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Maj. General xXNarv123Xx[MG42] xXNarv123Xx
TR BR 85

KDR: 2.22

Score: 9.6m

Last Seen: Sep 27th, 2019 6:53 PM
- OFFLINE - 1675.2 hour(s)

Battle Rank 85 - Terran Republic on Cobalt
Level Progress (to 86): 6%
Level 100 Progress: 51% 523h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS P2-120 AP P2-120 HESH TRAC-5 MANA Anti-Personnel Turret P2-120 HEAT C75 Viper L100 Python HEAT NSX-P Tanto
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $390,312 MLG Score: 312
Fun Score: N/A
Cheeseburgers Flipped: 81TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.226%17.546%390712202,5590.8552811.361

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±6.898%0.198C++-0.519D-3.577T*HEAD ++ (~6.43)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
63.20.149C++14.10.016C+49.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.659%2.46%2027612218,658593343014.6003252%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.525%-0.134C-0.046C+-0.059

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
140.638B+5.50.557B+8.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.202%2.568%220512227404485551.64811133%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.291%0.183C++-0.469D-1.374

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
195.2-0.622D74.6-0.853D--120.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.58%15.498%22011226271202111.34158

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.418C--0.152C++-1.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.5-0.332C-6.4-0.32C11.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
9.6m221.9%296 (17.8k)261 (15.7k)2.2162216,4207,4092.7389785 (85)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1227131117.079%7.734%13204:574

96% Engineer5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 15th, 2015 11:31 PMJan 9th, 2016 8:21 PMOct 12th, 2019 4:52 AM (55d) (PST)Sep 27th, 2019 3:24 PM (70d) (PST)Sep 27th, 2019 2:53 PM (70d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
895948010.4470.2020.0351.2750.127312

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
53,7125,65048,0622712277815,649

