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Warbringer xXKeanuReevesXx[SALT] xXKeanuReevesXx
TR BR 131

KDR: 2.91

Score: 37m

Last Seen: May 19th, 2019 12:46 AM
- OFFLINE - 178.1 hour(s)

Battle Rank 120 (131 total) - Terran Republic on Emerald - Outfit Officer of Rifles and Rezzes[SALT] Rifles and Rezzes
TR outfit on Emerald

Members: 48
PRIMARY CLASSESCLOAKERMEDIC
PRIMARY WEAPONS Bighorn .50M Claymore The Slasher C-4 Auraxium Slasher NS-44 Commissioner NSX Tengu MRC3 Mercy
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,972,827 MLG Score: 1577
Fun Score: N/A
Cheeseburgers Flipped: 401TIME WITH MEDKIT: 0.9%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.428%16.443%55035116236,5332.177430.735

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.666%2.397A*-0.665D-2.025F--MIXED (~0.27)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.90.613B+9.70.324C*19.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.071%1.56%699311941,9234145784.63374332%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.173%0.601B+-0.032C+-0.275

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
116.80.276C*50.30.051C+66.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
66.207%3.448%241119658558370.103757153%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.458A**0.559B+-1.732

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.50.676B+8.30.339C**4.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.367%4.179%466611911,6275664052.86949401%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.433%0.943B*-0.061C+0.252

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.10.613B+21.40.462B+24.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.135%58.01%4669118811,8177916114.9205

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.359%1.823A++-0.592D0.378

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.80.414B2.70.141C++3.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.934%13.281%466611916,9951272665.49921

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.028%0.952B*-0.259C0.346

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.531B+3.30.326C**2.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Rifles and Rezzes[SALT] Rifles and Rezzes
TR outfit on Emerald

Members: 48
37m360.3%356 (21.4k)290 (17.4k)2.9122777,35026,5603.0462131 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1197732527.607%19.986%55204:4850

22% Combat Medic7% Engineer59% Infiltrator7% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 19th, 2015 9:21 PMFeb 25th, 2016 3:11 AMMay 25th, 2019 9:30 AM (20h) (PST)May 18th, 2019 10:06 PM (7d) (PST)May 18th, 2019 8:46 PM (7d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4661433230.6060.2080.1212.2840.0271577

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
27,9828,56019,42236127137217,391

