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Deputy Director Maj. General xkiyanx[ITEL] xkiyanx
NC BR 88

KDR: 0.51

Score: 21.1m

Last Seen: Jan 27th, 2020 5:26 PM
- OFFLINE - 13.1 hour(s)

Prestige 1, Battle Rank 88 - New Conglomerate on Miller
Level Progress (to 89): 54%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Mauler S6 NS-44L Blackhand AF-19 Mercenary C-4 NS-61 Emissary Tank Mine NSX-P Tanto NC1 Gauss Rifle
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $-36,279 MLG Score: -29
Fun Score: N/A
Cheeseburgers Flipped: 79TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.423%27.698%760813413,6320.4034660.107

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±6.89%1.194B**0.991B*-3.55T*HEAD ++ (~13.99)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
55.60.249C++15.3-0.07C+40.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
19.425%1.099%61134818221421360.0849673133%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-2.095F---0.906D---1.725

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
380.9-8.909T*74-4.935T*306.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.139%13.199%346134364416844710.382196136%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.648%-1.024D*2.096A*1.074

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
174.7-0.452D43.9-0.091C+130.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.749%16.293%3411348847546341.55128

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.332C-0.287C*-1.63

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.1-0.303C6.4-0.329C-10.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
21.1m894.6%279 (16.7k)247 (14.8k)0.51010212,54824,5990.73673788 (88)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC13492775.642%10.775%6103:280

10% Combat Medic72% Engineer6% Light Assault11% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 1st, 2017 5:13 PMDec 22nd, 2019 4:18 PMJan 28th, 2020 9:25 PM (303d) (PST)Jan 27th, 2020 1:33 PM (305d) (PST)Jan 27th, 2020 1:26 PM (305d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
2761121640.1470.2880.0161.5840.030-29

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
16,5336,7449,789917195214,834

