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Harbinger xh2okopfVSx[XTAC] xh2okopfVSx
VS BR 89

KDR: 3.57

Score: 9m

Last Seen: Jan 18th, 2020 7:17 PM
- OFFLINE - 196.6 hour(s)

Battle Rank 89 - Vanu Sovereignty on Cobalt - Outfit Member of Xyphos Tactical[XTAC] Xyphos Tactical
VS outfit on Cobalt

Members: 35
Level Progress (to 90): 18%
Level 100 Progress: 48% 282h
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Ghost NS-15M2 NS-11C NS-15M1 Solstice Burst Orion VS54 Serpent VE92
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $9,668,979 MLG Score: 7729
Fun Score: N/A
Cheeseburgers Flipped: 10TIME WITH MEDKIT: 11.4%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.039%37.492%112621121123,0774.83693-1.266

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.632%1.717A++2.502A**-1.267D**HEAD ++ (~22.47)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.10.622B+8.40.41B19.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.538%77.756%0212301,50652122.88506

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.069%1.299A0.702B++-0.521

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.90.606B+1.70.465B+2.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
64.096%16.327%02123034341400.828502

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.433%1.864A++0.314C*1.12

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.40.742B++2.20.551B+1.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Xyphos Tactical[XTAC] Xyphos Tactical
VS outfit on Cobalt

Members: 35
9m193.7%583 (35k)475 (28.5k)3.5710227,2547,6323.6754589 (89)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1232266929.952%36.886%110502:2912

60% Heavy Assault10% Infiltrator26% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 12th, 2017 2:11 PMFeb 27th, 2018 7:00 PMJan 26th, 2020 5:16 AM (13h) (PST)Jan 18th, 2020 6:21 PM (8d) (PST)Jan 18th, 2020 3:17 PM (8d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9372866511.4380.4030.5302.8510.0347729

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
56,22717,18039,047862432171228,511

