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Director General Imperator xXDaltonXx[GUCY] xXDaltonXx
NC BR 99

KDR: 7.03

Score: 15.5m

Last Seen: Nov 19th, 2019 2:49 PM
- OFFLINE - 120.3 hour(s)

Battle Rank 99 - New Conglomerate on Cobalt
Level Progress (to 100): 55%
Level 100 Progress: 82% 145h
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS M30 Mustang AH C150 Dalton Vortek Rotary Breaker Rocket Pods M20 Mustang SAS-R LA1 Anchor NCM1 Scattercannon
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,360,637 MLG Score: 1887
Fun Score: N/A
Cheeseburgers Flipped: 310TIME WITH MEDKIT: 1.3%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.422%21.523%6551612118,8144.490072.542

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.974%1.798A++0.083C+-0.783D-HEAD ++ (~6.31)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.40.604B+8.90.373C**20.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.844%0.697%49235122213,912404415934.4356334%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.894%0.37C**-0.82D-0.271

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.40.721B++18.50.653B+26.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.163%3.158%417112265702352602.42553218%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.788B++0.403B-1.726

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.818B++3.50.724B++3.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.201%1.279%2522712205,237234323722.3803162%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.715%-0.39C---0.773D-1.536

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.30.876B*4.60.882B*9.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.381%77.741%2522212251,80639774.53769

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.841%1.266A0.692B+-0.777

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.544B+20.384C**2.6

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
15.5m166.3%390 (23.4k)342 (20.5k)7.0317137,0295,2667.7413699 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1227433931.578%11.075%35008:3713

18% Engineer21% Heavy Assault6% Infiltrator49% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 28th, 2015 9:03 PMNov 15th, 2019 11:26 PMNov 20th, 2019 1:15 PM (18d) (PST)Nov 19th, 2019 11:34 AM (19d) (PST)Nov 19th, 2019 10:49 AM (19d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0861109760.8180.1160.0911.6790.1921887

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
65,1556,58658,56949751011220,514

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
754.5h/31.4d 3,737 4,101 8,708 76k 245 2,056 8,678 49.2m

