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Justicar A.S.P. Operative xxcarriexx[xMIG] xxcarriexx
VS BR 40

KDR: 2.01

Score: 57.5m

Last Seen: Jun 1st, 2019 11:10 PM
- OFFLINE - 1872.2 hour(s)

Prestige 1, Battle Rank 40 - Vanu Sovereignty on Miller
Level Progress (to 41): 87%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Orion VS54 Dual Photon Pods C-4 Supernova FPC Betelgeuse 54-A NS-7 PDW MKV Suppressed Thanatos VE70
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $643,014 MLG Score: 514
Fun Score: N/A
Cheeseburgers Flipped: 889TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.456%14.476%38331118335,5211.9790.028

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.289%1.033B**-0.973D---0.302CHEAD (~1.25)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.50.443B110.231C++30.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.988%1.901%668512097,890144626855.45643294%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.324%-0.249C0.288C*0.103

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
85.80.468B+300.434B55.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.32%2.964%352612086,106220526052.76791234%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.237%-0.453D0.26C*0.757

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.30.473B+7.40.41B12.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.427%1.413%186912052,61818388291.4236315%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.375%0.114C+-0.749D--0.167

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.10.773B++10.20.746B++17

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.012%58.24%186212121,511158960.950912

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.933%1.056B**-0.574D0.819

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.50.348C**2.70.148C++3.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.054%11.098%186212122,442122691.99184

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.652%0.707B++-0.698D0.543

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.50.51B+3.20.334C**3.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
57.5m335.1%479 (28.7k)412 (24.7k)2.0068374,66837,2072.3183540 (40)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1214257022.147%10.374%23003:4628

7% Combat Medic33% Engineer17% Heavy Assault13% Infiltrator24% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 9:56 PMMay 6th, 2019 12:03 AMJun 16th, 2019 10:14 PM (63d) (PST)Jun 1st, 2019 7:39 PM (78d) (PST)Jun 1st, 2019 7:10 PM (78d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7001655350.5350.2660.0552.0450.076514

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
42,0209,89732,12332163123524,697

