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Director General Imperator xXDaltonXx[CUCI] xXDaltonXx
NC BR 99

KDR: 7

Score: 15.2m

Last Seen: Oct 4th, 2019 4:15 PM
- OFFLINE - 299.7 hour(s)

Battle Rank 99 - New Conglomerate on Cobalt - Outfit Member of BATONROCK Outta Nowhere BOI[CUCI] BATONROCK Outta Nowhere BOI
NC outfit on Cobalt

Members: 16
Level Progress (to 100): 21%
Level 100 Progress: 81% 156h
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS M30 Mustang AH C150 Dalton Vortek Rotary Breaker Rocket Pods M20 Mustang SAS-R NCM1 Scattercannon NS-15M2
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,381,904 MLG Score: 1904
Fun Score: N/A
Cheeseburgers Flipped: 310TIME WITH MEDKIT: 1.4%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.463%21.521%6561612008,6944.460752.54

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.979%1.828A++0.092C+-0.71D-HEAD ++ (~6.29)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.40.604B+90.369C**20.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.795%0.694%49915121113,842396411734.9545336%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.839%0.384C**-0.811D-0.271

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.20.721B++18.40.652B+26.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.163%3.158%423112155702312602.4569218%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.794B++0.385C**-1.73

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.818B++3.50.724B++3.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.992%1.322%2394712094,918230305521.3826161%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.798%-0.376C--0.763D-1.565

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.90.872B*4.80.877B*10.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.381%77.741%2394212141,80639274.59542

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.841%1.262A0.692B+-0.779

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.542B+20.382C**2.6

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
BATONROCK Outta Nowhere BOI[CUCI] BATONROCK Outta Nowhere BOI
NC outfit on Cobalt

Members: 16
15.2m166.4%389 (23.3k)341 (20.5k)7.0011536,4135,2017.7044899 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1216428131.793%11.158%35508:3712

17% Engineer22% Heavy Assault6% Infiltrator50% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 28th, 2015 9:03 PMSep 22nd, 2019 5:46 PMOct 16th, 2019 9:04 PM (2h) (PST)Oct 4th, 2019 1:11 PM (12d) (PST)Oct 4th, 2019 12:15 PM (12d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0721109620.8150.1160.0911.6710.1891904

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
64,3276,63057,69749751001120,454

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
744.6h/31d 3,658 4,063 8,586 74.7k 243 2,042 8,439 47.9m

