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Legate Imperator xXSpartaanXx[CHl] xXSpartaanXx
VS BR 75

KDR: 3.05

Score: 33.7m

Last Seen: Nov 6th, 2019 8:16 PM
- OFFLINE - 126.5 hour(s)

Prestige 1, Battle Rank 75 - Vanu Sovereignty on Cobalt - Outfit Officer of CHIMERA VS[CHl] CHIMERA VS
VS outfit on Cobalt

Members: 9
Level Progress (to 76): 20%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Betelgeuse 54-A NS Decimator Orion VS54 Ghost NS-44 Commissioner SVA-88 NS-15M2 VA39 Spectre
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,200,509 MLG Score: 1759
Fun Score: N/A
Cheeseburgers Flipped: 81TIME WITH MEDKIT: 5.1%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.687%19.98%49328119147,8533.71241-0.667

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.116%0.68B+-0.134C-0.196CHEAD ++ (~7.64)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.40.47B+9.70.318C*29.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.508%0.648%455412152,93166410774.40752272%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.117%-0.813D--0.898D--0.066

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
145.40.109C+42.90.196C++102.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.2%2.535%440712121,9335729613.37937201%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.944%0.126C++-0.444C--0.353

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.20.65B+15.30.606B+25.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.942%57.815%440512146,1421328254.62152

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.296%0.881B*-0.663D0.347

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.40.344C**2.60.167C++3.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.853%15.942%44021217276102710.268483

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.284%0.607B+0.258C*1.071

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.40.593B+2.60.46B+2.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
CHIMERA VS[CHl] CHIMERA VS
VS outfit on Cobalt

Members: 9
33.7m211.8%416 (25k)342 (20.5k)3.0451967,51822,1723.269875 (75)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1219676125.508%20.066%51204:2518

7% Engineer61% Heavy Assault18% Infiltrator12% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 16th, 2014 8:47 PMJun 24th, 2019 8:59 PMNov 10th, 2019 2:55 PM (1d) (PST)Nov 6th, 2019 5:20 PM (5d) (PST)Nov 6th, 2019 4:16 PM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6411544870.6870.2260.1381.5810.0601759

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
38,4399,24029,1994114895420,547

