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Executor Dreadnaught xiaodantengjun[NMB] xiaodantengjun
NC BR 131

KDR: 3.19

Score: 36.9m

Last Seen: May 27th, 2020 9:48 AM
- OFFLINE - 4 hour(s)

Prestige 1, Battle Rank 100 (131 total) - New Conglomerate on Connery - Outfit Leader of xxxxxxxxxxxxxxxxxxxxxxxxx[NMB] xxxxxxxxxxxxxxxxxxxxxxxxx
NC outfit on Connery

Members: 5
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS NC05 Jackhammer Enforcer ML85 Gauss Compact S Titan-150 AP Titan-150 HESH CAS30 Tank Buster NC6 Gauss SAW M30 Mustang AH
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,488,690 MLG Score: 1190
Fun Score: N/A
Cheeseburgers Flipped: 492TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.234%21.352%4111412695,2081.253431.934

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.558%-0.109C+-0.105C+-1.025D*HEAD ++ (~11.73)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.40.354C**9.70.307C*40.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.99%0.654%686512784,12677927535.29653150%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.147%-0.976D---0.502D0.261

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
82.70.4B30.60.487B+52.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.955%3.186%1030612773,73559512316.26678303%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.197%0.575B+0.435B-0.685

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.40.832B++30.757B++3.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.873%3.154%581512782,28361716483.70016138%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.919%0.783B++-0.292C0.848

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.10.828B++90.77B++11.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.419%84.298%581512784,630586167.90102

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.525%1.152B**0.93B*1.131

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.561B+1.70.418B2.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.044%10.172%5812128175730522.47386

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.685%0.833B++-0.94D--0.981

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.30.485B+3.50.279C*3.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
xxxxxxxxxxxxxxxxxxxxxxxxx[NMB] xxxxxxxxxxxxxxxxxxxxxxxxx
NC outfit on Connery

Members: 5
36.9m716.5%664 (39.8k)560 (33.6k)3.187734,45910,8103.68511131 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC1283151422.357%18.529%41406:0611

57% Engineer18% Heavy Assault13% Infiltrator6% MAX Suit6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 5th, 2013 12:52 AMSep 17th, 2014 11:17 AMMay 28th, 2020 12:16 AM (11h) (PST)May 27th, 2020 5:49 AM (1d) (PST)May 27th, 2020 5:48 AM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8021546480.5230.1640.0974.5400.1111190

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
48,1109,25238,85831106272733,616

