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Archon Prefect xXSniperXx[DARK] xXSniperXx
VS BR 77

KDR: 0.88

Score: 48.3m

Last Seen: Apr 24th, 2019 3:53 AM
- ONLINE NOW

Prestige 1, Battle Rank 77 - Vanu Sovereignty on Emerald - Outfit Leader of DARK[DARK] DARK
VS outfit on Emerald

Members: 18
Level Progress (to 78): 26%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova FPC NS-11C Saron HRB C-4 H-V45 VE-LR Obelisk Pulsar LSW Supernova PC
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $56,295 MLG Score: 45
Fun Score: N/A
Cheeseburgers Flipped: 1594TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.864%15.732%32822101311,7090.6158420.26

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.497%-0.048C+-0.768D--2.641F**HEAD + (~5.3)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
82.2-0.101C+17.1-0.201C65

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.072%2.439%334103153316543730.322249143%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.085%-0.88D--0.78B++-0.96

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
460.9-1.862F-134-1.529F326.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.544%1.705%276610297,095283645972.50176154%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.227%-0.916D---0.57D1.711

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.6-0.001C+12.20.028C+26.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.996%1.528%1431410213,927287724121.36496163%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.539%-0.572D-0.72D-0.692

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
91.50.231C++27.40.307C*64

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.975%65.739%14331032467177960.262507

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.04%0.293C*-0.091C+0.134

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.90.096C+3.3-0.038C+5.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.651%12.86%143210335911317150.448747

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.52%0.88B*-0.412C--0.526

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19-0.442C--9.8-1.039D*9.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
DARK[DARK] DARK
VS outfit on Emerald

Members: 18
48.3m659.7%256 (15.4k)211 (12.7k)0.8757438,60744,0851.2754277 (77)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS103593716.993%7.97%13505:116

10% Combat Medic51% Engineer10% Heavy Assault8% Infiltrator15% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 4:56 AMOct 26th, 2013 1:05 AMApr 24th, 2019 6:28 PM (3h) (PST)Apr 24th, 2019 1:45 AM (20h) (PST)Apr 23rd, 2019 11:53 PM (22h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4401213190.1690.1930.0131.4720.05445

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
26,4187,27419,1441012188312,678

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3812.4h/158.8d 17,620 3,077 14,929 336.8k 3,834 7,288 12,443 100.7m

