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Field Marshal xcelTR[BLNG] xcelTR
TR BR 185

KDR: 41.34

Score: 88.8m

Last Seen: May 24th, 2020 11:29 AM
- OFFLINE - 10.6 hour(s)

Prestige 1, Battle Rank 100 (185 total) - Terran Republic on Cobalt
Level Progress (to 101): 0%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS M14 Banshee M18 Needler Hornet Missiles Hellfire Rocket Pods AP30 Shredder M18 Locust L105 Zephyr Coyote Missiles
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,109,637 MLG Score: 887
Fun Score: N/A
Cheeseburgers Flipped: 191TIME WITH MEDKIT: 5.9%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.246%21.392%604112823881.6652439.679

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0%1.353A0.096C+1.34AHEAD ++ (~7.27)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
77.9-0.053C+22-0.543D55.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.729%1.214%245635127879,64951920132153.466396%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.043%0.892B*-0.298C-0.307

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
66.20.585B+30.30.422B35.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
58.084%1.897%827312801,1602841164.07018991%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.032%1.936A++0.037C+-1.05

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.902B*2.60.815B++1.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.132%1.835%7922512788,667169391351.284221%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.806%0.718B++-0.802D-0.465

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
66.60.389C**29.40.196C++37.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
88.8m508.6%1144 (68.6k)1105 (66.3k)41.3445116,8812,82746.7347185 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR12831815642.377%1.917%8128:3411

27% Engineer70% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 5th, 2015 1:09 PMSep 29th, 2018 10:38 PMMay 25th, 2020 5:26 AM (3d) (PST)May 24th, 2020 8:29 AM (4d) (PST)May 24th, 2020 7:29 AM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
2,181312,1501.4540.0350.0289.2910.373887

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
130,8471,835129,01287225572266,275

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1339.8h/55.8d 15,238 2,241 25,028 746.9k 827 1,374 29,978 175.3m

