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Justicar xVendettaUNSx[187r] xVendettaUNSx
VS BR 40

KDR: 2.36

Score: 11.7m

Last Seen: Apr 20th, 2020 3:09 PM
- OFFLINE - 171.9 hour(s)

Prestige 1, Battle Rank 40 - Vanu Sovereignty on Cobalt
Level Progress (to 41): 12%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Supernova FPC VX29 Polaris Orion VS54 Pulsar LSW SVA-88 NS-15M2 Serpent VE92
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,293,534 MLG Score: 1034
Fun Score: N/A
Cheeseburgers Flipped: 135TIME WITH MEDKIT: 0.6%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.653%19.799%50828125514,5412.74773-0.384

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.684%0.465B+-0.4C--0.019C+HEAD ++ (~6.97)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
440.323C*11.30.168C++32.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
58.899%0.4%395212815002601151.91571431%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.061%-3.942T*-1.459F-1.949

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.61B**16.31B**11.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.929%0.694%1202312802,16235110196.14205212%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.994%1.237B**-1.1D*1.024

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.40.784B++4.10.643B+3.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.755%1.033%342412795812844312.04577134%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.428%0.856B*-0.802D--1.853

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.20.789B++7.30.714B++8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.489%82.047%342312801,11466191.68278

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.811%-0.238C1.048B**-1.422

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.70.4B2.10.377C**3.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.509%13.971%3421128213641910.324582

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-3.447T*-2.884T-1.624

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.41B**3.21B**7.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
11.7m413%363 (21.8k)292 (17.5k)2.363623,0389,7472.6902640 (40)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1283162521.991%17.562%38604:067

7% Combat Medic31% Engineer40% Heavy Assault11% Infiltrator9% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 27th, 2015 12:48 PMApr 18th, 2020 5:29 PMApr 21st, 2020 4:49 AM (40d) (PST)Apr 20th, 2020 11:10 AM (41d) (PST)Apr 20th, 2020 11:09 AM (41d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6662314350.5760.2440.1012.6730.0711034

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
39,93013,87026,06035156160417,492

