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Imperator xXWebstorXx[xRWx] xXWebstorXx
VS BR 132

KDR: 2.42

Score: 37.6m

Last Seen: Jul 21st, 2019 7:41 PM
- ONLINE NOW

Battle Rank 111 (132 total) - Vanu Sovereignty on Cobalt - Outfit Leader of Rainbow Warrior[xRWx] Rainbow Warrior
VS outfit on Cobalt

Members: 3
Level Progress (to 112): 53%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS L100 Python HESH Supernova VPC Parsec VX3-A Phaseshift VX-S Proximity Mine Spear Anti-Vehicle Phalanx Turret Ghost C-4
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $789,381 MLG Score: 631
Fun Score: N/A
Cheeseburgers Flipped: 1007TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.617%15.838%43738117632,5992.42534-0.005

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.884%1.26A-0.77D--1.489FHEAD (~2.03)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.80.465B+110.229C++28.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.199%1.095%9127120710,042162615446.17589650%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.434%0.118C+-0.944D--1.801

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.70.62B+6.20.506B+8.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.936%3.342%2201012041,6168976191.80156261%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.411%-0.114C+-0.272C-0.166

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
77.50.354C**27.10.323C*50.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.052%77.226%220712079,5812417433.96237

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.372%1.671A++0.668B+-0.368

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.551B+2.10.357C**2.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.885%11.797%220312111,458938151.55272

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.705%0.7B+-0.555D-0.013

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.60.346C**4.30.113C+4.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Rainbow Warrior[xRWx] Rainbow Warrior
VS outfit on Cobalt

Members: 3
37.6m205.7%219 (13.1k)223 (13.4k)2.4201175,18331,0662.90391132 (111)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1214279715.438%19.181%29605:2630

13% Combat Medic32% Engineer11% Heavy Assault26% Infiltrator14% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 6th, 2012 1:54 PMDec 16th, 2015 6:54 PMJul 21st, 2019 11:52 PM (12h) (PST)Jul 21st, 2019 3:42 PM (20h) (PST)Jul 21st, 2019 3:41 PM (20h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4521662860.4450.1840.0850.9870.035631

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
27,1189,98117,1372711559213,355

