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Exterminator yourt23[TAS] yourt23
NC BR 100

KDR: 2.75

Score: 18.9m

Last Seen: Dec 11th, 2018 1:01 AM
- OFFLINE - 99.1 hour(s)

Battle Rank 107 (100 total) - New Conglomerate on Emerald - Outfit Member of The Ascended[TAS] The Ascended
NC outfit on Emerald

Members: 117
Level Progress (to 108): 72%
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS NC6 Gauss SAW Razor GD-23 NC6A GODSAW MGR-L1 Promise LA1 Anchor Blitz GD-10 AC-X11 GD-7F
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,484,937 MLG Score: 1187
Fun Score: N/A
Cheeseburgers Flipped: 5TIME WITH MEDKIT: 0.9%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.082%19.793%5952699638,9634.34612-1.594

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.855%1.771A++-0.126C-0.736D-HEAD + (~4.75)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.60.538B+10.40.271C*24.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.819%6.78%66310192955322130.553471138%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.761%-0.215C0.625B+-1.177

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
225.4-0.912D--76.2-0.947D--149.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.3%68.182%661102166101500.0650246

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.112C+0.067C+-1.416

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.40.042C+3.2-0.019C+6.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.413%19.116%661102183770651.18555

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.003B**0.929B*-1.601

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.50.431B40.173C++3.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Ascended[TAS] The Ascended
NC outfit on Emerald

Members: 117
18.9m226.7%290 (17.4k)220 (13.2k)2.7519344,99416,3502.99193100 (107)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1022297526.555%18.438%49005:1619

10% Engineer56% Heavy Assault32% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 3:49 PMJul 19th, 2016 10:44 PMDec 14th, 2018 4:50 AM (17h) (PST)Dec 10th, 2018 9:57 PM (4d) (PST)Dec 10th, 2018 9:01 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4181242940.5230.1900.0961.2380.0231187

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
25,0657,41517,6503111674113,177

