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Brigadier Commando youmustrenroll4[VCO] youmustrenroll4
NC BR 79

KDR: 2.99

Score: 8m

Last Seen: Feb 11th, 2018 11:27 PM
- OFFLINE - 23.5 hour(s)

Rank 79 (79) Brigadier of the New Conglomerate on Emerald
Level Progress (to 80): 85%
Level 100 Progress: 42% 864h
PRIMARY CLASSESHEAVYMAX SUIT
PRIMARY WEAPONS EM1 NC15 Phoenix NCM1 Scattercannon EM6 AF-41 Hacksaw NSX Naginata Spear Anti-Vehicle Phalanx Turret NCM2 Falcon
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $519,165 MLG Score: 415
Fun Score: N/A
Cheeseburgers Flipped: 896TIME WITH MEDKIT: 0.7%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
15.63%15.995%25059705,5582.917580.076

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.437%-1.034D*-0.664D1.117B**HEAD ++ (~8.18)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
139.7-0.859D--21.8-0.538D117.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
8m232.4%210 (12.6k)200 (12k)2.9933613,5304,5203.8057579 (79)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC97590318.772%10.924%20508:515

76% Heavy Assault17% MAX Suit7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 30th, 2016 12:00 AMDec 3rd, 2017 12:11 AMFeb 11th, 2018 10:32 PM (69d) (PST)Feb 11th, 2018 8:43 PM (69d) (PST)Feb 11th, 2018 7:27 PM (69d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6621664960.3390.1130.0370.9290.061415

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
39,7119,97629,735207256412,002

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
665.6h/27.7d 3,672 1,478 3,919 37.1k 676 3,158 2,436 26.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
EM1
D-
Kills:2,706
Deaths:1,448
KDR:1.869
Accuracy:16.305% D--
HSR:16.075% D-
EM6
D*
Kills:1,882
Deaths:959
KDR:1.962
Accuracy:14.747% D**
HSR:16.259% D*
NSX Naginata
D**
Kills:515
Deaths:227
KDR:2.269
Accuracy:14.718% F
HSR:17.476% D**
NC6 Gauss SAW
D-
Kills:315
Deaths:172
KDR:1.831
Accuracy:15.762% D-
HSR:12.381% F
Kills:5,418
Deaths (as Heavy Assault):2,806
Deaths (to Heavy Assaults):1,086
KDR:1.93086
Kill Difference:2,612
Playtime:504.949 hours
Usage:76%
Score:5.970m
Score/min:197
Accuracy (listed only):15.383%
HSR (listed only):15.548%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
D*
Kills:140
Deaths:104
KDR:1.346
Accuracy:16.614% D*
HSR:13.571% D*
Kills:140
Deaths (as Light Assault):104
Deaths (to Light Assaults):560
KDR:1.34615
Kill Difference:36
Playtime:8.413 hours
Usage:1%
Score:0.077m
Score/min:153
Accuracy (listed only):16.614%
HSR (listed only):13.571%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
D*
Kills:140
Deaths:104
KDR:1.346
Accuracy:16.614% D*
HSR:13.571% D*
Kills:140
Deaths (as Engineer):104
Deaths (to Engineers):669
KDR:1.34615
Kill Difference:36
Playtime:30.571 hours
Usage:5%
Score:0.283m
Score/min:154
Accuracy (listed only):16.614%
HSR (listed only):13.571%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-AM7 Archer
D*
Kills:54
Deaths:29
KDR:1.862
Accuracy:46.809% D**
HSR:9.259% D*
Kills:54
Deaths (as Infiltrator):29
Deaths (to Infiltrators):1,143
KDR:1.86207
Kill Difference:25
Playtime:8.828 hours
Usage:1%
Score:0.064m
Score/min:120
Accuracy (listed only):46.809%
HSR (listed only):9.259%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
C--
Kills:2,084
Deaths:864
KDR:2.412
Accuracy:32.357% C--
HSR:12.044% D-
AF-41 Hacksaw
C**
Kills:1,630
Deaths:544
KDR:2.996
Accuracy:34.564% C**
HSR:14.540% C++
NCM2 Falcon
D
Kills:337
Deaths:298
KDR:1.131
Accuracy:34.174% D
HSR:3.561% D
Kills:4,051
Deaths (as MAX Suit):853
Deaths (to MAX Suits):175
KDR:4.74912
Kill Difference:3,198
Playtime:112.196 hours
Usage:17%
Score:1.594m
Score/min:237
Accuracy (listed only):33.699%
HSR (listed only):10.048%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
EM1 2,7842,7061,4481.869B+1.1216.305%D--16.075%D-17.7D-N/A46153h24.2T-148.4F-
NC15 Phoenix 4,2652,6053627.196S4.2054.943%C*N/A17.6B+11.2C107148.2h9.1B+16.6B+
NCM1 Scattercannon 2,1212,0848642.412C**0.5832.357%C--12.044%D-18.8C-N/A50111h9.5D29.5C-
EM6 1,9291,8829591.962C++1.0314.747%D**16.259%D*17.5D--N/A42107.6h19.8T-134F--
AF-41 Hacksaw 1,6561,6305442.996C++0.0034.564%C**14.54%C++24.9C--N/A6065.5h8.6D--25C+
NSX Naginata 5245152272.269B+0.7214.718%F17.476%D**17.3D--N/A6429.7h21.5F**146.2F--
Spear Anti-Vehicle Phalanx Turret 5704181234.833S31.8425.144%F-4.785%C*29.4D10.7D--17614.2h8.2C+32.7D-
NCM2 Falcon 4533372981.131C+1.8634.174%D3.561%D9.7C--3.3D4534.9h14.3D41.7D
NC6 Gauss SAW 3193151721.831B+1.1615.762%D-12.381%F18.8DN/A8016.8h15.2D*96.3D-
AF-19 Mercenary 1461401041.346B+1.6516.614%D*13.571%D*10.4DN/A6713.5h20.1D**121.1D*
Shrike 2671391201.158B+1.8443.311%F1.439%D-13.6D-12.5C+16410.2h9.7D**22.4F--
Frag Grenade 7271171N/A68.0135.527%D**N/A236.7D*3.3D8230.3h5.9F-16.7F-
NS-AM7 Archer 7954291.862M*1.1346.809%D**9.259%D*4.4D2C3112.4h45.8D**97.8F--
Tank Mine 7851412.75S9.7635.934%C++N/A42.5D*22.5D**5181.2h3.4F--9.5D**

Consumables
  Name Deaths Consumed Time Equipped
Aspis Anti-Aircraft Phalanx Turret0540h
Medical Kit892,5174.6h
Medical Applicator01810h
G40-F Ranger1580h
Ammunition Package56751h
Nano-Armor Kit1779,7164.6h

Check the help document for the dictionary if you want to learn more about words used here.


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