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Praetor Immortal xaastr0m[VSRE] xaastr0m
VS BR 87

KDR: 1.89

Score: 58.4m

Last Seen: Feb 18th, 2019 10:49 PM
- OFFLINE - 2.7 hour(s)

Prestige 1, Battle Rank 87 - Vanu Sovereignty on Miller - Outfit Leader of Vanu Sovereignty Renegades[VSRE] Vanu Sovereignty Renegades
VS outfit on Miller

Members: 1
Level Progress (to 88): 88%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Supernova VPC L100 Python HESH Supernova FPC Sirius SX12 Light PPA Solstice SF Lasher X2 Pandora VX25
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $471,627 MLG Score: 377
Fun Score: N/A
Cheeseburgers Flipped: 862TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.614%20.117%5353498819,7740.8560541.035

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.387%1.079B**-0.082C+-1.841F-HEAD ++ (~6.81)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.50.378C**12.40.134C++34.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.48%1.825%653510176,302140124474.49501257%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.893%0.426B0.194C++-0.687

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
94.70.413B39.30.26C*55.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.007%1.678%12148101418,2391736722510.5063252%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.889%-0.77D--0.595D1.076

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49-0.275C16.2-0.297C32.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.677%1.408%227910133,834175113122.18836292%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.02%-0.605D-0.749D-0.903

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
126.2-0.06C+37.50.056C+88.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.642%76.147%227610163,3581535272.18762

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.922%0.985B*0.571B+0.027

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.70.32C*2.80.121C+3.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.172%12.042%227310193,5211484272.37264

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.459%-0.194C-0.522D0.496

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.30.296C*3.60.252C*5.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Vanu Sovereignty Renegades[VSRE] Vanu Sovereignty Renegades
VS outfit on Miller

Members: 1
58.4m290.3%223 (13.4k)211 (12.7k)1.8910585,44745,1852.3544387 (87)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1022295724.233%10.806%26206:0824

50% Engineer11% Heavy Assault20% Infiltrator12% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 11:57 AMSep 1st, 2014 10:08 AMFeb 19th, 2019 4:15 AM (11h) (PST)Feb 18th, 2019 7:07 PM (20h) (PST)Feb 18th, 2019 6:49 PM (20h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
637895480.3090.1630.0331.1000.070377

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
38,2225,33932,8831910266412,656

