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Archon Harbinger xXSchiedieXx[N1KE] xXSchiedieXx
VS BR 81

KDR: 3.2

Score: 22.1m

Last Seen: Jan 24th, 2020 3:03 PM
- OFFLINE - 3232.1 hour(s)

Prestige 1, Battle Rank 81 - Vanu Sovereignty on Cobalt
Level Progress (to 82): 83%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Supernova FPC Saron Laser Cannon Orion VS54 Light PPA Antares LC Ghost Flare VE6
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,826,009 MLG Score: 2259
Fun Score: N/A
Cheeseburgers Flipped: 58TIME WITH MEDKIT: 3.1%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.406%30.01%79218126522,3693.31638-0.12

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.778%0.999B*1.34A-1.343D**HEAD ++ (~16.81)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
360.514B+9.50.334C**26.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.846%0.667%939412795,84580332927.27895177%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.643%-0.041C+-0.835D-0.209

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
130.50.197C++48.10.097C+82.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.464%0.912%1359212813,61849818087.26506200%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.765%1.204B**-1.028D*-1.364

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.70.825B++3.60.712B++3.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.511%0.364%491512781,64945210993.64018150%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.239%0.212C++-1.005D*0.918

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.80.894B*4.90.878B*7.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.265%74.556%491412792,02874192.73684

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.674%0.498B+0.484B+0.631

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.20.481B+20.382C**3.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
63.356%21.021%4911128233359240.5625

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.781A++1.209B**-1.628

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.60.726B++2.30.53B+1.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
22.1m245.9%444 (26.6k)393 (23.6k)3.1965843,15713,5013.6255181 (81)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1283331427.042%20.001%54104:1011

45% Engineer31% Heavy Assault6% Infiltrator14% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 21st, 2014 1:41 PMSep 25th, 2019 5:36 PMFeb 8th, 2020 4:38 PM (119d) (PST)Jan 24th, 2020 11:57 AM (135d) (PST)Jan 24th, 2020 11:03 AM (135d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0491459040.7690.2400.1542.2700.1552259

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
62,9158,67854,23746149136923,583

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
935.8h/39d 5,791 8,632 12,079 127.4k 541 1,615 8,675 58.9m

