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Warbringer xXKeanuReevesXx[SALT] xXKeanuReevesXx
TR BR 132

KDR: 2.92

Score: 38.1m

Last Seen: Jul 21st, 2019 12:07 AM
- OFFLINE - 3.8 hour(s)

Battle Rank 120 (132 total) - Terran Republic on Emerald - Outfit Officer of Rifles and Rezzes[SALT] Rifles and Rezzes
TR outfit on Emerald

Members: 41
PRIMARY CLASSESCLOAKERMEDIC
PRIMARY WEAPONS Bighorn .50M Claymore The Slasher C-4 Auraxium Slasher NS-44 Commissioner MRC3 Mercy NSX Tengu
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,982,835 MLG Score: 1585
Fun Score: N/A
Cheeseburgers Flipped: 422TIME WITH MEDKIT: 0.9%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.504%16.575%55536117837,7202.200830.724

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.746%2.404A**-0.654D-2.077F--MIXED (~0.18)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.70.615B+9.60.326C**19.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.807%1.399%783312112,2164235875.22642377%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.487%0.577B+-0.166C-0.162

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
105.80.341C**45.30.141C++60.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
66.207%3.448%241121358571380.101576149%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.45A**0.572B+-1.73

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.50.676B+8.30.339C**4.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.186%4.584%469612081,6585704242.90368390%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.243%0.932B*0.024C+0.166

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.10.614B+21.30.465B+24.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.134%58.016%4699120511,8268126114.564

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.357%1.827A++-0.589D0.379

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.80.414B2.70.142C++3.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.934%13.281%469612086,9951311665.33562

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.028%0.946B*-0.268C0.341

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.53B+3.30.326C**2.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Rifles and Rezzes[SALT] Rifles and Rezzes
TR outfit on Emerald

Members: 41
38.1m364.6%359 (21.5k)292 (17.5k)2.9247179,47327,1733.05899132 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1214752227.684%19.877%55004:4750

22% Combat Medic7% Engineer59% Infiltrator7% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 19th, 2015 9:21 PMFeb 25th, 2016 3:11 AMJul 21st, 2019 11:39 AM (11h) (PST)Jul 20th, 2019 9:59 PM (1d) (PST)Jul 20th, 2019 8:07 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4691443250.6100.2090.1212.3250.0271585

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
28,1508,64219,50837137139217,536

