Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 11 (18,269)players online:
wintergaming (927)  VTG1ne (5)  vertical1991 (2)  Zhiinn (1)  Devil2U (1) 936
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (15 days). The data shown below may not be accurate.

Deputy Director Imperator xXDaltonXx[muda] xXDaltonXx
NC BR 93

KDR: 6.6

Score: 12.4m

Last Seen: Oct 7th, 2018 6:25 PM
- OFFLINE - 374.1 hour(s)

Battle Rank 93 - New Conglomerate on Cobalt - Outfit Member of klatifut[muda] klatifut
NC outfit on Cobalt

Members: 6
Level Progress (to 94): 15%
Level 100 Progress: 66% 291h
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS M30 Mustang AH Vortek Rotary C150 Dalton Breaker Rocket Pods M20 Mustang SAS-R NCM1 Scattercannon NS-15M2
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:xXDaltonXx



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,540,781 MLG Score: 2031
Fun Score: N/A
Cheeseburgers Flipped: 259TIME WITH MEDKIT: 1.5%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.642%21.543%660159987,8174.406432.194

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.902%1.891A++0.158C++-0.786D-HEAD ++ (~6.22)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.50.606B+9.10.365C**20.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.108%0.749%49135100812,019351358634.1449335%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.771%0.378C**-0.799D-0.237

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.10.718B++18.50.647B+26.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.04%3.22%513110125591862552.98931218%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.806B++0.351C**-1.739

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.819B++3.40.726B++3.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.027%1.765%1532710063,002206202014.5728149%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.317%-0.565D-0.658D1.847

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.80.84B*5.60.855B*13.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.281%77.778%1532210111,73736064.81164

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.965%1.231B**0.7B++-0.685

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.541B+1.90.383C**2.6

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
klatifut[muda] klatifut
NC outfit on Cobalt

Members: 6
12.4m160.1%371 (22.3k)322 (19.3k)6.6001730,5724,6327.2210793 (93)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1013374032.418%12.129%39308:2012

13% Engineer23% Heavy Assault6% Infiltrator53% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 28th, 2015 9:03 PMApr 2nd, 2018 6:43 PMOct 21st, 2018 1:53 AM (2d) (PST)Oct 7th, 2018 2:30 PM (16d) (PST)Oct 7th, 2018 2:25 PM (16d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0131119020.7950.1200.0961.5510.1742031

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
60,7536,63754,1164876931019,340

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
641.1h/26.7d 2,876 3,708 7,106 59.6k 207 1,895 6,681 38.9m