EngineerCLASS DETAILS: Engineer
Serpent VE92
B*
Kills:876
Deaths:465
KDR:1.884
Accuracy:20.002% D--
HSR:26.027% B*
Pulsar C
B+
Kills:521
Deaths:292
KDR:1.784
Accuracy:16.358% F
HSR:27.255% B+
Deimos VA29
B++
Kills:333
Deaths:170
KDR:1.959
Accuracy:63.356% C+
HSR:21.021% B++
Solstice Burst
C+
Kills:133
Deaths:91
KDR:1.462
Accuracy:17.039% F--
HSR:25.564% C+
Solstice VE3
C
Kills:59
Deaths:96
KDR:0.615
Accuracy:8.776% F**
HSR:18.644% C
Kills:1,922
Deaths (as Engineer):1,114
Deaths (to Engineers):2,680
KDR:1.72531
Kill Difference:808
Playtime:424.731 hours
Usage:45%
Score:10.490m
Score/min:412
Accuracy (listed only):25.106%
HSR (listed only):23.702%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B*
Kills:11,758
Deaths:3,080
KDR:3.818
Accuracy:31.586% B*
HSR:29.495% C
Orion VS54
B+
Kills:1,658
Deaths:874
KDR:1.897
Accuracy:22.671% C++
HSR:30.217% B+
Flare VE6
B**
Kills:1,170
Deaths:425
KDR:2.753
Accuracy:26.953% B+
HSR:34.615% B**
VX29 Polaris
B+
Kills:1,170
Deaths:402
KDR:2.910
Accuracy:25.977% C++
HSR:28.205% B+
SVA-88
B+
Kills:1,160
Deaths:483
KDR:2.402
Accuracy:24.268% C+
HSR:30.259% B+
Pulsar LSW
B++
Kills:1,160
Deaths:501
KDR:2.315
Accuracy:24.211% C+
HSR:31.983% B++
Kills:18,076
Deaths (as Heavy Assault):5,765
Deaths (to Heavy Assaults):3,493
KDR:3.13547
Kill Difference:12,311
Playtime:293.014 hours
Usage:31%
Score:7.017m
Score/min:399
Accuracy (listed only):25.944%
HSR (listed only):30.796%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
B*
Kills:876
Deaths:465
KDR:1.884
Accuracy:20.002% D--
HSR:26.027% B*
Pulsar C
B+
Kills:521
Deaths:292
KDR:1.784
Accuracy:16.358% F
HSR:27.255% B+
Deimos VA29
B++
Kills:333
Deaths:170
KDR:1.959
Accuracy:63.356% C+
HSR:21.021% B++
Sirius SX12
A++
Kills:319
Deaths:205
KDR:1.556
Accuracy:16.882% F
HSR:31.348% A++
Solstice Burst
C+
Kills:133
Deaths:91
KDR:1.462
Accuracy:17.039% F--
HSR:25.564% C+
Eridani SX5G
A
Kills:109
Deaths:34
KDR:3.206
Accuracy:20.896% F-
HSR:34.862% A
Solstice VE3
C
Kills:59
Deaths:96
KDR:0.615
Accuracy:8.776% F**
HSR:18.644% C
Kills:2,350
Deaths (as Light Assault):1,353
Deaths (to Light Assaults):2,774
KDR:1.73688
Kill Difference:997
Playtime:134.612 hours
Usage:14%
Score:2.400m
Score/min:297
Accuracy (listed only):23.330%
HSR (listed only):26.389%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
B+
Kills:407
Deaths:142
KDR:2.866
Accuracy:26.043% C++
HSR:27.518% B+
Deimos VA29
B++
Kills:333
Deaths:170
KDR:1.959
Accuracy:63.356% C+
HSR:21.021% B++
Sirius SX12
A++
Kills:319
Deaths:205
KDR:1.556
Accuracy:16.882% F
HSR:31.348% A++
Eridani SX5G
A
Kills:109
Deaths:34
KDR:3.206
Accuracy:20.896% F-
HSR:34.862% A
Pulsar VS1
D
Kills:64
Deaths:53
KDR:1.208
Accuracy:18.998% D--
HSR:17.188% D
Kills:1,232
Deaths (as Combat Medic):604
Deaths (to Combat Medics):1,251
KDR:2.03974
Kill Difference:628
Playtime:12.871 hours
Usage:1%
Score:0.278m
Score/min:360
Accuracy (listed only):29.235%
HSR (listed only):26.387%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
C++
Kills:1,198
Deaths:348
KDR:3.443
Accuracy:40.593% C+
HSR:71.786% C++
NS-44 Commissioner
B**
Kills:788
Deaths:555
KDR:1.420
Accuracy:27.272% D*
HSR:32.234% B**
NS-357 Underboss
A++
Kills:728
Deaths:455
KDR:1.600
Accuracy:36.689% C+
HSR:40.110% A++
Parallax VX3
B+
Kills:403
Deaths:67
KDR:6.015
Accuracy:41.936% C**
HSR:81.638% B+
Sirius SX12
A++
Kills:319
Deaths:205
