Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 11 (18,708)players online:
ZugieMac (21)  partybotgaming (2)  fbmarder (2)  lored_Shadow (2)  TheCyclonianMoron (1)  plantman188 (1) 29
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (217 days). The data shown below may not be accurate.

Imperator xXWebstorXx[xRWx] xXWebstorXx
VS BR 131

KDR: 2.44

Score: 36.9m

Last Seen: Sep 13th, 2018 1:27 PM
- OFFLINE - 5215.9 hour(s)

Battle Rank 110 (131 total) - Vanu Sovereignty on Cobalt
Level Progress (to 111): 64%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS L100 Python HESH Supernova VPC Parsec VX3-A Phaseshift VX-S Proximity Mine Spear Anti-Vehicle Phalanx Turret Ghost C-4
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:xXWebstorXx



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $796,887 MLG Score: 637
Fun Score: N/A
Cheeseburgers Flipped: 992TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.655%15.772%4363799832,1532.45574-0.013

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.934%1.28A-0.758D--1.507FHEAD (~1.94)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.80.468B+110.23C++28.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.21%1.095%9177102810,042161615446.21027650%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.433%0.127C++-0.971D--1.811

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.60.621B+6.20.507B+8.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.192%2.782%212810271,4748806131.675240%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.795%0.002C+-0.404C---0.382

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
55.70.531B+20.10.49B+35.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.135%77.432%212710289,5182354424.04333

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.369%1.669A++0.675B+-0.377

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.40.552B+20.358C**2.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.252%11.793%212310321,433908151.57819

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.096%0.734B++-0.547D0.046

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.60.351C**4.30.113C+4.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
36.9m203%218 (13.1k)222 (13.3k)2.4426774,31130,4222.93123131 (110)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1035275315.421%19.191%29605:2830

13% Combat Medic32% Engineer11% Heavy Assault26% Infiltrator14% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 6th, 2012 1:54 PMDec 16th, 2015 6:54 PMOct 12th, 2018 10:14 PM (188d) (PST)Sep 13th, 2018 9:42 AM (217d) (PST)Sep 13th, 2018 9:27 AM (217d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4541662880.4470.1830.0860.9790.035637

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
27,2339,97617,2572711559213,315

