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Primarch Prefect xXSwedishSkillxX[lDA] xXSwedishSkillxX
VS BR 97

KDR: 3.34

Score: 10.1m

Last Seen: May 28th, 2020 9:06 AM
- OFFLINE - 153.4 hour(s)

Battle Rank 97 - Vanu Sovereignty on Miller
Level Progress (to 98): 45%
Level 100 Progress: 54% 445h
PRIMARY CLASSESCLOAKERLIGHT ASSAULTHEAVY
PRIMARY WEAPONS Pulsar C NS-11C Serpent VE92 Orion VS54 NS-44 Commissioner Solstice SF VX29 Polaris VX6-7
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,161,277 MLG Score: 2527
Fun Score: N/A
Cheeseburgers Flipped: 41TIME WITH MEDKIT: 8.5%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.36%20.647%56521132516,1043.308820.026

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.341%1.184B**-0.068C+-1.742F-HEAD ++ (~6.97)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.40.468B+10.80.244C++28.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.916%68.386%0713394,865539319.00926

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.055%0.446B0.087C+0.923

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.20.279C*2.70.15C++4.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.114%11.625%011345714421161.69596

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.054C+-0.621D-1.628

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.10.231C++4.10.146C++5.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
10.1m345.2%328 (19.7k)261 (15.7k)3.3352326,4457,9293.4663997 (97)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1346239327.921%27.241%76104:5411

27% Heavy Assault34% Infiltrator35% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 25th, 2016 8:36 PMSep 26th, 2017 11:39 AMMay 29th, 2020 11:11 PM (41d) (PST)May 28th, 2020 8:40 AM (43d) (PST)May 28th, 2020 5:06 AM (43d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4881403480.6820.2040.1862.4220.0202527

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
29,2768,41520,861411211145115,634

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
646.4h/26.9d 1,040 7,204 6,982 93.9k 582 2,855 761 18.9m

