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Archon Prefect xXSniperXx[DARK] xXSniperXx
VS BR 79

KDR: 0.88

Score: 48.7m

Last Seen: Aug 17th, 2019 6:04 AM
- OFFLINE - 108.6 hour(s)

Prestige 1, Battle Rank 79 - Vanu Sovereignty on Emerald - Outfit Leader of DARK[DARK] DARK
VS outfit on Emerald

Members: 23
Level Progress (to 80): 51%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova FPC NS-11C Saron HRB C-4 H-V45 VE-LR Obelisk Pulsar LSW Serpent VE92
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $58,797 MLG Score: 47
Fun Score: N/A
Cheeseburgers Flipped: 1598TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.925%16.008%33522119211,9190.6173730.263

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.494%-0.048C+-0.748D--2.617F**HEAD + (~5.55)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
81.6-0.095C+17.1-0.195C64.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.135%2.43%334121053516663740.321128143%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.081%-0.866D--0.776B++-0.964

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
466.8-1.888F-136-1.562F330.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.645%1.674%280612087,230286046602.52709155%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.201%-0.911D---0.564D1.691

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.10.009C+120.034C+26

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.086%1.59%1441412003,963290424241.3642163%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.548%-0.564D-0.705D-0.683

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
91.60.235C++27.50.31C*64

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.975%65.739%14431211467181460.257442

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.04%0.299C*-0.087C+0.137

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.90.099C+3.3-0.036C+5.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.966%12.912%144212127281332190.546137

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.416%0.733B++-0.418C--0.441

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.1-0.398C--9.1-0.91D--9.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
DARK[DARK] DARK
VS outfit on Emerald

Members: 23
48.7m658.9%256 (15.4k)211 (12.7k)0.87989439,28244,6441.276979 (79)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS121496417.031%8.06%13705:116

10% Combat Medic51% Engineer10% Heavy Assault8% Infiltrator15% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 4:56 AMOct 26th, 2013 1:05 AMAug 20th, 2019 6:42 AM (1d) (PST)Aug 17th, 2019 2:32 AM (4d) (PST)Aug 17th, 2019 2:04 AM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4401213190.1700.1930.0141.4790.05447

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
26,4297,27019,1591012189312,654

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3851.5h/160.5d 17,724 3,166 15,173 341.7k 3,874 7,364 12,577 101.8m