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4611.9h/192.2d 20,938 9,233 26,014 304.5k 8,541 9,613 19,464 176.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Lasher X2
C++
Kills:2,128
Deaths:2,372
KDR:0.897
Accuracy:24.503% C+
HSR:4.088% C++
NSX Naginata
C+
Kills:1,177
Deaths:1,053
KDR:1.118
Accuracy:22.142% C+
HSR:22.005% D
VX29 Polaris
C--
Kills:949
Deaths:871
KDR:1.090
Accuracy:20.701% C--
HSR:15.385% D--
Orion VS54
B
Kills:842
Deaths:342
KDR:2.462
Accuracy:22.499% B
HSR:21.259% C--
NSX-P Naginata
C
Kills:476
Deaths:405
KDR:1.175
Accuracy:21.460% C
HSR:26.681% C
VE-H Maw
D
Kills:468
Deaths:420
KDR:1.114
Accuracy:22.396% D
HSR:21.581% D
SVA-88
C
Kills:443
Deaths:330
KDR:1.342
Accuracy:21.289% C
HSR:21.219% D
Ursa
C+
Kills:411
Deaths:335
KDR:1.227
Accuracy:22.064% C+
HSR:23.601% C+
Pulsar LSW
C--
Kills:162
Deaths:179
KDR:0.905
Accuracy:15.906% D*
HSR:20.370% C--
Kills:7,056
Deaths (as Heavy Assault):6,307
Deaths (to Heavy Assaults):12,433
KDR:1.11876
Kill Difference:749
Playtime:508.204 hours
Usage:11%
Score:6.904m
Score/min:226
Accuracy (listed only):21.440%
HSR (listed only):19.577%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
B*
Kills:2,682
Deaths:2,291
KDR:1.171
Accuracy:28.301% B*
HSR:12.752% D
Pandora VX25
D
Kills:1,942
Deaths:908
KDR:2.139
Accuracy:33.684% D
HSR:10.659% D*
NS Baron G5
B+
Kills:1,186
Deaths:1,290
KDR:0.919
Accuracy:49.856% B+
HSR:14.081% C+
Phobos VX86
C++
Kills:1,178
Deaths:1,005
KDR:1.172
Accuracy:59.520% C++
HSR:14.177% C
NS-11C
B++
Kills:1,155
Deaths:1,341
KDR:0.861
Accuracy:27.709% B++
HSR:16.104% C--
Solstice VE3
A+
Kills:1,144
Deaths:1,072
KDR:1.067
Accuracy:30.940% A+
HSR:18.269% C
Pulsar C
B**
Kills:713
Deaths:779
KDR:0.915
Accuracy:29.641% B**
HSR:20.056% C--
Thanatos VE70
B++
Kills:401
Deaths:435
KDR:0.922
Accuracy:46.842% B++
HSR:12.469% D
NSX-P Tanto
B**
Kills:299
Deaths:364
KDR:0.821
Accuracy:30.972% B**
HSR:22.074% C-
Zenith VX-5AE
C++
Kills:241
Deaths:277
KDR:0.870
Accuracy:28.331% C++
HSR:20.747% D
VE-LR Obelisk
A*
Kills:226
Deaths:18
KDR:12.556
Accuracy:38.401% B*
HSR:50% A*
NSX Tanto
B*
Kills:107
Deaths:173
KDR:0.618
Accuracy:27.709% C**
HSR:30.841% B*
The Little Helper
B
Kills:56
Deaths:66
KDR:0.848
Accuracy:52.183% B
HSR:14.286% C
Kills:11,330
Deaths (as Engineer):10,019
Deaths (to Engineers):10,092
KDR:1.13085
Kill Difference:1,311
Playtime:2,313.635 hours
Usage:50%
Score:31.003m
Score/min:223
Accuracy (listed only):37.238%
HSR (listed only):19.732%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
B+
Kills:3,190
Deaths:3,014
KDR:1.058
Accuracy:26.431% B+
HSR:15.455% C
XM98
B**
Kills:1,163
Deaths:111
KDR:10.478
Accuracy:44.561% B**
HSR:78.504% B+
NS-7 PDW
B*
Kills:1,160
Deaths:1,002
KDR:1.158
Accuracy:28.797% B*
HSR:15.862% C
MKV Suppressed
C+
Kills:1,151
Deaths:1,741
KDR:0.661
Accuracy:25.243% C+
HSR:16.247% C--
V10
C*
Kills:1,147
Deaths:180
KDR:6.372
Accuracy:42.283% C*
HSR:75.850% C+
Eridani SX5
B+
Kills:1,133
Deaths:1,136
KDR:0.997
Accuracy:28.388% B+
HSR:10.327% D*
NS-44 Commissioner
B++
Kills:788
Deaths:983
KDR:0.802
Accuracy:41.880% B++
HSR:23.223% C++
NSX Tengu
C*
Kills:729
Deaths:1,206
KDR:0.604
Accuracy:35.967% C+
HSR:22.222% C*
NS-44L Blackhand
A++
Kills:648
Deaths:268
KDR:2.418
Accuracy:55.677% A+
HSR:65.278% A++
VE-S Canis
C
Kills:610
Deaths:692
KDR:0.882
Accuracy:25.492% C
HSR:15.246% D
NS-45 Pilot
B*
Kills:550
Deaths:506
KDR:1.087
Accuracy:36.839% B*
HSR:30.364% B+
NS-357 Underboss
B+
Kills:429
Deaths:605
KDR:0.709
Accuracy:40.401% B+
HSR:19.580% C+
Parallax VX3
B*
Kills:371
Deaths:21
KDR:17.667
Accuracy:44.024% B++
HSR:84.906% B*
Phaseshift VX-S
C**
Kills:302
Deaths:54
KDR:5.593
Accuracy:37.928% C*
HSR:77.815% C**
Nyx VX31
C*
Kills:273
Deaths:201
KDR:1.358
Accuracy:35.595% C*
HSR:25.275% C-
Ghost
B
Kills:240
Deaths:124
KDR:1.935
Accuracy:40.182% C++
HSR:71.667% B
Ectoblaster
B++
Kills:205
Deaths:171
KDR:1.199
Accuracy:45.486% B++
HSR:7.805% C
NS-61 Emissary
B*
Kills:191
Deaths:244
KDR:0.783
Accuracy:33.453% B*
HSR:21.466% B*
NSX Tomoe
C*
Kills:189