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2769.9h/115.4d 14,863 14,261 24,418 162.6k 5,031 10,880 5,807 75.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B++
Kills:1,163
Deaths:27
KDR:43.074
Accuracy:24.518% B++
HSR:13.500% F
Pulsar LSW
C+
Kills:1,157
Deaths:768
KDR:1.507
Accuracy:23.002% C+
HSR:16.768% D--
Ursa
B+
Kills:1,156
Deaths:560
KDR:2.064
Accuracy:24.920% B+
HSR:19.031% D
VX29 Polaris
B++
Kills:1,154
Deaths:335
KDR:3.445
Accuracy:26.995% B++
HSR:10.745% F
SVA-88
C++
Kills:1,150
Deaths:497
KDR:2.314
Accuracy:24.307% C++
HSR:16.783% D*
Betelgeuse 54-A
D
Kills:346
Deaths:173
KDR:2
Accuracy:23.571% D
HSR:23.121% D--
Lasher X2
A+
Kills:331
Deaths:154
KDR:2.149
Accuracy:37.236% A+
HSR:1.511% D*
Kills:6,457
Deaths (as Heavy Assault):2,514
Deaths (to Heavy Assaults):7,387
KDR:2.56842
Kill Difference:3,943
Playtime:304.198 hours
Usage:11%
Score:3.156m
Score/min:173
Accuracy (listed only):26.364%
HSR (listed only):14.494%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
B++
Kills:1,230
Deaths:71
KDR:17.324
Accuracy:26.879% B++
HSR:8.618% F-
MKV Suppressed
B+
Kills:1,221
Deaths:691
KDR:1.767
Accuracy:27.898% B+
HSR:15.315% D
Pulsar C
B
Kills:1,164
Deaths:584
KDR:1.993
Accuracy:26.091% B
HSR:17.612% D--
Eridani SX5
C++
Kills:1,162
Deaths:738
KDR:1.575
Accuracy:26.598% C++
HSR:11.446% D*
VX6-7
C**
Kills:1,161
Deaths:735
KDR:1.580
Accuracy:25.771% C**
HSR:14.729% D--
Zenith VX-5
C++
Kills:1,159
Deaths:813
KDR:1.426
Accuracy:26.050% C++
HSR:14.927% D*
Sirius SX12
A
Kills:1,158
Deaths:565
KDR:2.050
Accuracy:31.506% A
HSR:14.940% C--
NS-7 PDW
B+
Kills:1,158
Deaths:773
KDR:1.498
Accuracy:26.752% B+
HSR:13.040% D
Solstice SF
B*
Kills:1,151
Deaths:691
KDR:1.666
Accuracy:28.712% B*
HSR:14.944% C
Solstice VE3
B*
Kills:1,150
Deaths:268
KDR:4.291
Accuracy:27.705% B*
HSR:13.304% D*
Eclipse VE3A
C+
Kills:1,092
Deaths:535
KDR:2.041
Accuracy:26.705% C+
HSR:16.117% D
NS-11C
B+
Kills:874
Deaths:490
KDR:1.784
Accuracy:26.508% B+
HSR:14.188% D-
Thanatos VE70
B
Kills:570
Deaths:425
KDR:1.341
Accuracy:43.000% B
HSR:11.053% D--
Nova
B*
Kills:535
Deaths:356
KDR:1.503
Accuracy:55.239% B*
HSR:12.897% C-
Skorpios
B++
Kills:438
Deaths:209
KDR:2.096
Accuracy:30.137% B++
HSR:16.210% D
Deimos VA29
C*
Kills:328
Deaths:254
KDR:1.291
Accuracy:63.237% C*
HSR:11.281% D-
NS Baron G5
B++
Kills:201
Deaths:128
KDR:1.570
Accuracy:51.184% B++
HSR:8.458% D*
NSX Tengu
B+
Kills:188
Deaths:129
KDR:1.457
Accuracy:40.663% B+
HSR:17.021% D
NSX Tanto
B+
Kills:174
Deaths:111
KDR:1.568
Accuracy:28.349% B+
HSR:20.115% D
Solstice Burst
B*
Kills:150
Deaths:79
KDR:1.899
Accuracy:30.915% B*
HSR:14.667% D**
Kills:16,264
Deaths (as Light Assault):8,645
Deaths (to Light Assaults):6,187
KDR:1.88132
Kill Difference:7,619
Playtime:377.633 hours
Usage:14%
Score:4.140m
Score/min:183
Accuracy (listed only):33.495%
HSR (listed only):14.044%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parsec VX3-A
B+
Kills:2,353
Deaths:367
KDR:6.411
Accuracy:45.673% B+
HSR:79.303% C+
Phaseshift VX-S
B**
Kills:1,797
Deaths:393
KDR:4.573
Accuracy:44.294% B**
HSR:85.476% B++
Ghost
B**
Kills:1,466
Deaths:346
KDR:4.237
