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Castellan Harbinger xXSchiedieXx[UNGY] xXSchiedieXx
VS BR 62

KDR: 3.01

Score: 17.6m

Last Seen: Aug 26th, 2019 3:29 PM
- OFFLINE - 148.2 hour(s)

Prestige 1, Battle Rank 62 - Vanu Sovereignty on Cobalt
Level Progress (to 63): 35%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Saron Laser Cannon Supernova FPC Orion VS54 Light PPA Flare VE6 VX29 Polaris Pulsar LSW
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,037,879 MLG Score: 1629
Fun Score: N/A
Cheeseburgers Flipped: 11TIME WITH MEDKIT: 2.8%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.607%30.327%74617119715,1813.10513-0.096

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.792%0.318C*1.456A+-1.362D**HEAD ++ (~18.02)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.10.423B9.60.314C*29.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.707%0.676%898412105,02969929337.18429171%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.798%-0.186C-0.836D--0.081

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
138.30.123C+49.40.05C+88.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.173%1.063%1321212123,01042315567.09906193%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.842%1.192B**-0.964D---1.346

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.818B++3.70.701B++3.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.098%0.485%449512091,2373768773.28117141%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.396%0.18C++-0.962D--1

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.20.865B*5.90.846B*9.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.506%78.251%4494121091550831.80118

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.328%-0.047C+0.652B+0.238

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.357C**2.10.307C*3.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
68.998%19.632%4491121316337330.436997

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.975A++1.641A+-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.20.752B++2.20.561B+1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
17.6m282.5%426 (25.6k)376 (22.6k)3.0090930,13610,0153.4772862 (62)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1214211325.304%18.231%46104:399

47% Engineer29% Heavy Assault6% Infiltrator17% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 21st, 2014 1:41 PMAug 20th, 2019 1:16 PMAug 26th, 2019 11:06 AM (22d) (PST)Aug 26th, 2019 12:01 PM (22d) (PST)Aug 26th, 2019 11:29 AM (22d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9711168550.6460.2150.1182.2490.1501629

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
58,2556,96551,29039137135922,581

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
777.4h/32.4d 4,689 5,494 8,701 104.9k 431 1,262 7,001 45.3m