Deaths:176
KDR:1.074
Accuracy:30.394% C*
HSR:35.450% C+
VA39 Spectre
B
Kills:135
Deaths:67
KDR:2.015
Accuracy:34.570% B
HSR:38.519% C+
Cerberus
A
Kills:130
Deaths:180
KDR:0.722
Accuracy:40.949% A
HSR:19.231% C
Soldier Soaker
A+
Kills:128
Deaths:85
KDR:1.506
Accuracy:47.782% A+
HSR:13.281% C
Skorpios
C-
Kills:123
Deaths:151
KDR:0.815
Accuracy:25.585% C-
HSR:14.634% D-
NS-AM7 Archer
C--
Kills:108
Deaths:134
KDR:0.806
Accuracy:53.999% D
HSR:12.963% C--
Beamer VS3
B++
Kills:98
Deaths:42
KDR:2.333
Accuracy:32.193% B++
HSR:15.306% D--
Spiker
D-
Kills:94
Deaths:190
KDR:0.495
Accuracy:23.441% D-
HSR:13.830% D-
Manticore SX40
C+
Kills:94
Deaths:147
KDR:0.639
Accuracy:29.526% C+
HSR:5.319% F--
Kills:15,379
Deaths (as Infiltrator):13,431
Deaths (to Infiltrators):5,610
KDR:1.14504
Kill Difference:1,948
Playtime:932.987 hours
Usage:20%
Score:8.710m
Score/min:156
Accuracy (listed only):36.558%
HSR (listed only):31.319%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
B+
Kills:3,190
Deaths:3,014
KDR:1.058
Accuracy:26.431% B+
HSR:15.455% C
Solstice SF
B*
Kills:2,682
Deaths:2,291
KDR:1.171
Accuracy:28.301% B*
HSR:12.752% D
Pandora VX25
D
Kills:1,942
Deaths:908
KDR:2.139
Accuracy:33.684% D
HSR:10.659% D*
NS Baron G5
B+
Kills:1,186
Deaths:1,290
KDR:0.919
Accuracy:49.856% B+
HSR:14.081% C+
Phobos VX86
C++
Kills:1,178
Deaths:1,005
KDR:1.172
Accuracy:59.520% C++
HSR:14.177% C
NS-7 PDW
B*
Kills:1,160
Deaths:1,002
KDR:1.158
Accuracy:28.797% B*
HSR:15.862% C
NS-11C
B++
Kills:1,155
Deaths:1,341
KDR:0.861
Accuracy:27.709% B++
HSR:16.104% C--
MKV Suppressed
C+
Kills:1,151
Deaths:1,741
KDR:0.661
Accuracy:25.243% C+
HSR:16.247% C--
Solstice VE3
A+
Kills:1,144
Deaths:1,072
KDR:1.067
Accuracy:30.940% A+
HSR:18.269% C
Eridani SX5
B+
Kills:1,133
Deaths:1,136
KDR:0.997
Accuracy:28.388% B+
HSR:10.327% D*
NSX Tengu
C*
Kills:729
Deaths:1,206
KDR:0.604
Accuracy:35.967% C+
HSR:22.222% C*
Pulsar C
B**
Kills:713
Deaths:779
KDR:0.915
Accuracy:29.641% B**
HSR:20.056% C--
VE-S Canis
C
Kills:610
Deaths:692
KDR:0.882
Accuracy:25.492% C
HSR:15.246% D
Thanatos VE70
B++
Kills:401
Deaths:435
KDR:0.922
Accuracy:46.842% B++
HSR:12.469% D
NSX-P Tanto
B**
Kills:299
Deaths:364
KDR:0.821
Accuracy:30.972% B**
HSR:22.074% C-
Zenith VX-5AE
C++
Kills:241
Deaths:277
KDR:0.870
Accuracy:28.331% C++
HSR:20.747% D
Skorpios
C-
Kills:123
Deaths:151
KDR:0.815
Accuracy:25.585% C-
HSR:14.634% D-
NSX Tanto
B*
Kills:107
Deaths:173
KDR:0.618
Accuracy:27.709% C**
HSR:30.841% B*
The Little Helper
B
Kills:56
Deaths:66
KDR:0.848
Accuracy:52.183% B
HSR:14.286% C
Kills:19,200
Deaths (as Light Assault):18,943
Deaths (to Light Assaults):7,433
KDR:1.01357
Kill Difference:257
Playtime:567.521 hours
Usage:12%
Score:7.898m
Score/min:232
Accuracy (listed only):33.768%
HSR (listed only):16.658%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
B+
Kills:3,190
Deaths:3,014
KDR:1.058
Accuracy:26.431% B+
HSR:15.455% C
Pandora VX25
D
Kills:1,942
Deaths:908
KDR:2.139
Accuracy:33.684% D
HSR:10.659% D*
NS Baron G5
B+
Kills:1,186
Deaths:1,290
KDR:0.919
Accuracy:49.856% B+
HSR:14.081% C+
Phobos VX86
C++
Kills:1,178
Deaths:1,005
KDR:1.172
Accuracy:59.520% C++
HSR:14.177% C
NS-7 PDW
B*
Kills:1,160
Deaths:1,002
KDR:1.158
Accuracy:28.797% B*
HSR:15.862% C
MKV Suppressed
C+
Kills:1,151
Deaths:1,741
KDR:0.661
Accuracy:25.243% C+
HSR:16.247% C--
Eridani SX5
B+
Kills:1,133
Deaths:1,136
KDR:0.997
Accuracy:28.388% B+
HSR:10.327% D*
NSX Tengu
C*
Kills:729
Deaths:1,206
KDR:0.604
Accuracy:35.967% C+
HSR:22.222% C*
VE-S Canis
C
Kills:610
Deaths:692
KDR:0.882
Accuracy:25.492% C
HSR:15.246% D
Thanatos VE70
B++
Kills:401
Deaths:435
KDR:0.922
Accuracy:46.842% B++
HSR:12.469% D
NS-11P
B+
Kills:395
Deaths:591
KDR:0.668
Accuracy:25.019% B+
HSR:14.177% D-
Equinox VE2
C+
Kills:374
Deaths:358
KDR:1.045
Accuracy:25.684% C+
HSR:17.112% C--
Skorpios
C-
Kills:123
Deaths:151
KDR:0.815
Accuracy:25.585% C-
HSR:14.634% D-
NS-11A "Heatwave"
C+
Kills:83
Deaths:155
KDR:0.535
Accuracy:26.921% C+
HSR:18.072% D--
The Little Helper
B
Kills:56
Deaths:66
KDR:0.848
