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yoannblanger[D3RP] yoannblanger
VS BR 94

KDR: 1.77

Score: 16.2m

Last Seen: Aug 21st, 2019 11:18 PM
- OFFLINE - 65.1 hour(s)

Battle Rank 101 (94 total) - Vanu Sovereignty on Emerald - Outfit Member of Derp Company[D3RP] Derp Company
VS outfit on Emerald

Members: 35
Level Progress (to 102): 16%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A NS-15MB Pulsar LSW Flare VE6 Orion VS54 Ursa Ghost NS-44 Commissioner
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $750,600 MLG Score: 600
Fun Score: N/A
Cheeseburgers Flipped: 240TIME WITH MEDKIT: 0.8%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.282%24.54%57129118519,0552.20928-0.444

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.045%0.352C**0.51B+-1.549FHEAD ++ (~12.9)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.50.308C*11.80.171C++38.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.065%1.81%95212122213011100.734219199%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.913%0.002C+0.227C++-0.423

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
190.6-0.167C70.7-0.328C-120

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.741%2.169%218512091,3835487212.51913192%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.918%-1.584F-0.238C1.567

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
146.1-2.812T36.2-1.899F-110

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.966%2.757%155512095444532911.19824186%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.145%0.107C+-0.375C-0.064

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
152.5-0.33C-56.4-0.488D96.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
26.835%61.712%155212121,06378581.35242

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.789%-1.224D*-0.347C-0.715

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.9-0.002C+2.70.163C++7.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.786%14.597%15521212918677111.35598

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.037%0.604B+-0.008C+-0.631

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.80.331C**4.30.114C+4.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Derp Company[D3RP] Derp Company
VS outfit on Emerald

Members: 35
16.2m275.4%267 (16k)218 (13.1k)1.765428,34716,0572.0776694 (101)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1214199419.441%20.461%39804:386

10% Combat Medic22% Engineer50% Heavy Assault14% Infiltrator4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 13th, 2013 3:51 AMApr 7th, 2018 11:42 PMAug 22nd, 2019 5:34 PM (2d) (PST)Aug 21st, 2019 7:25 PM (3d) (PST)Aug 21st, 2019 7:18 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4361392970.3820.2160.0781.1470.034600

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
26,1438,33117,8122313569213,068