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2170.2h/90.4d 3,649 15,797 28,791 302.7k 3,986 7,373 3,553 61.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
A+
Kills:401
Deaths:175
KDR:2.291
Accuracy:26.547% A+
HSR:18.454% D
Kills:401
Deaths (as Heavy Assault):175
Deaths (to Heavy Assaults):9,473
KDR:2.29143
Kill Difference:226
Playtime:35.200 hours
Usage:2%
Score:0.490m
Score/min:232
Accuracy (listed only):26.547%
HSR (listed only):18.454%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NSX Tengu
B**
Kills:1,180
Deaths:330
KDR:3.576
Accuracy:43.686% B**
HSR:17.119% D
Havoc
B+
Kills:1,174
Deaths:559
KDR:2.100
Accuracy:57.286% B+
HSR:12.521% C-
TAS-16 Blackjack
A
Kills:1,174
Deaths:544
KDR:2.158
Accuracy:75.151% A
HSR:17.802% B+
TS4 Haymaker
B**
Kills:1,169
Deaths:447
KDR:2.615
Accuracy:55.270% B**
HSR:10.778% D
MKV Suppressed
B*
Kills:1,169
Deaths:432
KDR:2.706
Accuracy:29.906% B*
HSR:10.950% D**
TRS-12 Uppercut
B+
Kills:1,167
Deaths:557
KDR:2.095
Accuracy:63.397% B+
HSR:18.766% B+
Shuriken
A
Kills:1,166
Deaths:347
KDR:3.360
Accuracy:32.814% A
HSR:13.465% D
MKV-P Suppressed
A
Kills:1,164
Deaths:301
KDR:3.867
Accuracy:35.598% A
HSR:17.268% D-
TRAC-5
A++
Kills:1,164
Deaths:551
KDR:2.113
Accuracy:29.805% A++
HSR:15.722% D
MG-S1 Jackal
A++
Kills:1,163
Deaths:305
KDR:3.813
Accuracy:35.783% A++
HSR:14.273% D-
NS Baron G5
B**
Kills:1,163
Deaths:522
KDR:2.228
Accuracy:55.399% B**
HSR:11.350% D
NS-7 PDW
B**
Kills:1,160
Deaths:355
KDR:3.268
Accuracy:30.281% B**
HSR:13.276% D
PDW-16 Hailstorm
A++
Kills:1,160
Deaths:348
KDR:3.333
Accuracy:34.040% A++
HSR:13.103% C--
FA1 Barrage
A+
Kills:1,158
Deaths:623
KDR:1.859
Accuracy:53.722% A+
HSR:9.758% D*
AS16 NightHawk
C+
Kills:1,153
Deaths:737
KDR:1.564
Accuracy:38.486% C+
HSR:9.974% D*
SMG-46AE Armistice
B++
Kills:1,145
Deaths:326
KDR:3.512
Accuracy:33.430% B++
HSR:12.402% D*
SMG-46 Armistice
A+
Kills:1,132
Deaths:326
KDR:3.472
Accuracy:33.698% A+
HSR:11.838% D
NS-11CP
B*
Kills:754
Deaths:274
KDR:2.752
Accuracy:33.254% B*
HSR:14.191% D**
PS1-AV Suppressor
B++
Kills:648
Deaths:302
KDR:2.146
Accuracy:32.446% B++
HSR:14.969% D--
The Little Helper
A+
Kills:559
Deaths:230
KDR:2.430
Accuracy:62.486% A+
HSR:16.279% C++
Kills:21,722
Deaths (as Light Assault):8,416
Deaths (to Light Assaults):5,208
KDR:2.58104
Kill Difference:13,306
Playtime:153.332 hours
Usage:7%
Score:2.874m
Score/min:312
Accuracy (listed only):43.297%
HSR (listed only):13.790%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Bighorn .50M
A++
Kills:3,564
Deaths:590
KDR:6.041
Accuracy:53.449% A++
HSR:66.751% F-
NS-44 Commissioner
A++
Kills:1,208
Deaths:604
KDR:2
Accuracy:51.307% A++
HSR:15.315% D--
NSX Tengu
B**
Kills:1,180
Deaths:330
KDR:3.576
Accuracy:43.686% B**
HSR:17.119% D
TX2 Emperor
A++
Kills:1,179
Deaths:440
KDR:2.680
Accuracy:39.719% A++
HSR:20.696% C+
NS-61 Emissary
B**
Kills:1,178
Deaths:312
KDR:3.776
Accuracy:34.633% B**
HSR:12.139% D
