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Sentinel Imperator xXElMatadorXx[MEDQ] xXElMatadorXx
NC BR 71

KDR: 3.11

Score: 27.1m

Last Seen: Jun 13th, 2019 8:05 PM
- OFFLINE - 21.1 hour(s)

Prestige 1, Battle Rank 71 - New Conglomerate on Cobalt - Outfit Member of Addicted to Medquits[MEDQ] Addicted to Medquits
NC outfit on Cobalt

Members: 9
Level Progress (to 72): 39%
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS LA1 Anchor SAS-R NC6 Gauss SAW M30 Mustang AH NS-44 Commissioner NS Decimator EM6 E540 Halberd
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,311,848 MLG Score: 1848
Fun Score: N/A
Cheeseburgers Flipped: 86TIME WITH MEDKIT: 5.1%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.658%18.788%50128118232,8833.21563-0.103

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.652%1.076B**-0.309C0.154C++HEAD + (~5.46)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
350.531B+9.30.347C**25.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.705%0.398%765312073,76752911017.12098342%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.053%-0.703D--1.101D*0.338

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
84.40.476B+25.90.51B+58.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.256%2.928%810812022,90344212866.56787226%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.666%-0.104C+-0.365C-0.73

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.80.823B++7.30.814B++13.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.753%69.809%810512056,6841006156.63754

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.431%1.316A0.175C++-1.076

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.506B+2.10.328C**2.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.896%15.278%8102120814476230.188729

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.844%0.282C*0.135C++1.58

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.469B+3.10.353C**3.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Addicted to Medquits[MEDQ] Addicted to Medquits
NC outfit on Cobalt

Members: 9
27.1m219.6%411 (24.7k)338 (20.3k)3.1128254,51817,5143.3921471 (71)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1210554825.722%20.881%53704:3426

10% Engineer46% Heavy Assault26% Infiltrator13% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 12th, 2014 12:54 PMOct 30th, 2018 2:28 PMJun 14th, 2019 6:14 PM (1d) (PST)Jun 13th, 2019 5:08 PM (3d) (PST)Jun 13th, 2019 4:05 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6511534980.6800.2190.1421.6180.0571848

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
39,0339,15929,8744113997320,270

