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xxcarriexx[DWHQ] xxcarriexx
VS BR 154

KDR: 2.01

Score: 56.2m

Last Seen: Jun 23rd, 2018 10:01 PM
- OFFLINE - 997.4 hour(s)

Battle Rank 110 (154 total) - Vanu Sovereignty on Miller
Level Progress (to 111): 95%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Orion VS54 Dual Photon Pods C-4 Supernova FPC NS-7 PDW MKV Suppressed Thanatos VE70 Betelgeuse 54-A
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $635,508 MLG Score: 508
Fun Score: N/A
Cheeseburgers Flipped: 873TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.448%14.271%3773199134,8742.007480.002

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.274%1.049B**-0.987D---0.3CHEAD (~1.05)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.30.447B10.90.234C++30.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.905%1.927%665510177,732142026505.44124292%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.318%-0.264C0.298C*0.097

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
860.466B+300.433B56

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.776%3.17%332610165,679213824372.65498233%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.141%-0.499D0.356C**0.719

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.90.459B+7.50.403B13.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.393%1.427%189910132,59217958201.44321316%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.378%0.114C+-0.745D--0.149

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.20.77B++10.20.742B++17.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.108%57.992%189210201,464155250.942692

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.01%1.063B**-0.6D0.871

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.40.346C**2.70.144C++3.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.949%11.148%189210202,422116692.07541

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.636%0.709B++-0.673D0.544

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.50.51B+3.20.335C**3.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
56.2m329.4%481 (28.9k)413 (24.8k)2.0098572,61036,1272.32217154 (110)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1022241822.079%10.287%22703:4627

7% Combat Medic33% Engineer17% Heavy Assault13% Infiltrator24% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 9:56 PMMay 10th, 2018 11:57 PMJul 22nd, 2018 10:04 PM (215d) (PST)Jun 23rd, 2018 6:09 PM (245d) (PST)Jun 23rd, 2018 6:01 PM (245d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6981655330.5340.2660.0552.0070.075508

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
41,8519,88031,97132163120524,774

