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Primarch Veteran xoda97[TRID] xoda97
VS BR 96

KDR: 1.34

Score: 12.7m

Last Seen: Aug 3rd, 2018 10:20 PM
- OFFLINE - 4731.7 hour(s)

Battle Rank 96 - Vanu Sovereignty on Cobalt
Level Progress (to 97): 90%
Level 100 Progress: 67% 312h
PRIMARY CLASSESCLOAKERLIGHT ASSAULTMEDICENGINEER
PRIMARY WEAPONS Solstice SF Pulsar VS1 Corvus VA55 NS-11A Sirius SX12 Eridani SX5 NS-11C NS-7 PDW
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $609,237 MLG Score: 487
Fun Score: N/A
Cheeseburgers Flipped: 93TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.002%22.78%68320100213,2441.45923-0.116

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.277%1.745A++0.323C*-0.304CHEAD ++ (~7.78)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.50.512B+10.90.234C++25.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.154%1.282%179210203903602101.08333185%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.722%1.023B**-0.296C-0.426

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1460.093C+68.9-0.3C77.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
62.152%1.923%133310195208512480.610329209%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.596%2.073A*-0.446C--0.937

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.10.766B++5.60.551B+3.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.334%8.824%78210203066111550.500818196%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.774%0.76B++1.13B**1.191

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
68.50.421B30.40.229C++38.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.974%80.031%78410181,91398141.94807

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.48%0.742B++0.845B*0.467

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.60.431B2.20.294C*3.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
54.055%16.55%782102042959520.719799

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.834%1.051B**0.403B-0.363

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.20.375C**4.50.081C+3.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
12.7m293.2%329 (19.7k)257 (15.4k)1.3436923,52017,5041.490896 (96)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS102276919.416%21.862%42402:497

21% Combat Medic24% Engineer6% Heavy Assault25% Infiltrator23% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 2nd, 2012 12:13 PMMay 10th, 2015 12:56 PMSep 2nd, 2018 6:10 PM (167d) (PST)Aug 3rd, 2018 6:21 PM (197d) (PST)Aug 3rd, 2018 6:20 PM (197d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4281992290.4760.3540.1041.4920.033487

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
25,70911,96713,7422921689215,442