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2125.7h/88.6d 3,557 15,459 27,921 291.3k 3,910 7,219 3,484 59.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
A+
Kills:401
Deaths:175
KDR:2.291
Accuracy:26.547% A+
HSR:18.454% D
Kills:401
Deaths (as Heavy Assault):175
Deaths (to Heavy Assaults):9,247
KDR:2.29143
Kill Difference:226
Playtime:34.451 hours
Usage:2%
Score:0.476m
Score/min:230
Accuracy (listed only):26.547%
HSR (listed only):18.454%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NSX Tengu
B**
Kills:1,180
Deaths:330
KDR:3.576
Accuracy:43.686% B**
HSR:17.119% D
TAS-16 Blackjack
A
Kills:1,174
Deaths:544
KDR:2.158
Accuracy:75.151% A
HSR:17.802% B+
Havoc
B+
Kills:1,174
Deaths:559
KDR:2.100
Accuracy:57.286% B+
HSR:12.521% C-
MKV Suppressed
B*
Kills:1,169
Deaths:432
KDR:2.706
Accuracy:29.906% B*
HSR:10.950% D**
TS4 Haymaker
A
Kills:1,169
Deaths:447
KDR:2.615
Accuracy:55.270% A
HSR:10.778% D
TRS-12 Uppercut
B++
Kills:1,167
Deaths:557
KDR:2.095
Accuracy:63.397% B+
HSR:18.766% B++
Shuriken
A
Kills:1,166
Deaths:347
KDR:3.360
Accuracy:32.814% A
HSR:13.465% D
MKV-P Suppressed
A+
Kills:1,164
Deaths:301
KDR:3.867
Accuracy:35.598% A+
HSR:17.268% D-
TRAC-5
A++
Kills:1,164
Deaths:551
KDR:2.113
Accuracy:29.805% A++
HSR:15.722% D
NS Baron G5
B**
Kills:1,163
Deaths:522
KDR:2.228
Accuracy:55.399% B**
HSR:11.350% D
MG-S1 Jackal
A++
Kills:1,163
Deaths:305
KDR:3.813
Accuracy:35.783% A++
HSR:14.273% D-
NS-7 PDW
B**
Kills:1,160
Deaths:355
KDR:3.268
Accuracy:30.281% B**
HSR:13.276% D
PDW-16 Hailstorm
A++
Kills:1,160
Deaths:348
KDR:3.333
Accuracy:34.040% A++
HSR:13.103% C-
FA1 Barrage
A+
Kills:1,158
Deaths:623
KDR:1.859
Accuracy:53.722% A+
HSR:9.758% D*
AS16 NightHawk
C+
Kills:1,153
Deaths:737
KDR:1.564
Accuracy:38.486% C+
HSR:9.974% D*
SMG-46AE Armistice
B++
Kills:1,145
Deaths:326
KDR:3.512
Accuracy:33.430% B++
HSR:12.402% D*
SMG-46 Armistice
A+
Kills:1,132
Deaths:326
KDR:3.472
Accuracy:33.698% A+
HSR:11.838% D
NS-11CP
B*
Kills:754
Deaths:274
KDR:2.752
Accuracy:33.254% B*
HSR:14.191% D*
The Little Helper
A+
Kills:541
Deaths:213
KDR:2.540
Accuracy:62.500% A+
HSR:15.342% C+
PS1-AV Suppressor
B+
Kills:104
Deaths:45
KDR:2.311
Accuracy:32.383% B+
HSR:16.346% D-
Kills:21,160
Deaths (as Light Assault):8,142
Deaths (to Light Assaults):5,090
KDR:2.59887
Kill Difference:13,018
Playtime:152.681 hours
Usage:7%
Score:2.857m
Score/min:312
Accuracy (listed only):43.294%
HSR (listed only):13.812%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Bighorn .50M
A++
Kills:3,555
Deaths:587
KDR:6.056
Accuracy:53.480% A++
HSR:66.751% F-
NS-44 Commissioner
A++
Kills:1,208
Deaths:604
KDR:2
Accuracy:51.307% A++
HSR:15.315% D--
NSX Tengu
B**
Kills:1,180
Deaths:330
KDR:3.576
Accuracy:43.686% B**
HSR:17.119% D
TX2 Emperor
A++
Kills:1,179
Deaths:439
KDR:2.686
Accuracy:39.721% A++
HSR:20.696% C++
NS-61 Emissary
B**
Kills:1,178
Deaths:312
KDR:3.776