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2266.6h/94.4d 11,283 7,469 17,200 272.9k 2,017 6,906 10,238 94.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B++
Kills:5,920
Deaths:3,077
KDR:1.924
Accuracy:24.309% B++
HSR:15.557% D*
Betelgeuse 54-A
C
Kills:1,709
Deaths:1,049
KDR:1.629
Accuracy:24.793% C
HSR:22.411% D--
Pulsar LSW
B
Kills:1,452
Deaths:843
KDR:1.722
Accuracy:24.651% B
HSR:17.149% D-
SVA-88
C+
Kills:1,194
Deaths:497
KDR:2.402
Accuracy:22.354% C+
HSR:15.745% D*
NS-15M2
B
Kills:1,162
Deaths:554
KDR:2.097
Accuracy:25.577% B
HSR:16.179% D*
VX29 Polaris
B+
Kills:1,158
Deaths:606
KDR:1.911
Accuracy:26.478% B+
HSR:13.731% D*
Lasher X2
C++
Kills:208
Deaths:210
KDR:0.990
Accuracy:26.448% C++
HSR:1.923% D--
Flare VE6
C-
Kills:98
Deaths:74
KDR:1.324
Accuracy:19.792% C-
HSR:16.327% D*
Kills:12,901
Deaths (as Heavy Assault):6,910
Deaths (to Heavy Assaults):9,895
KDR:1.867
Kill Difference:5,991
Playtime:392.846 hours
Usage:17%
Score:10.142m
Score/min:430
Accuracy (listed only):24.300%
HSR (listed only):14.878%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Thanatos VE70
B*
Kills:1,747
Deaths:1,112
KDR:1.571
Accuracy:47.622% B*
HSR:11.105% D--
Solstice VE3
B++
Kills:1,646
Deaths:1,185
KDR:1.389
Accuracy:26.870% B++
HSR:12.819% D*
NS-11C
B++
Kills:1,620
Deaths:1,058
KDR:1.531
Accuracy:27.679% B++
HSR:11.420% D*
Serpent VE92
B+
Kills:1,468
Deaths:1,140
KDR:1.288
Accuracy:25.935% B+
HSR:10.831% F
Eclipse VE3A
C++
Kills:1,358
Deaths:1,104
KDR:1.230
Accuracy:27.555% C++
HSR:13.770% D*
Pulsar C
C+
Kills:1,296
Deaths:721
KDR:1.798
Accuracy:24.467% C+
HSR:14.352% D**
Solstice SF
B++
Kills:1,175
Deaths:816
KDR:1.440
Accuracy:27.770% B++
HSR:12.851% D
Phobos VX86
B++
Kills:675
Deaths:453
KDR:1.490
Accuracy:66.392% B++
HSR:11.259% D-
NS Baron G5
B**
Kills:409
Deaths:299
KDR:1.368
Accuracy:54.368% B**
HSR:11.491% D
Zenith VX-5
C++
Kills:117
Deaths:125
KDR:0.936
Accuracy:25.680% C++
HSR:8.547% F--
Kills:11,511
Deaths (as Engineer):8,013
Deaths (to Engineers):8,797
KDR:1.43654
Kill Difference:3,498
Playtime:750.825 hours
Usage:33%
Score:19.060m
Score/min:423
Accuracy (listed only):35.434%
HSR (listed only):11.845%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-7 PDW
B+
Kills:1,849
Deaths:1,246
KDR:1.484
Accuracy:27.912% B+
HSR:11.412% D--
MKV Suppressed
B+
Kills:1,804
Deaths:1,182
KDR:1.526
Accuracy:28.267% B+
HSR:12.528% D*
Thanatos VE70
B*
Kills:1,747
Deaths:1,112
KDR:1.571
Accuracy:47.622% B*
HSR:11.105% D--
Solstice VE3
B++
Kills:1,646
Deaths:1,185
KDR:1.389
Accuracy:26.870% B++
HSR:12.819% D*
NS-11C
B++
Kills:1,620
Deaths:1,058
KDR:1.531
Accuracy:27.679% B++
HSR:11.420% D*
Sirius SX12
B**
Kills:1,524
Deaths:930
KDR:1.639
Accuracy:30.274% B**
HSR:11.811% D--
Serpent VE92
B+
Kills:1,468
Deaths:1,140
KDR:1.288
Accuracy:25.935% B+
HSR:10.831% F
Eridani SX5
