Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 1 | 9 (18,492)players online:
Fisheyed (5)  8s0j0s2q4n6d3c0i9l1g5 (2) 7
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (53 days). The data shown below may not be accurate.

Director General Imperator xXDaltonXx[muda] xXDaltonXx
NC BR 94

KDR: 6.68

Score: 12.9m

Last Seen: Dec 30th, 2018 4:06 PM
- OFFLINE - 1286.9 hour(s)

Battle Rank 94 - New Conglomerate on Cobalt
Level Progress (to 95): 32%
Level 100 Progress: 69% 262h
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS M30 Mustang AH C150 Dalton Vortek Rotary Breaker Rocket Pods M20 Mustang SAS-R NCM1 Scattercannon NS-15M2
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:xXDaltonXx



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,532,024 MLG Score: 2024
Fun Score: N/A
Cheeseburgers Flipped: 277TIME WITH MEDKIT: 1.5%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.636%21.563%6611510077,9074.38792.291

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.889%1.867A++0.134C++-0.75D-HEAD ++ (~6.25)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.60.605B+9.10.366C**20.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.901%0.748%49575101712,431359366734.6267339%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.87%0.366C**-0.787D-0.278

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.10.72B++18.40.652B+26.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.04%3.22%508110215591892552.95767218%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.794B++0.388C**-1.735

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.819B++3.40.727B++3.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.195%1.733%1658710153,174209211415.1866150%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.211%-0.461D-0.668D1.755

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.10.839B++60.849B*13.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.255%77.854%1658210201,74336664.76229

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.975%1.235B**0.702B++-0.677

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.542B+20.385C**2.6

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
12.9m162.3%377 (22.6k)329 (19.7k)6.6792531,4864,7147.3116394 (94)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1022386232.382%11.97%38808:2012

13% Engineer23% Heavy Assault6% Infiltrator53% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 28th, 2015 9:03 PMApr 2nd, 2018 6:43 PMJan 28th, 2019 4:10 PM (24d) (PST)Dec 30th, 2018 12:34 PM (54d) (PST)Dec 30th, 2018 12:06 PM (54d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0261129140.8020.1200.0961.5860.1752024

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
61,5556,69354,8624876951119,767

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
654.3h/27.3d 2,981 3,769 7,294 62.3k 212 1,921 6,879 40.3m

