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Immortal Ice Cold xXDrDidlMausXx[XTAC] xXDrDidlMausXx
VS BR 67

KDR: 2.47

Score: 23.2m

Last Seen: Jan 18th, 2020 7:12 PM
- OFFLINE - 14.7 hour(s)

Prestige 1, Battle Rank 67 - Vanu Sovereignty on Cobalt - Outfit Member of Xyphos Tactical[XTAC] Xyphos Tactical
VS outfit on Cobalt

Members: 34
Level Progress (to 68): 8%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Ghost C150 Dalton NS-44 Commissioner SVA-88 CAS30 Tank Buster Orion VS54 NSX Naginata
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,637,457 MLG Score: 3707
Fun Score: N/A
Cheeseburgers Flipped: 83TIME WITH MEDKIT: 3.7%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.143%35.217%116716121638,3482.77221-0.303

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.544%2.277A*2.131A*-0.888D--HEAD ++ (~18.65)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.90.637B+8.90.378C**18

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.842%1.223%470212301,88162810472.99522179%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.864%0.026C+-0.371C-1.457

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
94.1-0.164C42.2-0.332C-51.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
62.732%2.618%155112313825402190.707407174%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.067A*0.154C++-1.726

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.10.839B++3.80.691B+2.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
54.824%1.994%1365912234,06257118597.11383218%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.123%1.943A++-0.21C0.439

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.80.719B++10.30.519B+8.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.132%76.57%1365412283,9011301162.99616

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.457%1.68A++0.591B+-0.286

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.10.584B+1.90.404B2.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
62.588%17.188%136511231128108320.11819

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.739A++0.483B+-1.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.60.578B+3.50.285C*2.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Xyphos Tactical[XTAC] Xyphos Tactical
VS outfit on Cobalt

Members: 34
23.2m194.8%470 (28.2k)388 (23.3k)2.4688257,72623,3822.6573967 (67)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1232489929.02%29.787%86402:3311

22% Engineer62% Heavy Assault9% Infiltrator7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 27th, 2016 4:00 PMJan 18th, 2019 8:02 PMJan 19th, 2020 6:34 AM (18h) (PST)Jan 18th, 2020 6:16 PM (1d) (PST)Jan 18th, 2020 3:12 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8942526420.9660.3910.2882.0500.0863707

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
53,61415,10838,506582317123523,300