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
B+
Kills:1,926
Deaths:605
KDR:3.183
Accuracy:28.127% B+
HSR:19.730% D
NS-11C
B+
Kills:1,610
Deaths:524
KDR:3.073
Accuracy:28.308% B+
HSR:17.143% C-
Serpent VE92
B+
Kills:1,499
Deaths:446
KDR:3.361
Accuracy:27.872% B+
HSR:20.280% C+
Solstice SF
B**
Kills:1,195
Deaths:297
KDR:4.024
Accuracy:30.280% B**
HSR:19.247% B
VX6-7
B
Kills:1,179
Deaths:302
KDR:3.904
Accuracy:27.651% B
HSR:18.236% D
NS-7 PDW
C++
Kills:779
Deaths:283
KDR:2.753
Accuracy:26.030% C++
HSR:18.229% C+
Pandora VX25
C+
Kills:714
Deaths:298
KDR:2.396
Accuracy:41.114% C+
HSR:11.625% D--
VE-C Horizon
A+
Kills:346
Deaths:111
KDR:3.117
Accuracy:45.091% A+
HSR:22.254% C-
VE-S Canis
C+
Kills:272
Deaths:121
KDR:2.248
Accuracy:27.957% C+
HSR:16.544% D
Eridani SX5
C++
Kills:265
Deaths:83
KDR:3.193
Accuracy:28.024% C++
HSR:18.113% C
Sirius SX12
B*
Kills:86
Deaths:29
KDR:2.966
Accuracy:29.539% B*
HSR:17.442% C+
Kills:9,871
Deaths (as Light Assault):3,099
Deaths (to Light Assaults):1,937
KDR:3.18522
Kill Difference:6,772
Playtime:228.107 hours
Usage:35%
Score:3.999m
Score/min:292
Accuracy (listed only):30.908%
HSR (listed only):18.077%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B*
Kills:1,325
Deaths:439
KDR:3.018
Accuracy:26.868% B*
HSR:23.925% C
VX29 Polaris
C++
Kills:1,182
Deaths:438
KDR:2.699
Accuracy:26.007% C++
HSR:20.305% D
NS-15M2
C+
Kills:1,171
Deaths:382
KDR:3.065
Accuracy:24.871% C+
HSR:21.349% D
Pulsar LSW
C+
Kills:1,162
Deaths:458
KDR:2.537
Accuracy:24.585% C+
HSR:22.203% C--
Flare VE6
C++
Kills:613
Deaths:241
KDR:2.544
Accuracy:25.098% C++
HSR:20.881% D
VE-H Maw
C+
Kills:224
Deaths:78
KDR:2.872
Accuracy:27.112% C+
HSR:20.982% D-
Kills:5,677
Deaths (as Heavy Assault):2,036
Deaths (to Heavy Assaults):2,149
KDR:2.78831
Kill Difference:3,641
Playtime:171.572 hours
Usage:27%
Score:2.770m
Score/min:269
Accuracy (listed only):25.757%
HSR (listed only):21.607%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
B+
Kills:1,214
Deaths:643
KDR:1.888
Accuracy:42.209% B+
HSR:23.806% C++
Parallax VX3
C+
Kills:1,167
Deaths:87
KDR:13.414
Accuracy:39.951% C+
HSR:78.663% C+
Phaseshift VX-S
D
Kills:851
Deaths:84
KDR:10.131
Accuracy:33.170% D
HSR:67.685% D
Ghost
C+
Kills:824
Deaths:181
KDR:4.552
Accuracy:38.092% C
HSR:69.782% C+
NS-7 PDW
C++
Kills:779
Deaths:283
KDR:2.753
Accuracy:26.030% C++
HSR:18.229% C+
Artemis VX26
C*
Kills:743
Deaths:186
KDR:3.995
Accuracy:29.482% C*
HSR:21.131% C
V10
C+
Kills:631
Deaths:59
KDR:10.695
Accuracy:41.480% C+
HSR:74.327% C-
VA39 Spectre
B+
Kills:611
Deaths:68
KDR:8.985
Accuracy:36.368% B+
HSR:28.969% D-
Parallax VX3-AE
C++
Kills:500
Deaths:45
KDR:11.111
Accuracy:43.782% C++
HSR:69.600% F-
NS-30 Vandal
C+
Kills:291
Deaths:72
KDR:4.042
Accuracy:34.411% C+
HSR:24.055% C-
NSX Daimyo
A+
Kills:281
Deaths:23
KDR:12.217
Accuracy:52.146% A+
HSR:93.950% C+
VE-S Canis
C+
Kills:272
Deaths:121
KDR:2.248
Accuracy:27.957% C+
HSR:16.544% D
Eridani SX5
C++
Kills:265
Deaths:83
KDR:3.193
Accuracy:28.024% C++
HSR:18.113% C
Sirius SX12
B*
Kills:86
Deaths:29
KDR:2.966
Accuracy:29.539% B*
