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xXShevaVSXx[] xXShevaVSXx
VS BR 136

KDR: 2.07

Score: 40.8m

Last Seen: Apr 8th, 2018 9:49 AM
- OFFLINE - 7480.5 hour(s)

Battle Rank 105 (136 total) - Vanu Sovereignty on Cobalt
Level Progress (to 106): 89%
PRIMARY CLASSESCLOAKERMEDICHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Sirius SX12 Eridani SX5 Orion VS54 Ghost Blueshift VM5 Blueshift VM5 Serpent VE92
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $821,907 MLG Score: 657
Fun Score: N/A
Cheeseburgers Flipped: 1320TIME WITH MEDKIT: 0.8%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.552%14.194%3773398943,2932.2676-0.195

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.039%1.071B**-0.998D---1.592FMIXED (~0.92)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.10.518B+9.60.329C**26.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.849%1.481%2811021135746520.180965255%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.676B+-0.113C+-1.972

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
73.80.542B+32.30.389C**41.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.67%1.048%34210204771575970.302665487%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.078%-0.899D---1.008D*-0.265

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.60.312C*8.40.328C**18.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.707%3.232%170810141,4859982801.48649528%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.048%-0.32C-0.288C0.116

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
56.70.521B+18.50.53B+38.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.355%76.917%170610168,1921725134.74898

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.479%1.55A+0.641B+0.466

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.563B+20.385C**2.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.422%9.047%170310192,056143451.43375

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.533%-0.083C+-1.091D*0.187

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.473B+2.80.42B4.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
40.8m215.4%198 (11.9k)226 (13.6k)2.0724378,40237,8312.25202136 (105)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1022410420.56%18.496%38004:4732

21% Combat Medic11% Engineer25% Heavy Assault30% Infiltrator6% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 22nd, 2012 3:24 PMApr 25th, 2017 2:56 PMApr 9th, 2018 2:52 PM (317d) (PST)Apr 8th, 2018 6:36 AM (319d) (PST)Apr 8th, 2018 5:49 AM (319d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
342274680.4340.2090.0800.9660.015657

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
20,49116,4464,0452613558113,558

