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Ensign Bounty Hunter xXSilverPumpKillerX[LPS] xXSilverPumpKillerX
NC BR 47

KDR: 2.1

Score: 50.8m

Last Seen: Apr 28th, 2019 6:34 PM
- OFFLINE - 92.3 hour(s)

Prestige 1, Battle Rank 47 - New Conglomerate on Miller
Level Progress (to 48): 23%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Titan-150 AP NS-7 PDW S12 Renegade Titan-150 HESH C75 Viper Sticky Grenade SAS-R L100 Python HESH
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $741,843 MLG Score: 593
Fun Score: N/A
Cheeseburgers Flipped: 896TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.308%19.901%46427117023,0341.302090.798

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.999%0.425B-0.137C-0.095C+HEAD ++ (~8.25)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.30.272C*12.70.114C+41.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.429%0.802%175311941,621101710481.5939155%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.861%-0.626D-0.73D--0.377

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1240.232C++390.265C*85

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.402%2.624%10768118916,118180374048.93459218%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.622%-0.636D0.029C+-0.008

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.90.095C+120.041C+22.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.838%5.577%4561211854,608133927783.44137166%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.034%0.153C++0.288C*0.096

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.20.629B+16.70.579B+27.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.365%80.851%456811898,8362273323.88737

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.249%0.355C**0.896B*-0.468

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.10.479B+1.90.395B3.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.138%10.335%45611196716129930.551193

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.195C-0.842D---1.607

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.10.231C++40.183C++6.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
50.8m243.8%318 (19.1k)282 (16.9k)2.0997278,45237,3632.5582847 (47)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1197491516.032%17.663%28304:4831

7% Combat Medic50% Engineer14% Heavy Assault20% Infiltrator9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 29th, 2013 6:44 PMJan 10th, 2018 1:16 PMMay 2nd, 2019 5:12 PM (24d) (PST)Apr 28th, 2019 2:35 PM (28d) (PST)Apr 28th, 2019 2:34 PM (28d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6211354860.4360.2080.0771.2710.085593

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
37,2568,11929,1372612576516,930

