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Primarch Horseman yoannblanger[D3RP] yoannblanger
VS BR 96

KDR: 1.67

Score: 12.8m

Last Seen: Apr 20th, 2019 11:54 PM
- OFFLINE - 22.8 hour(s)

Battle Rank 96 - Vanu Sovereignty on Emerald - Outfit Member of Derp Company[D3RP] Derp Company
VS outfit on Emerald

Members: 36
Level Progress (to 97): 77%
Level 100 Progress: 68% 417h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Pulsar LSW Flare VE6 Orion VS54 NS-15MB Ursa Ghost NS Decimator-B
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $575,460 MLG Score: 460
Fun Score: N/A
Cheeseburgers Flipped: 233TIME WITH MEDKIT: 0.6%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.053%22.747%50227100814,4722.00749-0.34

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.813%0.186C++0.31C*-1.417D**HEAD ++ (~11.72)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.90.266C*12.10.153C++42.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.238%0.625%10111034160263950.608365167%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.036B**-0.897D---1.971

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
57.50.644B+27.20.488B+30.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.541%2.41%217510301,2454916522.53049191%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.741%-1.594F-0.123C+1.479

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
160.2-3.141T-39.3-2.133F--120.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.636%2.697%138410314454112431.0801182%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.671%0.043C+-0.426C---0.039

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
161.6-0.36C-59.2-0.495D102.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
26.524%61.095%138210331,00569361.44813

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.691%-1.277D**-0.394C--0.629

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10-0.01C+2.60.168C++7.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.081%14.411%13821033909551111.64674

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.952%0.636B+-0.028C+-0.649

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.80.333C**4.30.111C+4.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Derp Company[D3RP] Derp Company
VS outfit on Emerald

Members: 36
12.8m271.6%244 (14.6k)190 (11.4k)1.6673722,86813,7151.9928596 (96)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1035151218.634%18.961%35304:546

8% Combat Medic21% Engineer48% Heavy Assault12% Infiltrator5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 13th, 2013 3:51 AMApr 7th, 2018 11:42 PMApr 20th, 2019 9:03 PM (21h) (PST)Apr 20th, 2019 9:54 PM (20h) (PST)Apr 20th, 2019 7:54 PM (22h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4051302750.3410.2040.0651.0130.032460

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
24,2737,79816,4752012461211,410

