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xtraf[1FR] xtraf
VS BR 150

KDR: 0.86

Score: 52.6m

Last Seen: Jan 30th, 2018 1:49 AM
- OFFLINE - 13681 hour(s)

Battle Rank 111 (150 total) - Vanu Sovereignty on Miller
Level Progress (to 112): 43%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Supernova FPC Ursa Tank Mine Serpent VE92 C-4 NS Decimator VX29 Polaris Proximity Mine
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $70,056 MLG Score: 56
Fun Score: N/A
Cheeseburgers Flipped: 766TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.051%18.618%35523119116,7690.651350.209

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.684%-0.409C---0.341C-0.135C++HEAD ++ (~9.09)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
69.20.071C+13.20.077C+56

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.769%1.266%5112137922061070.035795273%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.151C++-0.298C-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
146.50.092C+56.8-0.071C+89.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.681%1.501%2647120711,390463597892.45686116%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.082%-1.001D*-0.682D0.684

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.10.116C+10.50.164C++23.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.749%1.787%68712071,903331517500.574057109%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.577%-0.226C-0.657D-0.478

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
55.80.533B+18.80.528B+36.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.679%78.72%6811213672207000.324481

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.047C+0.756B++-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.40.251C*2.60.193C++4.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.575%12.654%68312119721799170.5403

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.739%-0.246C-0.391C---1.048

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.70.112C+4.50.071C+7.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
52.6m387.6%332 (19.9k)292 (17.5k)0.86002348,50156,3951.15136150 (111)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS121468514.557%9.198%13403:1214

55% Engineer26% Heavy Assault6% Infiltrator6% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 12th, 2013 12:35 PMJun 28th, 2017 7:20 PMFeb 11th, 2018 6:34 PM (557d) (PST)Jan 29th, 2018 10:01 PM (570d) (PST)Jan 29th, 2018 9:49 PM (570d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6122124000.2690.3130.0251.4430.10356

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
36,71612,73423,9821619187617,510

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3005.1h/125.2d 16,430 4,461 12,013 260.1k 3,367 7,202 18,597 110.3m

