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Legate Prefect xXSniperXx[DARK] xXSniperXx
VS BR 71

KDR: 0.86

Score: 47.5m

Last Seen: Feb 16th, 2019 6:19 PM
- OFFLINE - 86 minute(s)

Prestige 1, Battle Rank 71 - Vanu Sovereignty on Emerald - Outfit Leader of DARK[DARK] DARK
VS outfit on Emerald

Members: 19
Level Progress (to 72): 8%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova FPC NS-11C Saron HRB C-4 H-V45 Pulsar LSW Supernova PC Serpent VE92
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $52,542 MLG Score: 42
Fun Score: N/A
Cheeseburgers Flipped: 1586TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.775%15.319%31822100011,3060.6062520.255

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.581%-0.063C+-0.864D---2.737F**HEAD + (~4.93)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
83.6-0.128C17.4-0.226C66.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.944%2.476%334101852516193680.324274142%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.093%-0.906D--0.81B++-0.956

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
453-1.805F-131.1-1.458F321.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.424%1.746%276610166,930276645212.50542153%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.228%-0.925D---0.554D1.717

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.2-0.02C+12.30.012C+26.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.802%1.584%1331410083,598282922741.27138158%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.376%-0.591D-0.705D-0.637

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
94.90.199C++28.30.283C*66.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.975%65.739%13331019467173060.269942

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.04%0.292C*-0.092C+0.133

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.90.095C+3.3-0.039C+5.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
55.364%12.676%13321020426128980.330233

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.072%1.383A-0.578D-1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.8-0.499D11-1.366D**8.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
DARK[DARK] DARK
VS outfit on Emerald

Members: 19
47.5m662.5%257 (15.4k)212 (12.7k)0.86142137,28443,2821.2584971 (71)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS102287216.934%7.877%13305:115

10% Combat Medic50% Engineer10% Heavy Assault8% Infiltrator15% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 4:56 AMOct 26th, 2013 1:05 AMFeb 16th, 2019 2:05 PM (6h) (PST)Feb 16th, 2019 2:40 PM (5h) (PST)Feb 16th, 2019 2:19 PM (6h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4361223140.1660.1930.0131.4600.05442

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
26,1427,32418,8181012188312,707

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3736.1h/155.7d 17,186 2,937 14,533 327.3k 3,770 7,155 12,117 97.7m

