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Lt. Colonel xcelTR[BLNG] xcelTR
TR BR 70

KDR: 41.06

Score: 43.6m

Last Seen: Oct 21st, 2018 2:47 PM
- OFFLINE - 10.1 hour(s)

Prestige 1, Battle Rank 70 - Terran Republic on Cobalt - Outfit Member of RedBlack Bling Squad[BLNG] RedBlack Bling Squad
TR outfit on Cobalt

Members: 9
Level Progress (to 71): 6%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS M14 Banshee M18 Needler Hornet Missiles Hellfire Rocket Pods AP30 Shredder L105 Zephyr M18 Locust Coyote Missiles
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,088,370 MLG Score: 870
Fun Score: N/A
Cheeseburgers Flipped: 160TIME WITH MEDKIT: 6.3%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.667%23.276%667110123481.8219939.237

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0%1.461A+0.422B1.375AHEAD ++ (~8.94)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80-0.072C+22.9-0.604D57

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.753%1.32%227645100867,66747518110142.158374%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.096%0.868B*-0.264C-0.308

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
69.60.561B+31.90.39C**37.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
60.945%2.589%727210118112381153.40756699%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.402%1.97A++-0.052C+-1.065

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.80.902B*2.30.816B++1.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.927%1.215%7169410096,668142336146.6294198%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.018%0.727B++-0.801D-0.521

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
73.60.372C**32.30.168C++41.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
RedBlack Bling Squad[BLNG] RedBlack Bling Squad
TR outfit on Cobalt

Members: 9
43.6m187.3%630 (37.8k)607 (36.4k)41.058598,9512,41046.544870 (70)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR10131569642.87%1.947%8329:259

22% Engineer76% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 5th, 2015 1:09 PMSep 29th, 2018 10:38 PMOct 22nd, 2018 1:07 AM (1d) (PST)Oct 21st, 2018 11:10 AM (2d) (PST)Oct 21st, 2018 10:47 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
2,132282,1041.3780.0340.0273.2760.371870

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
127,9461,660126,28683221972236,393

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1197h/49.9d 13,222 1,927 21,993 235.3k 697 1,230 26,639 153.2m

