Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 2 | 19 (19,766)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (36 days). The data shown below may not be accurate.

Praetor Imperator xXSpartaanXx[CHl] xXSpartaanXx
VS BR 84

KDR: 3

Score: 36.2m

Last Seen: Apr 30th, 2020 7:07 PM
- OFFLINE - 863.2 hour(s)

Prestige 1, Battle Rank 84 - Vanu Sovereignty on Cobalt
Level Progress (to 85): 98%
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A NS Decimator Orion VS54 Ghost NS-44 Commissioner SVA-88 NS-15M2 VA39 Spectre
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:xXSpartaanXx



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,315,601 MLG Score: 1851
Fun Score: N/A
Cheeseburgers Flipped: 83TIME WITH MEDKIT: 5.4%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.783%20.115%49933125050,0483.48572-0.486

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.004%0.684B+-0.149C-0.083C+HEAD ++ (~7.72)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.30.47B+9.70.318C*29.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.355%0.637%480412793,45173812994.67615265%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.16%-0.834D--0.863D--0.052

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
144.70.109C+42.50.202C++102.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.741%3.312%395812752,0536139783.34365210%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.864%-0.229C-0.292C0.773

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.70.62B+15.40.617B+30.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.058%60.24%395712767,4901500274.99333

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.954%0.919B*-0.437C--0.078

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.377C**2.50.204C++3.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.146%15.901%39521281283112910.250443

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.28%0.609B+0.212C++1.067

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.40.59B+2.60.455B+2.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
36.2m217.3%418 (25.1k)342 (20.5k)2.9998873,74624,5833.2186984 (84)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1283725625.761%20.778%53504:1821

7% Engineer58% Heavy Assault19% Infiltrator13% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 16th, 2014 8:47 PMApr 24th, 2020 4:57 PMMay 29th, 2020 8:28 PM (7d) (PST)Apr 30th, 2020 3:37 PM (36d) (PST)Apr 30th, 2020 3:07 PM (36d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6481584900.6980.2330.1451.6460.0601851

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
38,8679,50429,3634214999420,520

