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Immortal A.S.P. Operative xtsmx[TRID] xtsmx
VS BR 67

KDR: 3.11

Score: 40.2m

Last Seen: Jul 15th, 2019 7:24 PM
- OFFLINE - 184.2 hour(s)

Prestige 1, Battle Rank 67 - Vanu Sovereignty on Cobalt - Outfit Member of Trident[TRID] Trident
VS outfit on Cobalt

Members: 837
Level Progress (to 68): 68%
PRIMARY CLASSESCLOAKERMAX SUIT
PRIMARY WEAPONS L100 Python HESH Blueshift VM5 Quasar VM1 Blueshift VM5 Orion VS54 Nebula VM20 Nebula VM20 S1
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $327,762 MLG Score: 262
Fun Score: N/A
Cheeseburgers Flipped: 7995TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
16.391%17.431%2861212026,6260.7491242.365

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.548%-0.928D---0.523D-2.651F**HEAD ++ (~9.24)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
99-0.329C-16.2-0.136C82.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.158%3.774%81121353571450.0928196115%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.286D**2.017A*-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1340.17C++33.70.364C**100.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
22.829%1.626%13246120825,7061551403116.5738638%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.728%-1.763F--0.601D0.991

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.90.068C+8.20.344C**27.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
21.66%5.714%16212122109811590.214067131%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.83%-1.344D**0.312C*-1.55

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
524.9-3.381T*113.7-1.842F-411.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
29.544%66.929%16312111,4001011111.3834

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.717%-0.819D--0.01C+1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.8-0.497D4.4-0.375C-10.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
21.049%16.049%161121316262420.259615

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.701F-0.279C*-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25-0.894D--5.3-0.081C+19.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Trident[TRID] Trident
VS outfit on Cobalt

Members: 837
40.2m256%175 (10.5k)167 (10k)3.1136970,03022,4913.8518567 (67)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1214357215.292%10.063%15410:3815

13% Engineer18% Heavy Assault40% Infiltrator25% MAX Suit4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 25th, 2013 8:58 PMSep 30th, 2013 8:03 PMJul 21st, 2019 5:06 AM (2d) (PST)Jul 15th, 2019 4:51 PM (8d) (PST)Jul 15th, 2019 3:24 PM (8d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4771723050.2910.0940.0290.8320.034262

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
28,59710,30218,295176250210,017

