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Immortal xXR4p1dUpXx[xPIT] xXR4p1dUpXx
VS BR 106

KDR: 1.93

Score: 22m

Last Seen: Apr 24th, 2019 2:45 AM
- ONLINE NOW

Battle Rank 109 (106 total) - Vanu Sovereignty on Connery - Outfit Member of THE PIT[xPIT] THE PIT
VS outfit on Connery

Members: 220
Level Progress (to 110): 25%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Supernova FPC Saron Laser Cannon Maelstrom Turbo Laser Antares LC Light PPA Betelgeuse 54-A NS-15M2 VE-H Maw
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $522,918 MLG Score: 418
Fun Score: N/A
Cheeseburgers Flipped: 241TIME WITH MEDKIT: 0.7%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.975%29.513%59021101410,7071.380120.551

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.301%-0.26C1.369A-1.093D*HEAD ++ (~19.53)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.20.179C++120.152C++48.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.769%0.793%489410314,41687618235.03535242%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.503%-1.145D*-0.563D-0.51

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
150.7-0.208C41.80.025C+108.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.923%1.324%784510306,572126029895.21587220%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.64%0.205C++-0.711D--0.965

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.30.753B++40.673B+5.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.843%1.178%280610291,78388610842.01015164%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.027%0.337C**-0.82D--0.653

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.20.657B+17.20.59B+26

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
27.679%62.689%280410311,32483691.58184

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.337%-1.166D*-0.374C-0.205

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.9-0.165C30.013C+7.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.088%29.032%2802103343463940.679186

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.818%0.03C+2.977M+-0.698

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.50.278C*40.18C++5.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
THE PIT[xPIT] THE PIT
VS outfit on Connery

Members: 220
22m284.1%252 (15.1k)208 (12.5k)1.9310434,77818,0102.44747106 (109)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1035188519.533%13.414%26205:5311

58% Engineer19% Heavy Assault12% Infiltrator8% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 5th, 2014 5:57 PMMar 9th, 2019 4:28 AMApr 24th, 2019 3:34 AM (12h) (PST)Apr 23rd, 2019 10:57 PM (16h) (PST)Apr 23rd, 2019 10:45 PM (17h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
541834580.3280.1700.0441.1770.086418

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,4765,00127,4752010371512,460

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1767.6h/73.6d 9,301 4,665 10,479 124.8k 1,630 3,430 9,164 57.4m