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
996.1h/41.5d 4,409 17,195 15,998 122.5k 1,508 3,073 5,154 53.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A
Kills:24,733
Deaths:9,304
KDR:2.658
Accuracy:32.290% A
HSR:37.339% B++
SVA-88
A++
Kills:2,013
Deaths:843
KDR:2.388
Accuracy:32.739% A++
HSR:30.651% B++
Orion VS54
A++
Kills:1,442
Deaths:813
KDR:1.774
Accuracy:30.186% A++
HSR:29.542% B++
NSX Naginata
A++
Kills:1,269
Deaths:516
KDR:2.459
Accuracy:31.971% A++
HSR:41.214% A++
VX29 Polaris
A*
Kills:1,224
Deaths:501
KDR:2.443
Accuracy:36.188% A*
HSR:30.392% B**
Pulsar LSW
A++
Kills:1,166
Deaths:628
KDR:1.857
Accuracy:34.013% A++
HSR:26.672% C**
Ursa
M
Kills:1,147
Deaths:450
KDR:2.549
Accuracy:38.180% M
HSR:25.981% C*
NS-15M2
A*
Kills:375
Deaths:142
KDR:2.641
Accuracy:35.553% A*
HSR:37.333% A
Kills:33,369
Deaths (as Heavy Assault):13,197
Deaths (to Heavy Assaults):7,643
KDR:2.52853
Kill Difference:20,172
Playtime:614.418 hours
Usage:62%
Score:15.215m
Score/min:413
Accuracy (listed only):33.890%
HSR (listed only):32.391%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
A**
Kills:382
Deaths:366
KDR:1.044
Accuracy:36.396% A**
HSR:22.251% B+
VE-S Canis
A++
Kills:380
Deaths:139
KDR:2.734
Accuracy:38.274% A++
HSR:32.895% A+
NSX Tanto
A*
Kills:202
Deaths:138
KDR:1.464
Accuracy:37.502% A*
HSR:24.753% C+
NSX Tengu
M
Kills:162
Deaths:41
KDR:3.951
Accuracy:44.959% A
HSR:38.272% M
Thanatos VE70
A**
Kills:128
Deaths:78
KDR:1.641
Accuracy:62.588% A**
HSR:17.188% C*
Kills:1,254
Deaths (as Light Assault):762
Deaths (to Light Assaults):3,748
KDR:1.64567
Kill Difference:492
Playtime:30.572 hours
Usage:3%
Score:0.611m
Score/min:333
Accuracy (listed only):43.944%
HSR (listed only):27.072%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pulsar VS1
A**
Kills:894
Deaths:556
KDR:1.608
Accuracy:36.153% A**
HSR:27.517% B*
VE-S Canis
A++
Kills:380
Deaths:139
KDR:2.734
Accuracy:38.274% A++
HSR:32.895% A+
NSX Tengu
M
Kills:162
Deaths:41
KDR:3.951
Accuracy:44.959% A
HSR:38.272% M
Thanatos VE70
A**
Kills:128
Deaths:78
KDR:1.641
Accuracy:62.588% A**
HSR:17.188% C*
Kills:1,564
Deaths (as Combat Medic):814
Deaths (to Combat Medics):2,836
KDR:1.92138
Kill Difference:750
Playtime:29.149 hours
Usage:3%
Score:0.668m
Score/min:382
Accuracy (listed only):45.494%
HSR (listed only):28.968%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
A**
Kills:382
Deaths:366
KDR:1.044
Accuracy:36.396% A**
HSR:22.251% B+
NSX Tanto
A*
Kills:202
Deaths:138
KDR:1.464
Accuracy:37.502% A*
HSR:24.753% C+
Thanatos VE70
A**
Kills:128
Deaths:78
KDR:1.641
Accuracy:62.588% A**
HSR:17.188% C*
Kills:712
Deaths (as Engineer):582
Deaths (to Engineers):3,082
KDR:1.22337
Kill Difference:130
Playtime:217.444 hours
Usage:22%
Score:4.808m
Score/min:369
Accuracy (listed only):45.495%
HSR (listed only):21.397%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B**
Kills:3,511
Deaths:992
KDR:3.539
Accuracy:46.181% B**
HSR:77.328% B*
NS-44 Commissioner
A++
Kills:2,128
Deaths:1,517
KDR:1.403
Accuracy:50.131% A++
HSR:32.942% A+
NS-357 Underboss
A++
Kills:645
Deaths:468
KDR:1.378
Accuracy:51.634% A++
HSR:36.589% A++
VE-S Canis
A++
Kills:380
Deaths:139
KDR:2.734