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4008.7h/167d 16,602 7,047 20,891 200.2k 5,574 20,258 8,168 114.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
D-
Kills:2,981
Deaths:2,680
KDR:1.112
Accuracy:16.268% D-
HSR:18.014% D--
NS-15M1
C++
Kills:451
Deaths:634
KDR:0.711
Accuracy:10.521% F--
HSR:23.725% C++
Flare VE6
C+
Kills:141
Deaths:260
KDR:0.542
Accuracy:8.339% F--
HSR:23.404% C+
Kills:3,573
Deaths (as Heavy Assault):3,574
Deaths (to Heavy Assaults):5,681
KDR:0.99972
Kill Difference:1
Playtime:720.602 hours
Usage:18%
Score:5.734m
Score/min:133
Accuracy (listed only):11.709%
HSR (listed only):21.715%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
D--
Kills:177
Deaths:205
KDR:0.863
Accuracy:18.009% D--
HSR:14.124% D--
Pandora VX25
C*
Kills:162
Deaths:201
KDR:0.806
Accuracy:21.049% F-
HSR:16.049% C*
NS-11C
D**
Kills:143
Deaths:267
KDR:0.536
Accuracy:15.768% F
HSR:11.189% D**
Eidolon VE33
D**
Kills:106
Deaths:183
KDR:0.579
Accuracy:19.034% D**
HSR:10.377% F-
Kills:588
Deaths (as Engineer):856
Deaths (to Engineers):5,170
KDR:0.68692
Kill Difference:268
Playtime:534.385 hours
Usage:13%
Score:4.869m
Score/min:152
Accuracy (listed only):18.465%
HSR (listed only):12.935%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
C-
Kills:916
Deaths:1,440
KDR:0.636
Accuracy:15.616% F
HSR:15.502% C-
Solstice VE3
D--
Kills:177
Deaths:205
KDR:0.863
Accuracy:18.009% D--
HSR:14.124% D--
Pandora VX25
C*
Kills:162
Deaths:201
KDR:0.806
Accuracy:21.049% F-
HSR:16.049% C*
NS-11C
D**
Kills:143
Deaths:267
KDR:0.536
Accuracy:15.768% F
HSR:11.189% D**
NS-7 PDW
C**
Kills:134
Deaths:151
KDR:0.887
Accuracy:16.329% F
HSR:19.403% C**
Kills:1,532
Deaths (as Light Assault):2,264
Deaths (to Light Assaults):3,605
KDR:0.67668
Kill Difference:732
Playtime:69.109 hours
Usage:2%
Score:0.196m
Score/min:47
Accuracy (listed only):17.354%
HSR (listed only):15.254%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-61 Emissary
D
Kills:1,187
Deaths:1,685
KDR:0.704
Accuracy:20.296% D*
HSR:13.311% D
Parallax VX3
C
Kills:1,082
Deaths:256
KDR:4.227
Accuracy:36.715% C
HSR:71.996% D
Sirius SX12
C-
Kills:916
Deaths:1,440
KDR:0.636
Accuracy:15.616% F
HSR:15.502% C-
VA39 Spectre
B+
Kills:250
Deaths:39
KDR:6.410
Accuracy:22.114% F
HSR:44% B+
NS-30 Vandal
A
Kills:190
Deaths:75
KDR:2.533
Accuracy:16.949% F*
HSR:36.842% A
NS-7 PDW
C**
Kills:134
Deaths:151
KDR:0.887
Accuracy:16.329% F
HSR:19.403% C**
XM98
C-
Kills:68
Deaths:36
KDR:1.889
Accuracy:31.849% D-
HSR:70.588% C-
NS-AM7 Archer
B++
Kills:52
Deaths:129
KDR:0.403
Accuracy:52.499% D-
HSR:23.077% B++
Kills:3,879
Deaths (as Infiltrator):3,811
Deaths (to Infiltrators):2,883
KDR:1.01784
Kill Difference:68
Playtime:1,585.627 hours
Usage:40%
Score:16.380m
Score/min:172
Accuracy (listed only):26.546%
HSR (listed only):36.840%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
C-
Kills:916