EngineerCLASS DETAILS: Engineer
NS-11C
D
Kills:3,406
Deaths:6,449
KDR:0.528
Accuracy:19.860% D
HSR:13.887% D-
Serpent VE92
C+
Kills:966
Deaths:2,357
KDR:0.410
Accuracy:23.718% C+
HSR:15.010% D-
VE-LR Obelisk
C--
Kills:888
Deaths:336
KDR:2.643
Accuracy:28.884% C--
HSR:25.451% D
Nova
B**
Kills:370
Deaths:462
KDR:0.801
Accuracy:58.044% B**
HSR:11.622% D
Eidolon VE33
C
Kills:278
Deaths:541
KDR:0.514
Accuracy:25.255% C
HSR:20.863% D
Solstice VE3
D-
Kills:248
Deaths:442
KDR:0.561
Accuracy:18.064% D-
HSR:14.113% D--
Solstice SF
C--
Kills:241
Deaths:587
KDR:0.411
Accuracy:21.383% C--
HSR:12.448% D
NSX Tanto
D
Kills:159
Deaths:375
KDR:0.424
Accuracy:23.203% D
HSR:16.981% D*
The Little Helper
C+
Kills:98
Deaths:222
KDR:0.441
Accuracy:42.513% D
HSR:16.327% C+
Pulsar C
B
Kills:96
Deaths:271
KDR:0.354
Accuracy:26.252% B
HSR:17.708% D-
Pandora VX25
B**
Kills:56
Deaths:88
KDR:0.636
Accuracy:38.041% C+
HSR:19.643% B**
Kills:6,806
Deaths (as Engineer):12,130
Deaths (to Engineers):12,449
KDR:0.56109
Kill Difference:5,324
Playtime:1,880.102 hours
Usage:50%
Score:26.889m
Score/min:238
Accuracy (listed only):29.565%
HSR (listed only):16.732%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Pulsar LSW
D*
Kills:1,131
Deaths:1,376
KDR:0.822
Accuracy:15.222% D**
HSR:14.589% D*
NS-15M2
C
Kills:241
Deaths:529
KDR:0.456
Accuracy:21.849% C
HSR:18.672% D-
Lasher X2
D-
Kills:191
Deaths:414
KDR:0.461
Accuracy:19.450% D-
HSR:1.571% D*
Orion VS54
D--
Kills:97
Deaths:170
KDR:0.571
Accuracy:14.575% D*
HSR:17.526% D--
Kills:1,660
Deaths (as Heavy Assault):2,489
Deaths (to Heavy Assaults):11,282
KDR:0.66693
Kill Difference:829
Playtime:390.312 hours
Usage:10%
Score:3.653m
Score/min:156
Accuracy (listed only):17.774%
HSR (listed only):13.089%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
D
Kills:3,406
Deaths:6,449
KDR:0.528
Accuracy:19.860% D
HSR:13.887% D-
Serpent VE92
C+
Kills:966
Deaths:2,357
KDR:0.410
Accuracy:23.718% C+
HSR:15.010% D-
Sirius SX12
D
Kills:447
Deaths:766
KDR:0.584
Accuracy:21.500% D
HSR:13.423% D
VE-S Canis
D--
Kills:390
Deaths:879
KDR:0.444
Accuracy:19.898% D*
HSR:11.795% D--
Nova
B**
Kills:370
Deaths:462
KDR:0.801
Accuracy:58.044% B**
HSR:11.622% D
Solstice VE3
D-
Kills:248
Deaths:442
KDR:0.561
Accuracy:18.064% D-
HSR:14.113% D--
Solstice SF
C--
Kills:241
Deaths:587
KDR:0.411
Accuracy:21.383% C--
HSR:12.448% D
MKV Suppressed
D**
Kills:185
Deaths:403
KDR:0.459
Accuracy:18.640% D**
HSR:6.486% F-
NSX Tanto
D
Kills:159
Deaths:375
KDR:0.424
Accuracy:23.203% D
HSR:16.981% D*
The Little Helper
C+
Kills:98
Deaths:222
KDR:0.441
Accuracy:42.513% D
HSR:16.327% C+
Pulsar C
B
Kills:96
Deaths:271
KDR:0.354
Accuracy:26.252% B
HSR:17.708% D-
NSX Tengu
C
Kills:66
Deaths:173
KDR:0.382
Accuracy:31.365% D
HSR:18.182% C
Pandora VX25
B**
Kills:56
Deaths:88
KDR:0.636
Accuracy:38.041% C+
HSR:19.643% B**
Kills:6,728
Deaths (as Light Assault):13,474
Deaths (to Light Assaults):6,010
KDR:0.49933
Kill Difference:6,746
Playtime:565.451 hours
Usage:15%
Score:6.525m
Score/min:192
Accuracy (listed only):27.883%
HSR (listed only):14.433%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
D-
Kills:1,407
