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Destroyer xXZeemannXx[NMM] xXZeemannXx
NC BR 123

KDR: 2.59

Score: 31.7m

Last Seen: Oct 3rd, 2019 5:49 PM
- OFFLINE - 301.9 hour(s)

Battle Rank 120 (123 total) - New Conglomerate on Emerald - Outfit Officer of No Mercy for the Masses[NMM] No Mercy for the Masses
NC outfit on Emerald

Members: 10
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Breaker Rocket Pods CAS30 Tank Buster M30 Mustang AH Titan-150 AP MGR-L1 Promise AF-4A Bandit LA39 Bruiser C85 Canister-H
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $808,146 MLG Score: 646
Fun Score: N/A
Cheeseburgers Flipped: 263TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.267%15.789%43127118913,2311.713190.879

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.658%1.155B**-0.795D--0.547DHEAD (~2.16)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.90.475B+10.60.258C*28.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.74%0.809%869512117,042126934065.54925207%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.637%0.77B++-0.719D-0.551

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
69.10.577B+30.90.425B38.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.303%2.14%660712094,300112517673.82222243%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.919%0.791B++-0.261C0.602

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
110.711B++5.40.563B+5.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.572%2.625%8131212045,63998526065.72487216%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.678%0.37C**-0.415C--0.873

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.20.733B++13.10.679B+19.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.92%70.168%813312131,13369431.63022

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.57%0.742B++0.2C++0.541

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.466B+2.10.337C**3.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
55.307%12.969%813312132,159501314.30938

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.866%1.143B**-0.329C-0.288

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.60.572B+3.10.359C**2.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
No Mercy for the Masses[NMM] No Mercy for the Masses
NC outfit on Emerald

Members: 10
31.7m352.1%512 (30.7k)441 (26.5k)2.5923645,44417,5303.12887123 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1216291822.116%8.712%19304:0613

68% Engineer11% Heavy Assault7% Light Assault13% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 23rd, 2013 10:35 PMJul 13th, 2016 5:39 PMOct 14th, 2019 3:33 PM (1d) (PST)Oct 3rd, 2019 3:48 PM (12d) (PST)Oct 3rd, 2019 1:49 PM (13d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0001248760.6320.2440.0552.7420.147646

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
59,9927,46052,53238153164926,479

