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Harbinger Cold Blooded zBootToTheHeadz[1703] zBootToTheHeadz
VS BR 90

KDR: 2.27

Score: 92.5m

Last Seen: Feb 18th, 2019 9:27 AM
- OFFLINE - 96.4 hour(s)

Prestige 1, Battle Rank 90 - Vanu Sovereignty on Emerald - Outfit Member of Skywhale Battalion 1703[1703] Skywhale Battalion 1703
VS outfit on Emerald

Members: 33
Level Progress (to 91): 14%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Hornet Missiles Saron Laser Cannon C-4 Dual Photon Pods NS-11C Sirius SX12 Phobos VX86
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,434,897 MLG Score: 1147
Fun Score: N/A
Cheeseburgers Flipped: 673TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.236%20.458%5375197162,8652.046520.227

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.464%1.008B**-0.036C+-1.17D*HEAD ++ (~7.34)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.60.418B11.40.2C++32.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.717%1.502%7675101712,121214163515.66137191%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.581%0.137C++-0.094C+-0.144

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
134.80.163C++52.20.015C+82.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.792%3.178%270710153,681204223211.80264159%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.237%0.185C++0.362C**-0.667

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
310.197C++13.3-0.059C+17.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.449%2.562%1631410082,576207414821.24204174%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.287%0.12C+-0.458D0.209

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
68.40.423B25.60.35C**42.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.063%74.189%163410184,5602184452.08791

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.83%0.456B+0.462B+-0.788

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.397B2.30.288C*3.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.489%11.526%163610167,9042876772.74826

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.918%0.92B*-0.598D-0.013

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.50.58B+2.90.4B2.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Skywhale Battalion 1703[1703] Skywhale Battalion 1703
VS outfit on Emerald

Members: 33
92.5m332.7%575 (34.5k)502 (30.1k)2.27333128,25756,4182.5586590 (90)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1022827323.778%14.986%35603:1646

11% Combat Medic45% Engineer19% Heavy Assault9% Infiltrator13% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 12th, 2013 6:36 AMMay 26th, 2018 3:12 AMFeb 20th, 2019 11:05 AM (2d) (PST)Feb 18th, 2019 5:27 AM (4d) (PST)Feb 18th, 2019 5:27 AM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0031978060.6960.3060.1042.7210.1221147

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
60,17411,83448,34042186163730,094

