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Director General Ranger xdndmackeyx[CAKA] xdndmackeyx
NC BR 99

KDR: 2.98

Score: 16m

Last Seen: Sep 20th, 2019 2:40 AM
- OFFLINE - 19.6 hour(s)

Battle Rank 99 - New Conglomerate on Connery - Outfit Leader of Cerulean Unicorns[CAKA] Cerulean Unicorns
NC outfit on Connery

Members: 11
Level Progress (to 100): 74%
Level 100 Progress: 85% 107h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS C150 Dalton M20 Kestrel M20 Mustang Vortek Rotary M30 Mustang AH Blitz GD-10 NC14 Bolt Driver Titan-150 AP
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,015,812 MLG Score: 812
Fun Score: N/A
Cheeseburgers Flipped: 144TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.907%22.311%5562011945,3561.434391.548

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.63%0.669B+0.101C+-0.55DHEAD ++ (~9.86)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.40.429B10.30.268C*31.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.739%0.999%574412103,30372016024.5875206%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.558%-0.298C-0.548D0.585

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
86.90.43B31.10.401B55.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.939%1.417%351212128473955502.13889154%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.225%0.527B+-0.702D--1.051

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.80.789B++3.70.699B+4.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.693%0.438%2123312119,361381612224.5695153%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.258%-1.123D*-0.981D--1.001

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.10.888B*30.919B*9.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.923%71.932%21232121288030132.91391

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.46%0.836B++0.279C*-0.42

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.40.448B2.20.304C*3.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
70.353%10.762%21231121322329020.768965

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.352A*-0.636D-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.90.773B++2.10.569B+0.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Cerulean Unicorns[CAKA] Cerulean Unicorns
NC outfit on Connery

Members: 11
16m223.5%450 (27k)402 (24.1k)2.9819325,7378,6313.5856899 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC1214127424.364%8.602%21004:362

59% Engineer18% Heavy Assault8% Infiltrator8% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 13th, 2014 5:24 PMJan 10th, 2016 1:51 AMSep 20th, 2019 2:58 PM (2h) (PST)Sep 19th, 2019 10:44 PM (19h) (PST)Sep 19th, 2019 10:40 PM (19h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,2271011,1260.6470.2170.0562.0080.252812

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
73,6456,06867,577391331201524,107

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
663.2h/27.6d 5,211 2,214 6,906 79.9k 236 1,091 10,009 48.8m

