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Director General Imperator xXDaltonXx[GUCl] xXDaltonXx
NC BR 98

KDR: 6.95

Score: 14.9m

Last Seen: Aug 19th, 2019 10:48 PM
- OFFLINE - 75.1 hour(s)

Battle Rank 98 - New Conglomerate on Cobalt - Outfit Member of WoT Happnd BOI[GUCl] WoT Happnd BOI
NC outfit on Cobalt

Members: 15
Level Progress (to 99): 80%
Level 100 Progress: 79% 169h
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS M30 Mustang AH C150 Dalton Vortek Rotary Breaker Rocket Pods M20 Mustang SAS-R NCM1 Scattercannon NS-15M2
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,401,920 MLG Score: 1920
Fun Score: N/A
Cheeseburgers Flipped: 304TIME WITH MEDKIT: 1.4%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.518%21.58%6591611988,5314.431692.522

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.036%1.828A++0.092C+-0.71D-HEAD ++ (~6.32)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.40.604B+90.369C**20.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.827%0.696%49515120913,651394405834.6472336%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.842%0.384C**-0.811D-0.271

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.10.721B++18.40.652B+26.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.163%3.158%438112135702242602.54464218%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.794B++0.385C**-1.73

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.818B++3.50.724B++3.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.955%1.343%2321712074,690226293320.7522160%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.839%-0.376C--0.763D-1.565

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.30.872B*4.90.877B*10.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.381%77.741%2321212121,80638774.65464

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.841%1.262A0.692B+-0.779

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.542B+20.382C**2.6

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
WoT Happnd BOI[GUCl] WoT Happnd BOI
NC outfit on Cobalt

Members: 15
14.9m165.7%389 (23.3k)340 (20.4k)6.9541735,6615,1287.6497798 (98)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1214420031.866%11.256%35908:3312

17% Engineer22% Heavy Assault6% Infiltrator50% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 28th, 2015 9:03 PMJun 13th, 2019 8:17 PMAug 20th, 2019 8:17 PM (2d) (PST)Aug 19th, 2019 9:26 PM (3d) (PST)Aug 19th, 2019 6:48 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0691119580.8140.1170.0921.6590.1881920

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
64,1466,65957,48749751001120,426

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
730.6h/30.4d 3,567 4,014 8,420 72.7k 235 2,022 8,234 46.9m

