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Field Marshal xcelTR[BLNG] xcelTR
TR BR 178

KDR: 40.84

Score: 81.2m

Last Seen: Feb 3rd, 2019 8:00 PM
- OFFLINE - 464.3 hour(s)

Prestige 1, Battle Rank 100 (178 total) - Terran Republic on Cobalt - Outfit Member of RedBlack Bling Squad[BLNG] RedBlack Bling Squad
TR outfit on Cobalt

Members: 13
Level Progress (to 101): 0%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS M14 Banshee M18 Needler Hornet Missiles Hellfire Rocket Pods AP30 Shredder L105 Zephyr M18 Locust Coyote Missiles
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,110,888 MLG Score: 888
Fun Score: N/A
Cheeseburgers Flipped: 189TIME WITH MEDKIT: 6.1%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.206%21.671%611110213831.7252239.114

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0%1.392A0.151C++1.36AHEAD ++ (~7.57)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
78.1-0.045C+22-0.543D56.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.693%1.252%242355101775,31449719351151.537389%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.056%0.87B*-0.323C-0.316

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
67.40.582B+30.80.419B36.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
61.007%2.574%662210208162631153.10266703%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.429%1.96A++-0.027C+-1.053

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.80.902B*2.30.816B++1.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.987%1.204%6724410186,813155343343.6731198%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.055%0.726B++-0.802D-0.512

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
73.60.378C**32.40.179C++41.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
RedBlack Bling Squad[BLNG] RedBlack Bling Squad
TR outfit on Cobalt

Members: 13
81.2m524.2%1100 (66k)1059 (63.5k)40.8395108,6332,66046.2241178 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR10221700842.627%1.953%8328:349

24% Engineer73% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 5th, 2015 1:09 PMSep 29th, 2018 10:38 PMFeb 21st, 2019 8:39 PM (1d) (PST)Feb 3rd, 2019 4:00 PM (19d) (PST)Feb 3rd, 2019 4:00 PM (19d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
2,155322,1231.4170.0350.0289.3680.370888

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
129,3291,895127,43485225622263,525

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1277.9h/53.2d 14,323 2,122 23,678 718.3k 765 1,305 28,402 165.3m