Accuracy:34.633% B**
HSR:12.139% D
SOAS-20
A++
Kills:1,174
Deaths:305
KDR:3.849
Accuracy:36.622% A++
HSR:18.569% C
NS-44L "Ravenous" Blackhand
B**
Kills:1,173
Deaths:298
KDR:3.936
Accuracy:54.436% B**
HSR:28.218% D*
MKV Suppressed
B*
Kills:1,169
Deaths:432
KDR:2.706
Accuracy:29.906% B*
HSR:10.950% D**
SR-7
A++
Kills:1,169
Deaths:172
KDR:6.797
Accuracy:53.368% A++
HSR:68.007% D*
HSR-1
A++
Kills:1,168
Deaths:253
KDR:4.617
Accuracy:45.526% A++
HSR:20.034% D--
SOAS-20 AE
B+
Kills:1,168
Deaths:306
KDR:3.817
Accuracy:34.956% B+
HSR:23.716% C-
Shuriken
A
Kills:1,166
Deaths:347
KDR:3.360
Accuracy:32.814% A
HSR:13.465% D
M77-B
A+
Kills:1,165
Deaths:200
KDR:5.825
Accuracy:46.503% A+
HSR:71.674% C--
MKV-P Suppressed
A+
Kills:1,164
Deaths:301
KDR:3.867
Accuracy:35.598% A+
HSR:17.268% D-
TSAR-42
A++
Kills:1,163
Deaths:240
KDR:4.846
Accuracy:50.682% A++
HSR:56.750% D*
MG-S1 Jackal
A++
Kills:1,163
Deaths:305
KDR:3.813
Accuracy:35.783% A++
HSR:14.273% D-
KSR-35
A**
Kills:1,161
Deaths:258
KDR:4.500
Accuracy:50.164% A**
HSR:16.882% D**
RAMS-AE .50M
A++
Kills:1,161
Deaths:155
KDR:7.490
Accuracy:53.601% A++
HSR:69.854% F-
TRAP-M1
A++
Kills:1,161
Deaths:227
KDR:5.115
Accuracy:39.726% A++
HSR:16.451% D*
NS-357 Underboss
A+
Kills:1,161
Deaths:623
KDR:1.864
Accuracy:48.878% A+
HSR:16.538% D
99SV
M+
Kills:1,160
Deaths:196
KDR:5.918
Accuracy:48.582% M+
HSR:25.776% D*
NS-7 PDW
B**
Kills:1,160
Deaths:355
KDR:3.268
Accuracy:30.281% B**
HSR:13.276% D
PDW-16 Hailstorm
A++
Kills:1,160
Deaths:348
KDR:3.333
Accuracy:34.040% A++
HSR:13.103% C-
TS2 Inquisitor
A
Kills:1,160
Deaths:501
KDR:2.315
Accuracy:36.835% A
HSR:9.569% D**
RAMS .50M
A+
Kills:1,159
Deaths:184
KDR:6.299
Accuracy:49.105% A+
HSR:67.213% D**
NS-44L Blackhand
B*
Kills:1,157
Deaths:733
KDR:1.578
Accuracy:49.411% B*
HSR:20.916% F
The President
B*
Kills:1,152
Deaths:565
KDR:2.039
Accuracy:36.967% B*
HSR:16.059% D*
TX1 Repeater
A++
Kills:1,147
Deaths:710
KDR:1.615
Accuracy:34.605% A++
HSR:14.037% D--
SMG-46AE Armistice
B++
Kills:1,145
Deaths:326
KDR:3.512
Accuracy:33.430% B++
HSR:12.402% D*
SMG-46 Armistice
A+
Kills:1,132
Deaths:326
KDR:3.472
Accuracy:33.698% A+
HSR:11.838% D
NS-44LB Blackhand
B
Kills:521
Deaths:298
KDR:1.748
Accuracy:51.588% B
HSR:26.104% D**
NSX Daimyo
B+
Kills:124
Deaths:18
KDR:6.889
Accuracy:44.221% B+
HSR:90.323% D--
PS1-AV Suppressor
B+
Kills:104
Deaths:45
KDR:2.311
Accuracy:32.383% B+
HSR:16.346% D-
Soldier Soaker
B**
Kills:84
Deaths:33
KDR:2.545
Accuracy:44.433% B**
HSR:5.952% D**
NS-AM7 Archer
B*
Kills:60
Deaths:62
KDR:0.968
Accuracy:64.737% B*
HSR:16.667% C+
Kills:38,211
Deaths (as Infiltrator):11,394
Deaths (to Infiltrators):3,454
KDR:3.35361
Kill Difference:26,817
Playtime:1,254.802 hours
Usage:59%
Score:21.751m
Score/min:289
Accuracy (listed only):42.734%
HSR (listed only):27.264%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TAS-16 Blackjack
A
Kills:1,174
Deaths:544