EngineerCLASS DETAILS: Engineer
NS-11C
D-
Kills:3,413
Deaths:6,459
KDR:0.528
Accuracy:19.863% D-
HSR:13.917% D--
VE-LR Obelisk
C-
Kills:1,389
Deaths:582
KDR:2.387
Accuracy:29.013% C-
HSR:27.142% D
Serpent VE92
C+
Kills:1,021
Deaths:2,490
KDR:0.410
Accuracy:23.465% C+
HSR:15.279% D-
Nova
B**
Kills:370
Deaths:462
KDR:0.801
Accuracy:58.044% B**
HSR:11.622% D
Pandora VX25
C+
Kills:358
Deaths:509
KDR:0.703
Accuracy:39.898% C+
HSR:14.246% C
Eidolon VE33
C-
Kills:284
Deaths:543
KDR:0.523
Accuracy:25.250% C-
HSR:22.183% C--
Solstice VE3
D-
Kills:248
Deaths:442
KDR:0.561
Accuracy:18.057% D-
HSR:14.113% D--
Solstice SF
C--
Kills:241
Deaths:587
KDR:0.411
Accuracy:21.383% C--
HSR:12.448% D
NSX Tanto
D
Kills:161
Deaths:380
KDR:0.424
Accuracy:22.707% D
HSR:16.770% D*
The Little Helper
C++
Kills:98
Deaths:222
KDR:0.441
Accuracy:42.513% D
HSR:16.327% C++
Pulsar C
B
Kills:96
Deaths:271
KDR:0.354
Accuracy:26.252% B
HSR:17.708% D--
Kills:7,679
Deaths (as Engineer):12,947
Deaths (to Engineers):12,776
KDR:0.59311
Kill Difference:5,268
Playtime:1,970.239 hours
Usage:51%
Score:27.881m
Score/min:236
Accuracy (listed only):29.677%
HSR (listed only):16.523%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Pulsar LSW
D*
Kills:1,131
Deaths:1,376
KDR:0.822
Accuracy:15.222% D**
HSR:14.589% D*
NS-15M2
C-
Kills:242
Deaths:530
KDR:0.457
Accuracy:21.772% C-
HSR:18.595% D-
Orion VS54
D--
Kills:97
Deaths:170
KDR:0.571
Accuracy:14.575% D*
HSR:17.526% D--
Kills:1,470
Deaths (as Heavy Assault):2,076
Deaths (to Heavy Assaults):11,581
KDR:0.70809
Kill Difference:606
Playtime:399.601 hours
Usage:10%
Score:3.764m
Score/min:157
Accuracy (listed only):17.190%
HSR (listed only):16.903%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
D-
Kills:3,413
Deaths:6,459
KDR:0.528
Accuracy:19.863% D-
HSR:13.917% D--
Serpent VE92
C+
Kills:1,021
Deaths:2,490
KDR:0.410
Accuracy:23.465% C+
HSR:15.279% D-
Sirius SX12
D
Kills:447
Deaths:766
KDR:0.584
Accuracy:21.500% D
HSR:13.423% D
VE-S Canis
D--
Kills:397
Deaths:899
KDR:0.442
Accuracy:20.336% D--
HSR:11.839% D--
Nova
B**
Kills:370
Deaths:462
KDR:0.801
Accuracy:58.044% B**
HSR:11.622% D
Pandora VX25
C+
Kills:358
Deaths:509
KDR:0.703
Accuracy:39.898% C+
HSR:14.246% C
Solstice VE3
D-
Kills:248
Deaths:442
KDR:0.561
Accuracy:18.057% D-
HSR:14.113% D--
Solstice SF
C--
Kills:241
Deaths:587
KDR:0.411
Accuracy:21.383% C--
HSR:12.448% D
MKV Suppressed
D**
Kills:185
Deaths:407
KDR:0.455
Accuracy:18.667% D**
HSR:6.486% F-
NSX Tanto
D
Kills:161
Deaths:380
KDR:0.424
Accuracy:22.707% D
HSR:16.770% D*
The Little Helper
C++
Kills:98
Deaths:222
KDR:0.441
Accuracy:42.513% D
HSR:16.327% C++
Pulsar C
B
Kills:96
Deaths:271
KDR:0.354
Accuracy:26.252% B
HSR:17.708% D--
NSX Tengu
C-
Kills:66
Deaths:173
KDR:0.382
Accuracy:31.365% D
HSR:18.182% C-
Kills:7,101
Deaths (as Light Assault):14,067
Deaths (to Light Assaults):6,234
KDR:0.5048
Kill Difference:6,966
Playtime:570.505 hours
Usage:15%
Score:6.562m
Score/min:192
Accuracy (listed only):28.004%
HSR (listed only):14.028%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
D-
Kills:1,407
Deaths:2,658
KDR:0.529
Accuracy:19.516% D-