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1425h/59.4d 5,575 1,352 18,987 135.5k 1,588 2,705 2,593 23.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
B*
Kills:57
Deaths:80
KDR:0.713
Accuracy:21.233% D
HSR:33.333% B*
Kills:57
Deaths (as Heavy Assault):80
Deaths (to Heavy Assaults):5,394
KDR:0.7125
Kill Difference:23
Playtime:74.818 hours
Usage:5%
Score:1.170m
Score/min:261
Accuracy (listed only):21.233%
HSR (listed only):33.333%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Mauler S6
C++
Kills:847
Deaths:1,637
KDR:0.517
Accuracy:37.749% D
HSR:16.293% C++
AF-19 Mercenary
B
Kills:758
Deaths:1,326
KDR:0.572
Accuracy:24.473% C
HSR:25.726% B
NSX-P Tanto
C+
Kills:520
Deaths:1,187
KDR:0.438
Accuracy:25.799% D
HSR:27.692% C+
Kills:2,125
Deaths (as Engineer):4,150
Deaths (to Engineers):6,261
KDR:0.51205
Kill Difference:2,025
Playtime:1,022.507 hours
Usage:72%
Score:13.810m
Score/min:225
Accuracy (listed only):29.340%
HSR (listed only):23.237%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Mauler S6
C++
Kills:847
Deaths:1,637
KDR:0.517
Accuracy:37.749% D
HSR:16.293% C++
AF-19 Mercenary
B
Kills:758
Deaths:1,326
KDR:0.572
Accuracy:24.473% C
HSR:25.726% B
NSX-P Tanto
C+
Kills:520
Deaths:1,187
KDR:0.438
Accuracy:25.799% D
HSR:27.692% C+
Blitz GD-10
C+
Kills:140
Deaths:240
KDR:0.583
Accuracy:23.610% D
HSR:20% C+
Kills:2,265
Deaths (as Light Assault):4,390
Deaths (to Light Assaults):2,939
KDR:0.51595
Kill Difference:2,125
Playtime:85.763 hours
Usage:6%
Score:1.195m
Score/min:232
Accuracy (listed only):27.908%
HSR (listed only):22.428%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44L Blackhand
C++
Kills:787
Deaths:1,448
KDR:0.544
Accuracy:36.895% D-
HSR:45.362% C++
NS-61 Emissary
C+
Kills:596
Deaths:1,290
KDR:0.462
Accuracy:20.801% D*
HSR:18.960% C+
NS-AM7 Archer
B
Kills:338
Deaths:1,332
KDR:0.254
Accuracy:61.392% B
HSR:10.651% D-
Blitz GD-10
C+
Kills:140
Deaths:240
KDR:0.583
Accuracy:23.610% D
HSR:20% C+
Kills:1,861
Deaths (as Infiltrator):4,310
Deaths (to Infiltrators):3,916
KDR:0.43179
Kill Difference:2,449
Playtime:73.291 hours
Usage:5%
Score:0.735m
Score/min:167
Accuracy (listed only):35.674%
HSR (listed only):23.743%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Mauler S6
C++
Kills:847
Deaths:1,637
KDR:0.517
Accuracy:37.749% D
HSR:16.293% C++
NC1 Gauss Rifle
C++
Kills:436
Deaths:986
KDR:0.442
Accuracy:23.159% D
HSR:26.147% C++
Blitz GD-10
C+
Kills:140
Deaths:240
KDR:0.583
Accuracy:23.610% D
HSR:20% C+
Kills:1,423
Deaths (as Combat Medic):2,863
Deaths (to Combat Medics):1,781
KDR:0.49703
Kill Difference:1,440
Playtime:147.440 hours
Usage:10%
Score:4.104m
Score/min:464
Accuracy (listed only):28.173%
HSR (listed only):20.813%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
C
Kills:88
Deaths:95
KDR:0.926
Accuracy:30.527% D
HSR:15.909% C
AF-34 Mattock
C
Kills:75
Deaths:82
KDR:0.915
Accuracy:32.129% D
HSR:17.333% C
Kills:163
Deaths (as MAX Suit):88.500
Deaths (to MAX Suits):1,142
KDR:1.84181
Kill Difference:74.500
Playtime:9.925 hours
Usage:1%
Score:0.126m
Score/min:212
Accuracy (listed only):31.328%
HSR (listed only):16.621%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
C
Kills:121
V. Kills:87 138%
Deaths:17
KDR:7.118
Accuracy:33.891% C*
KPH:24.800 C--
VKPH:17.800 C
C150 Dalton
C--
Kills:83
V. Kills:55 148%
Deaths:13
KDR:6.385
Accuracy:33.401% C
KPH:32.600 C--
VKPH:21.600 C--
Kills:204 (0 + 204)
Deaths:30
KDR:6.800
VKDR:4.733
Vehicle Kills:142
Kill Difference:174
Playtime:7.430 hours
Usage:1%
Score:0.121m
Score/min:272
Piloting Accuracy:N/A%
Gunner Accuracy:33.401%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
C**
Kills:182
V. Kills:94 192%
Deaths:46
KDR:3.957
Accuracy:19.425% F-
KPH:21.500 C**
VKPH:11.100 C+
Kills:182 (182 + 0)
Deaths:46
KDR:3.957
VKDR:2.043
Vehicle Kills:94
Kill Difference:136
Playtime:8.448 hours
Usage:1%
Score:0.141m
Score/min:278
Driving Accuracy:19.425%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
C*
Kills:115
V. Kills:43 261%
Deaths:12
KDR:9.583
Accuracy:38.427% D*
KPH:38.200 C*
VKPH:14.300 C
Titan-150 AP
C+
Kills:56
V. Kills:14 373%
Deaths:8
KDR:7
Accuracy:29.923% F--
KPH:31.900 C+
VKPH:8 F
Kills:171 (56 + 115)
Deaths:20
KDR:8.550
VKDR:2.850
Vehicle Kills:57
Kill Difference:151
Playtime:4.767 hours
Usage:0%
Score:0.152m
Score/min:531
Driving Accuracy:29.923%
Gunner Accuracy:38.427%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M96 Mjolnir-H
B++
Kills:351
V. Kills:182 192%
Deaths:101
KDR:3.475
Accuracy:39.923% D**
KPH:72.200 B++
VKPH:37.400 C*
M12 Kobalt-H
C+
Kills:133
V. Kills:7 N/A
Deaths:10
KDR:13.300
Accuracy:17.101% D**
KPH:81.800 D-
VKPH:4.300 C+
C85 Canister-H
B++
Kills:75
V. Kills:11 N/A
Deaths:10
KDR:7.500
Accuracy:54.255% C+
KPH:77.900 D