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1335.7h/55.7d 4,892 11,384 14,585 129.7k 1,209 4,650 4,552 52.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
C*
Kills:7,484
Deaths:2,378
KDR:3.147
Accuracy:25.954% C*
HSR:19.548% D
NC6 Gauss SAW
C**
Kills:2,113
Deaths:958
KDR:2.206
Accuracy:21.636% C**
HSR:18.031% D-
EM6
C**
Kills:1,631
Deaths:515
KDR:3.167
Accuracy:23.433% C**
HSR:21.950% C
NS-15M2
B*
Kills:1,469
Deaths:470
KDR:3.126
Accuracy:28.146% B*
HSR:19.061% D-
GD-22S
B+
Kills:1,432
Deaths:425
KDR:3.369
Accuracy:26.107% B+
HSR:18.436% D
NC05 Jackhammer
B+
Kills:1,304
Deaths:538
KDR:2.424
Accuracy:47.441% B+
HSR:12.807% C--
NC6A GODSAW
D
Kills:1,301
Deaths:358
KDR:3.634
Accuracy:24.721% D
HSR:19.216% D--
NS-15M AE
B+
Kills:1,228
Deaths:381
KDR:3.223
Accuracy:28.282% B+
HSR:17.345% D--
EM1
B**
Kills:1,177
Deaths:428
KDR:2.750
Accuracy:26.421% B**
HSR:18.097% C--
NC6S Gauss SAW S
C+
Kills:1,176
Deaths:361
KDR:3.258
Accuracy:22.939% C+
HSR:19.813% C--
NS-15MP
B+
Kills:1,172
Deaths:417
KDR:2.811
Accuracy:29.878% B+
HSR:20.734% D--
MGR-L1 Promise
B
Kills:167
Deaths:67
KDR:2.493
Accuracy:25.732% B
HSR:18.563% D-
Kills:21,654
Deaths (as Heavy Assault):7,296
Deaths (to Heavy Assaults):5,021
KDR:2.96793
Kill Difference:14,358
Playtime:616.890 hours
Usage:46%
Score:14.147m
Score/min:382
Accuracy (listed only):27.558%
HSR (listed only):18.633%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MKV Suppressed
B**
Kills:1,169
Deaths:450
KDR:2.598
Accuracy:30.891% B**
HSR:19.504% C+
AF-4AE Cyclone
C--
Kills:1,167
Deaths:426
KDR:2.739
Accuracy:26.999% C--
HSR:18.166% D--
MGR-S1 Gladius
B
Kills:1,167
Deaths:420
KDR:2.779
Accuracy:28.535% B
HSR:16.024% D-
AF-4 Cyclone
C**
Kills:1,166
Deaths:430
KDR:2.712
Accuracy:26.999% C**
HSR:16.810% C
Blitz GD-10
B++
Kills:1,156
Deaths:330
KDR:3.503
Accuracy:27.649% B++
HSR:15.657% C+
GD-7F
B
Kills:664
Deaths:294
KDR:2.259
Accuracy:26.100% B
HSR:16.265% D
AF-19 Mercenary
B*
Kills:491
Deaths:290
KDR:1.693
Accuracy:26.762% B*
HSR:20.163% C+
Tempest
B
Kills:418
Deaths:137
KDR:3.051
Accuracy:28.212% B
HSR:16.029% D
NSX Tengu
B+
Kills:276
Deaths:116
KDR:2.379
Accuracy:40.137% B+
HSR:18.478% C
NS Baron G5AE
C+
Kills:218
Deaths:102
KDR:2.137
Accuracy:46.194% C+
HSR:13.303% C
GD-66 Claw
B+
Kills:72
Deaths:38
KDR:1.895
Accuracy:64.626% B+
HSR:13.889% C+
Mauler S6
C**
Kills:72
Deaths:46
KDR:1.565
Accuracy:36.783% C
HSR:16.667% C**
Kills:8,036
Deaths (as Light Assault):3,079
Deaths (to Light Assaults):3,569
KDR:2.60994
Kill Difference:4,957
Playtime:172.724 hours
Usage:13%
Score:2.928m
Score/min:283
Accuracy (listed only):34.157%