EngineerCLASS DETAILS: Engineer
AC-X11
A
Kills:284
Deaths:96
KDR:2.958
Accuracy:31.460% A
HSR:18.662% D
GD-7F
C*
Kills:189
Deaths:68
KDR:2.779
Accuracy:25.671% C*
HSR:16.931% D
AF-19 Mercenary
C--
Kills:93
Deaths:100
KDR:0.930
Accuracy:19.830% C--
HSR:12.903% D**
Kills:566
Deaths (as Engineer):264
Deaths (to Engineers):1,092
KDR:2.14394
Kill Difference:302
Playtime:128.280 hours
Usage:17%
Score:2.971m
Score/min:386
Accuracy (listed only):25.654%
HSR (listed only):16.165%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
A
Kills:1,170
Deaths:285
KDR:4.105
Accuracy:30.249% A
HSR:24.444% C+
GD-22S
A++
Kills:1,168
Deaths:277
KDR:4.217
Accuracy:32.842% A++
HSR:21.747% C
LA1 Anchor
B**
Kills:1,167
Deaths:348
KDR:3.353
Accuracy:31.145% B**
HSR:19.280% D-
NC6 Gauss SAW
A*
Kills:1,163
Deaths:266
KDR:4.372
Accuracy:31.614% A*
HSR:20.808% C-
NC6A GODSAW
C*
Kills:1,140
Deaths:301
KDR:3.787
Accuracy:30.276% C*
HSR:21.053% D-
NC6S Gauss SAW S
A+
Kills:1,140
Deaths:305
KDR:3.738
Accuracy:31.388% A+
HSR:22.456% C
EM6
A+
Kills:162
Deaths:55
KDR:2.945
Accuracy:29.758% A+
HSR:21.605% C
EM1
A**
Kills:107
Deaths:29
KDR:3.690
Accuracy:35.077% A**
HSR:14.953% D--
Kills:7,217
Deaths (as Heavy Assault):1,866
Deaths (to Heavy Assaults):1,096
KDR:3.86763
Kill Difference:5,351
Playtime:160.639 hours
Usage:22%
Score:2.767m
Score/min:287
Accuracy (listed only):31.544%
HSR (listed only):20.793%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AC-X11
A
Kills:284
Deaths:96
KDR:2.958
Accuracy:31.460% A
HSR:18.662% D
GD-7F
C*
Kills:189
Deaths:68
KDR:2.779
Accuracy:25.671% C*
HSR:16.931% D
Blitz GD-10
A
Kills:155
Deaths:41
KDR:3.780
Accuracy:30.755% A
HSR:16.774% C+
AF-19 Mercenary
C--
Kills:93
Deaths:100
KDR:0.930
Accuracy:19.830% C--
HSR:12.903% D**
MGR-S1 Gladius
C+
Kills:77
Deaths:33
KDR:2.333
Accuracy:20.269% D*
HSR:20.779% C+
AF-4G Cyclone
D**
Kills:56
Deaths:57
KDR:0.982
Accuracy:16.586% F-
HSR:8.929% D**
Kills:854
Deaths (as Light Assault):395
Deaths (to Light Assaults):1,038
KDR:2.16203
Kill Difference:459
Playtime:371.673 hours
Usage:50%
Score:7.877m
Score/min:353
Accuracy (listed only):24.095%
HSR (listed only):15.830%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B++
Kills:1,297
Deaths:329
KDR:3.942
Accuracy:42.802% B+
HSR:75.867% B++
NS-44 Commissioner
B+
Kills:534
Deaths:292
KDR:1.829
Accuracy:36.054% C+
HSR:26.779% B+
NC14 Bolt Driver
A+
Kills:509
Deaths:134
KDR:3.799
Accuracy:45.181% A+
HSR:82.515% B*
Blitz GD-10
A
Kills:155
Deaths:41
KDR:3.780
Accuracy:30.755% A
HSR:16.774% C+
Impetus
B++
Kills:89
Deaths:14
KDR:6.357
Accuracy:37.843% B+
HSR:33.708% B++
MGR-S1 Gladius
C+
Kills:77
Deaths:33
KDR:2.333
Accuracy:20.269% D*
HSR:20.779% C+
AF-4G Cyclone
D**
Kills:56
Deaths:57
KDR:0.982
Accuracy:16.586% F-
HSR:8.929% D**
Kills:2,717
Deaths (as Infiltrator):900
Deaths (to Infiltrators):813
KDR:3.01889
Kill Difference:1,817
Playtime:43.945 hours
Usage:6%
Score:0.656m
Score/min:249
Accuracy (listed only):32.784%
HSR (listed only):37.907%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
B
Kills:1,222
Deaths:212
KDR:5.764
Accuracy:32.148% C--
HSR:16.776% B
NCM1 Scattercannon
C++
Kills:1,169
Deaths:221
KDR:5.290
Accuracy:36.827% C+
HSR:16.339% C++
AF-34 Mattock
B
Kills:541
Deaths:68
KDR:7.956
Accuracy:36.893% C**
HSR:18.115% B
AF-34 Mattock
B+
Kills:460
Deaths:61
KDR:7.541
Accuracy:40.878% B+
HSR:19.348% B
Kills:3,392