Deaths:2,658
KDR:0.529
Accuracy:19.516% D-
HSR:13.220% D--
NS-11A
D-
Kills:577
Deaths:1,445
KDR:0.399
Accuracy:19.914% D-
HSR:11.958% D*
Sirius SX12
D
Kills:447
Deaths:766
KDR:0.584
Accuracy:21.500% D
HSR:13.423% D
VE-S Canis
D--
Kills:390
Deaths:879
KDR:0.444
Accuracy:19.898% D*
HSR:11.795% D--
Nova
B**
Kills:370
Deaths:462
KDR:0.801
Accuracy:58.044% B**
HSR:11.622% D
MKV Suppressed
D**
Kills:185
Deaths:403
KDR:0.459
Accuracy:18.640% D**
HSR:6.486% F-
The Little Helper
C+
Kills:98
Deaths:222
KDR:0.441
Accuracy:42.513% D
HSR:16.327% C+
NSX Tengu
C
Kills:66
Deaths:173
KDR:0.382
Accuracy:31.365% D
HSR:18.182% C
Pandora VX25
B**
Kills:56
Deaths:88
KDR:0.636
Accuracy:38.041% C+
HSR:19.643% B**
Kills:3,596
Deaths (as Combat Medic):7,096
Deaths (to Combat Medics):4,275
KDR:0.50676
Kill Difference:3,500
Playtime:374.086 hours
Usage:10%
Score:4.628m
Score/min:206
Accuracy (listed only):29.937%
HSR (listed only):13.628%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
D
Kills:447
Deaths:766
KDR:0.584
Accuracy:21.500% D
HSR:13.423% D
VE-S Canis
D--
Kills:390
Deaths:879
KDR:0.444
Accuracy:19.898% D*
HSR:11.795% D--
Parallax VX3
C++
Kills:345
Deaths:315
KDR:1.095
Accuracy:39.957% C++
HSR:77.391% C+
NS-61 Emissary
A+
Kills:222
Deaths:645
KDR:0.344
Accuracy:37.854% A+
HSR:9.459% D*
MKV Suppressed
D**
Kills:185
Deaths:403
KDR:0.459
Accuracy:18.640% D**
HSR:6.486% F-
NS-44L Blackhand
B*
Kills:119
Deaths:212
KDR:0.561
Accuracy:49.927% B*
HSR:48.740% B+
NS-45 Pilot
C
Kills:107
Deaths:223
KDR:0.480
Accuracy:29.656% C
HSR:17.757% D-
NS-44 Commissioner
B++
Kills:103
Deaths:245
KDR:0.420
Accuracy:42.714% B++
HSR:27.185% B++
NS-30 Vandal
D*
Kills:88
Deaths:136
KDR:0.647
Accuracy:26.006% D*
HSR:9.091% F-
NS-AM7 Archer
C+
Kills:77
Deaths:460
KDR:0.167
Accuracy:58.246% C+
HSR:5.195% D**
NS-357 Underboss
C-
Kills:74
Deaths:220
KDR:0.336
Accuracy:24.665% D**
HSR:17.568% C-
NSX Tengu
C
Kills:66
Deaths:173
KDR:0.382
Accuracy:31.365% D
HSR:18.182% C
VA39 Spectre
C+
Kills:62
Deaths:82
KDR:0.756
Accuracy:31.836% C+
HSR:20.968% D**
V10
D
Kills:60
Deaths:69
KDR:0.870
Accuracy:36.585% D
HSR:45% T*
Kills:2,345
Deaths (as Infiltrator):4,828
Deaths (to Infiltrators):4,880
KDR:0.48571
Kill Difference:2,483
Playtime:296.704 hours
Usage:8%
Score:2.474m
Score/min:139
Accuracy (listed only):33.489%
HSR (listed only):23.446%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
D--
Kills:545
Deaths:484
KDR:1.126
Accuracy:15.125% D--
HSR:15.963% D--
Blueshift VM5
D--
Kills:544
Deaths:531
KDR:1.024
Accuracy:14.499% D--
HSR:12.868% D**
Comet VM2
B+
Kills:342
Deaths:758
KDR:0.451
Accuracy:47.517% B+
HSR:2.339% D-
Cosmos VM3
C+
Kills:337
Deaths:289
KDR:1.166
Accuracy:15.258% C
HSR:19.288% C+
Comet VM2
B
Kills:324
Deaths:737
KDR:0.440
Accuracy:48.762% B
HSR:3.395% C-
Cosmos VM3
C+
Kills:307
Deaths:279
KDR:1.100
Accuracy:15.545% C+
HSR:17.264% C-
NS-10 Burster
C
Kills:201
Deaths:288
KDR:0.698
Accuracy:27.047% C
HSR:2.985% D--
NS-10 Burster
B*
Kills:168
Deaths:290
KDR:0.579
Accuracy:26.979% C-
HSR:8.929% B*
NS-20 Gorgon
C++
Kills:108
Deaths:194
KDR:0.557
Accuracy:22.142% D
HSR:20.370% C++
NS-20 Gorgon
B+