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1762h/73.4d 5,379 15,323 19,979 174k 2,115 7,034 6,304 68.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
D
Kills:26,074
Deaths:7,446
KDR:3.502
Accuracy:23.945% D
HSR:20.929% D**
Orion VS54
C
Kills:2,902
Deaths:1,486
KDR:1.953
Accuracy:20.975% C
HSR:17.540% D*
SVA-88
D
Kills:1,694
Deaths:744
KDR:2.277
Accuracy:21.110% D
HSR:19.776% D-
NS-15M2
C
Kills:1,667
Deaths:589
KDR:2.830
Accuracy:24.178% C
HSR:22.735% D
NS-15M AE
C++
Kills:1,248
Deaths:320
KDR:3.900
Accuracy:27.216% C++
HSR:19.872% D--
Flare VE6
C++
Kills:1,168
Deaths:401
KDR:2.913
Accuracy:25.234% C++
HSR:17.380% D*
NS-15MP
C++
Kills:1,163
Deaths:403
KDR:2.886
Accuracy:29.214% C++
HSR:22.184% D--
Pulsar LSW
C
Kills:1,161
Deaths:419
KDR:2.771
Accuracy:22.987% C
HSR:15.073% D**
VE-H Maw
C+
Kills:834
Deaths:311
KDR:2.682
Accuracy:26.944% C+
HSR:24.341% C-
NSX-P Naginata
C**
Kills:541
Deaths:236
KDR:2.292
Accuracy:24.928% C**
HSR:28.651% C+
VX29 Polaris
C+
Kills:131
Deaths:61
KDR:2.148
Accuracy:24.695% C+
HSR:21.374% C-
Ursa
B+
Kills:104
Deaths:67
KDR:1.552
Accuracy:27.714% B+
HSR:25% C+
Kills:38,687
Deaths (as Heavy Assault):12,483
Deaths (to Heavy Assaults):6,828
KDR:3.09917
Kill Difference:26,204
Playtime:1,020.596 hours
Usage:58%
Score:22.947m
Score/min:375
Accuracy (listed only):24.928%
HSR (listed only):21.238%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
B+
Kills:1,240
Deaths:596
KDR:2.081
Accuracy:27.771% B+
HSR:14.032% D--
VE-C Horizon
B**
Kills:1,111
Deaths:477
KDR:2.329
Accuracy:42.052% B**
HSR:15.482% D*
Sirius SX12
B+
Kills:983
Deaths:376
KDR:2.614
Accuracy:27.510% B+
HSR:15.158% C--
Solstice VE3
B+
Kills:982
Deaths:555
KDR:1.769
Accuracy:27.134% B+
HSR:17.210% C--
Eridani SX5-AE
C
Kills:347
Deaths:156
KDR:2.224
Accuracy:29.764% C
HSR:17.579% D*
NSX Tengu
B+
Kills:259
Deaths:96
KDR:2.698
Accuracy:41.440% B+
HSR:19.691% C
VE-S Canis
C
Kills:236
Deaths:80
KDR:2.950
Accuracy:26.415% C
HSR:19.068% C
Phobos VX86
C++
Kills:220
Deaths:85
KDR:2.588
Accuracy:60.224% C+
HSR:17.273% C++
NS-7 PDW
B**
Kills:178
Deaths:65
KDR:2.738
Accuracy:30.905% B**
HSR:19.101% C++
Thanatos VE70
C--
Kills:63
Deaths:48
KDR:1.313
Accuracy:36.806% C--
HSR:11.111% D--
NS Baron G5AE
D
Kills:58
Deaths:30
KDR:1.933
Accuracy:40.329% D-
HSR:12.069% D
VX6-7
B**
Kills:58
Deaths:35
KDR:1.657
Accuracy:26.878% C*
HSR:29.310% B**
MKV Suppressed
B++
Kills:54
Deaths:27
KDR:2
Accuracy:30.175% B++
HSR:16.667% D
Kills:5,789
Deaths (as Light Assault):2,626
Deaths (to Light Assaults):5,483
KDR:2.20449
Kill Difference:3,163
Playtime:232.579 hours
Usage:13%
Score:4.139m
Score/min:297
Accuracy (listed only):34.416%
HSR (listed only):17.212%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
B+
Kills:1,240
Deaths:596
KDR:2.081
Accuracy:27.771% B+
HSR:14.032% D--