EngineerCLASS DETAILS: Engineer
NS-11C
D
Kills:3,409
Deaths:6,453
KDR:0.528
Accuracy:19.863% D
HSR:13.904% D-
VE-LR Obelisk
C--
Kills:1,222
Deaths:485
KDR:2.520
Accuracy:28.598% C--
HSR:26.596% D
Serpent VE92
C+
Kills:1,003
Deaths:2,445
KDR:0.410
Accuracy:23.611% C+
HSR:14.955% D-
Nova
B**
Kills:370
Deaths:462
KDR:0.801
Accuracy:58.044% B**
HSR:11.622% D
Eidolon VE33
C-
Kills:279
Deaths:541
KDR:0.516
Accuracy:25.225% C-
HSR:21.147% D
Solstice VE3
D-
Kills:248
Deaths:442
KDR:0.561
Accuracy:18.064% D-
HSR:14.113% D--
Solstice SF
C--
Kills:241
Deaths:587
KDR:0.411
Accuracy:21.383% C--
HSR:12.448% D
Pandora VX25
C+
Kills:221
Deaths:320
KDR:0.691
Accuracy:39.604% C+
HSR:14.932% C+
NSX Tanto
D
Kills:161
Deaths:380
KDR:0.424
Accuracy:22.707% D
HSR:16.770% D*
The Little Helper
C++
Kills:98
Deaths:222
KDR:0.441
Accuracy:42.513% D
HSR:16.327% C++
Pulsar C
B
Kills:96
Deaths:271
KDR:0.354
Accuracy:26.252% B
HSR:17.708% D-
Kills:7,348
Deaths (as Engineer):12,608
Deaths (to Engineers):12,668
KDR:0.5828
Kill Difference:5,260
Playtime:1,939.676 hours
Usage:51%
Score:27.553m
Score/min:237
Accuracy (listed only):29.624%
HSR (listed only):16.411%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Pulsar LSW
D*
Kills:1,131
Deaths:1,376
KDR:0.822
Accuracy:15.222% D**
HSR:14.589% D*
NS-15M2
C-
Kills:242
Deaths:530
KDR:0.457
Accuracy:21.772% C-
HSR:18.595% D-
Lasher X2
D-
Kills:192
Deaths:415
KDR:0.463
Accuracy:19.654% D-
HSR:1.563% D*
Orion VS54
D--
Kills:97
Deaths:170
KDR:0.571
Accuracy:14.575% D*
HSR:17.526% D--
Kills:1,662
Deaths (as Heavy Assault):2,491
Deaths (to Heavy Assaults):11,427
KDR:0.6672
Kill Difference:829
Playtime:397.736 hours
Usage:10%
Score:3.749m
Score/min:157
Accuracy (listed only):17.806%
HSR (listed only):13.068%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
D
Kills:3,409
Deaths:6,453
KDR:0.528
Accuracy:19.863% D
HSR:13.904% D-
Serpent VE92
C+
Kills:1,003
Deaths:2,445
KDR:0.410
Accuracy:23.611% C+
HSR:14.955% D-
Sirius SX12
D
Kills:447
Deaths:766
KDR:0.584
Accuracy:21.500% D
HSR:13.423% D
VE-S Canis
D--
Kills:395
Deaths:890
KDR:0.444
Accuracy:19.800% D*
HSR:11.646% D--
Nova
B**
Kills:370
Deaths:462
KDR:0.801
Accuracy:58.044% B**
HSR:11.622% D
Solstice VE3
D-
Kills:248
Deaths:442
KDR:0.561
Accuracy:18.064% D-
HSR:14.113% D--
Solstice SF
C--
Kills:241
Deaths:587
KDR:0.411
Accuracy:21.383% C--
HSR:12.448% D
Pandora VX25
C+
Kills:221
Deaths:320
KDR:0.691
Accuracy:39.604% C+
HSR:14.932% C+
MKV Suppressed
D*
Kills:185
Deaths:403
KDR:0.459
Accuracy:18.640% D*
HSR:6.486% F--
NSX Tanto
D
Kills:161
Deaths:380
KDR:0.424
Accuracy:22.707% D
HSR:16.770% D*
The Little Helper
C++
Kills:98
Deaths:222
KDR:0.441
Accuracy:42.513% D
HSR:16.327% C++
Pulsar C
B
Kills:96
Deaths:271
KDR:0.354
Accuracy:26.252% B
HSR:17.708% D-
NSX Tengu
C
Kills:66
Deaths:173
KDR:0.382
Accuracy:31.365% D
HSR:18.182% C
Kills:6,940
Deaths (as Light Assault):13,814
Deaths (to Light Assaults):6,144
KDR:0.50239
Kill Difference:6,874
Playtime:568.818 hours
Usage:15%
Score:6.551m
Score/min:192
Accuracy (listed only):27.950%
HSR (listed only):14.040%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
D-
