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Harbinger Ice Cold xXDrDidlMausXx[T] xXDrDidlMausXx
VS BR 89

KDR: 2.68

Score: 28.9m

Last Seen: Jul 1st, 2020 4:28 PM
- OFFLINE - 37.1 hour(s)

Prestige 1, Battle Rank 89 - Vanu Sovereignty on Cobalt
Level Progress (to 90): 96%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A C150 Dalton Ghost NS-44 Commissioner SVA-88 CAS30 Tank Buster Orion VS54 NSX Naginata
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,464,819 MLG Score: 3569
Fun Score: N/A
Cheeseburgers Flipped: 83TIME WITH MEDKIT: 4.7%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.412%35.482%118619133042,4052.70492-0.025

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.43%2.354A*2.161A*-1.804F-HEAD ++ (~18.78)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.60.641B+8.90.376C**17.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.278%1.032%537213472,51974214263.39031177%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.981%0.852B*-0.495D1.294

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
91.50.437B41.40.221C++50.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
62.732%2.618%130113483826432190.593168174%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.102A*0.076C+-1.725

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.10.843B*3.80.695B+2.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.056%3.624%24551213379,851674407114.5941242%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.017%1.093B**-0.217C0.83

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.60.887B*6.60.837B++7.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.133%76.714%2455413454,4791452243.08471

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.713%1.683A++0.622B+-0.107

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.10.591B+1.90.413B2.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
62.588%17.188%245511348128122720.104319

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.715A++0.461B+-1.63

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.60.576B+3.50.283C*2.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
28.9m199.1%468 (28.1k)391 (23.5k)2.6794472,03426,8842.9041189 (89)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1349605727.85%27.963%77902:4514

28% Engineer53% Heavy Assault12% Infiltrator7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 27th, 2016 4:00 PMMay 27th, 2020 6:33 PMJul 1st, 2020 12:02 PM (40d) (PST)Jul 1st, 2020 12:32 PM (40d) (PST)Jul 1st, 2020 12:28 PM (40d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9582307280.9730.3630.2722.1550.1093569

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
57,49313,80943,684582216129723,444