SOAS-20
A++
Kills:1,174
Deaths:305
KDR:3.849
Accuracy:36.622% A++
HSR:18.569% C
NS-44L "Ravenous" Blackhand
B**
Kills:1,173
Deaths:298
KDR:3.936
Accuracy:54.436% B**
HSR:28.218% D*
MKV Suppressed
B*
Kills:1,169
Deaths:432
KDR:2.706
Accuracy:29.906% B*
HSR:10.950% D**
SR-7
A++
Kills:1,169
Deaths:172
KDR:6.797
Accuracy:53.368% A++
HSR:68.007% D*
HSR-1
A++
Kills:1,168
Deaths:253
KDR:4.617
Accuracy:45.526% A++
HSR:20.034% D--
SOAS-20 AE
B+
Kills:1,168
Deaths:306
KDR:3.817
Accuracy:34.956% B+
HSR:23.716% C--
Shuriken
A
Kills:1,166
Deaths:347
KDR:3.360
Accuracy:32.814% A
HSR:13.465% D
M77-B
A+
Kills:1,165
Deaths:200
KDR:5.825
Accuracy:46.503% A+
HSR:71.674% C--
MKV-P Suppressed
A
Kills:1,164
Deaths:301
KDR:3.867
Accuracy:35.598% A
HSR:17.268% D-
MG-S1 Jackal
A++
Kills:1,163
Deaths:305
KDR:3.813
Accuracy:35.783% A++
HSR:14.273% D-
TSAR-42
A++
Kills:1,163
Deaths:240
KDR:4.846
Accuracy:50.682% A++
HSR:56.750% D*
RAMS-AE .50M
A++
Kills:1,161
Deaths:155
KDR:7.490
Accuracy:53.601% A++
HSR:69.854% F-
KSR-35
A**
Kills:1,161
Deaths:258
KDR:4.500
Accuracy:50.164% A**
HSR:16.882% F
TRAP-M1
A++
Kills:1,161
Deaths:227
KDR:5.115
Accuracy:39.726% A++
HSR:16.451% D*
NS-357 Underboss
A+
Kills:1,161
Deaths:623
KDR:1.864
Accuracy:48.878% A+
HSR:16.538% D
99SV
M+
Kills:1,160
Deaths:196
KDR:5.918
Accuracy:48.582% M+
HSR:25.776% D*
TS2 Inquisitor
A
Kills:1,160
Deaths:501
KDR:2.315
Accuracy:36.835% A
HSR:9.569% F
NS-7 PDW
B**
Kills:1,160
Deaths:355
KDR:3.268
Accuracy:30.281% B**
HSR:13.276% D
PDW-16 Hailstorm
A++
Kills:1,160
Deaths:348
KDR:3.333
Accuracy:34.040% A++
HSR:13.103% C--
RAMS .50M
A++
Kills:1,159
Deaths:184
KDR:6.299
Accuracy:49.105% A++
HSR:67.213% D**
NS-44L Blackhand
B*
Kills:1,157
Deaths:733
KDR:1.578
Accuracy:49.411% B*
HSR:20.916% D**
The President
B*
Kills:1,152
Deaths:565
KDR:2.039
Accuracy:36.967% B*
HSR:16.059% D*
TX1 Repeater
A++
Kills:1,147
Deaths:710
KDR:1.615
Accuracy:34.605% A++
HSR:14.037% D--
SMG-46AE Armistice
B++
Kills:1,145
Deaths:326
KDR:3.512
Accuracy:33.430% B++
HSR:12.402% D*
SMG-46 Armistice
A+
Kills:1,132
Deaths:326
KDR:3.472
Accuracy:33.698% A+
HSR:11.838% D
NS-44LB Blackhand
B+
Kills:831
Deaths:415
KDR:2.002
Accuracy:50.577% B+
HSR:29.483% D--
PS1-AV Suppressor
B++
Kills:648
Deaths:302
KDR:2.146
Accuracy:32.446% B++
HSR:14.969% D--
NS-30 Vandal
A*
Kills:328
Deaths:80
KDR:4.100
Accuracy:47.079% A*
HSR:17.073% D*
NSX Daimyo
B+
Kills:124
Deaths:18
KDR:6.889
Accuracy:44.221% B+
HSR:90.323% D--
Soldier Soaker
B**
Kills:84
Deaths:33
KDR:2.545
Accuracy:44.433% B**
HSR:5.952% D**
NS-AM7 Archer
B**
Kills:65
Deaths:69
KDR:0.942
Accuracy:67.063% B**
HSR:15.385% C+
Kills:39,407
Deaths (as Infiltrator):11,859
Deaths (to Infiltrators):3,517
KDR:3.32296
Kill Difference:27,548
Playtime:1,291.240 hours
Usage:59%
Score:22.580m
Score/min:291
Accuracy (listed only):42.892%
HSR (listed only):27.001%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Havoc
B+
Kills:1,174