Accuracy:52.183% B
HSR:14.286% C
Kills:13,711
Deaths (as Combat Medic):13,750
Deaths (to Combat Medics):5,056
KDR:0.99716
Kill Difference:39
Playtime:164.267 hours
Usage:4%
Score:2.621m
Score/min:266
Accuracy (listed only):34.374%
HSR (listed only):15.002%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
B+
Kills:651
Deaths:307
KDR:2.121
Accuracy:15.902% C+
HSR:21.966% B+
Quasar VM1
C++
Kills:567
Deaths:257
KDR:2.206
Accuracy:14.869% C+
HSR:19.048% C++
NS-20 "Heatwave" Gorgon
C
Kills:187
Deaths:118
KDR:1.585
Accuracy:23.900% D
HSR:20.856% C
Nebula VM20
C++
Kills:176
Deaths:78
KDR:2.256
Accuracy:17.820% C+
HSR:21.591% C++
NS-20 "Heatwave" Gorgon
B**
Kills:166
Deaths:118
KDR:1.407
Accuracy:23.877% D
HSR:28.313% B**
NS-10 Burster
C
Kills:140
Deaths:51
KDR:2.745
Accuracy:22.226% D--
HSR:5.714% C
NS-10 Burster
B+
Kills:110
Deaths:55
KDR:2
Accuracy:21.642% D*
HSR:8.182% B+
Kills:1,997
Deaths (as MAX Suit):492
Deaths (to MAX Suits):2,813
KDR:4.05894
Kill Difference:1,505
Playtime:107.950 hours
Usage:2%
Score:1.235m
Score/min:191
Accuracy (listed only):20.034%
HSR (listed only):17.953%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C-
Kills:3,100
V. Kills:300 N/A
Deaths:851
KDR:3.643
Accuracy:45.405% B+
KPH:26.200 D
VKPH:2.500 C-
Dual Photon Pods
C
Kills:1,920
V. Kills:467 410%
Deaths:291
KDR:6.598
Accuracy:54.728% C**
KPH:63.300 C
VKPH:15.400 C
Maelstrom Turbo Laser
C
Kills:890
V. Kills:742 120%
Deaths:827
KDR:1.076
Accuracy:36.855% B**
KPH:9 C-
VKPH:7.500 C
Coyote Missiles
C*
Kills:287
V. Kills:194 147%
Deaths:104
KDR:2.760
Accuracy:57.729% B+
KPH:38.100 C+
VKPH:25.800 C*
Photon A2A Missile Pods
C++
Kills:246
V. Kills:266 92%
Deaths:14
KDR:17.571
Accuracy:74.428% D-
KPH:40.800 C
VKPH:44.200 C++
Hornet Missiles
B*
Kills:124
V. Kills:81 151%
Deaths:42
KDR:2.952
Accuracy:69.966% B*
KPH:33.800 C--
VKPH:22.100 D
Antares LC
A++
Kills:117
V. Kills:67 172%
Deaths:98
KDR:1.194
Accuracy:42.892% A++
KPH:12.900 C-
VKPH:7.400 D
Kills:6,684 (4,107 + 0)
Deaths:2,227
KDR:3.001
VKDR:0.951
Vehicle Kills:2,117
Kill Difference:4,457
Playtime:273.884 hours
Usage:6%
Score:2.351m
Score/min:143
Piloting Accuracy:42.892%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
A
Kills:303
V. Kills:600 50%
Deaths:252
KDR:1.202
Accuracy:45.350% C+
KPH:6.800 C
VKPH:13.500 A
L-30R Vektor
C
Kills:89
V. Kills:49 178%
Deaths:28
KDR:3.179
Accuracy:35.422% C
KPH:8.800 C
VKPH:4.900 C
C150 Dalton
U
Kills:69
V. Kills:47 144%
Deaths:14
KDR:4.929
Accuracy:34.091% C-
KPH:248,400 U
VKPH:169,200 U
Kills:461 (392 + 69)
Deaths:294
KDR:1.568
VKDR:2.367
Vehicle Kills:696
Kill Difference:167
Playtime:54.575 hours
Usage:1%
Score:0.425m
Score/min:130
Piloting Accuracy:35.422%
Gunner Accuracy:34.091%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C++
Kills:3,818
V. Kills:584 N/A
Deaths:160
KDR:23.863
Accuracy:49.524% C++
KPH:31.800 D-
VKPH:4.900 D-
Skyguard
D
Kills:1,463
V. Kills:1,160 126%
Deaths:305
KDR:4.797
Accuracy:28.305% C+
KPH:9.300 D
VKPH:7.400 D
C75 Viper
C+
Kills:1,192
V. Kills:189 N/A
Deaths:128
KDR:9.313
Accuracy:36.216% C
KPH:29.500 C+
VKPH:4.700 D
L100 Python AP
D-
Kills:1,016
V. Kills:979 104%
Deaths:198
KDR:5.131
Accuracy:52.631% C-
KPH:13.500 D*
VKPH:13 D-
L100 Python HEAT
D
Kills:840
V. Kills:367 228%
Deaths:108
KDR:7.778
Accuracy:60.338% B*
KPH:19.800 D
VKPH:8.600 D
LB00 Python AP
D
Kills:291
V. Kills:148 195%
Deaths:31
KDR:9.387
Accuracy:61.717% C**
KPH:30.200 D*
VKPH:15.400 D
Kills:8,620 (8,620 + 0)
Deaths:930
KDR:9.269
VKDR:3.685
Vehicle Kills:3,427
Kill Difference:7,690
Playtime:445.821 hours
Usage:10%
Score:3.552m
Score/min:133
Driving Accuracy:61.717%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
B+
Kills:5,258
V. Kills:811 N/A
Deaths:260
KDR:20.223
Accuracy:56.189% B+
KPH:42.900 C+
VKPH:6.600 C
Supernova FPC
C
Kills:3,238
V. Kills:2,694 120%
Deaths:467
KDR:6.934
Accuracy:62.321% B**
KPH:15.900 D
VKPH:13.300 C
Supernova PC
B+
Kills:1,414
V. Kills:441 320%
Deaths:137
KDR:10.321
Accuracy:52.596% B+
KPH:23.600 C++
VKPH:7.300 C
Proton II PPA
B**
Kills:1,110
