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Second Lt. Imperator xceITR[BLNG] xceITR
TR BR 38

KDR: 6.62

Score: 15.7m

Last Seen: Dec 10th, 2018 5:13 PM
- OFFLINE - 106.8 hour(s)

Prestige 1, Battle Rank 38 - Terran Republic on Cobalt - Outfit Member of RedBlack Bling Squad[BLNG] RedBlack Bling Squad
TR outfit on Cobalt

Members: 9
Level Progress (to 39): 70%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS M14 Banshee M18 Rotary C150 Dalton M18 Needler Hellfire Rocket Pods CAS30 Tank Buster T5 AMC TSAR-42
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $793,134 MLG Score: 634
Fun Score: N/A
Cheeseburgers Flipped: 4TIME WITH MEDKIT: 1.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.214%23.76%789610169681.756814.86

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.053%2.384A*0.489B+-1.617FHEAD ++ (~7.15)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.90.641B+8.90.375C**17.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.806%1.293%3783510177,886305385125.8557205%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.568%0.458B+-0.292C0.175

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
940.415B39.30.256C*54.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.764%0.725%15611021138111771.24324177%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.497D-1.228D*-1.736

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.30.758B++3.30.733B++6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
16.731%0.123%640110211,628148156110.9262104%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.802F--1.08D*-1.875

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.50.903B*1.90.951B*9.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.89%76.86%640110212424225.62791

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.477A+0.638B+-1.416

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.10.58B+1.90.415B2.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
60.68%7.692%64011021524921.06122

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.608A+-1.361D**-1.601

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.7B+2.40.505B+1.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
RedBlack Bling Squad[BLNG] RedBlack Bling Squad
TR outfit on Cobalt

Members: 9
15.7m833.5%706 (42.4k)634 (38k)6.6169112,3671,8698.5291638 (38)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR102294436.499%4.536%16613:206

30% Engineer64% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 6th, 2015 4:24 PMDec 5th, 2018 6:00 PMDec 13th, 2018 2:56 PM (1d) (PST)Dec 10th, 2018 2:03 PM (4d) (PST)Dec 10th, 2018 1:13 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,135231,1120.4980.0750.0236.1260.237634

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
68,1151,38966,72630513681438,021

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
414.2h/17.3d 3,574 561 4,277 152.2k 178 449 5,898 28.2m