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
666.8h/27.8d 3,184 4,046 6,534 106.9k 916 1,998 2,852 26.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B+
Kills:3,425
Deaths:1,005
KDR:3.408
Accuracy:29.170% B+
HSR:20.380% D**
VX29 Polaris
C**
Kills:1,198
Deaths:423
KDR:2.832
Accuracy:26.491% C**
HSR:23.038% C+
Orion VS54
B+
Kills:1,193
Deaths:743
KDR:1.606
Accuracy:24.107% B+
HSR:18.273% D--
Pulsar LSW
C*
Kills:1,182
Deaths:474
KDR:2.494
Accuracy:25.721% C*
HSR:22.758% C
SVA-88
C++
Kills:1,180
Deaths:460
KDR:2.565
Accuracy:25.320% C++
HSR:18.644% D--
NS-15M2
C-
Kills:1,177
Deaths:620
KDR:1.898
Accuracy:22.875% C-
HSR:19.881% D-
Flare VE6
C**
Kills:445
Deaths:163
KDR:2.730
Accuracy:25.746% C**
HSR:23.371% C
VE-H Maw
D--
Kills:348
Deaths:206
KDR:1.689
Accuracy:20.747% D*
HSR:19.540% D--
NSX Naginata
C++
Kills:304
Deaths:166
KDR:1.831
Accuracy:23.760% C++
HSR:16.776% F
Ursa
D
Kills:196
Deaths:163
KDR:1.202
Accuracy:20.710% D
HSR:16.327% D*
NS-15M AE
C+
Kills:79
Deaths:38
KDR:2.079
Accuracy:23.756% C--
HSR:26.582% C+
Kills:10,727
Deaths (as Heavy Assault):4,461
Deaths (to Heavy Assaults):2,721
KDR:2.40462
Kill Difference:6,266
Playtime:268.914 hours
Usage:40%
Score:5.205m
Score/min:323
Accuracy (listed only):24.400%
HSR (listed only):20.506%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
B+
Kills:869
Deaths:332
KDR:2.617
Accuracy:26.895% B+
HSR:19.333% C
Zenith VX-5
C++
Kills:407
Deaths:265
KDR:1.536
Accuracy:26.986% C++
HSR:14.742% D*
Pulsar C
D*
Kills:208
Deaths:311
KDR:0.669
Accuracy:15.910% F-
HSR:16.346% D*
Solstice VE3
C+
Kills:199
Deaths:194
KDR:1.026
Accuracy:23.010% C+
HSR:18.593% C
NS-11C
B+
Kills:177
Deaths:128
KDR:1.383
Accuracy:27.652% B+
HSR:21.469% C**
Sirius SX12
D
Kills:162
Deaths:166
KDR:0.976
Accuracy:20.456% D--
HSR:14.815% D
Pandora VX25
C-
Kills:136
Deaths:68
KDR:2
Accuracy:30.509% D*
HSR:13.971% C-
VE-S Canis
C
Kills:88
Deaths:47
KDR:1.872
Accuracy:27.049% C
HSR:11.364% D*
Eridani SX5-AE
C--
Kills:70
Deaths:15
KDR:4.667
Accuracy:27.889% C--
HSR:17.143% D*
NS Baron G5AE
A
Kills:58
Deaths:31
KDR:1.871
Accuracy:61.456% A
HSR:17.241% C**
Kills:2,374
Deaths (as Light Assault):1,557
Deaths (to Light Assaults):1,682
KDR:1.52473
Kill Difference:817
Playtime:57.488 hours
Usage:9%
Score:0.887m
Score/min:257
Accuracy (listed only):28.781%
HSR (listed only):16.502%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
B+
Kills:869
Deaths:332
KDR:2.617
Accuracy:26.895% B+
HSR:19.333% C
Zenith VX-5
C++
Kills:407
Deaths:265
KDR:1.536
Accuracy:26.986% C++
HSR:14.742% D*
Pulsar C
D*
Kills:208
Deaths:311
KDR:0.669
Accuracy:15.910% F-
HSR:16.346% D*
Solstice VE3
C+
Kills:199
Deaths:194
KDR:1.026
Accuracy:23.010% C+
HSR:18.593% C
NS-11C
B+
Kills:177
Deaths:128
KDR:1.383
Accuracy:27.652% B+
HSR:21.469% C**
Pandora VX25
C-
Kills:136
Deaths:68
KDR:2
Accuracy:30.509% D*
HSR:13.971% C-
NS Baron G5AE
A
Kills:58
Deaths:31
KDR:1.871
Accuracy:61.456% A
HSR:17.241% C**
Kills:2,054
Deaths (as Engineer):1,329
Deaths (to Engineers):1,543
KDR:1.54552
Kill Difference:725
Playtime:207.167 hours
Usage:31%
Score:3.583m
Score/min:288
Accuracy (listed only):30.345%
HSR (listed only):17.385%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
B+
Kills:343
Deaths:179
KDR:1.916
Accuracy:29.010% B+
HSR:20.117% D--
H-V45 AE
C+
Kills:306
Deaths:103
KDR:2.971
Accuracy:28.345% C+
HSR:20.261% D*
NS-11A
B+
