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Raider LaneSmash Champion xXxSwagGull420xXx[RUS4] xXxSwagGull420xXx
NC BR 57

KDR: 12.53

Score: 2.9m

Last Seen: Nov 8th, 2018 12:44 AM
- OFFLINE - 119.4 hour(s)

Battle Rank 57 - New Conglomerate on Emerald - Outfit Leader of russ elite warriors[RUS4] russ elite warriors
NC outfit on Emerald

Members: 3
Level Progress (to 58): 78%
Level 100 Progress: 15% 313h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS C150 Dalton C85 Canister-H AF-4G Cyclone Enforcer ML65-H AF-19 Mercenary M96 Mjolnir-H SAS-R Hyena Missile Launcher
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,959,866 MLG Score: 2366
Fun Score: N/A
Cheeseburgers Flipped: 1TIME WITH MEDKIT: 0.8%MEDKIT per DEATH: 0.9

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.115%29.612%892510091,0305.885716.646

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.412%1.727A++1.421A-2.484F*HEAD ++ (~14.55)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.70.685B+7.10.506B+16.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
64.295%3.151%18569310112,88834138982.5143208%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.695%2.631M-0.291C-0.82

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.95B*3.80.903B*2.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.197%82.716%18569110131629018

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-5.26T*-4.435T*-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.81B**1.81B**2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
russ elite warriors[RUS4] russ elite warriors
NC outfit on Emerald

Members: 3
2.9m277.6%854 (51.2k)796 (47.8k)12.53194,71237614.212857 (57)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC101442619.885%12.373%24609:311

72% Engineer11% Heavy Assault13% Infiltrator5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 29th, 2015 11:25 PMMay 18th, 2016 1:27 AMNov 10th, 2018 6:12 PM (2d) (PST)Nov 7th, 2018 11:06 PM (5d) (PST)Nov 7th, 2018 8:44 PM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
2,552582,4941.3150.1050.1634.9310.4612366

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
153,1283,483149,645796102962847,737

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
59.7h/2.5d 632 583 1,014 17.7k 41 163 1,653 9.1m