V. Kills:45 N/A
Deaths:21
KDR:52.857
Accuracy:26.172% B
KPH:88.800 B**
VKPH:3.600 C+
G30 Walker
B**
Kills:253
V. Kills:262 96%
Deaths:78
KDR:3.244
Accuracy:24.071% C-
KPH:16.300 C
VKPH:16.800 B**
Kills:11,273 (9,910 + 1,363)
Deaths:963
KDR:11.706
VKDR:4.416
Vehicle Kills:4,253
Kill Difference:10,310
Playtime:413.578 hours
Usage:9%
Score:3.867m
Score/min:156
Driving Accuracy:52.596%
Gunner Accuracy:24.071%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C**
Kills:1,309
V. Kills:62 N/A
Deaths:36
KDR:36.361
Accuracy:31.586% D
KPH:102.700 C**
VKPH:4.900 C-
Saron HRB-H
C
Kills:604
V. Kills:509 118%
Deaths:40
KDR:15.100
Accuracy:57.108% C*
KPH:24.300 D
VKPH:20.400 C
E540 Halberd-H
B**
Kills:156
V. Kills:186 83%
Deaths:12
KDR:13
Accuracy:66.024% B**
KPH:26 D-
VKPH:31 B**
Aphelion VEX-4H
A
Kills:96
V. Kills:135 71%
Deaths:27
KDR:3.556
Accuracy:59.651% A++
KPH:30.600 C--
VKPH:43 A
Kills:2,165 (0 + 2,165)
Deaths:115
KDR:18.826
VKDR:7.757
Vehicle Kills:892
Kill Difference:2,050
Playtime:46.784 hours
Usage:1%
Score:0.967m
Score/min:345
Driving Accuracy:N/A%
Gunner Accuracy:59.651%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
C--
Kills:141
V. Kills:13 N/A
Deaths:13
KDR:10.846
Accuracy:31.697% C--
KPH:22.900 D
VKPH:2.100 D--
M20 Basilisk
C*
Kills:99
V. Kills:36 268%
Deaths:33
KDR:3
Accuracy:40.604% C*
KPH:15.900 C-
VKPH:5.800 D
M20 Basilisk
C-
Kills:85
V. Kills:35 236%
Deaths:24
KDR:3.542
Accuracy:34.453% C--
KPH:15 C-
VKPH:6.200 C-
M40 Fury
D--
Kills:63
V. Kills:18 332%
Deaths:5
KDR:12.600
Accuracy:25.559% D*
KPH:15.500 D*
VKPH:4.400 D--
Kills:388 (0 + 388)
Deaths:75
KDR:5.173
VKDR:1.360
Vehicle Kills:102
Kill Difference:313
Playtime:22.107 hours
Usage:0%
Score:0.197m
Score/min:148
Driving Accuracy:N/A%
Gunner Accuracy:25.559%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
D
Kills:220
V. Kills:15 N/A
Deaths:163
KDR:1.350
Accuracy:37.365% D
KPH:14.800 D*
VKPH:1 D
M40 Fury-F
B+
Kills:197
V. Kills:123 159%
Deaths:166
KDR:1.187
Accuracy:70.538% A++
KPH:14.100 C--
VKPH:8.800 B+
V30-F Starfall
D--
Kills:95
V. Kills:65 144%
Deaths:44
KDR:2.159
Accuracy:70.594% B**
KPH:15.300 D--
VKPH:10.500 D--
M20 Basilisk-F
C
Kills:63
V. Kills:60 103%
Deaths:129
KDR:0.488
Accuracy:38.985% D
KPH:1.100 C
VKPH:1.100 D
Kills:575 (575 + 0)
Deaths:502
KDR:1.145
VKDR:0.524
Vehicle Kills:263
Kill Difference:73
Playtime:91.408 hours
Usage:2%
Score:0.228m
Score/min:42
Driving Accuracy:38.985%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova VPC 6,0695,25826020.223B*18.3356.189%B+1.255%C43C+6.6C145122.4h3.4C+6B
L100 Python HESH 4,4023,81816023.863B**21.9749.524%C++1.545%C+31.8D-4.9D-124120.1h3.3C*6.7C**
Supernova FPC 5,9323,2384676.934C*5.0462.321%B**1.668%C--15.9D13.3C156203.1h8D**12.9C-
Sirius SX12 3,2253,1903,0141.058C++0.8326.431%B+15.455%C17.9C--N/A51178h13.2B+49.8B+
Light PPA 3,4003,1008513.643C+1.7545.405%B+1.29%C+26.2D2.5C-86118.4h15.3C+33.8C*
Solstice SF 2,7372,6822,2911.171C*0.7228.301%B*12.752%D20.2C+N/A55132.8h10.9C*38.3B+
Lasher X2 2,1632,1282,3720.897C+0.9924.503%C+4.088%C++25.6CN/A7083.1h21.9C89.2C+
Pandora VX25 1,9501,9429082.139A+0.2533.684%D10.659%D*17.9DN/A86108.4h4.2C**12.3C++
Dual Photon Pods 2,3871,9202916.598C++4.7154.728%C**1.771%B++63.2C15.4C35330.4h22.9C++41.8C**
Tank Mine 2,6121,5693514.47B**2.5821.049%D-N/A166.9A111A++15599.4h1.4B*6.8C+
C-4 2,1511,4709291.582C++0.3126.297%C++N/A96.1B+44.5B**91815.3h1.6C+6C++
Skyguard 2,6231,4633054.797B**2.9128.305%C+2.187%C++9.3D7.4D129157.7h138.5C+489.5C+
Proximity Mine 1,4391,4362505.744B+3.8536.943%DN/A177.3B**N/A4448.1h1.5A4.1B+
Supernova PC 1,8551,41413710.321B++8.4352.596%B+2.334%C+23.6C++7.4C15160h4.6B+8.7B++
Proton II PPA-H 1,3711,3093636.361A*34.4731.586%D1.299%C-103.1C**4.9C-30012.7h10.9C+34.5C+
C-4 ARX 1,7411,2627741.63C+0.2628.949%B++N/A111.7C+42.4B+65811.3h1.6D-5.4C
C75 Viper 1,3811,1921289.313B**7.4236.216%C1.175%C29.5C+4.7D13640.4h11.7B+32.3B
NS Baron G5 1,2101,1861,2900.919C+0.9749.856%B+14.081%C+24.9CN/A7747.6h4.5C*9.1C+
Phobos VX86 1,1911,1781,0051.172C+0.7259.52%C++14.177%C30C-N/A7639.3h2.6C+4.3C++
