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Brigadier Imperator xXTR1PLEHXx[EZY] xXTR1PLEHXx
NC BR 81

KDR: 3.92

Score: 8.3m

Last Seen: Dec 3rd, 2018 6:37 PM
- OFFLINE - 290 hour(s)

Battle Rank 81 - New Conglomerate on Cobalt - Outfit Officer of Umbrae Venatores[EZY] Umbrae Venatores
NC outfit on Cobalt

Members: 1
Level Progress (to 82): 73%
Level 100 Progress: 44% 370h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS NC14 Bolt Driver NC6 Gauss SAW LA1 Anchor NC6A GODSAW GD-22S NC6S Gauss SAW S AF-19 Mercenary EM1
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,073,256 MLG Score: 3256
Fun Score: N/A
Cheeseburgers Flipped: 1TIME WITH MEDKIT: 0.8%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.558%25.694%81112101011,8163.97177-0.05

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.998%2.06A*0.788B++-0.104C+HEAD ++ (~9.91)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.90.641B+8.50.405B18.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.984%0.7%109131019714862458.2069290%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.493%0.056C+-0.836D-0.805

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
86.90.459B+330.375C**53.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.348%0.727%1179310191,3751776787.76836203%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.398%0.244C++-1.227D*0.847

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
180.534B+7.80.377C**10.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.646%9.141%39421020361111633.25225564%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±14.067%-0.138C1.23B**3.7

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
280.763B++9.70.752B++18.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.823%69.357%394110211,46219997.34673

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.566B+0.144C++-1.416

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.50.334C**2.50.198C++4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.606%17.647%394110215123500.217021

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.436B0.634B+-1.601

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.70.191C++5-0.026C+5.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Umbrae Venatores[EZY] Umbrae Venatores
NC outfit on Cobalt

Members: 1
8.3m200.6%475 (28.5k)436 (26.2k)3.9221518,2384,6504.2862481 (81)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1022194827.345%22.716%62104:079

28% Engineer46% Heavy Assault18% Infiltrator11% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 11th, 2018 4:57 PMFeb 11th, 2018 5:21 PMDec 14th, 2018 2:29 PM (1d) (PST)Dec 3rd, 2018 5:42 PM (12d) (PST)Dec 3rd, 2018 2:37 PM (12d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9201557650.9530.2430.2172.0980.0933256

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
55,1889,32445,864571513126626,145