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1118.7h/46.6d 4,464 4,336 7,900 68k 1,795 3,537 2,177 27.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C
Kills:3,250
Deaths:1,451
KDR:2.240
Accuracy:25.434% C
HSR:24.739% D
Pulsar LSW
C+
Kills:1,595
Deaths:909
KDR:1.755
Accuracy:22.939% C+
HSR:22.132% C
Flare VE6
C**
Kills:1,366
Deaths:647
KDR:2.111
Accuracy:24.193% C**
HSR:24.378% C+
Orion VS54
C*
Kills:1,204
Deaths:693
KDR:1.737
Accuracy:21.416% C++
HSR:25.997% C*
NS-15MB
D
Kills:1,179
Deaths:595
KDR:1.982
Accuracy:23.151% D
HSR:20.950% D--
Ursa
C*
Kills:1,177
Deaths:680
KDR:1.731
Accuracy:22.378% C+
HSR:25.574% C*
NSX Naginata
C*
Kills:672
Deaths:284
KDR:2.366
Accuracy:23.288% C*
HSR:23.214% D
Lasher X2
D
Kills:366
Deaths:412
KDR:0.888
Accuracy:21.368% D
HSR:1.913% D*
Kills:10,809
Deaths (as Heavy Assault):5,671
Deaths (to Heavy Assaults):4,119
KDR:1.90601
Kill Difference:5,138
Playtime:539.597 hours
Usage:48%
Score:7.347m
Score/min:227
Accuracy (listed only):23.021%
HSR (listed only):21.112%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pandora VX25
B**
Kills:710
Deaths:342
KDR:2.076
Accuracy:50.672% B**
HSR:15.493% C++
Sirius SX12
C+
Kills:589
Deaths:575
KDR:1.024
Accuracy:16.671% D**
HSR:17.318% C+
Pulsar C
D-
Kills:374
Deaths:417
KDR:0.897
Accuracy:16.531% D**
HSR:17.914% D-
Serpent VE92
D
Kills:217
Deaths:186
KDR:1.167
Accuracy:21.066% D
HSR:16.590% D
Deimos VA29
D--
Kills:199
Deaths:158
KDR:1.259
Accuracy:42.323% F
HSR:10.553% D--
NS-7B PDW
B
Kills:137
Deaths:184
KDR:0.745
Accuracy:12.333% F-
HSR:19.708% B
NSX Tanto
B*
Kills:95
Deaths:59
KDR:1.610
Accuracy:30.660% B*
HSR:25.263% C+
NS-11C
B+
Kills:60
Deaths:137
KDR:0.438
Accuracy:8.585% T
HSR:21.667% B+
MKV-B Suppressed
C
Kills:52
Deaths:95
KDR:0.547
Accuracy:13.460% F-
HSR:17.308% C
Kills:2,433
Deaths (as Light Assault):2,153
Deaths (to Light Assaults):2,117
KDR:1.13005
Kill Difference:280
Playtime:23.649 hours
Usage:2%
Score:0.169m
Score/min:119
Accuracy (listed only):23.589%
HSR (listed only):17.979%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pandora VX25
B**
Kills:710
Deaths:342
KDR:2.076
Accuracy:50.672% B**
HSR:15.493% C++
Eidolon VE33
C**
Kills:474
Deaths:244
KDR:1.943
Accuracy:29.439% C**
HSR:22.363% C-
Pulsar C
D-
Kills:374
Deaths:417
KDR:0.897
Accuracy:16.531% D**
HSR:17.914% D-
Serpent VE92
D
Kills:217
Deaths:186
KDR:1.167
Accuracy:21.066% D
HSR:16.590% D
Deimos VA29
D--
Kills:199
Deaths:158
KDR:1.259
Accuracy:42.323% F
HSR:10.553% D--
NSX Tanto
B*
Kills:95
Deaths:59
KDR:1.610
Accuracy:30.660% B*
HSR:25.263% C+
NS-11C
B+
Kills:60
Deaths:137
KDR:0.438
Accuracy:8.585% T
HSR:21.667% B+
Kills:2,129
Deaths (as Engineer):1,543
Deaths (to Engineers):2,349
KDR:1.37978
Kill Difference:586
Playtime:240.499 hours
Usage:21%
Score:2.773m
Score/min:192
Accuracy (listed only):28.468%
HSR (listed only):18.549%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
B**
Kills:710
Deaths:342
KDR:2.076
Accuracy:50.672% B**
HSR:15.493% C++
Sirius SX12
C+
Kills:589
Deaths:575
KDR:1.024
Accuracy:16.671% D**
HSR:17.318% C+
H-V45
B+
Kills:363
Deaths:185
KDR:1.962
Accuracy:26.030% B+
HSR:21.763% C++
Deimos VA29
D--
Kills:199
Deaths:158
KDR:1.259
Accuracy:42.323% F
HSR:10.553% D--