EngineerCLASS DETAILS: Engineer
LC2 Lynx
B**
Kills:383
Deaths:196
KDR:1.954
Accuracy:28.206% B**
HSR:21.671% C++
Kills:383
Deaths (as Engineer):196
Deaths (to Engineers):858
KDR:1.95408
Kill Difference:187
Playtime:306.718 hours
Usage:24%
Score:43.393m
Score/min:2,358
Accuracy (listed only):28.206%
HSR (listed only):21.671%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC2 Lynx
B**
Kills:383
Deaths:196
KDR:1.954
Accuracy:28.206% B**
HSR:21.671% C++
Kills:383
Deaths (as Light Assault):196
Deaths (to Light Assaults):591
KDR:1.95408
Kill Difference:187
Playtime:939.247 hours
Usage:73%
Score:35.328m
Score/min:627
Accuracy (listed only):28.206%
HSR (listed only):21.671%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
M++
Kills:837
Deaths:136
KDR:6.154
Accuracy:30.607% M++
HSR:31.302% A*
MRC3 Mercy
M+
Kills:807
Deaths:136
KDR:5.934
Accuracy:30.829% M+
HSR:35.192% M+
M3 Pounder HEG
A++
Kills:264
Deaths:38
KDR:6.947
Accuracy:57.768% A++
HSR:2.652% C
M3 Pounder HEG
A++
Kills:226
Deaths:38
KDR:5.947
Accuracy:55.034% A++
HSR:4.425% B*
M6 Onslaught
A*
Kills:66
Deaths:11
KDR:6
Accuracy:27.644% A*
HSR:28.788% A++
M6 Onslaught
A*
Kills:55
Deaths:11
KDR:5
Accuracy:26.851% A*
HSR:25.455% A
Kills:2,255
Deaths (as MAX Suit):185
Deaths (to MAX Suits):147
KDR:12.18919
Kill Difference:2,070
Playtime:23.698 hours
Usage:2%
Score:0.775m
Score/min:545
Accuracy (listed only):38.122%
HSR (listed only):21.302%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
S
Kills:47,411
V. Kills:1,749 N/A
Deaths:426
KDR:111.293
Accuracy:38.911% A++
KPH:259.400 S
VKPH:9.600 M+
M18 Needler
S
Kills:20,029
V. Kills:16,176 124%
Deaths:668
KDR:29.984
Accuracy:48.186% M
KPH:45.900 M++
VKPH:37.100 S
Hornet Missiles
M+
Kills:12,820
V. Kills:3,001 427%
Deaths:107
KDR:119.813
Accuracy:76.950% A*
KPH:227.400 M+
VKPH:53.200 B+
Hellfire Rocket Pods
M**
Kills:6,278
V. Kills:267 N/A
Deaths:42
KDR:149.476
Accuracy:63.875% A++
KPH:315.600 M**
VKPH:13.400 C+
M18 Locust
A*
Kills:2,018
V. Kills:1,259 160%
Deaths:93
KDR:21.699
Accuracy:45.243% A*
KPH:36.800 A
VKPH:23 B**
Coyote Missiles
A
Kills:1,428
V. Kills:433 329%
Deaths:283
KDR:5.046
Accuracy:62.856% A
KPH:14.600 C
VKPH:4.400 D*
M18 Rotary
M+
Kills:1,144
V. Kills:654 175%
Deaths:55
KDR:20.800
Accuracy:48.598% M+
KPH:34.500 A++
VKPH:19.700 A
Tomcat A2AM Pods
B**
Kills:285
V. Kills:144 197%
Deaths:4
KDR:71.250
Accuracy:87.765% B**
KPH:43.200 C
VKPH:21.800 D
Kills:91,413 (70,602 + 0)
Deaths:1,678
KDR:54.477
VKDR:14.114
Vehicle Kills:23,683
Kill Difference:89,735
Playtime:887.716 hours
Usage:69%
Score:29.712m
Score/min:558
Piloting Accuracy:48.598%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
S
Kills:4,224
V. Kills:3,002 141%
Deaths:23
KDR:183.652
Accuracy:43.519% A
KPH:93.700 S
VKPH:66.600 S
L105 Zephyr
S
Kills:2,147
V. Kills:140 N/A
Deaths:11
KDR:195.182
Accuracy:63.193% A**
KPH:189.700 S
VKPH:12.400 B++
CAS30 Tank Buster
M++
Kills:452
V. Kills:361 125%
Deaths:31
KDR:14.581
Accuracy:60.399% A+
KPH:24.300 M++
VKPH:19.400 M
C150 Dalton
M**
Kills:313
V. Kills:193 161%
Deaths:2
KDR:156.500
Accuracy:37.998% C
KPH:96 M**
VKPH:59.200 M
L-24R Spur
A**
Kills:227
V. Kills:13 N/A
Deaths:1
KDR:227
Accuracy:49.951% B++
KPH:96.100 A**
VKPH:5.500 C++
Dual-75 Duster
A+
Kills:105
V. Kills:2 N/A
Deaths:3
KDR:35
Accuracy:52.775% A+
KPH:123.500 A
VKPH:2.400 D
Kills:7,468 (679 + 6,789)
Deaths:71
KDR:105.183
VKDR:52.268
Vehicle Kills:3,711
Kill Difference:7,397
Playtime:81.449 hours
Usage:6%
Score:2.991m
Score/min:612
Piloting Accuracy:49.951%
Gunner Accuracy:52.775%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
M+
Kills:735
V. Kills:50 N/A
Deaths:14
KDR:52.500
Accuracy:61.945% A+
KPH:124.100 M+
VKPH:8.400 C++
L100 Python AP
A*
Kills:81
V. Kills:32 245%
Deaths:1
KDR:81
Accuracy:57.902% C*
KPH:53.800 A*