KDR:2.158
Accuracy:75.151% A
HSR:17.802% B+
Havoc
B+
Kills:1,174
Deaths:559
KDR:2.100
Accuracy:57.286% B+
HSR:12.521% C-
MG-HBR1 Dragoon
A*
Kills:1,170
Deaths:297
KDR:3.939
Accuracy:46.092% A*
HSR:21.368% D-
TS4 Haymaker
A
Kills:1,169
Deaths:447
KDR:2.615
Accuracy:55.270% A
HSR:10.778% D
AMR-66
A*
Kills:1,169
Deaths:307
KDR:3.808
Accuracy:38.693% A*
HSR:27.802% B+
TRS-12 Uppercut
B++
Kills:1,167
Deaths:557
KDR:2.095
Accuracy:63.397% B+
HSR:18.766% B++
TRAC-5
A++
Kills:1,164
Deaths:551
KDR:2.113
Accuracy:29.805% A++
HSR:15.722% D
NS Baron G5
B**
Kills:1,163
Deaths:522
KDR:2.228
Accuracy:55.399% B**
HSR:11.350% D
FA1 Barrage
A+
Kills:1,158
Deaths:623
KDR:1.859
Accuracy:53.722% A+
HSR:9.758% D*
AS16 NightHawk
C+
Kills:1,153
Deaths:737
KDR:1.564
Accuracy:38.486% C+
HSR:9.974% D*
NS-11CP
B*
Kills:754
Deaths:274
KDR:2.752
Accuracy:33.254% B*
HSR:14.191% D*
The Little Helper
A+
Kills:541
Deaths:213
KDR:2.540
Accuracy:62.500% A+
HSR:15.342% C+
Kills:12,956
Deaths (as Engineer):5,631
Deaths (to Engineers):3,698
KDR:2.30083
Kill Difference:7,325
Playtime:150.603 hours
Usage:7%
Score:2.047m
Score/min:227
Accuracy (listed only):50.754%
HSR (listed only):15.448%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NSX Tengu
B**
Kills:1,180
Deaths:330
KDR:3.576
Accuracy:43.686% B**
HSR:17.119% D
TAS-16 Blackjack
A
Kills:1,174
Deaths:544
KDR:2.158
Accuracy:75.151% A
HSR:17.802% B+
Havoc
B+
Kills:1,174
Deaths:559
KDR:2.100
Accuracy:57.286% B+
HSR:12.521% C-
MKV Suppressed
B*
Kills:1,169
Deaths:432
KDR:2.706
Accuracy:29.906% B*
HSR:10.950% D**
TS4 Haymaker
A
Kills:1,169
Deaths:447
KDR:2.615
Accuracy:55.270% A
HSR:10.778% D
TRS-12 Uppercut
B++
Kills:1,167
Deaths:557
KDR:2.095
Accuracy:63.397% B+
HSR:18.766% B++
Shuriken
A
Kills:1,166
Deaths:347
KDR:3.360
Accuracy:32.814% A
HSR:13.465% D
MKV-P Suppressed
A+
Kills:1,164
Deaths:301
KDR:3.867
Accuracy:35.598% A+
HSR:17.268% D-
NS Baron G5
B**
Kills:1,163
Deaths:522
KDR:2.228
Accuracy:55.399% B**
HSR:11.350% D
MG-S1 Jackal
A++
Kills:1,163
Deaths:305
KDR:3.813
Accuracy:35.783% A++
HSR:14.273% D-
NS-7 PDW
B**
Kills:1,160
Deaths:355
KDR:3.268
Accuracy:30.281% B**
HSR:13.276% D
PDW-16 Hailstorm
A++
Kills:1,160
Deaths:348
KDR:3.333
Accuracy:34.040% A++
HSR:13.103% C-
FA1 Barrage
A+
Kills:1,158
Deaths:623
KDR:1.859
Accuracy:53.722% A+
HSR:9.758% D*
TORQ-9
B++
Kills:1,158
Deaths:548
KDR:2.113
Accuracy:27.573% B++
HSR:14.853% D*
T1 Cycler
A+
Kills:1,157
Deaths:965
KDR:1.199
Accuracy:28.647% A+
HSR:15.385% D-
TAR
B**
Kills:1,156
Deaths:737
KDR:1.569
Accuracy:27.961% B**
HSR:12.457% D*
AS16 NightHawk
C+
Kills:1,153
Deaths:737
KDR:1.564
Accuracy:38.486% C+
HSR:9.974% D*
Cycler TRV
B**
Kills:1,151
Deaths:600
KDR:1.918
Accuracy:28.069% B**
HSR:13.988% D-
NS-11A
B**
Kills:1,146
Deaths:528
KDR:2.170
Accuracy:29.561% B**
HSR:14.223% D--
SMG-46AE Armistice
B++
Kills:1,145
Deaths:326
KDR:3.512
Accuracy:33.430% B++