Eidolon VE33
C**
Kills:1,156
Deaths:499
KDR:2.317
Accuracy:31.100% C**
HSR:19.637% D-
VE-C Horizon
B**
Kills:1,111
Deaths:477
KDR:2.329
Accuracy:42.052% B**
HSR:15.482% D*
Solstice VE3
B+
Kills:982
Deaths:555
KDR:1.769
Accuracy:27.134% B+
HSR:17.210% C--
VE-LR Obelisk
B++
Kills:477
Deaths:152
KDR:3.138
Accuracy:37.393% B++
HSR:21.593% D*
Phobos VX86
C++
Kills:220
Deaths:85
KDR:2.588
Accuracy:60.224% C+
HSR:17.273% C++
Thanatos VE70
C--
Kills:63
Deaths:48
KDR:1.313
Accuracy:36.806% C--
HSR:11.111% D--
NS Baron G5AE
D
Kills:58
Deaths:30
KDR:1.933
Accuracy:40.329% D-
HSR:12.069% D
VX6-7
B**
Kills:58
Deaths:35
KDR:1.657
Accuracy:26.878% C*
HSR:29.310% B**
Kills:5,365
Deaths (as Engineer):2,477
Deaths (to Engineers):3,665
KDR:2.16593
Kill Difference:2,888
Playtime:119.157 hours
Usage:7%
Score:2.457m
Score/min:344
Accuracy (listed only):36.632%
HSR (listed only):17.524%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B++
Kills:1,924
Deaths:554
KDR:3.473
Accuracy:45.048% B++
HSR:59.927% D--
NS-44 Commissioner
C++
Kills:1,836
Deaths:1,045
KDR:1.757
Accuracy:38.488% C++
HSR:19.935% C-
VA39 Spectre
B+
Kills:1,629
Deaths:377
KDR:4.321
Accuracy:35.854% B+
HSR:20.258% F
Parallax VX3
A
Kills:1,179
Deaths:152
KDR:7.757
Accuracy:48.690% A
HSR:80.068% C*
NS-30 Vandal
C
Kills:1,172
Deaths:337
KDR:3.478
Accuracy:32.366% C
HSR:16.468% D*
Nyx VX31
C+
Kills:1,167
Deaths:300
KDR:3.890
Accuracy:34.508% C+
HSR:21.680% D--
XM98
B++
Kills:1,163
Deaths:205
KDR:5.673
Accuracy:43.567% B++
HSR:77.300% C++
Parallax VX3-AE
C+
Kills:1,163
Deaths:200
KDR:5.815
Accuracy:42.725% C+
HSR:72.313% F
Sirius SX12
B+
Kills:983
Deaths:376
KDR:2.614
Accuracy:27.510% B+
HSR:15.158% C--
V10
B+
Kills:362
Deaths:95
KDR:3.811
Accuracy:44.975% B+
HSR:76.519% C
Eridani SX5-AE
C
Kills:347
Deaths:156
KDR:2.224
Accuracy:29.764% C
HSR:17.579% D*
Artemis VX26
B+
Kills:324
Deaths:147
KDR:2.204
Accuracy:30.352% B+
HSR:23.457% C+
NS-45 Pilot
D
Kills:259
Deaths:171
KDR:1.515
Accuracy:28.460% D
HSR:18.919% D--
NSX Tengu
B+
Kills:259
Deaths:96
KDR:2.698
Accuracy:41.440% B+
HSR:19.691% C
VE-S Canis
C
Kills:236
Deaths:80
KDR:2.950
Accuracy:26.415% C
HSR:19.068% C
NSX Tomoe
C+
Kills:185
Deaths:75
KDR:2.467
Accuracy:28.985% C+
HSR:29.189% D-
NS-7 PDW
B**
Kills:178
Deaths:65
KDR:2.738
Accuracy:30.905% B**
HSR:19.101% C++
NS-357 Underboss
C
Kills:79
Deaths:72
KDR:1.097
Accuracy:33.439% D
HSR:21.519% C
NSX Daimyo
B*
Kills:70
Deaths:19
KDR:3.684
Accuracy:42.350% C+
HSR:97.143% B*
MKV Suppressed
B++
Kills:54
Deaths:27
KDR:2
Accuracy:30.175% B++
HSR:16.667% D
Kills:14,569
Deaths (as Infiltrator):4,549
Deaths (to Infiltrators):3,861
KDR:3.20268
Kill Difference:10,020
Playtime:336.761 hours
Usage:19%
Score:5.716m
Score/min:283
Accuracy (listed only):35.801%
HSR (listed only):37.098%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