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2813.7h/117.2d 15,030 14,421 25,224 166.7k 5,106 11,014 5,864 76.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B++
Kills:1,163
Deaths:27
KDR:43.074
Accuracy:24.514% B++
HSR:13.500% F
Pulsar LSW
C+
Kills:1,157
Deaths:768
KDR:1.507
Accuracy:22.999% C+
HSR:16.768% D--
Ursa
B
Kills:1,156
Deaths:560
KDR:2.064
Accuracy:24.913% B
HSR:19.031% D
VX29 Polaris
B+
Kills:1,154
Deaths:335
KDR:3.445
Accuracy:26.995% B+
HSR:10.745% F
SVA-88
C++
Kills:1,150
Deaths:497
KDR:2.314
Accuracy:24.303% C++
HSR:16.783% D*
Betelgeuse 54-A
D
Kills:399
Deaths:213
KDR:1.873
Accuracy:22.929% D
HSR:22.055% D*
Kills:6,179
Deaths (as Heavy Assault):2,400
Deaths (to Heavy Assaults):7,544
KDR:2.57458
Kill Difference:3,779
Playtime:306.545 hours
Usage:11%
Score:3.176m
Score/min:173
Accuracy (listed only):24.442%
HSR (listed only):16.480%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
B++
Kills:1,230
Deaths:71
KDR:17.324
Accuracy:26.879% B++
HSR:8.618% F-
MKV Suppressed
B+
Kills:1,221
Deaths:691
KDR:1.767
Accuracy:27.894% B+
HSR:15.315% D
Pulsar C
C**
Kills:1,164
Deaths:584
KDR:1.993
Accuracy:26.091% C**
HSR:17.612% D--
Eridani SX5
C+
Kills:1,162
Deaths:738
KDR:1.575
Accuracy:26.598% C+
HSR:11.446% D*
VX6-7
C**
Kills:1,161
Deaths:735
KDR:1.580
Accuracy:25.771% C**
HSR:14.729% D--
Zenith VX-5
C++
Kills:1,159
Deaths:813
KDR:1.426
Accuracy:26.048% C++
HSR:14.927% D*
Sirius SX12
A
Kills:1,158
Deaths:565
KDR:2.050
Accuracy:31.506% A
HSR:14.940% C--
NS-7 PDW
B+
Kills:1,158
Deaths:773
KDR:1.498
Accuracy:26.746% B+
HSR:13.040% D-
Solstice SF
B*
Kills:1,151
Deaths:691
KDR:1.666
Accuracy:28.691% B*
HSR:14.944% C
Solstice VE3
B*
Kills:1,150
Deaths:268
KDR:4.291
Accuracy:27.702% B*
HSR:13.304% D*
Eclipse VE3A
C+
Kills:1,123
Deaths:560
KDR:2.005
Accuracy:26.652% C+
HSR:16.118% D
NS-11C
B+
Kills:874
Deaths:490
KDR:1.784
Accuracy:26.505% B+
HSR:14.188% D-
Thanatos VE70
B
Kills:574
Deaths:426
KDR:1.347
Accuracy:43.002% B
HSR:11.150% D--
Nova
B*
Kills:545
Deaths:372
KDR:1.465
Accuracy:54.491% B*
HSR:13.028% C-
Skorpios
B++
Kills:440
Deaths:212
KDR:2.075
Accuracy:29.994% B++
HSR:16.136% D
Deimos VA29
C++
Kills:339
Deaths:266
KDR:1.274
Accuracy:61.657% C++
HSR:10.915% D--
NSX Tanto
C++
Kills:265
Deaths:203
KDR:1.305
Accuracy:26.558% C++
HSR:20.755% D
NSX Tengu
B
Kills:206
Deaths:144
KDR:1.431
Accuracy:38.665% B
HSR:18.447% C
NS Baron G5
B++
Kills:206
Deaths:131
KDR:1.573
Accuracy:51.016% B++
HSR:8.252% D**
Solstice Burst
B*
Kills:153
Deaths:79
KDR:1.937
Accuracy:30.690% B*
HSR:14.379% D**
Kills:16,439
Deaths (as Light Assault):8,812
Deaths (to Light Assaults):6,348
KDR:1.86552
Kill Difference:7,627
Playtime:387.441 hours
Usage:14%
Score:4.254m
Score/min:183
Accuracy (listed only):33.158%
HSR (listed only):14.112%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parsec VX3-A
B+
Kills:2,361
Deaths:368
KDR:6.416
Accuracy:45.697% B+
HSR:79.204% C++
Phaseshift VX-S
B**
Kills:1,809
Deaths:400
KDR:4.523
Accuracy:44.170% B**
HSR:85.406% B++
Ghost
B**
Kills:1,466
Deaths:346
KDR:4.237
Accuracy:46.197% B**
HSR:73.124% B+
Parallax VX3
A
Kills:1,247
