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Ensign Ranger xdndmackeyx[CAKA] xdndmackeyx
NC BR 49

KDR: 3.23

Score: 18.6m

Last Seen: Jul 29th, 2020 6:33 AM
- OFFLINE - 156.8 hour(s)

Prestige 1, Battle Rank 49 - New Conglomerate on Connery
Level Progress (to 50): 68%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS C150 Dalton M20 Mustang Vortek Rotary M20 Kestrel NC14 Bolt Driver M30 Mustang AH Blitz GD-10 Titan-150 AP
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,208,466 MLG Score: 966
Fun Score: N/A
Cheeseburgers Flipped: 147TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.401%23.544%5982013295,9931.43891.792

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.797%0.802B++0.361C**-0.633DHEAD ++ (~10.84)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.40.467B+100.297C*29.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.242%1.028%784413454,76881422965.85749208%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.714%0.085C+-0.484D0.253

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
88.60.459B+33.90.372C**54.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.527%1.402%324213478564385541.94989154%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.453%0.624B+-0.708D--1.049

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.90.795B++3.70.7B+4.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.501%0.435%24153134611,716433724927.0577162%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.055%-1.016D*-0.98D--0.875

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.10.904B*2.80.927B*8.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.758%72.383%2415213471,21331933.79063

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.741%1.015B**0.343C**-0.099

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.10.485B+2.10.331C**3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
70.881%10.887%24151134824833220.744745

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.399A*-0.766D--1.63

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.80.783B++20.585B+0.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
18.6m222.5%465 (27.9k)417 (25k)3.2309231,1599,6443.8404249 (49)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC1349161925.685%8.874%22804:384

61% Engineer17% Heavy Assault8% Infiltrator7% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 13th, 2014 5:24 PMJan 10th, 2016 1:51 AMAug 3rd, 2020 9:28 PM (17h) (PST)Jul 29th, 2020 3:11 AM (6d) (PST)Jul 29th, 2020 2:33 AM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,2961001,1960.6970.2160.0622.1430.266966

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
77,7385,97271,766421341291624,992

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
745.4h/31.1d 5,878 2,765 8,202 95.8k 293 1,181 11,908 57.9m