Deaths:1,440
KDR:0.636
Accuracy:15.616% F
HSR:15.502% C-
Pandora VX25
C*
Kills:162
Deaths:201
KDR:0.806
Accuracy:21.049% F-
HSR:16.049% C*
Pulsar VS1
D
Kills:148
Deaths:325
KDR:0.455
Accuracy:20.866% D
HSR:12.162% D*
NS-7 PDW
C**
Kills:134
Deaths:151
KDR:0.887
Accuracy:16.329% F
HSR:19.403% C**
Kills:1,360
Deaths (as Combat Medic):2,117
Deaths (to Combat Medics):2,050
KDR:0.64242
Kill Difference:757
Playtime:82.492 hours
Usage:2%
Score:1.038m
Score/min:210
Accuracy (listed only):18.465%
HSR (listed only):15.779%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C
Kills:7,072
Deaths:3,019
KDR:2.343
Accuracy:13.708% D*
HSR:20.079% C
Quasar VM1
C-
Kills:4,714
Deaths:1,853
KDR:2.544
Accuracy:13.265% D
HSR:16.525% C-
Blueshift VM5
C*
Kills:3,008
Deaths:1,469
KDR:2.048
Accuracy:12.305% F
HSR:22.440% C*
Nebula VM20
C
Kills:2,828
Deaths:1,282
KDR:2.206
Accuracy:11.496% D**
HSR:19.342% C
Nebula VM20
C
Kills:2,805
Deaths:1,282
KDR:2.188
Accuracy:11.794% D**
HSR:18.895% C
Comet VM2
C++
Kills:2,025
Deaths:1,235
KDR:1.640
Accuracy:26.164% F-
HSR:4.494% C++
Comet VM2
B
Kills:1,719
Deaths:1,199
KDR:1.434
Accuracy:27.223% F-
HSR:5.003% B
NS-10 Burster
C++
Kills:728
Deaths:590
KDR:1.234
Accuracy:18.470% F
HSR:7.967% C++
NS-10 Burster
B*
Kills:395
Deaths:308
KDR:1.282
Accuracy:19.318% F
HSR:8.861% B*
NS-20 Gorgon
C++
Kills:171
Deaths:127
KDR:1.346
Accuracy:15.805% D**
HSR:20.468% C++
NS-20 Gorgon
C*
Kills:170
Deaths:127
KDR:1.339
Accuracy:16.230% D**
HSR:20.588% C*
Vortex VM21
F
Kills:72
Deaths:149
KDR:0.483
Accuracy:18.129% F*
HSR:0% F
Vortex VM21
D
Kills:54
Deaths:132
KDR:0.409
Accuracy:18.873% F*
HSR:1.852% D
Kills:25,761
Deaths (as MAX Suit):6,386
Deaths (to MAX Suits):2,017
KDR:4.03398
Kill Difference:19,375
Playtime:1,001.256 hours
Usage:25%
Score:11.937m
Score/min:199
Accuracy (listed only):17.137%
HSR (listed only):12.809%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
D-
Kills:53
V. Kills:20 252%
Deaths:128
KDR:0.414
Accuracy:25.158% F-
KPH:3.700 D*
VKPH:1.400 D-
Kills:53 (53 + 0)
Deaths:128
KDR:0.414
VKDR:0.156
Vehicle Kills:20
Kill Difference:75
Playtime:14.156 hours
Usage:0%
Score:0.038m
Score/min:45
Piloting Accuracy:25.158%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C-
Kills:21,916
V. Kills:2,764 N/A
Deaths:1,529
KDR:14.334
Accuracy:38.312% D*
KPH:39.100 C-
VKPH:4.900 D-
L100 Python HEAT
C+
Kills:1,364
V. Kills:391 348%
Deaths:149
KDR:9.154
Accuracy:45.082% D
KPH:27.400 C+
VKPH:7.900 D
C75 Viper
C
Kills:1,193
V. Kills:158 N/A
Deaths:129
KDR:9.248
Accuracy:22.605% F-
KPH:23.300 C
VKPH:3.100 D--
Skyguard
D-
Kills:867
V. Kills:538 161%
Deaths:191
KDR:4.539
Accuracy:16.963% F-
KPH:9 D-
VKPH:5.600 D*
L100 Python AP
D*
Kills:170
V. Kills:112 150%
Deaths:34
KDR:5
Accuracy:42.811% F
KPH:16.400 D*
VKPH:10.800 D*
Kills:25,510 (25,510 + 0)
Deaths:2,032
KDR:12.554
VKDR:1.950
Vehicle Kills:3,963