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1638.2h/68.3d 4,980 13,548 18,371 155.4k 1,935 6,633 5,850 63m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
D
Kills:25,480
Deaths:7,184
KDR:3.547
Accuracy:23.917% D
HSR:20.801% D*
Orion VS54
C+
Kills:2,900
Deaths:1,484
KDR:1.954
Accuracy:20.979% C+
HSR:17.552% D--
SVA-88
C-
Kills:1,694
Deaths:744
KDR:2.277
Accuracy:21.110% C-
HSR:19.776% D
NS-15M2
C+
Kills:1,667
Deaths:589
KDR:2.830
Accuracy:24.178% C+
HSR:22.735% C
NS-15M AE
C**
Kills:1,248
Deaths:320
KDR:3.900
Accuracy:27.216% C**
HSR:19.872% D-
Flare VE6
B+
Kills:1,168
Deaths:401
KDR:2.913
Accuracy:25.234% B+
HSR:17.380% D--
Pulsar LSW
C+
Kills:1,161
Deaths:419
KDR:2.771
Accuracy:22.987% C+
HSR:15.073% D*
NS-15MP
C*
Kills:1,067
Deaths:361
KDR:2.956
Accuracy:29.197% C*
HSR:21.931% D-
VE-H Maw
B
Kills:603
Deaths:204
KDR:2.956
Accuracy:27.319% B
HSR:24.876% C+
VX29 Polaris
C*
Kills:130
Deaths:60
KDR:2.167
Accuracy:24.652% C*
HSR:20.769% C
NSX-P Naginata
B+
Kills:116
Deaths:45
KDR:2.578
Accuracy:25.933% B+
HSR:26.724% C
Ursa
B*
Kills:86
Deaths:46
KDR:1.870
Accuracy:27.714% B*
HSR:23.256% C+
Kills:37,320
Deaths (as Heavy Assault):11,857
Deaths (to Heavy Assaults):6,199
KDR:3.14751
Kill Difference:25,463
Playtime:992.204 hours
Usage:61%
Score:22.241m
Score/min:374
Accuracy (listed only):25.036%
HSR (listed only):20.895%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
B++
Kills:1,204
Deaths:586
KDR:2.055
Accuracy:27.845% B++
HSR:13.954% D--
Sirius SX12
B+
Kills:909
Deaths:332
KDR:2.738
Accuracy:27.680% B+
HSR:14.742% D
Solstice VE3
B*
Kills:861
Deaths:472
KDR:1.824
Accuracy:27.490% B*
HSR:17.422% C-
Eridani SX5-AE
C++
Kills:281
Deaths:132
KDR:2.129
Accuracy:29.812% C++
HSR:18.150% D-
NSX Tengu
B++
Kills:259
Deaths:96
KDR:2.698
Accuracy:41.440% B++
HSR:19.691% C+
VE-S Canis
C+
Kills:236
Deaths:80
KDR:2.950
Accuracy:26.415% C+
HSR:19.068% C+
Phobos VX86
C++
Kills:213
Deaths:80
KDR:2.663
Accuracy:60.236% C++
HSR:17.371% C++
NS-7 PDW
B**
Kills:167
Deaths:59
KDR:2.831
Accuracy:30.931% B**
HSR:19.162% C*
Thanatos VE70
C
Kills:63
Deaths:48
KDR:1.313
Accuracy:36.806% C
HSR:11.111% D--
NS Baron G5AE
N/A
Kills:50
Deaths:27
KDR:1.852
Accuracy:38.193% N/A
HSR:12% N/A
Kills:4,243
Deaths (as Light Assault):1,912
Deaths (to Light Assaults):4,864
KDR:2.21914
Kill Difference:2,331
Playtime:192.952 hours
Usage:12%
Score:3.207m
Score/min:277
Accuracy (listed only):34.685%
HSR (listed only):16.267%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
B++
Kills:1,204
Deaths:586
KDR:2.055
Accuracy:27.845% B++
HSR:13.954% D--
Eidolon VE33
B+
Kills:1,156
Deaths:499
KDR:2.317
Accuracy:31.100% B+
HSR:19.637% D-
Solstice VE3
B*
Kills:861
Deaths:472
KDR:1.824
Accuracy:27.490% B*
HSR:17.422% C-
VE-LR Obelisk
B*
Kills:305
Deaths:103
KDR:2.961
Accuracy:37.752% B*
HSR:21.312% D*
Phobos VX86
C++
Kills:213
Deaths:80
KDR:2.663
Accuracy:60.236% C++
HSR:17.371% C++
Thanatos VE70
C
Kills:63
Deaths:48
KDR:1.313
Accuracy:36.806% C
HSR:11.111% D--
NS Baron G5AE
N/A
Kills:50