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1234.2h/51.4d 6,040 20,143 19,791 159.6k 1,712 3,488 8,108 71m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B*
Kills:27,186
Deaths:9,941
KDR:2.735
Accuracy:32.534% B*
HSR:37.468% B
SVA-88
A
Kills:2,013
Deaths:843
KDR:2.388
Accuracy:32.739% A
HSR:30.651% C*
Orion VS54
B**
Kills:1,442
Deaths:813
KDR:1.774
Accuracy:30.186% B**
HSR:29.542% C++
NSX Naginata
B**
Kills:1,439
Deaths:578
KDR:2.490
Accuracy:31.768% B**
HSR:40.097% B**
VX29 Polaris
A++
Kills:1,224
Deaths:501
KDR:2.443
Accuracy:36.188% A++
HSR:30.392% B+
Pulsar LSW
A+
Kills:1,179
Deaths:633
KDR:1.863
Accuracy:34.116% A+
HSR:26.802% C+
Ursa
A*
Kills:1,147
Deaths:450
KDR:2.549
Accuracy:38.180% A*
HSR:25.981% C+
NS-15M2
A+
Kills:379
Deaths:145
KDR:2.614
Accuracy:35.544% A+
HSR:37.203% B++
Kills:36,009
Deaths (as Heavy Assault):13,904
Deaths (to Heavy Assaults):8,636
KDR:2.58983
Kill Difference:22,105
Playtime:654.342 hours
Usage:53%
Score:16.252m
Score/min:414
Accuracy (listed only):33.907%
HSR (listed only):32.267%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
A++
Kills:443
Deaths:444
KDR:0.998
Accuracy:36.852% A++
HSR:22.573% C++
VE-S Canis
A
Kills:384
Deaths:151
KDR:2.543
Accuracy:38.315% A
HSR:33.073% B*
NSX Tanto
A+
Kills:202
Deaths:138
KDR:1.464
Accuracy:37.502% A+
HSR:24.753% C--
NSX Tengu
A++
Kills:166
Deaths:47
KDR:3.532
Accuracy:45.020% B++
HSR:38.554% A++
NS-66 Punisher
B**
Kills:137
Deaths:64
KDR:2.141
Accuracy:33.990% B**
HSR:31.387% C*
Thanatos VE70
A++
Kills:128
Deaths:78
KDR:1.641
Accuracy:62.588% A++
HSR:17.188% C++
Serpent VE92
B+
Kills:67
Deaths:74
KDR:0.905
Accuracy:29.714% B+
HSR:23.881% C++
Kills:1,527
Deaths (as Light Assault):996
Deaths (to Light Assaults):4,280
KDR:1.53313
Kill Difference:531
Playtime:32.953 hours
Usage:3%
Score:0.664m
Score/min:336
Accuracy (listed only):40.569%
HSR (listed only):27.344%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
A++
Kills:443
Deaths:444
KDR:0.998
Accuracy:36.852% A++
HSR:22.573% C++
NSX Tanto
A+
Kills:202
Deaths:138
KDR:1.464
Accuracy:37.502% A+
HSR:24.753% C--
Thanatos VE70
A++
Kills:128
Deaths:78
KDR:1.641
Accuracy:62.588% A++
HSR:17.188% C++
Serpent VE92
B+
Kills:67
Deaths:74
KDR:0.905
Accuracy:29.714% B+
HSR:23.881% C++
Kills:840
Deaths (as Engineer):734
Deaths (to Engineers):3,700
KDR:1.14441
Kill Difference:106
Playtime:343.909 hours
Usage:28%
Score:8.228m
Score/min:399
Accuracy (listed only):41.664%
HSR (listed only):22.099%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pulsar VS1
A++
Kills:894
Deaths:556
KDR:1.608
Accuracy:36.147% A++
HSR:27.517% B+
NS-11P
A**
Kills:540
Deaths:198
KDR:2.727
Accuracy:40.407% A**
HSR:31.296% B+
VE-S Canis
A
Kills:384
Deaths:151
KDR:2.543
Accuracy:38.315% A
HSR:33.073% B*
NSX Tengu
A++
Kills:166
Deaths:47
KDR:3.532
Accuracy:45.020% B++
HSR:38.554% A++
NS-66 Punisher
B**
Kills:137
Deaths:64
KDR:2.141
Accuracy:33.990% B**
HSR:31.387% C*
Thanatos VE70
A++
Kills:128
Deaths:78
KDR:1.641
Accuracy:62.588% A++
HSR:17.188% C++
H-V45