Kills:99
Deaths:175
KDR:0.566
Accuracy:21.628% D
HSR:22.222% B+
Quasar VM1
C
Kills:54
Deaths:60
KDR:0.900
Accuracy:12.906% D
HSR:16.667% C
Kills:3,029
Deaths (as MAX Suit):2,042.500
Deaths (to MAX Suits):2,292
KDR:1.48299
Kill Difference:986.500
Playtime:198.591 hours
Usage:5%
Score:3.305m
Score/min:277
Accuracy (listed only):24.310%
HSR (listed only):12.935%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C--
Kills:219
V. Kills:95 228%
Deaths:91
KDR:2.407
Accuracy:39.523% D**
KPH:28.100 D-
VKPH:12.200 C--
Saron Laser Cannon
C--
Kills:131
V. Kills:131 99%
Deaths:745
KDR:0.176
Accuracy:29.061% C--
KPH:2.400 D--
VKPH:2.400 D--
Light PPA
D
Kills:95
V. Kills:16 N/A
Deaths:153
KDR:0.621
Accuracy:29.812% D**
KPH:9.900 D*
VKPH:1.700 D
Maelstrom Turbo Laser
D--
Kills:80
V. Kills:65 121%
Deaths:373
KDR:0.214
Accuracy:24.911% D--
KPH:3.200 D--
VKPH:2.600 D--
Hornet Missiles
D
Kills:73
V. Kills:74 97%
Deaths:69
KDR:1.058
Accuracy:55.961% D
KPH:23 D
VKPH:23.300 D
Kills:598 (306 + 0)
Deaths:1,431
KDR:0.418
VKDR:0.266
Vehicle Kills:381
Kill Difference:833
Playtime:100.419 hours
Usage:3%
Score:0.676m
Score/min:112
Piloting Accuracy:24.911%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:190
V. Kills:97 194%
Deaths:53
KDR:3.585
Accuracy:41.113% C**
KPH:684,000 U
VKPH:349,200 U
L105 Zephyr
U
Kills:75
V. Kills:16 441%
Deaths:18
KDR:4.167
Accuracy:29.750% D**
KPH:270,000 U
VKPH:57,600 U
AP30 Shredder
U
Kills:74
V. Kills:55 132%
Deaths:34
KDR:2.176
Accuracy:17.040% F*
KPH:266,400 U
VKPH:198,000 U
Kills:339 (0 + 339)
Deaths:105
KDR:3.229
VKDR:1.600
Vehicle Kills:168
Kill Difference:234
Playtime:0.001 hours
Usage:0%
Score:0.324m
Score/min:4,855,305
Piloting Accuracy:N/A%
Gunner Accuracy:17.040%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
D*
Kills:240
V. Kills:210 114%
Deaths:195
KDR:1.231
Accuracy:23.038% D--
KPH:5.900 D*
VKPH:5.200 D*
L100 Python AP
C+
Kills:201
V. Kills:168 119%
Deaths:113
KDR:1.779
Accuracy:63.432% B*
KPH:20.200 D
VKPH:16.900 C+
L100 Python HESH
D--
Kills:73
V. Kills:13 N/A
Deaths:30
KDR:2.433
Accuracy:39.916% D--
KPH:16.200 D**
VKPH:2.900 D**
Kills:514 (514 + 0)
Deaths:338
KDR:1.521
VKDR:1.157
Vehicle Kills:391
Kill Difference:176
Playtime:55.191 hours
Usage:1%
Score:0.675m
Score/min:204
Driving Accuracy:39.916%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C
Kills:5,030
V. Kills:3,654 138%
Deaths:1,795
KDR:2.802
Accuracy:57.391% B+
KPH:18.100 D
VKPH:13.100 C
Saron HRB
C
Kills:1,627
V. Kills:1,386 117%
Deaths:411
KDR:3.959
Accuracy:38.492% D
KPH:16 D-
VKPH:13.600 C
Supernova PC
C
Kills:987
V. Kills:367 268%
Deaths:308
KDR:3.205
Accuracy:47.045% C
KPH:17.900 C
VKPH:6.700 C--
Supernova VPC
C-
Kills:399
V. Kills:77 N/A
Deaths:81
KDR:4.926
Accuracy:53.586% B
KPH:30.700 D
VKPH:5.900 C-
E540 Halberd
D
Kills:290
V. Kills:204 141%
Deaths:58
KDR:5
Accuracy:46.702% C+
KPH:19 D*
VKPH:13.300 D
Proton II PPA
D
Kills:257
V. Kills:20 N/A
Deaths:41
KDR:6.268
Accuracy:18.951% D
KPH:33.800 D
VKPH:2.600 D
Aphelion VEX-4
C+
Kills:137
V. Kills:119 114%
Deaths:35
KDR:3.914
Accuracy:39.928% B++
KPH:18.700 D
VKPH:16.200 C+
Kills:8,727 (6,416 + 2,311)
Deaths:2,729