Deaths:27
KDR:1.852
Accuracy:38.193% N/A
HSR:12% N/A
Kills:3,852
Deaths (as Engineer):1,815
Deaths (to Engineers):3,388
KDR:2.12231
Kill Difference:2,037
Playtime:114.728 hours
Usage:7%
Score:2.364m
Score/min:343
Accuracy (listed only):37.060%
HSR (listed only):16.115%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B**
Kills:1,888
Deaths:550
KDR:3.433
Accuracy:45.034% B**
HSR:59.693% D-
NS-44 Commissioner
C**
Kills:1,780
Deaths:1,010
KDR:1.762
Accuracy:38.375% C**
HSR:20.169% C
VA39 Spectre
B++
Kills:1,488
Deaths:334
KDR:4.455
Accuracy:36.092% B++
HSR:20.027% F
Parallax VX3
A+
Kills:1,179
Deaths:152
KDR:7.757
Accuracy:48.690% A+
HSR:80.068% C**
Nyx VX31
C++
Kills:1,167
Deaths:300
KDR:3.890
Accuracy:34.508% C++
HSR:21.680% D-
NS-30 Vandal
C+
Kills:1,162
Deaths:335
KDR:3.469
Accuracy:32.509% C+
HSR:16.437% D*
Parallax VX3-AE
C++
Kills:929
Deaths:154
KDR:6.032
Accuracy:42.604% C++
HSR:72.766% D*
Sirius SX12
B+
Kills:909
Deaths:332
KDR:2.738
Accuracy:27.680% B+
HSR:14.742% D
XM98
B*
Kills:658
Deaths:110
KDR:5.982
Accuracy:43.023% B*
HSR:76.900% C**
Artemis VX26
B++
Kills:314
Deaths:141
KDR:2.227
Accuracy:30.676% B++
HSR:22.930% C+
Eridani SX5-AE
C++
Kills:281
Deaths:132
KDR:2.129
Accuracy:29.812% C++
HSR:18.150% D-
NSX Tengu
B++
Kills:259
Deaths:96
KDR:2.698
Accuracy:41.440% B++
HSR:19.691% C+
VE-S Canis
C+
Kills:236
Deaths:80
KDR:2.950
Accuracy:26.415% C+
HSR:19.068% C+
NS-7 PDW
B**
Kills:167
Deaths:59
KDR:2.831
Accuracy:30.931% B**
HSR:19.162% C*
Kills:12,417
Deaths (as Infiltrator):3,785
Deaths (to Infiltrators):3,467
KDR:3.28058
Kill Difference:8,632
Playtime:289.799 hours
Usage:18%
Score:5.006m
Score/min:288
Accuracy (listed only):36.271%
HSR (listed only):34.391%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
B+
Kills:909
Deaths:332
KDR:2.738
Accuracy:27.680% B+
HSR:14.742% D
NS-11A
B**
Kills:306
Deaths:135
KDR:2.267
Accuracy:29.495% B**
HSR:21.569% C+
H-V45 AE
C
Kills:301
Deaths:122
KDR:2.467
Accuracy:26.983% C
HSR:17.940% D*
Eridani SX5-AE
C++
Kills:281
Deaths:132
KDR:2.129
Accuracy:29.812% C++
HSR:18.150% D-
NSX Tengu
B++
Kills:259
Deaths:96
KDR:2.698
Accuracy:41.440% B++
HSR:19.691% C+
H-V45
B++
Kills:252
Deaths:110
KDR:2.291
Accuracy:27.385% B++
HSR:25.397% B+
VE-S Canis
C+
Kills:236
Deaths:80
KDR:2.950
Accuracy:26.415% C+
HSR:19.068% C+
Phobos VX86
C++
Kills:213
Deaths:80
KDR:2.663
Accuracy:60.236% C++
HSR:17.371% C++
Terminus VX-9
C+
Kills:185
Deaths:92
KDR:2.011
Accuracy:25.645% C+
HSR:22.162% D
NS-7 PDW
B**
Kills:167
Deaths:59
KDR:2.831
Accuracy:30.931% B**
HSR:19.162% C*
Thanatos VE70
C
Kills:63
Deaths:48
KDR:1.313
Accuracy:36.806% C
HSR:11.111% D--
Pulsar VS1
B+
Kills:63
Deaths:35
KDR:1.800
Accuracy:26.250% B+
HSR:14.286% D--
NS Baron G5AE
N/A
Kills:50
Deaths:27
KDR:1.852
Accuracy:38.193% N/A
HSR:12% N/A
Kills:3,285
Deaths (as Combat Medic):1,348
Deaths (to Combat Medics):2,583
KDR:2.43694
Kill Difference:1,937
Playtime:34.673 hours
Usage:2%
Score:0.591m
Score/min:284
Accuracy (listed only):32.867%