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2998.3h/124.9d 17,133 13,857 27,593 228.7k 3,636 8,464 15,368 111.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
B
Kills:1,258
Deaths:645
KDR:1.950
Accuracy:26.586% B
HSR:25.358% C+
NC05 Jackhammer
C
Kills:1,222
Deaths:1,119
KDR:1.092
Accuracy:41.749% C
HSR:13.666% C
GD-22S
C++
Kills:1,181
Deaths:625
KDR:1.890
Accuracy:23.514% C++
HSR:21.931% C
NC6 Gauss SAW
C
Kills:1,173
Deaths:1,197
KDR:0.980
Accuracy:17.935% C
HSR:20.716% C-
NS-15 Gallows
D--
Kills:1,172
Deaths:500
KDR:2.344
Accuracy:23.697% D--
HSR:23.123% D--
EM6
C**
Kills:1,155
Deaths:654
KDR:1.766
Accuracy:23.128% C**
HSR:23.550% C+
NS-15M2
D
Kills:1,155
Deaths:899
KDR:1.285
Accuracy:21.094% D
HSR:19.134% D-
NC6A GODSAW
C+
Kills:517
Deaths:224
KDR:2.308
Accuracy:27.753% C+
HSR:23.985% C-
EM1
B+
Kills:124
Deaths:89
KDR:1.393
Accuracy:17.746% D
HSR:25% B+
NSX Naginata
C*
Kills:107
Deaths:63
KDR:1.698
Accuracy:23.095% C*
HSR:25.234% C
Kills:9,064
Deaths (as Heavy Assault):6,015
Deaths (to Heavy Assaults):9,966
KDR:1.5069
Kill Difference:3,049
Playtime:433.000 hours
Usage:14%
Score:5.914m
Score/min:228
Accuracy (listed only):24.630%
HSR (listed only):22.170%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-57 Piston
C+
Kills:716
Deaths:444
KDR:1.613
Accuracy:39.138% C+
HSR:10.335% D--
AF-19 Mercenary
B
Kills:319
Deaths:392
KDR:0.814
Accuracy:23.922% B
HSR:18.809% C-
NS Baron G5
A**
Kills:234
Deaths:207
KDR:1.130
Accuracy:37.798% D
HSR:25.214% A**
Razor GD-23
B*
Kills:79
Deaths:116
KDR:0.681
Accuracy:21.534% C--
HSR:25.317% B*
Kills:1,348
Deaths (as Engineer):1,159
Deaths (to Engineers):7,494
KDR:1.16307
Kill Difference:189
Playtime:1,485.022 hours
Usage:50%
Score:29.243m
Score/min:328
Accuracy (listed only):30.598%
HSR (listed only):19.919%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-7 PDW
C+
Kills:3,036
Deaths:4,091
KDR:0.742
Accuracy:22.471% C-
HSR:17.194% C+
Blitz GD-10
D-
Kills:1,456
Deaths:2,221
KDR:0.656
Accuracy:19.299% D--
HSR:11.607% D-
AF-4 Cyclone
C
Kills:1,170
Deaths:1,701
KDR:0.688
Accuracy:20.562% D--
HSR:15.983% C
AF-4AE Cyclone
C-
Kills:1,165
Deaths:656
KDR:1.776
Accuracy:27.080% C--
HSR:21.717% C-
MKV Suppressed
C++
Kills:1,142
Deaths:2,030
KDR:0.563
Accuracy:26.399% C++
HSR:17.163% C
AF-57 Piston
C+
Kills:716
Deaths:444
KDR:1.613
Accuracy:39.138% C+
HSR:10.335% D--
Tempest
D
Kills:534
Deaths:775
KDR:0.689
Accuracy:22.266% D*
HSR:16.854% D
AF-19 Mercenary
B
Kills:319
Deaths:392
KDR:0.814
Accuracy:23.922% B
HSR:18.809% C-
MGR-S1 Gladius
C+
Kills:269
Deaths:191
KDR:1.408
Accuracy:26.764% C+
HSR:20.818% C+
NS Baron G5
A**
Kills:234
Deaths:207
KDR:1.130
Accuracy:37.798% D
HSR:25.214% A**
Razor GD-23
B*
Kills:79
Deaths:116
KDR:0.681
Accuracy:21.534% C--
HSR:25.317% B*
Kills:10,120
Deaths (as Light Assault):12,824
Deaths (to Light Assaults):6,909
KDR:0.78915
Kill Difference:2,704
Playtime:146.558 hours
Usage:5%
Score:1.969m
