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Field Marshal xcelTR[BLNG] xcelTR
TR BR 148

KDR: 40.74

Score: 50.7m

Last Seen: Dec 9th, 2018 10:46 PM
- OFFLINE - 17.9 hour(s)

Prestige 1, Battle Rank 100 (148 total) - Terran Republic on Cobalt - Outfit Member of RedBlack Bling Squad[BLNG] RedBlack Bling Squad
TR outfit on Cobalt

Members: 10
Level Progress (to 101): 0%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS M14 Banshee M18 Needler Hornet Missiles Hellfire Rocket Pods AP30 Shredder L105 Zephyr M18 Locust Coyote Missiles
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,114,641 MLG Score: 891
Fun Score: N/A
Cheeseburgers Flipped: 183TIME WITH MEDKIT: 6.2%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.418%22.222%632110213691.7571438.987

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0%1.467A+0.268C*1.368AHEAD ++ (~8.01)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
79.3-0.067C+22.5-0.597D56.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.668%1.272%240195101773,33148818767150.268391%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.072%0.865B*-0.303C-0.319

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
67.60.578B+30.90.414B36.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
61.007%2.574%673210208162581153.15058703%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.429%1.97A++-0.047C+-1.052

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.80.902B*2.30.816B++1.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.973%1.211%6643410186,690154337843.1613198%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.016%0.729B++-0.802D-0.513

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
73.80.373C**32.50.17C++41.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
RedBlack Bling Squad[BLNG] RedBlack Bling Squad
TR outfit on Cobalt

Members: 10
50.7m232.2%703 (42.2k)676 (40.6k)40.7438105,7712,59646.0686148 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR10221669542.595%1.97%8428:349

24% Engineer74% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 5th, 2015 1:09 PMSep 29th, 2018 10:38 PMDec 9th, 2018 6:09 PM (2d) (PST)Dec 9th, 2018 7:01 PM (2d) (PST)Dec 9th, 2018 6:46 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
2,141312,1101.4110.0350.0284.1290.368891

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
128,4491,853126,59685222482240,577

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1249.7h/52.1d 13,823 2,084 23,131 309.6k 747 1,291 27,578 160.5m

