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Immortal xXR4p1dUpXx[PrGN] xXR4p1dUpXx
VS BR 112

KDR: 2.13

Score: 25.3m

Last Seen: Aug 13th, 2019 9:46 PM
- OFFLINE - 217 hour(s)

Battle Rank 114 (112 total) - Vanu Sovereignty on Connery - Outfit Member of Paragon[PrGN] Paragon
VS outfit on Connery

Members: 24
Level Progress (to 115): 28%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Supernova FPC Saron Laser Cannon Betelgeuse 54-A Maelstrom Turbo Laser Light PPA Antares LC NS-15M2 VE-H Maw
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $572,958 MLG Score: 458
Fun Score: N/A
Cheeseburgers Flipped: 244TIME WITH MEDKIT: 0.7%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.158%29.424%59321119311,5451.449650.68

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.294%-0.194C1.307A-1.028D*HEAD ++ (~19.35)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
59.20.205C++11.90.164C++47.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.336%0.634%641412105,83393525526.2385228%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.024%-0.848D---0.874D---0.651

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
140.20.128C++41.10.222C++99.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.329%1.11%982512098,465130737256.47666227%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.5%0.222C++-0.928D---1.02

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.60.776B++3.70.701B++4.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.685%1.223%276712071,96291211712.14896167%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.057%0.045C+-0.796D--0.292

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.90.54B+20.20.495B+34.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
27.942%63.094%276412101,390866101.60323

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.403%-1.06D*-0.259C0.414

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.6-0.069C+30.071C+7.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.165%28.899%2762121243665140.668712

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.784%0.052C+2.815M+-0.709

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.50.278C*40.174C++5.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Paragon[PrGN] Paragon
VS outfit on Connery

Members: 24
25.3m289.5%272 (16.3k)223 (13.4k)2.1300539,76618,6692.68616112 (114)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1214219320.238%12.506%25306:0411

59% Engineer19% Heavy Assault11% Infiltrator7% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 5th, 2014 5:57 PMMay 5th, 2019 8:43 PMAug 21st, 2019 8:54 PM (21h) (PST)Aug 13th, 2019 6:43 PM (9d) (PST)Aug 13th, 2019 5:46 PM (9d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
587815060.3510.1650.0441.2950.096458

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
35,2384,83930,3992110378613,396

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1885.8h/78.6d 10,382 4,973 11,686 146.5k 1,731 3,629 10,845 66.5m

