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Deputy Director Sentinel xStarwolfx[WASP] xStarwolfx
NC BR 89

KDR: 3.46

Score: 10m

Last Seen: Nov 5th, 2019 8:21 PM
- OFFLINE - 28.1 hour(s)

Battle Rank 89 - New Conglomerate on Miller
Level Progress (to 90): 38%
Level 100 Progress: 53% 472h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS L100 Python AP L100 Python HESH SAS-R MGR-S1 Gladius NC6 Gauss SAW NC14 Bolt Driver LA1 Anchor C75 Viper
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,022,067 MLG Score: 817
Fun Score: N/A
Cheeseburgers Flipped: 51TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.87%15.635%326912675,2511.732431.732

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.431%-0.07C+-0.815D--0.389C-HEAD + (~5.2)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.80.45B8.50.403B32.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.275%1.197%4419712698,106264204930.5887395%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.428%0.023C+-0.851D--1.312

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.50.701B++4.80.619B+6.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.523%5.526%446512717422072383.58454310%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.829%-0.064C+0.246C++0.764

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.50.639B+15.50.616B+28

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.786%67.681%446312732,794372137.49062

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.655%0.576B+0.042C+-0.152

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.466B+2.10.356C**3.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
25.833%10.939%44611275969210104.59242

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.311D**-0.748D--1.624

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.30.062C+3.20.345C**9.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
10m230%312 (18.7k)261 (15.7k)3.4643521,2336,1294.1326589 (89)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1276153817.96%14.628%26306:178

10% Combat Medic44% Engineer28% Heavy Assault15% Infiltrator2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 2nd, 2017 11:24 PMAug 24th, 2019 1:08 PMDec 5th, 2019 4:34 PM (118d) (PST)Nov 5th, 2019 6:03 PM (148d) (PST)Nov 5th, 2019 4:21 PM (148d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
624915330.5520.1590.0811.4340.072817

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
37,4705,46032,0103310586415,643