EngineerCLASS DETAILS: Engineer
Serpent VE92
B**
Kills:781
Deaths:389
KDR:2.008
Accuracy:20.038% D
HSR:26.248% B**
Pulsar C
B+
Kills:418
Deaths:249
KDR:1.679
Accuracy:14.615% F-
HSR:25.598% B+
Deimos VA29
B++
Kills:163
Deaths:81
KDR:2.012
Accuracy:68.998% B++
HSR:19.632% B+
Solstice Burst
C**
Kills:118
Deaths:87
KDR:1.356
Accuracy:15.818% F--
HSR:26.271% C**
Solstice VE3
C
Kills:59
Deaths:96
KDR:0.615
Accuracy:8.776% F*
HSR:18.644% C
Kills:1,539
Deaths (as Engineer):902
Deaths (to Engineers):2,208
KDR:1.70621
Kill Difference:637
Playtime:362.978 hours
Usage:47%
Score:8.700m
Score/min:399
Accuracy (listed only):25.649%
HSR (listed only):23.279%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B**
Kills:5,441
Deaths:1,389
KDR:3.917
Accuracy:31.056% B**
HSR:30.509% C+
Orion VS54
B++
Kills:1,645
Deaths:845
KDR:1.947
Accuracy:22.723% B
HSR:30.213% B++
Flare VE6
A+
Kills:1,170
Deaths:425
KDR:2.753
Accuracy:26.953% B++
HSR:34.615% A+
VX29 Polaris
B++
Kills:1,170
Deaths:402
KDR:2.910
Accuracy:25.977% B+
HSR:28.205% B++
Pulsar LSW
B**
Kills:1,160
Deaths:501
KDR:2.315
Accuracy:24.211% C*
HSR:31.983% B**
SVA-88
B+
Kills:1,160
Deaths:483
KDR:2.402
Accuracy:24.268% C++
HSR:30.259% B+
Kills:11,746
Deaths (as Heavy Assault):4,045
Deaths (to Heavy Assaults):2,528
KDR:2.90383
Kill Difference:7,701
Playtime:224.869 hours
Usage:29%
Score:5.066m
Score/min:375
Accuracy (listed only):25.865%
HSR (listed only):30.964%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
B**
Kills:781
Deaths:389
KDR:2.008
Accuracy:20.038% D
HSR:26.248% B**
Pulsar C
B+
Kills:418
Deaths:249
KDR:1.679
Accuracy:14.615% F-
HSR:25.598% B+
Sirius SX12
A*
Kills:307
Deaths:199
KDR:1.543
Accuracy:16.715% D**
HSR:30.945% A*
Deimos VA29
B++
Kills:163
Deaths:81
KDR:2.012
Accuracy:68.998% B++
HSR:19.632% B+
Solstice Burst
C**
Kills:118
Deaths:87
KDR:1.356
Accuracy:15.818% F--
HSR:26.271% C**
Solstice VE3
C
Kills:59
Deaths:96
KDR:0.615
Accuracy:8.776% F*
HSR:18.644% C
Kills:1,846
Deaths (as Light Assault):1,101
Deaths (to Light Assaults):2,070
KDR:1.67666
Kill Difference:745
Playtime:128.622 hours
Usage:17%
Score:2.248m
Score/min:291
Accuracy (listed only):24.160%
HSR (listed only):24.556%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
A+
Kills:750
Deaths:522
KDR:1.437
Accuracy:26.812% D*
HSR:32.667% A+
NS-357 Underboss
A*
Kills:319
Deaths:181
KDR:1.762
Accuracy:34.149% C
HSR:38.872% A*
Sirius SX12
A*
Kills:307
Deaths:199
KDR:1.543
Accuracy:16.715% D**
HSR:30.945% A*
Parallax VX3
B
Kills:300
Deaths:47
KDR:6.383
Accuracy:41.073% C**
HSR:80.333% B
XM98
C**
Kills:262
Deaths:111
KDR:2.360
Accuracy:30.454% D--
HSR:77.481% C**
Artemis VX26
C+
Kills:221
Deaths:108
KDR:2.046
Accuracy:26.873% C+
HSR:19.910% C-
Ghost
A
Kills:188
Deaths:53
KDR:3.547
Accuracy:38.593% C+
HSR:80.851% A
Phaseshift VX-S
C+
Kills:165
Deaths:34
KDR:4.853
Accuracy:34.610% C+
HSR:72.727% C+
Beamer VS3
B**
Kills:67
Deaths:81
KDR:0.827
Accuracy:5.502% T-
HSR:29.851% B**
Kills:2,579
Deaths (as Infiltrator):1,336
Deaths (to Infiltrators):1,420
