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Warbringer xXKeanuReevesXx[SALT] xXKeanuReevesXx
TR BR 134

KDR: 2.93

Score: 39.2m

Last Seen: Sep 19th, 2019 11:57 PM
- OFFLINE - 5.5 hour(s)

Battle Rank 120 (134 total) - Terran Republic on Emerald - Outfit Officer of Rifles and Rezzes[SALT] Rifles and Rezzes
TR outfit on Emerald

Members: 34
PRIMARY CLASSESCLOAKERMEDIC
PRIMARY WEAPONS Bighorn .50M Claymore The Slasher C-4 Auraxium Slasher NS-44 Commissioner TX2 Emperor MRC3 Mercy
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,977,831 MLG Score: 1581
Fun Score: N/A
Cheeseburgers Flipped: 441TIME WITH MEDKIT: 0.9%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.448%16.717%55937117738,9662.223450.707

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.653%2.404A**-0.654D-2.077F--MIXED (~0.01)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.90.615B+9.70.326C**19.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.623%1.31%814312112,3674335895.45392401%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.644%0.577B+-0.166C-0.162

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
101.20.341C**43.20.141C++58.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
66.207%3.448%231121358586420.0989761135%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.45A**0.572B+-1.73

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.50.676B+8.30.339C**4.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.46%4.543%518712071,8495814323.18244427%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.159%0.932B*0.024C+0.166

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.70.614B+19.80.465B+22.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.15%58.013%5189120511,8568216114.4234

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.359%1.827A++-0.589D0.379

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.80.414B2.70.142C++3.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.934%13.281%518612086,9951342665.20849

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.028%0.946B*-0.268C0.341

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.53B+3.30.326C**2.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Rifles and Rezzes[SALT] Rifles and Rezzes
TR outfit on Emerald

Members: 34
39.2m368.9%363 (21.8k)295 (17.7k)2.9306681,44027,7893.06456134 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1214769727.573%19.828%54704:4752

21% Combat Medic8% Engineer59% Infiltrator7% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 19th, 2015 9:21 PMFeb 25th, 2016 3:11 AMSep 21st, 2019 4:35 AM (20h) (PST)Sep 19th, 2019 9:24 PM (2d) (PST)Sep 19th, 2019 7:57 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4701453250.6130.2090.1212.3600.0271581

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
28,1718,70619,46537137142217,704