B+
Kills:983
Deaths:376
KDR:2.614
Accuracy:27.510% B+
HSR:15.158% C--
H-V45 AE
D
Kills:357
Deaths:149
KDR:2.396
Accuracy:26.691% D
HSR:18.487% D**
Eridani SX5-AE
C
Kills:347
Deaths:156
KDR:2.224
Accuracy:29.764% C
HSR:17.579% D*
NS-11A
B*
Kills:306
Deaths:135
KDR:2.267
Accuracy:29.495% B*
HSR:21.569% C+
NSX Tengu
B+
Kills:259
Deaths:96
KDR:2.698
Accuracy:41.440% B+
HSR:19.691% C
H-V45
B+
Kills:255
Deaths:114
KDR:2.237
Accuracy:27.243% B+
HSR:25.882% B+
VE-S Canis
C
Kills:236
Deaths:80
KDR:2.950
Accuracy:26.415% C
HSR:19.068% C
Phobos VX86
C++
Kills:220
Deaths:85
KDR:2.588
Accuracy:60.224% C+
HSR:17.273% C++
Terminus VX-9
C
Kills:188
Deaths:96
KDR:1.958
Accuracy:25.450% C
HSR:22.872% D
NS-7 PDW
B**
Kills:178
Deaths:65
KDR:2.738
Accuracy:30.905% B**
HSR:19.101% C++
Thanatos VE70
C--
Kills:63
Deaths:48
KDR:1.313
Accuracy:36.806% C--
HSR:11.111% D--
Pulsar VS1
B
Kills:63
Deaths:35
KDR:1.800
Accuracy:26.250% B
HSR:14.286% D--
NS Baron G5AE
D
Kills:58
Deaths:30
KDR:1.933
Accuracy:40.329% D-
HSR:12.069% D
MKV Suppressed
B++
Kills:54
Deaths:27
KDR:2
Accuracy:30.175% B++
HSR:16.667% D
Kills:3,567
Deaths (as Combat Medic):1,492
Deaths (to Combat Medics):2,899
KDR:2.39075
Kill Difference:2,075
Playtime:38.155 hours
Usage:2%
Score:0.644m
Score/min:281
Accuracy (listed only):32.764%
HSR (listed only):17.915%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
C*
Kills:112
Deaths:54
KDR:2.074
Accuracy:17.877% C*
HSR:11.607% D**
Cosmos VM3
B*
Kills:56
Deaths:32
KDR:1.750
Accuracy:22.286% B*
HSR:14.286% D*
Kills:168
Deaths (as MAX Suit):43
Deaths (to MAX Suits):1,110
KDR:3.90698
Kill Difference:125
Playtime:10.456 hours
Usage:1%
Score:0.254m
Score/min:404
Accuracy (listed only):20.081%
HSR (listed only):12.946%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
C*
Kills:1,419
V. Kills:948 150%
Deaths:355
KDR:3.997
Accuracy:28.348% D
KPH:17.500 C*
VKPH:11.700 C++
Light PPA
C**
Kills:1,372
V. Kills:58 N/A
Deaths:205
KDR:6.693
Accuracy:40.861% C+
KPH:67.100 C**
VKPH:2.800 C-
Maelstrom Turbo Laser
B**
Kills:404
V. Kills:227 177%
Deaths:17
KDR:23.765
Accuracy:26.447% D-
KPH:34.900 B**
VKPH:19.600 B*
Dual Photon Pods
B+
Kills:256
V. Kills:29 N/A
Deaths:16
KDR:16
Accuracy:52.946% C+
KPH:126.400 B+
VKPH:14.300 C
Hornet Missiles
C++
Kills:101
V. Kills:62 160%
Deaths:6
KDR:16.833
Accuracy:59.058% C--
KPH:72.500 C+
VKPH:44.500 C++
Kills:3,552 (3,195 + 0)
Deaths:599
KDR:5.930
VKDR:2.210
Vehicle Kills:1,324
Kill Difference:2,953
Playtime:116.528 hours
Usage:7%
Score:1.302m
Score/min:186
Piloting Accuracy:26.447%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B+
Kills:178
V. Kills:13 N/A
Deaths:12
KDR:14.833
Accuracy:49.306% B+
KPH:50.900 C+
VKPH:3.700 D
C150 Dalton
C
Kills:148
V. Kills:122 120%
Deaths:11
KDR:13.455
Accuracy:35.545% C
KPH:27.700 D