Accuracy:46.197% B**
HSR:73.124% B+
Parallax VX3
A
Kills:1,247
Deaths:87
KDR:14.333
Accuracy:47.520% A
HSR:74.499% C
XM98
A++
Kills:1,233
Deaths:317
KDR:3.890
Accuracy:48.336% A++
HSR:72.993% C+
MKV Suppressed
B+
Kills:1,221
Deaths:691
KDR:1.767
Accuracy:27.898% B+
HSR:15.315% D
V10
A
Kills:1,185
Deaths:275
KDR:4.309
Accuracy:49.623% A
HSR:81.857% B+
Eridani SX5
C++
Kills:1,162
Deaths:738
KDR:1.575
Accuracy:26.598% C++
HSR:11.446% D*
Sirius SX12
A
Kills:1,158
Deaths:565
KDR:2.050
Accuracy:31.506% A
HSR:14.940% C--
NS-7 PDW
B+
Kills:1,158
Deaths:773
KDR:1.498
Accuracy:26.752% B+
HSR:13.040% D
Artemis VX26
B+
Kills:1,155
Deaths:566
KDR:2.041
Accuracy:29.561% B+
HSR:14.719% D*
NS-30 Vandal
B++
Kills:1,153
Deaths:482
KDR:2.392
Accuracy:37.400% B++
HSR:23.244% C
Nyx VX31
C**
Kills:1,012
Deaths:423
KDR:2.392
Accuracy:35.362% C**
HSR:21.838% D-
NS-61 Emissary
B++
Kills:614
Deaths:397
KDR:1.547
Accuracy:32.687% B++
HSR:14.821% C
Manticore SX40
C**
Kills:567
Deaths:439
KDR:1.292
Accuracy:31.560% C**
HSR:13.580% D*
NS-44L Blackhand
B+
Kills:501
Deaths:193
KDR:2.596
Accuracy:47.053% B+
HSR:37.725% C
NS-44 Commissioner
C
Kills:472
Deaths:467
KDR:1.011
Accuracy:34.484% C
HSR:11.441% D**
Skorpios
B++
Kills:438
Deaths:209
KDR:2.096
Accuracy:30.137% B++
HSR:16.210% D
Phantom VA23
C**
Kills:392
Deaths:177
KDR:2.215
Accuracy:36.700% C**
HSR:20.408% D--
NS-357 Underboss
C+
Kills:276
Deaths:258
KDR:1.070
Accuracy:36.151% C+
HSR:11.232% D*
VA39 Spectre
A+
Kills:237
Deaths:40
KDR:5.925
Accuracy:41.400% A+
HSR:40.928% C*
NS-AM7 Archer
B**
Kills:227
Deaths:243
KDR:0.934
Accuracy:67.031% B**
HSR:25.110% B*
NSX Tengu
B+
Kills:188
Deaths:129
KDR:1.457
Accuracy:40.663% B+
HSR:17.021% D
Beamer VS3
B++
Kills:185
Deaths:13
KDR:14.231
Accuracy:32.081% B++
HSR:13.514% D*
Kills:21,397
Deaths (as Infiltrator):8,588
Deaths (to Infiltrators):6,073
KDR:2.4915
Kill Difference:12,809
Playtime:715.151 hours
Usage:26%
Score:8.655m
Score/min:202
Accuracy (listed only):38.611%
HSR (listed only):33.491%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
B++
Kills:1,230
Deaths:71
KDR:17.324
Accuracy:26.879% B++
HSR:8.618% F-
Pulsar C
B
Kills:1,164
Deaths:584
KDR:1.993
Accuracy:26.091% B
HSR:17.612% D--
VX6-7
C**
Kills:1,161
Deaths:735
KDR:1.580
Accuracy:25.771% C**
HSR:14.729% D--
Zenith VX-5
C++
Kills:1,159
Deaths:813
KDR:1.426
Accuracy:26.050% C++
HSR:14.927% D*
Solstice SF
B*
Kills:1,151
Deaths:691
KDR:1.666
Accuracy:28.712% B*
HSR:14.944% C
Eidolon VE33
B**
Kills:1,150
Deaths:671
KDR:1.714
Accuracy:34.191% B**
HSR:19.652% D-
Solstice VE3
B*
Kills:1,150
Deaths:268
KDR:4.291
Accuracy:27.705% B*
HSR:13.304% D*
Eclipse VE3A
C+
Kills:1,092
Deaths:535
KDR:2.041
Accuracy:26.705% C+
HSR:16.117% D
NS-11C
B+
Kills:874
Deaths:490
KDR:1.784
Accuracy:26.508% B+
HSR:14.188% D-
Thanatos VE70
B
Kills:570
Deaths:425
KDR:1.341
Accuracy:43.000% B
HSR:11.053% D--
Nova
B*
Kills:535
Deaths:356
KDR:1.503
Accuracy:55.239% B*
HSR:12.897% C-
Deimos VA29
C*
Kills:328
Deaths:254
KDR:1.291
Accuracy:63.237% C*
HSR:11.281% D-
NS Baron G5
B++
Kills:201
Deaths:128
KDR:1.570
Accuracy:51.184% B++
HSR:8.458% D*
NSX Tanto
