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Praetor Exterminator xXxMLGMASTERxSERIOUSSLOTHx420xXx[7ODT] xXxMLGMASTERxSERIOUSSLOTHx420xXx
VS BR 85

KDR: 3.05

Score: 9.3m

Last Seen: Dec 6th, 2018 9:52 AM
- OFFLINE - 99.9 hour(s)

Battle Rank 85 - Vanu Sovereignty on Cobalt - Outfit Leader of More MLG than Zodiac Tactics[7ODT] More MLG than Zodiac Tactics
VS outfit on Cobalt

Members: 1
Level Progress (to 86): 9%
Level 100 Progress: 49% 351h
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS NSX Daimyo Ghost VE-LR Obelisk NSX Tomoe Pulsar VS1 Supernova FPC Supernova PC Saron HRB
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,938,148 MLG Score: 3148
Fun Score: N/A
Cheeseburgers Flipped: 13TIME WITH MEDKIT: 0.7%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.642%30.861%946910135,8102.047221.005

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.064%1.883A++1.594A+-0.162CHEAD ++ (~15.54)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
300.599B+9.20.355C**20.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.771%1.822%387210204941511053.27152466%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.521%-0.387C-0.192C++-0.168

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
93.30.418B31.50.403B61.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
60.809%2.828%1710210201,7682209958.03636178%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.852%1.95A++0.116C+-0.37

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.793B++4.90.612B+3.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
54.401%0.672%986310191,0412017635.1791136%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.287%1.698A++-0.94D--1.017

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.50.75B++160.59B+13.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.743%80.518%986310195,5645061710.9744

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.483%1.454A+0.879B*0.468

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.53B+2.10.347C**2.6

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
More MLG than Zodiac Tactics[7ODT] More MLG than Zodiac Tactics
VS outfit on Cobalt

Members: 1
9.3m233.2%455 (27.3k)379 (22.7k)3.051916,8775,5303.4526285 (85)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1022150022.546%38.455%86704:254

9% Combat Medic31% Engineer52% Infiltrator8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 26th, 2016 9:20 PMJun 29th, 2017 3:14 PMDec 9th, 2018 3:59 AM (1d) (PST)Dec 6th, 2018 6:15 AM (4d) (PST)Dec 6th, 2018 5:52 AM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7981326660.6880.2260.2651.8390.1003148

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
47,8877,89639,991411416110622,712