KDR:1.93039
Kill Difference:1,243
Playtime:44.395 hours
Usage:6%
Score:1.265m
Score/min:475
Accuracy (listed only):28.309%
HSR (listed only):51.515%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
B**
Kills:331
Deaths:117
KDR:2.829
Accuracy:25.702% B
HSR:29.305% B**
Sirius SX12
A*
Kills:307
Deaths:199
KDR:1.543
Accuracy:16.715% D**
HSR:30.945% A*
Deimos VA29
B++
Kills:163
Deaths:81
KDR:2.012
Accuracy:68.998% B++
HSR:19.632% B+
Pulsar VS1
C--
Kills:64
Deaths:53
KDR:1.208
Accuracy:18.998% D-
HSR:17.188% C--
Kills:865
Deaths (as Combat Medic):450
Deaths (to Combat Medics):875
KDR:1.92222
Kill Difference:415
Playtime:11.449 hours
Usage:1%
Score:0.255m
Score/min:372
Accuracy (listed only):32.603%
HSR (listed only):24.267%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
A++
Kills:2,283
V. Kills:1,764 129%
Deaths:866
KDR:2.636
Accuracy:32.675% C++
KPH:25.600 B**
VKPH:19.700 A++
Light PPA
A++
Kills:1,337
V. Kills:111 N/A
Deaths:208
KDR:6.428
Accuracy:43.749% B+
KPH:94.200 A+
VKPH:7.800 A++
Maelstrom Turbo Laser
A*
Kills:770
V. Kills:603 127%
Deaths:155
KDR:4.968
Accuracy:40.199% A+
KPH:35.700 A
VKPH:28 A*
Antares LC
M
Kills:545
V. Kills:301 180%
Deaths:85
KDR:6.412
Accuracy:37.863% B**
KPH:53.400 M
VKPH:29.500 A++
Hornet Missiles
B*
Kills:515
V. Kills:303 169%
Deaths:41
KDR:12.561
Accuracy:63.373% C++
KPH:115.600 B++
VKPH:68 B*
Dual Photon Pods
A**
Kills:250
V. Kills:61 403%
Deaths:15
KDR:16.667
Accuracy:49.549% C
KPH:189.700 A*
VKPH:46.300 A**
Kills:5,700 (4,935 + 0)
Deaths:1,370
KDR:4.161
VKDR:2.294
Vehicle Kills:3,143
Kill Difference:4,330
Playtime:141.073 hours
Usage:18%
Score:2.764m
Score/min:327
Piloting Accuracy:37.863%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A++
Kills:709
V. Kills:511 138%
Deaths:59
KDR:12.017
Accuracy:26.387% D*
KPH:66.900 A++
VKPH:48.200 A++
CAS30 Tank Buster
A++
Kills:639
V. Kills:357 178%
Deaths:140
KDR:4.564
Accuracy:60.150% A
KPH:18.700 A++
VKPH:10.400 B+
Kills:1,348 (639 + 709)
Deaths:199
KDR:6.774
VKDR:4.362
Vehicle Kills:868
Kill Difference:1,149
Playtime:44.836 hours
Usage:6%
Score:0.821m
Score/min:305
Piloting Accuracy:60.150%
Gunner Accuracy:26.387%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C++
Kills:2,193
V. Kills:1,433 153%
Deaths:447
KDR:4.906
Accuracy:52.758% C+
KPH:24.100 C+
VKPH:15.800 C++
Supernova VPC
B+
Kills:817
V. Kills:103 N/A
Deaths:67
KDR:12.194
Accuracy:55.141% B+
KPH:53 B+
VKPH:6.700 C
Saron HRB
A
Kills:302
V. Kills:210 143%
Deaths:34
KDR:8.882
Accuracy:49.196% B+
KPH:38.500 A
VKPH:26.700 A
E540 Halberd
A*
Kills:114
V. Kills:81 139%
Deaths:5
KDR:22.800
Accuracy:53.078% B++
KPH:41 B*
VKPH:29.100 A*
Proton II PPA
B**
Kills:56
V. Kills:3 N/A
Deaths:3
KDR:18.667
Accuracy:19.182% D
KPH:87.700 B**
VKPH:4.700 B+
Kills:3,482 (3,010 + 472)
Deaths:556
KDR:6.263
VKDR:3.291
Vehicle Kills:1,830
Kill Difference:2,926
Playtime:117.547 hours
Usage:15%
Score:1.857m
Score/min:263
Driving Accuracy:55.141%
Gunner Accuracy:19.182%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