B+
Kills:174
Deaths:111
KDR:1.568
Accuracy:28.349% B+
HSR:20.115% D
Solstice Burst
B*
Kills:150
Deaths:79
KDR:1.899
Accuracy:30.915% B*
HSR:14.667% D**
Kills:12,089
Deaths (as Engineer):6,211
Deaths (to Engineers):6,138
KDR:1.94639
Kill Difference:5,878
Playtime:897.641 hours
Usage:32%
Score:13.424m
Score/min:249
Accuracy (listed only):34.702%
HSR (listed only):14.171%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MKV Suppressed
B+
Kills:1,221
Deaths:691
KDR:1.767
Accuracy:27.898% B+
HSR:15.315% D
Pulsar VS1
B++
Kills:1,162
Deaths:524
KDR:2.218
Accuracy:27.278% B++
HSR:13.081% D*
Eridani SX5
C++
Kills:1,162
Deaths:738
KDR:1.575
Accuracy:26.598% C++
HSR:11.446% D*
Sirius SX12
A
Kills:1,158
Deaths:565
KDR:2.050
Accuracy:31.506% A
HSR:14.940% C--
NS-7 PDW
B+
Kills:1,158
Deaths:773
KDR:1.498
Accuracy:26.752% B+
HSR:13.040% D
H-V45
B+
Kills:1,154
Deaths:522
KDR:2.211
Accuracy:26.273% B+
HSR:15.338% D-
CME
B
Kills:1,146
Deaths:603
KDR:1.901
Accuracy:28.323% B
HSR:15.096% D--
NS-11A
B+
Kills:866
Deaths:367
KDR:2.360
Accuracy:26.594% B+
HSR:14.434% D--
Corvus VA55
B+
Kills:704
Deaths:308
KDR:2.286
Accuracy:26.633% B+
HSR:15.199% D*
Thanatos VE70
B
Kills:570
Deaths:425
KDR:1.341
Accuracy:43.000% B
HSR:11.053% D--
Nova
B*
Kills:535
Deaths:356
KDR:1.503
Accuracy:55.239% B*
HSR:12.897% C-
Skorpios
B++
Kills:438
Deaths:209
KDR:2.096
Accuracy:30.137% B++
HSR:16.210% D
Deimos VA29
C*
Kills:328
Deaths:254
KDR:1.291
Accuracy:63.237% C*
HSR:11.281% D-
NS Baron G5
B++
Kills:201
Deaths:128
KDR:1.570
Accuracy:51.184% B++
HSR:8.458% D*
NSX Tengu
B+
Kills:188
Deaths:129
KDR:1.457
Accuracy:40.663% B+
HSR:17.021% D
Kills:11,991
Deaths (as Combat Medic):6,592
Deaths (to Combat Medics):2,663
KDR:1.81902
Kill Difference:5,399
Playtime:357.595 hours
Usage:13%
Score:5.513m
Score/min:257
Accuracy (listed only):35.421%
HSR (listed only):13.654%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
B*
Kills:1,273
Deaths:344
KDR:3.701
Accuracy:20.147% B*
HSR:17.282% C-
Cosmos VM3
B*
Kills:1,241
Deaths:328
KDR:3.784
Accuracy:19.821% B*
HSR:17.647% C-
Quasar VM1
B**
Kills:876
Deaths:231
KDR:3.792
Accuracy:22.054% B**
HSR:16.096% D-
Quasar VM1
A
Kills:865
Deaths:217
KDR:3.986
Accuracy:21.373% A
HSR:16.879% C
Comet VM2
B*
Kills:196
Deaths:100
KDR:1.960
Accuracy:50.616% B*
HSR:2.041% D--
Comet VM2
B++
Kills:156
Deaths:97
KDR:1.608
Accuracy:52.290% B++
HSR:1.923% D--
NS-10 Burster
A
Kills:94
Deaths:26
KDR:3.615
Accuracy:37.063% A
HSR:5.319% C-
NS-20 Gorgon
C**
Kills:86
Deaths:31
KDR:2.774
Accuracy:29.591% C**
HSR:18.605% C+
NS-20 Gorgon
B+
Kills:84
Deaths:31
KDR:2.710
Accuracy:29.826% B+
HSR:9.524% F-
NS-10 Burster
B**
Kills:68
Deaths:26
KDR:2.615
Accuracy:36.480% B**
HSR:7.353% B+
Kills:4,939
Deaths (as MAX Suit):715.500
Deaths (to MAX Suits):1,483
KDR:6.90287
Kill Difference:4,223.500
Playtime:124.243 hours
Usage:4%
Score:1.994m
Score/min:267
Accuracy (listed only):31.926%
HSR (listed only):11.267%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
B+
Kills:176
V. Kills:29 N/A
Deaths:34
KDR:5.176
Accuracy:57.367% B+
KPH:55.200 C
VKPH:9.100 D
Kills:176 (0 + 0)
Deaths:34
KDR:5.176