EngineerCLASS DETAILS: Engineer
AC-X11
B**
Kills:285
Deaths:104
KDR:2.740
Accuracy:31.388% B**
HSR:18.597% D
GD-7F
C++
Kills:199
Deaths:78
KDR:2.551
Accuracy:25.490% C++
HSR:16.583% D
AF-19 Mercenary
C--
Kills:93
Deaths:100
KDR:0.930
Accuracy:19.830% C--
HSR:12.903% D**
Kills:577
Deaths (as Engineer):282
Deaths (to Engineers):1,113
KDR:2.0461
Kill Difference:295
Playtime:135.164 hours
Usage:18%
Score:3.147m
Score/min:388
Accuracy (listed only):25.569%
HSR (listed only):16.028%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
B**
Kills:1,231
Deaths:366
KDR:3.363
Accuracy:31.209% B**
HSR:19.496% D-
NC6A GODSAW
C++
Kills:1,184
Deaths:310
KDR:3.819
Accuracy:29.992% C++
HSR:21.115% D-
NS-15M2
B**
Kills:1,170
Deaths:285
KDR:4.105
Accuracy:30.249% B**
HSR:24.444% C+
GD-22S
A++
Kills:1,168
Deaths:277
KDR:4.217
Accuracy:32.842% A++
HSR:21.747% C
NC6 Gauss SAW
A*
Kills:1,163
Deaths:266
KDR:4.372
Accuracy:31.614% A*
HSR:20.808% C-
NC6S Gauss SAW S
A
Kills:1,140
Deaths:305
KDR:3.738
Accuracy:31.388% A
HSR:22.456% C
EM6
A
Kills:162
Deaths:55
KDR:2.945
Accuracy:29.758% A
HSR:21.605% C
EM1
A**
Kills:107
Deaths:29
KDR:3.690
Accuracy:35.077% A**
HSR:14.953% D*
Kills:7,325
Deaths (as Heavy Assault):1,893
Deaths (to Heavy Assaults):1,102
KDR:3.86952
Kill Difference:5,432
Playtime:161.945 hours
Usage:21%
Score:2.794m
Score/min:288
Accuracy (listed only):31.516%
HSR (listed only):20.828%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AC-X11
B**
Kills:285
Deaths:104
KDR:2.740
Accuracy:31.388% B**
HSR:18.597% D
GD-7F
C++
Kills:199
Deaths:78
KDR:2.551
Accuracy:25.490% C++
HSR:16.583% D
Blitz GD-10
B**
Kills:155
Deaths:41
KDR:3.780
Accuracy:30.625% B**
HSR:16.774% C+
AF-19 Mercenary
C--
Kills:93
Deaths:100
KDR:0.930
Accuracy:19.830% C--
HSR:12.903% D**
MGR-S1 Gladius
C+
Kills:77
Deaths:33
KDR:2.333
Accuracy:20.269% D*
HSR:20.779% C+
AF-4G Cyclone
D**
Kills:56
Deaths:57
KDR:0.982
Accuracy:16.586% F-
HSR:8.929% D**
Kills:865
Deaths (as Light Assault):413
Deaths (to Light Assaults):1,052
KDR:2.09443
Kill Difference:452
Playtime:373.083 hours
Usage:49%
Score:7.920m
Score/min:354
Accuracy (listed only):24.031%
HSR (listed only):15.761%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B++
Kills:1,297
Deaths:329
KDR:3.942
Accuracy:42.802% B+
HSR:75.867% B++
NS-44 Commissioner
B+
Kills:535
Deaths:293
KDR:1.826
Accuracy:35.889% C+
HSR:26.729% B+
NC14 Bolt Driver
A+
Kills:509
Deaths:134
KDR:3.799
Accuracy:45.181% A+
HSR:82.515% B*
Blitz GD-10
B**
Kills:155
Deaths:41
KDR:3.780
Accuracy:30.625% B**
HSR:16.774% C+
Impetus
B+
Kills:89
Deaths:14
KDR:6.357
Accuracy:37.843% B+
HSR:33.708% B+
MGR-S1 Gladius
C+
Kills:77
Deaths:33
KDR:2.333
Accuracy:20.269% D*
HSR:20.779% C+
AF-4G Cyclone
D**
Kills:56
Deaths:57
KDR:0.982
Accuracy:16.586% F-
HSR:8.929% D**
Kills:2,718
Deaths (as Infiltrator):901
Deaths (to Infiltrators):820
KDR:3.01665
Kill Difference:1,817
Playtime:44.157 hours
Usage:6%
Score:0.658m
Score/min:248
Accuracy (listed only):32.742%
HSR (listed only):37.900%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
C*
Kills:1,222
Deaths:212
KDR:5.764
Accuracy:32.148% D
HSR:16.776% C*
NCM1 Scattercannon
C++
Kills:1,169
Deaths:221
KDR:5.290
Accuracy:36.827% C+
HSR:16.339% C++
AF-34 Mattock
C**
Kills:541
Deaths:68
KDR:7.956
Accuracy:36.893% C*
HSR:18.115% C**
AF-34 Mattock
B+
Kills:460
Deaths:61
KDR:7.541
Accuracy:40.878% B+
HSR:19.348% C**
Kills:3,392
Deaths (as MAX Suit):281