EngineerCLASS DETAILS: Engineer
GD-7F
C+
Kills:736
Deaths:591
KDR:1.245
Accuracy:25.564% C-
HSR:21.603% C+
LA39 Bruiser
B+
Kills:248
Deaths:169
KDR:1.467
Accuracy:70.881% B+
HSR:10.887% D
AF-19 Mercenary
C**
Kills:224
Deaths:158
KDR:1.418
Accuracy:24.290% C
HSR:25.446% C**
Kills:1,208
Deaths (as Engineer):918
Deaths (to Engineers):2,867
KDR:1.3159
Kill Difference:290
Playtime:451.226 hours
Usage:61%
Score:13.289m
Score/min:491
Accuracy (listed only):40.245%
HSR (listed only):19.312%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
D
Kills:603
Deaths:473
KDR:1.275
Accuracy:21.580% D**
HSR:23.217% D
NC6 Gauss SAW
B++
Kills:433
Deaths:259
KDR:1.672
Accuracy:22.406% C
HSR:32.102% B++
EM1
A
Kills:274
Deaths:271
KDR:1.011
Accuracy:19.694% D--
HSR:37.591% A
NS-15M1
C+
Kills:167
Deaths:111
KDR:1.505
Accuracy:25.757% C+
HSR:18.563% D-
MGR-L1 Promise
C
Kills:149
Deaths:105
KDR:1.419
Accuracy:25.446% C
HSR:20.134% D*
Kills:1,626
Deaths (as Heavy Assault):1,219
Deaths (to Heavy Assaults):2,313
KDR:1.33388
Kill Difference:407
Playtime:123.364 hours
Usage:17%
Score:2.145m
Score/min:290
Accuracy (listed only):22.977%
HSR (listed only):26.321%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Blitz GD-10
C-
Kills:822
Deaths:622
KDR:1.322
Accuracy:24.942% C-
HSR:13.747% D
GD-7F
C+
Kills:736
Deaths:591
KDR:1.245
Accuracy:25.564% C-
HSR:21.603% C+
AF-4 Cyclone
B+
Kills:435
Deaths:274
KDR:1.588
Accuracy:30.845% B+
HSR:22.299% C+
LA39 Bruiser
B+
Kills:248
Deaths:169
KDR:1.467
Accuracy:70.881% B+
HSR:10.887% D
AF-19 Mercenary
C**
Kills:224
Deaths:158
KDR:1.418
Accuracy:24.290% C
HSR:25.446% C**
MKV Suppressed
C
Kills:194
Deaths:149
KDR:1.302
Accuracy:26.199% C-
HSR:19.588% C
MGR-S1 Gladius
C+
Kills:132
Deaths:95
KDR:1.389
Accuracy:29.012% C
HSR:25.758% C+
NS-7 PDW
B+
Kills:52
Deaths:40
KDR:1.300
Accuracy:26.772% C
HSR:25% B+
Kills:2,843
Deaths (as Light Assault):2,098
Deaths (to Light Assaults):1,519
KDR:1.3551
Kill Difference:745
Playtime:54.210 hours
Usage:7%
Score:0.941m
Score/min:289
Accuracy (listed only):32.313%
HSR (listed only):20.541%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NC14 Bolt Driver
B+
Kills:1,130
Deaths:514
KDR:2.198
Accuracy:42.198% B+
HSR:72.035% D
Blitz GD-10
C-
Kills:822
Deaths:622
KDR:1.322
Accuracy:24.942% C-
HSR:13.747% D
AF-4 Cyclone
B+
Kills:435
Deaths:274
KDR:1.588
Accuracy:30.845% B+
HSR:22.299% C+
NS-44P Commissioner
D
Kills:375
Deaths:381
KDR:0.984
Accuracy:31.584% F
HSR:22.400% D
NC4 Mag-Shot
C+
Kills:234
Deaths:329
KDR:0.711
Accuracy:20.966% D*
HSR:19.658% C+
MKV Suppressed
C
Kills:194
Deaths:149
KDR:1.302
Accuracy:26.199% C-
HSR:19.588% C
MGR-S1 Gladius
C+
Kills:132
Deaths:95
KDR:1.389
Accuracy:29.012% C
HSR:25.758% C+
NS-AM7 Archer
C--
Kills:83
Deaths:297
KDR:0.279
Accuracy:45.376% F-
HSR:14.458% C--
SAS-R
B+
Kills:83
Deaths:50
KDR:1.660