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3073.1h/128d 16,097 19,220 40,400 501.6k 3,834 10,773 22,503 184.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C+
Kills:6,239
Deaths:2,290
KDR:2.724
Accuracy:25.628% C+
HSR:25.453% D
NS-15M AE
C*
Kills:2,283
Deaths:922
KDR:2.476
Accuracy:26.731% C*
HSR:23.785% C
NS-15M1
B
Kills:2,280
Deaths:831
KDR:2.744
Accuracy:24.260% B
HSR:21.097% C+
SVA-88
C+
Kills:1,622
Deaths:654
KDR:2.480
Accuracy:22.825% C+
HSR:23.120% C
Pulsar LSW
C
Kills:1,587
Deaths:772
KDR:2.056
Accuracy:21.511% C
HSR:19.975% D
NSX Naginata
B+
Kills:1,472
Deaths:468
KDR:3.145
Accuracy:24.488% B+
HSR:30.978% B+
Orion VS54
C+
Kills:1,185
Deaths:653
KDR:1.815
Accuracy:19.827% C+
HSR:19.156% D
VX29 Polaris
C++
Kills:1,182
Deaths:538
KDR:2.197
Accuracy:23.712% C++
HSR:21.404% C+
Flare VE6
C+
Kills:768
Deaths:294
KDR:2.612
Accuracy:22.238% C+
HSR:24.609% C+
Ursa
B+
Kills:324
Deaths:125
KDR:2.592
Accuracy:25.383% B+
HSR:27.469% B+
VE-H Maw
B+
Kills:315
Deaths:172
KDR:1.831
Accuracy:28.615% B+
HSR:27.302% C++
Lasher X2
B
Kills:309
Deaths:196
KDR:1.577
Accuracy:27.852% B
HSR:3.560% C
NSX-P Naginata
B**
Kills:192
Deaths:76
KDR:2.526
Accuracy:25.029% B+
HSR:37.500% B**
Kills:19,758
Deaths (as Heavy Assault):7,991
Deaths (to Heavy Assaults):15,842
KDR:2.47253
Kill Difference:11,767
Playtime:588.827 hours
Usage:19%
Score:19.265m
Score/min:545
Accuracy (listed only):24.469%
HSR (listed only):23.493%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
B+
Kills:3,404
Deaths:2,111
KDR:1.613
Accuracy:26.597% B+
HSR:18.038% C+
Phobos VX86
B+
Kills:3,039
Deaths:1,844
KDR:1.648
Accuracy:63.343% B+
HSR:11.320% D-
Serpent VE92
C
Kills:2,256
Deaths:1,457
KDR:1.548
Accuracy:22.239% C
HSR:15.869% D
NSX Tanto
B++
Kills:2,200
Deaths:1,132
KDR:1.943
Accuracy:28.197% B
HSR:29.500% B++
Pulsar C
B
Kills:1,839
Deaths:953
KDR:1.930
Accuracy:26.221% B
HSR:24.633% C**
NSX-P Tanto
B**
Kills:1,634
Deaths:900
KDR:1.816
Accuracy:30.586% B**
HSR:29.315% B+
Solstice SF
C++
Kills:1,499
Deaths:994
KDR:1.508
Accuracy:24.495% C++
HSR:16.878% C+
Deimos VA29
B++
Kills:1,444
Deaths:837
KDR:1.725
Accuracy:68.047% B++
HSR:10.665% D--
Thanatos VE70
B+
Kills:1,393
Deaths:767
KDR:1.816
Accuracy:43.300% B+
HSR:13.424% D
Eclipse VE3A
C
Kills:1,330
Deaths:815
KDR:1.632
Accuracy:25.609% C
HSR:18.045% C
VX6-7
C++
Kills:1,204
Deaths:704
KDR:1.710
Accuracy:25.109% C++
HSR:16.362% D
NS Baron G5
B*
Kills:1,192
Deaths:675
KDR:1.766
Accuracy:51.646% B*
HSR:7.550% D**
Nova
B+
Kills:1,187
Deaths:507
KDR:2.341
Accuracy:49.300% B+
HSR:9.773% D--
Solstice VE3
B+
Kills:1,154
Deaths:619
KDR:1.864
Accuracy:25.507% B+
HSR:17.938% C
Zenith VX-5
C++
Kills:1,104
Deaths:578
KDR:1.910
Accuracy:26.231% C++
HSR:18.116% C--
NS Baron G5AE
B+
Kills:1,091
Deaths:601
KDR:1.815
Accuracy:53.162% B+
HSR:9.074% D*
Solstice Burst
C*
Kills:816
Deaths:463
KDR:1.762
Accuracy:27.666% C*
HSR:23.039% C+
Pandora VX25
B++
Kills:746
Deaths:388
KDR:1.923
Accuracy:46.301% B++
HSR:12.601% D
VE-LR Obelisk
B**
Kills:553
Deaths:229
KDR:2.415
Accuracy:40% B**
HSR:26.402% D
Eidolon VE33
C
Kills:145
Deaths:97
KDR:1.495
Accuracy:25.458% C
HSR:16.552% D*
Chaos
C**
Kills:95
Deaths:72
KDR:1.319
Accuracy:52.089% C+
HSR:16.842% C**
Kills:29,325
Deaths (as Engineer):16,743
Deaths (to Engineers):11,924
KDR:1.75148
Kill Difference:12,582
Playtime:1,383.876 hours
Usage:45%
Score:40.651m
Score/min:490
Accuracy (listed only):37.195%