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1236.5h/51.5d 5,014 5,800 10,175 85.1k 2,047 4,327 2,547 32.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C+
Kills:5,394
Deaths:2,182
KDR:2.472
Accuracy:26.433% C+
HSR:27.364% C-
NS-15MB
C
Kills:1,601
Deaths:748
KDR:2.140
Accuracy:24.117% C
HSR:23.423% D
Pulsar LSW
C+
Kills:1,598
Deaths:913
KDR:1.750
Accuracy:22.945% C+
HSR:22.153% C
Flare VE6
C**
Kills:1,398
Deaths:671
KDR:2.083
Accuracy:24.224% C**
HSR:24.177% C+
Orion VS54
C*
Kills:1,283
Deaths:728
KDR:1.762
Accuracy:21.726% C++
HSR:26.500% C*
Ursa
C++
Kills:1,179
Deaths:681
KDR:1.731
Accuracy:22.381% C+
HSR:25.530% C++
NSX Naginata
C*
Kills:674
Deaths:287
KDR:2.348
Accuracy:23.281% C*
HSR:23.294% D
SVA-88
C+
Kills:54
Deaths:36
KDR:1.500
Accuracy:23.322% C+
HSR:20.370% D
Kills:13,181
Deaths (as Heavy Assault):6,246
Deaths (to Heavy Assaults):4,907
KDR:2.11031
Kill Difference:6,935
Playtime:613.568 hours
Usage:50%
Score:8.839m
Score/min:240
Accuracy (listed only):23.553%
HSR (listed only):24.101%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pandora VX25
B**
Kills:715
Deaths:354
KDR:2.020
Accuracy:50.443% B**
HSR:15.525% C++
Sirius SX12
C+
Kills:590
Deaths:576
KDR:1.024
Accuracy:16.686% D**
HSR:17.288% C+
Pulsar C
D-
Kills:378
Deaths:422
KDR:0.896
Accuracy:16.582% D**
HSR:17.989% D-
Serpent VE92
C--
Kills:236
Deaths:198
KDR:1.192
Accuracy:21.471% C--
HSR:16.525% D
Deimos VA29
D-
Kills:203
Deaths:168
KDR:1.208
Accuracy:41.853% F
HSR:11.330% D-
NS-7B PDW
C*
Kills:137
Deaths:184
KDR:0.745
Accuracy:12.333% F--
HSR:19.708% C*
NSX Tanto
B*
Kills:110
Deaths:68
KDR:1.618
Accuracy:30.403% B*
HSR:25.455% C+
NSX Tengu
C*
Kills:67
Deaths:55
KDR:1.218
Accuracy:34.039% C
HSR:22.388% C*
NS-11C
B+
Kills:60
Deaths:137
KDR:0.438
Accuracy:8.585% T
HSR:21.667% B+
MKV-B Suppressed
C
Kills:52
Deaths:95
KDR:0.547
Accuracy:13.460% F--
HSR:17.308% C
Kills:2,548
Deaths (as Light Assault):2,257
Deaths (to Light Assaults):2,551
KDR:1.12893
Kill Difference:291
Playtime:24.817 hours
Usage:2%
Score:0.179m
Score/min:120
Accuracy (listed only):24.585%
HSR (listed only):18.518%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pandora VX25
B**
Kills:715
Deaths:354
KDR:2.020
Accuracy:50.443% B**
HSR:15.525% C++
Eidolon VE33
C**
Kills:477
Deaths:245
KDR:1.947
Accuracy:29.492% C**
HSR:22.432% C-
Pulsar C
D-
Kills:378
Deaths:422
KDR:0.896
Accuracy:16.582% D**
HSR:17.989% D-
Serpent VE92
C--
Kills:236
Deaths:198
KDR:1.192
Accuracy:21.471% C--
HSR:16.525% D
Deimos VA29
D-
Kills:203
Deaths:168
KDR:1.208
Accuracy:41.853% F
HSR:11.330% D-
NSX Tanto
B*
Kills:110
Deaths:68
KDR:1.618
Accuracy:30.403% B*
HSR:25.455% C+
NS-11C
B+
Kills:60
Deaths:137
KDR:0.438
Accuracy:8.585% T
HSR:21.667% B+
Kills:2,179
Deaths (as Engineer):1,592
Deaths (to Engineers):2,654
KDR:1.36872
Kill Difference:587