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3010.6h/125.4d 6,794 14,501 18,216 174.5k 7,469 11,285 2,639 61.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C+
Kills:5,754
Deaths:1,876
KDR:3.067
Accuracy:25.815% C+
HSR:16.945% F
Orion VS54
B*
Kills:3,465
Deaths:1,084
KDR:3.197
Accuracy:25.227% B*
HSR:19.654% D
Lasher X2
C*
Kills:1,996
Deaths:559
KDR:3.571
Accuracy:27.023% C*
HSR:4.259% C++
SVA-88
B+
Kills:1,305
Deaths:426
KDR:3.063
Accuracy:26.009% B+
HSR:21.609% C--
NS-15M1
A+
Kills:1,273
Deaths:392
KDR:3.247
Accuracy:30.345% A+
HSR:14.533% D--
VX29 Polaris
B++
Kills:1,159
Deaths:349
KDR:3.321
Accuracy:27.757% B++
HSR:16.739% D-
Pulsar LSW
D*
Kills:1,139
Deaths:899
KDR:1.267
Accuracy:16.868% D*
HSR:12.116% F
Flare VE6
B+
Kills:234
Deaths:73
KDR:3.205
Accuracy:25.765% B+
HSR:18.376% D-
Kills:16,325
Deaths (as Heavy Assault):5,658
Deaths (to Heavy Assaults):11,056
KDR:2.8853
Kill Difference:10,667
Playtime:753.247 hours
Usage:25%
Score:8.323m
Score/min:184
Accuracy (listed only):25.601%
HSR (listed only):15.529%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
C+
Kills:5,063
Deaths:3,853
KDR:1.314
Accuracy:23.672% C+
HSR:9.540% D*
Eridani SX5
C*
Kills:4,409
Deaths:2,525
KDR:1.746
Accuracy:27.443% C*
HSR:8.596% D**
Serpent VE92
C*
Kills:2,137
Deaths:1,111
KDR:1.923
Accuracy:24.550% C*
HSR:12.588% D*
Solstice VE3
A+
Kills:1,374
Deaths:584
KDR:2.353
Accuracy:30.905% A+
HSR:12.300% D*
MKV Suppressed
A
Kills:1,242
Deaths:515
KDR:2.412
Accuracy:32.905% A
HSR:9.662% D**
NS-7 PDW
A++
Kills:1,242
Deaths:472
KDR:2.631
Accuracy:33.544% A++
HSR:10.628% D*
Solstice SF
A
Kills:1,212
Deaths:618
KDR:1.961
Accuracy:30.761% A
HSR:10.809% D--
Pandora VX25
C-
Kills:1,161
Deaths:456
KDR:2.546
Accuracy:35.131% C-
HSR:8.613% F
Zenith VX-5
B*
Kills:1,160
Deaths:574
KDR:2.021
Accuracy:30.008% B*
HSR:12.500% D**
VX6-7
B*
Kills:1,160
Deaths:605
KDR:1.917
Accuracy:28.454% B*
HSR:12.414% D**
Eridani SX5G
B+
Kills:874
Deaths:348
KDR:2.511
Accuracy:31.286% B+
HSR:10.069% D*
Thanatos VE70
A++
Kills:739
Deaths:231
KDR:3.199
Accuracy:55.380% A++
HSR:9.337% D**
NS-11C
A+
Kills:455
Deaths:156
KDR:2.917
Accuracy:31.114% A+
HSR:16.044% C--
Eclipse VE3A
C++
Kills:289
Deaths:258
KDR:1.120
Accuracy:27.334% C++
HSR:12.111% D**
NS Baron G5
A+
Kills:196
Deaths:70
KDR:2.800
Accuracy:58.176% A+
HSR:13.265% C
Nova
D
Kills:156
Deaths:183
KDR:0.852
Accuracy:37.521% D
HSR:10.897% D-
Skorpios
B*
Kills:99
Deaths:44
KDR:2.250
Accuracy:30.658% B*
HSR:11.111% D**
Solstice Burst
B+
Kills:77
Deaths:33
KDR:2.333
Accuracy:29.343% B+
HSR:24.675% C++
