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Deputy Director Imperator xXTR1PLEHXx[VESD] xXTR1PLEHXx
NC BR 90

KDR: 4.38

Score: 10.6m

Last Seen: May 20th, 2019 9:30 PM
- OFFLINE - 1445.9 hour(s)

Battle Rank 90 - New Conglomerate on Cobalt
Level Progress (to 91): 3%
Level 100 Progress: 56% 285h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Titan-150 AP NC14 Bolt Driver NC6 Gauss SAW LA1 Anchor AF-19 Mercenary NC6A GODSAW GD-22S EM1
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,260,106 MLG Score: 2606
Fun Score: N/A
Cheeseburgers Flipped: 1TIME WITH MEDKIT: 0.7%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.541%25.65%80912120211,9923.939550.441

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.937%2.023A*0.73B++-0.048C+HEAD ++ (~9.88)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.10.636B+8.50.401B18.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.46%0.611%116731211819922948.90217278%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.54%0.012C+-0.904D--0.832

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
96.50.402B36.10.318C*60.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.86%0.443%3022412104,059225190418.04213%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.652%0.668B+-1.364D**0.48

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.40.729B++50.6B+5.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.662%9.091%32921212363133762.70896471%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±14.05%-0.141C1.145B**3.603

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.90.766B++9.70.757B++18.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.743%69.122%329112131,48020397.29064

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.565B+0.133C++-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.60.333C**2.60.197C++4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.774%17.647%329112135124300.209876

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.435B0.594B+-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.90.17C++5.1-0.053C+5.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
10.6m228.3%486 (29.2k)447 (26.8k)4.3804921,4604,8994.9579590 (90)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1214216124.842%19.613%48704:5010

40% Engineer38% Heavy Assault15% Infiltrator10% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 11th, 2018 4:57 PMApr 14th, 2019 6:51 PMJun 5th, 2019 10:40 PM (76d) (PST)May 20th, 2019 5:31 PM (93d) (PST)May 20th, 2019 5:30 PM (93d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0801309500.9080.2070.1782.3730.1312606

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
64,7757,77756,998551211142826,817