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
318.8h/13.3d 1,693 4,143 5,398 40.1k 359 1,318 1,771 17.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
A++
Kills:1,406
Deaths:495
KDR:2.840
Accuracy:29.982% A++
HSR:27.952% B*
LA1 Anchor
A+
Kills:1,272
Deaths:332
KDR:3.831
Accuracy:32.428% A+
HSR:28.223% B+
NC6A GODSAW
B++
Kills:1,196
Deaths:282
KDR:4.241
Accuracy:32.412% B++
HSR:24.749% C
GD-22S
A+
Kills:1,192
Deaths:306
KDR:3.895
Accuracy:30.423% A+
HSR:26.678% B+
NC6S Gauss SAW S
A+
Kills:1,187
Deaths:386
KDR:3.075
Accuracy:31.195% A+
HSR:28.391% B++
EM1
A++
Kills:1,178
Deaths:373
KDR:3.158
Accuracy:31.260% A++
HSR:24.194% B+
EM6
A++
Kills:1,172
Deaths:290
KDR:4.041
Accuracy:31.403% A++
HSR:27.389% B+
Kills:8,603
Deaths (as Heavy Assault):2,464
Deaths (to Heavy Assaults):1,504
KDR:3.49148
Kill Difference:6,139
Playtime:147.595 hours
Usage:46%
Score:4.004m
Score/min:452
Accuracy (listed only):31.300%
HSR (listed only):26.797%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
A+
Kills:1,186
Deaths:440
KDR:2.695
Accuracy:30.119% A+
HSR:22.934% C**
NSX-P Tanto
A
Kills:225
Deaths:95
KDR:2.368
Accuracy:31.707% A
HSR:21.333% D
Mauler S6
B++
Kills:51
Deaths:26
KDR:1.962
Accuracy:46.606% B++
HSR:17.647% B+
Kills:1,462
Deaths (as Light Assault):561
Deaths (to Light Assaults):869
KDR:2.60606
Kill Difference:901
Playtime:35.528 hours
Usage:11%
Score:0.906m
Score/min:425
Accuracy (listed only):36.144%
HSR (listed only):20.638%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NC14 Bolt Driver
B+
Kills:1,462
Deaths:201
KDR:7.274
Accuracy:38.823% B+
HSR:69.357% C--
NS-44 Commissioner
B**
Kills:756
Deaths:253
KDR:2.988
Accuracy:44.550% B**
HSR:18.254% C--
NC4 Mag-Shot
B**
Kills:415
Deaths:161
KDR:2.578
Accuracy:34.470% B**
HSR:19.759% C++
Kills:2,633
Deaths (as Infiltrator):615
Deaths (to Infiltrators):717
KDR:4.2813
Kill Difference:2,018
Playtime:57.026 hours
Usage:18%
Score:1.108m
Score/min:324
Accuracy (listed only):39.281%
HSR (listed only):35.790%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
A+
Kills:1,186
Deaths:440
KDR:2.695
Accuracy:30.119% A+
HSR:22.934% C**
Warden
A+
Kills:631
Deaths:131
KDR:4.817
Accuracy:35.204% A+
HSR:29.636% B*
NSX-P Tanto
A
Kills:225
Deaths:95
KDR:2.368
Accuracy:31.707% A
HSR:21.333% D
Mauler S6
B++
Kills:51
Deaths:26
KDR:1.962
Accuracy:46.606% B++
HSR:17.647% B+
Kills:2,093
Deaths (as Engineer):692
Deaths (to Engineers):630
KDR:3.02457
Kill Difference:1,401
Playtime:89.951 hours
Usage:28%
Score:2.308m
Score/min:428
Accuracy (listed only):35.909%
HSR (listed only):22.888%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
A+
Kills:384
V. Kills:51 N/A
Deaths:37
KDR:10.378
Accuracy:65.646% A
KPH:76.500 B*
VKPH:10.200 A+
M20 Mustang
A
Kills:203
V. Kills:126 160%
Deaths:57
KDR:3.561
Accuracy:34.924% B++
KPH:28.900 A
VKPH:17.900 B**
Vortek Rotary
A+
Kills:127
V. Kills:68 184%
Deaths:30
KDR:4.233
Accuracy:37.729% A
KPH:34.500 A+
VKPH:18.500 B**
Kills:714 (714 + 0)
Deaths:124
KDR:5.758
VKDR:1.976
Vehicle Kills:245
Kill Difference:590
Playtime:15.733 hours
Usage:5%
Score:0.232m
Score/min:246
Piloting Accuracy:37.729%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
M++
Kills:115
V. Kills:53 213%
Deaths:9
KDR:12.778
Accuracy:37.443% A+
KPH:36.100 M++
VKPH:16.600 A*
C75 Viper
S
Kills:113
V. Kills:59 188%
Deaths:6
KDR:18.833
Accuracy:62.347% M
KPH:59.600 A++
VKPH:31.100 S
Kills:228 (228 + 0)
Deaths:15
KDR:15.200
VKDR:7.467
Vehicle Kills:112
Kill Difference:213
Playtime:5.082 hours
Usage:2%
Score:0.083m
Score/min:273
Driving Accuracy:62.347%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
M++
Kills:1,149
V. Kills:524 219%
Deaths:55
KDR:20.891