EngineerCLASS DETAILS: Engineer
NS-11C
B*
Kills:866
Deaths:1,407
KDR:0.615
Accuracy:17.215% D*
HSR:23.441% B*
Solstice VE3
B+
Kills:449
Deaths:722
KDR:0.622
Accuracy:16.199% D*
HSR:22.717% B+
Thanatos VE70
M++
Kills:336
Deaths:255
KDR:1.318
Accuracy:40.857% C++
HSR:30.952% M++
VE-LR Obelisk
C+
Kills:211
Deaths:70
KDR:3.014
Accuracy:30.362% C
HSR:30.332% C+
VE-C Horizon
C**
Kills:100
Deaths:80
KDR:1.250
Accuracy:32.844% C-
HSR:26% C**
Phobos VX86
B**
Kills:98
Deaths:97
KDR:1.010
Accuracy:48.826% D-
HSR:22.449% B**
Kills:2,060
Deaths (as Engineer):2,631
Deaths (to Engineers):4,395
KDR:0.78297
Kill Difference:571
Playtime:1,024.052 hours
Usage:58%
Score:14.606m
Score/min:238
Accuracy (listed only):31.051%
HSR (listed only):25.982%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C++
Kills:1,229
Deaths:475
KDR:2.587
Accuracy:23.866% D
HSR:31.652% C++
NS-15M2
C++
Kills:1,205
Deaths:1,388
KDR:0.868
Accuracy:18.330% D--
HSR:26.971% C++
VE-H Maw
B++
Kills:1,184
Deaths:585
KDR:2.024
Accuracy:23.489% C
HSR:32.601% B++
Pulsar LSW
B**
Kills:1,178
Deaths:673
KDR:1.750
Accuracy:23.564% C++
HSR:32.513% B**
Orion VS54
B**
Kills:1,171
Deaths:1,378
KDR:0.850
Accuracy:16.514% D-
HSR:32.451% B**
Flare VE6
A+
Kills:1,169
Deaths:762
KDR:1.534
Accuracy:20.232% C
HSR:34.303% A+
NSX Naginata
B**
Kills:69
Deaths:111
KDR:0.622
Accuracy:11.727% F-
HSR:34.783% B**
Kills:7,205
Deaths (as Heavy Assault):5,372
Deaths (to Heavy Assaults):4,453
KDR:1.34121
Kill Difference:1,833
Playtime:337.236 hours
Usage:19%
Score:3.988m
Score/min:197
Accuracy (listed only):19.674%
HSR (listed only):32.182%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
B*
Kills:866
Deaths:1,407
KDR:0.615
Accuracy:17.215% D*
HSR:23.441% B*
Solstice VE3
B+
Kills:449
Deaths:722
KDR:0.622
Accuracy:16.199% D*
HSR:22.717% B+
Thanatos VE70
M++
Kills:336
Deaths:255
KDR:1.318
Accuracy:40.857% C++
HSR:30.952% M++
MKV Suppressed
C++
Kills:321
Deaths:528
KDR:0.608
Accuracy:19.705% D*
HSR:20.249% C++
VE-S Canis
B+
Kills:122
Deaths:138
KDR:0.884
Accuracy:19.694% D*
HSR:23.771% B+
VE-C Horizon
C**
Kills:100
Deaths:80
KDR:1.250
Accuracy:32.844% C-
HSR:26% C**
Phobos VX86
B**
Kills:98
Deaths:97
KDR:1.010
Accuracy:48.826% D-
HSR:22.449% B**
Sirius SX12
B+
Kills:53
Deaths:87
KDR:0.609
Accuracy:24.891% C++
HSR:20.755% B+
Kills:2,345
Deaths (as Light Assault):3,314
Deaths (to Light Assaults):2,539
KDR:0.7076
Kill Difference:969
Playtime:133.719 hours
Usage:8%
Score:1.134m
Score/min:141
Accuracy (listed only):27.529%
HSR (listed only):23.792%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Phaseshift VX-S
D*
Kills:521
Deaths:155
KDR:3.361
Accuracy:27.755% D*
HSR:52.015% D**
Phantom VA23
B++
Kills:422