KDR:3.198
VKDR:2.135
Vehicle Kills:5,827
Kill Difference:5,998
Playtime:478.080 hours
Usage:13%
Score:7.398m
Score/min:258
Driving Accuracy:53.586%
Gunner Accuracy:39.928%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C+
Kills:466
V. Kills:65 N/A
Deaths:78
KDR:5.974
Accuracy:38.331% C++
KPH:45.500 D--
VKPH:6.300 C+
E540 Halberd-H
D-
Kills:181
V. Kills:122 147%
Deaths:56
KDR:3.232
Accuracy:54.410% C
KPH:21.300 D*
VKPH:14.400 D-
Saron HRB-H
D--
Kills:79
V. Kills:57 136%
Deaths:39
KDR:2.026
Accuracy:48.608% D-
KPH:20.400 D--
VKPH:14.700 D--
Aphelion VEX-4H
D
Kills:66
V. Kills:43 150%
Deaths:23
KDR:2.870
Accuracy:38.963% D
KPH:24.700 D-
VKPH:16.100 D--
M12 Kobalt-H
D-
Kills:55
V. Kills:3 N/A
Deaths:10
KDR:5.500
Accuracy:17.755% D--
KPH:48 D*
VKPH:2.600 D-
Kills:847 (0 + 847)
Deaths:206
KDR:4.112
VKDR:1.408
Vehicle Kills:290
Kill Difference:641
Playtime:26.425 hours
Usage:1%
Score:0.418m
Score/min:264
Driving Accuracy:N/A%
Gunner Accuracy:17.755%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
D-
Kills:98
V. Kills:24 392%
Deaths:24
KDR:4.083
Accuracy:28.448% D-
KPH:20.900 D--
VKPH:5.100 D-
M20 Basilisk
D-
Kills:95
V. Kills:56 167%
Deaths:49
KDR:1.939
Accuracy:32.474% D
KPH:7.500 D--
VKPH:4.400 D-
M60-G Bulldog
C
Kills:74
V. Kills:12 N/A
Deaths:27
KDR:2.741
Accuracy:32.322% C
KPH:13.900 D--
VKPH:2.300 D--
M20 Basilisk
D--
Kills:66
V. Kills:40 161%
Deaths:28
KDR:2.357
Accuracy:28.503% D*
KPH:7.500 D*
VKPH:4.500 D--
M12 Kobalt
D*
Kills:65
V. Kills:1 N/A
Deaths:16
KDR:4.063
Accuracy:13.903% D-
KPH:16.400 D*
VKPH:0.300 D*
M12 Kobalt
D-
Kills:60
V. Kills:5 N/A
Deaths:20
KDR:3
Accuracy:13.891% D-
KPH:18.200 D**
VKPH:1.500 D-
M40 Fury
D*
Kills:60
V. Kills:13 429%
Deaths:20
KDR:3
Accuracy:24.116% D**
KPH:17.700 D*
VKPH:3.800 D*
Kills:518 (0 + 518)
Deaths:184
KDR:2.815
VKDR:0.821
Vehicle Kills:151
Kill Difference:334
Playtime:42.108 hours
Usage:1%
Score:0.414m
Score/min:164
Driving Accuracy:N/A%
Gunner Accuracy:24.116%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 8,6845,0301,7952.802C1.9457.391%B+1.73%C--18.1D13.1C257278h6.2C10.7C++
NS-11C 3,4393,4066,4490.528C--0.3319.86%D13.887%D-7.1D-N/A31476.9h17.6C--88.4C-
Saron HRB 3,0131,6274113.959C3.1038.492%DN/A16D-13.6C289101.7h25.8C-66.9D
C-4 2,4451,6042,4140.664C--0.2023.586%CN/A30.3D--15.9D-37352.9h1.8C-7.6C
H-V45 1,4231,4072,6580.529C-0.3319.516%D-13.22%D--9.4D-N/A41149.7h16D-82.1D
Pulsar LSW 1,1541,1311,3760.822D0.0415.222%D**14.589%D*9.9D*N/A60114.6h17.1D*112.6D**
Supernova PC 1,3549873083.205C2.3447.045%C2.736%C**17.9C6.6C--18855.2h4B*8.4B++
Serpent VE92 1,0169662,3570.41D0.4523.718%C+15.01%D-5.1D--N/A19188h25.3F*106.8D*
VE-LR Obelisk 9288883362.643B+1.7828.884%C--25.451%D21C--N/A6342.3h7.9C27.2C
Tank Mine 1,3427736641.164D0.3029.085%CN/A40.3D*29.6D*59319.2h2.3D7.9D
NS-11A 5995771,4450.399D0.4619.914%D-11.958%D*9.4D--N/A3161.6h18.5D*92.7D--
Proximity Mine 5745732292.502C-1.6440.376%C+N/A55.1D**N/A20210.4h2.1C--5.2C
Blueshift VM5 5565454841.126C--0.2615.125%D--15.963%D--15.3D--N/A6235.7h17.4C115.1C-
Blueshift VM5 5525445311.024D0.1614.499%D--12.868%D**13.9D*N/A5539h18.2D125.4D