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2327.9h/97d 11,591 7,746 17,743 285.7k 2,050 7,072 10,569 97.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B++
Kills:5,934
Deaths:3,092
KDR:1.919
Accuracy:24.313% B++
HSR:15.605% D*
Betelgeuse 54-A
C
Kills:1,911
Deaths:1,211
KDR:1.578
Accuracy:24.772% C
HSR:23.286% D--
Pulsar LSW
C**
Kills:1,477
Deaths:869
KDR:1.700
Accuracy:24.648% C**
HSR:17.129% D--
SVA-88
C
Kills:1,194
Deaths:497
KDR:2.402
Accuracy:22.354% C
HSR:15.745% D*
NS-15M2
C**
Kills:1,162
Deaths:554
KDR:2.097
Accuracy:25.577% C**
HSR:16.179% D*
VX29 Polaris
B+
Kills:1,158
Deaths:606
KDR:1.911
Accuracy:26.478% B+
HSR:13.731% D*
Flare VE6
C--
Kills:98
Deaths:74
KDR:1.324
Accuracy:19.792% C--
HSR:16.327% D*
Kills:12,934
Deaths (as Heavy Assault):6,903
Deaths (to Heavy Assaults):10,183
KDR:1.87368
Kill Difference:6,031
Playtime:401.696 hours
Usage:17%
Score:10.330m
Score/min:429
Accuracy (listed only):23.990%
HSR (listed only):16.857%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Thanatos VE70
B*
Kills:1,753
Deaths:1,119
KDR:1.567
Accuracy:47.653% B*
HSR:11.124% D--
Solstice VE3
B++
Kills:1,654
Deaths:1,189
KDR:1.391
Accuracy:26.890% B++
HSR:12.878% D*
NS-11C
B++
Kills:1,622
Deaths:1,060
KDR:1.530
Accuracy:27.675% B++
HSR:11.467% D**
Serpent VE92
B+
Kills:1,468
Deaths:1,140
KDR:1.288
Accuracy:25.935% B+
HSR:10.831% F
Eclipse VE3A
C++
Kills:1,441
Deaths:1,191
KDR:1.210
Accuracy:27.550% C++
HSR:13.741% D*
Pulsar C
C+
Kills:1,313
Deaths:732
KDR:1.794
Accuracy:24.527% C+
HSR:14.623% D**
Solstice SF
B++
Kills:1,175
Deaths:816
KDR:1.440
Accuracy:27.770% B++
HSR:12.851% D
Phobos VX86
B++
Kills:689
Deaths:463
KDR:1.488
Accuracy:66.468% B++
HSR:11.031% D-
NS Baron G5
B**
Kills:413
Deaths:305
KDR:1.354
Accuracy:54.232% B**
HSR:11.380% D
VE-C Horizon
B*
Kills:281
Deaths:187
KDR:1.503
Accuracy:40.364% B*
HSR:20.285% C-
Zenith VX-5
C+
Kills:118
Deaths:126
KDR:0.937
Accuracy:25.669% C+
HSR:8.475% F--
Kills:11,927
Deaths (as Engineer):8,328
Deaths (to Engineers):8,998
KDR:1.43216
Kill Difference:3,599
Playtime:773.483 hours
Usage:33%
Score:19.645m
Score/min:423
Accuracy (listed only):35.885%
HSR (listed only):12.608%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-7 PDW
B+
Kills:1,850
Deaths:1,250
KDR:1.480
Accuracy:27.924% B+
HSR:11.405% D--
MKV Suppressed
B+
Kills:1,804
Deaths:1,182
KDR:1.526
Accuracy:28.267% B+
HSR:12.528% D*
Thanatos VE70
B*
Kills:1,753
Deaths:1,119
KDR:1.567
Accuracy:47.653% B*
HSR:11.124% D--
Solstice VE3
B++
Kills:1,654
Deaths:1,189
KDR:1.391
Accuracy:26.890% B++
HSR:12.878% D*
NS-11C
B++
Kills:1,622
Deaths:1,060
KDR:1.530
Accuracy:27.675% B++
HSR:11.467% D**
Sirius SX12
B**
Kills:1,524
Deaths:930
KDR:1.639
Accuracy:30.274% B**
HSR:11.811% D--
Serpent VE92
B+
Kills:1,468
Deaths:1,140
KDR:1.288
Accuracy:25.935% B+
HSR:10.831% F
Eclipse VE3A
C++
