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Field Marshal xcelTR[BLNG] xcelTR
TR BR 189

KDR: 42.11

Score: 93.4m

Last Seen: Jul 28th, 2020 8:47 PM
- OFFLINE - 771 hour(s)

Prestige 1, Battle Rank 100 (189 total) - Terran Republic on Cobalt
Level Progress (to 101): 0%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS M14 Banshee M18 Needler Hornet Missiles AP30 Shredder Hellfire Rocket Pods M18 Locust M60-A Bulldog L105 Zephyr
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,194,705 MLG Score: 955
Fun Score: N/A
Cheeseburgers Flipped: 198TIME WITH MEDKIT: 5.6%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.316%22.247%652213474541.81640.291

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.404%1.561A+0.171C++-1.785F-HEAD ++ (~7.59)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
730.014C+21.4-0.501D51.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.706%1.191%239075134482,79355320681149.446400%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.084%0.897B*-0.347C--0.299

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
65.50.597B+29.90.438B35.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
58.061%1.89%751313461,1643141253.69524924%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.032%1.649A+-0.394C---0.766

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.884B*2.60.792B++1.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.411%2.51%121055134413,706176521977.875263%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.314%0.757B++-0.486D0.945

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
57.20.524B+25.40.369C**31.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
93.4m493.7%1130 (67.8k)1093 (65.6k)42.1065127,2463,02247.5652189 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR13491949341.684%2.053%8628:3413

31% Engineer67% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 5th, 2015 1:09 PMSep 29th, 2018 10:38 PMJul 28th, 2020 4:19 PM (61d) (PST)Jul 28th, 2020 4:48 PM (61d) (PST)Jul 28th, 2020 4:47 PM (61d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
2,214312,1831.4880.0350.0319.2180.379955

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
132,8611,834131,02789225532365,569

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1425.2h/59.4d 16,496 2,612 27,048 788.2k 901 1,471 32,391 189.3m

