Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 1 | 10 (19,182)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Legate Harbinger xXSchiedieXx[N1KE] xXSchiedieXx
VS BR 74

KDR: 3.12

Score: 20m

Last Seen: Nov 16th, 2019 7:35 PM
- OFFLINE - 3.5 hour(s)

Prestige 1, Battle Rank 74 - Vanu Sovereignty on Cobalt - Outfit Leader of Was willst du mit deiner 2 KD[N1KE] Was willst du mit deiner 2 KD
VS outfit on Cobalt

Members: 2
Level Progress (to 75): 60%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Supernova FPC Saron Laser Cannon Orion VS54 Light PPA VX29 Polaris Flare VE6 Pulsar LSW
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:xXSchiedieXx



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,592,072 MLG Score: 2072
Fun Score: N/A
Cheeseburgers Flipped: 46TIME WITH MEDKIT: 3%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.015%29.76%77418120120,4003.29457-0.171

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.714%0.934B*1.331A-1.307D**HEAD ++ (~16.75)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.80.505B+9.60.331C**27.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.9%0.69%902412155,36474730497.18072176%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.861%-0.147C-0.824D--0.046

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
133.80.174C++480.097C+85.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.574%0.927%1389212173,45346617217.40987201%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.792%1.215B**-1.034D*-1.352

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.70.825B++3.60.711B++3.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.054%0.425%468512141,4124119773.42719144%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.258%0.262C*-0.991D--0.939

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
140.883B*5.50.864B*8.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.386%74.446%468412151,71466272.58522

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.533%0.364C**0.479B+0.518

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.40.46B+20.372C**3.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
68.136%21.509%4681121826552140.507663

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.199A*1.329A-1.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.30.746B++2.30.532B+1.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Was willst du mit deiner 2 KD[N1KE] Was willst du mit deiner 2 KD
VS outfit on Cobalt

Members: 2
20m254.4%436 (26.2k)386 (23.2k)3.1232538,54412,3413.5380474 (74)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1219296025.963%19.993%51904:139

44% Engineer32% Heavy Assault6% Infiltrator15% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 21st, 2014 1:41 PMSep 25th, 2019 5:36 PMNov 17th, 2019 5:55 AM (1d) (PST)Nov 16th, 2019 4:17 PM (2d) (PST)Nov 16th, 2019 3:35 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0051418640.7410.2370.1482.2620.1482072

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
60,2818,46951,81244149136923,133