HSR (listed only):17.896%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B+
Kills:111
Deaths:54
KDR:2.056
Accuracy:17.857% B+
HSR:11.712% D**
Cosmos VM3
B**
Kills:56
Deaths:32
KDR:1.750
Accuracy:22.286% B**
HSR:14.286% D--
Kills:167
Deaths (as MAX Suit):43
Deaths (to MAX Suits):1,085
KDR:3.88372
Kill Difference:124
Playtime:10.111 hours
Usage:1%
Score:0.251m
Score/min:413
Accuracy (listed only):20.071%
HSR (listed only):12.999%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
B
Kills:1,305
V. Kills:885 147%
Deaths:355
KDR:3.676
Accuracy:28.186% D
KPH:16.800 C**
VKPH:11.400 B
Light PPA
B++
Kills:1,265
V. Kills:55 N/A
Deaths:205
KDR:6.171
Accuracy:41.288% C++
KPH:67.100 B++
VKPH:2.900 C
Dual Photon Pods
B++
Kills:227
V. Kills:23 N/A
Deaths:16
KDR:14.188
Accuracy:53.004% C++
KPH:112.800 B++
VKPH:11.400 C--
Maelstrom Turbo Laser
A
Kills:134
V. Kills:77 172%
Deaths:17
KDR:7.882
Accuracy:27.125% D
KPH:33.600 A
VKPH:19.300 B**
Hornet Missiles
C++
Kills:77
V. Kills:47 160%
Deaths:6
KDR:12.833
Accuracy:58.409% C-
KPH:71.900 C++
VKPH:43.900 C++
Kills:3,008 (2,704 + 0)
Deaths:599
KDR:5.022
VKDR:1.815
Vehicle Kills:1,087
Kill Difference:2,409
Playtime:103.403 hours
Usage:6%
Score:1.088m
Score/min:175
Piloting Accuracy:27.125%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B*
Kills:178
V. Kills:13 N/A
Deaths:12
KDR:14.833
Accuracy:49.306% B*
KPH:50.900 C*
VKPH:3.700 D
C150 Dalton
C+
Kills:145
V. Kills:120 120%
Deaths:11
KDR:13.182
Accuracy:35.486% C
KPH:28.200 C
VKPH:23.300 C+
Kills:323 (0 + 323)
Deaths:23
KDR:14.043
VKDR:5.783
Vehicle Kills:133
Kill Difference:300
Playtime:8.641 hours
Usage:1%
Score:0.127m
Score/min:245
Piloting Accuracy:N/A%
Gunner Accuracy:35.486%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
C+
Kills:472
V. Kills:253 186%
Deaths:30
KDR:15.733
Accuracy:49.721% C**
KPH:29.100 C+
VKPH:15.600 C+
Saron HRB
C++
Kills:456
V. Kills:277 164%
Deaths:42
KDR:10.857
Accuracy:38.305% D
KPH:25.700 C++
VKPH:15.600 C+
Kills:928 (0 + 928)
Deaths:72
KDR:12.889
VKDR:7.361
Vehicle Kills:530
Kill Difference:856
Playtime:33.973 hours
Usage:2%
Score:0.465m
Score/min:228
Driving Accuracy:N/A%
Gunner Accuracy:38.305%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
C+
Kills:103
V. Kills:68 149%
Deaths:13
KDR:7.923
Accuracy:44.447% D*
KPH:33.600 C
VKPH:22.200 C+
M12 Kobalt-H
B+
Kills:83
V. Kills:5 N/A
Deaths:4
KDR:20.750
Accuracy:21.134% C
KPH:108.700 C
VKPH:6.500 B+
Kills:186 (0 + 186)
Deaths:17
KDR:10.941
VKDR:4.294
Vehicle Kills:73
Kill Difference:169
Playtime:3.826 hours
Usage:0%
Score:0.053m
Score/min:232
Driving Accuracy:N/A%
Gunner Accuracy:21.134%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B+
Kills:463
V. Kills:94 487%
Deaths:50
KDR:9.260
Accuracy:41.061% B+
KPH:40.800 C+
VKPH:8.300 C+
M40 Fury
B+
Kills:331
V. Kills:63 N/A
Deaths:32
KDR:10.344
Accuracy:41.854% B+
KPH:51.300 C+
VKPH:9.800 C
M20 Basilisk
C+
Kills:66
V. Kills:25 254%
Deaths:14
KDR:4.714
Accuracy:38.216% C+
KPH:14.500 C--
VKPH:5.500 D
M12 Kobalt
C
Kills:62
V. Kills:1 N/A
Deaths:1
KDR:62