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
393.7h/16.4d 2,829 4,209 6,310 56.1k 385 1,438 3,098 25.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
A++
Kills:1,407
Deaths:497
KDR:2.831
Accuracy:29.973% A++
HSR:27.932% B++
LA1 Anchor
A+
Kills:1,316
Deaths:346
KDR:3.803
Accuracy:32.501% A+
HSR:28.192% B
NC6A GODSAW
B+
Kills:1,196
Deaths:282
KDR:4.241
Accuracy:32.412% B+
HSR:24.749% C
GD-22S
A
Kills:1,192
Deaths:306
KDR:3.895
Accuracy:30.423% A
HSR:26.678% B
EM1
A++
Kills:1,189
Deaths:377
KDR:3.154
Accuracy:31.271% A++
HSR:24.054% B
NC6S Gauss SAW S
A
Kills:1,187
Deaths:386
KDR:3.075
Accuracy:31.195% A
HSR:28.391% B+
EM6
A++
Kills:1,182
Deaths:293
KDR:4.034
Accuracy:31.354% A++
HSR:27.411% B+
Kills:8,669
Deaths (as Heavy Assault):2,487
Deaths (to Heavy Assaults):1,545
KDR:3.48573
Kill Difference:6,182
Playtime:149.982 hours
Usage:38%
Score:4.047m
Score/min:450
Accuracy (listed only):31.304%
HSR (listed only):26.772%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
A+
Kills:1,196
Deaths:448
KDR:2.670
Accuracy:30.076% A+
HSR:22.910% C*
NSX-P Tanto
B**
Kills:295
Deaths:149
KDR:1.980
Accuracy:31.171% B**
HSR:22.373% C-
Mauler S6
B++
Kills:51
Deaths:26
KDR:1.962
Accuracy:46.774% B++
HSR:17.647% B+
Kills:1,542
Deaths (as Light Assault):623
Deaths (to Light Assaults):886
KDR:2.47512
Kill Difference:919
Playtime:37.643 hours
Usage:10%
Score:0.955m
Score/min:423
Accuracy (listed only):36.007%
HSR (listed only):20.977%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NC14 Bolt Driver
B+
Kills:1,480
Deaths:205
KDR:7.220
Accuracy:38.743% B+
HSR:69.122% D
NS-44 Commissioner
B*
Kills:778
Deaths:264
KDR:2.947
Accuracy:44.008% B*
HSR:18.123% D
NC4 Mag-Shot
B**
Kills:415
Deaths:161
KDR:2.578
Accuracy:34.470% B**
HSR:19.759% C+
Kills:2,673
Deaths (as Infiltrator):630
Deaths (to Infiltrators):743
KDR:4.24286
Kill Difference:2,043
Playtime:58.480 hours
Usage:15%
Score:1.119m
Score/min:319
Accuracy (listed only):39.074%
HSR (listed only):35.668%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
A+
Kills:1,196
Deaths:448
KDR:2.670
Accuracy:30.076% A+
HSR:22.910% C*
Warden
A
Kills:639
Deaths:135
KDR:4.733
Accuracy:35.184% A
HSR:29.421% B++
NSX-P Tanto
B**
Kills:295
Deaths:149
KDR:1.980
Accuracy:31.171% B**
HSR:22.373% C-
Mauler S6
B++
Kills:51
Deaths:26
KDR:1.962
Accuracy:46.774% B++
HSR:17.647% B+
Kills:2,181
Deaths (as Engineer):758
Deaths (to Engineers):732
KDR:2.87731
Kill Difference:1,423
Playtime:158.727 hours
Usage:40%
Score:4.427m
Score/min:465
Accuracy (listed only):35.801%
HSR (listed only):23.088%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
A+
Kills:406
V. Kills:53 N/A
Deaths:41
KDR:9.902
Accuracy:65.428% A
KPH:76.500 B*
VKPH:10 A+
M20 Mustang
A+
Kills:255
V. Kills:156 162%
Deaths:66
KDR:3.864
Accuracy:35.061% B++
KPH:31.300 A+
VKPH:19.100 A
Vortek Rotary
A
Kills:158
V. Kills:85 184%
Deaths:38
KDR:4.158
Accuracy:36.696% B**
KPH:33.500 A
VKPH:18 B*
Kills:819 (819 + 0)
Deaths:145
KDR:5.648
VKDR:2.028
Vehicle Kills:294
Kill Difference:674
Playtime:18.179 hours
Usage:5%
Score:0.276m
Score/min:253
Piloting Accuracy:36.696%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
S
Kills:136
V. Kills:65 206%
Deaths:6
KDR:22.667
Accuracy:59.437% A*
KPH:59.400 A++
VKPH:28.400 S
Skyguard
M++
Kills:118
V. Kills:54 215%
Deaths:10
KDR:11.800
Accuracy:38.066% A+
KPH:35.100 M++
VKPH:16.100 A*
Kills:254 (254 + 0)
Deaths:16
KDR:15.875
VKDR:7.438
Vehicle Kills:119
Kill Difference:238
Playtime:5.651 hours
Usage:1%
Score:0.099m
Score/min:292
Driving Accuracy:38.066%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
M+
Kills:3,626
V. Kills:1,667 217%
Deaths:136
KDR:26.662
Accuracy:54.518% B+
KPH:53 M+
VKPH:24.400 A*
Titan-150 HEAT
A++
Kills:179
V. Kills:75 236%
Deaths:10
KDR:17.900
Accuracy:54.175% B*
KPH:36.800 A+
VKPH:15.400 A++
Titan-150 HESH
A+
Kills:153
V. Kills:43 348%
Deaths:2
KDR:76.500