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2215.8h/92.3d 3,721 16,148 29,682 313.7k 4,063 7,540 3,601 62.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
A+
Kills:401
Deaths:175
KDR:2.291
Accuracy:26.547% A+
HSR:18.454% D
Kills:401
Deaths (as Heavy Assault):175
Deaths (to Heavy Assaults):9,686
KDR:2.29143
Kill Difference:226
Playtime:35.542 hours
Usage:2%
Score:0.494m
Score/min:232
Accuracy (listed only):26.547%
HSR (listed only):18.454%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NSX Tengu
B**
Kills:1,180
Deaths:330
KDR:3.576
Accuracy:43.686% B**
HSR:17.119% D
Havoc
B+
Kills:1,174
Deaths:559
KDR:2.100
Accuracy:57.286% B+
HSR:12.521% C-
TAS-16 Blackjack
A
Kills:1,174
Deaths:544
KDR:2.158
Accuracy:75.151% A
HSR:17.802% B+
MKV Suppressed
B*
Kills:1,169
Deaths:432
KDR:2.706
Accuracy:29.906% B*
HSR:10.950% D**
TS4 Haymaker
B**
Kills:1,169
Deaths:447
KDR:2.615
Accuracy:55.270% B**
HSR:10.778% D
PS1-AV Suppressor
B+
Kills:1,168
Deaths:454
KDR:2.573
Accuracy:31.849% B+
HSR:16.353% D-
NS-11CP
B++
Kills:1,168
Deaths:480
KDR:2.433
Accuracy:32.308% B++
HSR:16.781% D--
Shuriken
A
Kills:1,168
Deaths:351
KDR:3.328
Accuracy:32.823% A
HSR:13.442% D
TRS-12 Uppercut
B+
Kills:1,167
Deaths:557
KDR:2.095
Accuracy:63.397% B+
HSR:18.766% B+
TRAC-5
A++
Kills:1,164
Deaths:551
KDR:2.113
Accuracy:29.805% A++
HSR:15.722% D
MKV-P Suppressed
A
Kills:1,164
Deaths:301
KDR:3.867
Accuracy:35.598% A
HSR:17.268% D-
NS Baron G5
B**
Kills:1,163
Deaths:522
KDR:2.228
Accuracy:55.399% B**
HSR:11.350% D
MG-S1 Jackal
A++
Kills:1,163
Deaths:305
KDR:3.813
Accuracy:35.783% A++
HSR:14.273% D-
PDW-16 Hailstorm
A++
Kills:1,160
Deaths:348
KDR:3.333
Accuracy:34.040% A++
HSR:13.103% C--
NS-7 PDW
B**
Kills:1,160
Deaths:355
KDR:3.268
Accuracy:30.281% B**
HSR:13.276% D
FA1 Barrage
A+
Kills:1,158
Deaths:623
KDR:1.859
Accuracy:53.722% A+
HSR:9.758% D*
AS16 NightHawk
C+
Kills:1,153
Deaths:737
KDR:1.564
Accuracy:38.486% C+
HSR:9.974% D*
SMG-46AE Armistice
B++
Kills:1,145
Deaths:326
KDR:3.512
Accuracy:33.430% B++
HSR:12.402% D*
SMG-46 Armistice
A+
Kills:1,132
Deaths:326
KDR:3.472
Accuracy:33.698% A+
HSR:11.838% D
The Little Helper
A+
Kills:574
Deaths:243
KDR:2.362
Accuracy:62.392% A+
HSR:16.028% C+
TRAC-5 Burst
A++
Kills:134
Deaths:80
KDR:1.675
Accuracy:34.541% A++
HSR:17.911% D-
Kills:22,807
Deaths (as Light Assault):8,871
Deaths (to Light Assaults):5,330
KDR:2.57096
Kill Difference:13,936
Playtime:154.664 hours
Usage:7%
Score:2.890m
Score/min:311
Accuracy (listed only):42.802%
HSR (listed only):14.163%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Bighorn .50M
A++
Kills:3,594
Deaths:596
KDR:6.030
Accuracy:53.478% A++
HSR:66.667% F-
NS-44 Commissioner
A++
Kills:1,208
Deaths:604
KDR:2
Accuracy:51.307% A++
HSR:15.315% D--
TX2 Emperor
A++
Kills:1,180
Deaths:443
KDR:2.664
Accuracy:39.718% A++
HSR:20.678% C+
NSX Tengu
B**
Kills:1,180
Deaths:330
KDR:3.576
Accuracy:43.686% B**
HSR:17.119% D
NS-61 Emissary
B**
Kills:1,178
Deaths:312
KDR:3.776
Accuracy:34.633% B**
HSR:12.139% D
SOAS-20
A++
Kills:1,174