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
823.7h/34.3d 2,575 5,142 10,257 73.7k 1,727 2,055 1,620 21.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Flare VE6
B+
Kills:521
Deaths:400
KDR:1.303
Accuracy:25.184% B+
HSR:20.921% C--
Lasher X2
A**
Kills:411
Deaths:266
KDR:1.545
Accuracy:43.984% A**
HSR:1.460% D*
Orion VS54
C
Kills:128
Deaths:70
KDR:1.829
Accuracy:18.734% C
HSR:14.844% D**
Kills:1,060
Deaths (as Heavy Assault):736
Deaths (to Heavy Assaults):4,686
KDR:1.44022
Kill Difference:324
Playtime:46.676 hours
Usage:6%
Score:0.748m
Score/min:267
Accuracy (listed only):29.301%
HSR (listed only):12.408%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
B+
Kills:1,249
Deaths:931
KDR:1.342
Accuracy:26.635% B+
HSR:10.568% D--
Sirius SX12
A+
Kills:1,167
Deaths:891
KDR:1.310
Accuracy:32.707% A+
HSR:22.108% B++
Eridani SX5
B++
Kills:1,158
Deaths:993
KDR:1.166
Accuracy:29.683% B++
HSR:19.689% C+
NS-11C
B++
Kills:1,157
Deaths:1,102
KDR:1.050
Accuracy:27.667% B++
HSR:16.681% C-
NS-7 PDW
B++
Kills:1,135
Deaths:1,063
KDR:1.068
Accuracy:28.687% B++
HSR:17.093% C+
NS Baron G5
B**
Kills:788
Deaths:607
KDR:1.298
Accuracy:55.676% B**
HSR:15.609% C*
Solstice VE3
B**
Kills:746
Deaths:480
KDR:1.554
Accuracy:28.754% B**
HSR:24.665% B*
Serpent VE92
A
Kills:472
Deaths:383
KDR:1.232
Accuracy:30.114% A
HSR:20.551% C++
MKV Suppressed
A+
Kills:322
Deaths:222
KDR:1.450
Accuracy:33.667% A+
HSR:23.913% B++
Thanatos VE70
B**
Kills:300
Deaths:267
KDR:1.124
Accuracy:50.752% B**
HSR:16.333% C++
Solstice Burst
B+
Kills:161
Deaths:255
KDR:0.631
Accuracy:25.648% C
HSR:26.708% B+
Nova
A+
Kills:129
Deaths:119
KDR:1.084
Accuracy:61.596% A+
HSR:17.054% B+
Kills:8,784
Deaths (as Light Assault):7,313
Deaths (to Light Assaults):3,019
KDR:1.20115
Kill Difference:1,471
Playtime:187.432 hours
Usage:23%
Score:2.696m
Score/min:240
Accuracy (listed only):35.965%
HSR (listed only):19.248%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
B+
Kills:1,249
Deaths:931
KDR:1.342
Accuracy:26.635% B+
HSR:10.568% D--
NS-11C
B++
Kills:1,157
Deaths:1,102
KDR:1.050
Accuracy:27.667% B++
HSR:16.681% C-
NS Baron G5
B**
Kills:788
Deaths:607
KDR:1.298
Accuracy:55.676% B**
HSR:15.609% C*
Solstice VE3
B**
Kills:746
Deaths:480
KDR:1.554
Accuracy:28.754% B**
HSR:24.665% B*
Serpent VE92
A
Kills:472
Deaths:383
KDR:1.232
Accuracy:30.114% A
HSR:20.551% C++
Thanatos VE70
B**
Kills:300
Deaths:267
KDR:1.124
Accuracy:50.752% B**
HSR:16.333% C++
Solstice Burst
B+
Kills:161
Deaths:255
KDR:0.631
Accuracy:25.648% C
HSR:26.708% B+
Nova
A+
Kills:129
Deaths:119
KDR:1.084
Accuracy:61.596% A+
HSR:17.054% B+
Kills:5,002
Deaths (as Engineer):4,144
Deaths (to Engineers):3,235
KDR:1.20705
Kill Difference:858
Playtime:196.842 hours
Usage:24%
Score:3.048m
Score/min:258
Accuracy (listed only):38.355%
HSR (listed only):18.521%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pulsar VS1
A++
Kills:1,212
Deaths:852
KDR:1.423
Accuracy:32.562% A++
HSR:24.422% B+
Corvus VA55
A+
Kills:1,171
Deaths:917
KDR:1.277
Accuracy:31.701% A+
HSR:25.961% B+
NS-11A
B*
Kills:1,168
Deaths:861
KDR:1.357
Accuracy:28.312% B*
HSR:21.832% C+
Sirius SX12
A+
Kills:1,167
Deaths:891
KDR:1.310
Accuracy:32.707% A+
HSR:22.108% B++
Eridani SX5
B++
Kills:1,158
Deaths:993
KDR:1.166