Accuracy:37.273% D-
HSR:77.108% B+
LA3 Desperado
C
Kills:83
Deaths:96
KDR:0.865
Accuracy:22.600% D*
HSR:19.277% C
NS-7 PDW
B+
Kills:52
Deaths:40
KDR:1.300
Accuracy:26.772% C
HSR:25% B+
Kills:3,623
Deaths (as Infiltrator):2,847
Deaths (to Infiltrators):1,075
KDR:1.27257
Kill Difference:776
Playtime:58.923 hours
Usage:8%
Score:0.932m
Score/min:264
Accuracy (listed only):30.706%
HSR (listed only):30.121%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
C-
Kills:822
Deaths:622
KDR:1.322
Accuracy:24.942% C-
HSR:13.747% D
AF-4 Cyclone
B+
Kills:435
Deaths:274
KDR:1.588
Accuracy:30.845% B+
HSR:22.299% C+
NC1 Gauss Rifle
B*
Kills:350
Deaths:256
KDR:1.367
Accuracy:26.972% C++
HSR:32.571% B*
Carnage AR
B+
Kills:258
Deaths:184
KDR:1.402
Accuracy:29.940% B+
HSR:23.256% C+
LA39 Bruiser
B+
Kills:248
Deaths:169
KDR:1.467
Accuracy:70.881% B+
HSR:10.887% D
Reaper DMR
B+
Kills:226
Deaths:158
KDR:1.430
Accuracy:32.088% B+
HSR:30.089% C*
MKV Suppressed
C
Kills:194
Deaths:149
KDR:1.302
Accuracy:26.199% C-
HSR:19.588% C
NS-11A
B**
Kills:163
Deaths:108
KDR:1.509
Accuracy:29.187% B
HSR:34.969% B**
MGR-S1 Gladius
C+
Kills:132
Deaths:95
KDR:1.389
Accuracy:29.012% C
HSR:25.758% C+
NS-7 PDW
B+
Kills:52
Deaths:40
KDR:1.300
Accuracy:26.772% C
HSR:25% B+
Kills:2,880
Deaths (as Combat Medic):2,055
Deaths (to Combat Medics):890
KDR:1.40146
Kill Difference:825
Playtime:36.440 hours
Usage:5%
Score:0.959m
Score/min:438
Accuracy (listed only):32.684%
HSR (listed only):23.816%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
C+
Kills:428
Deaths:147
KDR:2.912
Accuracy:30.745% D*
HSR:16.822% C+
NCM1 Scattercannon
B**
Kills:383
Deaths:159
KDR:2.409
Accuracy:33.043% D--
HSR:21.932% B**
Kills:811
Deaths (as MAX Suit):153
Deaths (to MAX Suits):411
KDR:5.30065
Kill Difference:658
Playtime:18.349 hours
Usage:2%
Score:0.362m
Score/min:329
Accuracy (listed only):31.894%
HSR (listed only):19.377%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
A+
Kills:2,105
V. Kills:1,230 171%
Deaths:282
KDR:7.465
Accuracy:35.342% B*
KPH:41.800 A+
VKPH:24.400 A
Vortek Rotary
M
Kills:1,443
V. Kills:713 202%
Deaths:109
KDR:13.239
Accuracy:44.025% A*
KPH:71.100 M
VKPH:35.200 A*
M20 Kestrel
A++
Kills:1,344
V. Kills:721 186%
Deaths:142
KDR:9.465
Accuracy:35.656% B++
KPH:57.200 A++
VKPH:30.700 B**
M30 Mustang AH
A
Kills:1,015
V. Kills:242 418%
Deaths:196
KDR:5.179
Accuracy:66.985% B**
KPH:45.200 D
VKPH:10.800 A
Breaker Rocket Pods
C+
Kills:205
V. Kills:55 366%
Deaths:36
KDR:5.694
Accuracy:51.690% C+
KPH:66.600 C-
VKPH:17.900 C+
Kills:6,112 (5,907 + 0)
Deaths:765
KDR:7.990
VKDR:3.871
Vehicle Kills:2,961
Kill Difference:5,347
Playtime:119.681 hours
Usage:16%
Score:2.667m
Score/min:371
Piloting Accuracy:66.985%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B+
Kills:11,365
V. Kills:6,832 166%
Deaths:598
KDR:19.005
Accuracy:25.155% D*