EngineerCLASS DETAILS: Engineer
NS-11C
B*
Kills:933
Deaths:1,459
KDR:0.639
Accuracy:17.483% D*
HSR:23.794% B*
Solstice VE3
B+
Kills:449
Deaths:722
KDR:0.622
Accuracy:16.199% D*
HSR:22.717% B+
Thanatos VE70
M++
Kills:338
Deaths:256
KDR:1.320
Accuracy:40.952% C++
HSR:30.769% M++
VE-LR Obelisk
C
Kills:216
Deaths:70
KDR:3.086
Accuracy:30.034% C
HSR:30.093% C
VE-C Horizon
C**
Kills:100
Deaths:80
KDR:1.250
Accuracy:32.844% C
HSR:26% C**
Phobos VX86
B**
Kills:98
Deaths:97
KDR:1.010
Accuracy:48.826% D-
HSR:22.449% B**
Kills:2,134
Deaths (as Engineer):2,684
Deaths (to Engineers):4,577
KDR:0.79508
Kill Difference:550
Playtime:1,113.198 hours
Usage:59%
Score:17.339m
Score/min:260
Accuracy (listed only):31.056%
HSR (listed only):25.970%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C+
Kills:1,955
Deaths:755
KDR:2.589
Accuracy:23.513% D
HSR:30.486% C+
NS-15M2
C*
Kills:1,225
Deaths:1,397
KDR:0.877
Accuracy:18.429% D--
HSR:27.184% C*
VE-H Maw
B++
Kills:1,184
Deaths:585
KDR:2.024
Accuracy:23.489% C
HSR:32.601% B++
Pulsar LSW
B**
Kills:1,178
Deaths:673
KDR:1.750
Accuracy:23.564% C++
HSR:32.513% B**
Orion VS54
B**
Kills:1,171
Deaths:1,378
KDR:0.850
Accuracy:16.514% D-
HSR:32.451% B**
Flare VE6
A
Kills:1,169
Deaths:762
KDR:1.534
Accuracy:20.232% C-
HSR:34.303% A
NSX Naginata
B*
Kills:69
Deaths:111
KDR:0.622
Accuracy:11.727% F-
HSR:34.783% B*
Kills:7,951
Deaths (as Heavy Assault):5,661
Deaths (to Heavy Assaults):4,594
KDR:1.40452
Kill Difference:2,290
Playtime:360.777 hours
Usage:19%
Score:4.405m
Score/min:203
Accuracy (listed only):19.638%
HSR (listed only):32.046%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
B*
Kills:933
Deaths:1,459
KDR:0.639
Accuracy:17.483% D*
HSR:23.794% B*
Solstice VE3
B+
Kills:449
Deaths:722
KDR:0.622
Accuracy:16.199% D*
HSR:22.717% B+
Thanatos VE70
M++
Kills:338
Deaths:256
KDR:1.320
Accuracy:40.952% C++
HSR:30.769% M++
MKV Suppressed
C++
Kills:321
Deaths:528
KDR:0.608
Accuracy:19.705% D*
HSR:20.249% C++
VE-S Canis
B+
Kills:122
Deaths:139
KDR:0.878
Accuracy:19.757% D*
HSR:23.771% B+
VE-C Horizon
C**
Kills:100
Deaths:80
KDR:1.250
Accuracy:32.844% C
HSR:26% C**
Phobos VX86
B**
Kills:98
Deaths:97
KDR:1.010
Accuracy:48.826% D-
HSR:22.449% B**
Sirius SX12
C**
Kills:60
Deaths:91
KDR:0.659
Accuracy:25.007% C++
HSR:20% C**
Kills:2,421
Deaths (as Light Assault):3,372
Deaths (to Light Assaults):2,622
KDR:0.71797
Kill Difference:951
Playtime:135.768 hours
Usage:7%
Score:1.182m
Score/min:145
Accuracy (listed only):27.597%
HSR (listed only):23.719%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Phaseshift VX-S
D--
Kills:537
Deaths:156
KDR:3.442
Accuracy:28.011% D--
HSR:52.700% D**
Ghost
C*
Kills:427
Deaths:147
KDR:2.905
Accuracy:34.137% D
HSR:70.726% C*