EngineerCLASS DETAILS: Engineer
GD-7F
C+
Kills:623
Deaths:537
KDR:1.160
Accuracy:24.654% C+
HSR:19.422% C+
AF-19 Mercenary
B++
Kills:224
Deaths:158
KDR:1.418
Accuracy:24.290% B
HSR:25.446% B++
LA39 Bruiser
B*
Kills:223
Deaths:151
KDR:1.477
Accuracy:70.353% B*
HSR:10.762% D
Kills:1,070
Deaths (as Engineer):846
Deaths (to Engineers):2,586
KDR:1.26478
Kill Difference:224
Playtime:389.486 hours
Usage:59%
Score:11.117m
Score/min:476
Accuracy (listed only):39.766%
HSR (listed only):18.544%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
C
Kills:585
Deaths:467
KDR:1.253
Accuracy:21.360% D
HSR:22.906% C
EM1
A**
Kills:271
Deaths:268
KDR:1.011
Accuracy:19.576% C
HSR:37.269% A**
NC6 Gauss SAW
B+
Kills:264
Deaths:200
KDR:1.320
Accuracy:19.473% C+
HSR:26.894% B+
NS-15M1
B+
Kills:167
Deaths:111
KDR:1.505
Accuracy:25.757% B+
HSR:18.563% C--
MGR-L1 Promise
C**
Kills:149
Deaths:105
KDR:1.419
Accuracy:25.446% C**
HSR:20.134% D
Kills:1,436
Deaths (as Heavy Assault):1,151
Deaths (to Heavy Assaults):2,084
KDR:1.24761
Kill Difference:285
Playtime:118.623 hours
Usage:18%
Score:2.036m
Score/min:286
Accuracy (listed only):22.323%
HSR (listed only):25.153%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Blitz GD-10
C++
Kills:822
Deaths:622
KDR:1.322
Accuracy:24.942% C++
HSR:13.747% C--
GD-7F
C+
Kills:623
Deaths:537
KDR:1.160
Accuracy:24.654% C+
HSR:19.422% C+
AF-4 Cyclone
B**
Kills:409
Deaths:260
KDR:1.573
Accuracy:30.845% B**
HSR:21.027% B
AF-19 Mercenary
B++
Kills:224
Deaths:158
KDR:1.418
Accuracy:24.290% B
HSR:25.446% B++
LA39 Bruiser
B*
Kills:223
Deaths:151
KDR:1.477
Accuracy:70.353% B*
HSR:10.762% D
MKV Suppressed
C++
Kills:194
Deaths:149
KDR:1.302
Accuracy:26.199% C++
HSR:19.588% C+
MGR-S1 Gladius
B+
Kills:125
Deaths:87
KDR:1.437
Accuracy:28.677% B
HSR:26.400% B+
NS-7 PDW
B**
Kills:52
Deaths:40
KDR:1.300
Accuracy:26.772% B+
HSR:25% B**
Kills:2,672
Deaths (as Light Assault):2,004
Deaths (to Light Assaults):1,362
KDR:1.33333
Kill Difference:668
Playtime:51.456 hours
Usage:8%
Score:0.864m
Score/min:280
Accuracy (listed only):32.091%
HSR (listed only):20.174%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Blitz GD-10
C++
Kills:822
Deaths:622
KDR:1.322
Accuracy:24.942% C++
HSR:13.747% C--
NC14 Bolt Driver
B*
Kills:797
Deaths:384
KDR:2.076
Accuracy:41.403% B*
HSR:71.393% C
AF-4 Cyclone
B**
Kills:409
Deaths:260
KDR:1.573
Accuracy:30.845% B**
HSR:21.027% B
NS-44P Commissioner
D
Kills:252
Deaths:256
KDR:0.984
Accuracy:28.754% D*
HSR:19.841% D
NC4 Mag-Shot
C
Kills:222
Deaths:314
KDR:0.707
Accuracy:20.825% D--
HSR:18.018% C
MKV Suppressed
C++
Kills:194
Deaths:149
KDR:1.302
Accuracy:26.199% C++
HSR:19.588% C+
MGR-S1 Gladius
B+
Kills:125
Deaths:87
KDR:1.437
Accuracy:28.677% B
HSR:26.400% B+
LA3 Desperado
C+
Kills:83
Deaths:96
KDR:0.865
Accuracy:22.600% D--
HSR:19.277% C+
SAS-R
B*
Kills:83
