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Harbinger Destroyer xaastr0m[VSRE] xaastr0m
VS BR 93

KDR: 1.89

Score: 59.7m

Last Seen: Apr 21st, 2019 5:50 PM
- OFFLINE - 15.4 hour(s)

Prestige 1, Battle Rank 93 - Vanu Sovereignty on Miller - Outfit Leader of Vanu Sovereignty Renegades[VSRE] Vanu Sovereignty Renegades
VS outfit on Miller

Members: 1
Level Progress (to 94): 18%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Supernova VPC L100 Python HESH Sirius SX12 Supernova FPC Light PPA Solstice SF Lasher X2 Pandora VX25
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $477,882 MLG Score: 382
Fun Score: N/A
Cheeseburgers Flipped: 871TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.669%20.282%54134100120,1950.8520381.041

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.398%1.085B**-0.076C+-1.837F-HEAD ++ (~6.95)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.20.382C**12.30.137C++33.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.403%1.799%653510306,393141924614.50528260%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.899%0.421B0.184C++-0.693

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
94.40.414B39.10.262C*55.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.017%1.646%12228102718,7131770736910.5723254%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.879%-0.769D--0.613D1.068

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.2-0.273C16.3-0.296C33

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.726%1.403%224910263,850178813232.15324291%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.013%-0.598D-0.751D-0.881

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
128-0.077C+380.039C+89.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.678%76.5%224610293,4511578292.18694

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.904%1B**0.614B+0.03

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.70.324C*2.80.125C+3.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.324%12.197%224310323,5831532282.33725

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.412%-0.176C-0.468D0.47

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.30.297C*3.60.249C++5.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Vanu Sovereignty Renegades[VSRE] Vanu Sovereignty Renegades
VS outfit on Miller

Members: 1
59.7m295.2%223 (13.4k)211 (12.7k)1.8927687,54446,2522.3545693 (93)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1035305524.33%10.903%26506:0824

50% Engineer11% Heavy Assault21% Infiltrator12% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 11:57 AMSep 1st, 2014 10:08 AMApr 24th, 2019 9:46 AM (19h) (PST)Apr 21st, 2019 3:33 PM (4d) (PST)Apr 21st, 2019 1:50 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
635895460.3090.1630.0341.1190.070382

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
38,0945,32732,7671910267412,653

