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Praetor Prefect xXSwedishSkillxX[lDA] xXSwedishSkillxX
VS BR 86

KDR: 3.62

Score: 7.4m

Last Seen: Apr 20th, 2019 12:14 PM
- OFFLINE - 109.9 hour(s)

Battle Rank 86 - Vanu Sovereignty on Miller - Outfit Member of DA Champs Are Here[lDA] DA Champs Are Here
VS outfit on Miller

Members: 1
Level Progress (to 87): 81%
Level 100 Progress: 39% 623h
PRIMARY CLASSESCLOAKERLIGHT ASSAULTHEAVY
PRIMARY WEAPONS Pulsar C Orion VS54 NS-11C Serpent VE92 Solstice SF VX6-7 NS-15M2 Parallax VX3
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,166,281 MLG Score: 2531
Fun Score: N/A
Cheeseburgers Flipped: 19TIME WITH MEDKIT: 9.1%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.747%20.268%56220101511,3283.313250.31

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.457%1.286A-0.066C+-1.967F-HEAD ++ (~6.39)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.80.48B+10.80.247C++28.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.707%66.952%0710284,2003782711.0818

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.239%0.396B-0.005C+1.019

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.40.25C*2.80.123C+4.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.618%11.651%01103441228351.45583

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.815D--0.56D-1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.20.148C++3.90.267C*7.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
DA Champs Are Here[lDA] DA Champs Are Here
VS outfit on Miller

Members: 1
7.4m319.8%307 (18.4k)239 (14.3k)3.6234619,6795,4313.7667186 (86)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1035181228.073%28.248%79305:438

23% Heavy Assault37% Infiltrator36% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 25th, 2016 8:36 PMSep 26th, 2017 11:39 AMApr 23rd, 2019 5:56 AM (2d) (PST)Apr 20th, 2019 12:09 PM (4d) (PST)Apr 20th, 2019 8:14 AM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4431193240.6350.1750.1792.0840.0172531

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
26,5987,13019,468381111125114,330

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
516.6h/21.5d 778 5,559 5,296 64.6k 464 2,271 518 13.7m

