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Deputy Director Imperator xXDaltonXx[muda] xXDaltonXx
NC BR 92

KDR: 6.53

Score: 12.1m

Last Seen: Aug 12th, 2018 1:26 PM
- OFFLINE - 140.9 hour(s)

Battle Rank 92 - New Conglomerate on Cobalt - Outfit Member of klatifut[muda] klatifut
NC outfit on Cobalt

Members: 5
Level Progress (to 93): 34%
Level 100 Progress: 64% 306h
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS M30 Mustang AH C150 Dalton Vortek Rotary Breaker Rocket Pods M20 Mustang SAS-R NCM1 Scattercannon NS-15M2
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,559,546 MLG Score: 2046
Fun Score: N/A
Cheeseburgers Flipped: 249TIME WITH MEDKIT: 1.6%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.668%21.586%662159907,7184.422922.108

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.892%1.906A++0.18C++-0.796D-HEAD ++ (~6.25)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.60.606B+9.10.363C**20.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.942%0.76%48235100011,444340342533.6588334%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.835%0.355C**-0.795D-0.258

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.60.713B++18.70.644B+27

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.04%3.22%527110045591812553.07143218%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.811B++0.33C**-1.74

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.819B++3.40.726B++3.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.03%1.789%149079982,906205197114.1756147%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.325%-0.562D-0.651D1.878

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.10.836B++5.70.851B*13.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.315%77.797%1490210031,73435764.84358

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.95%1.229B**0.703B++-0.697

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.539B+1.90.382C**2.6

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
klatifut[muda] klatifut
NC outfit on Cobalt

Members: 5
12.1m159.5%370 (22.2k)322 (19.3k)6.5310629,6514,5407.1442792 (92)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1005365732.266%12.371%39908:1612

13% Engineer24% Heavy Assault6% Infiltrator52% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 28th, 2015 9:03 PMApr 2nd, 2018 6:43 PMAug 16th, 2018 12:18 PM (2d) (PST)Aug 12th, 2018 10:52 AM (6d) (PST)Aug 12th, 2018 9:26 AM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0071118960.7900.1210.0981.5340.1722046

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
60,3906,68753,7034776921019,293

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
625.8h/26.1d 2,784 3,668 6,913 57.6k 197 1,866 6,454 37.8m