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4721.2h/196.7d 21,359 9,545 26,828 317k 8,673 9,823 19,843 179.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Lasher X2
C++
Kills:2,135
Deaths:2,378
KDR:0.898
Accuracy:24.454% C+
HSR:4.122% C++
NSX Naginata
C+
Kills:1,177
Deaths:1,053
KDR:1.118
Accuracy:22.142% C+
HSR:22.005% D-
VX29 Polaris
C--
Kills:949
Deaths:871
KDR:1.090
Accuracy:20.701% C--
HSR:15.385% D--
Orion VS54
B
Kills:842
Deaths:342
KDR:2.462
Accuracy:22.499% B
HSR:21.259% C--
NSX-P Naginata
C+
Kills:643
Deaths:560
KDR:1.148
Accuracy:21.984% C+
HSR:27.216% C
VE-H Maw
C--
Kills:468
Deaths:420
KDR:1.114
Accuracy:22.396% D
HSR:21.581% C--
SVA-88
C-
Kills:443
Deaths:330
KDR:1.342
Accuracy:21.289% C-
HSR:21.219% D
Ursa
C+
Kills:411
Deaths:335
KDR:1.227
Accuracy:22.064% C+
HSR:23.601% C+
Pulsar LSW
C--
Kills:162
Deaths:179
KDR:0.905
Accuracy:15.906% D*
HSR:20.370% C--
Kills:7,230
Deaths (as Heavy Assault):6,468
Deaths (to Heavy Assaults):12,743
KDR:1.11781
Kill Difference:762
Playtime:520.267 hours
Usage:11%
Score:7.049m
Score/min:226
Accuracy (listed only):21.493%
HSR (listed only):19.640%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
B*
Kills:2,682
Deaths:2,291
KDR:1.171
Accuracy:28.301% B*
HSR:12.752% D
Pandora VX25
D
Kills:1,980
Deaths:949
KDR:2.086
Accuracy:33.876% D
HSR:11.010% D--
NS Baron G5
B+
Kills:1,186
Deaths:1,290
KDR:0.919
Accuracy:49.856% B+
HSR:14.081% C+
Phobos VX86
C++
Kills:1,178
Deaths:1,005
KDR:1.172
Accuracy:59.520% C++
HSR:14.177% C
NS-11C
B++
Kills:1,155
Deaths:1,341
KDR:0.861
Accuracy:27.709% B++
HSR:16.104% C--
Solstice VE3
A+
Kills:1,144
Deaths:1,072
KDR:1.067
Accuracy:30.940% A+
HSR:18.269% C
Pulsar C
B**
Kills:713
Deaths:779
KDR:0.915
Accuracy:29.641% B**
HSR:20.056% C--
Thanatos VE70
B*
Kills:425
Deaths:461
KDR:0.922
Accuracy:47.054% B*
HSR:12.235% D-
NSX-P Tanto
B**
Kills:299
Deaths:364
KDR:0.821
Accuracy:30.972% B**
HSR:22.074% C-
Zenith VX-5AE
C++
Kills:250
Deaths:291
KDR:0.859
Accuracy:28.079% C++
HSR:20.800% D
VE-LR Obelisk
A*
Kills:226
Deaths:18
KDR:12.556
Accuracy:38.401% B*
HSR:50% A*
NSX Tanto
B*
Kills:107
Deaths:173
KDR:0.618
Accuracy:27.709% C**
HSR:30.841% B*
The Little Helper
B
Kills:100
Deaths:104
KDR:0.962
Accuracy:51.986% B
HSR:13% C--
Kills:11,445
Deaths (as Engineer):10,138
Deaths (to Engineers):10,298
KDR:1.12892
Kill Difference:1,307
Playtime:2,358.546 hours
Usage:50%
Score:31.711m
Score/min:224
Accuracy (listed only):37.234%
HSR (listed only):19.646%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
B+
Kills:3,280
Deaths:3,103
KDR:1.057
Accuracy:26.441% B+
HSR:15.640% C
XM98
B**
Kills:1,163
Deaths:111
KDR:10.478
Accuracy:44.561% B**
HSR:78.504% B+
NS-7 PDW
B++
Kills:1,160
Deaths:1,002
KDR:1.158
Accuracy:28.797% B++
HSR:15.862% C
MKV Suppressed
C+
Kills:1,151
Deaths:1,741
KDR:0.661
Accuracy:25.243% C+
HSR:16.247% C--
V10
C**
Kills:1,147
Deaths:180
KDR:6.372
Accuracy:42.283% C**
HSR:75.850% C+
Eridani SX5
B+
Kills:1,133
Deaths:1,136
KDR:0.997
Accuracy:28.388% B+
HSR:10.327% D*
NS-44 Commissioner
B++
Kills:804
Deaths:1,000
KDR:0.804
Accuracy:41.841% B++
HSR:23.010% C++
NSX Tengu
C*
Kills:760
Deaths:1,269
KDR:0.599
Accuracy:35.984% C+
HSR:22.237% C*
VE-S Canis
C
Kills:715
Deaths:820
KDR:0.872
Accuracy:25.574% C
HSR:16.084% C--
NS-44L Blackhand
A++
Kills:684
Deaths:275
KDR:2.487
Accuracy:55.907% A+
HSR:66.374% A++
NS-45 Pilot
B*
Kills:673
Deaths:613
KDR:1.098
Accuracy:37.261% B*
HSR:29.569% B+
Parallax VX3
B**
Kills:461
Deaths:24
KDR:19.208
Accuracy:43.817% B++
HSR:85.900% B**
NS-357 Underboss
B+
Kills:431
Deaths:606
KDR:0.711
Accuracy:40.470% B+
HSR:19.722% C
Phaseshift VX-S
C*
Kills:302
Deaths:54
KDR:5.593
Accuracy:37.928% C*
HSR:77.815% C*
Nyx VX31
C**
Kills:273
Deaths:201
KDR:1.358
Accuracy:35.595% C**
HSR:25.275% C-
Ghost
C**
Kills:243
Deaths:126
KDR:1.929
Accuracy:40.193% C++
HSR:71.605% C**
Ectoblaster
B++
Kills:205
Deaths:171
KDR:1.199
Accuracy:45.486% B++
HSR:7.805% C
NS-61 Emissary
B*
Kills:191
Deaths:244
KDR:0.783
Accuracy:33.453% B*
HSR:21.466% B*
NSX Tomoe
C**
Kills:189