Deaths (as MAX Suit):281
Deaths (to MAX Suits):159
KDR:12.07117
Kill Difference:3,111
Playtime:38.873 hours
Usage:5%
Score:0.953m
Score/min:409
Accuracy (listed only):36.687%
HSR (listed only):17.644%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
A*
Kills:7,188
V. Kills:470 N/A
Deaths:362
KDR:19.856
Accuracy:65.907% A
KPH:128.500 A*
VKPH:8.400 B**
Vortek Rotary
A*
Kills:2,698
V. Kills:1,794 150%
Deaths:314
KDR:8.592
Accuracy:43.077% A*
KPH:42.900 A*
VKPH:28.500 A*
Breaker Rocket Pods
A**
Kills:1,921
V. Kills:304 N/A
Deaths:46
KDR:41.761
Accuracy:61.406% A+
KPH:295.300 A*
VKPH:46.700 A**
M20 Mustang
A++
Kills:1,852
V. Kills:1,375 135%
Deaths:306
KDR:6.052
Accuracy:32.479% C**
KPH:28 A
VKPH:20.800 A++
Kills:13,659 (11,738 + 0)
Deaths:1,028
KDR:13.287
VKDR:3.836
Vehicle Kills:3,943
Kill Difference:12,631
Playtime:191.608 hours
Usage:26%
Score:3.825m
Score/min:333
Piloting Accuracy:32.479%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B++
Kills:3,937
V. Kills:2,675 147%
Deaths:200
KDR:19.685
Accuracy:23.039% D**
KPH:46.300 B++
VKPH:31.500 B+
CAS30 Tank Buster
B**
Kills:183
V. Kills:145 125%
Deaths:41
KDR:4.463
Accuracy:54.646% B**
KPH:8.500 C++
VKPH:6.700 C+
AP30 Shredder
M++
Kills:157
V. Kills:107 145%
Deaths:7
KDR:22.429
Accuracy:42.179% A+
KPH:63.300 A*
VKPH:43.200 M++
L105 Zephyr
A+
Kills:92
V. Kills:10 N/A
Deaths:5
KDR:18.400
Accuracy:45.574% B+
KPH:95 A+
VKPH:10.300 C**
L-30R Vektor
B*
Kills:51
V. Kills:26 189%
Deaths:4
KDR:12.750
Accuracy:45.004% B*
KPH:11 C++
VKPH:5.600 C+
Kills:4,420 (234 + 4,186)
Deaths:257
KDR:17.198
VKDR:11.529
Vehicle Kills:2,963
Kill Difference:4,163
Playtime:114.611 hours
Usage:15%
Score:2.164m
Score/min:315
Piloting Accuracy:45.004%
Gunner Accuracy:45.574%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B**
Kills:570
V. Kills:258 220%
Deaths:53
KDR:10.755
Accuracy:49.163% C+
KPH:36.100 B**
VKPH:16.300 B
E540 Halberd
A
Kills:223
V. Kills:95 232%
Deaths:17
KDR:13.118
Accuracy:51.708% B**
KPH:43.600 A
VKPH:18.600 B*
C85 Canister
A*
Kills:68
V. Kills:9 N/A
Deaths:1
KDR:68
Accuracy:67.889% M++
KPH:72.400 C++
VKPH:9.600 A*
Kills:861 (570 + 291)
Deaths:71
KDR:12.127
VKDR:5.099
Vehicle Kills:362
Kill Difference:790
Playtime:21.855 hours
Usage:3%
Score:0.342m
Score/min:261
Driving Accuracy:49.163%
Gunner Accuracy:67.889%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B**
Kills:311
V. Kills:17 N/A
Deaths:21
KDR:14.810
Accuracy:61.676% B**
KPH:137.900 B+
VKPH:7.500 C+
M96 Mjolnir-H
M
Kills:161
V. Kills:76 209%
Deaths:6
KDR:26.833
Accuracy:61.570% A
KPH:104.100 M
VKPH:49.100 A
M12 Kobalt-H
C+
Kills:130
V. Kills:1 N/A
Deaths:4
KDR:32.500
Accuracy:22.196% C+
KPH:97.800 C
VKPH:0.800 D**
Kills:602 (0 + 602)
Deaths:31
KDR:19.419
VKDR:3.032
Vehicle Kills:94
Kill Difference:571
Playtime:5.131 hours
Usage:1%
Score:0.111m
Score/min:360
Driving Accuracy:N/A%
Gunner Accuracy:22.196%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M30 Mustang AH 7,6587,18836219.856A++12.8565.907%AN/A128.6A*8.4B**35255.9h4.9B++7.5B++
C150 Dalton 6,6123,93720019.685A++12.6823.039%D**N/A46.3B++31.5B+35385h2.1A9.1B++
Vortek Rotary 4,4922,6983148.592M1.5943.077%A*N/A42.9A*28.5A*33462.9h34.8B**80.8B**
Breaker Rocket Pods 2,2251,9214641.761S34.7661.406%A+N/A295.5A*46.8A**9566.5h8.7B**14.2B**
M20 Mustang 3,2271,8523066.052A+0.9532.479%C**N/A28A20.8A++25566.2h54.9B*169B**
SAS-R 1,3041,2973293.942B+3.0642.802%B+75.867%B++55B++N/A14623.6h2B+4.8B+