Score/min:224
Accuracy (listed only):26.112%
HSR (listed only):18.274%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
C+
Kills:3,036
Deaths:4,091
KDR:0.742
Accuracy:22.471% C-
HSR:17.194% C+
SAS-R
B++
Kills:1,676
Deaths:726
KDR:2.309
Accuracy:37.849% C+
HSR:75.119% B++
AF-8 RailJack
B*
Kills:1,637
Deaths:430
KDR:3.807
Accuracy:37.479% C++
HSR:83.262% B*
Blitz GD-10
D-
Kills:1,456
Deaths:2,221
KDR:0.656
Accuracy:19.299% D--
HSR:11.607% D-
NC14 Bolt Driver
B+
Kills:1,184
Deaths:862
KDR:1.374
Accuracy:32.510% C-
HSR:77.956% B+
AF-4 Cyclone
C
Kills:1,170
Deaths:1,701
KDR:0.688
Accuracy:20.562% D--
HSR:15.983% C
AF-4AE Cyclone
C-
Kills:1,165
Deaths:656
KDR:1.776
Accuracy:27.080% C--
HSR:21.717% C-
NS-44 Commissioner
C+
Kills:1,160
Deaths:1,212
KDR:0.957
Accuracy:34.692% C+
HSR:22.069% C+
LA80
B++
Kills:1,158
Deaths:259
KDR:4.471
Accuracy:37.541% C--
HSR:82.729% B++
EM4 Longshot
B*
Kills:1,158
Deaths:166
KDR:6.976
Accuracy:40.551% C*
HSR:84.370% B*
EM4-AE Longshot
C+
Kills:1,146
Deaths:109
KDR:10.514
Accuracy:40.617% C+
HSR:78.447% C
MKV Suppressed
C++
Kills:1,142
Deaths:2,030
KDR:0.563
Accuracy:26.399% C++
HSR:17.163% C
AF-18 Stalker
C
Kills:879
Deaths:716
KDR:1.228
Accuracy:23.812% D
HSR:18.203% C
The Moonshot
B**
Kills:785
Deaths:149
KDR:5.268
Accuracy:37.808% D-
HSR:87.006% B**
Tempest
D
Kills:534
Deaths:775
KDR:0.689
Accuracy:22.266% D*
HSR:16.854% D
NC4 Mag-Shot
C++
Kills:324
Deaths:557
KDR:0.582
Accuracy:23.264% D
HSR:20.062% C++
MGR-S1 Gladius
C+
Kills:269
Deaths:191
KDR:1.408
Accuracy:26.764% C+
HSR:20.818% C+
NSX Daimyo
D
Kills:92
Deaths:26
KDR:3.538
Accuracy:37.833% D
HSR:89.130% D**
NS-61 Emissary
D--
Kills:61
Deaths:72
KDR:0.847
Accuracy:21.942% D--
HSR:4.918% F-
LA3 Desperado
C**
Kills:56
Deaths:34
KDR:1.647
Accuracy:30.158% C**
HSR:8.929% F
Kills:20,088
Deaths (as Infiltrator):16,983
Deaths (to Infiltrators):5,369
KDR:1.18283
Kill Difference:3,105
Playtime:605.901 hours
Usage:20%
Score:7.347m
Score/min:202
Accuracy (listed only):30.045%
HSR (listed only):42.677%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
C+
Kills:3,036
Deaths:4,091
KDR:0.742
Accuracy:22.471% C-
HSR:17.194% C+
Blitz GD-10
D-
Kills:1,456
Deaths:2,221
KDR:0.656
Accuracy:19.299% D--
HSR:11.607% D-
NS-11P
B+
Kills:1,190
Deaths:841
KDR:1.415
Accuracy:25.141% B+
HSR:18.487% C+
GR-22AE
C+
Kills:1,173
Deaths:511
KDR:2.296
Accuracy:27.694% C+
HSR:25.234% C+
AF-4 Cyclone
C
Kills:1,170
Deaths:1,701
KDR:0.688
Accuracy:20.562% D--
HSR:15.983% C
AF-4AE Cyclone
C-
Kills:1,165
Deaths:656
KDR:1.776
Accuracy:27.080% C--
HSR:21.717% C-
MKV Suppressed
C++
Kills:1,142
Deaths:2,030
KDR:0.563
Accuracy:26.399% C++
HSR:17.163% C
NS-11A
B**
Kills:970
Deaths:420
KDR:2.310
Accuracy:29.757% B**
HSR:23.711% B
AF-57 Piston
C+
Kills:716
Deaths:444
KDR:1.613
Accuracy:39.138% C+
HSR:10.335% D--
Tempest
D
Kills:534
Deaths:775
KDR:0.689
Accuracy:22.266% D*
HSR:16.854% D
MGR-S1 Gladius
C+