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1198.5h/49.9d 9,405 3,959 13,732 197.1k 873 2,395 10,545 71.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
MGR-L1 Promise
B++
Kills:1,181
Deaths:456
KDR:2.590
Accuracy:27.820% B++
HSR:20.999% C--
NS-15M1
B+
Kills:1,159
Deaths:615
KDR:1.885
Accuracy:25.961% B+
HSR:15.272% D--
NC6 Gauss SAW
B++
Kills:1,158
Deaths:751
KDR:1.542
Accuracy:24.313% B++
HSR:16.580% D*
LA1 Anchor
B**
Kills:1,157
Deaths:547
KDR:2.115
Accuracy:30.648% B**
HSR:15.644% D*
EM6
B++
Kills:1,156
Deaths:597
KDR:1.936
Accuracy:25.962% B++
HSR:15.571% D*
NC6A GODSAW
B**
Kills:715
Deaths:283
KDR:2.527
Accuracy:34.666% B**
HSR:20.420% D--
EM1
A++
Kills:618
Deaths:280
KDR:2.207
Accuracy:30.777% A++
HSR:15.049% D--
GD-22S
B*
Kills:58
Deaths:57
KDR:1.018
Accuracy:27.642% B*
HSR:12.069% F
Kills:7,202
Deaths (as Heavy Assault):3,586
Deaths (to Heavy Assaults):4,583
KDR:2.00837
Kill Difference:3,616
Playtime:135.092 hours
Usage:11%
Score:3.911m
Score/min:483
Accuracy (listed only):28.474%
HSR (listed only):16.450%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-4A Bandit
C++
Kills:1,180
Deaths:771
KDR:1.530
Accuracy:26.191% C++
HSR:16.695% D--
LA39 Bruiser
B
Kills:1,164
Deaths:621
KDR:1.874
Accuracy:65.499% B
HSR:13.316% C
GD-7F
A
Kills:1,153
Deaths:853
KDR:1.352
Accuracy:31.062% A
HSR:12.316% D**
AF-57 Piston
A
Kills:796
Deaths:365
KDR:2.181
Accuracy:52.362% A
HSR:12.563% C
Gauss Compact S
B
Kills:449
Deaths:427
KDR:1.052
Accuracy:25.528% B
HSR:12.472% D--
Razor GD-23
C
Kills:272
Deaths:252
KDR:1.079
Accuracy:22.862% C
HSR:12.500% D**
Mauler S6
C++
Kills:199
Deaths:159
KDR:1.252
Accuracy:42.095% C++
HSR:12.563% D
Warden
B*
Kills:88
Deaths:62
KDR:1.419
Accuracy:32.248% B*
HSR:20.455% D
AF-19 Mercenary
D--
Kills:86
Deaths:140
KDR:0.614
Accuracy:17.604% D--
HSR:9.302% F--
Kills:5,387
Deaths (as Engineer):3,650
Deaths (to Engineers):4,782
KDR:1.47589
Kill Difference:1,737
Playtime:814.808 hours
Usage:68%
Score:22.389m
Score/min:458
Accuracy (listed only):35.050%
HSR (listed only):13.576%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4A Bandit
C++
Kills:1,180
Deaths:771
KDR:1.530
Accuracy:26.191% C++
HSR:16.695% D--
LA39 Bruiser
B
Kills:1,164
Deaths:621
KDR:1.874
Accuracy:65.499% B
HSR:13.316% C
GD-7F
A
Kills:1,153
Deaths:853
KDR:1.352
Accuracy:31.062% A
HSR:12.316% D**
AF-57 Piston
A
Kills:796
Deaths:365
KDR:2.181
Accuracy:52.362% A
HSR:12.563% C
Gauss Compact S
B
Kills:449
Deaths:427
KDR:1.052
Accuracy:25.528% B
HSR:12.472% D--
AF-4 Cyclone
C++
Kills:436
Deaths:349
KDR:1.249
Accuracy:26.220% C++
HSR:9.862% D*
NS-7 PDW
B+
Kills:327
Deaths:225
KDR:1.453
Accuracy:27.322% B+
HSR:7.339% F
Razor GD-23
C
Kills:272
Deaths:252
KDR:1.079
Accuracy:22.862% C
HSR:12.500% D**
Mauler S6
C++
Kills:199
Deaths:159
KDR:1.252
Accuracy:42.095% C++
HSR:12.563% D
MGR-S1 Gladius
C
Kills:123
Deaths:64
KDR:1.922
Accuracy:25.531% C
HSR:13.008% D*
AF-19 Mercenary
D--
Kills:86
