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Second Lt. Imperator xceITR[BLNG] xceITR
TR BR 40

KDR: 6.65

Score: 15.8m

Last Seen: Apr 25th, 2019 6:09 PM
- OFFLINE - 572.2 hour(s)

Prestige 1, Battle Rank 40 - Terran Republic on Cobalt - Outfit Member of RedBlack Bling Squad[BLNG] RedBlack Bling Squad
TR outfit on Cobalt

Members: 11
Level Progress (to 41): 3%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS M14 Banshee M18 Rotary M18 Needler C150 Dalton Hellfire Rocket Pods CAS30 Tank Buster T5 AMC TSAR-42
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $790,632 MLG Score: 632
Fun Score: N/A
Cheeseburgers Flipped: 4TIME WITH MEDKIT: 1.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.114%23.711%785611839701.754074.897

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.116%2.339A*0.452B+-1.63FHEAD ++ (~7.15)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
270.639B+8.90.375C**18

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.797%1.281%3795511847,965307389325.9446205%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.559%0.464B+-0.291C0.179

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
94.10.417B39.30.258C*54.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.918%0.69%16011188145110811.30631177%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.585D-1.223D*-1.733

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.30.76B++3.20.741B++6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
16.731%0.123%636111881,628150156110.8533104%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.803F--1.072D*-1.874

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.50.904B*1.90.952B*9.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.89%76.86%636111882424425.5

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.483A+0.636B+-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.10.582B+1.90.418B2.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
60.68%7.692%63611188524921.06122

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.599A+-1.364D**-1.605

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.7B+2.40.505B+1.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
RedBlack Bling Squad[BLNG] RedBlack Bling Squad
TR outfit on Cobalt

Members: 11
15.8m829.8%705 (42.3k)633 (38k)6.6512312,4911,8788.5724240 (40)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR118995636.539%4.491%16413:206

30% Engineer64% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 6th, 2015 4:24 PMDec 5th, 2018 6:00 PMMay 18th, 2019 8:22 AM (1d) (PST)Apr 25th, 2019 2:10 PM (24d) (PST)Apr 25th, 2019 2:09 PM (24d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,140231,1170.5000.0750.0226.1330.239632

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
68,4251,39067,03530513681437,996

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
416h/17.3d 3,608 561 4,300 153.1k 178 449 5,956 28.5m