B**
Kills:51
Deaths:16
KDR:3.188
Accuracy:32.399% B**
HSR:33.333% B*
Kills:2,300
Deaths (as Combat Medic):1,110
Deaths (to Combat Medics):3,294
KDR:2.07207
Kill Difference:1,190
Playtime:38.967 hours
Usage:3%
Score:0.967m
Score/min:414
Accuracy (listed only):41.267%
HSR (listed only):30.335%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B+
Kills:4,064
Deaths:1,102
KDR:3.688
Accuracy:46.277% B+
HSR:77.362% B+
NS-44 Commissioner
B**
Kills:2,128
Deaths:1,518
KDR:1.402
Accuracy:50.134% B**
HSR:32.942% B*
NS-357 Underboss
A+
Kills:1,215
Deaths:875
KDR:1.389
Accuracy:53.010% A+
HSR:40.576% A+
NS CandyCannon 3000
A
Kills:616
Deaths:684
KDR:0.901
Accuracy:45.385% B**
HSR:56.331% A
NSX Tomoe
B**
Kills:397
Deaths:139
KDR:2.856
Accuracy:35.521% B**
HSR:44.333% C++
VE-S Canis
A
Kills:384
Deaths:151
KDR:2.543
Accuracy:38.315% A
HSR:33.073% B*
V10
B**
Kills:229
Deaths:73
KDR:3.137
Accuracy:41.813% C
HSR:86.900% B**
NSX Tengu
A++
Kills:166
Deaths:47
KDR:3.532
Accuracy:45.020% B++
HSR:38.554% A++
NS-66 Punisher
B**
Kills:137
Deaths:64
KDR:2.141
Accuracy:33.990% B**
HSR:31.387% C*
VA39 Spectre
A++
Kills:123
Deaths:102
KDR:1.206
Accuracy:46.810% A++
HSR:29.268% D-
NS-AM7 Archer
B*
Kills:75
Deaths:126
KDR:0.595
Accuracy:65.253% B*
HSR:24% B+
NSX Daimyo
B**
Kills:63
Deaths:37
KDR:1.703
Accuracy:50.151% B**
HSR:90.476% D--
Kills:9,597
Deaths (as Infiltrator):4,918
Deaths (to Infiltrators):3,894
KDR:1.9514
Kill Difference:4,679
Playtime:151.211 hours
Usage:12%
Score:2.530m
Score/min:279
Accuracy (listed only):45.973%
HSR (listed only):48.767%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
M
Kills:532
Deaths:144
KDR:3.694
Accuracy:32.570% M
HSR:28.384% A
Quasar VM1
A*
Kills:526
Deaths:127
KDR:4.142
Accuracy:31.457% A*
HSR:25.856% B+
Kills:1,058
Deaths (as MAX Suit):135.500
Deaths (to MAX Suits):952
KDR:7.80812
Kill Difference:922.500
Playtime:10.348 hours
Usage:1%
Score:0.292m
Score/min:471
Accuracy (listed only):32.014%
HSR (listed only):27.120%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
B+
Kills:606
V. Kills:386 157%
Deaths:191
KDR:3.173
Accuracy:33.413% C**
KPH:23.500 B+
VKPH:14.900 B+
Dual Photon Pods
A++
Kills:150
V. Kills:21 N/A
Deaths:2
KDR:75
Accuracy:68.516% A++
KPH:201 A
VKPH:28.100 B+
V26 Maelstrom Turbo Laser
A+
Kills:77
V. Kills:43 175%
Deaths:4
KDR:19.250
Accuracy:32.567% C++
KPH:46.600 A+
VKPH:26 A
Kills:833 (683 + 0)
Deaths:197
KDR:4.228
VKDR:2.284
Vehicle Kills:450
Kill Difference:636
Playtime:28.222 hours
Usage:2%
Score:0.477m
Score/min:282
Piloting Accuracy:32.567%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A+
Kills:6,624
V. Kills:3,439 193%
Deaths:8
KDR:828
Accuracy:41.252% B+
KPH:87.300 A+
VKPH:45.300 B**
CAS30 Tank Buster
A*
Kills:1,913
V. Kills:955 200%
Deaths:5
KDR:382.600
Accuracy:61.644% A
KPH:21.100 A*
VKPH:10.500 B++
L105 Zephyr
M**
Kills:104
V. Kills:33 306%
Deaths:4
KDR:26
Accuracy:60.220% A++
KPH:102.100 A++
VKPH:32.400 M**
Kills:8,641 (1,913 + 6,728)
Deaths:17
KDR:508.294
VKDR:260.412
Vehicle Kills:4,427
