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Lt. General xXNarv123Xx[MG42] xXNarv123Xx
TR BR 90

KDR: 2.42

Score: 11.5m

Last Seen: Jun 3rd, 2020 11:46 AM
- ONLINE NOW

Battle Rank 90 - Terran Republic on Cobalt
Level Progress (to 91): 36%
Level 100 Progress: 61% 393h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS P2-120 AP L100 Python AP P2-120 HESH TRAC-5 L100 Python HEAT MANA Anti-Personnel Turret C75 Viper P2-120 HEAT
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $379,053 MLG Score: 303
Fun Score: N/A
Cheeseburgers Flipped: 85TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.57%18.028%407812752,8900.8928021.524

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±6.835%0.211C++-0.511D-3.673T*HEAD ++ (~6.74)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.40.148C++13.60.012C+46.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.422%2.073%22158127511,193715438115.6545255%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.005%-0.154C-0.217C0.701

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.20.636B+5.70.557B+8.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.518%2.132%253612779855256061.87619162%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.689%0.204C++-0.504D-0.334

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
156.6-0.523D60.3-0.749D-96.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.541%15.498%25311282271224111.20982

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.431C--0.133C++-1.628

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.6-0.34C-6.4-0.323C11.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
11.5m238.9%311 (18.7k)276 (16.6k)2.4167819,9078,2372.9669890 (90)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1283155416.796%6.932%11605:057

97% Engineer5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 15th, 2015 11:31 PMJan 9th, 2016 8:21 PMJun 3rd, 2020 1:12 PM (1d) (PST)Jun 3rd, 2020 1:42 PM (1d) (PST)Jun 3rd, 2020 7:46 AM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
969918780.4750.1970.0331.4670.139303

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
58,1125,48852,6242912288816,533