Deaths (to MAX Suits):160
KDR:12.07117
Kill Difference:3,111
Playtime:38.873 hours
Usage:5%
Score:0.953m
Score/min:409
Accuracy (listed only):36.687%
HSR (listed only):17.644%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
A*
Kills:7,188
V. Kills:470 N/A
Deaths:362
KDR:19.856
Accuracy:65.907% A
KPH:128.500 A*
VKPH:8.400 B**
Vortek Rotary
A*
Kills:2,743
V. Kills:1,820 151%
Deaths:314
KDR:8.736
Accuracy:43.018% A*
KPH:43.100 A++
VKPH:28.600 A*
Breaker Rocket Pods
M
Kills:1,921
V. Kills:304 N/A
Deaths:46
KDR:41.761
Accuracy:61.406% A+
KPH:295.300 M
VKPH:46.700 M
M20 Mustang
A++
Kills:1,856
V. Kills:1,377 135%
Deaths:306
KDR:6.065
Accuracy:32.476% C**
KPH:28 A
VKPH:20.800 A++
Kills:13,708 (11,787 + 0)
Deaths:1,028
KDR:13.335
VKDR:3.863
Vehicle Kills:3,971
Kill Difference:12,680
Playtime:192.420 hours
Usage:26%
Score:3.849m
Score/min:333
Piloting Accuracy:32.476%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B++
Kills:4,256
V. Kills:2,848 149%
Deaths:200
KDR:21.280
Accuracy:23.842% D**
KPH:48 B++
VKPH:32.100 B+
CAS30 Tank Buster
B**
Kills:204
V. Kills:159 128%
Deaths:41
KDR:4.976
Accuracy:56.104% B**
KPH:9.200 C++
VKPH:7.100 C+
AP30 Shredder
A**
Kills:157
V. Kills:107 145%
Deaths:7
KDR:22.429
Accuracy:42.179% A
KPH:63.300 A++
VKPH:43.200 A**
L105 Zephyr
A+
Kills:92
V. Kills:10 N/A
Deaths:5
KDR:18.400
Accuracy:45.574% B+
KPH:95 A+
VKPH:10.300 C*
L-30R Vektor
B++
Kills:51
V. Kills:26 189%
Deaths:4
KDR:12.750
Accuracy:45.004% B++
KPH:11 C++
VKPH:5.600 C+
Kills:4,760 (255 + 4,505)
Deaths:257
KDR:18.521
VKDR:12.257
Vehicle Kills:3,150
Kill Difference:4,503
Playtime:118.994 hours
Usage:16%
Score:2.276m
Score/min:319
Piloting Accuracy:45.004%
Gunner Accuracy:45.574%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B**
Kills:570
V. Kills:258 220%
Deaths:53
KDR:10.755
Accuracy:49.163% C+
KPH:36.100 B**
VKPH:16.300 B
E540 Halberd
A+
Kills:223
V. Kills:95 232%
Deaths:17
KDR:13.118
Accuracy:51.708% B**
KPH:43.600 A+
VKPH:18.600 B*
C85 Canister
A*
Kills:68
V. Kills:9 N/A
Deaths:1
KDR:68
Accuracy:67.889% M++
KPH:72.400 C+
VKPH:9.600 A*
Kills:861 (570 + 291)
Deaths:71
KDR:12.127
VKDR:5.099
Vehicle Kills:362
Kill Difference:790
Playtime:21.855 hours
Usage:3%
Score:0.342m
Score/min:261
Driving Accuracy:49.163%
Gunner Accuracy:67.889%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B**
Kills:311
V. Kills:17 N/A
Deaths:21
KDR:14.810
Accuracy:61.676% B**
KPH:137.900 B+
VKPH:7.500 C+
M96 Mjolnir-H
M
Kills:161
V. Kills:76 209%
Deaths:6
KDR:26.833
Accuracy:61.570% A
KPH:104.100 M
VKPH:49.100 A+
M12 Kobalt-H
C++
Kills:130
V. Kills:1 N/A
Deaths:4
KDR:32.500
Accuracy:22.196% C++
KPH:97.800 C
VKPH:0.800 D**
Kills:602 (0 + 602)
Deaths:31
KDR:19.419
VKDR:3.032
Vehicle Kills:94
Kill Difference:571
Playtime:5.131 hours
Usage:1%
Score:0.111m
Score/min:361
Driving Accuracy:N/A%
Gunner Accuracy:22.196%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M30 Mustang AH 7,6587,18836219.856A++12.8265.907%AN/A128.6A*8.4B**35255.9h4.9B++7.5B++
C150 Dalton 7,1044,25620021.28A++14.2523.842%D**N/A48B++32.1B+35888.6h2.1A8.8B++
Vortek Rotary 4,5632,7433148.736A*1.7043.018%A*N/A43.1A++28.6A*33463.7h34.8B*81B**
Breaker Rocket Pods 2,2251,9214641.761S34.7361.406%A+N/A295.5M46.8M9576.5h8.7B**14.2B**
M20 Mustang 3,2331,8563066.065A0.9732.476%C**N/A28A20.8A++25666.3h54.8B*168.9B*
SAS-R 1,3041,2973293.942B+3.0942.802%B+75.867%B++55B++N/A14623.6h2B+4.8B+
