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Praetor xeaqcdzwbyfrnhvt[ZMD] xeaqcdzwbyfrnhvt
VS BR 83

KDR: 2.1

Score: 9.4m

Last Seen: Dec 11th, 2017 3:20 PM
- OFFLINE - 2995.6 hour(s)

Battle Rank 83 - Vanu Sovereignty on Cobalt
Level Progress (to 84): 90%
Level 100 Progress: 50% 704h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS L100 Python HESH NS-11C L100 Python AP Tank Mine Orion VS54 Solstice VE3 L100 Python HEAT Proximity Mine
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $206,415 MLG Score: 165
Fun Score: N/A
Cheeseburgers Flipped: 258TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.4%18.368%37559922,8311.22980.874

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.767%-0.101C+-0.311C0.005C+HEAD ++ (~8.17)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
85.2-0.134C17.4-0.222C67.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.731%1.149%59199687271790.321033109%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.581A+-0.45D-2.006

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
65.20.587B+34.40.341C**30.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.215%3.95%144649934,55757518287.91146249%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.608%1.132B**0.768B++-0.962

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.10.737B++5.30.577B+4.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.787%7.2%7339942503913660.63938668%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.912%-0.299C0.797B++-1.515

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
162.1-0.407C--53.1-0.401C--108.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
9.4m270.8%223 (13.4k)188 (11.3k)2.103811,7965,6072.9247483 (83)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS997102415.902%7.375%11708:563

55% Engineer15% Heavy Assault7% Infiltrator18% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 10th, 2015 5:14 AMFeb 15th, 2017 8:49 PMDec 15th, 2017 7:31 PM (190d) (PST)Dec 11th, 2017 11:27 AM (195d) (PST)Dec 11th, 2017 11:20 AM (195d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
604705340.2350.1120.0170.8520.080165

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
36,2394,17832,061147151511,281

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
837.1h/34.9d 4,603 870 5,565 42.8k 951 2,155 4,012 30.3m