EngineerCLASS DETAILS: Engineer
Serpent VE92
D-
Kills:2,183
Deaths:5,777
KDR:0.378
Accuracy:17.516% D*
HSR:15.575% D-
VX6-7
B+
Kills:1,166
Deaths:2,175
KDR:0.536
Accuracy:22.182% C-
HSR:23.671% B+
Solstice SF
C-
Kills:716
Deaths:1,962
KDR:0.365
Accuracy:19.546% D-
HSR:14.246% C-
Nova
C
Kills:561
Deaths:824
KDR:0.681
Accuracy:37.653% D
HSR:13.369% C
NS-11C
C+
Kills:299
Deaths:604
KDR:0.495
Accuracy:24.070% C+
HSR:15.385% D
Phobos VX86
D*
Kills:215
Deaths:500
KDR:0.430
Accuracy:43.699% D*
HSR:8.837% D*
Solstice VE3
C
Kills:213
Deaths:174
KDR:1.224
Accuracy:15.110% D**
HSR:17.840% C
Thanatos VE70
C
Kills:196
Deaths:380
KDR:0.516
Accuracy:37.698% C
HSR:14.796% C
Kills:5,549
Deaths (as Engineer):12,396
Deaths (to Engineers):16,359
KDR:0.44764
Kill Difference:6,847
Playtime:1,640.359 hours
Usage:55%
Score:32.536m
Score/min:331
Accuracy (listed only):27.184%
HSR (listed only):15.465%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Ursa
C-
Kills:3,497
Deaths:4,959
KDR:0.705
Accuracy:19.950% C--
HSR:21.104% C-
VX29 Polaris
D-
Kills:1,353
Deaths:2,528
KDR:0.535
Accuracy:17.468% D--
HSR:16.482% D-
Orion VS54
D
Kills:1,275
Deaths:1,628
KDR:0.783
Accuracy:17.342% D
HSR:19.529% D
SVA-88
D--
Kills:1,231
Deaths:1,578
KDR:0.780
Accuracy:17.886% D*
HSR:18.197% D--
Flare VE6
C-
Kills:1,218
Deaths:2,041
KDR:0.597
Accuracy:16.903% D--
HSR:21.593% C-
NS-15M1
D
Kills:1,160
Deaths:1,621
KDR:0.716
Accuracy:18.672% D
HSR:16.983% D
Betelgeuse 54-A
F
Kills:96
Deaths:180
KDR:0.533
Accuracy:18.012% F-
HSR:17.708% F
Kills:9,830
Deaths (as Heavy Assault):14,535
Deaths (to Heavy Assaults):15,034
KDR:0.6763
Kill Difference:4,705
Playtime:768.491 hours
Usage:26%
Score:12.754m
Score/min:277
Accuracy (listed only):18.033%
HSR (listed only):18.799%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
D-
Kills:2,183
Deaths:5,777
KDR:0.378
Accuracy:17.516% D*
HSR:15.575% D-
VX6-7
B+
Kills:1,166
Deaths:2,175
KDR:0.536
Accuracy:22.182% C-
HSR:23.671% B+
NS-7 PDW
C
Kills:1,147
Deaths:2,334
KDR:0.491
Accuracy:23.412% C
HSR:14.734% C--
Solstice SF
C-
Kills:716
Deaths:1,962
KDR:0.365
Accuracy:19.546% D-
HSR:14.246% C-
Nova
C
Kills:561
Deaths:824
KDR:0.681
Accuracy:37.653% D
HSR:13.369% C
Eridani SX5
D-
Kills:332
Deaths:811
KDR:0.409
Accuracy:22.453% D-
HSR:13.554% D-
NS-11C
C+
Kills:299
Deaths:604
KDR:0.495
Accuracy:24.070% C+
HSR:15.385% D
Phobos VX86
D*
Kills:215
Deaths:500
KDR:0.430
Accuracy:43.699% D*
HSR:8.837% D*
Solstice VE3
C
Kills:213
Deaths:174
KDR:1.224
Accuracy:15.110% D**
HSR:17.840% C
Thanatos VE70
C
Kills:196
Deaths:380
KDR:0.516
Accuracy:37.698% C
HSR:14.796% C
MKV Suppressed
D
Kills:183
Deaths:284
KDR:0.644
Accuracy:22.283% D
HSR:14.208% D-