NSX Naginata 1,2251,1771,0531.118C0.7722.142%C+22.005%D23DN/A6051.1h13.8C62.3C++
XM98 1,1781,16311110.477S8.5944.561%B**78.504%B+21.9CN/A6353.2h2.5C++5.6B+
NS-7 PDW 1,1641,1601,0021.158C**0.7328.797%B*15.862%C17.2C-N/A5567.6h12.3B++42.7B++
NS-11C 1,1771,1551,3410.861C+1.0327.709%B++16.104%C--14.9C--N/A4677.3h14.6C++52.5B+
MKV Suppressed 1,1621,1511,7410.661C--1.2325.243%C+16.247%C--13D-N/A3888.6h15.7C+62C+
V10 1,1471,1471806.372A4.4842.283%C*75.85%C+11D*N/A46104.6h2.6C-6.3C+
Solstice VE3 1,1711,1441,0721.067B+0.8230.94%A+18.269%C12C-N/A5695.7h17C+54.8C**
Eridani SX5 1,1391,1331,1360.997C+0.8928.388%B+10.327%D*13.9DN/A3881.3h12.7C+44.7C**
Proton II PPA 1,1551,1102152.857M50.9726.172%B1.171%D-88.8B**3.6C+21112.5h10.6C+40.4C**
L100 Python AP 1,9951,0161985.131C*3.2452.631%C-3.051%C++13.5D*13D-14875.4h9.3D--17.6D-
Spear Anti-Vehicle Phalanx Turret 1,8189804521.778A*19.8950.476%B++2.857%D29.3C-25.1B30733.4h12.9D-25.6C+
VX29 Polaris 9619498711.09C0.8020.701%C--15.385%D--22.9DN/A6641.4h12.9C+62.2C+
Maelstrom Turbo Laser 1,6328908271.076C+0.8236.855%B**3.82%B++9C-7.5C10298.8h136.5C370.5C++
Orion VS54 8568423422.462B++0.5722.499%B21.259%C--20.3C--N/A12641.5h12.3C**54.7C++
L100 Python HEAT 1,2078401087.778B*5.8960.338%B*2.024%C19.8D8.6D12642.5h7.3C12.2C++
Frag Grenade 8258141814N/A812.1144.337%C+N/A581.4B+7.9C+18391.4h3.3B+7.3B+
Auraxium Slasher 81380516,5630.049C+1.8439.046%B++13.292%B+0.7CN/A21085.6h2.6C6.5B
NS-44 Commissioner 7897889830.802C+1.0941.88%B++23.223%C++17.4DN/A5345.4h3.7C**8.9B+
Orbital Strike Uplink 1,0327651765U763.11553.731%UN/A956.3U333.8U47580.8h1.5T*0.3T*
NSX Tengu 7457291,2060.604D1.2935.967%C+22.222%C*8.5D--N/A2486.2h18D-50C
Pulsar C 7267137790.915C+0.9829.641%B**20.056%C--11.6DN/A4261.4h13C+43.9B
Cosmos VM3 6636513072.121C++0.2315.902%C+21.966%B+18.3D-N/A5635.5h14.8C93C+
NS-44L Blackhand 6556482682.418A0.5355.677%A+65.278%A++9.7D-N/A2467h4.1B7.4B++
VE-S Canis 6356106920.882C1.0125.492%C15.246%D20.1DN/A6230.3h13.1C+51.5C+
Saron HRB-H 1,1136044015.1A*13.2157.108%C*N/A24.3D20.4C29424.9h41.1D**72D*
NS Annihilator 1,0915863071.909M*0.0282.814%B+N/A11.3C**9.8B+14551.7h11.8C++14.3C*
Quasar VM1 5745672572.206B+0.3114.869%C+19.048%C++16.7C--N/A6734h13.2B+88.5C**
NS-45 Pilot 5535505061.087C+0.8036.839%B*30.364%B+8.4D--N/A2665.4h8.7C-23.7C*
NSX-P Naginata 4864764051.175C+0.7221.46%C26.681%C28.3DN/A8216.8h10.8B+50.2B
VE-H Maw 4814684201.114C0.7822.396%D21.581%D23.4D-N/A7220h11.7C+52.3C+
SVA-88 4494433301.342C0.5521.289%C21.219%D26.2DN/A10216.9h11.8C++55.3C++
NS-357 Underboss 4314296050.709C1.1840.401%B+19.58%C+17.4DN/A5224.6h4.3C+10.6B+
Ursa 4194113351.227C+0.6622.064%C+23.601%C+16.4D-N/A4725h11.4C++51.9C*
MANA Anti-Personnel Turret 4164061722.36N/A0.4719.245%UN/A4060U100U8593100.1h31.5T*163.5T*
Thanatos VE70 4074014350.922C++0.9746.842%B++12.469%D25.1C+N/A10116h4.3B+9.1B++
NS-11P 4013955910.668C-1.2225.019%B+14.177%D-14.3DN/A4127.7h15.5C62C*
Equinox VE2 3753743581.045C+0.8525.684%C+17.112%C--16.4C--N/A4222.8h11B+42.7B+
Parallax VX3 3763712117.667S15.7844.024%B++84.906%B*23.3CN/A8015.9h2.6C-6C++
Sticky Grenade 3423371337N/A335.1145.539%DN/A674D10C+21390.5h2.3C++5.1C+
CAS30 Tank Buster 9033032521.202C+0.6945.35%C+1.65%B6.8C13.5A11244.5h82.5D181.9C
Phaseshift VX-S 305302545.593B**3.7037.928%C*77.815%C**17.5C--N/A4517.3h3.2C+8.4C*
NSX-P Tanto 3112993640.821C+1.0730.972%B**22.074%C-14.6DN/A4820.5h16.6C+53.7B
NS "Heatwave" Decimator 4482932821.039C0.8564.807%C**1.706%C+33.3D17.6C+2628.8h5.5D**8.6D
LB00 Python AP 439291319.387C7.5061.717%C**N/A30.3D*15.4D1919.6h6.2D*10D--
Coyote Missiles 4812871042.76C++0.8757.729%B+N/A38.3C+25.9C*3647.5h70.2D*121.5D
Nyx VX31 2732732011.358C0.5335.595%C*25.275%C-13.1D--N/A3720.9h5.8C+16.2C*
Aspis Anti-Aircraft Phalanx Turret 5672722212.364M**10.4727.159%C**1.103%D10.9C+11.8C*20625h148.1C*545.3B+
G30 Walker 515253783.244C-1.3524.071%C-1.581%D-16.2C16.8B**21615.6h281.6D--1170D
Force-Blade 27025118,0140.014C1.8850.112%A++N/A0.2C--N/A11092h3.6D7.1B+