Deaths:140
KDR:0.614
Accuracy:17.604% D--
HSR:9.302% F--
Kills:6,185
Deaths (as Light Assault):4,226
Deaths (to Light Assaults):2,871
KDR:1.46356
Kill Difference:1,959
Playtime:87.619 hours
Usage:7%
Score:2.190m
Score/min:417
Accuracy (listed only):32.934%
HSR (listed only):11.994%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
LA39 Bruiser
B
Kills:1,164
Deaths:621
KDR:1.874
Accuracy:65.499% B
HSR:13.316% C
AF-57 Piston
A
Kills:796
Deaths:365
KDR:2.181
Accuracy:52.362% A
HSR:12.563% C
AF-4 Cyclone
C++
Kills:436
Deaths:349
KDR:1.249
Accuracy:26.220% C++
HSR:9.862% D*
Carnage AR
B*
Kills:358
Deaths:261
KDR:1.372
Accuracy:28.637% B*
HSR:8.380% F-
GR-22
C++
Kills:357
Deaths:443
KDR:0.806
Accuracy:25.384% C++
HSR:14.006% D-
NS-7 PDW
B+
Kills:327
Deaths:225
KDR:1.453
Accuracy:27.322% B+
HSR:7.339% F
Reaper DMR
B**
Kills:204
Deaths:110
KDR:1.855
Accuracy:30.757% B**
HSR:21.569% C--
Mauler S6
C++
Kills:199
Deaths:159
KDR:1.252
Accuracy:42.095% C++
HSR:12.563% D
NC1 Gauss Rifle
C-
Kills:156
Deaths:268
KDR:0.582
Accuracy:20.945% C-
HSR:9.615% F
MGR-S1 Gladius
C
Kills:123
Deaths:64
KDR:1.922
Accuracy:25.531% C
HSR:13.008% D*
NS-11P
B++
Kills:123
Deaths:106
KDR:1.160
Accuracy:26.349% B++
HSR:13.008% D--
Kills:4,243
Deaths (as Combat Medic):2,971
Deaths (to Combat Medics):1,577
KDR:1.42814
Kill Difference:1,272
Playtime:62.556 hours
Usage:5%
Score:1.104m
Score/min:294
Accuracy (listed only):33.736%
HSR (listed only):12.294%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44P Commissioner
D--
Kills:620
Deaths:570
KDR:1.088
Accuracy:30.458% D--
HSR:17.419% D--
AF-8 RailJack
B**
Kills:578
Deaths:136
KDR:4.250
Accuracy:44.142% B**
HSR:65.398% D--
AF-4 Cyclone
C++
Kills:436
Deaths:349
KDR:1.249
Accuracy:26.220% C++
HSR:9.862% D*
EM4 Longshot
C
Kills:424
Deaths:117
KDR:3.624
Accuracy:37.032% C
HSR:75% C-
NS-7 PDW
B+
Kills:327
Deaths:225
KDR:1.453
Accuracy:27.322% B+
HSR:7.339% F
NC08 Mag-Scatter
B+
Kills:262
Deaths:188
KDR:1.394
Accuracy:57.460% B+
HSR:11.832% D
Impetus
B+
Kills:154
Deaths:90
KDR:1.711
Accuracy:37.659% B+
HSR:30.520% C**
NC14 Bolt Driver
C++
Kills:131
Deaths:105
KDR:1.248
Accuracy:34.156% C
HSR:75.573% C++
NC4 Mag-Shot
C
Kills:125
Deaths:156
KDR:0.801
Accuracy:14.721% F-
HSR:17.600% C
MGR-S1 Gladius
C
Kills:123
Deaths:64
KDR:1.922
Accuracy:25.531% C
HSR:13.008% D*
NS-30 Vandal
B++
Kills:112
Deaths:44
KDR:2.545
Accuracy:37.476% B++
HSR:21.429% D
LA3 Desperado
C+
Kills:85
Deaths:93
KDR:0.914
Accuracy:20.897% D*
HSR:20% C+
NS-357 Underboss
D--
Kills:70
Deaths:64
KDR:1.094
Accuracy:24.459% D**
HSR:14.286% D--
Kills:3,447
Deaths (as Infiltrator):2,201
Deaths (to Infiltrators):2,003
KDR:1.56611
Kill Difference:1,246
Playtime:57.726 hours
Usage:5%
Score:1.020m
Score/min:295
Accuracy (listed only):32.118%
HSR (listed only):29.174%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
B*
Kills:383
Deaths:205
KDR:1.868
Accuracy:46.550% B*
HSR:13.838% C-
NCM1 Scattercannon