Kill Difference:23,478
Playtime:768.267 hours
Usage:19%
Score:5.268m
Score/min:114
Driving Accuracy:42.811%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
D--
Kills:196
V. Kills:64 302%
Deaths:35
KDR:5.600
Accuracy:28.175% F--
KPH:11.700 D--
VKPH:3.800 D*
Kills:196 (196 + 0)
Deaths:35
KDR:5.600
VKDR:1.829
Vehicle Kills:64
Kill Difference:161
Playtime:16.793 hours
Usage:0%
Score:0.138m
Score/min:137
Driving Accuracy:28.175%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D
Kills:152
V. Kills:44 338%
Deaths:20
KDR:7.600
Accuracy:22.246% F-
KPH:12.700 D
VKPH:3.700 D--
M40 Fury
D-
Kills:91
V. Kills:20 433%
Deaths:12
KDR:7.583
Accuracy:17.339% F-
KPH:23.100 D-
VKPH:5.100 D-
M20 Basilisk
D-
Kills:58
V. Kills:19 290%
Deaths:14
KDR:4.143
Accuracy:19.898% F--
KPH:10.400 D-
VKPH:3.400 D*
Kills:301 (0 + 301)
Deaths:46
KDR:6.543
VKDR:1.804
Vehicle Kills:83
Kill Difference:255
Playtime:21.475 hours
Usage:1%
Score:0.161m
Score/min:125
Driving Accuracy:N/A%
Gunner Accuracy:19.898%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 24,68021,9161,52914.334C**11.2238.312%D*1.478%C+39.1C-4.9D-114560.1h3.6C+9.4C-
Blueshift VM5 7,1337,0723,0192.342C+0.7713.708%D*20.079%C18.5D-N/A50382.9h13.8B+100.6C+
Quasar VM1 4,7504,7141,8532.544B++0.5713.265%D16.525%C-18.5CN/A52254.7h11.8B**88.9C*
Blueshift VM5 3,0393,0081,4692.048C+1.0712.305%F22.44%C*16.1D--N/A43186.6h15.3C**124.4D
Orion VS54 2,9952,9812,6801.112C+2.0016.268%D-18.014%D--10.8D-N/A37277.2h13.4C+82.4C+
Nebula VM20 2,8632,8281,2822.206C+0.9111.496%D**19.342%C16.3D--N/A46173.5h14.7B+128.2C--
Nebula VM20 2,8312,8051,2822.188C+0.9311.794%D**18.895%C16.2D--N/A45173.4h15.2B+128.8C--
S1 2,7782,5572,7010.947B+2.1748.289%D--3.011%C++20.6C1.8F86124.2h3.9A8B*
Comet VM2 2,4892,0251,2351.64B**1.4726.164%F-4.494%C++9.9C2.3D--49203.7h21.3C*81.3D
Comet VM2 2,1431,7191,1991.434B+1.6827.223%F-5.003%B8.7C--2.1D**41197.7h25.6C*93.9D
Proximity Mine 1,5621,56114111.071A*7.9629.23%D**N/A106.2CN/A28114.7h1.8B6D-
L100 Python HEAT 1,7551,3641499.154B**6.0445.082%D2.713%C++27.4C+7.9D13249.8h6.9C15.2C-
Spear Anti-Vehicle Phalanx Turret 1,7741,2857816.474A+13.3633.92%D*3.658%C+25.6D9.8D*16350.1h8.7C*25.7C
C75 Viper 1,3511,1931299.248B**6.1322.605%F-1.844%B+23.3C3.1D--10151.2h9B*39.9C+
NS-61 Emissary 1,2031,1871,6850.704C+2.4120.296%D*13.311%D2.1D*N/A6571.9h20.9D103.2D**
Parallax VX3 1,0851,0822564.227B1.1136.715%C71.996%D12.3D--N/A3887.7h3.4F9.3D--
Sirius SX12 9219161,4400.636C2.4815.616%F15.502%C-5D*N/A18183.9h18D115.2D--
Skyguard 1,4058671914.539B++1.4316.963%F-3.23%B**9D-5.6D*9996.8h125.4C+739.1D**
Tank Mine 1,0737787210.806S7.6929.334%CN/A103.7C+39.3D-7487.5h1.7B+5.7B
NS-10 Burster 1,0907285901.234B+1.8818.47%F7.967%C++3.9D1.9D*36186.4h114.1B+617.8C-
NS Annihilator 1,0075505231.052B**2.0679.327%CN/A7D5.8D--8278.8h11.7C++14.7C+
NS-15M1 4534516340.711D2.4010.521%F--23.725%C++8.7D--N/A2951.7h15D142.4F--