Kills:1,407
Deaths:2,658
KDR:0.529
Accuracy:19.516% D-
HSR:13.220% D*
NS-11A
D-
Kills:577
Deaths:1,445
KDR:0.399
Accuracy:19.914% D-
HSR:11.958% D*
Sirius SX12
D
Kills:447
Deaths:766
KDR:0.584
Accuracy:21.500% D
HSR:13.423% D
VE-S Canis
D--
Kills:395
Deaths:890
KDR:0.444
Accuracy:19.800% D*
HSR:11.646% D--
Nova
B**
Kills:370
Deaths:462
KDR:0.801
Accuracy:58.044% B**
HSR:11.622% D
Pandora VX25
C+
Kills:221
Deaths:320
KDR:0.691
Accuracy:39.604% C+
HSR:14.932% C+
MKV Suppressed
D*
Kills:185
Deaths:403
KDR:0.459
Accuracy:18.640% D*
HSR:6.486% F--
The Little Helper
C++
Kills:98
Deaths:222
KDR:0.441
Accuracy:42.513% D
HSR:16.327% C++
NSX Tengu
C
Kills:66
Deaths:173
KDR:0.382
Accuracy:31.365% D
HSR:18.182% C
Kills:3,766
Deaths (as Combat Medic):7,339
Deaths (to Combat Medics):4,357
KDR:0.51315
Kill Difference:3,573
Playtime:376.478 hours
Usage:10%
Score:4.666m
Score/min:207
Accuracy (listed only):30.099%
HSR (listed only):13.088%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
D
Kills:447
Deaths:766
KDR:0.584
Accuracy:21.500% D
HSR:13.423% D
VE-S Canis
D--
Kills:395
Deaths:890
KDR:0.444
Accuracy:19.800% D*
HSR:11.646% D--
Parallax VX3
C++
Kills:345
Deaths:315
KDR:1.095
Accuracy:39.957% C++
HSR:77.391% C+
NS-61 Emissary
A+
Kills:223
Deaths:649
KDR:0.344
Accuracy:37.817% A+
HSR:9.865% D*
MKV Suppressed
D*
Kills:185
Deaths:403
KDR:0.459
Accuracy:18.640% D*
HSR:6.486% F--
NS-44L Blackhand
B**
Kills:123
Deaths:221
KDR:0.557
Accuracy:50.486% B**
HSR:49.594% B+
NS-45 Pilot
C
Kills:107
Deaths:225
KDR:0.476
Accuracy:29.661% C
HSR:17.757% D--
NS-44 Commissioner
B++
Kills:105
Deaths:248
KDR:0.423
Accuracy:42.509% B++
HSR:26.667% B++
NS-AM7 Archer
C
Kills:90
Deaths:499
KDR:0.180
Accuracy:56.587% C
HSR:4.444% D**
NS-30 Vandal
D*
Kills:88
Deaths:136
KDR:0.647
Accuracy:25.885% D*
HSR:9.091% F-
NS-357 Underboss
C--
Kills:74
Deaths:220
KDR:0.336
Accuracy:24.665% D**
HSR:17.568% C--
NSX Tengu
C
Kills:66
Deaths:173
KDR:0.382
Accuracy:31.365% D
HSR:18.182% C
VA39 Spectre
C+
Kills:62
Deaths:82
KDR:0.756
Accuracy:31.836% C+
HSR:20.968% D**
V10
C--
Kills:60
Deaths:69
KDR:0.870
Accuracy:36.585% C--
HSR:45% T*
Kills:2,370
Deaths (as Infiltrator):4,896
Deaths (to Infiltrators):5,006
KDR:0.48407
Kill Difference:2,526
Playtime:298.868 hours
Usage:8%
Score:2.489m
Score/min:139
Accuracy (listed only):33.378%
HSR (listed only):23.434%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
D--
Kills:545
Deaths:532
KDR:1.024
Accuracy:14.498% D--
HSR:12.844% D**
Blueshift VM5
D--
Kills:545
Deaths:485
KDR:1.124
Accuracy:15.124% D--
HSR:15.963% D--
Comet VM2
B+
Kills:345
Deaths:762
KDR:0.453
Accuracy:47.747% B+
HSR:2.319% D--
Cosmos VM3
C+
Kills:338
Deaths:290
KDR:1.166
Accuracy:15.254% C
HSR:19.231% C+
Comet VM2
B+
Kills:327
Deaths:741
KDR:0.441
Accuracy:49.033% B+
HSR:3.364% C
Cosmos VM3
C+
Kills:307
Deaths:280
KDR:1.096
Accuracy:15.544% C+
HSR:17.264% C-
NS-10 Burster
C
Kills:201
Deaths:290
KDR:0.693
Accuracy:26.999% C
HSR:2.985% D--
NS-10 Burster
B*
Kills:169
Deaths:292
KDR:0.579
Accuracy:26.937% C-
HSR:8.876% B*
NS-20 Gorgon
C*
Kills:108
Deaths:197
KDR:0.548
Accuracy:22.112% D
HSR:20.370% C*
NS-20 Gorgon
