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Harbinger xeaqcdzwbyfrnhvt[VXF] xeaqcdzwbyfrnhvt
VS BR 89

KDR: 2.56

Score: 11.2m

Last Seen: Oct 11th, 2019 11:18 PM
- OFFLINE - 235 hour(s)

Battle Rank 89 - Vanu Sovereignty on Cobalt - Outfit Member of Vanu Sovereignty Strike Forces[VXF] Vanu Sovereignty Strike Forces
VS outfit on Cobalt

Members: 398
Level Progress (to 90): 0%
Level 100 Progress: 59% 575h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS L100 Python HESH L100 Python AP NS-11C Tank Mine L100 Python HEAT Orion VS54 Solstice VE3 NS Annihilator
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $190,152 MLG Score: 152
Fun Score: N/A
Cheeseburgers Flipped: 276TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.172%18.367%370512112,9021.214731.34

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.762%-0.147C-0.379C-0.075C+HEAD ++ (~8.28)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
86.7-0.144C17.5-0.218C69.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.731%1.149%571121587281790.309608109%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.624A+-0.406C---1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
65.20.596B+34.40.351C**30.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.469%2.733%2085412127,024606270111.5717260%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.215%1.091B**0.895B*-0.966

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.30.738B++4.80.578B+4.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.955%7.116%74312132674183910.63723268%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.903%-0.315C0.679B+-1.517

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
163.2-0.356C-53.8-0.332C-109.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.592%45.07%74112157145740.155022

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-5.263T*-4.358T*-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.31B**7.41B**13.9

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Vanu Sovereignty Strike Forces[VXF] Vanu Sovereignty Strike Forces
VS outfit on Cobalt

Members: 398
11.2m261.4%223 (13.4k)190 (11.4k)2.5551415,0145,8763.4926889 (89)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1216126215.15%6.154%9310:003

59% Engineer14% Heavy Assault7% Infiltrator15% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 10th, 2015 5:14 AMSep 28th, 2019 12:34 PMOct 19th, 2019 5:20 PM (2d) (PST)Oct 11th, 2019 7:19 PM (10d) (PST)Oct 11th, 2019 7:18 PM (10d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
633625710.2550.1000.0160.8940.087152

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
37,9753,72334,252156154511,394

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
980.7h/40.9d 5,509 924 6,603 52.6k 1,083 2,547 5,099 37.2m