C**
Kills:1,432
Deaths:1,101
KDR:1.301
Accuracy:27.884% C**
HSR:9.288% D**
Eclipse VE3A
C++
Kills:1,358
Deaths:1,104
KDR:1.230
Accuracy:27.555% C++
HSR:13.770% D*
Pulsar C
C+
Kills:1,296
Deaths:721
KDR:1.798
Accuracy:24.467% C+
HSR:14.352% D**
Solstice SF
B++
Kills:1,175
Deaths:816
KDR:1.440
Accuracy:27.770% B++
HSR:12.851% D
Phobos VX86
B++
Kills:675
Deaths:453
KDR:1.490
Accuracy:66.392% B++
HSR:11.259% D-
Skorpios
B+
Kills:659
Deaths:410
KDR:1.607
Accuracy:29.019% B+
HSR:16.540% D
NS Baron G5
B**
Kills:409
Deaths:299
KDR:1.368
Accuracy:54.368% B**
HSR:11.491% D
Eridani SX5G
B+
Kills:140
Deaths:83
KDR:1.687
Accuracy:30.220% B+
HSR:12.857% D--
Zenith VX-5
C++
Kills:117
Deaths:125
KDR:0.936
Accuracy:25.680% C++
HSR:8.547% F--
Kills:18,919
Deaths (as Light Assault):12,965
Deaths (to Light Assaults):6,218
KDR:1.45924
Kill Difference:5,954
Playtime:546.091 hours
Usage:24%
Score:13.072m
Score/min:399
Accuracy (listed only):32.995%
HSR (listed only):12.055%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
B+
Kills:1,849
Deaths:1,246
KDR:1.484
Accuracy:27.912% B+
HSR:11.412% D--
MKV Suppressed
B+
Kills:1,804
Deaths:1,182
KDR:1.526
Accuracy:28.267% B+
HSR:12.528% D*
Thanatos VE70
B*
Kills:1,747
Deaths:1,112
KDR:1.571
Accuracy:47.622% B*
HSR:11.105% D--
Sirius SX12
B**
Kills:1,524
Deaths:930
KDR:1.639
Accuracy:30.274% B**
HSR:11.811% D--
Eridani SX5
C**
Kills:1,432
Deaths:1,101
KDR:1.301
Accuracy:27.884% C**
HSR:9.288% D**
NS-11A
C++
Kills:1,413
Deaths:678
KDR:2.084
Accuracy:25.096% C++
HSR:12.880% D*
H-V45
C**
Kills:1,111
Deaths:740
KDR:1.501
Accuracy:25.667% C**
HSR:14.672% D-
Phobos VX86
B++
Kills:675
Deaths:453
KDR:1.490
Accuracy:66.392% B++
HSR:11.259% D-
Skorpios
B+
Kills:659
Deaths:410
KDR:1.607
Accuracy:29.019% B+
HSR:16.540% D
Terminus VX-9
B+
Kills:457
Deaths:302
KDR:1.513
Accuracy:27.675% B+
HSR:14.880% D**
NS Baron G5
B**
Kills:409
Deaths:299
KDR:1.368
Accuracy:54.368% B**
HSR:11.491% D
Pulsar VS1
B+
Kills:192
Deaths:121
KDR:1.587
Accuracy:26.216% B+
HSR:15.625% D
Eridani SX5G
B+
Kills:140
Deaths:83
KDR:1.687
Accuracy:30.220% B+
HSR:12.857% D--
NS-11P
A
Kills:76
Deaths:49
KDR:1.551
Accuracy:29.288% A
HSR:14.474% D
Kills:13,488
Deaths (as Combat Medic):8,706
Deaths (to Combat Medics):3,792
KDR:1.54928
Kill Difference:4,782
Playtime:154.788 hours
Usage:7%
Score:4.119m
Score/min:444
Accuracy (listed only):33.993%
HSR (listed only):12.916%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
B+
Kills:1,849
Deaths:1,246
KDR:1.484
Accuracy:27.912% B+
HSR:11.412% D--
MKV Suppressed
B+
Kills:1,804
Deaths:1,182
KDR:1.526
Accuracy:28.267% B+
HSR:12.528% D*
NS-44 Commissioner
B
Kills:1,582
Deaths:1,569
KDR:1.008
Accuracy:39.072% B
HSR:12.832% D*
Sirius SX12
B**
Kills:1,524
Deaths:930
KDR:1.639
Accuracy:30.274% B**
HSR:11.811% D--
Eridani SX5
C**
Kills:1,432
