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Overseer Imperator xXElMatadorXx[MEDQ] xXElMatadorXx
NC BR 66

KDR: 3.08

Score: 26.1m

Last Seen: Apr 19th, 2019 10:21 PM
- OFFLINE - 32 hour(s)

Prestige 1, Battle Rank 66 - New Conglomerate on Cobalt - Outfit Member of Addicted to Medquits[MEDQ] Addicted to Medquits
NC outfit on Cobalt

Members: 5
Level Progress (to 67): 7%
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS LA1 Anchor SAS-R NC6 Gauss SAW M30 Mustang AH NS-44 Commissioner NS Decimator EM6 NS-15M2
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,319,354 MLG Score: 1854
Fun Score: N/A
Cheeseburgers Flipped: 86TIME WITH MEDKIT: 5.1%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.628%18.756%49927100832,2933.22028-0.138

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.627%1.078B**-0.302C0.173C++HEAD + (~5.44)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.20.529B+9.40.345C**25.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.808%0.377%769310323,71052010707.13461346%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.058%-0.694D-1.124D*0.341

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
82.70.487B+25.50.519B+57.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.764%3.454%681810272,37442310695.59906222%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.65%-0.131C-0.236C0.738

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.50.81B++7.80.802B++14.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.688%69.723%681510306,391979146.52143

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.351%1.302A0.17C++-1.152

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.506B+2.10.33C**2.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.037%16.418%6812103313474920.178905

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.458%0.216C++0.37C**1.456

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.30.446B3.20.336C**4.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Addicted to Medquits[MEDQ] Addicted to Medquits
NC outfit on Cobalt

Members: 5
26.1m217.5%411 (24.7k)337 (20.2k)3.0820252,83517,1433.3390966 (66)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1035542525.913%20.861%54104:3023

9% Engineer48% Heavy Assault26% Infiltrator13% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 12th, 2014 12:54 PMOct 30th, 2018 2:28 PMApr 20th, 2019 12:20 AM (1d) (PST)Apr 19th, 2019 8:13 PM (1d) (PST)Apr 19th, 2019 6:21 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6441554890.6830.2220.1431.6070.0551854

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
38,6539,31329,3404113996320,234