KPH:60 B+
VKPH:36 C**
CAS30 Tank Buster
A+
Kills:74
V. Kills:52 140%
Deaths:58
KDR:1.276
Accuracy:64.211% A+
KPH:4.200 D--
VKPH:3 D--
Kills:11,439 (74 + 11,365)
Deaths:656
KDR:17.438
VKDR:10.494
Vehicle Kills:6,884
Kill Difference:10,783
Playtime:206.962 hours
Usage:28%
Score:5.191m
Score/min:418
Piloting Accuracy:64.211%
Gunner Accuracy:25.155%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
C++
Kills:780
V. Kills:482 161%
Deaths:154
KDR:5.065
Accuracy:47.925% C
KPH:29.700 C+
VKPH:18.400 C++
E540 Halberd
B*
Kills:113
V. Kills:44 251%
Deaths:13
KDR:8.692
Accuracy:51.776% B++
KPH:46.300 B*
VKPH:18 C**
Titan-150 HEAT
D
Kills:76
V. Kills:33 224%
Deaths:20
KDR:3.800
Accuracy:43.817% D
KPH:15.800 D--
VKPH:6.900 D
Kills:969 (856 + 113)
Deaths:187
KDR:5.182
VKDR:2.989
Vehicle Kills:559
Kill Difference:782
Playtime:33.498 hours
Usage:4%
Score:0.534m
Score/min:266
Driving Accuracy:43.817%
Gunner Accuracy:51.776%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C-
Kills:109
V. Kills:6 N/A
Deaths:17
KDR:6.412
Accuracy:49.699% C-
KPH:69.100 D-
VKPH:3.800 D--
M96 Mjolnir-H
B++
Kills:71
V. Kills:62 113%
Deaths:23
KDR:3.087
Accuracy:51.123% C+
KPH:48.900 C
VKPH:42.700 B++
Kills:180 (0 + 180)
Deaths:40
KDR:4.500
VKDR:1.700
Vehicle Kills:68
Kill Difference:140
Playtime:3.029 hours
Usage:0%
Score:0.065m
Score/min:360
Driving Accuracy:N/A%
Gunner Accuracy:51.123%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C150 Dalton 18,19711,36559819.005B*15.7725.155%D*N/A60B+36.1C**439189.5h2B**7.8B+
M20 Mustang 3,3352,1052827.465B*4.2335.342%B*N/A41.8A+24.4A35750.4h53.8B+152.1B*
Vortek Rotary 2,1561,44310913.239M*10.0144.025%A*1.247%C-71.1M35.1A*51520.3h25.6B**58.1B**
M20 Kestrel 2,0651,3441429.465B++6.2335.656%B++N/A57.2A++30.7B**42523.5h41.2B++115.5B++
NC14 Bolt Driver 1,1331,1305142.198C1.0342.198%B+72.035%D49.8B+N/A14222.7h2.1B5B+
M30 Mustang AH 1,2571,0151965.179C1.9566.985%B**1.379%B45.3D10.8A21422.4h8.5C12.7C++
Blitz GD-10 8268226221.322C+1.9124.942%C-13.747%D42.4C+N/A11419.4h12.2B48.9C++
Titan-150 AP 1,2627801545.065C-1.8347.925%CN/A29.7C+18.3C++27326.3h3.7B7.8C*
GD-7F 7437365911.245C1.9925.564%C-21.603%C+29DN/A8025.4h11.4C++44.7C++
LA1 Anchor 6056034731.275C--1.9621.58%D**23.217%D36.5D-N/A12316.5h9.2C++42.4C--
AF-4 Cyclone 4474352741.588C+1.6430.845%B+22.299%C+55.8C+1.5B**1507.8h10.5C34C*
NC6 Gauss SAW 4384332591.672C+1.5622.406%C32.102%B++46.6C+N/A1719.3h8B+35.5C*
NCM1 Scattercannon 4304281472.912B++0.3230.745%D*16.822%C+47C+N/A1309.1h3.8A12.5C**
NCM1 Scattercannon 3833831592.409C++0.8233.043%D--21.932%B**35.5C++N/A10110.8h5B**15B
Mag-Cutter 4093777,7270.049B+3.1820.318%D2.122%D1.2B+N/A4302.7h2.3C++11.3C+
NS-44P Commissioner 3793753810.984C2.2531.584%F22.4%D43.1DN/A1228.7h3.3C+10.5D
NC05 Jackhammer 3623572061.733C*1.5047.775%C+13.165%D59.5C+N/A1866h3.8B++7.9B+