EngineerCLASS DETAILS: Engineer
AC-X11
A
Kills:247
Deaths:88
KDR:2.807
Accuracy:30.983% A
HSR:19.433% C
AF-19 Mercenary
C-
Kills:93
Deaths:99
KDR:0.939
Accuracy:19.838% C-
HSR:12.903% D**
GD-7F
B++
Kills:69
Deaths:18
KDR:3.833
Accuracy:27.410% B++
HSR:23.188% B++
Kills:409
Deaths (as Engineer):205
Deaths (to Engineers):932
KDR:1.99512
Kill Difference:204
Playtime:78.719 hours
Usage:13%
Score:1.526m
Score/min:323
Accuracy (listed only):26.077%
HSR (listed only):18.508%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
A
Kills:1,170
Deaths:285
KDR:4.105
Accuracy:30.249% A
HSR:24.444% C+
GD-22S
A++
Kills:1,168
Deaths:277
KDR:4.217
Accuracy:32.842% A++
HSR:21.747% C
LA1 Anchor
A
Kills:1,167
Deaths:348
KDR:3.353
Accuracy:31.145% A
HSR:19.280% D
NC6 Gauss SAW
A*
Kills:1,163
Deaths:266
KDR:4.372
Accuracy:31.614% A*
HSR:20.808% C
NC6S Gauss SAW S
A+
Kills:1,140
Deaths:305
KDR:3.738
Accuracy:31.388% A+
HSR:22.456% C
NC6A GODSAW
B++
Kills:460
Deaths:104
KDR:4.423
Accuracy:32.166% B++
HSR:21.304% D
EM6
A+
Kills:162
Deaths:55
KDR:2.945
Accuracy:29.758% A+
HSR:21.605% C
EM1
M
Kills:107
Deaths:29
KDR:3.690
Accuracy:35.077% M
HSR:14.953% D--
Kills:6,537
Deaths (as Heavy Assault):1,669
Deaths (to Heavy Assaults):968
KDR:3.91672
Kill Difference:4,868
Playtime:148.197 hours
Usage:24%
Score:2.480m
Score/min:279
Accuracy (listed only):31.780%
HSR (listed only):20.825%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AC-X11
A
Kills:247
Deaths:88
KDR:2.807
Accuracy:30.983% A
HSR:19.433% C
Blitz GD-10
A
Kills:146
Deaths:35
KDR:4.171
Accuracy:30.722% A
HSR:17.123% C++
AF-19 Mercenary
C-
Kills:93
Deaths:99
KDR:0.939
Accuracy:19.838% C-
HSR:12.903% D**
MGR-S1 Gladius
C+
Kills:77
Deaths:33
KDR:2.333
Accuracy:20.269% D*
HSR:20.779% C+
GD-7F
B++
Kills:69
Deaths:18
KDR:3.833
Accuracy:27.410% B++
HSR:23.188% B++
AF-4G Cyclone
D**
Kills:56
Deaths:57
KDR:0.982
Accuracy:16.586% F-
HSR:8.929% D**
Kills:688
Deaths (as Light Assault):330
Deaths (to Light Assaults):923
KDR:2.08485
Kill Difference:358
Playtime:327.030 hours
Usage:52%
Score:6.837m
Score/min:348
Accuracy (listed only):24.301%
HSR (listed only):17.059%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B*
Kills:1,225
Deaths:303
KDR:4.043
Accuracy:42.631% B+
HSR:75.837% B*
NC14 Bolt Driver
A+
Kills:509
Deaths:132
KDR:3.856
Accuracy:45.317% A+
HSR:82.515% B*
NS-44 Commissioner
B++
Kills:493
Deaths:278
KDR:1.773
Accuracy:36.997% C++
HSR:26.775% B++
Blitz GD-10
A
Kills:146
Deaths:35
KDR:4.171
Accuracy:30.722% A
HSR:17.123% C++
MGR-S1 Gladius
C+
Kills:77
Deaths:33
KDR:2.333
Accuracy:20.269% D*
HSR:20.779% C+
AF-4G Cyclone
D**
Kills:56
Deaths:57
KDR:0.982
Accuracy:16.586% F-
HSR:8.929% D**
Kills:2,506
Deaths (as Infiltrator):838
Deaths (to Infiltrators):729
KDR:2.99045
Kill Difference:1,668
Playtime:39.251 hours
Usage:6%
Score:0.541m
Score/min:230
Accuracy (listed only):32.087%
HSR (listed only):38.660%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
B+
Kills:1,222
Deaths:212
KDR:5.764
Accuracy:32.148% C
HSR:16.776% B+
NCM1 Scattercannon
C*
Kills:1,169
Deaths:221
KDR:5.290
Accuracy:36.827% C+
HSR:16.339% C*
AF-34 Mattock
B**
Kills:208
Deaths:21
KDR:9.905
Accuracy:39.690% B++
HSR:20.192% B**
AF-34 Mattock
A++
Kills:129
Deaths:14