Deaths:87
KDR:14.333
Accuracy:47.520% A
HSR:74.499% C
XM98
A++
Kills:1,235
Deaths:317
KDR:3.896
Accuracy:48.387% A++
HSR:73.036% C+
MKV Suppressed
B+
Kills:1,221
Deaths:691
KDR:1.767
Accuracy:27.894% B+
HSR:15.315% D
V10
A+
Kills:1,185
Deaths:275
KDR:4.309
Accuracy:49.623% A+
HSR:81.857% B+
Eridani SX5
C+
Kills:1,162
Deaths:738
KDR:1.575
Accuracy:26.598% C+
HSR:11.446% D*
Sirius SX12
A
Kills:1,158
Deaths:565
KDR:2.050
Accuracy:31.506% A
HSR:14.940% C--
NS-7 PDW
B+
Kills:1,158
Deaths:773
KDR:1.498
Accuracy:26.746% B+
HSR:13.040% D-
Artemis VX26
B+
Kills:1,155
Deaths:566
KDR:2.041
Accuracy:29.561% B+
HSR:14.719% D*
NS-30 Vandal
B++
Kills:1,153
Deaths:482
KDR:2.392
Accuracy:37.392% B++
HSR:23.244% C-
Nyx VX31
C++
Kills:1,095
Deaths:471
KDR:2.325
Accuracy:34.760% C++
HSR:21.644% D-
NS-61 Emissary
B++
Kills:628
Deaths:415
KDR:1.513
Accuracy:32.501% B++
HSR:14.650% C
Manticore SX40
B
Kills:577
Deaths:448
KDR:1.288
Accuracy:31.532% B
HSR:13.692% D--
NS-44L Blackhand
B+
Kills:539
Deaths:205
KDR:2.629
Accuracy:46.409% B+
HSR:38.033% C
NS-44 Commissioner
C
Kills:474
Deaths:469
KDR:1.011
Accuracy:34.390% C
HSR:11.392% D**
Skorpios
B++
Kills:440
Deaths:212
KDR:2.075
Accuracy:29.994% B++
HSR:16.136% D
Phantom VA23
C**
Kills:392
Deaths:177
KDR:2.215
Accuracy:36.700% C**
HSR:20.408% D--
VA39 Spectre
A+
Kills:278
Deaths:56
KDR:4.964
Accuracy:41.451% A+
HSR:39.928% C++
NS-357 Underboss
C+
Kills:276
Deaths:258
KDR:1.070
Accuracy:36.151% C+
HSR:11.232% D*
NS-AM7 Archer
B**
Kills:233
Deaths:252
KDR:0.925
Accuracy:67.122% B**
HSR:24.464% B*
NSX Tengu
B
Kills:206
Deaths:144
KDR:1.431
Accuracy:38.665% B
HSR:18.447% C
Beamer VS3
B++
Kills:185
Deaths:13
KDR:14.231
Accuracy:32.081% B++
HSR:13.514% D*
Kills:21,633
Deaths (as Infiltrator):8,728
Deaths (to Infiltrators):6,210
KDR:2.47857
Kill Difference:12,905
Playtime:731.595 hours
Usage:26%
Score:8.831m
Score/min:201
Accuracy (listed only):38.460%
HSR (listed only):33.474%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
B++
Kills:1,230
Deaths:71
KDR:17.324
Accuracy:26.879% B++
HSR:8.618% F-
Pulsar C
C**
Kills:1,164
Deaths:584
KDR:1.993
Accuracy:26.091% C**
HSR:17.612% D--
VX6-7
C**
Kills:1,161
Deaths:735
KDR:1.580
Accuracy:25.771% C**
HSR:14.729% D--
Zenith VX-5
C++
Kills:1,159
Deaths:813
KDR:1.426
Accuracy:26.048% C++
HSR:14.927% D*
Solstice SF
B*
Kills:1,151
Deaths:691
KDR:1.666
Accuracy:28.691% B*
HSR:14.944% C
Solstice VE3
B*
Kills:1,150
Deaths:268
KDR:4.291
Accuracy:27.702% B*
HSR:13.304% D*
Eidolon VE33
B**
Kills:1,150
Deaths:671
KDR:1.714
Accuracy:34.191% B**
HSR:19.652% D-
Eclipse VE3A
C+
Kills:1,123
Deaths:560
KDR:2.005
Accuracy:26.652% C+
HSR:16.118% D
NS-11C
B+
Kills:874
Deaths:490
KDR:1.784
Accuracy:26.505% B+
HSR:14.188% D-
Thanatos VE70
B
Kills:574
Deaths:426
KDR:1.347
Accuracy:43.002% B
HSR:11.150% D--
Nova
B*
Kills:545
Deaths:372
KDR:1.465
Accuracy:54.491% B*
HSR:13.028% C-
Deimos VA29
C++
Kills:339
Deaths:266
KDR:1.274
Accuracy:61.657% C++
HSR:10.915% D--
NSX Tanto
C++
Kills:265
Deaths:203
KDR:1.305
Accuracy:26.558% C++
HSR:20.755% D
NS Baron G5
B++
Kills:206
Deaths:131
KDR:1.573
Accuracy:51.016% B++
HSR:8.252% D**
