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Director General Imperator xXDaltonXx[muda] xXDaltonXx
NC BR 94

KDR: 6.67

Score: 12.8m

Last Seen: Dec 8th, 2018 10:36 PM
- OFFLINE - 44.2 hour(s)

Battle Rank 94 - New Conglomerate on Cobalt - Outfit Member of klatifut[muda] klatifut
NC outfit on Cobalt

Members: 6
Level Progress (to 95): 6%
Level 100 Progress: 68% 270h
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS M30 Mustang AH C150 Dalton Vortek Rotary Breaker Rocket Pods M20 Mustang SAS-R NCM1 Scattercannon NS-15M2
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,527,020 MLG Score: 2020
Fun Score: N/A
Cheeseburgers Flipped: 268TIME WITH MEDKIT: 1.5%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.651%21.51%6591510077,8574.389392.277

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.894%1.885A++0.143C++-0.767D-HEAD ++ (~6.18)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.60.605B+9.10.365C**20.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.085%0.741%49715101712,273355360934.5718340%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.816%0.379C**-0.804D-0.256

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.70.72B++18.40.651B+26.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.04%3.22%510110215591882552.9734218%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.801B++0.367C**-1.736

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.819B++3.40.727B++3.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.216%1.742%1667710153,158207210515.256150%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.218%-0.457D-0.665D1.783

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.10.837B++60.847B*13.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.281%77.778%1667210201,73736364.78512

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.965%1.235B**0.699B+-0.684

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.542B+1.90.384C**2.6

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
klatifut[muda] klatifut
NC outfit on Cobalt

Members: 6
12.8m162.4%377 (22.6k)328 (19.7k)6.6661731,1314,6707.2948694 (94)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1022381832.419%11.988%38908:2012

13% Engineer23% Heavy Assault6% Infiltrator52% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 28th, 2015 9:03 PMApr 2nd, 2018 6:43 PMDec 8th, 2018 8:32 PM (2d) (PST)Dec 8th, 2018 7:12 PM (2d) (PST)Dec 8th, 2018 6:36 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0201119090.7990.1200.0961.5800.1742020

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
61,2036,63454,5694876951019,653

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
649.6h/27.1d 2,936 3,732 7,212 61.6k 211 1,912 6,796 39.8m

