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Immortal xXR4p1dUpXx[DPSO] xXR4p1dUpXx
VS BR 116

KDR: 2.29

Score: 27.5m

Last Seen: Oct 18th, 2019 3:06 AM
- OFFLINE - 1249.6 hour(s)

Battle Rank 117 (116 total) - Vanu Sovereignty on Connery
Level Progress (to 118): 0%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Supernova FPC Saron Laser Cannon Betelgeuse 54-A VE-LR Obelisk Maelstrom Turbo Laser Light PPA Antares LC VE-H Maw
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $691,803 MLG Score: 553
Fun Score: N/A
Cheeseburgers Flipped: 248TIME WITH MEDKIT: 0.7%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.121%29.686%62722126115,3541.775030.519

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.756%-0.021C+1.307A-1.331D**HEAD ++ (~19.13)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.50.32C*10.70.254C*39.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.719%0.611%669412796,21696627286.42813228%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.947%-0.798D--0.892D---0.667

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
138.90.144C++41.30.224C++97.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.997%1.036%1072512789,554137241046.95849233%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.745%0.287C*-0.955D---0.901

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.20.785B++3.60.709B++4.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.883%1.247%284812752,16695912432.2586174%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.022%-0.031C+-0.792D--0.322

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.30.5B+21.60.463B+38.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
28.315%64.338%284512781,517972101.5591

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.641%-1.002D*-0.173C0.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.2-0.025C+2.90.097C+7.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.411%28%2842128145072150.623269

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.935%0.059C+2.583A**-0.67

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.40.286C*40.181C++5.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
27.5m279.4%276 (16.6k)227 (13.6k)2.2940345,95420,0322.8411116 (117)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1283280120.487%13.638%27906:0413

57% Engineer18% Heavy Assault14% Infiltrator7% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 5th, 2014 5:57 PMOct 10th, 2019 4:06 AMOct 18th, 2019 5:53 AM (225d) (PST)Oct 18th, 2019 1:26 AM (226d) (PST)Oct 17th, 2019 11:06 PM (226d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
601825190.3780.1650.0521.3240.095553

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
36,0334,90431,1292310379613,592

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2024.2h/84.3d 10,959 6,267 13,481 160.8k 1,944 3,974 11,593 72.9m