Accuracy:29.683% B++
HSR:19.689% C+
NS-7 PDW
B++
Kills:1,135
Deaths:1,063
KDR:1.068
Accuracy:28.687% B++
HSR:17.093% C+
NS Baron G5
B**
Kills:788
Deaths:607
KDR:1.298
Accuracy:55.676% B**
HSR:15.609% C*
H-V45
A++
Kills:716
Deaths:486
KDR:1.473
Accuracy:32.939% A++
HSR:27.654% B*
MKV Suppressed
A+
Kills:322
Deaths:222
KDR:1.450
Accuracy:33.667% A+
HSR:23.913% B++
Thanatos VE70
B**
Kills:300
Deaths:267
KDR:1.124
Accuracy:50.752% B**
HSR:16.333% C++
Nova
A+
Kills:129
Deaths:119
KDR:1.084
Accuracy:61.596% A+
HSR:17.054% B+
Kills:9,266
Deaths (as Combat Medic):7,278
Deaths (to Combat Medics):1,997
KDR:1.27315
Kill Difference:1,988
Playtime:171.590 hours
Usage:21%
Score:3.466m
Score/min:337
Accuracy (listed only):38.025%
HSR (listed only):21.061%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
A+
Kills:1,167
Deaths:891
KDR:1.310
Accuracy:32.707% A+
HSR:22.108% B++
Eridani SX5
B++
Kills:1,158
Deaths:993
KDR:1.166
Accuracy:29.683% B++
HSR:19.689% C+
NS-7 PDW
B++
Kills:1,135
Deaths:1,063
KDR:1.068
Accuracy:28.687% B++
HSR:17.093% C+
Phaseshift VX-S
B+
Kills:1,006
Deaths:240
KDR:4.192
Accuracy:40.310% B+
HSR:81.113% B+
NS-30 Vandal
B*
Kills:798
Deaths:493
KDR:1.619
Accuracy:37.851% B*
HSR:33.960% B*
XM98
C++
Kills:465
Deaths:186
KDR:2.500
Accuracy:37.245% C+
HSR:75.054% C++
NS-61 Emissary
B+
Kills:451
Deaths:409
KDR:1.103
Accuracy:32.049% B+
HSR:17.517% C++
NSX Daimyo
B*
Kills:346
Deaths:87
KDR:3.977
Accuracy:46.987% B*
HSR:94.798% C*
MKV Suppressed
A+
Kills:322
Deaths:222
KDR:1.450
Accuracy:33.667% A+
HSR:23.913% B++
NS-44 Commissioner
B**
Kills:303
Deaths:344
KDR:0.881
Accuracy:37.053% C++
HSR:29.703% B**
Artemis VX26
A
Kills:162
Deaths:141
KDR:1.149
Accuracy:33.714% A
HSR:19.136% C--
Nyx VX31
B**
Kills:160
Deaths:98
KDR:1.633
Accuracy:34.118% C+
HSR:38.750% B**
Beamer VS3
C+
Kills:136
Deaths:145
KDR:0.938
Accuracy:24.542% C-
HSR:21.324% C+
Soldier Soaker
B**
Kills:115
Deaths:88
KDR:1.307
Accuracy:32.506% C+
HSR:21.739% B**
VA39 Spectre
B+
Kills:96
Deaths:55
KDR:1.745
Accuracy:35.836% B+
HSR:39.583% C++
Kills:7,820
Deaths (as Infiltrator):5,455
Deaths (to Infiltrators):2,723
KDR:1.43355
Kill Difference:2,365
Playtime:205.258 hours
Usage:25%
Score:2.579m
Score/min:209
Accuracy (listed only):34.464%
HSR (listed only):37.032%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
A+
Kills:196
Deaths:143
KDR:1.371
Accuracy:23.414% A+
HSR:17.857% C
Quasar VM1
C++
Kills:125
Deaths:50
KDR:2.500
Accuracy:15.958% C++
HSR:13.600% D--
Nebula VM20
A+
Kills:112
Deaths:74
KDR:1.514
Accuracy:25.182% A+
HSR:16.964% D
Kills:433
Deaths (as MAX Suit):133.500
Deaths (to MAX Suits):838
KDR:3.24345
Kill Difference:299.500
Playtime:11.682 hours
Usage:1%
Score:0.182m
Score/min:260
Accuracy (listed only):21.518%
HSR (listed only):16.140%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
A**
Kills:277
V. Kills:172 160%
Deaths:290
KDR:0.955
Accuracy:46.149% A**
KPH:12.600 C+
VKPH:7.900 C
Dual Photon Pods
A+
Kills:113
V. Kills:21 N/A
Deaths:15
KDR:7.533
Accuracy:59.505% B*
KPH:155.100 A+
VKPH:28.800 B*
Kills:390 (277 + 0)
Deaths:305
KDR:1.279
VKDR:0.633
Vehicle Kills:193
Kill Difference:85
Playtime:22.628 hours
Usage:3%
Score:0.158m
Score/min:116
Piloting Accuracy:46.149%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A++