Phantom VA23
B++
Kills:422
Deaths:418
KDR:1.010
Accuracy:26.723% D*
HSR:36.019% B++
XM98
C**
Kills:328
Deaths:295
KDR:1.112
Accuracy:26.850% F
HSR:77.134% C**
MKV Suppressed
C++
Kills:321
Deaths:528
KDR:0.608
Accuracy:19.705% D*
HSR:20.249% C++
NS-30 Vandal
C++
Kills:202
Deaths:146
KDR:1.384
Accuracy:28.672% D
HSR:27.723% C++
Beamer VS3
B
Kills:160
Deaths:346
KDR:0.462
Accuracy:24.815% C
HSR:25% B
NS-45 Pilot
C
Kills:160
Deaths:184
KDR:0.870
Accuracy:27.906% D
HSR:23.125% C
NSX Tomoe
D--
Kills:126
Deaths:168
KDR:0.750
Accuracy:21.731% F
HSR:26.191% D--
VE-S Canis
B+
Kills:122
Deaths:139
KDR:0.878
Accuracy:19.757% D*
HSR:23.771% B+
NS-44 Commissioner
C**
Kills:112
Deaths:113
KDR:0.991
Accuracy:28.533% D-
HSR:24.107% C**
VA39 Spectre
C++
Kills:98
Deaths:122
KDR:0.803
Accuracy:22.491% F
HSR:39.796% C++
NS-AM7 Archer
D-
Kills:62
Deaths:383
KDR:0.162
Accuracy:42.757% F--
HSR:9.677% D-
Sirius SX12
C**
Kills:60
Deaths:91
KDR:0.659
Accuracy:25.007% C++
HSR:20% C**
Kills:3,137
Deaths (as Infiltrator):3,236
Deaths (to Infiltrators):2,524
KDR:0.96941
Kill Difference:99
Playtime:207.797 hours
Usage:11%
Score:1.660m
Score/min:133
Accuracy (listed only):26.935%
HSR (listed only):34.016%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Thanatos VE70
M++
Kills:338
Deaths:256
KDR:1.320
Accuracy:40.952% C++
HSR:30.769% M++
MKV Suppressed
C++
Kills:321
Deaths:528
KDR:0.608
Accuracy:19.705% D*
HSR:20.249% C++
H-V45
C
Kills:249
Deaths:369
KDR:0.675
Accuracy:18.280% D*
HSR:19.277% C
VE-S Canis
B+
Kills:122
Deaths:139
KDR:0.878
Accuracy:19.757% D*
HSR:23.771% B+
Phobos VX86
B**
Kills:98
Deaths:97
KDR:1.010
Accuracy:48.826% D-
HSR:22.449% B**
Sirius SX12
C**
Kills:60
Deaths:91
KDR:0.659
Accuracy:25.007% C++
HSR:20% C**
Kills:1,188
Deaths (as Combat Medic):1,480
Deaths (to Combat Medics):1,401
KDR:0.8027
Kill Difference:292
Playtime:30.147 hours
Usage:2%
Score:0.321m
Score/min:178
Accuracy (listed only):28.754%
HSR (listed only):22.753%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B++
Kills:204
Deaths:146
KDR:1.397
Accuracy:13.200% D
HSR:22.549% B++
Nebula VM20
B+
Kills:133
Deaths:48
KDR:2.771
Accuracy:17.558% C+
HSR:23.308% B+
Nebula VM20
B
Kills:108
Deaths:43
KDR:2.512
Accuracy:18.456% C+
HSR:22.222% B
Cosmos VM3
C
Kills:95
Deaths:71
KDR:1.338
Accuracy:13.933% D
HSR:17.895% C
Blueshift VM5
B++
Kills:71
Deaths:27
KDR:2.630
Accuracy:22.025% B+
HSR:25.352% B++
Blueshift VM5
A*
Kills:71
Deaths:26
KDR:2.731
Accuracy:22.297% B+
HSR:33.803% A*
Comet VM2
C-
Kills:62
Deaths:94
KDR:0.660
Accuracy:30.893% D**
HSR:3.226% C-
Kills:744
Deaths (as MAX Suit):227.500
Deaths (to MAX Suits):724
KDR:3.27033
Kill Difference:516.500
Playtime:30.521 hours
Usage:2%
Score:0.355m
Score/min:194
Accuracy (listed only):19.766%