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
641.2h/26.7d 4,096 3,106 6,730 55.2k 906 1,656 2,756 24m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
C-
Kills:1,212
Deaths:652
KDR:1.859
Accuracy:18.225% C-
HSR:16.997% D--
LA1 Anchor
D*
Kills:1,177
Deaths:605
KDR:1.945
Accuracy:19.174% D*
HSR:14.189% F
NSX-P Naginata
D--
Kills:187
Deaths:120
KDR:1.558
Accuracy:17.512% D*
HSR:21.390% D--
NS-15M2
D-
Kills:88
Deaths:61
KDR:1.443
Accuracy:16.881% D**
HSR:20.455% D-
Kills:2,664
Deaths (as Heavy Assault):1,438
Deaths (to Heavy Assaults):1,765
KDR:1.85257
Kill Difference:1,226
Playtime:180.491 hours
Usage:28%
Score:2.717m
Score/min:251
Accuracy (listed only):17.948%
HSR (listed only):18.258%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-57 Piston
D-
Kills:969
Deaths:585
KDR:1.656
Accuracy:25.833% D**
HSR:10.939% D-
NSX-P Tanto
C
Kills:340
Deaths:251
KDR:1.355
Accuracy:24.680% C
HSR:16.471% D**
AF-19 Mercenary
C
Kills:204
Deaths:214
KDR:0.953
Accuracy:20.983% C
HSR:14.216% D*
MGR-M1 Bishop
C+
Kills:180
Deaths:106
KDR:1.698
Accuracy:33.174% C+
HSR:17.778% F
Kills:1,693
Deaths (as Engineer):1,156
Deaths (to Engineers):916
KDR:1.46453
Kill Difference:537
Playtime:284.132 hours
Usage:44%
Score:4.884m
Score/min:286
Accuracy (listed only):26.167%
HSR (listed only):14.851%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MGR-S1 Gladius
D
Kills:1,238
Deaths:659
KDR:1.879
Accuracy:24.456% D
HSR:15.670% D--
AF-57 Piston
D-
Kills:969
Deaths:585
KDR:1.656
Accuracy:25.833% D**
HSR:10.939% D-
NSX-P Tanto
C
Kills:340
Deaths:251
KDR:1.355
Accuracy:24.680% C
HSR:16.471% D**
AF-19 Mercenary
C
Kills:204
Deaths:214
KDR:0.953
Accuracy:20.983% C
HSR:14.216% D*
Kills:2,751
Deaths (as Light Assault):1,709
Deaths (to Light Assaults):825
KDR:1.60971
Kill Difference:1,042
Playtime:3.841 hours
Usage:1%
Score:0.050m
Score/min:219
Accuracy (listed only):23.988%
HSR (listed only):14.324%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MGR-S1 Gladius
D
Kills:1,238
Deaths:659
KDR:1.879
Accuracy:24.456% D
HSR:15.670% D--
AF-57 Piston
D-
Kills:969
Deaths:585
KDR:1.656
Accuracy:25.833% D**
HSR:10.939% D-
NC1 Gauss Rifle
D
Kills:746
Deaths:501
KDR:1.489
Accuracy:20.728% D
HSR:14.611% D--
Kills:2,953
Deaths (as Combat Medic):1,745
Deaths (to Combat Medics):630
KDR:1.69226
Kill Difference:1,208
Playtime:65.660 hours
Usage:10%
Score:1.133m
Score/min:288
Accuracy (listed only):23.672%
HSR (listed only):13.740%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
C--
Kills:1,274
Deaths:406
KDR:3.138
Accuracy:36.380% C--
HSR:63.658% D
MGR-S1 Gladius
D
Kills:1,238
Deaths:659
KDR:1.879
Accuracy:24.456% D
HSR:15.670% D--
NC14 Bolt Driver
B++
Kills:1,187
Deaths:281
KDR:4.224
Accuracy:40.700% B++
HSR:71.778% C
EM4 Longshot
B+
Kills:333
Deaths:91
KDR:3.659
Accuracy:42.884% B+
HSR:68.469% D*
Soldier Soaker
C++
Kills:86
Deaths:54
KDR:1.593
Accuracy:35.614% C++
HSR:13.954% C+
NC4 Mag-Shot
D
Kills:66
Deaths:125
KDR:0.528
Accuracy:23.084% D
HSR:15.152% D
Kills:4,184
Deaths (as Infiltrator):1,616
Deaths (to Infiltrators):798
KDR:2.58911
Kill Difference:2,568
Playtime:97.640 hours
Usage:15%
Score:1.130m
Score/min:193
Accuracy (listed only):33.853%
HSR (listed only):41.447%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
D
Kills:164
Deaths:71