Deaths:176
KDR:1.074
Accuracy:30.394% C**
HSR:35.450% C+
VA39 Spectre
B+
Kills:135
Deaths:67
KDR:2.015
Accuracy:34.570% B+
HSR:38.519% C+
Cerberus
A
Kills:132
Deaths:183
KDR:0.721
Accuracy:40.818% A
HSR:19.697% C
Soldier Soaker
A+
Kills:128
Deaths:85
KDR:1.506
Accuracy:47.782% A+
HSR:13.281% C
Skorpios
C-
Kills:123
Deaths:151
KDR:0.815
Accuracy:25.585% C-
HSR:14.634% D--
NS-AM7 Archer
C-
Kills:108
Deaths:134
KDR:0.806
Accuracy:54.046% D
HSR:12.963% C-
Beamer VS3
B++
Kills:98
Deaths:42
KDR:2.333
Accuracy:32.193% B++
HSR:15.306% D-
Manticore SX40
C+
Kills:94
Deaths:147
KDR:0.639
Accuracy:29.526% C+
HSR:5.319% F--
Spiker
D-
Kills:94
Deaths:190
KDR:0.495
Accuracy:23.441% D-
HSR:13.830% D--
Kills:15,877
Deaths (as Infiltrator):13,851
Deaths (to Infiltrators):5,739
KDR:1.14627
Kill Difference:2,026
Playtime:970.803 hours
Usage:21%
Score:8.986m
Score/min:154
Accuracy (listed only):36.577%
HSR (listed only):31.418%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
B+
Kills:3,280
Deaths:3,103
KDR:1.057
Accuracy:26.441% B+
HSR:15.640% C
Solstice SF
B*
Kills:2,682
Deaths:2,291
KDR:1.171
Accuracy:28.301% B*
HSR:12.752% D
Pandora VX25
D
Kills:1,980
Deaths:949
KDR:2.086
Accuracy:33.876% D
HSR:11.010% D--
NS Baron G5
B+
Kills:1,186
Deaths:1,290
KDR:0.919
Accuracy:49.856% B+
HSR:14.081% C+
Phobos VX86
C++
Kills:1,178
Deaths:1,005
KDR:1.172
Accuracy:59.520% C++
HSR:14.177% C
NS-7 PDW
B++
Kills:1,160
Deaths:1,002
KDR:1.158
Accuracy:28.797% B++
HSR:15.862% C
NS-11C
B++
Kills:1,155
Deaths:1,341
KDR:0.861
Accuracy:27.709% B++
HSR:16.104% C--
MKV Suppressed
C+
Kills:1,151
Deaths:1,741
KDR:0.661
Accuracy:25.243% C+
HSR:16.247% C--
Solstice VE3
A+
Kills:1,144
Deaths:1,072
KDR:1.067
Accuracy:30.940% A+
HSR:18.269% C
Eridani SX5
B+
Kills:1,133
Deaths:1,136
KDR:0.997
Accuracy:28.388% B+
HSR:10.327% D*
NSX Tengu
C*
Kills:760
Deaths:1,269
KDR:0.599
Accuracy:35.984% C+
HSR:22.237% C*
VE-S Canis
C
Kills:715
Deaths:820
KDR:0.872
Accuracy:25.574% C
HSR:16.084% C--
Pulsar C
B**
Kills:713
Deaths:779
KDR:0.915
Accuracy:29.641% B**
HSR:20.056% C--
Thanatos VE70
B*
Kills:425
Deaths:461
KDR:0.922
Accuracy:47.054% B*
HSR:12.235% D-
NSX-P Tanto
B**
Kills:299
Deaths:364
KDR:0.821
Accuracy:30.972% B**
HSR:22.074% C-
Zenith VX-5AE
C++
Kills:250
Deaths:291
KDR:0.859
Accuracy:28.079% C++
HSR:20.800% D
Skorpios
C-
Kills:123
Deaths:151
KDR:0.815
Accuracy:25.585% C-
HSR:14.634% D--
NSX Tanto
B*
Kills:107
Deaths:173
KDR:0.618
Accuracy:27.709% C**
HSR:30.841% B*
The Little Helper
B
Kills:100
Deaths:104
KDR:0.962
Accuracy:51.986% B
HSR:13% C--
Kills:19,541
Deaths (as Light Assault):19,342
Deaths (to Light Assaults):7,605
KDR:1.01029
Kill Difference:199
Playtime:579.985 hours
Usage:12%
Score:8.084m
Score/min:232
Accuracy (listed only):33.771%
HSR (listed only):16.654%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
B+
Kills:3,280
Deaths:3,103
KDR:1.057
Accuracy:26.441% B+
HSR:15.640% C
Pandora VX25
D
Kills:1,980
Deaths:949
KDR:2.086
Accuracy:33.876% D
HSR:11.010% D--
NS Baron G5
B+
Kills:1,186
Deaths:1,290
KDR:0.919
Accuracy:49.856% B+
HSR:14.081% C+
Phobos VX86
C++
Kills:1,178
Deaths:1,005
KDR:1.172
Accuracy:59.520% C++
HSR:14.177% C
NS-7 PDW
B++
Kills:1,160
Deaths:1,002
KDR:1.158
Accuracy:28.797% B++
HSR:15.862% C
MKV Suppressed
C+
Kills:1,151
Deaths:1,741
KDR:0.661
Accuracy:25.243% C+
HSR:16.247% C--
Eridani SX5
B+
Kills:1,133
Deaths:1,136
KDR:0.997
Accuracy:28.388% B+
HSR:10.327% D*
NSX Tengu
C*
Kills:760
Deaths:1,269
KDR:0.599
Accuracy:35.984% C+
HSR:22.237% C*
VE-S Canis
C
Kills:715
Deaths:820
KDR:0.872
Accuracy:25.574% C
HSR:16.084% C--
NS-11P
B+
Kills:433
Deaths:639
KDR:0.678
Accuracy:25.566% B+
HSR:14.550% D
Thanatos VE70
B*
Kills:425
Deaths:461
KDR:0.922
Accuracy:47.054% B*
HSR:12.235% D-
Equinox VE2
C+
Kills:374
Deaths:358
KDR:1.045
Accuracy:25.684% C+
HSR:17.112% D
Skorpios
C-
Kills:123
Deaths:151
KDR:0.815
Accuracy:25.585% C-
HSR:14.634% D--
The Little Helper
B
Kills:100
Deaths:104
KDR:0.962
Accuracy:51.986% B
HSR:13% C--
NS-11A "Heatwave"
C+
Kills:83
Deaths:155
KDR:0.535
Accuracy:26.921% C+