Playtime:269.624 hours
Usage:22%
Score:3.387m
Score/min:209
Accuracy (listed only):28.404%
HSR (listed only):18.703%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11AB
B+
Kills:751
Deaths:370
KDR:2.030
Accuracy:29.066% B+
HSR:25.433% C++
Pandora VX25
B**
Kills:715
Deaths:354
KDR:2.020
Accuracy:50.443% B**
HSR:15.525% C++
Sirius SX12
C+
Kills:590
Deaths:576
KDR:1.024
Accuracy:16.686% D**
HSR:17.288% C+
H-V45
B+
Kills:368
Deaths:192
KDR:1.917
Accuracy:26.037% B+
HSR:21.467% C+
Terminus VX-9
B*
Kills:228
Deaths:134
KDR:1.701
Accuracy:30.183% B*
HSR:21.930% D
Deimos VA29
D-
Kills:203
Deaths:168
KDR:1.208
Accuracy:41.853% F
HSR:11.330% D-
Corvus VA55
C+
Kills:187
Deaths:139
KDR:1.345
Accuracy:19.425% D--
HSR:21.925% C+
NS-7B PDW
C*
Kills:137
Deaths:184
KDR:0.745
Accuracy:12.333% F--
HSR:19.708% C*
Pulsar VS1
C++
Kills:104
Deaths:152
KDR:0.684
Accuracy:11.755% F--
HSR:22.115% C++
NSX Tengu
C*
Kills:67
Deaths:55
KDR:1.218
Accuracy:34.039% C
HSR:22.388% C*
MKV-B Suppressed
C
Kills:52
Deaths:95
KDR:0.547
Accuracy:13.460% F--
HSR:17.308% C
Kills:3,402
Deaths (as Combat Medic):2,419
Deaths (to Combat Medics):1,799
KDR:1.40637
Kill Difference:983
Playtime:122.265 hours
Usage:10%
Score:1.429m
Score/min:195
Accuracy (listed only):25.935%
HSR (listed only):19.674%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
D
Kills:1,003
Deaths:293
KDR:3.423
Accuracy:27.516% F-
HSR:61.516% D
NS-44 Commissioner
C*
Kills:872
Deaths:656
KDR:1.329
Accuracy:38.122% C*
HSR:19.725% C
NS-30B Vandal
B++
Kills:712
Deaths:233
KDR:3.056
Accuracy:38.467% B+
HSR:34.691% B++
Sirius SX12
C+
Kills:590
Deaths:576
KDR:1.024
Accuracy:16.686% D**
HSR:17.288% C+
Nyx VX31
D
Kills:181
Deaths:82
KDR:2.207
Accuracy:30.361% D
HSR:22.100% D
NS-7B PDW
C*
Kills:137
Deaths:184
KDR:0.745
Accuracy:12.333% F--
HSR:19.708% C*
Phantom VA23
D
Kills:115
Deaths:59
KDR:1.949
Accuracy:31.378% D
HSR:22.609% D-
NSX Tomoe
B++
Kills:94
Deaths:56
KDR:1.679
Accuracy:32.572% B++
HSR:26.596% D--
Artemis VX26
B+
Kills:81
Deaths:49
KDR:1.653
Accuracy:27.034% C+
HSR:25.926% B+
NS-44L Blackhand
C
Kills:73
Deaths:44
KDR:1.659
Accuracy:39.410% C
HSR:13.699% F-
Spiker
F
Kills:68
Deaths:121
KDR:0.562
Accuracy:14.711% F--
HSR:8.824% F
NSX Tengu
C*
Kills:67
Deaths:55
KDR:1.218
Accuracy:34.039% C
HSR:22.388% C*
XM98
D*
Kills:60
Deaths:49
KDR:1.224
Accuracy:19.627% F*
HSR:65% D*
MKV-B Suppressed
C
Kills:52
Deaths:95
KDR:0.547
Accuracy:13.460% F--
HSR:17.308% C
Kills:4,105
Deaths (as Infiltrator):2,552
Deaths (to Infiltrators):2,118
KDR:1.60854
Kill Difference:1,553
Playtime:172.414 hours
Usage:14%
Score:1.992m
Score/min:193
Accuracy (listed only):26.837%
HSR (listed only):26.955%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
D*
Kills:277
Deaths:180
KDR:1.539
Accuracy:12.936% D*
HSR:12.635% F
Nebula VM20
C-
Kills:273