Kills:1,441
Deaths:1,191
KDR:1.210
Accuracy:27.550% C++
HSR:13.741% D*
Eridani SX5
C**
Kills:1,432
Deaths:1,101
KDR:1.301
Accuracy:27.884% C**
HSR:9.288% D**
Pulsar C
C+
Kills:1,313
Deaths:732
KDR:1.794
Accuracy:24.527% C+
HSR:14.623% D**
Solstice SF
B++
Kills:1,175
Deaths:816
KDR:1.440
Accuracy:27.770% B++
HSR:12.851% D
Skorpios
C**
Kills:702
Deaths:455
KDR:1.543
Accuracy:28.752% C**
HSR:16.809% D
Phobos VX86
B++
Kills:689
Deaths:463
KDR:1.488
Accuracy:66.468% B++
HSR:11.031% D-
NS Baron G5
B**
Kills:413
Deaths:305
KDR:1.354
Accuracy:54.232% B**
HSR:11.380% D
VE-C Horizon
B*
Kills:281
Deaths:187
KDR:1.503
Accuracy:40.364% B*
HSR:20.285% C-
Eridani SX5G
B+
Kills:140
Deaths:83
KDR:1.687
Accuracy:30.220% B+
HSR:12.857% D--
Zenith VX-5
C+
Kills:118
Deaths:126
KDR:0.937
Accuracy:25.669% C+
HSR:8.475% F--
Kills:19,379
Deaths (as Light Assault):13,329
Deaths (to Light Assaults):6,436
KDR:1.4539
Kill Difference:6,050
Playtime:559.169 hours
Usage:24%
Score:13.305m
Score/min:397
Accuracy (listed only):33.415%
HSR (listed only):12.552%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
B+
Kills:1,850
Deaths:1,250
KDR:1.480
Accuracy:27.924% B+
HSR:11.405% D--
MKV Suppressed
B+
Kills:1,804
Deaths:1,182
KDR:1.526
Accuracy:28.267% B+
HSR:12.528% D*
Thanatos VE70
B*
Kills:1,753
Deaths:1,119
KDR:1.567
Accuracy:47.653% B*
HSR:11.124% D--
Sirius SX12
B**
Kills:1,524
Deaths:930
KDR:1.639
Accuracy:30.274% B**
HSR:11.811% D--
NS-11A
C++
Kills:1,436
Deaths:694
KDR:2.069
Accuracy:25.056% C++
HSR:12.953% D*
Eridani SX5
C**
Kills:1,432
Deaths:1,101
KDR:1.301
Accuracy:27.884% C**
HSR:9.288% D**
H-V45
B
Kills:1,158
Deaths:769
KDR:1.506
Accuracy:25.839% B
HSR:15.285% D-
Skorpios
C**
Kills:702
Deaths:455
KDR:1.543
Accuracy:28.752% C**
HSR:16.809% D
Phobos VX86
B++
Kills:689
Deaths:463
KDR:1.488
Accuracy:66.468% B++
HSR:11.031% D-
Terminus VX-9
B+
Kills:543
Deaths:359
KDR:1.513
Accuracy:27.890% B+
HSR:16.943% D*
NS Baron G5
B**
Kills:413
Deaths:305
KDR:1.354
Accuracy:54.232% B**
HSR:11.380% D
Pulsar VS1
B++
Kills:213
Deaths:145
KDR:1.469
Accuracy:26.863% B++
HSR:16.432% D
Eridani SX5G
B+
Kills:140
Deaths:83
KDR:1.687
Accuracy:30.220% B+
HSR:12.857% D--
NS-11P
A
Kills:76
Deaths:49
KDR:1.551
Accuracy:29.288% A
HSR:14.474% D
Kills:13,733
Deaths (as Combat Medic):8,904
Deaths (to Combat Medics):3,898
KDR:1.54234
Kill Difference:4,829
Playtime:161.281 hours
Usage:7%
Score:4.272m
Score/min:441
Accuracy (listed only):34.044%
HSR (listed only):13.166%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
B+
Kills:1,850
Deaths:1,250
KDR:1.480
Accuracy:27.924% B+
HSR:11.405% D--
MKV Suppressed
B+
Kills:1,804
Deaths:1,182
KDR:1.526
Accuracy:28.267% B+
HSR:12.528% D*
NS-44 Commissioner
B
Kills:1,608
Deaths:1,611
KDR:0.998
Accuracy:39.075% B
HSR:13.060% D*
Sirius SX12
B**
Kills:1,524
Deaths:930
KDR:1.639
Accuracy:30.274% B**