HSR (listed only):16.746%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
B
Kills:664
Deaths:294
KDR:2.259
Accuracy:26.100% B
HSR:16.265% D
AF-19 Mercenary
B*
Kills:491
Deaths:290
KDR:1.693
Accuracy:26.762% B*
HSR:20.163% C+
Warden
B*
Kills:382
Deaths:138
KDR:2.768
Accuracy:31.681% B*
HSR:25.916% C*
NS Baron G5AE
C+
Kills:218
Deaths:102
KDR:2.137
Accuracy:46.194% C+
HSR:13.303% C
GD-66 Claw
B+
Kills:72
Deaths:38
KDR:1.895
Accuracy:64.626% B+
HSR:13.889% C+
Mauler S6
C**
Kills:72
Deaths:46
KDR:1.565
Accuracy:36.783% C
HSR:16.667% C**
Kills:1,899
Deaths (as Engineer):908
Deaths (to Engineers):2,562
KDR:2.09141
Kill Difference:991
Playtime:135.087 hours
Usage:10%
Score:3.514m
Score/min:434
Accuracy (listed only):38.691%
HSR (listed only):17.700%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B*
Kills:2,696
Deaths:717
KDR:3.760
Accuracy:44.272% B*
HSR:61.239% D
NS-44 Commissioner
B
Kills:1,822
Deaths:1,155
KDR:1.577
Accuracy:38.738% B
HSR:17.014% D
MKV Suppressed
B**
Kills:1,169
Deaths:450
KDR:2.598
Accuracy:30.891% B**
HSR:19.504% C+
AF-4AE Cyclone
C--
Kills:1,167
Deaths:426
KDR:2.739
Accuracy:26.999% C--
HSR:18.166% D--
MGR-S1 Gladius
B
Kills:1,167
Deaths:420
KDR:2.779
Accuracy:28.535% B
HSR:16.024% D-
AF-4 Cyclone
C**
Kills:1,166
Deaths:430
KDR:2.712
Accuracy:26.999% C**
HSR:16.810% C
LA80
B
Kills:1,165
Deaths:215
KDR:5.419
Accuracy:43.040% B
HSR:76.309% C+
EM4-AE Longshot
C*
Kills:1,163
Deaths:201
KDR:5.786
Accuracy:42.675% C*
HSR:76.956% D
Blitz GD-10
B++
Kills:1,156
Deaths:330
KDR:3.503
Accuracy:27.649% B++
HSR:15.657% C+
NC14 Bolt Driver
A
Kills:1,156
Deaths:226
KDR:5.115
Accuracy:43.840% A
HSR:76.125% C*
NS-30 Vandal
C+
Kills:844
Deaths:286
KDR:2.951
Accuracy:31.953% C+
HSR:17.299% D*
EM4 Longshot
B*
Kills:504
Deaths:81
KDR:6.222
Accuracy:44.770% B*
HSR:69.643% D*
Tempest
B
Kills:418
Deaths:137
KDR:3.051
Accuracy:28.212% B
HSR:16.029% D
NSX Tomoe
C+
Kills:357
Deaths:138
KDR:2.587
Accuracy:28.915% C+
HSR:23.529% D*
NSX Tengu
B+
Kills:276
Deaths:116
KDR:2.379
Accuracy:40.137% B+
HSR:18.478% C
AF-6 Shadow
C
Kills:231
Deaths:57
KDR:4.053
Accuracy:31.521% C-
HSR:25.108% C
NC4 Mag-Shot
C++
Kills:150
Deaths:88
KDR:1.705
Accuracy:27.612% C++
HSR:12% D*
Kills:16,607
Deaths (as Infiltrator):5,473
Deaths (to Infiltrators):2,974
KDR:3.03435
Kill Difference:11,134
Playtime:352.180 hours
Usage:26%
Score:5.421m
Score/min:257
Accuracy (listed only):34.515%
HSR (listed only):33.876%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
GR-22AE
C+
Kills:1,173
Deaths:563
KDR:2.083
Accuracy:28.155% C+
HSR:19.437% D
MKV Suppressed
B**
Kills:1,169
Deaths:450
KDR:2.598