VKPH:22.900 C
Kills:326 (0 + 326)
Deaths:23
KDR:14.174
VKDR:5.870
Vehicle Kills:135
Kill Difference:303
Playtime:8.836 hours
Usage:1%
Score:0.131m
Score/min:246
Piloting Accuracy:N/A%
Gunner Accuracy:35.545%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
C
Kills:485
V. Kills:259 187%
Deaths:30
KDR:16.167
Accuracy:49.637% C++
KPH:28.700 C-
VKPH:15.300 C
Saron HRB
C+
Kills:456
V. Kills:277 164%
Deaths:42
KDR:10.857
Accuracy:38.305% D
KPH:25.700 C+
VKPH:15.600 C+
Kills:941 (0 + 941)
Deaths:72
KDR:13.069
VKDR:7.444
Vehicle Kills:536
Kill Difference:869
Playtime:34.651 hours
Usage:2%
Score:0.470m
Score/min:226
Driving Accuracy:N/A%
Gunner Accuracy:38.305%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
C
Kills:103
V. Kills:68 149%
Deaths:13
KDR:7.923
Accuracy:44.447% D**
KPH:33.600 C
VKPH:22.200 C
M12 Kobalt-H
B
Kills:83
V. Kills:5 N/A
Deaths:4
KDR:20.750
Accuracy:21.134% D
KPH:108.700 C
VKPH:6.500 B
Kills:186 (0 + 186)
Deaths:17
KDR:10.941
VKDR:4.294
Vehicle Kills:73
Kill Difference:169
Playtime:3.826 hours
Usage:0%
Score:0.054m
Score/min:233
Driving Accuracy:N/A%
Gunner Accuracy:21.134%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C
Kills:465
V. Kills:94 489%
Deaths:50
KDR:9.300
Accuracy:40.814% B
KPH:40.600 C
VKPH:8.200 C
M40 Fury
B+
Kills:331
V. Kills:63 N/A
Deaths:32
KDR:10.344
Accuracy:41.854% B+
KPH:51.300 C
VKPH:9.800 C
M12 Kobalt
C
Kills:99
V. Kills:2 N/A
Deaths:1
KDR:99
Accuracy:17.404% C
KPH:55.600 C-
VKPH:1.100 D--
M20 Basilisk
D
Kills:69
V. Kills:27 246%
Deaths:14
KDR:4.929
Accuracy:38.189% C
KPH:14.800 D
VKPH:5.800 D
M12 Kobalt
C--
Kills:65
V. Kills:2 N/A
Deaths:3
KDR:21.667
Accuracy:11.383% D**
KPH:58.500 C--
VKPH:1.800 D
Kills:1,029 (0 + 1,029)
Deaths:100
KDR:10.290
VKDR:1.880
Vehicle Kills:188
Kill Difference:929
Playtime:25.450 hours
Usage:1%
Score:0.430m
Score/min:282
Driving Accuracy:N/A%
Gunner Accuracy:11.383%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 26,23826,0747,4463.502C++0.5023.945%D20.929%D**55.5C--N/A189469.8h10.1C*42C+
NS Decimator 4,6093,0621,4082.175B*0.8264.971%B+3.266%B**38.5C+19.5C*36779.5h4.8C+7.4C++
Orion VS54 2,9112,9021,4861.953C++1.0520.975%C17.54%D*32.6CN/A12989h10.8B+51.4C+
Ghost 1,9321,9245543.473C++0.4745.048%B++59.927%D--37.1CN/A10251.9h2.4C5.3C++
NS-44 Commissioner 1,8551,8361,0451.757B+1.2438.488%C++19.935%C-49.6BN/A15337h3.1B++8B+
SVA-88 1,7011,6947442.277C++0.7221.11%D19.776%D-36.9DN/A13145.9h11.2C++53C+
NS-15M2 1,6741,6675892.83B+0.1724.178%C22.735%D43.9CN/A17138h11.2B46.3C*
VA39 Spectre 1,6401,6293774.321B**1.3235.854%B+20.258%F53.9A+N/A14930.2h4.3B*11.9B++
Saron Laser Cannon 2,3671,4193553.997B1.0028.348%DN/A17.5C*11.7C++15781.1h78.2B++275.8B+
Light PPA 1,4301,3722056.693C*3.6940.861%C+N/A66.9C**2.8C-19120.5h10.4B+25.6C**
NS-15M AE 1,2541,2483203.9B*0.9027.216%C++19.872%D--63.7C+N/A14919.6h9.8B+36.2B+