HSR:13.220% D*
NS-11A
D-
Kills:587
Deaths:1,480
KDR:0.397
Accuracy:19.822% D-
HSR:11.925% D**
Sirius SX12
D
Kills:447
Deaths:766
KDR:0.584
Accuracy:21.500% D
HSR:13.423% D
VE-S Canis
D--
Kills:397
Deaths:899
KDR:0.442
Accuracy:20.336% D--
HSR:11.839% D--
Nova
B**
Kills:370
Deaths:462
KDR:0.801
Accuracy:58.044% B**
HSR:11.622% D
Pandora VX25
C+
Kills:358
Deaths:509
KDR:0.703
Accuracy:39.898% C+
HSR:14.246% C
MKV Suppressed
D**
Kills:185
Deaths:407
KDR:0.455
Accuracy:18.667% D**
HSR:6.486% F-
The Little Helper
C++
Kills:98
Deaths:222
KDR:0.441
Accuracy:42.513% D
HSR:16.327% C++
NSX Tengu
C-
Kills:66
Deaths:173
KDR:0.382
Accuracy:31.365% D
HSR:18.182% C-
Kills:3,915
Deaths (as Combat Medic):7,576
Deaths (to Combat Medics):4,411
KDR:0.51676
Kill Difference:3,661
Playtime:378.948 hours
Usage:10%
Score:4.704m
Score/min:207
Accuracy (listed only):30.184%
HSR (listed only):13.030%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
D
Kills:447
Deaths:766
KDR:0.584
Accuracy:21.500% D
HSR:13.423% D
VE-S Canis
D--
Kills:397
Deaths:899
KDR:0.442
Accuracy:20.336% D--
HSR:11.839% D--
Parallax VX3
C++
Kills:345
Deaths:315
KDR:1.095
Accuracy:39.957% C++
HSR:77.391% C+
NS-61 Emissary
A+
Kills:223
Deaths:653
KDR:0.342
Accuracy:37.790% A+
HSR:9.865% D*
MKV Suppressed
D**
Kills:185
Deaths:407
KDR:0.455
Accuracy:18.667% D**
HSR:6.486% F-
NS-44L Blackhand
B**
Kills:123
Deaths:221
KDR:0.557
Accuracy:50.486% B**
HSR:49.594% B+
NS-45 Pilot
C
Kills:108
Deaths:225
KDR:0.480
Accuracy:29.723% C
HSR:17.593% D--
NS-44 Commissioner
B++
Kills:105
Deaths:249
KDR:0.422
Accuracy:42.502% B++
HSR:26.667% B++
NS-30 Vandal
D*
Kills:91
Deaths:142
KDR:0.641
Accuracy:25.266% D*
HSR:9.890% F-
NS-AM7 Archer
C
Kills:90
Deaths:499
KDR:0.180
Accuracy:56.587% C
HSR:4.444% D**
NS-357 Underboss
C--
Kills:74
Deaths:220
KDR:0.336
Accuracy:24.665% D**
HSR:17.568% C--
NSX Tengu
C-
Kills:66
Deaths:173
KDR:0.382
Accuracy:31.365% D
HSR:18.182% C-
VA39 Spectre
C+
Kills:62
Deaths:82
KDR:0.756
Accuracy:31.836% C+
HSR:20.968% D**
V10
D
Kills:60
Deaths:69
KDR:0.870
Accuracy:36.585% D
HSR:45% T*
Kills:2,376
Deaths (as Infiltrator):4,920
Deaths (to Infiltrators):5,094
KDR:0.48293
Kill Difference:2,544
Playtime:300.585 hours
Usage:8%
Score:2.498m
Score/min:139
Accuracy (listed only):33.376%
HSR (listed only):23.494%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
D--
Kills:545
Deaths:485
KDR:1.124
Accuracy:15.124% D--
HSR:15.963% D--
Blueshift VM5
D--
Kills:545
Deaths:532
KDR:1.024
Accuracy:14.498% D--
HSR:12.844% D**
Comet VM2
B+
Kills:345
Deaths:764
KDR:0.452
Accuracy:47.700% B+
HSR:2.319% D-
Cosmos VM3
C+
Kills:338
Deaths:290
KDR:1.166
Accuracy:15.254% C
HSR:19.231% C+
Comet VM2
B+
Kills:328
Deaths:743
KDR:0.441
Accuracy:48.987% B+
HSR:3.354% C
Cosmos VM3
C
Kills:307
Deaths:280
KDR:1.096
Accuracy:15.544% C
HSR:17.264% C
NS-10 Burster
C
Kills:203
Deaths:292
KDR:0.695
Accuracy:27.029% C
HSR:2.956% D--
NS-10 Burster
B*
Kills:169
Deaths:294
KDR:0.575
Accuracy:26.967% C-
HSR:8.876% B*
NS-20 Gorgon
C++
Kills:109
Deaths:198
KDR:0.551
Accuracy:22.253% D
HSR:20.184% C++
NS-20 Gorgon
B
Kills:100
Deaths:179
KDR:0.559
Accuracy:21.776% D