Kills:269
Deaths:191
KDR:1.408
Accuracy:26.764% C+
HSR:20.818% C+
NS Baron G5
A**
Kills:234
Deaths:207
KDR:1.130
Accuracy:37.798% D
HSR:25.214% A**
NC1 Gauss Rifle
D--
Kills:209
Deaths:313
KDR:0.668
Accuracy:18.057% D--
HSR:13.876% D--
Kills:13,264
Deaths (as Combat Medic):14,401
Deaths (to Combat Medics):3,473
KDR:0.92105
Kill Difference:1,137
Playtime:198.802 hours
Usage:7%
Score:3.572m
Score/min:299
Accuracy (listed only):26.340%
HSR (listed only):18.323%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
C++
Kills:1,176
Deaths:360
KDR:3.267
Accuracy:23.800% D-
HSR:14.711% C++
AF-41 Hacksaw
C*
Kills:1,176
Deaths:360
KDR:3.267
Accuracy:25.747% D
HSR:15.646% C*
NCM3 Raven
C*
Kills:241
Deaths:117
KDR:2.060
Accuracy:41.353% C*
HSR:2.490% C+
NCM3 Raven
C**
Kills:222
Deaths:117
KDR:1.897
Accuracy:42.316% C**
HSR:0% F-
NS-10 Burster
B+
Kills:204
Deaths:90
KDR:2.267
Accuracy:32.920% B+
HSR:2.451% D--
NS-10 Burster
B+
Kills:193
Deaths:88
KDR:2.193
Accuracy:33.164% B+
HSR:1.554% D*
NCM2 Falcon
M**
Kills:116
Deaths:74
KDR:1.568
Accuracy:37.204% C
HSR:13.793% M**
NCM2 Falcon
C-
Kills:87
Deaths:51
KDR:1.706
Accuracy:37.111% C-
HSR:2.299% D--
Kills:3,415
Deaths (as MAX Suit):628.500
Deaths (to MAX Suits):2,594
KDR:5.43357
Kill Difference:2,786.500
Playtime:112.183 hours
Usage:4%
Score:2.716m
Score/min:403
Accuracy (listed only):34.202%
HSR (listed only):6.618%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Vortek Rotary
C++
Kills:759
V. Kills:668 113%
Deaths:387
KDR:1.961
Accuracy:28.519% C-
KPH:12.300 C+
VKPH:10.800 C++
Breaker Rocket Pods
C+
Kills:617
V. Kills:100 N/A
Deaths:71
KDR:8.690
Accuracy:47.960% C+
KPH:74.700 C+
VKPH:12.100 C
Kills:1,376 (759 + 0)
Deaths:458
KDR:3.004
VKDR:1.677
Vehicle Kills:768
Kill Difference:918
Playtime:69.960 hours
Usage:2%
Score:0.922m
Score/min:220
Piloting Accuracy:28.519%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B**
Kills:434
V. Kills:51 N/A
Deaths:62
KDR:7
Accuracy:51.432% B**
KPH:58.400 C*
VKPH:6.900 C
C150 Dalton
C+
Kills:417
V. Kills:464 90%
Deaths:175
KDR:2.383
Accuracy:26.053% D*
KPH:21 D
VKPH:23.300 C+
CAS30 Tank Buster
C+
Kills:245
V. Kills:247 99%
Deaths:165
KDR:1.485
Accuracy:37.897% D
KPH:7.100 C+
VKPH:7.100 C+
AP30 Shredder
C-
Kills:91
V. Kills:103 88%
Deaths:40
KDR:2.275
Accuracy:23.373% D-
KPH:12.800 D--
VKPH:14.500 C-
Kills:1,187 (245 + 942)
Deaths:442
KDR:2.686
VKDR:1.957
Vehicle Kills:865
Kill Difference:745
Playtime:69.100 hours
Usage:2%
Score:0.896m
Score/min:216
Piloting Accuracy:37.897%
Gunner Accuracy:23.373%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C+
Kills:2,016
V. Kills:314 N/A
Deaths:230
KDR:8.765
Accuracy:28.713% D--
KPH:27.600 C+
VKPH:4.300 D-
L100 Python HESH
C
Kills:1,668
V. Kills:184 N/A
Deaths:114
KDR:14.632
Accuracy:45.415% C
KPH:45.800 C
VKPH:5.100 D
Skyguard
B++
Kills:1,095
V. Kills:976 112%
Deaths:191
KDR:5.733
Accuracy:32.921% B+
KPH:13.600 C+
VKPH:12.100 B++