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
611.7h/25.5d 3,873 1,270 6,504 46.8k 392 1,604 4,671 32.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
D-
Kills:64
Deaths:84
KDR:0.762
Accuracy:14.972% D-
HSR:15.625% D*
Kills:64
Deaths (as Heavy Assault):84
Deaths (to Heavy Assaults):1,616
KDR:0.7619
Kill Difference:20
Playtime:10.864 hours
Usage:2%
Score:0.070m
Score/min:107
Accuracy (listed only):14.972%
HSR (listed only):15.625%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
C+
Kills:1,282
Deaths:1,591
KDR:0.806
Accuracy:21.469% C+
HSR:17.317% C
NSX-P Tanto
C
Kills:572
Deaths:652
KDR:0.877
Accuracy:24.238% C
HSR:21.504% D
TRAC-5 S
C*
Kills:400
Deaths:508
KDR:0.787
Accuracy:24.234% C*
HSR:15.500% C+
AMR-66
C
Kills:329
Deaths:321
KDR:1.025
Accuracy:25.199% C
HSR:13.678% D**
FA1 Barrage
C+
Kills:271
Deaths:433
KDR:0.626
Accuracy:36.580% C
HSR:15.498% C+
Kills:2,854
Deaths (as Engineer):3,505
Deaths (to Engineers):1,861
KDR:0.81427
Kill Difference:651
Playtime:585.323 hours
Usage:96%
Score:9.302m
Score/min:265
Accuracy (listed only):26.344%
HSR (listed only):16.699%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
T4 AMP
C
Kills:127
Deaths:209
KDR:0.608
Accuracy:24.300% C--
HSR:17.323% C
NS-AM7 Archer
C
Kills:104
Deaths:158
KDR:0.658
Accuracy:52.654% D-
HSR:14.423% C
TX2 Emperor
D-
Kills:81
Deaths:108
KDR:0.750
Accuracy:8.727% F**
HSR:14.815% D-
Soldier Soaker
D*
Kills:52
Deaths:57
KDR:0.912
Accuracy:23.286% D*
HSR:5.769% D**
Kills:364
Deaths (as Infiltrator):532
Deaths (to Infiltrators):1,514
KDR:0.68421
Kill Difference:168
Playtime:4.524 hours
Usage:1%
Score:0.038m
Score/min:139
Accuracy (listed only):27.242%
HSR (listed only):13.082%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M2 Mutilator
B+
Kills:284
Deaths:82
KDR:3.463
Accuracy:17.360% B+
HSR:17.606% C
M1 Heavy Cycler
C++
Kills:122
Deaths:42
KDR:2.905
Accuracy:15.119% C++
HSR:18.853% C++
M2 Mutilator
B*
Kills:107
Deaths:43
KDR:2.488
Accuracy:18.884% B*
HSR:17.757% C
Kills:513
Deaths (as MAX Suit):83.500
Deaths (to MAX Suits):213
KDR:6.14371
Kill Difference:429.500
Playtime:10.144 hours
Usage:2%
Score:0.159m
Score/min:262
Accuracy (listed only):17.121%
HSR (listed only):18.072%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
C+
Kills:252
V. Kills:191 131%
Deaths:50
KDR:5.040
Accuracy:38.198% B++
KPH:24.900 C
VKPH:18.900 C+
Kills:252 (0 + 252)
Deaths:50
KDR:5.040
VKDR:3.820
Vehicle Kills:191
Kill Difference:202
Playtime:10.116 hours
Usage:2%
Score:0.109m
Score/min:180
Piloting Accuracy:N/A%
Gunner Accuracy:38.198%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A*
Kills:841
V. Kills:134 N/A
Deaths:104
KDR:8.087
Accuracy:41.064% C++
KPH:63.600 A*
VKPH:10.100 B
L100 Python HEAT
B**
Kills:600
V. Kills:231 259%
Deaths:57
KDR:10.526
Accuracy:54.218% C**
KPH:46.700 B*
VKPH:18 B**
L100 Python HESH
A**
Kills:53
V. Kills:10 N/A
Deaths:6
KDR:8.833
Accuracy:46.188% C
KPH:111.800 A**
VKPH:21.100 A*
Kills:1,494 (1,494 + 0)
Deaths:167
KDR:8.946
VKDR:2.246
Vehicle Kills:375
Kill Difference:1,327
Playtime:26.524 hours
Usage:4%
Score:0.337m
Score/min:212
Driving Accuracy:46.188%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B**
Kills:4,977
V. Kills:2,323 214%
Deaths:470
KDR:10.589
Accuracy:40.282% D
KPH:45.400 B**
VKPH:21.200 B+
P2-120 HESH
C*
Kills:1,298
V. Kills:326 397%
Deaths:128
KDR:10.141
Accuracy:37.187% D
KPH:43.500 C
VKPH:10.900 C*
P2-120 HEAT
B+
Kills:889
V. Kills:383 232%
Deaths:192
KDR:4.630
Accuracy:34.577% D-
KPH:28.800 C**
VKPH:12.400 B+
E540 Halberd
A*
Kills:125
V. Kills:84 147%
Deaths:28
KDR:4.464
Accuracy:43.067% C*
KPH:33 B++
VKPH:22.200 A*
Kills:7,289 (7,164 + 125)
Deaths:818
KDR:8.911
VKDR:3.809
Vehicle Kills:3,116