HSR:18.072% D-
Kills:14,081
Deaths (as Combat Medic):14,183
Deaths (to Combat Medics):5,169
KDR:0.99281
Kill Difference:102
Playtime:166.575 hours
Usage:4%
Score:2.655m
Score/min:266
Accuracy (listed only):34.432%
HSR (listed only):15.018%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
B+
Kills:675
Deaths:314
KDR:2.150
Accuracy:15.937% C+
HSR:22.074% B+
Quasar VM1
C++
Kills:567
Deaths:257
KDR:2.206
Accuracy:14.869% C+
HSR:19.048% C++
NS-20 "Heatwave" Gorgon
C
Kills:188
Deaths:119
KDR:1.580
Accuracy:23.876% D-
HSR:20.745% C
Nebula VM20
B
Kills:184
Deaths:85
KDR:2.165
Accuracy:17.817% C+
HSR:22.283% B
NS-20 "Heatwave" Gorgon
B**
Kills:166
Deaths:119
KDR:1.395
Accuracy:23.842% D
HSR:28.313% B**
NS-10 Burster
C
Kills:144
Deaths:53
KDR:2.717
Accuracy:22.086% D--
HSR:5.556% C
NS-10 Burster
B+
Kills:115
Deaths:57
KDR:2.018
Accuracy:21.529% D*
HSR:7.826% B+
Kills:2,039
Deaths (as MAX Suit):502
Deaths (to MAX Suits):2,861
KDR:4.06175
Kill Difference:1,537
Playtime:109.023 hours
Usage:2%
Score:1.251m
Score/min:191
Accuracy (listed only):19.994%
HSR (listed only):17.978%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C
Kills:3,177
V. Kills:306 N/A
Deaths:874
KDR:3.635
Accuracy:45.372% B+
KPH:25.500 D
VKPH:2.500 C
Dual Photon Pods
C
Kills:1,924
V. Kills:469 409%
Deaths:292
KDR:6.589
Accuracy:54.694% C**
KPH:63.400 C
VKPH:15.400 C
Maelstrom Turbo Laser
C
Kills:895
V. Kills:746 120%
Deaths:830
KDR:1.078
Accuracy:36.748% B**
KPH:9 C-
VKPH:7.500 C
Coyote Missiles
B
Kills:300
V. Kills:202 148%
Deaths:104
KDR:2.885
Accuracy:57.820% B+
KPH:39.800 C+
VKPH:26.800 B
Photon A2A Missile Pods
C++
Kills:246
V. Kills:266 92%
Deaths:14
KDR:17.571
Accuracy:74.428% D-
KPH:40.800 C
VKPH:44.200 C++
Hornet Missiles
B**
Kills:124
V. Kills:81 151%
Deaths:42
KDR:2.952
Accuracy:69.966% B**
KPH:33.800 C-
VKPH:22.100 D
Antares LC
A++
Kills:119
V. Kills:69 170%
Deaths:99
KDR:1.202
Accuracy:42.928% A++
KPH:12.900 C-
VKPH:7.500 D
Kills:6,785 (4,191 + 0)
Deaths:2,255
KDR:3.009
VKDR:0.949
Vehicle Kills:2,139
Kill Difference:4,530
Playtime:281.083 hours
Usage:6%
Score:2.377m
Score/min:141
Piloting Accuracy:42.928%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
A
Kills:304
V. Kills:600 51%
Deaths:253
KDR:1.202
Accuracy:45.297% C+
KPH:6.800 C
VKPH:13.500 A
L-30R Vektor
C
Kills:93
V. Kills:51 179%
Deaths:28
KDR:3.321
Accuracy:35.398% C-
KPH:9 C
VKPH:4.900 C
C150 Dalton
U
Kills:69
V. Kills:47 144%
Deaths:14
KDR:4.929
Accuracy:34.090% C
KPH:248,400 U
VKPH:169,200 U
Kills:466 (397 + 69)
Deaths:295
KDR:1.580
VKDR:2.366
Vehicle Kills:698
Kill Difference:171
Playtime:54.966 hours
Usage:1%
Score:0.427m
Score/min:130
Piloting Accuracy:35.398%
Gunner Accuracy:34.090%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C++
Kills:3,818
V. Kills:584 N/A
Deaths:160
KDR:23.863
Accuracy:49.524% C++
KPH:31.800 D-
VKPH:4.900 D--
Skyguard
D
Kills:1,557
V. Kills:1,212 128%
Deaths:317
KDR:4.912
Accuracy:28.382% C+
KPH:9.600 D
VKPH:7.500 D
C75 Viper
C+
Kills:1,194
V. Kills:190 N/A
Deaths:128
KDR:9.328
Accuracy:36.241% C
KPH:29.500 C+
VKPH:4.700 D
L100 Python AP
D-
Kills:1,016
V. Kills:979 104%
Deaths:198
KDR:5.131
Accuracy:52.631% C-
KPH:13.500 D*
VKPH:13 D-
L100 Python HEAT
D
Kills:840
V. Kills:367 228%
Deaths:108
KDR:7.778
Accuracy:60.338% B*
KPH:19.800 D
VKPH:8.600 D
LB00 Python AP
D-
Kills:306
V. Kills:156 195%
Deaths:35
KDR:8.743
Accuracy:61.301% C++
KPH:30.400 D*
VKPH:15.500 D-
Kills:8,731 (8,731 + 0)
Deaths:946
KDR:9.229
VKDR:3.687
Vehicle Kills:3,488
Kill Difference:7,785
Playtime:451.200 hours
Usage:10%
Score:3.597m
Score/min:133
Driving Accuracy:61.301%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
B++
Kills:5,610
V. Kills:883 N/A
Deaths:280
KDR:20.036
Accuracy:56.235% B++
KPH:43.300 C+
VKPH:6.800 C
Supernova FPC
C
Kills:3,264
V. Kills:2,713 120%
Deaths:469
KDR:6.959
Accuracy:62.319% B**
KPH:16 D-
VKPH:13.300 C
Supernova PC
B
Kills:1,414
V. Kills:441 320%
Deaths:137
KDR:10.321
Accuracy:52.627% B
KPH:23.500 C++
VKPH:7.300 C
Proton II PPA
A
Kills:1,110
V. Kills:45 N/A
Deaths:21
KDR:52.857