Accuracy:56.936% B*
KPH:51.600 M++
VKPH:23.500 A++
Titan-150 HEAT
A+
Kills:111
V. Kills:42 258%
Deaths:10
KDR:11.100
Accuracy:55.230% B**
KPH:35.700 A+
VKPH:13.500 A
Kills:1,260 (1,260 + 0)
Deaths:65
KDR:19.385
VKDR:8.708
Vehicle Kills:566
Kill Difference:1,195
Playtime:25.371 hours
Usage:8%
Score:0.493m
Score/min:324
Driving Accuracy:55.230%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
A*
Kills:190
V. Kills:6 N/A
Deaths:5
KDR:38
Accuracy:66.567% A++
KPH:222 A*
VKPH:7 C
M12 Kobalt-H
A*
Kills:171
V. Kills:3 N/A
Deaths:2
KDR:85.500
Accuracy:26.779% B**
KPH:237.600 A*
VKPH:4.200 C+
M96 Mjolnir-H
A*
Kills:128
V. Kills:67 188%
Deaths:4
KDR:32
Accuracy:57.290% B*
KPH:94.800 A*
VKPH:49.600 A
Kills:489 (0 + 489)
Deaths:11
KDR:44.455
VKDR:6.909
Vehicle Kills:76
Kill Difference:478
Playtime:2.926 hours
Usage:1%
Score:0.110m
Score/min:625
Driving Accuracy:N/A%
Gunner Accuracy:57.290%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC14 Bolt Driver 1,4711,4622017.274M++3.3538.823%B+69.357%C--43.6A+N/A13333.5h2.5C**6.5B+
NC6 Gauss SAW 1,4211,4064952.84A++1.0829.982%A++27.952%B*66.6A++N/A29921.1h8.3B++27.7B++
LA1 Anchor 1,2851,2723323.831B++0.0932.428%A+28.223%B+84.2A+N/A19715.1h8.9B++27.4B++
NC6A GODSAW 1,2101,1962824.241B*0.3232.412%B++24.749%C90.6B**1.1C++45613.2h7.4C*23B++
GD-22S 1,2081,1923063.895A+0.0330.423%A+26.678%B+73.6A+1A++16816.2h9B*29.6B*
NC6S Gauss SAW S 1,2071,1873863.075A+0.8531.195%A+28.391%B++69B*1.2A++15417.2h9.8B+31.3B+
AF-19 Mercenary 1,2031,1864402.695A*1.2330.119%A+22.934%C**48.8A*N/A19124.3h9.7B*32.2B*
EM1 1,1891,1783733.158A*0.7631.26%A++24.194%B+65.8AN/A15117.9h10.8B34.5B*
EM6 1,1821,1722904.041A++0.1231.403%A++27.389%B+82.5A++N/A29314.2h8.9B*28.4B++
Titan-150 AP 1,6731,1495520.891A**16.9756.936%B*N/A51.5M++23.5A++32122.3h3.3B+5.7B**
NS-44 Commissioner 7617562532.988A*0.9344.55%B**18.254%C--93.3A**N/A3188.1h3.2B++7.2B*
Warden 6386311314.817M**0.8935.204%A+29.636%B*60.7MN/A15910.4h6.4B**18.1B**
Shrike 9115431234.415S0.4969.037%A+N/A63.1M*42.8S5838.6h5.8B+8.5B*
NC4 Mag-Shot 4184151612.578M1.3434.47%B**19.759%C++94.3M**N/A2754.4h5.7B**16.5B+
M30 Mustang AH 4353843710.378B++6.4665.646%AN/A76.8B*10.2A+2385h8.3C*12.6B+
NSX-P Tanto 227225952.368A+1.5531.707%A21.333%D36.3B+N/A936.2h11.8B++37.2B*
M20 Mustang 329203573.561B++0.3634.924%B++N/A29A18A2677h73.1B++209.2B*
C85 Canister-H 196190538A34.0866.567%A++6.842%D*211.1A++6.7C5710.9h7C+10.5B+
M12 Kobalt-H 174171285.5M++81.5826.779%B**11.696%D--244.3A*4.3C+6460.7h12.7B+47.4B*
Mag-Cutter 1651654,2500.039B+3.8818.775%D1.818%D0.7C++N/A2237.7h1.7B*9C**
C-4 210157305.233M+1.3127.526%B+N/A224.3M*75.7M++17620.7h1.2B+4.4B+
M96 Mjolnir-H 195128432S28.0857.29%B*N/A91.4A*47.9B**6461.4h27.4B++47.7B**
Vortek Rotary 195127304.233B**0.3137.729%A1.575%C-34.3A+18.4B**2143.7h43.8B*116.2B*
Skyguard 168115912.778S8.8637.443%A+2.609%B35.9M++16.6A*2133.2h55.9A+149.3A+
C75 Viper 172113618.833M14.9162.347%MN/A59.5A++31.1S3731.9h14.4C+23.2B*
Titan-150 HEAT 1531111011.1A7.1855.23%B**N/A35.8A+13.5A3423.1h5.1C++9.2B+
Frag Grenade 9695195N/A91.0836.604%D*N/A237.5D--2.5D-10970.4h4.7D12.8D-
Rocklet Rifle 16089382.342M++1.5856.093%B+N/A40.5B**32.3B+5772.2h32.3B+57.6B+
Tank Mine 825486.75A*2.8389.145%SN/A180A++93.3B**15060.3h5T*5.6B+
Mauler S6 5151261.962B*1.9646.606%B++17.647%B+46.4B**N/A2411.1h5C++10.7B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter103,1362.2h
Nano-Repair Grenade01380h
Spawn Beacon16180.2h
Nano-Armor Kit30122,7569.2h
Medical Kit2072,9632.6h
Medical Applicator03240h
Recon Detection Device01820.2h

Check the help document for the dictionary if you want to learn more about words used here.


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