MANA Anti-Vehicle Turret 5442471241.992C0.1063.934%C+1.619%D-2470C2970C++2629950.1h15.3C+24C+
Photon A2A Missile Pods 5122461417.571M++15.6874.428%D-N/A41C44.3C++3956h8.6C++11.6C
Zenith VX-5AE 2532412770.87C--1.0228.331%C++20.747%D14.9D-N/A4616.2h16.7D--59.1C
Ghost 2422401241.935C0.0440.182%C++71.667%B16.6D-N/A7114.5h2.4C+5.9C*
Anti-Vehicle Grenade 3392351235N/A233.1155.615%B+N/A391.7C++173.3B**28050.6h4.9B+8.8B+
VE-LR Obelisk 2292261812.556S10.6638.401%B*50%A*29.7C+N/A957.6h5.6B+14.7B++
NS Decimator 4402264410.512D1.3863.601%B1.77%C16.4D--15.5C+27813.8h10.1T-15.8F--
The Slasher 2272222,0790.107A1.7847.603%B**12.162%C++1.7CN/A6132.7h2.6C5.5B
S12 Renegade 2352201631.35C0.5437.365%D3.636%D14.8D*1D4114.9h5.5F-14.7D*
Rocklet Rifle 4132082110.986B+0.9162.072%B**N/A37.1B++36.6B**5975.6h37.6C++60.6B+
Ectoblaster 2062051711.199B++0.6945.486%B++7.805%C11D*N/A3118.6h22.5C49.4C++
Xiphos Anti-Personnel Phalanx Tower 2082001200M198.1128.005%C+1.5%C+200C+8C+5151h11.8B42.2B
NS-R3 Swarm 4402002010.995A0.9069.81%A+N/A6.6C7.9B8230.5h39.5D--56.6D
M40 Fury-F 3201971661.187C+0.7070.538%A++N/A14.2C--8.8B+11013.9h27F-38.2D
Hunter QCX 2031932690.717C+1.1784.769%M44.041%B**3D-N/A2764h22.4D*26.5C+
NS-61 Emissary 1931912440.783C+1.1133.453%B*21.466%B*10.1D-N/A2919h14.2C++42.5B+
NSX Tomoe 1911891761.074C0.8230.394%C*35.45%C+20.8DN/A569.1h15C+49.4C++
NS-20 "Heatwave" Gorgon 2041871181.585C+0.3123.9%D20.856%C11.8D*1.1D3615.8h40.6C+170.1C-
Nebula VM20 188176782.256C++0.3617.82%C+21.591%C++17.6D--1.2A+5210h21.9D*122.6C
NS-20 "Heatwave" Gorgon 1811661181.407C0.4823.877%D28.313%B**10.5D**N/A3515.8h46.6C195.2D
Pulsar LSW 1621621790.905C--0.9915.906%D*20.37%C--18.8D-N/A968.6h11.7B73.3C
E540 Halberd-H 3421561213B+11.1166.024%B**1.282%C-26D-31B**4386h17.4T*26.3T-
M20 Basilisk 277155179.118B+7.2355.281%C**2.581%D-30.4C--23.9B3015.1h195.5D*353.6D-
M60-G Bulldog 1541411310.846A+8.9531.697%C--2.128%D22.7D2.1D--1006.2h5.8B+18.3C**
NS-10 Burster 215140512.745M+0.8522.226%D--5.714%C3.5D-1.9D--5339.7h149.7C+673.3D
VA39 Spectre 137135672.015B+0.1234.57%B38.519%C+13.5C--N/A7810h6.3C+18.4C*
S1 2031341111.207B*0.6859.525%C**2.239%C23.9C+12.3C+6135.6h6.9C+11.6C*
Cerberus 1301301800.722C1.1740.949%A19.231%C4.6D--N/A1628.4h7.6D18.5C**
Soldier Soaker 129128851.506B+0.3947.782%A+13.281%C11.5D*N/A2811.1h6.2C+13B*
Hornet Missiles 205124422.952C1.0669.966%B*N/A33.5C--21.9D4763.7h14.9C21.3C+
Skorpios 1281231510.815C-1.0825.585%C-14.634%D-22D-N/A745.6h14.2D*55.6D-
Antares LC 184117981.194C0.7042.892%A++N/A12.9C-7.4D1419.1h167.6C390.7C*
NS-10 Burster 168110552A0.1121.642%D*8.182%B+3.1D--1.6D**4435.7h162.9C752.7D-
NS-AM7 Archer 1571081340.806B*1.0953.999%D12.963%C--3.9D1.8C--3527.5h26.2C48.5C-
NSX Tanto 1111071730.618C--1.2727.709%C**30.841%B*19.1C--N/A655.6h15C+54C++
Spear Anti-Vehicle Phalanx Tower 17699249.5A*47.6149.524%C+2.02%D-33C25.7C+2973h8.9B18B
M20 Basilisk 13599333C++1.1140.604%C*5.051%C16C-5.8D1586.2h100C++246.3B
Beamer VS3 9898422.333A*0.4432.193%B++15.306%D--8.7D-N/A14111.3h8.4B+26.2C*
Aphelion VEX-4H 23196273.556C+1.6659.651%A++N/A31C--43.5A+7473.1h208T*348.7F--
V30-F Starfall 16095442.159B+0.2770.594%B**N/A15.3D--10.5D--1246.2h30.1F--42.7D**
Spiker 94941900.495C--1.4023.441%D-13.83%D-9.8D-N/A299.6h8B34.1C++
Manticore SX40 94941470.639C1.2529.526%C+5.319%F--17.1DN/A525.5h7.4C**25.1B
Nemesis VSH9 18691761.197B**0.6961.013%CN/A8.4C--8.8C29810.8h8.3C+13.7C+
L-30R Vektor 13889283.179B*1.2935.422%C2.247%C+8.8C4.9C6410.1h107C302.1C
M20 Basilisk 12085243.542C**1.6534.453%C--5.882%C+15.2C-6.3C2175.6h90.2C**261.9C++
NS-11A "Heatwave" 85831550.535D1.3626.921%C+18.072%D--12.4D--N/A346.7h14.4C+53.6C++
M60-A Bulldog 8377515.4A++13.5138.83%C*1.299%C770U60U1847400.1h5.7C*14.6B+
C150 Dalton 11669144.929C+3.0434.091%C-N/A690U470U8730700.1h8F-23.6F-
M40 Fury 8163512.6B**10.7125.559%D*N/A15.4D*4.4D--1114.1h19C74.5D*
M20 Basilisk-F 123631290.488C1.4038.985%D1.587%C-1.1C1.1D1656.4h93.6C+240.1C-
The Little Helper 5956660.848C1.0452.183%B14.286%C21.5D-1.2B+532.6h4.7C++9C**
Lancer VS22 166501640.305D1.5968.702%B*2%C++4.3D*10D19111.6h107.1T155.9F--