LA1 Anchor 1,2461,2313663.363B+3.6731.209%B**19.496%D-50.7C++N/A12224.3h9.8C**31.3B+
NCM1 Scattercannon 1,2391,2222125.764B**1.2732.148%D16.776%C*45.8B+N/A11126.7h3.9A12.3B++
NC6A GODSAW 1,1961,1843103.819B*3.2129.992%C++21.115%D-70.9BN/A18816.7h7.9C*26.2B+
NS-15M2 1,1821,1702854.105B**2.9330.249%B**24.444%C+47.8C++N/A11124.5h11.8B39.1B+
NCM1 Scattercannon 1,1801,1692215.29A+1.7436.827%C+16.339%C++41.3AN/A10128.3h5.1A13.8B++
GD-22S 1,1841,1682774.217A++2.8132.842%A++21.747%C59.9B*N/A14819.5h9.1B*27.8B*
NC6 Gauss SAW 1,1741,1632664.372A*2.6631.614%A*20.808%C-66.5A++N/A20817.5h7.6B*24B*
NC6S Gauss SAW S 1,1461,1403053.738A++3.2931.388%A22.456%C52.5C**N/A12421.7h9B++28.8B+
Titan-150 AP 8285705310.755B+3.7249.163%C+3.158%B+36.1B**16.3B25715.8h3.5B*7B*
AF-34 Mattock 553541687.956A+0.9236.893%C*18.115%C**53B++1.2A15810.2h4.8B*13.1B++
NS-44 Commissioner 5405352931.826B*5.2135.889%C+26.729%B+18.6DN/A5028.7h2.7B**7.5B++
NC14 Bolt Driver 5095091343.799B*3.2345.181%A+82.515%B*47.6A+N/A11610.7h1.8B**3.9B**
AF-34 Mattock 474460617.541A+0.5140.878%B+19.348%C**51.7B++1.6A*1638.9h5.8B++14.1B++
C85 Canister-H 3283112114.81C*7.7861.676%B**9.325%C-135.2B+7.4C+3262.3h5.6B+9B*
AC-X11 2962851042.74A++4.2931.388%B**18.597%D18.6C-N/A5115.3h9B+28.7B+
NS Decimator 402269446.114S0.9253.416%D--1.487%D54.9B**27.1A2964.9h2.7A5.1B**
E540 Halberd 3182231713.118B++6.0951.708%B**N/A43.7A+18.6B*2875.1h4.3B**8.4B**
CAS30 Tank Buster 363204414.976A*2.0656.104%B**1.471%B+9.1C++7.1C+17322.3h41.4C*73.8B+
GD-7F 205199782.551A++4.4825.49%C++16.583%D10.1D-N/A3619.7h11.6B+45.4B+
Shrike 296193573.386S3.6550.598%D2.591%C+36.4B**19.4B**2345.3h4.4B**8.7B*
EM6 164162552.945B++4.0929.758%A21.605%C46.3C*N/A1173.5h9.2B*31.1B++
M96 Mjolnir-H 237161626.833S19.8061.57%AN/A107.3M+50.7A+5451.5h19.6A+31.8A
C-4 216159722.208B+4.8232.488%B**N/A24.8D*8.9D**1566.4h1.3B+4B++
AP30 Shredder 264157722.429A*15.4042.179%AN/A62.8A++42.8A**5462.5h61.2B+145.1B**
Blitz GD-10 156155413.78A**3.2530.625%B**16.774%C+26.3C+N/A925.9h11.7B*38.1B++
Hyena Missile Launcher 214137268.5U61.4736.883%B+N/A44.2A*24.8A++4243.1h10.3A**28A++
M12 Kobalt-H 131130432.5A++25.4722.196%C++13.077%D-100CN/A2061.3h13.6B61.1B+
EM1 107107293.69A**3.3435.077%A**14.953%D*76.4A++N/A2401.4h10.7B*30.4B*
Mag-Cutter 1041013,6920.027C*7.006.546%F-N/A0.3CN/A1346.7h2.1B+32.4D**
AF-19 Mercenary 104931000.93C*6.1019.83%C--12.903%D**3D--N/A2230.8h15.8C79.5C+
L105 Zephyr 10292518.4B+11.3745.574%B+1.087%B92A+10C*3051h4.1A9.1B**
Impetus 8989146.357A**0.6737.843%B+33.708%B+74.2A+N/A3161.2h4.7C++12.3B+
MGR-S1 Gladius 7877332.333B++4.7020.269%D*20.779%C+6.9D--N/A2811.1h7.6B*37.6C*
M60-A Bulldog 8068168S60.9740.793%B+N/A40C++7.1C++2231.7h4.7B*11.5B*
C85 Canister 7768168M60.9767.889%M++8.824%D*75.6C++10A*1810.9h10.1C14.8B+
A30 Walker 13268611.333S4.3013.502%F-N/A17C+16B+5744h40A+296B++
Frag Grenade 7068168N/A60.9747.059%C++N/A340D10C++15160.2h4C+8.5C++
AF-4G Cyclone 5656570.982C6.0516.586%F-8.929%D**4D*N/A1214.1h11C+66.4D--
L-30R Vektor 7751412.75S5.7245.004%B++N/A11.1C++5.7C+1564.6h44.2B*98.1B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon21280.7h
Nano-Armor Kit101187,92614.6h
Medical Kit2622,33910.1h
Medical Applicator02,3020.3h
Recon Detection Device32000.4h
Ammunition Package41160.1h
Nano-Repair Grenade0710h

Check the help document for the dictionary if you want to learn more about words used here.


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