Deaths:305
KDR:3.849
Accuracy:36.622% A++
HSR:18.569% C
NS-44L "Ravenous" Blackhand
B**
Kills:1,173
Deaths:298
KDR:3.936
Accuracy:54.436% B**
HSR:28.218% D*
SR-7
A++
Kills:1,169
Deaths:172
KDR:6.797
Accuracy:53.368% A++
HSR:68.007% D*
MKV Suppressed
B*
Kills:1,169
Deaths:432
KDR:2.706
Accuracy:29.906% B*
HSR:10.950% D**
PS1-AV Suppressor
B+
Kills:1,168
Deaths:454
KDR:2.573
Accuracy:31.849% B+
HSR:16.353% D-
SOAS-20 AE
B+
Kills:1,168
Deaths:306
KDR:3.817
Accuracy:34.956% B+
HSR:23.716% C--
HSR-1
A++
Kills:1,168
Deaths:253
KDR:4.617
Accuracy:45.526% A++
HSR:20.034% D--
Shuriken
A
Kills:1,168
Deaths:351
KDR:3.328
Accuracy:32.823% A
HSR:13.442% D
M77-B
A+
Kills:1,165
Deaths:200
KDR:5.825
Accuracy:46.503% A+
HSR:71.674% C--
MKV-P Suppressed
A
Kills:1,164
Deaths:301
KDR:3.867
Accuracy:35.598% A
HSR:17.268% D-
TSAR-42
A++
Kills:1,163
Deaths:240
KDR:4.846
Accuracy:50.682% A++
HSR:56.750% D*
MG-S1 Jackal
A++
Kills:1,163
Deaths:305
KDR:3.813
Accuracy:35.783% A++
HSR:14.273% D-
KSR-35
A**
Kills:1,161
Deaths:258
KDR:4.500
Accuracy:50.164% A**
HSR:16.882% F
RAMS-AE .50M
A++
Kills:1,161
Deaths:155
KDR:7.490
Accuracy:53.601% A++
HSR:69.854% F-
NS-357 Underboss
A+
Kills:1,161
Deaths:623
KDR:1.864
Accuracy:48.878% A+
HSR:16.538% D
TRAP-M1
A++
Kills:1,161
Deaths:227
KDR:5.115
Accuracy:39.726% A++
HSR:16.451% D*
PDW-16 Hailstorm
A++
Kills:1,160
Deaths:348
KDR:3.333
Accuracy:34.040% A++
HSR:13.103% C--
TS2 Inquisitor
A
Kills:1,160
Deaths:501
KDR:2.315
Accuracy:36.835% A
HSR:9.569% F
NS-7 PDW
B**
Kills:1,160
Deaths:355
KDR:3.268
Accuracy:30.281% B**
HSR:13.276% D
99SV
M+
Kills:1,160
Deaths:196
KDR:5.918
Accuracy:48.582% M+
HSR:25.776% D*
RAMS .50M
A++
Kills:1,159
Deaths:184
KDR:6.299
Accuracy:49.105% A++
HSR:67.213% D**
NS-44L Blackhand
B*
Kills:1,157
Deaths:733
KDR:1.578
Accuracy:49.411% B*
HSR:20.916% D**
The President
B*
Kills:1,152
Deaths:565
KDR:2.039
Accuracy:36.967% B*
HSR:16.059% D*
TX1 Repeater
A++
Kills:1,147
Deaths:710
KDR:1.615
Accuracy:34.605% A++
HSR:14.037% D--
SMG-46AE Armistice
B++
Kills:1,145
Deaths:326
KDR:3.512
Accuracy:33.430% B++
HSR:12.402% D*
SMG-46 Armistice
A+
Kills:1,132
Deaths:326
KDR:3.472
Accuracy:33.698% A+
HSR:11.838% D
NS-44LB Blackhand
B+
Kills:958
Deaths:455
KDR:2.105
Accuracy:49.887% B+
HSR:30.480% D--
NS-30 Vandal
A*
Kills:370
Deaths:99
KDR:3.737
Accuracy:46.035% A*
HSR:17.297% D*
NSX Daimyo
B+
Kills:124
Deaths:18
KDR:6.889
Accuracy:44.221% B+
HSR:90.323% D--
Soldier Soaker
B**
Kills:84
Deaths:33
KDR:2.545
Accuracy:44.433% B**
HSR:5.952% D**
NS-AM7 Archer
B**
Kills:71
Deaths:75
KDR:0.947
Accuracy:66.619% B**
HSR:14.085% C
Kills:40,135
Deaths (as Infiltrator):12,089
Deaths (to Infiltrators):3,581
KDR:3.31996
Kill Difference:28,046
Playtime:1,311.858 hours
Usage:59%
Score:23.196m
Score/min:295
Accuracy (listed only):42.816%
HSR (listed only):27.034%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Havoc
B+
Kills:1,174
Deaths:559
KDR:2.100
Accuracy:57.286% B+
HSR:12.521% C-
TAS-16 Blackjack
A
Kills:1,174
Deaths:544
KDR:2.158
Accuracy:75.151% A