HSR (listed only):17.235%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
B+
Kills:3,404
Deaths:2,111
KDR:1.613
Accuracy:26.597% B+
HSR:18.038% C+
Sirius SX12
B+
Kills:3,299
Deaths:1,828
KDR:1.805
Accuracy:27.011% B+
HSR:13.641% D
Phobos VX86
B+
Kills:3,039
Deaths:1,844
KDR:1.648
Accuracy:63.343% B+
HSR:11.320% D-
Serpent VE92
C
Kills:2,256
Deaths:1,457
KDR:1.548
Accuracy:22.239% C
HSR:15.869% D
NSX Tanto
B++
Kills:2,200
Deaths:1,132
KDR:1.943
Accuracy:28.197% B
HSR:29.500% B++
NS-7 PDW
B+
Kills:2,020
Deaths:1,248
KDR:1.619
Accuracy:26.903% B+
HSR:15.743% C
Pulsar C
B
Kills:1,839
Deaths:953
KDR:1.930
Accuracy:26.221% B
HSR:24.633% C**
NSX-P Tanto
B**
Kills:1,634
Deaths:900
KDR:1.816
Accuracy:30.586% B**
HSR:29.315% B+
VE-S Canis
A+
Kills:1,565
Deaths:775
KDR:2.019
Accuracy:36.824% A+
HSR:13.291% D-
Solstice SF
C++
Kills:1,499
Deaths:994
KDR:1.508
Accuracy:24.495% C++
HSR:16.878% C+
Eridani SX5
B+
Kills:1,475
Deaths:802
KDR:1.839
Accuracy:29.272% B+
HSR:16.203% C-
Deimos VA29
B++
Kills:1,444
Deaths:837
KDR:1.725
Accuracy:68.047% B++
HSR:10.665% D--
MKV Suppressed
C*
Kills:1,416
Deaths:836
KDR:1.694
Accuracy:26.676% C*
HSR:16.455% C-
Thanatos VE70
B+
Kills:1,393
Deaths:767
KDR:1.816
Accuracy:43.300% B+
HSR:13.424% D
Eclipse VE3A
C
Kills:1,330
Deaths:815
KDR:1.632
Accuracy:25.609% C
HSR:18.045% C
VX6-7
C++
Kills:1,204
Deaths:704
KDR:1.710
Accuracy:25.109% C++
HSR:16.362% D
NS Baron G5
B*
Kills:1,192
Deaths:675
KDR:1.766
Accuracy:51.646% B*
HSR:7.550% D**
Nova
B+
Kills:1,187
Deaths:507
KDR:2.341
Accuracy:49.300% B+
HSR:9.773% D--
Solstice VE3
B+
Kills:1,154
Deaths:619
KDR:1.864
Accuracy:25.507% B+
HSR:17.938% C
Zenith VX-5
C++
Kills:1,104
Deaths:578
KDR:1.910
Accuracy:26.231% C++
HSR:18.116% C--
NS Baron G5AE
B+
Kills:1,091
Deaths:601
KDR:1.815
Accuracy:53.162% B+
HSR:9.074% D*
Solstice Burst
C*
Kills:816
Deaths:463
KDR:1.762
Accuracy:27.666% C*
HSR:23.039% C+
Pandora VX25
B++
Kills:746
Deaths:388
KDR:1.923
Accuracy:46.301% B++
HSR:12.601% D
Skorpios
C
Kills:234
Deaths:122
KDR:1.918
Accuracy:26.496% C
HSR:14.103% D--
Chaos
C**
Kills:95
Deaths:72
KDR:1.319
Accuracy:52.089% C+
HSR:16.842% C**
NSX Tengu
B**
Kills:61
Deaths:45
KDR:1.356
Accuracy:43.808% B**
HSR:13.115% D*
Kills:38,697
Deaths (as Light Assault):22,073
Deaths (to Light Assaults):10,484
KDR:1.75314
Kill Difference:16,624
Playtime:412.369 hours
Usage:13%
Score:14.030m
Score/min:567
Accuracy (listed only):35.870%
HSR (listed only):16.213%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
B+
Kills:3,299
Deaths:1,828
KDR:1.805
Accuracy:27.011% B+
HSR:13.641% D
Phobos VX86
B+
Kills:3,039
Deaths:1,844
KDR:1.648
Accuracy:63.343% B+
HSR:11.320% D-
H-V45
C-
Kills:2,039
Deaths:1,388
KDR:1.469
Accuracy:21.974% C-
HSR:17.362% C--
NS-7 PDW
B+
Kills:2,020
Deaths:1,248
KDR:1.619
Accuracy:26.903% B+
HSR:15.743% C
NS-11P
B++
Kills:1,820
Deaths:876
KDR:2.078
Accuracy:26.000% B++
HSR:21.264% B
VE-S Canis
A+
Kills:1,565
Deaths:775
KDR:2.019
Accuracy:36.824% A+
HSR:13.291% D-
Eridani SX5
B+
Kills:1,475
Deaths:802
KDR:1.839
Accuracy:29.272% B+
HSR:16.203% C-
NS-11A
B+
Kills:1,473
Deaths:708
KDR:2.081
Accuracy:26.384% B+
HSR:19.484% C
Deimos VA29
B++
Kills:1,444
Deaths:837
KDR:1.725
Accuracy:68.047% B++
HSR:10.665% D--
Corvus VA55
B*
Kills:1,416
Deaths:655
KDR:2.162
Accuracy:28.289% B*
HSR:25.989% B+
MKV Suppressed
C*
Kills:1,416
Deaths:836
KDR:1.694
Accuracy:26.676% C*
HSR:16.455% C-
Thanatos VE70
B+
Kills:1,393
Deaths:767