Deaths:559
KDR:2.100
Accuracy:57.286% B+
HSR:12.521% C-
TAS-16 Blackjack
A
Kills:1,174
Deaths:544
KDR:2.158
Accuracy:75.151% A
HSR:17.802% B+
MG-HBR1 Dragoon
A*
Kills:1,170
Deaths:297
KDR:3.939
Accuracy:46.092% A*
HSR:21.368% D-
TS4 Haymaker
B**
Kills:1,169
Deaths:447
KDR:2.615
Accuracy:55.270% B**
HSR:10.778% D
AMR-66
A*
Kills:1,169
Deaths:307
KDR:3.808
Accuracy:38.693% A*
HSR:27.802% B+
TRS-12 Uppercut
B+
Kills:1,167
Deaths:557
KDR:2.095
Accuracy:63.397% B+
HSR:18.766% B+
TRAC-5
A++
Kills:1,164
Deaths:551
KDR:2.113
Accuracy:29.805% A++
HSR:15.722% D
NS Baron G5
B**
Kills:1,163
Deaths:522
KDR:2.228
Accuracy:55.399% B**
HSR:11.350% D
FA1 Barrage
A+
Kills:1,158
Deaths:623
KDR:1.859
Accuracy:53.722% A+
HSR:9.758% D*
AS16 NightHawk
C+
Kills:1,153
Deaths:737
KDR:1.564
Accuracy:38.486% C+
HSR:9.974% D*
NS-11CP
B*
Kills:754
Deaths:274
KDR:2.752
Accuracy:33.254% B*
HSR:14.191% D**
The Little Helper
A+
Kills:559
Deaths:230
KDR:2.430
Accuracy:62.486% A+
HSR:16.279% C++
Kills:12,974
Deaths (as Engineer):5,648
Deaths (to Engineers):3,761
KDR:2.2971
Kill Difference:7,326
Playtime:154.274 hours
Usage:7%
Score:2.139m
Score/min:231
Accuracy (listed only):50.753%
HSR (listed only):15.526%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NSX Tengu
B**
Kills:1,180
Deaths:330
KDR:3.576
Accuracy:43.686% B**
HSR:17.119% D
Havoc
B+
Kills:1,174
Deaths:559
KDR:2.100
Accuracy:57.286% B+
HSR:12.521% C-
TAS-16 Blackjack
A
Kills:1,174
Deaths:544
KDR:2.158
Accuracy:75.151% A
HSR:17.802% B+
TS4 Haymaker
B**
Kills:1,169
Deaths:447
KDR:2.615
Accuracy:55.270% B**
HSR:10.778% D
MKV Suppressed
B*
Kills:1,169
Deaths:432
KDR:2.706
Accuracy:29.906% B*
HSR:10.950% D**
TRS-12 Uppercut
B+
Kills:1,167
Deaths:557
KDR:2.095
Accuracy:63.397% B+
HSR:18.766% B+
Shuriken
A
Kills:1,166
Deaths:347
KDR:3.360
Accuracy:32.814% A
HSR:13.465% D
MKV-P Suppressed
A
Kills:1,164
Deaths:301
KDR:3.867
Accuracy:35.598% A
HSR:17.268% D-
MG-S1 Jackal
A++
Kills:1,163
Deaths:305
KDR:3.813
Accuracy:35.783% A++
HSR:14.273% D-
NS Baron G5
B**
Kills:1,163
Deaths:522
KDR:2.228
Accuracy:55.399% B**
HSR:11.350% D
NS-7 PDW
B**
Kills:1,160
Deaths:355
KDR:3.268
Accuracy:30.281% B**
HSR:13.276% D
PDW-16 Hailstorm
A++
Kills:1,160
Deaths:348
KDR:3.333
Accuracy:34.040% A++
HSR:13.103% C--
FA1 Barrage
A+
Kills:1,158
Deaths:623
KDR:1.859
Accuracy:53.722% A+
HSR:9.758% D*
TORQ-9
B++
Kills:1,158
Deaths:548
KDR:2.113
Accuracy:27.573% B++
HSR:14.853% D*
T1 Cycler
A
Kills:1,157
Deaths:965
KDR:1.199
Accuracy:28.647% A
HSR:15.385% D--
TAR
B*
Kills:1,156
Deaths:737
KDR:1.569
Accuracy:27.961% B*
HSR:12.457% D*
AS16 NightHawk
C+
Kills:1,153
Deaths:737
KDR:1.564
Accuracy:38.486% C+
HSR:9.974% D*
Cycler TRV
B**
Kills:1,151
Deaths:600
KDR:1.918
Accuracy:28.069% B**
HSR:13.988% D-
NS-11A
B**
Kills:1,146
Deaths:528
KDR:2.170
Accuracy:29.561% B**
HSR:14.223% D--
SMG-46AE Armistice
B++
Kills:1,145
Deaths:326
KDR:3.512
Accuracy:33.430% B++
HSR:12.402% D*