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1434.6h/59.8d 3,924 8,296 11,695 106.6k 1,915 4,749 2,016 36m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
A*
Kills:12,840
Deaths:2,979
KDR:4.310
Accuracy:30.706% A*
HSR:20.615% C-
NC6A GODSAW
A+
Kills:1,636
Deaths:436
KDR:3.752
Accuracy:36.642% A+
HSR:17.543% D*
MGR-L1 Promise
A+
Kills:1,571
Deaths:317
KDR:4.956
Accuracy:31.856% A+
HSR:22.597% C
LA1 Anchor
A
Kills:1,517
Deaths:561
KDR:2.704
Accuracy:31.208% A
HSR:19.314% D
GD-22S
A
Kills:1,201
Deaths:646
KDR:1.859
Accuracy:29.175% A
HSR:18.401% D
NS-15M2
A++
Kills:1,199
Deaths:378
KDR:3.172
Accuracy:32.413% A++
HSR:19.350% D
EM6
A++
Kills:1,170
Deaths:500
KDR:2.340
Accuracy:30.725% A++
HSR:19.316% D
NC6S Gauss SAW S
A++
Kills:1,160
Deaths:300
KDR:3.867
Accuracy:33.169% A++
HSR:20.862% C-
EM1
A++
Kills:1,159
Deaths:312
KDR:3.715
Accuracy:31.513% A++
HSR:22.002% C++
NSX Naginata
A++
Kills:1,157
Deaths:327
KDR:3.538
Accuracy:31.140% A++
HSR:25.583% C
NS-15M AE
B**
Kills:1,156
Deaths:266
KDR:4.346
Accuracy:31.053% B**
HSR:20.848% D
Kills:25,766
Deaths (as Heavy Assault):7,022
Deaths (to Heavy Assaults):4,864
KDR:3.66932
Kill Difference:18,744
Playtime:803.049 hours
Usage:56%
Score:11.828m
Score/min:245
Accuracy (listed only):31.782%
HSR (listed only):20.585%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Razor GD-23
A+
Kills:2,315
Deaths:525
KDR:4.410
Accuracy:31.547% A+
HSR:17.711% C--
Blitz GD-10
C
Kills:1,447
Deaths:1,336
KDR:1.083
Accuracy:22.973% C
HSR:14.029% C-
AC-X11
B++
Kills:1,265
Deaths:696
KDR:1.818
Accuracy:28.664% B++
HSR:20.474% C
GD-7F
A
Kills:1,233
Deaths:245
KDR:5.033
Accuracy:30.393% A
HSR:18.654% C+
AF-19 Mercenary
C+
Kills:1,220
Deaths:877
KDR:1.391
Accuracy:21.471% C+
HSR:16.639% D-
AF-4A Bandit
B**
Kills:1,165
Deaths:159
KDR:7.327
Accuracy:30.065% B**
HSR:17.768% D
NS-11C
B*
Kills:1,161
Deaths:426
KDR:2.725
Accuracy:27.923% B*
HSR:18.949% C+
Gauss Compact S
B+
Kills:1,159
Deaths:673
KDR:1.722
Accuracy:25.963% B+
HSR:21.398% B+
19A Fortuna
B**
Kills:1,144
Deaths:261
KDR:4.383
Accuracy:30.333% B**
HSR:18.444% C
Mauler S6
A+
Kills:837
Deaths:370
KDR:2.262
Accuracy:53.413% A+
HSR:19.116% B++
AF-4 Cyclone
A
Kills:682
Deaths:186
KDR:3.667
Accuracy:31.599% A
HSR:17.302% C+
NSX Tanto
A
Kills:452
Deaths:81
KDR:5.580
Accuracy:32.637% A
HSR:23.009% C
MGR-S1 Gladius
A+
Kills:140
Deaths:41
KDR:3.415
Accuracy:34.405% A+
HSR:27.857% B*
Kills:14,220
Deaths (as Light Assault):5,876
Deaths (to Light Assaults):3,068
KDR:2.42001
Kill Difference:8,344
Playtime:453.170 hours
Usage:32%
Score:5.646m
Score/min:208
Accuracy (listed only):30.876%
HSR (listed only):19.335%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
C
Kills:1,447
Deaths:1,336
KDR:1.083
Accuracy:22.973% C
HSR:14.029% C-
Mauler S6
A+
Kills:837
Deaths:370
KDR:2.262
Accuracy:53.413% A+
HSR:19.116% B++
AF-4 Cyclone
A
Kills:682
Deaths:186
KDR:3.667
Accuracy:31.599% A
HSR:17.302% C+
MGR-S1 Gladius
A+
Kills:140
Deaths:41
KDR:3.415
Accuracy:34.405% A+
HSR:27.857% B*
NC1 Gauss Rifle
C++
Kills:137
Deaths:95
KDR:1.442
Accuracy:23.131% C++
HSR:20.438% C+
Kills:3,243
Deaths (as Combat Medic):2,028
Deaths (to Combat Medics):1,547
KDR:1.59911
Kill Difference:1,215
Playtime:17.813 hours
Usage:1%
Score:0.205m
Score/min:192
Accuracy (listed only):33.104%
HSR (listed only):19.748%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Razor GD-23
A+
Kills:2,315
Deaths:525
KDR:4.410
Accuracy:31.547% A+
HSR:17.711% C--
AC-X11
B++
Kills:1,265
Deaths:696
KDR:1.818
Accuracy:28.664% B++
HSR:20.474% C
GD-7F
