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Serviceman Ranger xdndmackeyx[CAKA] xdndmackeyx
NC BR 23

KDR: 3.09

Score: 16.7m

Last Seen: Nov 17th, 2019 9:28 PM
- OFFLINE - 31 hour(s)

Prestige 1, Battle Rank 23 - New Conglomerate on Connery - Outfit Leader of Cerulean Unicorns[CAKA] Cerulean Unicorns
NC outfit on Connery

Members: 10
Level Progress (to 24): 99%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS C150 Dalton Vortek Rotary M20 Kestrel M20 Mustang M30 Mustang AH Blitz GD-10 NC14 Bolt Driver Titan-150 AP
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,049,589 MLG Score: 839
Fun Score: N/A
Cheeseburgers Flipped: 144TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.035%22.855%5722011995,5481.456171.631

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.61%0.743B++0.284C*-0.496DHEAD ++ (~10.34)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.80.451B+10.20.285C*30.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.732%1.122%664412153,83474118405.16712208%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.348%-0.066C+-0.44C--0.445

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
84.50.479B+31.10.417B53.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.49%1.407%351212178534035532.11139154%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.439%0.625B+-0.725D--1.046

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.90.796B++3.70.701B++4.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.844%0.429%21773121610,013400643025.0325156%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.22%-1.05D*-0.99D--0.924

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
120.9B*30.926B*9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.921%71.932%21772121788030832.85714

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.459%0.896B*0.317C*-0.304

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.40.458B+2.20.31C*3.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
70.92%11.017%21771121823629820.789298

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.43A**-0.726D--1.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.90.783B++20.583B+0.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Cerulean Unicorns[CAKA] Cerulean Unicorns
NC outfit on Connery

Members: 10
16.7m221.2%452 (27.1k)405 (24.3k)3.0868827,3228,8513.6972123 (23)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC1219138324.723%8.484%21004:404

60% Engineer18% Heavy Assault8% Infiltrator8% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 13th, 2014 5:24 PMJan 10th, 2016 1:51 AMNov 18th, 2019 8:21 PM (2h) (PST)Nov 17th, 2019 6:00 PM (1d) (PST)Nov 17th, 2019 5:28 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,249991,1500.6620.2140.0562.0320.257839

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
74,9225,96868,954401331221524,274

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
687.9h/28.7d 5,402 2,318 7,253 83.9k 245 1,115 10,595 51.5m