EngineerCLASS DETAILS: Engineer
VE-LR Obelisk
C++
Kills:2,001
Deaths:393
KDR:5.092
Accuracy:34.514% C++
HSR:31.384% C
NS-11C
B++
Kills:939
Deaths:1,471
KDR:0.638
Accuracy:17.509% D**
HSR:23.749% B++
Solstice VE3
B
Kills:449
Deaths:722
KDR:0.622
Accuracy:16.199% D**
HSR:22.717% B
Thanatos VE70
M+
Kills:342
Deaths:258
KDR:1.326
Accuracy:41.048% C+
HSR:30.409% M+
Phobos VX86
B+
Kills:108
Deaths:103
KDR:1.049
Accuracy:49.351% D--
HSR:20.370% B+
VE-C Horizon
C++
Kills:100
Deaths:80
KDR:1.250
Accuracy:32.844% C-
HSR:26% C++
Serpent VE92
A+
Kills:79
Deaths:132
KDR:0.598
Accuracy:17.329% D**
HSR:30.380% A+
Kills:4,018
Deaths (as Engineer):3,159
Deaths (to Engineers):4,806
KDR:1.27192
Kill Difference:859
Playtime:1,161.834 hours
Usage:57%
Score:18.323m
Score/min:263
Accuracy (listed only):29.828%
HSR (listed only):26.430%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C
Kills:2,209
Deaths:864
KDR:2.557
Accuracy:23.396% D-
HSR:30.285% C
VE-H Maw
B+
Kills:1,255
Deaths:607
KDR:2.068
Accuracy:23.359% D
HSR:32.908% B+
NS-15M2
C+
Kills:1,228
Deaths:1,398
KDR:0.878
Accuracy:18.430% D*
HSR:27.280% C+
Pulsar LSW
B++
Kills:1,178
Deaths:673
KDR:1.750
Accuracy:23.564% C+
HSR:32.513% B++
Orion VS54
B*
Kills:1,171
Deaths:1,378
KDR:0.850
Accuracy:16.514% D--
HSR:32.451% B*
Flare VE6
B**
Kills:1,169
Deaths:762
KDR:1.534
Accuracy:20.232% D
HSR:34.303% B**
NSX Naginata
B++
Kills:69
Deaths:111
KDR:0.622
Accuracy:11.726% F--
HSR:34.783% B++
Kills:8,279
Deaths (as Heavy Assault):5,793
Deaths (to Heavy Assaults):4,876
KDR:1.42914
Kill Difference:2,486
Playtime:371.539 hours
Usage:18%
Score:4.544m
Score/min:204
Accuracy (listed only):19.603%
HSR (listed only):32.075%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
B++
Kills:939
Deaths:1,471
KDR:0.638
Accuracy:17.509% D**
HSR:23.749% B++
Solstice VE3
B
Kills:449
Deaths:722
KDR:0.622
Accuracy:16.199% D**
HSR:22.717% B
Thanatos VE70
M+
Kills:342
Deaths:258
KDR:1.326
Accuracy:41.048% C+
HSR:30.409% M+
MKV Suppressed
C+
Kills:321
Deaths:528
KDR:0.608
Accuracy:19.705% D**
HSR:20.249% C+
Sirius SX12
B+
Kills:131
Deaths:134
KDR:0.978
Accuracy:26.785% C**
HSR:21.374% B+
VE-S Canis
C++
Kills:129
Deaths:140
KDR:0.921
Accuracy:20.005% D**
HSR:24.031% C++
Phobos VX86
B+
Kills:108
Deaths:103
KDR:1.049
Accuracy:49.351% D--
HSR:20.370% B+
VE-C Horizon
C++
Kills:100
Deaths:80
KDR:1.250
Accuracy:32.844% C-
HSR:26% C++
Serpent VE92
A+
Kills:79
Deaths:132
KDR:0.598
Accuracy:17.329% D**
HSR:30.380% A+
Kills:2,598
Deaths (as Light Assault):3,568
Deaths (to Light Assaults):2,970
KDR:0.72814
Kill Difference:970
Playtime:137.333 hours
Usage:7%
Score:1.200m
Score/min:146
Accuracy (listed only):26.753%
HSR (listed only):24.364%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NSX Tomoe
D
Kills:860
Deaths:387
KDR:2.222
Accuracy:25.463% D-
HSR:32.326% D
Phantom VA23
C++
Kills:830
Deaths:520
KDR:1.596
Accuracy:30.060% D-
HSR:32.410% C++