Accuracy:30.891% B**
HSR:19.504% C+
AF-4AE Cyclone
C--
Kills:1,167
Deaths:426
KDR:2.739
Accuracy:26.999% C--
HSR:18.166% D--
MGR-S1 Gladius
B
Kills:1,167
Deaths:420
KDR:2.779
Accuracy:28.535% B
HSR:16.024% D-
AF-4 Cyclone
C**
Kills:1,166
Deaths:430
KDR:2.712
Accuracy:26.999% C**
HSR:16.810% C
Blitz GD-10
B++
Kills:1,156
Deaths:330
KDR:3.503
Accuracy:27.649% B++
HSR:15.657% C+
Tempest
B
Kills:418
Deaths:137
KDR:3.051
Accuracy:28.212% B
HSR:16.029% D
NSX Tengu
B+
Kills:276
Deaths:116
KDR:2.379
Accuracy:40.137% B+
HSR:18.478% C
NS Baron G5AE
C+
Kills:218
Deaths:102
KDR:2.137
Accuracy:46.194% C+
HSR:13.303% C
NC1 Gauss Rifle
B++
Kills:94
Deaths:39
KDR:2.410
Accuracy:25.865% B++
HSR:10.638% F
Carnage AR
B+
Kills:82
Deaths:29
KDR:2.828
Accuracy:26.697% B+
HSR:21.951% C*
GD-66 Claw
B+
Kills:72
Deaths:38
KDR:1.895
Accuracy:64.626% B+
HSR:13.889% C+
Mauler S6
C**
Kills:72
Deaths:46
KDR:1.565
Accuracy:36.783% C
HSR:16.667% C**
Kills:8,230
Deaths (as Combat Medic):3,126
Deaths (to Combat Medics):1,911
KDR:2.63276
Kill Difference:5,104
Playtime:45.303 hours
Usage:3%
Score:0.788m
Score/min:290
Accuracy (listed only):33.672%
HSR (listed only):16.658%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
A
Kills:147
Deaths:53
KDR:2.774
Accuracy:32.089% D
HSR:21.088% A
AF-23 Grinder
C
Kills:143
Deaths:46
KDR:3.109
Accuracy:30.986% D
HSR:13.986% C
NCM2 Falcon
B*
Kills:111
Deaths:33
KDR:3.364
Accuracy:46.711% B*
HSR:5.405% C*
NCM2 Falcon
B+
Kills:83
Deaths:28
KDR:2.964
Accuracy:46.972% B+
HSR:1.205% F
Kills:484
Deaths (as MAX Suit):80
Deaths (to MAX Suits):820
KDR:6.05
Kill Difference:404
Playtime:10.814 hours
Usage:1%
Score:0.278m
Score/min:428
Accuracy (listed only):39.189%
HSR (listed only):10.421%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B+
Kills:1,852
V. Kills:110 N/A
Deaths:190
KDR:9.747
Accuracy:53.930% C
KPH:66.600 B+
VKPH:4 C
M20 Mustang
B+
Kills:1,191
V. Kills:802 148%
Deaths:380
KDR:3.134
Accuracy:27.535% D
KPH:17.900 B+
VKPH:12.100 B
Breaker Rocket Pods
B+
Kills:724
V. Kills:55 N/A
Deaths:36
KDR:20.111
Accuracy:49.355% C++
KPH:136.100 B+
VKPH:10.300 C-
Vortek Rotary
B++
Kills:132
V. Kills:103 127%
Deaths:44
KDR:3
Accuracy:29.521% C
KPH:20 B+
VKPH:15.600 B++
Coyote Missiles
D
Kills:58
V. Kills:58 98%
Deaths:27
KDR:2.148
Accuracy:51.652% C
KPH:15.600 D-
VKPH:15.600 D
Hornet Missiles
B
Kills:52
V. Kills:30 168%
Deaths:7
KDR:7.429
Accuracy:49.332% D*
KPH:81.500 B
VKPH:47 C*
Kills:4,009 (3,175 + 0)
Deaths:684
KDR:5.861
VKDR:1.693
Vehicle Kills:1,158
Kill Difference:3,325
Playtime:110.551 hours
Usage:8%
Score:1.305m
Score/min:197