Deaths:180
KDR:1.517
Accuracy:13.456% D--
HSR:18.315% C-
Kills:550
Deaths (as MAX Suit):180
Deaths (to MAX Suits):721
KDR:3.05556
Kill Difference:370
Playtime:30.013 hours
Usage:2%
Score:0.331m
Score/min:184
Accuracy (listed only):13.196%
HSR (listed only):15.475%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
D
Kills:163
V. Kills:41 388%
Deaths:55
KDR:2.964
Accuracy:47.787% C-
KPH:39.200 D
VKPH:9.900 D
Saron Laser Cannon
D
Kills:58
V. Kills:50 114%
Deaths:119
KDR:0.487
Accuracy:33.891% B+
KPH:6.100 D
VKPH:5.200 D
Light PPA
D
Kills:51
V. Kills:2 N/A
Deaths:88
KDR:0.580
Accuracy:35.400% D
KPH:9.500 D*
VKPH:0.400 D**
Kills:272 (109 + 0)
Deaths:262
KDR:1.038
VKDR:0.355
Vehicle Kills:93
Kill Difference:10
Playtime:19.094 hours
Usage:2%
Score:0.117m
Score/min:102
Piloting Accuracy:35.400%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D
Kills:584
V. Kills:71 N/A
Deaths:42
KDR:13.905
Accuracy:34.440% F
KPH:36.300 D
VKPH:4.400 D--
Skyguard
C-
Kills:265
V. Kills:281 94%
Deaths:79
KDR:3.354
Accuracy:24.161% D-
KPH:7.800 D--
VKPH:8.300 C-
C75 Viper
D--
Kills:172
V. Kills:47 358%
Deaths:49
KDR:3.510
Accuracy:16.442% F--
KPH:11.700 D--
VKPH:3.200 D--
L100 Python AP
D-
Kills:139
V. Kills:117 118%
Deaths:45
KDR:3.089
Accuracy:46.925% D*
KPH:15.300 D*
VKPH:12.900 D-
Kills:1,160 (1,160 + 0)
Deaths:215
KDR:5.395
VKDR:2.400
Vehicle Kills:516
Kill Difference:945
Playtime:73.798 hours
Usage:6%
Score:0.559m
Score/min:126
Driving Accuracy:46.925%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
D--
Kills:223
V. Kills:172 129%
Deaths:52
KDR:4.288
Accuracy:47.905% D
KPH:13.200 D*
VKPH:10.200 D--
Supernova PC
D*
Kills:79
V. Kills:33 232%
Deaths:36
KDR:2.194
Accuracy:36.423% D**
KPH:8.400 D*
VKPH:3.500 D**
Saron HRB
D--
Kills:55
V. Kills:30 177%
Deaths:13
KDR:4.231
Accuracy:26.731% F-
KPH:13.900 D--
VKPH:7.600 D--
Kills:357 (302 + 55)
Deaths:101
KDR:3.535
VKDR:2.327
Vehicle Kills:235
Kill Difference:256
Playtime:30.248 hours
Usage:2%
Score:0.256m
Score/min:141
Driving Accuracy:36.423%
Gunner Accuracy:26.731%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C+
Kills:159
V. Kills:8 N/A
Deaths:12
KDR:13.250
Accuracy:28.809% D--
KPH:80.400 C+
VKPH:4 D
Saron HRB-H
B++
Kills:85
V. Kills:45 185%
Deaths:11
KDR:7.727
Accuracy:52.782% C
KPH:49.200 B++
VKPH:26 C*
Kills:244 (0 + 244)
Deaths:23
KDR:10.609
VKDR:2.304
Vehicle Kills:53
Kill Difference:221
Playtime:3.706 hours
Usage:0%
Score:0.062m
Score/min:277
Driving Accuracy:N/A%
Gunner Accuracy:52.782%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C*
Kills:164
V. Kills:70 231%
Deaths:19
KDR:8.632
Accuracy:36.966% C
KPH:20.100 C+
VKPH:8.600 C*
M20 Basilisk
C++
Kills:81
V. Kills:44 180%
Deaths:14
KDR:5.786
Accuracy:38.471% C+
KPH:18.100 C
VKPH:9.800 C++
Kills:245 (0 + 245)
Deaths:33
KDR:7.424
VKDR:3.455
Vehicle Kills:114
