C13C+2822.7h106.2C+359.6C++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon251,6122.6h
Anti-Vehicle MANA Turret31690.7h
Nano-Armor Kit423740,29867.9h
Skywall Shield Emitter01711h
Structure Shield Module02211.1h
Repair Module02081.3h
Nanite Revive Grenade01,1890.3h
Medical Applicator630299,56127.7h
Cortium Silo0990.7h
Spitfire Auto-Turret21660.2h
Restoration Kit1780.5h
Motion Spotter03560.3h
Xiphos Anti-Personnel Tower0980.8h
Rampart Wall14326.5h
Sunderer Garage11031.2h
Bunker11352.1h
Welding Device114,1831.7h
Spear Anti-Vehicle Tower11481.2h
Shield Recharging Field303,1041.7h
Recon Detection Device327,59815.7h
FA1 Barrage0571.2h
Medical Kit474942h
Ammunition Package813,9768h
Anti-Infantry MANA Turret217033.2h
Nano-Repair Grenade04750.1h
Hardlight Barrier77631.5h
L-30R Vektor12150.3h
M18 Needler31780.2h
Vehicle Gate0731.2h
WLT-Howler Mining Laser04,4211.6h

Check the help document for the dictionary if you want to learn more about words used here.


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