B++
Kills:340
Deaths:169
KDR:2.012
Accuracy:43.945% B++
HSR:13.235% D
AF-34 Mattock
B*
Kills:338
Deaths:74
KDR:4.568
Accuracy:41.087% B*
HSR:16.272% C+
AF-34 Mattock
B++
Kills:270
Deaths:74
KDR:3.649
Accuracy:42.986% B++
HSR:21.111% B++
NCM2 Falcon
B+
Kills:142
Deaths:106
KDR:1.340
Accuracy:45.338% B+
HSR:5.634% B
NCM3 Raven
A
Kills:116
Deaths:63
KDR:1.841
Accuracy:50.673% A
HSR:3.448% B+
NCM3 Raven
A
Kills:106
Deaths:63
KDR:1.683
Accuracy:50.387% A
HSR:2.830% C+
NCM2 Falcon
B+
Kills:93
Deaths:73
KDR:1.274
Accuracy:46.307% B+
HSR:0% F-
Kills:1,788
Deaths (as MAX Suit):413.500
Deaths (to MAX Suits):912
KDR:4.32406
Kill Difference:1,374.500
Playtime:32.900 hours
Usage:3%
Score:1.118m
Score/min:567
Accuracy (listed only):45.909%
HSR (listed only):9.546%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
A++
Kills:1,967
V. Kills:236 N/A
Deaths:125
KDR:15.736
Accuracy:65.198% A++
KPH:155.500 B++
VKPH:18.700 C**
M30 Mustang AH
A++
Kills:1,584
V. Kills:130 N/A
Deaths:259
KDR:6.116
Accuracy:69.705% A++
KPH:93.900 A
VKPH:7.700 B*
M20 Mustang
A**
Kills:1,050
V. Kills:759 138%
Deaths:318
KDR:3.302
Accuracy:37.497% B**
KPH:37.300 A*
VKPH:26.900 A**
Hornet Missiles
A++
Kills:871
V. Kills:436 199%
Deaths:98
KDR:8.888
Accuracy:73.795% A++
KPH:94 B++
VKPH:47 C**
Vortek Rotary
A++
Kills:841
V. Kills:806 104%
Deaths:426
KDR:1.974
Accuracy:37.035% B**
KPH:25.600 B++
VKPH:24.500 A++
Coyote Missiles
B++
Kills:59
V. Kills:43 134%
Deaths:12
KDR:4.917
Accuracy:65.833% A++
KPH:52.200 C*
VKPH:38 B++
Kills:6,372 (3,475 + 0)
Deaths:1,238
KDR:5.147
VKDR:1.947
Vehicle Kills:2,410
Kill Difference:5,134
Playtime:100.928 hours
Usage:8%
Score:2.559m
Score/min:423
Piloting Accuracy:37.035%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
B**
Kills:1,600
V. Kills:1,430 112%
Deaths:1,002
KDR:1.597
Accuracy:56.177% B**
KPH:12.100 B*
VKPH:10.900 B**
C150 Dalton
B+
Kills:1,133
V. Kills:997 114%
Deaths:180
KDR:6.294
Accuracy:36.508% C
KPH:35.400 C++
VKPH:31.100 B+
L105 Zephyr
A++
Kills:834
V. Kills:117 N/A
Deaths:69
KDR:12.087
Accuracy:57.738% A++
KPH:79.100 B**
VKPH:11.100 B+
AP30 Shredder
B+
Kills:377
V. Kills:332 113%
Deaths:81
KDR:4.654
Accuracy:35.705% B++
KPH:26.100 C+
VKPH:23 B+
Dual-75 Duster
A++
Kills:165
V. Kills:20 N/A
Deaths:12
KDR:13.750
Accuracy:42.931% B+
KPH:84.100 B
VKPH:10.200 A++
L-24R Spur
S
Kills:94
V. Kills:32 285%
Deaths:23
KDR:4.087
Accuracy:32.851% D-
KPH:23.200 C-
VKPH:7.900 S
Kills:4,203 (1,694 + 2,509)
Deaths:1,367
KDR:3.075
VKDR:2.142
Vehicle Kills:2,928
Kill Difference:2,836
Playtime:194.743 hours
Usage:16%
Score:3.174m
Score/min:272
Piloting Accuracy:32.851%
Gunner Accuracy:42.931%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A+
Kills:537
V. Kills:72 N/A
Deaths:50
KDR:10.740
Accuracy:62.286% A+
KPH:79.600 B**
VKPH:10.700 B++
L100 Python AP
A
Kills:382
V. Kills:203 187%
Deaths:45
KDR:8.489
Accuracy:56.218% C++
KPH:48.900 A
VKPH:26 A
C75 Viper
C*
Kills:163
V. Kills:29 N/A