EngineerCLASS DETAILS: Engineer
GD-7F
C+
Kills:623
Deaths:537
KDR:1.160
Accuracy:24.654% C+
HSR:19.422% C
LA39 Bruiser
B*
Kills:236
Deaths:158
KDR:1.494
Accuracy:70.920% B*
HSR:11.017% D
AF-19 Mercenary
B+
Kills:224
Deaths:158
KDR:1.418
Accuracy:24.290% B
HSR:25.446% B+
Kills:1,083
Deaths (as Engineer):853
Deaths (to Engineers):2,658
KDR:1.26964
Kill Difference:230
Playtime:410.141 hours
Usage:60%
Score:11.729m
Score/min:477
Accuracy (listed only):39.954%
HSR (listed only):18.629%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
C
Kills:585
Deaths:467
KDR:1.253
Accuracy:21.360% D
HSR:22.906% C
NC6 Gauss SAW
A
Kills:424
Deaths:254
KDR:1.669
Accuracy:22.323% B
HSR:32.076% A
EM1
A*
Kills:271
Deaths:268
KDR:1.011
Accuracy:19.576% C
HSR:37.269% A*
NS-15M1
B+
Kills:167
Deaths:111
KDR:1.505
Accuracy:25.757% B+
HSR:18.563% C--
MGR-L1 Promise
C**
Kills:149
Deaths:105
KDR:1.419
Accuracy:25.446% C**
HSR:20.134% D
Kills:1,596
Deaths (as Heavy Assault):1,205
Deaths (to Heavy Assaults):2,124
KDR:1.32448
Kill Difference:391
Playtime:121.771 hours
Usage:18%
Score:2.117m
Score/min:290
Accuracy (listed only):22.893%
HSR (listed only):26.190%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Blitz GD-10
C++
Kills:822
Deaths:622
KDR:1.322
Accuracy:24.942% C++
HSR:13.747% D
GD-7F
C+
Kills:623
Deaths:537
KDR:1.160
Accuracy:24.654% C+
HSR:19.422% C
AF-4 Cyclone
B**
Kills:411
Deaths:260
KDR:1.581
Accuracy:30.850% B**
HSR:21.168% C**
LA39 Bruiser
B*
Kills:236
Deaths:158
KDR:1.494
Accuracy:70.920% B*
HSR:11.017% D
AF-19 Mercenary
B+
Kills:224
Deaths:158
KDR:1.418
Accuracy:24.290% B
HSR:25.446% B+
MKV Suppressed
C++
Kills:194
Deaths:149
KDR:1.302
Accuracy:26.199% C++
HSR:19.588% C+
MGR-S1 Gladius
B+
Kills:132
Deaths:95
KDR:1.389
Accuracy:29.012% B+
HSR:25.758% B+
NS-7 PDW
B**
Kills:52
Deaths:40
KDR:1.300
Accuracy:26.772% B
HSR:25% B**
Kills:2,694
Deaths (as Light Assault):2,019
Deaths (to Light Assaults):1,400
KDR:1.33432
Kill Difference:675
Playtime:51.668 hours
Usage:8%
Score:0.869m
Score/min:280
Accuracy (listed only):32.205%
HSR (listed only):20.143%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Blitz GD-10
C++
Kills:822
Deaths:622
KDR:1.322
Accuracy:24.942% C++
HSR:13.747% D
NC14 Bolt Driver
B*
Kills:797
Deaths:386
KDR:2.065
Accuracy:41.400% B*
HSR:71.393% C
AF-4 Cyclone
B**
Kills:411
Deaths:260
KDR:1.581
Accuracy:30.850% B**
HSR:21.168% C**
NS-44P Commissioner
D
Kills:259
Deaths:261
KDR:0.992
Accuracy:28.714% D**
HSR:20.463% D
NC4 Mag-Shot
C
Kills:225
Deaths:321
KDR:0.701
Accuracy:20.935% D--
HSR:18.222% C
MKV Suppressed
C++
Kills:194
Deaths:149
KDR:1.302
Accuracy:26.199% C++
HSR:19.588% C+
MGR-S1 Gladius
B+
Kills:132
Deaths:95
KDR:1.389
Accuracy:29.012% B+
HSR:25.758% B+
SAS-R
B*
Kills:83
Deaths:50
KDR:1.660
Accuracy:37.273% C
HSR:77.108% B*
LA3 Desperado
C+
Kills:83
Deaths:96