A
Kills:1,233
Deaths:245
KDR:5.033
Accuracy:30.393% A
HSR:18.654% C+
AF-19 Mercenary
C+
Kills:1,220
Deaths:877
KDR:1.391
Accuracy:21.471% C+
HSR:16.639% D-
AF-4A Bandit
B**
Kills:1,165
Deaths:159
KDR:7.327
Accuracy:30.065% B**
HSR:17.768% D
NS-11C
B*
Kills:1,161
Deaths:426
KDR:2.725
Accuracy:27.923% B*
HSR:18.949% C+
Gauss Compact S
B+
Kills:1,159
Deaths:673
KDR:1.722
Accuracy:25.963% B+
HSR:21.398% B+
19A Fortuna
B**
Kills:1,144
Deaths:261
KDR:4.383
Accuracy:30.333% B**
HSR:18.444% C
Mauler S6
A+
Kills:837
Deaths:370
KDR:2.262
Accuracy:53.413% A+
HSR:19.116% B++
NSX Tanto
A
Kills:452
Deaths:81
KDR:5.580
Accuracy:32.637% A
HSR:23.009% C
Warden
A**
Kills:241
Deaths:240
KDR:1.004
Accuracy:41.734% A**
HSR:22.822% C+
Kills:12,192
Deaths (as Engineer):4,553
Deaths (to Engineers):2,629
KDR:2.67779
Kill Difference:7,639
Playtime:142.022 hours
Usage:10%
Score:1.165m
Score/min:137
Accuracy (listed only):32.195%
HSR (listed only):19.544%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Blitz GD-10
C
Kills:1,447
Deaths:1,336
KDR:1.083
Accuracy:22.973% C
HSR:14.029% C-
AF-4 Cyclone
A
Kills:682
Deaths:186
KDR:3.667
Accuracy:31.599% A
HSR:17.302% C+
NC4 Mag-Shot
B
Kills:541
Deaths:440
KDR:1.230
Accuracy:29.022% C**
HSR:21.627% B
MGR-S1 Gladius
A+
Kills:140
Deaths:41
KDR:3.415
Accuracy:34.405% A+
HSR:27.857% B*
NC14 Bolt Driver
C+
Kills:66
Deaths:26
KDR:2.538
Accuracy:34.300% C+
HSR:68.182% D
NS-44 Commissioner
A++
Kills:54
Deaths:41
KDR:1.317
Accuracy:51.220% A++
HSR:24.074% B
Kills:2,930
Deaths (as Infiltrator):2,070
Deaths (to Infiltrators):2,471
KDR:1.41546
Kill Difference:860
Playtime:13.213 hours
Usage:1%
Score:0.054m
Score/min:68
Accuracy (listed only):33.919%
HSR (listed only):28.845%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
C+
Kills:95
V. Kills:31 297%
Deaths:15
KDR:6.333
Accuracy:39.767% D
KPH:28.600 C+
VKPH:9.300 D*
Titan-150 HEAT
D
Kills:90
V. Kills:39 225%
Deaths:18
KDR:5
Accuracy:40.186% D
KPH:10.700 D*
VKPH:4.600 D*
Kills:185 (90 + 95)
Deaths:33
KDR:5.606
VKDR:2.121
Vehicle Kills:70
Kill Difference:152
Playtime:11.718 hours
Usage:1%
Score:0.083m
Score/min:119
Driving Accuracy:40.186%
Gunner Accuracy:39.767%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C+
Kills:133
V. Kills:61 215%
Deaths:34
KDR:3.912
Accuracy:33.809% C-
KPH:14.800 C--
VKPH:6.800 C+
M20 Basilisk
C+
Kills:67
V. Kills:45 146%
Deaths:29
KDR:2.310
Accuracy:33.534% C-
KPH:11.900 D-
VKPH:8 C+
M40 Fury
D
Kills:67
V. Kills:9 N/A
Deaths:17
KDR:3.941
Accuracy:28.140% D
KPH:25.200 D-
VKPH:3.400 D*
M40 Fury
D
Kills:66
V. Kills:13 N/A
Deaths:12
KDR:5.500
Accuracy:29.224% D
KPH:31.100 D-
VKPH:6.100 D
Kills:333 (0 + 333)
Deaths:92
KDR:3.620
VKDR:1.391
Vehicle Kills:128
Kill Difference:241
Playtime:19.398 hours
Usage:1%
Score:0.180m
Score/min:154
Driving Accuracy:N/A%
Gunner Accuracy:29.224%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC6 Gauss SAW 12,97412,8402,9794.31M+1.5630.706%A*20.615%C-47.6B*N/A117269.8h8.8B+28.7B++
Razor GD-23 2,3402,3155254.41M**1.6631.547%A+17.711%C--31.2B+N/A7274.1h10.9B+34.6B++
NC6A GODSAW 1,6501,6364363.752B++1.0036.642%A+17.543%D*27D--N/A12060.6h9.1C+25B+
MGR-L1 Promise 1,5871,5713174.956M+2.2031.856%A+22.597%C57.5B+N/A13227.3h11.4B*35.8B*
LA1 Anchor 1,5351,5175612.704C**0.0531.208%A19.314%D33.5C-N/A13045.3h10.1C++32.5B+
Blitz GD-10 1,4591,4471,3361.083C++1.6722.973%C14.029%C-25.6C+N/A8056.5h13.8B+60.3C**
AC-X11 1,2761,2656961.818B*0.9328.664%B++20.474%C34.6B+N/A9936.6h8.2B++28.7B+
GD-7F 1,2451,2332455.033M**2.2830.393%A18.654%C+61.7A++N/A23020h10.4B*34.3B++