HSR:12.402% D*
SMG-46 Armistice
A+
Kills:1,132
Deaths:326
KDR:3.472
Accuracy:33.698% A+
HSR:11.838% D
T1A Unity
C*
Kills:977
Deaths:486
KDR:2.010
Accuracy:26.653% C*
HSR:13.716% D**
The Little Helper
A+
Kills:541
Deaths:213
KDR:2.540
Accuracy:62.500% A+
HSR:15.342% C+
PS1-AV Suppressor
B+
Kills:104
Deaths:45
KDR:2.311
Accuracy:32.383% B+
HSR:16.346% D-
Kills:25,987
Deaths (as Combat Medic):11,181
Deaths (to Combat Medics):3,005
KDR:2.32421
Kill Difference:14,806
Playtime:472.344 hours
Usage:22%
Score:8.668m
Score/min:306
Accuracy (listed only):40.470%
HSR (listed only):13.790%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
A++
Kills:1,180
Deaths:355
KDR:3.324
Accuracy:24.620% A++
HSR:15.932% D-
MRC3 Mercy
A++
Kills:1,172
Deaths:359
KDR:3.265
Accuracy:24.894% A++
HSR:16.212% D-
M1 Heavy Cycler
A**
Kills:456
Deaths:104
KDR:4.385
Accuracy:25.943% A**
HSR:21.272% B+
M1 Heavy Cycler
M+
Kills:443
Deaths:114
KDR:3.886
Accuracy:25.859% M+
HSR:22.573% B**
NS-20 "Heatwave" Gorgon
B+
Kills:165
Deaths:34
KDR:4.853
Accuracy:34.921% B+
HSR:23.030% B+
NS-20 "Heatwave" Gorgon
B+
Kills:146
Deaths:34
KDR:4.294
Accuracy:34.287% B+
HSR:20.548% C++
M3 Pounder HEG
M++
Kills:68
Deaths:27
KDR:2.519
Accuracy:65.260% M++
HSR:2.941% C+
Kills:3,630
Deaths (as MAX Suit):513.500
Deaths (to MAX Suits):1,188
KDR:7.06913
Kill Difference:3,116.500
Playtime:50.209 hours
Usage:2%
Score:1.167m
Score/min:387
Accuracy (listed only):33.683%
HSR (listed only):17.501%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
A
Kills:1,177
V. Kills:36 N/A
Deaths:59
KDR:19.949
Accuracy:58.250% A
KPH:119 B++
VKPH:3.600 D*
Hornet Missiles
A++
Kills:909
V. Kills:354 256%
Deaths:25
KDR:36.360
Accuracy:73.413% A++
KPH:103 B*
VKPH:40.100 C++
M18 Needler
C+
Kills:595
V. Kills:495 120%
Deaths:295
KDR:2.017
Accuracy:41.556% A+
KPH:9.500 C
VKPH:7.900 C+
M14 Banshee
A++
Kills:151
V. Kills:5 N/A
Deaths:8
KDR:18.875
Accuracy:39.316% A++
KPH:76.800 B**
VKPH:2.500 C-
Tomcat A2AM Pods
C--
Kills:56
V. Kills:42 130%
Deaths:10
KDR:5.600
Accuracy:69.066% F
KPH:32.900 C--
VKPH:24.700 D
Kills:2,888 (746 + 0)
Deaths:397
KDR:7.275
VKDR:2.348
Vehicle Kills:932
Kill Difference:2,491
Playtime:85.246 hours
Usage:4%
Score:0.942m
Score/min:184
Piloting Accuracy:39.316%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
M
Kills:58
V. Kills:20 276%
Deaths:6
KDR:9.667
Accuracy:66.207% M
KPH:50.600 A*
VKPH:17.500 A++
Kills:58 (58 + 0)
Deaths:6
KDR:9.667
VKDR:3.333
Vehicle Kills:20
Kill Difference:52
Playtime:1.146 hours
Usage:0%
Score:0.036m
Score/min:526
Driving Accuracy:66.207%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
A*
Kills:149
V. Kills:77 191%
Deaths:16
KDR:9.313
Accuracy:52.227% B+
KPH:90.600 A*
VKPH:46.800 A++
E540 Halberd-H
M+
Kills:105
V. Kills:38 269%
Deaths:
KDR:
Accuracy:78.071% M
KPH:99 M+
VKPH:35.800 A+
Kills:254 (0 + 254)
Deaths:16
KDR:15.875
VKDR:7.188
Vehicle Kills:115