EngineerCLASS DETAILS: Engineer
AC-X11
A
Kills:247
Deaths:88
KDR:2.807
Accuracy:30.983% A
HSR:19.433% C-
AF-19 Mercenary
C-
Kills:93
Deaths:99
KDR:0.939
Accuracy:19.838% C-
HSR:12.903% D**
GD-7F
B+
Kills:83
Deaths:30
KDR:2.767
Accuracy:26.455% B+
HSR:20.482% C++
Kills:423
Deaths (as Engineer):217
Deaths (to Engineers):957
KDR:1.94931
Kill Difference:206
Playtime:83.843 hours
Usage:13%
Score:1.775m
Score/min:353
Accuracy (listed only):25.759%
HSR (listed only):17.606%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
A
Kills:1,170
Deaths:285
KDR:4.105
Accuracy:30.249% A
HSR:24.444% C+
GD-22S
A*
Kills:1,168
Deaths:277
KDR:4.217
Accuracy:32.842% A*
HSR:21.747% C
LA1 Anchor
A
Kills:1,167
Deaths:348
KDR:3.353
Accuracy:31.145% A
HSR:19.280% D
NC6 Gauss SAW
A*
Kills:1,163
Deaths:266
KDR:4.372
Accuracy:31.614% A*
HSR:20.808% C
NC6S Gauss SAW S
A+
Kills:1,140
Deaths:305
KDR:3.738
Accuracy:31.388% A+
HSR:22.456% C+
NC6A GODSAW
B++
Kills:580
Deaths:148
KDR:3.919
Accuracy:32.004% B++
HSR:20.517% D-
EM6
A+
Kills:162
Deaths:55
KDR:2.945
Accuracy:29.758% A+
HSR:21.605% C
EM1
M
Kills:107
Deaths:29
KDR:3.690
Accuracy:35.077% M
HSR:14.953% D--
Kills:6,657
Deaths (as Heavy Assault):1,713
Deaths (to Heavy Assaults):994
KDR:3.88616
Kill Difference:4,944
Playtime:150.393 hours
Usage:23%
Score:2.534m
Score/min:281
Accuracy (listed only):31.760%
HSR (listed only):20.726%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AC-X11
A
Kills:247
Deaths:88
KDR:2.807
Accuracy:30.983% A
HSR:19.433% C-
Blitz GD-10
A
Kills:146
Deaths:35
KDR:4.171
Accuracy:30.722% A
HSR:17.123% C++
AF-19 Mercenary
C-
Kills:93
Deaths:99
KDR:0.939
Accuracy:19.838% C-
HSR:12.903% D**
GD-7F
B+
Kills:83
Deaths:30
KDR:2.767
Accuracy:26.455% B+
HSR:20.482% C++
MGR-S1 Gladius
C+
Kills:77
Deaths:33
KDR:2.333
Accuracy:20.269% D*
HSR:20.779% C+
AF-4G Cyclone
D**
Kills:56
Deaths:57
KDR:0.982
Accuracy:16.586% F-
HSR:8.929% D**
Kills:702
Deaths (as Light Assault):342
Deaths (to Light Assaults):955
KDR:2.05263
Kill Difference:360
Playtime:340.731 hours
Usage:52%
Score:7.162m
Score/min:350
Accuracy (listed only):24.142%
HSR (listed only):16.608%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B++
Kills:1,228
Deaths:306
KDR:4.013
Accuracy:42.588% B+
HSR:75.814% B++
NC14 Bolt Driver
A+
Kills:509
Deaths:132
KDR:3.856
Accuracy:45.317% A+
HSR:82.515% B*
NS-44 Commissioner
B++
Kills:498
Deaths:280
KDR:1.779
Accuracy:36.842% C++
HSR:26.908% B++
Blitz GD-10
A
Kills:146
Deaths:35
KDR:4.171
Accuracy:30.722% A
HSR:17.123% C++
MGR-S1 Gladius
C+
Kills:77
Deaths:33
KDR:2.333
Accuracy:20.269% D*
HSR:20.779% C+
AF-4G Cyclone
D**
Kills:56
Deaths:57
KDR:0.982
Accuracy:16.586% F-
HSR:8.929% D**
Kills:2,514
Deaths (as Infiltrator):843
Deaths (to Infiltrators):746
KDR:2.98221
Kill Difference:1,671
Playtime:39.426 hours
Usage:6%
Score:0.543m
Score/min:229
Accuracy (listed only):32.054%
HSR (listed only):38.678%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
B
Kills:1,222
Deaths:212
KDR:5.764
Accuracy:32.148% C
HSR:16.776% B
NCM1 Scattercannon
C*
Kills:1,169
Deaths:221
KDR:5.290
Accuracy:36.827% C+
HSR:16.339% C*
AF-34 Mattock
B**
Kills:292
Deaths:32
KDR:9.125
Accuracy:37.548% B+
HSR:20.206% B**
AF-34 Mattock
B*
Kills:219
Deaths:25