EngineerCLASS DETAILS: Engineer
AC-X11
A
Kills:247
Deaths:88
KDR:2.807
Accuracy:30.983% A
HSR:19.433% C
AF-19 Mercenary
C-
Kills:93
Deaths:99
KDR:0.939
Accuracy:19.838% C-
HSR:12.903% D**
GD-7F
B+
Kills:75
Deaths:26
KDR:2.885
Accuracy:26.015% B+
HSR:22.667% B+
Kills:415
Deaths (as Engineer):213
Deaths (to Engineers):952
KDR:1.94836
Kill Difference:202
Playtime:80.516 hours
Usage:13%
Score:1.567m
Score/min:324
Accuracy (listed only):25.612%
HSR (listed only):18.334%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
A
Kills:1,170
Deaths:285
KDR:4.105
Accuracy:30.249% A
HSR:24.444% C+
GD-22S
A*
Kills:1,168
Deaths:277
KDR:4.217
Accuracy:32.842% A*
HSR:21.747% C
LA1 Anchor
A
Kills:1,167
Deaths:348
KDR:3.353
Accuracy:31.145% A
HSR:19.280% D
NC6 Gauss SAW
A*
Kills:1,163
Deaths:266
KDR:4.372
Accuracy:31.614% A*
HSR:20.808% C
NC6S Gauss SAW S
A+
Kills:1,140
Deaths:305
KDR:3.738
Accuracy:31.388% A+
HSR:22.456% C+
NC6A GODSAW
B++
Kills:549
Deaths:133
KDR:4.128
Accuracy:31.900% B++
HSR:20.583% D-
EM6
A++
Kills:162
Deaths:55
KDR:2.945
Accuracy:29.758% A++
HSR:21.605% C
EM1
M
Kills:107
Deaths:29
KDR:3.690
Accuracy:35.077% M
HSR:14.953% D--
Kills:6,626
Deaths (as Heavy Assault):1,698
Deaths (to Heavy Assaults):982
KDR:3.90224
Kill Difference:4,928
Playtime:149.587 hours
Usage:23%
Score:2.514m
Score/min:280
Accuracy (listed only):31.747%
HSR (listed only):20.735%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AC-X11
A
Kills:247
Deaths:88
KDR:2.807
Accuracy:30.983% A
HSR:19.433% C
Blitz GD-10
A
Kills:146
Deaths:35
KDR:4.171
Accuracy:30.722% A
HSR:17.123% C++
AF-19 Mercenary
C-
Kills:93
Deaths:99
KDR:0.939
Accuracy:19.838% C-
HSR:12.903% D**
MGR-S1 Gladius
C+
Kills:77
Deaths:33
KDR:2.333
Accuracy:20.269% D*
HSR:20.779% C+
GD-7F
B+
Kills:75
Deaths:26
KDR:2.885
Accuracy:26.015% B+
HSR:22.667% B+
AF-4G Cyclone
D**
Kills:56
Deaths:57
KDR:0.982
Accuracy:16.586% F-
HSR:8.929% D**
Kills:694
Deaths (as Light Assault):338
Deaths (to Light Assaults):950
KDR:2.05325
Kill Difference:356
Playtime:337.401 hours
Usage:53%
Score:7.063m
Score/min:349
Accuracy (listed only):24.069%
HSR (listed only):16.972%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B*
Kills:1,228
Deaths:306
KDR:4.013
Accuracy:42.588% B+
HSR:75.814% B*
NC14 Bolt Driver
A+
Kills:509
Deaths:132
KDR:3.856
Accuracy:45.317% A+
HSR:82.515% B*
NS-44 Commissioner
B++
Kills:497
Deaths:279
KDR:1.781
Accuracy:36.890% C++
HSR:26.962% B++
Blitz GD-10
A
Kills:146
Deaths:35
KDR:4.171
Accuracy:30.722% A
HSR:17.123% C++
MGR-S1 Gladius
C+
Kills:77
Deaths:33
KDR:2.333
Accuracy:20.269% D*
HSR:20.779% C+
AF-4G Cyclone
D**
Kills:56
Deaths:57
KDR:0.982
Accuracy:16.586% F-
HSR:8.929% D**
Kills:2,513
Deaths (as Infiltrator):842
Deaths (to Infiltrators):742
KDR:2.98456
Kill Difference:1,671
Playtime:39.426 hours
Usage:6%
Score:0.543m
Score/min:229
Accuracy (listed only):32.062%
HSR (listed only):38.687%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
B+
Kills:1,222
Deaths:212
KDR:5.764
Accuracy:32.148% C
HSR:16.776% B+
NCM1 Scattercannon
C*
Kills:1,169
Deaths:221
KDR:5.290
Accuracy:36.827% C+
HSR:16.339% C*
AF-34 Mattock
B**
Kills:249
Deaths:28
KDR:8.893
Accuracy:39.008% B++
HSR:20.482% B**
AF-34 Mattock
B**
Kills:174
Deaths:21