Kills:176
V. Kills:84 207%
Deaths:58
KDR:3.034
Accuracy:73.077% A++
KPH:48.700 A++
VKPH:23.300 B**
L100 Python HEAT
B**
Kills:157
V. Kills:53 291%
Deaths:56
KDR:2.804
Accuracy:61.995% B**
KPH:33.400 C**
VKPH:11.300 C+
C75 Viper
C**
Kills:72
V. Kills:19 360%
Deaths:15
KDR:4.800
Accuracy:42.082% C**
KPH:19.600 C--
VKPH:5.200 D
Kills:405 (405 + 0)
Deaths:129
KDR:3.140
VKDR:1.209
Vehicle Kills:156
Kill Difference:276
Playtime:11.977 hours
Usage:1%
Score:0.154m
Score/min:214
Driving Accuracy:42.082%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C++
Kills:187
V. Kills:62 297%
Deaths:54
KDR:3.463
Accuracy:50.693% C++
KPH:22.300 C+
VKPH:7.400 C
Supernova FPC
A**
Kills:70
V. Kills:30 226%
Deaths:19
KDR:3.684
Accuracy:73.448% A**
KPH:38.600 A+
VKPH:16.500 B
Saron HRB
B++
Kills:68
V. Kills:50 133%
Deaths:19
KDR:3.579
Accuracy:55.663% A
KPH:29 B+
VKPH:21.300 B++
Kills:325 (257 + 68)
Deaths:92
KDR:3.533
VKDR:1.543
Vehicle Kills:142
Kill Difference:233
Playtime:12.563 hours
Usage:2%
Score:0.155m
Score/min:206
Driving Accuracy:73.448%
Gunner Accuracy:55.663%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
M**
Kills:210
V. Kills:16 N/A
Deaths:11
KDR:19.091
Accuracy:33.530% M+
KPH:163.400 M
VKPH:12.400 M**
M20 Basilisk
M
Kills:96
V. Kills:19 N/A
Deaths:9
KDR:10.667
Accuracy:55.519% A++
KPH:51.400 M
VKPH:10.200 B+
M40 Fury
A+
Kills:62
V. Kills:27 221%
Deaths:18
KDR:3.444
Accuracy:49.846% A+
KPH:46.300 C
VKPH:20.200 A+
Kills:368 (0 + 368)
Deaths:38
KDR:9.684
VKDR:1.632
Vehicle Kills:62
Kill Difference:330
Playtime:4.493 hours
Usage:1%
Score:0.098m
Score/min:365
Driving Accuracy:N/A%
Gunner Accuracy:49.846%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Solstice SF 1,2671,2499311.342B+0.0026.635%B+10.568%D--29.5B+N/A6642.3h6.4B*24B**
Pulsar VS1 1,2371,2128521.423B+0.0832.562%A++24.422%B+38.7B*N/A9431.3h11.6B**35.6B**
Corvus VA55 1,1821,1719171.277C*0.0731.701%A+25.961%B+37.7B+N/A8831.1h10.5B++33B*
NS-11A 1,1821,1688611.357C++0.0128.312%B*21.832%C+32.4C++N/A8436h11.4B*40.1B*
Sirius SX12 1,1791,1678911.31C**0.0332.707%A+22.108%B++36.2B+N/A10632.2h13B+39.6B++
Eridani SX5 1,1731,1589931.166C+0.1829.683%B++19.689%C+34.6C+N/A8833.5h10.8B+36.4B+
NS-11C 1,1691,1571,1021.05C++0.2927.667%B++16.681%C-27.7C++N/A8341.7h11.7B++42.2B++
NS-7 PDW 1,1431,1351,0631.068C*0.2828.687%B++17.093%C+28.4C++N/A7739.9h13B+45.4B+
Phaseshift VX-S 1,0081,0062404.192B+2.8540.31%B+81.113%B+52.1B*N/A11219.3h2B++5.1B++
NS-30 Vandal 8057984931.619C+0.2837.851%B*33.96%B*38.7C+N/A10020.6h4.8B++12.6B++
NS Baron G5 7947886071.298C**0.0555.676%B**15.609%C*38.1C*N/A8220.7h4.1B+7.3C++
Solstice VE3 7577464801.554B**0.2128.754%B**24.665%B*25.5B+N/A9829.2h12.3B++42.9B+
H-V45 7247164861.473C++0.1332.939%A++27.654%B*42.6B+N/A21616.8h11.4B++34.6B**
C-4 7956693561.879B0.5425.299%C+N/A71.2C+13.4D--3889.4h1.3B+5.1B+
Flare VE6 5235214001.303C+0.0425.184%B+20.921%C--36.2C+N/A10414.4h9.7B+38.6B+
Frag Grenade 4954901490N/A488.6649.739%B+N/A612.5B+6.3C+16950.8h3.1B++6.3B++
Serpent VE92 4814723831.232C*0.1130.114%A20.551%C++29.7C++N/A10215.9h10.9B++36.2B++
XM98 4674651862.5C*1.1637.245%C+75.054%C++21CN/A6222.1h2.4C**6.3B
NS-61 Emissary 4624514091.103B+0.2432.049%B+17.517%C++36.7B+N/A9112.3h10.5B+32.7B++