HSR:11.811% D--
Eridani SX5
C**
Kills:1,432
Deaths:1,101
KDR:1.301
Accuracy:27.884% C**
HSR:9.288% D**
Parallax VX3
B++
Kills:1,360
Deaths:405
KDR:3.358
Accuracy:44.037% B++
HSR:61.838% F-
Artemis VX26
B*
Kills:1,172
Deaths:605
KDR:1.937
Accuracy:31.535% B*
HSR:19.881% C-
Skorpios
C**
Kills:702
Deaths:455
KDR:1.543
Accuracy:28.752% C**
HSR:16.809% D
NS-30 Vandal
C*
Kills:510
Deaths:261
KDR:1.954
Accuracy:34.166% C*
HSR:15.098% D**
NS-61 Emissary
B++
Kills:312
Deaths:288
KDR:1.083
Accuracy:32.817% B++
HSR:12.821% D
Beamer VS3
D
Kills:238
Deaths:221
KDR:1.077
Accuracy:22.745% D
HSR:11.345% D**
Nyx VX31
C
Kills:177
Deaths:69
KDR:2.565
Accuracy:32.591% C
HSR:12.994% F
VA39 Spectre
B+
Kills:151
Deaths:39
KDR:3.872
Accuracy:35.741% B+
HSR:25.828% D--
Eridani SX5G
B+
Kills:140
Deaths:83
KDR:1.687
Accuracy:30.220% B+
HSR:12.857% D--
NS-44L Blackhand
C+
Kills:76
Deaths:66
KDR:1.152
Accuracy:41.811% C+
HSR:15.790% F-
Kills:13,056
Deaths (as Infiltrator):8,566
Deaths (to Infiltrators):5,034
KDR:1.52417
Kill Difference:4,490
Playtime:310.451 hours
Usage:13%
Score:6.120m
Score/min:329
Accuracy (listed only):32.523%
HSR (listed only):17.557%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
A++
Kills:854
Deaths:264
KDR:3.235
Accuracy:25.978% A++
HSR:18.150% C--
Nebula VM20
A++
Kills:801
Deaths:264
KDR:3.034
Accuracy:26.915% A++
HSR:14.357% D*
Blueshift VM5
B*
Kills:531
Deaths:149
KDR:3.564
Accuracy:23.722% B*
HSR:18.456% C--
Blueshift VM5
B++
Kills:515
Deaths:152
KDR:3.388
Accuracy:22.652% B++
HSR:21.359% C+
Cosmos VM3
A
Kills:403
Deaths:111
KDR:3.631
Accuracy:22.836% A
HSR:15.633% D-
Cosmos VM3
A+
Kills:379
Deaths:114
KDR:3.325
Accuracy:24.301% A+
HSR:15.040% D-
Comet VM2
C+
Kills:320
Deaths:228
KDR:1.404
Accuracy:41.901% C+
HSR:2.813% D
Comet VM2
C
Kills:297
Deaths:225
KDR:1.320
Accuracy:43.109% C
HSR:3.367% C
NS-10 Burster
C*
Kills:259
Deaths:202
KDR:1.282
Accuracy:30.376% C*
HSR:4.247% D
NS-10 Burster
B+
Kills:252
Deaths:200
KDR:1.260
Accuracy:30.461% C++
HSR:7.540% B+
Kills:4,611
Deaths (as MAX Suit):954.500
Deaths (to MAX Suits):2,389
KDR:4.8308
Kill Difference:3,656.500
Playtime:111.330 hours
Usage:5%
Score:3.819m
Score/min:572
Accuracy (listed only):29.225%
HSR (listed only):12.096%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C++
Kills:4,494
V. Kills:1,225 367%
Deaths:655
KDR:6.861
Accuracy:58.107% B++
KPH:68.800 C+
VKPH:18.800 C++
Maelstrom Turbo Laser
C+
Kills:1,456
V. Kills:865 168%
Deaths:1,000
KDR:1.456
Accuracy:26.746% D
KPH:15.200 C+
VKPH:9 C
Light PPA
B+
Kills:1,395
V. Kills:73 N/A
Deaths:249
KDR:5.602
Accuracy:44.188% B+
KPH:56.700 B
VKPH:3 C+
Hornet Missiles
B+
Kills:849
V. Kills:506 167%
Deaths:111
KDR:7.649
Accuracy:66.162% B+
KPH:67 C+
VKPH:39.900 C+
Saron Laser Cannon
C*
Kills:441
V. Kills:362 121%
Deaths:310
KDR:1.423
Accuracy:30.148% C
KPH:13.100 C+
VKPH:10.800 C*