Kills:176
Deaths:156
KDR:1.128
Accuracy:28.146% B+
HSR:19.318% C-
Sirius SX12
D
Kills:162
Deaths:166
KDR:0.976
Accuracy:20.456% D--
HSR:14.815% D
NS-11A "Heatwave"
C
Kills:146
Deaths:83
KDR:1.759
Accuracy:25.918% C
HSR:15.069% D**
Pandora VX25
C-
Kills:136
Deaths:68
KDR:2
Accuracy:30.509% D*
HSR:13.971% C-
Pulsar VS1
D
Kills:90
Deaths:87
KDR:1.034
Accuracy:21.593% D
HSR:10% F
H-V45
B++
Kills:90
Deaths:44
KDR:2.045
Accuracy:28.210% B++
HSR:17.778% D
VE-S Canis
C
Kills:88
Deaths:47
KDR:1.872
Accuracy:27.049% C
HSR:11.364% D*
Eridani SX5-AE
C--
Kills:70
Deaths:15
KDR:4.667
Accuracy:27.889% C--
HSR:17.143% D*
NS Baron G5AE
A
Kills:58
Deaths:31
KDR:1.871
Accuracy:61.456% A
HSR:17.241% C**
Kills:1,665
Deaths (as Combat Medic):979
Deaths (to Combat Medics):1,129
KDR:1.70072
Kill Difference:686
Playtime:44.556 hours
Usage:7%
Score:0.933m
Score/min:349
Accuracy (listed only):29.871%
HSR (listed only):16.098%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
C*
Kills:466
Deaths:121
KDR:3.851
Accuracy:36.507% D
HSR:72.318% C*
Parallax VX3
B++
Kills:390
Deaths:133
KDR:2.932
Accuracy:33.553% D--
HSR:84.103% B++
NSX Daimyo
B++
Kills:258
Deaths:55
KDR:4.691
Accuracy:40.757% C
HSR:96.512% B++
NS-357 Underboss
C
Kills:205
Deaths:192
KDR:1.068
Accuracy:31.154% D
HSR:20% C
NS-44 Commissioner
C--
Kills:194
Deaths:255
KDR:0.761
Accuracy:23.813% F
HSR:19.072% C--
Sirius SX12
D
Kills:162
Deaths:166
KDR:0.976
Accuracy:20.456% D--
HSR:14.815% D
VE-S Canis
C
Kills:88
Deaths:47
KDR:1.872
Accuracy:27.049% C
HSR:11.364% D*
NS-30 Vandal
D--
Kills:84
Deaths:55
KDR:1.527
Accuracy:28.092% D--
HSR:17.857% D*
Eridani SX5-AE
C--
Kills:70
Deaths:15
KDR:4.667
Accuracy:27.889% C--
HSR:17.143% D*
Kills:1,917
Deaths (as Infiltrator):1,039
Deaths (to Infiltrators):1,579
KDR:1.84504
Kill Difference:878
Playtime:74.265 hours
Usage:11%
Score:0.730m
Score/min:164
Accuracy (listed only):29.919%
HSR (listed only):39.242%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
C**
Kills:186
Deaths:149
KDR:1.248
Accuracy:18.187% C**
HSR:16.667% C--
Comet VM2
B
Kills:87
Deaths:107
KDR:0.813
Accuracy:47.370% B
HSR:3.448% C-
Quasar VM1
B+
Kills:78
Deaths:42
KDR:1.857
Accuracy:20.939% B+
HSR:17.949% D
Blueshift VM5
D--
Kills:54
Deaths:48
KDR:1.125
Accuracy:15.780% D--
HSR:12.963% F
Kills:405
Deaths (as MAX Suit):173
Deaths (to MAX Suits):290
KDR:2.34104
Kill Difference:232
Playtime:16.908 hours
Usage:3%
Score:0.326m
Score/min:321
Accuracy (listed only):25.569%
HSR (listed only):12.757%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
B**
Kills:355
V. Kills:62 N/A
Deaths:12
KDR:29.583
Accuracy:62.381% B**
KPH:116.500 B
VKPH:20.300 C+
Antares LC
C++
Kills:337
V. Kills:194 173%
Deaths:62
KDR:5.435
Accuracy:32.771% C++
KPH:17 C
VKPH:9.800 D
Light PPA
B*
Kills:145
V. Kills:3 N/A
Deaths:1
KDR:145
Accuracy:48.067% B*
KPH:82.300 B++
VKPH:1.700 D-
Kills:837 (482 + 0)
Deaths:75
KDR:11.160
VKDR:3.453
Vehicle Kills:259
Kill Difference:762
Playtime:24.592 hours
Usage:4%
Score:0.356m
Score/min:241
Piloting Accuracy:48.067%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A+
Kills:350
V. Kills:204 171%
Deaths:8
KDR:43.750
Accuracy:52.345% A+
KPH:77.300 A
VKPH:45 B**
L105 Zephyr
C*
Kills:58
V. Kills:19 290%
Deaths:4
KDR:14.500
Accuracy:48.204% B+
KPH:38.600 C--
VKPH:12.600 C*
Kills:408 (0 + 408)
Deaths:12
KDR:34
VKDR:18.583
Vehicle Kills:223
Kill Difference:396