EngineerCLASS DETAILS: Engineer
LC2 Lynx
A
Kills:348
Deaths:182
KDR:1.912
Accuracy:28.667% A
HSR:23.276% B
Kills:348
Deaths (as Engineer):182
Deaths (to Engineers):799
KDR:1.91209
Kill Difference:166
Playtime:264.651 hours
Usage:22%
Score:10.743m
Score/min:677
Accuracy (listed only):28.667%
HSR (listed only):23.276%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC2 Lynx
A
Kills:348
Deaths:182
KDR:1.912
Accuracy:28.667% A
HSR:23.276% B
Kills:348
Deaths (as Light Assault):182
Deaths (to Light Assaults):568
KDR:1.91209
Kill Difference:166
Playtime:905.179 hours
Usage:76%
Score:32.162m
Score/min:592
Accuracy (listed only):28.667%
HSR (listed only):23.276%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
M++
Kills:679
Deaths:93
KDR:7.301
Accuracy:30.007% M++
HSR:28.866% A++
MRC3 Mercy
M++
Kills:672
Deaths:93
KDR:7.226
Accuracy:30.193% M++
HSR:35.714% M++
M3 Pounder HEG
A*
Kills:245
Deaths:35
KDR:7
Accuracy:57.533% A*
HSR:2.449% C--
M3 Pounder HEG
A*
Kills:216
Deaths:35
KDR:6.171
Accuracy:54.679% A*
HSR:4.167% B++
Kills:1,812
Deaths (as MAX Suit):128
Deaths (to MAX Suits):132
KDR:14.15625
Kill Difference:1,684
Playtime:19.999 hours
Usage:2%
Score:0.633m
Score/min:528
Accuracy (listed only):43.103%
HSR (listed only):17.799%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
S
Kills:41,751
V. Kills:1,589 N/A
Deaths:357
KDR:116.950
Accuracy:38.605% A++
KPH:260.300 S
VKPH:9.900 M++
M18 Needler
S
Kills:18,391
V. Kills:15,333 120%
Deaths:646
KDR:28.469
Accuracy:48.165% M
KPH:43.600 M++
VKPH:36.400 S
Hornet Missiles
M**
Kills:12,577
V. Kills:2,871 438%
Deaths:102
KDR:123.304
Accuracy:77.037% A*
KPH:234.200 M**
VKPH:53.500 B*
Hellfire Rocket Pods
S
Kills:6,092
V. Kills:257 N/A
Deaths:35
KDR:174.057
Accuracy:63.981% A++
KPH:325.900 S
VKPH:13.700 C+
M18 Locust
A*
Kills:1,605
V. Kills:1,036 155%
Deaths:87
KDR:18.448
Accuracy:45.180% A*
KPH:31.300 B**
VKPH:20.200 B++
Coyote Missiles
A+
Kills:1,323
V. Kills:400 330%
Deaths:268
KDR:4.937
Accuracy:62.959% A+
KPH:14.200 C
VKPH:4.300 D*
M18 Rotary
M++
Kills:981
V. Kills:570 172%
Deaths:50
KDR:19.620
Accuracy:49.228% M++
KPH:31.700 A++
VKPH:18.400 A
Kills:82,720 (62,728 + 0)
Deaths:1,545
KDR:53.540
VKDR:14.276
Vehicle Kills:22,056
Kill Difference:81,175
Playtime:829.714 hours
Usage:69%
Score:23.440m
Score/min:471
Piloting Accuracy:49.228%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
S
Kills:4,133
V. Kills:2,956 140%
Deaths:23
KDR:179.696
Accuracy:43.469% A+
KPH:93.600 S
VKPH:66.900 S
L105 Zephyr
S
Kills:2,093
V. Kills:118 N/A
Deaths:11
KDR:190.273
Accuracy:63.033% A**
KPH:191.900 S
VKPH:10.800 B+
CAS30 Tank Buster
M
Kills:452
V. Kills:361 125%
Deaths:31
KDR:14.581
Accuracy:60.380% A+
KPH:24.400 M
VKPH:19.500 A**
C150 Dalton
M**
Kills:313
V. Kills:193 161%
Deaths:2
KDR:156.500
Accuracy:37.998% C
KPH:96 M**
VKPH:59.200 M
L-24R Spur
B**
Kills:227
V. Kills:13 N/A
Deaths:1
KDR:227
Accuracy:49.951% B++
KPH:96.100 B**
VKPH:5.500 C++
Dual-75 Duster
A++
Kills:105
V. Kills:2 N/A
Deaths:3
KDR:35
Accuracy:52.775% A++
KPH:123.500 A++
VKPH:2.400 D
Kills:7,323 (679 + 6,644)
Deaths:71
KDR:103.141
VKDR:51.310
Vehicle Kills:3,643
Kill Difference:7,252
Playtime:80.099 hours
Usage:7%
Score:2.907m
Score/min:605
Piloting Accuracy:49.951%
Gunner Accuracy:52.775%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
M++
Kills:730
V. Kills:50 N/A
Deaths:14
KDR:52.143
Accuracy:61.868% A++
KPH:123.900 M++
VKPH:8.500 C++
L100 Python AP
A*
Kills:81
V. Kills:32 245%
Deaths:1
KDR:81
Accuracy:57.902% C**
KPH:53.800 A*
VKPH:21.200 B+