Deaths:418
KDR:1.010
Accuracy:26.738% D*
HSR:36.019% B++
Ghost
C*
Kills:377
Deaths:144
KDR:2.618
Accuracy:33.838% D-
HSR:70.822% C*
XM98
C**
Kills:328
Deaths:295
KDR:1.112
Accuracy:26.850% D**
HSR:77.134% C**
MKV Suppressed
C++
Kills:321
Deaths:528
KDR:0.608
Accuracy:19.705% D*
HSR:20.249% C++
NS-30 Vandal
C*
Kills:201
Deaths:146
KDR:1.377
Accuracy:28.638% D
HSR:27.861% C*
NS-45 Pilot
C
Kills:160
Deaths:184
KDR:0.870
Accuracy:27.906% D
HSR:23.125% C
Beamer VS3
B
Kills:160
Deaths:346
KDR:0.462
Accuracy:24.815% C
HSR:25% B
NSX Tomoe
D--
Kills:126
Deaths:168
KDR:0.750
Accuracy:21.731% D**
HSR:26.191% D--
VE-S Canis
B+
Kills:122
Deaths:138
KDR:0.884
Accuracy:19.694% D*
HSR:23.771% B+
NS-44 Commissioner
B+
Kills:100
Deaths:106
KDR:0.943
Accuracy:28.012% D--
HSR:26% B+
VA39 Spectre
C++
Kills:98
Deaths:122
KDR:0.803
Accuracy:22.491% F
HSR:39.796% C++
NS-AM7 Archer
D-
Kills:62
Deaths:383
KDR:0.162
Accuracy:42.757% F--
HSR:9.677% D-
Sirius SX12
B+
Kills:53
Deaths:87
KDR:0.609
Accuracy:24.891% C++
HSR:20.755% B+
Kills:3,051
Deaths (as Infiltrator):3,220
Deaths (to Infiltrators):2,456
KDR:0.94752
Kill Difference:169
Playtime:206.392 hours
Usage:12%
Score:1.629m
Score/min:132
Accuracy (listed only):26.844%
HSR (listed only):34.172%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Thanatos VE70
M++
Kills:336
Deaths:255
KDR:1.318
Accuracy:40.857% C++
HSR:30.952% M++
MKV Suppressed
C++
Kills:321
Deaths:528
KDR:0.608
Accuracy:19.705% D*
HSR:20.249% C++
H-V45
C
Kills:249
Deaths:368
KDR:0.677
Accuracy:18.280% D*
HSR:19.277% C
VE-S Canis
B+
Kills:122
Deaths:138
KDR:0.884
Accuracy:19.694% D*
HSR:23.771% B+
Phobos VX86
B**
Kills:98
Deaths:97
KDR:1.010
Accuracy:48.826% D-
HSR:22.449% B**
Sirius SX12
B+
Kills:53
Deaths:87
KDR:0.609
Accuracy:24.891% C++
HSR:20.755% B+
Kills:1,179
Deaths (as Combat Medic):1,473
Deaths (to Combat Medics):1,354
KDR:0.80041
Kill Difference:294
Playtime:30.109 hours
Usage:2%
Score:0.321m
Score/min:178
Accuracy (listed only):28.709%
HSR (listed only):22.909%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B*
Kills:204
Deaths:146
KDR:1.397
Accuracy:13.200% C--
HSR:22.549% B*
Nebula VM20
B+
Kills:133
Deaths:48
KDR:2.771
Accuracy:17.558% C+
HSR:23.308% B+
Nebula VM20
B
Kills:108
Deaths:43
KDR:2.512
Accuracy:18.456% C+
HSR:22.222% B
Cosmos VM3
C
Kills:95
Deaths:71
KDR:1.338
Accuracy:13.933% D
HSR:17.895% C
Comet VM2
C--
Kills:62
Deaths:94
KDR:0.660
Accuracy:30.695% D*
HSR:3.226% C--
Blueshift VM5
A*
Kills:61
Deaths:23
KDR:2.652
Accuracy:20.968% C**
HSR:32.787% A*
Blueshift VM5
A+
Kills:60
Deaths:24
KDR:2.500
Accuracy:21.055% B+
HSR:28.333% A+
Kills:723
Deaths (as MAX Suit):224.500
Deaths (to MAX Suits):713
KDR:3.22049