VKPH:11.400 B++
E540 Halberd-H
C++
Kills:64
V. Kills:22 278%
Deaths:5
KDR:12.800
Accuracy:45.554% F
KPH:55.700 C++
VKPH:19.100 C--
Kills:623 (0 + 623)
Deaths:126
KDR:4.944
VKDR:1.762
Vehicle Kills:222
Kill Difference:497
Playtime:8.599 hours
Usage:1%
Score:0.199m
Score/min:386
Driving Accuracy:N/A%
Gunner Accuracy:45.554%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C
Kills:169
V. Kills:5 N/A
Deaths:9
KDR:18.778
Accuracy:14.855% D*
KPH:64.200 C
VKPH:1.900 D
M40 Fury
B*
Kills:108
V. Kills:47 225%
Deaths:26
KDR:4.154
Accuracy:32.152% D
KPH:31.700 D-
VKPH:13.800 B*
G30 Walker
C
Kills:88
V. Kills:37 232%
Deaths:17
KDR:5.176
Accuracy:25.826% D
KPH:18.900 C
VKPH:7.900 D
M20 Basilisk
B+
Kills:64
V. Kills:24 256%
Deaths:11
KDR:5.818
Accuracy:40.898% C+
KPH:29.400 C*
VKPH:11 B+
Kills:429 (0 + 429)
Deaths:63
KDR:6.810
VKDR:1.794
Vehicle Kills:113
Kill Difference:366
Playtime:12.875 hours
Usage:1%
Score:0.134m
Score/min:174
Driving Accuracy:N/A%
Gunner Accuracy:40.898%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Pelter Rocket Pod
B++
Kills:194
V. Kills:86 223%
Deaths:17
KDR:11.412
Accuracy:42.999% D
KPH:67.500 C++
VKPH:29.900 B++
VLG Missile Launcher
M*
Kills:188
V. Kills:98 190%
Deaths:13
KDR:14.462
Accuracy:60.621% B*
KPH:92.800 A
VKPH:48.400 M*
CAS 14-E
B+
Kills:126
V. Kills:15 N/A
Deaths:17
KDR:7.412
Accuracy:33.014% C
KPH:64.800 C
VKPH:7.700 B+
Kills:508 (0 + 508)
Deaths:47
KDR:10.809
VKDR:4.234
Vehicle Kills:199
Kill Difference:461
Playtime:6.846 hours
Usage:0%
Score:0.159m
Score/min:387
Piloting Accuracy:N/A%
Gunner Accuracy:33.014%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Mauler S6 8818471,6370.517D0.0137.749%D16.293%C++14D-N/A4060.7h6.4F17.1D*
NS-44L Blackhand 7967871,4480.544D0.0336.895%D-45.362%C++12.3D--N/A2864h4.5C-12.3D
AF-19 Mercenary 7837581,3260.572D0.0624.473%C25.726%B18.8C-N/A5540.4h13.9C-56.8C+
C-4 7946086690.909C--0.4022.197%D-N/A96.5C+29.5C+6176.3h1.3C+5.9C
NS-61 Emissary 6145961,2900.462D0.0520.801%D*18.96%C+14.3D-N/A3741.8h16.9C81.2D-
Tank Mine 7845312492.133D1.6224.956%D-N/A108.4C51.6C--6914.9h1.6B+6.4D
NSX-P Tanto 5405201,1870.438D--0.0725.799%D27.692%C+13.1D--N/A3939.7h19.9D77.3D--
NC1 Gauss Rifle 4524369860.442D-0.0723.159%D26.147%C++15.1D-N/A4428.9h14.4D*62.2D
Mag-Cutter 40039618,5280.021C+0.4922.492%D3.788%C0.5CN/A1731.8h2.4C+10.5C++
M96 Mjolnir-H 5333511013.475C2.9639.923%D**N/A71.6B++37.1C*4774.9h35.6C+89.1D
NS-AM7 Archer 4883381,3320.254D0.2661.392%B10.651%D-3.8D1.7C--2688h32.3F52.7D*
NS Annihilator 4672875270.545D0.0381.959%BN/A11.5C+7.2D13124.9h12.9D15.8D
NC15 Phoenix 3302111861.134C0.6251.323%C+N/A16.4C++9.2C-20712.9h11.4D22.2D
Pelter Rocket Pod 2801941711.412C+10.9042.999%DN/A66.9C+29.7B++3752.9h37.5F-87.2D**
VLG Missile Launcher 2861881314.462C13.9560.621%B*N/A94A49M*5352h9.8T-16.1D*
Skyguard 276182463.957C3.4519.425%F-1.099%D21.7B11.2C+2788.4h74B*380.9C+
Rocklet Rifle 3171806950.259D*0.2548.005%DN/A12.5D**9.5D**17614.4h69T*143.7T-
M12 Kobalt 174169918.778C+18.2714.855%D*20.118%C++65C1.9D1902.6h20.8C-139.9D
Blitz GD-10 1441402400.583D0.0723.61%D20%C+19.2DN/A607.3h21.3D**90.2D
M12 Kobalt-H 1401331013.3D12.7917.101%D**24.812%A83.1D4.4C+2241.6h19.6D-114.4D*
CAS 14-E 141126177.412C--6.9033.014%C3.968%A*66.3C7.9B+2501.9h50.7F-153.5F
AP30 Shredder 208121177.118C6.6133.891%C*N/A24.7C--17.8C2454.9h116.7D--344.2D
E540 Halberd 158115129.583C+9.0738.427%D*N/A38.3C*14.3C2843h5.1C++13.4C-
M40 Fury 155108264.154D3.6432.152%DN/A31.8D-13.8B*2043.4h43.4T*135T*
Orbital Strike Uplink 12299199N/A98.491275%UN/A990U230U36730.1h2.1T*0.2T*
MANA Anti-Personnel Turret 101961480.649N/A0.1416.69%UN/A960U50U1748200.1h42.7T*255.7T*
Frag Grenade 9592192N/A91.4951.4%C*N/A460D15C++17940.2h3.4C+6.6C++
Spear Anti-Vehicle Phalanx Tower 14591615.167C--14.6650.24%C+N/A50.6C30C3061.8h9.2D18.3C
AF-34 Mattock 9388950.926D0.4230.527%D15.909%C21D*1.2B**584.2h13F*42.7F*
G30 Walker 12588175.176C*4.6725.826%D4.545%B18.7C7.9D1124.7h158.8B+615C++
C150 Dalton 13883136.385C--5.8733.401%CN/A33.2C--22C-3232.5h3.9C+11.8C
C85 Canister-H 8675107.5D6.9954.255%C+14.667%B**75D-11B++2811h13.3F--24.6F-
AF-34 Mattock 8175820.915D0.4032.129%D17.333%C20.8D*1.7A++573.6h15.7T-48.7F**
Xiphos Anti-Personnel Phalanx Tower 7673418.25D--17.7421.253%DN/A73D3D*2621h27.5D129.6D-
E540 Halberd-H 8664512.8C+12.2945.554%FN/A58.2C*20C3151.1h5.2C+11.4C+
M20 Basilisk 8864115.818B+5.3140.898%C+3.125%D*29.1C*10.9B+2392.2h103.1D252C-
Hoplon Anti-Aircraft Phalanx Tower 10462162A**61.4921.869%C1.613%C++77.5C52.5C--2740.8h24B+110B
NC6 Gauss SAW 5957800.713D0.2021.233%D33.333%B*16.8D--N/A1673.4h11.7D--55.2C--
Titan-150 AP 705687C6.4929.923%F--N/A31.1C+7.8F9541.8h2.8B**9.3C
M20 Basilisk 825696.222C-5.7147.302%C-3.571%D62.2C**28.9B*4200.9h105.3C+222.7C