KDR:8.286
Accuracy:41.896% B++
HSR:22.414% B**
Kills:2,814
Deaths (as MAX Suit):241
Deaths (to MAX Suits):138
KDR:11.67635
Kill Difference:2,573
Playtime:32.429 hours
Usage:5%
Score:0.704m
Score/min:362
Accuracy (listed only):37.470%
HSR (listed only):19.003%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
A**
Kills:6,227
V. Kills:414 N/A
Deaths:320
KDR:19.459
Accuracy:66.244% A+
KPH:128.700 A**
VKPH:8.600 B**
Vortek Rotary
A**
Kills:2,182
V. Kills:1,514 144%
Deaths:254
KDR:8.591
Accuracy:43.170% A*
KPH:40.600 A*
VKPH:28.200 A**
Breaker Rocket Pods
M++
Kills:1,879
V. Kills:297 N/A
Deaths:46
KDR:40.848
Accuracy:61.415% A+
KPH:296.700 M++
VKPH:46.900 M+
M20 Mustang
A++
Kills:1,551
V. Kills:1,214 128%
Deaths:279
KDR:5.559
Accuracy:33.037% B+
KPH:26.500 A
VKPH:20.700 A++
Kills:11,839 (9,960 + 0)
Deaths:899
KDR:13.169
VKDR:3.825
Vehicle Kills:3,439
Kill Difference:10,940
Playtime:167 hours
Usage:26%
Score:3.312m
Score/min:331
Piloting Accuracy:33.037%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B
Kills:2,107
V. Kills:1,683 125%
Deaths:154
KDR:13.682
Accuracy:17.871% F-
KPH:34.700 C*
VKPH:27.800 B
CAS30 Tank Buster
B**
Kills:180
V. Kills:144 124%
Deaths:40
KDR:4.500
Accuracy:54.269% B**
KPH:8.900 C**
VKPH:7.100 C+
AP30 Shredder
M
Kills:124
V. Kills:89 138%
Deaths:6
KDR:20.667
Accuracy:41.234% A+
KPH:64.300 A*
VKPH:46.100 M
L105 Zephyr
A+
Kills:92
V. Kills:10 N/A
Deaths:5
KDR:18.400
Accuracy:45.574% B+
KPH:95 A+
VKPH:10.300 B+
Kills:2,503 (180 + 2,323)
Deaths:205
KDR:12.210
VKDR:9.395
Vehicle Kills:1,926
Kill Difference:2,298
Playtime:83.835 hours
Usage:13%
Score:1.373m
Score/min:273
Piloting Accuracy:54.269%
Gunner Accuracy:45.574%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A+
Kills:559
V. Kills:253 220%
Deaths:52
KDR:10.750
Accuracy:49.040% C+
KPH:36.100 A+
VKPH:16.300 B
E540 Halberd
A++
Kills:214
V. Kills:88 240%
Deaths:15
KDR:14.267
Accuracy:52.608% B**
KPH:45.800 A++
VKPH:18.800 B++
C85 Canister
B*
Kills:68
V. Kills:9 N/A
Deaths:1
KDR:68
Accuracy:67.889% M*
KPH:72.400 C+
VKPH:9.600 B*
Kills:841 (559 + 282)
Deaths:68
KDR:12.368
VKDR:5.147
Vehicle Kills:350
Kill Difference:773
Playtime:21.094 hours
Usage:3%
Score:0.316m
Score/min:249
Driving Accuracy:49.040%
Gunner Accuracy:67.889%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B**
Kills:267
V. Kills:14 N/A
Deaths:18
KDR:14.833
Accuracy:60.446% B**
KPH:139.500 B+
VKPH:7.300 C+
M96 Mjolnir-H
M
Kills:161
V. Kills:76 209%
Deaths:6
KDR:26.833
Accuracy:61.570% A
KPH:104.100 M
VKPH:49.100 A
M12 Kobalt-H
C++
Kills:130
V. Kills:1 N/A
Deaths:4
KDR:32.500
Accuracy:22.196% C++
KPH:97.800 C
VKPH:0.800 D*
Kills:558 (0 + 558)
Deaths:28
KDR:19.929
VKDR:3.250
Vehicle Kills:91
Kill Difference:530
Playtime:4.791 hours
Usage:1%
Score:0.101m
Score/min:351
Driving Accuracy:N/A%
Gunner Accuracy:22.196%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M30 Mustang AH 6,6416,22732019.459A++12.8666.244%A+N/A128.7A**8.6B**34648.4h4.8B*7.3B*
Vortek Rotary 3,6962,1822548.591M1.9943.17%A*N/A40.6A*28.1A**32853.8h35.9B**83.2B**
C150 Dalton 3,7902,10715413.682B**7.0817.871%F-N/A34.8C*27.8B30560.6h2.1A11.7C**
Breaker Rocket Pods 2,1761,8794640.848S34.2561.415%A+N/A298.3M*47.1M+9576.3h8.7B**14.2B*