Kill Difference:498.500
Playtime:30.164 hours
Usage:2%
Score:0.347m
Score/min:192
Accuracy (listed only):19.409%
HSR (listed only):21.474%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
B+
Kills:1,529
V. Kills:848 180%
Deaths:698
KDR:2.191
Accuracy:25.899% D--
KPH:18.500 B+
VKPH:10.200 C++
Maelstrom Turbo Laser
B+
Kills:1,457
V. Kills:793 184%
Deaths:605
KDR:2.408
Accuracy:28.029% D
KPH:21.800 B+
VKPH:11.900 C++
Antares LC
A
Kills:1,279
V. Kills:671 190%
Deaths:213
KDR:6.005
Accuracy:28.378% C--
KPH:36.900 A
VKPH:19.400 B++
Light PPA
B
Kills:1,233
V. Kills:130 N/A
Deaths:255
KDR:4.835
Accuracy:39.269% C+
KPH:39.800 C+
VKPH:4.200 B
Dual Photon Pods
D
Kills:197
V. Kills:46 419%
Deaths:59
KDR:3.339
Accuracy:44.736% D-
KPH:33.800 D
VKPH:7.900 D-
Hornet Missiles
D
Kills:148
V. Kills:101 145%
Deaths:55
KDR:2.691
Accuracy:50.513% D*
KPH:23 D
VKPH:15.700 D-
Coyote Missiles
B*
Kills:88
V. Kills:47 183%
Deaths:24
KDR:3.667
Accuracy:60.123% B*
KPH:45.300 C*
VKPH:24.200 C++
Kills:5,931 (5,498 + 0)
Deaths:1,909
KDR:3.107
VKDR:1.381
Vehicle Kills:2,636
Kill Difference:4,022
Playtime:229.398 hours
Usage:13%
Score:2.093m
Score/min:152
Piloting Accuracy:39.269%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C-
Kills:178
V. Kills:118 150%
Deaths:40
KDR:4.450
Accuracy:30.193% D-
KPH:25.200 C-
VKPH:16.700 D
Kills:178 (0 + 178)
Deaths:40
KDR:4.450
VKDR:2.950
Vehicle Kills:118
Kill Difference:138
Playtime:7.077 hours
Usage:0%
Score:0.136m
Score/min:321
Piloting Accuracy:N/A%
Gunner Accuracy:30.193%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
D
Kills:305
V. Kills:131 231%
Deaths:67
KDR:4.552
Accuracy:37.574% D**
KPH:19.400 D
VKPH:8.300 D
L100 Python AP
D--
Kills:121
V. Kills:80 149%
Deaths:29
KDR:4.172
Accuracy:40.430% F-
KPH:17.500 D--
VKPH:11.500 D*
C75 Viper
N/A
Kills:50
V. Kills:10 455%
Deaths:19
KDR:2.632
Accuracy:28.504% N/A
KPH:12 N/A
VKPH:2.400 N/A
Kills:476 (476 + 0)
Deaths:115
KDR:4.139
VKDR:1.922
Vehicle Kills:221
Kill Difference:361
Playtime:26.814 hours
Usage:2%
Score:0.258m
Score/min:160
Driving Accuracy:28.504%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C++
Kills:4,995
V. Kills:2,467 202%
Deaths:572
KDR:8.733
Accuracy:43.699% D*
KPH:26.300 C++
VKPH:13 C-
Saron HRB
B*
Kills:1,066
V. Kills:566 188%
Deaths:128
KDR:8.328
Accuracy:41.937% C+
KPH:33.500 B*
VKPH:17.800 C*
Supernova VPC
C
Kills:979
V. Kills:198 492%
Deaths:89
KDR:11
Accuracy:44.528% D
KPH:32.800 C--
VKPH:6.600 C
Aphelion VEX-4
B**
Kills:297
V. Kills:157 188%
Deaths:34
KDR:8.735
Accuracy:31.101% C--
KPH:38.600 B**
VKPH:20.400 B+
E540 Halberd
B*
Kills:214
V. Kills:135 157%
Deaths:30
KDR:7.133
Accuracy:42.362% D
KPH:34.600 C**
VKPH:21.800 B*