B+
Kills:99
Deaths:178
KDR:0.556
Accuracy:21.615% D
HSR:22.222% B+
Quasar VM1
C
Kills:54
Deaths:60
KDR:0.900
Accuracy:12.906% D
HSR:16.667% C
Kills:3,038
Deaths (as MAX Suit):2,053.500
Deaths (to MAX Suits):2,300
KDR:1.47943
Kill Difference:984.500
Playtime:199.682 hours
Usage:5%
Score:3.323m
Score/min:277
Accuracy (listed only):24.343%
HSR (listed only):12.919%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C-
Kills:219
V. Kills:95 228%
Deaths:91
KDR:2.407
Accuracy:39.530% D**
KPH:28.100 D-
VKPH:12.200 C-
Saron Laser Cannon
C-
Kills:139
V. Kills:135 102%
Deaths:762
KDR:0.182
Accuracy:29.255% C-
KPH:2.400 D--
VKPH:2.300 D--
Light PPA
D
Kills:95
V. Kills:16 N/A
Deaths:153
KDR:0.621
Accuracy:29.835% D**
KPH:9.900 D*
VKPH:1.700 D
Maelstrom Turbo Laser
D-
Kills:80
V. Kills:65 121%
Deaths:373
KDR:0.214
Accuracy:24.911% D--
KPH:3.200 D-
VKPH:2.600 D--
Hornet Missiles
D
Kills:79
V. Kills:79 99%
Deaths:70
KDR:1.129
Accuracy:56.328% D
KPH:24.500 D
VKPH:24.500 D
Kills:612 (314 + 0)
Deaths:1,449
KDR:0.422
VKDR:0.269
Vehicle Kills:390
Kill Difference:837
Playtime:103.009 hours
Usage:3%
Score:0.685m
Score/min:111
Piloting Accuracy:24.911%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:190
V. Kills:97 194%
Deaths:53
KDR:3.585
Accuracy:41.113% B
KPH:684,000 U
VKPH:349,200 U
AP30 Shredder
U
Kills:101
V. Kills:71 140%
Deaths:39
KDR:2.590
Accuracy:18.301% F--
KPH:363,600 U
VKPH:255,600 U
L105 Zephyr
U
Kills:75
V. Kills:16 441%
Deaths:19
KDR:3.947
Accuracy:30.229% D**
KPH:270,000 U
VKPH:57,600 U
Kills:366 (0 + 366)
Deaths:111
KDR:3.297
VKDR:1.658
Vehicle Kills:184
Kill Difference:255
Playtime:0.001 hours
Usage:0%
Score:0.339m
Score/min:5,085,270
Piloting Accuracy:N/A%
Gunner Accuracy:30.229%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
D*
Kills:242
V. Kills:210 115%
Deaths:196
KDR:1.235
Accuracy:23.039% D--
KPH:5.900 D*
VKPH:5.200 D*
L100 Python AP
C+
Kills:208
V. Kills:172 120%
Deaths:114
KDR:1.825
Accuracy:63.463% B*
KPH:20.600 D
VKPH:17 C+
L100 Python HESH
D--
Kills:73
V. Kills:13 N/A
Deaths:30
KDR:2.433
Accuracy:39.916% D--
KPH:16.200 D**
VKPH:2.900 D**
Kills:523 (523 + 0)
Deaths:340
KDR:1.538
VKDR:1.162
Vehicle Kills:395
Kill Difference:183
Playtime:55.381 hours
Usage:1%
Score:0.685m
Score/min:206
Driving Accuracy:39.916%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C-
Kills:5,166
V. Kills:3,719 139%
Deaths:1,815
KDR:2.846
Accuracy:57.333% B+
KPH:18.300 D
VKPH:13.100 C-
Saron HRB
C
Kills:1,659
V. Kills:1,406 118%
Deaths:413
KDR:4.017
Accuracy:38.911% D
KPH:16.100 D-
VKPH:13.600 C
Supernova PC
C
Kills:1,007
V. Kills:373 269%
Deaths:309
KDR:3.259
Accuracy:47.122% C
KPH:18.100 C
VKPH:6.700 C--
Supernova VPC
C--
Kills:399
V. Kills:77 N/A
Deaths:81
KDR:4.926
Accuracy:53.586% B
KPH:30.700 D
VKPH:5.900 C--
E540 Halberd
D
Kills:307
V. Kills:209 146%
Deaths:59
KDR:5.203
Accuracy:46.864% C+
KPH:19.100 D*
VKPH:13 D
Proton II PPA
D
Kills:257
V. Kills:20 N/A
Deaths:41
KDR:6.268
Accuracy:18.951% D
KPH:33.800 D
VKPH:2.600 D
Aphelion VEX-4
C+
Kills:137
V. Kills:119 114%
Deaths:35
KDR:3.914
Accuracy:39.928% B++
KPH:18.700 D
VKPH:16.200 C+
Kills:8,932 (6,572 + 2,360)