Accuracy:26.172% B
KPH:88.800 A
VKPH:3.600 C+
G30 Walker
B+
Kills:264
V. Kills:267 99%
Deaths:79
KDR:3.342
Accuracy:24.235% C
KPH:16.600 C
VKPH:16.800 B+
Kills:11,662 (10,288 + 1,374)
Deaths:986
KDR:11.828
VKDR:4.411
Vehicle Kills:4,349
Kill Difference:10,676
Playtime:422.080 hours
Usage:9%
Score:3.952m
Score/min:156
Driving Accuracy:52.627%
Gunner Accuracy:24.235%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C**
Kills:1,309
V. Kills:62 N/A
Deaths:36
KDR:36.361
Accuracy:31.583% D
KPH:102.400 C**
VKPH:4.800 C-
Saron HRB-H
C
Kills:605
V. Kills:510 118%
Deaths:40
KDR:15.125
Accuracy:57.173% C*
KPH:24.300 D
VKPH:20.500 C
E540 Halberd-H
B**
Kills:156
V. Kills:186 83%
Deaths:12
KDR:13
Accuracy:66.024% B**
KPH:26 D-
VKPH:31 B**
Aphelion VEX-4H
A+
Kills:96
V. Kills:135 71%
Deaths:27
KDR:3.556
Accuracy:59.651% A++
KPH:30.600 C--
VKPH:43 A+
Kills:2,166 (0 + 2,166)
Deaths:115
KDR:18.835
VKDR:7.765
Vehicle Kills:893
Kill Difference:2,051
Playtime:46.858 hours
Usage:1%
Score:0.971m
Score/min:345
Driving Accuracy:N/A%
Gunner Accuracy:59.651%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
D
Kills:141
V. Kills:13 N/A
Deaths:13
KDR:10.846
Accuracy:31.697% D
KPH:22.900 D
VKPH:2.100 D--
M20 Basilisk
C++
Kills:101
V. Kills:36 273%
Deaths:33
KDR:3.061
Accuracy:40.697% C++
KPH:15.900 C-
VKPH:5.700 D
M20 Basilisk
C
Kills:87
V. Kills:36 235%
Deaths:24
KDR:3.625
Accuracy:34.572% C--
KPH:15.300 C-
VKPH:6.300 C
M40 Fury
D--
Kills:65
V. Kills:19 325%
Deaths:5
KDR:13
Accuracy:25.883% D*
KPH:15.800 D*
VKPH:4.600 D--
Kills:394 (0 + 394)
Deaths:75
KDR:5.253
VKDR:1.387
Vehicle Kills:104
Kill Difference:319
Playtime:22.301 hours
Usage:0%
Score:0.200m
Score/min:149
Driving Accuracy:N/A%
Gunner Accuracy:25.883%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
D
Kills:220
V. Kills:15 N/A
Deaths:163
KDR:1.350
Accuracy:37.198% D
KPH:14.700 D*
VKPH:1 D
M40 Fury-F
B+
Kills:197
V. Kills:123 159%
Deaths:166
KDR:1.187
Accuracy:70.538% A++
KPH:14.100 C--
VKPH:8.800 B+
V30-F Starfall
D-
Kills:96
V. Kills:66 143%
Deaths:44
KDR:2.182
Accuracy:71.676% A
KPH:15 D--
VKPH:10.300 D-
M20 Basilisk-F
D
Kills:63
V. Kills:60 103%
Deaths:129
KDR:0.488
Accuracy:38.985% D-
KPH:1.100 D-
VKPH:1.100 D
Kills:576 (576 + 0)
Deaths:502
KDR:1.147
VKDR:0.526
Vehicle Kills:264
Kill Difference:74
Playtime:91.654 hours
Usage:2%
Score:0.231m
Score/min:42
Driving Accuracy:38.985%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova VPC 6,4935,61028020.036B*18.1456.235%B++1.194%C43.3C+6.8C145129.6h3.4C+6B
L100 Python HESH 4,4023,81816023.863B**21.9749.524%C++1.545%C+31.8D-4.9D--124120.1h3.3C**6.7B
Sirius SX12 3,3163,2803,1031.057C++0.8426.441%B+15.64%C18.1C-N/A51181.7h13.2B+49.8B+
Supernova FPC 5,9773,2644696.959C*5.0762.319%B**1.654%C--16D-13.3C156204h8D**12.9C--
Light PPA 3,4833,1778743.635C+1.7445.372%B+1.259%C+25.5D2.5C84124.5h15.4C+33.9C*
Solstice SF 2,7372,6822,2911.171C*0.7228.301%B*12.752%D20.2C+N/A55132.8h10.9C*38.3B+
Lasher X2 2,1712,1352,3780.898C+0.9924.454%C+4.122%C++25.6CN/A7083.4h22C89.8C+
Pandora VX25 1,9891,9809492.086B**0.1933.876%D11.01%D--18DN/A86110h4.2C**12.3C++
Dual Photon Pods 2,3931,9242926.589C++4.7054.694%C**1.767%B*63.3C15.4C35430.4h22.9C++41.9C**
Tank Mine 2,6511,5993804.208B*2.3221.062%D-N/A164.8A108.5A+15289.7h1.4B*6.8C+
Skyguard 2,7691,5573174.912B*3.0228.382%C+2.119%C++9.6D7.4D129162.7h135.1C+475.8C+
C-4 2,1521,4719291.583C++0.3126.308%C++N/A96.1B+44.5B**92215.3h1.6C+6C++
Proximity Mine 1,4651,4622545.756B+3.8636.757%DN/A176.1AN/A4408.3h1.5A4.2B+
Supernova PC 1,8551,41413710.321B*8.4352.627%B2.334%C+23.5C++7.3C15160.1h4.6B+8.7B++
C-4 ARX 1,8151,3198131.622C+0.2728.883%B+N/A109.9C+41.3B+64712h1.6D-5.4C
Proton II PPA-H 1,3711,3093636.361A*34.4731.583%D1.299%C-102.3C**4.8C-29912.8h10.9C+34.5C+
C75 Viper 1,3841,1941289.328A7.4436.241%C1.173%C29.6C+4.7D13740.4h11.7B+32.3B+
NS Baron G5 1,2101,1861,2900.919C+0.9749.856%B+14.081%C+24.9CN/A7747.6h4.5C*9.1C++
Phobos VX86 1,1911,1781,0051.172C+0.7259.52%C++14.177%C30C-N/A7639.3h2.6C+4.3C++
NSX Naginata 1,2251,1771,0531.118C0.7722.142%C+22.005%D-23DN/A6051.1h13.8C62.3C++