EngineerCLASS DETAILS: Engineer
NS-11C
C-
Kills:1,812
Deaths:1,809
KDR:1.002
Accuracy:21.579% C--
HSR:16.887% C-
Solstice VE3
C**
Kills:448
Deaths:517
KDR:0.867
Accuracy:22.375% C+
HSR:21.652% C**
Kills:2,260
Deaths (as Engineer):2,326
Deaths (to Engineers):1,655
KDR:0.97163
Kill Difference:66
Playtime:575.963 hours
Usage:59%
Score:6.901m
Score/min:200
Accuracy (listed only):21.977%
HSR (listed only):19.270%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
D
Kills:459
Deaths:516
KDR:0.890
Accuracy:15.026% D*
HSR:19.608% D
NS-15M2
C**
Kills:88
Deaths:47
KDR:1.872
Accuracy:14.906% F
HSR:28.409% C**
Kills:547
Deaths (as Heavy Assault):563
Deaths (to Heavy Assaults):1,230
KDR:0.97158
Kill Difference:16
Playtime:139.758 hours
Usage:14%
Score:1.538m
Score/min:183
Accuracy (listed only):14.966%
HSR (listed only):24.008%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
C-
Kills:1,812
Deaths:1,809
KDR:1.002
Accuracy:21.579% C--
HSR:16.887% C-
Solstice VE3
C**
Kills:448
Deaths:517
KDR:0.867
Accuracy:22.375% C+
HSR:21.652% C**
NS-7 PDW
C
Kills:95
Deaths:131
KDR:0.725
Accuracy:19.010% D--
HSR:15.790% C
Kills:2,355
Deaths (as Light Assault):2,457
Deaths (to Light Assaults):1,283
KDR:0.95849
Kill Difference:102
Playtime:150.187 hours
Usage:15%
Score:1.529m
Score/min:170
Accuracy (listed only):20.988%
HSR (listed only):18.110%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
C
Kills:95
Deaths:131
KDR:0.725
Accuracy:19.010% D--
HSR:15.790% C
VA39 Spectre
B+
Kills:71
Deaths:22
KDR:3.227
Accuracy:34.592% B+
HSR:45.070% B+
Beamer VS3
N/A
Kills:50
Deaths:70
KDR:0.714
Accuracy:26.517% N/A
HSR:24% N/A
Kills:216
Deaths (as Infiltrator):223
Deaths (to Infiltrators):1,061
KDR:0.96861
Kill Difference:7
Playtime:71.035 hours
Usage:7%
Score:0.720m
Score/min:169
Accuracy (listed only):26.707%
HSR (listed only):28.287%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
C
Kills:225
Deaths:143
KDR:1.573
Accuracy:14.495% C
HSR:14.222% D--
Comet VM2
A++
Kills:199
Deaths:196
KDR:1.015
Accuracy:40.308% C
HSR:7.538% A++
Comet VM2
D
Kills:91
Deaths:82
KDR:1.110
Accuracy:37.910% D
HSR:2.198% D-
Kills:515
Deaths (as MAX Suit):210.500
Deaths (to MAX Suits):145
KDR:2.44656
Kill Difference:304.500
Playtime:34.576 hours
Usage:4%
Score:0.441m
Score/min:213
Accuracy (listed only):30.904%
HSR (listed only):7.986%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
D-
Kills:87
V. Kills:35 242%
Deaths:46
KDR:1.891
Accuracy:52.731% C++
KPH:20.300 D--
VKPH:8.200 D-
Kills:87 (0 + 0)
Deaths:46
KDR:1.891
VKDR:0.761
Vehicle Kills:35
Kill Difference:41
Playtime:4.289 hours
Usage:0%
Score:0.032m
Score/min:123
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C-
Kills:3,326
V. Kills:627 N/A
Deaths:94
KDR:35.383
Accuracy:50.889% C**
KPH:35 D
VKPH:6.600 C-
L100 Python AP
C--
Kills:2,863
V. Kills:1,725 166%
Deaths:174
KDR:16.454
Accuracy:52.250% C--
KPH:23.900 D
VKPH:14.400 D
L100 Python HEAT
C+
Kills:707
V. Kills:280 252%
Deaths:59
KDR:11.983
Accuracy:50.933% C+
KPH:26.400 C
VKPH:10.500 C
Kills:6,896 (6,896 + 0)
Deaths:327
KDR:21.089
VKDR:8.049
Vehicle Kills:2,632
Kill Difference:6,569
Playtime:241.471 hours
Usage:25%
Score:1.765m
Score/min:122
Driving Accuracy:50.933%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
B
Kills:132
V. Kills:106 123%
Deaths:31
KDR:4.258
Accuracy:49.661% B++
KPH:22.600 C+
VKPH:18.100 B
Supernova PC
C
Kills:128
V. Kills:37 337%
Deaths:43
KDR:2.977
Accuracy:46.667% C
KPH:14.700 D
VKPH:4.300 D*
Kills:260 (128 + 132)
Deaths:74
KDR:3.514
VKDR:1.932
Vehicle Kills:143
Kill Difference:186
Playtime:14.528 hours
Usage:1%
Score:0.187m
Score/min:214
Driving Accuracy:46.667%
Gunner Accuracy:49.661%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G30 Walker
D-