Kill Difference:238
Playtime:2.704 hours
Usage:0%
Score:0.115m
Score/min:707
Driving Accuracy:N/A%
Gunner Accuracy:78.071%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A+
Kills:643
V. Kills:98 N/A
Deaths:31
KDR:20.742
Accuracy:46.009% A
KPH:79.700 A+
VKPH:12.100 B++
M40 Fury
A++
Kills:487
V. Kills:96 N/A
Deaths:31
KDR:15.710
Accuracy:47.569% A
KPH:94.500 A++
VKPH:18.600 A
M12 Kobalt
A*
Kills:176
V. Kills:7 N/A
Deaths:4
KDR:44
Accuracy:28.656% A*
KPH:109.600 A
VKPH:4.400 B+
M12 Kobalt
A*
Kills:90
V. Kills: N/A
Deaths:1
KDR:90
Accuracy:28.554% A*
KPH:121.400 A
VKPH:0 D*
M20 Basilisk
A+
Kills:82
V. Kills:24 328%
Deaths:14
KDR:5.857
Accuracy:50.966% A+
KPH:34.500 A
VKPH:10.100 B+
Kills:1,478 (0 + 1,478)
Deaths:81
KDR:18.247
VKDR:2.778
Vehicle Kills:225
Kill Difference:1,397
Playtime:17.949 hours
Usage:1%
Score:0.412m
Score/min:382
Driving Accuracy:N/A%
Gunner Accuracy:50.966%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Bighorn .50M 3,5773,5555876.056B3.1453.48%A++66.751%F-42.7CN/A11383.3h1.9C+3.6B++
Claymore 1,5371,5377321.055A*18.1450.059%A++N/A192.1B*N/A4528h1.1B*2.2B**
The Slasher 1,2711,2678,9800.141A*2.7745.939%B*11.523%C++2.1C+N/A5597.3h1.9B+4.2B+
C-4 1,6971,2424762.609B*0.3028.112%B+N/A106.2B++38.9B++82911.7h1.3B+4.5B++
Auraxium Slasher 1,2501,2379,3910.132B+2.7850.903%A++2.102%D-1.6C+N/A4750.3h1.8B++3.5B+
NS-44 Commissioner 1,2121,2086042B**0.9151.307%A++15.315%D--27.4CN/A6944.1h3.4B+6.7B*
NSX Tengu 1,1861,1803303.576A*0.6643.686%B**17.119%D58.1B++N/A17420.3h9.5B*21.6B*
MRC3 Mercy 1,2051,1803553.324B+0.4124.62%A++15.932%D-39.5B*N/A10829.9h16.2B*65.6B**
TX2 Emperor 1,2041,1794392.686A++0.2339.721%A++20.696%C++33.5C*N/A10035.2h9.9C+24.9B+
NS-61 Emissary 1,1941,1783123.776S0.8634.633%B**12.139%D76.5M1B**20515.4h12.7C**36.7B++
Hellfire Rocket Pods 1,2131,1775919.949A+17.0458.25%A1.274%B118.9B++3.6D*2969.9h10.4B++17.9B*
SOAS-20 1,1801,1743053.849A++0.9436.622%A++18.569%C52.2B*N/A14922.5h11.3B31B*
TAS-16 Blackjack 1,1851,1745442.158B*0.7575.151%A17.802%B+48.7B+N/A14024.1h1.9B**2.5B*
Havoc 1,1881,1745592.1B+0.8157.286%B+12.521%C-45CN/A11026.1h3.9C**6.9B
NS-44L "Ravenous" Blackhand 1,1741,1732983.936A1.0254.436%B**28.218%D*35.2C*N/A8933.3h3.3B*6.1B*
MRC3 Mercy 1,1841,1723593.265B+0.3524.894%A++16.212%D-38.7B*N/A11030.3h16.9B++68.1B*
MG-HBR1 Dragoon 1,1811,1702973.939A*1.0346.092%A*21.368%D-38.6B+N/A9630.3h5.2B*11.3B**
Hunter QCX 1,1811,1699791.194B++1.7225.688%D--14.542%D-13.5C+N/A3086.7h2.9B+11.2C**
MKV Suppressed 1,1741,1694322.706A*0.2129.906%B*10.95%D**48.5B*N/A11324.1h12.1B+40.5B+
TS4 Haymaker 1,1801,1694472.615A0.3055.27%A10.778%D53.4AN/A12921.9h3.9B+7.1B*
SR-7 1,1741,1691726.797B*3.8853.368%A++68.007%D*36.4C++N/A8832.1h2.1C*3.9B++
AMR-66 1,1821,1693073.808M*0.9038.693%A*27.802%B+52.4A*N/A20022.3h6.2B**16.1B**
HSR-1 1,1791,1682534.617A1.7045.526%A++20.034%D--41.1C+N/A10328.4h5.3C**11.7B++