Deaths:32
KDR:5.094
Accuracy:40.702% C*
KPH:33.300 C*
VKPH:5.900 C-
L100 Python HEAT
A
Kills:97
V. Kills:30 313%
Deaths:10
KDR:9.700
Accuracy:59.196% B*
KPH:49.300 A
VKPH:15.200 B++
Skyguard
B
Kills:59
V. Kills:39 148%
Deaths:19
KDR:3.105
Accuracy:35.760% B**
KPH:16.200 C*
VKPH:10.700 B
Kills:1,238 (1,238 + 0)
Deaths:156
KDR:7.936
VKDR:2.391
Vehicle Kills:373
Kill Difference:1,082
Playtime:25.057 hours
Usage:2%
Score:0.643m
Score/min:428
Driving Accuracy:35.760%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
M
Kills:1,240
V. Kills:781 159%
Deaths:178
KDR:6.966
Accuracy:61.828% A+
KPH:43.400 A++
VKPH:27.300 M
Titan-150 HEAT
A*
Kills:994
V. Kills:383 259%
Deaths:132
KDR:7.530
Accuracy:61.145% A+
KPH:42.600 A*
VKPH:16.400 A++
Titan-150 HESH
A+
Kills:991
V. Kills:230 429%
Deaths:54
KDR:18.352
Accuracy:64.506% A*
KPH:64 A
VKPH:14.900 A+
E540 Halberd
A++
Kills:181
V. Kills:87 206%
Deaths:11
KDR:16.455
Accuracy:53.390% A
KPH:48.200 A++
VKPH:23.200 A++
M12 Kobalt
A++
Kills:91
V. Kills: N/A
Deaths:6
KDR:15.167
Accuracy:19.520% A
KPH:126.200 A++
VKPH:0 F
Enforcer ML85
B
Kills:80
V. Kills:52 151%
Deaths:14
KDR:5.714
Accuracy:42.638% C*
KPH:26.300 B
VKPH:17.100 C++
Kills:3,577 (3,225 + 352)
Deaths:395
KDR:9.056
VKDR:3.881
Vehicle Kills:1,533
Kill Difference:3,182
Playtime:74.880 hours
Usage:6%
Score:2.068m
Score/min:460
Driving Accuracy:64.506%
Gunner Accuracy:42.638%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B+
Kills:1,163
V. Kills:97 N/A
Deaths:64
KDR:18.172
Accuracy:68.404% A++
KPH:118.500 C**
VKPH:9.900 B+
E540 Halberd-H
A
Kills:1,035
V. Kills:483 214%
Deaths:49
KDR:21.122
Accuracy:62.707% B*
KPH:68.200 A
VKPH:31.800 A
M60-G Bulldog-H
A
Kills:833
V. Kills:117 N/A
Deaths:29
KDR:28.724
Accuracy:59.732% A
KPH:106.400 B*
VKPH:14.900 B*
M96 Mjolnir-H
C++
Kills:126
V. Kills:98 127%
Deaths:20
KDR:6.300
Accuracy:55.357% B++
KPH:41.100 C
VKPH:32 C++
Enforcer ML65-H
C+
Kills:55
V. Kills:62 87%
Deaths:13
KDR:4.231
Accuracy:62.623% B+
KPH:24.500 D
VKPH:27.600 C+
Kills:3,212 (0 + 3,212)
Deaths:175
KDR:18.354
VKDR:4.897
Vehicle Kills:857
Kill Difference:3,037
Playtime:38.121 hours
Usage:3%
Score:0.934m
Score/min:409
Driving Accuracy:N/A%
Gunner Accuracy:62.623%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A*
Kills:298
V. Kills:57 N/A
Deaths:13
KDR:22.923
Accuracy:49.535% A++
KPH:96.100 A*
VKPH:18.400 A++
M60-G Bulldog
A*
Kills:92
V. Kills:22 400%
Deaths:7
KDR:13.143
Accuracy:50.754% A
KPH:87.700 A*
VKPH:21 A*
M60-G Bulldog
A+
Kills:92
V. Kills:14 N/A
Deaths:9
KDR:10.222
Accuracy:40.274% B++
KPH:53.500 A+
VKPH:8.100 B+
M40 Fury
B**
Kills:79
V. Kills:14 N/A
Deaths:7
KDR:11.286
Accuracy:45.639% B**
KPH:73.100 B++
VKPH:12.900 B
M20 Basilisk
B+
Kills:79
V. Kills:27 282%
Deaths:13
KDR:6.077
Accuracy:41.297% B+
KPH:26.200 B+
VKPH:9 B+
Kills:640 (0 + 640)
Deaths:49
KDR:13.061
VKDR:2.735
Vehicle Kills:134
Kill Difference:591
Playtime:9.965 hours
Usage:1%
Score:0.304m
