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Signifer xXSerenityXx[UXSQ] xXSerenityXx
VS BR 59

KDR: 2.29

Score: 2.7m

Last Seen: Jan 25th, 2020 7:41 PM
- OFFLINE - 19.1 hour(s)

Battle Rank 59 - Vanu Sovereignty on Emerald - Outfit Member of Unicorn Death Squad[UXSQ] Unicorn Death Squad
VS outfit on Emerald

Members: 28
Level Progress (to 60): 39%
Level 100 Progress: 14% 1159h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Supernova FPC Orion VS54 C75 Viper Nemesis VSH9 M20 Basilisk M20 Basilisk M40 Fury-H Saron HRB
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $191,403 MLG Score: 153
Fun Score: N/A
Cheeseburgers Flipped: 5TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
15.112%21.41%324112317800.8705361.424

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0%-1.185D*0.042C+1.34AHEAD ++ (~13.85)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
103.6-0.392C--15.7-0.094C+87.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.097%0.315%4438212302,2218593725.8256237%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.115%0.851B*-1.438D**-0.299

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.40.755B++4.60.624B+4.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.248%4.717%36421230212761602.78947132%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.312%0.115C+0.065C+-1.289

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
271.9-1.218D*101.3-1.484F170.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Unicorn Death Squad[UXSQ] Unicorn Death Squad
VS outfit on Emerald

Members: 28
2.7m563.8%232 (13.9k)208 (12.5k)2.294874,1171,7943.319459 (59)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS123218215.387%5.174%8007:211

53% Engineer43% Heavy Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 26th, 2017 9:10 PMSep 18th, 2019 12:56 AMJan 26th, 2020 8:22 AM (26m) (PST)Jan 25th, 2020 9:22 PM (11h) (PST)Jan 25th, 2020 3:41 PM (17h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
768716970.3130.1360.0162.3240.099153

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
46,0784,25641,8221981139612,477

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
219.1h/9.1d 1,838 213 1,381 30.5k 302 562 1,299 10.1m

EngineerCLASS DETAILS: Engineer
Kills:0
Deaths (as Engineer):0
Deaths (to Engineers):293
KDR:0
Kill Difference:UNR
Playtime:115.704 hours
Usage:53%
Score:1.976m
Score/min:285
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C--
Kills:780
Deaths:1,035
KDR:0.754
Accuracy:15.112% D*
HSR:21.410% C--
Kills:780
Deaths (as Heavy Assault):1,035
Deaths (to Heavy Assaults):417
KDR:0.75362
Kill Difference:255
Playtime:93.643 hours
Usage:43%
Score:0.696m
Score/min:124
Accuracy (listed only):15.112%
HSR (listed only):21.410%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Kills:0
Deaths (as Light Assault):0
Deaths (to Light Assaults):311
KDR:0
Kill Difference:UNR
Playtime:1.363 hours
Usage:1%
Score:0.006m
Score/min:68
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Kills:0
Deaths (as Combat Medic):0
Deaths (to Combat Medics):202
KDR:0
Kill Difference:UNR
Playtime:5.741 hours
Usage:3%
Score:0.046m
Score/min:133
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Kills:0
Deaths (as Infiltrator):0
Deaths (to Infiltrators):290
KDR:0
Kill Difference:UNR
Playtime:1.371 hours
Usage:1%
Score:0.004m
Score/min:53
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B**
Kills:221
V. Kills:96 228%
Deaths:5
KDR:44.200
Accuracy:43.076% C**
KPH:28.800 C+
VKPH:12.500 B**
Kills:221 (221 + 0)
Deaths:5
KDR:44.200
VKDR:19.200
Vehicle Kills:96
Kill Difference:216
Playtime:7.673 hours
Usage:4%
Score:0.066m
Score/min:144
Driving Accuracy:43.076%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B+
Kills:2,000
V. Kills:824 242%
Deaths:2
KDR:1,000
Accuracy:51.886% C
KPH:32.100 B+
VKPH:13.200 C-
Saron HRB
D
Kills:52
V. Kills:13 371%
Deaths:10
KDR:5.200
Accuracy:36.594% D-
KPH:18 D
VKPH:4.500 D*
Kills:2,052 (2,000 + 52)
Deaths:12
KDR:171
VKDR:69.750
Vehicle Kills:837
Kill Difference:2,040
Playtime:65.120 hours
Usage:30%
Score:0.744m
Score/min:190
Driving Accuracy:51.886%
Gunner Accuracy:36.594%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
C++
Kills:65
V. Kills:29 217%
Deaths:11
KDR:5.909
Accuracy:50.457% B*
KPH:40 D--
VKPH:17.800 C++
Kills:65 (0 + 65)
Deaths:11
KDR:5.909
VKDR:2.636
Vehicle Kills:29
Kill Difference:54
Playtime:1.626 hours
Usage:1%
Score:0.015m
Score/min:158
Driving Accuracy:N/A%
Gunner Accuracy:50.457%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C++
Kills:116
V. Kills:56 204%
Deaths:20
KDR:5.800
Accuracy:35.636% C
KPH:16.600 C
VKPH:8 C++
M20 Basilisk
C+
Kills:96
V. Kills:39 240%
Deaths:23
KDR:4.174
Accuracy:39.347% C+
KPH:18.300 C
VKPH:7.400 C-
Kills:212 (0 + 212)
Deaths:43
KDR:4.930
VKDR:2.209
Vehicle Kills:95
Kill Difference:169
Playtime:12.236 hours
Usage:6%
Score:0.094m
Score/min:128
Driving Accuracy:N/A%
Gunner Accuracy:39.347%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 2,8242,00021000U997.7151.886%CN/A32.2B+13.2C-18162.2h3.7B**7.1B*
Orion VS54 8017801,0350.754C1.5415.112%D*21.41%C--12.6D-N/A3161.8h15.7D103.6C
C75 Viper 317221544.2S41.9143.076%C**N/A28.7C+12.5B**1447.7h12.9C**29.9B+
Nemesis VSH9 2811752090.837C*1.4653.418%D*N/A11.5C7C-7615.2h7.5B+14C+
M20 Basilisk 172116205.8A3.5135.636%C6.034%C++16.6C8C++1307h100.2C+281.1C+
M20 Basilisk 13596234.174B+1.8839.347%C+3.125%D--18.1C7.4C-1275.3h102.6C++260.7C*
M40 Fury-H 9465115.909C--3.6150.457%B*N/A40.6D--18.1C++1581.6h15.3D*30.3D
Saron HRB 6552105.2C+2.9136.594%D-N/A17.9D4.5D*3972.9h25.3C69.2D

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon0920.1h
Nano-Armor Kit141151,1239.7h
Medical Applicator327,5821.2h
Spitfire Auto-Turret13190.2h
Ammunition Package21050h
Force-Blade1,67387110.8h
Nano-Repair Grenade01300h

Check the help document for the dictionary if you want to learn more about words used here.


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