Deaths:50
KDR:1.660
Accuracy:37.273% C
HSR:77.108% B*
NS-AM7 Archer
C--
Kills:70
Deaths:279
KDR:0.251
Accuracy:42.769% F--
HSR:12.857% C--
NS-7 PDW
B**
Kills:52
Deaths:40
KDR:1.300
Accuracy:26.772% B+
HSR:25% B**
Kills:3,109
Deaths (as Infiltrator):2,537
Deaths (to Infiltrators):993
KDR:1.22546
Kill Difference:572
Playtime:51.901 hours
Usage:8%
Score:0.804m
Score/min:258
Accuracy (listed only):30.096%
HSR (listed only):29.478%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
C++
Kills:822
Deaths:622
KDR:1.322
Accuracy:24.942% C++
HSR:13.747% C--
AF-4 Cyclone
B**
Kills:409
Deaths:260
KDR:1.573
Accuracy:30.845% B**
HSR:21.027% B
NC1 Gauss Rifle
A++
Kills:350
Deaths:256
KDR:1.367
Accuracy:26.972% B*
HSR:32.571% A++
LA39 Bruiser
B*
Kills:223
Deaths:151
KDR:1.477
Accuracy:70.353% B*
HSR:10.762% D
MKV Suppressed
C++
Kills:194
Deaths:149
KDR:1.302
Accuracy:26.199% C++
HSR:19.588% C+
Carnage AR
B**
Kills:166
Deaths:132
KDR:1.258
Accuracy:29.522% B**
HSR:18.675% C
Reaper DMR
A
Kills:165
Deaths:110
KDR:1.500
Accuracy:32.166% A
HSR:30.303% B++
NS-11A
A++
Kills:163
Deaths:108
KDR:1.509
Accuracy:29.187% B**
HSR:34.969% A++
MGR-S1 Gladius
B+
Kills:125
Deaths:87
KDR:1.437
Accuracy:28.677% B
HSR:26.400% B+
NS-7 PDW
B**
Kills:52
Deaths:40
KDR:1.300
Accuracy:26.772% B+
HSR:25% B**
Kills:2,669
Deaths (as Combat Medic):1,915
Deaths (to Combat Medics):773
KDR:1.39373
Kill Difference:754
Playtime:31.124 hours
Usage:5%
Score:0.815m
Score/min:437
Accuracy (listed only):32.563%
HSR (listed only):23.304%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
C*
Kills:407
Deaths:138
KDR:2.949
Accuracy:29.576% D
HSR:16.216% C*
NCM1 Scattercannon
A+
Kills:375
Deaths:150
KDR:2.500
Accuracy:31.977% D
HSR:22.133% A+
Kills:782
Deaths (as MAX Suit):144
Deaths (to MAX Suits):375
KDR:5.43056
Kill Difference:638
Playtime:18.030 hours
Usage:3%
Score:0.353m
Score/min:326
Accuracy (listed only):30.776%
HSR (listed only):19.175%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Kestrel
A**
Kills:1,344
V. Kills:721 186%
Deaths:142
KDR:9.465
Accuracy:35.656% B*
KPH:57.200 A**
VKPH:30.700 A+
M20 Mustang
A+
Kills:1,045
V. Kills:707 148%
Deaths:282
KDR:3.706
Accuracy:31.140% C+
KPH:29.400 A+
VKPH:19.900 A+
Vortek Rotary
M**
Kills:1,038
V. Kills:550 188%
Deaths:109
KDR:9.523
Accuracy:42.682% A*
KPH:68.800 M**
VKPH:36.500 M*
M30 Mustang AH
A++
Kills:1,015
V. Kills:242 418%
Deaths:196
KDR:5.179
Accuracy:66.957% A+
KPH:45.300 C+
VKPH:10.800 A++
Breaker Rocket Pods
C*
Kills:205
V. Kills:55 366%
Deaths:36
KDR:5.694
Accuracy:51.690% B
KPH:66.600 C
VKPH:17.900 C*
Kills:4,647 (4,442 + 0)
Deaths:765
KDR:6.075
VKDR:2.974
Vehicle Kills:2,275
Kill Difference:3,882
Playtime:99.640 hours
Usage:15%
Score:2.150m
Score/min:360
Piloting Accuracy:66.957%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A
Kills:9,088
V. Kills:5,747 158%