AF-19 Mercenary 1,2331,2208771.391B++1.3621.471%C+16.639%D-18.5C+N/A7166h11.7B+54.7B
GD-22S 1,2111,2016461.859C**0.8929.175%A18.401%D34.7C+N/A10434.6h11C++37.6B+
NS-15M2 1,2151,1993783.172B*0.4232.413%A++19.35%D32.6CN/A17136.8h13.1C+40.5B+
EM6 1,1861,1705002.34B+0.4130.725%A++19.316%D32.4CN/A9136.1h11C++35.9B+
AF-4A Bandit 1,1801,1651597.327S4.5830.065%B**17.768%D32.5C+N/A7535.8h9.4B++31.4B++
NS-11C 1,1681,1614262.725A*0.0327.923%B*18.949%C+33B+N/A7835.2h12.2B+43.7B++
NC6S Gauss SAW S 1,1781,1603003.867A*1.1233.169%A++20.862%C-28C--N/A6841.5h11.4C+34.3B+
Gauss Compact S 1,1731,1596731.722B*1.0325.963%B+21.398%B+31.2B*N/A7237.1h10B38.5B+
EM1 1,1701,1593123.715M0.9631.513%A++22.002%C++30.2CN/A7338.4h13.3C+42.3B+
NSX Naginata 1,1691,1573273.538A*0.7931.14%A++25.583%C34.1CN/A8933.9h13.3C+42.8B+
NS-15M AE 1,1791,1562664.346A1.5931.053%B**20.848%D25.9D-N/A6244.7h12.9C41.6B
19A Fortuna 1,1551,1442614.383M+1.6330.333%B**18.444%C32.3C+N/A7535.4h9.5C**31.5B+
Mauler S6 8428373702.262B**0.4953.413%A+19.116%B++33.3C**N/A8725.1h4B++7.5B*
Hawk GD-68 1,2386853701.851A**0.9070.72%B**2.19%C22.8B+18.4B**24230.1h8.1C++11.5B+
AF-4 Cyclone 6846821863.667A*0.9231.599%A17.302%C+30.4C+N/A9422.4h10B+31.6B+
Frag Grenade 6786731673N/A670.2553.774%B**N/A673B*5C--21661h3B*5.6B*
NC4 Mag-Shot 5435414401.23B++1.5229.022%C**21.627%B44.7B**N/A14112.1h7.1B+24.3C*
NSX Tanto 461452815.58S2.8332.637%A23.009%C49.1B++1B**1289.2h12.6B38.5B
C-4 6524212541.657C*1.0921.476%DN/A84.2C++46.2B**8785h1.4C**6.4C+
Spear Anti-Vehicle Phalanx Turret 3602701320.769A*18.0244.634%C*7.407%A++58.7A19.6C+3134.6h5.7B++12.8B*
Warden 2432412401.004C++1.7541.734%A**22.822%C+11.8DN/A14620.4h19.4F*46.5C
NS Decimator 218150285.357S2.6172.619%A+N/A62.5A++28.3A5132.4h3.7B++5B**
MGR-S1 Gladius 141140413.415A0.6634.405%A+27.857%B*38.9C++N/A1173.6h8.6B++24.9B++
NC1 Gauss Rifle 138137951.442B+1.3123.131%C++20.438%C+21.1C+N/A1866.5h10.6B*45.8B+
M20 Basilisk 194133343.912B+1.1633.809%C-8.271%B*14.8C--6.8C+1459h101.1C+299C+
Rocklet Rifle 19798263.769S1.0250.053%CN/A33.8B+34.1B++4642.9h29B++58B+
Shrike 127981540.636C+2.1246.617%D*1.02%D--18.5C--5.5D--2735.3h5.1B*11C**
E540 Halberd 12695156.333C+3.5839.767%D7.368%A*28.8C+9.4D*1633.3h5.4B13.6C+
Titan-150 HEAT 12990185C++2.2540.186%DN/A10.7D*4.6D*1018.4h4.8C**11.9C+
Spear Anti-Vehicle Phalanx Tower 11984184S81.2540.079%D--3.571%C+49.4C*20.6C3091.7h6.1B++15.1B+
MANA Anti-Vehicle Turret 11370213.333M++0.5849.106%A++4.286%B++700D430D4026700.1h7.8C++16B+
M20 Basilisk 11267292.31C0.4433.534%C-2.985%D--11.8D-7.9C1595.7h127.3C379.7D
M40 Fury 7667173.941C-1.1928.14%DN/A24.8D-3.3D*1652.7h13.1C++46.5C+
M40 Fury 7966125.5C2.7529.224%DN/A31.4D-6.2D1682.1h10.4B+35.5C*
NC14 Bolt Driver 6666262.538B+0.2134.3%C+68.182%D15.7C--N/A1294.2h3.2D9.4C
NS-44 Commissioner 5754411.317B+1.4351.22%A++24.074%B36C++2M++2121.5h3.1B*6.1B**
The Slasher 53536810.078B+2.6742.071%B+28.302%A+1CN/A151h2.5C+5.8C**
Mag-Cutter 535314,9780.004D2.754.462%F-11.321%B++0DN/A01169.3h2.1B+46.1F--

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret52560.5h
Restoration Kit378101.1h
Spawn Beacon31810.2h
Nano-Armor Kit174159,17516h
Nanite Revive Grenade02100.1h
Medical Kit7108,77311.6h
Medical Applicator9948,4704.5h
Ammunition Package67390.6h
Anti-Infantry MANA Turret3820.2h
Xiphos Anti-Personnel Phalanx Turret03060h
Shield Recharging Field0820h
M12 Kobalt01080.1h
A30 Walker1600h

Check the help document for the dictionary if you want to learn more about words used here.


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