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
866.4h/36.1d 5,119 7,706 10,811 117.6k 508 1,513 7,681 52.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B**
Kills:10,098
Deaths:2,559
KDR:3.946
Accuracy:31.486% B**
HSR:28.996% C
Orion VS54
B++
Kills:1,645
Deaths:845
KDR:1.947
Accuracy:22.723% B
HSR:30.213% B++
VX29 Polaris
B++
Kills:1,170
Deaths:402
KDR:2.910
Accuracy:25.977% B+
HSR:28.205% B++
Flare VE6
A
Kills:1,170
Deaths:425
KDR:2.753
Accuracy:26.953% B++
HSR:34.615% A
Pulsar LSW
B**
Kills:1,160
Deaths:501
KDR:2.315
Accuracy:24.211% C++
HSR:31.983% B**
SVA-88
B+
Kills:1,160
Deaths:483
KDR:2.402
Accuracy:24.268% C++
HSR:30.259% B+
Kills:16,403
Deaths (as Heavy Assault):5,215
Deaths (to Heavy Assaults):3,178
KDR:3.14535
Kill Difference:11,188
Playtime:273.422 hours
Usage:32%
Score:6.430m
Score/min:392
Accuracy (listed only):25.936%
HSR (listed only):30.712%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
B**
Kills:845
Deaths:446
KDR:1.895
Accuracy:19.932% D-
HSR:26.036% B**
Pulsar C
B++
Kills:516
Deaths:291
KDR:1.773
Accuracy:16.273% D**
HSR:27.519% B++
Deimos VA29
B++
Kills:265
Deaths:139
KDR:1.906
Accuracy:68.136% B++
HSR:21.509% B++
Solstice Burst
C*
Kills:133
Deaths:91
KDR:1.462
Accuracy:17.039% F-
HSR:25.564% C*
Solstice VE3
C
Kills:59
Deaths:96
KDR:0.615
Accuracy:8.776% F*
HSR:18.644% C
Kills:1,818
Deaths (as Engineer):1,063
Deaths (to Engineers):2,484
KDR:1.71025
Kill Difference:755
Playtime:385.073 hours
Usage:44%
Score:9.291m
Score/min:402
Accuracy (listed only):26.031%
HSR (listed only):23.854%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
B**
Kills:845
Deaths:446
KDR:1.895
Accuracy:19.932% D-
HSR:26.036% B**
Pulsar C
B++
Kills:516
Deaths:291
KDR:1.773
Accuracy:16.273% D**
HSR:27.519% B++
Sirius SX12
A++
Kills:309
Deaths:201
KDR:1.537
Accuracy:16.719% D**
HSR:30.744% A++
Deimos VA29
B++
Kills:265
Deaths:139
KDR:1.906
Accuracy:68.136% B++
HSR:21.509% B++
Solstice Burst
C*
Kills:133
Deaths:91
KDR:1.462
Accuracy:17.039% F-
HSR:25.564% C*
Eridani SX5G
A++
Kills:104
Deaths:32
KDR:3.250
Accuracy:20.661% D**
HSR:35.577% A++
Solstice VE3
C
Kills:59
Deaths:96
KDR:0.615
Accuracy:8.776% F*
HSR:18.644% C
Kills:2,231
Deaths (as Light Assault):1,296
Deaths (to Light Assaults):2,581
KDR:1.72145
Kill Difference:935
Playtime:132.728 hours
Usage:15%
Score:2.353m
Score/min:295
Accuracy (listed only):23.934%
HSR (listed only):26.513%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
B**
Kills:331
Deaths:117
KDR:2.829
Accuracy:25.702% C**
HSR:29.305% B**
Sirius SX12
A++
Kills:309
Deaths:201
KDR:1.537
Accuracy:16.719% D**
HSR:30.744% A++
Deimos VA29
B++
Kills:265
Deaths:139
KDR:1.906
Accuracy:68.136% B++
HSR:21.509% B++
Eridani SX5G
A++
Kills:104
Deaths:32
KDR:3.250
Accuracy:20.661% D**
HSR:35.577% A++
Pulsar VS1
C--
Kills:64
Deaths:53
KDR:1.208
Accuracy:18.998% D-
HSR:17.188% C--
Kills:1,073
Deaths (as Combat Medic):542
Deaths (to Combat Medics):1,139
KDR:1.9797
Kill Difference:531
Playtime:11.686 hours
Usage:1%
Score:0.255m
Score/min:364
Accuracy (listed only):30.043%
HSR (listed only):26.865%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
C*
Kills:914
Deaths:267
KDR:3.423
Accuracy:39.508% C++
HSR:70.897% C*
NS-44 Commissioner
A
Kills:779
Deaths:543
KDR:1.435
Accuracy:27.165% D*
HSR:31.964% A
NS-357 Underboss
A*
Kills:569
Deaths:360
KDR:1.581
Accuracy:35.633% C+
HSR:40.246% A*
Parallax VX3
B+
Kills:373
Deaths:61
KDR:6.115
Accuracy:41.780% B+