Proton II PPA-H 531466785.974C-5.1138.331%C++1.073%D45.7D--6.4C+14110.2h17.2F44.8D
Sirius SX12 4534477660.584C0.2821.5%D13.423%D9.7D-N/A5246h15.6C+72.4C+
Supernova VPC 476399814.926D4.0653.586%BN/A30.7D5.9C-26113h3.3C++6.1C**
VE-S Canis 3953908790.444D0.4219.898%D*11.795%D--10.1D-N/A3338.6h16.2D-81.4D
Xiphos Anti-Personnel Phalanx Tower 3943763125.333A124.4725.798%CN/A121.3C-5.8D4343.1h17.8C++69.1C++
Nova 3723704620.801C-0.0658.044%B**11.622%D9.5D--N/A6438.8h11.5T*19.8D*
M12 Kobalt 376356389.368D-8.5116.264%D*16.854%C+40.5D*2.3D--1588.8h25.4D156.2D*
Parallax VX3 3503453151.095C--0.2339.957%C++77.391%C+10.4D--N/A4333.2h2.7D6.7C+
Comet VM2 6063427580.451C--0.4147.517%B+2.339%D-5.6D--4.3C++9461.6h40.6F85.4D
Cosmos VM3 3443372891.166C0.3015.258%C19.288%C+18D-N/A7418.7h15.3C100.1C+
Comet VM2 5563247370.44D0.4248.762%B3.395%C-5.5D--3.9D8259.4h43.5D*89.3C--
Cosmos VM3 3103072791.1C-0.2415.545%C+17.264%C-17.7DN/A7117.3h15.6C100.4C+
E540 Halberd 494290585C4.1446.702%C+1.379%D19D*13.3D33415.3h7D-15C--
Eidolon VE33 2862785410.514C-0.3525.255%C20.863%D6.2D-N/A2744.8h12.3D48.7C-
Proton II PPA 277257416.268C-5.4118.951%DN/A33.8D2.6D1987.6h10.9C57.5C-
Solstice VE3 2532484420.561C0.3018.064%D-14.113%D--4.8D-N/A4951.3h16.9C+93.4C+
NS-15M2 2562415290.456D0.4121.849%C18.672%D-9.7D*N/A3824.9h23.6F**107.9D*
Solstice SF 2492415870.411D0.4521.383%C--12.448%D4D--N/A2060.6h19.3D-90.4D-
Skyguard 4502401951.231D0.3723.038%D--N/A5.9D*5.2D*15740.7h194.8D**845.4F-
NS-61 Emissary 2342226450.344D0.5237.854%A+9.459%D*4.8D--N/A2045.9h33.2F--87.8D-
NS Decimator 3232206270.351D-0.5157.032%C-1.364%D12.1D*5.7D*20918.2h6.3D-11.1D-
Dual Photon Pods 314219912.407D1.5539.523%D**1.37%C++28.1D-12.2C--4307.8h39.4D**99.7F
M60-A Bulldog 244216239.391C8.5337.852%D-1.389%D21.2C--2.7C12710.2h7.2C18.9D
Frag Grenade 2122101210N/A209.1434.039%D**N/A700B*6.7C+24060.3h2.8B**8.1C**
Spear Anti-Vehicle Phalanx Turret 357202306.733C+5.8747.568%BN/A25.3D19.4C+4078h12.2D25.6C+
L100 Python AP 3692011131.779D0.9263.432%B*1.493%D20.1D16.8C+39210h10.8F17D
NS-10 Burster 3492012880.698C0.1627.047%C2.985%D--3.9D2.9C-9150.9h167.4D619.1C
Lasher X2 1971914140.461D0.4019.45%D-1.571%D*10.7D-N/A6717.8h28.8F148.1D--
C150 Dalton 287190533.585C2.7241.113%C**N/A1900U970U20980300.1h5.6D13.7C
MKV Suppressed 1891854030.459D0.4018.64%D**6.486%F-5.7D*N/A2432.5h19.3D103.6D-
E540 Halberd-H 303181563.232C-2.3754.41%C1.657%C+21.3D*14.4D-3198.5h8.5D-15.6D-
Spear Anti-Vehicle Phalanx Tower 295174534.8B**33.9449.045%C+4.598%C**21.2D14.8D1928.2h9.3C**19C**
NS-10 Burster 2801682900.579D0.2826.979%C-8.929%B*3.3D--2.2D*8050.9h199.1D--737.9D-
NSX Tanto 1741593750.424D0.4423.203%D16.981%D*6.3D--N/A2125.1h23.5D**101.2D
M20 Basilisk 259157394.026D3.1639.625%D**1.911%D*20.9D-13.6D2787.5h108.9C**274.7C
NS Annihilator 2711402830.495C+0.3783.158%B++N/A7D6.6D14120h14.1D17C-
Aphelion VEX-4 256137353.914C+3.0539.928%B++1.46%D*18.8D16.3C+2927.3h111.7F279.8D--
Saron Laser Cannon 2621317450.176C-0.6929.061%C--1.527%C--2.4D--2.4D--5555.1h321.9F1107.7F-
MANA Anti-Vehicle Turret 2471261980.636D--0.2359.942%C1.587%D-1260D1210D3232530.1h16.4C+27.4C
NS-44L Blackhand 1241192120.561C--0.3049.927%B*48.74%B+7D--N/A2417h5.7D11.5C++