HSR (listed only):21.194%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
A
Kills:2,765
V. Kills:1,508 183%
Deaths:819
KDR:3.376
Accuracy:28.739% C--
KPH:26.800 A
VKPH:14.600 B*
Maelstrom Turbo Laser
B+
Kills:1,573
V. Kills:856 184%
Deaths:611
KDR:2.574
Accuracy:28.441% C-
KPH:23.200 B+
VKPH:12.600 C**
Light PPA
C**
Kills:1,298
V. Kills:132 N/A
Deaths:266
KDR:4.880
Accuracy:39.202% C
KPH:40.500 C+
VKPH:4.100 C**
Antares LC
A
Kills:1,281
V. Kills:672 190%
Deaths:215
KDR:5.958
Accuracy:28.388% C--
KPH:36.900 A
VKPH:19.400 B++
Dual Photon Pods
D
Kills:197
V. Kills:46 419%
Deaths:59
KDR:3.339
Accuracy:44.736% D-
KPH:33.800 D
VKPH:7.900 D-
Hornet Missiles
D
Kills:152
V. Kills:103 146%
Deaths:55
KDR:2.764
Accuracy:50.711% D*
KPH:23.700 D
VKPH:16 D
Coyote Missiles
C++
Kills:88
V. Kills:47 183%
Deaths:24
KDR:3.667
Accuracy:60.123% B*
KPH:45.300 C++
VKPH:24.200 C++
Kills:7,354 (6,917 + 0)
Deaths:2,049
KDR:3.589
VKDR:1.642
Vehicle Kills:3,364
Kill Difference:5,305
Playtime:252.137 hours
Usage:13%
Score:2.780m
Score/min:184
Piloting Accuracy:28.388%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C
Kills:239
V. Kills:150 158%
Deaths:45
KDR:5.311
Accuracy:28.065% D--
KPH:27.800 C
VKPH:17.500 D
Kills:239 (0 + 239)
Deaths:45
KDR:5.311
VKDR:3.333
Vehicle Kills:150
Kill Difference:194
Playtime:8.595 hours
Usage:0%
Score:0.164m
Score/min:317
Piloting Accuracy:N/A%
Gunner Accuracy:28.065%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
D
Kills:317
V. Kills:139 226%
Deaths:67
KDR:4.731
Accuracy:38.094% D**
KPH:20 D
VKPH:8.800 D
L100 Python AP
D--
Kills:121
V. Kills:80 149%
Deaths:29
KDR:4.172
Accuracy:40.430% F-
KPH:17.400 D--
VKPH:11.500 D*
C75 Viper
N/A
Kills:50
V. Kills:10 455%
Deaths:19
KDR:2.632
Accuracy:28.504% N/A
KPH:12 N/A
VKPH:2.400 N/A
Kills:488 (488 + 0)
Deaths:115
KDR:4.243
VKDR:1.991
Vehicle Kills:229
Kill Difference:373
Playtime:26.969 hours
Usage:1%
Score:0.277m
Score/min:171
Driving Accuracy:28.504%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B
Kills:6,549
V. Kills:3,116 210%
Deaths:641
KDR:10.217
Accuracy:43.695% D*
KPH:29.600 B
VKPH:14.100 C
Supernova VPC
C+
Kills:1,137
V. Kills:239 474%
Deaths:94
KDR:12.096
Accuracy:45.901% D
KPH:35.400 C-
VKPH:7.400 C+
Saron HRB
B*
Kills:1,076
V. Kills:572 188%
Deaths:131
KDR:8.214
Accuracy:41.955% C+
KPH:33.100 B*
VKPH:17.600 C*
Supernova PC
A
Kills:341
V. Kills:98 344%
Deaths:27
KDR:12.630
Accuracy:42.491% D
KPH:37.200 A
VKPH:10.700 B+
Aphelion VEX-4
B**
Kills:297
V. Kills:157 188%
Deaths:34
KDR:8.735
Accuracy:31.101% C-
KPH:38.600 B**
VKPH:20.400 B+
E540 Halberd
B**
Kills:240
V. Kills:142 168%
Deaths:30
KDR:8
Accuracy:43.173% D
KPH:37.500 B+
VKPH:22.200 B**
Kills:9,640 (8,027 + 1,613)
Deaths:957
