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Director General Imperator xXDaltonXx[GUCl] xXDaltonXx
NC BR 96

KDR: 6.8

Score: 14m

Last Seen: Jun 16th, 2019 12:46 PM
- OFFLINE - 57.4 hour(s)

Battle Rank 96 - New Conglomerate on Cobalt - Outfit Member of WoT Happnd BOI[GUCl] WoT Happnd BOI
NC outfit on Cobalt

Members: 13
Level Progress (to 97): 93%
Level 100 Progress: 74% 209h
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS M30 Mustang AH C150 Dalton Vortek Rotary Breaker Rocket Pods M20 Mustang SAS-R NCM1 Scattercannon NS-15M2
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,499,498 MLG Score: 1998
Fun Score: N/A
Cheeseburgers Flipped: 296TIME WITH MEDKIT: 1.4%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.551%21.481%6561511958,3334.404332.394

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.884%1.838A++0.093C+-0.749D-HEAD ++ (~6.21)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.40.604B+90.367C**20.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.852%0.735%48775120512,928379379934.1108340%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.845%0.365C**-0.792D-0.274

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.10.72B++18.40.652B+26.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.053%3.22%473112095592022552.7537218%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.788B++0.414B-1.731

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.819B++3.40.726B++3.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.432%1.42%2035712034,015217258018.5023156%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.926%-0.446C---0.737D-1.636

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.90.853B*5.30.862B*11.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.381%77.741%2035212081,80637974.76517

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.841%1.26A0.698B+-0.73

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.542B+20.382C**2.6

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
WoT Happnd BOI[GUCl] WoT Happnd BOI
NC outfit on Cobalt

Members: 13
14m164.8%385 (23.1k)337 (20.2k)6.7983133,7744,9687.4585496 (96)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1210406332.248%11.698%37708:2412

14% Engineer23% Heavy Assault6% Infiltrator52% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 28th, 2015 9:03 PMJun 13th, 2019 8:17 PMJun 18th, 2019 5:07 AM (12h) (PST)Jun 16th, 2019 9:18 AM (2d) (PST)Jun 16th, 2019 8:46 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0501139370.8100.1190.0951.6330.1811998

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
63,0006,79156,2094976981120,200

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
694.8h/28.9d 3,280 3,951 7,769 68.1k 228 1,990 7,533 43.8m