KDR:1.556
Accuracy:16.882% F
HSR:31.348% A++
XM98
C*
Kills:262
Deaths:111
KDR:2.360
Accuracy:30.454% D*
HSR:77.481% C*
Artemis VX26
C
Kills:222
Deaths:111
KDR:2
Accuracy:26.920% C
HSR:20.270% C-
Phaseshift VX-S
C
Kills:165
Deaths:34
KDR:4.853
Accuracy:34.610% C
HSR:72.727% C
Eridani SX5G
A
Kills:109
Deaths:34
KDR:3.206
Accuracy:20.896% F-
HSR:34.862% A
Beamer VS3
B*
Kills:67
Deaths:81
KDR:0.827
Accuracy:5.502% T*
HSR:29.851% B*
Kills:4,261
Deaths (as Infiltrator):2,001
Deaths (to Infiltrators):1,956
KDR:2.12944
Kill Difference:2,260
Playtime:59.291 hours
Usage:6%
Score:1.625m
Score/min:457
Accuracy (listed only):28.175%
HSR (listed only):49.231%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A**
Kills:427
Deaths:117
KDR:3.650
Accuracy:31.927% A**
HSR:23.185% C*
Blueshift VM5
M
Kills:402
Deaths:111
KDR:3.622
Accuracy:33.246% M
HSR:22.139% C+
Kills:829
Deaths (as MAX Suit):114
Deaths (to MAX Suits):413
KDR:7.27193
Kill Difference:715
Playtime:7.202 hours
Usage:1%
Score:0.259m
Score/min:598
Accuracy (listed only):32.587%
HSR (listed only):22.662%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
A
Kills:2,651
V. Kills:1,966 135%
Deaths:866
KDR:3.061
Accuracy:33.323% B
KPH:27.600 B**
VKPH:20.500 A
Light PPA
A++
Kills:1,521
V. Kills:127 N/A
Deaths:208
KDR:7.313
Accuracy:44.208% C**
KPH:95.600 B**
VKPH:8 A++
Antares LC
M+
Kills:1,516
V. Kills:813 186%
Deaths:85
KDR:17.835
Accuracy:42.867% A*
KPH:72.200 M+
VKPH:38.700 A*
Maelstrom Turbo Laser
A++
Kills:834
V. Kills:641 130%
Deaths:155
KDR:5.381
Accuracy:40.310% A+
KPH:37.100 A
VKPH:28.500 A++
Hornet Missiles
B**
Kills:540
V. Kills:319 169%
Deaths:41
KDR:13.171
Accuracy:64.488% C*
KPH:119.100 B*
VKPH:70.300 B**
Dual Photon Pods
A++
Kills:250
V. Kills:61 403%
Deaths:15
KDR:16.667
Accuracy:49.549% C--
KPH:189.700 A+
VKPH:46.300 A++
Kills:7,312 (6,522 + 0)
Deaths:1,370
KDR:5.337
VKDR:2.866
Vehicle Kills:3,927
Kill Difference:5,942
Playtime:161.151 hours
Usage:17%
Score:3.314m
Score/min:343
Piloting Accuracy:40.310%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A
Kills:1,121
V. Kills:725 154%
Deaths:59
KDR:19
Accuracy:28.510% D--
KPH:74.800 A
VKPH:48.400 A
CAS30 Tank Buster
A++
Kills:839
V. Kills:454 184%
Deaths:140
KDR:5.993
Accuracy:64.279% A++
KPH:18.100 A+
VKPH:9.800 B
Kills:1,960 (839 + 1,121)
Deaths:199
KDR:9.849
VKDR:5.925
Vehicle Kills:1,179
Kill Difference:1,761
Playtime:61.251 hours
Usage:7%
Score:1.091m
Score/min:297
Piloting Accuracy:64.279%
Gunner Accuracy:28.510%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C++
Kills:2,659
V. Kills:1,655 161%
Deaths:447
KDR:5.949
Accuracy:53.085% C+
KPH:26.600 C+
VKPH:16.600 C++
Supernova VPC
B
Kills:959
V. Kills:130 N/A
Deaths:67
KDR:14.313
Accuracy:55.248% B
KPH:56.100 B
VKPH:7.600 C+
Saron HRB
B**
Kills:302
V. Kills:210 143%
Deaths:34
KDR:8.882
Accuracy:49.196% B+
KPH:38.400 B*
VKPH:26.700 B**
E540 Halberd
A*
Kills:114
V. Kills:81 139%
Deaths:5
KDR:22.800
Accuracy:53.030% B+
KPH:40.900 B+
VKPH:29.100 A*
Proton II PPA
B++
Kills:56
V. Kills:3 N/A
Deaths:3
KDR:18.667
Accuracy:19.182% D--
KPH:87.700 B++
VKPH:4.700 B+
Kills:4,090 (3,618 + 472)
Deaths:556
KDR:7.356
VKDR:3.739
Vehicle Kills:2,079
Kill Difference:3,534
Playtime:128.208 hours
Usage:14%
Score:2.062m
Score/min:268
Driving Accuracy:55.248%
Gunner Accuracy:19.182%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

