Online: daguest  
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General Imperator xT0D[0FF] xT0D
TR BR 95

KDR: 2.5

Score: 10.8m

Last Seen: Oct 19th, 2019 7:17 PM
- OFFLINE - 583.9 hour(s)

Battle Rank 95 - Terran Republic on Miller
Level Progress (to 96): 4%
Level 100 Progress: 57% 377h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS P2-120 AP MSW-R MR11 Gatekeeper NS-15M2 T9 CARV T32 Bull ASP-30 Grounder P525 Marauder-H
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $512,910 MLG Score: 410
Fun Score: N/A
Cheeseburgers Flipped: 136TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.643%18.861%3701412055,9011.910330.593

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.148%-0.287C-0.305C0.519B+HEAD ++ (~9.04)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
570.235C++11.20.215C++45.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.2%1.7%1072212172,35333118467.08735127%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.762%0.224C++-0.52D-0.875

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.30.492B+8.40.322C*11

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.513%2.572%523312166222315202.69264119%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.403%1.786A++-0.463D-0.936

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
105.10.121C+58.3-0.462D46.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
10.8m357%355 (21.3k)291 (17.5k)2.5036514,7445,8893.4158695 (95)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR121990717.674%9.848%17406:204

51% Engineer39% Heavy Assault11% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 16th, 2014 10:13 AMFeb 20th, 2019 2:22 PMOct 19th, 2019 8:00 PM (25d) (PST)Oct 19th, 2019 4:01 PM (25d) (PST)Oct 19th, 2019 3:17 PM (25d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7421066360.3960.1580.0391.7870.105410

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
44,5296,35838,1712492107617,467