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
408.7h/17d 2,216 6,490 5,250 45.1k 448 1,161 2,455 19.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
A++
Kills:369
Deaths:107
KDR:3.449
Accuracy:29.411% A++
HSR:31.165% B**
NSX Naginata
A+
Kills:159
Deaths:79
KDR:2.013
Accuracy:29.332% A+
HSR:30.818% B
Kills:528
Deaths (as Heavy Assault):186
Deaths (to Heavy Assaults):1,366
KDR:2.83871
Kill Difference:342
Playtime:16.151 hours
Usage:4%
Score:0.340m
Score/min:351
Accuracy (listed only):29.371%
HSR (listed only):30.991%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VE-LR Obelisk
B++
Kills:1,707
Deaths:358
KDR:4.768
Accuracy:36.979% B++
HSR:34.681% C**
Solstice VE3
B**
Kills:298
Deaths:238
KDR:1.252
Accuracy:28.851% B**
HSR:20.470% C++
Kills:2,005
Deaths (as Engineer):596
Deaths (to Engineers):921
KDR:3.36409
Kill Difference:1,409
Playtime:126.153 hours
Usage:31%
Score:3.669m
Score/min:485
Accuracy (listed only):32.915%
HSR (listed only):27.575%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
B**
Kills:298
Deaths:238
KDR:1.252
Accuracy:28.851% B**
HSR:20.470% C++
VE-S Canis
B+
Kills:241
Deaths:115
KDR:2.096
Accuracy:29.851% B+
HSR:21.992% C++
NSX Tengu
B+
Kills:102
Deaths:61
KDR:1.672
Accuracy:39.174% B+
HSR:17.647% C--
Kills:641
Deaths (as Light Assault):414
Deaths (to Light Assaults):1,000
KDR:1.54831
Kill Difference:227
Playtime:15.661 hours
Usage:4%
Score:0.268m
Score/min:285
Accuracy (listed only):32.625%
HSR (listed only):20.036%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NSX Daimyo
B+
Kills:2,845
Deaths:747
KDR:3.809
Accuracy:41.897% C++
HSR:95.290% B+
Ghost
A+
Kills:2,591
Deaths:861
KDR:3.009
Accuracy:49.005% A+
HSR:65.110% C
NSX Tomoe
B+
Kills:1,175
Deaths:575
KDR:2.043
Accuracy:29.440% C++
HSR:41.872% B+
Beamer VS3
A++
Kills:403
Deaths:265
KDR:1.521
Accuracy:39.090% A++
HSR:20.844% C+
VE-S Canis
B+
Kills:241
Deaths:115
KDR:2.096
Accuracy:29.851% B+
HSR:21.992% C++
Phaseshift VX-S
B+
Kills:128
Deaths:35
KDR:3.657
Accuracy:39.444% B+
HSR:64.063% D
NSX Tengu
B+
Kills:102
Deaths:61
KDR:1.672
Accuracy:39.174% B+
HSR:17.647% C--
Soldier Soaker
B+
Kills:70
Deaths:24
KDR:2.917
Accuracy:37.797% B+
HSR:15.714% C+
Kills:7,555
Deaths (as Infiltrator):2,683
Deaths (to Infiltrators):1,114
KDR:2.81588
Kill Difference:4,872
Playtime:211.032 hours
Usage:52%
Score:4.000m
Score/min:316
Accuracy (listed only):38.212%
HSR (listed only):42.816%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pulsar VS1
A
Kills:1,146
Deaths:501
KDR:2.287
Accuracy:29.543% A
HSR:23.211% B+
Terminus VX-9
C*
Kills:312
Deaths:185
KDR:1.686
Accuracy:26.602% C*
HSR:25.962% C+
VE-S Canis
B+
Kills:241
Deaths:115
KDR:2.096
Accuracy:29.851% B+
HSR:21.992% C++
NSX Tengu
B+
Kills:102
Deaths:61
KDR:1.672
Accuracy:39.174% B+
HSR:17.647% C--
Kills:1,801
Deaths (as Combat Medic):862
Deaths (to Combat Medics):521
KDR:2.08933
Kill Difference:939
Playtime:36.334 hours
Usage:9%
Score:0.976m
Score/min:448
Accuracy (listed only):31.292%
HSR (listed only):22.203%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C*
Kills:390
V. Kills:31 N/A
Deaths:89
KDR:4.382
Accuracy:46.002% B++
KPH:50.900 C++
VKPH:4 C*
Saron Laser Cannon
C
Kills:104
V. Kills:68 151%
Deaths:57
KDR:1.825
Accuracy:30.385% C
KPH:10.100 C
VKPH:6.600 C-
Kills:494 (494 + 0)
Deaths:146
KDR:3.384
VKDR:0.678
Vehicle Kills:99
Kill Difference:348
Playtime:17.964 hours
Usage:4%
Score:0.255m
Score/min:236
Piloting Accuracy:30.385%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A+
Kills:937
V. Kills:614 152%
Deaths:102
KDR:9.186
Accuracy:57.218% B+
KPH:33.600 B**
VKPH:22 A+
Supernova PC
A*
Kills:831
V. Kills:372 223%
Deaths:101
KDR:8.228
Accuracy:65.285% A++
KPH:34.500 A
VKPH:15.400 A*
Saron HRB
A*
Kills:829
V. Kills:649 128%
Deaths:65
KDR:12.754
Accuracy:58.817% A++
KPH:40 A+
VKPH:31.300 A*
Proton II PPA
A+
Kills:123
V. Kills:8 N/A
Deaths:4
KDR:30.750
Accuracy:29.686% B*
KPH:102.200 A+
VKPH:6.600 A+
E540 Halberd
B**
Kills:89
V. Kills:34 254%
Deaths:3
KDR:29.667