SMG-46 Armistice
A+
Kills:1,132
Deaths:326
KDR:3.472
Accuracy:33.698% A+
HSR:11.838% D
T1A Unity
C*
Kills:977
Deaths:486
KDR:2.010
Accuracy:26.653% C*
HSR:13.716% D**
PS1-AV Suppressor
B++
Kills:648
Deaths:302
KDR:2.146
Accuracy:32.446% B++
HSR:14.969% D--
The Little Helper
A+
Kills:559
Deaths:230
KDR:2.430
Accuracy:62.486% A+
HSR:16.279% C++
Kills:26,549
Deaths (as Combat Medic):11,455
Deaths (to Combat Medics):3,082
KDR:2.31768
Kill Difference:15,094
Playtime:472.506 hours
Usage:22%
Score:8.673m
Score/min:306
Accuracy (listed only):40.472%
HSR (listed only):13.771%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
A++
Kills:1,180
Deaths:355
KDR:3.324
Accuracy:24.620% A++
HSR:15.932% D-
MRC3 Mercy
A++
Kills:1,172
Deaths:359
KDR:3.265
Accuracy:24.894% A++
HSR:16.212% D-
M1 Heavy Cycler
A*
Kills:616
Deaths:142
KDR:4.338
Accuracy:25.319% A*
HSR:21.591% B+
M1 Heavy Cycler
M
Kills:591
Deaths:152
KDR:3.888
Accuracy:25.196% M
HSR:22.335% B**
NS-20 "Heatwave" Gorgon
B+
Kills:165
Deaths:34
KDR:4.853
Accuracy:35.074% B+
HSR:23.030% B+
NS-20 "Heatwave" Gorgon
B
Kills:146
Deaths:34
KDR:4.294
Accuracy:34.439% B
HSR:20.548% C++
M3 Pounder HEG
M++
Kills:68
Deaths:27
KDR:2.519
Accuracy:65.260% M++
HSR:2.941% C+
Kills:3,938
Deaths (as MAX Suit):551.500
Deaths (to MAX Suits):1,206
KDR:7.14053
Kill Difference:3,386.500
Playtime:52.905 hours
Usage:2%
Score:1.301m
Score/min:410
Accuracy (listed only):33.543%
HSR (listed only):17.513%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
B**
Kills:1,177
V. Kills:36 N/A
Deaths:59
KDR:19.949
Accuracy:58.228% B**
KPH:119 B++
VKPH:3.600 D--
Hornet Missiles
A+
Kills:912
V. Kills:356 255%
Deaths:25
KDR:36.480
Accuracy:73.185% A+
KPH:102.800 B*
VKPH:40.100 C++
M18 Needler
C+
Kills:597
V. Kills:496 120%
Deaths:295
KDR:2.024
Accuracy:41.562% A+
KPH:9.500 C
VKPH:7.900 C+
M14 Banshee
A+
Kills:442
V. Kills:8 N/A
Deaths:30
KDR:14.733
Accuracy:37.527% A+
KPH:82.300 A
VKPH:1.500 D-
Tomcat A2AM Pods
C
Kills:66
V. Kills:47 138%
Deaths:10
KDR:6.600
Accuracy:66.749% F-
KPH:37.500 C
VKPH:26.700 C--
Kills:3,194 (1,039 + 0)
Deaths:419
KDR:7.623
VKDR:2.251
Vehicle Kills:943
Kill Difference:2,775
Playtime:88.794 hours
Usage:4%
Score:0.998m
Score/min:187
Piloting Accuracy:37.527%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
M
Kills:58
V. Kills:20 276%
Deaths:6
KDR:9.667
Accuracy:66.207% M
KPH:50.600 A*
VKPH:17.500 A++
Kills:58 (58 + 0)
Deaths:6
KDR:9.667
VKDR:3.333
Vehicle Kills:20
Kill Difference:52
Playtime:1.146 hours
Usage:0%
Score:0.037m
Score/min:537
Driving Accuracy:66.207%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
A*
Kills:149
V. Kills:77 191%
Deaths:16
KDR:9.313
Accuracy:52.227% B+
KPH:90.600 A*
VKPH:46.800 A++
E540 Halberd-H
M++
Kills:134
V. Kills:52 253%
Deaths:
KDR:
Accuracy:80.165% M+
KPH:104.100 M++
VKPH:40.400 A*
Kills:283 (0 + 283)
Deaths:16
KDR:17.688
VKDR:8.063
Vehicle Kills:129
Kill Difference:267
Playtime:2.932 hours