EngineerCLASS DETAILS: Engineer
LC2 Lynx
B*
Kills:388
Deaths:203
KDR:1.911
Accuracy:28.246% B*
HSR:21.392% C+
Kills:388
Deaths (as Engineer):203
Deaths (to Engineers):934
KDR:1.91133
Kill Difference:185
Playtime:366.814 hours
Usage:27%
Score:50.703m
Score/min:2,304
Accuracy (listed only):28.246%
HSR (listed only):21.392%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC2 Lynx
B*
Kills:388
Deaths:203
KDR:1.911
Accuracy:28.246% B*
HSR:21.392% C+
Kills:388
Deaths (as Light Assault):203
Deaths (to Light Assaults):604
KDR:1.91133
Kill Difference:185
Playtime:944.485 hours
Usage:70%
Score:35.632m
Score/min:629
Accuracy (listed only):28.246%
HSR (listed only):21.392%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
M
Kills:845
Deaths:139
KDR:6.079
Accuracy:30.641% M
HSR:31.124% A++
MRC3 Mercy
M+
Kills:812
Deaths:139
KDR:5.842
Accuracy:30.856% M+
HSR:35.099% M
M3 Pounder HEG
A++
Kills:264
Deaths:38
KDR:6.947
Accuracy:57.768% A++
HSR:2.652% C
M3 Pounder HEG
A++
Kills:226
Deaths:38
KDR:5.947
Accuracy:55.034% A++
HSR:4.425% B*
M6 Onslaught
A++
Kills:66
Deaths:11
KDR:6
Accuracy:27.644% A++
HSR:28.788% A++
M6 Onslaught
A++
Kills:55
Deaths:11
KDR:5
Accuracy:26.851% A++
HSR:25.455% B**
Kills:2,268
Deaths (as MAX Suit):188
Deaths (to MAX Suits):155
KDR:12.06383
Kill Difference:2,080
Playtime:23.870 hours
Usage:2%
Score:0.778m
Score/min:543
Accuracy (listed only):38.132%
HSR (listed only):21.257%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
S
Kills:50,526
V. Kills:1,883 N/A
Deaths:426
KDR:118.606
Accuracy:39.082% A++
KPH:265.500 S
VKPH:9.900 M++
M18 Needler
S
Kills:20,981
V. Kills:16,662 126%
Deaths:668
KDR:31.409
Accuracy:48.237% M
KPH:47.100 M**
VKPH:37.400 S
Hornet Missiles
A**
Kills:12,916
V. Kills:3,050 423%
Deaths:107
KDR:120.710
Accuracy:76.911% A*
KPH:223.500 A**
VKPH:52.800 B+
Hellfire Rocket Pods
M**
Kills:6,330
V. Kills:270 N/A
Deaths:42
KDR:150.714
Accuracy:63.868% A++
KPH:311.800 M**
VKPH:13.300 C+
M18 Locust
A*
Kills:2,237
V. Kills:1,376 162%
Deaths:93
KDR:24.054
Accuracy:45.374% A*
KPH:39.400 B**
VKPH:24.200 B*
Coyote Missiles
A
Kills:1,532
V. Kills:458 334%
Deaths:283
KDR:5.413
Accuracy:62.911% A
KPH:14.900 C
VKPH:4.500 D*
M18 Rotary
M+
Kills:1,355
V. Kills:763 177%
Deaths:55
KDR:24.636
Accuracy:48.748% M+
KPH:38.700 A*
VKPH:21.800 A++
Tomcat A2AM Pods
B**
Kills:389
V. Kills:191 203%
Deaths:4
KDR:97.250
Accuracy:83.979% B**
KPH:42.700 C
VKPH:21 D
Kills:96,266 (75,099 + 0)
Deaths:1,678
KDR:57.369
VKDR:14.692
Vehicle Kills:24,653
Kill Difference:94,588
Playtime:917.184 hours
Usage:68%
Score:30.998m
Score/min:563
Piloting Accuracy:48.748%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
S
Kills:4,916
V. Kills:3,274 150%
Deaths:23
KDR:213.739
Accuracy:43.686% A+
KPH:97.800 S
VKPH:65.100 S
L105 Zephyr
S
Kills:2,147
V. Kills:140 N/A
Deaths:11
KDR:195.182
Accuracy:63.193% A**
KPH:189.700 S
VKPH:12.400 B*
L-24R Spur
M*
Kills:1,215
V. Kills:43 N/A
Deaths:1
KDR:1,215
Accuracy:51.154% A+
KPH:120.300 M*
VKPH:4.300 B++
C150 Dalton
M**
Kills:488
V. Kills:285 171%
Deaths:2
KDR:244
Accuracy:40.884% C+
KPH:106.900 M**
VKPH:62.400 M++
CAS30 Tank Buster
M++
Kills:457
V. Kills:363 126%
Deaths:31
KDR:14.742
Accuracy:60.629% A+
KPH:23.700 M++
VKPH:18.900 M
Dual-75 Duster
A++
Kills:105
V. Kills:2 N/A
Deaths:3
KDR:35
Accuracy:52.717% A++
KPH:122.800 A++
VKPH:2.300 D-
Kills:9,328 (1,672 + 7,656)
Deaths:71
KDR:131.380
VKDR:57.845
Vehicle Kills:4,107
Kill Difference:9,257
Playtime:96.369 hours
Usage:7%
Score:3.446m
Score/min:596
Piloting Accuracy:60.629%
Gunner Accuracy:52.717%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A**
Kills:735
V. Kills:50 N/A
Deaths:14
KDR:52.500
Accuracy:61.945% A
KPH:124.100 A**
VKPH:8.400 C+
L100 Python AP
A+
Kills:81
V. Kills:32 245%
Deaths:1
KDR:81
Accuracy:57.902% C*
KPH:53.800 A+
VKPH:21.200 B
Kills:816 (816 + 0)
Deaths:15
KDR:54.400
VKDR:5.467
Vehicle Kills:82
Kill Difference:801
Playtime:7.427 hours
Usage:1%
Score:0.172m
Score/min:385
Driving Accuracy:57.902%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
A**
Kills:344
V. Kills:26 N/A
Deaths:4
KDR:86
Accuracy:53.817% A
KPH:113.300 A**
VKPH:8.600 C+
E540 Halberd