EngineerCLASS DETAILS: Engineer
AC-X11
B**
Kills:247
Deaths:88
KDR:2.807
Accuracy:30.983% B**
HSR:19.433% C-
GD-7F
C**
Kills:154
Deaths:49
KDR:3.143
Accuracy:25.645% C**
HSR:17.533% C-
AF-19 Mercenary
C--
Kills:93
Deaths:99
KDR:0.939
Accuracy:19.838% C--
HSR:12.903% D**
Kills:494
Deaths (as Engineer):236
Deaths (to Engineers):1,020
KDR:2.09322
Kill Difference:258
Playtime:94.782 hours
Usage:14%
Score:2.105m
Score/min:370
Accuracy (listed only):25.488%
HSR (listed only):16.623%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
A
Kills:1,170
Deaths:285
KDR:4.105
Accuracy:30.249% A
HSR:24.444% C+
GD-22S
A++
Kills:1,168
Deaths:277
KDR:4.217
Accuracy:32.842% A++
HSR:21.747% C
LA1 Anchor
A
Kills:1,167
Deaths:348
KDR:3.353
Accuracy:31.145% A
HSR:19.280% D
NC6 Gauss SAW
A*
Kills:1,163
Deaths:266
KDR:4.372
Accuracy:31.614% A*
HSR:20.808% C-
NC6S Gauss SAW S
A+
Kills:1,140
Deaths:305
KDR:3.738
Accuracy:31.388% A+
HSR:22.456% C+
NC6A GODSAW
B+
Kills:960
Deaths:243
KDR:3.951
Accuracy:31.216% B+
HSR:21.042% D-
EM6
A+
Kills:162
Deaths:55
KDR:2.945
Accuracy:29.758% A+
HSR:21.605% C
EM1
M
Kills:107
Deaths:29
KDR:3.690
Accuracy:35.077% M
HSR:14.953% D--
Kills:7,037
Deaths (as Heavy Assault):1,808
Deaths (to Heavy Assaults):1,054
KDR:3.89215
Kill Difference:5,229
Playtime:156.877 hours
Usage:23%
Score:2.714m
Score/min:288
Accuracy (listed only):31.661%
HSR (listed only):20.792%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AC-X11
B**
Kills:247
Deaths:88
KDR:2.807
Accuracy:30.983% B**
HSR:19.433% C-
GD-7F
C**
Kills:154
Deaths:49
KDR:3.143
Accuracy:25.645% C**
HSR:17.533% C-
Blitz GD-10
A
Kills:150
Deaths:38
KDR:3.947
Accuracy:30.443% A
HSR:17.333% C++
AF-19 Mercenary
C--
Kills:93
Deaths:99
KDR:0.939
Accuracy:19.838% C--
HSR:12.903% D**
MGR-S1 Gladius
C+
Kills:77
Deaths:33
KDR:2.333
Accuracy:20.269% D*
HSR:20.779% C+
AF-4G Cyclone
D**
Kills:56
Deaths:57
KDR:0.982
Accuracy:16.586% F-
HSR:8.929% D**
Kills:777
Deaths (as Light Assault):364
Deaths (to Light Assaults):1,003
KDR:2.13462
Kill Difference:413
Playtime:362.631 hours
Usage:52%
Score:7.685m
Score/min:353
Accuracy (listed only):23.961%
HSR (listed only):16.152%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B*
Kills:1,297
Deaths:329
KDR:3.942
Accuracy:42.802% B+
HSR:75.867% B*
NS-44 Commissioner
B++
Kills:519
Deaths:291
KDR:1.784
Accuracy:36.654% C++
HSR:26.975% B++
NC14 Bolt Driver
A+
Kills:509
Deaths:134
KDR:3.799
Accuracy:45.181% A+
HSR:82.515% B**
Blitz GD-10
A
Kills:150
Deaths:38
KDR:3.947
Accuracy:30.443% A
HSR:17.333% C++
MGR-S1 Gladius
C+
Kills:77
Deaths:33
KDR:2.333
Accuracy:20.269% D*
HSR:20.779% C+
AF-4G Cyclone
D**
Kills:56
Deaths:57
KDR:0.982
Accuracy:16.586% F-
HSR:8.929% D**
Kills:2,608
Deaths (as Infiltrator):882
Deaths (to Infiltrators):789
KDR:2.95692
Kill Difference:1,726
Playtime:42.415 hours
Usage:6%
Score:0.605m
Score/min:238
Accuracy (listed only):31.989%
HSR (listed only):38.733%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
B
Kills:1,222
Deaths:212
KDR:5.764
Accuracy:32.148% C-
HSR:16.776% B
NCM1 Scattercannon
C*
Kills:1,169
Deaths:221
KDR:5.290
Accuracy:36.827% C+
HSR:16.339% C*
AF-34 Mattock
B+
Kills:479
Deaths:62
KDR:7.726
Accuracy:36.769% C**
HSR:18.789% B+
AF-34 Mattock
B+
Kills:399