EngineerCLASS DETAILS: Engineer
LC2 Lynx
B**
Kills:369
Deaths:194
KDR:1.902
Accuracy:28.418% B**
HSR:22.222% C++
Kills:369
Deaths (as Engineer):194
Deaths (to Engineers):841
KDR:1.90206
Kill Difference:175
Playtime:295.729 hours
Usage:24%
Score:16.741m
Score/min:943
Accuracy (listed only):28.418%
HSR (listed only):22.222%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC2 Lynx
B**
Kills:369
Deaths:194
KDR:1.902
Accuracy:28.418% B**
HSR:22.222% C++
Kills:369
Deaths (as Light Assault):194
Deaths (to Light Assaults):585
KDR:1.90206
Kill Difference:175
Playtime:923.095 hours
Usage:74%
Score:33.178m
Score/min:599
Accuracy (listed only):28.418%
HSR (listed only):22.222%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
M++
Kills:817
Deaths:130
KDR:6.285
Accuracy:30.431% M++
HSR:30.845% A*
MRC3 Mercy
M++
Kills:800
Deaths:130
KDR:6.154
Accuracy:30.658% M++
HSR:34.875% M+
M3 Pounder HEG
A++
Kills:248
Deaths:36
KDR:6.889
Accuracy:57.380% A++
HSR:2.419% C--
M3 Pounder HEG
A*
Kills:219
Deaths:36
KDR:6.083
Accuracy:54.673% A*
HSR:4.110% B++
M6 Onslaught
A*
Kills:66
Deaths:11
KDR:6
Accuracy:27.644% A*
HSR:28.788% A*
M6 Onslaught
A*
Kills:55
Deaths:11
KDR:5
Accuracy:26.851% A*
HSR:25.455% A
Kills:2,205
Deaths (as MAX Suit):177
Deaths (to MAX Suits):141
KDR:12.45763
Kill Difference:2,028
Playtime:22.901 hours
Usage:2%
Score:0.747m
Score/min:544
Accuracy (listed only):37.939%
HSR (listed only):21.082%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
S
Kills:46,320
V. Kills:1,720 N/A
Deaths:413
KDR:112.155
Accuracy:38.884% A++
KPH:259 S
VKPH:9.600 M+
M18 Needler
S
Kills:19,279
V. Kills:15,779 122%
Deaths:663
KDR:29.078
Accuracy:48.144% M
KPH:44.800 M*
VKPH:36.700 S
Hornet Missiles
M*
Kills:12,731
V. Kills:2,950 431%
Deaths:105
KDR:121.248
Accuracy:76.983% A*
KPH:230 M*
VKPH:53.300 B++
Hellfire Rocket Pods
S
Kills:6,255
V. Kills:266 N/A
Deaths:42
KDR:148.929
Accuracy:63.974% A++
KPH:317.800 S
VKPH:13.500 C+
M18 Locust
A++
Kills:1,831
V. Kills:1,168 157%
Deaths:90
KDR:20.344
Accuracy:45.090% A++
KPH:34.700 B**
VKPH:22.100 B*
Coyote Missiles
A+
Kills:1,390
V. Kills:420 330%
Deaths:280
KDR:4.964
Accuracy:62.881% A+
KPH:14.400 C
VKPH:4.400 D*
M18 Rotary
M+
Kills:1,025
V. Kills:592 173%
Deaths:54
KDR:18.982
Accuracy:48.711% M+
KPH:32.200 A++
VKPH:18.600 A
Tomcat A2AM Pods
B**
Kills:104
V. Kills:49 208%
Deaths:1
KDR:104
Accuracy:86.928% B**
KPH:43.800 C
VKPH:20.600 D
Kills:88,935 (68,455 + 0)
Deaths:1,648
KDR:53.965
VKDR:13.922
Vehicle Kills:22,944
Kill Difference:87,287
Playtime:867.259 hours
Usage:69%
Score:25.403m
Score/min:488
Piloting Accuracy:48.711%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
S
Kills:4,155
V. Kills:2,969 140%
Deaths:23
KDR:180.652
Accuracy:43.520% A+
KPH:93.600 S
VKPH:66.900 S
L105 Zephyr
S
Kills:2,093
V. Kills:118 N/A
Deaths:11
KDR:190.273
Accuracy:63.033% A**
KPH:191.900 S
VKPH:10.800 B+
CAS30 Tank Buster
M
Kills:452
V. Kills:361 125%
Deaths:31
KDR:14.581
Accuracy:60.399% A+
KPH:24.300 M
VKPH:19.400 M
C150 Dalton
M**
Kills:313
V. Kills:193 161%
Deaths:2
KDR:156.500
Accuracy:37.998% C
KPH:96 M**
VKPH:59.200 M+
L-24R Spur
B**
Kills:227
V. Kills:13 N/A
Deaths:1
KDR:227
Accuracy:49.951% B+
KPH:96.100 B**
VKPH:5.500 C++
Dual-75 Duster
A++
Kills:105
V. Kills:2 N/A
Deaths:3
KDR:35
Accuracy:52.775% A++
KPH:123.500 A++
VKPH:2.400 D
Kills:7,345 (679 + 6,666)
Deaths:71
KDR:103.451
VKDR:51.493
Vehicle Kills:3,656
Kill Difference:7,274
Playtime:80.350 hours
Usage:6%
Score:2.928m
Score/min:607
Piloting Accuracy:49.951%
Gunner Accuracy:52.775%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
M++
Kills:735
V. Kills:50 N/A
Deaths:14
KDR:52.500
Accuracy:61.945% A+
KPH:124.100 M++
VKPH:8.400 C++
L100 Python AP
A*
Kills:81
V. Kills:32 245%
Deaths:1
KDR:81
Accuracy:57.902% C**
KPH:53.800 A*