Kills:8,635 (3,292 + 0)
Deaths:2,325
KDR:3.714
VKDR:1.304
Vehicle Kills:3,031
Kill Difference:6,310
Playtime:231.954 hours
Usage:10%
Score:4.976m
Score/min:358
Piloting Accuracy:30.148%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B++
Kills:495
V. Kills:48 N/A
Deaths:50
KDR:9.900
Accuracy:47.207% B+
KPH:64.600 B++
VKPH:6.300 C-
C150 Dalton
B*
Kills:158
V. Kills:97 161%
Deaths:23
KDR:6.870
Accuracy:46.185% B*
KPH:29.300 C
VKPH:18 C--
CAS30 Tank Buster
C
Kills:104
V. Kills:107 96%
Deaths:118
KDR:0.881
Accuracy:45.042% C+
KPH:5.600 C-
VKPH:5.700 C
Kills:757 (104 + 653)
Deaths:191
KDR:3.963
VKDR:1.319
Vehicle Kills:252
Kill Difference:566
Playtime:31.732 hours
Usage:1%
Score:0.525m
Score/min:276
Piloting Accuracy:45.042%
Gunner Accuracy:46.185%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
A++
Kills:1,485
V. Kills:366 405%
Deaths:138
KDR:10.761
Accuracy:46.843% C--
KPH:54.700 A++
VKPH:13.500 B
C75 Viper
A++
Kills:938
V. Kills:160 N/A
Deaths:78
KDR:12.026
Accuracy:39.888% C+
KPH:65.100 A++
VKPH:11.100 B+
L100 Python HESH
A*
Kills:479
V. Kills:117 406%
Deaths:51
KDR:9.392
Accuracy:58.587% B**
KPH:65.800 B++
VKPH:16.100 A*
Skyguard
C+
Kills:104
V. Kills:92 112%
Deaths:34
KDR:3.059
Accuracy:26.668% C-
KPH:10.700 D
VKPH:9.400 C+
L100 Python AP
A++
Kills:71
V. Kills:52 134%
Deaths:9
KDR:7.889
Accuracy:54.593% C
KPH:40.100 B++
VKPH:29.400 A++
Kills:3,077 (3,077 + 0)
Deaths:310
KDR:9.926
VKDR:2.539
Vehicle Kills:787
Kill Difference:2,767
Playtime:60.378 hours
Usage:3%
Score:1.541m
Score/min:425
Driving Accuracy:54.593%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B+
Kills:2,057
V. Kills:1,509 136%
Deaths:354
KDR:5.811
Accuracy:46.804% D-
KPH:25 C+
VKPH:18.400 B+
Supernova PC
B*
Kills:1,043
V. Kills:306 340%
Deaths:101
KDR:10.327
Accuracy:45.559% C
KPH:31.300 B*
VKPH:9.200 C++
Saron HRB
B
Kills:681
V. Kills:347 196%
Deaths:121
KDR:5.628
Accuracy:39.502% C--
KPH:28.400 B
VKPH:14.500 C+
Proton II PPA
C**
Kills:127
V. Kills:11 N/A
Deaths:9
KDR:14.111
Accuracy:24.079% C+
KPH:48 C
VKPH:4.200 C**
E540 Halberd
B*
Kills:125
V. Kills:68 181%
Deaths:14
KDR:8.929
Accuracy:52.578% B++
KPH:39.200 B++
VKPH:21.300 B*
Kills:4,033 (3,100 + 933)
Deaths:599
KDR:6.733
VKDR:3.741
Vehicle Kills:2,241
Kill Difference:3,434
Playtime:145.343 hours
Usage:6%
Score:3.663m
Score/min:420
Driving Accuracy:45.559%
Gunner Accuracy:52.578%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
C+
Kills:51
V. Kills:2 N/A
Deaths:4
KDR:12.750
Accuracy:35.287% D
KPH:81.800 C+
VKPH:3.200 D-
Kills:51 (0 + 51)
Deaths:4
KDR:12.750
VKDR:0.500
Vehicle Kills:2
Kill Difference:47
Playtime:0.624 hours
Usage:0%
Score:0.016m
Score/min:440
Driving Accuracy:N/A%
Gunner Accuracy:35.287%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B*
Kills:592
V. Kills:70 N/A
Deaths:41
KDR:14.439
Accuracy:33.736% C
KPH:67.500 B*
VKPH:8 C