EngineerCLASS DETAILS: Engineer
AC-X11
B**
Kills:247
Deaths:88
KDR:2.807
Accuracy:30.983% B**
HSR:19.433% C--
GD-7F
C**
Kills:169
Deaths:53
KDR:3.189
Accuracy:25.754% C**
HSR:17.752% C-
AF-19 Mercenary
C--
Kills:93
Deaths:99
KDR:0.939
Accuracy:19.838% C--
HSR:12.903% D**
Kills:509
Deaths (as Engineer):240
Deaths (to Engineers):1,079
KDR:2.12083
Kill Difference:269
Playtime:122.771 hours
Usage:17%
Score:2.823m
Score/min:383
Accuracy (listed only):25.525%
HSR (listed only):16.696%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
A
Kills:1,170
Deaths:285
KDR:4.105
Accuracy:30.249% A
HSR:24.444% C+
GD-22S
A++
Kills:1,168
Deaths:277
KDR:4.217
Accuracy:32.842% A++
HSR:21.747% C
LA1 Anchor
B**
Kills:1,167
Deaths:348
KDR:3.353
Accuracy:31.145% B**
HSR:19.280% D-
NC6 Gauss SAW
A*
Kills:1,163
Deaths:266
KDR:4.372
Accuracy:31.614% A*
HSR:20.808% C-
NC6S Gauss SAW S
A+
Kills:1,140
Deaths:305
KDR:3.738
Accuracy:31.388% A+
HSR:22.456% C
NC6A GODSAW
C**
Kills:1,055
Deaths:275
KDR:3.836
Accuracy:30.795% C**
HSR:20.948% D-
EM6
A+
Kills:162
Deaths:55
KDR:2.945
Accuracy:29.758% A+
HSR:21.605% C
EM1
A**
Kills:107
Deaths:29
KDR:3.690
Accuracy:35.077% A**
HSR:14.953% D--
Kills:7,132
Deaths (as Heavy Assault):1,840
Deaths (to Heavy Assaults):1,077
KDR:3.87609
Kill Difference:5,292
Playtime:158.911 hours
Usage:22%
Score:2.742m
Score/min:288
Accuracy (listed only):31.608%
HSR (listed only):20.780%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AC-X11
B**
Kills:247
Deaths:88
KDR:2.807
Accuracy:30.983% B**
HSR:19.433% C--
GD-7F
C**
Kills:169
Deaths:53
KDR:3.189
Accuracy:25.754% C**
HSR:17.752% C-
Blitz GD-10
B**
Kills:150
Deaths:38
KDR:3.947
Accuracy:30.443% B**
HSR:17.333% C++
AF-19 Mercenary
C--
Kills:93
Deaths:99
KDR:0.939
Accuracy:19.838% C--
HSR:12.903% D**
MGR-S1 Gladius
C+
Kills:77
Deaths:33
KDR:2.333
Accuracy:20.269% D*
HSR:20.779% C+
AF-4G Cyclone
D**
Kills:56
Deaths:57
KDR:0.982
Accuracy:16.586% F-
HSR:8.929% D**
Kills:792
Deaths (as Light Assault):368
Deaths (to Light Assaults):1,026
KDR:2.15217
Kill Difference:424
Playtime:366.170 hours
Usage:50%
Score:7.768m
Score/min:354
Accuracy (listed only):23.979%
HSR (listed only):16.188%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B++
Kills:1,297
Deaths:329
KDR:3.942
Accuracy:42.802% B+
HSR:75.867% B++
NS-44 Commissioner
B++
Kills:530
Deaths:292
KDR:1.815
Accuracy:36.214% C+
HSR:26.792% B++
NC14 Bolt Driver
A+
Kills:509
Deaths:134
KDR:3.799
Accuracy:45.181% A+
HSR:82.515% B*
Blitz GD-10
B**
Kills:150
Deaths:38
KDR:3.947
Accuracy:30.443% B**
HSR:17.333% C++
MGR-S1 Gladius
C+
Kills:77
Deaths:33
KDR:2.333
Accuracy:20.269% D*
HSR:20.779% C+
Impetus
B*
Kills:77
Deaths:13
KDR:5.923
Accuracy:38.995% B*
HSR:35.065% B*
AF-4G Cyclone
D**
Kills:56
Deaths:57
KDR:0.982
Accuracy:16.586% F-
HSR:8.929% D**
Kills:2,696
Deaths (as Infiltrator):896
Deaths (to Infiltrators):802
KDR:3.00893
Kill Difference:1,800
Playtime:43.627 hours
Usage:6%
Score:0.651m
Score/min:249
Accuracy (listed only):32.927%
HSR (listed only):38.183%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
B
Kills:1,222
Deaths:212
KDR:5.764
Accuracy:32.148% C--
HSR:16.776% B
NCM1 Scattercannon
C++
Kills:1,169
Deaths:221
KDR:5.290
Accuracy:36.827% C+
HSR:16.339% C++
AF-34 Mattock
B+
Kills:496
Deaths:65
KDR:7.631
Accuracy:36.940% C**
HSR:18.952% B+