M60-A Bulldog 126110186.111C5.2537.485%D-1.818%C-17.5D2.5C--1426.3h8.4D-22.3D*
NS-20 Gorgon 1181081940.557C--0.3022.142%D20.37%C++9.5D-N/A3711.4h55.1C+248.7C
NS-45 Pilot 1121072230.48C--0.3829.656%C17.757%D-7.4D--N/A2514.5h12.9F--43.5D**
Nemesis VSH9 1961051140.921B+0.0653.627%D*3.81%B++5.8D5D-15518.2h12.2F22.7F--
NS-44 Commissioner 1031032450.42C--0.4442.714%B++27.185%B++5.6D--N/A3118.5h5.8D**13.6C
NS-20 Gorgon 106991750.566D0.3021.628%D22.222%B+10.3D-N/A479.6h50.6C+233.8C
The Little Helper 103982220.441D0.4242.513%D16.327%C+12.4D*N/A457.9h10.4T*24.5F--
M40 Fury 12298244.083C3.2228.448%D-1.02%D-20.9D--5.1D-2244.7h17.8C62.5D
Orion VS54 97971700.571C--0.2914.575%D*17.526%D--10.5D-N/A1999.2h17.3D--118.5C--
Pulsar C 100962710.354C--0.5126.252%B17.708%D-3.8D--N/A4125.6h27.3T*104D*
M20 Basilisk 15195491.939C-1.0832.474%D1.053%F-7.5D--4.4D-15712.6h179.8F553.5F-
Light PPA 111951530.621D0.2429.812%D**2.105%A9.9D*1.7D829.6h24.2D-81.3D*
Lumine Edge 93932,4620.038C0.8229.615%C**27.957%A++0.6DN/A3153.2h1.7C-5.6C*
Aspis Anti-Aircraft Phalanx Turret 15891303.033C+2.1726.913%C**N/A14.4B++10.6C+3496.3h120.1B*446.3B++
NS-30 Vandal 93881360.647D0.2126.006%D*9.091%F-8.5D*N/A2410.3h9.5F--36.4F-
Maelstrom Turbo Laser 145803730.214C--0.6524.911%D--7.5%M++3.2D--2.6D--10824.7h196.6D--789.1D**
Saron HRB-H 13679392.026D1.1648.608%D-N/A20.3D--14.6D--4163.9h32.1D65.9D-
Rocklet Rifle 173792740.288D-0.5749.915%CN/A9.9D**11.8D*2668h48.3D96.7C--
NS-AM7 Archer 120774600.167D0.6958.246%C+5.195%D**1.4D*N/A1754.2h41.1D**70.5D**
L105 Zephyr 9175184.167C--3.3129.75%D**N/A750U160U3880200.1h6.8C+22.9D
M60-G Bulldog 8674272.741C--1.8832.322%C2.703%C+14D-2.3D--1425.3h11.7D*36.1D-
AP30 Shredder 12974342.176D1.3117.04%F*1.351%D740U550U7508200.1h112.6C660.5F--
NS-357 Underboss 74742200.336D0.5324.665%D**17.568%C-9.4D--N/A537.9h5.5D*22.2D**
L100 Python HESH 8673302.433D1.5739.916%D--1.37%C16.2D**2.9D**2124.5h5.2D**13.1D**
Hornet Missiles 14773691.058D0.2055.961%D1.37%C22.8D23.1D4513.2h27.5D**49.2F-
A30 Walker 14773820.89D0.0315.841%F-N/A3.7D-3.8D--7619.7h246.2D1554.1F-
NSX Tengu 68661730.382D0.4831.365%D18.182%C7.3D--N/A239h21D**67D--
Aphelion VEX-4H 10966232.87C2.0138.963%D1.515%D--24.4D-15.9D--3922.7h72.2C185.2C-
M20 Basilisk 10666282.357C1.5028.503%D*4.545%C-7.5D*4.5D--1818.8h159.8D*560.8F-
M12 Kobalt 6665164.063D-3.2013.903%D-13.846%D-16.3D*N/A854h32.8F--235.9D*
Sticky Grenade 6462162N/A61.1434.676%F-N/A310D*10C+12070.2h3.9D**11.2F-
VA39 Spectre 6262820.756C0.1131.836%C+20.968%D**12.4DN/A745h6.6C+20.8C+
NS Campion 62617520.081B+0.7824.697%C-18.033%B*1.1CN/A453.5h2.7D10.8C+
V10 6160690.87D-0.0136.585%D45%T*6.5D*N/A379.2h3.5F-9.6D**
M12 Kobalt 6560203C--2.1413.891%D-8.333%F-18.2D**1.5D-1073.3h39.1T-281.6F-
M40 Fury 7360203D2.1424.116%D**N/A17.6D*3.8D*2443.4h18.6C-77.3F
Pandora VX25 5656880.636D0.2338.041%C+19.643%B**20DN/A1202.8h7.7F--20.2D--
Spear Anti-Vehicle Phalanx Turret 12656414C13.1450.023%C-1.786%D-11D**13.7D1745.1h19.8D39.5D--
M12 Kobalt-H 5855105.5D4.6417.755%D--18.182%B50D*2.7D-1421.1h24.4D**137.2F
Quasar VM1 5554600.9C0.0412.906%D16.667%C10.4D--N/A1145.2h20.5D*158.7C

