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Harbinger Prefect xXSwedishSkillxX[lDA] xXSwedishSkillxX
VS BR 93

KDR: 3.48

Score: 9.1m

Last Seen: Oct 13th, 2019 2:22 PM
- OFFLINE - 198 hour(s)

Battle Rank 93 - Vanu Sovereignty on Miller - Outfit Member of DA Champs Are Here[lDA] DA Champs Are Here
VS outfit on Miller

Members: 1
Level Progress (to 94): 80%
Level 100 Progress: 48% 498h
PRIMARY CLASSESCLOAKERLIGHT ASSAULTHEAVY
PRIMARY WEAPONS NS-11C Pulsar C Serpent VE92 Orion VS54 Solstice SF VX29 Polaris VX6-7 NS-15M2
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,270,114 MLG Score: 2614
Fun Score: N/A
Cheeseburgers Flipped: 38TIME WITH MEDKIT: 8.5%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.656%20.644%57121119514,1643.354010.129

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.365%1.269A-0.086C+-1.872F-HEAD ++ (~6.82)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.10.477B+10.80.246C++28.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.036%68.318%0712094,662471319.87712

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.144%0.429B-0.007C+1.113

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.20.262C*2.70.132C++4.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.622%12.3%01121556137561.496

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.492D-0.593D-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.70.165C++4.10.194C++6.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
DA Champs Are Here[lDA] DA Champs Are Here
VS outfit on Miller

Members: 1
9.1m332.6%327 (19.6k)258 (15.5k)3.4827623,7426,8173.6156793 (93)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1216219928.221%27.837%78605:119

23% Heavy Assault36% Infiltrator37% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 25th, 2016 8:36 PMSep 26th, 2017 11:39 AMOct 19th, 2019 3:38 PM (2d) (PST)Oct 13th, 2019 2:47 PM (8d) (PST)Oct 13th, 2019 10:22 AM (8d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4731323410.6730.1930.1872.2980.0182614

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
28,3827,93220,450401211138115,459

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
588.3h/24.5d 906 6,609 6,273 81.1k 503 2,580 652 16.7m