Deaths:2,753
KDR:3.244
VKDR:2.151
Vehicle Kills:5,923
Kill Difference:6,179
Playtime:485.869 hours
Usage:13%
Score:7.503m
Score/min:257
Driving Accuracy:53.586%
Gunner Accuracy:39.928%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C+
Kills:537
V. Kills:71 N/A
Deaths:89
KDR:6.034
Accuracy:38.471% C++
KPH:45.300 D--
VKPH:6 C+
E540 Halberd-H
D
Kills:345
V. Kills:199 173%
Deaths:77
KDR:4.481
Accuracy:56.442% C+
KPH:27.600 D
VKPH:15.900 D
Saron HRB-H
D-
Kills:92
V. Kills:64 142%
Deaths:42
KDR:2.190
Accuracy:48.125% D-
KPH:21.300 D-
VKPH:14.800 D-
M12 Kobalt-H
D--
Kills:68
V. Kills:3 N/A
Deaths:11
KDR:6.182
Accuracy:15.571% D**
KPH:46.700 D*
VKPH:2.100 D--
Aphelion VEX-4H
D-
Kills:68
V. Kills:44 151%
Deaths:25
KDR:2.720
Accuracy:38.542% D-
KPH:22.600 D--
VKPH:14.600 D*
Kills:1,110 (0 + 1,110)
Deaths:244
KDR:4.549
VKDR:1.561
Vehicle Kills:381
Kill Difference:866
Playtime:33.119 hours
Usage:1%
Score:0.495m
Score/min:249
Driving Accuracy:N/A%
Gunner Accuracy:38.542%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
D-
Kills:98
V. Kills:24 392%
Deaths:24
KDR:4.083
Accuracy:28.448% D-
KPH:20.900 D--
VKPH:5.100 D-
M20 Basilisk
D-
Kills:95
V. Kills:56 167%
Deaths:51
KDR:1.863
Accuracy:32.489% D
KPH:7.500 D--
VKPH:4.400 D-
M60-G Bulldog
C
Kills:74
V. Kills:12 N/A
Deaths:27
KDR:2.741
Accuracy:32.322% C
KPH:13.900 D-
VKPH:2.300 D--
M12 Kobalt
D
Kills:67
V. Kills:1 N/A
Deaths:16
KDR:4.188
Accuracy:14.978% D
KPH:15.900 D*
VKPH:0.200 D*
M20 Basilisk
D--
Kills:66
V. Kills:40 161%
Deaths:28
KDR:2.357
Accuracy:28.499% D*
KPH:7.500 D*
VKPH:4.500 D--
M12 Kobalt
C--
Kills:63
V. Kills:5 N/A
Deaths:22
KDR:2.864
Accuracy:13.940% D-
KPH:19 D**
VKPH:1.500 C--
M40 Fury
D*
Kills:60
V. Kills:13 429%
Deaths:20
KDR:3
Accuracy:24.116% D**
KPH:17.700 D*
VKPH:3.800 D*
Kills:523 (0 + 523)
Deaths:188
KDR:2.782
VKDR:0.803
Vehicle Kills:151
Kill Difference:335
Playtime:42.466 hours
Usage:1%
Score:0.417m
Score/min:164
Driving Accuracy:N/A%
Gunner Accuracy:24.116%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 8,8855,1661,8152.846C-1.9757.333%B+1.684%C-18.3D13.1C-257283h6.1C10.7C++
NS-11C 3,4423,4096,4530.528C--0.3519.863%D13.904%D-7.1D-N/A31477.2h17.6C-88.4C-
Saron HRB 3,0651,6594134.017C+3.1438.911%DN/A16.1D-13.6C288103.2h26C-66.7C--
C-4 2,4761,6242,4430.665C--0.2123.605%CN/A30.4D*16D-37353.4h1.8C-7.6C
H-V45 1,4231,4072,6580.529C-0.3519.516%D-13.22%D*9.4D--N/A41149.7h16D-82.1D
VE-LR Obelisk 1,2881,2224852.52B+1.6428.598%C--26.596%D19.4D1C**5863.1h8.3C-29.1C
Pulsar LSW 1,1541,1311,3760.822D0.0515.222%D**14.589%D*9.9D*N/A61114.6h17.1D*112.6D**
Supernova PC 1,3801,0073093.259C2.3847.122%C2.681%C**18.1C6.7C--18855.7h4B*8.4B++
Serpent VE92 1,0531,0032,4450.41D0.4723.611%C+14.955%D-5.2D--N/A19191.8h25F--106D*
Tank Mine 1,3637876741.168D0.2929.177%CN/A39.9D**29.2D*58419.7h2.3D7.9D
Proximity Mine 5935922362.508C-1.6339.834%CN/A55.3D**N/A20210.7h2.1C--5.3C
NS-11A 5995771,4450.399D0.4819.914%D-11.958%D*9.4D--N/A3161.6h18.5D*92.7D--
Blueshift VM5 5535455321.024D0.1514.498%D--12.844%D**14D*N/A5539h18.2D125.2D
Blueshift VM5 5565454851.124C--0.2515.124%D--15.963%D--15.3D--N/A6235.7h17.4C+115.1C-