EngineerCLASS DETAILS: Engineer
NS-11C
C
Kills:1,792
Deaths:1,772
KDR:1.011
Accuracy:21.648% C
HSR:17.020% C
Solstice VE3
B+
Kills:448
Deaths:517
KDR:0.867
Accuracy:22.416% C+
HSR:21.652% B+
Kills:2,240
Deaths (as Engineer):2,289
Deaths (to Engineers):1,571
KDR:0.97859
Kill Difference:49
Playtime:459.915 hours
Usage:55%
Score:5.359m
Score/min:194
Accuracy (listed only):22.032%
HSR (listed only):19.336%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
D
Kills:459
Deaths:516
KDR:0.890
Accuracy:15.026% D*
HSR:19.608% D
Lasher X2
B+
Kills:164
Deaths:236
KDR:0.695
Accuracy:18.429% D--
HSR:4.878% B+
NS-15M2
B+
Kills:54
Deaths:21
KDR:2.571
Accuracy:16.066% D**
HSR:29.630% B+
Kills:677
Deaths (as Heavy Assault):773
Deaths (to Heavy Assaults):1,204
KDR:0.87581
Kill Difference:96
Playtime:126.694 hours
Usage:15%
Score:1.429m
Score/min:188
Accuracy (listed only):16.507%
HSR (listed only):18.038%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
C
Kills:1,792
Deaths:1,772
KDR:1.011
Accuracy:21.648% C
HSR:17.020% C
Solstice VE3
B+
Kills:448
Deaths:517
KDR:0.867
Accuracy:22.416% C+
HSR:21.652% B+
NS-7 PDW
C
Kills:78
Deaths:90
KDR:0.867
Accuracy:21.753% C--
HSR:15.385% C
Kills:2,318
Deaths (as Light Assault):2,379
Deaths (to Light Assaults):1,246
KDR:0.97436
Kill Difference:61
Playtime:147.703 hours
Usage:18%
Score:1.511m
Score/min:170
Accuracy (listed only):21.939%
HSR (listed only):18.019%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
C
Kills:78
Deaths:90
KDR:0.867
Accuracy:21.753% C--
HSR:15.385% C
Beamer VS3
N/A
Kills:50
Deaths:70
KDR:0.714
Accuracy:26.517% N/A
HSR:24% N/A
Kills:128
Deaths (as Infiltrator):160
Deaths (to Infiltrators):1,018
KDR:0.8
Kill Difference:32
Playtime:62.405 hours
Usage:7%
Score:0.681m
Score/min:182
Accuracy (listed only):24.135%
HSR (listed only):19.692%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
C
Kills:216
Deaths:139
KDR:1.554
Accuracy:14.114% C
HSR:14.815% D
Comet VM2
A+
Kills:199
Deaths:195
KDR:1.021
Accuracy:40.356% C
HSR:7.538% A+
Comet VM2
D
Kills:90
Deaths:82
KDR:1.098
Accuracy:37.859% D
HSR:2.222% D--
Kills:505
Deaths (as MAX Suit):208
Deaths (to MAX Suits):144
KDR:2.42788
Kill Difference:297
Playtime:32.325 hours
Usage:4%
Score:0.422m
Score/min:217
Accuracy (listed only):30.776%
HSR (listed only):8.192%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
D-
Kills:87
V. Kills:35 242%
Deaths:46
KDR:1.891
Accuracy:52.731% C++
KPH:20.300 D--
VKPH:8.200 D-
Kills:87 (0 + 0)
Deaths:46
KDR:1.891
VKDR:0.761
Vehicle Kills:35
Kill Difference:41
Playtime:4.289 hours
Usage:1%
Score:0.031m
Score/min:120
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C--
Kills:2,658
V. Kills:479 N/A
Deaths:79
KDR:33.646
Accuracy:51.613% B+
KPH:34 D
VKPH:6.100 C--
L100 Python AP
D
Kills:1,414
V. Kills:1,139 124%
Deaths:155
KDR:9.123
Accuracy:53.829% C
KPH:17.600 D-
VKPH:14.200 D
L100 Python HEAT
C
Kills:362
V. Kills:144 250%
Deaths:53
KDR:6.830
Accuracy:48.856% C
KPH:21.800 C--
VKPH:8.700 C--
Kills:4,434 (4,434 + 0)
Deaths:287
KDR:15.449
VKDR:6.139
Vehicle Kills:1,762
Kill Difference:4,147
Playtime:174.925 hours
Usage:21%
Score:1.178m
Score/min:112
Driving Accuracy:48.856%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C**
Kills:131
V. Kills:105 124%
Deaths:31
KDR:4.226
Accuracy:49.445% B++
KPH:22.500 C+
VKPH:18 C**
Supernova PC
C
Kills:123
V. Kills:36 332%
Deaths:41
KDR:3
Accuracy:46.453% C
KPH:14.900 D
VKPH:4.400 D*
Kills:254 (123 + 131)
Deaths:72
KDR:3.528
VKDR:1.958
Vehicle Kills:141
Kill Difference:182
Playtime:14.079 hours
Usage:2%
Score:0.176m
Score/min:208
Driving Accuracy:46.453%
Gunner Accuracy:49.445%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G30 Walker