Piloting Accuracy:29.521%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
A**
Kills:122
V. Kills:42 284%
Deaths:5
KDR:24.400
Accuracy:50.838% B**
KPH:62.400 B
VKPH:21.500 A**
C150 Dalton
B**
Kills:77
V. Kills:43 175%
Deaths:4
KDR:19.250
Accuracy:34.608% C-
KPH:49.700 B**
VKPH:27.800 B
Kills:199 (0 + 199)
Deaths:9
KDR:22.111
VKDR:9.444
Vehicle Kills:85
Kill Difference:190
Playtime:3.505 hours
Usage:0%
Score:0.087m
Score/min:414
Piloting Accuracy:N/A%
Gunner Accuracy:34.608%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
B++
Kills:1,605
V. Kills:736 218%
Deaths:86
KDR:18.663
Accuracy:50.035% B++
KPH:32.800 B
VKPH:15 C++
Enforcer ML85
C*
Kills:308
V. Kills:272 113%
Deaths:37
KDR:8.324
Accuracy:48.508% B*
KPH:20.400 C
VKPH:18 C*
Kills:1,913 (0 + 1,913)
Deaths:123
KDR:15.553
VKDR:8.195
Vehicle Kills:1,008
Kill Difference:1,790
Playtime:64.076 hours
Usage:5%
Score:0.846m
Score/min:220
Driving Accuracy:N/A%
Gunner Accuracy:48.508%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C
Kills:342
V. Kills:20 N/A
Deaths:36
KDR:9.500
Accuracy:44.379% D
KPH:91.900 C
VKPH:5.400 D
M96 Mjolnir-H
B++
Kills:279
V. Kills:127 218%
Deaths:22
KDR:12.682
Accuracy:45.266% C--
KPH:64.100 B++
VKPH:29.200 C+
M12 Kobalt-H
C**
Kills:211
V. Kills:10 N/A
Deaths:7
KDR:30.143
Accuracy:22.280% C++
KPH:111.100 C+
VKPH:5.300 C**
Kills:832 (0 + 832)
Deaths:65
KDR:12.800
VKDR:2.415
Vehicle Kills:157
Kill Difference:767
Playtime:9.975 hours
Usage:1%
Score:0.204m
Score/min:340
Driving Accuracy:N/A%
Gunner Accuracy:22.280%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C
Kills:144
V. Kills:19 N/A
Deaths:9
KDR:16
Accuracy:32.834% C
KPH:39.800 C
VKPH:5.300 D
M12 Kobalt
C
Kills:94
V. Kills:3 N/A
Deaths:3
KDR:31.333
Accuracy:15.612% C-
KPH:56 C
VKPH:1.800 C--
M40 Fury
C++
Kills:71
V. Kills:13 N/A
Deaths:3
KDR:23.667
Accuracy:36.609% C++
KPH:51.400 C+
VKPH:9.400 C
Kills:309 (0 + 309)
Deaths:15
KDR:20.600
VKDR:2.333
Vehicle Kills:35
Kill Difference:294
Playtime:6.676 hours
Usage:0%
Score:0.132m
Score/min:330
Driving Accuracy:N/A%
Gunner Accuracy:36.609%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 7,5157,4842,3783.147B0.0325.954%C*19.548%D49C++N/A183152.7h9.3B+35.8B+
SAS-R 2,6992,6967173.76B+0.6544.272%B*61.239%D45.2C**N/A11459.6h2.2C*4.9B+
NC6 Gauss SAW 2,1142,1139582.206B**0.9121.636%C**18.031%D-39.6B+N/A14053.3h8.2B++37.9B+
M30 Mustang AH 1,9621,8521909.747B+6.6353.93%CN/A66.6B+4C18027.8h7.8B14.5C**
NS-44 Commissioner 1,8401,8221,1551.577B+1.5438.738%B17.014%D55B*N/A16433.1h3.3B++8.6B+
NS Decimator 2,5371,6877422.274A+0.8465.425%B+2.608%C*39.7B+20B+39442.5h4.9C+7.5C**