KDR:10.073
VKDR:4.518
Vehicle Kills:4,324
Kill Difference:8,683
Playtime:309.483 hours
Usage:16%
Score:4.148m
Score/min:223
Driving Accuracy:42.491%
Gunner Accuracy:43.173%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
B
Kills:879
V. Kills:542 162%
Deaths:142
KDR:6.190
Accuracy:37.627% D--
KPH:47.300 B
VKPH:29.100 C*
Proton II PPA-H
B*
Kills:208
V. Kills:29 N/A
Deaths:31
KDR:6.710
Accuracy:28.907% D--
KPH:67 C-
VKPH:9.300 B*
Saron HRB-H
D
Kills:89
V. Kills:61 144%
Deaths:25
KDR:3.560
Accuracy:50.402% D
KPH:23.500 D-
VKPH:16.100 D
G30 Walker
A
Kills:88
V. Kills:28 303%
Deaths:7
KDR:12.571
Accuracy:43.093% A
KPH:57.200 B*
VKPH:18.200 B
M60-G Bulldog-H
C+
Kills:62
V. Kills:6 N/A
Deaths:6
KDR:10.333
Accuracy:30.404% D*
KPH:66 C+
VKPH:6.400 D
Kills:1,326 (0 + 1,326)
Deaths:211
KDR:6.284
VKDR:3.156
Vehicle Kills:666
Kill Difference:1,115
Playtime:27.967 hours
Usage:1%
Score:0.522m
Score/min:311
Driving Accuracy:N/A%
Gunner Accuracy:30.404%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B
Kills:55
V. Kills:28 190%
Deaths:17
KDR:3.235
Accuracy:39.223% C+
KPH:17.600 C
VKPH:9 B
Kills:55 (0 + 55)
Deaths:17
KDR:3.235
VKDR:1.647
Vehicle Kills:28
Kill Difference:38
Playtime:3.122 hours
Usage:0%
Score:0.047m
Score/min:252
Driving Accuracy:N/A%
Gunner Accuracy:39.223%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A++
Kills:312
V. Kills:39 N/A
Deaths:14
KDR:22.286
Accuracy:32.131% C
KPH:93.900 B++
VKPH:11.700 A++
VLG Missile Launcher
B+
Kills:63
V. Kills:17 350%
Deaths:2
KDR:31.500
Accuracy:59.073% B+
KPH:82.100 B+
VKPH:22.100 C+
Kills:375 (0 + 375)
Deaths:16
KDR:23.438
VKDR:3.500
Vehicle Kills:56
Kill Difference:359
Playtime:4.089 hours
Usage:0%
Score:0.095m
Score/min:389
Piloting Accuracy:N/A%
Gunner Accuracy:59.073%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 9,6656,54964110.217B+8.0943.695%D*1.023%D-29.6B14.1C201221.5h3.6B**8.3B+
Saron Laser Cannon 4,2732,7658193.376B+1.2528.739%C--N/A26.8A14.6B*199103.2h51.9B**180.6B**
Betelgeuse 54-A 1,9771,9557552.589C+0.4623.513%D30.486%C+39.2DN/A11549.9h10.8C+46C+
Maelstrom Turbo Laser 2,4291,5736112.574B+0.4428.441%C-N/A23.2B+12.6C**15867.9h48.7B*171.2B*
Light PPA 1,4301,2982664.88C++2.7539.202%CN/A40.4C+4.1C**11132.1h12.1C**30.8C**
Antares LC 1,9531,2812155.958M3.8328.388%C--N/A36.9A19.4B++22834.7h49.6B*174.7B*
NS-15M2 1,2491,2251,3970.877C1.2518.429%D--27.184%C*18.8D-N/A5565.2h13.9C75.5C-
VE-H Maw 1,2111,1845852.024B+0.1123.489%C32.601%B++38.8CN/A11930.5h9.9B+42C*
Pulsar LSW 1,2071,1786731.75C*0.3823.564%C++32.513%B**43.2C+1.1A18927.3h11.4B+48.5B
Orion VS54 1,1921,1711,3780.85C1.2816.514%D-32.451%B**20C--N/A6358.6h14.3C86.4C+
Flare VE6 1,1871,1697621.534C++0.6020.232%C-34.303%A31.9CN/A7436.7h10.2C**50.3C++