Kill Difference:212
Playtime:12.623 hours
Usage:1%
Score:0.123m
Score/min:162
Driving Accuracy:N/A%
Gunner Accuracy:38.471%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 5,4955,3942,1822.472C+0.7126.433%C+27.364%C-43.1DN/A126125.1h12.2D46.1C+
NS-15MB 1,6241,6017482.14B0.3724.117%C23.423%D40.9C-N/A13139.1h12.5C+52C+
Pulsar LSW 1,6321,5989131.75C*0.0222.945%C+22.153%C31CN/A8151.6h13.6C59.2C++
Flare VE6 1,4151,3986712.083B++0.3224.224%C**24.177%C+41.4C+N/A10533.8h10.4C*43.1B
Orion VS54 1,2961,2837281.762C**0.0021.726%C++26.5%C*31.3C+N/A12441h12.5C*57.7C++
Ursa 1,1971,1796811.731B+0.0322.381%C+25.53%C++35.9C+N/A8532.8h11.6C+51.7C*
Ghost 1,0101,0032933.423C**1.6627.516%F-61.516%D26.1C--N/A6938.5h2.6C9.6D--
NS-44 Commissioner 8888726561.329B0.4438.122%C*19.725%C23.1CN/A7337.7h3.6B9.3B+
NS Decimator-B 1,3018465291.599C+0.1763.842%C+N/A31.9D17.2C22126.5h5.1D-8D
NS-11AB 7677513702.03B+0.2629.066%B+25.433%C++33.5CN/A11322.4h12.7C*43.7B+
Pandora VX25 7237153542.02B++0.2550.443%B**15.525%C++41.8C++N/A11117.1h4.6C+9.2B+
NS-30B Vandal 7247122333.056B*1.2938.467%B+34.691%B++36.7CN/A12619.4h5.3C*13.7B+
NSX Naginata 6836742872.348B**0.5823.281%C*23.294%D44.6C++N/A11215.1h11B+47.4B+
Sirius SX12 6075905761.024C+0.7416.686%D**17.288%C+13.7DN/A3943.2h17.7C--105.9D-
L100 Python HESH 6555844213.905B12.1434.44%F2.568%B*36.3D4.4D--10716.1h3.7C+10.8D
Eidolon VE33 4854772451.947B++0.1829.492%C**22.432%C-26.9C++N/A10617.7h8.5B28.7B+
Pulsar C 3913784220.896C+0.8716.582%D**17.989%D-13.7DN/A5427.5h13.7C82.5D-
H-V45 3723681921.917C**0.1526.037%B+21.467%C+32.3C+N/A9511.4h12.1B+46.7B+
Lasher X2 3823664140.884C+0.8821.394%D1.913%D*14.8D-N/A4924.7h21.1C+98.5C+
Frag Grenade 3463391339N/A337.2343.609%CN/A376.7C-7.8C+12700.9h4.1C+9.4C+
Nebula VM20 2862771801.539C0.2312.936%D*12.635%F14.7D*N/A6218.8h18.7C--144.5D
Nebula VM20 2772731801.517C0.2513.456%D--18.315%C-14.4D*N/A4418.9h19.4D144.1D
Skyguard 546265793.354C++1.5924.161%D-1.887%C+7.8D--8.3C-13534h161.4D-668.2D*
Serpent VE92 2392361981.192C++0.5721.471%C--16.525%D16.1DN/A6214.7h15.1C70.2C
Terminus VX-9 2302281341.701C++0.0630.183%B*21.93%D28.1C-N/A908.1h13.9C-46C**
Supernova FPC 395223524.288C2.5247.905%D2.691%C*13.2D*10.2D--15916.9h8.4F17.4F
Deimos VA29 2062031681.208C+0.5641.853%F11.33%D-20.7D-N/A699.8h3.2D*7.7D*
Lumine Edge 1981947,7810.025C1.7417.587%D-11.34%D0.4C--N/A1464.5h1.5C+8.6C
Corvus VA55 1911871391.345B0.4219.425%D--21.925%C+17DN/A5211h13.2C67.7C-
Nyx VX31 185181822.207C*0.4430.361%D22.1%D21.8DN/A538.3h6.4C-20.9C
C75 Viper 219172493.51C+1.7416.442%F--1.163%C11.7D--3.2D--8314.7h11.8B+72.1F
M20 Basilisk 234164198.632M+6.8736.966%C3.659%D-20C+8.5C*1618.2h100.4C+271.5C++
Dual Photon Pods 204163552.964C-1.2047.787%C-N/A38.8D9.8D1604.2h28.2C-59C
Proton II PPA-H 1671591213.25C++11.4828.809%D--1.887%C*79.5C+4D2322h8.6B+29.9C++