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
621.1h/25.9d 5,372 1,452 6,493 66.6k 945 1,732 3,907 27.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
C
Kills:1,461
Deaths:730
KDR:2.001
Accuracy:21.002% C
HSR:17.385% D-
NS-15M2
D
Kills:1,177
Deaths:584
KDR:2.015
Accuracy:18.747% D--
HSR:19.796% D
T9 CARV
C
Kills:867
Deaths:467
KDR:1.857
Accuracy:17.843% C
HSR:20.300% C-
T32 Bull
D
Kills:711
Deaths:408
KDR:1.743
Accuracy:20.069% D
HSR:19.128% D
NSX Naginata
B*
Kills:139
Deaths:94
KDR:1.479
Accuracy:18.925% D
HSR:33.813% B*
Kills:4,355
Deaths (as Heavy Assault):2,283
Deaths (to Heavy Assaults):1,848
KDR:1.90758
Kill Difference:2,072
Playtime:243.594 hours
Usage:39%
Score:3.407m
Score/min:233
Accuracy (listed only):19.317%
HSR (listed only):22.084%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
C++
Kills:202
Deaths:201
KDR:1.005
Accuracy:19.476% C-
HSR:19.802% C++
NS-11CB
C++
Kills:73
Deaths:75
KDR:0.973
Accuracy:20.827% D
HSR:21.918% C++
Kills:275
Deaths (as Engineer):276
Deaths (to Engineers):1,138
KDR:0.99638
Kill Difference:1
Playtime:316.477 hours
Usage:51%
Score:6.508m
Score/min:343
Accuracy (listed only):20.151%
HSR (listed only):20.860%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MG-S1 Jackal
C
Kills:225
Deaths:265
KDR:0.849
Accuracy:19.269% D*
HSR:18.667% C
TRAC-5
C++
Kills:202
Deaths:201
KDR:1.005
Accuracy:19.476% C-
HSR:19.802% C++
PDW-16 Hailstorm
B+
Kills:152
Deaths:165
KDR:0.921
Accuracy:20.480% D
HSR:19.079% B+
NS-11CB
C++
Kills:73
Deaths:75
KDR:0.973
Accuracy:20.827% D
HSR:21.918% C++
Kills:652
Deaths (as Light Assault):706
Deaths (to Light Assaults):1,037
KDR:0.92351
Kill Difference:54
Playtime:3.792 hours
Usage:1%
Score:0.018m
Score/min:81
Accuracy (listed only):20.013%
HSR (listed only):19.866%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MG-S1 Jackal
C
Kills:225
Deaths:265
KDR:0.849
Accuracy:19.269% D*
HSR:18.667% C
NS-44 Commissioner AE
D*
Kills:184
Deaths:214
KDR:0.860
Accuracy:26.604% F-
HSR:15.217% D*
PDW-16 Hailstorm
B+
Kills:152
Deaths:165
KDR:0.921
Accuracy:20.480% D
HSR:19.079% B+
NS-44 Commissioner
D*
Kills:110
Deaths:123
KDR:0.894
Accuracy:23.981% D**
HSR:12.727% D*
TX1 Repeater
D-
Kills:104
Deaths:145
KDR:0.717
Accuracy:19.429% D-
HSR:15.385% D-
Kills:775
Deaths (as Infiltrator):912
Deaths (to Infiltrators):846
KDR:0.84978
Kill Difference:137
Playtime:10.003 hours
Usage:2%
Score:0.151m
Score/min:252
Accuracy (listed only):21.952%
HSR (listed only):16.215%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Cycler TRV
C--
Kills:381
Deaths:295
KDR:1.292
Accuracy:20.491% C--
HSR:16.273% D
MG-S1 Jackal
C
Kills:225
Deaths:265
KDR:0.849
Accuracy:19.269% D*
HSR:18.667% C
PDW-16 Hailstorm
B+
Kills:152
Deaths:165
KDR:0.921
Accuracy:20.480% D
HSR:19.079% B+
T1 Cycler
D
Kills:115
Deaths:77
KDR:1.494
Accuracy:18.989% D
HSR:17.391% D
Kills:873
Deaths (as Combat Medic):802
Deaths (to Combat Medics):536
KDR:1.08853
Kill Difference:71
Playtime:28.653 hours
Usage:5%
Score:0.465m
Score/min:271
Accuracy (listed only):19.807%
HSR (listed only):17.853%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
C--
Kills:362
Deaths:86
KDR:4.209
Accuracy:14.647% C--
HSR:17.680% D
MRC3 Mercy
B
Kills:360
Deaths:86
KDR:4.186
Accuracy:13.685% D
HSR:22.778% B
M3 Pounder HEG
D
Kills:51
Deaths:30
KDR:1.700
Accuracy:32.550% D
HSR:0% F--
Kills:773
Deaths (as MAX Suit):101
Deaths (to MAX Suits):250
KDR:7.65347
Kill Difference:672
Playtime:17.039 hours
Usage:3%
Score:0.298m
Score/min:292
Accuracy (listed only):20.294%
HSR (listed only):13.486%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B
Kills:2,211
V. Kills:1,781 124%
Deaths:310
KDR:7.132
Accuracy:43.504% C
KPH:24.300 C--
VKPH:19.600 B
MR11 Gatekeeper
C++
Kills:1,213
V. Kills:722 168%
Deaths:98
KDR:12.378
Accuracy:40.606% C++
KPH:22.100 C+
VKPH:13.200 C
E540 Halberd
B**
Kills:376
V. Kills:168 222%
Deaths:31
KDR:12.129
Accuracy:49.024% B**
KPH:27.300 C++
VKPH:12.200 C+
P2-120 HEAT
B+
Kills:142
V. Kills:54 258%
Deaths:20
KDR:7.100
Accuracy:38.520% C
KPH:30.800 B+
VKPH:11.700 B+
Kills:3,942 (2,353 + 1,589)
Deaths:459
KDR:8.588
VKDR:5.937
Vehicle Kills:2,725