KDR:2.310
Accuracy:27.548% D*
HSR:12.805% D
NCM1 Scattercannon
C+
Kills:152
Deaths:78
KDR:1.949
Accuracy:34.277% C--
HSR:15.790% C+
Kills:316
Deaths (as MAX Suit):74.500
Deaths (to MAX Suits):245
KDR:4.24161
Kill Difference:241.500
Playtime:6.393 hours
Usage:1%
Score:0.116m
Score/min:303
Accuracy (listed only):30.912%
HSR (listed only):14.297%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A++
Kills:2,297
V. Kills:760 302%
Deaths:79
KDR:29.076
Accuracy:58.050% B
KPH:62 A++
VKPH:20.500 C**
L100 Python HESH
A++
Kills:2,212
V. Kills:266 N/A
Deaths:43
KDR:51.442
Accuracy:60.236% A
KPH:98.500 A++
VKPH:11.900 B*
C75 Viper
A++
Kills:1,165
V. Kills:184 N/A
Deaths:37
KDR:31.487
Accuracy:42.819% B+
KPH:67.100 A++
VKPH:10.600 B+
L100 Python HEAT
B**
Kills:1,092
V. Kills:299 364%
Deaths:49
KDR:22.286
Accuracy:60.034% B**
KPH:50.500 B**
VKPH:13.800 B
Skyguard
A*
Kills:193
V. Kills:81 235%
Deaths:7
KDR:27.571
Accuracy:25.072% D
KPH:28.200 A*
VKPH:11.800 B++
Kills:6,959 (6,959 + 0)
Deaths:215
KDR:32.367
VKDR:7.395
Vehicle Kills:1,590
Kill Difference:6,744
Playtime:105.350 hours
Usage:16%
Score:1.528m
Score/min:242
Driving Accuracy:25.072%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A
Kills:987
V. Kills:396 249%
Deaths:51
KDR:19.353
Accuracy:52.990% B+
KPH:38.400 A
VKPH:15.400 C++
E540 Halberd
B++
Kills:170
V. Kills:77 218%
Deaths:12
KDR:14.167
Accuracy:50.276% B++
KPH:37.900 B++
VKPH:17.200 B+
Titan-150 HEAT
B**
Kills:160
V. Kills:61 258%
Deaths:10
KDR:16
Accuracy:56.669% B**
KPH:34.700 B**
VKPH:13.200 B**
Enforcer ML85
B++
Kills:72
V. Kills:40 176%
Deaths:4
KDR:18
Accuracy:39.284% C
KPH:29.100 B++
VKPH:16.100 C+
Kills:1,389 (1,147 + 242)
Deaths:77
KDR:18.039
VKDR:7.455
Vehicle Kills:574
Kill Difference:1,312
Playtime:37.297 hours
Usage:6%
Score:0.636m
Score/min:284
Driving Accuracy:56.669%
Gunner Accuracy:39.284%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C+
Kills:357
V. Kills:32 N/A
Deaths:30
KDR:11.900
Accuracy:44.939% D
KPH:82.800 C-
VKPH:7.400 C+
Kills:357 (0 + 357)
Deaths:30
KDR:11.900
VKDR:1.067
Vehicle Kills:32
Kill Difference:327
Playtime:4.313 hours
Usage:1%
Score:0.055m
Score/min:212
Driving Accuracy:N/A%
Gunner Accuracy:44.939%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B++
Kills:89
V. Kills:35 247%
Deaths:9
KDR:9.889
Accuracy:37.890% C+
KPH:25.200 B
VKPH:9.900 B++
M12 Kobalt
A++
Kills:54
V. Kills:5 N/A
Deaths:5
KDR:10.800
Accuracy:14.602% D
KPH:55.300 C
VKPH:5.100 A++
Kills:143 (0 + 143)
Deaths:14
KDR:10.214
VKDR:2.857
Vehicle Kills:40
Kill Difference:129
Playtime:4.511 hours
Usage:1%
Score:0.059m
Score/min:218
Driving Accuracy:N/A%
Gunner Accuracy:14.602%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B*
Kills:68
V. Kills:9 N/A
Deaths:4
KDR:17
Accuracy:29.874% D
KPH:62.800 C+
VKPH:8.300 B*
Kills:68 (0 + 68)
Deaths:4
KDR:17
VKDR:2.250
Vehicle Kills:9
Kill Difference:64
Playtime:1.083 hours
Usage:0%
Score:0.012m
Score/min:188
Piloting Accuracy:N/A%
Gunner Accuracy:29.874%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python AP 3,0572,2977929.076M++25.6158.05%B1.393%D61.9A++20.5C**24437.1h3.1A5.4A
L100 Python HESH 2,4782,2124351.442M**47.9860.236%AN/A98.8A++11.9B*32322.4h2.4B*4B**
SAS-R 1,2821,2744063.138C++0.3336.38%C--63.658%D31.8C-N/A7840.1h2.1C**5.8C++