Light AssaultCLASS DETAILS: Light Assault
NS-11C
B*
Kills:1,610
Deaths:524
KDR:3.073
Accuracy:28.308% B*
HSR:17.143% C
Pulsar C
B++
Kills:1,527
Deaths:466
KDR:3.277
Accuracy:28.164% B++
HSR:20.170% C--
Serpent VE92
B*
Kills:1,449
Deaths:414
KDR:3.500
Accuracy:27.894% B*
HSR:20.359% C+
Solstice SF
A
Kills:1,195
Deaths:297
KDR:4.024
Accuracy:30.280% A
HSR:19.247% B
VX6-7
B+
Kills:1,179
Deaths:302
KDR:3.904
Accuracy:27.651% B+
HSR:18.236% C--
NS-7 PDW
C**
Kills:759
Deaths:268
KDR:2.832
Accuracy:26.237% C**
HSR:18.182% C+
Pandora VX25
C+
Kills:561
Deaths:232
KDR:2.418
Accuracy:38.622% C+
HSR:12.300% D
VE-C Horizon
A++
Kills:346
Deaths:111
KDR:3.117
Accuracy:45.091% A++
HSR:22.254% C+
VE-S Canis
C++
Kills:272
Deaths:121
KDR:2.248
Accuracy:27.957% C++
HSR:16.544% C-
Eridani SX5
C*
Kills:187
Deaths:62
KDR:3.016
Accuracy:27.382% C*
HSR:19.786% C+
Sirius SX12
B**
Kills:86
Deaths:29
KDR:2.966
Accuracy:29.539% B**
HSR:17.442% C+
Kills:9,171
Deaths (as Light Assault):2,826
Deaths (to Light Assaults):1,704
KDR:3.24522
Kill Difference:6,345
Playtime:216.477 hours
Usage:37%
Score:3.714m
Score/min:286
Accuracy (listed only):30.648%
HSR (listed only):18.333%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
A
Kills:1,281
Deaths:415
KDR:3.087
Accuracy:27.001% A
HSR:24.122% C+
VX29 Polaris
B+
Kills:1,182
Deaths:438
KDR:2.699
Accuracy:26.007% B+
HSR:20.305% C
NS-15M2
C++
Kills:1,171
Deaths:382
KDR:3.065
Accuracy:24.871% C++
HSR:21.349% D
Pulsar LSW
B+
Kills:418
Deaths:162
KDR:2.580
Accuracy:26.009% B+
HSR:21.053% C-
VE-H Maw
B+
Kills:182
Deaths:61
KDR:2.984
Accuracy:28.327% B+
HSR:17.582% D--
Flare VE6
C*
Kills:138
Deaths:48
KDR:2.875
Accuracy:23.988% C*
HSR:20.290% D
Kills:4,372
Deaths (as Heavy Assault):1,506
Deaths (to Heavy Assaults):1,837
KDR:2.90305
Kill Difference:2,866
Playtime:137.346 hours
Usage:23%
Score:2.200m
Score/min:267
Accuracy (listed only):26.034%
HSR (listed only):20.783%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
C++
Kills:1,167
Deaths:87
KDR:13.414
Accuracy:39.951% C++
HSR:78.663% C++
NS-44 Commissioner
B++
Kills:1,128
Deaths:603
KDR:1.871
Accuracy:42.186% B++
HSR:24.557% C**
Phaseshift VX-S
C
Kills:849
Deaths:81
KDR:10.482
Accuracy:33.218% C
HSR:67.727% C-
NS-7 PDW
C**
Kills:759
Deaths:268
KDR:2.832
Accuracy:26.237% C**
HSR:18.182% C+
Artemis VX26
B+
Kills:743
Deaths:186
KDR:3.995
Accuracy:29.482% B+
HSR:21.131% C
Ghost
C++
Kills:697
Deaths:152
KDR:4.586
Accuracy:38.732% C+
HSR:70.301% C++
V10
C++
Kills:631
Deaths:59
KDR:10.695
Accuracy:41.480% C++
HSR:74.327% C
VA39 Spectre
B++
Kills:611
Deaths:68
KDR:8.985
Accuracy:36.368% B++
HSR:28.969% D-
Parallax VX3-AE
B+
Kills:426
Deaths:32
KDR:13.313
Accuracy:45.955% B+
HSR:68.545% F-
NS-30 Vandal
C*
Kills:291
Deaths:72
KDR:4.042
Accuracy:34.411% C*
HSR:24.055% C
NSX Daimyo
A++
Kills:281
Deaths:23
KDR:12.217
Accuracy:52.146% A++
HSR:93.950% C+
VE-S Canis
C++
Kills:272
Deaths:121
KDR:2.248
Accuracy:27.957% C++
HSR:16.544% C-
Eridani SX5
C*
Kills:187
Deaths:62
KDR:3.016
Accuracy:27.382% C*
