Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 11 (18,142)players online:
uJlJluduAH (11)  MoarBassPLZ (10)  DicelyDone (6)  CloowEr (3)  mxplayer (2) 32
stats.dasanfall.com
Commander xcelTR[] xcelTR
TR BR 54

KDR: 40.73

Score: 41.6m

Last Seen: Aug 17th, 2018 11:17 AM
- OFFLINE - 13.8 hour(s)

Prestige 1, Battle Rank 54 - Terran Republic on Cobalt
Level Progress (to 55): 51%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS M14 Banshee M18 Needler Hornet Missiles Hellfire Rocket Pods AP30 Shredder L105 Zephyr M18 Locust Coyote Missiles
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:xcelTR



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,097,127 MLG Score: 877
Fun Score: N/A
Cheeseburgers Flipped: 158TIME WITH MEDKIT: 6.5%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.904%23.028%666110043171.7611138.965

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0%1.569A+0.406B1.387AHEAD ++ (~8.58)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
81.2-0.08C+23.5-0.647D57.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.784%1.359%218265100063,06146217325136.201364%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.117%0.862B*-0.243C-0.308

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.90.553B+32.50.38C**38.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
60.945%2.589%797210038112161153.73733699%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.402%1.98A++-0.069C+-1.057

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.80.902B*2.30.816B++1.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.76%1.19%7436410016,554135330748.5481198%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.965%0.72B++-0.809D-0.525

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
73.60.368C**32.20.163C++41.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
41.6m185.7%625 (37.5k)602 (36.1k)40.725893,2622,29046.195654 (54)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR10051492643.007%1.991%8630:189

21% Engineer77% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 5th, 2015 1:09 PMJul 14th, 2018 4:19 PMAug 17th, 2018 6:34 AM (23h) (PST)Aug 17th, 2018 7:17 AM (22h) (PST)Aug 17th, 2018 7:17 AM (22h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
2,116282,0881.3500.0330.0273.1920.369877

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
126,9871,689125,29881221922236,111

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1151.3h/48d 12,526 1,857 20,965 220.5k 647 1,160 25,470 146.2m