Corvus VA55
C+
Kills:183
Deaths:139
KDR:1.317
Accuracy:19.310% D--
HSR:21.858% C+
NS-7B PDW
B
Kills:137
Deaths:184
KDR:0.745
Accuracy:12.333% F-
HSR:19.708% B
Terminus VX-9
B**
Kills:132
Deaths:79
KDR:1.671
Accuracy:30.544% B**
HSR:17.424% D*
Pulsar VS1
C++
Kills:103
Deaths:151
KDR:0.682
Accuracy:11.659% F--
HSR:21.359% C++
NS-11AB
C--
Kills:79
Deaths:54
KDR:1.463
Accuracy:23.743% C--
HSR:18.987% D-
MKV-B Suppressed
C
Kills:52
Deaths:95
KDR:0.547
Accuracy:13.460% F-
HSR:17.308% C
Kills:2,547
Deaths (as Combat Medic):1,962
Deaths (to Combat Medics):1,511
KDR:1.29817
Kill Difference:585
Playtime:94.083 hours
Usage:8%
Score:0.827m
Score/min:146
Accuracy (listed only):24.674%
HSR (listed only):18.177%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
D
Kills:945
Deaths:274
KDR:3.449
Accuracy:27.214% F-
HSR:60.847% D
NS-44 Commissioner
C++
Kills:686
Deaths:486
KDR:1.412
Accuracy:37.570% C++
HSR:19.096% C-
Sirius SX12
C+
Kills:589
Deaths:575
KDR:1.024
Accuracy:16.671% D**
HSR:17.318% C+
Nyx VX31
D
Kills:161
Deaths:78
KDR:2.064
Accuracy:29.299% D
HSR:22.360% D
NS-7B PDW
B
Kills:137
Deaths:184
KDR:0.745
Accuracy:12.333% F-
HSR:19.708% B
NS-44L Blackhand
C
Kills:73
Deaths:44
KDR:1.659
Accuracy:39.410% C
HSR:13.699% F-
Artemis VX26
C++
Kills:68
Deaths:43
KDR:1.581
Accuracy:25.864% C
HSR:23.529% C++
Spiker
F
Kills:68
Deaths:121
KDR:0.562
Accuracy:14.711% F--
HSR:8.824% F
XM98
D--
Kills:60
Deaths:49
KDR:1.224
Accuracy:19.604% F*
HSR:65% D--
NSX Tomoe
B+
Kills:60
Deaths:33
KDR:1.818
Accuracy:31.687% B+
HSR:21.667% D**
Phantom VA23
D--
Kills:55
Deaths:34
KDR:1.618
Accuracy:27.835% D--
HSR:18.182% D*
MKV-B Suppressed
C
Kills:52
Deaths:95
KDR:0.547
Accuracy:13.460% F-
HSR:17.308% C
Kills:2,954
Deaths (as Infiltrator):2,016
Deaths (to Infiltrators):1,829
KDR:1.46528
Kill Difference:938
Playtime:135.384 hours
Usage:12%
Score:1.334m
Score/min:164
Accuracy (listed only):24.638%
HSR (listed only):25.628%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
D*
Kills:272
Deaths:178
KDR:1.528
Accuracy:12.879% D*
HSR:12.500% F
Nebula VM20
C
Kills:266
Deaths:178
KDR:1.494
Accuracy:13.434% D--
HSR:18.797% C
Kills:538
Deaths (as MAX Suit):178
Deaths (to MAX Suits):668
KDR:3.02247
Kill Difference:360
Playtime:29.132 hours
Usage:3%
Score:0.314m
Score/min:180
Accuracy (listed only):13.156%
HSR (listed only):15.649%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
D
Kills:160
V. Kills:39 400%
Deaths:53
KDR:3.019
Accuracy:47.238% D
KPH:39.300 D
VKPH:9.600 D
Kills:160 (0 + 0)
Deaths:53
KDR:3.019
VKDR:0.736
Vehicle Kills:39
Kill Difference:107
Playtime:4.069 hours
Usage:0%
Score:0.038m
Score/min:156
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D
Kills:584
V. Kills:71 N/A
Deaths:42
KDR:13.905
Accuracy:34.440% F
KPH:36.300 D
VKPH:4.400 D--
Skyguard
C
Kills:263
V. Kills:280 94%
Deaths:78
KDR:3.372
Accuracy:24.073% D-
KPH:7.800 D-
VKPH:8.300 C
C75 Viper
D--
Kills:172
V. Kills:47 358%
Deaths:49
KDR:3.510
Accuracy:16.442% F--
KPH:11.700 D--
VKPH:3.200 D*
L100 Python AP
D*
Kills:83
V. Kills:87 94%
Deaths:43
KDR:1.930
Accuracy:44.775% D*
KPH:10.300 F
VKPH:10.800 D*
Kills:1,102 (1,102 + 0)
Deaths:212
KDR:5.198
VKDR:2.288
Vehicle Kills:485
Kill Difference:890