Usage:0%
Score:0.123m
Score/min:701
Driving Accuracy:N/A%
Gunner Accuracy:80.165%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A+
Kills:643
V. Kills:98 N/A
Deaths:31
KDR:20.742
Accuracy:46.009% A
KPH:79.700 A+
VKPH:12.100 B+
M40 Fury
A++
Kills:487
V. Kills:96 N/A
Deaths:31
KDR:15.710
Accuracy:47.569% A
KPH:94.500 A++
VKPH:18.600 A
M12 Kobalt
A**
Kills:201
V. Kills:10 N/A
Deaths:5
KDR:40.200
Accuracy:30.249% A**
KPH:113.500 A+
VKPH:5.600 B**
M12 Kobalt
A*
Kills:96
V. Kills: N/A
Deaths:1
KDR:96
Accuracy:28.467% A*
KPH:123.500 A+
VKPH:0 D*
M20 Basilisk
A
Kills:82
V. Kills:24 328%
Deaths:14
KDR:5.857
Accuracy:50.880% A
KPH:34.400 A
VKPH:10.100 B+
Kills:1,509 (0 + 1,509)
Deaths:82
KDR:18.402
VKDR:2.780
Vehicle Kills:228
Kill Difference:1,427
Playtime:18.158 hours
Usage:1%
Score:0.419m
Score/min:385
Driving Accuracy:N/A%
Gunner Accuracy:50.880%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Bighorn .50M 3,5863,5645906.041B3.1253.449%A++66.751%F-42.6CN/A11383.6h1.9C+3.6B++
Claymore 1,5541,5547321.288A*18.3650.058%A++N/A191.9B*N/A4568.1h1.1B**2.2B**
The Slasher 1,2831,2799,1920.139A++2.7945.994%B*11.415%C++2.1C+N/A5612.9h1.9B+4.2C++
C-4 1,6991,2444782.603B*0.3228.117%B+N/A106.3B+38.9B++83011.7h1.3B+4.5B+
Auraxium Slasher 1,2501,2379,3910.132B+2.7950.903%A++2.102%D-1.6C+N/A4750.4h1.8B++3.5B+
NS-44 Commissioner 1,2121,2086042B**0.9251.307%A++15.315%D--27.4CN/A6944.1h3.4B+6.7B*
MRC3 Mercy 1,2051,1803553.324B+0.4024.62%A++15.932%D-39.5B*N/A10929.9h16.2B*65.6B*
NSX Tengu 1,1861,1803303.576A**0.6543.686%B**17.119%D58.1B*N/A17420.3h9.5B*21.6B*
TX2 Emperor 1,2041,1794402.68A++0.2439.719%A++20.696%C+33.5C*N/A10035.2h9.9C+24.9B+
NS-61 Emissary 1,1941,1783123.776S0.8534.633%B**12.139%D76.5M1B++20515.4h12.7C**36.7B++
Hellfire Rocket Pods 1,2131,1775919.949A++17.0258.228%B**1.274%B+118.9B++3.6D--2969.9h10.4B+17.9B*
SOAS-20 1,1801,1743053.849A++0.9236.622%A++18.569%C52.2B*N/A14922.5h11.3B31B*
Havoc 1,1881,1745592.1B++0.8257.286%B+12.521%C-45CN/A11026.1h3.9B6.9B+
TAS-16 Blackjack 1,1851,1745442.158B*0.7775.151%A17.802%B+48.7BN/A14024.1h1.9B**2.5B*
NS-44L "Ravenous" Blackhand 1,1741,1732983.936B**1.0154.436%B**28.218%D*35.2C++N/A8933.3h3.3B++6.1B*
MRC3 Mercy 1,1841,1723593.265B+0.3424.894%A++16.212%D-38.7B++N/A11030.3h16.9B++68.1B*
MG-HBR1 Dragoon 1,1811,1702973.939A**1.0146.092%A*21.368%D-38.6B+N/A9630.3h5.2B*11.3B**
TS4 Haymaker 1,1801,1694472.615A+0.3155.27%B**10.778%D53.4AN/A12921.9h3.9B+7.1B*
MKV Suppressed 1,1741,1694322.706A*0.2229.906%B*10.95%D**48.5B++N/A11324.1h12.1B+40.5B+
AMR-66 1,1821,1693073.808M*0.8838.693%A*27.802%B+52.4A*N/A20022.3h6.2B**16.1B**
SR-7 1,1741,1691726.797B**3.8753.368%A++68.007%D*36.4C++N/A8932.1h2.1C**3.9B++
Hunter QCX 1,1811,1699791.194B++1.7325.688%D--14.542%D13.5C+N/A3086.7h2.9B+11.2C**
HSR-1 1,1791,1682534.617A++1.6945.526%A++20.034%D--41.1C+N/A10328.4h5.3C**11.7B++
SOAS-20 AE 1,1741,1683063.817B*0.8934.956%B+23.716%C--55.4C+N/A11821.1h10.7B+30.7B+