HSR:22% B
Quasar VM1
C-
Kills:54
Deaths:60
KDR:0.900
Accuracy:12.906% D
HSR:16.667% C-
Kills:3,043
Deaths (as MAX Suit):2,058.500
Deaths (to MAX Suits):2,310
KDR:1.47826
Kill Difference:984.500
Playtime:200.185 hours
Usage:5%
Score:3.328m
Score/min:277
Accuracy (listed only):24.367%
HSR (listed only):12.878%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C-
Kills:219
V. Kills:95 228%
Deaths:91
KDR:2.407
Accuracy:39.530% D**
KPH:28.100 D-
VKPH:12.200 C-
Saron Laser Cannon
C
Kills:141
V. Kills:136 103%
Deaths:772
KDR:0.183
Accuracy:29.350% C
KPH:2.400 D--
VKPH:2.300 D--
Light PPA
D
Kills:95
V. Kills:16 N/A
Deaths:153
KDR:0.621
Accuracy:29.835% D**
KPH:9.900 D*
VKPH:1.700 D
Maelstrom Turbo Laser
D-
Kills:80
V. Kills:65 121%
Deaths:373
KDR:0.214
Accuracy:24.911% D--
KPH:3.200 D-
VKPH:2.600 D--
Hornet Missiles
C--
Kills:79
V. Kills:79 99%
Deaths:70
KDR:1.129
Accuracy:56.351% D
KPH:24.500 D
VKPH:24.500 C--
Kills:614 (316 + 0)
Deaths:1,459
KDR:0.421
VKDR:0.268
Vehicle Kills:391
Kill Difference:845
Playtime:104.224 hours
Usage:3%
Score:0.687m
Score/min:110
Piloting Accuracy:24.911%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:190
V. Kills:97 194%
Deaths:53
KDR:3.585
Accuracy:41.113% C**
KPH:684,000 U
VKPH:349,200 U
AP30 Shredder
U
Kills:101
V. Kills:71 140%
Deaths:39
KDR:2.590
Accuracy:18.301% F--
KPH:363,600 U
VKPH:255,600 U
L105 Zephyr
U
Kills:75
V. Kills:16 441%
Deaths:19
KDR:3.947
Accuracy:30.229% D**
KPH:270,000 U
VKPH:57,600 U
Kills:366 (0 + 366)
Deaths:111
KDR:3.297
VKDR:1.658
Vehicle Kills:184
Kill Difference:255
Playtime:0.001 hours
Usage:0%
Score:0.340m
Score/min:5,095,065
Piloting Accuracy:N/A%
Gunner Accuracy:30.229%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
D--
Kills:242
V. Kills:210 115%
Deaths:198
KDR:1.222
Accuracy:23.079% D--
KPH:5.900 D*
VKPH:5.100 D**
L100 Python AP
C+
Kills:222
V. Kills:179 123%
Deaths:115
KDR:1.930
Accuracy:63.283% B*
KPH:21.600 D
VKPH:17.400 C+
L100 Python HESH
D**
Kills:73
V. Kills:13 N/A
Deaths:30
KDR:2.433
Accuracy:39.916% D--
KPH:16.200 D**
VKPH:2.900 D**
Kills:537 (537 + 0)
Deaths:343
KDR:1.566
VKDR:1.172
Vehicle Kills:402
Kill Difference:194
Playtime:55.621 hours
Usage:1%
Score:0.692m
Score/min:207
Driving Accuracy:39.916%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C-
Kills:5,287
V. Kills:3,775 140%
Deaths:1,827
KDR:2.894
Accuracy:57.343% B+
KPH:18.400 D
VKPH:13.200 C-
Saron HRB
C
Kills:1,666
V. Kills:1,409 118%
Deaths:416
KDR:4.005
Accuracy:38.988% D
KPH:16.100 D-
VKPH:13.600 C
Supernova PC
C
Kills:1,007
V. Kills:373 269%
Deaths:309
KDR:3.259
Accuracy:47.122% C
KPH:18.100 C-
VKPH:6.700 C--
Supernova VPC
C-
Kills:399
V. Kills:77 N/A
Deaths:81
KDR:4.926
Accuracy:53.586% C**
KPH:30.700 D
VKPH:5.900 C-
E540 Halberd
C--
Kills:307
V. Kills:209 146%
Deaths:59
KDR:5.203
Accuracy:46.864% C+
KPH:19.100 D*
VKPH:13 C--
Proton II PPA
D
Kills:257
V. Kills:20 N/A
Deaths:41
KDR:6.268
Accuracy:18.951% D-
KPH:33.800 D
VKPH:2.600 D
Aphelion VEX-4
C+
Kills:137
V. Kills:119 114%
Deaths:35
KDR:3.914
Accuracy:39.928% B++
KPH:18.700 D
VKPH:16.200 C+
Kills:9,060 (6,693 + 2,367)
Deaths:2,768
KDR:3.273
VKDR:2.161