EngineerCLASS DETAILS: Engineer
AC-X11
B**
Kills:247
Deaths:88
KDR:2.807
Accuracy:30.983% B**
HSR:19.433% C-
GD-7F
B+
Kills:93
Deaths:35
KDR:2.657
Accuracy:26.273% B+
HSR:21.505% C**
AF-19 Mercenary
C-
Kills:93
Deaths:99
KDR:0.939
Accuracy:19.838% C-
HSR:12.903% D**
Kills:433
Deaths (as Engineer):222
Deaths (to Engineers):967
KDR:1.95045
Kill Difference:211
Playtime:84.681 hours
Usage:13%
Score:1.780m
Score/min:350
Accuracy (listed only):25.698%
HSR (listed only):17.947%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
A
Kills:1,170
Deaths:285
KDR:4.105
Accuracy:30.249% A
HSR:24.444% C+
GD-22S
A++
Kills:1,168
Deaths:277
KDR:4.217
Accuracy:32.842% A++
HSR:21.747% C
LA1 Anchor
A
Kills:1,167
Deaths:348
KDR:3.353
Accuracy:31.145% A
HSR:19.280% D
NC6 Gauss SAW
A*
Kills:1,163
Deaths:266
KDR:4.372
Accuracy:31.614% A*
HSR:20.808% C-
NC6S Gauss SAW S
A+
Kills:1,140
Deaths:305
KDR:3.738
Accuracy:31.388% A+
HSR:22.456% C+
NC6A GODSAW
B+
Kills:619
Deaths:161
KDR:3.845
Accuracy:31.868% B+
HSR:21.002% D-
EM6
A+
Kills:162
Deaths:55
KDR:2.945
Accuracy:29.758% A+
HSR:21.605% C
EM1
A**
Kills:107
Deaths:29
KDR:3.690
Accuracy:35.077% A**
HSR:14.953% D--
Kills:6,696
Deaths (as Heavy Assault):1,726
Deaths (to Heavy Assaults):1,004
KDR:3.87949
Kill Difference:4,970
Playtime:151.274 hours
Usage:23%
Score:2.560m
Score/min:282
Accuracy (listed only):31.743%
HSR (listed only):20.787%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AC-X11
B**
Kills:247
Deaths:88
KDR:2.807
Accuracy:30.983% B**
HSR:19.433% C-
Blitz GD-10
A
Kills:146
Deaths:35
KDR:4.171
Accuracy:30.722% A
HSR:17.123% C++
GD-7F
B+
Kills:93
Deaths:35
KDR:2.657
Accuracy:26.273% B+
HSR:21.505% C**
AF-19 Mercenary
C-
Kills:93
Deaths:99
KDR:0.939
Accuracy:19.838% C-
HSR:12.903% D**
MGR-S1 Gladius
C+
Kills:77
Deaths:33
KDR:2.333
Accuracy:20.269% D*
HSR:20.779% C+
AF-4G Cyclone
D**
Kills:56
Deaths:57
KDR:0.982
Accuracy:16.586% F-
HSR:8.929% D**
Kills:712
Deaths (as Light Assault):347
Deaths (to Light Assaults):959
KDR:2.05187
Kill Difference:365
Playtime:345.067 hours
Usage:53%
Score:7.267m
Score/min:351
Accuracy (listed only):24.112%
HSR (listed only):16.779%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B++
Kills:1,234
Deaths:308
KDR:4.006
Accuracy:42.558% B+
HSR:75.932% B++
NC14 Bolt Driver
A+
Kills:509
Deaths:132
KDR:3.856
Accuracy:45.317% A+
HSR:82.515% B*
NS-44 Commissioner
B++
Kills:499
Deaths:280
KDR:1.782
Accuracy:36.721% C++
HSR:27.054% B++
Blitz GD-10
A
Kills:146
Deaths:35
KDR:4.171
Accuracy:30.722% A
HSR:17.123% C++
MGR-S1 Gladius
C+
Kills:77
Deaths:33
KDR:2.333
Accuracy:20.269% D*
HSR:20.779% C+
AF-4G Cyclone
D**
Kills:56
Deaths:57
KDR:0.982
Accuracy:16.586% F-
HSR:8.929% D**
Kills:2,521
Deaths (as Infiltrator):845
Deaths (to Infiltrators):753
KDR:2.98343
Kill Difference:1,676
Playtime:39.627 hours
Usage:6%
Score:0.547m
Score/min:230
Accuracy (listed only):32.029%
HSR (listed only):38.722%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
B
Kills:1,222
Deaths:212
KDR:5.764
Accuracy:32.148% C
HSR:16.776% B
NCM1 Scattercannon
C*
Kills:1,169
Deaths:221
KDR:5.290
Accuracy:36.827% C+
HSR:16.339% C*
AF-34 Mattock
B*
Kills:331
Deaths:40
KDR:8.275
Accuracy:37.433% B+
HSR:20.242% B*
AF-34 Mattock
B+
Kills:260