VKDR:0.853
Vehicle Kills:29
Kill Difference:142
Playtime:3.188 hours
Usage:0%
Score:0.046m
Score/min:241
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
N/A
Kills:50
V. Kills:12 385%
Deaths:1
KDR:50
Accuracy:48.438% N/A
KPH:180,000 N/A
VKPH:43,200 N/A
Kills:50 (0 + 50)
Deaths:1
KDR:50
VKDR:12
Vehicle Kills:12
Kill Difference:49
Playtime:0.001 hours
Usage:0%
Score:0.014m
Score/min:416,580
Piloting Accuracy:N/A%
Gunner Accuracy:48.438%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A*
Kills:3,453
V. Kills:304 N/A
Deaths:39
KDR:88.539
Accuracy:68.626% A*
KPH:54.800 C*
VKPH:4.800 D--
C75 Viper
B+
Kills:1,024
V. Kills:197 N/A
Deaths:83
KDR:12.337
Accuracy:45.990% B+
KPH:37.400 B+
VKPH:7.200 C+
L100 Python HEAT
B++
Kills:1,014
V. Kills:277 365%
Deaths:78
KDR:13
Accuracy:58.984% B++
KPH:38.500 B++
VKPH:10.500 C
Skyguard
C+
Kills:266
V. Kills:225 118%
Deaths:67
KDR:3.970
Accuracy:31.808% B+
KPH:10.600 C--
VKPH:8.900 C+
Kills:5,757 (5,757 + 0)
Deaths:267
KDR:21.562
VKDR:3.757
Vehicle Kills:1,003
Kill Difference:5,490
Playtime:141.929 hours
Usage:5%
Score:1.435m
Score/min:168
Driving Accuracy:31.808%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
M
Kills:3,204
V. Kills:266 N/A
Deaths:37
KDR:86.595
Accuracy:74.189% M
KPH:59.400 B*
VKPH:4.900 D
Supernova PC
A*
Kills:1,000
V. Kills:226 441%
Deaths:6
KDR:166.667
Accuracy:68.507% A*
KPH:37.700 A+
VKPH:8.500 C+
Saron HRB
B+
Kills:168
V. Kills:187 89%
Deaths:26
KDR:6.462
Accuracy:49.133% B+
KPH:17.200 D
VKPH:19.200 B+
Supernova FPC
B++
Kills:81
V. Kills:47 169%
Deaths:9
KDR:9
Accuracy:54.695% C++
KPH:31.100 B++
VKPH:18 B+
Proton II PPA
C+
Kills:81
V. Kills:7 N/A
Deaths:6
KDR:13.500
Accuracy:30.085% B**
KPH:39.400 D
VKPH:3.400 C+
E540 Halberd
C+
Kills:70
V. Kills:41 167%
Deaths:10
KDR:7
Accuracy:51.294% B+
KPH:27 C
VKPH:15.800 C+
Kills:4,604 (4,285 + 319)
Deaths:94
KDR:48.979
VKDR:8.234
Vehicle Kills:774
Kill Difference:4,510
Playtime:97.525 hours
Usage:4%
Score:1.376m
Score/min:235
Driving Accuracy:54.695%
Gunner Accuracy:51.294%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C
Kills:206
V. Kills:11 N/A
Deaths:22
KDR:9.364
Accuracy:34.141% C
KPH:73.500 C
VKPH:3.900 D
Kills:206 (0 + 206)
Deaths:22
KDR:9.364
VKDR:0.500
Vehicle Kills:11
Kill Difference:184
Playtime:2.804 hours
Usage:0%
Score:0.032m
Score/min:188
Driving Accuracy:N/A%
Gunner Accuracy:34.141%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
B+
Kills:500
V. Kills:78 N/A
Deaths:24
KDR:20.833
Accuracy:38.405% B+
KPH:21.300 C-
VKPH:3.300 D
M40 Fury
C+
Kills:169
V. Kills:31 N/A
Deaths:30
KDR:5.633
Accuracy:36.265% C+
KPH:25.300 D
VKPH:4.600 D--
M20 Basilisk
D
Kills:154
V. Kills:59 257%
Deaths:35
KDR:4.400
Accuracy:34.158% D
KPH:11.500 D
VKPH:4.400 D-
M20 Basilisk
C-
Kills:126
V. Kills:47 263%
Deaths:17
KDR:7.412
Accuracy:34.902% C-
KPH:13.700 D
VKPH:5.100 D-
M40 Fury
C+
Kills:81
V. Kills:11 N/A
Deaths:7
KDR:11.571
Accuracy:34.969% C+
KPH:24.600 D--
VKPH:3.300 D*
G40-F Ranger
D
Kills:69
V. Kills:85 80%
Deaths:6
KDR:11.500
Accuracy:33.913% C**
KPH:6.700 D*
VKPH:8.300 D
M12 Kobalt
N/A
Kills:50
V. Kills:2 N/A
Deaths:6
KDR:8.333
Accuracy:20.903% N/A