Score/min:508
Driving Accuracy:N/A%
Gunner Accuracy:41.297%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A+
Kills:702
V. Kills:60 N/A
Deaths:16
KDR:43.875
Accuracy:40.809% A
KPH:123.700 A+
VKPH:10.600 A+
M20 Wyvern
B++
Kills:58
V. Kills:26 215%
Deaths:7
KDR:8.286
Accuracy:42.039% B++
KPH:33.600 B+
VKPH:15.100 C++
Kills:760 (0 + 760)
Deaths:23
KDR:33.043
VKDR:3.739
Vehicle Kills:86
Kill Difference:737
Playtime:7.399 hours
Usage:1%
Score:0.187m
Score/min:421
Piloting Accuracy:N/A%
Gunner Accuracy:42.039%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Breaker Rocket Pods 2,2031,96712515.736A13.1465.198%A++N/A154.9B++18.6C*62712.7h9.9B**15.1B*
CAS30 Tank Buster 3,0301,6001,0021.597B1.0056.177%B**N/A12.1B*10.9B**176131.7h43.6C++77.6B+
M30 Mustang AH 1,7141,5842596.116C++3.5269.705%A++N/A93.7A7.7B*37416.9h6.1B+8.7B++
Titan-150 AP 2,0211,2401786.966C*4.3761.828%A+2.661%C+43.4A++27.3M54628.6h4.1B+6.6B**
MGR-L1 Promise 1,2011,1814562.59B**0.0027.82%B++20.999%C--104.5A*1.8A++34211.3h12.1B++43.4B++
AF-4A Bandit 1,1901,1807711.53C*1.0626.191%C++16.695%D--18.4DN/A5564.2h11.3C+43C*
LA39 Bruiser 1,1831,1646211.874B++0.7265.499%B13.316%C50.4B+N/A15123.1h2.5C+3.8C**
C85 Canister-H 1,2601,1636418.172B+15.5868.404%A++6.879%D*118.7C**9.9B+3589.8h6.7C*9.8B++
NS-15M1 1,1731,1596151.885B0.7125.961%B+15.272%D--71.5B**N/A32616.2h12.1C**46.7B+
NC6 Gauss SAW 1,1691,1587511.542B+1.0524.313%B++16.58%D*59.7AN/A28519.4h9.3B+38.2B+
LA1 Anchor 1,1701,1575472.115C+0.4830.648%B**15.644%D*87A1B**26613.3h9.9C*32.3B+
EM6 1,1781,1565971.936C**0.6625.962%B++15.571%D*77.6A1.5A**26714.9h10B+38.7B+
GD-7F 1,1621,1538531.352B1.2431.062%A12.316%D**29.8C+N/A10438.7h11.9B+38.2B++
C150 Dalton 2,1301,1331806.294C+3.7036.508%CN/A35.4C++31.2B+48332h3.8B+10.3B+
M20 Mustang 1,8091,0503183.302B+0.7137.497%B**N/A37.2A*26.9A**41828.2h63.7B++169.9B**
E540 Halberd-H 1,5181,0354921.122A++18.5362.707%B*N/A68.1A31.8A45015.2h4.4B++6.9B**
Titan-150 HEAT 1,3779941327.53B+4.9461.145%A+2.515%C42.7A*16.4A++30123.3h3.7B*6A
Titan-150 HESH 1,2219915418.352B*15.7664.506%A*2.422%B+63.9A14.8A+31215.5h3B+4.7B**
Hornet Missiles 1,307871988.888B++6.3073.795%A++2.067%B93.7B++46.9C**5809.3h7.3B*9.9B**
Vortek Rotary 1,6478414261.974C++0.6237.035%B**1.665%C25.6B++24.6A++31532.8h61.8B+167B++
L105 Zephyr 9518346912.087C*9.4957.738%A++N/A79.4B**11.1B+55510.5h5.3B+9.1B**
M60-G Bulldog-H 9508332928.724A++26.1359.732%AN/A106.8B*15B*3077.8h4.5C**7.6B++
AF-57 Piston 8087963652.181B**0.4152.362%A12.563%C86.5A*1.3A++2199.2h3.7B++7.2B+
NC6A GODSAW 7437152832.527C*0.0734.666%B**20.42%D--106.7A+4.2S3496.7h10.8C+31.2C*
CAS 14-E 7627021643.875A++41.2840.809%A1.282%D123.2A+10.5A+4495.7h23.1B+56.6B*
NS-44P Commissioner 6306205701.088C+1.5030.458%D--17.419%D--38.5CN/A13216.1h3.8C+12.5C-
EM1 6286182802.207B**0.3930.777%A++15.049%D--83.5A*1.4A**2447.4h11.4C**36.9B++
AF-8 RailJack 5795781364.25B++1.6644.142%B**65.398%D--54.5A**N/A17410.6h2.2B+4.9B++