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
697.8h/29.1d 4,532 1,380 7,532 61.4k 470 1,778 5,805 40.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
D-
Kills:66
Deaths:88
KDR:0.750
Accuracy:14.791% D--
HSR:18.182% D-
Kills:66
Deaths (as Heavy Assault):88
Deaths (to Heavy Assaults):1,764
KDR:0.75
Kill Difference:22
Playtime:11.251 hours
Usage:2%
Score:0.071m
Score/min:105
Accuracy (listed only):14.791%
HSR (listed only):18.182%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
C+
Kills:1,282
Deaths:1,591
KDR:0.806
Accuracy:21.460% C+
HSR:17.317% C
NSX-P Tanto
D
Kills:627
Deaths:739
KDR:0.848
Accuracy:23.729% D
HSR:22.010% D
TRAC-5 S
C+
Kills:463
Deaths:570
KDR:0.812
Accuracy:22.819% C+
HSR:15.119% C
AMR-66
C-
Kills:329
Deaths:321
KDR:1.025
Accuracy:25.094% C-
HSR:13.678% F
FA1 Barrage
C+
Kills:271
Deaths:433
KDR:0.626
Accuracy:36.541% C--
HSR:15.498% C+
Kills:2,972
Deaths (as Engineer):3,654
Deaths (to Engineers):2,146
KDR:0.81336
Kill Difference:682
Playtime:675.204 hours
Usage:97%
Score:11.230m
Score/min:277
Accuracy (listed only):25.929%
HSR (listed only):16.724%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
T4 AMP
D
Kills:191
Deaths:273
KDR:0.700
Accuracy:22.756% D-
HSR:16.754% D
NS-AM7 Archer
C--
Kills:185
Deaths:370
KDR:0.500
Accuracy:54.923% C--
HSR:13.514% D
NS-44L Showdown
D-
Kills:129
Deaths:158
KDR:0.816
Accuracy:29.954% D**
HSR:27.132% D-
TX2 Emperor
D-
Kills:81
Deaths:108
KDR:0.750
Accuracy:8.727% F**
HSR:14.815% D-
Soldier Soaker
D*
Kills:52
Deaths:57
KDR:0.912
Accuracy:23.286% D*
HSR:5.769% D**
Kills:638
Deaths (as Infiltrator):966
Deaths (to Infiltrators):1,612
KDR:0.66046
Kill Difference:328
Playtime:5.176 hours
Usage:1%
Score:0.041m
Score/min:133
Accuracy (listed only):27.929%
HSR (listed only):15.597%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M2 Mutilator
C**
Kills:308
Deaths:89
KDR:3.461
Accuracy:16.538% C**
HSR:17.533% C
M2 Mutilator
B
Kills:129
Deaths:49
KDR:2.633
Accuracy:16.950% B
HSR:17.830% C
M1 Heavy Cycler
C++
Kills:122
Deaths:42
KDR:2.905
Accuracy:15.119% C+
HSR:18.853% C++
Kills:559
Deaths (as MAX Suit):90
Deaths (to MAX Suits):228
KDR:6.21111
Kill Difference:469
Playtime:10.669 hours
Usage:2%
Score:0.192m
Score/min:300
Accuracy (listed only):16.202%
HSR (listed only):18.072%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
C+
Kills:255
V. Kills:193 131%
Deaths:50
KDR:5.100
Accuracy:38.174% B*
KPH:24.900 C
VKPH:18.800 C+
Kills:255 (0 + 255)
Deaths:50
KDR:5.100
VKDR:3.860
Vehicle Kills:193
Kill Difference:205
Playtime:10.255 hours
Usage:1%
Score:0.110m
Score/min:179
Piloting Accuracy:N/A%
Gunner Accuracy:38.174%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A++
Kills:1,365
V. Kills:527 259%
Deaths:7
KDR:195
Accuracy:58.019% C*
KPH:62.800 A++
VKPH:24.200 B++
L100 Python HEAT
A+
Kills:1,215
V. Kills:441 275%
Deaths:57
KDR:21.316
Accuracy:55.499% B+
KPH:55.900 A
VKPH:20.300 A+
C75 Viper
A+
Kills:1,178
V. Kills:273 430%
Deaths:104
KDR:11.327
Accuracy:44.138% B+
KPH:62.400 A+
VKPH:14.500 A
Skyguard
A+
Kills:66
V. Kills:32 200%
Deaths:5
KDR:13.200
Accuracy:28.959% C+
KPH:25.100 A+
VKPH:12.200 B++
L100 Python HESH
M+
Kills:53
V. Kills:10 N/A
Deaths:6
KDR:8.833
Accuracy:46.188% C
KPH:111.800 A++
VKPH:21.100 M+
Kills:3,877 (3,877 + 0)
Deaths:179
KDR:21.659
VKDR:7.168
Vehicle Kills:1,283
Kill Difference:3,698
Playtime:65.474 hours
Usage:9%
Score:1.125m
Score/min:286
Driving Accuracy:46.188%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B**
Kills:5,129
V. Kills:2,389 215%
Deaths:470
KDR:10.913
Accuracy:40.491% D
KPH:45.800 B**
VKPH:21.300 B+
P2-120 HESH
C**
Kills:1,298
V. Kills:326 397%
Deaths:128
KDR:10.141
Accuracy:37.187% D
KPH:43.500 C-
VKPH:10.900 C**
P2-120 HEAT
B+
Kills:889
V. Kills:383 232%
Deaths:192
KDR:4.630
Accuracy:34.578% D-
KPH:28.800 C++
VKPH:12.400 B+
E540 Halberd
A++
Kills:126
V. Kills:84 148%
Deaths:28
KDR:4.500
Accuracy:42.085% C+
KPH:32.200 B+
VKPH:21.400 A++
Kills:7,442 (7,316 + 126)
Deaths:818
KDR:9.098
VKDR:3.890
Vehicle Kills:3,182
Kill Difference:6,624
Playtime:176.677 hours
Usage:25%
Score:2.334m
Score/min:220
Driving Accuracy:34.578%