Kill Difference:8,624
Playtime:167.473 hours
Usage:14%
Score:3.114m
Score/min:310
Piloting Accuracy:61.644%
Gunner Accuracy:60.220%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C**
Kills:382
V. Kills:203 187%
Deaths:60
KDR:6.367
Accuracy:62.732% B**
KPH:36.300 C*
VKPH:19.300 C**
Saron HRB
B+
Kills:299
V. Kills:204 146%
Deaths:30
KDR:9.967
Accuracy:63.677% A++
KPH:37.300 B+
VKPH:25.500 B+
E540 Halberd
A*
Kills:81
V. Kills:32 245%
Deaths:5
KDR:16.200
Accuracy:64.961% A*
KPH:62.100 A*
VKPH:24.500 B**
Kills:762 (382 + 380)
Deaths:95
KDR:8.021
VKDR:4.621
Vehicle Kills:439
Kill Difference:667
Playtime:19.846 hours
Usage:2%
Score:0.444m
Score/min:373
Driving Accuracy:62.732%
Gunner Accuracy:64.961%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
A++
Kills:948
V. Kills:25 N/A
Deaths:3
KDR:316
Accuracy:33.467% A++
KPH:197.900 B++
VKPH:5.200 C+
Proton II PPA-H
A+
Kills:557
V. Kills:34 N/A
Deaths:16
KDR:34.813
Accuracy:52.614% A+
KPH:151.800 B*
VKPH:9.300 B+
Aphelion VEX-4H
C+
Kills:167
V. Kills:76 217%
Deaths:13
KDR:12.846
Accuracy:43.241% C--
KPH:48 C+
VKPH:21.800 D
M12 Kobalt-H
U
Kills:125
V. Kills:5 N/A
Deaths:
KDR:
Accuracy:32.237% U
KPH:0 U
VKPH:0 U
M40 Fury-H
B**
Kills:71
V. Kills:10 N/A
Deaths:1
KDR:71
Accuracy:57.469% B**
KPH:103.900 C++
VKPH:14.600 C
E540 Halberd-H
A++
Kills:69
V. Kills:21 314%
Deaths:2
KDR:34.500
Accuracy:71.783% A++
KPH:68.900 B+
VKPH:21 C-
Halberd-H SE
N/A
Kills:50
V. Kills:18 263%
Deaths:
KDR:
Accuracy:73.333% N/A
KPH:75.900 N/A
VKPH:27.300 N/A
Kills:1,987 (0 + 1,987)
Deaths:35
KDR:56.771
VKDR:5.400
Vehicle Kills:189
Kill Difference:1,952
Playtime:14.284 hours
Usage:1%
Score:0.337m
Score/min:393
Driving Accuracy:N/A%
Gunner Accuracy:73.333%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A*
Kills:150
V. Kills:79 188%
Deaths:15
KDR:10
Accuracy:60.882% A*
KPH:30 C**
VKPH:15.800 A*
M12 Kobalt
A**
Kills:129
V. Kills:4 N/A
Deaths:4
KDR:32.250
Accuracy:34.308% A**
KPH:113.400 B+
VKPH:3.500 C+
M20 Basilisk
A
Kills:76
V. Kills:35 211%
Deaths:15
KDR:5.067
Accuracy:60.516% A*
KPH:32.700 B+
VKPH:15.100 A
M12 Kobalt
A**
Kills:53
V. Kills:2 N/A
Deaths:2
KDR:26.500
Accuracy:31.797% A**
KPH:110.900 B++
VKPH:4.200 C*
Kills:408 (0 + 408)
Deaths:36
KDR:11.333
VKDR:3.333
Vehicle Kills:120
Kill Difference:372
Playtime:8.946 hours
Usage:1%
Score:0.187m
Score/min:348
Driving Accuracy:N/A%
Gunner Accuracy:31.797%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B**
Kills:216
V. Kills:4 N/A
Deaths:59
KDR:3.661
Accuracy:53.690% B**
KPH:64.500 C+
VKPH:1.200 D
Kills:216 (216 + 0)
Deaths:59
KDR:3.661
VKDR:0.068
Vehicle Kills:4
Kill Difference:157
Playtime:3.350 hours
Usage:0%
Score:0.027m
Score/min:137
Driving Accuracy:53.690%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B+
Kills:319
V. Kills:17 N/A
Deaths:15
KDR:21.267
Accuracy:37.852% B+
KPH:107.500 B+
VKPH:5.700 C
M20 Wyvern
D
Kills:54
V. Kills:36 146%
Deaths:15
KDR:3.600
Accuracy:41.856% B+
KPH:15.300 D-
VKPH:10.200 D
Kills:373 (0 + 373)
Deaths:30
KDR:12.433
VKDR:1.767
Vehicle Kills:53