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1288.4h/53.7d 4,407 11,022 14,104 124.2k 1,183 4,531 4,279 49.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
C*
Kills:7,401
Deaths:2,357
KDR:3.140
Accuracy:25.938% C*
HSR:19.592% D
NC6 Gauss SAW
C**
Kills:2,113
Deaths:958
KDR:2.206
Accuracy:21.636% C**
HSR:18.031% D-
EM6
C**
Kills:1,631
Deaths:515
KDR:3.167
Accuracy:23.433% C**
HSR:21.950% C
NS-15M2
B*
Kills:1,469
Deaths:470
KDR:3.126
Accuracy:28.146% B*
HSR:19.061% D-
GD-22S
B+
Kills:1,432
Deaths:425
KDR:3.369
Accuracy:26.107% B+
HSR:18.436% D-
NC6A GODSAW
D
Kills:1,301
Deaths:358
KDR:3.634
Accuracy:24.721% D
HSR:19.216% D--
NC05 Jackhammer
B+
Kills:1,294
Deaths:533
KDR:2.428
Accuracy:47.652% B+
HSR:12.597% C--
NS-15M AE
B+
Kills:1,228
Deaths:381
KDR:3.223
Accuracy:28.282% B+
HSR:17.345% D*
EM1
B*
Kills:1,177
Deaths:428
KDR:2.750
Accuracy:26.421% B*
HSR:18.097% D
NC6S Gauss SAW S
C+
Kills:1,176
Deaths:361
KDR:3.258
Accuracy:22.939% C+
HSR:19.813% D
NS-15MP
B+
Kills:1,172
Deaths:417
KDR:2.811
Accuracy:29.878% B+
HSR:20.734% D--
MGR-L1 Promise
B
Kills:137
Deaths:61
KDR:2.246
Accuracy:25.983% B
HSR:18.248% D-
Kills:21,531
Deaths (as Heavy Assault):7,264
Deaths (to Heavy Assaults):4,947
KDR:2.96407
Kill Difference:14,267
Playtime:613.685 hours
Usage:48%
Score:14.086m
Score/min:383
Accuracy (listed only):27.595%
HSR (listed only):18.593%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MKV Suppressed
B**
Kills:1,169
Deaths:450
KDR:2.598
Accuracy:30.891% B**
HSR:19.504% C+
MGR-S1 Gladius
C**
Kills:1,167
Deaths:420
KDR:2.779
Accuracy:28.535% C**
HSR:16.024% D
AF-4AE Cyclone
C--
Kills:1,167
Deaths:426
KDR:2.739
Accuracy:26.999% C--
HSR:18.166% D--
AF-4 Cyclone
C**
Kills:1,163
Deaths:428
KDR:2.717
Accuracy:26.993% C**
HSR:16.853% C
Blitz GD-10
B++
Kills:1,149
Deaths:328
KDR:3.503
Accuracy:27.649% B++
HSR:15.579% C+
GD-7F
B
Kills:600
Deaths:261
KDR:2.299
Accuracy:26.173% B
HSR:15.833% D
AF-19 Mercenary
B*
Kills:491
Deaths:290
KDR:1.693
Accuracy:26.762% B*
HSR:20.163% C+
Tempest
B
Kills:373
Deaths:127
KDR:2.937
Accuracy:28.325% B
HSR:15.550% D-
NSX Tengu
B+
Kills:239
Deaths:108
KDR:2.213
Accuracy:40.826% B+
HSR:18.410% C
NS Baron G5AE
C+
Kills:218
Deaths:102
KDR:2.137
Accuracy:46.194% C+
HSR:13.303% C
Mauler S6
C**
Kills:72
Deaths:46
KDR:1.565
Accuracy:36.783% C
HSR:16.667% C**
GD-66 Claw
B+
Kills:62
Deaths:35
KDR:1.771
Accuracy:63.534% B+
HSR:16.129% C**
Kills:7,870
Deaths (as Light Assault):3,021
Deaths (to Light Assaults):3,492
KDR:2.6051
Kill Difference:4,849
Playtime:167.916 hours
Usage:13%
Score:2.854m
Score/min:283
Accuracy (listed only):34.139%
HSR (listed only):16.848%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
B
Kills:600
Deaths:261
KDR:2.299
Accuracy:26.173% B
HSR:15.833% D
AF-19 Mercenary
B*
Kills:491
Deaths:290
KDR:1.693
Accuracy:26.762% B*
HSR:20.163% C+
Warden
B*
Kills:382
Deaths:138
KDR:2.768
Accuracy:31.681% B*
HSR:25.916% C**
NS Baron G5AE
C+
Kills:218
Deaths:102
KDR:2.137
Accuracy:46.194% C+
HSR:13.303% C
Mauler S6
C**
Kills:72
Deaths:46
KDR:1.565
Accuracy:36.783% C