KDR:0.865
Accuracy:22.600% D--
HSR:19.277% C+
NS-AM7 Archer
C-
Kills:77
Deaths:283
KDR:0.272
Accuracy:43.436% F-
HSR:12.987% C-
NS-7 PDW
B**
Kills:52
Deaths:40
KDR:1.300
Accuracy:26.772% B
HSR:25% B**
Kills:3,135
Deaths (as Infiltrator):2,563
Deaths (to Infiltrators):1,007
KDR:1.22318
Kill Difference:572
Playtime:52.090 hours
Usage:8%
Score:0.806m
Score/min:258
Accuracy (listed only):30.194%
HSR (listed only):29.519%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
C++
Kills:822
Deaths:622
KDR:1.322
Accuracy:24.942% C++
HSR:13.747% D
AF-4 Cyclone
B**
Kills:411
Deaths:260
KDR:1.581
Accuracy:30.850% B**
HSR:21.168% C**
NC1 Gauss Rifle
A++
Kills:350
Deaths:256
KDR:1.367
Accuracy:26.972% B++
HSR:32.571% A++
LA39 Bruiser
B*
Kills:236
Deaths:158
KDR:1.494
Accuracy:70.920% B*
HSR:11.017% D
MKV Suppressed
C++
Kills:194
Deaths:149
KDR:1.302
Accuracy:26.199% C++
HSR:19.588% C+
Reaper DMR
B**
Kills:171
Deaths:116
KDR:1.474
Accuracy:32.405% B**
HSR:29.825% B+
Carnage AR
B*
Kills:166
Deaths:132
KDR:1.258
Accuracy:29.522% B*
HSR:18.675% C
NS-11A
A++
Kills:163
Deaths:108
KDR:1.509
Accuracy:29.187% B*
HSR:34.969% A++
MGR-S1 Gladius
B+
Kills:132
Deaths:95
KDR:1.389
Accuracy:29.012% B+
HSR:25.758% B+
NS-7 PDW
B**
Kills:52
Deaths:40
KDR:1.300
Accuracy:26.772% B
HSR:25% B**
Kills:2,697
Deaths (as Combat Medic):1,936
Deaths (to Combat Medics):792
KDR:1.39308
Kill Difference:761
Playtime:31.501 hours
Usage:5%
Score:0.823m
Score/min:435
Accuracy (listed only):32.678%
HSR (listed only):23.232%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
C++
Kills:408
Deaths:139
KDR:2.935
Accuracy:29.671% D-
HSR:16.422% C++
NCM1 Scattercannon
A+
Kills:375
Deaths:151
KDR:2.483
Accuracy:32.063% D
HSR:22.133% A+
Kills:783
Deaths (as MAX Suit):145
Deaths (to MAX Suits):386
KDR:5.4
Kill Difference:638
Playtime:18.036 hours
Usage:3%
Score:0.353m
Score/min:327
Accuracy (listed only):30.867%
HSR (listed only):19.277%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Vortek Rotary
M**
Kills:1,443
V. Kills:713 202%
Deaths:109
KDR:13.239
Accuracy:44.025% A*
KPH:71.100 M**
VKPH:35.200 M+
M20 Kestrel
A*
Kills:1,344
V. Kills:721 186%
Deaths:142
KDR:9.465
Accuracy:35.656% B**
KPH:57.200 A*
VKPH:30.700 A
M20 Mustang
A+
Kills:1,171
V. Kills:781 150%
Deaths:282
KDR:4.152
Accuracy:31.853% C*
KPH:30.600 A+
VKPH:20.400 A+
M30 Mustang AH
A++
Kills:1,015
V. Kills:242 418%
Deaths:196
KDR:5.179
Accuracy:66.957% A+
KPH:45.300 C+
VKPH:10.800 A++
Breaker Rocket Pods
C*
Kills:205
V. Kills:55 366%
Deaths:36
KDR:5.694
Accuracy:51.690% B
KPH:66.600 C
VKPH:17.900 C*
Kills:5,178 (4,973 + 0)
Deaths:765
KDR:6.769
VKDR:3.284
Vehicle Kills:2,512
Kill Difference:4,413
Playtime:107.531 hours
Usage:16%
Score:2.328m
Score/min:361
Piloting Accuracy:66.957%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B**
Kills:9,711
V. Kills:6,036 161%