Kills:23,045
Deaths (as Light Assault):12,636
Deaths (to Light Assaults):7,170
KDR:1.82376
Kill Difference:10,409
Playtime:180.830 hours
Usage:6%
Score:3.146m
Score/min:290
Accuracy (listed only):33.232%
HSR (listed only):11.953%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
C*
Kills:2,137
Deaths:1,111
KDR:1.923
Accuracy:24.550% C*
HSR:12.588% D*
Solstice VE3
A+
Kills:1,374
Deaths:584
KDR:2.353
Accuracy:30.905% A+
HSR:12.300% D*
Solstice SF
A
Kills:1,212
Deaths:618
KDR:1.961
Accuracy:30.761% A
HSR:10.809% D--
Pandora VX25
C-
Kills:1,161
Deaths:456
KDR:2.546
Accuracy:35.131% C-
HSR:8.613% F
Zenith VX-5
B*
Kills:1,160
Deaths:574
KDR:2.021
Accuracy:30.008% B*
HSR:12.500% D**
VX6-7
B*
Kills:1,160
Deaths:605
KDR:1.917
Accuracy:28.454% B*
HSR:12.414% D**
Thanatos VE70
A++
Kills:739
Deaths:231
KDR:3.199
Accuracy:55.380% A++
HSR:9.337% D**
NS-11C
A+
Kills:455
Deaths:156
KDR:2.917
Accuracy:31.114% A+
HSR:16.044% C--
Eclipse VE3A
C++
Kills:289
Deaths:258
KDR:1.120
Accuracy:27.334% C++
HSR:12.111% D**
NS Baron G5
A+
Kills:196
Deaths:70
KDR:2.800
Accuracy:58.176% A+
HSR:13.265% C
Nova
D
Kills:156
Deaths:183
KDR:0.852
Accuracy:37.521% D
HSR:10.897% D-
Solstice Burst
B+
Kills:77
Deaths:33
KDR:2.333
Accuracy:29.343% B+
HSR:24.675% C++
Eidolon VE33
B
Kills:58
Deaths:25
KDR:2.320
Accuracy:29.633% B
HSR:13.793% F
Kills:10,174
Deaths (as Engineer):4,904
Deaths (to Engineers):7,782
KDR:2.07463
Kill Difference:5,270
Playtime:343.323 hours
Usage:11%
Score:4.625m
Score/min:225
Accuracy (listed only):34.485%
HSR (listed only):13.027%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C+
Kills:5,063
Deaths:3,853
KDR:1.314
Accuracy:23.672% C+
HSR:9.540% D*
Eridani SX5
C*
Kills:4,409
Deaths:2,525
KDR:1.746
Accuracy:27.443% C*
HSR:8.596% D**
Ghost
B*
Kills:2,866
Deaths:444
KDR:6.455
Accuracy:43.302% B++
HSR:77.390% B*
NS-357 Underboss
B++
Kills:1,312
Deaths:1,303
KDR:1.007
Accuracy:42.047% B++
HSR:11.509% D*
MKV Suppressed
A
Kills:1,242
Deaths:515
KDR:2.412
Accuracy:32.905% A
HSR:9.662% D**
NS-7 PDW
A++
Kills:1,242
Deaths:472
KDR:2.631
Accuracy:33.544% A++
HSR:10.628% D*
Parallax VX3
A++
Kills:1,186
Deaths:136
KDR:8.721
Accuracy:50.825% A++
HSR:86.594% B**
V10
A*
Kills:1,167
Deaths:138
KDR:8.457
Accuracy:51.743% A++
HSR:94.944% A*
XM98
A*
Kills:1,154
Deaths:120
KDR:9.617
Accuracy:51.326% A*
HSR:86.828% A
VA39 Spectre
A++
Kills:1,152
Deaths:337
KDR:3.418
Accuracy:42.883% A++
HSR:32.726% C--
Eridani SX5G
B+
Kills:874
Deaths:348
KDR:2.511
Accuracy:31.286% B+
HSR:10.069% D*
Parsec VX3-A
B**
Kills:667
Deaths:56
KDR:11.911