L100 Python HEAT
B**
Kills:1,005
V. Kills:213 470%
Deaths:77
KDR:13.052
Accuracy:48.989% C+
KPH:46.200 B**
VKPH:9.800 C
L100 Python AP
C+
Kills:663
V. Kills:413 160%
Deaths:53
KDR:12.509
Accuracy:43.827% D*
KPH:28.900 C+
VKPH:18 C+
Kills:6,447 (6,447 + 0)
Deaths:665
KDR:9.695
VKDR:3.158
Vehicle Kills:2,100
Kill Difference:5,782
Playtime:234.786 hours
Usage:8%
Score:2.647m
Score/min:188
Driving Accuracy:43.827%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B**
Kills:7,460
V. Kills:4,873 153%
Deaths:533
KDR:13.996
Accuracy:40.973% D*
KPH:31 B++
VKPH:20.300 B**
Titan-150 HESH
A++
Kills:2,126
V. Kills:398 N/A
Deaths:56
KDR:37.964
Accuracy:46.878% C+
KPH:67.300 A++
VKPH:12.600 B**
Enforcer ML85
A
Kills:641
V. Kills:794 81%
Deaths:142
KDR:4.514
Accuracy:40.933% C+
KPH:21.200 C
VKPH:26.300 A
E540 Halberd
B+
Kills:536
V. Kills:387 138%
Deaths:92
KDR:5.826
Accuracy:44.234% C+
KPH:24 C--
VKPH:17.300 B+
Titan-150 HEAT
C
Kills:85
V. Kills:33 250%
Deaths:20
KDR:4.250
Accuracy:35.731% D*
KPH:18.800 C
VKPH:7.300 C-
Kills:10,848 (9,671 + 1,177)
Deaths:843
KDR:12.868
VKDR:7.693
Vehicle Kills:6,485
Kill Difference:10,005
Playtime:329.138 hours
Usage:11%
Score:6.068m
Score/min:307
Driving Accuracy:35.731%
Gunner Accuracy:44.234%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B**
Kills:1,410
V. Kills:150 N/A
Deaths:86
KDR:16.395
Accuracy:48.692% C+
KPH:114.300 C*
VKPH:12.200 B**
E540 Halberd-H
A+
Kills:736
V. Kills:515 143%
Deaths:87
KDR:8.460
Accuracy:59.783% B+
KPH:46.700 C**
VKPH:32.700 A+
G30 Walker
C*
Kills:132
V. Kills:104 126%
Deaths:27
KDR:4.889
Accuracy:39.286% B++
KPH:21.400 C--
VKPH:16.900 C*
Kills:2,278 (0 + 2,278)
Deaths:200
KDR:11.390
VKDR:3.845
Vehicle Kills:769
Kill Difference:2,078
Playtime:34.262 hours
Usage:1%
Score:0.658m
Score/min:320
Driving Accuracy:N/A%
Gunner Accuracy:39.286%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C+
Kills:62
V. Kills:20 295%
Deaths:8
KDR:7.750
Accuracy:36.930% C*
KPH:28.200 D
VKPH:9.100 C+
M20 Basilisk
C+
Kills:54
V. Kills:21 245%
Deaths:7
KDR:7.714
Accuracy:36.507% C+
KPH:19.800 C+
VKPH:7.700 C
M20 Basilisk
C+
Kills:54
V. Kills:26 200%
Deaths:9
KDR:6
Accuracy:39.312% C*
KPH:14.800 C--
VKPH:7.100 C+
M60-G Bulldog
D
Kills:52
V. Kills:12 400%
Deaths:15
KDR:3.467
Accuracy:39.072% B+
KPH:16.100 D-
VKPH:3.700 D
M40 Fury
C+
Kills:51
V. Kills:12 392%
Deaths:7
KDR:7.286
Accuracy:36.049% C+
KPH:45.100 C
VKPH:10.600 C+
Kills:273 (0 + 273)
Deaths:46
KDR:5.935
VKDR:1.978
Vehicle Kills:91
Kill Difference:227
Playtime:12.916 hours
Usage:0%
Score:0.202m
Score/min:261
Driving Accuracy:N/A%
Gunner Accuracy:36.049%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
A*
Kills:2,321
V. Kills:21 N/A
Deaths:359
KDR:6.465
Accuracy:49.689% B*
KPH:117.400 A*
VKPH:1.100 C-
M12 Kobalt-F
B++
Kills:1,174
V. Kills:9 N/A
Deaths:286
KDR:4.105
Accuracy:25.749% B+
KPH:48.500 B++
VKPH:0.400 D-
M40 Fury-F
B++
Kills:1,098
V. Kills:181 N/A
Deaths:366