Solstice Burst
B*
Kills:153
Deaths:79
KDR:1.937
Accuracy:30.690% B*
HSR:14.379% D**
VE-LR Obelisk
C++
Kills:55
Deaths:43
KDR:1.279
Accuracy:32.471% C++
HSR:30.909% C+
Kills:12,299
Deaths (as Engineer):6,403
Deaths (to Engineers):6,204
KDR:1.92082
Kill Difference:5,896
Playtime:904.584 hours
Usage:32%
Score:13.657m
Score/min:252
Accuracy (listed only):34.276%
HSR (listed only):15.217%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MKV Suppressed
B+
Kills:1,221
Deaths:691
KDR:1.767
Accuracy:27.894% B+
HSR:15.315% D
Eridani SX5
C+
Kills:1,162
Deaths:738
KDR:1.575
Accuracy:26.598% C+
HSR:11.446% D*
Pulsar VS1
B++
Kills:1,162
Deaths:524
KDR:2.218
Accuracy:27.278% B++
HSR:13.081% D*
Sirius SX12
A
Kills:1,158
Deaths:565
KDR:2.050
Accuracy:31.506% A
HSR:14.940% C--
NS-7 PDW
B+
Kills:1,158
Deaths:773
KDR:1.498
Accuracy:26.746% B+
HSR:13.040% D-
H-V45
B+
Kills:1,154
Deaths:522
KDR:2.211
Accuracy:26.269% B+
HSR:15.338% D-
CME
B
Kills:1,146
Deaths:603
KDR:1.901
Accuracy:28.323% B
HSR:15.096% D--
NS-11A
B+
Kills:924
Deaths:426
KDR:2.169
Accuracy:26.348% B+
HSR:14.286% D--
Corvus VA55
B+
Kills:704
Deaths:308
KDR:2.286
Accuracy:26.632% B+
HSR:15.199% D*
Thanatos VE70
B
Kills:574
Deaths:426
KDR:1.347
Accuracy:43.002% B
HSR:11.150% D--
Nova
B*
Kills:545
Deaths:372
KDR:1.465
Accuracy:54.491% B*
HSR:13.028% C-
Skorpios
B++
Kills:440
Deaths:212
KDR:2.075
Accuracy:29.994% B++
HSR:16.136% D
Deimos VA29
C++
Kills:339
Deaths:266
KDR:1.274
Accuracy:61.657% C++
HSR:10.915% D--
NSX Tengu
B
Kills:206
Deaths:144
KDR:1.431
Accuracy:38.665% B
HSR:18.447% C
NS Baron G5
B++
Kills:206
Deaths:131
KDR:1.573
Accuracy:51.016% B++
HSR:8.252% D**
Kills:12,099
Deaths (as Combat Medic):6,701
Deaths (to Combat Medics):2,709
KDR:1.80555
Kill Difference:5,398
Playtime:364.006 hours
Usage:13%
Score:5.615m
Score/min:257
Accuracy (listed only):35.094%
HSR (listed only):13.711%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
B+
Kills:1,273
Deaths:344
KDR:3.701
Accuracy:20.147% B+
HSR:17.282% C
Cosmos VM3
B+
Kills:1,241
Deaths:328
KDR:3.784
Accuracy:19.821% B+
HSR:17.647% C
Quasar VM1
B**
Kills:887
Deaths:237
KDR:3.743
Accuracy:22.049% B**
HSR:16.122% D-
Quasar VM1
A
Kills:880
Deaths:223
KDR:3.946
Accuracy:21.388% A
HSR:16.818% C
Comet VM2
B*
Kills:202
Deaths:104
KDR:1.942
Accuracy:51.154% B*
HSR:1.980% D--
Comet VM2
B*
Kills:158
Deaths:101
KDR:1.564
Accuracy:52.810% B*
HSR:2.532% D
NS-10 Burster
B**
Kills:101
Deaths:27
KDR:3.741
Accuracy:37.080% B**
HSR:4.951% C-
NS-20 Gorgon
B+
Kills:86
Deaths:31
KDR:2.774
Accuracy:29.861% B+
HSR:18.605% C+
NS-20 Gorgon
B+
Kills:86
Deaths:31
KDR:2.774
Accuracy:30.167% B+
HSR:9.302% F-
NS-10 Burster
B**
Kills:73
Deaths:27
KDR:2.704
Accuracy:36.514% B**
HSR:6.849% C**
Kills:4,987
Deaths (as MAX Suit):726.500
Deaths (to MAX Suits):1,499
KDR:6.86442
Kill Difference:4,260.500
Playtime:126.091 hours
Usage:4%
Score:2.043m
Score/min:270
Accuracy (listed only):32.099%
HSR (listed only):11.209%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
B+
Kills:176
V. Kills:29 N/A
Deaths:34
KDR:5.176
Accuracy:57.367% B+
KPH:55.200 C
VKPH:9.100 D
Kills:176 (0 + 0)
Deaths:34