Kill Difference:343
Playtime:6.488 hours
Usage:1%
Score:0.071m
Score/min:183
Piloting Accuracy:N/A%
Gunner Accuracy:41.856%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 27,55227,1869,9412.735C+0.0632.534%B*37.468%B81.1C+1.1C200335.3h9.2B+28.4B++
C150 Dalton 10,0636,6248828U825.3241.252%B+N/A87.3A+45.3B**52275.9h1.8B**4.5B**
Ghost 4,0854,0641,1023.688C+1.0146.277%B+77.362%B+68.5C**N/A16459.3h1.8B+3.8B+
NS-44 Commissioner 2,1402,1281,5181.402C++1.2850.134%B**32.942%B*74.9B+N/A19328.4h3B+5.9B++
SVA-88 2,0352,0138432.388C++0.2932.739%A30.651%C*62.9C+N/A23532h9.3B*28.5B*
CAS30 Tank Buster 2,8681,9135382.6U379.9261.644%A1.15%C+21.1A*10.5B++13090.6h31.2A50.6B**
Orion VS54 1,4561,4428131.774C+0.9130.186%B**29.542%C++57.5C++N/A19825.1h10C**33.1C+
NSX Naginata 1,4511,4395782.49B+0.1931.768%B**40.097%B**95.3B++N/A29915.1h9.5B+30B++
VX29 Polaris 1,2341,2245012.443C*0.2436.188%A++30.392%B+78.5BN/A19415.6h8.8B**24.2B*
NS-357 Underboss 1,2201,2158751.389C++1.2953.01%A+40.576%A+77.4BN/A21215.7h3.2B*6.1B*
NS Decimator 1,6551,2026401.878C*0.8075.318%A++N/A67.2B**25.3B+36317.9h3.2B+4.2B*
Pulsar LSW 1,1901,1796331.863C+0.8234.116%A+26.802%C+67C++N/A18117.6h10.8C++31.8B
Lasher X2 1,1881,1734992.351B++0.3347.758%A*2.558%D63.8B+N/A14918.4h12.6A26.4B**
The Slasher 1,1701,1655,3460.218M**2.4649.596%B**11.588%C*6B+N/A14194h1.8B+3.7B+
Ursa 1,1601,1474502.549B*0.1338.18%A*25.981%C+77B+N/A19014.9h8B**21.1B*
Icikill 9949817,1240.138A++2.5448.879%B**12.64%B+4.1C++N/A10238.1h1.9C**3.9C**
M12 Kobalt-H 9739483316U313.3233.467%A++25.527%A197.5B++5.2C+4634.8h11.2B*33.6B**
Pulsar VS1 9068945561.608C**1.0736.147%A++27.517%B+47.1C**N/A13719h10.8B*29.7B**
M60-A Bulldog 8787943264.667U261.9962.957%A*N/A100.5A++10.6C**5047.9h4.1B*6.5A
Force-Blade 81479213,7050.058B*2.6237.687%B+1.768%D1.8B+N/A5448.6h1.7B++4.5B+
NS CandyCannon 3000 6196166840.901C++1.7845.385%B**56.331%A30.3C*N/A7420.3h3.8B++8.3B*
S1 1,0246135761.064C+1.6276.45%A++1.631%D36.1C*24.2B++35917h6.2C+8.1C*
Saron Laser Cannon 9926061913.173C++0.4933.413%C**N/A23.5B+15B+25525.8h73.7B+220.5B++
Proton II PPA-H 5915571634.813B**32.1352.614%A+1.795%B150.5B*9.2B+3363.7h7.6B++14.5B**
NS-11P 5675401982.727B++0.0540.407%A**31.296%B+98.2A4.9M*2755.5h10.3B++25.4B**
Quasar VM1 5425321443.694B*1.0132.57%M28.384%A57.8A+1.1B*1489.2h12.9C**39.5C*
Quasar VM1 5345261274.142B+1.4631.457%A*25.856%B+64.1B**1C++1498.2h11.9C**37.8B*
Solstice VE3 4504434440.998C+1.6836.852%A++22.573%C++20.8CN/A10621.3h12.9C*34.9C++
NSX Tomoe 4023971392.856C++0.1835.521%B**44.333%C++81B++1B*2214.9h9.5B**26.7B*
VE-S Canis 3873841512.543B*0.1438.315%A33.073%B*63C+N/A1826.1h8.8C**23B+
Supernova FPC 585382606.367C-3.6962.732%B**2.618%B+36.4C*19.3C**39510.5h3.8B+6.1B*
NS-15M2 3823791452.614C+0.0735.544%A+37.203%B++70.2C+N/A2665.4h9.2B*25.8B*
CAS 14-E 3363191521.267C+18.5937.852%B+1.567%C+106.3B+5.7C2513h18.7B*49.3B*
Saron HRB 503299309.967B+7.2963.677%A++1.338%C+37.4B+25.5B+3338h18.4B+28.8B**
V10 231229733.137C-0.4641.813%C86.9%B**46.7CN/A1194.9h1.9C*4.5C*