M20 Mustang 2,7651,5512795.559A+1.0433.037%B+1.096%D26.5A20.8A++25358.5h58.7B*177.7B*
SAS-R 1,2341,2283064.013B2.5942.588%B+75.814%B*55.1B*N/A14122.3h2B+4.8B+
NCM1 Scattercannon 1,2391,2222125.764A+0.8432.148%C16.776%B+45.8B++N/A11126.7h3.9B**12.3B*
NS-15M2 1,1821,1702854.105A2.5030.249%A24.444%C+47.8C**N/A11024.5h11.8B39.1B++
NCM1 Scattercannon 1,1801,1692215.29A++1.3136.827%C+16.339%C*41.3A+N/A10028.3h5.1B**13.8B++
GD-22S 1,1841,1682774.217A2.3832.842%A*21.747%C59.9B**N/A14619.5h9.1B*27.8B*
LA1 Anchor 1,1781,1673483.353B+3.2531.145%A19.28%D49.7C*N/A12023.5h9.8C**31.4B++
NC6 Gauss SAW 1,1741,1632664.372A**2.2331.614%A*20.808%C66.5A++N/A20617.5h7.6B*24B*
NC6S Gauss SAW S 1,1461,1403053.738A*2.8631.388%A+22.456%C+52.5C**N/A12421.7h9B++28.8B++
Titan-150 AP 8125595210.75B*4.1549.04%C+3.22%C++36.1A+16.3B23915.5h3.4B+7B++
NC6A GODSAW 5525491334.128B*2.4731.9%B++20.583%D-67B+N/A1608.2h7.8C++24.4B++
NC14 Bolt Driver 5095091323.856B**2.7445.317%A+82.515%B*47.6A++N/A11510.7h1.8A3.9B**
NS-44 Commissioner 5014972791.781B*4.8236.89%C++26.962%B++20.8C-N/A5523.9h2.7A7.3B++
C85 Canister-H 2812671814.833C++8.2360.446%B**9.363%D140.5B+7.4C+3061.9h5.4B+8.9B++
AF-34 Mattock 250249288.893A++2.2939.008%B++20.482%B**57.9B*N/A1344.3h4.6B*11.8B*
AC-X11 254247882.807A++3.7930.983%A19.433%C16.9C-N/A4614.6h9.3B29.9B+
E540 Halberd 3022141514.267B**7.6752.608%B**N/A45.5A++18.7B++2974.7h4.3B**8.2A
NS Decimator 331212326.625S0.0252.294%D--1.415%D55.8A31.3A++2923.8h2.7A5.1B**
Shrike 296193573.386S3.2150.598%D2.591%C+36.4B**19.4B**2305.3h4.4B**8.7B++
CAS30 Tank Buster 324180404.5A**2.1054.269%B**1.111%C+8.9C**7.1C+15420.3h39.2C*72.2B+
AF-34 Mattock 177174218.286A++1.6941.896%B++22.414%B**58B**1B**1403h5.5B++13.2B*
EM6 164162552.945B**3.6629.758%A++21.605%C46.3C**N/A1173.5h9.2B*31.1B*
M96 Mjolnir-H 237161626.833S20.2361.57%AN/A107.3M+50.7A5341.5h19.6B**31.8A
Blitz GD-10 147146354.171M+2.4330.722%A17.123%C++25.6C+N/A925.7h11.7B*37.9B*
C-4 190141602.35B++4.2534.113%A++N/A24.7D*8.6D**1405.7h1.2B+3.6C*
M12 Kobalt-H 131130432.5B++25.9022.196%C++13.077%D100CN/A2021.3h13.6C**61.1B+
AP30 Shredder 213124620.667A*14.0741.234%A+N/A65.3A*46.8M4951.9h59B+143.1B**
EM1 107107293.69A**2.9135.077%M14.953%D--76.4A+N/A2381.4h10.7C**30.4B*
Mag-Cutter 98953,2740.029C**6.578.899%FN/A0.3CN/A1305.9h2.1B+23.9D
AF-19 Mercenary 10493990.939C++5.6619.838%C-12.903%D**3D--N/A2030.6h15.8C79.5C+
L105 Zephyr 10292518.4B*11.8045.574%B+1.087%B92A+10B3051h4.1B**9.1B**
MGR-S1 Gladius 7877332.333B++4.2720.269%D*20.779%C+6.9D--N/A2511.1h7.6B**37.6C**
GD-7F 7675262.885A++3.7226.015%B+22.667%B+12.3DN/A446.1h10.4B*40.1B+
C85 Canister 7768168M++61.4067.889%M*8.824%D*75.6C++10B**1810.9h10.1D14.8B+
Hyena Missile Launcher 10667167U60.4035.017%BN/A33.5A19.5B**3572h12.4A**35.5A++
Frag Grenade 6563163N/A56.4047.273%C*N/A315D10B+14030.2h4.1C+8.7C++
AF-4G Cyclone 5656570.982C5.6216.586%F-8.929%D**4D*N/A1114.1h11C+66.4D-

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit69130,0009.5h
Spawn Beacon2860.6h
Medical Kit2332,1319.8h
Medical Applicator02,1500.2h
Recon Detection Device21840.3h
Ammunition Package31020.1h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.27s
Server spent 2.54s on queries, 2.27s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.