KDR:5.176
VKDR:0.853
Vehicle Kills:29
Kill Difference:142
Playtime:3.188 hours
Usage:0%
Score:0.046m
Score/min:242
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
N/A
Kills:50
V. Kills:12 385%
Deaths:1
KDR:50
Accuracy:48.438% N/A
KPH:180,000 N/A
VKPH:43,200 N/A
Kills:50 (0 + 50)
Deaths:1
KDR:50
VKDR:12
Vehicle Kills:12
Kill Difference:49
Playtime:0.001 hours
Usage:0%
Score:0.014m
Score/min:432,360
Piloting Accuracy:N/A%
Gunner Accuracy:48.438%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A*
Kills:3,453
V. Kills:304 N/A
Deaths:39
KDR:88.539
Accuracy:68.626% A*
KPH:54.800 C*
VKPH:4.800 D-
C75 Viper
B+
Kills:1,024
V. Kills:197 N/A
Deaths:83
KDR:12.337
Accuracy:45.990% B+
KPH:37.400 B+
VKPH:7.200 C
L100 Python HEAT
B++
Kills:1,014
V. Kills:277 365%
Deaths:78
KDR:13
Accuracy:58.984% B++
KPH:38.500 B+
VKPH:10.500 C
Skyguard
C
Kills:266
V. Kills:225 118%
Deaths:67
KDR:3.970
Accuracy:31.801% B+
KPH:10.600 D
VKPH:8.900 C
Kills:5,757 (5,757 + 0)
Deaths:267
KDR:21.562
VKDR:3.757
Vehicle Kills:1,003
Kill Difference:5,490
Playtime:141.947 hours
Usage:5%
Score:1.435m
Score/min:169
Driving Accuracy:31.801%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
M
Kills:3,204
V. Kills:266 N/A
Deaths:37
KDR:86.595
Accuracy:74.189% M
KPH:59.400 B*
VKPH:4.900 D
Supernova PC
A*
Kills:1,000
V. Kills:226 441%
Deaths:6
KDR:166.667
Accuracy:68.507% A*
KPH:37.700 A+
VKPH:8.500 C+
Saron HRB
B+
Kills:172
V. Kills:188 91%
Deaths:26
KDR:6.615
Accuracy:49.320% B++
KPH:17.500 D
VKPH:19.200 B+
Supernova FPC
B+
Kills:81
V. Kills:47 169%
Deaths:9
KDR:9
Accuracy:54.695% C++
KPH:31.100 B+
VKPH:18 B+
Proton II PPA
C+
Kills:81
V. Kills:7 N/A
Deaths:6
KDR:13.500
Accuracy:30.085% B**
KPH:39.400 D
VKPH:3.400 C+
E540 Halberd
C+
Kills:70
V. Kills:41 167%
Deaths:10
KDR:7
Accuracy:51.294% B+
KPH:26.900 C-
VKPH:15.700 C+
Kills:4,608 (4,285 + 323)
Deaths:94
KDR:49.021
VKDR:8.245
Vehicle Kills:775
Kill Difference:4,514
Playtime:97.589 hours
Usage:3%
Score:1.379m
Score/min:236
Driving Accuracy:54.695%
Gunner Accuracy:51.294%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C
Kills:206
V. Kills:11 N/A
Deaths:22
KDR:9.364
Accuracy:34.141% C
KPH:73.500 C
VKPH:3.900 D
Kills:206 (0 + 206)
Deaths:22
KDR:9.364
VKDR:0.500
Vehicle Kills:11
Kill Difference:184
Playtime:2.804 hours
Usage:0%
Score:0.032m
Score/min:190
Driving Accuracy:N/A%
Gunner Accuracy:34.141%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
B+
Kills:502
V. Kills:79 N/A
Deaths:24
KDR:20.917
Accuracy:38.609% B+
KPH:21 C--
VKPH:3.300 D
M40 Fury
C+
Kills:169
V. Kills:31 N/A
Deaths:30
KDR:5.633
Accuracy:36.265% C+
KPH:25.300 D
VKPH:4.600 D--
M20 Basilisk
D
Kills:154
V. Kills:59 257%
Deaths:35
KDR:4.400
Accuracy:34.220% D
KPH:11.400 D-
VKPH:4.400 D-
M20 Basilisk
C--
Kills:127
V. Kills:47 265%
Deaths:17
KDR:7.471
Accuracy:34.862% C--
KPH:13.600 D
VKPH:5 D-
M40 Fury
C
Kills:81
V. Kills:11 N/A
Deaths:7
KDR:11.571
Accuracy:34.859% C
KPH:24.500 D--
VKPH:3.300 D*
G40-F Ranger
D
Kills:76
V. Kills:89 84%
Deaths:7
KDR:10.857
Accuracy:34.428% B
KPH:7 D*
VKPH:8.200 D
M12 Kobalt
B+
Kills:59
V. Kills:2 N/A
Deaths:6
KDR:9.833
Accuracy:20.567% B+