KDR:3
Accuracy:51.364% C**
KPH:33.500 B++
VKPH:5.500 C+
Kills:4,593 (4,593 + 0)
Deaths:1,011
KDR:4.543
VKDR:0.209
Vehicle Kills:211
Kill Difference:3,582
Playtime:76.743 hours
Usage:3%
Score:0.676m
Score/min:147
Driving Accuracy:51.364%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A
Kills:234
V. Kills:12 N/A
Deaths:3
KDR:78
Accuracy:35.330% B
KPH:122 A
VKPH:6.300 C++
Kills:234 (0 + 234)
Deaths:3
KDR:78
VKDR:4
Vehicle Kills:12
Kill Difference:231
Playtime:1.919 hours
Usage:0%
Score:0.030m
Score/min:260
Piloting Accuracy:N/A%
Gunner Accuracy:35.330%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 12,3337,46053313.996B**11.9040.973%D*2.976%C+31B++20.3B**289240.5h3.7B++9B
NS-7 PDW 3,0593,0364,0910.742C1.3622.471%C-17.194%C+14.6DN/A51208.6h15.6C+69.2C+
S12 Renegade 2,3422,3213596.465B++4.3749.689%B*4.739%C+117.2A*1.1C-23519.8h2.4B**4.9B**
Titan-150 HESH 2,5242,1265637.964M35.8646.878%C+1.74%C+67.3A++12.6B**25031.6h2.4B**5.1B*
C75 Viper 2,3302,0162308.765B**6.6728.713%D--1.091%C-27.7C+4.3D-11472.9h6A21.1B*
Sticky Grenade 1,8851,87811878N/A1,875.9062.396%B**N/A1878A++7C--63741h1.1B**1.8B*
SAS-R 1,6851,6767262.309C+0.2137.849%C+75.119%B++32.2CN/A9152.1h2B+5.3B+
L100 Python HESH 1,8521,66811414.632B+12.5345.415%C2.218%B+45.8C5.1D21236.4h2.6B++5.7B+
AF-8 RailJack 1,6401,6374303.807B+1.7137.479%C++83.262%B*30B+N/A9254.5h1.9B*5B+
C-4 1,8441,6026292.547B*0.4531.324%B**N/A107.5B++16.2D-55914.9h1.2B++3.8B*
Blitz GD-10 1,4621,4562,2210.656C1.4419.299%D--11.607%D-15.2DN/A5395.7h15.6C++81C+
C85 Canister-H 1,5601,4108616.395C*14.3048.692%C+14.61%B**114.6C*12.2B**31412.3h5.5B+11.4B+
NS Decimator 1,6511,2786661.919B**0.1858.455%C3.208%B++41.9B+12.2C-22130.5h3.2B**5.5B**
LA1 Anchor 1,2681,2586451.95C+0.1526.586%B25.358%C+46.1C+N/A13327.3h10.5C+39.4C**
NC05 Jackhammer 1,2371,2221,1191.092C+1.0141.749%C13.666%C28.6C--N/A7742.8h4.7C**11.3C++
NS-11P 1,2031,1908411.415C**0.6825.141%B+18.487%C+25.1C+N/A6947.4h14.5C+57.8B
NC14 Bolt Driver 1,1861,1848621.374C0.7332.51%C-77.956%B+17.2CN/A6068.8h2.3B+7.2C**
GD-22S 1,1921,1816251.89C**0.2123.514%C++21.931%C34C+N/A9434.7h10.6B45.2B
AF-41 Hacksaw 1,1941,1763603.267B1.1723.8%D-14.711%C++30.2C+N/A8739h6.1B25.5C+
AF-41 Hacksaw 1,2081,1763603.267B1.1725.747%D15.646%C*29.8C+N/A8939.4h6.6B25.5C+
M12 Kobalt-F 1,1831,1742864.105A2.0125.749%B+26.065%A++48.5B++N/A11224.2h8.8B*34.1B*
GR-22AE 1,1901,1735112.295B+0.2027.694%C+25.234%C+39.4CN/A8229.8h13.1C47.3C+
NC6 Gauss SAW 1,1921,1731,1970.98C+1.1217.935%C20.716%C-21.6CN/A9354.4h9.9C**55.1C++
NS-15 Gallows 1,1891,1725002.344C+0.2423.697%D--23.123%D--34.1D-N/A8334.4h13.3D**56D*
AF-4 Cyclone 1,1801,1701,7010.688C1.4120.562%D--15.983%C12.9D-N/A3690.8h13.6D66.3D
AF-4AE Cyclone 1,1711,1656561.776C++0.3227.08%C--21.717%C-37DN/A9431.5h9.1C**33.7C++
NS-44 Commissioner 1,1701,1601,2120.957C+1.1434.692%C+22.069%C+29.7C+N/A8439h3.9C++11.2C*
LA80 1,1631,1582594.471C**2.3737.541%C--82.729%B++29.7CN/A6839h1.9B+5B