Deaths:598
KDR:16.239
Accuracy:24.334% D*
KPH:55.700 B**
VKPH:34.600 B++
CAS30 Tank Buster
A++
Kills:61
V. Kills:45 133%
Deaths:58
KDR:1.052
Accuracy:62.892% A++
KPH:4.400 D
VKPH:3.300 D-
Kills:9,772 (61 + 9,711)
Deaths:656
KDR:14.896
VKDR:9.270
Vehicle Kills:6,081
Kill Difference:9,116
Playtime:188.275 hours
Usage:27%
Score:4.538m
Score/min:402
Piloting Accuracy:62.892%
Gunner Accuracy:24.334%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B*
Kills:777
V. Kills:481 161%
Deaths:154
KDR:5.045
Accuracy:47.887% C
KPH:29.800 B+
VKPH:18.400 B*
E540 Halberd
A++
Kills:113
V. Kills:44 251%
Deaths:13
KDR:8.692
Accuracy:51.776% B**
KPH:46.300 A++
VKPH:18 B++
Titan-150 HEAT
C
Kills:76
V. Kills:33 224%
Deaths:20
KDR:3.800
Accuracy:43.817% C
KPH:15.800 D
VKPH:6.900 D
Kills:966 (853 + 113)
Deaths:187
KDR:5.166
VKDR:2.984
Vehicle Kills:558
Kill Difference:779
Playtime:33.325 hours
Usage:5%
Score:0.529m
Score/min:265
Driving Accuracy:43.817%
Gunner Accuracy:51.776%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C+
Kills:108
V. Kills:6 N/A
Deaths:17
KDR:6.353
Accuracy:49.663% C+
KPH:68.900 D
VKPH:3.800 D-
M96 Mjolnir-H
B*
Kills:71
V. Kills:62 113%
Deaths:23
KDR:3.087
Accuracy:51.123% C*
KPH:48.900 C+
VKPH:42.700 B*
Kills:179 (0 + 179)
Deaths:40
KDR:4.475
VKDR:1.700
Vehicle Kills:68
Kill Difference:139
Playtime:3.020 hours
Usage:0%
Score:0.064m
Score/min:351
Driving Accuracy:N/A%
Gunner Accuracy:51.123%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C150 Dalton 15,7479,71159816.239A13.1524.334%D*N/A55.7B**34.6B++416174.5h2.1A8.5B++
Vortek Rotary 2,1561,44310913.239M*10.1544.025%A*1.247%D71.1M**35.1M+50820.3h25.6B**58.1B**
M20 Kestrel 2,0651,3441429.465A6.3835.656%B**N/A57.2A*30.7A42423.5h41.2B*115.5B*
M20 Mustang 1,9521,1712824.152B++1.0731.853%C*N/A30.6A+20.4A+32838.3h60.4B*189.5B*
M30 Mustang AH 1,2571,0151965.179C+2.0966.957%A+1.379%C*45.3C+10.8A++21322.4h8.5C*12.7B+
Blitz GD-10 8268226221.322C**1.7624.942%C++13.747%D42.4B+N/A11419.4h12.2B++48.9B+
NC14 Bolt Driver 8007973862.065C++1.0241.4%B*71.393%C45.8A+N/A14217.4h2.2B++5.3B++
Titan-150 AP 1,2587771545.045C+1.9647.887%CN/A29.8B+18.4B*27326.1h3.7B++7.8B+
GD-7F 6296235371.16C++1.9324.654%C+19.422%C26.4C+N/A7223.6h11.8B+47.8B+
LA1 Anchor 5875854671.253C1.8321.36%D22.906%C35.7C-N/A12116.4h9.2B+43.2C++
NC6 Gauss SAW 4294242541.669B1.4222.323%B32.076%A46.1B++N/A1699.2h8B++35.8B+
AF-4 Cyclone 4234112601.581C**1.5130.85%B**21.168%C**55.5B*1.6M++1487.4h10.6C**34.4B+
NCM1 Scattercannon 4104081392.935C++0.1529.671%D-16.422%C++46.4B+N/A1278.8h3.7A12.6B++
NCM1 Scattercannon 3753751512.483B0.6032.063%D22.133%A+35.7B*N/A10110.5h4.7A14.8B++
NC05 Jackhammer 3623572051.741B+1.3547.806%B+13.165%C-59.5B+N/A1866h3.8B**7.9B++
NC1 Gauss Rifle 3613502561.367B1.7226.972%B++32.571%A++48.6A1.5A**1417.2h10.5B*38.7B*