Sirius SX12
C++
Kills:173
Deaths:256
KDR:0.676
Accuracy:20.662% D
HSR:19.075% C++
Kills:7,384
Deaths (as Light Assault):16,081
Deaths (to Light Assaults):7,900
KDR:0.45918
Kill Difference:8,697
Playtime:165.734 hours
Usage:6%
Score:2.015m
Score/min:203
Accuracy (listed only):25.524%
HSR (listed only):15.441%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
C
Kills:1,147
Deaths:2,334
KDR:0.491
Accuracy:23.412% C
HSR:14.734% C--
Parallax VX3
C++
Kills:672
Deaths:635
KDR:1.058
Accuracy:34.679% D
HSR:78.720% C++
Eridani SX5
D-
Kills:332
Deaths:811
KDR:0.409
Accuracy:22.453% D-
HSR:13.554% D-
NS-44 Commissioner
D
Kills:204
Deaths:725
KDR:0.281
Accuracy:25.916% D*
HSR:16.667% D
MKV Suppressed
D
Kills:183
Deaths:284
KDR:0.644
Accuracy:22.283% D
HSR:14.208% D-
Sirius SX12
C++
Kills:173
Deaths:256
KDR:0.676
Accuracy:20.662% D
HSR:19.075% C++
Spiker
C**
Kills:126
Deaths:323
KDR:0.390
Accuracy:22.276% D--
HSR:23.016% C**
Manticore SX40
C+
Kills:101
Deaths:330
KDR:0.306
Accuracy:22.430% D--
HSR:21.782% C+
Beamer VS3
C+
Kills:80
Deaths:239
KDR:0.335
Accuracy:27.670% C+
HSR:13.750% D*
Kills:3,018
Deaths (as Infiltrator):5,937
Deaths (to Infiltrators):6,495
KDR:0.50834
Kill Difference:2,919
Playtime:187.628 hours
Usage:6%
Score:2.485m
Score/min:221
Accuracy (listed only):24.642%
HSR (listed only):23.945%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
C
Kills:1,147
Deaths:2,334
KDR:0.491
Accuracy:23.412% C
HSR:14.734% C--
Nova
C
Kills:561
Deaths:824
KDR:0.681
Accuracy:37.653% D
HSR:13.369% C
Eridani SX5
D-
Kills:332
Deaths:811
KDR:0.409
Accuracy:22.453% D-
HSR:13.554% D-
Corvus VA55
C
Kills:318
Deaths:610
KDR:0.521
Accuracy:21.519% D
HSR:20.440% C
H-V45
C
Kills:282
Deaths:326
KDR:0.865
Accuracy:15.140% F-
HSR:19.149% C
Phobos VX86
D*
Kills:215
Deaths:500
KDR:0.430
Accuracy:43.699% D*
HSR:8.837% D*
Thanatos VE70
C
Kills:196
Deaths:380
KDR:0.516
Accuracy:37.698% C
HSR:14.796% C
MKV Suppressed
D
Kills:183
Deaths:284
KDR:0.644
Accuracy:22.283% D
HSR:14.208% D-
Sirius SX12
C++
Kills:173
Deaths:256
KDR:0.676
Accuracy:20.662% D
HSR:19.075% C++
Equinox VE2
B*
Kills:110
Deaths:243
KDR:0.453
Accuracy:25.907% C+
HSR:27.273% B*
NS-11A
C+
Kills:71
Deaths:162
KDR:0.438
Accuracy:23.998% C+
HSR:21.127% C+
CME
D**
Kills:61
Deaths:145
KDR:0.421
Accuracy:19.085% D**
HSR:13.115% D**
Kills:3,649
Deaths (as Combat Medic):6,875
Deaths (to Combat Medics):6,151
KDR:0.53076
Kill Difference:3,226
Playtime:122.913 hours
Usage:4%
Score:1.352m
Score/min:183
Accuracy (listed only):26.126%
HSR (listed only):16.640%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
D--
Kills:389
Deaths:417
KDR:0.933
Accuracy:12.717% D*
HSR:15.424% D--
Nebula VM20
C+