Phaseshift VX-S
D*
Kills:548
Deaths:161
KDR:3.404
Accuracy:28.091% D*
HSR:53.285% F
Ghost
C+
Kills:468
Deaths:158
KDR:2.962
Accuracy:34.496% D-
HSR:70.727% C+
NS-44 Commissioner
C+
Kills:440
Deaths:260
KDR:1.692
Accuracy:37.045% C+
HSR:23.182% C+
XM98
C++
Kills:328
Deaths:295
KDR:1.112
Accuracy:26.850% F
HSR:77.134% C++
MKV Suppressed
C+
Kills:321
Deaths:528
KDR:0.608
Accuracy:19.705% D**
HSR:20.249% C+
NS-30 Vandal
C++
Kills:244
Deaths:156
KDR:1.564
Accuracy:28.871% D-
HSR:28.689% C++
Beamer VS3
C*
Kills:160
Deaths:346
KDR:0.462
Accuracy:24.815% C-
HSR:25% C*
NS-45 Pilot
D
Kills:160
Deaths:184
KDR:0.870
Accuracy:27.906% D
HSR:23.125% D
Sirius SX12
B+
Kills:131
Deaths:134
KDR:0.978
Accuracy:26.785% C**
HSR:21.374% B+
VE-S Canis
C++
Kills:129
Deaths:140
KDR:0.921
Accuracy:20.005% D**
HSR:24.031% C++
VA39 Spectre
C*
Kills:100
Deaths:122
KDR:0.820
Accuracy:22.558% F
HSR:40% C*
Parallax VX3
B+
Kills:73
Deaths:6
KDR:12.167
Accuracy:34.928% D-
HSR:82.192% B+
NS-AM7 Archer
D-
Kills:62
Deaths:383
KDR:0.162
Accuracy:42.757% F--
HSR:9.677% D-
Kills:4,854
Deaths (as Infiltrator):3,780
Deaths (to Infiltrators):2,761
KDR:1.28413
Kill Difference:1,074
Playtime:280.189 hours
Usage:14%
Score:2.694m
Score/min:160
Accuracy (listed only):28.689%
HSR (listed only):37.560%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Thanatos VE70
M+
Kills:342
Deaths:258
KDR:1.326
Accuracy:41.048% C+
HSR:30.409% M+
MKV Suppressed
C+
Kills:321
Deaths:528
KDR:0.608
Accuracy:19.705% D**
HSR:20.249% C+
H-V45
C--
Kills:270
Deaths:389
KDR:0.694
Accuracy:18.357% D**
HSR:18.519% C--
Sirius SX12
B+
Kills:131
Deaths:134
KDR:0.978
Accuracy:26.785% C**
HSR:21.374% B+
VE-S Canis
C++
Kills:129
Deaths:140
KDR:0.921
Accuracy:20.005% D**
HSR:24.031% C++
Phobos VX86
B+
Kills:108
Deaths:103
KDR:1.049
Accuracy:49.351% D--
HSR:20.370% B+
Kills:1,301
Deaths (as Combat Medic):1,552
Deaths (to Combat Medics):1,497
KDR:0.83827
Kill Difference:251
Playtime:34.300 hours
Usage:2%
Score:0.387m
Score/min:188
Accuracy (listed only):29.208%
HSR (listed only):22.492%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B++
Kills:204
Deaths:146
KDR:1.397
Accuracy:13.200% D
HSR:22.549% B++
Nebula VM20
B+
Kills:133
Deaths:48
KDR:2.771
Accuracy:17.558% C
HSR:23.308% B+
Nebula VM20
C*
Kills:108
Deaths:43
KDR:2.512
Accuracy:18.456% C
HSR:22.222% C*
Cosmos VM3
C
Kills:95
Deaths:71
KDR:1.338
Accuracy:13.933% D-
HSR:17.895% C
Blueshift VM5
B+
Kills:88
Deaths:29
KDR:3.034
Accuracy:21.626% C*
HSR:25% B+
Blueshift VM5
A*
Kills:85
Deaths:28
KDR:3.036
Accuracy:21.664% C++
HSR:35.294% A*
Comet VM2
C--
Kills:62
Deaths:94
KDR:0.660
Accuracy:30.893% D**
HSR:3.226% C--
Kills:775
Deaths (as MAX Suit):229.500
Deaths (to MAX Suits):739
KDR:3.37691
Kill Difference:545.500
Playtime:31.066 hours
Usage:2%
Score:0.364m
Score/min:195
Accuracy (listed only):19.619%
HSR (listed only):21.356%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