Accuracy:40.948% C
HSR:85.307% B**
NS-44L Blackhand
A**
Kills:432
Deaths:165
KDR:2.618
Accuracy:64.635% A**
HSR:60.185% A
NS-44 Commissioner
B++
Kills:353
Deaths:384
KDR:0.919
Accuracy:42.583% B++
HSR:14.164% D*
NS-30 Vandal
B*
Kills:349
Deaths:108
KDR:3.231
Accuracy:38.081% B*
HSR:28.653% C**
Artemis VX26
C+
Kills:176
Deaths:83
KDR:2.120
Accuracy:27.491% C+
HSR:9.091% F-
Nyx VX31
B*
Kills:175
Deaths:57
KDR:3.070
Accuracy:39.786% B*
HSR:35.429% B+
NS-61 Emissary
B+
Kills:134
Deaths:114
KDR:1.175
Accuracy:31.507% B+
HSR:6.716% F
Skorpios
B*
Kills:99
Deaths:44
KDR:2.250
Accuracy:30.658% B*
HSR:11.111% D**
Kills:24,052
Deaths (as Infiltrator):11,202
Deaths (to Infiltrators):5,413
KDR:2.14712
Kill Difference:12,850
Playtime:916.628 hours
Usage:30%
Score:12.684m
Score/min:231
Accuracy (listed only):39.298%
HSR (listed only):36.271%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
C+
Kills:5,063
Deaths:3,853
KDR:1.314
Accuracy:23.672% C+
HSR:9.540% D*
Eridani SX5
C*
Kills:4,409
Deaths:2,525
KDR:1.746
Accuracy:27.443% C*
HSR:8.596% D**
Terminus VX-9
B+
Kills:1,713
Deaths:687
KDR:2.493
Accuracy:28.243% B+
HSR:16.521% D*
MKV Suppressed
A
Kills:1,242
Deaths:515
KDR:2.412
Accuracy:32.905% A
HSR:9.662% D**
NS-7 PDW
A++
Kills:1,242
Deaths:472
KDR:2.631
Accuracy:33.544% A++
HSR:10.628% D*
H-V45
C-
Kills:1,217
Deaths:1,735
KDR:0.701
Accuracy:21.956% C-
HSR:11.997% D*
Pandora VX25
C-
Kills:1,161
Deaths:456
KDR:2.546
Accuracy:35.131% C-
HSR:8.613% F
NS-11A
B*
Kills:1,160
Deaths:532
KDR:2.180
Accuracy:28.751% B*
HSR:15.345% D-
CME
B**
Kills:1,159
Deaths:467
KDR:2.482
Accuracy:31.686% B**
HSR:11.475% D**
Pulsar VS1
A+
Kills:1,145
Deaths:489
KDR:2.342
Accuracy:30.647% A+
HSR:16.070% D
Eridani SX5G
B+
Kills:874
Deaths:348
KDR:2.511
Accuracy:31.286% B+
HSR:10.069% D*
Thanatos VE70
A++
Kills:739
Deaths:231
KDR:3.199
Accuracy:55.380% A++
HSR:9.337% D**
NS Baron G5
A+
Kills:196
Deaths:70
KDR:2.800
Accuracy:58.176% A+
HSR:13.265% C
Nova
D
Kills:156
Deaths:183
KDR:0.852
Accuracy:37.521% D
HSR:10.897% D-
Skorpios
B*
Kills:99
Deaths:44
KDR:2.250
Accuracy:30.658% B*
HSR:11.111% D**
Kills:21,575
Deaths (as Combat Medic):12,607
Deaths (to Combat Medics):4,446
KDR:1.71135
Kill Difference:8,968
Playtime:634.621 hours
Usage:21%
Score:7.488m
Score/min:197
Accuracy (listed only):33.800%
HSR (listed only):11.542%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C**
Kills:2,665
Deaths:398
KDR:6.696
Accuracy:21.148% C**
HSR:11.445% F-
Blueshift VM5
C**
Kills:2,659
Deaths:427
KDR:6.227
Accuracy:20.533% C**
HSR:12.147% F
Nebula VM20
C-
Kills:1,202