KDR:9.214
Accuracy:41.876% B+
HSR:24.806% A++
Kills:2,728
Deaths (as MAX Suit):234
Deaths (to MAX Suits):136
KDR:11.65812
Kill Difference:2,494
Playtime:31.190 hours
Usage:5%
Score:0.682m
Score/min:365
Accuracy (listed only):37.635%
HSR (listed only):19.528%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
A**
Kills:5,927
V. Kills:396 N/A
Deaths:301
KDR:19.691
Accuracy:66.414% A
KPH:129.500 A**
VKPH:8.700 B**
Vortek Rotary
A**
Kills:1,976
V. Kills:1,405 141%
Deaths:241
KDR:8.199
Accuracy:42.886% A*
KPH:38.800 A*
VKPH:27.600 A**
Breaker Rocket Pods
M++
Kills:1,863
V. Kills:294 N/A
Deaths:46
KDR:40.500
Accuracy:61.561% A+
KPH:294.900 M++
VKPH:46.500 M+
M20 Mustang
A++
Kills:1,498
V. Kills:1,183 127%
Deaths:274
KDR:5.467
Accuracy:33.005% B+
KPH:26.100 A
VKPH:20.600 A++
Kills:11,264 (9,401 + 0)
Deaths:862
KDR:13.067
VKDR:3.803
Vehicle Kills:3,278
Kill Difference:10,402
Playtime:160.430 hours
Usage:26%
Score:3.175m
Score/min:330
Piloting Accuracy:33.005%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B
Kills:2,024
V. Kills:1,635 124%
Deaths:150
KDR:13.493
Accuracy:17.592% F-
KPH:34.100 C*
VKPH:27.500 B
CAS30 Tank Buster
B**
Kills:180
V. Kills:144 124%
Deaths:40
KDR:4.500
Accuracy:54.269% B**
KPH:8.900 C**
VKPH:7.100 C+
AP30 Shredder
M+
Kills:124
V. Kills:89 138%
Deaths:6
KDR:20.667
Accuracy:41.234% A+
KPH:64.300 A*
VKPH:46.100 M+
L105 Zephyr
A+
Kills:92
V. Kills:10 N/A
Deaths:5
KDR:18.400
Accuracy:45.574% B+
KPH:95 A+
VKPH:10.300 B+
Kills:2,420 (180 + 2,240)
Deaths:201
KDR:12.040
VKDR:9.343
Vehicle Kills:1,878
Kill Difference:2,219
Playtime:82.604 hours
Usage:13%
Score:1.345m
Score/min:271
Piloting Accuracy:54.269%
Gunner Accuracy:45.574%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A+
Kills:559
V. Kills:253 220%
Deaths:52
KDR:10.750
Accuracy:49.040% C+
KPH:36.100 A+
VKPH:16.300 B
E540 Halberd
A++
Kills:214
V. Kills:88 240%
Deaths:15
KDR:14.267
Accuracy:52.608% B**
KPH:45.800 A++
VKPH:18.800 B++
C85 Canister
B**
Kills:68
V. Kills:9 N/A
Deaths:1
KDR:68
Accuracy:67.889% M*
KPH:72.400 C+
VKPH:9.600 B**
Kills:841 (559 + 282)
Deaths:68
KDR:12.368
VKDR:5.147
Vehicle Kills:350
Kill Difference:773
Playtime:21.094 hours
Usage:3%
Score:0.315m
Score/min:249
Driving Accuracy:49.040%
Gunner Accuracy:67.889%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B**
Kills:255
V. Kills:14 N/A
Deaths:17
KDR:15
Accuracy:60.313% B**
KPH:137.700 B+
VKPH:7.600 C+
M96 Mjolnir-H
M
Kills:161
V. Kills:76 209%
Deaths:6
KDR:26.833
Accuracy:61.570% A
KPH:104.100 M
VKPH:49.100 A
M12 Kobalt-H
C+
Kills:129
V. Kills:1 N/A
Deaths:4
KDR:32.250
Accuracy:22.358% C+
KPH:102.300 C
VKPH:0.800 D*
Kills:545 (0 + 545)
Deaths:27
KDR:20.185
VKDR:3.370
Vehicle Kills:91
Kill Difference:518
Playtime:4.660 hours
Usage:1%
Score:0.099m
Score/min:355
Driving Accuracy:N/A%
Gunner Accuracy:22.358%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M30 Mustang AH 6,3235,92730119.691A++13.1666.414%AN/A129.4A**8.6B**35045.8h4.8B*7.2B*
C150 Dalton 3,6592,02415013.493A6.9617.592%F-N/A34.1C*27.5B30459.4h2.1A12C*
Vortek Rotary 3,3811,9762418.199A**1.6742.886%A*N/A38.8A*27.6A**32350.9h36.8B**85.9B**
Breaker Rocket Pods 2,1571,8634640.5S33.9761.561%A+N/A295.7M++46.7M+9536.3h8.8B**14.3B*