HSR:17.802% B+
MG-HBR1 Dragoon
A*
Kills:1,170
Deaths:297
KDR:3.939
Accuracy:46.092% A*
HSR:21.368% D-
AMR-66
A*
Kills:1,169
Deaths:307
KDR:3.808
Accuracy:38.693% A*
HSR:27.802% B+
TS4 Haymaker
B**
Kills:1,169
Deaths:447
KDR:2.615
Accuracy:55.270% B**
HSR:10.778% D
NS-11CP
B++
Kills:1,168
Deaths:480
KDR:2.433
Accuracy:32.308% B++
HSR:16.781% D--
TRS-12 Uppercut
B+
Kills:1,167
Deaths:557
KDR:2.095
Accuracy:63.397% B+
HSR:18.766% B+
TRAC-5
A++
Kills:1,164
Deaths:551
KDR:2.113
Accuracy:29.805% A++
HSR:15.722% D
NS Baron G5
B**
Kills:1,163
Deaths:522
KDR:2.228
Accuracy:55.399% B**
HSR:11.350% D
FA1 Barrage
A+
Kills:1,158
Deaths:623
KDR:1.859
Accuracy:53.722% A+
HSR:9.758% D*
AS16 NightHawk
C+
Kills:1,153
Deaths:737
KDR:1.564
Accuracy:38.486% C+
HSR:9.974% D*
The Little Helper
A+
Kills:574
Deaths:243
KDR:2.362
Accuracy:62.392% A+
HSR:16.028% C+
TRAC-5 Burst
A++
Kills:134
Deaths:80
KDR:1.675
Accuracy:34.541% A++
HSR:17.911% D-
Kills:13,537
Deaths (as Engineer):5,947
Deaths (to Engineers):3,838
KDR:2.27627
Kill Difference:7,590
Playtime:174.742 hours
Usage:8%
Score:2.544m
Score/min:243
Accuracy (listed only):49.426%
HSR (listed only):15.889%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NSX Tengu
B**
Kills:1,180
Deaths:330
KDR:3.576
Accuracy:43.686% B**
HSR:17.119% D
Havoc
B+
Kills:1,174
Deaths:559
KDR:2.100
Accuracy:57.286% B+
HSR:12.521% C-
TAS-16 Blackjack
A
Kills:1,174
Deaths:544
KDR:2.158
Accuracy:75.151% A
HSR:17.802% B+
MKV Suppressed
B*
Kills:1,169
Deaths:432
KDR:2.706
Accuracy:29.906% B*
HSR:10.950% D**
TS4 Haymaker
B**
Kills:1,169
Deaths:447
KDR:2.615
Accuracy:55.270% B**
HSR:10.778% D
PS1-AV Suppressor
B+
Kills:1,168
Deaths:454
KDR:2.573
Accuracy:31.849% B+
HSR:16.353% D-
Shuriken
A
Kills:1,168
Deaths:351
KDR:3.328
Accuracy:32.823% A
HSR:13.442% D
TRS-12 Uppercut
B+
Kills:1,167
Deaths:557
KDR:2.095
Accuracy:63.397% B+
HSR:18.766% B+
MKV-P Suppressed
A
Kills:1,164
Deaths:301
KDR:3.867
Accuracy:35.598% A
HSR:17.268% D-
NS Baron G5
B**
Kills:1,163
Deaths:522
KDR:2.228
Accuracy:55.399% B**
HSR:11.350% D
MG-S1 Jackal
A++
Kills:1,163
Deaths:305
KDR:3.813
Accuracy:35.783% A++
HSR:14.273% D-
PDW-16 Hailstorm
A++
Kills:1,160
Deaths:348
KDR:3.333
Accuracy:34.040% A++
HSR:13.103% C--
NS-7 PDW
B**
Kills:1,160
Deaths:355
KDR:3.268
Accuracy:30.281% B**
HSR:13.276% D
FA1 Barrage
A+
Kills:1,158
Deaths:623
KDR:1.859
Accuracy:53.722% A+
HSR:9.758% D*
TORQ-9
B++
Kills:1,158
Deaths:548
KDR:2.113
Accuracy:27.573% B++
HSR:14.853% D*
T1 Cycler
A
Kills:1,157
Deaths:965
KDR:1.199
Accuracy:28.647% A
HSR:15.385% D--
TAR
B*
Kills:1,156
Deaths:737
KDR:1.569
Accuracy:27.961% B*
HSR:12.457% D*
AS16 NightHawk
C+
Kills:1,153
Deaths:737
KDR:1.564
Accuracy:38.486% C+
HSR:9.974% D*
Cycler TRV
B**
Kills:1,151
Deaths:600
KDR:1.918
Accuracy:28.069% B**
HSR:13.988% D-
NS-11A
B**
Kills:1,146
Deaths:528
KDR:2.170
Accuracy:29.561% B**
HSR:14.223% D--
SMG-46AE Armistice
B++
Kills:1,145
Deaths:326
KDR:3.512
Accuracy:33.430% B++
HSR:12.402% D*
SMG-46 Armistice
A+
Kills:1,132
Deaths:326
KDR:3.472