HSR:17.442% C+
NS-AM7 Archer
B++
Kills:59
Deaths:28
KDR:2.107
Accuracy:64.228% B++
HSR:15.254% C
Kills:8,574
Deaths (as Infiltrator):1,992
Deaths (to Infiltrators):1,284
KDR:4.30422
Kill Difference:6,582
Playtime:221.461 hours
Usage:34%
Score:3.027m
Score/min:228
Accuracy (listed only):37.791%
HSR (listed only):42.503%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
C++
Kills:779
Deaths:283
KDR:2.753
Accuracy:26.030% C++
HSR:18.229% C+
Pandora VX25
C+
Kills:714
Deaths:298
KDR:2.396
Accuracy:41.114% C+
HSR:11.625% D--
VE-S Canis
C+
Kills:272
Deaths:121
KDR:2.248
Accuracy:27.957% C+
HSR:16.544% D
Eridani SX5
C++
Kills:265
Deaths:83
KDR:3.193
Accuracy:28.024% C++
HSR:18.113% C
Terminus VX-9
B++
Kills:123
Deaths:41
KDR:3
Accuracy:29.948% B++
HSR:23.577% D
H-V45 AE
D
Kills:110
Deaths:23
KDR:4.783
Accuracy:26.262% D
HSR:15.455% F-
Sirius SX12
B*
Kills:86
Deaths:29
KDR:2.966
Accuracy:29.539% B*
HSR:17.442% C+
Kills:2,349
Deaths (as Combat Medic):878
Deaths (to Combat Medics):834
KDR:2.6754
Kill Difference:1,471
Playtime:6.859 hours
Usage:1%
Score:0.087m
Score/min:211
Accuracy (listed only):29.839%
HSR (listed only):17.283%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
B+
Kills:1,926
Deaths:605
KDR:3.183
Accuracy:28.127% B+
HSR:19.730% D
NS-11C
B+
Kills:1,610
Deaths:524
KDR:3.073
Accuracy:28.308% B+
HSR:17.143% C-
Serpent VE92
B+
Kills:1,499
Deaths:446
KDR:3.361
Accuracy:27.872% B+
HSR:20.280% C+
Solstice SF
B**
Kills:1,195
Deaths:297
KDR:4.024
Accuracy:30.280% B**
HSR:19.247% B
VX6-7
B
Kills:1,179
Deaths:302
KDR:3.904
Accuracy:27.651% B
HSR:18.236% D
Pandora VX25
C+
Kills:714
Deaths:298
KDR:2.396
Accuracy:41.114% C+
HSR:11.625% D--
VE-C Horizon
A+
Kills:346
Deaths:111
KDR:3.117
Accuracy:45.091% A+
HSR:22.254% C-
VE-LR Obelisk
C+
Kills:271
Deaths:33
KDR:8.212
Accuracy:30.508% C
HSR:32.841% C+
Kills:8,740
Deaths (as Engineer):2,616
Deaths (to Engineers):885
KDR:3.34098
Kill Difference:6,124
Playtime:10.933 hours
Usage:2%
Score:0.128m
Score/min:196
Accuracy (listed only):32.369%
HSR (listed only):20.170%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B*
Kills:81
Deaths:23
KDR:3.522
Accuracy:22.641% B*
HSR:16.049% D--
Quasar VM1
A*
Kills:75
Deaths:23
KDR:3.261
Accuracy:22.556% A
HSR:29.333% A*
Kills:156
Deaths (as MAX Suit):23
Deaths (to MAX Suits):331
KDR:6.78261
Kill Difference:133
Playtime:5.078 hours
Usage:1%
Score:0.093m
Score/min:307
Accuracy (listed only):22.599%
HSR (listed only):22.691%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Pulsar C 1,9631,9266053.183B+0.1528.127%B+19.73%D49.1B+N/A13939.2h9.8B+34.7B+
NS-11C 1,6301,6105243.073A++0.2628.308%B+17.143%C-54.6B*N/A14329.5h12B+42.2B+
Serpent VE92 1,5211,4994463.361A+0.0327.872%B+20.28%C+49.6BN/A14830.2h11.5B41.4B+
Orion VS54 1,3301,3254393.018B+0.3226.868%B*23.925%C40.6C+N/A13332.6h11.4B42.5C++
NS-44 Commissioner 1,2281,2146431.888B++1.4542.209%B+23.806%C++50BN/A15124.3h3.2B+7.7B+
Solstice SF 1,2171,1952974.024M0.6930.28%B**19.247%B47AN/A14625.4h10.9C**36.2B+
VX29 Polaris 1,1981,1824382.699B++0.6426.007%C++20.305%D51.4C+N/A18123h13.4C-51.6C+