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter4418,2258.7h
Anti-Vehicle MANA Turret77702.3h
Nano-Armor Kit4011,217,28471.7h
Routing Spire0840.2h
Pain Spire01180.4h
The Flail0590.4h
Flail Targeting Dart53252.9h
Spawn Beacon21720.2h
Turret AI Module05711.7h
Repair Module05711.5h
Skywall Shield Emitter03220.8h
Structure Shield Module03101.2h
Cortium Silo03300.8h
Nanite Revive Grenade01,9300.6h
Blast Wall11250.7h
Deconstruction Tool131,8011.7h
Welding Device07,7600.3h
Spear Anti-Vehicle Tower02661h
Spitfire Auto-Turret212,2642h
Rampart Wall04653.8h
Xiphos Anti-Personnel Tower03071.1h
Hoplon Anti-Aircraft Phalanx Tower03231.1h
Anti-Infantry MANA Turret241,2402.3h
Ammunition Package806,1073.1h
Shield Recharging Field612,4871.2h
Medical Kit31530.6h
Medical Applicator542191,80916.6h
Elysium Spawn Tube02041h
Spear Anti-Vehicle Turret0680.5h
Vehicle Gate01831.3h
Pillbox01430.9h
Glaive IPC0520.5h
Lumifiber Rampart Wall0890.7h
Alarm Module01530.4h
Infantry Tower0890.8h
IPC Targeting Dart32821.6h
Router53690.4h
Snowman Soldier4920.1h
Orbital Strike Target Designator253385.6h
Hardlight Barrier31090.1h
Recon Detection Device174,1996.3h
Smoke Grenade02510.1h

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