VLG Missile Launcher
M**
Kills:88
V. Kills:41 210%
Deaths:4
KDR:22
Accuracy:57.015% C**
KPH:111.200 A++
VKPH:51.800 M**
Kills:88 (0 + 88)
Deaths:4
KDR:22
VKDR:10.250
Vehicle Kills:41
Kill Difference:84
Playtime:0.792 hours
Usage:0%
Score:0.026m
Score/min:537
Piloting Accuracy:N/A%
Gunner Accuracy:57.015%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 11,91111,7583,0803.818C*0.6231.586%B*29.495%C125.5B**1.6B+30793.7h9.6B+30.5B++
Supernova FPC 4,3142,6594475.949C2.7553.085%C+1.053%D26.6C+16.6C++22999.8h4B++7.5B++
Saron Laser Cannon 4,6172,6518663.061C++0.1433.323%BN/A27.6B**20.5A29095.9h71.1B++213.2B*
Orion VS54 1,6831,6588741.897C++1.3022.671%C++30.217%B+58B+N/A16328.6h10.3B+45.4C++
Light PPA 1,6481,5212087.313C**4.1244.208%C**N/A95.7B**8A++28915.9h10.8B24.5B
Antares LC 2,3291,5168517.835S14.6442.867%A*N/A72.2M+38.7A*45521h47.4B*110.7B*
Ghost 1,2031,1983483.443C++0.2540.593%C+71.786%C++90.1AN/A24613.3h1.9B+4.6B+
Flare VE6 1,1841,1704252.753B**0.4426.953%B+34.615%B**58.5C*N/A18920h9.5C**35.2B+
VX29 Polaris 1,1851,1704022.91B*0.2925.977%C++28.205%B+64.3C**N/A16518.2h10.1B+38.9B+
SVA-88 1,1641,1604832.402C*0.7924.268%C+30.259%B+56.6C+N/A14820.5h10B+41.2B
Pulsar LSW 1,1711,1605012.315B+0.8824.211%C+31.983%B++59.8C++N/A17919.4h10.1B++41.7B
C150 Dalton 1,8461,1215919B++15.8028.51%D--N/A74.7A48.3A81415h2B**6.9B++
Supernova VPC 1,0899596714.313C+11.1255.248%BN/A56.1B7.6C+21717.1h2.5B++4.4B*
Serpent VE92 8978764651.884B+1.3120.002%D--26.027%B*17.3DN/A5450.7h11.9C*59.4C+
CAS30 Tank Buster 1,2938391405.993A*2.8064.279%A++N/A18.1A+9.8B12946.3h37.2B++57.8B*
Maelstrom Turbo Laser 1,4758341555.381B**2.1840.31%A+N/A37.1A28.5A++34822.5h54B++134B*
NS-44 Commissioner 7937885551.42B1.7827.272%D*32.234%B**29.7CN/A9526.5h3B*11.1C+
NS-357 Underboss 7317284551.6B+1.6036.689%C+40.11%A++71.4B+N/A18710.2h3.2B*8.7B+
NS Decimator 1,0047052832.491A0.7164.747%B+1.277%D58.8B**24.9B++29812h3B**4.7B**
Hornet Missiles 8595404113.171B**9.9764.488%C*N/A120B*70.9B**9114.5h7.2B*11.1B*
Pulsar C 5315212921.784C++1.4116.358%F27.255%B+22.3C-N/A6823.4h10.1B+61.8C--
Blueshift VM5 4324271173.65B+0.4531.927%A**23.185%C*71.2A++N/A2026h13.4B+42.1B*
H-V45 4134071422.866B+0.3326.043%C++27.518%B+58.1B++N/A1737h11.2B+42.9B+