Proton II PPA-H 608537896.034C-5.1638.471%C++N/A45.1D--6C+14311.9h17.2F44.7D
Sirius SX12 4534477660.584C0.2921.5%D13.423%D9.7D-N/A5246h15.6C+72.4C+
Supernova VPC 476399814.926D4.0553.586%BN/A30.7D5.9C--26213h3.3C++6.1B
VE-S Canis 4003958900.444D0.4319.8%D*11.646%D--10.1D-N/A3439.3h16.1D81.5D
Xiphos Anti-Personnel Phalanx Tower 3943763125.333A124.4625.798%CN/A121.3C-5.8D4333.1h17.8C*69.1C++
Nova 3723704620.801C0.0758.044%B**11.622%D9.5D*N/A6438.8h11.5T*19.8D*
M12 Kobalt 376356389.368D-8.4916.248%D*16.854%C+40.5D*2.3D-1588.8h25.4D--156.3D*
Comet VM2 6113457620.453C--0.4247.747%B+2.319%D--5.6D--4.3C++9561.8h40.8D**85.4D
E540 Halberd-H 544345774.481C3.6156.442%C+N/A27.6D15.9D28112.5h6.9C+12.3C+
Parallax VX3 3503453151.095C--0.2239.957%C++77.391%C+10.4D--N/A4433.2h2.7D6.7C+
Cosmos VM3 3453382901.166C0.2915.254%C19.231%C+18D-N/A7418.8h15.2C99.9C+
Comet VM2 5603277410.441D0.4349.033%B+3.364%C5.5D--3.9D8359.6h43.7D--89.2C--
Cosmos VM3 3103072801.096C0.2215.544%C+17.264%C-17.6DN/A7117.4h15.6C100.5C+
E540 Halberd 516307595.203C4.3346.864%C+1.303%D19.1D*13D32316.1h7D-15C--
Eidolon VE33 2872795410.516C-0.3625.225%C-21.147%D6.2D-N/A2744.9h12.3D48.6C--
Proton II PPA 277257416.268C-5.3918.951%DN/A33.8D2.6D1997.6h10.9C+57.5C-
Solstice VE3 2532484420.561C0.3118.064%D-14.113%D--4.8D-N/A4951.6h16.9C+93.4C
Skyguard 4522421961.235D0.3623.039%D--N/A5.9D*5.1D*15740.8h193.5D**839.9F-
NS-15M2 2572425300.457D0.4221.772%C-18.595%D-9.7D*N/A3825h23.6F**108.2D*
Solstice SF 2492415870.411D0.4621.383%C--12.448%D4D--N/A2060.6h19.3D90.4D-
NS Decimator 3272236300.354D-0.5257.172%C-1.345%D12.1D**5.7D*20918.4h6.4D-11.1D-
NS-61 Emissary 2352236490.344D0.5337.817%A+9.865%D*4.8D--N/A2046h33.1F-87.5D-
Pandora VX25 2282213200.691C-0.1839.604%C+14.932%C+21.7DN/A8210.2h7F17.6D
Dual Photon Pods 314219912.407D1.5339.53%D**1.37%C*28.1D-12.2C-4327.8h39.5D**99.9F
M60-A Bulldog 244216239.391C8.5237.852%D-1.389%D21.2D2.7C-12710.2h7.2C18.9D
Frag Grenade 2142121212N/A211.1234.162%D**N/A530C*5C23180.4h2.9B*8.4C*
L100 Python AP 3802081141.825D0.9563.463%B*1.442%D20.6D17C+40010.1h10.6D**16.7D-
Spear Anti-Vehicle Phalanx Turret 363206306.867C+5.9947.863%BN/A25.4D19.4C+4048.1h12.2D25.6C+
NS-10 Burster 3492012900.693C0.1826.999%C2.985%D--3.9D2.9C-9051.2h167.6D620.9C
Lasher X2 1981924150.463D0.4119.654%D-1.563%D*10.8D--N/A6717.8h29.1F-148D--
C150 Dalton 287190533.585C2.7141.113%BN/A1900U970U21160800.1h5.6D13.7C
MKV Suppressed 1891854030.459D0.4218.64%D*6.486%F--5.7D*N/A2432.5h19.3D-103.6D-
Spear Anti-Vehicle Phalanx Tower 295174534.8B**33.9249.045%C+4.598%C**21.2D14.8D1928.2h9.3C*19C*
NS-10 Burster 2811692920.579D0.3026.937%C-8.876%B*3.3D--2.2D*7951.2h198.2D--735.7D
M20 Basilisk 272166404.15D3.2740.138%D**1.807%D*21.8D-13.9D2797.6h106.9C**266.3C+
NS Annihilator 3031612950.546C+0.3383.529%B++N/A7.6D6.7C--14721.3h13.7C--16.4C
NSX Tanto 1771613800.424D0.4522.707%D16.77%D*6.2D--N/A2025.8h23.8D*104.7D--
Saron Laser Cannon 2741397620.182C-0.6929.255%C-1.439%C--2.4D--2.3D--5457.6h321.9F-1100.2F-
Aphelion VEX-4 256137353.914C+3.0439.928%B++1.46%D*18.8D16.3C+2937.3h111.7F-279.8D--
MANA Anti-Vehicle Turret 2471262000.63D-0.2559.948%C*1.587%D**1260D1210D3250330.1h16.5F*27.5D*