Supernova PC
B+
Kills:172
V. Kills:60 282%
Deaths:19
KDR:9.053
Accuracy:37.604% D*
KPH:27.200 B+
VKPH:9.500 C**
Kills:7,723 (6,146 + 1,577)
Deaths:872
KDR:8.857
VKDR:4.109
Vehicle Kills:3,583
Kill Difference:6,851
Playtime:271.651 hours
Usage:15%
Score:3.290m
Score/min:202
Driving Accuracy:37.604%
Gunner Accuracy:42.362%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
B
Kills:842
V. Kills:528 159%
Deaths:141
KDR:5.972
Accuracy:37.411% D--
KPH:46 B
VKPH:28.900 C++
Proton II PPA-H
B++
Kills:208
V. Kills:29 N/A
Deaths:31
KDR:6.710
Accuracy:28.907% D--
KPH:67 C--
VKPH:9.300 B++
Saron HRB-H
D
Kills:89
V. Kills:61 144%
Deaths:25
KDR:3.560
Accuracy:50.402% D
KPH:23.500 D-
VKPH:16.100 D
G30 Walker
B*
Kills:62
V. Kills:16 365%
Deaths:4
KDR:15.500
Accuracy:40.679% B*
KPH:48.700 B+
VKPH:12.600 C--
M60-G Bulldog-H
C+
Kills:62
V. Kills:6 N/A
Deaths:6
KDR:10.333
Accuracy:30.404% D*
KPH:66 C+
VKPH:6.400 D
Kills:1,263 (0 + 1,263)
Deaths:207
KDR:6.101
VKDR:3.092
Vehicle Kills:640
Kill Difference:1,056
Playtime:27.404 hours
Usage:2%
Score:0.486m
Score/min:296
Driving Accuracy:N/A%
Gunner Accuracy:30.404%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B
Kills:55
V. Kills:28 190%
Deaths:17
KDR:3.235
Accuracy:39.230% C+
KPH:17.600 C
VKPH:9 B
Kills:55 (0 + 55)
Deaths:17
KDR:3.235
VKDR:1.647
Vehicle Kills:28
Kill Difference:38
Playtime:3.117 hours
Usage:0%
Score:0.044m
Score/min:233
Driving Accuracy:N/A%
Gunner Accuracy:39.230%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A
Kills:238
V. Kills:29 N/A
Deaths:13
KDR:18.308
Accuracy:29.878% D
KPH:87.500 B+
VKPH:10.700 A
Kills:238 (0 + 238)
Deaths:13
KDR:18.308
VKDR:2.231
Vehicle Kills:29
Kill Difference:225
Playtime:2.721 hours
Usage:0%
Score:0.053m
Score/min:322
Piloting Accuracy:N/A%
Gunner Accuracy:29.878%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 7,4624,9955728.733B+6.8043.699%D*1.241%D26.3C++13C-176189.8h3.9B**8.9B+
Saron Laser Cannon 2,3771,5296982.191C++0.2625.899%D--N/A18.4B+10.2C++12682.9h60.3B**233B*
Maelstrom Turbo Laser 2,2501,4576052.408C*0.4828.029%DN/A21.8B+11.9C++14966.7h50.4B*179.7B*
Antares LC 1,9501,2792136.005A**4.0728.378%C--N/A36.9A19.3B++22334.7h49.5B*174.4B*
Light PPA 1,3631,2332554.835C++2.9039.269%C+N/A39.8C+4.2B10931h12.1C**30.9C**
Betelgeuse 54-A 1,2451,2294752.587C+0.6623.866%D31.652%C++38DN/A9832.3h10.9C+45.6C+
NS-15M2 1,2291,2051,3880.868C1.0618.33%D--26.971%C++18.7D-N/A5464.5h13.9C75.9C-
VE-H Maw 1,2111,1845852.024B+0.0923.489%C32.601%B++38.8CN/A11830.5h9.9B+42C*
Pulsar LSW 1,2071,1786731.75C**0.1823.564%C++32.513%B**43.2C++1.1A+18927.3h11.4B+48.5B
Orion VS54 1,1921,1711,3780.85C1.0816.514%D-32.451%B**20C--N/A6158.6h14.3C+86.4C