KDR:1.816
Accuracy:43.300% B+
HSR:13.424% D
CME
A
Kills:1,193
Deaths:526
KDR:2.268
Accuracy:32.996% A
HSR:24.560% C**
NS Baron G5
B*
Kills:1,192
Deaths:675
KDR:1.766
Accuracy:51.646% B*
HSR:7.550% D**
Nova
B+
Kills:1,187
Deaths:507
KDR:2.341
Accuracy:49.300% B+
HSR:9.773% D--
Pulsar VS1
C+
Kills:1,158
Deaths:635
KDR:1.824
Accuracy:23.551% C+
HSR:16.839% D
NS Baron G5AE
B+
Kills:1,091
Deaths:601
KDR:1.815
Accuracy:53.162% B+
HSR:9.074% D*
Pandora VX25
B++
Kills:746
Deaths:388
KDR:1.923
Accuracy:46.301% B++
HSR:12.601% D
Terminus VX-9
C*
Kills:573
Deaths:317
KDR:1.808
Accuracy:26.871% C*
HSR:21.641% D
Equinox VE2
C**
Kills:265
Deaths:104
KDR:2.548
Accuracy:27.523% C**
HSR:23.396% C**
Skorpios
C
Kills:234
Deaths:122
KDR:1.918
Accuracy:26.496% C
HSR:14.103% D--
Chaos
C**
Kills:95
Deaths:72
KDR:1.319
Accuracy:52.089% C+
HSR:16.842% C**
Equinox VE2 Burst
C--
Kills:91
Deaths:43
KDR:2.116
Accuracy:24.919% C--
HSR:16.484% D*
Darkstar
C+
Kills:62
Deaths:28
KDR:2.214
Accuracy:27.224% C+
HSR:16.129% D--
NSX Tengu
B**
Kills:61
Deaths:45
KDR:1.356
Accuracy:43.808% B**
HSR:13.115% D*
Kills:30,347
Deaths (as Combat Medic):16,627
Deaths (to Combat Medics):6,558
KDR:1.82516
Kill Difference:13,720
Playtime:323.686 hours
Usage:11%
Score:9.325m
Score/min:480
Accuracy (listed only):36.396%
HSR (listed only):15.878%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
B+
Kills:3,299
Deaths:1,828
KDR:1.805
Accuracy:27.011% B+
HSR:13.641% D
NS-7 PDW
B+
Kills:2,020
Deaths:1,248
KDR:1.619
Accuracy:26.903% B+
HSR:15.743% C
NS-44 Commissioner
B*
Kills:2,007
Deaths:1,770
KDR:1.134
Accuracy:44.022% B*
HSR:14.051% D*
Ghost
C*
Kills:1,648
Deaths:696
KDR:2.368
Accuracy:39.232% C+
HSR:70.449% C*
VE-S Canis
A+
Kills:1,565
Deaths:775
KDR:2.019
Accuracy:36.824% A+
HSR:13.291% D-
Eridani SX5
B+
Kills:1,475
Deaths:802
KDR:1.839
Accuracy:29.272% B+
HSR:16.203% C-
MKV Suppressed
C*
Kills:1,416
Deaths:836
KDR:1.694
Accuracy:26.676% C*
HSR:16.455% C-
NS-357 Underboss
B
Kills:1,255
Deaths:1,186
KDR:1.058
Accuracy:39.535% B
HSR:13.785% D--
Parallax VX3
C+
Kills:1,169
Deaths:272
KDR:4.298
Accuracy:38.855% C+
HSR:75.364% C
V10
C++
Kills:1,162
Deaths:296
KDR:3.926
Accuracy:35.616% D
HSR:78.055% C++
Cerberus
B++
Kills:610
Deaths:494
KDR:1.235
Accuracy:37.020% B++
HSR:17.377% D
XM98
C*
Kills:581
Deaths:203
KDR:2.862
Accuracy:38.587% C*
HSR:74.699% C+
Artemis VX26
D
Kills:424
Deaths:281
KDR:1.509
Accuracy:24.236% D
HSR:16.981% D-
NS-30 Vandal
C-
Kills:382
Deaths:181
KDR:2.111
Accuracy:30.185% C-
HSR:16.492% D*
NSX Tomoe
B+
Kills:341
Deaths:137
KDR:2.489
Accuracy:32.092% B+
HSR:39.003% C*
NS-61 Emissary
C**
Kills:318
Deaths:301
KDR:1.056
Accuracy:30.155% C**
HSR:10.692% D--
NS-AM7 Archer
C++
Kills:312
Deaths:544
KDR:0.574
Accuracy:59.084% C++
HSR:13.782% C
Skorpios
C
Kills:234
Deaths:122
KDR:1.918
Accuracy:26.496% C
HSR:14.103% D--
Spiker
C
Kills:168
Deaths:161
KDR:1.043
Accuracy:27.154% C
HSR:9.524% D**
Beamer VS3
D
Kills:104
Deaths:131
KDR:0.794
Accuracy:22.851% D
HSR:12.500% D*
NS-44L Blackhand
C+
Kills:99
Deaths:64
KDR:1.547
Accuracy:40.650% C+
HSR:28.283% D--
NSX Tengu
B**
Kills:61
Deaths:45
KDR:1.356
Accuracy:43.808% B**
HSR:13.115% D*
Phantom VA23
B+
Kills:58
Deaths:23
KDR:2.522
Accuracy:37.940% B+
HSR:20.690% D--
NS-45 Pilot
B
Kills:57
Deaths:32
KDR:1.781
Accuracy:33.537% B
HSR:22.807% C
Kills:20,765
Deaths (as Infiltrator):12,428
Deaths (to Infiltrators):6,951
KDR:1.67082
Kill Difference:8,337