EngineerCLASS DETAILS: Engineer
LC2 Lynx
A
Kills:317
Deaths:166
KDR:1.910
Accuracy:28.904% A
HSR:23.028% B
Kills:317
Deaths (as Engineer):166
Deaths (to Engineers):753
KDR:1.90964
Kill Difference:151
Playtime:241.860 hours
Usage:21%
Score:9.923m
Score/min:684
Accuracy (listed only):28.904%
HSR (listed only):23.028%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC2 Lynx
A
Kills:317
Deaths:166
KDR:1.910
Accuracy:28.904% A
HSR:23.028% B
Kills:317
Deaths (as Light Assault):166
Deaths (to Light Assaults):559
KDR:1.90964
Kill Difference:151
Playtime:882.615 hours
Usage:77%
Score:31.003m
Score/min:585
Accuracy (listed only):28.904%
HSR (listed only):23.028%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
M++
Kills:661
Deaths:90
KDR:7.344
Accuracy:30.045% M++
HSR:28.593% A++
MRC3 Mercy
M++
Kills:650
Deaths:90
KDR:7.222
Accuracy:30.174% M++
HSR:35.077% M+
M3 Pounder HEG
A*
Kills:245
Deaths:35
KDR:7
Accuracy:57.533% A*
HSR:2.449% C--
M3 Pounder HEG
A*
Kills:216
Deaths:35
KDR:6.171
Accuracy:54.679% A*
HSR:4.167% B++
Kills:1,772
Deaths (as MAX Suit):125
Deaths (to MAX Suits):120
KDR:14.176
Kill Difference:1,647
Playtime:19.784 hours
Usage:2%
Score:0.623m
Score/min:525
Accuracy (listed only):43.108%
HSR (listed only):17.571%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
S
Kills:38,731
V. Kills:1,503 N/A
Deaths:328
KDR:118.082
Accuracy:38.352% A++
KPH:255.300 S
VKPH:9.900 M++
M18 Needler
S
Kills:17,028
V. Kills:14,651 116%
Deaths:621
KDR:27.420
Accuracy:48.253% M
KPH:41.900 M++
VKPH:36 S
Hornet Missiles
S
Kills:12,100
V. Kills:2,602 465%
Deaths:95
KDR:127.368
Accuracy:77.274% A*
KPH:242.800 S
VKPH:52.200 B++
Hellfire Rocket Pods
S
Kills:5,869
V. Kills:240 N/A
Deaths:32
KDR:183.406
Accuracy:63.851% A++
KPH:331.500 S
VKPH:13.600 C+
M18 Locust
A*
Kills:1,605
V. Kills:1,036 155%
Deaths:87
KDR:18.448
Accuracy:45.180% A*
KPH:31.300 B*
VKPH:20.200 B++
Coyote Missiles
A+
Kills:1,234
V. Kills:382 322%
Deaths:241
KDR:5.120
Accuracy:62.990% A+
KPH:14.100 D--
VKPH:4.400 D**
M18 Rotary
M++
Kills:981
V. Kills:570 172%
Deaths:50
KDR:19.620
Accuracy:49.228% M++
KPH:31.700 A++
VKPH:18.400 A
Kills:77,548 (58,345 + 0)
Deaths:1,454
KDR:53.334
VKDR:14.432
Vehicle Kills:20,984
Kill Difference:76,094
Playtime:795.652 hours
Usage:69%
Score:22.182m
Score/min:465
Piloting Accuracy:49.228%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
S
Kills:4,020
V. Kills:2,909 138%
Deaths:23
KDR:174.783
Accuracy:43.285% A+
KPH:92.700 S
VKPH:67.100 S
L105 Zephyr
S
Kills:2,093
V. Kills:118 N/A
Deaths:11
KDR:190.273
Accuracy:63.033% A**
KPH:191.900 S
VKPH:10.800 B+
CAS30 Tank Buster
M
Kills:452
V. Kills:361 125%
Deaths:31
KDR:14.581
Accuracy:60.397% A+
KPH:24.400 M
VKPH:19.500 A*
C150 Dalton
M**
Kills:312
V. Kills:192 162%
Deaths:2
KDR:156
Accuracy:38.547% C
KPH:97 M**
VKPH:59.700 M
L-24R Spur
B**
Kills:213
V. Kills:11 N/A
Deaths:1
KDR:213
Accuracy:49.534% B+
KPH:93.800 B**
VKPH:4.800 C+
Dual-75 Duster
A*
Kills:101
V. Kills:2 N/A
Deaths:3
KDR:33.667
Accuracy:52.518% A++
KPH:129.200 A*
VKPH:2.600 D-
Kills:7,191 (665 + 6,526)
Deaths:71
KDR:101.282
VKDR:50.606
Vehicle Kills:3,593
Kill Difference:7,120
Playtime:79.073 hours
Usage:7%
Score:2.869m
Score/min:605
Piloting Accuracy:49.534%
Gunner Accuracy:52.518%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
M+
Kills:730
V. Kills:50 N/A
Deaths:14
KDR:52.143
Accuracy:61.868% A+
KPH:123.900 M+
VKPH:8.500 C++
L100 Python AP
A*
Kills:81
V. Kills:32 245%
Deaths:1
KDR:81
Accuracy:57.902% C**
KPH:53.800 A*
VKPH:21.200 B+