Deaths:55
KDR:7.255
Accuracy:40.219% B+
HSR:18.797% C*
Kills:3,269
Deaths (as MAX Suit):275
Deaths (to MAX Suits):154
KDR:11.88727
Kill Difference:2,994
Playtime:37.130 hours
Usage:5%
Score:0.919m
Score/min:413
Accuracy (listed only):36.491%
HSR (listed only):17.675%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
A*
Kills:6,827
V. Kills:455 N/A
Deaths:348
KDR:19.618
Accuracy:66.067% A
KPH:127.200 A*
VKPH:8.500 B**
Vortek Rotary
A**
Kills:2,352
V. Kills:1,609 146%
Deaths:281
KDR:8.370
Accuracy:43.199% A*
KPH:41.200 A*
VKPH:28.200 A**
Breaker Rocket Pods
M
Kills:1,914
V. Kills:304 N/A
Deaths:46
KDR:41.609
Accuracy:61.372% A+
KPH:296.400 A**
VKPH:47.100 M
M20 Mustang
A++
Kills:1,655
V. Kills:1,269 130%
Deaths:292
KDR:5.668
Accuracy:32.436% C*
KPH:26.600 A
VKPH:20.400 A++
Kills:12,748 (10,834 + 0)
Deaths:967
KDR:13.183
VKDR:3.761
Vehicle Kills:3,637
Kill Difference:11,781
Playtime:179.583 hours
Usage:26%
Score:3.569m
Score/min:331
Piloting Accuracy:32.436%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B+
Kills:3,075
V. Kills:2,209 139%
Deaths:182
KDR:16.896
Accuracy:20.915% F
KPH:41.300 B+
VKPH:29.700 B+
CAS30 Tank Buster
B**
Kills:180
V. Kills:144 124%
Deaths:40
KDR:4.500
Accuracy:54.269% B**
KPH:8.900 C*
VKPH:7.100 C+
AP30 Shredder
M+
Kills:157
V. Kills:107 145%
Deaths:7
KDR:22.429
Accuracy:42.208% A+
KPH:63.300 A++
VKPH:43.200 M+
L105 Zephyr
A
Kills:92
V. Kills:10 N/A
Deaths:5
KDR:18.400
Accuracy:45.574% B+
KPH:95 A
VKPH:10.300 B
Kills:3,504 (180 + 3,324)
Deaths:234
KDR:14.974
VKDR:10.556
Vehicle Kills:2,470
Kill Difference:3,270
Playtime:98.148 hours
Usage:14%
Score:1.813m
Score/min:308
Piloting Accuracy:54.269%
Gunner Accuracy:45.574%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A
Kills:559
V. Kills:253 220%
Deaths:53
KDR:10.547
Accuracy:49.053% C+
KPH:36.100 A
VKPH:16.300 B
E540 Halberd
A
Kills:223
V. Kills:95 232%
Deaths:17
KDR:13.118
Accuracy:51.685% B**
KPH:43.600 A
VKPH:18.600 B++
C85 Canister
A*
Kills:68
V. Kills:9 N/A
Deaths:1
KDR:68
Accuracy:67.889% M++
KPH:72.400 C+
VKPH:9.600 A*
Kills:850 (559 + 291)
Deaths:71
KDR:11.972
VKDR:5.028
Vehicle Kills:357
Kill Difference:779
Playtime:21.544 hours
Usage:3%
Score:0.328m
Score/min:253
Driving Accuracy:49.053%
Gunner Accuracy:67.889%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B**
Kills:270
V. Kills:15 N/A
Deaths:18
KDR:15
Accuracy:60.419% B**
KPH:140.900 B++
VKPH:7.800 C+
M96 Mjolnir-H
M
Kills:161
V. Kills:76 209%
Deaths:6
KDR:26.833
Accuracy:61.570% A
KPH:104.100 M
VKPH:49.100 A
M12 Kobalt-H
C+
Kills:130
V. Kills:1 N/A
Deaths:4
KDR:32.500
Accuracy:22.196% C+
KPH:97.800 C
VKPH:0.800 D**
Kills:561 (0 + 561)
Deaths:28
KDR:20.036
VKDR:3.286
Vehicle Kills:92
Kill Difference:533
Playtime:4.793 hours
Usage:1%
Score:0.104m
Score/min:362
Driving Accuracy:N/A%
Gunner Accuracy:22.196%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M30 Mustang AH 7,2826,82734819.618A++12.8266.067%AN/A127.1A*8.5B**35253.7h5B++7.5B++
C150 Dalton 5,2843,07518216.896A+10.1020.915%FN/A41.3B+29.7B+33974.4h2.1A10.1B+
Vortek Rotary 3,9612,3522818.37M1.5743.199%A*N/A41.2A*28.2A**33057.1h36.1B**83.5B**
Breaker Rocket Pods 2,2181,9144641.609S34.8161.372%A+N/A294.5A**46.8M9596.5h8.7B**14.2B**