Accuracy:16.710% C
KPH:52.200 C
VKPH:0.800 D*
Kills:922 (0 + 922)
Deaths:97
KDR:9.505
VKDR:1.887
Vehicle Kills:183
Kill Difference:825
Playtime:23.533 hours
Usage:1%
Score:0.381m
Score/min:270
Driving Accuracy:N/A%
Gunner Accuracy:16.710%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 25,63825,4807,1843.547C**0.5023.917%D20.801%D*55.4CN/A189460.1h10B+42C++
NS Decimator 4,3922,9061,3382.172A+0.8765.018%B+3.441%B**37.9C++19.4B+36876.7h4.8C+7.4C*
Orion VS54 2,9092,9001,4841.954B+1.0920.979%C+17.552%D--32.6C++N/A12788.9h10.8B++51.4C++
Ghost 1,8961,8885503.433C**0.3945.034%B**59.693%D-37.1C+N/A10150.9h2.4C+5.3B
NS-44 Commissioner 1,7991,7801,0101.762B*1.2838.375%C**20.169%C49.2B+N/A15236.2h3.1B*8B+
SVA-88 1,7011,6947442.277B0.7721.11%C-19.776%D36.9CN/A13045.9h11.2B53C++
NS-15M2 1,6741,6675892.83B++0.2224.178%C+22.735%C43.9C+N/A17038h11.2B+46.3B+
VA39 Spectre 1,4991,4883344.455A*1.4136.092%B++20.027%F53.3A*N/A13927.9h4.3B**12B*
Saron Laser Cannon 2,1901,3053553.676B+0.6328.186%DN/A16.8C**11.4B14977.5h79.2B++281B+
Light PPA 1,3201,2652056.171B+3.1341.288%C++N/A67.3B++2.9C19218.8h10.3B+25B+
NS-15M AE 1,2541,2483203.9B++0.8527.216%C**19.872%D-63.7C**N/A14819.6h9.8B++36.2B+
NS-11C 1,2231,2045862.055B**0.9927.845%B++13.954%D--27.6C+N/A9643.7h11.5B++41.2B++
Parallax VX3 1,1801,1791527.757A4.7148.69%A+80.068%C**46.1B**N/A18425.6h1.7B*3.5B**
Flare VE6 1,1691,1684012.913A++0.1325.234%B+17.38%D--45.4C++N/A16625.7h8.8B*34.8B+
Nyx VX31 1,1721,1673003.89B**0.8434.508%C++21.68%D-49.2B+N/A14423.7h5.8C+16.7C*
NS-30 Vandal 1,1691,1623353.469B**0.4232.509%C+16.437%D*51B+N/A11422.8h5.2B+15.9B+
Pulsar LSW 1,1611,1614192.771B**0.2722.987%C+15.073%D*42.1C+N/A16427.6h10B*43.5B+
Eidolon VE33 1,1601,1564992.317B**0.7331.1%B+19.637%D-51.4A+N/A11922.5h6.5B**21B*
NS-15MP 1,0801,0673612.956C**0.0929.197%C*21.931%D-71.6C++N/A29314.9h11C+37.6C*
Parallax VX3-AE 9319291546.032B++2.9942.604%C++72.766%D*48.4C+N/A12119.2h1.9C+4.5C++
Sirius SX12 9179093322.738A0.3127.68%B+14.742%D51.4B**N/A16617.7h11.8B++42.7B+
Solstice VE3 8688614721.824A++1.2227.49%B*17.422%C-23.7C**N/A10536.3h11.3B*41.2B+
XM98 6616581105.982A*2.9443.023%B*76.9%C**42.7B++N/A14515.4h2B*4.6B*
VE-H Maw 6106032042.956A0.0927.319%B24.876%C+52C++N/A15511.6h9.1B++33.2B+
Lasher X2 1,2644991533.261M**0.2255.093%M**2.405%D-31.6C+48.4U27115.8h58.6T*106.4C
E540 Halberd 7254723015.733B+12.6949.721%C**1.695%C29.1C+15.6C+23516.2h6.2C+12.5C++
M40 Fury 557463509.26B+6.2141.061%B+N/A41C+8.3C+26811.3h13.1B31.8B+
Saron HRB 7334564210.857B**7.8138.305%D1.096%C-25.8C++15.6C+22117.7h18.7B++48.9B
S1 7254503141.433A1.6166.123%B**3.778%B+31.5B+19.2B*32914.3h5.9B+8.8B++
Sticky Grenade 4464431443N/A439.9559.965%B*N/A1476.7B**10C57490.3h1.6B++2.6B++
C-4 5813991333B**0.0530.803%B*N/A55.4D25.3C6847.2h1.6C+5.2B
M40 Fury 3943313210.344B+7.3041.854%B+1.511%C51.7C+9.8C3866.4h11.9B+28.5B++
Artemis VX26 3223141412.227B++0.8230.676%B++22.93%C+36.5C++N/A1188.6h13.3C43.5C*
NS-11A 3123061352.267B*0.7829.495%B**21.569%C+44.3B+N/A1456.9h12.7B+43.1B++