L100 Python HESH 6095375010.74C+8.1562.286%A+N/A80.1B**10.7B++4096.7h2.9B+4.6B*
Gauss Compact S 4564494271.052C*1.5425.528%B12.472%D--18.2C+N/A6324.7h10.4C**40.8B+
AF-4 Cyclone 4394363491.249C+1.3426.22%C++9.862%D*30.1C+N/A13714.5h10.5C**39.9C**
NC05 Jackhammer 4294282521.698B+0.8953.466%B**14.019%C+65.8B**N/A2566.5h4.3B+8.1B++
EM4 Longshot 4254241173.624C*1.0337.032%C75%C-46.6B*N/A1359.1h1.9B+5.2C**
C-4 5874171872.23B+0.3627.823%C**N/A134.5B**54.8A++14363.1h1.4C*5B+
NCM1 Scattercannon 3853832051.868C++0.7246.55%B*13.838%C-35.8B**N/A15910.7h7.1B+15.3B+
L100 Python AP 585382458.489B++5.9056.218%C++N/A49A26A4637.8h4.5B+8.1B++
AP30 Shredder 709377814.654C+2.0635.705%B++N/A26.2C+23.1B+50814.4h103.3C289.2C+
Carnage AR 3603582611.372C++1.2228.637%B*8.38%F-52.6B**N/A1996.8h12B+42.1B++
GR-22 3603574430.806C1.7925.384%C++14.006%D-24.1CN/A9314.8h14.9C58.8C++
NCM1 Scattercannon 3443401692.012C+0.5843.945%B++13.235%D39.1C*N/A1538.7h6.1C++13.9B+
AF-34 Mattock 346338744.568B+1.9841.087%B*16.272%C+65A1.5A*1995.2h5.8C*14.2B+
NS-7 PDW 3293272251.453B++1.1427.322%B+7.339%F33.7BN/A1329.7h12.4B++45.2B+
Frag Grenade 3133061306N/A303.4150.701%B++N/A510C++11.7B+20350.6h3.5B+7B+
Tank Mine 469306724.25B*1.6651.001%AN/A170A90.6B**21281.8h2.4D-4.7B*
M40 Fury 3552981322.923M*20.3349.535%A++1.007%D96.1A*18.4A++5913.1h11.4B+23.1B*
M60-A Bulldog 2952761518.4A**15.8149.935%A++N/A89M+6.1C+5433.1h4.1A8.3B**
Razor GD-23 2772722521.079C++1.5122.862%C12.5%D**15.7C-N/A9617.3h12.6C++54.9C++
AF-34 Mattock 276270743.649C*1.0642.986%B++21.111%B++51.9B++1.2A1735.2h7.8C18.1C**
NC08 Mag-Scatter 2662621881.394C++1.2057.46%B+11.832%D77.1A++1.2A*2003.4h3.2B*5.5B*
Reaper DMR 2062041101.855C++0.7430.757%B**21.569%C--63.8AN/A1873.2h8.5B++27.7B*
Mauler S6 1991991591.252C**1.3442.095%C++12.563%D37.5B+N/A2055.3h4.4B+10.6B+
M60-A Bulldog 215195632.5B++29.9155.152%B**1.026%D--55.7B**5.7B++2433.5h5.2B+9.5B*
E540 Halberd 2681811116.455B**13.8653.39%A2.21%C-47.6A++22.9A++9693.8h4.5B**8.4B**
Dual-75 Duster 1851651213.75C++11.1642.931%B+N/A82.5B10A++3092h4.5B**10.5B*
C75 Viper 192163325.094C**2.5040.702%C*N/A33.3C*5.9C-3414.9h8.9B*21.8B*
NS-03 Thumper 1641591111.432B*1.1645.513%A+2.516%C++72.3M2.3A**1662.2h5.4B*11.8B*
NC1 Gauss Rifle 1581562680.582C2.0120.945%C-9.615%F14.6DN/A9910.7h12.9C++61.6C+
Impetus 155154901.711C+0.8837.659%B+30.52%C**55B++N/A1652.8h4B++10.7B+
NS Decimator 2031431001.43B+1.1667.599%B*N/A47.7B++20B+4933h3.7B++5.5B*
NCM2 Falcon 2061421061.34C*1.2545.338%B+5.634%B18.2B+8.2A++1697.8h8.7B+19.2B+
Spear Anti-Vehicle Phalanx Turret 1981311013.1B*10.5145.252%C*2.29%D-48.5B+24.8B+6492.7h7.1B+15.8B+
NC14 Bolt Driver 1321311051.248C1.3434.156%C75.573%C++22.2C+N/A1715.9h2.5C**7.4C*
M96 Mjolnir-H 224126206.3B*3.7155.357%B++N/A40.6C31.6C+5423.1h44C79.4C++
NC4 Mag-Shot 1271251560.801C++1.7914.721%F-17.6%C22.3C+N/A1125.6h6.8B+46C
MGR-S1 Gladius 127123641.922B+0.6725.531%C13.008%D*25.6CN/A764.8h9.3B+36.3C**