Playtime:6.033 hours
Usage:1%
Score:0.143m
Score/min:394
Piloting Accuracy:N/A%
Gunner Accuracy:48.204%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C
Kills:127
V. Kills:17 N/A
Deaths:10
KDR:12.700
Accuracy:41.250% D--
KPH:48.200 C
VKPH:6.400 C--
C75 Viper
C+
Kills:101
V. Kills:22 439%
Deaths:17
KDR:5.941
Accuracy:38.506% C+
KPH:34.400 C+
VKPH:7.500 C
Kills:228 (228 + 0)
Deaths:27
KDR:8.444
VKDR:1.444
Vehicle Kills:39
Kill Difference:201
Playtime:5.574 hours
Usage:1%
Score:0.061m
Score/min:182
Driving Accuracy:38.506%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B*
Kills:1,934
V. Kills:926 209%
Deaths:136
KDR:14.221
Accuracy:60.505% B*
KPH:39.700 B*
VKPH:19 B+
E540 Halberd
B+
Kills:111
V. Kills:41 264%
Deaths:9
KDR:12.333
Accuracy:50.962% C**
KPH:38.500 B+
VKPH:14.200 C-
Saron HRB
C**
Kills:90
V. Kills:53 167%
Deaths:17
KDR:5.294
Accuracy:47.074% C**
KPH:24.900 C+
VKPH:14.700 C+
Halberd SE
C++
Kills:71
V. Kills:35 197%
Deaths:
KDR:
Accuracy:58.850% A
KPH:37.600 C-
VKPH:18.500 C++
Kills:2,206 (1,934 + 272)
Deaths:162
KDR:13.617
VKDR:6.512
Vehicle Kills:1,055
Kill Difference:2,044
Playtime:57.153 hours
Usage:9%
Score:0.972m
Score/min:283
Driving Accuracy:60.505%
Gunner Accuracy:58.850%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B++
Kills:83
V. Kills:13 N/A
Deaths:7
KDR:11.857
Accuracy:45.732% B*
KPH:59.600 D
VKPH:9.300 B++
Kills:83 (0 + 83)
Deaths:7
KDR:11.857
VKDR:1.857
Vehicle Kills:13
Kill Difference:76
Playtime:1.393 hours
Usage:0%
Score:0.015m
Score/min:183
Driving Accuracy:N/A%
Gunner Accuracy:45.732%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B+
Kills:72
V. Kills:5 N/A
Deaths:
KDR:
Accuracy:38.590% B+
KPH:81.600 C++
VKPH:5.700 C+
Kills:72 (0 + 72)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:5
Kill Difference:72
Playtime:0.883 hours
Usage:0%
Score:0.013m
Score/min:253
Piloting Accuracy:N/A%
Gunner Accuracy:38.590%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 3,4943,4251,0053.408C++1.0429.17%B+20.38%D**62.3C1.3C*22955h11C37.6C*
Supernova FPC 2,8601,93413614.221B+11.8660.505%B*N/A39.6B*19B+25848.8h3.9B++6.5B**
VX29 Polaris 1,2371,1984232.832B++0.4726.491%C**23.038%C+64.4B2.1A*15918.6h11B41.6B
Orion VS54 1,2031,1937431.606C+0.7624.107%B+18.273%D--35.9C+N/A12533.2h11.1B+46.1C++
Pulsar LSW 1,2111,1824742.494B+0.1325.721%C*22.758%C58.8C++1.4B**15620.1h11.8C+45.9C*
SVA-88 1,2011,1804602.565C**0.2025.32%C++18.644%D--55.1C+1B++19721.4h11.2C++44.4C*
NS-15M2 1,1991,1776201.898C+0.4722.875%C-19.881%D-39.4CN/A11629.9h11.9C++51.9C++
Serpent VE92 8848693322.617B*0.2526.895%B+19.333%C53.3B+N/A20916.3h11B+40.8B+
Ghost 4724661213.851C*1.4936.507%D72.318%C*61.3B+N/A2007.6h2B5.5C++
Flare VE6 4494451632.73B*0.3725.746%C**23.371%C57.8C*N/A1777.7h10C++38.9B
Zenith VX-5 4124072651.536C++0.8326.986%C++14.742%D*28.9C-N/A8714.1h12.8C+47.3C++
Parallax VX3 3913901332.932C+0.5733.553%D--84.103%B++27.1CN/A7614.4h2C**5.8C+
Dual Photon Pods 4173551229.583M++27.2262.381%B**N/A118.3B+20.7C++5643h18.4B29.5B+
C150 Dalton 554350843.75M41.3952.345%A+N/A77.8A+45.3B**4574.5h2.2B*4.2A
VE-H Maw 3533482061.689C+0.6720.747%D*19.54%D--35.9DN/A1319.7h10.8C+52C
Terminus VX-9 3483431791.916C++0.4529.01%B+20.117%D--44C+N/A1597.8h12C+41.2B
Antares LC 531337625.435A3.0732.771%C++2.077%C**17C9.8D17919.8h79.1B+241.5B+
NS "Heatwave" Decimator 4403081532.013C**0.3563.771%C+N/A56C+24C+3535.5h3.6C*5.7C*