KDR:8.760
Accuracy:40.881% B+
HSR:21.005% B*
Kills:2,902
Deaths (as MAX Suit):245
Deaths (to MAX Suits):140
KDR:11.8449
Kill Difference:2,657
Playtime:33.504 hours
Usage:5%
Score:0.747m
Score/min:372
Accuracy (listed only):36.851%
HSR (listed only):18.581%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
A**
Kills:6,459
V. Kills:431 N/A
Deaths:328
KDR:19.692
Accuracy:66.264% A
KPH:127.700 A**
VKPH:8.500 B**
Vortek Rotary
A*
Kills:2,190
V. Kills:1,519 144%
Deaths:255
KDR:8.588
Accuracy:43.238% A*
KPH:40.600 A*
VKPH:28.200 A*
Breaker Rocket Pods
M
Kills:1,893
V. Kills:298 N/A
Deaths:46
KDR:41.152
Accuracy:61.470% A+
KPH:293.100 A**
VKPH:46.100 M
M20 Mustang
A+
Kills:1,551
V. Kills:1,214 128%
Deaths:280
KDR:5.539
Accuracy:32.790% B
KPH:26.200 B**
VKPH:20.500 A+
Kills:12,093 (10,200 + 0)
Deaths:909
KDR:13.304
VKDR:3.809
Vehicle Kills:3,462
Kill Difference:11,184
Playtime:170.107 hours
Usage:26%
Score:3.390m
Score/min:332
Piloting Accuracy:32.790%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B+
Kills:2,231
V. Kills:1,750 127%
Deaths:155
KDR:14.394
Accuracy:18.616% F-
KPH:36.100 C*
VKPH:28.300 B+
CAS30 Tank Buster
B**
Kills:180
V. Kills:144 124%
Deaths:40
KDR:4.500
Accuracy:54.269% B**
KPH:8.900 C*
VKPH:7.100 C+
AP30 Shredder
M+
Kills:153
V. Kills:105 144%
Deaths:7
KDR:21.857
Accuracy:42.247% A++
KPH:66.900 A**
VKPH:45.900 M+
L105 Zephyr
A+
Kills:92
V. Kills:10 N/A
Deaths:5
KDR:18.400
Accuracy:45.574% B+
KPH:95 A+
VKPH:10.300 B
Kills:2,656 (180 + 2,476)
Deaths:207
KDR:12.831
VKDR:9.705
Vehicle Kills:2,009
Kill Difference:2,449
Playtime:85.425 hours
Usage:13%
Score:1.482m
Score/min:289
Piloting Accuracy:54.269%
Gunner Accuracy:45.574%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A
Kills:559
V. Kills:253 220%
Deaths:52
KDR:10.750
Accuracy:49.040% C+
KPH:36.100 A
VKPH:16.300 B
E540 Halberd
A++
Kills:214
V. Kills:88 240%
Deaths:15
KDR:14.267
Accuracy:52.608% B**
KPH:45.800 A++
VKPH:18.800 B++
C85 Canister
B**
Kills:68
V. Kills:9 N/A
Deaths:1
KDR:68
Accuracy:67.889% M*
KPH:72.400 C+
VKPH:9.600 B**
Kills:841 (559 + 282)
Deaths:68
KDR:12.368
VKDR:5.147
Vehicle Kills:350
Kill Difference:773
Playtime:21.094 hours
Usage:3%
Score:0.317m
Score/min:251
Driving Accuracy:49.040%
Gunner Accuracy:67.889%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B**
Kills:270
V. Kills:15 N/A
Deaths:18
KDR:15
Accuracy:60.419% B**
KPH:140.900 B++
VKPH:7.800 C+
M96 Mjolnir-H
M
Kills:161
V. Kills:76 209%
Deaths:6
KDR:26.833
Accuracy:61.570% A
KPH:104.100 M
VKPH:49.100 A
M12 Kobalt-H
C++
Kills:130
V. Kills:1 N/A
Deaths:4
KDR:32.500
Accuracy:22.196% C++
KPH:97.800 C
VKPH:0.800 D*
Kills:561 (0 + 561)
Deaths:28
KDR:20.036
VKDR:3.286
Vehicle Kills:92
Kill Difference:533
Playtime:4.793 hours
Usage:1%
Score:0.103m
Score/min:358
Driving Accuracy:N/A%
Gunner Accuracy:22.196%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M30 Mustang AH 6,8906,45932819.692A++13.0366.264%AN/A127.6A**8.5B**35350.6h4.9B++7.4B*
C150 Dalton 3,9812,23115514.394A7.7318.616%F-N/A36C*28.3B+32361.9h2.1A11.3C**
Vortek Rotary 3,7092,1902558.588A**1.9243.238%A*N/A40.6A*28.2A*32853.9h36B**83.3B**
Breaker Rocket Pods 2,1911,8934641.152S34.4961.47%A+N/A291.2A**45.8M9436.5h8.7B**14.2B*