EM4 Longshot 1,1651,1581666.976A4.8840.551%C*84.37%B*40.2B+N/A11428.8h1.8B++4.5B+
EM6 1,1701,1556541.766C++0.3323.128%C**23.55%C+32CN/A11836.1h11.2C++48.6C**
NS-15M2 1,1691,1558991.285C+0.8121.094%D19.134%D-22.8DN/A6750.7h13.4C+63.4C+
EM4-AE Longshot 1,1491,14610910.514A*8.4140.617%C+78.447%C48.4C+N/A10123.7h1.8B4.6C++
MKV Suppressed 1,1621,1422,0300.563D1.5426.399%C++17.163%C14D-N/A4681.7h16.4C62.2C+
M40 Fury-F 1,2791,0983663B*0.9051.364%C**N/A33.5B++5.5C+12032.8h6.9B+13.3B*
Skyguard 2,0711,0951915.733A3.6332.921%B+1.735%C13.6C+12.1B++20980.8h125.4C+380.9B
L100 Python HEAT 1,2181,0057713.052B**10.9548.989%C+4.776%A+46.1B**9.8C21221.8h3.4B**6.9B**
NS-11A 9889704202.31B++0.2129.757%B**23.711%B36.6C**N/A9326.5h13.9C++46.7B+
AF-18 Stalker 8908797161.228C+0.8723.812%D18.203%C22.8C-N/A5438.6h13.4C+56.2C
The Moonshot 7877851495.268C++3.1737.808%D-87.006%B**49.7C+N/A13515.8h1.5B**4B
Vortek Rotary 1,4277593871.961C++0.1428.519%C-N/A12.3C+10.8C++20061.7h58.3B+204.5B+
E540 Halberd-H 1,251736878.46C*6.3659.783%B+N/A46.6C**32.6A+34715.8h7C11.6C+
AF-57 Piston 7197164441.613B+0.4939.138%C+10.335%D--36.2C++N/A8319.8h4B+10.1C**
L100 Python AP 1,0766635312.509A++10.4143.827%D*5.279%A+29C+18C+28422.9h5.2B+11.9C+
Enforcer ML85 1,4356411424.514C+2.4140.933%C+1.56%C-21.2C26.3A39930.2h12.6C++30.8C*
MANA Anti-Personnel Turret 1,1866312502.524N/A0.4237.449%UN/A6310U5550U18424100.1h67.6T*180.6T*
Breaker Rocket Pods 717617718.69C*6.5947.96%C+N/A74.3C+12C3658.3h12B++25.1B+
E540 Halberd 923536925.826C+3.7344.234%C+4.478%B++24C--17.4B+40222.3h5.5C*12.4C*
Tempest 5465347750.689D1.4122.266%D*16.854%D7.1FN/A1975.3h13.6F-61.3F-
NC6A GODSAW 5245172242.308C++0.2127.753%C+23.985%C-34.2D-N/A10015.1h12.8C46C--
NSX Masamune 5204713141.5B**0.6058.378%C+4.034%A+31.2C++3.2D--13115.1h5.3B*9.1B*
Frag Grenade 4644591459N/A456.9049.299%B+N/A510C++5.6C21160.9h3.3B+6.7B+
L105 Zephyr 485434627C4.9051.432%B**N/A58.6C*6.9C2527.4h5.3B+10.2B*
C150 Dalton 8814171752.383D0.2826.053%D*N/A21D23.3C+32819.9h3.7B+14.4C
Shrike 4784035040.8C*1.3055.664%C+4.963%A+27.8B5.2D*26914.5h4.1A7.4B**
NC4 Mag-Shot 3263245570.582C+1.5223.264%D20.062%C++25.5C++N/A10712.7h8.3C*35.8C+
Spear Anti-Vehicle Phalanx Turret 4723202811.429B++9.3340.078%C4.375%C++39C+18.5C3878.2h6.8B+16.9B+
AF-19 Mercenary 3223193920.814C+1.2923.922%B18.809%C-12.6C-N/A10225.4h13.4C++55.9C**
Tank Mine 5593191172.726C++0.6350.496%AN/A110C++82.8B++16672.9h2.9F5.7B+
Bouncing Betty 308307486.396B*4.3053.685%B**N/A133.5C*N/A4482.3h2.1C--3.9B+
MGR-S1 Gladius 2742691911.408C++0.6926.764%C+20.818%C+16.7DN/A4816.1h12.7C--47.6C+
CAS30 Tank Buster 4922451651.485C**0.6137.897%D2.449%A+7.1C+7.1C+14934.7h46.8C++123.4C++
NCM3 Raven 4152411172.06A++0.0441.353%C*2.49%C+10.5C++7.6B+15123h24.2B+58.5B+
NS Baron G5 2362342071.13C++0.9737.798%D25.214%A**19.2DN/A16012.2h3.8B++10.1C+
CAS 14-E 246234378M**75.9035.33%BN/A123.2A6.3C++2601.9h20.7B*58.7B*