Accuracy:33.698% A+
HSR:11.838% D
T1A Unity
C*
Kills:977
Deaths:486
KDR:2.010
Accuracy:26.653% C*
HSR:13.716% D**
The Little Helper
A+
Kills:574
Deaths:243
KDR:2.362
Accuracy:62.392% A+
HSR:16.028% C+
Kills:27,086
Deaths (as Combat Medic):11,624
Deaths (to Combat Medics):3,146
KDR:2.33018
Kill Difference:15,462
Playtime:472.775 hours
Usage:21%
Score:8.682m
Score/min:306
Accuracy (listed only):40.444%
HSR (listed only):13.818%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
A++
Kills:1,180
Deaths:355
KDR:3.324
Accuracy:24.620% A++
HSR:15.932% D-
MRC3 Mercy
A++
Kills:1,172
Deaths:359
KDR:3.265
Accuracy:24.894% A++
HSR:16.212% D-
M1 Heavy Cycler
A*
Kills:725
Deaths:166
KDR:4.367
Accuracy:25.070% A*
HSR:22.069% B+
M1 Heavy Cycler
A**
Kills:716
Deaths:176
KDR:4.068
Accuracy:25.029% A**
HSR:21.927% B*
NS-20 "Heatwave" Gorgon
B+
Kills:168
Deaths:35
KDR:4.800
Accuracy:34.955% B+
HSR:22.619% B
NS-20 "Heatwave" Gorgon
B
Kills:148
Deaths:35
KDR:4.229
Accuracy:34.356% B
HSR:20.270% C++
M3 Pounder HEG
M++
Kills:68
Deaths:27
KDR:2.519
Accuracy:65.260% M++
HSR:2.941% C+
Kills:4,177
Deaths (as MAX Suit):576.500
Deaths (to MAX Suits):1,223
KDR:7.24545
Kill Difference:3,600.500
Playtime:55.217 hours
Usage:2%
Score:1.423m
Score/min:429
Accuracy (listed only):33.455%
HSR (listed only):17.424%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
B**
Kills:1,177
V. Kills:36 N/A
Deaths:59
KDR:19.949
Accuracy:58.228% B**
KPH:119 B++
VKPH:3.600 D--
Hornet Missiles
A+
Kills:914
V. Kills:358 255%
Deaths:25
KDR:36.560
Accuracy:73.145% A+
KPH:102.300 B*
VKPH:40.100 C++
M18 Needler
C+
Kills:597
V. Kills:496 120%
Deaths:295
KDR:2.024
Accuracy:41.562% A+
KPH:9.500 C
VKPH:7.900 C+
M14 Banshee
A
Kills:593
V. Kills:9 N/A
Deaths:34
KDR:17.441
Accuracy:36.707% A
KPH:80 A
VKPH:1.200 D--
Tomcat A2AM Pods
C
Kills:69
V. Kills:48 141%
Deaths:10
KDR:6.900
Accuracy:65.011% F--
KPH:38.800 C
VKPH:27 C--
Kills:3,350 (1,190 + 0)
Deaths:423
KDR:7.920
VKDR:2.239
Vehicle Kills:947
Kill Difference:2,927
Playtime:90.913 hours
Usage:4%
Score:1.031m
Score/min:189
Piloting Accuracy:36.707%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A*
Kills:55
V. Kills:22 239%
Deaths:6
KDR:9.167
Accuracy:50% B**
KPH:42.900 B*
VKPH:17.200 A*
Kills:55 (55 + 0)
Deaths:6
KDR:9.167
VKDR:3.667
Vehicle Kills:22
Kill Difference:49
Playtime:1.281 hours
Usage:0%
Score:0.030m
Score/min:385
Driving Accuracy:50%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
M
Kills:58
V. Kills:20 276%
Deaths:6
KDR:9.667
Accuracy:66.207% M
KPH:50.600 A*
VKPH:17.500 A++
Kills:58 (58 + 0)
Deaths:6
KDR:9.667
VKDR:3.333
Vehicle Kills:20
Kill Difference:52
Playtime:1.146 hours
Usage:0%
Score:0.037m
Score/min:540
Driving Accuracy:66.207%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
M*
Kills:166
V. Kills:59 277%
Deaths:1
KDR:166
Accuracy:77.541% A**
KPH:109.700 M*
VKPH:39 A++
G20 Vulcan-H
A*
Kills:149
V. Kills:77 191%
Deaths:16
KDR:9.313
Accuracy:52.227% B+
KPH:90.600 A*
VKPH:46.800 A++
Kills:315 (0 + 315)
Deaths:17
KDR:18.529
VKDR:8
Vehicle Kills:136