Accuracy:45.168% C
KPH:43.300 B**
VKPH:16.500 C+
Kills:2,809 (1,768 + 1,041)
Deaths:275
KDR:10.215
VKDR:6.098
Vehicle Kills:1,677
Kill Difference:2,534
Playtime:75.956 hours
Usage:19%
Score:1.775m
Score/min:389
Driving Accuracy:65.285%
Gunner Accuracy:45.168%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
A++
Kills:157
V. Kills:114 137%
Deaths:17
KDR:9.235
Accuracy:52.281% B*
KPH:65.600 A+
VKPH:47.600 A++
Proton II PPA-H
B+
Kills:66
V. Kills:6 N/A
Deaths:2
KDR:33
Accuracy:43.785% B*
KPH:92 C+
VKPH:8.400 B+
Kills:223 (0 + 223)
Deaths:19
KDR:11.737
VKDR:6.316
Vehicle Kills:120
Kill Difference:204
Playtime:3.111 hours
Usage:1%
Score:0.088m
Score/min:469
Driving Accuracy:N/A%
Gunner Accuracy:43.785%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
A
Kills:167
V. Kills:11 N/A
Deaths:78
KDR:2.141
Accuracy:45.566% B+
KPH:54 C++
VKPH:3.600 A
Kills:167 (167 + 0)
Deaths:78
KDR:2.141
VKDR:0.141
Vehicle Kills:11
Kill Difference:89
Playtime:3.093 hours
Usage:1%
Score:0.022m
Score/min:119
Driving Accuracy:45.566%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NSX Daimyo 2,8522,8457473.809C*0.7641.897%C++95.29%B+54.8C*N/A13351.9h2.1B++4.9B+
Ghost 2,6002,5918613.009C++0.0449.005%A+65.11%C45.3B+N/A12657.2h2B+4.1B*
VE-LR Obelisk 1,7341,7073584.768A++1.7236.979%B++34.681%C**72.6A++1.1B+21523.5h4.7B*12.7B*
NSX Tomoe 1,1801,1755752.043C*1.0129.44%C++41.872%B+45.5C**N/A15825.8h11.8B++40.2B+
Pulsar VS1 1,1571,1465012.287A+0.7629.543%A23.211%B+49.8A+N/A19323h10.4A35.2B**
Supernova FPC 1,5519371029.186B+6.1357.218%B+2.775%C++33.6B**22A+38927.9h4.8B+8.4B++
Supernova PC 1,2038311018.228B+5.1865.285%A++2.888%B34.5A15.4A*29724.1h4.9C**7.6B*
Saron HRB 1,4788296512.754A++9.7058.817%A++N/A40A+31.4A*50720.7h18.1B++30.8B**
Beamer VS3 4174032651.521B**1.5339.09%A++20.844%C+46.9B**1.6A+1348.6h9.1C*23.2C*
Light PPA 421390894.382C+1.3346.002%B++1.026%C50.6C++4C*2307.7h11.8B25.6B+
Orion VS54 3753691073.449A0.4029.411%A++31.165%B**64.7A++1.1A++2345.7h9.6B**32.6B
Terminus VX-9 3183121851.686C++1.3726.602%C*25.962%C+42.7C*N/A1227.3h12.4C++46.6C**
Solstice VE3 3042982381.252B++1.8028.851%B**20.47%C++15.7C+N/A6919h15.4C++53.5B
VE-S Canis 2452411152.096B*0.9629.851%B+21.992%C++47.3C**N/A1185.1h10.2B+34.3B+
The Slasher 2392341,8950.123A+2.9339.518%B+14.957%C**2.3C+N/A5100.7h2.3C+5.9C*
S12 Renegade 178167782.141C+0.9145.566%B+2.994%D53.9C++3.5B**1193.1h3.8C8.3C++
NSX Amaterasu 1631614720.341S2.7131.054%C++18.012%C**6.8B+N/A1423.6h4.7C+15.3C**
NSX Naginata 161159792.013B+1.0429.332%A+30.818%B53B+N/A1463h9.3B*31.5B*
Aphelion VEX-4H 271157179.235B+6.1852.281%B*2.548%C65.4A+47.5A++5212.4h34.8B**66.6B**
Phaseshift VX-S 129128353.657C*0.6139.444%B+64.063%D42.7B*N/A953h3.3C+8.4C*
Proton II PPA 131123430.75B**27.7029.686%B*1.626%C-102.5A+6.7A+2611.2h10.1C+34.2B+
Tank Mine 162109157.267A**4.2270.574%M+N/A181.7A++88.3B*15820.6h2.7D*3.8A+
Saron Laser Cannon 172104571.825C++1.2330.385%C4.808%A++10.1C6.6C-24110.3h105.5B+347.1B+
NSX Tengu 105102611.672B+1.3839.174%B+17.647%C--42.5C**1.3A++972.4h13.5C++34.4C**
E540 Halberd 12389329.667A*26.6245.168%C1.124%D-42.4B**16.2C+3692.1h4.8B*10.7B+
Soldier Soaker 7170242.917A+0.1337.797%B+15.714%C+77.8B**1.1C*2940.9h8.2D*21.7C+
NS-TMC-01 "His Regards" 73691,5300.045B++3.0132.28%B+8.696%C++0.9C+N/A378.5h2.1B6.4B+
Proton II PPA-H 7266233A++29.9543.785%B*N/A94.3C++8.6B+2950.7h8.3B+18.9B++
C-4 8063183.5A+0.4538.83%A**N/A78.8C+21.3C--6780.8h1.2B+3B**
NSX Masamune 19058581C*2.0571.447%A+1.724%C25.2C57.4M**1972.3h28F39.2D--
Frag Grenade 5352152N/A48.9550.592%B++N/A520C++10B+26610.1h3.3B+6.5B+

Consumables
  Name Deaths Consumed Time Equipped
Nanite Revive Grenade01220h
Spawn Beacon01870.1h
Nano-Armor Kit88189,81015.6h
Anti-Infantry MANA Turret2710.1h
Medical Kit1942,3323h
Medical Applicator7242,2483.2h
M20 Drake01160.1h
Ammunition Package33160.2h
Recon Detection Device284,9706.4h

Check the help document for the dictionary if you want to learn more about words used here.


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