VKPH:21.200 B++
Kills:816 (816 + 0)
Deaths:15
KDR:54.400
VKDR:5.467
Vehicle Kills:82
Kill Difference:801
Playtime:7.427 hours
Usage:1%
Score:0.168m
Score/min:377
Driving Accuracy:57.902%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
M+
Kills:328
V. Kills:25 N/A
Deaths:4
KDR:82
Accuracy:53.964% A+
KPH:110.900 M+
VKPH:8.500 C+
E540 Halberd
A**
Kills:107
V. Kills:44 238%
Deaths:3
KDR:35.667
Accuracy:59.333% A**
KPH:44.200 A*
VKPH:18.200 A
Kills:435 (328 + 107)
Deaths:7
KDR:62.143
VKDR:9.857
Vehicle Kills:69
Kill Difference:428
Playtime:5.378 hours
Usage:0%
Score:0.113m
Score/min:351
Driving Accuracy:53.964%
Gunner Accuracy:59.333%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
M
Kills:85
V. Kills:3 N/A
Deaths:1
KDR:85
Accuracy:49.528% A*
KPH:229.400 M
VKPH:8.100 B+
Kills:85 (0 + 85)
Deaths:1
KDR:85
VKDR:3
Vehicle Kills:3
Kill Difference:84
Playtime:0.371 hours
Usage:0%
Score:0.017m
Score/min:766
Driving Accuracy:N/A%
Gunner Accuracy:49.528%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M14 Banshee 48,04046,320413112.155U71.4138.884%A++N/A258.9S9.6M+708178.9h12.7B++32.7B*
M18 Needler 35,05819,27966329.078S11.6748.144%M2.417%C++44.8M*36.7S443430.1h79.5B*165.1B**
Hornet Missiles 15,68112,731105121.248U80.5076.983%A*2.05%B+229.8M*53.2B++102555.4h4.7B**6.1A
Hellfire Rocket Pods 6,5216,25542148.929U108.1963.974%A++N/A317.5S13.5C+85619.7h8.8A+13.8B**
AP30 Shredder 7,1244,15523180.652U139.9143.52%A+1.685%C93.6S66.9S71444.4h50B*114.8B**
L105 Zephyr 2,2112,09311190.273U149.5363.033%A**N/A192S10.8B+52610.9h3.8A6.1A
M18 Locust 2,9991,8319020.344S20.4045.09%A++3.659%A34.7B**22.1B*28052.8h72C**159.7B++
Coyote Missiles 1,8101,3902804.964B+35.7862.881%A+N/A14.4C4.4D*8396.3h31.1B++49.5B*
M18 Rotary 1,6171,0255418.981S21.7648.711%M+4%B**32.2A++18.6A28231.8h73B++149.8B**
MRC3 Mercy 8308171306.285A*34.4630.431%M++30.845%A*55.2A*N/A17914.8h18.3B60.1B**
MRC3 Mercy 8088001306.154A*34.5930.658%M++34.875%M+54.1A*N/A17514.8h18.6B60.7B**
L100 Python HESH 7857351452.5M**11.7661.945%A+2.449%B*124.6M++8.5C++3485.9h2A+3.2A
CAS30 Tank Buster 8134523114.581S26.1660.399%A+1.991%B*24.3M19.4M36118.6h30.2B+50.1B*
LC2 Lynx 4343691941.902B++38.8428.418%B**22.222%C++8.3D-1.5M*17844.3h22.5D**79.3C+
P2-120 HESH 353328482S41.2653.964%A+N/A109.3M8.3C+3913h3.3A6.2A
C150 Dalton 5063132156.5U115.7637.998%CN/A94.8M**58.5M11823.3h2.1A+5.6A
M3 Pounder HEG 256248366.889M*33.8557.38%A++2.419%C--36.5A*1.2F1096.8h10A17.5B**
L-24R Spur 2402271227U186.2649.951%B+N/A94.6B**5.4C+2302.4h15.6B+31.1B+
M3 Pounder HEG 231219366.083M+34.6654.673%A*4.11%B++32.2A++1.8D-1136.8h10.8B**19.8B**
M60-A Bulldog 158129914.333B**26.4137.33%C++1.55%C++13.7D*3.1D-2769.4h6.4C17.1C++
M60-A Bulldog 117113256.5B*15.7670.028%A*N/A125.6M**4.4C++3520.9h4.4B*6.2A
E540 Halberd 151107335.667S5.0859.333%A**N/A44.6A*18.3A3032.4h5B++8.4A
Dual-75 Duster 107105335A*5.7452.775%A++N/A116.7A+2.2D3290.9h4.6B++8.8B*
Tomcat A2AM Pods 1531041104U63.2686.928%B**N/A43.3C20.4D4132.4h7.7B8.8B++
Rocklet Rifle 16892382.421M++38.3231.063%F--N/A10.8D**8.9D**1358.5h20.4A65.8C**
P525 Marauder-H 8885185S44.2649.528%A*N/A212.5A**7.5C**7650.4h4.3B**8.7A
L100 Python AP 11381181U40.2657.902%C**3.704%B+54A*21.3B++4891.5h5.1B*8.8B*
M6 Onslaught 6766116A*34.7427.644%A*28.788%A*60A++N/A1661.1h15.5B**56B**
M6 Onslaught 5555115A++35.7426.851%A*25.455%A50B**N/A1371.1h18.2C*67.8B++

Consumables
  Name Deaths Consumed Time Equipped
NS Deep Freeze02750.8h
Spawn Beacon11260.2h
Nano-Armor Kit81446,55852.8h
Medical Applicator17500.1h
Icikill2161,10365.6h
Chainblade3261,033104.4h
TX1 Repeater19561.3h
Ammunition Package03930.2h
Medical Kit29968877h

Check the help document for the dictionary if you want to learn more about words used here.


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