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Director General Ranger xdndmackeyx[CAKA] xdndmackeyx
NC BR 96

KDR: 2.76

Score: 13.8m

Last Seen: Jun 23rd, 2019 9:32 PM
- OFFLINE - 66.3 hour(s)

Battle Rank 96 - New Conglomerate on Connery - Outfit Leader of Cerulean Unicorns[CAKA] Cerulean Unicorns
NC outfit on Connery

Members: 5
Level Progress (to 97): 7%
Level 100 Progress: 73% 195h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS C150 Dalton M20 Kestrel M20 Mustang M30 Mustang AH Blitz GD-10 NC14 Bolt Driver Titan-150 AP GD-7F
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $989,541 MLG Score: 791
Fun Score: N/A
Cheeseburgers Flipped: 141TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.591%21.526%5291911914,9941.435061.33

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.631%0.668B+0.09C+-0.531DHEAD ++ (~9.23)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.50.429B10.50.267C*32

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.437%0.969%512412062,78565413424.25191207%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.828%-0.327C--0.54D0.609

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
92.40.416B31.80.391B60.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.413%1.471%330212087483675072.03261147%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.428%0.531B+-0.712D--1.052

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.10.789B++3.80.699B+4.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
23.098%0.478%1656312077,110347499720.4899142%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.788%-1.297D**-0.981D--1.375

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.40.896B*2.90.931B*9.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.633%71.411%16562120880127332.92336

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.347%0.788B++0.244C++-0.504

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.40.439B2.20.299C*3.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
69.873%11.413%16561120918427420.669091

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.36A*-0.859D---1.608

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.769B++2.10.562B+0.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Cerulean Unicorns[CAKA] Cerulean Unicorns
NC outfit on Connery

Members: 5
13.8m223%430 (25.8k)382 (22.9k)2.7647322,1408,0083.3214396 (96)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC1210110624.565%9.047%22204:312

56% Engineer19% Heavy Assault8% Infiltrator8% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 13th, 2014 5:24 PMJan 10th, 2016 1:51 AMJun 26th, 2019 12:55 AM (10h) (PST)Jun 23rd, 2019 5:51 PM (3d) (PST)Jun 23rd, 2019 5:32 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1531041,0490.6110.2210.0551.8880.236791

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
69,1826,21762,965371331131422,904

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
604h/25.2d 4,458 2,003 5,810 68.4k 224 1,052 8,538 41.8m