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1098.9h/45.8d 5,377 6,385 14,599 299.4k 1,120 2,147 7,325 52.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
C
Kills:1,208
Deaths:613
KDR:1.971
Accuracy:18.196% C-
HSR:21.937% C
EM6
B++
Kills:648
Deaths:349
KDR:1.857
Accuracy:13.212% F
HSR:29.475% B++
LA1 Anchor
B**
Kills:106
Deaths:64
KDR:1.656
Accuracy:9.863% T
HSR:33.962% B**
MGR-L1 Promise
D
Kills:83
Deaths:35
KDR:2.371
Accuracy:14.022% F-
HSR:21.687% D
Kills:2,045
Deaths (as Heavy Assault):1,061
Deaths (to Heavy Assaults):2,483
KDR:1.92743
Kill Difference:984
Playtime:199.537 hours
Usage:18%
Score:8.381m
Score/min:700
Accuracy (listed only):13.823%
HSR (listed only):26.765%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Gauss Compact S
B**
Kills:1,498
Deaths:833
KDR:1.798
Accuracy:28.914% B**
HSR:6.742% F-
MGR-M1 Bishop
C+
Kills:439
Deaths:154
KDR:2.851
Accuracy:32.480% C+
HSR:27.335% C--
AF-57 Piston
C**
Kills:419
Deaths:265
KDR:1.581
Accuracy:45.245% C**
HSR:10.263% D--
GD-7F
D--
Kills:401
Deaths:461
KDR:0.870
Accuracy:19.373% D*
HSR:14.464% D--
GD-66 Claw
C
Kills:338
Deaths:222
KDR:1.523
Accuracy:55.668% C
HSR:10.059% D
Warden
C+
Kills:251
Deaths:120
KDR:2.092
Accuracy:27.646% C+
HSR:11.155% F-
AC-X11
A++
Kills:196
Deaths:93
KDR:2.108
Accuracy:20.197% D--
HSR:32.653% A++
Kills:3,542
Deaths (as Engineer):2,148
Deaths (to Engineers):2,970
KDR:1.64898
Kill Difference:1,394
Playtime:629.264 hours
Usage:57%
Score:21.930m
Score/min:581
Accuracy (listed only):32.789%
HSR (listed only):16.096%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Gauss Compact S
B**
Kills:1,498
Deaths:833
KDR:1.798
Accuracy:28.914% B**
HSR:6.742% F-
Blitz GD-10
C**
Kills:836
Deaths:422
KDR:1.981
Accuracy:26.364% C**
HSR:15.909% C+
AF-57 Piston
C**
Kills:419
Deaths:265
KDR:1.581
Accuracy:45.245% C**
HSR:10.263% D--
GD-7F
D--
Kills:401
Deaths:461
KDR:0.870
Accuracy:19.373% D*
HSR:14.464% D--
MGR-S1 Gladius
C+
Kills:351
Deaths:176
KDR:1.994
Accuracy:20.592% D*
HSR:22.792% C+
GD-66 Claw
C
Kills:338
Deaths:222
KDR:1.523
Accuracy:55.668% C
HSR:10.059% D
NS-7 PDW
C*
Kills:313
Deaths:201
KDR:1.557
Accuracy:26.440% C*
HSR:16.294% C
AC-X11
A++
Kills:196
Deaths:93
KDR:2.108
Accuracy:20.197% D--
HSR:32.653% A++
Kills:4,352
Deaths (as Light Assault):2,673
Deaths (to Light Assaults):1,700
KDR:1.62813
Kill Difference:1,679
Playtime:54.565 hours
Usage:5%
Score:1.126m
Score/min:344
Accuracy (listed only):30.349%
HSR (listed only):16.147%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
C**
Kills:836
Deaths:422
KDR:1.981
Accuracy:26.364% C**
HSR:15.909% C+
AF-57 Piston
C**
Kills:419
Deaths:265
KDR:1.581
Accuracy:45.245% C**
HSR:10.263% D--
MGR-S1 Gladius