HSR:16.667% C**
GD-66 Claw
B+
Kills:62
Deaths:35
KDR:1.771
Accuracy:63.534% B+
HSR:16.129% C**
Kills:1,825
Deaths (as Engineer):872
Deaths (to Engineers):2,489
KDR:2.09289
Kill Difference:953
Playtime:115.309 hours
Usage:9%
Score:2.985m
Score/min:431
Accuracy (listed only):38.521%
HSR (listed only):18.002%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B*
Kills:2,694
Deaths:717
KDR:3.757
Accuracy:44.287% B*
HSR:61.247% D
NS-44 Commissioner
C**
Kills:1,708
Deaths:1,086
KDR:1.573
Accuracy:38.568% C**
HSR:17.038% D
MKV Suppressed
B**
Kills:1,169
Deaths:450
KDR:2.598
Accuracy:30.891% B**
HSR:19.504% C+
MGR-S1 Gladius
C**
Kills:1,167
Deaths:420
KDR:2.779
Accuracy:28.535% C**
HSR:16.024% D
AF-4AE Cyclone
C--
Kills:1,167
Deaths:426
KDR:2.739
Accuracy:26.999% C--
HSR:18.166% D--
LA80
C**
Kills:1,165
Deaths:215
KDR:5.419
Accuracy:43.040% C**
HSR:76.309% C
EM4-AE Longshot
C++
Kills:1,163
Deaths:201
KDR:5.786
Accuracy:42.675% C++
HSR:76.956% D
AF-4 Cyclone
C**
Kills:1,163
Deaths:428
KDR:2.717
Accuracy:26.993% C**
HSR:16.853% C
NC14 Bolt Driver
A
Kills:1,156
Deaths:226
KDR:5.115
Accuracy:43.840% A
HSR:76.125% C*
Blitz GD-10
B++
Kills:1,149
Deaths:328
KDR:3.503
Accuracy:27.649% B++
HSR:15.579% C+
NS-30 Vandal
C+
Kills:831
Deaths:280
KDR:2.968
Accuracy:31.954% C+
HSR:17.449% D--
Tempest
B
Kills:373
Deaths:127
KDR:2.937
Accuracy:28.325% B
HSR:15.550% D-
NSX Tomoe
C+
Kills:357
Deaths:138
KDR:2.587
Accuracy:28.915% C+
HSR:23.529% D*
NSX Tengu
B+
Kills:239
Deaths:108
KDR:2.213
Accuracy:40.826% B+
HSR:18.410% C
EM4 Longshot
B++
Kills:213
Deaths:32
KDR:6.656
Accuracy:44.121% B++
HSR:66.667% D**
NC4 Mag-Shot
C+
Kills:150
Deaths:88
KDR:1.705
Accuracy:27.612% C+
HSR:12% D*
Kills:15,864
Deaths (as Infiltrator):5,270
Deaths (to Infiltrators):2,888
KDR:3.01025
Kill Difference:10,594
Playtime:333.431 hours
Usage:26%
Score:5.089m
Score/min:254
Accuracy (listed only):34.702%
HSR (listed only):34.213%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
GR-22AE
C+
Kills:1,173
Deaths:563
KDR:2.083
Accuracy:28.155% C+
HSR:19.437% D
MKV Suppressed
B**
Kills:1,169
Deaths:450
KDR:2.598
Accuracy:30.891% B**
HSR:19.504% C+
MGR-S1 Gladius
C**
Kills:1,167
Deaths:420
KDR:2.779
Accuracy:28.535% C**
HSR:16.024% D
AF-4AE Cyclone
C--
Kills:1,167
Deaths:426
KDR:2.739
Accuracy:26.999% C--
HSR:18.166% D--
AF-4 Cyclone
C**
Kills:1,163
Deaths:428
KDR:2.717
Accuracy:26.993% C**
HSR:16.853% C
Blitz GD-10
B++
Kills:1,149
Deaths:328
KDR:3.503
Accuracy:27.649% B++
HSR:15.579% C+
Tempest
B
Kills:373
Deaths:127
KDR:2.937
Accuracy:28.325% B
HSR:15.550% D-
NSX Tengu
B+
Kills:239
Deaths:108
KDR:2.213
Accuracy:40.826% B+
HSR:18.410% C
NS Baron G5AE
C+
Kills:218
Deaths:102
KDR:2.137
Accuracy:46.194% C+
HSR:13.303% C
NC1 Gauss Rifle
B+
Kills:94
Deaths:39
KDR:2.410
Accuracy:25.865% B+
HSR:10.638% D**
Carnage AR
B
Kills:82
Deaths:29
KDR:2.828
Accuracy:26.697% B
HSR:21.951% C*
Mauler S6
C**
Kills:72
Deaths:46
KDR:1.565
Accuracy:36.783% C
HSR:16.667% C**
GD-66 Claw
B+
Kills:62
Deaths:35
KDR:1.771
Accuracy:63.534% B+
HSR:16.129% C**
Kills:8,128