M40 Fury
B++
Kills:330
V. Kills:48 N/A
Deaths:35
KDR:9.429
Accuracy:33.141% C-
KPH:71.100 B++
VKPH:10.300 C+
M60-G Bulldog
B+
Kills:59
V. Kills:15 369%
Deaths:8
KDR:7.375
Accuracy:42.378% B*
KPH:33.200 C**
VKPH:8.400 B+
Kills:981 (0 + 981)
Deaths:84
KDR:11.679
VKDR:1.583
Vehicle Kills:133
Kill Difference:897
Playtime:15.192 hours
Usage:1%
Score:0.519m
Score/min:569
Driving Accuracy:N/A%
Gunner Accuracy:42.378%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
A++
Kills:773
V. Kills:74 N/A
Deaths:282
KDR:2.741
Accuracy:36.839% D*
KPH:48 A++
VKPH:4.600 C
S12 Renegade
B+
Kills:460
V. Kills:4 N/A
Deaths:164
KDR:2.805
Accuracy:45.024% B+
KPH:67.600 B+
VKPH:0.600 D*
Kills:1,233 (1,233 + 0)
Deaths:446
KDR:2.765
VKDR:0.175
Vehicle Kills:78
Kill Difference:787
Playtime:22.904 hours
Usage:1%
Score:0.352m
Score/min:256
Driving Accuracy:45.024%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 5,9475,9343,0921.919B0.0924.313%B++15.605%D*44.4B+N/A223133.6h10.7B++44.2C*
Dual Photon Pods 5,7194,4946556.861C++4.8558.107%B++1.202%C+68.8C+18.8C++53965.3h17.6B+30.3B++
C-4 2,9252,0591,3181.562C++0.4422.487%DN/A68C28.6C+94130.3h1.3B+5.9C++
Supernova FPC 3,5662,0573545.811C+3.8046.804%D-3.354%B++25C+18.4B+41782.2h4.8B+10.3C++
Betelgeuse 54-A 1,9211,9111,2111.578C0.4324.772%C23.286%D--50.4C-N/A20337.9h10.9C+44.2C+
NS-7 PDW 1,8561,8501,2501.48B++0.5327.924%B+11.405%D--23.8C+N/A12677.7h12.4B++44.4B+
MKV Suppressed 1,8091,8041,1821.526B+0.4828.267%B+12.528%D*29.6C+N/A12861h13B+46.1B+
Thanatos VE70 1,7591,7531,1191.567B*0.4447.653%B*11.124%D--36.5B+N/A17948h3.7B*7.9B*
Solstice VE3 1,6651,6541,1891.391B**0.6226.89%B++12.878%D*20C+N/A11182.9h12.7B+47.1B+
NS-11C 1,6401,6221,0601.53B+0.4827.675%B++11.467%D**32.4C**N/A16850.1h12.1B+43.7B++
NS-44 Commissioner 1,6151,6081,6110.998C+1.0139.075%B13.06%D*49.3B+N/A21932.6h3B*7.8B++
Sirius SX12 1,5251,5249301.639B+0.3730.274%B**11.811%D--33.6C**N/A15245.3h11.6B*38.2B++
L100 Python HEAT 1,8511,48513810.761A+8.7546.843%C--3.502%B++54.6A++13.5B37227.2h3.6A7.6B**
Pulsar LSW 1,4801,4778691.7C*0.3124.648%C**17.129%D--52.4BN/A25328.2h11.2B+45.3B+
Serpent VE92 1,4751,4681,1401.288C*0.7225.935%B+10.831%F15.8DN/A8193.2h12.7C*48.9B+
Maelstrom Turbo Laser 2,3211,4561,0001.456C+0.5526.746%D4.67%A+15.2C+9C21995.8h63.3B++236.8B+
Eclipse VE3A 1,4671,4411,1911.21C+0.8027.55%C++13.741%D*23.3DN/A10961.8h13.4C48.7C+
NS-11A 1,4451,4366942.069B+0.0625.056%C++12.953%D*29.4C+N/A13548.9h11.3B*45.1B+
Eridani SX5 1,4361,4321,1011.301C++0.7127.884%C**9.288%D**22.4C--N/A10764h11.7C*42C**
Light PPA 1,4681,3952495.602C**3.6044.188%B+N/A56.7B3C+32324.6h9B+20.4B+
Parallax VX3 1,3651,3604053.358C++1.3544.037%B++61.838%F-32.2C*N/A14442.3h2.4C+5.4B
Pulsar C 1,3201,3137321.794B0.2124.527%C+14.623%D**20.8CN/A11563.1h9.4B++38.4B+
SVA-88 1,1941,1944972.402C**0.4022.354%C15.745%D*40.9C+N/A21429.2h10.5B+47.2C**