Accuracy:38.274% A++
HSR:32.895% A+
NSX Tomoe
A+
Kills:277
Deaths:99
KDR:2.798
Accuracy:36.479% A+
HSR:44.765% B++
V10
B**
Kills:208
Deaths:69
KDR:3.014
Accuracy:43.038% B
HSR:87.981% B**
NSX Tengu
M
Kills:162
Deaths:41
KDR:3.951
Accuracy:44.959% A
HSR:38.272% M
VA39 Spectre
A**
Kills:119
Deaths:99
KDR:1.202
Accuracy:46.718% A**
HSR:26.891% D--
NS-AM7 Archer
B*
Kills:71
Deaths:121
KDR:0.587
Accuracy:64.975% B*
HSR:22.535% B+
NSX Daimyo
A
Kills:63
Deaths:37
KDR:1.703
Accuracy:50.151% A
HSR:90.476% D--
Kills:7,564
Deaths (as Infiltrator):3,582
Deaths (to Infiltrators):3,378
KDR:2.11167
Kill Difference:3,982
Playtime:92.023 hours
Usage:9%
Score:1.615m
Score/min:292
Accuracy (listed only):47.254%
HSR (listed only):49.067%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
M*
Kills:532
Deaths:143
KDR:3.720
Accuracy:32.576% M*
HSR:28.384% A++
Quasar VM1
M
Kills:525
Deaths:126
KDR:4.167
Accuracy:31.475% M
HSR:25.905% B*
Kills:1,057
Deaths (as MAX Suit):134.500
Deaths (to MAX Suits):886
KDR:7.85874
Kill Difference:922.500
Playtime:10.335 hours
Usage:1%
Score:0.292m
Score/min:470
Accuracy (listed only):32.026%
HSR (listed only):27.144%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
B+
Kills:375
V. Kills:270 138%
Deaths:191
KDR:1.963
Accuracy:33.070% C*
KPH:18 B+
VKPH:13 B+
Dual Photon Pods
S
Kills:90
V. Kills:13 N/A
Deaths:2
KDR:45
Accuracy:67.879% A++
KPH:383 S
VKPH:55.300 M+
Kills:465 (375 + 0)
Deaths:193
KDR:2.409
VKDR:1.466
Vehicle Kills:283
Kill Difference:272
Playtime:21.039 hours
Usage:2%
Score:0.297m
Score/min:235
Piloting Accuracy:33.070%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
M
Kills:2,680
V. Kills:1,395 192%
Deaths:7
KDR:382.857
Accuracy:41.069% B+
KPH:92.100 M
VKPH:48 A++
CAS30 Tank Buster
A*
Kills:1,506
V. Kills:752 200%
Deaths:5
KDR:301.200
Accuracy:60.968% A
KPH:22.100 A*
VKPH:11 B+
L105 Zephyr
M**
Kills:104
V. Kills:33 306%
Deaths:4
KDR:26
Accuracy:61.499% A*
KPH:108.100 A*
VKPH:34.300 M**
Kills:4,290 (1,506 + 2,784)
Deaths:16
KDR:268.125
VKDR:136.250
Vehicle Kills:2,180
Kill Difference:4,274
Playtime:98.109 hours
Usage:10%
Score:1.549m
Score/min:263
Piloting Accuracy:60.968%
Gunner Accuracy:61.499%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B**
Kills:382
V. Kills:203 187%
Deaths:60
KDR:6.367
Accuracy:62.732% B**
KPH:36.300 B*
VKPH:19.300 B*
Saron HRB
B**
Kills:241
V. Kills:178 135%
Deaths:30
KDR:8.033
Accuracy:62.297% A*
KPH:33.900 B*
VKPH:25 B**
E540 Halberd
M*
Kills:63
V. Kills:28 217%
Deaths:5
KDR:12.600
Accuracy:68.069% M
KPH:65.400 M*
VKPH:29.100 A**
Kills:686 (382 + 304)
Deaths:95
KDR:7.221
VKDR:4.305
Vehicle Kills:409
Kill Difference:591
Playtime:18.592 hours
Usage:2%
Score:0.391m
Score/min:350
Driving Accuracy:62.732%
Gunner Accuracy:68.069%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
A++
Kills:537
V. Kills:34 N/A
Deaths:16
KDR:33.563
Accuracy:52.260% A++
KPH:151.500 A+
VKPH:9.600 B*
Aphelion VEX-4H
C*
Kills:145
V. Kills:65 220%
Deaths:13
KDR:11.154
Accuracy:41.550% C--
KPH:44.800 C*
VKPH:20.100 D
M40 Fury-H
A+
Kills:63
V. Kills:8 N/A
Deaths:1
KDR:63
Accuracy:56.929% A+
KPH:99.800 C**
VKPH:12.700 C
M12 Kobalt-H
A*
Kills:59
V. Kills: N/A
Deaths:3