AF-34 Mattock
B+
Kills:419
Deaths:58
KDR:7.224
Accuracy:40.648% B+
HSR:18.377% C++
Kills:3,306
Deaths (as MAX Suit):278
Deaths (to MAX Suits):156
KDR:11.89209
Kill Difference:3,028
Playtime:38.054 hours
Usage:5%
Score:0.933m
Score/min:408
Accuracy (listed only):36.641%
HSR (listed only):17.611%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
A*
Kills:7,094
V. Kills:466 N/A
Deaths:362
KDR:19.597
Accuracy:65.966% A
KPH:128.400 A*
VKPH:8.400 B**
Vortek Rotary
A*
Kills:2,655
V. Kills:1,771 150%
Deaths:314
KDR:8.455
Accuracy:43.228% A*
KPH:43 A*
VKPH:28.700 A*
Breaker Rocket Pods
A**
Kills:1,914
V. Kills:304 N/A
Deaths:46
KDR:41.609
Accuracy:61.372% A+
KPH:296.400 A*
VKPH:47.100 A**
M20 Mustang
A++
Kills:1,805
V. Kills:1,349 134%
Deaths:306
KDR:5.899
Accuracy:32.400% C*
KPH:27.800 A
VKPH:20.800 A++
Kills:13,468 (11,554 + 0)
Deaths:1,028
KDR:13.101
VKDR:3.784
Vehicle Kills:3,890
Kill Difference:12,440
Playtime:188.331 hours
Usage:26%
Score:3.776m
Score/min:334
Piloting Accuracy:32.400%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B++
Kills:3,709
V. Kills:2,558 145%
Deaths:200
KDR:18.545
Accuracy:22.630% F
KPH:45.200 B++
VKPH:31.100 B+
CAS30 Tank Buster
B**
Kills:183
V. Kills:145 125%
Deaths:41
KDR:4.463
Accuracy:54.493% B**
KPH:8.500 C++
VKPH:6.800 C+
AP30 Shredder
M++
Kills:157
V. Kills:107 145%
Deaths:7
KDR:22.429
Accuracy:42.179% A+
KPH:63.300 A*
VKPH:43.200 M++
L105 Zephyr
A+
Kills:92
V. Kills:10 N/A
Deaths:5
KDR:18.400
Accuracy:45.574% B+
KPH:95 A+
VKPH:10.300 C**
Kills:4,141 (183 + 3,958)
Deaths:253
KDR:16.368
VKDR:11.146
Vehicle Kills:2,820
Kill Difference:3,888
Playtime:106.986 hours
Usage:15%
Score:2.039m
Score/min:318
Piloting Accuracy:54.493%
Gunner Accuracy:45.574%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B**
Kills:570
V. Kills:258 220%
Deaths:53
KDR:10.755
Accuracy:49.163% C+
KPH:36.100 B**
VKPH:16.300 B
E540 Halberd
A
Kills:223
V. Kills:95 232%
Deaths:17
KDR:13.118
Accuracy:51.685% B**
KPH:43.600 A
VKPH:18.600 B*
C85 Canister
A*
Kills:68
V. Kills:9 N/A
Deaths:1
KDR:68
Accuracy:67.889% M++
KPH:72.400 C++
VKPH:9.600 A*
Kills:861 (570 + 291)
Deaths:71
KDR:12.127
VKDR:5.099
Vehicle Kills:362
Kill Difference:790
Playtime:21.829 hours
Usage:3%
Score:0.339m
Score/min:258
Driving Accuracy:49.163%
Gunner Accuracy:67.889%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B**
Kills:311
V. Kills:17 N/A
Deaths:21
KDR:14.810
Accuracy:61.676% B**
KPH:137.900 B+
VKPH:7.500 C+
M96 Mjolnir-H
M
Kills:161
V. Kills:76 209%
Deaths:6
KDR:26.833
Accuracy:61.570% A
KPH:104.100 M
VKPH:49.100 A
M12 Kobalt-H
C+
Kills:130
V. Kills:1 N/A
Deaths:4
KDR:32.500
Accuracy:22.196% C+
KPH:97.800 C
VKPH:0.800 D**
Kills:602 (0 + 602)
Deaths:31
KDR:19.419
VKDR:3.032
Vehicle Kills:94
Kill Difference:571
Playtime:5.131 hours
Usage:1%
Score:0.111m
Score/min:360
Driving Accuracy:N/A%
Gunner Accuracy:22.196%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M30 Mustang AH 7,5607,09436219.597A++12.6465.966%AN/A128.5A*8.4B**35155.2h4.9B++7.5B++
C150 Dalton 6,2673,70920018.545A++11.5922.63%FN/A45.2B++31.2B+35082.1h2.1A9.3B+
Vortek Rotary 4,4262,6553148.455M1.5043.228%A*N/A43A*28.7A*33661.7h34.9B**80.7B**
Breaker Rocket Pods 2,2181,9144641.609S34.6561.372%A+N/A294.5A*46.8A**9616.5h8.7B**14.2B**
M20 Mustang 3,1541,8053065.899A+1.0632.4%C*0.997%D27.8A20.8A++25664.9h55.2B*170.5B**