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
315.9h/13.2d 797 10,053 6,323 54k 432 1,245 645 17.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A+
Kills:7,036
Deaths:1,524
KDR:4.617
Accuracy:29.419% B+
HSR:43.192% A+
NS-15M2
A+
Kills:1,352
Deaths:309
KDR:4.375
Accuracy:27.948% B++
HSR:37.722% A+
NS-15M1
B**
Kills:1,219
Deaths:295
KDR:4.132
Accuracy:27.953% B**
HSR:31.173% B**
Orion VS54
A++
Kills:1,188
Deaths:236
KDR:5.034
Accuracy:29.719% A++
HSR:35.690% A+
SVA-88
B**
Kills:1,165
Deaths:348
KDR:3.348
Accuracy:27.685% B++
HSR:33.391% B**
VX29 Polaris
A+
Kills:1,154
Deaths:291
KDR:3.966
Accuracy:27.539% B++
HSR:34.229% A+
VE-H Maw
A++
Kills:298
Deaths:71
KDR:4.197
Accuracy:27.666% B+
HSR:41.275% A++
Pulsar LSW
A+
Kills:133
Deaths:53
KDR:2.509
Accuracy:28.173% B*
HSR:36.090% A+
Kills:13,545
Deaths (as Heavy Assault):3,127
Deaths (to Heavy Assaults):2,225
KDR:4.33163
Kill Difference:10,418
Playtime:188.199 hours
Usage:60%
Score:5.160m
Score/min:457
Accuracy (listed only):28.263%
HSR (listed only):36.595%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
A*
Kills:1,229
Deaths:285
KDR:4.312
Accuracy:31.395% A+
HSR:30.757% A*
Solstice Burst
A+
Kills:1,193
Deaths:201
KDR:5.935
Accuracy:33.521% A+
HSR:32.858% A+
Serpent VE92
M
Kills:1,170
Deaths:282
KDR:4.149
Accuracy:29.566% B**
HSR:35.299% M
VX6-7
A++
Kills:1,165
Deaths:345
KDR:3.377
Accuracy:31.925% A+
HSR:32.103% A++
Pulsar C
A*
Kills:1,165
Deaths:274
KDR:4.252
Accuracy:31.036% A
HSR:35.537% A*
Eridani SX5G
A+
Kills:609
Deaths:151
KDR:4.033
Accuracy:33.246% B**
HSR:35.468% A+
Eclipse VE3A
A**
Kills:496
Deaths:118
KDR:4.203
Accuracy:32.291% B**
HSR:33.266% A**
Solstice VE3
A++
Kills:380
Deaths:95
KDR:4
Accuracy:32.181% A++
HSR:28.947% A++
Deimos VA29
B**
Kills:289
Deaths:112
KDR:2.580
Accuracy:72.925% B**
HSR:15.917% C+
Pandora VX25
B*
Kills:54
Deaths:25
KDR:2.160
Accuracy:49.074% B*
HSR:18.519% B*
Kills:7,750
Deaths (as Light Assault):1,888
Deaths (to Light Assaults):1,547
KDR:4.10487
Kill Difference:5,862
Playtime:83.574 hours
Usage:26%
Score:2.595m
Score/min:517
Accuracy (listed only):37.716%
HSR (listed only):29.867%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5G
A+
Kills:609
Deaths:151
KDR:4.033
Accuracy:33.246% B**
HSR:35.468% A+
Deimos VA29
B**
Kills:289
Deaths:112
KDR:2.580
Accuracy:72.925% B**
HSR:15.917% C+
H-V45
M+
Kills:152
Deaths:29
KDR:5.241
Accuracy:28.277% B*
HSR:42.763% M+
Pandora VX25
B*
Kills:54
Deaths:25
KDR:2.160
Accuracy:49.074% B*
HSR:18.519% B*
Kills:1,104
Deaths (as Combat Medic):317
Deaths (to Combat Medics):939
KDR:3.48265
Kill Difference:787
Playtime:3.786 hours
Usage:1%
Score:0.086m
Score/min:379
Accuracy (listed only):45.881%
HSR (listed only):28.167%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B*
Kills:1,406
Deaths:247
KDR:5.692
Accuracy:43.283% B+
HSR:77.667% B*
NS-44 Commissioner AE
A++
Kills:956
Deaths:409
KDR:2.337
Accuracy:49.371% B**
HSR:42.887% A++
Eridani SX5G
A+
Kills:609
Deaths:151
KDR:4.033
Accuracy:33.246% B**
HSR:35.468% A+
NS-357 Underboss
A*
Kills:493
Deaths:249
KDR:1.980
Accuracy:49.619% A+
HSR:40.771% A*
NS-44 Commissioner
A*
Kills:388
Deaths:253
KDR:1.534
Accuracy:48.451% A+
HSR:38.660% A*
Phaseshift VX-S
A+
Kills:100
Deaths:17
KDR:5.882
Accuracy:46.307% A+
HSR:79% B
Kills:3,952
Deaths (as Infiltrator):1,326
Deaths (to Infiltrators):1,208
KDR:2.98039
Kill Difference:2,626
Playtime:32.138 hours
Usage:10%
Score:0.900m
Score/min:467
Accuracy (listed only):45.046%
HSR (listed only):52.409%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
A*
Kills:1,229
Deaths:285
KDR:4.312
Accuracy:31.395% A+
HSR:30.757% A*
Solstice Burst
A+
Kills:1,193
Deaths:201
KDR:5.935
Accuracy:33.521% A+
HSR:32.858% A+
Serpent VE92
M
Kills:1,170
Deaths:282
KDR:4.149
Accuracy:29.566% B**
HSR:35.299% M
VX6-7
A++
Kills:1,165
Deaths:345
KDR:3.377
Accuracy:31.925% A+
HSR:32.103% A++
Pulsar C
A*
Kills:1,165
Deaths:274
KDR:4.252
Accuracy:31.036% A
HSR:35.537% A*
Eclipse VE3A
A**
Kills:496
Deaths:118
KDR:4.203
Accuracy:32.291% B**
HSR:33.266% A**
Solstice VE3
A++
Kills:380
Deaths:95
KDR:4
Accuracy:32.181% A++
HSR:28.947% A++
Deimos VA29
B**
Kills:289
Deaths:112
KDR:2.580
Accuracy:72.925% B**
HSR:15.917% C+
VE-LR Obelisk
B**
Kills:136
Deaths:20
KDR:6.800
Accuracy:39.747% B**
HSR:41.177% B**
Pandora VX25
B*
Kills:54
Deaths:25
KDR:2.160
Accuracy:49.074% B*
HSR:18.519% B*