Playtime:72.435 hours
Usage:6%
Score:0.516m
Score/min:119
Driving Accuracy:44.775%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
D*
Kills:143
V. Kills:134 106%
Deaths:48
KDR:2.979
Accuracy:48.308% D
KPH:9.900 D**
VKPH:9.300 D*
Supernova PC
D*
Kills:79
V. Kills:33 232%
Deaths:36
KDR:2.194
Accuracy:36.423% D**
KPH:8.400 D*
VKPH:3.500 D**
Kills:222 (222 + 0)
Deaths:84
KDR:2.643
VKDR:1.988
Vehicle Kills:167
Kill Difference:138
Playtime:23.800 hours
Usage:2%
Score:0.145m
Score/min:101
Driving Accuracy:36.423%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C
Kills:153
V. Kills:7 N/A
Deaths:11
KDR:13.909
Accuracy:28.364% D--
KPH:78.700 C
VKPH:3.600 D
Saron HRB-H
B++
Kills:76
V. Kills:40 185%
Deaths:7
KDR:10.857
Accuracy:50.775% D
KPH:50.100 B++
VKPH:26.400 C*
Kills:229 (0 + 229)
Deaths:18
KDR:12.722
VKDR:2.611
Vehicle Kills:47
Kill Difference:211
Playtime:3.460 hours
Usage:0%
Score:0.056m
Score/min:271
Driving Accuracy:N/A%
Gunner Accuracy:50.775%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B
Kills:149
V. Kills:68 216%
Deaths:17
KDR:8.765
Accuracy:35.565% C
KPH:20 C+
VKPH:9.100 B
M20 Basilisk
C++
Kills:67
V. Kills:41 160%
Deaths:14
KDR:4.786
Accuracy:38.270% C+
KPH:16.100 C-
VKPH:9.900 C++
Kills:216 (0 + 216)
Deaths:31
KDR:6.968
VKDR:3.516
Vehicle Kills:109
Kill Difference:185
Playtime:11.611 hours
Usage:1%
Score:0.111m
Score/min:159
Driving Accuracy:N/A%
Gunner Accuracy:38.270%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 3,3053,2501,4512.24C+0.5725.434%C24.739%D40.1DN/A10581h12.4D-48.7C
Pulsar LSW 1,6291,5959091.755C**0.0922.939%C+22.132%C31CN/A8051.5h13.6C59.1C++
Flare VE6 1,3811,3666472.111B*0.4424.193%C**24.378%C+41.6C++N/A10432.8h10.3C**42.7B+
Orion VS54 1,2171,2046931.737C**0.0721.416%C++25.997%C*30.8C+N/A11539.1h12.5C**58.5C**
NS-15MB 1,1931,1795951.982C+0.3123.151%D20.95%D--40.4DN/A13129.2h12.6C54.3C+
Ursa 1,1951,1776801.731B+0.0622.378%C+25.574%C*35.9C+N/A8432.8h11.6C++51.7C*
Ghost 9509452743.449C**1.7827.214%F-60.847%D26.2C--N/A6836.1h2.6C9.6D--
NS Decimator-B 1,0867124861.465C+0.2063.684%C+N/A32.2D16.9C21422.1h5.2C8.2C
Pandora VX25 7187103422.076B**0.4150.672%B**15.493%C++41.8C*N/A10717h4.6C+9.1B+
NS-44 Commissioner 7026864861.412B+0.2637.57%C++19.096%C-22.7C-N/A6730.2h3.7C**9.8B+
NSX Naginata 6816722842.366B**0.7023.288%C*23.214%D44.8C*N/A11015h11B+47.4B+
Sirius SX12 6065895751.024C+0.6416.671%D**17.318%C+13.8DN/A3842.7h17.7C-106D
L100 Python HESH 6555844213.905C*12.2434.44%F2.568%B**36.3D4.4D--10616.1h3.7C+10.8D-
Eidolon VE33 4824742441.943B++0.2829.439%C**22.363%C-27.7C*N/A10717.1h8.5B28.8B+
Pulsar C 3873744170.897C+0.7716.531%D**17.914%D-13.8DN/A5027.2h13.7C82.6D
Lasher X2 3823664120.888C+0.7821.368%D1.913%D*14.9D-N/A4724.6h21C+98.3C+
H-V45 3673631851.962B0.2926.03%B+21.763%C++32.7C++N/A9211.1h12.1B+46.6B+
Frag Grenade 3103041304N/A302.3344.648%C+N/A380C-7.5C+12790.8h4C+9C++
Nebula VM20 2812721781.528C0.1412.879%D*12.5%F14.5D*N/A6218.7h18.7D145.3D-
Nebula VM20 2702661781.494C0.1713.434%D--18.797%C14.1D*N/A4218.8h19.6D146.2D
Skyguard 543263783.372C*1.7024.073%D-1.901%C+7.8D-8.3C13433.6h160.5D666.8D--
Serpent VE92 2202171861.167C++0.5021.066%D16.59%D16.1DN/A5713.5h15.1C71.7C