Mag-Cutter 3563276,9350.047B*3.0419.177%D2.141%D1.2B+N/A3280.1h2.3B12C++
EM1 2722712681.011C+2.0819.576%C37.269%A*35.7C+N/A1317.6h12B+61.1C*
NS-44P Commissioner 2632592610.992C+2.0928.714%D**20.463%D36.5C-N/A1057.1h3.5C+12C-
LA39 Bruiser 2372361581.494B1.5970.92%B*11.017%D65.6B**N/A2283.6h2B*2.9B++
Hyena Missile Launcher 3632361614.75U11.6636.46%BN/A65.6M**35.3M*10823.6h9.8M26.8A++
NC4 Mag-Shot 2262253210.701C+2.3920.935%D--18.222%C32.1BN/A957h6.7B++32.1C++
AF-19 Mercenary 2272241581.418B*1.6724.29%B25.446%B+36.7B**N/A1296.1h9.8B*40.2B++
Breaker Rocket Pods 260205365.694C+2.6151.69%BN/A66.1C17.7C*3853.1h13.8B+26.7B+
A30 Walker 322194248.083M*5.0024.984%C++N/A47.3A*31.2A*12864.1h46.7A187B**
MKV Suppressed 1951941491.302B1.7826.199%C++19.588%C+52.4B**N/A1263.7h12.4B+47.5B
NS Decimator 3361893310.571D2.5242.602%F--N/A16.6D*12.9C17611.4h4B+9.5C-
Reaper DMR 1751711161.474C+1.6132.405%B**29.825%B+61.1B**1.4A++2892.8h8B*24.8B*
NS-15M1 1721671111.505C+1.5825.757%B+18.563%C--31.5CN/A835.3h11.7B+45.5B+
Carnage AR 1661661321.258C+1.8329.522%B*18.675%C50.3B*N/A1463.3h11.7B++39.6B++
NS-11A 1651631081.509C*1.5829.187%B*34.969%A++49.4B++N/A1213.3h12.1B+41.4B++
MGR-L1 Promise 1511491051.419C++1.6725.446%C**20.134%D55.2B+N/A1512.7h10.3B**40.6B++
MGR-S1 Gladius 132132951.389C++1.7029.012%B+25.758%B+55B+N/A1672.4h7.8B++27.1B+
NC15 Phoenix 2541131750.646C2.4441.852%FN/A8.1C-10.1C+10114h9B+21.5C+
E540 Halberd 157113138.692C++5.6151.776%B**N/A47.1A++18.3B*4402.4h4.3B**8.2A
C85 Canister-H 114108176.353C-3.2749.663%C+14.815%B**67.5D3.8D-2061.6h6.8C**13.7C**
SAS-R 8383501.66C1.4337.273%C77.108%B*41.5C++N/A1062h2.5C6.6C+
LA3 Desperado 8483960.865C+2.2222.6%D--19.277%C+22.4C-N/A733.7h10.7C-47.2D
C-4 9577521.481C++1.6139.231%A*N/A128.3B**30C++12480.6h1.3B+3.4B*
NS-AM7 Archer 113772830.272C--2.8143.436%F-12.987%C-3.7D1.7D3321h12.2B++28.2B+
Titan-150 HEAT 10976203.8C+0.7143.817%C6.579%A*15.8D6.9D1314.8h3.8B*8.6B++
M96 Mjolnir-H 13371233.087C0.0051.123%C*N/A47.3C+41.3B*5061.5h35.9C**70.2B+
M60-A Bulldog 10069183.833C0.7522.559%D**N/A14.7D--6.6C+2084.7h6.4D28.2D*
M20 Drake 1216697.333B**4.2517.81%D*N/A41.3B**34.4A11071.6h24.6A138.2B++
CAS30 Tank Buster 10661581.052C+2.0362.892%A++N/A4.4D3.3D-21813.8h79.6C126.5C++
NS-7 PDW 5252401.3B+1.7926.772%B25%B**28.9C++N/A901.8h11.8B++44B+
Shrike 8051281.821A++1.2751.746%C--1.961%C--56.7M32.2M+7570.9h3.2A++6.2A

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon213670.5h
Nano-Armor Kit396285,28746.9h
Anti-Vehicle MANA Turret41330.3h
Nanite Revive Grenade02470.1h
Medical Kit363790.6h
Medical Applicator12926,0662.2h
Restoration Kit7550.2h
Motion Spotter31110.2h
Deconstruction Tool02900h
Recon Detection Device5950.2h
Ammunition Package65720.4h

Check the help document for the dictionary if you want to learn more about words used here.


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