Solstice SF 1,1821,1758161.44B+0.5727.77%B++12.851%D28.3B+N/A13341.5h11.3C*40.7B+
Artemis VX26 1,1791,1726051.937B+0.0731.535%B*19.881%C-50.3B*N/A26723.3h10.5B++33.4B++
NS-15M2 1,1711,1625542.097C**0.0925.577%C**16.179%D*68.8B*N/A42716.9h10.8B+42.2B+
VX29 Polaris 1,1641,1586061.911B+0.1026.478%B+13.731%D*57.3B+N/A26920.2h10.6B++40.1B+
H-V45 1,1631,1587691.506C++0.5025.839%B15.285%D-28.5C+N/A14240.7h12.7C**49.1B+
Proximity Mine 1,0651,0652993.562C+1.5645.12%BN/A107.6CN/A4879.9h2C4.4C**
Supernova PC 1,3491,04310110.327B++8.3245.559%C3.164%B++31.3B*9.2C++28933.3h3.2A7.1B**
C75 Viper 1,0989387812.026A++10.0239.888%C+1.386%C+65.1A++11.1B+46714.4h9.5B*23.9B++
Nebula VM20 8588542643.235B+1.2325.978%A++18.15%C--55.8A+N/A29615.3h11.7A44.9B**
Hornet Missiles 1,3558491117.649B++5.6466.162%B+1.885%B66.9C+39.8C+72412.7h9.5C**14.4B+
NS Decimator 1,2438389790.856C1.1560.561%C+1.909%C27.5C--13.3C36730.5h6D9.9D
Nebula VM20 8048012643.034B+1.0326.915%A++14.357%D*52.7B**N/A27515.2h12.8B**47.5B**
M40 Fury-F 8477732822.741B++0.7336.839%D*1.423%B++48A++4.6C26416.1h6.4B*17.2B+
Skorpios 7047024551.543C+0.4628.752%C**16.809%D39CN/A18518h10B++34.9B+
Phobos VX86 6926894631.488C*0.5266.468%B++11.031%D-37CN/A19618.6h1.9B**2.9B++
Saron HRB 1,0286811215.628C++3.6239.502%C--1.175%C-28.4B14.5C+52124h17.6B++44.4B+
Frag Grenade 6766711671N/A668.9937.006%D*N/A447.3C+3.3D24401.5h3.5B9.3C+
M40 Fury 6625924114.439A+12.4333.736%C2.027%B67.3B*8C5248.8h9.3B*27.7B++
Terminus VX-9 5475433591.513C+0.4927.89%B+16.943%D*38.5C+N/A23514.1h12.1C*43.5B+
Tank Mine 9355341783C*0.9923.431%DN/A89C66.8C++15286h2C+8.4D--
Blueshift VM5 5365311493.564B+1.5623.722%B*18.456%C--42.8B+N/A21112.4h11.5A48.3B*
Blueshift VM5 5165151523.388B+1.3822.652%B++21.359%C+41.2B+N/A20612.5h11.6A51.1B*
NS-30 Vandal 5105102611.954C++0.0534.166%C*15.098%D**43.6C*N/A18111.7h5.5C**16B
L105 Zephyr 543495509.9C*7.8947.207%B+N/A64.3B++6.2C-3627.7h5.3B++11.2B*
L100 Python HESH 596479519.392C+7.3958.587%B**2.714%B**65.6B++16A*4817.3h4.1C6.9C*
S12 Renegade 4644601642.805C+0.8045.024%B+10.87%A++67.6B+N/A2376.8h2.7B*6B+
Saron Laser Cannon 8034413101.423C+0.5830.148%C3.175%B++13.2C+10.8C*28833.5h103.4B+343.1B+
MANA Anti-Vehicle Turret 7694232791.516C0.4955.663%C++1.182%D*4230S3460M+8377100.1h9.6C--17.2C++
NS Baron G5 4154133051.354B0.6554.232%B**11.38%D32C+N/A16112.9h4B+7.4C++
Force-Blade 41341120,0950.02C+1.9927.914%C+N/A0.4CN/A21054.8h1.7B*6.2B+
Cosmos VM3 4064031113.631B**1.6222.836%A15.633%D-41.1B++N/A2039.8h8.7A++38.1B**
Cosmos VM3 3803791143.325B**1.3224.301%A+15.04%D-37.2B+N/A17910.2h10A41.1B+
M40 Fury 378330359.429B7.4233.141%C-1.212%D71.7B++10.4C+7084.6h9.7B+29.4B+
Comet VM2 4473202281.404B++0.6041.901%C+2.813%D14.2B+5.6B++19322.6h19.1B+45.6B
NS-61 Emissary 3133122881.083B+0.9232.817%B++12.821%D30.9C*N/A9310.1h13.2C*40.2B+
Comet VM2 4142972251.32B+0.6943.109%C3.367%C13.5C**5.3C*15222h21.1B+49B+