NCM1 Scattercannon 1,2391,2222125.764A++1.2432.148%C--16.776%B45.8B++N/A11126.7h3.9A12.3B++
NS-15M2 1,1821,1702854.105A+2.9030.249%A24.444%C+47.8C++N/A11124.5h11.8B39.1B+
NCM1 Scattercannon 1,1801,1692215.29A*1.7136.827%C+16.339%C++41.3A+N/A10028.3h5.1B**13.8B++
GD-22S 1,1841,1682774.217A+2.7832.842%A++21.747%C59.9B*N/A14819.5h9.1B*27.8B*
LA1 Anchor 1,1781,1673483.353B+3.6531.145%B**19.28%D-49.7C++N/A12123.5h9.8C**31.4B+
NC6 Gauss SAW 1,1741,1632664.372M++2.6331.614%A*20.808%C-66.5A++N/A20817.5h7.6B*24B*
NC6A GODSAW 1,1521,1403013.787B*3.2130.276%C*21.053%D-69.5C**N/A18616.4h8C++26.3B+
NC6S Gauss SAW S 1,1461,1403053.738A++3.2631.388%A+22.456%C52.5BN/A12421.7h9B*28.8B++
Titan-150 AP 8285705310.755B++3.7549.163%C+3.158%C**36.1B**16.3B25615.8h3.5B*7B*
AF-34 Mattock 553541687.956A+0.9536.893%C**18.115%B53B++1.2A+15810.2h4.8B++13.1B++
NS-44 Commissioner 5395342921.829B*5.1736.054%C+26.779%B+18.7DN/A5028.5h2.7B**7.5B++
NC14 Bolt Driver 5095091343.799A3.2045.181%A+82.515%B*47.6A++N/A11610.7h1.8A3.9B**
AF-34 Mattock 474460617.541A+0.5440.878%B+19.348%B51.7B++1.6A*1638.9h5.8B+14.1B++
C85 Canister-H 3283112114.81C**7.8161.676%B**9.325%C--135.2B+7.4C+3232.3h5.6B+9B*
AC-X11 295284962.958A++4.0431.46%A18.662%D18.9C-N/A5215h9B+28.5B++
NS Decimator 392261436.07S0.9353.037%D--1.149%D-54.4B**27.3A2954.8h2.7A5.2B**
E540 Halberd 3182231713.118B++6.1251.708%B**N/A43.7A18.6B*2875.1h4.3B**8.4B**
Shrike 296193573.386S3.6250.598%D2.591%C+36.4B**19.4B**2335.3h4.4B**8.7B*
GD-7F 195189682.779A++4.2225.671%C*16.931%D10D-N/A3518.9h11.6B+45.4B+
CAS30 Tank Buster 328183414.463A**2.5454.646%B**1.093%C+8.5C++6.7C+17121.6h41.2C*75.3B+
EM6 164162552.945B*4.0629.758%A+21.605%C46.3C*N/A1173.5h9.2B*31.1B++
M96 Mjolnir-H 237161626.833S19.8361.57%AN/A107.3M50.7A+5451.5h19.6A31.8A+
C-4 216159722.208B+4.7932.689%B**N/A25.2D*9D**1566.3h1.3B+3.9B++
AP30 Shredder 264157722.429A*15.4342.179%A+N/A62.8A*42.8M++5442.5h61.2B+145.1B**
Blitz GD-10 156155413.78M+3.2230.755%A16.774%C+26.3C+N/A935.9h11.7B*37.9B++
Hyena Missile Launcher 214137268.5U61.5037.012%B+N/A44.2A++24.8A++4253.1h10.3A**27.8A++
M12 Kobalt-H 131130432.5B**25.5022.196%C+13.077%D100CN/A2061.3h13.6B61.1B+
EM1 107107293.69A**3.3135.077%A**14.953%D--76.4A++N/A2401.4h10.7B30.4B*
Mag-Cutter 1041013,6260.028C*6.976.694%F-N/A0.3C--N/A1343.2h2.1B+31.7D
AF-19 Mercenary 104931000.93C++6.0719.83%C--12.903%D**3D--N/A2230.8h15.8C79.5C
L105 Zephyr 10292518.4B++11.4045.574%B+1.087%C**92A+10C**3051h4.1A9.1B**
Impetus 8989146.357A**0.6437.843%B+33.708%B++74.2A+N/A3161.2h4.7C++12.3B+
MGR-S1 Gladius 7877332.333B++4.6720.269%D*20.779%C+6.9D--N/A2711.1h7.6B*37.6C**
C85 Canister 7768168M++61.0067.889%M++8.824%D*75.6C++10A**1810.9h10.1C14.8B+
Frag Grenade 7068168N/A61.0047.059%C*N/A340D10C**15120.2h4C+8.5C*
AF-4G Cyclone 5656570.982C6.0216.586%F-8.929%D**4D*N/A1214.1h11C+66.4D--
A30 Walker 1145569.167S2.1713.605%FN/A14.5C+15.5B+5953.8h47.3A+347.5B*
L-30R Vektor 7751412.75M**5.7545.004%B*N/A11.1C++5.7C+1564.6h44.2B*98.1B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon21260.7h
Nano-Armor Kit90176,64613.9h
Medical Applicator02,3020.3h
Medical Kit2592,32210.1h
Recon Detection Device32000.4h
Ammunition Package41150.1h
Nano-Repair Grenade0620h

Check the help document for the dictionary if you want to learn more about words used here.


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