C+
Kills:351
Deaths:176
KDR:1.994
Accuracy:20.592% D*
HSR:22.792% C+
GD-66 Claw
C
Kills:338
Deaths:222
KDR:1.523
Accuracy:55.668% C
HSR:10.059% D
NS-7 PDW
C*
Kills:313
Deaths:201
KDR:1.557
Accuracy:26.440% C*
HSR:16.294% C
Kills:2,257
Deaths (as Combat Medic):1,286
Deaths (to Combat Medics):952
KDR:1.75505
Kill Difference:971
Playtime:7.108 hours
Usage:1%
Score:0.550m
Score/min:1,291
Accuracy (listed only):34.862%
HSR (listed only):15.063%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-8 RailJack
B**
Kills:1,165
Deaths:195
KDR:5.974
Accuracy:41.463% B+
HSR:85.322% B**
NC14 Bolt Driver
A+
Kills:1,163
Deaths:185
KDR:6.286
Accuracy:44.965% A
HSR:87.446% A+
EM4 Longshot
A
Kills:1,162
Deaths:219
KDR:5.306
Accuracy:48.429% A
HSR:82.358% B+
Blitz GD-10
C**
Kills:836
Deaths:422
KDR:1.981
Accuracy:26.364% C**
HSR:15.909% C+
LA80
B+
Kills:801
Deaths:97
KDR:8.258
Accuracy:42.104% C++
HSR:82.397% B+
MGR-S1 Gladius
C+
Kills:351
Deaths:176
KDR:1.994
Accuracy:20.592% D*
HSR:22.792% C+
SAS-R
A
Kills:339
Deaths:91
KDR:3.725
Accuracy:34.775% D
HSR:81.121% A
NS-7 PDW
C*
Kills:313
Deaths:201
KDR:1.557
Accuracy:26.440% C*
HSR:16.294% C
NS-357 Underboss
D
Kills:228
Deaths:202
KDR:1.129
Accuracy:32.919% D
HSR:14.912% D--
LA3 Desperado
B+
Kills:77
Deaths:78
KDR:0.987
Accuracy:16.068% F-
HSR:23.377% B+
NC08 Mag-Scatter
C+
Kills:73
Deaths:43
KDR:1.698
Accuracy:44.018% D--
HSR:15.069% C+
NC4 Mag-Shot
B+
Kills:71
Deaths:78
KDR:0.910
Accuracy:17.417% D**
HSR:22.535% B+
Kills:6,579
Deaths (as Infiltrator):1,987
Deaths (to Infiltrators):1,476
KDR:3.31102
Kill Difference:4,592
Playtime:145.045 hours
Usage:13%
Score:2.677m
Score/min:308
Accuracy (listed only):32.963%
HSR (listed only):45.794%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
C+
Kills:869
Deaths:319
KDR:2.724
Accuracy:32.659% C+
HSR:11.623% D-
AF-41 Hacksaw
C+
Kills:779
Deaths:315
KDR:2.473
Accuracy:34.755% C+
HSR:14.249% C
NCM1 Scattercannon
C+
Kills:676
Deaths:95
KDR:7.116
Accuracy:40.326% C+
HSR:11.095% D--
NCM1 Scattercannon
C**
Kills:625
Deaths:99
KDR:6.313
Accuracy:43.548% C**
HSR:12.320% D
NCM3 Raven
B**
Kills:182
Deaths:84
KDR:2.167
Accuracy:35.573% D
HSR:4.396% B**
AF-34 Mattock
B
Kills:158
Deaths:30
KDR:5.267
Accuracy:38.395% B
HSR:16.456% C+
AF-34 Mattock
C++
Kills:137
Deaths:30
KDR:4.567
Accuracy:38.109% C++
HSR:14.599% D-
NCM3 Raven
A++
Kills:105
Deaths:84
KDR:1.250
Accuracy:37.001% C--
HSR:5.714% A++
NS-10 Burster
C-
Kills:58
Deaths:28
KDR:2.071
Accuracy:28.679% C-
HSR:3.448% D
NS-10 Burster
C
Kills:58
Deaths:28
KDR:2.071
Accuracy:28.834% C
HSR:1.724% D*
Kills:3,647
Deaths (as MAX Suit):556
Deaths (to MAX Suits):644
KDR:6.55935
Kill Difference:3,091
Playtime:61.672 hours
Usage:6%