SOAS-20 AE 1,1741,1683063.817B**0.9034.956%B+23.716%C-55.4C++N/A11821.1h10.7B+30.7B+
TRS-12 Uppercut 1,1751,1675572.095B*0.8263.397%B+18.766%B++40.7C++N/A12128.7h2.3B+3.6B+
Shuriken 1,1721,1663473.36A++0.4532.814%A13.465%D50.9C**N/A23822.9h12.1B+36.8B*
M77-B 1,1671,1652005.825M2.9146.503%A+71.674%C--42.1B**N/A9427.7h1.8B**3.9B**
MKV-P Suppressed 1,1681,1643013.867A++0.9535.598%A+17.268%D-50.6B+N/A10923h11.9B++33.3B++
TRAC-5 1,1781,1645512.113A++0.8029.805%A++15.722%D32.4B**N/A12135.9h11.9B++39.8B*
TSAR-42 1,1721,1632404.846B+1.9350.682%A++56.75%D*28.3CN/A7341.1h2.1B+4.1B*
NS Baron G5 1,1681,1635222.228A+0.6855.399%B**11.35%D32.5C+N/A7935.8h3.7B*6.7C++
MG-S1 Jackal 1,1671,1633053.813A**0.9035.783%A++14.273%D-52.9B*N/A15622h9.5B+26.7B*
KSR-35 1,1651,1612584.5B**1.5950.164%A**16.882%D**35.2CN/A9833h3.8B*7.6B**
RAMS-AE .50M 1,1631,1611557.49B**4.5853.601%A++69.854%F-41.2CN/A10428.2h1.8B3.4B*
TRAP-M1 1,1631,1612275.115M+2.2039.726%A++16.451%D*41.5C*N/A12028h7.9B+19.8B*
NS-357 Underboss 1,1621,1616231.864B*1.0548.878%A+16.538%D29.3CN/A7539.6h3.7B+7.5B*
99SV 1,1721,1601965.918M3.0148.582%M+25.776%D*34B++N/A9634.1h4.1B**8.5A
NS-7 PDW 1,1671,1603553.268M+0.3630.281%B**13.276%D52.7AN/A12922h10.7B**35.2B*
PDW-16 Hailstorm 1,1661,1603483.333A**0.4234.04%A++13.103%C-53.2A+N/A13121.8h12B++35.3B*
TS2 Inquisitor 1,1701,1605012.315B**0.6036.835%A9.569%D**75.3A+N/A19515.4h9.1B+24.6B++
RAMS .50M 1,1661,1591846.299B**3.3949.105%A+67.213%D**34.1B+N/A8834h1.8B*3.7B*
FA1 Barrage 1,1661,1586231.859B*1.0553.722%A+9.758%D*29.5C++N/A10239.2h3.6B**6.7B**
TORQ-9 1,1671,1585482.113B+0.8027.573%B++14.853%D*35.2C++N/A11732.9h12.9B++46.9B++
NS-44L Blackhand 1,1651,1577331.578B1.3349.411%B*20.916%F19.6CN/A4759.1h4.1B8.2B+
T1 Cycler 1,1741,1579651.199C*1.7128.647%A+15.385%D-25.5C++N/A10645.4h12.5B++43.5B*
TAR 1,1691,1567371.569C++1.3427.961%B**12.457%D*34.6C++N/A12033.4h11.6B++41.4B*
AS16 NightHawk 1,1671,1537371.564B1.3538.486%C+9.974%D*20.9DN/A5755.2h4B+10.3B+
The President 1,1651,1525652.039B+0.8736.967%B*16.059%D*74.8C**N/A20115.4h12.2C32.9B
Cycler TRV 1,1691,1516001.918B++0.9928.069%B**13.988%D-34.5C**N/A12033.4h10.9B**38.8B*
TX1 Repeater 1,1601,1477101.615B**1.3034.605%A++14.037%D--31.4C*N/A9536.5h12B+34.7B++
NS-11A 1,1521,1465282.17B+0.7429.561%B**14.223%D--33.4C++N/A11034.3h11.5B*38.8B*
SMG-46AE Armistice 1,1571,1453263.512A++0.6033.43%B++12.402%D*44.9CN/A12025.5h13.3C+39.7B
SMG-46 Armistice 1,1421,1323263.472A*0.5633.698%A+11.838%D51B**N/A16122.2h12.5B++37B++
T1A Unity 9889774862.01B++0.9026.653%C*13.716%D**29.6DN/A9133h12.3C+46.1C*
Hornet Missiles 1,2639092536.36S33.4573.413%A++1.43%C+103.3B*40.2C++5378.8h8.5B+11.5B*
NS-11CP 7627542742.752B*0.1633.254%B*14.191%D*39.5CN/A9719.1h11.8C++35.5B+
M40 Fury 7416433120.742A++17.8346.009%A1.089%D79.4A+12.1B++3798.1h11B+24B*
Frag Grenade 6225961596N/A593.0947.293%BN/A596B+26M++19171h2.9B*6.2B++