Deaths:598
KDR:15.197
Accuracy:24.113% D**
KPH:54.500 A
VKPH:34.500 B*
CAS30 Tank Buster
A++
Kills:59
V. Kills:44 131%
Deaths:58
KDR:1.017
Accuracy:62.751% A++
KPH:4.400 D
VKPH:3.300 D-
Kills:9,147 (59 + 9,088)
Deaths:656
KDR:13.944
VKDR:8.828
Vehicle Kills:5,791
Kill Difference:8,491
Playtime:180.211 hours
Usage:27%
Score:4.341m
Score/min:401
Piloting Accuracy:62.751%
Gunner Accuracy:24.113%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B*
Kills:771
V. Kills:478 161%
Deaths:154
KDR:5.006
Accuracy:47.282% C
KPH:29.800 B+
VKPH:18.500 B*
E540 Halberd
A++
Kills:113
V. Kills:44 251%
Deaths:13
KDR:8.692
Accuracy:51.435% B*
KPH:47.700 A++
VKPH:18.600 B*
Titan-150 HEAT
D
Kills:76
V. Kills:33 224%
Deaths:20
KDR:3.800
Accuracy:43.817% C
KPH:15.800 D
VKPH:6.900 D
Kills:960 (847 + 113)
Deaths:187
KDR:5.134
VKDR:2.968
Vehicle Kills:555
Kill Difference:773
Playtime:33.028 hours
Usage:5%
Score:0.523m
Score/min:264
Driving Accuracy:43.817%
Gunner Accuracy:51.435%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C+
Kills:108
V. Kills:6 N/A
Deaths:17
KDR:6.353
Accuracy:49.663% C+
KPH:68.900 D
VKPH:3.800 D--
M96 Mjolnir-H
B*
Kills:71
V. Kills:62 113%
Deaths:23
KDR:3.087
Accuracy:51.123% C*
KPH:48.900 C+
VKPH:42.700 B*
Kills:179 (0 + 179)
Deaths:40
KDR:4.475
VKDR:1.700
Vehicle Kills:68
Kill Difference:139
Playtime:3.020 hours
Usage:0%
Score:0.063m
Score/min:348
Driving Accuracy:N/A%
Gunner Accuracy:51.123%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C150 Dalton 14,8359,08859815.197A12.2224.113%D**N/A54.5A34.5B*416166.7h2.1A8.7B++
M20 Kestrel 2,0651,3441429.465A++6.4835.656%B*N/A57.2A**30.7A+42423.5h41.2B*115.5B**
M20 Mustang 1,7521,0452823.706B++0.7231.14%C+N/A29.4A+19.9A+32835.6h60.8B*195.2B*
Vortek Rotary 1,5881,0381099.523M++6.5442.682%A*N/A68.7M**36.4M*54715.1h26.6B**62.4A
M30 Mustang AH 1,2571,0151965.179C+2.2066.957%A+1.379%C++45.3C+10.8A++21322.4h8.5C*12.7B+
Blitz GD-10 8268226221.322B1.6624.942%C++13.747%C--42.4B+N/A11419.4h12.2B++48.9B+
NC14 Bolt Driver 8007973842.076C*0.9141.403%B*71.393%C46.1A+N/A14317.3h2.2B++5.2B*
Titan-150 AP 1,2497711545.006C+2.0247.282%CN/A29.8B+18.5B*27225.9h3.7B++7.7B++
GD-7F 6296235371.16C++1.8224.654%C+19.422%C+26.4C+N/A7223.6h11.8B+47.8B+
LA1 Anchor 5875854671.253C1.7321.36%D22.906%C35.7CN/A12016.4h9.2B+43.2C++
AF-4 Cyclone 4214092601.573C**1.4130.845%B**21.027%B55.3B*1.6M*1487.4h10.6C**34.4B+
NCM1 Scattercannon 4094071382.949B0.0329.576%D16.216%C*46.3B++N/A1268.8h3.7A12.6B++
NCM1 Scattercannon 3753751502.5B+0.4831.977%D22.133%A+35.7B**N/A10110.5h4.7A14.7B+
NC05 Jackhammer 3623572051.741B+1.2447.806%B+13.165%C59.5B++N/A1866h3.8B**7.9B++
NC1 Gauss Rifle 3613502561.367B1.6126.972%B*32.571%A++48.6A+1.5M+1407.2h10.5B*38.7B*
Mag-Cutter 3423146,7100.047B*2.9318.784%D-2.229%D1.1B++N/A3273.5h2.3B12.4C+
EM1 2722712681.011C+1.9719.576%C37.269%A**35.7C+N/A1317.6h12C*61.1C*