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
B++
Kills:1,340
Deaths:414
KDR:3.237
Accuracy:28.100% B++
HSR:19.179% D
NS-11C
B*
Kills:1,237
Deaths:411
KDR:3.010
Accuracy:28.476% B*
HSR:16.572% C-
Serpent VE92
B*
Kills:1,211
Deaths:351
KDR:3.450
Accuracy:27.979% B*
HSR:19.653% C+
Solstice SF
A
Kills:1,195
Deaths:297
KDR:4.024
Accuracy:30.280% A
HSR:19.247% B
VX6-7
B+
Kills:1,179
Deaths:302
KDR:3.904
Accuracy:27.651% B+
HSR:18.236% C-
Pandora VX25
C--
Kills:412
Deaths:156
KDR:2.641
Accuracy:34.618% C--
HSR:11.651% D-
VE-C Horizon
A
Kills:346
Deaths:111
KDR:3.117
Accuracy:45.091% A
HSR:22.254% C+
NS-7 PDW
B+
Kills:302
Deaths:99
KDR:3.051
Accuracy:26.796% B+
HSR:14.238% D
VE-S Canis
C++
Kills:272
Deaths:121
KDR:2.248
Accuracy:27.957% C++
HSR:16.544% C-
Eridani SX5
B+
Kills:76
Deaths:23
KDR:3.304
Accuracy:28.325% B+
HSR:22.368% B+
Kills:7,570
Deaths (as Light Assault):2,285
Deaths (to Light Assaults):1,340
KDR:3.31291
Kill Difference:5,285
Playtime:188.103 hours
Usage:36%
Score:2.929m
Score/min:260
Accuracy (listed only):30.527%
HSR (listed only):17.994%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
A
Kills:1,281
Deaths:415
KDR:3.087
Accuracy:27.001% A
HSR:24.122% C+
NS-15M2
C++
Kills:1,171
Deaths:382
KDR:3.065
Accuracy:24.871% C++
HSR:21.349% C--
VX29 Polaris
B
Kills:596
Deaths:206
KDR:2.893
Accuracy:25.303% B
HSR:18.792% D
VE-H Maw
B++
Kills:167
Deaths:56
KDR:2.982
Accuracy:29.140% B++
HSR:17.365% D--
Flare VE6
C++
Kills:114
Deaths:40
KDR:2.850
Accuracy:23.098% C++
HSR:19.298% D
Lasher X2
B+
Kills:103
Deaths:36
KDR:2.861
Accuracy:28.649% B+
HSR:3.884% C+
Pulsar LSW
B++
Kills:91
Deaths:22
KDR:4.136
Accuracy:26.880% B++
HSR:17.582% D-
Kills:3,523
Deaths (as Heavy Assault):1,157
Deaths (to Heavy Assaults):1,501
KDR:3.04494
Kill Difference:2,366
Playtime:117.451 hours
Usage:23%
Score:1.742m
Score/min:247
Accuracy (listed only):26.420%
HSR (listed only):17.485%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
C++
Kills:1,167
Deaths:87
KDR:13.414
Accuracy:39.951% C++
HSR:78.663% C++
NS-44 Commissioner
B+
Kills:867
Deaths:419
KDR:2.069
Accuracy:41.255% B+
HSR:23.414% C*
Artemis VX26
B+
Kills:743
Deaths:186
KDR:3.995
Accuracy:29.482% B+
HSR:21.131% C
Ghost
C*
Kills:697
Deaths:152
KDR:4.586
Accuracy:38.732% C+
HSR:70.301% C*
V10
C*
Kills:631
Deaths:59
KDR:10.695
Accuracy:41.480% C*
HSR:74.327% C
VA39 Spectre
B++
Kills:611
Deaths:68
KDR:8.985
Accuracy:36.368% B++
HSR:28.969% D-
Phaseshift VX-S
D
Kills:568
Deaths:68
KDR:8.353
Accuracy:31.695% D
HSR:58.803% D--
NS-7 PDW
B+
Kills:302
Deaths:99
KDR:3.051
Accuracy:26.796% B+
HSR:14.238% D
NSX Daimyo
A+
Kills:281
Deaths:23
KDR:12.217
Accuracy:52.146% A+
HSR:93.950% C+
VE-S Canis
C++
Kills:272
Deaths:121
KDR:2.248
Accuracy:27.957% C++
HSR:16.544% C-
Parallax VX3-AE
B+
Kills:245
Deaths:14
KDR:17.500
Accuracy:44.683% B+
HSR:65.306% F--
NS-30 Vandal
B+
Kills:129
Deaths:39
KDR:3.308
Accuracy:36.287% B+
HSR:27.132% C++
Eridani SX5
B+
Kills:76
Deaths:23
KDR:3.304
Accuracy:28.325% B+
HSR:22.368% B+
NS-AM7 Archer
B++
Kills:55
Deaths:27
KDR:2.037
Accuracy:64.436% B++
HSR:16.364% C+
Kills:6,644
Deaths (as Infiltrator):1,385
Deaths (to Infiltrators):876
KDR:4.79711
Kill Difference:5,259
Playtime:190.632 hours
Usage:37%
Score:2.483m
Score/min:217
Accuracy (listed only):38.542%
HSR (listed only):43.679%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
C--
Kills:412
Deaths:156
KDR:2.641
Accuracy:34.618% C--
HSR:11.651% D-
NS-7 PDW
B+
Kills:302
Deaths:99
KDR:3.051
Accuracy:26.796% B+
HSR:14.238% D
VE-S Canis
C++
Kills:272
Deaths:121
KDR:2.248
Accuracy:27.957% C++
HSR:16.544% C-
Terminus VX-9
B*
Kills:123
Deaths:41
KDR:3
Accuracy:29.948% B*
HSR:23.577% C
H-V45 AE
C-
Kills:110
Deaths:22
KDR:5
Accuracy:26.329% C-
HSR:15.455% F
Eridani SX5
B+
Kills:76
Deaths:23
KDR:3.304
Accuracy:28.325% B+
HSR:22.368% B+
Kills:1,295
Deaths (as Combat Medic):462
Deaths (to Combat Medics):559
KDR:2.80303
Kill Difference:833
Playtime:6.706 hours
Usage:1%
Score:0.087m
Score/min:215
Accuracy (listed only):28.995%
HSR (listed only):17.306%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