Kills:359
Deaths:403
KDR:0.891
Accuracy:12.697% D*
HSR:20.613% C+
Comet VM2
C
Kills:223
Deaths:425
KDR:0.525
Accuracy:33.893% D--
HSR:3.587% C
Comet VM2
D--
Kills:183
Deaths:414
KDR:0.442
Accuracy:34.928% D--
HSR:2.186% D--
Cosmos VM3
C+
Kills:117
Deaths:122
KDR:0.959
Accuracy:13.615% D
HSR:18.803% C+
Cosmos VM3
D
Kills:108
Deaths:116
KDR:0.931
Accuracy:13.474% D
HSR:15.741% D
NS-10 Burster
D-
Kills:84
Deaths:227
KDR:0.370
Accuracy:23.518% D-
HSR:3.571% D-
NS-10 Burster
B*
Kills:77
Deaths:220
KDR:0.350
Accuracy:24.152% D-
HSR:9.091% B*
Kills:1,540
Deaths (as MAX Suit):1,172
Deaths (to MAX Suits):3,531
KDR:1.31399
Kill Difference:368
Playtime:95.919 hours
Usage:3%
Score:1.475m
Score/min:256
Accuracy (listed only):21.124%
HSR (listed only):11.127%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C**
Kills:79
V. Kills:41 188%
Deaths:53
KDR:1.491
Accuracy:38.769% D**
KPH:40.600 D
VKPH:21.100 C**
Kills:79 (0 + 0)
Deaths:53
KDR:1.491
VKDR:0.774
Vehicle Kills:41
Kill Difference:26
Playtime:1.945 hours
Usage:0%
Score:0.182m
Score/min:1,562
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
D
Kills:89
V. Kills:12 N/A
Deaths:13
KDR:6.846
Accuracy:31.337% D**
KPH:26.700 D-
VKPH:3.600 D
C150 Dalton
U
Kills:86
V. Kills:72 118%
Deaths:54
KDR:1.593
Accuracy:34.051% C-
KPH:309,600 U
VKPH:259,200 U
Kills:175 (0 + 175)
Deaths:67
KDR:2.612
VKDR:1.254
Vehicle Kills:84
Kill Difference:108
Playtime:3.339 hours
Usage:0%
Score:0.209m
Score/min:1,046
Piloting Accuracy:N/A%
Gunner Accuracy:34.051%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C
Kills:276
V. Kills:295 93%
Deaths:174
KDR:1.586
Accuracy:48.510% D--
KPH:14.800 D*
VKPH:15.800 C
Skyguard
D--
Kills:274
V. Kills:278 98%
Deaths:258
KDR:1.062
Accuracy:22.042% D*
KPH:6.400 D*
VKPH:6.500 D--
C75 Viper
C++
Kills:209
V. Kills:44 464%
Deaths:86
KDR:2.430
Accuracy:38.248% C+
KPH:30.600 C++
VKPH:6.400 C
L100 Python HESH
C-
Kills:79
V. Kills:10 N/A
Deaths:26
KDR:3.038
Accuracy:36.957% D*
KPH:39.800 C-
VKPH:5 D-
Kills:838 (838 + 0)
Deaths:544
KDR:1.540
VKDR:1.153
Vehicle Kills:627
Kill Difference:294
Playtime:70.436 hours
Usage:2%
Score:1.080m
Score/min:256
Driving Accuracy:36.957%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C+
Kills:9,678
V. Kills:8,724 111%
Deaths:3,150
KDR:3.072
Accuracy:49.686% C-
KPH:17.100 D
VKPH:15.500 C+
Saron HRB
C+
Kills:1,206
V. Kills:1,049 115%
Deaths:343
KDR:3.516
Accuracy:36.391% D-
KPH:17.300 D
VKPH:15 C+
Supernova PC
C-
Kills:784
V. Kills:415 188%
Deaths:259
KDR:3.027
Accuracy:50.520% C++
KPH:13.100 D-
VKPH:6.900 C-
E540 Halberd
C--
Kills:280
V. Kills:235 119%
Deaths:76
KDR:3.684
Accuracy:39.783% D--
KPH:15.800 D**
VKPH:13.300 C--
G40-F Ranger