NS-11C 1,2591,2405962.081B*0.9227.771%B+14.032%D--28.1C+N/A9844.2h11.5B+41.3B+
Parallax VX3 1,1801,1791527.757B*4.7648.69%A80.068%C*46.1B+N/A18425.6h1.7B*3.5B*
NS-30 Vandal 1,1791,1723373.478B+0.4832.366%C16.468%D*50.7C++N/A11323.1h5.2C**16.1C++
Flare VE6 1,1691,1684012.913B**0.0925.234%C++17.38%D*45.4C+N/A16825.7h8.8B+34.8B+
Nyx VX31 1,1721,1673003.89B+0.8934.508%C+21.68%D--49.2C++N/A14523.7h5.8C16.7C+
XM98 1,1681,1632055.673A++2.6743.567%B++77.3%C++47.5B*N/A14424.5h2B++4.6B++
Parallax VX3-AE 1,1651,1632005.815B2.8242.725%C+72.313%F51.5C+N/A13322.6h1.9C+4.5C+
NS-15MP 1,1771,1634032.886C++0.1129.214%C++22.184%D--71.8C+N/A29016.2h11C+37.5C++
Pulsar LSW 1,1611,1614192.771B*0.2322.987%C15.073%D**42.1CN/A16727.6h10B++43.5C**
Eidolon VE33 1,1601,1564992.317B+0.6831.1%C**19.637%D-51.4B*N/A12022.5h6.5B++21B++
VE-C Horizon 1,1311,1114772.329B+0.6742.052%B**15.482%D*71.7B1.3C+26115.5h12.3B+29.2B++
Sirius SX12 9919833762.614B**0.3927.51%B+15.158%C--53.4B+N/A17418.4h11.6B++42.2B+
Solstice VE3 9949825551.769A1.2327.134%B+17.21%C--24.9C+N/A10839.4h11.1B*41.1C*
VE-H Maw 8468343112.682B+0.3226.944%C+24.341%C-54.5CN/A15715.3h9.3B+34.7C**
NSX-P Naginata 5475412362.292B++0.7124.928%C**28.651%C+66.8B+N/A3158.1h10.1B+40.4B+
Lasher X2 1,2644991533.261A++0.2655.093%M*2.405%D-31.6C48.4U27315.8h58.6T*106.4D
E540 Halberd 7444853016.167B13.1749.637%C++1.649%C-28.7C-15.3C23016.9h6.2C--12.5C+
VE-LR Obelisk 4824771523.138B*0.1437.393%B++21.593%D*49.7BN/A1719.6h5.9C**15.7B+
M40 Fury 559465509.3C*6.3040.814%BN/A40.4C8.2C26611.5h13.1C++32.1B+
Saron HRB 7334564210.857B**7.8638.305%D1.096%C-25.8C+15.6C+22217.7h18.7B+48.9C++
S1 7254503141.433B**1.5766.123%B*3.778%B+31.5C*19.2B+33214.3h5.9C**8.8B+
Sticky Grenade 4464431443N/A440.0059.965%B*N/A1476.7B*10C57960.3h1.6B+2.6B++
C-4 6124271482.885B*0.1131.014%B++N/A57.7D25C6917.4h1.6C5C**
Maelstrom Turbo Laser 6314041723.765S20.7726.447%D-N/A34.8B**19.6B*26511.6h42.9B**162B*
V10 362362953.811C+0.8144.975%B+76.519%C51.7B+N/A1257h2C**4.5B+
H-V45 AE 3613571492.396C*0.6026.691%D18.487%D**44.1C--N/A1038.1h11.8C+44.2C
Eridani SX5-AE 3503471562.224C*0.7829.764%C17.579%D*59.8CN/A1605.8h11C+37.1C+
M40 Fury 3943313210.344C*7.3441.854%B+1.511%C51.7C9.8C3866.4h11.9C*28.5B+
Artemis VX26 3323241472.204C*0.8030.352%B+23.457%C+37.2C+N/A1198.7h13.4D44.3C+
NS-11A 3123061352.267B+0.7329.495%B*21.569%C+44.3C*N/A1486.9h12.7C**43.1B+
Anti-Vehicle Grenade 4092901290N/A287.0055.762%BN/A322.2C-132.2B+28950.9h6.2C-11.2C+
NS-45 Pilot 2622591711.515C++1.4828.46%D18.919%D--57.6C+N/A1624.5h6.3B22.3C++
NSX Tengu 262259962.698A0.3041.44%B+19.691%C52.9C**N/A1394.9h11.4B27.4B+
Dual Photon Pods 2852561616B**13.0052.946%C+N/A128B+14.5C5832h15.9B+30B+
H-V45 2572551142.237C**0.7627.243%B+25.882%B+42.5C++N/A2356h12.3C*45.1B+