KPH:31.300 N/A
VKPH:1.300 N/A
Kills:1,149 (0 + 1,149)
Deaths:125
KDR:9.192
VKDR:2.504
Vehicle Kills:313
Kill Difference:1,024
Playtime:67.888 hours
Usage:2%
Score:0.383m
Score/min:94
Driving Accuracy:N/A%
Gunner Accuracy:20.903%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C++
Kills:218
V. Kills:41 N/A
Deaths:121
KDR:1.802
Accuracy:50.775% C++
KPH:15.500 C-
VKPH:2.900 D
Kills:218 (218 + 0)
Deaths:121
KDR:1.802
VKDR:0.339
Vehicle Kills:41
Kill Difference:97
Playtime:14.050 hours
Usage:1%
Score:0.054m
Score/min:65
Driving Accuracy:50.775%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 3,7573,4533988.538S86.1068.626%A*N/A54.8C*4.8D--20463h2.4B**3.5A
Supernova VPC 3,4703,2043786.595S84.1574.189%MN/A59.3B*4.9D21954h2.1A2.9A
Parsec VX3-A 2,3692,3533676.411B+3.9745.673%B+79.303%C+38.3C-N/A9061.5h1.9C+4.2B
Phaseshift VX-S 1,8041,7973934.573B+2.1344.294%B**85.476%B++32.9C*N/A8054.7h2.1B+4.8B++
Proximity Mine 1,5991,5963204.988B2.5548.982%B*N/A133C**N/A31512h1.6B**3.3B**
Spear Anti-Vehicle Phalanx Turret 2,1091,5074335.047S32.6052.675%B*3.915%C+52.7B*21C+28428.6h6.4B*12.1B**
Ghost 1,4771,4663464.237B+1.7946.197%B**73.124%B+37.9C+N/A11938.7h1.9B++4.2B++
C-4 1,6981,4125542.549B*0.1126.66%C++N/A113B++22.9C-57912.5h1.1B*4.3B++
Cosmos VM3 1,2861,2733443.701B**1.2620.147%B*17.282%C-27.8C+N/A8445.8h12.1B*60.2B++
Parallax VX3 1,2481,2478714.333M++11.8947.52%A74.499%C48.5AN/A17925.7h1.8B*3.7B*
Cosmos VM3 1,2571,2413283.784B**1.3419.821%B*17.647%C-28.7C+N/A8743.2h11B**55.6B*
XM98 1,2351,2333173.89B*1.4548.336%A++72.993%C+35B+N/A9335.2h2.1B++4.3B*
Serpent VE92 1,2351,2307117.324U14.8826.879%B++8.618%F-29.4C++N/A14341.8h10.8B++40.3B+
MKV Suppressed 1,2321,2216911.767B*0.6827.898%B+15.315%D21.6C-N/A5356.4h13B+46.5B+
V10 1,1891,1852754.309B+1.8749.623%A81.857%B+37C++N/A10232h1.9B++3.8B*
Pulsar C 1,1681,1645841.993B++0.4526.091%B17.612%D--19.1CN/A7960.9h11.8C*45.2B
Orion VS54 1,1701,1632743.074U40.6324.518%B++13.5%F43.9B+N/A27426.5h10.3B*42B++
Pulsar VS1 1,1681,1625242.218A0.2227.278%B++13.081%D*29.9BN/A10238.8h12.2B*44.8B*
Eridani SX5 1,1671,1627381.575B0.8726.598%C++11.446%D*25CN/A6746.4h10.5B+39.5B+
VX6-7 1,1631,1617351.58B0.8625.771%C**14.729%D--26.9C+N/A6743.2h10.7B+41.5B+
Zenith VX-5 1,1751,1598131.426C**1.0226.05%C++14.927%D*19DN/A5561.1h12.9C*49.4C**
Sirius SX12 1,1631,1585652.05B**0.3931.506%A14.94%C--38.1B+N/A10530.4h11.1B**35.2B++
NS-7 PDW 1,1691,1587731.498B*0.9426.752%B+13.04%D20.2CN/A5457.4h14.2C**52.9B
Pulsar LSW 1,1611,1577681.507C++0.9423.002%C+16.768%D--24DN/A6648.2h12.5C++54.5C*
Ursa 1,1651,1565602.064B**0.3824.92%B+19.031%D27.9CN/A7441.5h10.9C**43.6B+
Artemis VX26 1,1601,1555662.041B++0.4029.561%B+14.719%D*20.8DN/A7855.5h11B+37.3B+
VX29 Polaris 1,1591,1543353.445A++1.0026.995%B++10.745%F39.8C+N/A11829h11.5B+42.7B+
H-V45 1,1601,1545222.211B+0.2326.273%B+15.338%D-21C-N/A6454.9h13.4C++50.8B
NS-30 Vandal 1,1661,1534822.392B+0.0537.4%B++23.244%C27.9C-N/A6841.3h5.5C**14.6B+
Solstice SF 1,1661,1516911.666B++0.7828.712%B*14.944%C18.9C+N/A5360.8h12.1C++42.1B+
SVA-88 1,1601,1504972.314C**0.1324.307%C++16.783%D*23.9DN/A6848.1h12.3C+50.5C*