Vehicle Kills:5,982
Kill Difference:6,292
Playtime:489.882 hours
Usage:13%
Score:7.550m
Score/min:257
Driving Accuracy:53.586%
Gunner Accuracy:39.928%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C+
Kills:537
V. Kills:71 N/A
Deaths:89
KDR:6.034
Accuracy:38.471% C++
KPH:45.300 D--
VKPH:6 C+
E540 Halberd-H
D
Kills:360
V. Kills:205 175%
Deaths:78
KDR:4.615
Accuracy:56.597% C+
KPH:27.800 D-
VKPH:15.800 D
Saron HRB-H
D-
Kills:92
V. Kills:64 142%
Deaths:42
KDR:2.190
Accuracy:48.125% D-
KPH:21.300 D--
VKPH:14.800 D-
M12 Kobalt-H
D
Kills:73
V. Kills:4 N/A
Deaths:12
KDR:6.083
Accuracy:15.536% D**
KPH:48.800 D*
VKPH:2.700 D
Aphelion VEX-4H
D-
Kills:68
V. Kills:44 151%
Deaths:25
KDR:2.720
Accuracy:38.542% D-
KPH:22.600 D--
VKPH:14.600 D*
Kills:1,130 (0 + 1,130)
Deaths:246
KDR:4.593
VKDR:1.577
Vehicle Kills:388
Kill Difference:884
Playtime:33.624 hours
Usage:1%
Score:0.501m
Score/min:248
Driving Accuracy:N/A%
Gunner Accuracy:38.542%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
D-
Kills:98
V. Kills:24 392%
Deaths:24
KDR:4.083
Accuracy:28.448% D-
KPH:20.900 D--
VKPH:5.100 D-
M20 Basilisk
D-
Kills:98
V. Kills:58 166%
Deaths:51
KDR:1.922
Accuracy:32.953% D
KPH:7.500 D*
VKPH:4.400 D-
M60-G Bulldog
C
Kills:74
V. Kills:12 N/A
Deaths:27
KDR:2.741
Accuracy:32.274% C
KPH:13.900 D--
VKPH:2.200 D--
M12 Kobalt
D
Kills:73
V. Kills:1 N/A
Deaths:16
KDR:4.563
Accuracy:15.175% D
KPH:16.600 D*
VKPH:0.200 D*
M20 Basilisk
D--
Kills:66
V. Kills:40 161%
Deaths:28
KDR:2.357
Accuracy:28.510% D*
KPH:7.500 D*
VKPH:4.500 D--
M12 Kobalt
D-
Kills:63
V. Kills:5 N/A
Deaths:22
KDR:2.864
Accuracy:13.940% D
KPH:19 D**
VKPH:1.500 D-
M40 Fury
D*
Kills:60
V. Kills:13 429%
Deaths:20
KDR:3
Accuracy:24.074% D**
KPH:17.700 D*
VKPH:3.800 D*
Kills:532 (0 + 532)
Deaths:188
KDR:2.830
VKDR:0.814
Vehicle Kills:153
Kill Difference:344
Playtime:43.041 hours
Usage:1%
Score:0.421m
Score/min:163
Driving Accuracy:N/A%
Gunner Accuracy:24.074%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 9,0625,2871,8272.894C-2.0157.343%B+1.646%C-18.4D13.2C-256286.7h6.1C10.6C+
NS-11C 3,4463,4136,4590.528C--0.3519.863%D-13.917%D--7.1D-N/A31477.6h17.5C--88.3C--
Saron HRB 3,0751,6664164.005C3.1338.988%DN/A16.1D-13.6C288103.5h26C-66.8D
C-4 2,4961,6372,4630.665C--0.2123.59%CN/A30.3D*15.9D-37054h1.8C--7.6C-
H-V45 1,4231,4072,6580.529C-0.3519.516%D-13.22%D*9.4D--N/A41149.7h16D-82.1D
VE-LR Obelisk 1,4641,3895822.387B+1.5129.013%C-27.142%D19D1C**5673h8.5D29.2C-
Pulsar LSW 1,1541,1311,3760.822C--0.0615.222%D**14.589%D*9.9D*N/A61114.6h17.1D**112.6D**
Serpent VE92 1,0721,0212,4900.41D0.4723.465%C+15.279%D-5.2D--N/A19194.7h25F**106.4D*
Supernova PC 1,3801,0073093.259C2.3847.122%C2.681%C**18.1C-6.7C--18855.7h4B*8.4B++
Tank Mine 1,4168236861.2D0.3228.972%CN/A40.5D**29.2D*57820.3h2.3D7.8D
Proximity Mine 5995982362.534C-1.6539.855%CN/A55.9D**N/A20310.7h2.1C--5.3C
NS-11A 6105871,4800.397D0.4819.822%D-11.925%D**9.3D--N/A3063.4h18.6D**93.8D*
Blueshift VM5 5565454851.124C--0.2415.124%D--15.963%D--15.3D*N/A6235.7h17.4C115.1C--
Blueshift VM5 5535455321.024D0.1414.498%D--12.844%D**14D*N/A5539h18.2D125.2D