XM98 1,1781,16311110.477M**8.5844.561%B**78.504%B+21.9CN/A6353.2h2.5C++5.6B+
NS-7 PDW 1,1641,1601,0021.158B0.7328.797%B++15.862%C17.2C-N/A5567.6h12.3B++42.7B+
NS-11C 1,1771,1551,3410.861C+1.0327.709%B++16.104%C--14.9C--N/A4677.3h14.6C++52.5B+
MKV Suppressed 1,1621,1511,7410.661C--1.2325.243%C+16.247%C--13D-N/A3888.6h15.7C+62C++
V10 1,1471,1471806.372A+4.4842.283%C**75.85%C+11D--N/A46104.6h2.6C6.3C+
Solstice VE3 1,1711,1441,0721.067B+0.8330.94%A+18.269%C12CN/A5795.7h17C+54.8B+
Eridani SX5 1,1391,1331,1360.997C+0.9028.388%B+10.327%D*13.9D-N/A3881.3h12.7C+44.7C**
Proton II PPA 1,1551,1102152.857A**50.9626.172%B1.171%D-88.8A3.6C+21112.5h10.6C+40.4C**
L100 Python AP 1,9951,0161985.131C++3.2452.631%C-3.051%C++13.5D*13D-14975.4h9.3D--17.6D--
Spear Anti-Vehicle Phalanx Turret 1,8561,0034621.804A*19.9150.708%B+2.792%D29.4C-25B30534.1h13D-25.6C+
VX29 Polaris 9619498711.09C0.8020.701%C--15.385%D--22.9DN/A6641.4h12.9C+62.2C+
Maelstrom Turbo Laser 1,6418958301.078C0.8136.748%B**3.799%B++9C-7.5C10299.7h136.7C371.9C++
Orion VS54 8568423422.462B++0.5722.499%B21.259%C--20.2C--N/A12741.6h12.3B54.7B+
L100 Python HEAT 1,2078401087.778B*5.8960.338%B*2.024%C19.8D8.6D12642.5h7.3C12.2C*
Frag Grenade 8498371837N/A835.1144.631%C+N/A597.9B+8.6C+18581.4h3.2B+7.3B+
Orbital Strike Uplink 1,1188231823U821.11561.187%UN/A914.4U327.8U47850.9h1.5T*0.3T*
Auraxium Slasher 82581717,3880.047C++1.8538.932%B++13.097%B+0.7CN/A21134.3h2.6C6.6B
NS-44 Commissioner 8058041,0000.804C+1.0941.841%B++23.01%C++17.5DN/A5345.9h3.7C**8.8B+
NSX Tengu 7787601,2690.599D1.2935.984%C+22.237%C*8.2D*N/A2392.9h18.1D50.3C
VE-S Canis 7437158200.872C1.0225.574%C16.084%C--19.8DN/A6036.1h12.8C+50C++
Pulsar C 7267137790.915C+0.9829.641%B**20.056%C--11.6DN/A4261.4h13C+43.9B
NS-44L Blackhand 6916842752.487B**0.5955.907%A+66.374%A++9.5D-N/A2472h4.1B7.3B++
Cosmos VM3 6886753142.15C++0.2615.937%C+22.074%B+18.8D-N/A5735.9h14.6C+91.5C++
NS-45 Pilot 6766736131.098C+0.7937.261%B*29.569%B+8.5D--N/A2679.3h8.7C-23.3C*
NSX-P Naginata 6636435601.148C+0.7421.984%C+27.216%C26DN/A7424.7h11B+50B
NS Annihilator 1,1276093191.909M*0.0282.801%B+N/A11.4C**9.7C**14453.6h11.8C++14.2C*
Saron HRB-H 1,1156054015.125A++13.2357.173%C*N/A24.3D20.5C29424.9h41.2F72.1D*
Quasar VM1 5745672572.206B+0.3114.869%C+19.048%C++16.7C--N/A6734h13.2B++88.5C**
VE-H Maw 4814684201.114C0.7822.396%D21.581%C--23.4DN/A7320h11.7C+52.3C+
Parallax VX3 4674612419.208S17.3243.817%B++85.9%B**23.1CN/A7320h2.7D6.1C++
SVA-88 4494433301.342C+0.5521.289%C-21.219%D26.2DN/A10216.9h11.8C++55.3C++
NS-11P 4424336390.678C-1.2125.566%B+14.55%D14.8DN/A4229.2h15.3C60C**
NS-357 Underboss 4334316060.711C1.1840.47%B+19.722%C17.4DN/A5224.7h4.3C+10.6B
Thanatos VE70 4314254610.922C++0.9747.054%B*12.235%D-24.3C+N/A9617.5h4.3B+9.1B++
MANA Anti-Personnel Turret 4214111752.349N/A0.4619.219%UN/A4110U100U8721100.1h31.2T*162.3T*
Ursa 4194113351.227C+0.6722.064%C+23.601%C+16.4D-N/A4725h11.4C++51.9C*
Equinox VE2 3753743581.045C+0.8525.684%C+17.112%D16.4DN/A4222.8h11B++42.7B+
Sticky Grenade 3503451345N/A343.1145.336%DN/A690C--10C21350.5h2.3C++5.1C+
NS "Heatwave" Decimator 4943203011.063C0.8364.415%C++1.563%C+33.3D18.1C+2669.6h5.6D**8.7D-
LB00 Python AP 462306358.743C6.8561.301%C++N/A30.3D*15.4D-19210.1h6.2D**10D*
CAS30 Tank Buster 9043042531.202C+0.6945.297%C+1.645%B+6.8C13.5A11244.6h82.4D181.9C
Phaseshift VX-S 305302545.593B**3.7037.928%C*77.815%C*17.5DN/A4517.3h3.2C+8.4C*
Coyote Missiles 5023001042.885C++0.9957.82%B+N/A40C+26.9B3757.5h69.2D*119.6D
NSX-P Tanto 3112993640.821C+1.0730.972%B**22.074%C-14.6DN/A4920.5h16.6C+53.7B
Aspis Anti-Aircraft Phalanx Turret 5812802212.727M**10.8327.423%B1.429%C--11.1C++11.9C*20725.3h146.8C*535.4B+
Nyx VX31 2732732011.358C0.5335.595%C**25.275%C-13.1D--N/A3720.9h5.8C+16.2C**
G30 Walker 531264793.342C1.4524.235%C1.515%D-16.6C16.8B+21615.9h279.1D-1151.5C-
Force-Blade 27025118,0140.014C1.8850.112%A++N/A0.2DN/A11092h3.6D7.1B+
Zenith VX-5AE 2632502910.859C--1.0328.079%C++20.8%D14.7D-N/A4517h16.7D-59.4C