Deaths:1,101
KDR:1.301
Accuracy:27.884% C**
HSR:9.288% D**
Parallax VX3
B++
Kills:1,313
Deaths:383
KDR:3.428
Accuracy:44.256% B++
HSR:61.691% F-
Artemis VX26
B*
Kills:1,156
Deaths:592
KDR:1.953
Accuracy:31.591% B*
HSR:19.810% C
Skorpios
B+
Kills:659
Deaths:410
KDR:1.607
Accuracy:29.019% B+
HSR:16.540% D
NS-30 Vandal
C*
Kills:494
Deaths:251
KDR:1.968
Accuracy:34.424% C*
HSR:14.980% D**
NS-61 Emissary
B++
Kills:306
Deaths:278
KDR:1.101
Accuracy:33.074% B++
HSR:12.745% D
Beamer VS3
D
Kills:238
Deaths:220
KDR:1.082
Accuracy:22.746% D
HSR:11.345% D**
Nyx VX31
C
Kills:177
Deaths:69
KDR:2.565
Accuracy:32.591% C
HSR:12.994% F
VA39 Spectre
B+
Kills:151
Deaths:39
KDR:3.872
Accuracy:35.741% B+
HSR:25.828% D--
Eridani SX5G
B+
Kills:140
Deaths:83
KDR:1.687
Accuracy:30.220% B+
HSR:12.857% D--
NS-44L Blackhand
C+
Kills:66
Deaths:56
KDR:1.179
Accuracy:41.148% C+
HSR:13.636% F-
Kills:12,891
Deaths (as Infiltrator):8,409
Deaths (to Infiltrators):4,876
KDR:1.533
Kill Difference:4,482
Playtime:302.554 hours
Usage:13%
Score:6.002m
Score/min:331
Accuracy (listed only):32.548%
HSR (listed only):17.353%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
A++
Kills:824
Deaths:247
KDR:3.336
Accuracy:25.792% A++
HSR:18.568% C
Nebula VM20
A++
Kills:768
Deaths:247
KDR:3.109
Accuracy:26.690% A++
HSR:14.583% D--
Blueshift VM5
B*
Kills:526
Deaths:145
KDR:3.628
Accuracy:23.672% B*
HSR:18.441% C--
Blueshift VM5
B++
Kills:506
Deaths:148
KDR:3.419
Accuracy:22.576% B++
HSR:21.146% C++
Cosmos VM3
A+
Kills:403
Deaths:111
KDR:3.631
Accuracy:22.836% A+
HSR:15.633% D-
Cosmos VM3
A++
Kills:379
Deaths:114
KDR:3.325
Accuracy:24.301% A++
HSR:15.040% D-
Comet VM2
C+
Kills:312
Deaths:220
KDR:1.418
Accuracy:41.614% C+
HSR:2.564% D-
Comet VM2
C
Kills:285
Deaths:217
KDR:1.313
Accuracy:42.832% C
HSR:3.509% C
NS-10 Burster
B
Kills:250
Deaths:196
KDR:1.276
Accuracy:30.301% C++
HSR:7.200% B
NS-10 Burster
C*
Kills:248
Deaths:198
KDR:1.253
Accuracy:30.205% C*
HSR:4.032% D
Kills:4,501
Deaths (as MAX Suit):921.500
Deaths (to MAX Suits):2,357
KDR:4.88443
Kill Difference:3,579.500
Playtime:109.345 hours
Usage:5%
Score:3.757m
Score/min:573
Accuracy (listed only):29.082%
HSR (listed only):12.072%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C++
Kills:4,475
V. Kills:1,217 367%
Deaths:655
KDR:6.832
Accuracy:58.113% B++
KPH:68.600 C+
VKPH:18.700 C++
Maelstrom Turbo Laser
C+
Kills:1,426
V. Kills:853 167%
Deaths:994
KDR:1.435
Accuracy:26.701% D
KPH:15 C+
VKPH:9 C+
Light PPA
B+
Kills:1,292
V. Kills:63 N/A
Deaths:224
KDR:5.768
Accuracy:44.137% B+
KPH:58.400 B+
VKPH:2.800 C
Hornet Missiles
C++
Kills:813
V. Kills:488 166%
Deaths:109
KDR:7.459
Accuracy:66.192% B+
KPH:66.800 C+
VKPH:40.100 C++
Saron Laser Cannon
C*
Kills:441
V. Kills:362 121%
Deaths:310
KDR:1.423
Accuracy:30.148% C
KPH:13.100 C+
VKPH:10.800 C*
Kills:8,447 (3,159 + 0)