Proton II PPA-H 608537896.034C-5.1538.471%C++N/A45.1D--6C+14311.9h17.2F44.7D
Sirius SX12 4534477660.584C0.3021.5%D13.423%D9.7D-N/A5246h15.6C+72.4C+
Supernova VPC 476399814.926D4.0553.586%C**N/A30.7D5.9C-26213h3.3C++6.1C**
VE-S Canis 4023978990.442D0.4420.336%D--11.839%D--10D-N/A3439.7h16.7D--82.3D-
Xiphos Anti-Personnel Phalanx Tower 3943763125.333B**124.4525.798%CN/A121.3C-5.8D4333.1h17.8C*69.1C++
Nova 3723704620.801C-0.0858.044%B**11.622%D9.5D*N/A6438.8h11.5T*19.8D*
E540 Halberd-H 565360784.615C3.7456.597%C+N/A27.7D-15.8D27813h6.9C12.3C
Pandora VX25 3693585090.703C0.1839.898%C+14.246%C21.7DN/A7316.5h6.5D**16.4C--
M12 Kobalt 376356389.368D-8.4916.248%D--16.854%C+40.5D*2.3D-1588.8h25.4D--156.3D*
Comet VM2 6113457640.452C--0.4347.7%B+2.319%D-5.6D--4.3C++9462h40.8D**85.6D
Parallax VX3 3503453151.095C--0.2239.957%C++77.391%C+10.4D--N/A4433.2h2.7D6.7C+
Cosmos VM3 3453382901.166C-0.2915.254%C19.231%C+18D-N/A7418.8h15.2C99.9C+
Comet VM2 5623287430.441D0.4448.987%B+3.354%C5.5D--3.9D8359.8h43.6D--89.1C--
E540 Halberd 516307595.203C4.3246.864%C+1.303%D19.1D*13C--32316.1h7D-15D
Cosmos VM3 3103072801.096C-0.2215.544%C17.264%C17.6D-N/A7117.4h15.6C100.5C+
Eidolon VE33 2932845430.523C-0.3625.25%C-22.183%C--6.3D--N/A2745.3h12.4D-49C--
Proton II PPA 277257416.268C-5.3918.951%D-N/A33.8D2.6D1997.6h10.9C+57.5C-
Solstice VE3 2532484420.561C0.3218.057%D-14.113%D--4.8D-N/A4951.8h16.9C+93.4C
NS-15M2 2572425300.457D0.4221.772%C-18.595%D-9.7D*N/A3825h23.6F**108.2D**
Skyguard 4522421981.222D0.3423.079%D--N/A5.9D*5.1D**15740.8h194.3F841.8F-
Solstice SF 2492415870.411D0.4721.383%C--12.448%D4D--N/A2060.6h19.3D-90.4D--
NS Decimator 3272236330.352D-0.5357.16%C-1.345%D12.1D**5.6D*21018.5h6.4D--11.1D--
NS-61 Emissary 2352236530.342D0.5437.79%A+9.865%D*4.8D--N/A2046.1h33.1F--87.7D-
L100 Python AP 4012221151.93D1.0563.283%B*1.351%D21.6D17.4C+40310.3h10.1D**15.9D
Dual Photon Pods 314219912.407D1.5339.53%D**1.37%C++28.1D-12.2C-4327.8h39.5F99.9F
M60-A Bulldog 244216239.391C8.5137.879%D-1.389%D21D2.7C-12610.3h7.2C--18.9D
Frag Grenade 2162141214N/A213.1234.106%D**N/A535C*5C-22620.4h2.9B*8.5C++
Spear Anti-Vehicle Phalanx Turret 369210307C+6.1247.944%BN/A25.9D19.6C+4058.1h12D25.1C+
NS-10 Burster 3522032920.695C0.1827.029%C2.956%D--4D2.9C-9051.3h166.3D615.3C
Lasher X2 1991934190.461D0.4219.714%D-1.554%D*10.8D--N/A6717.9h29.2F-148.1D*
C150 Dalton 287190533.585C2.7141.113%C**N/A1900U970U21169700.1h5.6D13.7C
MKV Suppressed 1891854070.455D0.4218.667%D**6.486%F-5.6D*N/A2432.8h19.4D--103.9D--
Spear Anti-Vehicle Phalanx Tower 295174534.8B**33.9249.045%C+4.598%B21.2D-14.8D1928.2h9.3C*19C*
NS-10 Burster 2811692940.575D0.3026.967%C-8.876%B*3.3D--2.2D*7951.3h198.6D*736.3D-
M20 Basilisk 272166404.15D3.2740.138%D**1.807%D*21.8D-13.9D2797.6h106.9C**266.3C
NS Annihilator 3061632970.549C+0.3383.483%B++N/A7.6D6.7D14721.4h13.7D16.4C
NSX Tanto 1771613800.424D0.4622.707%D16.77%D*6.2D--N/A2125.8h23.8D**104.7D
Saron Laser Cannon 2771417720.183C-0.7029.35%C1.418%C--2.4D--2.3D--5358.8h326.8F-1113.5F-
Aphelion VEX-4 256137353.914C+3.0339.928%B++1.46%D*18.8D16.3C+2937.3h111.7F279.8D--
MANA Anti-Vehicle Turret 2471262000.63D--0.2559.994%B+1.587%D*1260B+1210B+6504630.1h16.5T27.6D--