B**
Kills:3,054
V. Kills:1,654 185%
Deaths:819
KDR:3.729
Accuracy:29.317% C
KPH:27.400 B**
VKPH:14.800 B+
Maelstrom Turbo Laser
B
Kills:1,607
V. Kills:874 184%
Deaths:611
KDR:2.630
Accuracy:28.518% D
KPH:23.400 B
VKPH:12.700 C++
Light PPA
C*
Kills:1,358
V. Kills:139 N/A
Deaths:266
KDR:5.105
Accuracy:39.332% C
KPH:41.200 C-
VKPH:4.200 C*
Antares LC
B*
Kills:1,286
V. Kills:674 191%
Deaths:215
KDR:5.981
Accuracy:28.363% D
KPH:37 B*
VKPH:19.400 B
Dual Photon Pods
D-
Kills:197
V. Kills:46 419%
Deaths:59
KDR:3.339
Accuracy:44.736% D--
KPH:33.800 D-
VKPH:7.900 D-
Hornet Missiles
D--
Kills:152
V. Kills:103 146%
Deaths:55
KDR:2.764
Accuracy:50.707% D**
KPH:23.600 D--
VKPH:16 D--
Coyote Missiles
C+
Kills:88
V. Kills:47 183%
Deaths:24
KDR:3.667
Accuracy:60.123% B*
KPH:45.300 C+
VKPH:24.200 C+
M202 Wyrm
C
Kills:64
V. Kills:23 267%
Deaths:5
KDR:12.800
Accuracy:53.448% C
KPH:80.500 D
VKPH:28.900 D-
Kills:7,806 (7,305 + 0)
Deaths:2,054
KDR:3.800
VKDR:1.733
Vehicle Kills:3,560
Kill Difference:5,752
Playtime:263.098 hours
Usage:13%
Score:2.953m
Score/min:187
Piloting Accuracy:28.363%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C--
Kills:281
V. Kills:174 161%
Deaths:45
KDR:6.244
Accuracy:27.931% D*
KPH:28.700 C--
VKPH:17.800 D
AP30 Shredder
U
Kills:53
V. Kills:33 156%
Deaths:11
KDR:4.818
Accuracy:31.167% C--
KPH:190,800 U
VKPH:118,800 U
Kills:334 (0 + 334)
Deaths:56
KDR:5.964
VKDR:3.696
Vehicle Kills:207
Kill Difference:278
Playtime:9.775 hours
Usage:0%
Score:0.238m
Score/min:406
Piloting Accuracy:N/A%
Gunner Accuracy:31.167%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
D
Kills:317
V. Kills:139 226%
Deaths:67
KDR:4.731
Accuracy:38.094% D**
KPH:20 D-
VKPH:8.800 D
L100 Python AP
D*
Kills:121
V. Kills:80 149%
Deaths:29
KDR:4.172
Accuracy:40.430% F-
KPH:17.400 D*
VKPH:11.500 D*
C75 Viper
N/A
Kills:50
V. Kills:10 455%
Deaths:19
KDR:2.632
Accuracy:28.504% N/A
KPH:12 N/A
VKPH:2.400 N/A
Kills:488 (488 + 0)
Deaths:115
KDR:4.243
VKDR:1.991
Vehicle Kills:229
Kill Difference:373
Playtime:26.969 hours
Usage:1%
Score:0.284m
Score/min:176
Driving Accuracy:28.504%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C*
Kills:7,399
V. Kills:3,432 216%
Deaths:641
KDR:11.543
Accuracy:44.335% D*
KPH:31.200 C*
VKPH:14.500 C
Supernova VPC
C+
Kills:1,186
V. Kills:250 473%
Deaths:94
KDR:12.617
Accuracy:45.947% D
KPH:35.800 D
VKPH:7.500 C+
Saron HRB
B+
Kills:1,132
V. Kills:583 194%
Deaths:131
KDR:8.641
Accuracy:42.340% C
KPH:33.700 B+
VKPH:17.400 C++
Supernova PC
A+
Kills:531
V. Kills:150 352%
Deaths:27
KDR:19.667
Accuracy:45.762% C--
KPH:44.500 A+
VKPH:12.600 B*
Aphelion VEX-4
A
Kills:323
V. Kills:164 196%
Deaths:34
KDR:9.500
Accuracy:31.428% C--
KPH:39.800 A
VKPH:20.200 B+
E540 Halberd
B**
Kills:290
V. Kills:167 173%
Deaths:30
KDR:9.667
Accuracy:44.603% D
KPH:40.700 B+
VKPH:23.400 B**
Kills:10,861 (9,116 + 1,745)
Deaths:957
KDR:11.349
VKDR:4.959