Deaths (as Combat Medic):3,101
Deaths (to Combat Medics):1,883
KDR:2.62109
Kill Difference:5,027
Playtime:44.746 hours
Usage:3%
Score:0.777m
Score/min:290
Accuracy (listed only):33.650%
HSR (listed only):16.785%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
A
Kills:147
Deaths:53
KDR:2.774
Accuracy:32.089% C-
HSR:21.088% A
AF-23 Grinder
C
Kills:143
Deaths:46
KDR:3.109
Accuracy:30.986% C-
HSR:13.986% C
NCM2 Falcon
B++
Kills:111
Deaths:33
KDR:3.364
Accuracy:46.711% B++
HSR:5.405% C**
NCM2 Falcon
B+
Kills:83
Deaths:28
KDR:2.964
Accuracy:46.972% B+
HSR:1.205% D**
Kills:484
Deaths (as MAX Suit):80
Deaths (to MAX Suits):817
KDR:6.05
Kill Difference:404
Playtime:10.814 hours
Usage:1%
Score:0.278m
Score/min:428
Accuracy (listed only):39.189%
HSR (listed only):10.421%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B+
Kills:1,843
V. Kills:110 N/A
Deaths:188
KDR:9.803
Accuracy:53.910% C
KPH:66.900 B+
VKPH:4 C
M20 Mustang
B
Kills:1,144
V. Kills:775 147%
Deaths:368
KDR:3.109
Accuracy:27.529% D
KPH:17.800 B
VKPH:12.100 B
Breaker Rocket Pods
B+
Kills:723
V. Kills:54 N/A
Deaths:36
KDR:20.083
Accuracy:49.427% C++
KPH:136 B+
VKPH:10.200 C-
Vortek Rotary
B+
Kills:127
V. Kills:100 126%
Deaths:43
KDR:2.953
Accuracy:29.366% C
KPH:19.500 B
VKPH:15.300 B+
Coyote Missiles
D
Kills:56
V. Kills:56 98%
Deaths:27
KDR:2.074
Accuracy:51.681% C
KPH:15.100 D--
VKPH:15.100 D
Kills:3,893 (3,114 + 0)
Deaths:662
KDR:5.881
VKDR:1.654
Vehicle Kills:1,095
Kill Difference:3,231
Playtime:107.251 hours
Usage:8%
Score:1.247m
Score/min:194
Piloting Accuracy:29.366%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
A*
Kills:122
V. Kills:42 284%
Deaths:5
KDR:24.400
Accuracy:50.838% B**
KPH:62.400 B+
VKPH:21.500 A*
C150 Dalton
B**
Kills:77
V. Kills:43 175%
Deaths:4
KDR:19.250
Accuracy:34.608% C
KPH:50 B**
VKPH:27.900 B
Kills:199 (0 + 199)
Deaths:9
KDR:22.111
VKDR:9.444
Vehicle Kills:85
Kill Difference:190
Playtime:3.496 hours
Usage:0%
Score:0.085m
Score/min:407
Piloting Accuracy:N/A%
Gunner Accuracy:34.608%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
B++
Kills:1,094
V. Kills:526 208%
Deaths:66
KDR:16.576
Accuracy:50.144% B++
KPH:31.300 C*
VKPH:15.100 C++
Enforcer ML85
C*
Kills:308
V. Kills:272 113%
Deaths:37
KDR:8.324
Accuracy:48.508% B*
KPH:20.400 C
VKPH:18 C*
Kills:1,402 (0 + 1,402)
Deaths:103
KDR:13.612
VKDR:7.748
Vehicle Kills:798
Kill Difference:1,299
Playtime:50.020 hours
Usage:4%
Score:0.679m
Score/min:226
Driving Accuracy:N/A%
Gunner Accuracy:48.508%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C
Kills:342
V. Kills:20 N/A
Deaths:36
KDR:9.500
Accuracy:44.379% D
KPH:91.900 C
VKPH:5.400 D
M96 Mjolnir-H
B++
Kills:279
V. Kills:127 218%
Deaths:22
KDR:12.682
Accuracy:45.266% C-
KPH:64.100 B++
VKPH:29.200 C+
M12 Kobalt-H
C*
Kills:211
V. Kills:10 N/A
Deaths:7
KDR:30.143
Accuracy:22.280% C++
KPH:111.100 C+
VKPH:5.300 C*
Kills:832 (0 + 832)
Deaths:65
KDR:12.800
VKDR:2.415
Vehicle Kills:157
Kill Difference:767
Playtime:9.975 hours
Usage:1%
Score:0.203m
Score/min:339
Driving Accuracy:N/A%