Playtime:270.870 hours
Usage:9%
Score:6.428m
Score/min:396
Accuracy (listed only):34.489%
HSR (listed only):26.545%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B+
Kills:536
Deaths:190
KDR:2.821
Accuracy:21.571% B+
HSR:22.761% B
Blueshift VM5
B+
Kills:515
Deaths:190
KDR:2.711
Accuracy:21.010% B+
HSR:20.777% C+
Comet VM2
B+
Kills:225
Deaths:123
KDR:1.829
Accuracy:46.976% B+
HSR:4.889% C**
Cosmos VM3
B*
Kills:198
Deaths:56
KDR:3.536
Accuracy:19.932% B*
HSR:21.717% B+
Comet VM2
B++
Kills:193
Deaths:114
KDR:1.693
Accuracy:48.402% B
HSR:5.699% B++
Vortex VM21
B+
Kills:182
Deaths:91
KDR:2
Accuracy:44.882% B+
HSR:1.648% D-
Quasar VM1
B
Kills:177
Deaths:64
KDR:2.766
Accuracy:17.344% B
HSR:19.774% C**
NS-10 Burster
B**
Kills:173
Deaths:106
KDR:1.632
Accuracy:36.060% B**
HSR:8.671% C**
Cosmos VM3
B*
Kills:168
Deaths:58
KDR:2.897
Accuracy:19.957% B*
HSR:16.071% D
NS-10 Burster
B**
Kills:163
Deaths:82
KDR:1.988
Accuracy:36.588% B**
HSR:9.202% B*
Vortex VM21
B+
Kills:162
Deaths:91
KDR:1.780
Accuracy:45.440% B+
HSR:3.704% C+
Quasar VM1
C+
Kills:127
Deaths:33
KDR:3.848
Accuracy:15.531% C--
HSR:20.472% C+
Nebula VM20
C
Kills:83
Deaths:32
KDR:2.594
Accuracy:16.720% C
HSR:18.072% C-
Nebula VM20
C*
Kills:78
Deaths:32
KDR:2.438
Accuracy:16.371% C-
HSR:21.795% C*
Kills:2,980
Deaths (as MAX Suit):631
Deaths (to MAX Suits):2,852
KDR:4.72266
Kill Difference:2,349
Playtime:84.250 hours
Usage:3%
Score:2.781m
Score/min:550
Accuracy (listed only):29.056%
HSR (listed only):13.947%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Hornet Missiles
B++
Kills:4,432
V. Kills:2,373 187%
Deaths:683
KDR:6.489
Accuracy:68.684% B++
KPH:63.200 C+
VKPH:33.800 C+
Saron Laser Cannon
M*
Kills:4,071
V. Kills:2,487 164%
Deaths:845
KDR:4.818
Accuracy:38.282% B**
KPH:49.400 M*
VKPH:30.200 M++
Dual Photon Pods
C++
Kills:3,556
V. Kills:1,007 353%
Deaths:527
KDR:6.748
Accuracy:61.468% B**
KPH:65.600 C+
VKPH:18.600 C++
Maelstrom Turbo Laser
A++
Kills:2,397
V. Kills:2,122 113%
Deaths:1,043
KDR:2.298
Accuracy:33.893% B+
KPH:25.400 B*
VKPH:22.500 A++
Light PPA
M+
Kills:1,479
V. Kills:182 N/A
Deaths:213
KDR:6.944
Accuracy:53.027% A++
KPH:82.200 B**
VKPH:10.100 M+
Antares LC
B
Kills:444
V. Kills:428 103%
Deaths:246
KDR:1.805
Accuracy:33.053% C++
KPH:17.200 C+
VKPH:16.600 B
Coyote Missiles
C+
Kills:299
V. Kills:220 135%
Deaths:130
KDR:2.300
Accuracy:59.024% B++
KPH:28.300 C
VKPH:20.800 C+
Kills:16,678 (8,391 + 0)
Deaths:3,687
KDR:4.523
VKDR:2.392
Vehicle Kills:8,819
Kill Difference:12,991
Playtime:355.559 hours
Usage:12%
Score:8.631m
Score/min:405
Piloting Accuracy:33.053%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
C++
Kills:618
V. Kills:525 117%
Deaths:468
KDR:1.321
Accuracy:44.088% C+
KPH:8.800 C++
VKPH:7.500 C+
C150 Dalton
B+
Kills:308
V. Kills:428 72%
Deaths:95
KDR:3.242
Accuracy:29.942% D-
KPH:22.600 D
VKPH:31.500 B+
L105 Zephyr
C*
Kills:140
V. Kills:21 N/A
Deaths:23
KDR:6.087
Accuracy:37.333% D
KPH:53 C*
VKPH:8 C+
Kills:1,066 (618 + 448)
Deaths:586
KDR:1.819
VKDR:1.662
Vehicle Kills:974
Kill Difference:480
Playtime:86.629 hours
Usage:3%
Score:1.192m
Score/min:229
Piloting Accuracy:44.088%
Gunner Accuracy:37.333%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A+
Kills:1,300
V. Kills:1,023 127%
Deaths:188
KDR:6.915
Accuracy:51.726% D
KPH:32.600 C**
VKPH:25.700 A+
L100 Python HESH
B**
Kills:588
V. Kills:97 N/A
Deaths:32
KDR:18.375
Accuracy:49.254% C+
KPH:69.700 B*
VKPH:11.500 B**
L100 Python HEAT