Eidolon VE33 1,1711,1506711.714B+0.7334.191%B**19.652%D-18.9CN/A4760.9h8.6B25.1B+
Solstice VE3 1,1571,1502684.291S1.8527.705%B*13.304%D*27.7B+N/A16841.5h10.6B**38.3B++
CME 1,1651,1466031.9B++0.5428.323%B15.096%D--19.4DN/A4859h14.5C+51.1C**
Eclipse VE3A 1,1011,0925352.041C*0.4026.705%C+16.117%D33.1C+N/A8433h12.4C++46.4C++
C75 Viper 1,2211,0248312.337A++9.8945.99%B+N/A37.4B+7.2C+13927.4h9.8B*21.2B**
L100 Python HEAT 1,2911,0147813A*10.5658.984%B++2.17%C38.6B++10.5C15326.3h4.7B*7.9B**
Nyx VX31 1,0241,0124232.392C**0.0535.362%C**21.838%D-30.6CN/A6833.1h5.6C++15.8C**
Supernova PC 1,2261,0006166.667U164.2268.507%A*1.1%D-37.7A+8.5C+22926.5h2.8A+4.1A++
Frag Grenade 8958881888N/A885.5648.121%B+N/A1480S11.7B29940.6h1.6A*3.4A
Quasar VM1 8908762313.792B*1.3522.054%B**16.096%D-30.7C+N/A7928.5h12.3B+55.8B++
NS-11C 8848744901.784B**0.6626.508%B+14.188%D-24.5C+N/A7035.7h11.8B++44.6B++
NS-11A 8768663672.36B**0.0826.594%B+14.434%D--25.9CN/A8633.4h13.1B49.1B+
Quasar VM1 8758652173.986A++1.5421.373%A16.879%C28.2B+N/A9330.7h12.9B++60.5B+
Corvus VA55 7077043082.286A+0.1626.633%B+15.199%D*22.9CN/A7430.8h10.6B++39.9B++
Lumine Edge 6786658630.771M+1.6741.65%A10.977%D8.7BN/A1976.7h1.2B+2.9B+
NS-61 Emissary 6206143971.547B**0.9032.687%B++14.821%C25.7C+N/A5623.9h11.9B+36.4B++
Thanatos VE70 5725704251.341B+1.1043%B11.053%D--21CN/A6127.1h4.6B10.7B+
Manticore SX40 5715674391.292B1.1531.56%C**13.58%D*21.1C-N/A6126.9h7.7C++24.5B
Tank Mine 8705621095.156A2.7128.95%CN/A104.1C+57C+6535.4h1.3B**4.5B**
Hunter QCX 5625565870.947B+1.5044.393%C++25.36%C+16.1C**N/A4134.6h2.8B+6.2B+
Nova 5435353561.503C++0.9455.239%B*12.897%C-23C--N/A5323.3h4.7C+8.5B+
MANA Anti-Personnel Turret 5295191353.844N/A1.4022.815%UN/A5190U100U11017100.1h27.5T*120.6T*
NS-44L Blackhand 5075011932.596A0.1547.053%B+37.725%C34.3B+N/A7714.6h4.6C++9.8B
M60-G Bulldog 5785002420.833S18.3938.405%B+2.6%C21.3C-3.3D7823.5h5.2B**13.6B*
NS-44 Commissioner 4734724671.011C++1.4334.484%C11.441%D**18.4DN/A5625.7h4.2C+12.2C+
Skorpios 4454382092.096B0.3530.137%B++16.21%D42.9C+N/A9210.2h10.2B+33.7B++
Nemesis VSH9 6524313491.235B**1.2166.383%B+2.784%C++16C+8.2C13727h6.7B++10.1B*
Force-Blade 51840811,8780.034B2.4139.976%B*1.471%D0.5C+N/A1812h3.2C8B
Sticky Grenade 3983981398N/A395.5661.622%B**N/A1326.7B*N/A41500.3h1.6B++2.5B*
Phantom VA23 3963921772.215C**0.2336.7%C**20.408%D--29.7C-N/A6313.2h4.8C+13C*
Betelgeuse 54-A 3463461732C0.4423.571%D23.121%D--22.6D*N/A8515.3h13D*55.2D
Lasher X2 3413311542.149A++0.2937.236%A+1.511%D*27.1C+N/A11512.2h18.5B+49.8B++
Deimos VA29 3333282541.291C++1.1563.237%C*11.281%D-20.1D-N/A5216.3h3.2D--5.1C
S1 4352881092.642M**0.2068.865%A3.472%B+30B+15.3B3189.6h4.9B*7.2B**
NS-357 Underboss 2772762581.07C++1.3736.151%C+11.232%D*28.8CN/A869.6h4.5C+12.5C+
Skyguard 491266673.97B+1.5331.808%B+2.256%C*10.6C--8.9C+12825.2h109B+342.7B+
VA39 Spectre 238237405.925M*3.4841.4%A+40.928%C*22.8C++N/A12110.4h5.1B+12.4B*
NS-AM7 Archer 3382272430.934B**1.5167.031%B**25.11%B*5.9C2.9C*3838.7h24.8C+37.1C++
M40 Fury-F 2592181211.802C++0.6450.775%C++N/A15.5C-2.9D6414.1h8.3B+16.3B++
The Slasher 2422125,8590.036C2.4138.095%C**N/A0.4C-N/A1494.5h2.6C6.8C*