Gunner Accuracy:22.280%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C+
Kills:144
V. Kills:19 N/A
Deaths:9
KDR:16
Accuracy:32.834% C
KPH:39.800 C+
VKPH:5.300 D-
M12 Kobalt
C++
Kills:76
V. Kills:2 N/A
Deaths:3
KDR:25.333
Accuracy:15.815% C-
KPH:64.200 C++
VKPH:1.700 D
M40 Fury
C++
Kills:71
V. Kills:13 N/A
Deaths:3
KDR:23.667
Accuracy:36.609% C++
KPH:51.400 C+
VKPH:9.400 C
Kills:291 (0 + 291)
Deaths:15
KDR:19.400
VKDR:2.267
Vehicle Kills:34
Kill Difference:276
Playtime:6.180 hours
Usage:0%
Score:0.125m
Score/min:338
Driving Accuracy:N/A%
Gunner Accuracy:36.609%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 7,4327,4012,3573.14B0.0625.938%C*19.592%D48.9C++N/A183151.3h9.3B+35.8B+
SAS-R 2,6972,6947173.757B+0.6744.287%B*61.247%D45.2C**N/A11459.6h2.2C*4.9B+
NC6 Gauss SAW 2,1142,1139582.206B**0.8821.636%C**18.031%D-39.6B+N/A13953.3h8.2B*37.9B+
M30 Mustang AH 1,9531,8431889.803B+6.7253.91%CN/A67B+4C18127.5h7.8B14.5C**
NS-44 Commissioner 1,7251,7081,0861.573B+1.5138.568%C**17.038%D54.6B*N/A16131.3h3.3B+8.6B+
NS Decimator 2,5261,6767362.277A+0.8165.424%B+2.625%B39.6B20.1B+39442.3h4.9C+7.5C**
EM6 1,6391,6315153.167B**0.0823.433%C**21.95%C49BN/A20233.3h9.2B++39.5B+
NS-15M2 1,4711,4694703.126B**0.0428.146%B*19.061%D-58.5B+N/A14425.1h10B*35.4B++
GD-22S 1,4481,4324253.369B**0.2926.107%B+18.436%D-46.6B+N/A22330.7h9.2B*35.4B+
NC6A GODSAW 1,3081,3013583.634B++0.5524.721%D19.216%D--50.8CN/A24825.6h8C++32.4C++
NC05 Jackhammer 1,3001,2945332.428A0.6547.652%B+12.597%C--62.2B*N/A23520.8h5C++10.4B
NS-15M AE 1,2311,2283813.223B+0.1428.282%B+17.345%D*62.7C**N/A19219.6h10.7B+37.8B+
EM1 1,1831,1774282.75A+0.3326.421%B*18.097%D62.6AN/A15518.8h10.7C**40.6B++
NC6S Gauss SAW S 1,1851,1763613.258A++0.1822.939%C+19.813%D45.6C++N/A19825.8h9B++39.4B+
GR-22AE 1,1931,1735632.083C**1.0028.155%C+19.437%D36.3C-N/A8432.3h12.7C+45C++
NS-15MP 1,1891,1724172.811C**0.2729.878%B+20.734%D--54CN/A18521.7h11.3C+38C*
MKV Suppressed 1,1891,1694502.598A*0.4830.891%B**19.504%C+48.1B*N/A11924.3h12.3B+40B+
MGR-S1 Gladius 1,1771,1674202.779B**0.3028.535%C**16.024%D54.3B++N/A16121.5h8.8B+31B+
AF-4AE Cyclone 1,1791,1674262.739B**0.3426.999%C--18.166%D--42.1C-N/A9427.7h9.8C+36.3C+
LA80 1,1701,1652155.419B+2.3443.04%C**76.309%C37.8C+N/A9930.8h2.2C++5B
EM4-AE Longshot 1,1671,1632015.786B+2.7042.675%C++76.956%D37C--N/A9131.4h2C+4.6C++
AF-4 Cyclone 1,1671,1634282.717A0.3726.993%C**16.853%C47.3B+N/A15224.6h9.2B++34.2B+
NC14 Bolt Driver 1,1561,1562265.115A++2.0343.84%A76.125%C*39.5B**N/A13129.3h2.2B++5B*
Blitz GD-10 1,1541,1493283.503M0.4227.649%B++15.579%C+55.5AN/A28220.7h11.4B*41.3B++
M20 Mustang 1,9191,1443683.109B+0.0327.529%DN/A17.8B12.1B16564.2h64.1B++232.9B++
E540 Halberd 1,6201,0946616.576B**13.4950.144%B++1.371%D--31.3C*15.1C++22134.9h5.1B+10.1B*
NS-30 Vandal 8418312802.968B*0.1131.954%C+17.449%D--45.2BN/A10018.4h5.7C++17.9C++
Breaker Rocket Pods 7777233620.083A++17.0049.427%C++N/A136.4B+10.2C-5225.3h9.4B**18.9B*
Sticky Grenade 6296251625N/A621.9268.594%A++N/A1562.5A10C71120.4h1.5B++2.2B++
GD-7F 6136002612.299A0.7826.173%B15.833%D25C+N/A8824h11.8B+45.2B+