EngineerCLASS DETAILS: Engineer
GD-7F
C+
Kills:597
Deaths:525
KDR:1.137
Accuracy:24.405% C+
HSR:19.096% C+
AF-19 Mercenary
B++
Kills:224
Deaths:158
KDR:1.418
Accuracy:24.290% B+
HSR:25.446% B++
LA39 Bruiser
B++
Kills:184
Deaths:120
KDR:1.533
Accuracy:69.873% B++
HSR:11.413% D
Kills:1,005
Deaths (as Engineer):803
Deaths (to Engineers):2,408
KDR:1.25156
Kill Difference:202
Playtime:338.913 hours
Usage:56%
Score:9.245m
Score/min:455
Accuracy (listed only):39.522%
HSR (listed only):18.652%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
C
Kills:571
Deaths:462
KDR:1.236
Accuracy:21.203% D
HSR:22.942% C
EM1
A**
Kills:271
Deaths:268
KDR:1.011
Accuracy:19.576% C
HSR:37.269% A**
NC6 Gauss SAW
B
Kills:205
Deaths:153
KDR:1.340
Accuracy:17.785% C-
HSR:25.366% B
NS-15M1
B+
Kills:167
Deaths:111
KDR:1.505
Accuracy:25.757% B+
HSR:18.563% C--
MGR-L1 Promise
B
Kills:149
Deaths:104
KDR:1.433
Accuracy:25.641% B
HSR:20.134% D
Kills:1,363
Deaths (as Heavy Assault):1,098
Deaths (to Heavy Assaults):1,938
KDR:1.24135
Kill Difference:265
Playtime:116.615 hours
Usage:19%
Score:2.001m
Score/min:286
Accuracy (listed only):21.992%
HSR (listed only):24.855%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Blitz GD-10
C++
Kills:818
Deaths:617
KDR:1.326
Accuracy:24.897% C++
HSR:13.692% C--
GD-7F
C+
Kills:597
Deaths:525
KDR:1.137
Accuracy:24.405% C+
HSR:19.096% C+
AF-4 Cyclone
B**
Kills:402
Deaths:256
KDR:1.570
Accuracy:30.774% B**
HSR:20.647% B
AF-19 Mercenary
B++
Kills:224
Deaths:158
KDR:1.418
Accuracy:24.290% B+
HSR:25.446% B++
MKV Suppressed
C++
Kills:194
Deaths:149
KDR:1.302
Accuracy:26.199% C++
HSR:19.588% C+
LA39 Bruiser
B++
Kills:184
Deaths:120
KDR:1.533
Accuracy:69.873% B++
HSR:11.413% D
MGR-S1 Gladius
B++
Kills:124
Deaths:85
KDR:1.459
Accuracy:28.614% B
HSR:26.613% B++
NS-7 PDW
A
Kills:52
Deaths:40
KDR:1.300
Accuracy:26.772% B+
HSR:25% A
Kills:2,595
Deaths (as Light Assault):1,950
Deaths (to Light Assaults):1,247
KDR:1.33077
Kill Difference:645
Playtime:50.873 hours
Usage:8%
Score:0.846m
Score/min:277
Accuracy (listed only):31.978%
HSR (listed only):20.187%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Blitz GD-10
C++
Kills:818
Deaths:617
KDR:1.326
Accuracy:24.897% C++
HSR:13.692% C--
NC14 Bolt Driver
B*
Kills:720
Deaths:353
KDR:2.040
Accuracy:41.097% B*
HSR:70.695% C
AF-4 Cyclone
B**
Kills:402
Deaths:256
KDR:1.570
Accuracy:30.774% B**
HSR:20.647% B
NS-44P Commissioner
D-
Kills:234
Deaths:244
KDR:0.959
Accuracy:29.242% D*
HSR:18.376% D-
NC4 Mag-Shot
C
Kills:200
Deaths:281
KDR:0.712
Accuracy:20.178% D--
HSR:17.500% C
MKV Suppressed
C++
Kills:194
Deaths:149
KDR:1.302
Accuracy:26.199% C++
HSR:19.588% C+
MGR-S1 Gladius
B++
Kills:124
Deaths:85
KDR:1.459
Accuracy:28.614% B
HSR:26.613% B++
LA3 Desperado
C+
Kills:83
Deaths:96