Proton II PPA-H 217206229.364C+6.9234.141%CN/A73.6C3.9D1882.8h8.3B+24.2B+
NS Baron G5 2052011281.57B++0.8751.184%B++8.458%D*17DN/A5311.8h4.4B8.6C++
Comet VM2 3291961001.96A0.4850.616%B*2.041%D--9.9C+6.8A10919.7h26.8C53C*
NSX Tengu 1901881291.457C**0.9940.663%B+17.021%D27.6CN/A596.8h14.3C+35.1C**
Beamer VS3 1851851314.231U11.7932.081%B++13.514%D*24C+N/A1627.7h8.9C**27.6C*
Dual Photon Pods 205176345.176C+2.7357.367%B+N/A55C9.1D2413.2h19.3B+33.6B+
NSX Tanto 1761741111.568B+0.8728.349%B+20.115%D16.7DN/A4110.4h14.3C++50.5C**
M40 Fury 200169305.633C+3.1936.265%C+1.775%C+25.2D4.6D--1206.7h8.7B**24B*
Saron HRB 355168266.462C**4.0249.133%B+1.786%C*17.1D19.1B+2139.8h21.1C**42.9B+
NS Decimator-B 2421611321.22C1.2263.565%C+1.863%C-24.8D12.5C--1446.5h6.5F-10.3F
MANA Anti-Vehicle Turret 263156981.592C0.8559.816%C*3.846%C**1560C--1070D3697970.1h12.1D*20.2C--
Comet VM2 255156971.608B++0.8352.29%B++1.923%D--9.9C6.3B++8915.7h34C65.1C++
M20 Basilisk 213154354.4B++1.9634.158%D5.195%C11.5D4.4D-8813.4h66.3B**194.1B++
Solstice Burst 153150791.899B+0.5430.915%B*14.667%D**19DN/A497.9h13.2C*42.5B+
M20 Basilisk 173126177.412M4.9734.902%C-7.937%B*13.7D5.1D-1029.2h69.6B*199.5B++
Aspis Anti-Aircraft Phalanx Turret 229123148.786A*6.3430.632%B*2.439%C*9.8C+8.5C-14812.5h123.3B*402.6B*
NS-TMC-01 "His Regards" 1151101,6360.067A+2.3853.957%A*N/A1C+N/A2110.5h2B+3.8B+
Auraxium Force-Blade 119994,0930.024C2.4229.424%C+2.02%D-0.3DN/A1354.1h2.9D*9.8C+
NS-10 Burster 16794263.615M**1.1737.063%A5.319%C-5.8C++4.5B++9116.3h146.1C+394.2B+
NS-20 Gorgon 9686312.774A+0.3329.591%C**18.605%C+14.1C1.6C++446.1h45.5C*153.9B+
NS-20 Gorgon 9584312.71A0.2729.826%B+9.524%F-13.8C-1.8B+466.1h45.4C++152.3B
M40 Fury 9281711.571B++9.1334.969%C+N/A24.5D--3.3D*1153.3h11B+31.5B+
Anti-Vehicle Grenade 9181181N/A78.5657.413%B++N/A405C*50D24520.2h4.9B+8.5B++
Supernova FPC 1288199B+6.5654.695%C++3.704%B*31.2B++18.1B++7162.6h4.5B++8.3B++
Proton II PPA 8881613.5C+11.0630.085%B**1.235%D38.6D3.3C1582.1h11.4C37.8B+
MAX Punch 92737440.098C+2.3440.909%CN/A0.7CN/A2109h3.1C+7.5C+
E540 Halberd 11170107C+4.5651.294%B+1.429%D26.9C15.8C+2902.6h6.5C-12.7C++
G40-F Ranger 15469611.5A++9.0633.913%C**N/A6.7D*8.3D10210.3h169.6D500.1C
Hades VSH4 9568750.907B++1.5472.646%B++N/A17.4C+6.9C-1813.9h7.1B++9.8B*
NS-10 Burster 11668262.615A*0.1736.48%B**7.353%B+4.4C--3.1C--7715.3h197.8D--542.2C+
M12 Kobalt 525068.333C5.8920.903%B+20%B+31.3D-1.3D-1251.6h24.3D116.1C++
L105 Zephyr 6250150S47.5648.438%B++N/A500U120U1388600.1h6.2C**12.8B+

Consumables
  Name Deaths Consumed Time Equipped
NS Patriot Flare Gun21280.7h
Motion Spotter609,6336.3h
Restoration Kit1001,2933.3h
Nano-Armor Kit9951,638,089167.7h
Anti-Vehicle MANA Turret81,0881.6h
CAS 14-E12410.1h
Spawn Beacon187311.2h
Nanite Revive Grenade0950h
Medical Applicator930609,69667h
Spitfire Auto-Turret171,5441.8h
Ammunition Package559,9615.3h
Shield Recharging Field714,7702.4h
Medical Kit1500h
Anti-Infantry MANA Turret472,0334.4h
Recon Detection Device725,0709.9h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.47s
Server spent 0.94s on queries, 0.47s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.