Deaths:2,292
KDR:3.685
VKDR:1.301
Vehicle Kills:2,983
Kill Difference:6,155
Playtime:227.889 hours
Usage:10%
Score:4.915m
Score/min:359
Piloting Accuracy:30.148%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B++
Kills:495
V. Kills:48 N/A
Deaths:50
KDR:9.900
Accuracy:47.207% B+
KPH:64.600 B++
VKPH:6.300 C
C150 Dalton
B*
Kills:154
V. Kills:96 159%
Deaths:23
KDR:6.696
Accuracy:46.272% B*
KPH:28.900 C
VKPH:18 C--
CAS30 Tank Buster
C
Kills:98
V. Kills:102 95%
Deaths:110
KDR:0.891
Accuracy:44.737% C+
KPH:5.700 C
VKPH:6 C
Kills:747 (98 + 649)
Deaths:183
KDR:4.082
VKDR:1.344
Vehicle Kills:246
Kill Difference:564
Playtime:30.107 hours
Usage:1%
Score:0.517m
Score/min:286
Piloting Accuracy:44.737%
Gunner Accuracy:46.272%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
A++
Kills:1,370
V. Kills:315 434%
Deaths:132
KDR:10.379
Accuracy:45.042% D
KPH:54.600 A++
VKPH:12.500 C*
C75 Viper
A*
Kills:923
V. Kills:151 N/A
Deaths:78
KDR:11.833
Accuracy:39.703% C+
KPH:65.400 A*
VKPH:10.700 B++
L100 Python HESH
A*
Kills:338
V. Kills:87 384%
Deaths:40
KDR:8.450
Accuracy:58.013% B**
KPH:60.800 B+
VKPH:15.600 A*
Skyguard
C+
Kills:92
V. Kills:86 106%
Deaths:32
KDR:2.875
Accuracy:26.466% C-
KPH:9.900 D
VKPH:9.300 C+
L100 Python AP
A++
Kills:60
V. Kills:47 125%
Deaths:8
KDR:7.500
Accuracy:54.232% C
KPH:36.600 B+
VKPH:28.600 A++
Kills:2,783 (2,783 + 0)
Deaths:290
KDR:9.597
VKDR:2.366
Vehicle Kills:686
Kill Difference:2,493
Playtime:55.693 hours
Usage:2%
Score:1.418m
Score/min:424
Driving Accuracy:54.232%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B++
Kills:1,913
V. Kills:1,442 133%
Deaths:339
KDR:5.643
Accuracy:46.099% D-
KPH:24 C+
VKPH:18.100 B++
Supernova PC
B*
Kills:1,043
V. Kills:306 340%
Deaths:101
KDR:10.327
Accuracy:45.559% C
KPH:31.300 B*
VKPH:9.200 C**
Saron HRB
B
Kills:675
V. Kills:344 196%
Deaths:121
KDR:5.579
Accuracy:39.476% C--
KPH:28.300 B
VKPH:14.400 C+
Proton II PPA
C**
Kills:127
V. Kills:11 N/A
Deaths:9
KDR:14.111
Accuracy:24.079% C+
KPH:48 C
VKPH:4.200 C**
E540 Halberd
B++
Kills:112
V. Kills:64 172%
Deaths:11
KDR:10.182
Accuracy:52.587% B+
KPH:37.300 B+
VKPH:21.300 B++
Kills:3,870 (2,956 + 914)
Deaths:581
KDR:6.661
VKDR:3.730
Vehicle Kills:2,167
Kill Difference:3,289
Playtime:142.441 hours
Usage:6%
Score:3.573m
Score/min:418
Driving Accuracy:45.559%
Gunner Accuracy:52.587%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
C
Kills:51
V. Kills:2 N/A
Deaths:4
KDR:12.750
Accuracy:35.287% D
KPH:81.800 C
VKPH:3.200 D-
Kills:51 (0 + 51)
Deaths:4
KDR:12.750
VKDR:0.500
Vehicle Kills:2
Kill Difference:47
Playtime:0.624 hours
Usage:0%
Score:0.016m
Score/min:422
Driving Accuracy:N/A%
Gunner Accuracy:35.287%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B**
Kills:592
V. Kills:70 N/A
Deaths:41
KDR:14.439
Accuracy:33.767% C
KPH:67.600 B**
VKPH:8 C