EngineerCLASS DETAILS: Engineer
T5 AMC
A*
Kills:428
Deaths:245
KDR:1.747
Accuracy:33.843% A*
HSR:21.028% C*
LC2 Lynx
B**
Kills:80
Deaths:51
KDR:1.569
Accuracy:28.180% B**
HSR:8.750% F--
TRS-12 Uppercut
C**
Kills:52
Deaths:30
KDR:1.733
Accuracy:60.680% C**
HSR:7.692% D*
Kills:560
Deaths (as Engineer):326
Deaths (to Engineers):579
KDR:1.71779
Kill Difference:234
Playtime:123.135 hours
Usage:30%
Score:3.919m
Score/min:530
Accuracy (listed only):40.901%
HSR (listed only):12.490%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
M+
Kills:203
Deaths:78
KDR:2.603
Accuracy:32.821% M+
HSR:27.094% B++
MSW-R
A*
Kills:110
Deaths:57
KDR:1.930
Accuracy:32.267% A*
HSR:34.546% A+
Kills:313
Deaths (as Heavy Assault):135
Deaths (to Heavy Assaults):377
KDR:2.31852
Kill Difference:178
Playtime:9.032 hours
Usage:2%
Score:0.749m
Score/min:1,382
Accuracy (listed only):32.544%
HSR (listed only):30.820%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
T5 AMC
A*
Kills:428
Deaths:245
KDR:1.747
Accuracy:33.843% A*
HSR:21.028% C*
LC2 Lynx
B**
Kills:80
Deaths:51
KDR:1.569
Accuracy:28.180% B**
HSR:8.750% F--
TRS-12 Uppercut
C**
Kills:52
Deaths:30
KDR:1.733
Accuracy:60.680% C**
HSR:7.692% D*
Kills:560
Deaths (as Light Assault):326
Deaths (to Light Assaults):436
KDR:1.71779
Kill Difference:234
Playtime:263.959 hours
Usage:64%
Score:10.875m
Score/min:687
Accuracy (listed only):40.901%
HSR (listed only):12.490%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B**
Kills:242
Deaths:100
KDR:2.420
Accuracy:44.890% B**
HSR:76.860% B*
NS-44P Commissioner
B**
Kills:87
Deaths:67
KDR:1.299
Accuracy:50.402% B**
HSR:28.736% B+
NS-44G Commissioner
C**
Kills:60
Deaths:53
KDR:1.132
Accuracy:41.756% C**
HSR:25% C++
NS CandyCannon 3000
N/A
Kills:50
Deaths:4
KDR:12.500
Accuracy:43.567% N/A
HSR:12% N/A
Kills:439
Deaths (as Infiltrator):224
Deaths (to Infiltrators):151
KDR:1.95982
Kill Difference:215
Playtime:14.241 hours
Usage:3%
Score:0.199m
Score/min:233
Accuracy (listed only):45.154%
HSR (listed only):35.649%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
A++
Kills:2,402
V. Kills:107 N/A
Deaths:198
KDR:12.131
Accuracy:39.483% A++
KPH:83.600 A
VKPH:3.700 C++
M18 Rotary
M+
Kills:1,686
V. Kills:1,327 127%
Deaths:163
KDR:10.344
Accuracy:42.255% A++
KPH:36.600 A*
VKPH:28.800 M+
M18 Needler
A*
Kills:1,602
V. Kills:1,340 119%
Deaths:203
KDR:7.892
Accuracy:36.431% B++
KPH:27.600 A+
VKPH:23.100 A*
Hellfire Rocket Pods
M++
Kills:1,176
V. Kills:175 N/A
Deaths:37
KDR:31.784
Accuracy:62.090% A++
KPH:267.700 M++
VKPH:39.800 M
Hornet Missiles
A*
Kills:80
V. Kills:57 138%
Deaths:1
KDR:80
Accuracy:74.102% A++
KPH:127 A
VKPH:90.500 A*
Kills:6,946 (5,690 + 0)
Deaths:602
KDR:11.538
VKDR:4.993
Vehicle Kills:3,006
Kill Difference:6,344
Playtime:137.937 hours
Usage:33%
Score:3.248m
Score/min:392
Piloting Accuracy:36.431%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A**
Kills:1,628
V. Kills:1,469 111%
Deaths:70
KDR:23.257
Accuracy:16.731% F--
KPH:58.300 A++
VKPH:52.600 A**
CAS30 Tank Buster
A++
Kills:1,020
V. Kills:891 114%
Deaths:225
KDR:4.533
Accuracy:64.000% A++
KPH:9 C++
VKPH:7.900 C++
Kills:2,648 (1,020 + 1,628)
Deaths:295
KDR:8.976
VKDR:8
Vehicle Kills:2,360
Kill Difference:2,353
Playtime:140.930 hours
Usage:34%
Score:1.900m
Score/min:225
Piloting Accuracy:64.000%
Gunner Accuracy:16.731%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B*
Kills:138
V. Kills:68 200%
Deaths:7
KDR:19.714
Accuracy:35.764% D--
KPH:39.800 B*
VKPH:19.600 B+
Kills:138 (138 + 0)
Deaths:7
KDR:19.714
VKDR:9.714
Vehicle Kills:68
Kill Difference:131
Playtime:3.470 hours
Usage:1%
Score:0.096m
Score/min:461
Driving Accuracy:35.764%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M14 Banshee 2,5092,40219812.131B*5.5139.483%A++1.166%C+83.7A3.7C++24628.7h15.2B+38.6B++
M18 Rotary 3,0131,68616310.344M**3.7342.255%A++N/A36.6A*28.8M+40246.1h56.8B**134.3B**
C150 Dalton 3,0971,6287023.257A**16.6416.731%F--N/A58.4A++52.7A**74127.9h1.9A+11.5C*
M18 Needler 2,9421,6022037.892A*1.2836.431%B++1.436%C-27.6A+23.1A*39258.1h76.1B*208.8B**
Hellfire Rocket Pods 1,3511,1763731.784M++25.1762.09%A++N/A267.3M++39.8M9974.4h10.2A16.3B**
CAS30 Tank Buster 1,9111,0202254.533A*2.0864%A++2.647%A++9C++7.9C++97113h43C**67.2B++
T5 AMC 4334282451.747B*4.8733.843%A*21.028%C*25C*N/A128017.1h10.7B**31.5B**
TSAR-42 2442421002.42C+4.2044.89%B**76.86%B*48.4B+N/A1115h1.9B*4.1B*
T9 CARV 203203782.603B**4.0132.821%M+27.094%B++56.4A++N/A7463.6h8.5A+26B**
P2-120 AP 206138719.714A*13.1035.764%D--N/A39.4B*19.4B+4613.5h3.3A++9.3A
MSW-R 112110571.93C++4.6932.267%A*34.546%A+61.1B**1.1A++1871.8h9.2B**28.4B**
NS-44P Commissioner 8787671.299C++5.3250.402%B**28.736%B+54.4C++N/A1291.6h2.9B++5.7B++
LC2 Lynx 8280511.569B+5.0528.18%B**8.75%F--15.7DN/A605.1h11.2B**39.7B*
Hornet Missiles 13780180U73.3874.102%A++N/A133.3A+95A**21410.6h8.8B+11.8B*
NS-44G Commissioner 6060531.132C+5.4841.756%C**25%C++22.2DN/A3812.7h3.3C**7.8B+
C-4 9954770.701C--5.9220.301%D-N/A6.8F5.6F898h1.5C++7.4C
TRS-12 Uppercut 5352301.733B+4.8860.68%C**7.692%D*12.7D--N/A904.1h2.4B+4B+
NS CandyCannon 3000 5050412.5U5.8843.567%B+12%D*71.4B**N/A970.7h3B*6.8B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon01040.1h
AE Nano-Armor Kit4990,90316.8h
Medical Applicator06430.1h
Welding Device07550.1h
Medical Kit341924.8h
Nano-Armor Kit97,0120.9h
Ammunition Package0570.1h

Check the help document for the dictionary if you want to learn more about words used here.


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