Gunner Accuracy:42.085%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
C--
Kills:260
V. Kills:24 N/A
Deaths:26
KDR:10
Accuracy:38.294% C*
KPH:53 D--
VKPH:4.900 C--
G20 Vulcan-H
C
Kills:176
V. Kills:105 166%
Deaths:64
KDR:2.750
Accuracy:38.742% D*
KPH:38.300 C
VKPH:22.800 C
MR11 Gatekeeper-H
C-
Kills:92
V. Kills:128 71%
Deaths:62
KDR:1.484
Accuracy:48.031% D
KPH:17.200 D*
VKPH:24 C-
M60-G Bulldog-H
D
Kills:84
V. Kills:30 271%
Deaths:25
KDR:3.360
Accuracy:40.555% D
KPH:27.400 D**
VKPH:9.800 D
E540 Halberd-H
B+
Kills:84
V. Kills:33 247%
Deaths:4
KDR:21
Accuracy:62.238% B+
KPH:38.400 C-
VKPH:15.100 D-
Kills:696 (0 + 696)
Deaths:181
KDR:3.845
VKDR:1.768
Vehicle Kills:320
Kill Difference:515
Playtime:20.103 hours
Usage:3%
Score:0.270m
Score/min:224
Driving Accuracy:N/A%
Gunner Accuracy:62.238%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 7,5185,12947010.913B8.5040.491%D2.788%C+45.8B**21.3B+233112h5B++12.4B+
L100 Python AP 1,8921,3657195U192.5858.019%C*N/A62.9A++24.3B++41321.7h3.2A5.5A
P2-120 HESH 1,6241,29812810.141C7.7237.187%DN/A43.4C-10.9C**16729.9h5.7D15.5D
TRAC-5 1,3091,2821,5910.806C+1.6121.46%C+17.317%C14CN/A3991.6h15.4C+71.9C++
L100 Python HEAT 1,6561,2155721.316A**18.9055.499%B+N/A56A20.3A+22321.7h4.4B++8B++
MANA Anti-Personnel Turret 1,2091,1795572.117N/A0.3018.089%UN/A11790U300U18911800.1h19.4T*107.5T*
C75 Viper 1,4511,17810411.327A8.9144.138%B+1.528%C++62.3A+14.4A21218.9h8.5B+19.2B*
P2-120 HEAT 1,2728891924.63C2.2134.578%D-4.612%B**28.8C++12.4B+15430.9h6.8C++19.5C
NSX-P Tanto 6496277390.848C1.5723.729%D22.01%D17.9DN/A5435h15.3C+64.5C+
TRAC-5 S 4844635700.812C+1.6022.819%C+15.119%C21.7C+1B+4921.3h11.9C++52C++
Sticky Grenade 3843721372N/A369.5849.541%C-N/A930C+30A+23570.4h2C*4.1C++
AMR-66 3413293211.025C+1.3925.094%C-13.678%F31.3C**1.1B++8110.5h6.9B*27.6B+
M2 Mutilator 324308893.461B*1.0416.538%C**17.533%C37.1B++1.9M898.3h14.7B++88.9B+
MANA Anti-Vehicle Turret 4422941232.39B+0.0349.556%C-1.701%D-52.5B*26.4C+4275.6h5.1B++10.3B*
FA1 Barrage 2822714330.626C1.7936.541%C--15.498%C+11D--N/A3124.6h6.4D--17.6D
P525 Marauder-H 2842602610C7.5838.294%C*N/A53.1D--4.9C--1424.9h10.1D*26.3D
AP30 Shredder 448255505.1C2.6838.174%B*N/A24.8C18.7C+17910.3h149.7D*392.2D
T4 AMP 1971912730.7C1.7222.756%D-16.754%D26.2CN/A1167.3h15.5C+68.1C
NS-AM7 Archer 2621853700.5C+1.9254.923%C--13.514%D7.3C+3C*4225.4h14.7B+26.8B
Tank Mine 297180782.308C0.1153.885%AN/A66.7D-43.3D6872.7h3F-5.6C*
G20 Vulcan-H 281176642.75C-0.3338.742%D*2.273%C38.3C22.8C3654.6h95.3C*245.9C
M2 Mutilator 136129492.633B+0.2216.95%B17.83%C34.9B+1.9M963.7h16.3C**96.2B+
NS-44L Showdown 1311291580.816C1.6029.954%D**27.132%D-19.8DN/A466.5h4C--13.4D--
E540 Halberd 210126284.5C2.0842.085%C+9.524%M*32.3B+21.5A++7713.9h5.2B+12.3B+
M1 Heavy Cycler 128122422.905B**0.4915.119%C+18.853%C++26.5C**1.3A++704.6h18.1C++119.6C*
MR11 Gatekeeper-H 22092621.484D-0.9348.031%D1.087%C--17.4D*24.2C-2305.3h72.5D-151D-
M60-G Bulldog-H 11484253.36D--0.9440.555%D1.19%C++27.1D**9.7D1023.1h8.9D**21.9D-
E540 Halberd-H 11784421A18.5862.238%B+2.381%B38.2C-15D--2632.2h5.3C**8.5B+
TX2 Emperor 84811080.75C+1.678.727%F**14.815%D-6.3D*N/A1712.8h7.3B++83.9C
Skyguard 9866513.2S10.7828.959%C+3.03%B++25.4A+12.3B++2142.6h76.6B*264.4B*
T9 CARV 7066880.75C1.6714.791%D--18.182%D-18.9D1.1B++1433.5h14.1C+95.6C
L100 Python HESH 635368.833C6.4246.188%C1.887%B+106A++20A**7480.5h1.9A4.2B*
Soldier Soaker 5252570.912C1.5023.286%D*5.769%D**30.6DN/A811.7h6.6C28.3D--
C-4 6350150U47.580%T*N/A83.3C+21.7C--13000.6h1.2B+0A*

Consumables
  Name Deaths Consumed Time Equipped
Medical Applicator11950h
Nano-Armor Kit521601,76545.4h
Anti-Vehicle MANA Turret141,4721.9h
Spawn Beacon47690.8h
Hoplon Anti-Aircraft Phalanx Tower02030h
Motion Spotter0560.1h
Welding Device03900h
M20 Basilisk0760.1h
Spitfire Auto-Turret92220.4h
Ammunition Package152,6461.3h
Medical Kit639041.5h
Anti-Infantry MANA Turret623,3284.4h
Nano-Repair Grenade03150.1h
L-30R Vektor3770.2h
Xiphos Anti-Personnel Phalanx Turret04120h

Check the help document for the dictionary if you want to learn more about words used here.


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