C
Kills:157
V. Kills:136 115%
Deaths:78
KDR:2.013
Accuracy:30.706% C+
KPH:22.400 D-
VKPH:19.400 C
Proton II PPA
C
Kills:127
V. Kills:8 N/A
Deaths:7
KDR:18.143
Accuracy:19.056% D-
KPH:48.700 C
VKPH:3.100 C
Supernova VPC
D--
Kills:90
V. Kills:22 391%
Deaths:34
KDR:2.647
Accuracy:45.052% D
KPH:14.500 D**
VKPH:3.500 D--
G30 Walker
C--
Kills:64
V. Kills:85 74%
Deaths:60
KDR:1.067
Accuracy:13.567% F-
KPH:6.500 D**
VKPH:8.600 C--
Kills:12,386 (10,552 + 1,834)
Deaths:4,007
KDR:3.091
VKDR:2.664
Vehicle Kills:10,674
Kill Difference:8,379
Playtime:737.468 hours
Usage:25%
Score:13.283m
Score/min:300
Driving Accuracy:45.052%
Gunner Accuracy:13.567%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C
Kills:91
V. Kills:4 N/A
Deaths:25
KDR:3.640
Accuracy:26.120% D*
KPH:72.900 C
VKPH:3.200 D-
Aphelion VEX-4H
C++
Kills:68
V. Kills:46 145%
Deaths:19
KDR:3.579
Accuracy:40.941% D
KPH:42.900 C++
VKPH:29 C++
Kills:159 (0 + 159)
Deaths:44
KDR:3.614
VKDR:1.136
Vehicle Kills:50
Kill Difference:115
Playtime:2.832 hours
Usage:0%
Score:0.064m
Score/min:378
Driving Accuracy:N/A%
Gunner Accuracy:40.941%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D--
Kills:55
V. Kills:21 250%
Deaths:27
KDR:2.037
Accuracy:30.197% D--
KPH:8.700 D--
VKPH:3.300 D*
M60-G Bulldog
D--
Kills:55
V. Kills:9 N/A
Deaths:13
KDR:4.231
Accuracy:24.059% D*
KPH:11.900 D--
VKPH:2 D--
M60-G Bulldog
N/A
Kills:50
V. Kills:9 N/A
Deaths:7
KDR:7.143
Accuracy:23.767% N/A
KPH:18.300 N/A
VKPH:3.300 N/A
Kills:160 (0 + 160)
Deaths:47
KDR:3.404
VKDR:0.830
Vehicle Kills:39
Kill Difference:113
Playtime:13.671 hours
Usage:0%
Score:0.136m
Score/min:165
Driving Accuracy:N/A%
Gunner Accuracy:23.767%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 18,4029,6783,1503.072C2.2149.686%C-1.56%C--17.1D15.5C+277564.4h5.3C++10.7C+
Ursa 3,5093,4974,9590.705D0.1619.95%C--21.104%C-22.3DN/A88156.5h10.4B+52.3C++
Tank Mine 4,5642,5409952.553C+1.6925.636%DN/A89.1C71C**139428.5h1.4B*5.3B+
Serpent VE92 2,2202,1835,7770.378D0.4817.516%D*15.575%D-7.6D--N/A31287.3h15.7C--89.5D
C-4 3,5172,0922,5560.818C0.0423.966%CN/A44D-30C++73147.5h1.5C++6.4C+
NS Decimator 2,8251,3983,9660.352D-0.5163.43%C**1.288%D18.2D--18.6B35176.7h5.6C-8.8C+
VX29 Polaris 1,3701,3532,5280.535D0.3317.468%D--16.482%D-14D--N/A5496.4h15D85.9D
Proximity Mine 1,3311,3296632.005D1.1449.466%B*N/A108CN/A44212.3h1.3A++2.7A+
Orion VS54 1,2771,2751,6280.783C0.0817.342%D19.529%D25.1CN/A14750.7h12.5C*72C+
SVA-88 1,2351,2311,5780.78C-0.0817.886%D*18.197%D--21.4D-N/A8357.5h11.6C*65.1C
Flare VE6 1,2261,2182,0410.597D0.2616.903%D--21.593%C-24.5DN/A11149.7h10.6C++62.5C
Saron HRB 2,2551,2063433.516C2.6636.391%D-1.41%C+17.3D15C+49869.8h20.4B56.1C+