M40 Fury
B++
Kills:330
V. Kills:48 N/A
Deaths:35
KDR:9.429
Accuracy:33.141% C
KPH:71.100 B++
VKPH:10.300 C+
M60-G Bulldog
B+
Kills:56
V. Kills:14 373%
Deaths:8
KDR:7
Accuracy:42.358% B++
KPH:31.700 C*
VKPH:7.900 B+
Kills:978 (0 + 978)
Deaths:84
KDR:11.643
VKDR:1.571
Vehicle Kills:132
Kill Difference:894
Playtime:15.168 hours
Usage:1%
Score:0.519m
Score/min:570
Driving Accuracy:N/A%
Gunner Accuracy:42.358%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
A+
Kills:773
V. Kills:74 N/A
Deaths:282
KDR:2.741
Accuracy:36.839% D--
KPH:48.100 A+
VKPH:4.600 C
S12 Renegade
B+
Kills:458
V. Kills:3 N/A
Deaths:163
KDR:2.810
Accuracy:45% B
KPH:68.600 B+
VKPH:0.400 D*
Kills:1,231 (1,231 + 0)
Deaths:445
KDR:2.766
VKDR:0.173
Vehicle Kills:77
Kill Difference:786
Playtime:22.766 hours
Usage:1%
Score:0.351m
Score/min:257
Driving Accuracy:45%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 5,9335,9203,0771.924B+0.0924.309%B++15.557%D*44.5B+N/A223132.9h10.7B++44.2C*
Dual Photon Pods 5,6924,4756556.832C++4.8258.113%B++1.207%C+68.6C+18.7C++53865.2h17.5B++30.2B++
C-4 2,8922,0381,3051.562C++0.4522.488%DN/A67.7C28.4C+93930.1h1.3B+5.9C*
Supernova FPC 3,3551,9133395.643C++3.6346.099%D-3.607%B++24C+18.1B++41779.6h4.9B+10.7C++
NS-7 PDW 1,8551,8491,2461.484B*0.5327.912%B+11.412%D--23.8C+N/A12677.6h12.4B++44.3B+
MKV Suppressed 1,8091,8041,1821.526B+0.4828.267%B+12.528%D*29.6C+N/A12861h13B46.1B+
Thanatos VE70 1,7531,7471,1121.571B*0.4447.622%B*11.105%D--36.6B+N/A17947.7h3.7B*7.8B*
Betelgeuse 54-A 1,7161,7091,0491.629C0.3824.793%C22.411%D--51.3CN/A20333.3h10.7C++43.2C+
Solstice VE3 1,6571,6461,1851.389B*0.6226.87%B++12.819%D*19.9C++N/A11182.6h12.7B+47.2B+
NS-11C 1,6381,6201,0581.531B++0.4827.679%B++11.42%D*32.4BN/A16850h12.1B++43.7B+
NS-44 Commissioner 1,5891,5821,5691.008C++1.0039.072%B12.832%D*50.1B++N/A22231.6h3B*7.7B++
Sirius SX12 1,5251,5249301.639B+0.3730.274%B**11.811%D--33.6C**N/A15245.3h11.6B*38.2B++
Serpent VE92 1,4751,4681,1401.288C*0.7225.935%B+10.831%F15.8DN/A8193.2h12.7C**48.9B+
Pulsar LSW 1,4551,4528431.722C*0.2924.651%B17.149%D-53.4B+N/A25727.2h11.1B+45B+
Eridani SX5 1,4361,4321,1011.301C++0.7127.884%C**9.288%D**22.4C-N/A10764h11.7C**42B
Maelstrom Turbo Laser 2,2791,4269941.435C+0.5726.701%D4.769%A15C+9C+21994.8h63.6B++238.2B+
NS-11A 1,4211,4136782.084B+0.0725.096%C++12.88%D*29.4C+N/A13648.1h11.3B*44.9B+
L100 Python HEAT 1,6851,37013210.379A+8.3745.042%D3.796%B*54.6A++12.5C*37125.1h3.3A7.4B**
Eclipse VE3A 1,3841,3581,1041.23C+0.7827.555%C++13.77%D*23.2DN/A11058.5h13.4C48.8C+
Parallax VX3 1,3171,3133833.428C++1.4244.256%B++61.691%F-32.9C**N/A15039.9h2.4C+5.4B
Pulsar C 1,3031,2967211.798B+0.2124.467%C+14.352%D**20.8CN/A11562.4h9.4B++38.3B+
Light PPA 1,3551,2922245.768C**3.7644.137%B+N/A58.5B+2.9C33922.1h8.5B++19.2B+
SVA-88 1,1941,1944972.402B+0.3922.354%C+15.745%D*40.9C+N/A21429.2h10.5B+47.2C**