KDR:19.667
Accuracy:32.744% A*
KPH:169 B+
VKPH:0 F
Kills:804 (0 + 804)
Deaths:33
KDR:24.364
VKDR:3.242
Vehicle Kills:107
Kill Difference:771
Playtime:7.763 hours
Usage:1%
Score:0.140m
Score/min:301
Driving Accuracy:N/A%
Gunner Accuracy:32.744%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A*
Kills:149
V. Kills:78 189%
Deaths:15
KDR:9.933
Accuracy:60.848% A**
KPH:30.200 B*
VKPH:15.800 A*
M12 Kobalt
M*
Kills:88
V. Kills:2 N/A
Deaths:4
KDR:22
Accuracy:36.838% M*
KPH:106.600 B**
VKPH:2.400 C-
M20 Basilisk
A
Kills:76
V. Kills:35 211%
Deaths:15
KDR:5.067
Accuracy:60.516% A*
KPH:32.900 B*
VKPH:15.100 A
Kills:313 (0 + 313)
Deaths:34
KDR:9.206
VKDR:3.382
Vehicle Kills:115
Kill Difference:279
Playtime:8.068 hours
Usage:1%
Score:0.166m
Score/min:342
Driving Accuracy:N/A%
Gunner Accuracy:60.516%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B*
Kills:308
V. Kills:17 N/A
Deaths:15
KDR:20.533
Accuracy:37.606% B+
KPH:105.300 B*
VKPH:5.800 C+
M20 Wyvern
C
Kills:53
V. Kills:36 143%
Deaths:15
KDR:3.533
Accuracy:41.941% B+
KPH:15.100 D
VKPH:10.300 C
Kills:361 (0 + 361)
Deaths:30
KDR:12.033
VKDR:1.767
Vehicle Kills:53
Kill Difference:331
Playtime:6.427 hours
Usage:1%
Score:0.070m
Score/min:181
Piloting Accuracy:N/A%
Gunner Accuracy:41.941%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 25,01324,7339,3042.658C+0.1932.29%A37.339%B++78.9C*N/A194313.5h9.2B*28.6B*
Ghost 3,5243,5119923.539C**1.0746.181%B**77.328%B*66.9B**N/A16052.5h1.8B*3.9B*
C150 Dalton 4,0752,6807382.857U380.3941.069%B+N/A92.1M47.9A++58629.1h2A4.9A
NS-44 Commissioner 2,1402,1281,5171.403B+1.0750.131%A++32.942%A+75.2A+N/A19328.3h3B*5.9B*
SVA-88 2,0352,0138432.388B+0.0832.739%A++30.651%B++62.9B+N/A23432h9.3B**28.5B*
CAS30 Tank Buster 2,2581,5065301.2U298.7360.968%A1.328%C+22.1A*11B+12268.1h30.2B*49.6B*
Orion VS54 1,4561,4428131.774C**0.6930.186%A++29.542%B++57.5B**N/A18925.1h10B*33.1C**
NSX Naginata 1,2781,2695162.459B**0.0131.971%A++41.214%A++94.7A++N/A30313.4h9.6B++30.1B*
VX29 Polaris 1,2341,2245012.443B*0.0336.188%A*30.392%B**78.5B**N/A19215.6h8.8A24.2B**
Lasher X2 1,1881,1734992.351A++0.1247.758%M+2.558%D-63.8A+N/A14718.4h12.6A+26.4B**
Pulsar LSW 1,1771,1666281.857B+0.6134.013%A++26.672%C**66.6B++N/A17917.5h10.8B+31.8B*
Ursa 1,1601,1474502.549A+0.0838.18%M25.981%C*77AN/A18914.9h8B**21.1B**
NS Decimator 1,3621,0046061.657B++0.8174.978%A++N/A63.1A++22.5B++34715.9h3.3B*4.4B**
Pulsar VS1 9068945561.608B++0.8636.153%A**27.517%B*47.1B**N/A13419h10.8B**29.7B**
Force-Blade 79977713,5400.057B*2.4137.443%B+1.287%D-1.8B**N/A5440.4h1.7B+4.5B++
NS-357 Underboss 6476454681.378B+1.0951.634%A++36.589%A++79.6B**N/A2248.1h3.3B*6.3B**
S1 1,0246135761.064B++1.4076.45%A*1.631%D36.1B*24.2A+35517h6.2B+8.1B*
Proton II PPA-H 5715371633.563A++31.0952.26%A++1.862%C*153.4A+9.7B*3303.5h7.6B*14.5B*
The Slasher 5345333,2300.165M2.3048.811%B**4.69%D4.8C**N/A10111.8h1.5B**3.2C*
Quasar VM1 5425321433.72A1.2532.576%M*28.384%A++57.8M+1.1A+1469.2h12.8B++39.4B+
Quasar VM1 5335251264.167B**1.7031.475%M25.905%B*64.8A++1B+1488.1h11.9B++37.8B**
Supernova FPC 585382606.367C+3.9062.732%B**2.618%C*36.4B*19.3B*35110.5h3.8B**6.1B**
Solstice VE3 3863823661.044B+1.4236.396%A**22.251%B+21C++N/A10818.2h12.7B++35B+