VE-LR Obelisk 3063051032.961B++0.0837.752%B*21.312%D*45.5B+N/A1836.7h5.6B++14.9B++
H-V45 AE 3043011222.467B+0.5826.983%C17.94%D*44.9CN/A1026.7h11.9C++44.1C++
Anti-Vehicle Grenade 4052881288N/A284.9555.835%B+N/A320C+130B28530.9h6.2C+11.2C**
Eridani SX5-AE 2842811322.129B+0.9229.812%C++18.15%D-59.8C++N/A1634.7h11C++36.9C*
NSX Tengu 262259962.698A+0.3541.44%B++19.691%C+52.9B++N/A1374.9h11.4B+27.4B+
H-V45 2542521102.291B+0.7527.385%B++25.397%B+42.7B+N/A2285.9h12.2B+44.5B+
VE-S Canis 237236802.95A++0.1026.415%C+19.068%C+36.3C+N/A1326.5h9.9B++37.5B+
Dual Photon Pods 2502271614.188A11.1453.004%C++N/A113.5B++11.5C--5252h16.1B*30.4B++
Phobos VX86 214213802.663B**0.3860.236%C++17.371%C++45.3C+N/A1314.7h2.2B+3.6B+
Terminus VX-9 187185922.011C**1.0325.645%C+22.162%D35.6C+N/A1525.2h11.1B+43.4B+
L105 Zephyr 1911781214.833B*11.7949.306%B*N/A50.9C*3.7D1863.5h6.6C*13.4B+
NS-7 PDW 167167592.831A**0.2130.931%B**19.162%C*69.6A*N/A3912.4h11B**35.6B*
C150 Dalton 2651451113.182B*10.1435.486%CN/A28.4C23.5C+2855.1h3.5B+9.9B+
Maelstrom Turbo Laser 211134177.882A**4.8427.125%DN/A33.5A19.3B**3044h42.4B**156.4B*
VX29 Polaris 130130602.167B++0.8824.652%C*20.769%C39.4C+N/A2383.3h13.1C+53.1C*
Tank Mine 189118186.556A*3.5182.158%M**N/A196.7A++118.3A*26980.6h3.4F--4.1A
NSX-P Naginata 116116452.578B**0.4725.933%B+26.724%C50.4C++N/A2662.3h10.1B*39.1B++
Quasar VM1 115111542.056B+0.9917.857%B+11.712%D**20.6CN/A1625.4h14.1B+78.9B
Saron HRB-H 171103137.923B+4.8844.447%D*N/A33.2C21.9C+2403.1h19.5B++44C**
Spear Anti-Vehicle Phalanx Turret 13291518.2A++15.1559.345%A+2.198%D-65A++29.3B++5611.4h6.2B*10.4B**
Ursa 8886461.87B*1.1827.714%B*23.256%C+57.3B++1.3A++3031.5h9.5B++34.3B++
M12 Kobalt-H 8883420.75C**17.7021.134%C14.458%C--103.8C6.3B2030.8h15.3C++72.2C++
Hornet Missiles 12477612.833A+9.7958.409%C-3.896%A**70C+42.7C++6361.1h9.2C**15.8B
Plasma Grenade 7170170N/A66.9549.67%B+N/A700B**10C++54470.1h3.2B+6.5B+
Force-Blade 1106712,0400.006C--3.0425.245%C7.463%C++0.1DN/A0785.6h5.4F-21.3D
M20 Basilisk 9166144.714B*1.6738.216%C+9.091%A14.3C--5.4D1244.6h89.7C**234.7B
M12 Kobalt 6464416D12.9518.611%D6.25%F--160B**N/A3520.4h13.7B++73.8B
Thanatos VE70 6363481.313B+1.7336.806%C11.111%D--28.6C+N/A2632.2h4.2B+11.4B
Pulsar VS1 6463351.8B*1.2526.25%B+14.286%D--24.2C+N/A3912.6h15.4C+58.7B
M12 Kobalt 6362162S58.9516.71%C19.355%C**51.7CN/A2101.2h15.6B*93.6B+
Auraxium Force-Blade 65597,0200.008D3.0414.226%D*5.085%C0.1DN/A0438.1h2.3C+16.3C-
Cosmos VM3 5956321.75C+1.3022.286%B**14.286%D--23.3C--1.3A1752.4h18.7D**83.7C*
NS Baron G5AE 5050271.852B+1.1938.193%D-12%D29.4C--N/A1131.7h3.7B++9.7C+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit160172,80718.1h
Spawn Beacon233,3443.9h
Nanite Revive Grenade01150h
Medical Applicator2825,3402.2h
Motion Spotter07110.3h
Deconstruction Tool07250.1h
Ammunition Package122200.3h
Medical Kit1,02714,75984h
Recon Detection Device467,68413h

Check the help document for the dictionary if you want to learn more about words used here.


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