NS-44L Blackhand 1281232210.557C--0.3250.486%B**49.594%B+6.9D--N/A2317.8h5.9D11.7C++
M60-A Bulldog 126110186.111C5.2437.485%D--1.818%C-17.5D2.5D1426.3h8.4D--22.3D*
NS-20 Gorgon 1181081970.548D0.3322.112%D20.37%C*9.3D-N/A3711.6h56.8C+256.9C
NS-45 Pilot 1121072250.476D0.4029.661%C17.757%D--7.4D*N/A2614.5h12.9F--43.6D**
Nemesis VSH9 1961051140.921B+0.0553.627%D*3.81%B*5.8D5D-15518.2h12.2F22.7F-
NS-44 Commissioner 1051052480.423C--0.4542.509%B++26.667%B++5.6D--N/A3118.8h5.8D**13.7C
AP30 Shredder 172101392.59C-1.7118.301%F--N/A1010U710U8803500.1h102C+557.1F-
Lumine Edge 1001002,9300.034C0.8423.066%C31%A**0.5DN/A2185.4h1.6C7C+
NS-20 Gorgon 106991780.556D0.3221.615%D22.222%B+10.2D-N/A479.7h52.5C+242.8C
The Little Helper 103982220.441D0.4342.513%D16.327%C++12.4D*N/A467.9h10.4T*24.5T-
M40 Fury 12298244.083C3.2128.448%D-1.02%D-20.9D--5.1D-2244.7h17.8C62.5D
Orion VS54 97971700.571C--0.3014.575%D*17.526%D--10.5D-N/A2039.2h17.3D--118.5D--
Pulsar C 100962710.354D0.5226.252%B17.708%D-3.8D--N/A4125.6h27.3T*104D*
Light PPA 111951530.621D0.2529.835%D**2.105%A9.9D*1.7D829.6h24.3D81.5D--
M20 Basilisk 15195511.863C-0.9932.489%D1.053%F-7.5D--4.4D-15812.7h181.1F-557.6F-
Saron HRB-H 15692422.19C--1.3148.125%D-N/A21.4D-14.9D-4074.3h32.1D66.7D-
Aspis Anti-Aircraft Phalanx Turret 15891303.033C+2.1627.073%C**N/A14.2B++10.5C+3486.4h122.1B*451.1B++
NS-AM7 Archer 139904990.18D0.7056.587%C4.444%D**1.5D*N/A1661.1h38.3D*67.6D*
NS-30 Vandal 93881360.647D0.2325.885%D*9.091%F-8.5D*N/A2410.4h9.5F--36.6F-
Rocklet Rifle 184852780.306D0.5750.36%CN/A10.5D**12.2D--2748.1h46.9D93C
Maelstrom Turbo Laser 145803730.214C--0.6624.911%D--7.5%M++3.2D-2.6D--10824.8h196.6D--789.1D**
Hornet Missiles 15879701.129D0.2556.328%D1.266%C24.7D24.7D4573.2h26.4F46.8F-
L105 Zephyr 9175193.947C--3.0730.229%D**N/A750U160U3937500.1h7.1C+23.3D-
NS-357 Underboss 74742200.336D0.5424.665%D**17.568%C--9.4D--N/A547.9h5.5D*22.2F
M60-G Bulldog 8674272.741D1.8732.322%C2.703%C+14D-2.3D--1425.3h11.7D*36.1D
L100 Python HESH 8673302.433D1.5639.916%D--1.37%C+16.2D**2.9D**2134.5h5.2D**13.1D**
A30 Walker 14773820.89D0.0115.841%F--N/A3.7D*3.8D*7619.7h246.2D1554.1F--
M12 Kobalt-H 7168116.182D5.3115.571%D**17.647%C*45.3D*2D--1301.5h21.7D--139.3F
Aphelion VEX-4H 11268252.72C1.8438.542%D-1.471%D--22.7D--14.7D*3613h72.4C187.8C--
M12 Kobalt 6867164.188D3.3114.978%D13.433%D--16D*N/A834.2h37.4F**249.5D**
M20 Basilisk 10666282.357C1.4828.499%D*4.545%C7.5D*4.5D--1818.8h159.9D*561.2F-
NSX Tengu 68661730.382D0.4931.365%D18.182%C7.3D*N/A239h21D*67D-
M12 Kobalt 6863222.864D1.9913.94%D-9.524%F-19.1D**1.5C--1093.3h37.7T270.2F
Sticky Grenade 6462162N/A61.1234.676%F-N/A310D*10C12110.2h3.9D**11.2F-
VA39 Spectre 6262820.756C-0.1231.836%C+20.968%D**12.4DN/A765h6.6C+20.8C++
NS Campion 62619420.065C++0.8124.148%C--18.033%B*0.9CN/A371.1h2.7D11.1C+
M40 Fury 7360203D2.1224.116%D**N/A17.6D*3.8D*2443.4h18.6D77.3F
V10 6160690.87D--0.0136.585%C--45%T*6.5D*N/A379.2h3.5F9.6D*
Spear Anti-Vehicle Phalanx Turret 12656414C13.1250.023%C--1.786%D--11D*13.7D1745.1h19.8D39.5D--
Quasar VM1 5554600.9C0.0212.906%D16.667%C10.4D--N/A1145.2h20.5D*158.7C