Kills:811 (811 + 0)
Deaths:15
KDR:54.067
VKDR:5.467
Vehicle Kills:82
Kill Difference:796
Playtime:7.399 hours
Usage:1%
Score:0.165m
Score/min:371
Driving Accuracy:57.902%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
M
Kills:328
V. Kills:25 N/A
Deaths:4
KDR:82
Accuracy:53.964% A+
KPH:111 M
VKPH:8.500 C+
E540 Halberd
M+
Kills:94
V. Kills:34 269%
Deaths:2
KDR:47
Accuracy:59.583% A**
KPH:51.300 M+
VKPH:18.600 A
Kills:422 (328 + 94)
Deaths:6
KDR:70.333
VKDR:9.833
Vehicle Kills:59
Kill Difference:416
Playtime:4.789 hours
Usage:0%
Score:0.101m
Score/min:351
Driving Accuracy:53.964%
Gunner Accuracy:59.583%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
M
Kills:78
V. Kills:3 N/A
Deaths:1
KDR:78
Accuracy:49.294% A*
KPH:233.600 M
VKPH:9 B++
Kills:78 (0 + 78)
Deaths:1
KDR:78
VKDR:3
Vehicle Kills:3
Kill Difference:77
Playtime:0.334 hours
Usage:0%
Score:0.016m
Score/min:782
Driving Accuracy:N/A%
Gunner Accuracy:49.294%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M14 Banshee 40,23438,731328118.082U77.3638.352%A++N/A255.3S9.9M++666151.7h12.7B++33.1B*
M18 Needler 31,67917,02862127.42S13.3148.253%M2.572%C*41.9M++36S425406.5h83.3B*172.6B**
Hornet Missiles 14,70212,10095127.368U86.6477.274%A*2.149%B+243S52.2B++104649.8h4.6A5.9A+
Hellfire Rocket Pods 6,1095,86932183.406U142.6863.851%A++N/A331.6S13.6C+85217.7h8.7A+13.6B**
AP30 Shredder 6,9294,02023174.783U134.0643.285%A+1.667%C92.6S67S71243.4h50.1B*115.8B**
L105 Zephyr 2,2112,09311190.273U149.5563.033%A**N/A192S10.8B+52410.9h3.8A6.1A
M18 Locust 2,6411,6058718.448S22.2845.18%A*4.174%A++31.3B*20.2B++26251.2h75.7C*167.5B++
Coyote Missiles 1,6161,2342415.12B++35.6162.99%A+N/A14.1D--4.4D**8087.8h32.2B++51B*
M18 Rotary 1,5519815019.62S21.1149.228%M++4.179%B**31.7A++18.4A26830.9h73.7B++149.6B**
L100 Python HESH 7807301452.143M*11.4261.868%A+2.466%B++123.7M+8.5C++3475.9h2A3.2A
MRC3 Mercy 672661907.344A**33.3830.045%M++28.593%A++54.6A*N/A17412.1h18.3C**61B**
MRC3 Mercy 657650907.222A**33.5030.174%M++35.077%M+53.7A*N/A17312.1h18.4B61.1B**
CAS30 Tank Buster 8134523114.581S26.1460.397%A+1.991%B++24.4M19.5A*35718.5h30.2B**50B**
P2-120 HESH 353328482M**41.2753.964%A+N/A109.3M8.3C+3883h3.3B**6.2A
LC2 Lynx 3713171661.91B++38.8228.904%A23.028%B7.8D--1.3M++18940.4h23.5F-81.2C+
C150 Dalton 5043122156U115.2738.547%CN/A97.5M**60M11773.2h2.1A+5.5A
M3 Pounder HEG 252245357M*33.7357.533%A*2.449%C--37.1A*1.1F1086.6h9.9A17.2B**
M3 Pounder HEG 228216356.171M+34.5554.679%A*4.167%B++32.7A++1.8D-1076.6h10.7B**19.5B*
L-24R Spur 2242131213U172.2749.534%B+N/A92.6B**4.8C+2252.3h15.5C*31.2B
M60-A Bulldog 158129914.333B**26.3937.353%C++1.55%C++13.7D--3.1D--2769.4h6.4C17.1C++
M60-A Bulldog 117113256.5B*15.7770.028%A*N/A125.6M*4.4C+3520.9h4.4B*6.2A
Dual-75 Duster 103101333.667A++7.0652.518%A++N/A126.3A*2.5D-3500.8h4.3B**8.3B**
E540 Halberd 12894247S6.2759.583%A**N/A52.2M+18.9A2921.8h4.6B**7.7A+
L100 Python AP 11381181U40.2757.902%C**3.704%B54A*21.3B+4641.5h5.1B+8.8B*
P525 Marauder-H 8178178S37.2749.294%A*N/A260M*10B**7800.3h4B**8.2A
Rocklet Rifle 12062351.771A++38.9531.173%F--N/A8.7D**8.2D**1157.1h23.2B**74.4C+

Consumables
  Name Deaths Consumed Time Equipped
NS Deep Freeze02750.8h
Nano-Armor Kit67361,03243.8h
Spawn Beacon11160.1h
Medical Applicator17500.1h
Icikill1911,06859.8h
Chainblade3261,033104.4h
TX1 Repeater19561.3h
Ammunition Package02760.1h
Medical Kit28561274.5h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.39s
Server spent 2.12s on queries, 1.72s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.