HSR:81.769% B+
Sirius SX12
A++
Kills:309
Deaths:201
KDR:1.537
Accuracy:16.719% D**
HSR:30.744% A++
XM98
C**
Kills:262
Deaths:111
KDR:2.360
Accuracy:30.454% D--
HSR:77.481% C**
Artemis VX26
C+
Kills:221
Deaths:110
KDR:2.009
Accuracy:26.860% C+
HSR:19.910% C--
Phaseshift VX-S
C+
Kills:165
Deaths:34
KDR:4.853
Accuracy:34.610% C
HSR:72.727% C+
Eridani SX5G
A++
Kills:104
Deaths:32
KDR:3.250
Accuracy:20.661% D**
HSR:35.577% A++
Beamer VS3
B**
Kills:67
Deaths:81
KDR:0.827
Accuracy:5.502% T-
HSR:29.851% B**
Kills:3,763
Deaths (as Infiltrator):1,800
Deaths (to Infiltrators):1,776
KDR:2.09056
Kill Difference:1,963
Playtime:53.803 hours
Usage:6%
Score:1.507m
Score/min:467
Accuracy (listed only):27.889%
HSR (listed only):49.117%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
M
Kills:336
Deaths:89
KDR:3.775
Accuracy:32.003% M
HSR:25.298% B++
Blueshift VM5
M
Kills:325
Deaths:83
KDR:3.916
Accuracy:33.691% M
HSR:22.462% C*
Kills:661
Deaths (as MAX Suit):86
Deaths (to MAX Suits):369
KDR:7.68605
Kill Difference:575
Playtime:5.804 hours
Usage:1%
Score:0.205m
Score/min:590
Accuracy (listed only):32.847%
HSR (listed only):23.880%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
A++
Kills:2,399
V. Kills:1,829 131%
Deaths:866
KDR:2.770
Accuracy:32.810% C++
KPH:26.400 B**
VKPH:20.100 A++
Light PPA
A++
Kills:1,483
V. Kills:121 N/A
Deaths:208
KDR:7.130
Accuracy:44.166% B+
KPH:96.900 A+
VKPH:7.900 A++
Maelstrom Turbo Laser
A*
Kills:828
V. Kills:637 130%
Deaths:155
KDR:5.342
Accuracy:40.254% A+
KPH:37 A+
VKPH:28.500 A*
Antares LC
A**
Kills:678
V. Kills:374 181%
Deaths:85
KDR:7.976
Accuracy:38.331% B**
KPH:53.800 A**
VKPH:29.700 A++
Hornet Missiles
B*
Kills:519
V. Kills:305 170%
Deaths:41
KDR:12.659
Accuracy:63.448% C*
KPH:116.500 B++
VKPH:68.400 B*
Dual Photon Pods
A*
Kills:250
V. Kills:61 403%
Deaths:15
KDR:16.667
Accuracy:49.549% C
KPH:189.700 A*
VKPH:46.300 A*
Kills:6,157 (5,388 + 0)
Deaths:1,370
KDR:4.494
VKDR:2.428
Vehicle Kills:3,327
Kill Difference:4,787
Playtime:146.996 hours
Usage:17%
Score:2.909m
Score/min:330
Piloting Accuracy:38.331%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A++
Kills:884
V. Kills:604 146%
Deaths:59
KDR:14.983
Accuracy:28.297% D--
KPH:70.900 A++
VKPH:48.500 A+
CAS30 Tank Buster
A++
Kills:654
V. Kills:364 179%
Deaths:140
KDR:4.671
Accuracy:60.546% A
KPH:18.700 A++
VKPH:10.400 B+
Kills:1,538 (654 + 884)
Deaths:199
KDR:7.729
VKDR:4.864
Vehicle Kills:968
Kill Difference:1,339
Playtime:47.359 hours
Usage:5%
Score:0.893m
Score/min:314
Piloting Accuracy:60.546%
Gunner Accuracy:28.297%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C++
Kills:2,505
V. Kills:1,573 159%
Deaths:447
KDR:5.604
Accuracy:53.168% C+
KPH:26 C+
VKPH:16.300 C++
Supernova VPC
B++
Kills:948
V. Kills:127 N/A
Deaths:67
KDR:14.149
Accuracy:55.408% B+
KPH:56.400 B++
VKPH:7.600 C+
Saron HRB
A
Kills:302
V. Kills:210 143%
Deaths:34
KDR:8.882
Accuracy:49.196% B+
KPH:38.400 A
VKPH:26.700 A
E540 Halberd
A**
Kills:114
V. Kills:81 139%
Deaths:5
KDR:22.800
Accuracy:53.078% B++
KPH:40.900 B*
VKPH:29.100 A**
Proton II PPA
B**
Kills:56
V. Kills:3 N/A
Deaths:3
KDR:18.667
Accuracy:19.182% D-
KPH:87.700 B**
VKPH:4.700 B+
Kills:3,925 (3,453 + 472)
Deaths:556
KDR:7.059
VKDR:3.586
Vehicle Kills:1,994
Kill Difference:3,369
Playtime:124.619 hours
Usage:14%
Score:2.001m
Score/min:268
Driving Accuracy:55.408%
Gunner Accuracy:19.182%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

