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Deputy Director Maverick youmustrenroll4[PHX] youmustrenroll4
NC BR 90

KDR: 3.43

Score: 11.6m

Last Seen: Jan 3rd, 2019 1:05 AM
- OFFLINE - 377.7 hour(s)

Battle Rank 90 - New Conglomerate on Emerald - Outfit Member of Phoenix Battalion[PHX] Phoenix Battalion
NC outfit on Emerald

Members: 507
Level Progress (to 91): 52%
Level 100 Progress: 62% 576h
PRIMARY CLASSESHEAVYMAX SUIT
PRIMARY WEAPONS NC15 Phoenix EM1 NCM1 Scattercannon AF-41 Hacksaw EM6 NSX Naginata NC6 Gauss SAW Spear Anti-Vehicle Phalanx Turret
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $554,193 MLG Score: 443
Fun Score: N/A
Cheeseburgers Flipped: 1270TIME WITH MEDKIT: 0.6%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
16.068%16.375%263710157,8293.005370.422

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±6.003%-0.974D---0.659D-3.042T-HEAD ++ (~8.34)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
138.2-0.846D--22.2-0.555D116

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Phoenix Battalion[PHX] Phoenix Battalion
NC outfit on Emerald

Members: 507
11.6m227.6%209 (12.5k)200 (12k)3.4272620,9926,1254.3100490 (90)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1022146519.553%10.266%20109:315

77% Heavy Assault16% MAX Suit6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 30th, 2016 12:00 AMNov 28th, 2018 1:24 AMJan 18th, 2019 5:40 AM (7h) (PST)Jan 2nd, 2019 11:23 PM (16d) (PST)Jan 2nd, 2019 9:05 PM (16d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7001585420.3610.1050.0370.9530.058443

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
41,9899,49332,496226257312,002

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
970.1h/40.4d 5,407 2,155 6,045 55.5k 1,019 4,653 3,381 40.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
EM1
D-
Kills:3,988
Deaths:1,982
KDR:2.012
Accuracy:16.393% D-
HSR:16.274% D-
EM6
D--
Kills:2,303
Deaths:1,145
KDR:2.011
Accuracy:14.986% D*
HSR:16.934% D--
NSX Naginata
D*
Kills:650
Deaths:291
KDR:2.234
Accuracy:15.084% D*
HSR:18.462% D*
NC6 Gauss SAW
D-
Kills:505
Deaths:236
KDR:2.140
Accuracy:15.484% D-
HSR:14.455% D**
GD-22S
D*
Kills:66
Deaths:14
KDR:4.714
Accuracy:16.310% D*
HSR:15.152% D*
Kills:7,512
Deaths (as Heavy Assault):3,668
Deaths (to Heavy Assaults):1,431
KDR:2.04798
Kill Difference:3,844
Playtime:747.064 hours
Usage:77%
Score:8.752m
Score/min:195
Accuracy (listed only):15.651%
HSR (listed only):16.255%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
D-
Kills:231
Deaths:146
KDR:1.582
Accuracy:17.552% D-
HSR:14.719% D*
Kills:231
Deaths (as Light Assault):146
Deaths (to Light Assaults):764
KDR:1.58219
Kill Difference:85
Playtime:14.155 hours
Usage:1%
Score:0.121m
Score/min:142
Accuracy (listed only):17.552%
HSR (listed only):14.719%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-AM7 Archer
D*
Kills:86
Deaths:38
KDR:2.263
Accuracy:47.644% D**
HSR:6.977% D*
Kills:86
Deaths (as Infiltrator):38
Deaths (to Infiltrators):1,539
KDR:2.26316
Kill Difference:48
Playtime:11.016 hours
Usage:1%
Score:0.079m
Score/min:119
Accuracy (listed only):47.644%
HSR (listed only):6.977%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
D-
Kills:231
Deaths:146
KDR:1.582
Accuracy:17.552% D-
HSR:14.719% D*
Kills:231
Deaths (as Engineer):146
Deaths (to Engineers):872
KDR:1.58219
Kill Difference:85
Playtime:40.912 hours
Usage:4%
Score:0.358m
Score/min:146
Accuracy (listed only):17.552%
HSR (listed only):14.719%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
C
Kills:3,025
Deaths:1,245
KDR:2.430
Accuracy:33.498% C
HSR:12.793% D
AF-41 Hacksaw
B+
Kills:2,690
Deaths:915
KDR:2.940
Accuracy:34.876% B+
HSR:14.238% C+
NCM2 Falcon
D
Kills:343
Deaths:302
KDR:1.136
Accuracy:34.542% D
HSR:3.499% D
NS-10 Burster
C**
Kills:61
Deaths:28
KDR:2.179
Accuracy:31.355% C**
HSR:4.918% C
Kills:6,119
Deaths (as MAX Suit):1,245
Deaths (to MAX Suits):232
KDR:4.91486
Kill Difference:4,874
Playtime:159.003 hours
Usage:16%
Score:2.333m
Score/min:245
Accuracy (listed only):33.568%
HSR (listed only):8.862%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC15 Phoenix 7,9045,5096049.121S5.6954.128%C++N/A21.9B*9.5C113251.4h7.6B*14B*
EM1 4,1053,9881,9822.012B*1.4216.393%D-16.274%D-17.6DN/A44227.1h24D*146.4D**
NCM1 Scattercannon 3,0803,0251,2452.43B+1.0033.498%C12.793%D19.2CN/A51157.8h9.6D28.5C
AF-41 Hacksaw 2,7332,6909152.94C*0.4934.876%B+14.238%C+25.1CN/A64107.3h8.5D24.5C+
EM6 2,3612,3031,1452.011B1.4214.986%D*16.934%D--17.2D-N/A41134h19.9F*132.7F
NSX Naginata 6606502912.234B*1.1915.084%D*18.462%D*16D--N/A6040.6h21.9F--145.5F-
NC6 Gauss SAW 5195052362.14B**1.2915.484%D-14.455%D**17.1DN/A7129.6h16.8F108.2D--
Spear Anti-Vehicle Phalanx Turret 6474711433.643S30.2225.585%F4.246%C++27.4D10.2D--16717.2h8.9C+34.8D--
NCM2 Falcon 4603433021.136C++2.2934.542%D3.499%D9.7C-3.3D4635.5h14.5C--41.9C-
AF-19 Mercenary 2392311461.582B**1.8517.552%D-14.719%D*10.9C--N/A6121.1h19.9D*113.4D-
Shrike 2691401201.167B*2.2643.549%D**1.429%D-13.3D-12.3C+18910.5h9.8D**22.4F-
Tank Mine 180122717.429S14.0031.995%C+N/A64.2D-30.5D*5441.9h2.2C6.9C+
Frag Grenade 1141131113N/A109.5736.795%D*N/A226D*2D--9480.5h5.5D*14.9D*
NS-AM7 Archer 12886382.263S1.1647.644%D**6.977%D*5.1C-2.5C+3217h39.5D*82.9F-
GD-22S 6966144.714A*1.2916.31%D*15.152%D*10.5D--N/A686.3h24T*147.4T
NS-10 Burster 9961282.179A*1.2531.355%C**4.918%C4.1C-2.6D4514.9h240.1F765.9D

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon1810.2h
Aspis Anti-Aircraft Phalanx Turret0540h
Medical Kit1203,4366.3h
Medical Applicator02020h
G40-F Ranger1580h
Ammunition Package88801.3h
Nano-Armor Kit2595,3285.9h

Check the help document for the dictionary if you want to learn more about words used here.


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