Shrike 1921232240.549C2.0461.144%B+1.626%D23.2C+13C++5345.3h7.5C12.2C++
NS-11P 1231231061.16C+1.4326.349%B++13.008%D--45.6B*N/A2522.7h14.8C+56.1B+
NCM3 Raven 176116631.841A0.7550.673%A3.448%B+18.7A*9.7A+2436.2h18.5B**36.5B**
Hyena Missile Launcher 196114532.151B++0.4438.719%B*1.754%A++21.1C*15.2B+4005.4h34.1B+88.1B++
NS-30 Vandal 112112442.545B+0.0537.476%B++21.429%D58.9B*N/A1751.9h5.3B+14B+
NCM3 Raven 158106631.683A0.9150.387%A2.83%C+16.8A*8.3B**2036.3h20.3B**40.3B**
L100 Python HEAT 12797109.7B++7.1159.196%B*1.031%D--48.5B**15B++5712h3.9B*6.7B**
NSX Masamune 166951050.905C++1.6967.348%B**N/A26.4C+19.7B+2903.6h19.1C--28.3C+
L-24R Spur 12694234.087C1.4932.851%D-7.447%S22.9C--7.8S1154.1h41.6C126.6C-
NCM2 Falcon 14093731.274B+1.3246.307%B+N/A15.2B+7.7B**1456.1h11.8B+25.5B+
M60-G Bulldog 11492713.143A*10.5550.754%AN/A92A**22A**5281h5.5B++10.8B*
M60-G Bulldog 10692910.222A++7.6340.274%B++4.348%B**54.1A+8.2B++4351.7h5.8B++14.3B*
M12 Kobalt 9191615.167C++12.5719.52%A26.374%A++130A*N/A11820.7h14.8B++75.6B**
Warden 8888621.419B+1.1732.248%B*20.455%D25.9C**N/A1613.4h7.9B++24.4B++
Rocklet Rifle 19588831.06B++1.5354.867%C**N/A35.2B++42.8A++5842.5h28.9B++52.6B++
AF-19 Mercenary 87861400.614C1.9817.604%D--9.302%F--8.7DN/A1469.9h13.8C+78.1C
LA3 Desperado 8685930.914C+1.6820.897%D*20%C+30.4C+N/A1392.8h9.4C+44.9C--
Mag-Cutter 85847,6800.011C2.5818.005%D-N/A0.3C--N/A1311.6h2.5C*14.1C+
Enforcer ML85 13280145.714C++3.1242.638%C*1.25%D26.7B+17.3C++8283h12.5C++29.4B
M40 Fury 9379711.286B*8.6945.639%B**N/A71.8B++12.7C**8751.1h10.8B+23.7B++
M20 Basilisk 10679136.077A+3.4841.297%B+5.063%C26.3B+9B+3253h69.5B*168.2B*
Hawk GD-68 134731470.497C2.1067.324%B++2.74%C++13.8C+11.5C**3895.3h10.8D--16C--
The Slasher 71711710.415S2.1838.298%B23.944%A+8.5AN/A198.4h2.3C+6C++
NS-357 Underboss 7070641.094C++1.5024.459%D**14.286%D--33.3CN/A1382.1h4.4C+17.8D
Skyguard 9859193.105C++0.5135.76%B**1.695%C16.4C**10.8B4243.6h135.7C379.6C**
Coyote Missiles 10259124.917B**2.3265.833%A++N/A53.6C**39.1B*7921.1h46.4C70.4C**
M20 Drake 11959511.8A9.2137.65%C+N/A18.4C+18.8A+3093.2h102.7B+272.8B+
GD-22S 5958571.018C1.5727.642%B*12.069%F29CN/A3392h12.9C--46.7C**
M20 Wyvern 845878.286B+5.6942.039%B++6.897%B**34.1B++15.3C++3311.7h58.2B*138.5B*
MANA Anti-Personnel Turret 5857491.163N/A1.4320.141%UN/A570U10U1691400.1h31.6T*156.7T*
Enforcer ML65-H 11755134.231C+1.6462.623%B+N/A25D28.2C+5162.2h19.7C-31.5C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon56010.4h
Anti-Vehicle MANA Turret63870.5h
Nano-Armor Kit5821,047,56669.2h
Medical Applicator28891,6927.5h
Motion Spotter1990.1h
Medical Kit446010.5h
Xiphos Anti-Personnel Phalanx Tower02260h
Deconstruction Tool0660h
Recon Detection Device93100.7h
Shield Recharging Field51160.1h
Ammunition Package99960.7h
Anti-Infantry MANA Turret131850.4h
NSX-P Tanto01100.1h

Check the help document for the dictionary if you want to learn more about words used here.


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