EngineerCLASS DETAILS: Engineer
LC2 Lynx
C**
Kills:392
Deaths:209
KDR:1.876
Accuracy:28.247% C**
HSR:21.684% C
Kills:392
Deaths (as Engineer):209
Deaths (to Engineers):1,015
KDR:1.8756
Kill Difference:183
Playtime:442.575 hours
Usage:31%
Score:54.830m
Score/min:2,065
Accuracy (listed only):28.247%
HSR (listed only):21.684%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC2 Lynx
C**
Kills:392
Deaths:209
KDR:1.876
Accuracy:28.247% C**
HSR:21.684% C
Kills:392
Deaths (as Light Assault):209
Deaths (to Light Assaults):615
KDR:1.8756
Kill Difference:183
Playtime:952.799 hours
Usage:67%
Score:36.110m
Score/min:632
Accuracy (listed only):28.247%
HSR (listed only):21.684%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
A*
Kills:913
Deaths:147
KDR:6.211
Accuracy:30.621% A*
HSR:31.435% A+
MRC3 Mercy
A*
Kills:873
Deaths:147
KDR:5.939
Accuracy:30.793% A*
HSR:35.395% A*
M3 Pounder HEG
A
Kills:264
Deaths:38
KDR:6.947
Accuracy:57.768% A
HSR:2.652% C
M3 Pounder HEG
A
Kills:226
Deaths:38
KDR:5.947
Accuracy:55.034% A
HSR:4.425% B*
M6 Onslaught
A
Kills:66
Deaths:11
KDR:6
Accuracy:27.644% A
HSR:28.788% A
M6 Onslaught
A
Kills:55
Deaths:11
KDR:5
Accuracy:26.851% A
HSR:25.455% B+
Kills:2,397
Deaths (as MAX Suit):196
Deaths (to MAX Suits):161
KDR:12.22959
Kill Difference:2,201
Playtime:24.764 hours
Usage:2%
Score:0.819m
Score/min:552
Accuracy (listed only):38.118%
HSR (listed only):21.358%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
S
Kills:52,784
V. Kills:1,968 N/A
Deaths:426
KDR:123.906
Accuracy:39.147% A+
KPH:268.100 S
VKPH:10 A*
M18 Needler
M+
Kills:21,736
V. Kills:17,056 127%
Deaths:668
KDR:32.539
Accuracy:48.219% A**
KPH:47.900 A*
VKPH:37.600 M+
Hornet Missiles
A*
Kills:12,958
V. Kills:3,075 421%
Deaths:107
KDR:121.103
Accuracy:76.909% A++
KPH:223.500 A*
VKPH:53 C++
Hellfire Rocket Pods
A*
Kills:6,390
V. Kills:276 N/A
Deaths:42
KDR:152.143
Accuracy:63.897% A
KPH:311.700 A*
VKPH:13.500 C
M18 Locust
A+
Kills:2,760
V. Kills:1,653 167%
Deaths:93
KDR:29.677
Accuracy:44.604% A+
KPH:43.700 B++
VKPH:26.200 B++
Coyote Missiles
B**
Kills:1,592
V. Kills:468 339%
Deaths:283
KDR:5.625
Accuracy:62.868% B**
KPH:15.100 D--
VKPH:4.400 D*
M18 Rotary
A*
Kills:1,395
V. Kills:785 177%
Deaths:55
KDR:25.364
Accuracy:48.759% A*
KPH:39.500 B*
VKPH:22.200 B++
M202 Wyrm
B+
Kills:456
V. Kills:154 294%
Deaths:
KDR:
Accuracy:61.476% B+
KPH:144.300 C++
VKPH:48.700 C
Tomcat A2AM Pods
B+
Kills:443
V. Kills:217 203%
Deaths:4
KDR:110.750
Accuracy:82.341% B+
KPH:46.400 C--
VKPH:22.700 D-
Kills:100,514 (78,675 + 0)
Deaths:1,678
KDR:59.901
VKDR:15.287
Vehicle Kills:25,652
Kill Difference:98,836
Playtime:945.948 hours
Usage:66%
Score:32.316m
Score/min:569
Piloting Accuracy:48.759%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
S
Kills:7,934
V. Kills:4,216 188%
Deaths:23
KDR:344.957
Accuracy:43.802% A
KPH:118.900 S
VKPH:63.200 S
L105 Zephyr
S
Kills:2,157
V. Kills:143 N/A
Deaths:11
KDR:196.091
Accuracy:63.142% A*
KPH:189.800 S
VKPH:12.600 B+
C150 Dalton
M+
Kills:1,225
V. Kills:554 221%
Deaths:2
KDR:612.500
Accuracy:50.862% B**
KPH:129.800 M+
VKPH:58.700 A+
L-24R Spur
M+
Kills:1,215
V. Kills:43 N/A
Deaths:1
KDR:1,215
Accuracy:51.154% A
KPH:120.300 M+
VKPH:4.300 B+
CAS30 Tank Buster
A*
Kills:488
V. Kills:376 129%
Deaths:31
KDR:15.742
Accuracy:61.070% B**
KPH:22.600 A*
VKPH:17.400 A++
Dual-75 Duster
A*
Kills:218
V. Kills:13 N/A
Deaths:3
KDR:72.667
Accuracy:59.031% A++
KPH:170.500 A*
VKPH:10.200 A
Kills:13,237 (1,703 + 11,534)
Deaths:71
KDR:186.437
VKDR:75.282
Vehicle Kills:5,345
Kill Difference:13,166
Playtime:120.485 hours
Usage:8%
Score:4.655m
Score/min:644
Piloting Accuracy:61.070%
Gunner Accuracy:59.031%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A++
Kills:735
V. Kills:50 N/A
Deaths:14
KDR:52.500
Accuracy:61.945% B**
KPH:124.100 A++
VKPH:8.400 C
L100 Python AP
B++
Kills:85
V. Kills:33 250%
Deaths:1
KDR:85
Accuracy:57.735% C++
KPH:54.900 B++
VKPH:21.300 C+
Kills:820 (820 + 0)
Deaths:15
KDR:54.667
VKDR:5.533
Vehicle Kills:83
Kill Difference:805
Playtime:7.469 hours
Usage:1%
Score:0.181m
Score/min:405
Driving Accuracy:57.735%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
A++
Kills:344
V. Kills:26 N/A
Deaths:4
KDR:86
Accuracy:53.817% B*
KPH:113.300 A++
VKPH:8.600 C-
E540 Halberd
A*
Kills:107
V. Kills:44 238%
Deaths:3
KDR:35.667
Accuracy:59.268% A*
KPH:44.200 B**
VKPH:18.200 B++
Kills:451 (344 + 107)
Deaths:7
KDR:64.429