NC6 Gauss SAW 2662642001.32C*1.6619.473%C+26.894%B+35.7C*N/A1507.4h8.2B++42.1B+
NS-44P Commissioner 2562522560.984C+2.0028.754%D*19.841%D36.5CN/A1046.9h3.5C++12.1C
Hyena Missile Launcher 3602341614.625U11.6436.483%B+N/A65M*35M++10783.6h9.9A**27A++
AF-19 Mercenary 2272241581.418B++1.5624.29%B25.446%B++36.7B**N/A1286.1h9.8B*40.2B++
LA39 Bruiser 2242231511.477C**1.5070.353%B*10.762%D65.6B**N/A2233.4h2.1B++2.9B++
NC4 Mag-Shot 2232223140.707C+2.2720.825%D--18.018%C32.2B+N/A956.9h6.7B++32.1C++
Breaker Rocket Pods 260205365.694C+2.7151.69%BN/A66.1C17.7C++3853.1h13.8B+26.7B+
MKV Suppressed 1951941491.302C**1.6826.199%C++19.588%C+52.4B**N/A1263.7h12.4B+47.5B
NS Decimator 3141753180.55D2.4340.168%F*N/A15.9D*12.6C17411h3.8B++9.5C-
NS-15M1 1721671111.505C+1.4825.757%B+18.563%C--31.5CN/A835.3h11.7B+45.5B+
Carnage AR 1661661321.258C+1.7229.522%B**18.675%C50.3B*N/A1463.3h11.7B++39.6B*
A30 Walker 277165246.875S3.8924.95%B+N/A43.4A**29.5A*12733.8h50.1A+200.7B**
Reaper DMR 1691651101.5C+1.4832.166%A30.303%B++61.1B**1.5A**2982.7h7.9B**24.6B**
NS-11A 1651631081.509C++1.4729.187%B**34.969%A++49.4B*N/A1213.3h12.1B++41.4B++
MGR-L1 Promise 1511491051.419C++1.5625.446%C**20.134%D55.2B+N/A1502.7h10.3B**40.6B++
MGR-S1 Gladius 125125871.437C++1.5428.677%B26.4%B+54.3B++N/A1652.3h7.8B++27.1B++
NC15 Phoenix 2541131750.646C2.3441.852%FN/A8.1D10.1C+10014h9B+21.5C+
E540 Halberd 157113138.692C*5.7151.435%B*N/A47.1A++18.3B++4512.4h4.1A8A
C85 Canister-H 114108176.353C3.3749.663%C+14.815%B**67.5D3.8D--2051.6h6.8C++13.7C*
LA3 Desperado 8483960.865C+2.1222.6%D--19.277%C+22.4C-N/A723.7h10.7C--47.2D
SAS-R 8383501.66C1.3237.273%C77.108%B*41.5C++N/A1052h2.5C6.6C+
Titan-150 HEAT 10976203.8C+0.8243.817%C6.579%A*15.8D6.9D1304.8h3.8B*8.6B++
C-4 9375521.442C+1.5439.063%A*N/A125B*30C++12510.6h1.3B+3.4B*
M96 Mjolnir-H 13371233.087C0.1151.123%C*N/A47.3C+41.3B++5011.5h35.9C*70.2B+
NS-AM7 Archer 103702790.251D2.7342.769%F--12.857%C--3.4D1.6D3120.4h12.8B++29.9B
M60-A Bulldog 10069183.833C0.8522.559%D**N/A14.7D--6.6C++2064.7h6.4C-28.2D*
M20 Drake 1156296.889M3.9117.871%D*N/A38.8A33.1A11081.6h25.9A+144.7B*
CAS30 Tank Buster 10359581.017C+1.9662.751%A++N/A4.4D3.3D-21813.5h81.2C129.4C++
NS-7 PDW 5252401.3B+1.6826.772%B+25%B**28.9C++N/A891.8h11.8B*44B+
Shrike 8051281.821A*1.1651.746%D1.961%C--56.7M+32.2M+7490.9h3.2A++6.2A

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon203430.5h
Nano-Armor Kit312269,81044.9h
Anti-Vehicle MANA Turret41300.3h
Nanite Revive Grenade02460.1h
Medical Kit343680.6h
Medical Applicator12925,9862.2h
Restoration Kit7550.2h
Motion Spotter31100.2h
Deconstruction Tool02900h
Recon Detection Device5950.2h
Ammunition Package65640.4h

Check the help document for the dictionary if you want to learn more about words used here.


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