Deaths:412
KDR:2.917
Accuracy:16.553% C-
HSR:11.647% F
Nebula VM20
C-
Kills:1,166
Deaths:392
KDR:2.974
Accuracy:15.892% C-
HSR:10.720% F-
Cosmos VM3
B**
Kills:994
Deaths:267
KDR:3.723
Accuracy:20.431% B**
HSR:13.682% D*
Cosmos VM3
B**
Kills:923
Deaths:267
KDR:3.457
Accuracy:20.965% B**
HSR:11.809% D**
NS-10 Burster
B*
Kills:64
Deaths:92
KDR:0.696
Accuracy:34.054% B++
HSR:10.938% B*
NS-10 Burster
B+
Kills:59
Deaths:92
KDR:0.641
Accuracy:33.956% B+
HSR:1.695% D*
Vortex VM21
A
Kills:54
Deaths:62
KDR:0.871
Accuracy:53.074% A
HSR:1.852% D--
Kills:9,786
Deaths (as MAX Suit):1,204.500
Deaths (to MAX Suits):1,860
KDR:8.12453
Kill Difference:8,581.500
Playtime:165.374 hours
Usage:5%
Score:4.552m
Score/min:459
Accuracy (listed only):26.290%
HSR (listed only):9.548%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
D
Kills:135
V. Kills:46 287%
Deaths:8
KDR:16.875
Accuracy:43.849% D-
KPH:29 D-
VKPH:9.900 D
Kills:135 (0 + 0)
Deaths:8
KDR:16.875
VKDR:5.750
Vehicle Kills:46
Kill Difference:127
Playtime:4.655 hours
Usage:0%
Score:0.094m
Score/min:336
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
D
Kills:361
V. Kills:74 481%
Deaths:71
KDR:5.085
Accuracy:31.101% D-
KPH:16 D
VKPH:3.300 D*
L100 Python HESH
D
Kills:116
V. Kills:5 N/A
Deaths:5
KDR:23.200
Accuracy:39.807% D--
KPH:34.500 D
VKPH:1.500 F-
Kills:477 (477 + 0)
Deaths:76
KDR:6.276
VKDR:1.039
Vehicle Kills:79
Kill Difference:401
Playtime:25.912 hours
Usage:1%
Score:0.175m
Score/min:113
Driving Accuracy:39.807%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Proton II PPA
C
Kills:62
V. Kills:8 N/A
Deaths:5
KDR:12.400
Accuracy:25.198% C*
KPH:22.500 D*
VKPH:2.900 C
Kills:62 (0 + 62)
Deaths:5
KDR:12.400
VKDR:1.600
Vehicle Kills:8
Kill Difference:57
Playtime:2.753 hours
Usage:0%
Score:0.022m
Score/min:134
Driving Accuracy:N/A%
Gunner Accuracy:25.198%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B
Kills:569
V. Kills:23 N/A
Deaths:37
KDR:15.378
Accuracy:29.366% D-
KPH:105.700 B
VKPH:4.300 D
E540 Halberd-H
C++
Kills:116
V. Kills:26 430%
Deaths:13
KDR:8.923
Accuracy:41.372% F-
KPH:45.600 C++
VKPH:10.200 D**
Kills:685 (0 + 685)
Deaths:50
KDR:13.700
VKDR:0.980
Vehicle Kills:49
Kill Difference:635
Playtime:7.923 hours
Usage:0%
Score:0.129m
Score/min:271
Driving Accuracy:N/A%
Gunner Accuracy:41.372%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B**
Kills:285
V. Kills:51 N/A
Deaths:33
KDR:8.636
Accuracy:45.530% B**
KPH:37.900 C
VKPH:6.800 C--
M40 Fury
C+
Kills:191
V. Kills:44 424%
Deaths:32
KDR:5.969
Accuracy:45.930% B**
KPH:43.600 C
VKPH:10.100 C+