MANA Anti-Vehicle Turret 5442471241.992C+0.1063.935%B+1.619%D**2470C2970C+2630390.1h15.4F--24D--
Photon A2A Missile Pods 5122461417.571A*15.6874.428%D-N/A41C44.3C++3966h8.6C++11.6C
Ghost 2462431261.929C0.0440.193%C++71.605%C**16.3D-N/A7114.9h2.4C+6C++
Anti-Vehicle Grenade 3452391239N/A237.1155.332%B+N/A398.3C++176.7B*27910.6h4.8B+8.7B+
Rocklet Rifle 4642382361.008B+0.8862.325%B**N/A37.2B*35.3B*5726.4h36.9C*59.3B+
NS Decimator 4402264410.512D1.3863.601%B1.77%C16.4D*15.5C+28213.8h10.1T-15.8F--
VE-LR Obelisk 2292261812.556S10.6638.401%B*50%A*29.7C+N/A967.6h5.6B+14.7B++
The Slasher 2272222,0790.107B**1.7947.603%B**12.162%C++1.7CN/A6132.7h2.6C5.5B
S12 Renegade 2352201631.35C-0.5437.198%D3.636%C--14.8D*1D4114.9h5.5F14.9D*
Ectoblaster 2062051711.199B*0.6945.486%B++7.805%C11D--N/A3118.6h22.5C49.4C++
Xiphos Anti-Personnel Phalanx Tower 2112031203M201.1127.493%C+1.478%C+184.5C7.3C5121.1h11.8B+42.8B
NS-R3 Swarm 4402002010.995A0.9069.81%A+N/A6.6C7.9C**8230.5h39.5D--56.6D
M40 Fury-F 3201971661.187C+0.7170.538%A++N/A14.2C--8.8B+11013.9h27F-38.2D
Hunter QCX 2061952720.717C++1.1884.594%A**44.103%B**3D*N/A2664.9h22.2D*26.3C+
NS-61 Emissary 1931912440.783C+1.1133.453%B*21.466%B*10.1D-N/A2919h14.2C++42.5B+
NSX Tomoe 1911891761.074C0.8230.394%C**35.45%C+20.8DN/A569.1h15C+49.4C*
NS-20 "Heatwave" Gorgon 2051881191.58C+0.3123.876%D-20.745%C11.9D**1.1D3715.8h40.6C+170C--
Nebula VM20 196184852.165C++0.2717.817%C+22.283%B17.7D-1.2A5210.4h22.2D**124.8C
NS-20 "Heatwave" Gorgon 1811661191.395C0.5023.842%D28.313%B**10.5FN/A3415.8h46.8C+196.2D
Pulsar LSW 1621621790.905C-0.9915.906%D*20.37%C--18.8D-N/A978.6h11.7B73.3C
E540 Halberd-H 3421561213B+11.1166.024%B**1.282%C26D-31B**4436h17.4T*26.3T*
M20 Basilisk 277155179.118B+7.2355.281%C**2.581%D-30.4C-23.9B+3035.1h195.5D*353.6D-
NS-10 Burster 221144532.717M0.8222.086%D--5.556%C3.6D-1.9D--5340.3h147.3C+666.9D
M60-G Bulldog 1541411310.846A+8.9531.697%D2.128%D22.7D2.1D--1006.2h5.8B+18.3C**
VA39 Spectre 137135672.015B+0.1234.57%B+38.519%C+13.5DN/A7910h6.3C+18.4C**
S1 2031341111.207B**0.6959.525%C**2.239%C23.9C+12.3C+6235.6h6.9C++11.6C*
Cerberus 1321321830.721C1.1740.818%A19.697%C4.6D*N/A1628.8h7.6D18.5C**
Soldier Soaker 129128851.506B0.3947.782%A+13.281%C11.5D*N/A2811.1h6.2C+13B*
Hornet Missiles 205124422.952C1.0669.966%B**N/A33.5C--21.9D4923.7h14.9C21.3C+
Skorpios 1281231510.815C-1.0825.585%C-14.634%D--22D-N/A745.6h14.2D*55.6D-
Antares LC 188119991.202C0.6942.928%A++N/A12.9C-7.5D1429.2h168.7C392.9C*
NS-10 Burster 175115572.018A0.1321.529%D*7.826%B+3.2D--1.7D**4536.3h158.3C+735.4D
NS-AM7 Archer 1571081340.806B*1.0954.046%D12.963%C-3.9D1.8D3527.6h26.3C48.7C-
NSX Tanto 1111071730.618C--1.2727.709%C**30.841%B*19.1C--N/A665.6h15C+54C*
Spear Anti-Vehicle Phalanx Tower 183103251.5A*49.6149.625%C+1.942%D-33.2C25.8C+2983.1h9C**18.1B
Fatestealer 102102741.378U0.5140.032%B+16.667%D19.6CN/A405.2h2.4C+6B+
M20 Basilisk 137101333.061C*1.1740.697%C++4.951%C16C-5.7D1596.3h100.7C++247.4B
The Little Helper 1031001040.962C0.9351.986%B13%C--24.4DN/A654.1h4.5C**8.6B+
Beamer VS3 9898422.333A*0.4432.193%B++15.306%D-8.7D-N/A14211.3h8.4B26.2C*
Aphelion VEX-4H 23196273.556C+1.6659.651%A++N/A31C--43.5A+7503.1h208T*348.7F--
V30-F Starfall 16296442.182B0.2971.676%AN/A15D--10.3D-1286.4h31.9F--44.6D**
Manticore SX40 94941470.639C1.2529.526%C+5.319%F--17.1DN/A525.5h7.4C**25.1B
Spiker 94941900.495C--1.4023.441%D-13.83%D--9.8D--N/A309.6h8B34.1C++
L-30R Vektor 14493283.321B**1.4335.398%C-2.151%C+8.9C4.9C6410.4h104C293.8C-
Nemesis VSH9 18892791.165B*0.7359.504%C-N/A8.1C--8.5C28911.3h8.6C+14.5C+
M20 Basilisk 12387243.625C**1.7334.572%C--5.747%C+15.3C-6.3C2185.7h89.2B258.1C*
NS-11A "Heatwave" 85831550.535D1.3626.921%C+18.072%D-12.4D--N/A346.7h14.4C+53.6C++
M60-A Bulldog 8377515.4A++13.5138.83%C*1.299%C770U60U1855700.1h5.7C*14.6B+
C150 Dalton 11669144.929C+3.0434.09%CN/A690U470U8803800.1h8.1F--23.6F-
M40 Fury 8465513B**11.1125.883%D*N/A15.9D*4.6D--1124.1h18.9C--73.2D--
M20 Basilisk-F 123631290.488C1.4038.985%D-1.587%C--1.1D-1.1D1656.4h93.6C+240.1D
Lancer VS22 166501640.305D1.5968.702%B**2%C++4.3D*10C--19211.6h107.1F**155.9F--