KPH:30.100 D--
VKPH:1 D--
Kills:1,168 (0 + 1,168)
Deaths:126
KDR:9.270
VKDR:2.524
Vehicle Kills:318
Kill Difference:1,042
Playtime:69.462 hours
Usage:2%
Score:0.389m
Score/min:93
Driving Accuracy:N/A%
Gunner Accuracy:20.567%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C++
Kills:218
V. Kills:41 N/A
Deaths:122
KDR:1.787
Accuracy:50.884% C++
KPH:15.400 C--
VKPH:2.900 D
Kills:218 (218 + 0)
Deaths:122
KDR:1.787
VKDR:0.336
Vehicle Kills:41
Kill Difference:96
Playtime:14.119 hours
Usage:1%
Score:0.054m
Score/min:64
Driving Accuracy:50.884%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 3,7573,4533988.538S86.1268.626%A*N/A54.8C*4.8D-20463h2.4B+3.5B**
Supernova VPC 3,4703,2043786.595S84.1774.189%MN/A59.3B*4.9D21954h2.1A2.9A
Parsec VX3-A 2,3772,3613686.416B+4.0045.697%B+79.204%C++38.3C-N/A9061.7h1.9C+4.2B
Phaseshift VX-S 1,8171,8094004.523B++2.1044.17%B**85.406%B++32.7C*N/A8055.3h2.1B++4.8B++
Proximity Mine 1,6301,6273245.022B2.6048.937%B++N/A134.5C*N/A32012.1h1.6B*3.3B**
Spear Anti-Vehicle Phalanx Turret 2,1171,5124335.163S32.7452.896%B*3.902%C+52.5B*21C+28428.8h6.4B++12.1B*
Ghost 1,4771,4663464.237B+1.8246.197%B**73.124%B+37.9C+N/A11938.7h1.9B++4.2B++
C-4 1,7271,4375652.543B*0.1226.584%C++N/A113.1B++22.8C-58012.7h1.1B*4.3B++
Cosmos VM3 1,2861,2733443.701A1.2820.147%B+17.282%C27.8C+N/A8445.8h12.1B++60.2C**
Parallax VX3 1,2481,2478714.333M++11.9147.52%A74.499%C48.5AN/A17925.7h1.8B*3.7B*
Cosmos VM3 1,2571,2413283.784B**1.3619.821%B+17.647%C28.7C+N/A8743.2h11B**55.6B*
XM98 1,2371,2353173.896B**1.4848.387%A++73.036%C+35B+N/A9435.3h2.1B++4.3B**
Serpent VE92 1,2351,2307117.324U14.9026.879%B++8.618%F-29.4C+N/A14341.8h10.8B++40.3B+
MKV Suppressed 1,2321,2216911.767B*0.6527.894%B+15.315%D21.6C-N/A5356.4h13B+46.5B+
V10 1,1891,1852754.309B+1.8949.623%A+81.857%B+37C++N/A10232h1.9B++3.8B*
Pulsar C 1,1681,1645841.993B+0.4326.091%C**17.612%D--19.1C-N/A7960.9h11.8C++45.2C**
Orion VS54 1,1701,1632743.074U40.6524.514%B++13.5%F43.9B+N/A27526.5h10.3B*42C**
Eridani SX5 1,1671,1627381.575B+0.8526.598%C+11.446%D*25CN/A6746.4h10.5B+39.5B+
Pulsar VS1 1,1681,1625242.218A+0.2027.278%B++13.081%D*29.9C**N/A10338.8h12.2B*44.8B++
VX6-7 1,1631,1617351.58C*0.8425.771%C**14.729%D--26.9CN/A6743.2h10.7B++41.5B+
Zenith VX-5 1,1751,1598131.426C**0.9926.048%C++14.927%D*19DN/A5561.1h12.9C++49.4C**
Sirius SX12 1,1631,1585652.05B**0.3731.506%A14.94%C--38.1B+N/A10530.4h11.1B*35.2B++
NS-7 PDW 1,1691,1587731.498B++0.9226.746%B+13.04%D-20.1CN/A5457.5h14.2C**53B+
Pulsar LSW 1,1611,1577681.507C+0.9122.999%C+16.768%D--24DN/A6748.2h12.5C++54.5C*
Ursa 1,1651,1565602.064B*0.3624.913%B19.031%D27.9CN/A7441.5h10.9C*43.7B+
Artemis VX26 1,1601,1555662.041B+0.3829.561%B+14.719%D*20.8DN/A7855.5h11B+37.3B+
VX29 Polaris 1,1591,1543353.445A++1.0226.995%B+10.745%F39.8C+N/A11829h11.5B+42.7B+
H-V45 1,1601,1545222.211B+0.2126.269%B+15.338%D-21C-N/A6454.9h13.4C++50.8B
NS-30 Vandal 1,1661,1534822.392B+0.0337.392%B++23.244%C-27.9C-N/A6841.3h5.5C**14.6B+
Solstice SF 1,1661,1516911.666B++0.7528.691%B*14.944%C18.9C+N/A5361h12.1C++42.1B+
Solstice VE3 1,1571,1502684.291S1.8727.702%B*13.304%D*27.6B+N/A16841.6h10.6B*38.3B+