Supernova VPC 1,3761,1379412.096C++9.9745.901%D1.231%C35.4C-7.4C+15832.1h3.2C++6.9C+
Saron HRB 1,6481,0761318.214B+6.0841.955%C+N/A33.1B*17.6C*26732.5h15.8B**37.7B*
NS-11C 9619331,4590.639C1.4917.483%D*23.794%B*6.2D--N/A17150.6h15.2C+86.7C-
Aphelion VEX-4H 1,4218791426.19C++4.0637.627%D--3.868%B+47.3B29.1C*34218.6h39.3B*104.5B+
Phaseshift VX-S 5405371563.442C*1.3128.011%D--52.7%D**21.2C--N/A7825.3h3.4C+12C
Tank Mine 7844981822.736C++0.6132.195%C+N/A64.7D-37.1D-6307.7h2.1C6.5C+
Solstice VE3 4574497220.622C+1.5116.199%D*22.717%B+8.3DN/A3354.1h14.1B+86.9C+
Ghost 4274271472.905C++0.7734.137%D70.726%C*29.7CN/A8114.4h2.1B+6.1C++
Phantom VA23 4324224181.01C--1.1226.723%D*36.019%B++25DN/A5616.9h4.9C+18.2D
C-4 5003672941.248C+0.8822.347%DN/A39.5D--14.3D--3829.3h1.5C++6.6C+
Supernova PC 4393412712.63B**10.5042.491%DN/A37.1A10.7B+2879.2h3.7B**8.8B+
Thanatos VE70 3413382561.32B+0.8140.952%C++30.769%M++30.5C++N/A13011.1h4.3B+10.4B+
XM98 3333282951.112C--1.0226.85%F77.134%C**13.2D-N/A3224.8h2.7C+9.9D
MKV Suppressed 3263215280.608D1.5219.705%D*20.249%C++16.2DN/A4419.8h15.1C+76.6C
L100 Python HEAT 456317674.731C++2.6038.094%D**2.839%C*19.9D8.7D13515.9h7.2C18.9D--
CAS 14-E 3513121422.286B++20.1632.131%CN/A94.5B++11.8A++3783.3h26B+80.9B+
Aphelion VEX-4 454297348.735B**6.6031.101%C-3.03%C38.6B**20.4B+3827.7h29.7B**95.4B**
NS Decimator 4042781282.172A0.0460.094%C+1.079%D-30.5C13.8C2969.1h4.2B+6.9B+
H-V45 2532493690.675C1.4618.28%D*19.277%C13.7D-N/A3918.2h15.6D85.2D-
E540 Halberd 382240308C+5.8743.173%D2.083%C+37.5B+22.2B**8096.4h5.2B+12.1C*
C150 Dalton 389239455.311C+3.1828.065%D--N/A27.8C17.4D3178.6h3.2B++11.3C*
VE-LR Obelisk 226216703.086B*0.9630.034%C30.093%C29.2C+1.4B**877.4h5.7B+19B+
Proton II PPA-H 237208316.71C4.5828.907%D--N/A67.1C-9.4B*2233.1h9.5B32.8C+
Quasar VM1 2082041461.397C+0.7313.2%D22.549%B++13.5D-N/A4815.1h15C++113.5C+
NS-30 Vandal 2052021461.384C+0.7528.672%D27.723%C++15.1D--N/A4413.4h7.7D*26.7D-
Dual Photon Pods 243197593.339C-1.2144.736%D-N/A34D7.9D-2135.8h21.4C*47.8C++
Beamer VS3 1671603460.462C1.6724.815%C25%B15DN/A7310.7h12.4D49.8C+
NS-45 Pilot 1661601840.87C1.2627.906%D23.125%C18D-N/A478.9h10.3D*36.9D-
S1 2631582890.547C1.5846.482%D*3.165%C*17.4D11.5C+2119.1h7.5C16.2D
Hornet Missiles 255152552.764C-0.6350.711%D*N/A23.8D16.1D2516.4h12.9C+25.5C-
Nebula VM20 137133482.771C**0.6417.558%C+23.308%B+23.8DN/A615.6h15.1B+86.2C**
NSX Tomoe 1291261680.75C--1.3821.731%F26.191%D--13.7D--N/A489.2h18.8D--86.3D*
M40 Fury 155124177.294C-5.1637.69%D--N/A20D**5D*1866.2h17.2C+45.7C
VE-S Canis 1241221390.878C1.2519.757%D*23.771%B+14.2D-N/A648.6h13.2C+66.8C
L100 Python AP 201121294.172C+2.0440.43%F-N/A17.5D--11.6D*2376.9h7.2C17.7D--
NS-44 Commissioner 1131121130.991C+1.1428.533%D-24.107%C**27.3CN/A1014.1h3.8C*13.3C+