KDR:0.865
Accuracy:22.600% D--
HSR:19.277% C+
SAS-R
B**
Kills:81
Deaths:47
KDR:1.723
Accuracy:37.288% C
HSR:77.778% B**
NS-AM7 Archer
D
Kills:61
Deaths:249
KDR:0.245
Accuracy:41.880% F--
HSR:11.475% D
NS-7 PDW
A
Kills:52
Deaths:40
KDR:1.300
Accuracy:26.772% B+
HSR:25% A
Kills:2,969
Deaths (as Infiltrator):2,417
Deaths (to Infiltrators):931
KDR:1.22838
Kill Difference:552
Playtime:49.959 hours
Usage:8%
Score:0.772m
Score/min:257
Accuracy (listed only):29.958%
HSR (listed only):29.149%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
C++
Kills:818
Deaths:617
KDR:1.326
Accuracy:24.897% C++
HSR:13.692% C--
AF-4 Cyclone
B**
Kills:402
Deaths:256
KDR:1.570
Accuracy:30.774% B**
HSR:20.647% B
NC1 Gauss Rifle
A++
Kills:350
Deaths:256
KDR:1.367
Accuracy:26.972% B*
HSR:32.571% A++
MKV Suppressed
C++
Kills:194
Deaths:149
KDR:1.302
Accuracy:26.199% C++
HSR:19.588% C+
LA39 Bruiser
B++
Kills:184
Deaths:120
KDR:1.533
Accuracy:69.873% B++
HSR:11.413% D
Carnage AR
B**
Kills:166
Deaths:132
KDR:1.258
Accuracy:29.522% B**
HSR:18.675% C
NS-11A
B**
Kills:126
Deaths:81
KDR:1.556
Accuracy:28.853% B**
HSR:26.984% B++
MGR-S1 Gladius
B++
Kills:124
Deaths:85
KDR:1.459
Accuracy:28.614% B
HSR:26.613% B++
NS-7 PDW
A
Kills:52
Deaths:40
KDR:1.300
Accuracy:26.772% B+
HSR:25% A
Kills:2,416
Deaths (as Combat Medic):1,736
Deaths (to Combat Medics):733
KDR:1.39171
Kill Difference:680
Playtime:27.326 hours
Usage:5%
Score:0.630m
Score/min:384
Accuracy (listed only):32.497%
HSR (listed only):21.687%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
C+
Kills:387
Deaths:128
KDR:3.023
Accuracy:28.310% D-
HSR:15.504% C+
NCM1 Scattercannon
A++
Kills:362
Deaths:140
KDR:2.586
Accuracy:30.511% D
HSR:22.376% A++
Kills:749
Deaths (as MAX Suit):134
Deaths (to MAX Suits):357
KDR:5.58955
Kill Difference:615
Playtime:17.701 hours
Usage:3%
Score:0.341m
Score/min:321
Accuracy (listed only):29.410%
HSR (listed only):18.940%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Kestrel
A**
Kills:1,344
V. Kills:721 186%
Deaths:142
KDR:9.465
Accuracy:35.599% B*
KPH:57.500 A**
VKPH:30.800 A+
M20 Mustang
A+
Kills:1,022
V. Kills:694 147%
Deaths:281
KDR:3.637
Accuracy:30.992% C+
KPH:29.200 A+
VKPH:19.900 A+
M30 Mustang AH
A++
Kills:1,015
V. Kills:242 418%
Deaths:196
KDR:5.179
Accuracy:66.957% A+
KPH:45.300 C+
VKPH:10.800 A++
Vortek Rotary
M**
Kills:543
V. Kills:307 176%
Deaths:95
KDR:5.716
Accuracy:39.319% A+
KPH:58.400 M**
VKPH:33 M++
Breaker Rocket Pods
C*
Kills:205
V. Kills:55 366%
Deaths:36
KDR:5.694
Accuracy:51.690% B
KPH:66.600 C
VKPH:17.900 C*
Kills:4,129 (3,924 + 0)
Deaths:750
KDR:5.505
VKDR:2.692
Vehicle Kills:2,019
Kill Difference:3,379
Playtime:93.118 hours
Usage:15%
Score:1.929m
Score/min:345
Piloting Accuracy:39.319%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B**