Flare VE6 1,1871,1697621.534C*0.4020.232%C34.303%A+31.9CN/A7336.7h10.2B50.3C++
Saron HRB 1,6321,0661288.328B++6.4041.937%C+N/A33.5B*17.8C*26631.8h15.8B**37.6B*
Supernova VPC 1,1779798911C+9.0744.528%D1.43%C+32.9C--6.6C14029.8h3.2C*7.2C+
NS-11C 8918661,4070.615C1.3217.215%D*23.441%B*6.3D--N/A16138.2h15.4C+89.7C-
Aphelion VEX-4H 1,3708421415.972C++4.0437.411%D--4.038%B+46B28.9C++32918.3h39.8B++106.3B+
Phaseshift VX-S 5235211553.361C++1.4327.755%D*52.015%D**20.7C--N/A7725.2h3.4C+12.3C
Tank Mine 7544791772.706C++0.7731.597%C+N/A63.9D-36.7D-6137.5h2.1C6.6C+
Solstice VE3 4574497220.622C+1.3116.199%D*22.717%B+8.3DN/A3254.1h14.1B+86.9C+
Phantom VA23 4324224181.01C--0.9226.738%D*36.019%B++25DN/A5616.9h4.9C+18.2C-
Ghost 3773771442.618C+0.6933.838%D-70.822%C*27.1C-N/A7313.9h2.1B+6.3C++
C-4 5003672921.257C+0.6721.936%DN/A39.5D-14.3D--3689.3h1.4C**6.6C+
Thanatos VE70 3393362551.318B+0.6140.857%C++30.952%M++30.3C++N/A12911.1h4.3B+10.4B+
XM98 3333282951.112C-0.8226.85%D**77.134%C**13.2DN/A3224.8h2.7C+9.9D
MKV Suppressed 3263215280.608D1.3219.705%D*20.249%C++16.2DN/A4319.8h15.1C+76.6C
L100 Python HEAT 436305674.552C+2.6237.574%D**2.951%C**19.4D8.3D12715.7h7.2C19.3D*
Aphelion VEX-4 454297348.735A+6.8031.101%C--3.03%C38.6B**20.4B+3797.7h29.7A95.4B**
H-V45 2532493680.677C1.2518.28%D*19.277%C13.7D-N/A3918.2h15.6D85.2D-
CAS 14-E 2672381318.308B16.3829.878%DN/A88.1B+10.7A3212.7h25.5B+85.5B
E540 Halberd 349214307.133C+5.2042.362%D1.869%C34.5C**21.8B*6496.2h5.4B+12.8C+
NS Decimator 3152131022.088A0.1661.625%C++1.408%D33.3C+15.9C+3186.4h4.1B+6.6B+
VE-LR Obelisk 221211703.014B++1.0830.362%C30.332%C+28.5C+1.4B**837.4h5.7B+18.9B+
Proton II PPA-H 237208316.71C4.7828.907%D--N/A67.1C--9.4B*2233.1h9.5C**32.8C+
Quasar VM1 2082041461.397C+0.5313.2%C--22.549%B*13.5DN/A4815.1h15C*113.5C+
NS-30 Vandal 2042011461.377C+0.5528.638%D27.861%C*15.1D--N/A4313.3h7.6D*26.7D-
Dual Photon Pods 243197593.339C-1.4144.736%D-N/A34D7.9D-2075.8h21.4C**47.8C++
C150 Dalton 296178404.45C2.5230.193%D-1.124%C**25.1C--16.6D3217.1h3.3B++11.1C*
Supernova PC 232172199.053B++7.1237.604%D*N/A27.3B+9.5C**2916.3h3.7B**9.8B+
NS-45 Pilot 1661601840.87C1.0627.906%D23.125%C18D-N/A478.9h10.3D*36.9D-
Beamer VS3 1671603460.462C1.4724.815%C25%B15C--N/A7210.7h12.4C--49.8C+
S1 2631582890.547C1.3846.482%D*3.165%C*17.4D11.5C+2029.1h7.5C16.2D
Hornet Missiles 249148552.691C-0.7650.513%D*N/A23.1D15.8D-2426.4h13C+25.7C-
Nebula VM20 137133482.771B+0.8417.558%C+23.308%B+23.8DN/A595.6h15.1B+86.2C**
NSX Tomoe 1291261680.75C--1.1821.731%D**26.191%D--13.7D--N/A479.2h18.8D--86.3D*
M40 Fury 155124177.294C5.3637.69%D*N/A20D*5D*1866.2h17.2C+45.7C
VE-S Canis 1241221380.884C1.0519.694%D*23.771%B+14.2DN/A618.6h13.1C+66.3C