TRS-12 Uppercut 1,1751,1675572.095B*0.8363.397%B+18.766%B+40.7C+N/A12128.7h2.3B+3.6B+
Shuriken 1,1721,1663473.36A++0.4432.814%A13.465%D50.9BN/A23822.9h12.1B+36.8B*
M77-B 1,1671,1652005.825M++2.9046.503%A+71.674%C--42.1B**N/A9427.7h1.8B**3.9B**
MKV-P Suppressed 1,1681,1643013.867A++0.9435.598%A17.268%D-50.6B+N/A10923h11.9B++33.3B*
TRAC-5 1,1781,1645512.113A++0.8129.805%A++15.722%D32.3B*N/A12336h11.9B++39.8B*
MG-S1 Jackal 1,1671,1633053.813A**0.8935.783%A++14.273%D-52.6B*N/A15722.1h9.5B26.7B*
TSAR-42 1,1721,1632404.846B1.9250.682%A++56.75%D*28.3CN/A7341.1h2.1B+4.1B*
NS Baron G5 1,1681,1635222.228A+0.7055.399%B**11.35%D32.5C+N/A8035.8h3.7B*6.7C++
RAMS-AE .50M 1,1631,1611557.49A4.5753.601%A++69.854%F-41.2C+N/A10428.2h1.8B+3.4B*
KSR-35 1,1651,1612584.5B**1.5850.164%A**16.882%F35.2CN/A9833h3.8B*7.6B**
TRAP-M1 1,1631,1612275.115M+2.1939.726%A++16.451%D*41.5C*N/A12028h7.9B+19.8B*
NS-357 Underboss 1,1621,1616231.864B*1.0648.878%A+16.538%D29.3CN/A7539.6h3.7B+7.5B*
99SV 1,1721,1601965.918A**2.9948.582%M+25.776%D*34B++N/A9634.1h4.1B**8.5A
TS2 Inquisitor 1,1701,1605012.315B**0.6136.835%A9.569%F75.3A+N/A19515.4h9.1B+24.6B++
NS-7 PDW 1,1671,1603553.268M+0.3430.281%B**13.276%D52.7AN/A12922h10.7B**35.2B*
PDW-16 Hailstorm 1,1661,1603483.333M0.4134.04%A++13.103%C--53.2AN/A13221.8h12B++35.3B*
RAMS .50M 1,1661,1591846.299B**3.3749.105%A++67.213%D**34.1BN/A8834h1.8B*3.7B*
FA1 Barrage 1,1661,1586231.859B*1.0753.722%A+9.758%D*29.5C++N/A10239.2h3.6B**6.7B**
TORQ-9 1,1671,1585482.113B++0.8127.573%B++14.853%D*35.2C++N/A11832.9h12.9B++46.9B++
T1 Cycler 1,1741,1579651.199C*1.7328.647%A15.385%D--25.5C+N/A10845.4h12.5B++43.5B*
NS-44L Blackhand 1,1651,1577331.578B1.3549.411%B*20.916%D**19.6CN/A4759.1h4.1B8.2B+
TAR 1,1691,1567371.569C++1.3627.961%B*12.457%D*34.6C++N/A12133.4h11.6B++41.4B++
AS16 NightHawk 1,1671,1537371.564B1.3638.486%C+9.974%D*20.9DN/A5755.2h4B+10.3B+
The President 1,1651,1525652.039B+0.8936.967%B*16.059%D*74.8C*N/A20115.4h12.2C32.9B+
Cycler TRV 1,1691,1516001.918B++1.0128.069%B**13.988%D-34.5C*N/A12133.4h10.9B**38.8B*
TX1 Repeater 1,1601,1477101.615B**1.3134.605%A++14.037%D--31.4C*N/A9536.5h12B+34.7B*
NS-11A 1,1521,1465282.17B+0.7529.561%B**14.223%D--33.4C++N/A11134.3h11.5B*38.8B*
SMG-46AE Armistice 1,1571,1453263.512A++0.5933.43%B++12.402%D*44.9CN/A12025.5h13.3C+39.7B
SMG-46 Armistice 1,1421,1323263.472A*0.5533.698%A+11.838%D51B**N/A16222.2h12.5B++37B++
T1A Unity 9889774862.01B*0.9126.653%C*13.716%D**29.6DN/A9133h12.3C+46.1C**
Hornet Missiles 1,2689122536.48S33.5673.185%A+1.425%C+102.5B*40C++5378.9h8.5B+11.6B*
NS-44LB Blackhand 8338314152.002B+0.9250.577%B+29.483%D--57.7A++N/A15814.4h3.5B+7B+
NS-11CP 7627542742.752B*0.1733.254%B*14.191%D**38.5CN/A9519.6h11.8C++35.5B+
PS1-AV Suppressor 6536483022.146C**0.7832.446%B++14.969%D--39.8CN/A11916.3h13.2C+40.8B
M40 Fury 7416433120.742A++17.8246.009%A1.089%D79.4A+12.1B+3798.1h11B+24B*