VX6-7 1,1771,1662,1750.536C--0.3222.182%C-23.671%B+12DN/A3997h15.4C-69.5C
NS-15M1 1,1611,1601,6210.716D0.1418.672%D16.983%D24.4DN/A10347.6h12.6C++67.5C+
NS-7 PDW 1,1621,1472,3340.491C--0.3723.412%C14.734%C--14.3DN/A5980.3h17C72.7C+
Supernova PC 1,1997842593.027C2.1750.52%C++1.02%D--13.1D-6.9C-22359.8h5.3C++10.4C**
Frag Grenade 7617531753N/A752.1441.733%C--N/A579.2B+6.2C21381.3h3.1B++7.5B
Solstice SF 7307161,9620.365D0.5019.546%D-14.246%C-8.4DN/A4085.6h15.4C78.9D
Parallax VX3 6726726351.058C--0.2034.679%D78.72%C++12.6D--N/A5253.4h2.6C-7.4C
Nova 5675618240.681C--0.1837.653%D13.369%C22.1DN/A10725.4h4.6C++12.3C+
MANA Anti-Vehicle Turret 9655117030.727D0.1349.252%D3.914%C++5110S4540S55283300.1h9.2C+18.7C+
Force-Blade 48848545,9300.011C0.8515.676%D*2.062%D0.3C-N/A11651.2h2.4C**15.1C
Nebula VM20 3913894170.933D0.0712.717%D*15.424%D--15.6D--N/A5424.9h18.1C142.3D
Nebula VM20 3633594030.891D0.0312.697%D*20.613%C+15D*N/A5323.9h18.3C-144D
Eridani SX5 3343328110.409D0.4522.453%D-13.554%D-13.1D-N/A5325.3h15.9D-70.6D
Corvus VA55 3193186100.521D0.3421.519%D20.44%C15.7DN/A5520.2h12.4C++57.8C+
Anti-Vehicle Grenade 3843121312N/A311.1466.314%A++N/A390C++90C+31320.8h5.6C++8.5B++
NS-11C 3042996040.495D0.3724.07%C+15.385%D15.5C--N/A7519.3h15.2C+63.3C++
H-V45 2872823260.865C0.0015.14%F-19.149%C8.3D--N/A7234.1h17.6D**115.9F-
E540 Halberd 515280763.684C-2.8239.783%D--2.5%C++15.8D**13.3C--57417.7h8F20.1F-
L100 Python AP 5712761741.586D0.7348.51%D--N/A14.8D*15.8C32518.7h8.2D16.9D-
Skyguard 5522742581.062D0.2022.042%D*1.825%C+6.4D*6.5D--19843h212.1F-962.4F*
Lasher X2 2272265140.44D0.4218.641%D--3.982%C+21.5C--N/A13610.5h16.8B++89.9C+
Comet VM2 3082234250.525C-0.3433.893%D--3.587%C7.8D3D10428.5h17.4B+51.3C*
Phobos VX86 2212155000.43D0.4343.699%D*8.837%D*10.2D*N/A3821h3.5D**8D*
Solstice VE3 2182131741.224B++0.3615.11%D**17.84%C4D--N/A7452.8h18.2C120.6D
C75 Viper 253209862.43C1.5738.248%C+N/A30.7C++6.5C3946.8h12.6C**32.9C**
NS-44 Commissioner 2042047250.281D0.5825.916%D*16.667%D9.1D--N/A4222.5h3.7C**14.2C
Thanatos VE70 2011963800.516C-0.3437.698%C14.796%C15.2DN/A7112.9h5.3C+14.1C+
Comet VM2 2631834140.442D0.4234.928%D--2.186%D--7.1D3.1D--8625.9h20.5B+58.7C**
MKV Suppressed 1851832840.644C--0.2222.283%D14.208%D-23.8CN/A1637.7h15.5C+69.4C+
Sirius SX12 1751732560.676C0.1820.662%D19.075%C++27C+N/A1746.4h14.2C**68.8C+
Spear Anti-Vehicle Phalanx Turret 277157354.486C3.6335.556%D--4.459%C**23.4D-17.9C5006.7h10.6C29.9D
G40-F Ranger 293157782.013D--1.1530.706%C+N/A22.4D-19.4C2907h134.6F--438.2D**
MANA Anti-Personnel Turret 1341311440.91N/A0.0514.478%UN/A1310U30U5041900.1h29.5T*203.8T*
Proton II PPA 135127718.143C**17.2819.056%D-2.362%C**48.8C3.1C3372.6h10C+52.2C