Proximity Mine 151151344.441C*2.6830.336%D**N/A116.2C+N/A4421.3h2C6.7D*
L100 Python AP 256139453.089C1.3246.925%D*1.439%D15.3D*12.9D-1989.1h8.3D17.7D--
NS-7B PDW 1411371840.745C1.0212.333%F--19.708%C*6.7D--N/A1620.6h19.5D--157.7F-
Tank Mine 181118284.214B*2.4540.574%B+N/A118C*63C+13341h2.8D**6.8C
Phantom VA23 117115591.949C++0.1831.378%D22.609%D-24DN/A724.8h5.3C--17C
NSX Tanto 114110681.618B+0.1530.403%B*25.455%C+26.8C1B**944.1h14.7C+48.3C*
Spear Anti-Vehicle Phalanx Turret 145104334.667S32.9036.845%D-3.846%C+27.4D10.8D--1683.8h7.1B+19.3C**
Pulsar VS1 1041041520.684C1.0811.755%F--22.115%C++4.7D*N/A5622.2h25F*212.4T*
C-4 139103941.096C0.6732.449%B**N/A42.9D-15D--5202.4h2D-6.2C+
Fatestealer 100100851.176S0.5932.974%C16%D34.5BN/A762.9h2.1B++6.5C*
Spear Anti-Vehicle Phalanx Tower 1351001100S98.2332.615%F-8%A++22.2D7.8D*1304.5h9.4C*28.8D
NSX Tomoe 9594561.679C++0.0932.572%B++26.596%D--24.1DN/A1063.9h14.3C++43.8B+
Saron HRB-H 13085117.727B+5.9652.782%C1.176%C50B++26.5C*3281.7h22.2B+42.1B
M20 Basilisk 12581145.786A+4.0238.471%C+4.938%C18C9.8C++1654.5h117.4C305.1C+
Artemis VX26 8381491.653C**0.1127.034%C+25.926%B+14.7D-N/A515.5h12.1C++44.6C*
Supernova PC 11279362.194C-0.4336.423%D**N/A8.4D*3.5D**889.4h6.3C-17.3D*
NS-44L Blackhand 7373441.659B+0.1139.41%C13.699%F-22.8C+N/A693.2h4B+10.2C**
Spiker 71681210.562C-1.2014.711%F--8.824%F8.3D--N/A298.2h13.7D93T-
NSX Tengu 6767551.218C++0.5534.039%C22.388%C*22.3DN/A943h12.2B36C*
Anti-Vehicle Grenade 8766166N/A64.2340.406%D*N/A220D70C14900.3h5.4C*13.4C+
NS-11C 64601370.438D1.338.585%T21.667%B+4.3D--N/A3113.9h19.2D-223.7T*
XM98 6160491.224C-0.5419.627%F*65%D*8D*N/A377.5h3D15.2F--
NS Annihilator-B 10859660.894B+0.8779.951%DN/A7.5D-6.2D-767.9h11.1C+13.9C+
Saron Laser Cannon 108581190.487C1.2833.891%B+5.172%A*6D5.2D1119.6h189.9C-560.5C
Saron HRB 8555134.231C+2.4726.731%F-1.818%C*13.8D--7.5D--1944h26.1C-97.7F-
SVA-88 5454361.5C+0.2723.322%C+20.37%D27DN/A2092h12.2C+52.4C++
MKV-B Suppressed 5552950.547D1.2213.46%F--17.308%C7.3D--N/A247.1h19.4D144F
Light PPA 5351880.58D1.1935.4%DN/A9.4D*N/A415.4h18.6C52.5C

Consumables
  Name Deaths Consumed Time Equipped
Pelter Rocket Pod01120h
Hellion G1700h
Spawn Beacon753741.3h
Anti-Vehicle MANA Turret105590.9h
Nanite Revive Grenade02730.1h
Medical Applicator158106,7549.5h
Spitfire Auto-Turret76490.7h
Motion Spotter123,9983h
Deconstruction Tool0660h
M12 Kobalt01000.1h
Maelstrom Turbo Laser5700.3h
Shield Recharging Field231,6880.9h
Ammunition Package401,9682h
Nano-Armor Kit170293,27621.8h
Medical Kit6117,49210.2h
MAX Punch1176013.7h
Anti-Infantry MANA Turret4780.2h
Recon Detection Device141,9863.8h
M20 Drake01340.2h
Xiphos Anti-Personnel Phalanx Turret01460h

Check the help document for the dictionary if you want to learn more about words used here.


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