Frag Grenade 6476201620N/A617.0847.569%BN/A620B++27M++20041h2.9B*6B*
M1 Heavy Cycler 6286161424.338A++1.4125.319%A*21.591%B+54.5A++1.1B**17911.3h11.2A+44.1A
M18 Needler 1,0935972952.024C++0.9041.562%A+2.178%C++9.5C7.9C+10962.9h138.3C**332.8B+
M1 Heavy Cycler 6005911523.888A*0.9625.196%M22.335%B**48MN/A17312.3h12.5A+49.6B**
The Little Helper 5695592302.43B*0.4962.486%A+16.279%C++44C+N/A13412.7h4B++6.4B*
Tank Mine 670490509.8M**6.8833.462%C+N/A116.7C*42.9D7754.2h1.8C*5.3B+
M40 Fury 5834873115.71B**12.7947.569%AN/A93.7A++18.5A4335.2h11.2B+23.5B*
M14 Banshee 4504423014.733B*11.8137.527%A+N/A81.9A1.5D-2525.4h12.4B++33.1B*
T9 CARV 4084011752.291B*0.6326.547%A+18.454%D34.6C**N/A28111.6h11.5B++43.2B++
Spear Anti-Vehicle Phalanx Turret 5984003013.333B**10.4159.466%A++3.5%C54.8B**27.1B+3267.3h7.2B+12.2B*
NS-30 Vandal 335328804.1A1.1847.079%A*17.073%D*31.8CN/A9210.3h5.4B11.5B*
Chainblade 3052997,1770.042B++2.8832.875%C**12.375%B*0.7C++N/A3421.8h2.1B+6.3B+
M12 Kobalt 211201540.2A++37.2830.249%A**20.896%B+111.7A+5.6B**3711.8h13.1B**43.2B**
NS-20 "Heatwave" Gorgon 167165344.853M1.9335.074%B+23.03%B+37.5A+N/A1064.4h20.9B++59.6B**
G20 Vulcan-H 226149169.313A+6.3952.227%B+2.013%D93.1A*48.1A++7361.6h88.1B+168.8B++
NS-20 "Heatwave" Gorgon 153146344.294A*1.3734.439%B20.548%C++33.2B**1.6C994.4h23.9B++69.4B**
E540 Halberd-H 1861341134U131.0880.165%M+N/A103.1M++40A*6551.3h6.5C+8.1B++
Rocklet Rifle 228126632A*0.9253.002%C+N/A26.8C+21.7C2764.7h33.8B63.8B
NSX Daimyo 124124186.889A3.9644.221%B+90.323%D--30.2DN/A904.1h2.8C6.4C++
M12 Kobalt 9696196M**93.0828.467%A*17.708%C120AN/A3580.8h13.3B*46.8B**
ASP-30 Grounder 189921030.893B2.0367.892%B++1.087%D--7.7D8.2C11011.9h13.1F-19.2D**
Soldier Soaker 8484332.545A0.3844.433%B**5.952%D**42CN/A2082h5B+11.3B**
M20 Basilisk 10682145.857B**2.9350.88%A6.098%C++34.2B**10B+3172.4h70.2B++137.9B**
MANA Anti-Personnel Turret 7776332.303N/A0.6224.631%UN/A760U10U2143000.1h16T*65.1T*
M3 Pounder HEG 8768272.519B++0.4165.26%M++2.941%C+30.9A++8.6M*2272.2h14.6B+22.3B*
Tomcat A2AM Pods 11366106.6B+3.6866.749%F-N/A36.7C26.1D3991.8h8.2B12.3C-
NS-AM7 Archer 9265690.942B**1.9867.063%B**15.385%C+6.8C+2.8C++549.5h20.8C++31.1C**
P2-120 HEAT 785869.667B+6.7466.207%M3.448%C*52.7A*18.2A*5361.1h8.3C12.5B*
Sticky Grenade 5857157N/A54.0846.591%DN/A570D-10C33400.1h2.2C++4.6C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon121,4031h
Anti-Vehicle MANA Turret32130.5h
Nano-Armor Kit119279,86714.8h
AE Medical Applicator104,3630.3h
Nanite Revive Grenade03,0550.9h
Medical Applicator397276,18317.4h
Motion Spotter8450,26329.1h
Welding Device02830h
Shield Recharging Field11180.1h
Smoke Grenade02530.1h
Ammunition Package126580.7h
Medical Kit1,3049,22719.7h
Anti-Infantry MANA Turret81930.4h
Snowman Soldier31850.2h
Hardlight Barrier21140.2h
Recon Detection Device02040.4h

Check the help document for the dictionary if you want to learn more about words used here.


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