Vehicle Kills:4,746
Kill Difference:9,904
Playtime:330.682 hours
Usage:16%
Score:4.530m
Score/min:228
Driving Accuracy:45.762%
Gunner Accuracy:44.603%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
C*
Kills:889
V. Kills:548 162%
Deaths:142
KDR:6.261
Accuracy:37.841% D--
KPH:47.400 C*
VKPH:29.200 C++
Proton II PPA-H
B++
Kills:208
V. Kills:29 N/A
Deaths:31
KDR:6.710
Accuracy:28.911% D*
KPH:66.400 D
VKPH:9.300 B++
Saron HRB-H
D
Kills:89
V. Kills:61 144%
Deaths:25
KDR:3.560
Accuracy:50.402% D
KPH:23.500 D-
VKPH:16.100 D
G30 Walker
A+
Kills:88
V. Kills:28 303%
Deaths:7
KDR:12.571
Accuracy:43.085% B**
KPH:57.100 A+
VKPH:18.200 C*
M60-G Bulldog-H
D
Kills:62
V. Kills:6 N/A
Deaths:6
KDR:10.333
Accuracy:30.404% F-
KPH:66 D
VKPH:6.400 D--
Kills:1,336 (0 + 1,336)
Deaths:211
KDR:6.332
VKDR:3.185
Vehicle Kills:672
Kill Difference:1,125
Playtime:28.144 hours
Usage:1%
Score:0.528m
Score/min:313
Driving Accuracy:N/A%
Gunner Accuracy:30.404%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C*
Kills:56
V. Kills:28 193%
Deaths:17
KDR:3.294
Accuracy:39.234% C+
KPH:17.500 C
VKPH:8.700 C*
Kills:56 (0 + 56)
Deaths:17
KDR:3.294
VKDR:1.647
Vehicle Kills:28
Kill Difference:39
Playtime:3.207 hours
Usage:0%
Score:0.048m
Score/min:250
Driving Accuracy:N/A%
Gunner Accuracy:39.234%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A+
Kills:312
V. Kills:39 N/A
Deaths:14
KDR:22.286
Accuracy:32.131% C-
KPH:93.900 C**
VKPH:11.700 A+
VLG Missile Launcher
A*
Kills:164
V. Kills:31 N/A
Deaths:2
KDR:82
Accuracy:62.183% B**
KPH:119.800 A*
VKPH:22.700 C*
Kills:476 (0 + 476)
Deaths:16
KDR:29.750
VKDR:4.375
Vehicle Kills:70
Kill Difference:460
Playtime:4.693 hours
Usage:0%
Score:0.117m
Score/min:414
Piloting Accuracy:N/A%
Gunner Accuracy:62.183%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 10,8317,39964111.543C**9.2544.335%D*N/A31.2C*14.5C206236.8h3.5B**7.9B+
Saron Laser Cannon 4,7083,0548193.729C**1.4329.317%CN/A27.4B**14.8B+203111.6h51.9B**176.9B**
Betelgeuse 54-A 2,2362,2098642.557C+0.2623.396%D-30.285%C39.6D-N/A11755.8h10.8C46.2C-
VE-LR Obelisk 2,0202,0013935.092A+2.8034.514%C++31.384%C52.7BN/A13738h4.6B*13.4B++
Maelstrom Turbo Laser 2,4811,6076112.63C++0.3428.518%DN/A23.4B12.7C++16068.7h48.3B*169.4B++
Light PPA 1,4971,3582665.105C+2.8139.332%CN/A41.3C-4.2C*11332.9h12.1C++30.8C++
Antares LC 1,9601,2862155.981A+3.6928.363%DN/A37B*19.4B22934.8h49.6B*174.8B++
VE-H Maw 1,2821,2556072.068C++0.2323.359%D32.908%B+39DN/A11932.2h9.8C*42.1C+
NS-15M2 1,2521,2281,3980.878C1.4218.43%D*27.28%C+18.8D--N/A5665.4h13.9C--75.4D
Supernova VPC 1,4361,1869412.617C+10.3245.947%D1.265%C+35.7D7.5C+16333.2h3.1C+6.9C
Pulsar LSW 1,2071,1786731.75C+0.5423.564%C+32.513%B++43.2C1.1B++19027.3h11.4C*48.5C++
Orion VS54 1,1921,1711,3780.85C1.4416.514%D--32.451%B*20DN/A6558.6h14.3C-86.4C+
Flare VE6 1,1871,1697621.534C+0.7620.232%D34.303%B**31.9DN/A7436.7h10.2C++50.3C+