VE-C Horizon 2862811871.503C++0.5040.364%B*20.285%C-30.2C-N/A1239.3h17C+42B
NS-10 Burster 4702592021.282B+0.7230.376%C*4.247%D5.8C+4.8B*14544.3h130C*427.9B
NS-10 Burster 4322522001.26C*0.7530.461%C++7.54%B+5.7C+4.1C++13443.9h132.4B+434.6B+
Beamer VS3 2402382211.077B+0.9322.745%D11.345%D**22CN/A13110.8h7.8B+34.3C++
Pulsar VS1 2152131451.469B+0.5426.863%B++16.432%D30.4BN/A3167h13B+48.3B+
Lasher X2 2122082110.986C++1.0226.457%C++1.923%D*36.5C**N/A2785.7h14.3B**54B++
Anti-Vehicle Grenade 2121931193N/A190.9948.225%CN/A386C+38D29080.5h4.4B++9.2B+
Hades VSH4 3421872760.678C*1.3368.118%C+1.07%D-14.4C+11.9C+26713h9.4C+13.8C+
Spear Anti-Vehicle Phalanx Turret 2701831413.071B*11.0645.758%C++3.279%C44.6B+21.2C+8534.1h8.5C*18.5B
Nyx VX31 178177692.565C*0.5632.591%C12.994%F57.1B+N/A2663.1h5.1B+15.7C**
C150 Dalton 255158236.87C++4.8646.185%B*N/A29.3C18C--4945.4h5.8D-12.6C+
VA39 Spectre 152151393.872A++1.8735.741%B+25.828%D--29B+N/A2275.2h5.6C**15.8B+
Eridani SX5G 140140831.687C*0.3230.22%B+12.857%D--22.2DN/A1506.3h10.6C**35B+
Proton II PPA 138127914.111C+12.1024.079%C+1.575%C-48.8C4.2C**2702.6h7.8B+32.3B+
E540 Halberd 193125148.929C+6.9252.578%B++2.4%C+39.1B++21.3B*12273.2h5.4B10.2B++
Zenith VX-5 1221181260.937C1.0725.669%C+8.475%F--15.3DN/A907.7h14C+54.4C++
Aspis Anti-Aircraft Phalanx Turret 220108618S15.9927.506%C**N/A21.2A*22A*6765.1h93.9A+341.4B*
MAX Punch 1071079710.11C+1.9042.316%CN/A1.1CN/A597.3h1.8C++4.2C*
Sticky Grenade 1061061106N/A103.9938.99%FN/A1060C*N/A41810.1h1.8B+4.7C+
Skyguard 196104343.059C++1.0526.668%C-N/A10.6D9.4C+3189.8h149.8D561.8D
CAS30 Tank Buster 2111041180.881C1.1345.042%C+1.923%B++5.6C-5.7C17718.7h69.5C154.2C+
Flare VE6 9898741.324C+0.6819.792%C--16.327%D*29.7CN/A3463.3h9.7B+49.1C*
NS Annihilator 213982100.467C1.5480.693%C+N/A7.8D9.2C*27012.5h12.8C15.9C
Lumine Edge 93939,7550.01C2.0018.818%D9.677%D--0.3DN/A1367.6h1.8D9.8C
NS-44L Blackhand 7676661.152C+0.8541.811%C+15.79%F-34.5B+N/A2152.2h4.1B9.9B
NS-11P 7676491.551B+0.4629.288%A14.474%D29.2C+N/A2192.6h12.7B+43.3B*
L100 Python AP 1237197.889B++5.8854.593%CN/A39.4B+28.9A++12601.8h5.9C*10.7C*
M60-G Bulldog 745987.375B*5.3742.378%B*5.085%A+32.8C*8.3B+4291.8h6.6B+15.7B++
M40 Fury-H 5351412.75C++10.7435.287%D1.961%B*85C+3.3D-4390.6h5.7B++16.1B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon762,6474.8h
Anti-Vehicle MANA Turret551,8324.5h
Nano-Armor Kit549973,99890.7h
Nanite Revive Grenade01,1220.3h
Medical Applicator273138,18812.7h
Spitfire Auto-Turret0850.1h
Motion Spotter323,2972.7h
Restoration Kit274630.9h
Deconstruction Tool05490.1h
Smoke Grenade01860.1h
Recon Detection Device685,88011.2h
Ammunition Package571,9732.6h
Medical Kit1852,2644h

Check the help document for the dictionary if you want to learn more about words used here.


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