VLG Missile Launcher
M++
Kills:88
V. Kills:41 210%
Deaths:4
KDR:22
Accuracy:57.015% B+
KPH:111.200 A++
VKPH:51.800 M++
Kills:88 (0 + 88)
Deaths:4
KDR:22
VKDR:10.250
Vehicle Kills:41
Kill Difference:84
Playtime:0.792 hours
Usage:0%
Score:0.026m
Score/min:537
Piloting Accuracy:N/A%
Gunner Accuracy:57.015%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 10,23910,0982,5593.946B+0.8231.486%B**28.996%C124.7A++1.7A+30381h9.7B++30.7B*
Supernova FPC 4,0782,5054475.604C+2.4853.168%C+1.078%D26C+16.3C++22996.5h4B*7.6B++
Saron Laser Cannon 4,2282,3998662.77C**0.3532.81%C++N/A26.4B**20.1A++28990.9h73.2B++223.2B*
Orion VS54 1,6701,6458451.947B+1.1822.723%B30.213%B++60B**N/A16827.4h10.3B*45.2C*
Light PPA 1,6041,4832087.13B+4.0144.166%B+N/A96.9A+7.9A++29215.3h10.7B+24.2B+
VX29 Polaris 1,1851,1704022.91A0.2125.977%B+28.205%B++64.3B++N/A16518.2h10.1B*38.9B+
Flare VE6 1,1841,1704252.753A+0.3726.953%B++34.615%A58.5B+N/A18920h9.5B+35.2B+
Pulsar LSW 1,1711,1605012.315B*0.8124.211%C++31.983%B**59.8B+N/A17819.4h10.1B*41.7B+
SVA-88 1,1641,1604832.402B+0.7224.268%C++30.259%B+56.6B+N/A14820.5h10B++41.2B+
Supernova VPC 1,0759486714.149C*11.0355.408%B+N/A56.4B++7.6C+21816.8h2.5B*4.4B*
Ghost 9189142673.423C**0.3039.508%C++70.897%C*93.3A*N/A2619.8h1.9B++4.8B+
C150 Dalton 1,4888845914.983B*11.8628.297%D--N/A70.7A++48.3A+79112.5h2.1A7.4B*
Serpent VE92 8648454461.895B++1.2319.932%D-26.036%B**17.1C--N/A5349.3h12B+60C++
Maelstrom Turbo Laser 1,4658281555.342A+2.2240.254%A+N/A37A+28.4A*34422.4h54B*134B*
NS-44 Commissioner 7847795431.435B+1.6927.165%D*31.964%A29.6C+N/A9426.3h3B*11.1C++
Antares LC 1,052678857.976M**4.8538.331%B**N/A53.8A**29.7A++38112.6h51.8B*135.2B*
CAS30 Tank Buster 1,0186541404.671A*1.5560.546%AN/A18.7A++10.4B+14434.9h32.8B*54.2B*
NS Decimator 8906192432.547A++0.5864.71%B+1.454%D57.3A25.1B**29410.8h3B**4.7B**
NS-357 Underboss 5725693601.581B+1.5435.633%C+40.246%A*69.4B*N/A1808.2h3.2B**9.1B+
Hornet Missiles 8245194112.659A+9.5463.448%C*N/A115.3B++67.8B*8974.5h6.9B+10.9B++
Pulsar C 5265162911.773B1.3516.273%D**27.519%B++22.1CN/A6723.4h10.1B+62.1C+
Parallax VX3 374373616.115B*2.9941.78%B+81.769%B+67.8A*N/A1905.5h1.8B*4.3B++
Blueshift VM5 341336893.775B++0.6532.003%M25.298%B++70A*1B+1984.8h13.4B*41.9B**