Saron HRB 1,7151,1321318.641B+6.3542.34%CN/A33.7B+17.4C++26833.6h15.7B*37.2B++
NS-11C 9679391,4710.638C-1.6617.509%D**23.749%B++6.2D--N/A17151.4h15.1C+86.4D
Aphelion VEX-4H 1,4378891426.261C**3.9737.841%D--3.825%B+47.5C*29.3C++34318.7h39.5B++104.3B+
NSX Tomoe 8688603872.222C**0.0725.463%D-32.326%D33.2C-N/A8925.9h13.9C+54.7C
Phantom VA23 8418305201.596C0.7030.06%D-32.41%C++33.7C--N/A7924.6h4.3C++14.4C
Phaseshift VX-S 5515481613.404C*1.1128.091%D*53.285%F21.4DN/A7925.6h3.4C12C-
Supernova PC 6815312719.667A+17.3745.762%C--N/A44.6A+12.6B*29711.9h3.6B*7.8B++
Tank Mine 8185221852.822C+0.5333.067%C+N/A66.9D-37.9D-6367.8h2.1C6.5C
Ghost 4684681582.962C+0.6734.496%D-70.727%C+29.1DN/A8116.1h2.1C++6C+
Solstice VE3 4574497220.622C1.6716.199%D**22.717%B8.3DN/A3554.1h14.1C*86.9C+
NS-44 Commissioner 4424402601.692B+0.6037.045%C+23.182%C+51.8B+N/A1518.5h3.1B++8.5B+
C-4 5033692951.251C+1.0422.68%DN/A39.3D--14.3D--3879.4h1.5C+6.6C
Thanatos VE70 3463422581.326B0.9741.048%C+30.409%M+30.5C+N/A13211.2h4.2B+10.3B
XM98 3333282951.112D1.1826.85%F77.134%C++13.2D-N/A3224.8h2.7C-9.9D*
Aphelion VEX-4 487323349.5B*7.2131.428%C--3.096%C39.9A20.2B+3858.1h29.7A+94.4B**
MKV Suppressed 3263215280.608D1.6919.705%D**20.249%C+16.2D-N/A4419.8h15.1C76.6C--
L100 Python HEAT 456317674.731C2.4438.094%D**2.839%C**19.9D-8.7D13715.9h7.2D18.9D--
CAS 14-E 3513121422.286C++19.9932.131%C-N/A94.5B11.8A+3793.3h26C**80.9C*
NS Decimator 4342981352.207B**0.0960.078%C+1.678%C30.7C-14C2899.7h4.1C*6.9C*
E540 Halberd 457290309.667C+7.3744.603%D2.069%C+40.8B+23.5B**7937.1h5B+11.1C*
C150 Dalton 455281456.244C3.9527.931%D*N/A28.7C--17.8D3099.8h3.1B+11.3C+
H-V45 2762703890.694C1.6018.357%D**18.519%C--14.4D-N/A4018.8h15.3D-83.3D*
NS-30 Vandal 2472441561.564C+0.7328.871%D-28.689%C++17.7D--N/A5013.8h7.1D*24.6D-
Proton II PPA-H 237208316.71C--4.4228.911%D*N/A67.1D9.4B*2223.1h9.6C++33.2C
Quasar VM1 2082041461.397C0.9013.2%D22.549%B++13.5D--N/A4915.1h15C+113.5C+
Dual Photon Pods 243197593.339D1.0444.736%D--N/A34D-7.9D-2165.8h21.4C+47.8C+
VLG Missile Launcher 195164282A79.7162.183%B**1.22%C117.1A*22.1C++4991.4h3.9B**6.3A
Beamer VS3 1671603460.462C-1.8324.815%C-25%C*15DN/A7510.7h12.4D--49.8D
NS-45 Pilot 1661601840.87C1.4227.906%D23.125%D18D--N/A488.9h10.3D**36.9D*
S1 2631582890.547C-1.7546.482%D*3.165%C*17.4D11.5C2149.1h7.5C-16.2D
Hornet Missiles 255152552.764C--0.4750.707%D**N/A23.4D--15.8D--2516.5h13C-25.6D-
Nebula VM20 137133482.771C++0.4817.558%C23.308%B+23.8DN/A635.6h15.1C*86.2C++
Sirius SX12 1331311340.978C+1.3226.785%C**21.374%B+21.5C--N/A786.1h13.7C++51.2C**
VE-S Canis 1311291400.921C1.3720.005%D**24.031%C++14.8D-N/A688.7h13.2C66.2D
M40 Fury 155124177.294D5.0037.69%D--N/A20D*5D*1866.2h17.2C45.7C-
L100 Python AP 201121294.172C1.8840.43%F-N/A17.5D*11.6D*2456.9h7.2C-17.7D*
Nebula VM20 111108432.512C++0.2218.456%C22.222%C*25.7DN/A744.2h16.4C+88.6C+
Phobos VX86 1091081031.049C1.2549.351%D--20.37%B+30DN/A753.6h3.2D*6.4D-