VX6-7 1,1941,1793023.904A0.5727.651%B18.236%D49.3C*N/A14723.9h11.7C++42.3B
NS-15M2 1,1831,1713823.065B+0.2724.871%C+21.349%D45.9CN/A12025.5h12.6C+50.5C++
Parallax VX3 1,1691,1678713.414A++10.0839.951%C+78.663%C+34.2C+N/A8434.1h2.1C++5.3C++
Pulsar LSW 1,1751,1624582.537B++0.8024.585%C+22.203%C--61.8C*N/A17718.8h11.6C++47.2C++
C-4 1,1701,0872484.383A++1.0531.116%B++N/A102.5C*7.8D**51710.6h1B*3.2B*
Phaseshift VX-S 8588518410.131M+6.8033.17%D67.685%D32.2C+N/A10026.4h3.5C10.6C
Ghost 8298241814.552B+1.2238.092%C69.782%C+37.3CN/A10622.1h2C**5.4C++
NS-7 PDW 7937792832.753A++0.5826.03%C++18.229%C+53.7B*1A17114.5h13.1B+50.5B
Artemis VX26 7527431863.995B**0.6629.482%C*21.131%C55.9B+N/A15913.3h10.6B+36B+
Pandora VX25 7307142982.396B++0.9441.114%C+11.625%D--47C+1.1B+15515.2h4.1C*10.1C*
V10 6396315910.695A**7.3641.48%C+74.327%C-34.5CN/A9118.3h2.3C+5.7C+
Flare VE6 6226132412.544B*0.7925.098%C++20.881%D53.3C+N/A14711.5h10.4C+41.5C*
VA39 Spectre 618611688.985M5.6536.368%B+28.969%D-33.6B+N/A10118.2h4.9B+13.5B+
NS Decimator-B 7165142132.413B+0.9257.704%D--2.335%C+44.7C17.6C26311.5h4.1C7.1C--
Parallax VX3-AE 5015004511.111A++7.7843.782%C++69.6%F-41.3C--N/A12212.1h2.1D4.7C+
VE-C Horizon 3573461113.117B*0.2245.091%A+22.254%C-46.8C1.5C++1137.4h16.4C36.4B
Plasma Grenade 3323271327N/A323.6647.922%C++N/A467.1C-7.1C17800.7h3.7C7.8C+
NS-30 Vandal 296291724.042B++0.7134.411%C+24.055%C-54.9C**N/A2255.3h5.9C17.1C+
NSX Daimyo 2822812312.217A*8.8852.146%A+93.95%C+51.1CN/A1955.5h2B++3.9B*
VE-S Canis 2772721212.248B+1.0927.957%C+16.544%D40CN/A1676.8h11.7C+41.9C++
VE-LR Obelisk 272271338.212M**4.8830.508%C32.841%C+43.7C++N/A1216.2h5.4B+17.6B
Eridani SX5 272265833.193A0.1428.024%C++18.113%C53C**1.4A++1995h10.3B+36.6B+
VE-H Maw 226224782.872B++0.4627.112%C+20.982%D-43.1C--N/A1275.2h10.6C+39.2C++
Terminus VX-9 125123413B+0.3429.948%B++23.577%D51.3C++N/A1432.4h11.1B37.2B+
H-V45 AE 110110234.783A+1.4526.262%D15.455%F-37.9DN/A872.9h13.1D49.7D
Lasher X2 104103372.784A+0.5528.729%C++3.884%C+33.2CN/A1463.1h34.3T-119.5D-
Sirius SX12 8686292.966A0.3729.539%B*17.442%C+47.8B+N/A2091.8h13.5C*45.9B+
Quasar VM1 8581233.522B+0.1922.641%B*16.049%D--31.2C1.5B**1102.6h17.1D**75.4C+
Quasar VM1 7675233.261B*0.0722.556%A29.333%A*28.8C++N/A1552.6h18.7D--82.9C++
Hunter QCX 6766292.276A*1.0644.389%C++46.97%A+11.8CN/A425.6h4B9B
NSX Amaterasu 61611,5710.039C3.309.55%D*13.115%C-0.8C--N/A272h2.9C++30.2C
NS-AM7 Archer 6959282.107M*1.2364.228%B++15.254%C8.7C++1.5D636.8h25.6C--39.8C
Anti-Vehicle Grenade 6556156N/A52.6647.586%C--N/A280D45D11800.2h6.2C-12.9C
Spear Anti-Vehicle Phalanx Turret 7755155S51.6662.534%A+N/A61.1B*24.4C++4200.9h8.3C++13.2B+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit117,0751.1h
Motion Spotter96,6863.5h
Medical Applicator28,0590.5h
Rocklet Rifle01020h
Spitfire Auto-Turret2630.1h
Lumine Edge20359233.8h
Recon Detection Device52,2763.4h
Ammunition Package03110.1h
Medical Kit4715,51055.1h
Force-Blade14530425.6h

Check the help document for the dictionary if you want to learn more about words used here.


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