M20 Basilisk
C--
Kills:124
V. Kills:51 238%
Deaths:32
KDR:3.875
Accuracy:34.510% C--
KPH:5.200 D*
VKPH:2.100 D**
M12 Kobalt
C+
Kills:86
V. Kills: N/A
Deaths:1
KDR:86
Accuracy:17.756% C+
KPH:49.600 D
VKPH:0 D**
M20 Basilisk
D--
Kills:52
V. Kills:25 200%
Deaths:13
KDR:4
Accuracy:29.322% D--
KPH:3.900 D**
VKPH:1.900 D**
Kills:738 (0 + 738)
Deaths:111
KDR:6.649
VKDR:1.541
Vehicle Kills:171
Kill Difference:627
Playtime:50.859 hours
Usage:2%
Score:0.391m
Score/min:128
Driving Accuracy:N/A%
Gunner Accuracy:29.322%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
B
Kills:264
V. Kills:17 N/A
Deaths:100
KDR:2.640
Accuracy:47.504% C+
KPH:28.400 B
VKPH:1.800 D--
Kills:264 (264 + 0)
Deaths:100
KDR:2.640
VKDR:0.170
Vehicle Kills:17
Kill Difference:164
Playtime:9.308 hours
Usage:0%
Score:0.085m
Score/min:152
Driving Accuracy:47.504%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 5,7845,7541,8763.067C++0.9925.815%C+16.945%F43.5DN/A126132.3h9.5B++36.8B+
Sirius SX12 5,0805,0633,8531.314C**0.7623.672%C+9.54%D*15.5DN/A56327.7h11.2B*47.5B+
Eridani SX5 4,4184,4092,5251.746B+0.3327.443%C*8.596%D**22.4C-N/A84197.1h9.5B*34.7B+
Orion VS54 3,4803,4651,0843.196A1.1225.227%B*19.654%D37.3C**N/A14192.9h9.3B**36.8B
Ghost 2,8702,8664446.455B**4.3843.302%B++77.39%B*52.1B+N/A14955h1.8B*4.1B*
Blueshift VM5 2,6742,6653986.696A++4.6221.148%C**11.445%F-40.4B+N/A17865.9h14.2B++67.2B+
Blueshift VM5 2,6692,6594276.227A++4.1520.533%C**12.147%F39.2B+N/A17567.8h14.2B+69.1B+
Serpent VE92 2,1442,1371,1111.923B*0.1524.55%C*12.588%D*18.5C-N/A69115.8h10B*40.7B+
Lasher X2 2,0291,9965593.571S1.5027.023%C*4.259%C++16.6DN/A80120.4h16.8B++62.1B+
Terminus VX-9 1,7191,7136872.493B+0.4228.243%B+16.521%D*42.7C*N/A9740.1h9.7B**34.5B*
Sticky Grenade 1,5941,58611586N/A1,583.9356.907%B+N/A1762.2A++8.9C44760.9h1.2B**2.1B*
Solstice VE3 1,3781,3745842.353A*0.2830.905%A+12.3%D*38.9AN/A17635.3h10.5B**33.8B+
NS-357 Underboss 1,3171,3121,3031.007C+1.0742.047%B++11.509%D*40.4C+N/A11132.5h3.4B*8.1B*
SVA-88 1,3091,3054263.063B++0.9926.009%B+21.609%C--46.4C+N/A15428.1h9.3B**35.6B++
NS-15M1 1,2761,2733923.247A+1.1730.345%A+14.533%D--48.2C**N/A14126.4h9.2B**30.4B*
MKV Suppressed 1,2421,2425152.412A++0.3432.905%A9.662%D**44B+N/A12528.2h10B*30.3B*
NS-7 PDW 1,2431,2424722.631A*0.5633.544%A++10.628%D*41.5B++N/A11229.9h10.8B**32.1B*
H-V45 1,2221,2171,7350.701C1.3721.956%C-11.997%D*5.5D--N/A22221.2h11.3B*51.7B
Solstice SF 1,2211,2126181.961B**0.1130.761%A10.809%D--34.3B**N/A9935.3h9.1B+29.5B*
Nebula VM20 1,2031,2024122.917B+0.8416.553%C-11.647%F27.4CN/A10543.9h15.1B+91.5C*