Shrike 7335442861.902A*1.1860.58%B+2.941%C++37B**12.9C++28314.7h4.8B**8B*
AF-19 Mercenary 4974912901.693A1.3926.762%B*20.163%C+20C++N/A11924.6h10.5B++39.4B++
Warden 3893821382.768A++0.3131.681%B*25.916%C**42AN/A1099.1h7.8B++24.5B++
Tempest 3783731272.937A+0.1528.325%B15.55%D-73.1B**1A2215.1h8.3B**29.2B++
NSX Tomoe 3593571382.587B++0.5028.915%C+23.529%D*45.8BN/A1107.8h14.5C++50.2C++
C85 Canister-H 362342369.5C+6.4244.379%D7.018%D*92.4C5.4D2963.7h6.2B13.9C*
C-4 413308863.581A+0.5034.279%A+N/A52.2D17.8D5125.9h1.5C++4.2B++
Enforcer ML85 580308378.324B++5.2448.508%B*1.623%C20.4C18C*24015.1h12.6C*26B++
M96 Mjolnir-H 4062792212.682A**9.6045.266%C-N/A63.4B++28.9C+3904.4h26.5B*58.4B++
NSX Tengu 2402391082.213B**0.8740.826%B+18.41%C42.7C**N/A1185.6h11B+26.9B+
NS Baron G5AE 2182181022.137B++0.9546.194%C+13.303%C41.9C+N/A1635.2h4.9C-10.6C+
EM4 Longshot 215213326.656B**3.5744.121%B++66.667%D**41B+N/A1045.2h2.1C*4.7B+
M12 Kobalt-H 221211730.143A*27.0622.28%C++8.057%F-111.1C+5.3C*3041.9h15.8C++70.7C**
NC4 Mag-Shot 152150881.705A+1.3827.612%C+12%D*37.5B++N/A1744h5.6B**20.4B+
NCM1 Scattercannon 147147532.774B++0.3132.089%C-21.088%A28.3B+N/A1725.2h7.4C*23.1C++
M40 Fury 163144916A++12.9232.834%C1.389%C40C+5.3D-2993.6h9.6B++29.2B+
AF-23 Grinder 144143463.109B0.0330.986%C-13.986%C33.3C++N/A1714.3h6.9C+22.3C+
Spear Anti-Vehicle Phalanx Turret 198139817.375A++14.2956.066%A2.158%D--63.2A+26.8B+4512.2h6.3B++11.3B**
MGR-L1 Promise 138137612.246B++0.8425.983%B18.248%D-40.3C+N/A1763.4h12.8B+49.2B+
Vortek Rotary 227127432.953B+0.1329.366%CN/A19.5B15.4B+2566.5h51.5B++175.2B+
Anti-Vehicle Grenade 1721251125N/A121.9255.413%B+N/A250D94C+28080.5h7.6D13.7C+
L105 Zephyr 164122524.4A21.3250.838%B**2.459%A**61B21A*3412h7C13.7B
Tank Mine 173115235A1.9291.111%SN/A164.3A82.9B++19870.7h3.9T-4.3B**
NCM2 Falcon 121111333.364A*0.2846.711%B++5.405%C**27.8A++2.5D-1424h9.5B+20.4B+
NC1 Gauss Rifle 9594392.41B**0.6725.865%B+10.638%D**36.2B*N/A4112.6h11.1B++42.7B++
NCM2 Falcon 10383282.964M0.1246.972%B+1.205%D**22.4A++5.4C*1203.7h12.6B+26.9B+
Carnage AR 8282292.828B**0.2526.697%B21.951%C*39BN/A2102.1h10.6B**39.9B*
C150 Dalton 12077419.25A++16.1734.608%C2.597%M51.3B**28.7B+4891.5h2.2A6.5B**
M12 Kobalt 7876325.333B**22.2515.815%C-18.421%C+63.3C+1.7D2031.2h17.4B+110C*
Mauler S6 7372461.565B+1.5236.783%C16.667%C**26.7C+N/A2402.7h3.7B**9.9B+
M40 Fury 8471323.667M++20.5836.609%C++N/A50.7C+9.3C5581.4h12.6C*34.4B
Hardlight Dagger 877112,1150.006D3.087.586%FN/A0.1C+N/A0818.2h3.2D*41.8F-
GD-66 Claw 6362351.771B+1.3163.534%B+16.129%C**32.6CN/A1431.9h2.7C+4.3C*
Coyote Missiles 11256272.074C1.0151.681%CN/A15.1D--15.1D2123.7h56.8D-109.9D

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter17680.3h
Spawn Beacon172,1263.2h
Nanite Revive Grenade01430h
Medical Kit72811,38466h
Medical Applicator2629,6312.4h
Recon Detection Device308,58013.1h
Ammunition Package132800.3h
Nano-Armor Kit243179,48819.4h
MANA Anti-Personnel Turret0690h

Check the help document for the dictionary if you want to learn more about words used here.


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