EM6 1,6391,6315153.167B**0.0523.433%C**21.95%C49B+N/A20233.3h9.2B*39.5B+
E540 Halberd 2,3411,6058618.663A15.5550.035%B++1.059%D*32.8B15C++21449h5B+9.9B*
NS-15M2 1,4711,4694703.126B*0.0128.146%B*19.061%D-58.5B+N/A14425.1h10B*35.4B++
GD-22S 1,4481,4324253.369B**0.2626.107%B+18.436%D46.6B+N/A22330.7h9.2B*35.4B++
NC05 Jackhammer 1,3101,3045382.424B**0.6947.441%B+12.807%C--62.1B*N/A23621h5C++10.5C*
NC6A GODSAW 1,3081,3013583.634B++0.5224.721%D19.216%D--50.8CN/A24925.6h8C++32.4C*
NS-15M AE 1,2311,2283813.223B+0.1128.282%B+17.345%D--62.7C**N/A19219.6h10.7B+37.8B+
M20 Mustang 1,9931,1913803.134B+0.0227.535%DN/A17.9B+12.1B16566.5h64.2B++233B++
EM1 1,1831,1774282.75A+0.3626.421%B**18.097%C--62.6AN/A15518.8h10.7B+40.6B++
NC6S Gauss SAW S 1,1851,1763613.258A+0.1522.939%C+19.813%C--45.6C++N/A19925.8h9B++39.4B+
GR-22AE 1,1931,1735632.083C*1.0328.155%C+19.437%D36.3C-N/A8432.3h12.7C+45C++
NS-15MP 1,1891,1724172.811C**0.3029.878%B+20.734%D--54CN/A18521.7h11.3C+38C*
MKV Suppressed 1,1891,1694502.598A++0.5130.891%B**19.504%C+48.1B++N/A11924.3h12.3B+40B+
AF-4AE Cyclone 1,1791,1674262.739B**0.3726.999%C--18.166%D--42C-N/A9427.8h9.8C+36.3C+
MGR-S1 Gladius 1,1771,1674202.779B**0.3328.535%B16.024%D-54.3B++N/A16221.5h8.8B+31B+
AF-4 Cyclone 1,1701,1664302.712B**0.4026.999%C**16.81%C47.2B+N/A15324.7h9.2B++34.1B+
LA80 1,1701,1652155.419B+2.3143.04%B76.309%C+37.8C+N/A9930.8h2.2C++5B
EM4-AE Longshot 1,1671,1632015.786B+2.6742.675%C*76.956%D36.9C--N/A9131.5h2C+4.6C++
Blitz GD-10 1,1611,1563303.503A*0.3927.649%B++15.657%C+55.6AN/A28320.8h11.4B*41.3B++
NC14 Bolt Driver 1,1561,1562265.115A*2.0043.84%A76.125%C*39.5B**N/A13229.3h2.2B++5B*
NS-30 Vandal 8548442862.951B++0.1631.953%C+17.299%D*45.4C**N/A10418.6h5.7C++17.9C++
Breaker Rocket Pods 7797243620.111A++17.0049.355%C++N/A136.6B+10.4C-5255.3h9.4B**19B++
GD-7F 6776642942.259B**0.8526.1%B16.265%D24.7C+N/A8826.9h11.8B+45.2B+
Sticky Grenade 6296251625N/A621.8968.594%A++N/A1562.5A10C71120.4h1.5B++2.2B++
Shrike 7335442861.902A*1.2160.58%B+2.941%C++37B**12.9C++28414.7h4.8B**8B**
EM4 Longshot 507504816.222B**3.1144.77%B*69.643%D*43.1B++N/A10511.7h2.2C++5B+
AF-19 Mercenary 4974912901.693B**1.4226.762%B*20.163%C+19.9C+N/A12124.7h10.5B++39.4B++
Tempest 4234181373.051A+0.0628.212%B16.029%D74.6B**N/A2185.6h8.3B**29.3B*
Warden 3893821382.768A++0.3431.681%B*25.916%C*42AN/A1119.1h7.8B++24.5B++
NSX Tomoe 3593571382.587B+0.5328.915%C+23.529%D*45.8C**N/A1117.8h14.5C+50.2C++
C85 Canister-H 362342369.5C+6.3944.379%D7.018%D*92.4C5.4D2973.7h6.2C**13.9C++
C-4 417311883.534A+0.4234.271%A++N/A52.7D18D5175.9h1.5C++4.2B++
Enforcer ML85 580308378.324B++5.2148.508%B*1.623%C20.4C18C*24015.1h12.6C++26B++