D-
Kills:94
V. Kills:83 112%
Deaths:11
KDR:8.545
Accuracy:24.320% F-
KPH:9.800 D-
VKPH:8.700 D*
Aphelion VEX-4H
C-
Kills:69
V. Kills:67 101%
Deaths:17
KDR:4.059
Accuracy:32.883% D**
KPH:23.600 D-
VKPH:23 C-
Kills:163 (0 + 163)
Deaths:28
KDR:5.821
VKDR:5.357
Vehicle Kills:150
Kill Difference:135
Playtime:12.490 hours
Usage:1%
Score:0.105m
Score/min:141
Driving Accuracy:N/A%
Gunner Accuracy:32.883%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B
Kills:142
V. Kills:40 346%
Deaths:38
KDR:3.737
Accuracy:33.839% C--
KPH:23 B
VKPH:6.500 C
M40 Fury
D
Kills:55
V. Kills:14 367%
Deaths:19
KDR:2.895
Accuracy:30.260% D
KPH:23.800 D-
VKPH:6.100 D
M20 Basilisk
C-
Kills:53
V. Kills:14 353%
Deaths:19
KDR:2.789
Accuracy:31.437% D
KPH:15.900 C-
VKPH:4.200 D--
Kills:250 (0 + 250)
Deaths:76
KDR:3.289
VKDR:0.895
Vehicle Kills:68
Kill Difference:174
Playtime:11.816 hours
Usage:1%
Score:0.101m
Score/min:142
Driving Accuracy:N/A%
Gunner Accuracy:31.437%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 3,1372,6587933.646A*31.5451.613%B+2.859%B**34D6.1C--10878.2h3.9C7.5C+
NS-11C 1,8161,7921,7721.011C++1.0921.648%C17.02%C9.2D-N/A24194.1h18.3D84.7C
L100 Python AP 2,5531,4141559.123A7.0253.829%C6.153%A+17.7D-14.2D11680.1h7.9C14.6C+
Tank Mine 1,3587971256.376A*4.2722.613%D-N/A159.4A112.2A++13535h1.6B++7.1C
Orion VS54 4664595160.89C1.2115.026%D*19.608%D12.5D-N/A4336.8h14.8C98.2C
Solstice VE3 4594485170.867C++1.2422.416%C+21.652%B+8.5DN/A3053h16.3C+72.5C++
L100 Python HEAT 506362536.83B+4.7348.856%C3.039%C++21.8C--8.7C--11516.6h5.5B11.2C**
Proximity Mine 314314378.486A+6.3831.343%D*N/A98.1C--N/A2473.2h1.9C+6D--
NS Annihilator 6872974360.681B1.4279.895%C+N/A6.3D-8.3C+10046.8h13.8D17.3C--
Spear Anti-Vehicle Phalanx Turret 468263396.744C+4.6445.771%C*5.703%B++25.8D20.1C+21010.2h10.8C23.5C+
Quasar VM1 2212161391.554C+0.5514.114%C14.815%D12.3D--N/A3717.6h13.4B+94.7C*
Comet VM2 2781991951.021C++1.0840.356%C7.538%A+7.8D3.1D4925.5h25.3C+62.6C+
C-4 3681812030.892C1.2121.343%DN/A25.5D*26.3C+3427.1h2.2D*10.1D--
Lasher X2 1671642360.695C1.4118.429%D--4.878%B+10.7D--N/A3215.3h18.6C**101C+
M20 Basilisk 182142383.737B+1.6333.839%C--8.451%B**22.9B6.5C1446.2h57.3B*169.3B*
Saron HRB 236131314.226C+2.1249.445%B++N/A22.6C+18.1C**2495.8h23.8C+48.1C**
Supernova PC 159123413C0.9046.453%C4.878%A++15D4.4D*1798.2h5.1C++10.9C++
Frag Grenade 1221221122N/A119.9042.762%CN/A406.7CN/A11710.3h4.2C9.9C+
G30 Walker 17794118.545B+6.4424.32%F-N/A9.8D-8.6D*979.6h265.9D**1093.5F--
Comet VM2 13290821.098C++1.0137.859%D2.222%D--7.3D3.4D-5412.3h27.4C++72.4C+
Dual Photon Pods 12287461.891D0.2152.731%C++1.149%C20.2D--8.1D-1204.3h34.4D--65.2D
NS-7 PDW 7878900.867C+1.2421.753%C--15.385%C9.9D-N/A287.9h18.8D86.6C
Aphelion VEX-4H 13669174.059C+1.9632.883%D**5.797%A++23.8D-23.1C-2822.9h108.3D*329.2F--
MANA Anti-Personnel Turret 6664312.065N/A0.0417.452%UN/A640U20U1441500.1h32.4T*185.6T*
M40 Fury 6955192.895D0.7930.26%D3.636%A*23.9D-6.1D1652.3h14.2C++46.9C+
NS-15M2 5554212.571B+0.4716.066%D**29.63%B+8.6D*N/A296.3h15D93.5D-
M20 Basilisk 6753192.789C++0.6931.437%D7.547%B++16.1C4.2D--1233.3h82.5B+262.3C**
Beamer VS3 5250700.714C+1.3926.517%C+24%C**4.5D--N/A1911h8.7C**33C++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter31,4280.8h
Medical Applicator186,9840.7h
Deconstruction Tool01080h
Spitfire Auto-Turret11810.2h
Anti-Infantry MANA Turret62540.4h
Ammunition Package142,8801h
Nano-Armor Kit225494,04940.8h
Medical Kit334572.6h
Recon Detection Device21610.4h

Check the help document for the dictionary if you want to learn more about words used here.


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