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter4818,8219h
Nano-Armor Kit4111,232,70272.4h
Anti-Vehicle MANA Turret77722.3h
Spawn Beacon22000.2h
Turret AI Module05971.8h
Repair Module05891.5h
Skywall Shield Emitter03360.8h
Structure Shield Module03161.2h
Cortium Silo03590.9h
Nanite Revive Grenade01,9760.6h
Blast Wall11320.8h
Deconstruction Tool131,8011.7h
Welding Device010,2860.5h
Spear Anti-Vehicle Tower02791h
Spitfire Auto-Turret212,3492h
Rampart Wall04713.9h
Xiphos Anti-Personnel Tower03231.1h
Hoplon Anti-Aircraft Phalanx Tower03391.2h
Ammunition Package826,3303.2h
Anti-Infantry MANA Turret241,2602.3h
Shield Recharging Field612,4891.2h
Medical Kit31530.6h
Medical Applicator546193,49116.7h
Pillbox01451h
Elysium Spawn Tube02281.1h
IPC Targeting Dart32821.6h
Orbital Strike Target Designator283685.9h
Vehicle Gate01971.4h
Infantry Tower0890.8h
Glaive IPC0520.5h
Spear Anti-Vehicle Turret0690.5h
Alarm Module01630.4h
Lumifiber Rampart Wall0970.7h
Pain Spire01350.5h
Routing Spire01040.2h
Flail Targeting Dart53252.9h
The Flail0600.4h
Snowman Soldier4920.1h
Hardlight Barrier31630.2h
Router76460.7h
Recon Detection Device174,1996.3h
Smoke Grenade02530.1h

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