Deimos VA29 2021991581.259C+0.4142.323%F10.553%D--21.2DN/A659.4h3.2D--7.7D*
Lumine Edge 1981947,7080.025C1.6417.998%D-11.34%D0.4DN/A1460.4h1.5C+8.4C+
Corvus VA55 1871831391.317B0.3519.31%D--21.858%C+16.8DN/A4710.9h13.3C68.6C-
C75 Viper 219172493.51C+1.8416.442%F--1.163%C11.7D--3.2D*8014.7h11.8B+72.1F
Nyx VX31 165161782.064C++0.4029.299%D22.36%D21.5DN/A517.5h6.2C21.1C
Dual Photon Pods 199160533.019C-1.3547.238%DN/A39D9.5D1564.1h27.2C57.5C
Proton II PPA-H 1601531113.909C*12.2428.364%D--1.961%C*80.5C3.7D2171.9h8.7B+30.6C+
M20 Basilisk 217149178.765A**7.1035.565%C3.356%D--19.9C+9.1B1617.5h97.6C++274.5C++
Proximity Mine 147147344.324C++2.6629.921%D**N/A113.1C+N/A4131.3h2C+6.8D*
Supernova FPC 277143482.979C1.3148.308%D4.196%A9.9D**9.3D*12314.4h11.4T-23.6T
NS-7B PDW 1411371840.745C0.9212.333%F-19.708%B6.7D--N/A1620.6h19.5D--157.7D**
Terminus VX-9 133132791.671B0.0030.544%B**17.424%D*28.1CN/A964.7h14.2C-46.5C**
Tank Mine 174113274.185B*2.5238.403%BN/A125.6B+67.8C*13410.9h2.7D*7C
Pulsar VS1 1031031510.682C0.9911.659%F--21.359%C++4.7D*N/A4822h24.9F**213.7T*
Spear Anti-Vehicle Phalanx Tower 1351001100S98.3332.615%F-8%A++22.2D7.8D--1304.5h9.4C*28.8D
NSX Tanto 9995591.61B+0.0630.66%B*25.263%C+27.1C+1.1A+913.5h15.7C+51.3C**
Spear Anti-Vehicle Phalanx Turret 12492330.667M**29.0035.648%D-4.348%C++25.6D8.9D*1563.6h7.1B++19.9C**
L100 Python AP 17083431.93C--0.2644.775%D*2.41%C+10.4F10.9D*1528h10.7F23.9F--
C-4 11383890.933C0.7332.83%AN/A39.5D-14.3D--5022.1h2.1D--6.4C+
Supernova PC 11279362.194C-0.5336.423%D**N/A8.4D*3.5D**689.4h6.3C17.3D*
NS-11AB 8379541.463C+0.2023.743%C--18.987%D-20.3D-1B++503.9h14.6C-61.4C
Saron HRB-H 11676710.857B**9.1950.775%D1.316%C50.7B++26.7C*3401.5h21.1B+41.6B
NS-44L Blackhand 7373441.659B+0.0139.41%C13.699%F-22.8C+N/A683.2h4B+10.2C**
Artemis VX26 7068431.581C*0.0925.864%C23.529%C++13.9D--N/A494.9h11.8C**45.5C++
Spiker 71681210.562C-1.1114.711%F--8.824%F8.3D--N/A288.2h13.7D-93F**
M20 Basilisk 10867144.786A3.1238.27%C+4.478%C-16C-9.8C++1554.2h132.4D345.9C
Anti-Vehicle Grenade 8665165N/A63.3340.465%D*N/A216.7D70C15150.3h5.4C**13.2C+
XM98 6160491.224C0.4419.604%F*65%D--8.1D*N/A367.4h3D15.1F--
NS-11C 64601370.438D1.238.585%T21.667%B+4.3D--N/A2813.9h19.2D223.7T*
NSX Tomoe 6060331.818C*0.1531.687%B+21.667%D**23.1DN/A1162.6h15.4C+48.6C*
NS Annihilator-B 10557650.877B+0.7979.771%D--N/A7.3D-6.2D-747.8h11C++13.8C+
Phantom VA23 5655341.618C+0.0527.835%D--18.182%D*23.9DN/A682.3h5.4C--19.4D
MKV-B Suppressed 5552950.547C-1.1213.46%F-17.308%C7.3D--N/A247.1h19.4D-144F

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret95430.9h
Motion Spotter72,3601.3h
Pelter Rocket Pod01120h
Hellion G1700h
Spawn Beacon301300.5h
Nanite Revive Grenade01750h
Deconstruction Tool0660h
Medical Applicator13588,5938h
Spitfire Auto-Turret76410.7h
M12 Kobalt01000.1h
Ammunition Package351,8691.9h
Nano-Armor Kit153267,62519.7h
Medical Kit4745,9467h
MAX Punch1176013.7h
Anti-Infantry MANA Turret4780.2h
Xiphos Anti-Personnel Phalanx Turret01460h
Shield Recharging Field221,5500.8h
Recon Detection Device131,7623.4h
Maelstrom Turbo Laser5700.3h
M20 Drake01340.2h

Check the help document for the dictionary if you want to learn more about words used here.


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