VKDR:10
Vehicle Kills:70
Kill Difference:444
Playtime:5.458 hours
Usage:0%
Score:0.121m
Score/min:369
Driving Accuracy:53.817%
Gunner Accuracy:59.268%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
A++
Kills:180
V. Kills:2 N/A
Deaths:1
KDR:180
Accuracy:29.653% A+
KPH:262 A++
VKPH:2.900 D-
P525 Marauder-H
A*
Kills:85
V. Kills:3 N/A
Deaths:1
KDR:85
Accuracy:49.528% A
KPH:229.400 A*
VKPH:8.100 C*
Kills:265 (0 + 265)
Deaths:2
KDR:132.500
VKDR:2.500
Vehicle Kills:5
Kill Difference:263
Playtime:1.058 hours
Usage:0%
Score:0.050m
Score/min:790
Driving Accuracy:N/A%
Gunner Accuracy:49.528%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A*
Kills:206
V. Kills:5 N/A
Deaths:
KDR:
Accuracy:26.790% A+
KPH:174 A*
VKPH:4.200 C++
M12 Kobalt
M**
Kills:185
V. Kills: N/A
Deaths:
KDR:
Accuracy:28.701% A*
KPH:246.600 M**
VKPH:0 D**
Kills:391 (0 + 391)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:5
Kill Difference:391
Playtime:1.934 hours
Usage:0%
Score:0.122m
Score/min:1,050
Driving Accuracy:N/A%
Gunner Accuracy:28.701%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M14 Banshee 54,75252,784426123.906S81.8039.147%A+N/A268.1S10A*744196.9h12.6B++32.2B*
M18 Needler 38,79221,73666832.539S9.5748.219%A**2.204%B+47.9A*37.6M+589453.7h75.8B+157.2B++
Hornet Missiles 16,03312,958107121.103S79.0076.909%A++2.014%B*223.4A*53C++100458h4.7A6.2A
AP30 Shredder 12,1507,93423344.957S302.8543.802%A3.302%B**119S63.2S74666.7h41.2B**94.2A
Hellfire Rocket Pods 6,6666,39042152.143U110.0463.897%AN/A311.7A*13.5C85320.5h8.8C*13.8B+
M18 Locust 4,4132,7609329.677S12.4344.604%A+2.645%A43.7B++26.2B++35063.1h64.5C++144.7B+
M60-A Bulldog 2,4402,2109245.556U203.4565.214%A*N/A81.5A8.5C++41027.1h3.8A5.8A
L105 Zephyr 2,3002,15711196.091U153.9863.142%A*N/A189.2S12.5B+56011.4h3.9B**6.1B**
Coyote Missiles 2,0601,5922835.625C+36.4862.868%B**N/A15.1D--4.4D*85105.7h30.3B+48.2B+
M18 Rotary 2,1801,3955525.364S16.7448.759%A*3.011%B*39.5B*22.2B++34035.3h66.3B+136B*
C150 Dalton 1,7791,2252612.5U570.3950.862%B**1.388%A+130.3M+58.9A+10209.4h2.1B*4.1A
L-24R Spur 1,2581,21511215U1,172.8951.154%A1.646%C+120.3M+4.3B+28010.1h12.5B+24.5B
MRC3 Mercy 9309131476.211B*35.9030.621%A*31.435%A+55.7B*1C*18016.4h18.6C60.8B++
MRC3 Mercy 8828731475.939B*36.1730.793%A*35.395%A*53.2B++N/A17316.4h19.2C62.4B++
L100 Python HESH 7857351452.5M10.3961.945%B**2.449%A124.6A++8.5C3525.9h2B**3.2B**
CAS30 Tank Buster 8644883115.742S26.3661.07%B**1.844%B+22.6A*17.4A++38421.6h30.1B++49.2B*
M202 Wyrm 6104561456U413.8961.476%B+3.947%A++142.5C++48.1C7553.2h20B**32.6B**
Tomcat A2AM Pods 6604434110.75S68.6482.341%B+N/A46.1C--22.6D-3979.6h8.5C+10.3C*
LC2 Lynx 4653922091.876C*40.2328.247%C**21.684%C8.6D--1.6B**17845.5h21.8F--77.3D
P2-120 HESH 370344486M*43.8953.817%B*N/A114.7A++8.7C-4073h3.3B*6.1B*
M3 Pounder HEG 272264386.947A*35.1657.768%A2.652%C37.2B**1.1F-1237.1h10.1B**17.4B**
M3 Pounder HEG 240226385.947A++36.1655.034%A4.425%B*31.8B++2D--1207.1h11.2B*20.3B++
Dual-75 Duster 231218372.667A**30.5659.031%A++N/A167.7A*10B**5171.3h4.7B++7.9B**
M12 Kobalt 2112061206S163.8926.79%A+24.272%B**171.7A*4.2C++8311.2h12.3B**45.8B*
M12 Kobalt 1851851185S142.8928.701%A*25.405%A231.3M*N/A13920.8h12.5B**43.6B**
M12 Kobalt-H 1821801180S137.8929.653%A+23.333%B**257.1A++2.9D-7810.7h10.3B**34.7B*
M60-A Bulldog 163152276C++33.8970.719%A++1.316%D116.9A++8.5B*5261.3h4.6B++6.5B*
E540 Halberd 151107335.667M+6.4459.268%A*N/A44.6B**18.3B*3192.4h5B8.4B**
Rocklet Rifle 186103442.341A++39.7732.314%F*N/A11F8.8D**1409.4h21.3A66C+
L100 Python AP 11885185S42.8957.735%C++3.529%B*56.7B*22C++6051.5h4.9C++8.5C*
P525 Marauder-H 8885185S42.8949.528%AN/A212.5A++7.5C+8010.4h4.3B**8.7B**
M6 Onslaught 6766116A+36.1127.644%A28.788%A60B**N/A1661.1h15.5B+56B++
TAR 6862481.292C40.8140.703%M+25.807%C++18.8D-1.8A+276773.3h18.7F**45.9C++
M60-A Bulldog 7359159C*16.8960.28%B*3.39%B*65.6B+15.6A**5590.9h6.6C--10.9C**
M6 Onslaught 5555115B**37.1126.851%A25.455%B+50C**N/A1431.1h18.2C+67.8B+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit335681,16074h
Anti-Vehicle MANA Turret01020.2h
Spawn Beacon11430.2h
NS Deep Freeze02760.8h
Medical Applicator11,0240.1h
Icikill2501,14969.3h
TX1 Repeater19561.3h
Chainblade3261,033104.4h
Medical Kit34577879.4h
Ammunition Package15580.2h
Nano-Repair Grenade01760h

Check the help document for the dictionary if you want to learn more about words used here.


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