Kill Difference:298
Playtime:3.158 hours
Usage:0%
Score:0.136m
Score/min:718
Driving Accuracy:N/A%
Gunner Accuracy:52.227%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A+
Kills:643
V. Kills:98 N/A
Deaths:31
KDR:20.742
Accuracy:46.009% A
KPH:79.700 A+
VKPH:12.100 B+
M40 Fury
A++
Kills:487
V. Kills:96 N/A
Deaths:31
KDR:15.710
Accuracy:47.569% A
KPH:94.500 A++
VKPH:18.600 A
M12 Kobalt
A**
Kills:221
V. Kills:10 N/A
Deaths:5
KDR:44.200
Accuracy:30.369% A**
KPH:115.400 A+
VKPH:5.200 B*
M12 Kobalt
A*
Kills:100
V. Kills: N/A
Deaths:1
KDR:100
Accuracy:28.366% A*
KPH:123 A+
VKPH:0 D*
M20 Basilisk
A
Kills:83
V. Kills:25 319%
Deaths:14
KDR:5.929
Accuracy:50.829% A
KPH:34.700 A
VKPH:10.500 B++
Kills:1,534 (0 + 1,534)
Deaths:82
KDR:18.707
VKDR:2.793
Vehicle Kills:229
Kill Difference:1,452
Playtime:18.346 hours
Usage:1%
Score:0.425m
Score/min:386
Driving Accuracy:N/A%
Gunner Accuracy:50.829%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Bighorn .50M 3,6163,5945966.03B3.1053.478%A++66.667%F-42.5CN/A11284.6h1.9C+3.6B++
Claymore 1,5541,5547321.288A*18.3650%A*N/A191.9B*N/A4568.1h1.1B*2.2B**
The Slasher 1,2841,2809,2190.139A++2.7945.961%B*11.406%C++2.1C+N/A5614.7h1.9B+4.2C++
C-4 1,6991,2444792.597B*0.3328.156%B+N/A106.3B+38.9B++83211.7h1.3B+4.5B+
Auraxium Slasher 1,2501,2379,3910.132B+2.8050.903%A++2.102%D-1.6C+N/A4750.5h1.8B++3.5B+
NS-44 Commissioner 1,2121,2086042B**0.9351.307%A++15.315%D--27.4CN/A7044.1h3.4B+6.7B*
TX2 Emperor 1,2051,1804432.664A++0.2739.718%A++20.678%C+33.4C*N/A10035.3h9.9C+24.9B+
MRC3 Mercy 1,2051,1803553.324B+0.3924.62%A++15.932%D-39.5B*N/A10929.9h16.2B*65.6B*
NSX Tengu 1,1861,1803303.576A**0.6543.686%B**17.119%D58.1B*N/A17420.3h9.5B*21.6B*
NS-61 Emissary 1,1941,1783123.776S0.8534.633%B**12.139%D76.5M1B++20515.4h12.7C**36.7B++
Hellfire Rocket Pods 1,2131,1775919.949A++17.0258.228%B**1.274%B+118.9B++3.6D--2979.9h10.4B+17.9B*
SOAS-20 1,1801,1743053.849A++0.9236.622%A++18.569%C52.2B*N/A14922.5h11.3B31B*
Havoc 1,1881,1745592.1B++0.8357.286%B+12.521%C-45CN/A11026.1h3.9B6.9B+
TAS-16 Blackjack 1,1851,1745442.158B*0.7775.151%A17.802%B+48.7BN/A14124.1h1.9B**2.5B*
NS-44L "Ravenous" Blackhand 1,1741,1732983.936B**1.0154.436%B**28.218%D*35.2C++N/A8933.3h3.3B++6.1B*
MRC3 Mercy 1,1841,1723593.265B+0.3324.894%A++16.212%D-38.7B++N/A11130.3h16.9B++68.1B*
MG-HBR1 Dragoon 1,1811,1702973.939A**1.0146.092%A*21.368%D-38.6B+N/A9730.3h5.2B*11.3B**
AMR-66 1,1821,1693073.808M*0.8838.693%A*27.802%B+52.4A*N/A20122.3h6.2B**16.1B**
SR-7 1,1741,1691726.797B**3.8753.368%A++68.007%D*36.4C++N/A8932.1h2.1C**3.9B++
MKV Suppressed 1,1741,1694322.706A*0.2229.906%B*10.95%D**48.5B++N/A11324.1h12.1B+40.5B+
Hunter QCX 1,1811,1699791.194B++1.7424.223%D*14.542%D13.4C+N/A3087.5h2.9B+11.8C**
TS4 Haymaker 1,1801,1694472.615A+0.3255.27%B**10.778%D53.4AN/A12921.9h3.9B+7.1B*
PS1-AV Suppressor 1,1761,1684542.573B+0.3631.849%B+16.353%D-41.1CN/A13928.4h12.8C++40.1B+
SOAS-20 AE 1,1741,1683063.817B*0.8934.956%B+23.716%C--55.4C+N/A11821.1h10.7B+30.7B+
NS-11CP 1,1801,1684802.433B++0.5032.308%B++16.781%D--39.3CN/A10229.7h11.6C*35.9B+