VLG Missile Launcher
A**
Kills:88
V. Kills:41 210%
Deaths:4
KDR:22
Accuracy:57.015% B
KPH:111.200 A+
VKPH:51.800 A**
Kills:88 (0 + 88)
Deaths:4
KDR:22
VKDR:10.250
Vehicle Kills:41
Kill Difference:84
Playtime:0.792 hours
Usage:0%
Score:0.026m
Score/min:537
Piloting Accuracy:N/A%
Gunner Accuracy:57.015%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 5,5185,4411,3893.917B0.9131.056%B**30.509%C+115.5A+1.6A+28947.1h9.6B++31B*
Saron Laser Cannon 4,0472,2838662.636C**0.3732.675%C++N/A25.6B**19.8A++28689.3h74.7B++228.7B*
Supernova FPC 3,6262,1934474.906C+1.9052.758%C+1.231%D24.1C+15.8C++22490.9h4.2B++8B++
Orion VS54 1,6701,6458451.947B1.0622.723%B30.213%B++60B**N/A16327.4h10.3B*45.2C*
Light PPA 1,4481,3372086.428B+3.4243.749%B+N/A94.2A+7.8A++28414.2h10.6B+24.2B+
Flare VE6 1,1841,1704252.753A0.2626.953%B++34.615%A+58.5B+N/A18720h9.5B+35.2B+
VX29 Polaris 1,1851,1704022.91A0.1025.977%B+28.205%B++64.3B++N/A16318.2h10.1B*38.9B+
Pulsar LSW 1,1711,1605012.315B++0.6924.211%C*31.983%B**59.8B+N/A17719.4h10.1B*41.7B+
SVA-88 1,1641,1604832.402C**0.6124.268%C++30.259%B+56.6B+N/A14720.5h10B++41.2B+
Supernova VPC 9208176712.194C++9.1855.141%B+N/A53.1B+6.7C21115.4h2.5B*4.5B*
Serpent VE92 7987813892.008B*1.0020.038%D26.248%B**17DN/A5346h12B+59.7C++
Maelstrom Turbo Laser 1,3737701554.968B**1.9640.199%A+N/A35.6A27.9A*33621.6h55.8B*138.8B*
NS-44 Commissioner 7557505221.437B+1.5726.812%D*32.667%A+28.7C+N/A9126.1h3B*11.3C++
C150 Dalton 1,2207095912.017B++9.0126.387%D*N/A66.9A++48.2A++82710.6h2A7.7B*
CAS30 Tank Buster 9966391404.564A**1.5560.15%AN/A18.7A++10.4B+14334.2h32.5B*54B**
Antares LC 846545856.412M3.4037.863%B**N/A53.4M29.5A++39610.2h52.5B*138.5B*
Hornet Missiles 8185154112.561A9.5563.373%C++N/A114.4B++67.3B*8914.5h6.9B+10.9B++
Pulsar C 4284182491.679C**1.3314.615%F-25.598%B+19.2CN/A5721.8h10B+68.1C
NS Decimator 5793971622.451A++0.5662.468%C*1.763%C51.6B**23.6B*2977.7h3B**4.8B**
H-V45 3353311172.829B*0.1825.702%B29.305%B**53.4B**N/A1646.2h11.6B++45.3B+
NS-357 Underboss 3203191811.762B*1.2534.149%C38.872%A*58B+N/A1475.5h3.3B**9.7B+
Sirius SX12 3073071991.543B+1.4716.715%D**30.945%A*31C++N/A889.9h11.5B*68.7C+
Saron HRB 512302348.882B++5.8749.196%B+N/A38.2A26.6A7227.9h15.5B**31.5B**
Parallax VX3 301300476.383B*3.3741.073%C**80.333%B62.5A*N/A1794.8h1.9B++4.5B+
XM98 2632621112.36C*0.6530.454%D--77.481%C**37.4B+N/A1037h2.1B++6.8C++
Dual Photon Pods 3112501516.667A+13.6649.549%CN/A192.3A*46.9A**9531.3h11.2A22.6B*
Artemis VX26 2222211082.046B+0.9626.873%C+19.91%C-59.7AN/A1663.7h10.3B++38.5B+
S1 3692192670.82C*2.1950.275%DN/A21.3C14.6C*21410.3h6.3C**12.5C+
Ghost 188188533.547B0.5438.593%C+80.851%A64.8B**N/A2202.9h1.8B*4.7B+
Phaseshift VX-S 166165344.853B++1.8434.61%C+72.727%C+40.2B++N/A24814.1h3C++8.7C++
Deimos VA29 165163812.012B++1.0068.998%B++19.632%B+77.6B**1B2162.1h2.2B+3.2B+
C-4 153118512.314B++0.707.887%T-N/A38.1D--11.3D*3393.1h0.9A12F-
Solstice Burst 122118871.356C+1.6515.818%F--26.271%C**13.4D-N/A368.8h11.8B+74.5D
E540 Halberd 195114522.8A19.7953.078%B++N/A40.7B*28.9A*4282.8h5.2B+9.8B++
NS-TMC-01 "His Regards" 102954,0650.023C+2.992.089%F-N/A0.4CN/A1251.2h1.7B++81.6T*
VLG Missile Launcher 12988422B*18.9957.015%BN/A110A51.3A**5360.8h4.3B+7.6B++
The Slasher 82811,8430.044C+2.9714.982%D**1.235%D*1.4CN/A458.3h1.5B**10.1C+
Beamer VS3 6967810.827C++2.185.502%T-29.851%B**9.1D-N/A347.4h8B+145.7F
Pulsar VS1 6664531.208C**1.8018.998%D-17.188%C--42.7B**1.3A*2491.5h12.1B*63.9C++
Solstice VE3 6059960.615C2.398.776%F*18.644%C4D-N/A4314.8h19.4C--220.6F-
Anti-Vehicle Grenade 7158158N/A54.9936.073%FN/A290C65C14700.2h4.1B*11.3C*
M60-A Bulldog 645678B+4.9930.089%D1.786%C++29.5C4.2D1521.9h5.5C**18.2C+
Proton II PPA 5956318.667B15.6619.182%D1.786%C93.3A5B++7190.6h5.7B**29.7B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon124181h
Nano-Armor Kit144383,86827.9h
Medical Applicator189,9451.1h
Motion Spotter46860.7h
Ammunition Package62540.6h
Medical Kit7835,08821.4h
Anti-Infantry MANA Turret82260.8h
Nano-Repair Grenade0970h

Check the help document for the dictionary if you want to learn more about words used here.


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