Score:2.277m
Score/min:615
Accuracy (listed only):35.788%
HSR (listed only):9.562%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
A++
Kills:1,183
V. Kills:205 N/A
Deaths:169
KDR:7
Accuracy:51.918% D
KPH:64.300 B+
VKPH:11.100 A++
Vortek Rotary
C*
Kills:765
V. Kills:702 109%
Deaths:459
KDR:1.667
Accuracy:24.524% D*
KPH:13.500 C+
VKPH:12.400 C*
Breaker Rocket Pods
B++
Kills:722
V. Kills:157 457%
Deaths:52
KDR:13.885
Accuracy:48.530% C+
KPH:111.300 C*
VKPH:24.200 B++
M20 Mustang
B++
Kills:215
V. Kills:115 185%
Deaths:32
KDR:6.719
Accuracy:25.285% D--
KPH:21 B++
VKPH:11.300 C**
Tomcat A2AM Pods
A
Kills:168
V. Kills:171 98%
Deaths:25
KDR:6.720
Accuracy:76.971% C++
KPH:82.800 B*
VKPH:84.300 A
Coyote Missiles
N/A
Kills:50
V. Kills:42 116%
Deaths:5
KDR:10
Accuracy:53.220% N/A
KPH:51.900 N/A
VKPH:43.600 N/A
Kills:3,103 (2,163 + 0)
Deaths:742
KDR:4.182
VKDR:1.876
Vehicle Kills:1,392
Kill Difference:2,361
Playtime:94.798 hours
Usage:9%
Score:2.498m
Score/min:439
Piloting Accuracy:25.285%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
M++
Kills:1,241
V. Kills:1,142 109%
Deaths:101
KDR:12.287
Accuracy:72.927% M+
KPH:21.100 M
VKPH:19.400 M++
L-30R Vektor
U
Kills:285
V. Kills:261 109%
Deaths:2
KDR:142.500
Accuracy:68.060% M*
KPH:98.400 U
VKPH:90.100 U
C150 Dalton
A++
Kills:197
V. Kills:124 158%
Deaths:4
KDR:49.250
Accuracy:43.375% B
KPH:65.600 A++
VKPH:41.300 A
AP30 Shredder
C++
Kills:172
V. Kills:95 179%
Deaths:14
KDR:12.286
Accuracy:26.616% C-
KPH:33.800 C++
VKPH:18.700 C++
L-24R Spur
U
Kills:167
V. Kills:162 102%
Deaths:
KDR:
Accuracy:89.991% S
KPH:74.500 A++
VKPH:72.200 U
Kills:2,062 (1,693 + 369)
Deaths:121
KDR:17.041
VKDR:14.744
Vehicle Kills:1,784
Kill Difference:1,941
Playtime:72.118 hours
Usage:7%
Score:0.510m
Score/min:118
Piloting Accuracy:89.991%
Gunner Accuracy:26.616%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:441
V. Kills:33 N/A
Deaths:27
KDR:16.333
Accuracy:47.124% C
KPH:70.600 B+
VKPH:5.300 D
L100 Python AP
B*
Kills:114
V. Kills:52 215%
Deaths:2
KDR:57
Accuracy:47.059% D-
KPH:46.500 B*
VKPH:21.200 B
L100 Python HEAT
C**
Kills:52
V. Kills:17 289%
Deaths:7
KDR:7.429
Accuracy:36.447% F
KPH:38.700 C**
VKPH:12.700 C++
Kills:607 (607 + 0)
Deaths:36
KDR:16.861
VKDR:2.833
Vehicle Kills:102
Kill Difference:571
Playtime:10.037 hours
Usage:1%
Score:0.278m
Score/min:461
Driving Accuracy:36.447%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Enforcer ML85
A**
Kills:1,510
V. Kills:1,097 138%
Deaths:226
KDR:6.681
Accuracy:51.940% A
KPH:43 A*
VKPH:31.200 A**
Titan-150 AP
B++
Kills:1,475
V. Kills:898 164%
Deaths:176
KDR:8.381
Accuracy:47.303% C
KPH:29.600 B+
VKPH:18 B++
Titan-150 HESH
A++
Kills:1,390
V. Kills:125 N/A
Deaths:103