Accuracy:51.949% B+
KPH:52.200 B++
VKPH:14.700 A+
E540 Halberd
M*
Kills:62
V. Kills:38 159%
Deaths:3
KDR:20.667
Accuracy:61.702% A*
KPH:51.900 A*
VKPH:31.800 M*
Kills:4,020 (3,958 + 62)
Deaths:151
KDR:26.623
VKDR:12.073
Vehicle Kills:1,823
Kill Difference:3,869
Playtime:77.371 hours
Usage:20%
Score:1.712m
Score/min:369
Driving Accuracy:51.949%
Gunner Accuracy:61.702%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
A*
Kills:190
V. Kills:6 N/A
Deaths:5
KDR:38
Accuracy:66.567% A+
KPH:222 A*
VKPH:7 C
M12 Kobalt-H
A*
Kills:173
V. Kills:3 N/A
Deaths:2
KDR:86.500
Accuracy:26.828% B**
KPH:239.700 A*
VKPH:4.200 C+
M96 Mjolnir-H
A*
Kills:128
V. Kills:67 188%
Deaths:4
KDR:32
Accuracy:57.253% B*
KPH:94.700 A*
VKPH:49.600 A
Kills:491 (0 + 491)
Deaths:11
KDR:44.636
VKDR:6.909
Vehicle Kills:76
Kill Difference:480
Playtime:2.929 hours
Usage:1%
Score:0.115m
Score/min:654
Driving Accuracy:N/A%
Gunner Accuracy:57.253%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 5,2933,62613626.662M+22.2854.518%B+N/A53M+24.4A*32568.4h3B**5.5A
NC14 Bolt Driver 1,4891,4802057.22M*2.8438.743%B+69.122%D43.3AN/A13134.2h2.6C++6.6B+
NC6 Gauss SAW 1,4221,4074972.831A+1.5529.973%A++27.932%B++66.4A++N/A30021.2h8.3B++27.7B++
LA1 Anchor 1,3311,3163463.803B+0.5832.501%A+28.192%B84.4A1B**19715.6h8.9B++27.4B++
AF-19 Mercenary 1,2131,1964482.67A*1.7130.076%A+22.91%C*47.5A++N/A18725.2h9.7B*32.4B*
NC6A GODSAW 1,2101,1962824.241B**0.1432.412%B+24.749%C90.6B**1.1B45713.2h7.4C++23B+
GD-22S 1,2081,1923063.895A0.4930.423%A26.678%B73.6A+1A16816.2h9B*29.6B*
EM1 1,2001,1893773.154A*1.2331.271%A++24.054%B66.1AN/A15218h10.8B34.5B*
NC6S Gauss SAW S 1,2071,1873863.075A1.3131.195%A28.391%B+69B*1.2A+15417.2h9.8B+31.3B+
EM6 1,1921,1822934.034A+0.3531.354%A++27.411%B+82.7A+N/A29314.3h8.9B*28.5B*
NS-44 Commissioner 7837782642.947A++1.4344.008%B*18.123%D89.4A*N/A3038.7h3.2B++7.3B*
Warden 6466391354.733M++0.3535.184%A29.421%B++59.7A*N/A15710.7h6.4B**18.3B**
Shrike 9265531244.46S0.0869.054%A+N/A62.8M*42.4S5898.8h5.8B+8.4B*
NC4 Mag-Shot 4184151612.578M1.8034.47%B**19.759%C+92.2M**N/A2734.5h5.7B*16.5B++
M30 Mustang AH 459406419.902B++5.5265.428%AN/A76.6B*10A+2435.3h8.3C*12.7B+
NSX-P Tanto 2992951491.98B**2.4031.171%B**22.373%C-27.3C+N/A7410.8h12.9B+41.4B++
M20 Mustang 411255663.864B++0.5235.061%B++N/A31.1A+19A2838.2h74.1B+211.3B*
C85 Canister-H 196190538A*33.6266.567%A+6.842%D*211.1A*6.7C5810.9h7C++10.5B+
C-4 243180454A++0.3828.121%B+N/A200M70M+14620.9h1.2B+4.4B+
Titan-150 HEAT 2541791017.9M13.5254.175%B*N/A36.5A+15.3A+2764.9h4.7B8.8B++
M12 Kobalt-H 176173286.5S82.1226.828%B**11.561%D--247.1A**4.3C+6550.7h12.6B+47B*
Mag-Cutter 1711714,3910.039B+4.3418.677%D-1.754%D0.7C++N/A2256.1h1.7B*9C++
Vortek Rotary 243158384.158B**0.2236.696%B**1.266%D33.6A18.1B*2114.7h46.3B*126.3B*
Titan-150 HESH 196153276.5S72.1251.949%B+N/A52.8B++14.8A+3062.9h3.2C*6.2B+
C75 Viper 201136622.667S18.2959.437%A*N/A59.1A++28.3S3852.3h13.2C++22.2B*
M96 Mjolnir-H 195128432S27.6257.253%B*N/A91.4A*47.9A6971.4h27.4B*47.8B**
Skyguard 1721181011.8M**7.4238.066%A+2.542%B+34.7M+15.9A++2293.4h58.2A+152.8A+
Frag Grenade 9695195N/A90.6236.543%D*N/A237.5D--2.5D--10950.4h4.7D12.8D-
Rocklet Rifle 16290382.368M*2.0155.579%BN/A39.1B**31.3B++6092.3h32.2B+57.9B+
E540 Halberd 10062320.667A++16.2961.702%A*N/A51.7A*31.7M*34011.2h6.1C9.9B*
Tank Mine 9061106.1A++1.72108.359%SN/A152.5B**72.5B15080.4h5.7T*5.3B+
Mauler S6 5151261.962B*2.4246.774%B++17.647%B+42.5B*N/A2381.2h5.1C++10.9B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon16660.2h
Nano-Armor Kit37212,01715.6h
Medical Kit2093,0232.6h
Motion Spotter103,1852.2h
Spitfire Auto-Turret0980.1h
Ammunition Package1640h
Medical Applicator03240h
Nano-Repair Grenade03090.1h
Recon Detection Device01820.2h

Check the help document for the dictionary if you want to learn more about words used here.


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