H-V45 3353311172.829B*0.2925.702%C**29.305%B**52.5B++N/A1676.3h11.6B++45.3B+
Blueshift VM5 331325833.916B++0.7933.691%M22.462%C*73.9A**1.4A2094.4h14.5B++43B**
Sirius SX12 3093092011.537B+1.5916.719%D**30.744%A++30.9C++N/A9010h11.5B*68.7C+
Saron HRB 512302348.882B++5.7649.196%B+N/A38.2A26.6A7257.9h15.5B**31.5B**
Deimos VA29 2682651391.906B+1.2268.136%B++21.509%B++91.4A++1B**2472.9h2.3C*3.3B+
XM98 2632621112.36C++0.7630.454%D--77.481%C**37.4B+N/A1047h2.1B++6.8C*
Dual Photon Pods 3112501516.667A++13.5449.549%CN/A192.3A*46.9A**9551.3h11.2A22.6B*
Artemis VX26 2222211102.009B+1.1126.86%C+19.91%C--59.7AN/A1683.7h10.4B++38.6B+
S1 3692192670.82C**2.3050.275%DN/A21.3C14.6C*21710.3h6.3B12.5C++
The Slasher 1731703,8280.044C+3.0814.839%D**N/A1.5CN/A4113.3h1.5B**10C+
Phaseshift VX-S 166165344.853B*1.7334.61%C72.727%C+40.2B+N/A24824.1h3C++8.7C++
C-4 188144642.25B+0.879.631%F**N/A41.1D-12.6D*3563.5h1B**10.5D**
Solstice Burst 137133911.462C+1.6617.039%F-25.564%C*14.8D-N/A399h11.9B+69.9C--
E540 Halberd 195114522.8B**19.6853.078%B++N/A40.7B*28.9A**5152.8h5.2B+9.8B*
Eridani SX5G 108104323.25A*0.1320.661%D**35.577%A++38.5C1.5A*1052.7h9.8B+47.4C+
NS-TMC-01 "His Regards" 1111044,3150.024C+3.102.15%F-N/A0.4CN/A1260.1h1.7B++78.7T*
VLG Missile Launcher 12988422C++18.8857.015%B+N/A110A++51.3M++5360.8h4.3B+7.6B*
Anti-Vehicle Grenade 9681181N/A77.8836.522%FN/A270C-50D12890.3h4.1B*11.4C*
Beamer VS3 6967810.827C++2.305.502%T-29.851%B**9.1D-N/A357.4h8B+145.7F-
Pulsar VS1 6664531.208C**1.9218.998%D-17.188%C--42.7B**1.3A*2681.5h12.1B*63.9C++
Solstice VE3 6059960.615C+2.518.776%F*18.644%C4D-N/A4914.8h19.4C-220.6F
Proton II PPA 5956318.667C**15.5419.182%D-1.786%C93.3A5B++7670.6h5.7A29.7B++
M60-A Bulldog 645678C**4.8830.089%D1.786%C++29.5C4.2D1651.9h5.5C**18.2C+
Plasma Grenade 5555155N/A51.8843.907%CN/A550BN/A17240.1h4.1C+9.4C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon184701.2h
Nano-Armor Kit207405,14729.4h
Medical Applicator189,9451.1h
Motion Spotter68960.8h
Ammunition Package62700.7h
Medical Kit1,0637,11326h
Anti-Infantry MANA Turret82260.8h
Nano-Repair Grenade01370h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.73s
Server spent 2.97s on queries, 2.24s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.