M20 Mustang 2,6811,4982745.467A+1.0633.005%B+1.135%D26.1A20.6A++25257.4h59.5B*180.3B**
SAS-R 1,2311,2253034.043B+2.4942.631%B+75.837%B*55.2B*N/A14222.2h2B+4.7B+
NCM1 Scattercannon 1,2391,2222125.764A++0.7732.148%C16.776%B+45.8B++N/A11126.7h3.9B**12.3B++
NS-15M2 1,1821,1702854.105A2.4330.249%A24.444%C+47.8C*N/A11024.5h11.8B39.1B+
NCM1 Scattercannon 1,1801,1692215.29A*1.2436.827%C+16.339%C*41.3A+N/A10028.3h5.1B**13.8B++
GD-22S 1,1841,1682774.217A+2.3132.842%A++21.747%C59.9B**N/A14619.5h9.1B*27.8B*
LA1 Anchor 1,1781,1673483.353B+3.1831.145%A19.28%D49.7C++N/A12023.5h9.8C*31.4B+
NC6 Gauss SAW 1,1741,1632664.372A**2.1631.614%A*20.808%C66.5A++N/A20517.5h7.6B*24B*
NC6S Gauss SAW S 1,1461,1403053.738A++2.7931.388%A+22.456%C52.5BN/A12421.7h9B++28.8B++
Titan-150 AP 8125595210.75B*4.2249.04%C+3.22%C++36.1A+16.3B23815.5h3.4B+7B++
NC14 Bolt Driver 5095091323.856B**2.6845.317%A+82.515%B*47.6A++N/A11510.7h1.8A3.9B**
NS-44 Commissioner 4974932781.773B*4.7636.997%C++26.775%B++20.8C-N/A5523.7h2.7B**7.3B++
NC6A GODSAW 4624601044.423B**2.1132.166%B++21.304%D64.8C*N/A1597.1h7.8C++24.4B+
C85 Canister-H 2692551715C++8.4760.313%B**9.412%D134.2B+7.4C+3031.9h5.4B+9B++
AC-X11 254247882.807A++3.7230.983%A19.433%C16.9C--N/A4614.6h9.3B29.9B+
E540 Halberd 3022141514.267A7.7452.608%B**N/A45.5A++18.7B++2974.7h4.3B**8.2A
AF-34 Mattock 209208219.905A++3.3739.69%B++20.192%B**67.1AN/A1603.1h4.7B++11.8B*
NS Decimator 321205316.613S0.0852.439%D--1.463%D55.4A+31.4A++2883.7h2.7A5.2B**
Shrike 296193573.386S3.1550.598%D2.591%C+36.4B**19.4B**2305.3h4.4B**8.7B++
CAS30 Tank Buster 324180404.5M+2.0354.269%B**1.111%C+8.9C**7.1C+15320.3h39.2B++72.2B*
EM6 164162552.945B**3.5929.758%A+21.605%C46.3C**N/A1173.5h9.2B++31.1B++
M96 Mjolnir-H 237161626.833S20.3061.57%AN/A107.3M+50.7A5341.5h19.6A31.8A
Blitz GD-10 147146354.171M*2.3630.722%A17.123%C++25.6C+N/A925.7h11.7B*37.9B*
C-4 186138602.3B++4.2334.137%A++N/A24.2D*8.4D**1395.7h1.2B+3.6B*
AF-34 Mattock 132129149.214A++2.6841.876%B+24.806%A++71.7A++1.7M++1801.8h5.8B+13.9B++
M12 Kobalt-H 130129432.25B*25.7222.358%C+13.178%D99.2CN/A2111.3h13.1B58.5B+
AP30 Shredder 213124620.667A*14.1441.234%A+N/A65.3A*46.8M+4951.9h59B+143.1B*
EM1 107107293.69A**2.8435.077%M14.953%D--76.4A+N/A2381.4h10.7B*30.4B*
Mag-Cutter 97943,2270.029C**6.509.124%FN/A0.3C-N/A1300.6h2.1C**23.4D
AF-19 Mercenary 10493990.939C++5.5919.838%C-12.903%D**3D--N/A2030.6h15.8C79.5C+
L105 Zephyr 10292518.4B*11.8745.574%B+1.087%B92A+10B+3051h4.1B**9.1B*
MGR-S1 Gladius 7877332.333B++4.2020.269%D*20.779%C+6.9D--N/A2511.1h7.6B*37.6C*
GD-7F 7069183.833M+2.7027.41%B++23.188%B++19.2CN/A703.6h10.3B*37.4B++
C85 Canister 7768168M++61.4767.889%M*8.824%D*75.6C++10B**1810.9h10.1D14.8B+
Hyena Missile Launcher 10365165U58.4734.569%BN/A34.2A20B**3491.9h12.3A*35.7A++
Frag Grenade 6563163N/A56.4747.166%C*N/A315D10B+14030.2h4.1C+8.7C++
AF-4G Cyclone 5656570.982C5.5516.586%F-8.929%D**4D*N/A1114.1h11C+66.4D-

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit69126,9709.3h
Spawn Beacon2860.6h
Medical Kit2312,1159.7h
Medical Applicator02,1070.2h
Recon Detection Device21820.3h
Ammunition Package21020.1h

Check the help document for the dictionary if you want to learn more about words used here.


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