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
A++
Kills:225
Deaths:45
KDR:5
Accuracy:30.223% A++
HSR:26.667% B**
Kills:225
Deaths (as Engineer):45
Deaths (to Engineers):126
KDR:5
Kill Difference:180
Playtime:42.760 hours
Usage:72%
Score:2.405m
Score/min:937
Accuracy (listed only):30.223%
HSR (listed only):26.667%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A++
Kills:142
Deaths:25
KDR:5.680
Accuracy:30.883% A
HSR:37.324% A++
NC6 Gauss SAW
A++
Kills:115
Deaths:22
KDR:5.227
Accuracy:28.444% A++
HSR:24.348% C*
Kills:257
Deaths (as Heavy Assault):47
Deaths (to Heavy Assaults):93
KDR:5.46809
Kill Difference:210
Playtime:6.468 hours
Usage:11%
Score:0.178m
Score/min:460
Accuracy (listed only):29.664%
HSR (listed only):30.836%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4G Cyclone
A+
Kills:455
Deaths:100
KDR:4.550
Accuracy:29.302% B+
HSR:30.769% A+
AF-19 Mercenary
A++
Kills:225
Deaths:45
KDR:5
Accuracy:30.223% A++
HSR:26.667% B**
Kills:680
Deaths (as Light Assault):145
Deaths (to Light Assaults):51
KDR:4.68966
Kill Difference:535
Playtime:2.522 hours
Usage:4%
Score:0.071m
Score/min:468
Accuracy (listed only):29.763%
HSR (listed only):28.718%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4G Cyclone
A+
Kills:455
Deaths:100
KDR:4.550
Accuracy:29.302% B+
HSR:30.769% A+
Kills:455
Deaths (as Combat Medic):100
Deaths (to Combat Medics):30
KDR:4.55
Kill Difference:355
Playtime:0.319 hours
Usage:1%
Score:0.005m
Score/min:273
Accuracy (listed only):29.302%
HSR (listed only):30.769%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4G Cyclone
A+
Kills:455
Deaths:100
KDR:4.550
Accuracy:29.302% B+
HSR:30.769% A+
SAS-R
A+
Kills:162
Deaths:10
KDR:16.200
Accuracy:48.197% A+
HSR:82.716% A+
NS-44 Commissioner AE
B**
Kills:93
Deaths:23
KDR:4.043
Accuracy:49.336% B**
HSR:25.807% C++
Kills:710
Deaths (as Infiltrator):133
Deaths (to Infiltrators):34
KDR:5.33835
Kill Difference:577
Playtime:7.506 hours
Usage:13%
Score:0.188m
Score/min:418
Accuracy (listed only):42.278%
HSR (listed only):46.431%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
M**
Kills:1,864
V. Kills:1,104 169%
Deaths:36
KDR:51.778
Accuracy:60.106% A++
KPH:90.300 M**
VKPH:53.500 A*
Kills:1,864 (0 + 1,864)
Deaths:36
KDR:51.778
VKDR:30.667
Vehicle Kills:1,104
Kill Difference:1,828
Playtime:20.639 hours
Usage:35%
Score:1.095m
Score/min:884
Piloting Accuracy:N/A%
Gunner Accuracy:60.106%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
A*
Kills:698
V. Kills:32 N/A
Deaths:16
KDR:43.625
Accuracy:67.146% A++
KPH:223.400 A*
VKPH:10.200 B+
Enforcer ML65-H
M
Kills:326
V. Kills:237 137%
Deaths:12
KDR:27.167
Accuracy:70.695% A+
KPH:78.600 M
VKPH:57.200 A*
M96 Mjolnir-H
A*
Kills:183
V. Kills:136 134%
Deaths:9
KDR:20.333
Accuracy:57.891% B**
KPH:78.700 A+
VKPH:58.500 A*
Kills:1,207 (0 + 1,207)
Deaths:37
KDR:32.622
VKDR:10.946
Vehicle Kills:405
Kill Difference:1,170
Playtime:9.596 hours
Usage:16%
Score:0.366m
Score/min:635
Driving Accuracy:N/A%
Gunner Accuracy:57.891%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C150 Dalton 2,9681,8643651.778S39.2560.106%A++N/A90.5M**53.6A*88420.6h2.9B**4.8A+
C85 Canister-H 7306981643.625A+31.0967.146%A++11.748%C++225.2A*10.3B+7753.1h4.1B*6.1B**
AF-4G Cyclone 4574551004.55A++7.9829.302%B+30.769%A+96.8AN/A2694.7h7.3B**24.8B++
Enforcer ML65-H 5633261227.167S14.6470.695%A+N/A79.5M+57.8A**5644.1h8.5B**12A+
AF-19 Mercenary 228225455S7.5330.223%A++26.667%B**70.3M**N/A2123.2h8.8B**29.1B*
M96 Mjolnir-H 319183920.333S7.8057.891%B**N/A79.6A+59.1A*5742.3h25.2B++43.5B**
SAS-R 1621621016.2M**3.6748.197%A+82.716%A+101.3M++N/A2691.6h1.8B*3.8B**
Hyena Missile Launcher 2431581213.167U0.6443.481%A++N/A47.9A**25.8A*4083.3h23.5A+54.1A
LA1 Anchor 143142255.68A+6.8530.883%A37.324%A++94.7A++N/A2611.5h7.5A24.2B**
NC6 Gauss SAW 116115225.227M**7.3028.444%A++24.348%C*88.5M++N/A3001.3h6.4B**22.5B*
NS-44 Commissioner AE 9393234.043A**8.4949.336%B**25.807%C++155M*N/A4420.6h2.8B++5.7B*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter06700.3h
Nano-Repair Grenade0590h
AE Nano-Armor Kit1976,9244h
Medical Kit333210.5h
Medical Applicator0900h
AE Medical Applicator06410h
Ammunition Package01510h
Nano-Armor Kit13,8360.2h

Check the help document for the dictionary if you want to learn more about words used here.


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