Solstice SF 1,1821,1758161.44B+0.5727.77%B++12.851%D28.3B+N/A13341.5h11.3C*40.7B+
NS-15M2 1,1711,1625542.097C**0.0925.577%B16.179%D*68.8B**N/A42616.9h10.8B++42.2B+
VX29 Polaris 1,1641,1586061.911B+0.1026.478%B+13.731%D*57.3B+N/A26920.2h10.6B++40.1B+
Artemis VX26 1,1631,1565921.953B+0.0631.591%B*19.81%C50B*N/A26723.1h10.5B++33.3B++
H-V45 1,1161,1117401.501C++0.5125.667%C**14.672%D-28.3C+N/A14239.2h12.5B48.7B+
Supernova PC 1,3491,04310110.327B*8.3245.559%C3.164%B+31.3B*9.2C**28833.3h3.2A7.1B**
Proximity Mine 1,0431,0432933.56C+1.5545.483%B+N/A107.5CN/A4929.7h2C4.3B
C75 Viper 1,0749237811.833A++9.8239.703%C+1.408%C+65.5A*10.7B++46814.1h9.5B*23.9B++
Nebula VM20 8288242473.336B++1.3325.792%A++18.568%C55.7A+N/A29814.8h11.5A44.7B**
Hornet Missiles 1,3018131097.459B+5.4566.192%B+1.968%B66.6C+40C++72712.2h9.5C**14.3B+
NS Decimator 1,1757899470.833C1.1860.536%C+2.028%C+26.9C-13.2C36829.3h6.1D10.1C--
M40 Fury-F 8477732822.741B++0.7336.839%D--1.423%B+48A+4.6C26316.1h6.4B++17.2B+
Nebula VM20 7717682473.109B+1.1026.69%A++14.583%D--52.2B**N/A27614.7h12.7B**47.5B*
Saron HRB 1,0196751215.579C++3.5739.476%C--1.185%C28.2B14.4C+51823.9h17.6B*44.5B+
Phobos VX86 6786754531.49C*0.5266.392%B++11.259%D-37.1C+N/A19718.2h1.9B*2.9B++
Frag Grenade 6686631663N/A660.9936.913%D--N/A442C+3.3D-24651.5h3.4B+9.3C+
Skorpios 6616594101.607C+0.4029.019%B+16.54%D43.4C+N/A20715.2h9.9B++34.2B++
M40 Fury 6625924114.439A+12.4333.767%C2.027%B67.3B**8C5258.8h9.3B+27.6B++
Blueshift VM5 5315261453.628B+1.6223.672%B*18.441%C--43.1B+N/A21212.2h11.4A+48.3B**
Tank Mine 8985091633.123C**1.1123.736%DN/A89.3C68.2C*15705.7h2C+8.4D--
Blueshift VM5 5075061483.419B+1.4122.576%B++21.146%C++40.8B+N/A20612.4h11.6A51.5B*
L105 Zephyr 543495509.9C*7.8947.207%B+N/A64.3B++6.2C-3627.7h5.3B++11.2B++
NS-30 Vandal 4944942511.968C*0.0434.424%C*14.98%D**43.7C**N/A18111.3h5.5C**15.9B
S12 Renegade 4614581632.81C+0.8045%B10.917%A++68.4B+N/A2416.7h2.7B++5.9B++
Terminus VX-9 4604573021.513C++0.5027.675%B+14.88%D**37.8C+N/A24412.1h11.6B+42.1B+
Saron Laser Cannon 8034413101.423C+0.5930.148%C3.175%B++13.2C+10.8C*28833.5h103.4B+343.1B+
MANA Anti-Vehicle Turret 7594182741.526D0.4855.464%D1.196%D*4180B+3410B+24939100.1h9.5B+17.1B
Force-Blade 41341120,0930.02C+1.9927.914%C+N/A0.4CN/A21054.5h1.7B*6.2B+
NS Baron G5 4114092991.368B0.6454.368%B**11.491%D32.2C+N/A16112.7h4B+7.4C++
Cosmos VM3 4064031113.631B**1.6222.836%A+15.633%D-41.1B**N/A2029.8h8.7A++38.1B**
Cosmos VM3 3803791143.325B**1.3224.301%A++15.04%D-37.2B++N/A17910.2h10A+41.1B+
L100 Python HESH 425338408.45C6.4458.013%B**3.55%A++60.4B+15.5A*4745.6h4.5D7.8C+
M40 Fury 378330359.429B7.4233.141%C1.212%D71.7B++10.4C+7084.6h9.7B+29.4B+
Comet VM2 4373122201.418B++0.5941.614%C+2.564%D-14.2B+5.7B++19521.9h18.9B+45.3B
NS-61 Emissary 3073062781.101B+0.9133.074%B++12.745%D30.6C**N/A9010h13.2C*39.9B+