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter321,1823.9h
Snowman Soldier181180.2h
Flail Targeting Dart12891.1h
Spawn Beacon972,1737.8h
Nano-Armor Kit1,1801,320,882161.8h
Anti-Vehicle MANA Turret881,0755.1h
Repair Module75352.9h
Turret AI Module54732.8h
Skywall Shield Emitter23542.2h
Structure Shield Module34362.4h
Cortium Silo01670.9h
Blast Wall12441.6h
Nanite Revive Grenade01,9440.6h
Medical Applicator1,149228,91234.9h
NSX Amaterasu583788.2h
Spear Anti-Vehicle Tower22821.6h
Welding Device01,4340.1h
Deconstruction Tool314,0024.1h
Spitfire Auto-Turret247681.9h
Rampart Wall117228.6h
Sunderer Garage31831.9h
Xiphos Anti-Personnel Tower23391.9h
Hoplon Anti-Aircraft Phalanx Tower12221.3h
Anti-Infantry MANA Turret121581.1h
Medical Kit9680.4h
Elysium Spawn Tube1980.7h
Spear Anti-Vehicle Turret1820.9h
Vehicle Gate11421.9h
Pillbox21391.3h
WLT-Howler Mining Laser2714,5606.3h
Alarm Module0600.1h
Infantry Tower11452.3h
IPC Targeting Dart122881.4h
Nano-Repair Grenade07430.2h
Shield Recharging Field407520.9h
Recon Detection Device441,6796.8h
Smoke Grenade01970.1h
Ammunition Package1351,13815.4h

Check the help document for the dictionary if you want to learn more about words used here.


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