A**
Kills:107
V. Kills:44 238%
Deaths:3
KDR:35.667
Accuracy:59.333% A**
KPH:44.200 A+
VKPH:18.200 B*
Kills:451 (344 + 107)
Deaths:7
KDR:64.429
VKDR:10
Vehicle Kills:70
Kill Difference:444
Playtime:5.456 hours
Usage:0%
Score:0.117m
Score/min:359
Driving Accuracy:53.817%
Gunner Accuracy:59.333%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
A**
Kills:180
V. Kills:2 N/A
Deaths:1
KDR:180
Accuracy:29.653% A++
KPH:262 A**
VKPH:2.900 D
P525 Marauder-H
M
Kills:85
V. Kills:3 N/A
Deaths:1
KDR:85
Accuracy:49.528% A++
KPH:229.400 M
VKPH:8.100 B+
Kills:265 (0 + 265)
Deaths:2
KDR:132.500
VKDR:2.500
Vehicle Kills:5
Kill Difference:263
Playtime:1.058 hours
Usage:0%
Score:0.049m
Score/min:774
Driving Accuracy:N/A%
Gunner Accuracy:49.528%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A++
Kills:56
V. Kills:2 N/A
Deaths:
KDR:
Accuracy:23.613% B**
KPH:124.100 A++
VKPH:4.400 B+
Kills:56 (0 + 56)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:2
Kill Difference:56
Playtime:0.451 hours
Usage:0%
Score:0.012m
Score/min:441
Driving Accuracy:N/A%
Gunner Accuracy:23.613%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M14 Banshee 52,40950,526426118.606S77.2639.082%A++N/A265.5S9.9M++728190.3h12.7B++32.4B++
M18 Needler 37,64320,98166831.409S9.9448.237%M2.264%C++47.1M**37.4S587445.1h76.8B*159.2B**
Hornet Missiles 15,96612,916107120.71U79.3776.911%A*2.021%B+223.5A**52.8B+100357.8h4.7A++6.1A+
Hellfire Rocket Pods 6,6006,33042150.714U109.3763.868%A++N/A311.8M**13.3C+84620.3h8.9B+13.9B*
AP30 Shredder 8,1904,91623213.739S172.3943.686%A+2.055%C+97.7S65.1S70350.3h48.8B*111.6B**
M18 Locust 3,6132,2379324.054U17.2945.374%A*3.129%B**39.5B**24.3B*32356.7h68.1C**150.1B++
L105 Zephyr 2,2872,14711195.182U153.8463.193%A**N/A190S12.4B*55811.3h3.9A6.1A
Coyote Missiles 1,9901,5322835.413C**35.9362.911%AN/A14.9C4.5D*85102.8h30.5B++48.5B*
M18 Rotary 2,1181,3555524.636S16.7148.748%M+3.1%B+38.7A*21.8A++32335h67B*137.5B**
L-24R Spur 1,2581,21511215U1,173.6651.154%A+1.646%C120.3M*4.3B++28010.1h12.5B+24.5B+
M60-A Bulldog 1,0789369104S62.6658.391%A*N/A58.9B**8.9B++33515.9h4.1B**7A
MRC3 Mercy 8618451396.079A35.2730.641%M31.124%A++54.5A1B+17815.5h18.5C++60.5B*
MRC3 Mercy 8218121395.842A35.5030.856%M+35.099%M52.4A+N/A17015.5h19.1C++61.8B**
L100 Python HESH 7857351452.5M++11.1661.945%A2.449%B*124.6A**8.5C++3485.9h2A3.2A
C150 Dalton 7734882244U202.6640.884%C+N/A106.1M**62M++12044.6h2.1A5.1A
CAS30 Tank Buster 8204573114.742S26.6060.629%A+1.969%B**23.8M++18.9M37019.2h30.4B**50.1B**
Tomcat A2AM Pods 580389497.25U55.9183.979%B**N/A42.7C21D3549.1h8.8C+10.5C*
LC2 Lynx 4603882031.911B+39.4328.246%B*21.392%C+8.6D-1.6M17845.3h22D**77.9C
P2-120 HESH 370344486M**44.6653.817%AN/A114.7A**8.7C+4013h3.3B**6.1B**
M3 Pounder HEG 272264386.947M+34.4057.768%A++2.652%C37.2A++1.1F1237.1h10.1B**17.4B**
M3 Pounder HEG 240226385.947A**35.4055.034%A++4.425%B*31.8A2D-1177.1h11.2B*20.3B*
M12 Kobalt-H 1821801180S138.6629.653%A++23.333%A257.1A*2.9D7700.7h10.3B**34.7B**
M60-A Bulldog 117113256.5B+15.1670.028%A*N/A125.6M++4.4C++3530.9h4.4B*6.2B**
E540 Halberd 151107335.667M++5.6859.333%A**N/A44.6A+18.3B*3052.4h5B+8.4A
Dual-75 Duster 107105335A*6.3452.717%A++N/A116.7A++2.2D-3610.9h4.6B++8.8B**
Rocklet Rifle 182101432.349M++39.0031.865%F--N/A10.9D**8.7D**1359.3h21.1A66.3C**
P525 Marauder-H 8885185M**43.6649.528%A++N/A212.5A*7.5C**7780.4h4.3B**8.7A
L100 Python AP 11381181S39.6657.902%C*3.704%B++54A+21.3B5301.5h5.1B+8.8B+
M6 Onslaught 6766116A*35.3427.644%A++28.788%A++60AN/A1661.1h15.5B*56B*
M12 Kobalt 5856156A*14.6623.613%B**16.071%C--112A4C**4400.5h13B**55.1B++
M6 Onslaught 5555115A++36.3426.851%A++25.455%B**50B*N/A1411.1h18.2C+67.8B+
TAR 5450391.282C+40.0643.126%S26%B+18.5D1.5A*342102.7h17.4F40.4B*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit206535,17962.9h
Spawn Beacon11340.2h
Medical Applicator18010.1h
NS Deep Freeze02760.8h
Icikill2381,13168.4h
Chainblade3261,033104.4h
TX1 Repeater19561.3h
Medical Kit31872978.5h
Ammunition Package04790.2h
Nano-Repair Grenade0710h

Check the help document for the dictionary if you want to learn more about words used here.


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