Force-Blade 54842215,5840.027C++1.3238.449%B++7.583%C++0.7C+N/A2607.3h3.4C-8.8C**
Lasher X2 4194112661.545B**0.2043.984%A**1.46%D*53.4B**1C*1947.7h13A+29.7B**
NSX Daimyo 346346873.977C*2.6346.987%B*94.798%C*48.7C+N/A1027.1h2.1B++4.5B++
MKV Suppressed 3263222221.45B+0.1133.667%A+23.913%B++39.3BN/A978.2h12B+35.7B++
NS-44 Commissioner 3143033440.881C+0.4637.053%C++29.703%B**21.6C-N/A6214h3.7C**9.9B
Thanatos VE70 3013002671.124C**0.2250.752%B**16.333%C++41.7B++N/A1307.2h4.2B+8.2B*
Saron Laser Cannon 4492772900.955C0.3946.149%A**1.444%D12.6C+7.9C9621.9h87.7B++190.1B**
Spear Anti-Vehicle Phalanx Turret 359249327.781C++6.4441.537%C2.41%D-53B*23.4C*2804.7h5.4B**13.1B*
M12 Kobalt 2262101119.091B+17.7533.53%M+8.095%F--161.5M12.3M**6111.3h17B+50.8B*
Cosmos VM3 1961961431.371C0.0323.414%A+17.857%C35B+N/A1075.6h11.6B*49.6B+
MANA Anti-Personnel Turret 1911881131.664N/A0.3221.419%UN/A1880U30U4330600.1h19.6T*91.5T*
Supernova PC 249187543.463C2.1250.693%C++2.674%C*22.3C+7.4C1078.4h4.1B++8.1B++
L100 Python AP 260176583.034C1.6973.077%A++N/A48.9A++23.3B**3513.6h6.7C++9.2B+
Artemis VX26 1631621411.149C+0.1933.714%A19.136%C--32.4C+N/A785h12C++35.7B+
Solstice Burst 1671612550.631D0.7125.648%C26.708%B+13.9D-N/A4511.6h17.6D--68.5C-
Nyx VX31 162160981.633C+0.2934.118%C+38.75%B**37.2C+N/A844.3h4.4B++13B+
L100 Python HEAT 210157562.804C1.4661.995%B**2.548%C+33.4C**11.3C+1764.7h6.3C++10.1B+
Beamer VS3 1381361450.938C**0.4124.542%C-21.324%C+18.4CN/A707.4h10.5C+42.9C+
MANA Anti-Vehicle Turret 199133881.511D0.1750.397%D-2.256%C-1330D660D2714050.1h6.2B+12.3B+
S1 1861321970.67C+0.6751.677%DN/A20C8.2D1686.6h5.7B+11.1C**
Nova 1301291191.084C+0.2661.596%A+17.054%B+23C--N/A565.6h5.1C8.4B+
Orion VS54 129128701.829B0.4918.734%C14.844%D**24.6CN/A2015.2h11.3B+60.1C++
Quasar VM1 125125502.5B++1.1615.958%C++13.6%D--23.6C++N/A925.3h11.6B**72.6B+
Soldier Soaker 116115881.307C*0.0432.506%C+21.739%B**67.6B+N/A3751.7h4.6B**14B++
Proximity Mine 114114353.257C+1.9143.798%C*N/A76D--N/A2221.5h2C4.5C*
Dual Photon Pods 134113157.533C*6.1959.505%B*N/A161.4A+30B**7230.7h22.5C++37.9B+
Nebula VM20 112112741.514C0.1725.182%A+16.964%D38.6BN/A1312.9h16.3C++64.9B++
VA39 Spectre 9696551.745C*0.4035.836%B+39.583%C++31B+N/A1223.1h4.2B**11.7B*
M20 Basilisk 11596910.667M**9.3255.519%A++10.417%A++50.5A**10B+2391.9h59.6B*107.3A
Tank Mine 14194452.089C0.7540.455%B+N/A94C47C--6991h1.9C++4.7B**
C75 Viper 9172154.8C*3.4642.082%C**N/A19.5C--5.1D1293.7h11.7B+27.9B+
Supernova FPC 10070193.684C2.3473.448%A**N/A38.9A+16.7B5211.8h6.1C8.3B++
Saron HRB 11868193.579C2.2455.663%AN/A29.6B+21.7B++3152.3h28D50.4C*
M40 Fury 8962183.444D2.1049.846%A+N/A47.7C+20.8A+3041.3h36.5F--73.3D**
Nemesis VSH9 9162920.674C+0.6767.459%B++4.839%A28.2B++13.2B+2922.2h7.3B+10.9B++

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit318306,37125.3h
Spawn Beacon86951h
Anti-Vehicle MANA Turret204911.1h
Nanite Revive Grenade07210.2h
Medical Applicator564203,74419.6h
Deconstruction Tool02650h
Spitfire Auto-Turret91970.4h
Anti-Infantry MANA Turret255271.2h
Ammunition Package231,2971.7h
Medical Kit222020.5h
Shield Recharging Field553,8611.5h
Recon Detection Device974,72410.1h

Check the help document for the dictionary if you want to learn more about words used here.


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