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter321,1994h
Nano-Armor Kit1,2241,360,906166.2h
Flail Targeting Dart12891.1h
Spawn Beacon1002,2617.9h
Anti-Vehicle MANA Turret881,0895.1h
Repair Module75392.9h
Turret AI Module54752.8h
Skywall Shield Emitter23562.3h
Structure Shield Module34362.4h
Cortium Silo01680.9h
Blast Wall12441.6h
Nanite Revive Grenade01,9740.6h
Medical Applicator1,156230,41335h
NSX Amaterasu583788.2h
Spear Anti-Vehicle Tower22821.6h
Spitfire Auto-Turret248722h
Deconstruction Tool314,0024.1h
Welding Device01,4340.1h
Sunderer Garage31831.9h
Rampart Wall117228.6h
Hoplon Anti-Aircraft Phalanx Tower12231.3h
Xiphos Anti-Personnel Tower23401.9h
Medical Kit9680.4h
Anti-Infantry MANA Turret121581.1h
Ammunition Package1351,20115.5h
Pillbox21401.3h
Elysium Spawn Tube1990.7h
IPC Targeting Dart122881.4h
Vehicle Gate11421.9h
Spear Anti-Vehicle Turret1830.9h
WLT-Howler Mining Laser2714,5606.3h
Infantry Tower11452.3h
Alarm Module0610.1h
Nano-Repair Grenade08060.2h
Snowman Soldier181180.2h
Recon Detection Device441,6796.8h
Shield Recharging Field427940.9h
Smoke Grenade01970.1h

Check the help document for the dictionary if you want to learn more about words used here.


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