HSR-1 1,1791,1682534.617A++1.6945.526%A++20.034%D--41.1C+N/A10328.4h5.3C**11.7B++
Shuriken 1,1741,1683513.328A++0.4032.823%A13.442%D50.8BN/A23823h12.1B+36.9B*
TRS-12 Uppercut 1,1751,1675572.095B*0.8463.397%B+18.766%B+40.7C+N/A12228.7h2.3B+3.6B+
M77-B 1,1671,1652005.825M++2.8946.503%A+71.674%C--42.1B**N/A9427.7h1.8B**3.9B**
TRAC-5 1,1781,1645512.113A++0.8229.805%A++15.722%D32.2B*N/A12436.1h11.9B++39.8B*
MKV-P Suppressed 1,1681,1643013.867A++0.9435.598%A17.268%D-50.6B+N/A11023h11.9B++33.3B*
TSAR-42 1,1721,1632404.846B1.9250.682%A++56.75%D*28.3CN/A7441.1h2.1B+4.1B*
NS Baron G5 1,1681,1635222.228A+0.7055.399%B**11.35%D32.5C+N/A8035.8h3.7B*6.7C++
MG-S1 Jackal 1,1671,1633053.813A**0.8835.783%A++14.273%D-52.4B*N/A15722.2h9.5B26.7B*
KSR-35 1,1651,1612584.5B**1.5750.164%A**16.882%F35.2CN/A9833h3.8B*7.6B**
RAMS-AE .50M 1,1631,1611557.49A4.5653.601%A++69.854%F-41.2C+N/A10428.2h1.8B+3.4B*
NS-357 Underboss 1,1621,1616231.864B*1.0748.878%A+16.538%D29.3CN/A7539.6h3.7B+7.5B*
TRAP-M1 1,1631,1612275.115M+2.1839.726%A++16.451%D*41.5C*N/A12128h7.9B+19.8B*
PDW-16 Hailstorm 1,1661,1603483.333M0.4034.04%A++13.103%C--53.2AN/A13221.8h12B++35.3B*
TS2 Inquisitor 1,1701,1605012.315B**0.6236.835%A9.569%F75.3A+N/A19615.4h9.1B+24.6B++
NS-7 PDW 1,1671,1603553.268M+0.3430.281%B**13.276%D52.7AN/A13022h10.7B**35.2B*
99SV 1,1721,1601965.918A**2.9948.582%M+25.776%D*33.9B++N/A9634.2h4.1B**8.5A
RAMS .50M 1,1661,1591846.299B**3.3749.105%A++67.213%D**34.1BN/A8834h1.8B*3.7B*
FA1 Barrage 1,1661,1586231.859B*1.0753.722%A+9.758%D*29.5C++N/A10339.2h3.6B**6.7B**
TORQ-9 1,1671,1585482.113B++0.8227.573%B++14.853%D*35.2C++N/A11832.9h12.9B++46.9B++
T1 Cycler 1,1741,1579651.199C*1.7328.647%A15.385%D--25.5C+N/A10945.4h12.5B++43.5B*
NS-44L Blackhand 1,1651,1577331.578B1.3549.411%B*20.916%D**19.6CN/A4759.1h4.1B8.2B+
TAR 1,1691,1567371.569C++1.3627.961%B*12.457%D*34.6C++N/A12233.4h11.6B++41.4B++
AS16 NightHawk 1,1671,1537371.564B1.3738.486%C+9.974%D*20.9DN/A5755.2h4B+10.3B+
The President 1,1651,1525652.039B+0.8936.967%B*16.059%D*74.8C*N/A20115.4h12.2C32.9B+
Cycler TRV 1,1691,1516001.918B++1.0128.069%B**13.988%D-34.5C*N/A12233.4h10.9B**38.8B*
TX1 Repeater 1,1601,1477101.615B**1.3234.605%A++14.037%D--31.3C*N/A9536.6h12B+34.7B*
NS-11A 1,1521,1465282.17B+0.7629.561%B**14.223%D--33.4C++N/A11134.3h11.5B*38.8B*
SMG-46AE Armistice 1,1571,1453263.512A++0.5833.43%B++12.402%D*44.9CN/A12025.5h13.3C+39.7B
SMG-46 Armistice 1,1421,1323263.472A*0.5433.698%A+11.838%D51B**N/A16222.2h12.5B++37B++
T1A Unity 9889774862.01B*0.9226.653%C*13.716%D**29.6DN/A9233h12.3C+46.1C**
NS-44LB Blackhand 9619584552.105B++0.8349.887%B+30.48%D--57A++N/A15816.8h3.7B+7.4B+
Hornet Missiles 1,2729142536.56S33.6373.145%A+1.422%C+102.7B*40.2C++5368.9h8.5B+11.7B*
M1 Heavy Cycler 7377251664.367A++1.4425.07%A*22.069%B+54.5A++N/A18213.3h11.5A+46.1B**
M1 Heavy Cycler 7287161764.068A*1.1425.029%A**21.927%B*50.1M+N/A17914.3h12.5A+49.8B**
M40 Fury 7416433120.742A++17.8146.009%A1.089%D79.4A+12.1B+3798.1h11B+24B*