M18 Needler 1,0905952952.017C++0.9041.556%A+2.185%C+9.5C7.9C+10962.9h138.7C**333.7B+
The Little Helper 5515412132.54B**0.3762.5%A+15.342%C+44.3C+N/A13512.2h4B++6.4B*
NS-44LB Blackhand 5235212981.748C*1.1651.588%B26.104%D**55.4A*N/A1559.4h3.3B+6.5B+
Tank Mine 669489509.78M**6.8733.151%C+N/A116.4C**42.9D7734.2h1.7B+5.2B++
M40 Fury 5834873115.71B**12.8047.569%AN/A93.7A++18.5A4335.2h11.2B+23.5B*
M1 Heavy Cycler 4674561044.385A*1.4725.943%A**21.272%B+52.4A++1.3A1548.7h11A++42.6A
M1 Heavy Cycler 4524431143.886A*0.9725.859%M+22.573%B**45.7A**N/A1619.7h12.4A+48.1B**
T9 CARV 4084011752.291B++0.6226.547%A+18.454%D34.6B+N/A27711.6h11.5B++43.2B*
Spear Anti-Vehicle Phalanx Turret 5984003013.333B**10.4259.485%A++3.5%C54.8B**27.1B+3267.3h7.2C**12.1B*
Chainblade 2862806,8460.041B+2.8732.246%C*13.214%B**0.7C++N/A3405.6h2.1B+6.6B+
M12 Kobalt 183176444A*41.0928.656%A*19.886%B110A4.4B+3451.6h12.3A43B*
NS-20 "Heatwave" Gorgon 167165344.853A*1.9434.921%B+23.03%B+37.5AN/A1064.4h20.8B++59.4B**
M14 Banshee 156151818.875A+15.9639.316%A++1.325%B75.5B**2.5C-2772h13.1B++33.3B*
G20 Vulcan-H 226149169.313A+6.4052.227%B+2.013%D93.1A**48.1A++7351.6h88.1B+168.8B++
NS-20 "Heatwave" Gorgon 153146344.294A++1.3834.287%B+20.548%C++33.2B**1.6C994.4h23.7B++69.2B**
Rocklet Rifle 226125631.984A*0.9353.071%C+N/A26.6C+21.5C2734.7h34.1C**64.2B
NSX Daimyo 124124186.889B**3.9844.221%B+90.323%D--30.2DN/A904.1h2.8C6.4C++
E540 Halberd-H 1431051105U102.0978.071%MN/A95.5M34.5A6611.1h6.5C+8.3B++
PS1-AV Suppressor 104104452.311B0.6032.383%B+16.346%D-31.5DN/A833.3h13.4C+41.5B
ASP-30 Grounder 189921030.893B2.0267.892%B*1.087%D--7.7D--8.2C11011.9h13.1F--19.2D**
M12 Kobalt 9090190S87.0928.554%A*17.778%C128.6A+N/A3500.7h13.1B**45.8B**
Soldier Soaker 8484332.545B**0.3744.433%B**5.952%D**42CN/A2072h5B*11.3B**
M20 Basilisk 10682145.857B**2.9450.966%A+6.098%C++34.2A10B+3182.4h70.2B++137.7B**
MANA Anti-Personnel Turret 7574322.313N/A0.6024.59%UN/A740U10U2091200.1h16T*65.1T*
M3 Pounder HEG 8768272.519B++0.3965.26%M++2.941%C+30.9A++8.6M*2272.2h14.6B+22.3B*
NS-AM7 Archer 8560620.968B**1.9464.737%B*16.667%C+6.9C+2.9C++468.7h18.6C*28.8B+
P2-120 HEAT 785869.667B+6.7566.207%M3.448%C*52.7A*18.2A*5251.1h8.3C12.5B*
Tomcat A2AM Pods 9856105.6C++2.6969.066%FN/A32.9C--24.7D3721.7h8.1C*11.7C

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon111,3121h
Nano-Armor Kit116275,72414.6h
Nanite Revive Grenade03,0370.9h
Anti-Vehicle MANA Turret32130.5h
Medical Applicator397276,18317.4h
AE Medical Applicator104,0810.3h
Motion Spotter8248,81828.4h
Welding Device02830h
Shield Recharging Field11180.1h
Smoke Grenade02530.1h
Ammunition Package126450.7h
Medical Kit1,2548,90219.1h
Anti-Infantry MANA Turret81920.4h
Snowman Soldier31850.2h
Hardlight Barrier21050.2h
Recon Detection Device0570.2h

Check the help document for the dictionary if you want to learn more about words used here.


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