Comet VM2 3942852171.313B0.7042.832%C3.509%C13.3C**5.1C++15221.4h21.2B+49.4B+
NS-10 Burster 4292501961.276C**0.7330.301%C++7.2%B5.8C++4.1C*13443.3h130.7B+431.4B+
NS-10 Burster 4542481981.253B+0.7630.205%C*4.032%D5.7C++4.7B++14543.7h132.9C*440.1B
Beamer VS3 2402382201.082B+0.9322.746%D11.345%D**22C+N/A13110.8h7.8B+34.3C++
Lasher X2 2122082100.99C++1.0226.448%C++1.923%D--36.5C**N/A2785.7h14.2A53.8B++
Anti-Vehicle Grenade 2121931193N/A190.9948.253%CN/A386C++38D29030.5h4.4B++9.2B+
Pulsar VS1 1931921211.587B++0.4226.216%B+15.625%D31B+N/A3336.2h12.3B*47B++
Hades VSH4 3421872760.678C**1.3368.118%C+1.07%D14.4C+11.9C+26613h9.4C+13.8C+
Spear Anti-Vehicle Phalanx Turret 2631781412.714B*10.7045.666%C++3.371%C45.6B+21.8C++8833.9h8.4C**18.3B+
Nyx VX31 178177692.565C*0.5632.591%C12.994%F57.1B++N/A2643.1h5.1B15.7C**
C150 Dalton 250154236.696C++4.6946.272%B*N/A29.1C18.1C--4895.3h5.9D12.7C+
VA39 Spectre 152151393.872A+1.8635.741%B+25.828%D--29B+N/A2245.2h5.6B15.8B+
Eridani SX5G 140140831.687C**0.3230.22%B+12.857%D--22.2DN/A1496.3h10.6C**35B+
Proton II PPA 138127914.111C++12.1024.079%C+1.575%C--48.8C4.2C**2702.6h7.8B++32.3B+
Zenith VX-5 1211171250.936C1.0725.68%C++8.547%F--15.2DN/A907.7h14C+54.4C++
E540 Halberd 1761121110.182C++8.1752.587%B+2.679%C++37.3B+21.3B++12233h5.5B10.5B+
Aspis Anti-Aircraft Phalanx Turret 218107617.833S15.8227.485%BN/A21.4A*22.2A*6775h93.9A+341.5B*
Sticky Grenade 1041041104N/A101.9940.132%D*N/A1040C*N/A44570.1h1.8B+4.4C*
MAX Punch 1011019380.108C+1.9041.364%CN/A1.1C+N/A595.3h1.8C++4.4C++
CAS30 Tank Buster 200981100.891C1.1244.737%C+2.041%B*5.7C6C18917.1h65.4C+146.3C+
Flare VE6 9898741.324C+0.6919.792%C-16.327%D*29.7CN/A3443.3h9.7B+49.1C*
NS Annihilator 202922000.46C1.5580.403%C+N/A7.7D9.2C*27112h13C16.2C
Skyguard 17892322.875C++0.8726.466%C-1.087%D9.9D9.2C+3269.3h161.4D609.8D
Lumine Edge 90909,3510.01C2.0018.623%D10%D--0.3DN/A1350.5h1.8D9.8C
NS-11P 7676491.551B0.4629.288%A14.474%D29.2C++N/A2182.6h12.7B+43.3B*
NS-44L Blackhand 6666561.179C++0.8341.148%C+13.636%F-38.8B*N/A2631.7h3.8B+9.2B+
L100 Python AP 1076087.5B++5.4954.232%CN/A37.5B++29.4A*12521.6h6.3C**11.6C++
M60-G Bulldog 705687B**4.9942.358%B++5.357%A+31.1C++7.8B+4281.8h6.9B16.4B++
M40 Fury-H 5351412.75C+10.7435.287%D1.961%B*85C+3.3D-4220.6h5.7B++16.1B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter313,0182.4h
Restoration Kit274610.9h
Nano-Armor Kit536945,31988.5h
Anti-Vehicle MANA Turret541,7714.5h
Spawn Beacon762,6194.8h
Nanite Revive Grenade01,1090.3h
Medical Applicator268135,34112.4h
Deconstruction Tool05490.1h
Ammunition Package521,8412.6h
Medical Kit1752,2063.9h
Recon Detection Device685,83011.1h
Smoke Grenade01860.1h

Check the help document for the dictionary if you want to learn more about words used here.


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