S12 Renegade 220216593.661C+0.9853.69%B**4.63%C65.5C++1.2D1373.3h2.7B++5B*
Anti-Vehicle Grenade 2872051205N/A202.3257.889%B++N/A410C+164B+25590.5h5.1C++8.9B
NSX Tanto 2032021381.464C+1.2237.502%A+24.753%C--27.3DN/A977.4h11.2B30B+
NSX Masamune 2871931601.206C*1.4778.735%A*2.591%B+41.1C**20C**3494.7h11C++14B+
Aphelion VEX-4H 2431671312.846C*10.1743.241%C--1.796%D-47.7C+21.7D2733.5h33.6C*77.8B+
NSX Tengu 166166473.532A++0.8545.02%B++38.554%A++61.5C++N/A1792.7h10.2B+22.6B+
M12 Kobalt 164161353.667C+50.9932.182%A++18.634%C+146.4C++2.7D-2891.1h9.6A+29.9A
Dual Photon Pods 171150275U72.3268.516%A++N/A214.3A+30B++9460.7h14.7B+21.4B++
M20 Basilisk 2291501510A**7.3260.882%A*5.333%C30C**15.8A*3025h112.5C184.7C**
Nemesis VSH9 2311391311.061C++1.6276.726%A+1.439%D-27.8C*18.4C*2915h6.5B+8.4B*
NS-66 Punisher 137137642.141B0.5433.99%B**31.387%C*62.3C+N/A2002.2h8.8B*25.9B*
M12 Kobalt 133129432.25B29.5734.308%A**17.83%C117.3B++3.6C+3611.1h16.1B+46.9B+
Thanatos VE70 130128781.641B+1.0462.588%A++17.188%C++85.3A+1.3A3821.5h3.5B++5.6B*
VA39 Spectre 1241231021.206C-1.4746.81%A++29.268%D-47.3B+N/A2192.6h4.8C**10.2B++
C-4 154112502.24C*0.4445.882%A*N/A112C+42B++18041h1.4C3B++
L105 Zephyr 137104426A*23.3260.22%A++N/A104A++33M**4981h4.7B*7.9B**
Hunter QCX 91872040.426C--2.2567.244%A24.138%C*9.1DN/A259.6h5.8C*8.6B
E540 Halberd 11381516.2C++13.5264.961%A*1.235%C--62.3A*24.6B**4431.3h4.1B**6.3A
Tank Mine 12081174.765B++2.09100%M**N/A202.5A97.5B**22310.4h2.6D*2.6A++
V26 Maelstrom Turbo Laser 12077419.25S16.5732.567%C++N/A45.3A25.3A3921.7h37.3B**114.6B**
M20 Basilisk 11176155.067B+2.3960.516%A*7.895%B*33B+15.2A4262.3h101.2C+167.2B++
NS-AM7 Archer 91751260.595C++2.0865.253%B*24%B+9.5C+2C737.9h10.7B+16.3B++
M40 Fury-H 8171171M*68.3257.469%B**2.817%A**101.4C+14.3C3520.7h9.2C+16B+
E540 Halberd-H 9069234.5B++31.8271.783%A++2.899%B**69B+21C-3901h4.6B+6.4B*
Serpent VE92 6867740.905C-1.7729.714%B+23.881%C++23.1DN/A1612.9h10.7B+36B+
Plasma Grenade 6766166N/A63.3258.218%B**N/A660C++10C37390.1h4.5F-7.7C-
NSX Daimyo 6363371.703D0.9850.151%B**90.476%D--48.5DN/A1621.3h2.6C5.3C++
M20 Wyvern 9054153.6C0.9241.856%B+5.556%B**15.4D-10.3C--1253.5h94.1C224.8C+
M12 Kobalt 5553226.5C++23.8231.797%A**24.528%B**106B+4C++4230.5h15.4B+48.3B*
H-V45 5151163.188B+0.5132.399%B**33.333%B*63.8B+N/A8330.8h8.8A27.3B**
MANA Anti-Personnel Turret 5151173N/A0.3231.964%UN/A510UN/A1667100.1h12.5T*39.1T*
Halberd-H SE 6850150B**47.3273.333%AN/A71.4C-25.7D3390.7h3.5B+4.8B*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit836536,93743h
Spawn Beacon902,7082.5h
Anti-Vehicle MANA Turret01400.2h
Nanite Revive Grenade03100.1h
Medical Applicator15267,4294.5h
Motion Spotter161,8241.4h
Deconstruction Tool01,0230h
Spitfire Auto-Turret31210.2h
Recon Detection Device41960.4h
Ammunition Package227260.4h
Medical Kit1,60910,97458.5h
Anti-Infantry MANA Turret61290.2h
Snowman Soldier31060.2h
Nano-Repair Grenade02630.1h

Check the help document for the dictionary if you want to learn more about words used here.


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