Kill Difference:3,483
Playtime:164.176 hours
Usage:26%
Score:2.755m
Score/min:280
Driving Accuracy:38.520%
Gunner Accuracy:49.024%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
D
Kills:503
V. Kills:39 N/A
Deaths:20
KDR:25.150
Accuracy:34.735% C+
KPH:61.100 D-
VKPH:4.700 D
G20 Vulcan-H
B+
Kills:194
V. Kills:216 89%
Deaths:40
KDR:4.850
Accuracy:57.416% A
KPH:28.600 D
VKPH:31.800 B+
Kills:697 (0 + 697)
Deaths:60
KDR:11.617
VKDR:4.250
Vehicle Kills:255
Kill Difference:637
Playtime:15.018 hours
Usage:2%
Score:0.279m
Score/min:309
Driving Accuracy:N/A%
Gunner Accuracy:57.416%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A
Kills:52
V. Kills:38 133%
Deaths:4
KDR:13
Accuracy:49.164% B**
KPH:16.900 C
VKPH:12.400 A
Kills:52 (0 + 52)
Deaths:4
KDR:13
VKDR:9.500
Vehicle Kills:38
Kill Difference:48
Playtime:3.075 hours
Usage:0%
Score:0.040m
Score/min:219
Driving Accuracy:N/A%
Gunner Accuracy:49.164%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 3,9922,2113107.132C++4.6343.504%C1.493%D-24.3C--19.6B34590.9h8.4C-19.3C
MSW-R 1,4641,4617302.001C++0.5021.002%C17.385%D-32.5CN/A8545h11B+52.3C**
MR11 Gatekeeper 1,9351,2139812.378A++9.8740.606%C++N/A22.1C+13.2C20354.9h38.8B*95.7B*
NS-15M2 1,1871,1775842.015C**0.4918.747%D--19.796%D22.5DN/A5952.2h11.6B+61.9C+
T9 CARV 8748674671.857B+0.6517.843%C20.3%C-25.5C+N/A7534h10.9B*60.9B+
T32 Bull 7167114081.743C**0.7620.069%D19.128%D23.5DN/A6730.3h10.8B++53.8C++
ASP-30 Grounder 8575503191.724A++0.7859.429%C-3.636%B+24B+13.4C*18022.9h6.3B*10.6B++
P525 Marauder-H 5425032025.15B**22.6534.735%C+N/A61.3D-4.8C--1428.2h7.5C+21.6C+
T7 Mini-Chaingun 4924892891.692B*0.8116.055%C12.065%C28.9CN/A8016.9h11.2B*69.8B+
Cycler TRV 3853812951.292C++1.2120.491%C--16.273%D24.3CN/A6115.7h12.6B61.6C++
E540 Halberd 5443763112.129B*9.6349.024%B**1.064%D*27.2C++12.2C+14913.8h4.7B*9.5B**
Frag Grenade 3733681368N/A365.5044.365%C+N/A525.7C*7.1C13200.7h3.2B++7.2B+
MRC3 Mercy 367362864.209B*1.7114.647%C--17.68%D25.7C+N/A6014.1h21.3C145.6C+
MRC3 Mercy 367360864.186B*1.6813.685%D22.778%B25.7C+N/A6414h19.8C+145C+
C-4 3612581531.686C*0.8222.916%DN/A92.1C*36.8B+8422.8h1.7C7.2C
Claymore 2512511319.308A*16.8038.089%B++N/A278.9A**N/A7990.9h1.1B*2.9B*
Tank Mine 4072492410.375S7.8733.506%C+N/A226.4A**143.6M+20251.1h1.8C*5.4B+
MG-S1 Jackal 2312252650.849C1.6519.269%D*18.667%C9D--N/A2924.9h13.9C+72.1D
TRAC-5 2042022011.005C**1.5019.476%C-19.802%C++9.2DN/A4321.9h13.2B+67.8C**
G20 Vulcan-H 410194404.85C**2.3557.416%A4.639%A28.5D31.8B+5126.8h149D*259.5C
NS-44 Commissioner AE 1861842140.86C1.6426.604%F-15.217%D*23.6DN/A617.8h3.2B+12.1D
PDW-16 Hailstorm 1531521650.921C+1.5820.48%D19.079%B+10.5D-N/A3614.5h16C+78.2C+
P2-120 HEAT 196142207.1C*4.6038.52%C4.93%B**30.9B+11.7B+2994.6h7.5C++19.5C+
NSX Naginata 141139941.479C++1.0218.925%D33.813%B*24DN/A755.8h10B++52.9C**
T1 Cycler 116115771.494B+1.0118.989%D17.391%D19.2CN/A1136h12.1B*63.8C**
NS-44 Commissioner 1121101230.894C+1.6123.981%D**12.727%D*19.6DN/A675.6h3.2B++13.4C+
TX1 Repeater 1041041450.717C+1.7919.429%D-15.385%D-28.1C+N/A873.7h10.9B++55.9C*
Chainblade 85761,8890.04B+2.4645.94%AN/A0.6C+N/A2135.6h2.8C+6.2B+
ML-7 9976352.171A*0.3357.887%C++1.316%D-36.2B**11C+3842.1h5B*8.6B*
NS-11CB 7673750.973C+1.5320.827%D21.918%C++4.5D--N/A1416.1h19.4D93.1D
NS-TMC-01 "His Regards" 71643,2820.02C+2.4818.424%C--N/A0.3CN/A1246.5h2.4C+12.9C++
MANA Anti-Personnel Turret 6059144.214N/A1.7123.337%UN/A590U10U980700.1h24.6T*105.2T*
M20 Basilisk 9052413M**10.5049.164%B**5.769%C+16.8C12.3A2193.1h107.9C219.6B+
M3 Pounder HEG 5651301.7C*0.8032.55%DN/A20.4B+2D-1222.5h11.4B*35.1B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon35870.2h
Nano-Armor Kit3089,5425.5h
Anti-Vehicle MANA Turret11050.1h
AE Nano-Armor Kit163327,81624.1h
AE Medical Applicator74,5020.4h
Nanite Revive Grenade01870.1h
Medical Applicator5337,3332.4h
Spitfire Auto-Turret51,2400.7h
Motion Spotter02180.1h
M12 Kobalt0570h
Ammunition Package192,7101h
Anti-Infantry MANA Turret22510.3h
Nano-Repair Grenade01820.1h

Check the help document for the dictionary if you want to learn more about words used here.


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