Kills:7,277
Deaths (as Engineer):1,757
Deaths (to Engineers):965
KDR:4.14172
Kill Difference:5,520
Playtime:8.426 hours
Usage:3%
Score:0.200m
Score/min:396
Accuracy (listed only):38.366%
HSR (listed only):30.438%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B+
Kills:76
V. Kills:2 N/A
Deaths:19
KDR:4
Accuracy:37.067% D
KPH:67.800 B+
VKPH:1.800 D
Kills:76 (76 + 0)
Deaths:19
KDR:4
VKDR:0.105
Vehicle Kills:2
Kill Difference:57
Playtime:1.122 hours
Usage:0%
Score:0.020m
Score/min:301
Piloting Accuracy:37.067%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
A++
Kills:58
V. Kills:21 264%
Deaths:
KDR:
Accuracy:55.504% B**
KPH:48.700 A++
VKPH:17.600 C**
Kills:58 (0 + 58)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:21
Kill Difference:58
Playtime:1.192 hours
Usage:0%
Score:0.020m
Score/min:286
Driving Accuracy:N/A%
Gunner Accuracy:55.504%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
A
Kills:115
V. Kills:3 N/A
Deaths:2
KDR:57.500
Accuracy:44.640% B*
KPH:148.700 A
VKPH:3.900 D
Saron HRB-H
M**
Kills:72
V. Kills:38 185%
Deaths:1
KDR:72
Accuracy:62.002% B*
KPH:101.500 M**
VKPH:53.600 M++
Kills:187 (0 + 187)
Deaths:3
KDR:62.333
VKDR:13.667
Vehicle Kills:41
Kill Difference:184
Playtime:1.483 hours
Usage:0%
Score:0.038m
Score/min:428
Driving Accuracy:N/A%
Gunner Accuracy:62.002%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 7,0607,0361,5244.617B+1.0529.419%B+43.192%A+114.8B**N/A34061.3h8.6A29.2B*
Ghost 1,4081,4062475.692B*2.1243.283%B+77.667%B*95A*N/A29614.8h1.7B**3.9B*
NS-15M2 1,3551,3523094.375A0.8027.948%B++37.722%A+87.2AN/A24315.5h9.6B**34.3B++
NS-11C 1,2361,2292854.312M**0.7431.395%A+30.757%A*121.7SN/A30310.1h9.4A29.9B**
NS-15M1 1,2201,2192954.132A++0.5627.953%B**31.173%B**99.1A*N/A20712.3h9.3B**33.3B*
Solstice Burst 1,1931,1932015.935M*2.3633.521%A+32.858%A+124.3MN/A3189.6h8.9A26.6B**
Orion VS54 1,1891,1882365.034A*1.4629.719%A++35.69%A+95.8MN/A27912.4h8.8B**29.7C**
Serpent VE92 1,1721,1702824.149A**0.5829.566%B**35.299%M111.4M++N/A46710.5h8.6B**29.1B++
VX6-7 1,1711,1653453.377A++0.1931.925%A+32.103%A++116.5M+N/A32310h9.3B*29.2B*
SVA-88 1,1741,1653483.348B**0.2227.685%B++33.391%B**90.3A+N/A19712.9h10B++36.1B+
Pulsar C 1,1701,1652744.252A+0.6831.036%A35.537%A*114.2M*N/A33910.2h7.8B**25.1B**
VX29 Polaris 1,1581,1542913.966A*0.3927.539%B++34.229%A+84.2AN/A25113.7h10B*36.2B++
NS-44 Commissioner AE 9619564092.337B**1.2349.371%B**42.887%A++101.7A+N/A3159.4h2.6B**5.3B**
NS Decimator 9706601743.793M++0.2262.99%C*N/A61.7A+29A+38710.7h3.1B**4.9B**
Eridani SX5G 6106091514.033A*0.4633.246%B**35.468%A+105A+N/A2615.8h9.5B+28.7B+
Eclipse VE3A 4984961184.203B**0.6332.291%B**33.266%A**110.2A**N/A2584.5h8.9B**27.6B**
NS-357 Underboss 4954932491.98B**1.5949.619%A+40.771%A*114.7A*N/A3404.3h2.9A5.9B**
NS-44 Commissioner 3883882531.534B+2.0448.451%A+38.66%A*77.6A++N/A2505h2.9B**5.9B*
Solstice VE3 382380954S0.4332.181%A++28.947%A++102.7SN/A4043.7h9A27.9B+
VE-H Maw 298298714.197M0.6327.666%B+41.275%A++102.8A++N/A3912.9h7.4A26.7B++
Force-Blade 3012985,2500.057B*3.5138.619%B++2.013%D1.5B++N/A4199.4h1.7B+4.4B++
Deimos VA29 2892891122.58B**0.9972.925%B**15.917%C+115.6A**N/A3962.5h1.9B*2.5B++
H-V45 153152295.241A*1.6728.277%B*42.763%M+72.4A++N/A3172.1h7.9A++28.1B**
Rocklet Rifle 232141592.39M*1.1857.233%B+2.837%M**40.3B**26C*4133.5h30.4B++53.1B+
VE-LR Obelisk 136136206.8M*3.2339.747%B**41.177%B**97.1MN/A2701.4h4.4B**11B**
Pulsar LSW 135133532.509B**1.0628.173%B*36.09%A+73.9B**1.1B**3641.8h9.5B**33.7B++
Proton II PPA-H 118115257.5S53.9344.64%B*N/A143.8A3.8D3130.8h8.2B++18.3B++
Phaseshift VX-S 100100175.882A2.3146.307%A+79%B76.9MN/A2331.3h2.3B+5B++
Light PPA 7876194C+0.4337.067%DN/A69.1B+1.8D3011.1h9.7B26.2B
Saron HRB-H 11072172U68.4362.002%B*N/A102.9M**54.3M++5510.7h20.7B+33.4B++
E540 Halberd 7958158S54.4355.504%B**N/A48.3A++17.5C**2851.2h4.1A7.4A
Pandora VX25 5454252.16B**1.4149.074%B*18.519%B*108A*N/A3090.5h3.9B+8B++
The Slasher 52522,3250.022D3.5517.838%D*9.615%C0.5C--N/A199.9h1.9B+10.7C+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit118,9940.7h
Spawn Beacon89791.9h
AE Nano-Armor Kit24,4580.4h
AE Medical Applicator34410h
Medical Applicator22,5370.2h
Motion Spotter41,5031h
Medical Kit9304,96535.9h

Check the help document for the dictionary if you want to learn more about words used here.


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