NS-44L Blackhand 1281232210.557C--0.3250.486%B**49.594%B+6.9D--N/A2317.8h5.9D11.7C++
M60-A Bulldog 126110186.111C5.2337.485%D--1.818%C17.5D-2.5C--1426.3h8.4D*22.3D*
NS-20 Gorgon 1191091980.551C--0.3322.253%D20.184%C++9.2D-N/A3611.8h57C+256.3C
NS-45 Pilot 1131082250.48C--0.4029.723%C17.593%D--7.3D*N/A2614.7h12.9F--43.4D**
NS-44 Commissioner 1051052490.422C--0.4642.502%B++26.667%B++5.5D--N/A3119.2h5.9F13.8C
Nemesis VSH9 1961051140.921B+0.0453.627%D*3.81%B++5.8C--5C15618.2h12.2F22.7F-
Lumine Edge 1021023,4040.03C0.8522.841%C30.392%A*0.5C--N/A2211.2h1.6C7C+
AP30 Shredder 172101392.59C-1.7118.301%F--N/A1010U710U8803500.1h102C+557.1F-
NS-20 Gorgon 1081001790.559D0.3221.776%D22%B10.1D-N/A479.9h52.8C+242.2C
M40 Fury 12298244.083C3.2028.448%D-1.02%D-20.9D--5.1D-2244.7h17.8C62.5D
The Little Helper 103982220.441D0.4442.513%D16.327%C++12.4D*N/A467.9h10.4T*24.5F**
M20 Basilisk 15698511.922C-1.0432.953%D2.041%D**7.5D*4.4D-15813.1h183.9D**557.9F-
Orion VS54 97971700.571C--0.3114.575%D*17.526%D--10.5D-N/A2049.2h17.3D--118.5C--
Pulsar C 100962710.354C--0.5326.252%B17.708%D--3.8D--N/A4125.6h27.3T*104D**
Light PPA 111951530.621D0.2629.835%D**2.105%A9.9D*1.7D829.6h24.3D-81.5D*
Saron HRB-H 15692422.19C--1.3148.125%D-N/A21.4D--14.9D-4074.3h32.1D66.7D-
Aspis Anti-Aircraft Phalanx Turret 15891303.033C+2.1527.145%C**N/A14.2B++10.5C+3476.4h123B*453B+
NS-30 Vandal 96911420.641D0.2425.266%D*9.89%F-8.1D*N/A2311.2h9.9F*39.2F--
NS-AM7 Archer 139904990.18D0.7056.587%C4.444%D**1.5D*N/A1661.1h38.3D*67.6D**
Rocklet Rifle 188872800.311D0.5750.709%CN/A10.6D**12.3D--2768.2h47.3D93.2C-
Maelstrom Turbo Laser 145803730.214D0.6724.911%D--7.5%M*3.2D-2.6D--10824.8h196.6D*789.1D**
Hornet Missiles 15879701.129D0.2556.351%D1.266%C24.7D24.7C--4573.2h26.4F46.8F--
L105 Zephyr 9175193.947D3.0730.229%D**N/A750U160U3993900.1h7.1C+23.3D-
M60-G Bulldog 8674272.741C-1.8632.274%C2.703%C+14D--2.3D--1415.3h11.7D**36.1D
NS-357 Underboss 74742200.336D0.5424.665%D**17.568%C--9.4D--N/A547.9h5.5D*22.2F
L100 Python HESH 8673302.433D1.5539.916%D--1.37%C+16.2D**2.9D**2134.5h5.2D-13.1D**
A30 Walker 14773820.89D0.0115.841%F--N/A3.7D--3.8D*7619.7h246.2D-1554.1F--
M12 Kobalt 7473164.563D3.6815.175%D13.699%D--16.6D*N/A824.4h36.8F*242.8D*
M12 Kobalt-H 7773126.083D5.2015.536%D**16.438%C+48.7D*2.7D1311.5h20.7D-133.3D**
Aphelion VEX-4H 11268252.72C1.8438.542%D-1.471%D--22.7D--14.7D*3623h72.4C187.8D
M20 Basilisk 10666282.357C1.4828.51%D*4.545%C7.5D*4.5D--1818.8h160D*561.4F-
NSX Tengu 68661730.382D-0.5031.365%D18.182%C-7.3D*N/A239h21D**67D--
M12 Kobalt 6863222.864D1.9813.94%D9.524%F-19.1D**1.5D-1093.3h37.7T270.2F
Sticky Grenade 6462162N/A61.1234.676%F-N/A310D**10C12110.2h3.9D**11.2F-
VA39 Spectre 6262820.756C-0.1231.836%C+20.968%D**12.4DN/A765h6.6C20.8C+
NS Campion 62619430.065C**0.8124.148%C--18.033%B*0.9CN/A371.3h2.7D11.1C+
M40 Fury 7360203D2.1224.074%D**N/A17.6D*3.8D*2443.4h18.6C--77.4D**
V10 6160690.87D-0.0136.585%D45%T*6.5D*N/A379.2h3.5F-9.6D*
Spear Anti-Vehicle Phalanx Turret 12656414C13.1250.023%C1.786%D-11D*13.7D1745.1h19.8D39.5D-
Quasar VM1 5554600.9C0.0212.906%D16.667%C-10.4D--N/A1145.2h20.5D*158.7C-