Kills:6,904
V. Kills:4,658 148%
Deaths:552
KDR:12.507
Accuracy:22.677% F
KPH:49.900 B**
VKPH:33.700 B*
CAS30 Tank Buster
A*
Kills:57
V. Kills:43 130%
Deaths:58
KDR:0.983
Accuracy:63.218% A*
KPH:4.600 D
VKPH:3.500 D-
Kills:6,961 (57 + 6,904)
Deaths:610
KDR:11.411
VKDR:7.707
Vehicle Kills:4,701
Kill Difference:6,351
Playtime:150.649 hours
Usage:25%
Score:3.505m
Score/min:388
Piloting Accuracy:63.218%
Gunner Accuracy:22.677%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B*
Kills:675
V. Kills:439 153%
Deaths:154
KDR:4.383
Accuracy:46.828% C
KPH:28.400 B+
VKPH:18.500 B*
E540 Halberd
A++
Kills:110
V. Kills:43 250%
Deaths:13
KDR:8.462
Accuracy:51.279% B*
KPH:48.400 A++
VKPH:18.900 B*
Titan-150 HEAT
C-
Kills:73
V. Kills:31 228%
Deaths:20
KDR:3.650
Accuracy:42.789% C-
KPH:15.600 D
VKPH:6.600 D
Kills:858 (748 + 110)
Deaths:187
KDR:4.588
VKDR:2.743
Vehicle Kills:513
Kill Difference:671
Playtime:30.681 hours
Usage:5%
Score:0.485m
Score/min:263
Driving Accuracy:42.789%
Gunner Accuracy:51.279%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C+
Kills:108
V. Kills:6 N/A
Deaths:17
KDR:6.353
Accuracy:49.595% C+
KPH:68.900 D
VKPH:3.800 D--
M96 Mjolnir-H
B*
Kills:71
V. Kills:62 113%
Deaths:23
KDR:3.087
Accuracy:51.123% C++
KPH:49.500 C++
VKPH:43.200 B*
Kills:179 (0 + 179)
Deaths:40
KDR:4.475
VKDR:1.700
Vehicle Kills:68
Kill Difference:139
Playtime:3.002 hours
Usage:0%
Score:0.062m
Score/min:342
Driving Accuracy:N/A%
Gunner Accuracy:51.123%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C150 Dalton 11,5626,90455212.507B*9.7422.677%FN/A49.9B**33.7B*403138.3h2.1A9.3B+
M20 Kestrel 2,0651,3441429.465A*6.7035.599%B*N/A57.4A**30.8A+42423.4h41B*115.1B*
M20 Mustang 1,7161,0222813.637B++0.8730.992%C+N/A29.3A+19.9A+31834.9h61.2B*197.4B*
M30 Mustang AH 1,2571,0151965.179C+2.4166.957%A+1.379%C++45.3C+10.8A++21222.4h8.5C*12.7B+
Blitz GD-10 8228186171.326C**1.4424.897%C++13.692%C--42.4B++N/A11419.3h12.2B++48.8B+
NC14 Bolt Driver 7237203532.04C*0.7241.097%B*70.695%C45.6A++N/A14415.8h2.2B++5.3B*
Titan-150 AP 1,1146751544.383C+1.6246.828%CN/A28.5B+18.5B*27223.7h3.8B++8.1B+
GD-7F 6035975251.137C++1.6324.405%C+19.096%C+25.5C+N/A7023.4h11.9B+48.8B+
LA1 Anchor 5735714621.236C1.5321.203%D22.942%C35C-N/A11816.3h9.3B+43.7C++
Vortek Rotary 850543955.716A++2.9539.319%A+N/A58.4M**33M++5609.3h27.1B**68.8B**
AF-4 Cyclone 4144022561.57C**1.1930.774%B**20.647%B55.8B**1.7S1487.2h10.6C**34.4B+
NCM1 Scattercannon 3893871283.023C**0.2628.31%D-15.504%C+45.5B++N/A1258.5h3.6A12.7B++
NCM1 Scattercannon 3623621402.586B+0.1830.511%D22.376%A++35.5B**N/A9910.2h4.5A+14.6B+
NC05 Jackhammer 3613562031.754B+1.0148.085%B+13.202%C59.3B++N/A1866h3.8B**7.8B+
NC1 Gauss Rifle 3613502561.367B1.4026.972%B*32.571%A++48.6A++1.5M++1397.2h10.5B*38.7B*