Eidolon VE33 1,1711,1506711.714B+0.7134.191%B**19.652%D-18.9CN/A4760.9h8.6C**25.1B+
SVA-88 1,1601,1504972.314C**0.1124.303%C++16.783%D*23.9DN/A6948.1h12.3C+50.5C*
CME 1,1651,1466031.9B++0.5228.323%B15.096%D--19.4DN/A4859h14.5C+51.1C*
Eclipse VE3A 1,1331,1235602.005C**0.4226.652%C+16.118%D32.6CN/A8334.4h12.6C+47.2C++
Nyx VX31 1,1091,0954712.325C++0.1034.76%C++21.644%D-29.7CN/A7136.9h5.6C++16.1C*
C75 Viper 1,2211,0248312.337A++9.9245.99%B+N/A37.4B+7.2C13927.4h9.8B++21.2B*
L100 Python HEAT 1,2911,0147813A*10.5858.984%B++2.17%C38.6B+10.5C15326.3h4.7B++7.9B**
Supernova PC 1,2261,0006166.667U164.2568.507%A*1.1%D-37.7A+8.5C+22926.5h2.8A+4.1A+
NS-11A 9359244262.169B+0.2526.348%B+14.286%D--24.8CN/A8037.3h13.2C**50.1B+
Frag Grenade 9099021902N/A899.5848.276%BN/A1503.3S11.7B29680.6h1.7A++3.4A
Quasar VM1 9018872373.743B*1.3222.049%B**16.122%D-30.5C+N/A8029.1h12.4B+56.3B++
Quasar VM1 8918802233.946A++1.5321.388%A16.818%C28.1B+N/A9531.3h13B++60.6B+
NS-11C 8848744901.784B*0.6426.505%B+14.188%D-24.5C+N/A7035.7h11.8B++44.6B+
Lumine Edge 7427269770.743A**1.6840.968%A10.882%D-8.8C**N/A1982.2h1.2B+3B+
Corvus VA55 7077043082.286A+0.1326.632%B+15.199%D*22.9CN/A7430.8h10.6B++39.9B++
NS-61 Emissary 6346284151.513B**0.9132.501%B++14.65%C25.3C+N/A5624.8h12B36.9B+
Hunter QCX 5975916340.932B+1.4944.559%C++26.396%C+16C*N/A4037h2.8B+6.2B+
Manticore SX40 5815774481.288B+1.1331.532%B13.692%D--21.1C-N/A6027.4h7.7C++24.5B
Tank Mine 8895761105.236A2.8229.099%CN/A104.7C+56.9C+6585.5h1.3B**4.5B**
Thanatos VE70 5765744261.347B+1.0743.002%B11.15%D--21.1CN/A6127.2h4.6C**10.7B+
Nova 5535453721.465C++0.9654.491%B*13.028%C-22.7DN/A5224h4.7C+8.6B+
NS-44L Blackhand 5455392052.629B**0.2146.409%B+38.033%C34.3B+N/A7715.7h4.6C+10C**
MANA Anti-Personnel Turret 5295191373.788N/A1.3722.811%UN/A5190U100U11047400.1h27.5T*120.6T*
M60-G Bulldog 5815022420.917S18.5038.609%B+2.59%C21C--3.3D7723.9h5.4B*13.9B*
NS-44 Commissioner 4754744691.011C++1.4134.39%C11.392%D**18.3DN/A5625.9h4.2C+12.2C+
Skorpios 4474402122.075B+0.3529.994%B++16.136%D40.7C+N/A8810.8h10.2B+33.9B++
Nemesis VSH9 6524313491.235B**1.1966.383%B+2.784%C++16C+8.2C+13727h6.7B++10.1B*
Sticky Grenade 4094081408N/A405.5862.355%B**N/A1360B*3.3D--41250.3h1.6B++2.5B++
Force-Blade 51840811,8780.034B2.3939.976%B*1.471%D0.5C+N/A1812h3.2C8B
Betelgeuse 54-A 4003992131.873C0.5522.929%D22.055%D*23.2D*N/A8517.2h12.9D*56.3D-
Phantom VA23 3963921772.215C**0.2136.7%C**20.408%D--29.7C-N/A6413.2h4.8C+13C*
Deimos VA29 3443392661.274C+1.1561.657%C++10.915%D--19.9D-N/A5217h3.2D*5.2C
Lasher X2 3413311542.149A++0.2737.236%A+1.511%D*27.1C+N/A11612.2h18.5B49.8B++
S1 4352881092.642M*0.2268.865%A3.472%B+30B15.3B3199.6h4.9B*7.2B**
VA39 Spectre 279278564.964M2.5441.451%A+39.928%C++23C+N/A11212.1h5.3B+12.8B++
NS-357 Underboss 2772762581.07C++1.3536.151%C+11.232%D*28.8CN/A869.6h4.5C+12.5C++
Skyguard 491266673.97B+1.5531.801%B+2.256%C*10.6D8.9C12825.2h109.1B343B+
NSX Tanto 2722652031.305C*1.1226.558%C++20.755%D17.3DN/A4115.3h14.6C+54.8C++
NS-AM7 Archer 3442332520.925B**1.5067.122%B**24.464%B*5.9C2.8C++4039.7h25.1C37.4C+
M40 Fury-F 2592181221.787C++0.6350.884%C++N/A15.5C-2.9D6414.1h8.3B+16.3B++