Nebula VM20 111108432.512C*0.3818.456%C+22.222%B25.7C--N/A734.2h16.4C++88.6C*
Lancer VS22 1841071061.009C**1.1250.447%D**N/A15.7C++11.3C1606.8h11.6B++23B+
Fatestealer 100100991.01S1.1230.218%D16%D14.1C--N/A297.1h2.4C+7.8C
VE-C Horizon 103100801.25C+0.8832.844%C26%C**10.9D--N/A339.2h17.5C53.1C+
Phobos VX86 9998971.01C1.1248.826%D-22.449%B**28.8DN/A723.4h3.2D--6.5D
Frag Grenade 10098198N/A95.8739.415%D-N/A326.7D6.7C13570.3h4.5C--11.5D
VA39 Spectre 100981220.803C1.3322.491%F39.796%C++15.6C-N/A756.3h5.5B24.5C
Cosmos VM3 9695711.338C0.7913.933%D17.895%C17.6D-N/A485.4h14.3C+102.7C
Saron HRB-H 15089253.56C1.4350.402%DN/A23.4D-16.1D2593.8h26.1C+51.7C+
G30 Walker 11688712.571B**10.4443.093%A3.409%C+58.7B*18.7B+3261.5h86.8A201.4A
Coyote Missiles 13588243.667B+1.5460.123%B*N/A46.3C++24.7C++3501.9h27.7B**46.1B*
Blueshift VM5 7271272.63C++0.5022.025%B+25.352%B++26.3C-N/A872.7h17.1C77.6C**
Blueshift VM5 7171262.731C++0.6022.297%B+33.803%A*29.6CN/A1002.4h15.4C**69.2B+
Force-Blade 72706,9760.01C2.1216.254%D*1.429%D-0.2C--N/A1348.4h3.3C20.2D
NSX Naginata 70691110.622D1.5111.727%F-34.783%B*15.3D--N/A784.5h14.8C--126.6D**
MANA Anti-Personnel Turret 6766611.082N/A1.0510.732%UN/A660U10U1558600.1h29.4T*273.8T*
VLG Missile Launcher 8063231.5A++29.3759.073%B+1.587%C+78.8B+21.3C+4320.8h4.7B7.9B+
M60-G Bulldog-H 6862610.333C+8.2030.404%D*N/A68.9C+6.7D1800.9h4.9B+16C+
NS-AM7 Archer 99623830.162D1.9742.757%F--9.677%D-0.9D*N/A1168.6h28.5C--66.6D*
Comet VM2 8862940.66C1.4730.893%D**3.226%C-4.8D*2D--5112.8h27.9C90.3D
Sirius SX12 6160910.659C1.4725.007%C++20%C**15.8DN/A833.8h15.8C+63.1C++
A30 Walker 8856252.24C*0.1124.352%C++1.786%C+19.3C+11C+1672.9h106.3B+436.7B+
M20 Basilisk 8355173.235C++1.1039.223%C+3.636%D-17.7C9B2523.1h90.5C*230.6B
NS-TMC-01 "His Regards" 50503,8460.013C2.123.48%F2%D-0.2C-N/A0322.3h2B+58.6F--
C75 Viper 6050192.632C0.5028.504%D*N/A11.9D--2.4D*1994.2h14.6C+51.1D
M20 Basilisk 7150412.5A10.3738.345%F4%C31.3C-13.1D-2371.6h59.4B**155B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon45970.7h
Pelter Rocket Pod0620h
Nano-Armor Kit497819,88991.5h
Anti-Vehicle MANA Turret133830.8h
Medical Applicator18932,2605.1h
Cortium Silo0530.4h
Restoration Kit781,0831.7h
Motion Spotter72411.7h
Welding Device01690h
Deconstruction Tool01,0650.2h
Spitfire Auto-Turret13150.3h
M40 Fury0550h
G40-F Ranger0670h
M12 Kobalt0880h
Recon Detection Device155151.1h
Ammunition Package381,3612.7h
Medical Kit1722,02411.9h
MAX Punch1485815.2h
Anti-Infantry MANA Turret292501.1h
Nano-Repair Grenade04460.1h
M20 Drake11870.1h
WLT-Howler Mining Laser32913.2h

Check the help document for the dictionary if you want to learn more about words used here.


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