Kills:811 (811 + 0)
Deaths:15
KDR:54.067
VKDR:5.467
Vehicle Kills:82
Kill Difference:796
Playtime:7.399 hours
Usage:1%
Score:0.166m
Score/min:373
Driving Accuracy:57.902%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
M+
Kills:328
V. Kills:25 N/A
Deaths:4
KDR:82
Accuracy:53.964% A+
KPH:111 M+
VKPH:8.500 C+
E540 Halberd
A*
Kills:100
V. Kills:40 244%
Deaths:2
KDR:50
Accuracy:58.617% A*
KPH:44.100 A*
VKPH:17.600 B**
Kills:428 (328 + 100)
Deaths:6
KDR:71.333
VKDR:10.833
Vehicle Kills:65
Kill Difference:422
Playtime:5.226 hours
Usage:0%
Score:0.106m
Score/min:338
Driving Accuracy:53.964%
Gunner Accuracy:58.617%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
M
Kills:85
V. Kills:3 N/A
Deaths:1
KDR:85
Accuracy:49.528% A*
KPH:231.500 M
VKPH:8.200 B+
Kills:85 (0 + 85)
Deaths:1
KDR:85
VKDR:3
Vehicle Kills:3
Kill Difference:84
Playtime:0.368 hours
Usage:0%
Score:0.017m
Score/min:752
Driving Accuracy:N/A%
Gunner Accuracy:49.528%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M14 Banshee 43,34041,751357116.95U75.8938.605%A++N/A260.3S9.9M++674160.4h12.7B++32.9B*
M18 Needler 33,72418,39164628.469S12.5948.165%M2.479%C*43.6M++36.4S432421.4h80.9B*167.9B**
Hornet Missiles 15,44812,577102123.304U82.2577.037%A*2.075%B+234.2M**53.5B*103253.7h4.7A6A+
Hellfire Rocket Pods 6,3496,09235174.057U133.0063.981%A++N/A325.8S13.7C+84418.7h8.8A+13.7B**
AP30 Shredder 7,0894,13323179.696U138.6443.469%A+1.694%C93.5S66.9S71144.2h49.9B*114.8B**
L105 Zephyr 2,2112,09311190.273U149.2163.033%A**N/A192S10.8B+52510.9h3.8A6.1A
M18 Locust 2,6411,6058718.448S22.6145.18%A*4.174%A++31.3B**20.2B++26251.2h75.7C*167.5B++
Coyote Missiles 1,7231,3232684.937B+36.1262.959%A+N/A14.2C4.3D*8093.4h31.6B++50.2B*
M18 Rotary 1,5519815019.62S21.4449.228%M++4.179%B**31.7A++18.4A27430.9h73.7B++149.6B**
L100 Python HESH 7807301452.143M**11.0861.868%A++2.466%B*123.7M++8.5C++3475.9h2A+3.2A
MRC3 Mercy 690679937.301M33.7630.007%M++28.866%A++55.2A*N/A17512.3h18.2B60.6B**
MRC3 Mercy 679672937.226A**33.8330.193%M++35.714%M++54.6A*N/A17512.3h18.2B+60.4B**
CAS30 Tank Buster 8134523114.581S26.4860.38%A+1.991%B++24.3M19.4A**35918.6h30.2B**50B**
LC2 Lynx 4103481821.912B++39.1528.667%A23.276%B8.2D--1.5M**18242.6h22.9F80C+
P2-120 HESH 353328482M**40.9453.964%A+N/A109.3M8.3C+3903h3.3A6.2A
C150 Dalton 5063132156.5U115.4437.998%CN/A94.8M**58.5M11733.3h2.1A+5.6A
M3 Pounder HEG 252245357M*34.0657.533%A*2.449%C--37.1A*1.1F1086.6h9.9A17.2B**
L-24R Spur 2402271227U185.9449.951%B++N/A94.6B**5.4C++2302.4h15.6B+31.1B+
M3 Pounder HEG 228216356.171M+34.8954.679%A*4.167%B++32.7A++1.8D-1076.6h10.7B**19.5B**
M60-A Bulldog 158129914.333B**26.7337.33%C++1.55%C++13.7D--3.1D-2769.4h6.4C17.1C++
M60-A Bulldog 117113256.5B*15.4470.028%A*N/A125.6M*4.4C++3520.9h4.4B*6.2A
Dual-75 Duster 107105335A++6.0652.775%A++N/A116.7A+2.2D3290.9h4.6B++8.8B*
E540 Halberd 140100250S8.9458.617%A*N/A43.5A*17.4B**2692.3h5B++8.5A
P525 Marauder-H 8885185S43.9449.528%A*N/A212.5A*7.5C**7500.4h4.3B**8.7A
L100 Python AP 11381181U39.9457.902%C**3.704%B54A*21.3B++4761.5h5.1B*8.8B*
Rocklet Rifle 14477372.081A**38.9831.063%F--N/A9.9D**8.6D**1267.8h21.1A68.1C*

Consumables
  Name Deaths Consumed Time Equipped
NS Deep Freeze02750.8h
Nano-Armor Kit71398,32147.5h
Spawn Beacon11180.1h
Medical Applicator17500.1h
Icikill2051,09062.8h
Chainblade3261,033104.4h
TX1 Repeater19561.3h
Ammunition Package03240.2h
Medical Kit28865575.9h

Check the help document for the dictionary if you want to learn more about words used here.


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