Kill Difference:6,471
Playtime:174.241 hours
Usage:28%
Score:2.256m
Score/min:216
Driving Accuracy:34.577%
Gunner Accuracy:43.067%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
C
Kills:162
V. Kills:99 162%
Deaths:64
KDR:2.531
Accuracy:38.072% D*
KPH:38.900 C
VKPH:23.800 C
P525 Marauder-H
D-
Kills:117
V. Kills:10 N/A
Deaths:26
KDR:4.500
Accuracy:36.436% C++
KPH:39.800 D*
VKPH:3.400 D-
MR11 Gatekeeper-H
C
Kills:92
V. Kills:128 71%
Deaths:62
KDR:1.484
Accuracy:48.031% D
KPH:17.200 D*
VKPH:24 C
M60-G Bulldog-H
C+
Kills:84
V. Kills:30 271%
Deaths:25
KDR:3.360
Accuracy:40.555% C
KPH:27.400 D*
VKPH:9.800 C+
Kills:455 (0 + 455)
Deaths:177
KDR:2.571
VKDR:1.508
Vehicle Kills:267
Kill Difference:278
Playtime:15.506 hours
Usage:3%
Score:0.203m
Score/min:218
Driving Accuracy:N/A%
Gunner Accuracy:40.555%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 7,3004,97747010.589B+8.3740.282%D2.873%C+45.4B**21.2B+227109.7h5B*12.5B+
P2-120 HESH 1,6241,29812810.141C7.9237.187%DN/A43.4C10.9C*16529.9h5.7C15.5C-
TRAC-5 1,3091,2821,5910.806C++1.4121.469%C+17.317%C14CN/A3891.4h15.4C++71.8C*
MANA Anti-Personnel Turret 1,2091,1795572.117N/A0.1018.093%UN/A11790U300U18866900.1h19.4T*107.4T*
P2-120 HEAT 1,2728891924.63C+2.4134.577%D-4.612%B**28.8C**12.4B+15330.9h6.7B+19.5C+
C75 Viper 9758411048.087B**5.8741.064%C++2.021%B++63.7A*10.2B19413.2h7.6B*18.5B**
L100 Python HEAT 8316005710.526B**8.3154.218%C**N/A46.9B*18B**21312.8h4.7B++8.7B++
NSX-P Tanto 5855726520.877C+1.3424.238%C21.504%D18.6C-N/A5530.7h15.3C++63.3C++
TRAC-5 S 4194005080.787C+1.4324.234%C*15.5%C+21.5C++1B*4718.6h12.1C++50C**
AMR-66 3413293211.025C++1.1925.199%C13.678%D**31.3B+1.1B**8010.5h6.9B*27.5B+
Sticky Grenade 3073001300N/A297.7849.212%CN/A750C-17.5C**20040.4h2.2C++4.4C++
M2 Mutilator 295284823.463B**1.2517.36%B+17.606%C36.4B*1.4A*817.8h14.7B*84.5B++
FA1 Barrage 2822714330.626C1.5936.58%C15.498%C+11D-N/A3124.6h6.4D-17.5C-
AP30 Shredder 443252505.04C+2.8238.198%B++N/A25C18.9C+18010.1h148.9D*389.7C--
MANA Anti-Vehicle Turret 3612471142.167B+0.0549.12%C--2.024%D48.4B*22.4C4345.1h5.3B*10.8B*
G20 Vulcan-H 261162642.531C0.3138.072%D*2.469%C+38.6C23.6C3624.2h92.9B244C+
Tank Mine 247143761.882C0.3351.902%AN/A55D--40D6152.6h3.2F-6.3C+
T4 AMP 1311272090.608C1.6124.3%C--17.323%C24.9CN/A1025.1h17C69.8C+
E540 Halberd 209125284.464C2.2543.067%C*9.6%M*32.9B++22.1A*7863.8h5.2B+12B+
M1 Heavy Cycler 128122422.905A+0.6915.119%C++18.853%C++26.5B+1.3A*684.6h18.1C**119.6B
P525 Marauder-H 127117264.5D2.2836.436%C++N/A40.3D*3.4D-1172.9h10.6D--29D
M2 Mutilator 112107432.488B+0.2718.884%B*17.757%C33.4B+1.6A*763.2h16.2B+85.8B+
NS-AM7 Archer 1441041580.658B+1.5652.654%D-14.423%C7.9C++3C**4113.2h14.4B+27.4B+
MR11 Gatekeeper-H 22092621.484D0.7348.031%D1.087%D17.4D*24.2C2275.3h72.5C--151D
M60-G Bulldog-H 11484253.36D1.1440.555%C1.19%C+27.1D*9.7C+1023.1h8.9D*21.9D
TX2 Emperor 84811080.75C+1.478.727%F**14.815%D-6.3D*N/A1712.8h7.3B*83.9F*
T9 CARV 6864840.762C1.4514.972%D-15.625%D*19.4C-1.2A+1323.3h14C*93.3C+
L100 Python HESH 635368.833C+6.6246.188%C1.887%B106A*20A*6570.5h1.9A+4.2B**
Soldier Soaker 5252570.912C+1.3023.286%D*5.769%D**30.6DN/A811.7h6.6C+28.3D

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon47290.8h
Nano-Armor Kit301500,39736.9h
Anti-Vehicle MANA Turret111,4181.7h
Medical Applicator11630h
Spitfire Auto-Turret62190.2h
Motion Spotter0500.1h
M20 Basilisk0760.1h
Hoplon Anti-Aircraft Phalanx Tower02030h
Ammunition Package152,4621.2h
Medical Kit639041.5h
Anti-Infantry MANA Turret623,3284.4h
L-30R Vektor3770.2h
Xiphos Anti-Personnel Phalanx Turret04120h

Check the help document for the dictionary if you want to learn more about words used here.


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