Parallax VX3 405403676.015B+2.8241.936%C**81.638%B+68.3A++N/A1905.9h1.8B++4.3B+
Blueshift VM5 4084021113.622B+0.4333.246%M22.139%C+70.5A++1.1B++2025.7h14.9C*44.7B**
Deimos VA29 3363331701.959B+1.2463.356%C+21.021%B++85.4B*N/A2313.9h2.3C+3.6C++
Sirius SX12 3193192051.556C*1.6416.882%F31.348%A++31.6C+N/A9310.1h11.4B++67.4C+
Saron HRB 512302348.882B+5.6949.196%B+N/A38.2B*26.6B*7317.9h15.5B*31.5B**
XM98 2632621112.36C+0.8430.454%D*77.481%C*37.4BN/A1047h2.1B+6.8C+
Dual Photon Pods 3112501516.667A13.4749.549%C--N/A192.3A+46.9A++9631.3h11.2B**22.6B*
Artemis VX26 2232221112C++1.2026.92%C20.27%C-60B++N/A1703.7h10.4B+38.6C**
S1 3692192670.82C+2.3850.275%D-N/A21.3C-14.6C++22010.3h6.3C++12.5C+
The Slasher 2222184,9560.044C+3.1512.34%FN/A1.5CN/A4144.2h1.5B*12.2C+
Phaseshift VX-S 166165344.853B++1.6634.61%C72.727%C40.2BN/A24804.1h3C+8.7C+
C-4 202153702.186B+1.0110.263%F*N/A41.4D--13.2D*3623.7h1B*10.2D**
Solstice Burst 137133911.462C+1.7317.039%F--25.564%C+14.8D--N/A409h11.9C**69.9D-
E540 Halberd 195114522.8B++19.6053.03%B+N/A40.7B+28.9A*5462.8h5.2C**9.8B+
Eridani SX5G 113109343.206A0.0120.896%F-34.862%A37.6C--1.4A1052.9h9.9B+47.3C-
NS-TMC-01 "His Regards" 1121054,3370.024C+3.172.147%F-N/A0.4CN/A1261h1.7B+78.5T*
VLG Missile Launcher 12988422C18.8057.015%C**N/A110A++51.3M*5360.8h4.3B**7.6B**
Anti-Vehicle Grenade 10488188N/A84.8036.111%F-N/A293.3D53.3D12580.3h4.1B++11.5C+
Beamer VS3 6967810.827C+2.375.502%T*29.851%B*9.1D-N/A367.4h8B+145.7T*
Pulsar VS1 6664531.208C++1.9918.998%D--17.188%D42.7B+1.3A2771.5h12.1B++63.9C+
Solstice VE3 6059960.615C2.588.776%F**18.644%C4D-N/A5314.8h19.4D-220.6D**
M60-A Bulldog 645678C+4.8030.059%D-1.786%C*29.5C--4.2D2351.9h5.5C+18.2C
Proton II PPA 5956318.667C++15.4719.182%D--1.786%C+93.3B*5B+7690.6h5.7B**29.7B+
Plasma Grenade 5555155N/A51.8043.454%C--N/A550C+N/A17960.1h4.2D9.6D

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit347435,69132.1h
Anti-Vehicle MANA Turret1510.1h
Spawn Beacon195321.4h
Medical Applicator2110,9551.2h
Motion Spotter71,0170.9h
Ammunition Package92880.7h
Medical Kit1,1707,90928.9h
Anti-Infantry MANA Turret82260.8h
Nano-Repair Grenade01920.1h

Check the help document for the dictionary if you want to learn more about words used here.


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