Lancer VS22 1841071061.009C+1.2950.467%D*N/A15.7C+11.3C1616.8h11.6B+23B+
Plasma Grenade 1031011101N/A98.7139.483%D--N/A336.7D--6.7C13490.3h4.7D*11.9D*
VE-C Horizon 103100801.25C1.0432.844%C-26%C++10.6D--N/A409.4h17.5D53.1C
VA39 Spectre 1021001220.82C1.4722.558%F40%C*15.9DN/A806.3h5.5C++24.2D
Fatestealer 100100991.01S1.2830.218%D16%D14.1DN/A297.1h2.4C7.8C
Cosmos VM3 9695711.338C--0.9613.933%D-17.895%C17.6D--N/A505.4h14.3C+102.7C-
Saron HRB-H 15089253.56C1.2750.402%DN/A23.4D-16.1D2663.8h26.1C+51.7C
G30 Walker 11688712.571B+10.2843.085%B**3.409%C+58.7A++18.7C**3261.5h86.8A201.5A
Blueshift VM5 8988293.034C*0.7421.626%C*25%B+27.5DN/A943.2h15.9C+73.7C*
Coyote Missiles 13588243.667C++1.3760.123%B*N/A46.3C++24.7C++3581.9h27.7B*46.1B*
Blueshift VM5 8585283.036C++0.7421.664%C++35.294%A*30.4C--N/A1022.8h15C*69.3C**
Serpent VE92 79791320.598C-1.7017.329%D**30.38%A+7.2D--N/A3910.9h11.2B+64.4C
Parallax VX3 7373612.167A++9.8734.928%D-82.192%B+48.7B++N/A1941.5h2C**5.7C+
Force-Blade 72706,9760.01C-2.2816.254%D*1.429%D-0.2C--N/A1348.4h3.3C--20.2D
NSX Naginata 70691110.622D1.6711.726%F--34.783%B++15D--N/A794.6h15.3D130.6F-
Nightshade 90692,2170.031C+2.2638.666%D--5.797%D0.4DN/A1188.9h19.2C**49.7C+
MANA Anti-Personnel Turret 6766611.082N/A1.2110.732%UN/A660U10U1648000.1h29.4T*273.8T*
M202 Wyrm 8764512.8C+10.5153.448%C1.563%D80D28.8D-3900.8h38.3C++71.6C++
M60-G Bulldog-H 6862610.333C--8.0430.404%F-N/A68.9D6.7D--1800.9h4.9C*16D*
Comet VM2 8862940.66C-1.6330.893%D**3.226%C--4.8D*2D*5112.8h27.9D90.3D-
NS-AM7 Archer 99623830.162D2.1342.757%F--9.677%D-0.9D*N/A1168.6h28.5D66.6F
Proximity Mine 6059193.105C0.8142.903%C+N/A84.3D-1.4B*3590.7h2.3D*5.3D
A30 Walker 9158252.32C+0.0323.955%C+1.724%C+19.3C+11C1683h106.4C*444.2C*
M20 Basilisk 8456173.294C+1.0039.234%C+3.571%D-17.5C8.8C*2503.2h89.2C++227.4C*
AP30 Shredder 8653114.818C2.5231.167%C--1.887%C+530U330U5680900.1h111.5D357.9D
NS-TMC-01 "His Regards" 50503,8460.013C-2.283.48%F-2%D-0.2C-N/A0322.3h2B58.6T-
C75 Viper 6050192.632C-0.3428.504%D*N/A11.9D--2.4D*2064.2h14.6C51.1D
M20 Basilisk 7150412.5C++10.2138.345%F4%C+31.3C--13.1D-2391.6h59.4B**155B++

Consumables
  Name Deaths Consumed Time Equipped
Medical Applicator21538,1905.7h
Nano-Armor Kit597873,05095.5h
Anti-Vehicle MANA Turret133830.8h
Pelter Rocket Pod0620h
Spawn Beacon46850.8h
Cortium Silo0530.4h
Motion Spotter281,6975.9h
Restoration Kit781,0831.7h
Nanite Revive Grenade0910h
Deconstruction Tool01,0650.2h
Welding Device01690h
Spitfire Auto-Turret33860.4h
G40-F Ranger0670h
M12 Kobalt0880h
M40 Fury0550h
Recon Detection Device155161.1h
Ammunition Package391,3862.7h
Medical Kit2072,58212.9h
MAX Punch1485815.2h
Anti-Infantry MANA Turret292501.1h
Nano-Repair Grenade05000.1h
M20 Drake11870.1h
WLT-Howler Mining Laser32913.6h

Check the help document for the dictionary if you want to learn more about words used here.


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