VKPH:21.200 B+
Kills:816 (816 + 0)
Deaths:15
KDR:54.400
VKDR:5.467
Vehicle Kills:82
Kill Difference:801
Playtime:7.427 hours
Usage:1%
Score:0.169m
Score/min:379
Driving Accuracy:57.902%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
M
Kills:328
V. Kills:25 N/A
Deaths:4
KDR:82
Accuracy:53.964% A
KPH:110.900 M
VKPH:8.500 C+
E540 Halberd
A*
Kills:107
V. Kills:44 238%
Deaths:3
KDR:35.667
Accuracy:59.333% A*
KPH:44.200 A*
VKPH:18.200 A
Kills:435 (328 + 107)
Deaths:7
KDR:62.143
VKDR:9.857
Vehicle Kills:69
Kill Difference:428
Playtime:5.378 hours
Usage:0%
Score:0.114m
Score/min:352
Driving Accuracy:53.964%
Gunner Accuracy:59.333%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
M
Kills:85
V. Kills:3 N/A
Deaths:1
KDR:85
Accuracy:49.528% A++
KPH:229.400 M
VKPH:8.100 B
Kills:85 (0 + 85)
Deaths:1
KDR:85
VKDR:3
Vehicle Kills:3
Kill Difference:84
Playtime:0.371 hours
Usage:0%
Score:0.017m
Score/min:778
Driving Accuracy:N/A%
Gunner Accuracy:49.528%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M14 Banshee 49,16047,411426111.293U70.4538.911%A++N/A259.5S9.6M+710182.7h12.7B++32.7B++
M18 Needler 36,20520,02966829.984S10.8648.186%M2.362%C++45.9M++37.1S583436.4h78.1B*162.2B**
Hornet Missiles 15,82112,820107119.813U78.9776.95%A*2.036%B+227.3M+53.2B+102056.4h4.7A6.1A+
Hellfire Rocket Pods 6,5456,27842149.476U108.6463.875%A++N/A315.5M**13.4C+85219.9h8.8B++13.8B*
AP30 Shredder 7,2264,22423183.652S142.8143.519%A1.681%C93.7S66.6S71145.1h49.9B*114.7B**
L105 Zephyr 2,2872,14711195.182U154.3463.193%A**N/A190S12.4B++55711.3h3.9A6.1A
M18 Locust 3,2772,0189321.699U19.1445.243%A*3.419%A36.8A23B**30154.8h70.4C**155.7B++
Coyote Missiles 1,8611,4282835.046B+35.7962.856%AN/A14.6C4.4D*8497.8h30.9B++49.2B*
M18 Rotary 1,7981,1445520.8S20.0448.598%M+3.584%B++34.6A++19.8A29533.1h71.3B++146.7B**
MRC3 Mercy 8518371366.154A++34.6930.607%M++31.302%A*54.7A++N/A17815.3h18.6C**60.7B**
MRC3 Mercy 8158071365.934A++34.9130.829%M+35.192%M+52.7A++N/A17115.3h19C**61.7B**
L100 Python HESH 7857351452.5M**11.6661.945%A+2.449%B++124.6M+8.5C++3485.9h2A3.2A
CAS30 Tank Buster 8134523114.581S26.2660.399%A+1.991%B**24.3M++19.4M36518.6h30.2B**50.1B**
LC2 Lynx 4533831961.954B++38.8928.206%B**21.671%C++8.5D-1.6M*17745.1h22D*78.1C+
P2-120 HESH 353328482S41.1653.964%AN/A109.3M8.3C+3923h3.3A6.2A
C150 Dalton 5063132156.5U115.6637.998%CN/A94.8M**58.5M11963.3h2.1A+5.6A
Tomcat A2AM Pods 429285471.25U30.4187.765%B**N/A43.2C21.8D3496.6h9.7C-11.1C+
M3 Pounder HEG 272264386.947M*33.8957.768%A++2.652%C37.2A*1.1F1227.1h10.1A17.4B**
L-24R Spur 2402271227U186.1649.951%B++N/A94.6A**5.4C++2302.4h15.6B+31.1B+
M3 Pounder HEG 240226385.947M+34.8955.034%A++4.425%B*31.8A++2D1177.1h11.2B**20.3B*
M60-A Bulldog 158129914.333B*26.5137.33%C++1.55%C+13.7D*3.1D--2769.4h6.4C17.1C++
M60-A Bulldog 117113256.5B+15.6670.028%A*N/A125.6M*4.4C+3520.9h4.4B++6.2B**
E540 Halberd 151107335.667M**5.1759.333%A*N/A44.6A*18.3A3032.4h5B++8.4A
Dual-75 Duster 107105335A++5.8452.775%A+N/A116.7A2.2D3290.9h4.6B++8.8B*
Rocklet Rifle 182101432.349M+38.4931.558%F--N/A11.1D*8.9D**1339.1h20.8A65.8C**
P525 Marauder-H 8885185S44.1649.528%A++N/A212.5A*7.5C*7760.4h4.3B**8.7A
L100 Python AP 11381181U40.1657.902%C*3.704%B+54A*21.3B++5031.5h5.1B++8.8B*
M6 Onslaught 6766116A++34.8427.644%A*28.788%A++60A++N/A1661.1h15.5B**56B**
M6 Onslaught 5555115A+35.8426.851%A*25.455%A50AN/A1411.1h18.2C*67.8B*

Consumables
  Name Deaths Consumed Time Equipped
NS Deep Freeze02750.8h
Spawn Beacon11280.2h
Nano-Armor Kit90459,06354.8h
Medical Applicator17500.1h
Icikill2271,12367.7h
Chainblade3261,033104.4h
TX1 Repeater19561.3h
Ammunition Package04110.2h
Medical Kit30370277.7h

Check the help document for the dictionary if you want to learn more about words used here.


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