VE-S Canis 3833801392.734A+0.2738.274%A++32.895%A+66.7B*N/A1845.7h8.8B*23.1B*
NS-15M2 3783751422.641B+0.1735.553%A*37.333%A69.4B++N/A2595.4h9.2B**25.9B**
Saron Laser Cannon 6453751911.963C+0.5133.07%C*N/A18B+13B+21820.8h90.2B+272.8B++
CAS 14-E 3253081520.533B+18.0637.606%B+1.623%C+106.2B*5.9C+2482.9h18.8B*49.9B*
Icikill 2972845,9260.048C+2.4237.11%BN/A1.4C+N/A3196.4h1.6B**4.3B+
NSX Tomoe 282277992.798B*0.3336.479%A+44.765%B++89.4A*1.6M++2583.1h9.3A25.6B**
Saron HRB 419241308.033B+5.5662.297%A*1.66%C++33.9B*25.1B**3347.1h19.2B+30.9B**
V10 210208693.014C+0.5543.038%B87.981%B**49.5B+N/A1264.2h1.8B++4.2B+
Anti-Vehicle Grenade 2872051205N/A202.5357.837%B*N/A410C*164B*25520.5h5.1B8.8B+
NSX Tanto 2032021381.464B+1.0037.502%A*24.753%C+27.3C+N/A967.4h11.2B+30B*
NSX Masamune 2871931601.206B+1.2678.735%A*2.591%B+41.1B++20B+3494.7h11C**14B+
M60-A Bulldog 178169356.333S53.8666.094%MN/A120.7M6.4C+5201.4h4.1B**6.2A
NSX Tengu 162162413.951M+1.4844.959%A38.272%M62.3B*N/A1822.6h10.1B*22.4B++
M12 Kobalt 164161353.667A+51.2032.182%A++18.634%C++146.4B++2.7D2841.1h9.6A29.9A
M20 Basilisk 227149159.933M*7.4660.848%A**5.369%C+30.4B*15.9A*3014.9h112.6C185.1B++
Aphelion VEX-4H 2101451311.154B+8.6941.55%C--2.069%D45.3C**20.3D2613.2h33.8B**81.2B*
Nemesis VSH9 2311391291.078B++1.3976.93%A*1.439%D27.8B++18.4B**2875h6.5B*8.4A
Thanatos VE70 130128781.641B*0.8362.588%A**17.188%C*85.3M++1.3A*3611.5h3.5B**5.6B**
VA39 Spectre 120119991.202C+1.2746.718%A**26.891%D--47.6A+N/A2152.5h4.6B*9.9B**
L105 Zephyr 137104426A*23.5361.499%A*N/A104A*33M*5081h4.6B**7.4A
C-4 13599482.063B+0.4144.582%M++N/A110B+40B++17370.9h1.5C+3.3B*
Dual Photon Pods 10390245S42.5367.879%A++N/A450S65M**17920.2h17.2B++25.4B*
M12 Kobalt 9088422B+19.5336.838%M*19.318%C**110A2.5C3440.8h16.4B++44.4B*
Hunter QCX 91872010.433C2.0467.333%A+24.138%C+9.2C-N/A249.5h5.8C*8.6B
M20 Basilisk 11176155.067B*2.6060.516%A*7.895%B*33B*15.2A4272.3h101.2C++167.2B*
NS-AM7 Archer 87711210.587C*1.8864.975%B*22.535%B+9.1C**2.1C687.8h10.8B*16.6B*
Plasma Grenade 6766166N/A63.5358.218%A++N/A660B*10C++34010.1h4.5D7.7B
Tank Mine 10064173.765B+1.3088.785%M**N/A160B**90B*19130.4h3F-3.3A++
NSX Daimyo 6363371.703C-0.7750.151%A90.476%D--48.5C+N/A1471.3h2.6C+5.3B+
M40 Fury-H 7163163S60.5356.929%A+1.587%B105B+13.3C+3230.6h9.1C++15.9B++
E540 Halberd 9163512.6B10.1368.069%MN/A63M++28A*4581h4.4B**6.4A+
M12 Kobalt-H 5959319.667C++17.2032.744%A*18.644%C**196.7B**N/A3360.3h9.1B**27.8B**
M20 Wyvern 8953153.533C+1.0641.941%B+5.66%B++15.1D10.3C1253.5h95.7C228.3C++
MANA Anti-Personnel Turret 5151173N/A0.5331.964%UN/A510UN/A1537900.1h12.5T*39.1T*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit535357,23427.4h
Spawn Beacon872,5272.2h
Medical Applicator13653,9933.8h
Nanite Revive Grenade02780.1h
Motion Spotter111,3640.9h
Deconstruction Tool01,0230h
Spitfire Auto-Turret31210.2h
Ammunition Package226720.4h
Medical Kit1,3719,51136.9h
Anti-Infantry MANA Turret61290.2h
Nano-Repair Grenade01660h
Snowman Soldier31060.2h
Recon Detection Device41630.4h

Check the help document for the dictionary if you want to learn more about words used here.


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