KDR:13.495
Accuracy:48.001% C+
KPH:70.600 A++
VKPH:6.300 C-
C85 Canister
A
Kills:388
V. Kills:18 N/A
Deaths:17
KDR:22.824
Accuracy:41.991% C++
KPH:129.800 A
VKPH:6 B+
Titan-150 HEAT
B**
Kills:263
V. Kills:89 292%
Deaths:28
KDR:9.393
Accuracy:44.390% C
KPH:34.700 B**
VKPH:11.800 B+
E540 Halberd
A
Kills:122
V. Kills:49 244%
Deaths:15
KDR:8.133
Accuracy:48.083% B+
KPH:44.900 A
VKPH:18 B++
M12 Kobalt
B+
Kills:66
V. Kills:1 N/A
Deaths:1
KDR:66
Accuracy:16.683% B+
KPH:64.100 C++
VKPH:1 D
Kills:5,214 (3,128 + 2,086)
Deaths:566
KDR:9.212
VKDR:4.023
Vehicle Kills:2,277
Kill Difference:4,648
Playtime:118.933 hours
Usage:11%
Score:5.941m
Score/min:832
Driving Accuracy:44.390%
Gunner Accuracy:16.683%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B**
Kills:321
V. Kills:32 N/A
Deaths:
KDR:
Accuracy:59.631% B*
KPH:122.900 C**
VKPH:12.300 B**
Enforcer ML65-H
A*
Kills:225
V. Kills:116 192%
Deaths:
KDR:
Accuracy:63.432% B++
KPH:66.800 A*
VKPH:34.400 B+
M12 Kobalt-H
A+
Kills:197
V. Kills:17 N/A
Deaths:
KDR:
Accuracy:24.607% B+
KPH:94.100 C
VKPH:8.100 A+
E540 Halberd-H
A+
Kills:82
V. Kills:41 195%
Deaths:3
KDR:27.333
Accuracy:65.492% A
KPH:66.100 B**
VKPH:33 A+
Kills:825 (0 + 825)
Deaths:3
KDR:275
VKDR:68.667
Vehicle Kills:206
Kill Difference:822
Playtime:9.315 hours
Usage:1%
Score:0.241m
Score/min:431
Driving Accuracy:N/A%
Gunner Accuracy:65.492%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C++
Kills:69
V. Kills: N/A
Deaths:16
KDR:4.313
Accuracy:43.208% C++
KPH:43.100 C
VKPH:0 D**
Kills:69 (69 + 0)
Deaths:16
KDR:4.313
VKDR:0
Vehicle Kills:0
Kill Difference:53
Playtime:1.601 hours
Usage:0%
Score:0.015m
Score/min:155
Driving Accuracy:43.208%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC05 Jackhammer 2,8092,8001,4381.947B++1.2447.235%C*11.429%D-49C++N/A16757.2h4.1B++8.6B+
Enforcer ML85 2,6071,5102266.681C**3.4951.94%A1.391%D43A*31.3A**109735.1h10.4B++19.9B**
Gauss Compact S 1,5371,4988331.798B+1.3928.914%B**6.742%F-32.2B+N/A14346.5h4.5A++15.6B**
Titan-150 AP 2,3731,4751768.381B5.1947.303%C4.068%B*29.6B+18B++83249.8h3.7B+7.8B+
Titan-150 HESH 1,5151,39010313.495C++10.3148.001%C+2.59%B+70.6A++6.3C-53719.7h2.3B**4.8B*
CAS30 Tank Buster 2,3831,24110112.287S9.1072.927%M+N/A21.1M19.4M++6158.9h40.2B++55.2B**
NC6 Gauss SAW 1,2261,2086131.971B+1.2218.196%C-21.937%C43B+N/A17428.1h9.4C**51.8C++
M30 Mustang AH 1,3881,1831697C++3.8151.918%DN/A64.3B+11.1A++57118.4h7.7C**14.9C*
AF-8 RailJack 1,1681,1651955.974A2.7941.463%B+85.322%B**43.3AN/A13226.9h1.6A4B*
NC14 Bolt Driver 1,1661,1631856.286A++3.1044.965%A87.446%A+66.5MN/A19117.5h1.7A3.8B**
EM4 Longshot 1,1671,1622195.306B++2.1248.429%A82.358%B+49.2B*N/A16923.6h1.8B++3.8B*