The Slasher 2462166,3760.034C2.3936.084%C++N/A0.4C-N/A1526.2h2.6C7.2C+
Proton II PPA-H 217206229.364C+6.9434.141%CN/A73.6C3.9D1902.8h8.3B+24.2B+
NSX Tengu 2082061441.431C**0.9938.665%B18.447%C25.1C-N/A548.2h14.3C+36.9C*
NS Baron G5 2102061311.573B++0.8551.016%B++8.252%D**17.3D-N/A5311.9h4.4C**8.6C+
Comet VM2 3382021041.942A0.4851.154%B*1.98%D--10C6.7A10920.2h27.2C53.2C++
Beamer VS3 1851851314.231U11.8132.081%B++13.514%D*24C+N/A1637.7h8.9C**27.6C*
Dual Photon Pods 205176345.176C+2.7657.367%B+N/A55C9.1D2423.2h19.3B+33.6B+
Saron HRB 360172266.615C**4.1949.32%B++1.744%C++17.6D19.2B+2149.8h21.1C*42.7B+
M40 Fury 200169305.633C+3.2136.265%C+1.775%C++25.2D4.6D--1206.7h8.7B**24B*
NS Decimator-B 2501661361.221C1.2063.524%C+1.807%C--24.8D12.5C--1456.7h6.5F-10.2D**
Comet VM2 2571581011.564B++0.8652.81%B*2.532%D9.8C6.1B+8816.2h35.2C--66.7C+
MANA Anti-Vehicle Turret 266158981.612C+0.8159.786%C+3.797%C*1580C**1080C+3741970.1h12C+20.1C+
M20 Basilisk 213154354.4B++1.9834.22%D5.195%C+11.4D-4.4D-8813.5h66.9B*195.5B+
Solstice Burst 156153791.937B0.4830.69%B*14.379%D**19.1DN/A498h13.4C++43.6B+
M20 Basilisk 174127177.471A*5.0534.862%C--7.874%B*13.7D5.1D-1019.3h69.4B*199B++
Aspis Anti-Aircraft Phalanx Turret 234126149A*6.5830.583%B*2.381%C*10C+8.6C-14812.6h121.2B*396.3B++
NS-TMC-01 "His Regards" 1151101,6360.067A+2.3553.957%A*N/A1C+N/A2110.5h2B+3.8B+
NS-10 Burster 179101273.741S1.3237.08%B**4.951%C-6C++4.7B++9116.7h138.9C+374.7B+
Auraxium Force-Blade 119994,0930.024C2.4029.424%C+2.02%D-0.3C+N/A1354.1h2.9D*9.8C+
NS-20 Gorgon 9686312.774A+0.3529.861%B+18.605%C+13.4C-1.6C++436.4h47.1C++157.8B
NS-20 Gorgon 9886312.774A+0.3530.167%B+9.302%F-13.4D1.9B+476.4h46C++152.4B
Anti-Vehicle Grenade 9282182N/A79.5857.554%B++N/A410C++50D24260.2h4.9B+8.5B++
Supernova FPC 1288199B+6.5854.695%C++3.704%B*31.2B+18.1B+7262.6h4.5B+8.3B+
M40 Fury 9281711.571B++9.1534.859%CN/A24.5D--3.3D*1143.3h11B+31.6B+
Proton II PPA 8881613.5C+11.0830.085%B**1.235%D-38.6D3.3C1612.1h11.4C37.8B
G40-F Ranger 16576710.857A**8.4434.428%B1.316%C+7D*8.2D10110.8h163.8D475.9C+
MAX Punch 93747560.098C+2.3241.007%CN/A0.7CN/A2110.8h3.1C+7.5C+
NS-10 Burster 12473272.704A*0.2836.514%B**6.849%C**4.6C-3.2C-7815.7h188.5D-516.2C++
E540 Halberd 11170107C+4.5851.294%B+1.429%D26.9C-15.8C+2912.6h6.5C-12.7C+
Hades VSH4 9568750.907B++1.5172.646%B+N/A17.4C+6.9C1813.9h7.1B++9.8B*
M12 Kobalt 615969.833C7.4120.567%B+20.339%B+29.5D--1D--1202h22C107C*
VE-LR Obelisk 5655431.279C1.1432.471%C++30.909%C+27.5CN/A622h6.6C*20.4C**
L105 Zephyr 6250150S47.5848.438%B++N/A500U120U1441200.1h6.2B12.8B+

Consumables
  Name Deaths Consumed Time Equipped
CAS 14-E12410.1h
Anti-Vehicle MANA Turret81,0911.6h
Spawn Beacon197871.3h
Nano-Armor Kit1,0061,651,896168.7h
Nanite Revive Grenade0970h
Medical Applicator968621,67868.4h
Spitfire Auto-Turret171,6151.8h
Restoration Kit1001,2933.3h
Motion Spotter609,6336.3h
NS Patriot Flare Gun21280.7h
Shield Recharging Field774,9732.5h
Recon Detection Device755,35110.4h
Ammunition Package5510,1095.4h
Medical Kit2640.1h
Anti-Infantry MANA Turret482,0394.4h

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