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon1022,3428h
Anti-Vehicle MANA Turret881,0925.1h
Nano-Armor Kit1,2401,373,469167.5h
Skywall Shield Emitter23592.3h
Turret AI Module54772.8h
Structure Shield Module34362.4h
Repair Module75402.9h
Nanite Revive Grenade01,9920.6h
Medical Applicator1,165232,69835.2h
Blast Wall12451.6h
Cortium Silo01690.9h
NSX Amaterasu583788.2h
Spitfire Auto-Turret279592.1h
Motion Spotter321,2084h
Hoplon Anti-Aircraft Phalanx Tower12251.3h
Xiphos Anti-Personnel Tower23411.9h
Rampart Wall117228.6h
Sunderer Garage31831.9h
Welding Device01,4340.1h
Deconstruction Tool314,0024.1h
Spear Anti-Vehicle Tower22831.6h
Smoke Grenade01970.1h
Recon Detection Device441,6836.9h
Shield Recharging Field438241.1h
Ammunition Package1371,22915.7h
Medical Kit9680.4h
Anti-Infantry MANA Turret121581.1h
Snowman Soldier181180.2h
Flail Targeting Dart12891.1h
Nano-Repair Grenade08240.2h
Pillbox21401.3h
Elysium Spawn Tube11000.8h
IPC Targeting Dart122881.4h
Vehicle Gate11421.9h
WLT-Howler Mining Laser2714,5606.3h
Infantry Tower11452.3h
Spear Anti-Vehicle Turret1830.9h
Alarm Module0620.2h

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