B*
Kills:316
V. Kills:169 186%
Deaths:39
KDR:8.103
Accuracy:50.503% C+
KPH:29.200 C+
VKPH:15.600 B*
Skyguard
A+
Kills:191
V. Kills:129 147%
Deaths:44
KDR:4.341
Accuracy:39.249% A++
KPH:22.200 A
VKPH:15 A+
Kills:2,395 (2,395 + 0)
Deaths:303
KDR:7.904
VKDR:4.680
Vehicle Kills:1,418
Kill Difference:2,092
Playtime:67.737 hours
Usage:2%
Score:2.041m
Score/min:502
Driving Accuracy:39.249%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B*
Kills:1,012
V. Kills:791 128%
Deaths:202
KDR:5.010
Accuracy:46.870% D-
KPH:24.600 C++
VKPH:19.200 B*
Saron HRB
B+
Kills:405
V. Kills:212 190%
Deaths:45
KDR:9
Accuracy:41.626% C
KPH:30.200 B+
VKPH:15.800 C+
Proton II PPA
A*
Kills:244
V. Kills:27 N/A
Deaths:16
KDR:15.250
Accuracy:24.404% C++
KPH:68.800 B+
VKPH:7.600 A*
Supernova PC
A++
Kills:171
V. Kills:87 194%
Deaths:14
KDR:12.214
Accuracy:49.645% C++
KPH:27.100 B+
VKPH:13.800 A++
Supernova VPC
C*
Kills:103
V. Kills:14 N/A
Deaths:3
KDR:34.333
Accuracy:52.443% C*
KPH:35.600 C
VKPH:4.800 D
E540 Halberd
C++
Kills:99
V. Kills:67 146%
Deaths:11
KDR:9
Accuracy:40.741% D--
KPH:25.700 C--
VKPH:17.400 C++
Kills:2,034 (1,286 + 748)
Deaths:291
KDR:6.990
VKDR:4.117
Vehicle Kills:1,198
Kill Difference:1,743
Playtime:71.168 hours
Usage:2%
Score:1.886m
Score/min:442
Driving Accuracy:52.443%
Gunner Accuracy:40.741%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B+
Kills:316
V. Kills:182 173%
Deaths:33
KDR:9.576
Accuracy:57.345% C+
KPH:44.600 C+
VKPH:25.700 B+
Aphelion VEX-4H
B*
Kills:200
V. Kills:105 189%
Deaths:32
KDR:6.250
Accuracy:40.599% D
KPH:54.600 B*
VKPH:28.700 C++
Proton II PPA-H
C+
Kills:171
V. Kills:11 N/A
Deaths:10
KDR:17.100
Accuracy:35.370% C
KPH:84.600 C+
VKPH:5.400 C
Saron HRB-H
D
Kills:123
V. Kills:73 166%
Deaths:16
KDR:7.688
Accuracy:47.596% D--
KPH:26.100 D
VKPH:15.500 D-
Kills:810 (0 + 810)
Deaths:91
KDR:8.901
VKDR:4.077
Vehicle Kills:371
Kill Difference:719
Playtime:17.488 hours
Usage:1%
Score:0.445m
Score/min:424
Driving Accuracy:N/A%
Gunner Accuracy:47.596%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A*
Kills:283
V. Kills:73 382%
Deaths:28
KDR:10.107
Accuracy:41.128% B+
KPH:76.300 A
VKPH:19.700 A*
M20 Basilisk
B+
Kills:172
V. Kills:70 242%
Deaths:34
KDR:5.059
Accuracy:44.944% B++
KPH:23.100 C**
VKPH:9.400 B+
M12 Kobalt
B+
Kills:98
V. Kills:5 N/A
Deaths:4
KDR:24.500
Accuracy:21.513% B+
KPH:87.400 B+
VKPH:4.500 B+
G30 Walker
M++
Kills:89
V. Kills:109 81%
Deaths:12
KDR:7.417
Accuracy:35.005% B*
KPH:19.700 B++
VKPH:24.200 M++
M60-G Bulldog
B+
Kills:76
V. Kills:22 330%
Deaths:9
KDR:8.444
Accuracy:38.943% B+
KPH:28.100 C+
VKPH:8.100 B+
M12 Kobalt
C++
Kills:52
V. Kills:1 N/A
Deaths:3
KDR:17.333
Accuracy:18.190% C++
KPH:75.300 C++
VKPH:1.400 D-
Kills:770 (0 + 770)
Deaths:90
KDR:8.556
VKDR:3.111
Vehicle Kills:280
Kill Difference:680
Playtime:20.192 hours
Usage:1%
Score:0.506m
Score/min:418
Driving Accuracy:N/A%
Gunner Accuracy:18.190%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C**
Kills:368
V. Kills:144 254%
Deaths:403
KDR:0.913
Accuracy:56.707% B++
KPH:19.500 C+
VKPH:7.600 C**
S12 Renegade
C+
Kills:118
V. Kills:5 N/A
Deaths:55
KDR:2.145
Accuracy:42.981% C++
KPH:47.700 C+
VKPH:2 C+
Kills:486 (486 + 0)
Deaths:458
KDR:1.061
VKDR:0.325
Vehicle Kills:149
Kill Difference:28
Playtime:21.365 hours
Usage:1%
Score:0.201m
Score/min:156
Driving Accuracy:42.981%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
C**
Kills:52
V. Kills:34 149%
Deaths:9