Spiker 1261263230.39D0.4722.276%D--23.016%C**14.3DN/A398.8h9.5C+42.5C-
Cosmos VM3 1181171220.959D0.1013.615%D18.803%C+18D-N/A936.5h16.7D-122.6D
Equinox VE2 1131102430.453D0.4125.907%C+27.273%B*19.6DN/A535.6h16.1D--62.1C
Sticky Grenade 1091081108N/A107.1442.491%D*N/A540D-5D-19680.2h3.2D-7.6D-
Cosmos VM3 1091081160.931D0.0713.474%D15.741%D17.1D-N/A1006.3h17.6D--130.8C
Manticore SX40 1011013300.306D0.5522.43%D--21.782%C+8.3D--N/A3612.1h9.3C--41.4D-
Betelgeuse 54-A 96961800.533D0.3318.012%F-17.708%F26.7D*N/A1403.6h11.7C--64.8D**
Proton II PPA-H 9591253.64D2.7826.12%D*3.297%A++75.8C3.3D-2621.2h8.4B+32.1C+
Supernova VPC 11290342.647D1.7945.052%D2.222%B++14.5D**3.5D--1726.2h3.4C+7.5C+
L105 Zephyr 10189136.846C+5.9931.337%D**1.124%C**27D-3.6D3783.3h6.3C**20.3C
C150 Dalton 15886541.593D0.7334.051%C-N/A860U720U13370500.1h9.2F*27F*
NS-10 Burster 161842270.37D-0.4923.518%D-3.571%D-3.1D--2.8C--8227.4h190.5D*810D*
Beamer VS3 80802390.335C--0.5327.67%C+13.75%D*7.4D-N/A6910.8h9.7C++34.9C++
L100 Python HESH 8979263.038D2.1836.957%D*1.266%C39.5C-5D-3792h3.2C*8.7C
Dual Photon Pods 12079531.491D0.6338.769%D**1.266%C+41.6D21.6B15601.9h56.8T-146.5T-
NS-10 Burster 144772200.35D--0.5124.152%D-9.091%B*3.1D--2.7D8724.9h197D--815.7D*
NS-11A 71711620.438D0.4223.998%C+21.127%C+15.8DN/A864.5h17.2D--71.7C
Nemesis VSH9 146702530.277D0.5860.425%C1.429%D5.6C--6C27012.6h10.6D-17.5D-
Aphelion VEX-4H 11468193.579C+2.7240.941%DN/A42.5C++28.8C++4681.6h45.3B+110.6B+
Rocklet Rifle 125681260.54C0.3237.186%F-1.471%B**26.2C+21.9C3262.6h16.1A++43.4B*
G30 Walker 14964601.067D*0.2113.567%F-N/A6.5D**8.6C--2859.9h354.1F2610F*
C-4 ARX 8262541.148C-0.2925.468%CN/A68.9D-22.2D4220.9h1.1B+4.3B
CME 61611450.421D-0.4419.085%D**13.115%D**14.5D--N/A904.2h14.6C+76.4D
Hades VSH4 135562740.204D0.6664.552%C-N/A6.2C8.7C+2619.1h12.4D*19.1D*
M20 Basilisk 7655272.037C1.1830.197%D--3.636%D-8.7D--3.3D*1706.3h106.4C+352.2C--
M60-G Bulldog 6455134.231C+3.3724.059%D*1.818%D12D--2D--1494.6h8.9C37.2D-
M60-G Bulldog 595077.143B++6.2823.767%D*2%D18.5D-3.3D1822.7h6.8C**28.8C

Consumables
  Name Deaths Consumed Time Equipped
M20 Wyvern0840.1h
Spawn Beacon356163.1h
Nano-Armor Kit1,6771,320,289132.3h
Medical Applicator494101,13720.4h
Nanite Revive Grenade06250.2h
Anti-Vehicle MANA Turret1701,8979.3h
Motion Spotter542,1152.4h
Deconstruction Tool16330.1h
Spitfire Auto-Turret61720.2h
Recon Detection Device1052,5477.8h
Shield Recharging Field187630.4h
Ammunition Package782,2234h
Medical Kit181971.2h
Anti-Infantry MANA Turret235211.6h
Snowman Soldier6690.1h

Check the help document for the dictionary if you want to learn more about words used here.


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