Parallax VX3 1,1871,1861368.721A++6.6550.825%A++86.594%B**57.6A++N/A15820.6h1.5A2.9B**
V10 1,1671,1671388.457A*6.3851.743%A++94.944%A*26.8CN/A10443.5h1.5A2.9A
Nebula VM20 1,1681,1663922.974B+0.9015.892%C-10.72%F-28CN/A11141.7h14.1B++88.5C*
MANA Anti-Personnel Turret 1,1671,1622155.405N/A3.3320.042%UN/A11620U50U20725700.1h16.3T*81.4T*
Pandora VX25 1,1631,1614562.546A*0.4735.131%C-8.613%F65.6B**N/A16817.7h2.9A8.2B++
Zenith VX-5 1,1631,1605742.021B*0.0530.008%B*12.5%D**32.8C+N/A9135.4h9.5B**31.8B*
NS-11A 1,1611,1605322.18B+0.1128.751%B*15.345%D-31.9C+N/A7536.4h9.5A+33B**
VX6-7 1,1641,1606051.917B+0.1628.454%B*12.414%D**35.8C++N/A11332.4h9.4B*33.1B*
VX29 Polaris 1,1631,1593493.321A++1.2527.757%B++16.739%D-52.9BN/A14821.9h9.1B**32.8B++
CME 1,1621,1594672.482B**0.4131.686%B**11.475%D**42.3C**N/A9027.4h10.1A32B**
XM98 1,1561,1541209.617S7.5451.326%A*86.828%A60.1AN/A17019.2h1.5A+3A
VA39 Spectre 1,1581,1523373.418A1.3542.883%A++32.726%C--35.8B++N/A10032.2h4.1B**9.5B**
Pulsar VS1 1,1491,1454892.342A+0.2730.647%A+16.07%D24.9C+N/A8646h9.9A+32.3A
Pulsar LSW 1,1501,1398991.267C+0.8116.868%D*12.116%F8.4D*N/A40136.2h13.3C+78.7C-
Cosmos VM3 9969942673.723B**1.6520.431%B**13.682%D*35.4B+N/A17328.1h15.8D77.2B
S1 1,1759295531.68A++0.3964.103%B*2.045%C-29.8B7.9D24531.2h5.3B++8.3B++
Cosmos VM3 9289232673.457B**1.3820.965%B**11.809%D**32.8B+N/A15128.1h17.4D-82.9C++
Eridani SX5G 8768743482.511B**0.4431.286%B+10.069%D*63.3B+N/A15613.8h8.9B*28.3B++
Frag Grenade 8708651865N/A862.9337.067%D--N/A1081.3A**6.3C+23280.8h1.8A++5B**
Proximity Mine 793793988.092A6.0249.754%B*N/A208.7A++N/A8233.8h1.3A++2.6A+
Thanatos VE70 7417392313.199M+1.1355.38%A++9.337%D**60.6A++N/A17812.2h2.7A+4.9A
Spear Anti-Vehicle Phalanx Turret 1,0077013818.447A++16.3743.584%C+3.566%C32.9C14.4D28521.3h6.7B++15.4B++
Parsec VX3-A 6676675611.911A*9.8440.948%C85.307%B**43.6CN/A11215.3h1.4A+3.5B*
Proton II PPA-H 5925693715.378B13.3129.366%D-1.582%C+105.4B4.3D2495.4h8.4B+28.7C++
NS Decimator 7295673661.549B++0.5265.614%B+3.704%B**34C+9.7D24616.7h4.5C**6.9B+
C-4 5984612701.707C*0.3728.482%B+N/A63.2C18.8D6487.3h1.3B+4.5B++
NS-11C 4564551562.917A*0.8431.114%A+16.044%C--47.9B**N/A2659.5h9.7B**31.1B*
NS-44L Blackhand 4324321652.618A+0.5564.635%A**60.185%A17.1CN/A4425.3h2.7A4.2B**
Tank Mine 698420478.936M*6.8624.145%DN/A150B**99.3A15352.8h1.2A4.9B*
C75 Viper 435361715.085C**3.0131.101%D-N/A16D3.3D*10722.6h10.2B++32.8C**
NS-44 Commissioner 3543533840.919C+1.1542.583%B++14.164%D*26.7CN/A11513.2h3.4B+8B++
NS-30 Vandal 3503491083.231B**1.1638.081%B*28.653%C**42.6C*N/A1158.2h4.9B++12.8B++