HSR:19.786% C+
Sirius SX12
B**
Kills:86
Deaths:29
KDR:2.966
Accuracy:29.539% B**
HSR:17.442% C+
NS-AM7 Archer
B*
Kills:57
Deaths:27
KDR:2.111
Accuracy:64.599% B*
HSR:15.790% C+
Kills:8,185
Deaths (as Infiltrator):1,870
Deaths (to Infiltrators):1,121
KDR:4.37701
Kill Difference:6,315
Playtime:210.444 hours
Usage:36%
Score:2.877m
Score/min:228
Accuracy (listed only):37.976%
HSR (listed only):42.664%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
C**
Kills:759
Deaths:268
KDR:2.832
Accuracy:26.237% C**
HSR:18.182% C+
Pandora VX25
C+
Kills:561
Deaths:232
KDR:2.418
Accuracy:38.622% C+
HSR:12.300% D
VE-S Canis
C++
Kills:272
Deaths:121
KDR:2.248
Accuracy:27.957% C++
HSR:16.544% C-
Eridani SX5
C*
Kills:187
Deaths:62
KDR:3.016
Accuracy:27.382% C*
HSR:19.786% C+
Terminus VX-9
B*
Kills:123
Deaths:41
KDR:3
Accuracy:29.948% B*
HSR:23.577% C
H-V45 AE
C
Kills:110
Deaths:22
KDR:5
Accuracy:26.329% C
HSR:15.455% F
Sirius SX12
B**
Kills:86
Deaths:29
KDR:2.966
Accuracy:29.539% B**
HSR:17.442% C+
Kills:2,098
Deaths (as Combat Medic):775
Deaths (to Combat Medics):703
KDR:2.7071
Kill Difference:1,323
Playtime:6.708 hours
Usage:1%
Score:0.087m
Score/min:215
Accuracy (listed only):29.430%
HSR (listed only):17.612%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
B*
Kills:1,610
Deaths:524
KDR:3.073
Accuracy:28.308% B*
HSR:17.143% C
Pulsar C
B++
Kills:1,527
Deaths:466
KDR:3.277
Accuracy:28.164% B++
HSR:20.170% C--
Serpent VE92
B*
Kills:1,449
Deaths:414
KDR:3.500
Accuracy:27.894% B*
HSR:20.359% C+
Solstice SF
A
Kills:1,195
Deaths:297
KDR:4.024
Accuracy:30.280% A
HSR:19.247% B
VX6-7
B+
Kills:1,179
Deaths:302
KDR:3.904
Accuracy:27.651% B+
HSR:18.236% C--
Pandora VX25
C+
Kills:561
Deaths:232
KDR:2.418
Accuracy:38.622% C+
HSR:12.300% D
VE-C Horizon
A++
Kills:346
Deaths:111
KDR:3.117
Accuracy:45.091% A++
HSR:22.254% C+
VE-LR Obelisk
C++
Kills:271
Deaths:33
KDR:8.212
Accuracy:30.508% C
HSR:32.841% C++
Kills:8,138
Deaths (as Engineer):2,379
Deaths (to Engineers):738
KDR:3.42077
Kill Difference:5,759
Playtime:10.494 hours
Usage:2%
Score:0.125m
Score/min:198
Accuracy (listed only):32.065%
HSR (listed only):20.319%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B**
Kills:77
Deaths:20
KDR:3.850
Accuracy:23.107% B**
HSR:14.286% D*
Quasar VM1
A++
Kills:71
Deaths:20
KDR:3.550
Accuracy:23.163% A+
HSR:28.169% A++
Kills:148
Deaths (as MAX Suit):20
Deaths (to MAX Suits):296
KDR:7.4
Kill Difference:128
Playtime:4.737 hours
Usage:1%
Score:0.091m
Score/min:321
Accuracy (listed only):23.135%
HSR (listed only):21.227%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-11C 1,6301,6105243.073A*0.4128.308%B*17.143%C54.6AN/A14229.5h12B+42.2B++
Pulsar C 1,5511,5274663.277A+0.2128.164%B++20.17%C--46.1B++N/A12033.1h9.7B++34.5B++
Serpent VE92 1,4711,4494143.5A*0.0227.894%B*20.359%C+49B*N/A14629.6h11.5B+41.1B+
Orion VS54 1,2861,2814153.087A0.4027.001%A24.122%C+40.3B+N/A13231.8h11.4B+42.2C**
Solstice SF 1,2171,1952974.024M*0.5430.28%A19.247%B47A++N/A14525.4h10.9C*36.2B++