KDR:5.778
Accuracy:35.741% C
KPH:23.900 C+
VKPH:15.600 C**
Kills:52 (0 + 52)
Deaths:9
KDR:5.778
VKDR:3.778
Vehicle Kills:34
Kill Difference:43
Playtime:2.174 hours
Usage:0%
Score:0.039m
Score/min:303
Piloting Accuracy:N/A%
Gunner Accuracy:35.741%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 6,3126,2392,2902.724C+0.4525.628%C+25.453%D66.8C++N/A22293.4h10.5C*41C++
Hornet Missiles 6,8054,4326836.489B4.2268.684%B++1.467%C+63.1C+33.8C+49570.2h8.6B12.5B+
Saron Laser Cannon 6,5584,0718454.818B**2.5438.282%B**1.105%D49.4M*30.2M++42482.4h67.3B*175.7B**
C-4 5,4614,0201,4362.799B**0.5330.981%B**N/A170.3A*61.1A*169323.6h1.3B+4B*
Dual Photon Pods 4,5633,5565276.748C++4.4761.468%B**1.097%C65.6C+18.6C++36854.2h19.9B+32.3B+
NS-11C 3,4613,4042,1111.613B++0.6626.597%B+18.038%C+26.6C++N/A111128.2h13.6B51B+
Sirius SX12 3,3153,2991,8281.805B++0.4727.011%B+13.641%D49.1B**N/A18167.2h12.5B++46.1B+
Phobos VX86 3,0743,0391,8441.648B0.6363.343%B+11.32%D-66.8B*N/A26445.5h2.2B+3.5B+
Maelstrom Turbo Laser 4,5192,3971,0432.298C*0.0233.893%B+2.628%C+25.4B*22.5A++34294.5h96.8C**285.6B+
NS-15M AE 2,3202,2839222.476C*0.2026.731%C*23.785%C59.8C*1B*28738.2h11.7C++43.6C**
NS-15M1 2,2892,2808312.744B**0.4724.26%B21.097%C+62.6B*N/A32536.4h11B+45.2B+
Serpent VE92 2,2782,2561,4571.548B+0.7322.239%C15.869%D26.1C+N/A12486.4h13.3C++59.7C++
NSX Tanto 2,2512,2001,1321.943B*0.3328.197%B29.5%B++57.6B**1.3A*14138.2h11.5B+40.9C**
H-V45 2,0542,0391,3881.469C++0.8021.974%C-17.362%C--30.7C+N/A10266.4h13.6C+61.8C+
NS-7 PDW 2,0542,0201,2481.619B**0.6526.903%B+15.743%C40.7B++N/A20149.6h14.3C**53.2B+
NS-44 Commissioner 2,0432,0071,7701.134C*1.1444.022%B*14.051%D*70.9A+1.3A*35928.3h4.2C+9.4B+
Pulsar C 1,8861,8399531.93B+0.3426.221%B24.633%C**41.8B+1.1A++23344h10.5B+40.1B+
NS-11P 1,8391,8208762.078B*0.2026%B++21.264%B47.5B**N/A20338.3h13.1B+50.4B+
Ghost 1,6631,6486962.368C+0.0939.232%C+70.449%C*48B+N/A17534.3h2.2C**5.6C**
NSX-P Tanto 1,6821,6349001.816B**0.4630.586%B**29.315%B+44.5B*1.3B*10436.7h11.9B++38.9B++
SVA-88 1,6381,6226542.48B+0.2122.825%C+23.12%C56.7B+N/A32128.6h10.6B+46.5B
Lumine Edge 1,6901,6176,7610.239B+2.0337.777%B**17.811%C**6C++N/A18268.8h1.3B3.4B+
Pulsar LSW 1,5921,5877722.056B+0.2221.511%C19.975%D49.9BN/A26231.8h10.9B+50.9B
VE-S Canis 1,6041,5657752.019B++0.2536.824%A+13.291%D-81.9A2M++22919.1h9.2B*25B++
Solstice SF 1,5131,4999941.508B+0.7724.495%C++16.878%C+24.6C**N/A11661h13.4C+54.7C++
Light PPA 1,6611,4792136.944B+4.6753.027%A++1.285%C+82.2B**10.1M+49418h14.5C++27.3B+
Eridani SX5 1,4951,4758021.839B++0.4329.272%B+16.203%C-47.3B+N/A28831.2h12.1C++41.3B
NS-11A 1,5021,4737082.081B+0.1926.384%B+19.484%C50.4B*1A21829.2h13.2C**50.1B+
NSX Naginata 1,5021,4724683.145A++0.8724.488%B+30.978%B+66.6B**1.4A++21222.1h10.6B+43.3B+
Deimos VA29 1,4601,4448371.725B+0.5568.047%B++10.665%D--63.6B*N/A37822.7h2.1B+3.1B+
Corvus VA55 1,4481,4166552.162A0.1128.289%B*25.989%B+48.8B**1.1A++17229h12C*42.3B+
MKV Suppressed 1,4391,4168361.694B++0.5826.676%C*16.455%C-42.8B+N/A24333.1h13.7C*51.4C**
Thanatos VE70 1,3951,3937671.816B**0.4643.3%B+13.424%D52.2AN/A24226.7h3.9B++9B++
Eclipse VE3A 1,3631,3308151.632C++0.6425.609%C18.045%C35.4C+N/A11437.6h10.5B+41.2B+
L100 Python AP 2,3231,3001886.915B+4.6451.726%D3.154%C++32.6C**25.6A+54639.9h6.3C*12.2C++
NS-357 Underboss 1,2671,2551,1861.058C++1.2239.535%B13.785%D--63.1B*N/A24019.9h4C**10.2B+
VX6-7 1,2271,2047041.71B0.5625.109%C++16.362%D36.6C*N/A16632.9h12.1C**48.2B