NC1 Gauss Rifle 3613502561.367C++1.8626.972%C++32.571%B*48.6C**1.5A1437.2h10.5C**38.7B
EM1 2752742711.011C-2.2219.694%D--37.591%A35.6DN/A1317.7h12C+60.9C
Carnage AR 2582581841.402C+1.8329.94%B+23.256%C+53.8C*N/A1514.8h10.8B+36.1B+
LA39 Bruiser 2492481691.467C++1.7670.881%B+10.887%D67C*N/A2313.7h2B+2.8B+
A30 Walker 3902422410.083A+6.8525.368%C++1.24%C55A**33.6M13314.4h41.8A164.9B**
Hyena Missile Launcher 3632361614.75S11.5236.412%C*N/A65.6M*35.3M++10883.6h9.8A*26.9A++
NC4 Mag-Shot 2352343290.711C2.5220.966%D*19.658%C+33C+N/A987.1h6.7B+31.8C
Reaper DMR 2302261581.43C1.8032.088%B+30.089%C*57.9C++1C*2473.9h8B+24.9B+
AF-19 Mercenary 2272241581.418C+1.8124.29%C25.446%C**36.7C+N/A1356.1h9.8B+40.2C**
Breaker Rocket Pods 260205365.694D2.4651.69%C+N/A66.1C-17.7C+3933.1h13.8C+26.7C++
MKV Suppressed 1951941491.302C1.9326.199%C-19.588%C52.4C++N/A1263.7h12.4C++47.5C++
NS Decimator 3421933360.574D2.6642.881%F*N/A16.8D**13D17711.5h4C++9.4D-
NS-15M1 1721671111.505C1.7325.757%C+18.563%D-31.5DN/A845.3h11.7C+45.5C++
NS-11A 1651631081.509C+1.7229.187%B34.969%B**49.4C+N/A1233.3h12.1C++41.4B
MGR-L1 Promise 1511491051.419C1.8125.446%C20.134%D*55.2CN/A1522.7h10.3B+40.6C**
MGR-S1 Gladius 132132951.389C1.8429.012%C25.758%C+55CN/A1722.4h7.8B+27.1C**
NC15 Phoenix 2661211760.688C--2.5441.95%D**N/A8.5D10.2C10214.2h8.6C**20.4C
E540 Halberd 157113138.692C+5.4651.776%B++N/A47.1B*18.3C**4432.4h4.3B*8.2B*
C85 Canister-H 115109176.412D3.1849.699%C-14.679%B**68.1D-3.8D--2061.6h6.8C+13.7C+
C-4 11491581.569C+1.6637.954%AN/A130B32.9C++12280.7h1.3C+3.3B++
NS-AM7 Archer 122832970.279C--2.9545.376%F-14.458%C--3.7D1.7C--3322.6h13.2B29.2C+
SAS-R 8383501.66D1.5737.273%D-77.108%B+41.5DN/A1102h2.5D--6.6D-
LA3 Desperado 8483960.865C2.3722.6%D*19.277%C21.8DN/A733.8h10.7D*47.2D*
Titan-150 HEAT 10976203.8C-0.5743.817%D6.579%A**15.8D--6.9D1354.8h3.8B+8.6C**
CAS30 Tank Buster 12674581.276C1.9564.211%A+N/A4.3D--3D--19117.4h80D*124.5C+
M96 Mjolnir-H 13371233.087C0.1451.123%C+N/A47.3C41.3B+5271.5h35.9C+70.2C++
M60-A Bulldog 10170183.889C--0.6622.846%D**N/A14.9D*6.6C+2624.7h6.4D--28F
M20 Drake 1216697.333B**4.1017.81%FN/A41.3B+34.4A++11071.6h24.6A138.2B+
NS-7 PDW 5252401.3C+1.9326.772%C25%B+28.9C--N/A921.8h11.8B+44C*
Shrike 8051281.821B**1.4151.746%D--1.961%C-56.7A*32.2A*7760.9h3.2A++6.2A
Tank Mine 8350143.571C++0.3471.429%A*N/A62.5D--41.3D-7810.8h3.2F-4.5B+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit606314,77752.5h
Anti-Vehicle MANA Turret41480.3h
Spawn Beacon224270.6h
Nanite Revive Grenade02960.1h
Medical Kit393930.7h
Medical Applicator15229,7342.6h
Motion Spotter41320.2h
Restoration Kit7550.2h
Deconstruction Tool02900h
Recon Detection Device51400.2h
Ammunition Package76330.5h

Check the help document for the dictionary if you want to learn more about words used here.


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