Eclipse VE3A 2902892581.12C+0.9527.334%C++12.111%D**12.4D--N/A3623.3h10B++36.7B+
M40 Fury 336285338.636B+6.5645.53%B**1.754%C+38C6.8C--2867.5h12.3C**27.1B++
M40 Fury-F 2812641002.64B+0.5747.504%C+N/A28.4B1.8D--1529.3h3.6B**7.7B**
Flare VE6 235234733.205A++1.1325.765%B+18.376%D-38.4C+N/A2196.1h8.4B*32.6B+
Hades VSH4 5102282610.874B++1.2074.366%B*N/A11.4C14.1C++12920h10.3C13.8C+
NS Baron G5 196196702.8A*0.7358.176%A+13.265%C46.7B++N/A1354.2h3.4B**5.9C++
M40 Fury 235191325.969C+3.9045.93%B**N/A43.4C10C+3324.4h14C+30.5B+
Artemis VX26 177176832.12B++0.0527.491%C+9.091%F-40BN/A1534.4h8.8A32.2B*
Nyx VX31 175175573.07B+1.0039.786%B*35.429%B+26.5C--N/A936.6h5.7C+14.4B+
Force-Blade 17415820,6140.008C-2.0628.871%C+6.962%C+0.1DN/A01549.6h2B+6.9B+
Nova 1571561830.852C1.2237.521%D10.897%D-7.8D*N/A2919.9h2.9B**7.7B+
Dual Photon Pods 181135816.875A+14.8043.849%D-1.481%C**28.7D-9.8D3364.7h32.3D-73.8D-
NS-61 Emissary 1361341141.175B+0.9031.507%B+6.716%F27.3C++N/A844.9h11.3B+36B++
Auraxium Force-Blade 13312910,9460.012D2.0618.525%D-N/A0.2DN/A1690.8h1.8B+9.7C++
M20 Basilisk 175124323.875B+1.8034.51%C--6.452%C**5.2D*2.2D**7523.7h75.6B+219.2B+
E540 Halberd-H 142116138.923C++6.8541.372%F-5.172%A*46.4C++10.4D*3162.5h3.2A7.8B*
L100 Python HESH 121116523.2B**21.1339.807%D--3.448%A++34.1D1.5F-1503.4h2.8B++7.1C*
Skorpios 9999442.25B+0.1830.658%B*11.111%D**36.7CN/A1082.7h9.2B**30.1B**
M12 Kobalt 8686186M+83.9317.756%C+17.442%C+50.6C--N/A1581.7h13.1B**74B+
Nemesis VSH9 11683761.092B++0.9864.132%C*N/A10C-4D--1448.3h8.2C++12.8C*
Solstice Burst 7777332.333B++0.2629.343%B+24.675%C++45.3C**N/A1461.7h9.4B**32B*
NS-10 Burster 10664920.696C1.3834.054%B++10.938%B*4.5C-3C9314.2h170.2D499.8C++
Proton II PPA 7062512.4C+10.3325.198%C*1.613%C-22.1D*2.9C1342.8h15.9F63.2D
NS-10 Burster 11059920.641D1.4333.956%B+1.695%D*4.2D3.6C+8714.1h181.8D535.3C++
Eidolon VE33 5858252.32B**0.2529.633%B13.793%F38.7B*N/A2331.5h5.6A18.8B*
Vortex VM21 11554620.871C+1.2053.074%A1.852%D--6.8C+7.6A1548h83.5D-157.3C+
M20 Basilisk 7752134B++1.9329.322%D--5.769%C++3.9D**1.9D**6413.5h89.7B306C+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter6010,1294.5h
Restoration Kit381,2991.9h
Nano-Armor Kit377447,84157.3h
Spawn Beacon307071.4h
Anti-Vehicle MANA Turret7820.5h
Nanite Revive Grenade07620.2h
Nanite Healing Grenade03440h
Medical Applicator2,297286,650115.5h
Ammunition Package263,8034h
Medical Kit1,01614,30821.4h
Anti-Infantry MANA Turret391,1112.4h
Shield Recharging Field16910.2h
Recon Detection Device372,2063.5h

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