Deaths:33
KDR:7.879
Accuracy:41.439% B+
HSR:20% B+
Kills:2,982
Deaths (as MAX Suit):253
Deaths (to MAX Suits):143
KDR:11.78656
Kill Difference:2,729
Playtime:34.655 hours
Usage:5%
Score:0.772m
Score/min:371
Accuracy (listed only):36.962%
HSR (listed only):18.339%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
A*
Kills:6,536
V. Kills:436 N/A
Deaths:329
KDR:19.866
Accuracy:66.328% A+
KPH:127.600 A*
VKPH:8.500 B**
Vortek Rotary
A*
Kills:2,234
V. Kills:1,544 145%
Deaths:263
KDR:8.494
Accuracy:43.135% A*
KPH:40.800 A*
VKPH:28.200 A*
Breaker Rocket Pods
M
Kills:1,893
V. Kills:298 N/A
Deaths:46
KDR:41.152
Accuracy:61.470% A+
KPH:293.100 A*
VKPH:46.100 M
M20 Mustang
A++
Kills:1,588
V. Kills:1,235 128%
Deaths:282
KDR:5.631
Accuracy:32.572% C**
KPH:26.300 A
VKPH:20.400 A++
Kills:12,251 (10,358 + 0)
Deaths:920
KDR:13.316
VKDR:3.818
Vehicle Kills:3,513
Kill Difference:11,331
Playtime:172.892 hours
Usage:26%
Score:3.438m
Score/min:331
Piloting Accuracy:32.572%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B
Kills:2,247
V. Kills:1,758 128%
Deaths:156
KDR:14.404
Accuracy:18.648% F-
KPH:36.100 C*
VKPH:28.200 B
CAS30 Tank Buster
B**
Kills:180
V. Kills:144 124%
Deaths:40
KDR:4.500
Accuracy:54.269% B**
KPH:8.900 C*
VKPH:7.100 C+
AP30 Shredder
M++
Kills:153
V. Kills:105 144%
Deaths:7
KDR:21.857
Accuracy:42.247% A+
KPH:66.900 A++
VKPH:45.900 M++
L105 Zephyr
A
Kills:92
V. Kills:10 N/A
Deaths:5
KDR:18.400
Accuracy:45.574% B+
KPH:95 A
VKPH:10.300 B
Kills:2,672 (180 + 2,492)
Deaths:208
KDR:12.846
VKDR:9.697
Vehicle Kills:2,017
Kill Difference:2,464
Playtime:85.843 hours
Usage:13%
Score:1.490m
Score/min:289
Piloting Accuracy:54.269%
Gunner Accuracy:45.574%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A
Kills:559
V. Kills:253 220%
Deaths:52
KDR:10.750
Accuracy:49.040% C+
KPH:36.100 A
VKPH:16.300 B+
E540 Halberd
A++
Kills:214
V. Kills:88 240%
Deaths:16
KDR:13.375
Accuracy:52.511% B**
KPH:45.700 A++
VKPH:18.800 B*
C85 Canister
A*
Kills:68
V. Kills:9 N/A
Deaths:1
KDR:68
Accuracy:67.889% M*
KPH:72.400 C+
VKPH:9.600 A*
Kills:841 (559 + 282)
Deaths:69
KDR:12.188
VKDR:5.072
Vehicle Kills:350
Kill Difference:772
Playtime:21.113 hours
Usage:3%
Score:0.319m
Score/min:252
Driving Accuracy:49.040%
Gunner Accuracy:67.889%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B**
Kills:270
V. Kills:15 N/A
Deaths:18
KDR:15
Accuracy:60.419% B**
KPH:140.900 B+
VKPH:7.800 C+
M96 Mjolnir-H
M
Kills:161
V. Kills:76 209%
Deaths:6
KDR:26.833
Accuracy:61.570% A
KPH:104.100 M
VKPH:49.100 A
M12 Kobalt-H
C+
Kills:130
V. Kills:1 N/A
Deaths:4
KDR:32.500
Accuracy:22.196% C+
KPH:97.800 C
VKPH:0.800 D*
Kills:561 (0 + 561)
Deaths:28
KDR:20.036
VKDR:3.286
Vehicle Kills:92
Kill Difference:533
Playtime:4.793 hours
Usage:1%
Score:0.103m
Score/min:358
Driving Accuracy:N/A%
Gunner Accuracy:22.196%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M30 Mustang AH 6,9726,53632919.866A++13.1966.328%A+N/A127.7A*8.5B**35351.2h4.9B++7.4B++
C150 Dalton 4,0052,24715614.404A7.7218.648%F-N/A36.1C*28.2B32362.3h2.1A11.3C**
Vortek Rotary 3,7782,2342638.494A*1.8143.135%A*N/A40.8A*28.2A*32854.8h36B**83.5B**
Breaker Rocket Pods 2,1911,8934641.152S34.4761.47%A+N/A291.2A*45.8A**9436.5h8.7B**14.2B*