AF-41 Hacksaw 8778693192.724C+0.4632.659%C+11.623%D-35.8C++N/A14124.3h7.9C+24.3C+
Blitz GD-10 8408364221.981B*1.2126.364%C**15.909%C+49.2B++N/A20417h12.3B++46.8B+
LA80 804801978.258A*5.0742.104%C++82.397%B+46C**N/A12017.4h1.7B*4B++
AF-41 Hacksaw 7837793152.473C+0.7134.755%C+14.249%C32.6C+N/A13023.9h9.5C27.5C+
Vortek Rotary 1,4677654591.667C+1.5224.524%D*N/A13.5C+12.4C*30056.7h59.8B+243.9C*
Breaker Rocket Pods 8797225213.885B+10.7048.53%C+N/A111.1C*24.2B++8906.5h11.7B++24.1B+
NCM1 Scattercannon 687676957.116A++3.9340.326%C+11.095%D--74.3A++1.2B**3249.1h6.1C+15.1C*
EM6 6756483491.857C++1.3313.212%F29.475%B++34.8C1.5A*13618.6h12.5C--94.4D*
NCM1 Scattercannon 630625996.313A*3.1343.548%C**12.32%D65.8MN/A3109.5h7.3C**16.8B+
L100 Python HESH 4744412716.333B+13.1547.124%C2.494%B*71.1B++5.3D4396.2h2.4B*5.1B+
MGR-M1 Bishop 4454391542.851B**0.3432.48%C+27.335%C--31.4C+N/A7814h4.5B**14B++
AF-57 Piston 4194192651.581B1.6145.245%C**10.263%D--38.4C+N/A16210.9h4.4C*9.6B
GD-7F 4084014610.87C2.3219.373%D*14.464%D--8.6D-N/A5446.9h12.4C**64C+
C85 Canister 4063881722.824C*19.6441.991%C++9.794%D-129.3A6B+9703h6.6B15.6B+
MGR-S1 Gladius 3523511761.994B1.1920.592%D*22.792%C+60.5B+N/A1815.8h7.6B*37C++
NS Decimator 597342824.171M0.9872.89%A+1.462%D77.7A*58S3874.4h2.5A3.4A+
SAS-R 341339913.725C**0.5434.775%D81.121%A77AN/A3664.4h1.8B*5.3C**
GD-66 Claw 3393382221.523C++1.6655.668%C10.059%D50.4C*N/A2136.7h2.4C*4.4C++
C85 Canister-H 3533211321U317.8159.631%B*7.477%D--123.5C**12.3B**3942.6h8.3C13.9C++
NS-7 PDW 3153132011.557B+1.6326.44%C*16.294%C21.9CN/A9114.3h13B+49.3B
L-30R Vektor 5462852142.5U139.3168.06%M*N/A98.3U90U2132.9h41.6B**61.1A+
C-4 352280982.857B*0.3329.57%B+N/A84.8C+21.8C--9403.3h1.5C+5.1C**
Titan-150 HEAT 352263289.393B++6.2144.39%C3.422%B34.6B**11.7B+3797.6h3.8B++8.5B+
Warden 2722511202.092B++1.1027.646%C+11.155%F-17.8C1.5A++4914.1h4.9A+17.8B**
Tank Mine 383234623.774B+0.5930.675%CN/A123.2C*78.4B+23611.9h1.8C++5.9C+
NS-357 Underboss 2332282021.129C+2.0632.919%D14.912%D--16.4D-N/A6113.9h4.3C+13C+
Enforcer ML65-H 3412251225U221.8163.432%B++N/A66.2A*34.1B+3703.4h8.7B*13.6A
M20 Mustang 330215326.719A+3.5325.285%D--N/A21.1B++11.3C**22110.2h60.1B*237.8B++
M12 Kobalt-H 2141971197S193.8124.607%B+14.213%D93.8C8.1A+3692.1h16.4C+66.8B
C150 Dalton 321197449.25S46.0643.375%BN/A65.7A++41.3A6813h3.2B++7.3B*
AC-X11 208196932.108B++1.0820.197%D--32.653%A++17.5D1.1A+5611.2h8.7B+43C+
NCM3 Raven 236182842.167A+1.0235.573%D4.396%B**18.4A+5.5C1509.9h14.8A41.7B*
AP30 Shredder 2671721412.286B+9.1026.616%C-N/A33.7C++18.6C+3825.1h77.7C++291.8C+
Tomcat A2AM Pods 339168256.72B+3.5376.971%C++N/A84B*85.5A+24852h7.3B+9.5B+
L-24R Spur 3291671167U163.8189.991%SN/A75.9A++73.6U1472.2h81.1F-90.1C+