L100 Python AP 201121294.172C+2.2440.43%F-N/A17.5D--11.6D--2236.9h7.2C+17.7D*
Nebula VM20 111108432.512B0.5818.456%C+22.222%B25.7C-N/A734.2h16.4C++88.6C**
Lancer VS22 1811051060.991B0.9450.331%D**N/A15.7C**11.3C1576.7h11.6B++23B+
VE-C Horizon 103100801.25C+0.6832.844%C-26%C**11.5D--N/A308.7h17.5C++53.1C+
NS-44 Commissioner 1011001060.943C+0.9928.012%D--26%B+27.8CN/A1003.6h3.9C++13.8C
Fatestealer 100100991.01S0.9230.218%D16%D14.1DN/A297.1h2.4C+7.8C
VA39 Spectre 100981220.803C1.1322.491%F39.796%C++15.6CN/A716.3h5.5B+24.5C
Frag Grenade 10098198N/A96.0739.415%DN/A326.7D6.7C+13220.3h4.5C--11.5C--
Phobos VX86 9998971.01C0.9248.826%D-22.449%B**28.8C--N/A703.4h3.2D--6.5D
Cosmos VM3 9695711.338C0.5913.933%D17.895%C17.6D-N/A485.4h14.3C+102.7C+
Saron HRB-H 15089253.56C1.6350.402%DN/A23.4D-16.1D2533.8h26.1C+51.7C+
Coyote Missiles 13588243.667B+1.7460.123%B*N/A46.3C*24.7C*3271.9h27.7B*46.1B*
Force-Blade 72706,9760.01C1.9216.254%D*1.429%D-0.2DN/A1348.4h3.3C20.2D
NSX Naginata 70691110.622D1.3111.727%F-34.783%B**15.3D--N/A724.5h14.8C-126.6D**
MANA Anti-Personnel Turret 6766611.082N/A0.8510.732%UN/A660U10U1505800.1h29.4T*273.8T*
G30 Walker 7862415.5A++13.5740.679%B*3.226%C47.7B+12.3D2031.3h83.5B**205.2B**
NS-AM7 Archer 99623830.162D1.7742.757%F--9.677%D-0.9D*N/A1068.6h28.5C-66.6D*
Comet VM2 8862940.66C1.2730.695%D*3.226%C--4.9D*2D--4912.7h27.6C89.9D
M60-G Bulldog-H 6862610.333C+8.4030.404%D*N/A68.9C+6.7D1800.9h4.9B+16C+
Blueshift VM5 6161232.652C*0.7220.968%C**32.787%A*29CN/A1022.1h14.3B++68.1B+
Blueshift VM5 6160242.5C++0.5721.055%B+28.333%A+25C-N/A792.4h16.6C+79C**
M20 Basilisk 8355173.235C++1.3039.23%C+3.636%D-17.7C9B2333.1h90.4B230.5B+
Sirius SX12 5453870.609C1.3224.891%C++20.755%B+15.6DN/A853.4h16.2C+64.9C++
M20 Basilisk 7150412.5B**10.5738.345%D**4%C31.3C-13.1D2291.6h59.4B**155B++
NS-TMC-01 "His Regards" 50503,8460.013C-1.923.48%F2%D-0.2CN/A0322.3h2B+58.6F--
C75 Viper 6050192.632C0.7028.504%D*N/A11.9D--2.4D*1784.2h14.6C+51.1D

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret133830.8h
Motion Spotter72411.7h
Nano-Armor Kit465747,52384.8h
Spawn Beacon45650.7h
Restoration Kit781,0831.7h
Pelter Rocket Pod0620h
Cortium Silo0530.4h
Medical Applicator18932,1735.1h
Spitfire Auto-Turret12290.3h
Deconstruction Tool01,0650.2h
Welding Device01690h
M12 Kobalt0880h
M40 Fury0550h
G40-F Ranger0670h
MAX Punch1485815.2h
Medical Kit1491,83111.5h
Anti-Infantry MANA Turret292501.1h
WLT-Howler Mining Laser32913.1h
Nano-Repair Grenade03620.1h
Recon Detection Device155151.1h
Ammunition Package381,3362.7h
M20 Drake11870.1h

Check the help document for the dictionary if you want to learn more about words used here.


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