M20 Mustang 2,7651,5512805.539A+1.1332.79%B1.096%D26.2B**20.5A+25159.1h59B*179.8B*
SAS-R 1,2341,2283064.013B+2.6542.588%B+75.814%B++55.1B*N/A14122.3h2B+4.8B+
NCM1 Scattercannon 1,2391,2222125.764A0.9032.148%C16.776%B45.8B++N/A11126.7h3.9B**12.3B*
NS-15M2 1,1821,1702854.105A2.5630.249%A24.444%C+47.8C*N/A11024.5h11.8B39.1B++
NCM1 Scattercannon 1,1801,1692215.29A++1.3836.827%C+16.339%C*41.3A+N/A10028.3h5.1B**13.8B++
GD-22S 1,1841,1682774.217A++2.4532.842%A*21.747%C59.9B**N/A14619.5h9.1B*27.8B*
LA1 Anchor 1,1781,1673483.353B+3.3131.145%A19.28%D49.7C++N/A12023.5h9.8C**31.4B+
NC6 Gauss SAW 1,1741,1632664.372M++2.2931.614%A*20.808%C66.5A++N/A20617.5h7.6B*24B*
NC6S Gauss SAW S 1,1461,1403053.738A*2.9331.388%A+22.456%C+52.5C**N/A12421.7h9B++28.8B++
NC6A GODSAW 5835801483.919B++2.7532.004%B++20.517%D-65.9C**N/A1638.8h7.9C++24.7B+
Titan-150 AP 8125595210.75B*4.0849.04%C+3.22%C*36.1A16.3B24115.5h3.4B+7B++
NC14 Bolt Driver 5095091323.856A2.8145.317%A+82.515%B*47.6A++N/A11510.7h1.8A3.9B**
NS-44 Commissioner 5024982801.779B*4.8936.842%C++26.908%B++20.5C-N/A5424.3h2.7B**7.4B++
AF-34 Mattock 295292329.125A++2.4637.548%B+20.206%B**54.1B++N/A1505.4h4.4B*11.7B*
C85 Canister-H 2852701815C++8.3360.419%B**9.259%D142.1B++7.9C+3221.9h5.3B+8.8B*
AC-X11 254247882.807A++3.8630.983%A19.433%C-16.9C--N/A4614.6h9.3B+29.9B+
AF-34 Mattock 222219258.76A++2.0940.881%B+21.005%B*53.4B*N/A1574.1h5.2B*12.6B*
E540 Halberd 3022141514.267B**7.6052.608%B**N/A45.5A++18.7B++2974.7h4.3B**8.2A
NS Decimator 332213346.265S0.4052.229%D--1.408%D54.6A30.5A+2893.9h2.7A5.2B**
Shrike 296193573.386S3.2850.598%D2.591%C+36.4B**19.4B**2305.3h4.4B**8.7B++
CAS30 Tank Buster 324180404.5M++2.1754.269%B**1.111%C+8.9C*7.1C+15420.3h39.2C*72.2B+
EM6 164162552.945B**3.7229.758%A+21.605%C46.3C**N/A1173.5h9.2B*31.1B++
M96 Mjolnir-H 237161626.833S20.1761.57%AN/A107.3M+50.7A5341.5h19.6B**31.8A+
AP30 Shredder 258153721.857M15.1942.247%A++N/A66.5A*45.7M+5722.3h58.6B+138.8B**
Blitz GD-10 147146354.171M+2.5030.722%A17.123%C++25.6C+N/A925.7h11.7B*37.9B++
C-4 192142612.328B++4.3433.908%A+N/A24.9D*8.8D**1435.7h1.2B+3.7B*
M12 Kobalt-H 131130432.5B++25.8322.196%C++13.077%D100CN/A2031.3h13.6C**61.1B+
EM1 107107293.69M2.9835.077%M14.953%D--76.4A++N/A2381.4h10.7B30.4B*
Mag-Cutter 98953,2980.029C**6.648.748%FN/A0.3CN/A1308.4h2.1B+24.3D
AF-19 Mercenary 10493990.939C++5.7319.838%C-12.903%D**3D--N/A2030.7h15.8C79.5C+
L105 Zephyr 10292518.4B*11.7345.574%B+1.087%B92A+10B3051h4.1B**9.1B*
GD-7F 8583302.767A++3.9026.455%B+20.482%C++11.4DN/A427.3h11B++41.4B+
MGR-S1 Gladius 7877332.333B++4.3320.269%D*20.779%C+6.9D--N/A2611.1h7.6B**37.6C**
C85 Canister 7768168M++61.3367.889%M*8.824%D*75.6C++10B**1810.9h10.1C--14.8B+
Hyena Missile Launcher 10667167U60.3335.111%BN/A33.5A+19.5A3752h12.5A**35.5A++
Frag Grenade 6664164N/A57.3347.464%C*N/A320D10B+13980.2h4.1C+8.6C++
AF-4G Cyclone 5656570.982C5.6816.586%F-8.929%D**4D*N/A1114.1h11C66.4D--

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon2900.6h
Nano-Armor Kit70133,3989.7h
Medical Kit2332,1409.8h
Medical Applicator02,1500.2h
Recon Detection Device21840.3h
Ammunition Package31070.1h

Check the help document for the dictionary if you want to learn more about words used here.


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