SAS-R 1,3041,2973293.942B+3.0142.802%B+75.867%B++55B++N/A14523.6h2B+4.8B+
NCM1 Scattercannon 1,2391,2222125.764A++1.1932.148%C--16.776%B45.8B++N/A11126.7h3.9A12.3B++
NS-15M2 1,1821,1702854.105A2.8530.249%A24.444%C+47.8C++N/A11124.5h11.8B39.1B+
NCM1 Scattercannon 1,1801,1692215.29A*1.6636.827%C+16.339%C++41.3A+N/A10028.3h5.1B**13.8B++
GD-22S 1,1841,1682774.217A+2.7432.842%A++21.747%C59.9B*N/A14819.5h9.1B*27.8B*
LA1 Anchor 1,1781,1673483.353B+3.6031.145%B**19.28%D-49.7C++N/A12123.5h9.8C**31.4B+
NC6 Gauss SAW 1,1741,1632664.372M++2.5831.614%A*20.808%C-66.5A++N/A20817.5h7.6B*24B*
NC6S Gauss SAW S 1,1461,1403053.738A++3.2231.388%A+22.456%C52.5BN/A12421.7h9B*28.8B++
NC6A GODSAW 1,0641,0552753.836B*3.1230.795%C**20.948%D-69.4C**N/A18915.2h8C++25.9B+
Titan-150 AP 8285705310.755B++3.8049.163%C+3.158%C**36.1B**16.3B25315.8h3.5B*7B*
NS-44 Commissioner 5355302921.815B*5.1436.214%C+26.792%B++18.7DN/A5028.3h2.7B**7.5B++
NC14 Bolt Driver 5095091343.799A3.1645.181%A+82.515%B*47.6A++N/A11610.7h1.8A3.9B**
AF-34 Mattock 507496657.631A+0.6836.94%C**18.952%B+52.8B++1.2A+1609.4h4.8B++12.9B++
AF-34 Mattock 433419587.224A+0.2740.648%B+18.377%C++51.7B++1.7A*1678.1h5.6B++13.8B++
C85 Canister-H 3283112114.81C**7.8661.676%B**9.325%C--135.2B+7.4C+3232.3h5.6B+9B*
NS Decimator 391260436.047S0.9152.809%D--1.154%D-55.3A27.9A+3024.7h2.7A5.1B**
AC-X11 254247882.807A++4.1530.983%B**19.433%C--16.8C--N/A4714.7h9.3B+29.9B+
E540 Halberd 3182231713.118B++6.1651.685%B**N/A43.7A18.6B*2885.1h4.3B**8.4B**
Shrike 296193573.386S3.5750.598%D2.591%C+36.4B**19.4B**2335.3h4.4B**8.7B*
CAS30 Tank Buster 328183414.463A**2.4954.493%B**1.093%C+8.6C*6.8C+16821.4h40.6C*74.5B+
GD-7F 175169533.189A*3.7725.754%C**17.752%C-9.9D-N/A3617h11.5B++44.7B+
EM6 164162552.945B*4.0129.758%A+21.605%C46.3C*N/A1173.5h9.2B*31.1B++
M96 Mjolnir-H 237161626.833S19.8861.57%AN/A107.3M50.7A+5451.5h19.6A31.8A+
AP30 Shredder 264157722.429A*15.4742.179%A+N/A62.8A*42.8M++5432.5h61.2B+145.1B**
Blitz GD-10 151150383.947M++3.0130.443%B**17.333%C++25.9C+N/A925.8h11.5B*37.9B++
C-4 200147672.194B+4.7632.605%AN/A23.3D*8.4D**1456.3h1.3B+4B*
Hyena Missile Launcher 208133266.5U59.5536.739%B+N/A42.9A++24.2A++4093.1h10.4A**28.3A++
M12 Kobalt-H 131130432.5B**25.5522.196%C+13.077%D100CN/A2061.3h13.6B61.1B+
EM1 107107293.69A**3.2635.077%A**14.953%D--76.4A++N/A2401.4h10.7B30.4B*
Mag-Cutter 1031003,5530.028C*6.937.471%F-N/A0.3C--N/A1338.3h2.1B+28.5D
AF-19 Mercenary 10493990.939C++6.0219.838%C--12.903%D**3D--N/A2230.8h15.8C79.5C
L105 Zephyr 10292518.4B++11.4545.574%B+1.087%C**92A+10C**3051h4.1A9.1B**
MGR-S1 Gladius 7877332.333B++4.6220.269%D*20.779%C+6.9D--N/A2711.1h7.6B*37.6C**
Impetus 7777135.923A*1.0338.995%B*35.065%B*77A++N/A3381h4.2B+10.9B+
C85 Canister 7768168M++61.0567.889%M++8.824%D*75.6C++10A**1810.9h10.1C14.8B+
Frag Grenade 6967167N/A60.0546.783%C*N/A335D10C**14890.2h4C+8.6C++
AF-4G Cyclone 5656570.982C5.9716.586%F-8.929%D**4D*N/A1214.1h11C+66.4D--

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit81171,14413.6h
Spawn Beacon21220.7h
Medical Kit2552,30010h
Medical Applicator02,2190.2h
Recon Detection Device31990.4h
Ammunition Package41130.1h
Nano-Repair Grenade0600h

Check the help document for the dictionary if you want to learn more about words used here.


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