EngineerCLASS DETAILS: Engineer
T5 AMC
A*
Kills:428
Deaths:245
KDR:1.747
Accuracy:33.843% A*
HSR:21.028% C*
LC2 Lynx
B*
Kills:82
Deaths:54
KDR:1.519
Accuracy:27.586% B*
HSR:8.537% F--
TRS-12 Uppercut
C**
Kills:52
Deaths:30
KDR:1.733
Accuracy:60.680% C**
HSR:7.692% D*
Kills:562
Deaths (as Engineer):329
Deaths (to Engineers):580
KDR:1.70821
Kill Difference:233
Playtime:124.379 hours
Usage:30%
Score:3.959m
Score/min:530
Accuracy (listed only):40.703%
HSR (listed only):12.419%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
M+
Kills:203
Deaths:78
KDR:2.603
Accuracy:32.821% M+
HSR:27.094% B++
MSW-R
A*
Kills:110
Deaths:57
KDR:1.930
Accuracy:32.267% A*
HSR:34.546% A+
Kills:313
Deaths (as Heavy Assault):135
Deaths (to Heavy Assaults):377
KDR:2.31852
Kill Difference:178
Playtime:9.063 hours
Usage:2%
Score:0.749m
Score/min:1,377
Accuracy (listed only):32.544%
HSR (listed only):30.820%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
T5 AMC
A*
Kills:428
Deaths:245
KDR:1.747
Accuracy:33.843% A*
HSR:21.028% C*
LC2 Lynx
B*
Kills:82
Deaths:54
KDR:1.519
Accuracy:27.586% B*
HSR:8.537% F--
TRS-12 Uppercut
C**
Kills:52
Deaths:30
KDR:1.733
Accuracy:60.680% C**
HSR:7.692% D*
Kills:562
Deaths (as Light Assault):329
Deaths (to Light Assaults):440
KDR:1.70821
Kill Difference:233
Playtime:264.470 hours
Usage:64%
Score:10.893m
Score/min:686
Accuracy (listed only):40.703%
HSR (listed only):12.419%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B**
Kills:242
Deaths:100
KDR:2.420
Accuracy:44.890% B**
HSR:76.860% B*
NS-44P Commissioner
B**
Kills:87
Deaths:68
KDR:1.279
Accuracy:50.402% B**
HSR:28.736% C**
NS-44G Commissioner
C**
Kills:60
Deaths:53
KDR:1.132
Accuracy:41.756% C**
HSR:25% C++
NS CandyCannon 3000
N/A
Kills:50
Deaths:4
KDR:12.500
Accuracy:43.567% N/A
HSR:12% N/A
Kills:439
Deaths (as Infiltrator):225
Deaths (to Infiltrators):152
KDR:1.95111
Kill Difference:214
Playtime:14.241 hours
Usage:3%
Score:0.199m
Score/min:233
Accuracy (listed only):45.154%
HSR (listed only):35.649%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
A++
Kills:2,412
V. Kills:107 N/A
Deaths:198
KDR:12.182
Accuracy:39.493% A++
KPH:83.600 A
VKPH:3.700 C++
M18 Rotary
M
Kills:1,703
V. Kills:1,337 127%
Deaths:164
KDR:10.384
Accuracy:42.219% A++
KPH:36.700 A++
VKPH:28.800 M
M18 Needler
A*
Kills:1,654
V. Kills:1,372 120%
Deaths:205
KDR:8.068
Accuracy:36.520% B++
KPH:28.100 A++
VKPH:23.300 A*
Hellfire Rocket Pods
M*
Kills:1,176
V. Kills:175 N/A
Deaths:37
KDR:31.784
Accuracy:62.090% A++
KPH:267.700 M*
VKPH:39.800 M+
Hornet Missiles
A*
Kills:80
V. Kills:57 138%
Deaths:1
KDR:80
Accuracy:74.102% A++
KPH:127 A
VKPH:90.500 A*
Kills:7,025 (5,769 + 0)
Deaths:605
KDR:11.612
VKDR:5.038
Vehicle Kills:3,048
Kill Difference:6,420
Playtime:139.095 hours
Usage:33%
Score:3.277m
Score/min:393
Piloting Accuracy:36.520%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A*
Kills:1,628
V. Kills:1,469 111%
Deaths:70
KDR:23.257
Accuracy:16.731% F--
KPH:58.300 A
VKPH:52.600 A*
CAS30 Tank Buster
A++
Kills:1,020
V. Kills:891 114%
Deaths:225
KDR:4.533
Accuracy:64.000% A++
KPH:9 C*
VKPH:7.900 C++
Kills:2,648 (1,020 + 1,628)
Deaths:295
KDR:8.976
VKDR:8
Vehicle Kills:2,360
Kill Difference:2,353
Playtime:140.930 hours
Usage:34%
Score:1.900m
Score/min:225
Piloting Accuracy:64.000%
Gunner Accuracy:16.731%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B*
Kills:145
V. Kills:72 199%
Deaths:7
KDR:20.714
Accuracy:34.918% D*
KPH:39.800 B*
VKPH:19.800 B+
Kills:145 (145 + 0)
Deaths:7
KDR:20.714
VKDR:10.286
Vehicle Kills:72
Kill Difference:138
Playtime:3.640 hours
Usage:1%
Score:0.098m
Score/min:449
Driving Accuracy:34.918%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M14 Banshee 2,5192,41219812.182B++5.5339.493%A++1.161%C++83.8A3.7C++24628.8h15.2B+38.6B++
M18 Rotary 3,0401,70316410.384S3.7342.219%A++N/A36.7A++28.8M40246.4h56.6B**134.1B**
M18 Needler 3,0261,6542058.068A*1.4236.52%B++1.391%C--28.1A++23.3A*39358.8h75.1B*205.6B**
C150 Dalton 3,0971,6287023.257A*16.6116.731%F--N/A58.4A52.7A*74127.9h1.9A+11.5C++
Hellfire Rocket Pods 1,3511,1763731.784M*25.1362.09%A++N/A267.3M*39.8M+9974.4h10.2B++16.3B*
CAS30 Tank Buster 1,9111,0202254.533A++2.1264%A++2.647%A++9C*7.9C++97113h43B+67.2B*
T5 AMC 4334282451.747B*4.9033.843%A*21.028%C*25C*N/A128017.1h10.7B**31.5B**
TSAR-42 2442421002.42C+4.2344.89%B**76.86%B*48.4B+N/A1115h1.9B*4.1B*
T9 CARV 203203782.603B*4.0532.821%M+27.094%B++56.4A+N/A7463.6h8.5A+26B**
P2-120 AP 217145720.714A*14.0634.918%D*N/A40.3B**20B+4483.6h3.2A++9.3B**
MSW-R 112110571.93C++4.7232.267%A*34.546%A+61.1B**1.1A++1871.8h9.2B**28.4B**
NS-44P Commissioner 8787681.279C++5.3750.402%B**28.736%C**54.4C++N/A1291.6h2.9B++5.7B*
LC2 Lynx 8482541.519B5.1327.586%B*8.537%F--15.8DN/A605.2h11.1B**40.3B*
Hornet Missiles 13780180U73.3574.102%A++N/A133.3A+95A*21470.6h8.8B+11.8B*
NS-44G Commissioner 6060531.132C+5.5241.756%C**25%C++22.2DN/A3812.7h3.3B7.8B+
C-4 9954780.692C--5.9620.149%D-N/A6.8F5.6F898h1.5C++7.4C
TRS-12 Uppercut 5352301.733B+4.9260.68%C**7.692%D*12.7D*N/A904.1h2.4B+4B+
NS CandyCannon 3000 5050412.5U5.8543.567%B*12%D*71.4A++N/A970.7h3A6.8B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon01040.1h
AE Nano-Armor Kit5091,18816.9h
Medical Applicator06430.1h
Welding Device07550.1h
Ammunition Package0570.1h
Medical Kit341924.8h
Nano-Armor Kit97,0120.9h

Check the help document for the dictionary if you want to learn more about words used here.


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