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit2,6762,490,223182.5h
Anti-Vehicle MANA Turret1500.1h
Spawn Beacon181,1821h
Structure Shield Module02260.9h
Repair Module34011.2h
Turret AI Module02650.9h
Skywall Shield Emitter32020.6h
Sunderer Garage1790.6h
Rampart Wall14073h
Nanite Revive Grenade01,8170.5h
Medical Kit476320.9h
Medical Applicator3,083852,02664.2h
Blast Wall1590.3h
Cortium Silo41550.5h
Xiphos Anti-Personnel Tower21390.4h
Motion Spotter483,0053h
Welding Device04710.1h
Deconstruction Tool13,4850.4h
Spear Anti-Vehicle Tower21820.9h
Hoplon Anti-Aircraft Phalanx Tower11700.5h
Spitfire Auto-Turret783,6653.7h
Shield Recharging Field18715,6644.1h
Recon Detection Device0700.1h
Ammunition Package416,8513.9h
Anti-Infantry MANA Turret182940.4h
Nano-Repair Grenade02,5430.7h
Infantry Tower31101.1h
Orbital Strike Target Designator171040.6h
Hardlight Barrier436581.1h
Router53580.4h
Vehicle Gate41231.3h
Vehicle Ammo Dispenser1550.3h
Elysium Spawn Tube01230.6h
Light Vehicle Terminal2811h
Pillbox1670.6h

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