M96 Mjolnir-H 4062792212.682M+9.5745.266%C--N/A63.4B++28.9C+3904.4h26.5B*58.4B++
NSX Tengu 2772761162.379B**0.7340.137%B+18.478%C46C**N/A1346h10.8B++27B+
AF-6 Shadow 237231574.053A0.9431.521%C-25.108%C41.3C+1.1A++1925.6h6.1C19.4C+
NS Baron G5AE 2182181022.137B++0.9846.194%C+13.303%C41.9C+N/A1645.2h4.9C-10.6C+
M12 Kobalt-H 221211730.143A27.0322.28%C++8.057%F111.1C+5.3C**3081.9h15.8C++70.7C**
MGR-L1 Promise 168167672.493B*0.6225.732%B18.563%D-38.8C+N/A1734.3h12.7B+49.3B+
NC4 Mag-Shot 152150881.705A1.4127.612%C++12%D*37.5B++N/A1764h5.6B**20.4C++
NCM1 Scattercannon 147147532.774B+0.3432.089%D21.088%A28.3B+N/A1735.2h7.4C**23.1C+
M40 Fury 163144916A++12.8932.834%C1.389%C40C5.3D2993.6h9.6B++29.2B+
AF-23 Grinder 144143463.109B0.0030.986%D13.986%C33.3C++N/A1714.3h6.9C+22.3C
Spear Anti-Vehicle Phalanx Turret 202142817.75A++14.6456.282%A2.113%D--61.7A26.1B+4542.3h6.2B++11.1B**
Vortek Rotary 235132443B+0.1129.521%CN/A20B+15.6B++2596.6h50.7B++171.6B++
Anti-Vehicle Grenade 1721251125N/A121.8955.142%B+N/A250D94C+27890.5h7.6D-13.8C
L105 Zephyr 164122524.4A21.2950.838%B**2.459%A**61C**21A*3422h7C13.7B
Tank Mine 177117244.875A1.7689.72%SN/A167.1A85.7B*19250.7h4.1T*4.6B**
NCM2 Falcon 121111333.364A++0.2546.711%B*5.405%C*27.8A++2.5D--1424h9.5B+20.4B+
NC1 Gauss Rifle 9594392.41A0.7025.865%B++10.638%F36.2B*N/A4232.6h11.1B++42.7B++
M12 Kobalt 9794331.333A++28.2215.612%C-15.957%D55.3C1.8C--2101.7h17.4B+111.6C*
NCM2 Falcon 10383282.964A**0.1546.972%B+1.205%F22.4A++5.4C*1203.7h12.6B+26.9B+
Carnage AR 8282292.828B**0.2826.697%B+21.951%C*39B+N/A2162.1h10.6B**39.9B*
Hardlight Dagger 968012,4520.006D3.117.816%FN/A0.1C+N/A0846.2h3D-38.2F-
C150 Dalton 12077419.25A++16.1434.608%C-2.597%A**51.3B**28.7B+5041.5h2.2A6.5B**
GD-66 Claw 7472381.895B+1.2264.626%B+13.889%C+34.3C1A1572.1h2.6C++4.1C**
Mauler S6 7372461.565B+1.5536.783%C16.667%C**26.7C+N/A2422.7h3.7B**9.9B+
M40 Fury 8471323.667M+20.5536.609%C++N/A50.7C+9.3C5581.4h12.6C++34.4C**
Coyote Missiles 11658272.148C0.9651.652%CN/A15.7D-15.7D2173.7h55.5D107.5D
Hawk GD-68 8652232.261M0.8562.159%C+N/A11.3C--7.4C--2164.6h9.6C--15.5C
Hornet Missiles 825277.429B+4.3249.332%D*N/A86.7B+50B7010.6h7.8B*15.8B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon172,1663.2h
Nano-Armor Kit246203,04921.9h
Nanite Revive Grenade01440h
Medical Kit75211,67667.8h
Medical Applicator2629,9092.4h
Motion Spotter17680.3h
Recon Detection Device339,37414.2h
Ammunition Package132860.3h
MANA Anti-Personnel Turret0690h

Check the help document for the dictionary if you want to learn more about words used here.


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