Frag Grenade 6606321632N/A629.0747.867%B+N/A632B++28M++20391h2.9B*6B*
M18 Needler 1,0935972952.024C++0.9141.562%A+2.178%C++9.5C7.9C+11062.9h138.3C**332.8B+
M14 Banshee 6025933417.441B**14.5136.707%AN/A80.1A1.2D--2497.4h12.3B++33.6B*
The Little Helper 5855742432.362B*0.5762.392%A+16.028%C+43.5C+N/A13113.2h4B++6.5B*
Tank Mine 677495519.706M**6.7833.78%C+N/A117.9C*43.3D7794.2h1.8C*5.3B+
M40 Fury 5834873115.71B**12.7847.569%AN/A93.7A++18.5A4335.2h11.2B+23.5B*
Spear Anti-Vehicle Phalanx Turret 6134123013.733B**10.8059.447%A++3.398%C56.4B**27.5B++3337.3h7.1B+11.9B**
T9 CARV 4084011752.291B*0.6426.547%A+18.454%D34.6C**N/A28811.6h11.5B++43.2B++
NS-30 Vandal 377370993.737A0.8146.035%A*17.297%D*31.9CN/A9011.6h5.6C*12.1B*
Chainblade 3273217,7310.042B++2.8932.224%C**11.527%B++0.7C++N/A3455.8h2B+6.3B+
M12 Kobalt 231221544.2A*41.2730.369%A**21.267%B++116.3A+5.3B**3791.9h12.8B**42.3B**
NS-20 "Heatwave" Gorgon 170168354.8M1.8734.955%B+22.619%B37.3A+N/A1064.5h20.6B++59B**
E540 Halberd-H 2251661166U163.0777.541%A**N/A110.7M**39.3A++6911.5h5.9C*7.6B*
G20 Vulcan-H 226149169.313A+6.3852.227%B+2.013%D93.1A*48.1A++7431.6h88.1B+168.8B++
NS-20 "Heatwave" Gorgon 156148354.229A*1.3034.356%B20.27%C++32.9B**1.8C994.5h23.7B++69B**
TRAC-5 Burst 135134801.675C+1.2634.541%A++17.911%D-32.7CN/A1214.1h13.2C+38.1B++
Rocklet Rifle 230127632.016A*0.9152.825%C+N/A26.5C+21.5C2824.8h33.8B64B
NSX Daimyo 124124186.889A3.9644.221%B+90.323%D--30.2DN/A914.1h2.8C6.4C++
Sticky Grenade 1131091109N/A106.0750.263%CN/A545D-20B++24480.2h2.6C5.2C+
MANA Anti-Personnel Turret 104103382.711N/A0.2223.83%UN/A1030U10U2641300.1h15.5T*64.9T*
M12 Kobalt 1001001100S97.0728.366%A*19%C++125A+N/A3660.8h14B++49.4B**
ASP-30 Grounder 189921030.893B2.0467.892%B++1.087%D--7.7D8.2C11111.9h13.1F-19.2D**
Soldier Soaker 8484332.545A0.3944.433%B**5.952%D**42CN/A2092h5B+11.3B**
M20 Basilisk 10883145.929B**3.0050.829%A6.024%C++34.6A10.4B++3192.4h69.5B++136.7B**
NS-AM7 Archer 10071750.947B**1.9866.619%B**14.085%C7.1C+2.9C*5410h19.8C++29.7B
Tomcat A2AM Pods 11769106.9B++3.9765.011%F--N/A38.3C26.7C--4061.8h8.3C**12.8D
M3 Pounder HEG 8768272.519B++0.4165.26%M++2.941%C+30.9A++8.6M*2352.2h14.6B+22.3B*
P2-120 HEAT 785869.667B+6.7466.207%M3.448%C*52.7A*18.2A*5391.1h8.3C12.5B*
C75 Viper 775569.167B**6.2450%B**N/A42.3B++16.9A*3841.3h13.3C++26.5B++
T2 Striker 815086.25U3.3250.044%C+N/A17.2B+10.7C+2672.9h23A46B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon121,4701.1h
Anti-Vehicle MANA Turret32130.5h
Nano-Armor Kit125296,16915.6h
Motion Spotter8651,18229.5h
AE Medical Applicator105,1700.3h
Nanite Revive Grenade03,0580.9h
Medical Applicator397276,18317.4h
Spitfire Auto-Turret42530.2h
Welding Device02830h
Smoke Grenade02530.1h
Shield Recharging Field11180.1h
Ammunition Package138540.8h
Medical Kit1,3299,44820.1h
Anti-Infantry MANA Turret112270.5h
Snowman Soldier31850.2h
Hardlight Barrier21170.2h
Recon Detection Device02040.4h

Check the help document for the dictionary if you want to learn more about words used here.


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