NS-10 Burster 6863953081.282C**1.8319.318%F8.861%B*3D*2.2D*40131.4h189.3D-979.7F-
VA39 Spectre 258250396.41M**3.3022.114%F44%B+11.5DN/A5321.7h8.8D*39.8F-
Frag Grenade 2482451245N/A241.8939.618%DN/A350D4.3C--18250.7h4.1C+10.5C
C-4 257213336.455M**3.3476.503%SN/A142A29.3C+22861.5h1.3B+1.7A+
Supernova PC 260196355.6C++2.4928.175%F--2.041%C+11.7D--3.8D*13716.8h4.4B+15.6D-
NS-30 Vandal 191190752.533B+0.5816.949%F*36.842%A7.7D**N/A2524.8h11.7T*69T*
Solstice VE3 1771772050.863C++2.2518.009%D--14.124%D--4.9D-N/A7036.2h16.7C+92.9C
NS-20 Gorgon 1841711271.346C++1.7715.805%D**20.468%C++12DN/A4814.2h43.1C++272.6D
L100 Python AP 282170345C++1.8942.811%F1.765%C-16.3D*10.8D*23110.4h11.6F-27F**
NS-20 Gorgon 1761701271.339C*1.7716.23%D**20.588%C*12DN/A4714.2h44.2C*272.5C-
Pandora VX25 1641622010.806C2.3121.049%F-16.049%C*5.3D*N/A2130.5h5.3C--25F
Nemesis VSH9 269153891.719A++1.3967.36%B++N/A5.5D4.2C12027.8h9.3C13.8C+
M20 Basilisk 196152207.6A*4.4922.246%F-6.579%B+12.8D3.7D--8611.9h121.1C544.3F-
Pulsar VS1 1481483250.455C--2.6620.866%D12.162%D*6.2D--N/A5323.7h18D-86.2C--
NS-11C 1461432670.536C--2.5815.768%F11.189%D**2.5D*N/A1658h21.8D**138.3F-
Flare VE6 1471412600.542D-2.578.339%F--23.404%C+4.6D*N/A3030.6h17.1F-205T*
NS-7 PDW 1391341510.887C+2.2316.329%F19.403%C**8D--N/A4616.8h20.4D--124.9D**
Eidolon VE33 1071061830.579C2.5319.034%D**10.377%F-4.4D--N/A2324.1h11C-57.8D-
Aspis Anti-Aircraft Phalanx Turret 234106195.579B*2.4713.629%F-1.887%C+4.8D*5.8D--10922.1h186.7D1369.8F-
MANA Anti-Personnel Turret 105104303.467N/A0.3516.281%UN/A1040U10U4317400.1h28.9T*177.8T*
Anti-Vehicle Grenade 1101031103N/A99.8946.688%C--N/A343.3C+23.3D-13870.3h5.7C++12.3C+
M40 Fury 11191127.583C**4.4717.339%F-N/A23.3D-5.1D-1603.9h18.4C-106F--
Vortex VM21 121721490.483C-2.6318.129%F*N/A2.1D*1.4F2334.5h137.2F*757T*
XM98 6868361.889C+1.2231.849%D-70.588%C-8.6D*N/A607.9h3.5D**10.9D*
M20 Basilisk 7758144.143B+1.0319.898%F--3.448%D-10.4D-3.4D*1845.6h94.3C*474.1D**
Vortex VM21 106541320.409D2.7018.873%F*1.852%D1.7D**1.6F2331.7h177.4T*940.1T*
Light PPA 73531280.414C-2.7025.158%F-3.774%M**3.7D*1.4D-4514.2h33.7F134F*
NS-AM7 Archer 66521290.403C2.7152.499%D-23.077%B++2.9D-N/A2818h41.8D**79.6F-

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon21020.4h
Decoy Grenade01760h
Anti-Vehicle MANA Turret61560.6h
Nanite Revive Grenade01,4020.4h
Nanite Healing Grenade01220h
Medical Applicator322167,00915.4h
Spitfire Auto-Turret131,8482.3h
Restoration Kit62390.4h
Motion Spotter93,2532.2h
Deconstruction Tool04020h
Shield Recharging Field245600.7h
Recon Detection Device23341,258103.6h
Ammunition Package208850.9h
Nano-Armor Kit310605,05647.2h
Anti-Infantry MANA Turret3580.5h
Nano-Repair Grenade04980.1h

Check the help document for the dictionary if you want to learn more about words used here.


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