Kills:95
V. Kills:83 113%
Deaths:11
KDR:8.636
Accuracy:24.349% F-
KPH:9.700 D-
VKPH:8.500 D*
Aphelion VEX-4H
C
Kills:77
V. Kills:69 110%
Deaths:17
KDR:4.529
Accuracy:33.045% D**
KPH:25.800 D-
VKPH:23.100 C
Kills:172 (0 + 172)
Deaths:28
KDR:6.143
VKDR:5.429
Vehicle Kills:152
Kill Difference:144
Playtime:12.784 hours
Usage:1%
Score:0.109m
Score/min:142
Driving Accuracy:N/A%
Gunner Accuracy:33.045%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C*
Kills:149
V. Kills:42 347%
Deaths:39
KDR:3.821
Accuracy:34.084% D
KPH:22.900 C*
VKPH:6.400 C
M20 Basilisk
C
Kills:60
V. Kills:16 353%
Deaths:19
KDR:3.158
Accuracy:31.432% D-
KPH:16.800 C
VKPH:4.500 D--
M40 Fury
D
Kills:58
V. Kills:15 363%
Deaths:19
KDR:3.053
Accuracy:30.633% D
KPH:24.600 D-
VKPH:6.400 D
Kills:267 (0 + 267)
Deaths:77
KDR:3.468
VKDR:0.948
Vehicle Kills:73
Kill Difference:190
Playtime:12.441 hours
Usage:1%
Score:0.112m
Score/min:150
Driving Accuracy:N/A%
Gunner Accuracy:30.633%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 3,9533,3269435.383A*32.8350.889%C**2.345%B*35D6.6C-10994.9h3.8C+7.4C++
L100 Python AP 4,5882,86317416.454A**13.9052.25%C--3.318%B+23.9D14.4D130119.8h5.9C*11.3C++
NS-11C 1,8371,8121,8091.002C+1.5521.579%C--16.887%C-9D-N/A24201.9h18.4D85.3C
Tank Mine 1,7321,0611367.801M5.2523.151%DN/A186.1A+117.7A*14185.7h1.5B++6.4C+
L100 Python HEAT 9877075911.983A++9.4350.933%C+1.839%C26.4C10.4C13026.8h5.2B+10.3B+
Orion VS54 4664595160.89C1.6715.026%D*19.608%D12.5D-N/A4436.8h14.8C98.2C
Solstice VE3 4594485170.867C*1.6922.375%C+21.652%C**8.2DN/A3054.5h16.3C+72.6C++
NS Annihilator 7653454580.753B1.8079.94%CN/A6.6D-8C+9952.2h13.9D17.3D
Proximity Mine 327327378.838A+6.2831.475%D*N/A96.2C--N/A2503.4h1.9C++6D
Spear Anti-Vehicle Phalanx Turret 482271396.949C+4.3946.158%C++5.535%B*26.1D20.3C+21310.4h10.8C23.4C+
Quasar VM1 2322251431.573C++0.9814.495%C14.222%D--12.3D-N/A3818.3h13.7B+94.7C*
C-4 4072082051.015C1.5422.071%DN/A27D*25.8C+3467.7h2.1D--9.5D--
Comet VM2 2781991961.015C*1.5440.308%C7.538%A++7.7D3.1C--4925.8h25.5C+63.3C+
Lasher X2 1671642360.695C1.8618.429%D--4.878%B+10.7D--N/A3215.3h18.6B101C
M20 Basilisk 191149393.821B+1.2734.084%D8.725%A22.9C*6.5C1536.5h59B**173.2B*
Saron HRB 238132314.258C+1.7049.661%B++N/A22.8C+18.3B2615.8h23.9C+48B+
Supernova PC 165128432.977C0.4246.667%C4.688%A++14.7D4.3D*1838.7h5.3C++11.4C++
Frag Grenade 1261261126N/A123.4442.602%CN/A315DN/A11950.4h4.2C9.8C+
NS-7 PDW 95951310.725C1.8319.01%D--15.79%C3.7D*N/A1125.5h21.8D*114.8D--
G30 Walker 17895118.636B+6.0824.349%F-N/A9.7D-8.5D*979.8h269.9F-1108.5F*
Comet VM2 13491821.11C++1.4537.91%D2.198%D-7.2D3.4D-5412.6h27.7C++73C+
NS-15M2 9088471.872C*0.6814.906%F28.409%C**8.3D*N/A2410.6h14.3C96.1D--
Dual Photon Pods 12287461.891D0.6652.731%C++1.149%C+20.2D--8.1D-1234.3h34.4D--65.2C--
Aphelion VEX-4H 14677174.529C+1.9733.045%D**5.195%A25.7D-23C2893h99.5D*301.2F--
VA39 Spectre 7571223.227A0.6734.592%B+45.07%B+11.3DN/A436.3h7.4D21.3C+
MANA Anti-Personnel Turret 6664312.065N/A0.4917.452%UN/A640U20U1441500.1h32.4T*185.6T*
M20 Basilisk 7660193.158C++0.6031.432%D-6.667%B+16.7C4.4D--1293.6h79.4B++252.5C**
M40 Fury 7358193.053D0.5030.633%D3.448%A++24.2D-6.3D1712.4h13.8C**44.9C++
Beamer VS3 5250700.714C+1.8426.517%C+24%C*4.5D--N/A2011h8.7C**33C++

Consumables
  Name Deaths Consumed Time Equipped
Medical Applicator207,5030.8h
Spitfire Auto-Turret14490.4h
Motion Spotter31,5900.9h
Deconstruction Tool01080h
Ammunition Package163,3921.3h
Nano-Armor Kit262620,83351.1h
Medical Kit374802.7h
Anti-Infantry MANA Turret62540.4h
Nano-Repair Grenade01790.1h
Recon Detection Device21610.4h

Check the help document for the dictionary if you want to learn more about words used here.


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