VX29 Polaris 1,1981,1824382.699B**0.7826.007%B+20.305%C51.4C**N/A18123h13.4C+51.6C*
VX6-7 1,1941,1793023.904A*0.4227.651%B+18.236%C--49.3B+N/A14723.9h11.7B+42.3B+
NS-15M2 1,1831,1713823.065B*0.4224.871%C++21.349%D45.9C++N/A11925.5h12.6C++50.5C**
Parallax VX3 1,1691,1678713.414M+9.9339.951%C++78.663%C++34.2BN/A8434.1h2.1B5.3B
NS-44 Commissioner 1,1421,1286031.871B*1.6142.186%B++24.557%C**49B+N/A14923h3.2B++7.7B++
C-4 1,1401,0592384.45A*0.9730.964%B*N/A105.9B+8.1D**51910h1B**3.2B**
Phaseshift VX-S 8568498110.481M++7.0033.218%C67.727%C-32.3C++N/A10026.3h3.5C+10.6C+
NS-7 PDW 7737592682.832A**0.6526.237%C**18.182%C+53.8A1A++16914.1h13B+49.5B+
Artemis VX26 7527431863.995A*0.5129.482%B+21.131%C55.9B**N/A15913.3h10.6B++36B+
Ghost 7026971524.586B++1.1038.732%C+70.301%C++37.9C+N/A11018.4h2B+5.1B+
V10 6396315910.695M++7.2141.48%C++74.327%C34.5C+N/A9118.3h2.3C+5.7C++
VA39 Spectre 618611688.985S5.5036.368%B++28.969%D-33.8B++N/A10018.1h4.9B++13.5B++
Pandora VX25 5675612322.418A1.0638.622%C+12.3%D45.2C*N/A15112.4h4.1B+10.7C**
Parallax VX3-AE 4274263213.313M*9.8345.955%B+68.545%F-43.9C+N/A1259.7h2C+4.4C*
Pulsar LSW 4234181622.58B**0.9026.009%B+21.053%C-63.3B++N/A1876.6h11.9C**45.7B+
NS Decimator-B 5123591382.601B++0.8857.468%D-1.671%D41.7C17.8C+2738.6h4.4C7.6C-
VE-C Horizon 3573461113.117B**0.3745.091%A++22.254%C+46.8C++1.5B+1077.4h16.4C+36.4B+
Frag Grenade 3093051305N/A301.5247.723%C**N/A435.7C5.7C17120.7h3.7C++7.8C**
NS-30 Vandal 296291724.042A+0.5634.411%C*24.055%C54.9B++N/A2225.3h5.9C+17.1C*
NSX Daimyo 2822812312.217M+8.7352.146%A++93.95%C+51.1C+N/A1945.5h2B*3.9B**
VE-S Canis 2772721212.248B**1.2327.957%C++16.544%C-40C+N/A1636.8h11.7C*41.9C**
VE-LR Obelisk 272271338.212M**4.7330.508%C32.841%C++43.7B+N/A1176.2h5.4B++17.6B+
Eridani SX5 193187623.016A++0.4727.382%C*19.786%C+53.4B++1.7M*2123.5h10.5B+38.2B+
VE-H Maw 184182612.984A0.5028.327%B+17.582%D--47.9C+N/A1423.8h10.5C*37.2B+
Flare VE6 139138482.875A++0.6123.988%C*20.29%D46C*N/A1583h9.5B+39.7B+
Terminus VX-9 125123413B*0.4829.948%B*23.577%C51.3B+N/A1412.4h11.1B+37.2B++
H-V45 AE 110110225A**1.5226.329%C15.455%F39.3CN/A872.8h13.1C49.6C
Lasher X2 104103372.784M+0.7028.729%B+3.884%C+33.2C++N/A1413.1h34.3F**119.5D
Sirius SX12 8686292.966A+0.5229.539%B**17.442%C+47.8B*N/A2061.8h13.5B+45.9B+
Quasar VM1 8177203.85B*0.3723.107%B**14.286%D*35C++1.8A++1222.2h16.9D-73.1C**
Quasar VM1 7271203.55A+0.0723.163%A+28.169%A++32.3B++N/A1702.2h18.7D80.7B
Hunter QCX 6766292.276A**1.2144.389%C++46.97%A+11.8C+N/A425.6h4B9B
NS-AM7 Archer 6657272.111M**1.3764.599%B*15.79%C+8.8B+1.4D-646.5h25C38.8C+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit115,5081h
Medical Applicator17,7880.5h
Spitfire Auto-Turret2630.1h
Motion Spotter86,6423.4h
Rocklet Rifle01020h
Lumine Edge20359233.8h
Ammunition Package02990.1h
Medical Kit3944,57550.1h
Force-Blade14530425.6h
Recon Detection Device41,4672.3h

Check the help document for the dictionary if you want to learn more about words used here.


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