B++
Kills:1,340
Deaths:414
KDR:3.237
Accuracy:28.100% B++
HSR:19.179% D
NS-11C
B*
Kills:1,237
Deaths:411
KDR:3.010
Accuracy:28.476% B*
HSR:16.572% C-
Serpent VE92
B*
Kills:1,211
Deaths:351
KDR:3.450
Accuracy:27.979% B*
HSR:19.653% C+
Solstice SF
A
Kills:1,195
Deaths:297
KDR:4.024
Accuracy:30.280% A
HSR:19.247% B
VX6-7
B+
Kills:1,179
Deaths:302
KDR:3.904
Accuracy:27.651% B+
HSR:18.236% C-
Pandora VX25
C--
Kills:412
Deaths:156
KDR:2.641
Accuracy:34.618% C--
HSR:11.651% D-
VE-C Horizon
A
Kills:346
Deaths:111
KDR:3.117
Accuracy:45.091% A
HSR:22.254% C+
VE-LR Obelisk
C*
Kills:264
Deaths:28
KDR:9.429
Accuracy:30.569% C
HSR:33.333% C*
Kills:7,184
Deaths (as Engineer):2,070
Deaths (to Engineers):580
KDR:3.47053
Kill Difference:5,114
Playtime:10.210 hours
Usage:2%
Score:0.122m
Score/min:200
Accuracy (listed only):31.596%
HSR (listed only):20.016%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Pulsar C 1,3601,3404143.237A+0.3928.1%B++19.179%D43.9B++N/A10830.5h9.8B++34.9B+
Orion VS54 1,2861,2814153.087B**0.5427.001%A24.122%C+40.3B+N/A12931.8h11.4B+42.2B++
NS-11C 1,2521,2374113.01A**0.6128.476%B*16.572%C-51.1AN/A12924.2h12.2B+42.9B++
Serpent VE92 1,2321,2113513.45A*0.1727.979%B*19.653%C+45.7B*N/A11726.5h11.8B+42B+
Solstice SF 1,2171,1952974.024M*0.4030.28%A19.247%B47A++N/A14525.4h10.9C*36.2B++
VX6-7 1,1941,1793023.904A**0.2827.651%B+18.236%C-49.3B++N/A14623.9h11.7B42.3B+
NS-15M2 1,1831,1713823.065B*0.5624.871%C++21.349%C--45.9C++N/A11725.5h12.6C++50.5C**
Parallax VX3 1,1691,1678713.414M+9.7939.951%C++78.663%C++34.2B+N/A8334.1h2.1B5.3B
NS-44 Commissioner 8748674192.069B**1.5541.255%B+23.414%C*48.2B+N/A13418h3.2B++7.7B++
C-4 8628091724.703A**1.0830.587%B*N/A98.7B+6.5D**4438.2h1B**3.3B**
Artemis VX26 7527431863.995A*0.3729.482%B+21.131%C55.9B**N/A15913.3h10.6B++36B+
Ghost 7026971524.586B+0.9638.732%C+70.301%C*37.9C+N/A10918.4h2B+5.1B+
V10 6396315910.695M**7.0741.48%C*74.327%C34.5C+N/A9118.3h2.3C++5.7C++
VA39 Spectre 618611688.985S5.3636.368%B++28.969%D-33.9B*N/A9918h4.9B++13.5B++
VX29 Polaris 6035962062.893A0.7325.303%B18.792%D45.5C++N/A14313.1h12.5C++49.5C**
Phaseshift VX-S 572568688.353A*4.7331.695%D58.803%D--28.7C+N/A7819.8h4C12.7C-
Pandora VX25 4174121562.641A++0.9834.618%C--11.651%D-45.8B+N/A1439h3.9B+11.2C**
VE-C Horizon 3573461113.117B**0.5145.091%A22.254%C+46.8C++1.5B+997.4h16.4C*36.4B+
NS-7 PDW 307302993.051M+0.5726.796%B+14.238%D45.1B*N/A1096.7h13.6B+50.7B+
NS Decimator-B 417286992.889B*0.7356.085%D*1.399%D-41.4C19C+2746.9h4.2C+7.6C
NSX Daimyo 2822812312.217M8.5952.146%A+93.95%C+51.1C+N/A1925.5h2B*3.9B*
VE-S Canis 2772721212.248B*1.3827.957%C++16.544%C-40C+N/A1546.8h11.7C*41.9C**
VE-LR Obelisk 265264289.429S5.8130.569%C33.333%C*44B+N/A1126h5.3B++17.5B+
Parallax VX3-AE 2452451417.5M**13.8844.683%B+65.306%F--37.1C-N/A846.6h2C+4.6C++
Frag Grenade 2442421242N/A238.3847.341%C**N/A484C+4C-15870.5h3.8C++8C**
VE-H Maw 169167562.982A0.6429.14%B++17.365%D--47.7C+N/A1313.5h10.5C*35.9B+
NS-30 Vandal 130129393.308B**0.3236.287%B+27.132%C++41.6C++N/A1123.1h7D19.4C+
Terminus VX-9 125123413A++0.6229.948%B*23.577%C51.3B+N/A1362.4h11.1B+37.2B+
Flare VE6 115114402.85A+0.7723.098%C++19.298%D43.8C++N/A1522.6h9.6B+41.7B+
H-V45 AE 110110225A*1.3826.329%C-15.455%F39.3CN/A872.8h13.1C49.6C+
Lasher X2 104103362.861M++0.7628.649%B+3.884%C+33.2C*N/A1363.1h34.2F**119.3C--
Pulsar LSW 9191224.136A**0.5126.88%B++17.582%D-60.7B++N/A2001.5h11.4B+42.2B+
Eridani SX5 7676233.304A++0.3228.325%B+22.368%B+40C**N/A1431.9h10.4B+36.6B+
Hunter QCX 6766292.276A**1.3544.389%C++46.97%A11.8C+N/A425.6h4B9B
NS-AM7 Archer 6455272.037M**1.5964.436%B++16.364%C+8.7B+1.4D-636.3h24C+37.2C++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter86,3983.3h
Nano-Armor Kit115,1580.9h
Medical Applicator17,7760.5h
Rocklet Rifle01020h
Spitfire Auto-Turret2630.1h
Lumine Edge20359233.8h
Medical Kit3363,88246.8h
Force-Blade14530425.6h
Recon Detection Device05030.9h
Ammunition Package02920.1h

Check the help document for the dictionary if you want to learn more about words used here.


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