M20 Mustang 2,9241,6552925.668A+1.1332.436%C*1.088%D26.6A20.4A++25062.3h57.9B*178.6B*
SAS-R 1,3041,2973293.942B+2.8642.802%B+75.867%B*55B++N/A14523.6h2B+4.8B+
NCM1 Scattercannon 1,2391,2222125.764A++1.0332.148%C-16.776%B45.8B++N/A11126.7h3.9B**12.3B*
NS-15M2 1,1821,1702854.105A+2.6930.249%A24.444%C+47.8C*N/A11124.5h11.8B39.1B++
NCM1 Scattercannon 1,1801,1692215.29A++1.5136.827%C+16.339%C*41.3A+N/A10028.3h5.1B**13.8B++
GD-22S 1,1841,1682774.217A++2.5832.842%A++21.747%C59.9B**N/A14619.5h9.1B*27.8B*
LA1 Anchor 1,1781,1673483.353B+3.4531.145%A19.28%D49.7C++N/A12123.5h9.8C**31.4B+
NC6 Gauss SAW 1,1741,1632664.372M++2.4331.614%A*20.808%C-66.5A++N/A20717.5h7.6B*24B*
NC6S Gauss SAW S 1,1461,1403053.738A*3.0631.388%A+22.456%C+52.5B+N/A12421.7h9B++28.8B++
NC6A GODSAW 9679602433.951B*2.8531.216%B+21.042%D-69.6BN/A19313.8h7.8C++24.9B+
Titan-150 AP 8125595310.547B++3.7549.053%C+3.22%C*36.1A16.3B24615.5h3.4B*7B*
NS-44 Commissioner 5235192911.784B*5.0136.654%C++26.975%B++20.1C--N/A5425.8h2.7B**7.4B*
NC14 Bolt Driver 5095091343.799A3.0045.181%A+82.515%B**47.6A++N/A11610.7h1.8A3.9B**
AF-34 Mattock 488479627.726A0.9336.769%C**18.789%B+53.8B++1B*1678.9h4.6B*12.5B++
AF-34 Mattock 412399557.255A+0.4640.219%B+18.797%C*52.5B++1.7A**1747.6h5.4B++13.5B++
C85 Canister-H 2852701815C++8.2060.419%B**9.259%D142.1B++7.9C+3231.9h5.3B+8.8B*
NS Decimator 382253367.028S0.2352.504%D--1.186%D57.5A+29.3A++3124.4h2.7A+5.1B**
AC-X11 254247882.807A++3.9930.983%B**19.433%C-16.8C--N/A4714.7h9.3B29.9B+
E540 Halberd 3182231713.118B++6.3251.685%B**N/A43.7A+18.6B++2885.1h4.3B**8.4B**
Shrike 296193573.386S3.4150.598%D2.591%C+36.4B**19.4B**2325.3h4.4B**8.7B*
CAS30 Tank Buster 324180404.5M++2.3054.269%B**1.111%C+8.9C*7.1C+16520.3h39.2C*72.2B+
EM6 164162552.945B*3.8529.758%A+21.605%C46.3C**N/A1173.5h9.2B*31.1B++
M96 Mjolnir-H 237161626.833S20.0361.57%AN/A107.3M+50.7A+5421.5h19.6A31.8A+
AP30 Shredder 264157722.429A**15.6342.208%A+N/A62.8A++42.8M+5432.5h61.2B+145B**
GD-7F 159154493.143A++3.6625.645%C**17.533%C-11.8DN/A4313.1h10.7B*41.6B+
Blitz GD-10 151150383.947M2.8530.443%A17.333%C++25.9C+N/A915.8h11.5B*37.9B*
C-4 197145672.164B+4.6333.692%A+N/A25D*9D**1495.8h1.3B+3.8B*
M12 Kobalt-H 131130432.5A+25.7022.196%C+13.077%D100CN/A2061.3h13.6B61.1B+
EM1 107107293.69A**3.1135.077%M14.953%D--76.4A++N/A2401.4h10.7B+30.4B**
Mag-Cutter 1031003,4800.029C*6.778.201%FN/A0.3C--N/A1325.3h2.1B+25.7C-
Hyena Missile Launcher 15398198U91.2034.667%C++N/A39.2A++22A+4302.5h10.5A**30.3A++
AF-19 Mercenary 10493990.939C++5.8619.838%C--12.903%D**3D--N/A2230.7h15.8C-79.5C
L105 Zephyr 10292518.4B*11.6045.574%B+1.087%C**92A10C**3051h4.1B**9.1B**
MGR-S1 Gladius 7877332.333B++4.4720.269%D*20.779%C+6.9D--N/A2711.1h7.6B*37.6C**
C85 Canister 7768168M++61.2067.889%M++8.824%D*75.6C++10A*1810.9h10.1C-14.8B+
Frag Grenade 6967167N/A60.2047.183%C**N/A335D10B14770.2h4C+8.5C*
AF-4G Cyclone 5656570.982C5.8216.586%F-8.929%D**4D*N/A1214.1h11C66.4D*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon21100.7h
Nano-Armor Kit73145,03710.6h
Medical Kit2482,2559.9h
Medical Applicator02,1900.2h
Recon Detection Device31970.4h
Ammunition Package41090.1h

Check the help document for the dictionary if you want to learn more about words used here.


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