MGR-S1 Gladius 1,2401,2386591.879C**1.5924.456%D15.67%D--32.1CN/A7338.6h7.7B++31.3B+
NC6 Gauss SAW 1,2201,2126521.859B1.6118.225%C-16.997%D--31.5C+N/A9738.5h7.4B*40.4B+
NC14 Bolt Driver 1,1921,1872814.224B*0.7640.7%B++71.778%C37.3B*N/A9431.8h2B*4.9B*
LA1 Anchor 1,1871,1776051.945C+1.5219.174%D*14.189%F31.7DN/A8937.1h8.8B++45.9C+
C75 Viper 1,3491,1653731.486S28.0242.819%B+1.116%C67A++10.6B+20117.4h6.9B**16B**
L100 Python HEAT 1,3911,0924922.286A++18.8260.034%B**2.747%C++50.6B**13.8B21121.6h3.9B++6.5B**
Titan-150 AP 1,3839875119.353A++15.8952.99%B+N/A38.4A15.4C++26525.7h3.4B++6.4B**
AF-57 Piston 9799695851.656B+1.8125.833%D**10.939%D-28.2C-N/A9834.4h3.2B**12.3C+
NC1 Gauss Rifle 7507465011.489C**1.9820.728%D14.611%D--23C+N/A6932.4h9.7B**46.9B+
C-4 7366832822.422B+1.0429.819%B+N/A151.8A11.8D*6774.5h1.1B++3.7B++
Shrike 5554021882.138A*1.3356.637%C+N/A38.7A14.7B23910.4h4.6B**8.1B*
C85 Canister-H 3893573011.9C+8.4444.939%D7.563%D--83C-7.4C+2124.3h5.7B+12.8C**
NSX-P Tanto 3413402511.355C**2.1124.68%C16.471%D**13.7DN/A3924.8h11B++44.5B+
Frag Grenade 3453381338N/A334.5447.613%C++N/A422.5C-8.8C+12980.8h4.2D8.9C+
EM4 Longshot 333333913.659C++0.1942.884%B+68.469%D*31.7C+N/A11810.5h2.1C++4.9B
AF-19 Mercenary 2072042140.953C++2.5120.983%C14.216%D*5.1D-N/A2039.9h11.7B+55.7C*
Skyguard 274193727.571S24.1125.072%D4.145%A++28A*11.7B+1676.9h50.5A++201.2A
NSX-P Naginata 1901871201.558C++1.9117.512%D*21.39%D--29.7DN/A756.3h10.2B++58.3C++
MGR-M1 Bishop 1811801061.698C*1.7733.174%C+17.778%F23.7C-N/A657.6h6.6C+19.8C++
E540 Halberd 2471701214.167B++10.7050.276%B++N/A37.8B++17.1B+4404.5h5.4C++10.6B+
NCM1 Scattercannon 168164712.31C+1.1527.548%D*12.805%D34.2CN/A1074.8h4.3B**15.5C*
Titan-150 HEAT 2211601016A++12.5456.669%B**3.125%C*34.8B**13.3B**2294.6h4.3B+7.5B*
NCM1 Scattercannon 155152781.949C++1.5234.277%C--15.79%C+27.6C*N/A885.5h6.5B++18.8C**
Bouncing Betty 146146188.111A+4.6538.78%DN/A76.8D--N/A2011.9h2.3D*6D*
Tank Mine 177131718.714S15.2572.842%MN/A218.3A*76.7B+14820.6h2.6D*3.6A+
M20 Basilisk 1248999.889M++6.4237.89%C+3.371%D--25.4B10B*2093.5h77.8B+205.2B+
NS-15M2 8888611.443C+2.0216.881%D**20.455%D-31.4DN/A1112.8h10B++59.2C+
Soldier Soaker 8686541.593C**1.8735.614%C++13.954%C+57.3C++N/A1171.5h5.3C**15B+
Enforcer ML85 11272418M14.5439.284%C2.778%B+28.8B+16C+3052.5h10.4B++26.4B+
Mag-Cutter 70705,7250.012C3.4510.102%D**20%A*0.2DN/A0424.1h2B+19.7D
CAS 14-E 7768417C++13.5429.874%D1.471%C61.8C8.2B*1881.1h29C++97.2C+
NC4 Mag-Shot 67661250.528C2.9423.084%D15.152%D7.3D--N/A309.1h8.2C++35.4C+
NC05 Jackhammer 5959292.034B++1.4342.159%C-11.864%D32.8C--N/A1201.8h4.2B+10.1C**
NC15 Phoenix 7957511.4S7.9450.595%C-N/A17.8B+6.9D1873.2h8.2B+16.2B+
M12 Kobalt 5954510.8C7.3414.602%D14.815%D-54C5A++2501h15.5B++106.3C*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit114181,04016.8h
Spawn Beacon95630.7h
Nanite Revive Grenade03240.1h
Medical Kit151820.4h
Rampart Wall0781h
Deconstruction Tool01,1190.1h
Recon Detection Device121,9654.8h
M12 Kobalt0510h
Shield Recharging Field321,8521h
Ammunition Package49901.4h
Medical Applicator19784,5178.5h
Anti-Infantry MANA Turret31580.4h
Hardlight Barrier81720.3h
Nano-Repair Grenade01920.1h

Check the help document for the dictionary if you want to learn more about words used here.


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