H-V45 AE 3133061032.971B+0.6128.345%C+20.261%D*48.6C1.1C**1166.3h11.7C+41.4C+
NSX Naginata 3063041661.831C**0.5323.76%C++16.776%F44.7C+N/A1146.8h10.2B+43B+
NSX Daimyo 259258554.691C**2.3340.757%C96.512%B++69.7BN/A2173.7h2.5C++6C++
NS Decimator 2992361851.276C++1.0958.842%C1.271%D40.7C++10.9D2295.8h4C**6.8C**
Plasma Grenade 2392301230N/A227.6437.164%D*N/A328.6D--12.9C++11670.7h4.1D11.2D--
Nemesis VSH9 3622151121.92A++0.4470.571%B**N/A29.1B+19.9B++3357.4h8C+11.3B+
Pulsar C 2152083110.669C1.6915.91%F-16.346%D*8.6D-N/A2724.1h12.9C80.9D*
NS-357 Underboss 2072051921.068C+1.3031.154%D20%C12.5D--N/A4416.4h4.1C+13.3C
Solstice VE3 2021991941.026C*1.3423.01%C+18.593%C20.3C+N/A1069.8h15.4C+66.8C+
Ursa 1991961631.202C1.1620.71%D16.327%D*23.1DN/A738.5h10.5C++50.6C+
NS-44 Commissioner 1971942550.761C1.6023.813%F19.072%C--9.4D--N/A3620.6h3.9C+16.5D-
Quasar VM1 1911861491.248C1.1218.187%C**16.667%C--22.7CN/A798.2h12.5B+68.7C**
NS-11C 1791771281.383C*0.9827.652%B+21.469%C**20.6C-N/A868.6h15C+54.3C*
NS-11A 1831761561.128C+1.2428.146%B+19.318%C-27.9C1.1B*1366.3h16.8D*59.5C+
Sirius SX12 1631621660.976C+1.3920.456%D--14.815%D22.5C--N/A727.2h17D82.9C--
NS-11A "Heatwave" 148146831.759C*0.6025.918%C15.069%D**34.8CN/A1024.2h14.2C54.7C+
Light PPA 1481451145U142.6448.067%B*N/A80.6B++1.7D-3761.8h11.1C**23.2B+
Pandora VX25 137136682B+0.3630.509%D*13.971%C-64.8B+N/A2182.1h3.2B*10.4C++
L100 Python HESH 1441271012.7C+10.3441.25%D--1.575%C+48.8C6.5C--1662.6h3.4C+8.2C
E540 Halberd 152111912.333C++9.9750.962%C**N/A38.3B14.1C-6342.9h3.8A7.5B**
C-4 139110502.2B+0.1626.027%C+N/A137.5B*36.3B+14120.8h1B*4B++
C75 Viper 123101175.941C++3.5838.506%C+N/A34.8C+7.6C1972.9h9.2B++24B+
Pulsar VS1 9090871.034C+1.3321.593%D10%F22CN/A1224.1h12.6B+58.5C*
H-V45 9490442.045C*0.3228.21%B++17.778%D33.3C+1.5A++2012.7h11.5B+40.8B+
Saron HRB 14390175.294C+2.9347.074%C**1.111%C-25C+14.7C+4013.6h22.2C+47.1C++
VE-S Canis 8988471.872B0.4927.049%C11.364%D*29.3DN/A1973h11.5C+42.4C++
Comet VM2 124871070.813C1.5547.37%B3.448%C-11.9C+5.1C**767.3h21.5C++45.4C*
NS-30 Vandal 8684551.527C0.8428.092%D--17.857%D*33.6C-N/A1022.5h6.4D22.7D
Proton II PPA-H 9683711.857C+9.4945.732%B*1.205%C-59.3D9.3B++1831.4h11.7C25.7C++
NS-15M AE 7979382.079C+0.2823.756%C--26.582%C+29.3D-N/A1472.7h11.7C+49.3C+
Quasar VM1 8178421.857C0.5120.939%B+17.949%D39C++1.5B**1572h11.7B+55.7B+
CAS 14-E 7772172A++69.6438.59%B+1.389%C-80C+5.6C2520.9h27.4C++70.9B+
Halberd SE 10671171S68.6458.85%AN/A37.4C--18.4C+1761.9h5.6D9.5C+
Eridani SX5-AE 7270154.667A++2.3027.889%C--17.143%D*87.5B+2.5M*2460.8h10.2C*36.5C++
L105 Zephyr 7758414.5B+12.1448.204%B+1.724%A38.7C--12.7C*2051.5h8.3D-17.3C+
NS Baron G5AE 6058311.871B+0.4961.456%A17.241%C**58C**2M**1861h4.9D8.1C++
Blueshift VM5 5554481.125D1.2415.78%D--12.963%F24.5DN/A842.2h15.4C+97.8C

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit101153,12317.1h
Spawn Beacon488671.2h
Hellion G0860h
AE Nano-Armor Kit18461,5259.6h
AE Medical Applicator1911,0571.1h
Nanite Revive Grenade02770.1h
Nanite Healing Grenade0870h
Medical Applicator15961,0715.5h
Deconstruction Tool04810.3h
Spitfire Auto-Turret31120.1h
Recon Detection Device67881h
Ammunition Package73540.5h
Medical Kit1465,1723.8h
Nano-Repair Grenade03440.1h

Check the help document for the dictionary if you want to learn more about words used here.


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