Mag-Cutter 3132876,1650.047B*2.7217.704%D-1.742%D1.1B++N/A3257.2h2.3B12.9C+
EM1 2722712681.011C+1.7519.576%C37.269%A**35.7C+N/A1317.6h12C*61.1C**
NS-44P Commissioner 2382342440.959C+1.8129.242%D*18.376%D-36CN/A1036.5h3.5C++12.1C
Hyena Missile Launcher 3462251614.063U11.3036.38%B+N/A64.3M**34.6M*10383.5h9.9A**27.2A++
AF-19 Mercenary 2272241581.418B*1.3524.29%B+25.446%B++36.7B**N/A1256.1h9.8B*40.2B++
Breaker Rocket Pods 260205365.694C+2.9351.69%BN/A66.1C17.7C*3803.1h13.8B+26.7B+
NC6 Gauss SAW 2072051531.34C*1.4217.785%C-25.366%B32C++N/A1486.4h8.2B++46.2B
NC4 Mag-Shot 2012002810.712C+2.0520.178%D--17.5%C30.8BN/A876.5h6.8B+33.7C+
MKV Suppressed 1951941491.302C**1.4626.199%C++19.588%C+52.4B**N/A1263.7h12.4B+47.5B
LA39 Bruiser 1851841201.533C**1.2369.873%B++11.413%D61.3B*N/A2133h2.1B++3B+
NS Decimator 3141753160.554D2.2140.132%F*N/A15.9D*12.6C17211h3.8B++9.5C
NS-15M1 1721671111.505C++1.2625.757%B+18.563%C--31.5CN/A835.3h11.7B+45.5B+
Carnage AR 1661661321.258C+1.5129.522%B**18.675%C50.3B**N/A1433.3h11.7B++39.6B*
MGR-L1 Promise 1511491041.433C++1.3325.641%B20.134%D55.2B+N/A1482.7h10.3B**40B++
NS-11A 128126811.556C*1.2128.853%B**26.984%B++43.4B+N/A1112.9h12.6B+43.5B++
MGR-S1 Gladius 124124851.459C++1.3128.614%B26.613%B++53.9B++N/A1612.3h7.8B*27.2B++
E540 Halberd 153110138.462C++5.7051.279%B*N/A47.8A++18.7B*4442.3h4A7.8A
NC15 Phoenix 2471091710.637C2.1341.896%FN/A7.9D-10C9913.8h9.2B22C
C85 Canister-H 114108176.353C3.5949.595%C+14.815%B**67.5D3.8D--2031.6h6.8C++13.7C++
A30 Walker 17898147S4.2422.559%C+1.02%D42.6A*34.8A**10062.3h51.8A229.6B**
LA3 Desperado 8483960.865C+1.9022.6%D--19.277%C+22.4C-N/A723.7h10.7C--47.2D
SAS-R 8181471.723C1.0437.288%C77.778%B**40.5C++N/A1032h2.4C+6.6C+
Titan-150 HEAT 10473203.65C+0.8942.789%C-6.849%A**15.5D6.6D1304.7h3.7B*8.5B++
M96 Mjolnir-H 13371233.087C0.3251.123%C++N/A50.7C++44.3B**4941.4h35.9C*70.2B+
M60-A Bulldog 10069183.833C1.0722.559%D**N/A14.7D--6.6C++1894.7h6.4C--28.2D*
C-4 8367471.426C+1.3437.788%A*N/A111.7B++26.7C+11340.6h1.2B+3.2B**
NS-AM7 Archer 91612490.245D2.5241.88%F--11.475%D3.4D-1.7D3117.9h12B++28.8B+
CAS30 Tank Buster 10057580.983C+1.7863.218%A*N/A4.6D3.5D-21612.4h82.4C130.4C++
M20 Drake 1075796.333A**3.5717.792%D*N/A35.6B**31.3A7451.6h27.3A+153.5B*
NS-7 PDW 5252401.3B+1.4626.772%B+25%A28.9C++N/A891.8h11.8B*44B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon132860.4h
Anti-Vehicle MANA Turret41280.3h
Nano-Armor Kit164220,18538.6h
Nanite Revive Grenade02140.1h
Medical Kit313530.6h
Medical Applicator11823,1112h
Restoration Kit7550.2h
Motion Spotter31040.2h
Deconstruction Tool02900h
Recon Detection Device5950.2h
Ammunition Package65130.4h

Check the help document for the dictionary if you want to learn more about words used here.


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