NCM3 Raven 4002221171.897A+0.2042.316%C**N/A9.8C++7.8B++14222.7h26.9B63.5B+
NC1 Gauss Rifle 2122093130.668C1.4318.057%D--13.876%D--12.1DN/A7917.3h14.3C79.2D
NS-10 Burster 391204902.267A++0.1732.92%B+2.451%D--5.7C*5.2B**13636.1h156.2C+474.5B
NS-10 Burster 382193882.193A+0.0933.164%B+1.554%D*5.3C+5.2B**13036.1h165.8C+500C**
NC15 Phoenix 4701922920.658C1.4455.487%C**N/A8D-11.6C+18323.9h14D--25.3D
Carver 1951905,5830.034C2.0722.345%C-11.579%D0.5DN/A1353.8h1.8D8.1C+
Anti-Vehicle Grenade 2081861186N/A183.9047.183%C--N/A372C+44D18620.5h4.8B+10.2B
Mag-Cutter 20716014,4860.011C2.0942.411%B**1.875%D0.2DN/A1762.9h3.6D8.4B
G30 Walker 236132274.889C**2.7939.286%B++N/A21.3C--16.8C*2656.2h228.2D-580.8C
The Slasher 1361252,7020.046C+2.0520.44%D--12.8%C*1CN/A2125.1h2.6C12.7C
EM1 124124891.393C*0.7117.746%D25%B+23DN/A1505.4h14.4C+81C+
Hunter QCX 1221222220.55C1.5537.291%C16.393%D13.7C+N/A518.9h3.5B9.3B
Aspis Anti-Aircraft Phalanx Turret 247118205.9B**3.8023.936%CN/A9.6C10.5C+24612.3h120.7B++504.1B+
NCM2 Falcon 140116741.568B+0.5337.204%C13.793%M**12.9C+2.7D-1099h9.1B+24.4B
NSX Naginata 108107631.698C**0.4023.095%C*25.234%C21.4DN/A685h14.5C-62.9C+
Auraxium Mag-Cutter 1361068,9510.012C-2.0916.572%D--9.434%B+0.2DN/A2569.2h3.6F-21.6D--
NSX Daimyo 9392263.538C++1.4437.833%D89.13%D**31.7DN/A862.9h2.3B+6.1C*
AP30 Shredder 19491402.275C--0.1823.373%D-2.198%C+12.8D--14.5C-1937.1h100.8C-431.4D--
Hawk GD-68 148881110.793C*1.3163.488%C++3.409%B+8.3D-5.7D-23810.6h10.1D16C--
NCM2 Falcon 10687511.706B**0.3937.111%C-2.299%D--13.8B3D1046.3h10.5B*28.4B+
Titan-150 HEAT 11885204.25C+2.1535.731%D*3.529%B18.9C7.3C-5744.5h3.6B*10B
MANA Anti-Vehicle Turret 13581681.191C+0.9143.137%D1.235%D--810B+540C+1544560.1h7.9B*18.3C**
Razor GD-23 79791160.681C1.4221.534%C--25.317%B*18.8CN/A1944.2h10.9B+50.5C**
M40 Fury 826287.75C*5.6536.93%C*N/A28.2D9.1C+2502.2h16.5C-44.5C+
NS-61 Emissary 6161720.847C++1.2521.942%D--4.918%F-35.9B+N/A1271.7h10.3B+46.8B
MAX Punch 142596490.091C++2.0161.426%B**N/A0.6CN/A3105.6h5C8.1C+
LA3 Desperado 5656341.647B*0.4530.158%C**8.929%F70A++N/A2240.8h6.8B**22.7B*
M20 Basilisk 755477.714M5.6136.507%C+1.852%D**20C+7.8C2892.7h76.1B++208.3B+
M20 Basilisk 805496A+3.9039.312%C*7.407%B+15C--7.2C+3023.6h91.5C++232.7C**
M60-G Bulldog 6452153.467C1.3739.072%B+3.846%B+16.3D-3.8D1423.2h7.8C+19.9B
M40 Fury 635177.286C+5.1936.049%C+1.961%C++46.4C10.9C+4181.1h12.2C*33.9C**

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret124431.3h
Spawn Beacon75580.6h
Nano-Armor Kit1,4992,091,327136.7h
Nanite Revive Grenade07440.2h
Medical Kit911,6211.9h
Medical Applicator774410,63039.4h
Motion Spotter123,1041.6h
Deconstruction Tool0870h
Recon Detection Device2425,75419.6h
Shield Recharging Field262,5410.8h
Ammunition Package432,7231.5h
Anti-Infantry MANA Turret331,1592.8h

Check the help document for the dictionary if you want to learn more about words used here.


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