VE-S Canis 237236802.95B**0.0526.415%C19.068%C36.3CN/A1426.5h9.9B+37.5C*
Phobos VX86 221220852.588B**0.4160.224%C+17.273%C++45.8C+N/A1334.8h2.2B3.6C**
Terminus VX-9 190188961.958C++1.0425.45%C22.872%D35.5C-N/A1555.3h11.1B43.8C*
NSX Tomoe 189185752.467B+0.5328.985%C+29.189%D-46.3C+1B**1184h14.8C51.1C+
NS-7 PDW 178178652.738A++0.2630.905%B**19.101%C++63.6AN/A3512.8h11.2B*36.4B++
L105 Zephyr 1911781214.833B+11.8349.306%B+N/A50.9C+3.7D1863.5h6.6C+13.4C**
C150 Dalton 2701481113.455C**10.4635.545%CN/A27.9D23C2865.3h3.5C*10C++
VX29 Polaris 131131612.148B0.8524.695%C+21.374%C-38.5C-N/A2453.4h13.1C53.2C+
Tank Mine 190119186.611A++3.6183.845%M*N/A198.3A++118.3A++25930.6h3.4F--4.1B**
Quasar VM1 116112542.074C++0.9317.877%C*11.607%D**20.7C-N/A1665.4h14C*78.2C*
Auraxium Force-Blade 1161089,1720.012D2.9919.035%D2.778%D0.2DN/A1524.8h2C**10.6C+
Plasma Grenade 1071051105N/A102.0049.693%C**N/A525C+10C+47170.2h3.1B6.2B+
Ursa 107104671.552C++1.4527.714%B+25%C+61.2B+1.8A3051.7h9.5B+34.1B+
Saron HRB-H 171103137.923B+4.9244.447%D**N/A33.2C21.9C2403.1h19.5B+44C++
Hornet Missiles 163101616.833A+13.8359.058%C--2.97%A+72.1C+44.3C++5981.4h8.9B+15.1B
Spear Anti-Vehicle Phalanx Turret 143100616.667B**13.6758.326%B**2%D--66.7B**28.7B+5401.5h6.2B++10.6B++
M12 Kobalt 10199199M**96.0017.404%C20.202%B+55C-1.1D--3101.8h17.3C**99.1C++
M12 Kobalt-H 8883420.75C17.7521.134%D14.458%C--103.8C-6.3C**2060.8h15.3C+72.2C+
NS-357 Underboss 8179721.097C+1.9033.439%D21.519%C49.4C+1.3A2521.6h4C++12C+
NSX Daimyo 7070193.684C+0.6842.35%C+97.143%B*43.8C--N/A1501.6h2.7C6.4C+
M20 Basilisk 9669144.929B+1.9338.189%C8.696%B**14.7D5.7D1284.7h87.2C++228.2C++
Force-Blade 1126912,0450.006D2.9925.332%C-7.246%C++0.1DN/A0786.4h5.3F-20.8D
M12 Kobalt 6765321.667C+18.6711.383%D**16.923%C-59.1C-1.8D4391.1h16.8C*147.7D
M12 Kobalt 6464416C-13.0018.611%D-6.25%F--160B+N/A3520.4h13.7B+73.8C**
Thanatos VE70 6363481.313C**1.6936.806%C--11.111%D--28.6CN/A2692.2h4.2B+11.4C*
Pulsar VS1 6463351.8B+1.2026.25%B14.286%D--24.2CN/A4162.6h15.4C58.7C++
Rocklet Rifle 10260321.875A++1.1249.39%C1.667%A+22.2D15.6D-2892.7h33.1B67C++
NS Baron G5AE 5858301.933B+1.0740.329%D-12.069%D30.5DN/A1131.9h3.8B+9.4C+
VX6-7 5858351.657C++1.3426.878%C*29.31%B**52.7BN/A4301.1h11.7C++43.6C**
Cosmos VM3 5956321.75C1.2522.286%B*14.286%D*23.3D1.3B**1782.4h18.7F83.7C+
MKV Suppressed 5654272B*1.0030.175%B++16.667%D45C*1.7M4611.2h13.1C*43.4B

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit170179,24319.2h
Spawn Beacon253,4914h
Nanite Revive Grenade01200h
Medical Applicator3227,3962.3h
Motion Spotter07170.3h
Deconstruction Tool07250.1h
Recon Detection Device508,97415.9h
Ammunition Package122220.3h
Medical Kit1,24016,42995.2h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 1.22s
Server spent 3.37s on queries, 2.15s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.