NC05 Jackhammer AE 168164792.076C*1.1128.164%F*18.902%B+49.7C-1.2B++1243.3h4.8C16.9F-
AF-34 Mattock 162158305.267B+2.0838.395%B16.456%C+45.1C+1.1B**1903.5h13.7F*35.8F
AF-34 Mattock 138137304.567B+1.3838.109%C++14.599%D-39.1C+N/A1653.5h15.9F**41.7F-
MANA Anti-Vehicle Turret 207126393.231M**0.0458.386%D3.968%B+1260C+810D**4316850.1h6.5B*11.2B+
E540 Halberd 171122158.133C+4.9548.083%B+2.459%C45.2A+18.1B++8702.7h4.7B++9.8B*
Bouncing Betty 115115482.396D0.7951.301%B++N/A191.7AN/A7900.6h1.2A++2.3A+
L100 Python AP 166114257S53.8147.059%D-N/A45.6B*20.8C**4802.5h3.4B**7.2B*
Carver 1141147610.15C++3.0427.403%C+14.035%C1.8CN/A563h1.2B+4.3B
LA1 Anchor 109106641.656C1.539.863%T33.962%B**27.9DN/A1673.8h8.9B+90.1F--
Mag-Cutter 1061065,6010.019C+3.1723.942%C-N/A0.3C--N/A1321.8h1.7B*7.1B+
NCM3 Raven 151105841.25B+1.9437.001%C--5.714%A++10.6C++4.6D1049.9h27C**73C++
Shrike 154951560.609C+2.5862.784%B++3.158%C**22.6C+14C*5014.2h7C+11.1C*
Frag Grenade 9387187N/A83.8156.047%AN/A870A60S51410.1h2.2A3.9B**
Hawk GD-68 13085621.371A+1.8260.897%CN/A19.3B+10.2C+3064.4h5.8B**9.4B**
MGR-L1 Promise 8383352.371B++0.8214.022%F-21.687%D63.8B+N/A5291.3h12.8B+91.4D
E540 Halberd-H 12382327.333A++24.1565.492%AN/A68.3A34.2A++7781.2h5.4C**8.3B++
LA3 Desperado 7777780.987C+2.2016.068%F-23.377%B+8.4D*N/A479.2h7B*43.7D
NC08 Mag-Scatter 7373431.698B++1.4944.018%D--15.069%C+45.6B+N/A1201.6h3.9C*8.9C+
NC4 Mag-Shot 7171780.91C*2.2817.417%D**22.535%B+11.6DN/A556.1h8C*45.7C-
S12 Renegade 6969164.313C*1.1343.208%C++N/A43.1CN/A1551.6h3.8C-8.9C+
M12 Kobalt 6766166S62.8116.683%B+13.636%C66C++1D3251h17.7C++105.9B+
MANA Anti-Personnel Turret 6362292.138N/A1.055.411%UN/A620U10U2529300.1h19.8T*366.7T*
NS-10 Burster 9658282.071B**1.1228.679%C-3.448%D5.7C+3.8C+8810.1h148.9C++519.1C+
NS-10 Burster 9258282.071A1.1228.834%C1.724%D*5.7C+3.4C10110.1h149.5C++518.4C+
L100 Python HEAT 695277.429C++4.2436.447%F3.846%B*40B13.1C*5291.3h3.8B++10.5C*
Coyote Missiles 9250510M6.8153.22%C+N/A50C++42B*10431h38.2C++71.7C++

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit565425,03936.8h
Aux Spitfire0610.1h
Spawn Beacon14570.5h
Anti-Vehicle MANA Turret241562h
AE Nano-Armor Kit209138,18012h
AE Medical Applicator3758,2832.8h
Medical Kit1081,8862.6h
Medical Applicator132,9980.3h
Cortium Silo11,0201h
Hardlight Dagger2032579.4h
Motion Spotter12110.1h
Welding Device25,9660.7h
Spitfire Auto-Turret01190.1h
Recon Detection Device242,8886.5h
M12 Kobalt02670h
Ammunition Package65840.7h
Anti-Infantry MANA Turret131911.2h
Nano-Repair Grenade01310h
A30 Walker0650h
Hardlight Barrier4930.1h

Check the help document for the dictionary if you want to learn more about words used here.


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