M20 Mustang 2,8231,5882825.631A+1.0532.572%C**1.134%D26.3A20.4A++25060.4h58.5B*179.7B**
SAS-R 1,2401,2343084.006B+2.6742.558%B+75.932%B++54.8B++N/A14122.5h2B+4.8B+
NCM1 Scattercannon 1,2391,2222125.764A0.9232.148%C16.776%B45.8B++N/A11126.7h3.9B**12.3B++
NS-15M2 1,1821,1702854.105A2.5730.249%A24.444%C+47.8C*N/A11024.5h11.8B39.1B+
NCM1 Scattercannon 1,1801,1692215.29A++1.3936.827%C+16.339%C*41.3A+N/A10028.3h5.1B**13.8B++
GD-22S 1,1841,1682774.217A++2.4632.842%A++21.747%C59.9B**N/A14619.5h9.1B*27.8B*
LA1 Anchor 1,1781,1673483.353B+3.3331.145%A19.28%D49.7C++N/A12023.5h9.8C**31.4B+
NC6 Gauss SAW 1,1741,1632664.372M++2.3131.614%A*20.808%C-66.5A++N/A20617.5h7.6B*24B*
NC6S Gauss SAW S 1,1461,1403053.738A*2.9431.388%A+22.456%C+52.5C**N/A12421.7h9B++28.8B++
NC6A GODSAW 6226191613.845B*2.8331.868%B+21.002%D-65.2C**N/A1669.5h7.8C++24.6B+
Titan-150 AP 8125595210.75B++4.0749.04%C+3.22%C*36.1A16.3B+24215.5h3.4B**7B**
NC14 Bolt Driver 5095091323.856B**2.8245.317%A+82.515%B*47.6A++N/A11510.7h1.8A3.9B**
NS-44 Commissioner 5034992801.782B*4.9036.721%C++27.054%B++20.5C--N/A5424.3h2.7B**7.4B++
AF-34 Mattock 336331408.275A++1.6037.433%B+20.242%B*50.9B+N/A1386.5h4.4B*11.9B*
C85 Canister-H 2852701815C++8.3260.419%B**9.259%D142.1B++7.9C+3221.9h5.3B+8.8B*
AF-34 Mattock 268260337.879A++1.2041.439%B+20%B+50B+1.5A*1395.2h5.3B++12.7B*
AC-X11 254247882.807A++3.8730.983%B**19.433%C-16.9C-N/A4614.6h9.3B+29.9B+
NS Decimator 336215346.324S0.3652.275%D--1.395%D55.1A31A++2893.9h2.7A5.2B**
E540 Halberd 3022141613.375B++6.7052.511%B**N/A45.5A++18.7B*2994.7h4.3B**8.2A
Shrike 296193573.386S3.2950.598%D2.591%C+36.4B**19.4B**2315.3h4.4B**8.7B*
CAS30 Tank Buster 324180404.5A+2.1854.269%B**1.111%C+8.9C*7.1C+15420.3h39.2C*72.2B+
EM6 164162552.945B**3.7329.758%A+21.605%C46.3C**N/A1173.5h9.2B++31.1B++
M96 Mjolnir-H 237161626.833S20.1561.57%AN/A107.3M50.7A5361.5h19.6B*31.8A
AP30 Shredder 258153721.857A**15.1842.247%A+N/A66.5A++45.7M++5722.3h58.6B+138.8B**
Blitz GD-10 147146354.171M+2.5130.722%A17.123%C++25.6C+N/A925.7h11.7B*37.9B++
C-4 194143622.306B++4.3734.091%A+N/A25.1D*8.9D**1465.7h1.3B+3.7B*
M12 Kobalt-H 131130432.5B**25.8222.196%C+13.077%D100CN/A2031.3h13.6B61.1B+
EM1 107107293.69M2.9935.077%A**14.953%D--76.4A++N/A2381.4h10.7B30.4B*
Mag-Cutter 98953,3220.029C**6.658.722%FN/A0.3CN/A1310.8h2.1B+24.4D
GD-7F 9593352.657A4.0226.273%B+21.505%C**11.1DN/A438.4h10.9B++41.4B+
AF-19 Mercenary 10493990.939C*5.7419.838%C-12.903%D**3D--N/A2030.7h15.8C79.5C+
L105 Zephyr 10292518.4B*11.7245.574%B+1.087%B+92A10C**3051h4.1A9.1B**
MGR-S1 Gladius 7877332.333B++4.3520.269%D*20.779%C+6.9D--N/A2611.1h7.6B*37.6C*
Hyena Missile Launcher 11674174U67.3235.275%C*N/A37A+21A3832h11.6A**32.9A++
C85 Canister 7768168M++61.3267.889%M*8.824%D*75.6C++10A*1810.9h10.1C--14.8B+
Frag Grenade 6664164N/A57.3247.292%C**N/A320D10B+13980.2h4.1C+8.7C++
AF-4G Cyclone 5656570.982C5.7016.586%F-8.929%D**4D*N/A1214.1h11C66.4D*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon2940.6h
Nano-Armor Kit70134,5559.7h
Medical Kit2362,1499.8h
Medical Applicator02,1500.2h
Recon Detection Device21880.3h
Ammunition Package31070.1h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.31s
Server spent 1.76s on queries, 1.45s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.