CME 1,2231,1935262.268B*0.0132.996%A24.56%C**56.5B*1.4A*18821.1h13.1C**39.7B++
NS Baron G5 1,1931,1926751.766B*0.5151.646%B*7.55%D**60.8AN/A36819.6h4B+7.7C++
Nova 1,2041,1875072.341B++0.0749.3%B+9.773%D--63.5B**N/A33418.7h3.6B++7.3B++
Orion VS54 1,1891,1856531.815B0.4619.827%C+19.156%D42.5B+N/A38127.9h11.8B+59.3C++
VX29 Polaris 1,1881,1825382.197B++0.0823.712%C++21.404%C+52.3BN/A25022.6h10.9B+46.2B+
Parallax VX3 1,1741,1692724.298B+2.0238.855%C+75.364%C56.7A++N/A30820.6h2.2C*5.7C*
V10 1,1751,1622963.926B1.6535.616%D78.055%C++53.8B**N/A14821.6h2.3C+6.3C+
Pulsar VS1 1,1731,1586351.824B*0.4523.551%C+16.839%D33.8B+N/A17234.3h13.3B+56.6B+
Solstice VE3 1,1771,1546191.864A+0.4125.507%B+17.938%C37.1AN/A28931.1h12.4B++48.8B
Zenith VX-5 1,1241,1045781.91B++0.3626.231%C++18.116%C--46B+N/A26524h12.3B47B
NS Baron G5AE 1,1011,0916011.815B+0.4653.162%B+9.074%D*57.4B+N/A24319h4B+7.4C+
Supernova FPC 1,8031,0122025.01C+2.7446.87%D-4.051%B**24.6C++19.2B*43541.2h5.3C*11.3C+
Tank Mine 1,6889262993.097C**0.8232.536%C+N/A156.9B**129.2A*25755.9h2.1C6.4C++
NS Decimator 1,4869006191.454B+0.8257.233%C2.333%C++31.7C+20.6B+46828.4h6.2D10.8D
Spear Anti-Vehicle Phalanx Turret 1,3058195215.75A13.4848.018%B+5.25%B+49.3B++29.3B++55816.6h7.8B+16.2B+
Solstice Burst 8488164631.762C**0.5127.666%C*23.039%C+35.8C+1.4A*12322.8h13.4C++48.5C**
MANA Anti-Vehicle Turret 1,6368013632.207C0.0762.506%C+5.119%A+8010A++8350A**86519200.1h10B16B+
Force-Blade 88478814,5570.054B**2.2250.907%A++N/A1.2B+N/A6664h2.7C++5.2B+
Flare VE6 7727682942.612A0.3422.238%C+24.609%C+54.1B+N/A27614.2h9.3B+41.9B+
Pandora VX25 7517463881.923B++0.3546.301%B++12.601%D61.7B**N/A34712.1h4.3C*9.2B+
CAS30 Tank Buster 1,1436184681.321C++0.9544.088%C+2.589%A+8.8C++7.5C+14970.4h55.7C++126.4C*
Cerberus 6216104941.235C**1.0437.02%B++17.377%D61B++1.1B*18410h6.8C18.3B
S1 9426106061.007B+1.2759.606%C**3.279%C**24.2C+13.2C++45525.2h7.3C+12.2C++
The Slasher 6266068,1810.074B+2.2042.746%B+N/A1.7CN/A4357.6h2B4.7B+
L100 Python HESH 6855883218.375B+16.1049.254%C+3.231%A+70B*11.5B**4368.4h3.3C*6.7C**
XM98 5935812032.862B+0.5938.587%C*74.699%C+48.4B*1S17312h2.6C+6.6C*
Terminus VX-9 5745733171.808B+0.4726.871%C*21.641%D54.6B++N/A26910.5h13.2C+49.3C++
VE-LR Obelisk 5755532292.415B+0.1440%B**26.402%D80.1A*3.2S1946.9h5.7B+14.3B*
Blueshift VM5 5435361902.821C*0.5521.571%B+22.761%B44.7B++N/A23212h16.5C+76.4B
Blueshift VM5 5225151902.711C*0.4421.01%B+20.777%C+42.9B++N/A22212h16.7C+79.7C**
Rocklet Rifle 8434773461.379A0.8952.978%C+N/A39.8B**30.5B+40712h34.6C**65.2C**
Damascus Edge 5044568,7390.052B+2.2245.442%A1.316%D--1.5C*N/A8314.2h2.2C++4.9B+
Frag Grenade 4524441444N/A441.7344.491%C+N/A444C+8C++26201h3.6C**8C**
Antares LC 8724442461.805C++0.4733.053%C++2.027%C++17.3C+16.7B33225.7h123.2C++372.7C*
Artemis VX26 4274242811.509C++0.7624.236%D16.981%D-30.5C+N/A11913.9h12.2C++50.3C+
Saron HRB 617405459B*6.7341.626%CN/A30.2B+15.8C+45113.4h19.4B+46.6B+
Auraxium Slasher 4143907,2650.054B2.2248.563%A+N/A1.6C+N/A4241.8h2.2C++4.6B+
NS-30 Vandal 3883821812.11C**0.1630.185%C-16.492%D*49.6B+N/A1867.7h6.1C+20.2C+
M40 Fury-F 5123684030.913C1.3656.707%B++N/A19.5C+7.6C**15518.9h13.9C+24.5C++
NSX Tomoe 3443411372.489B+0.2232.092%B+39.003%C*66.9AN/A1655.1h13.9C*43.4B+
Ursa 3273241252.592A+0.3225.383%B+27.469%B+52.3B+N/A4136.2h8.9B*35.1B++
NS-61 Emissary 3253183011.056B+1.2230.155%C**10.692%D--53A+1.2A1576h13.4C*44.3B+
L100 Python HEAT 485316398.103B**5.8350.503%C+2.848%C++29.3C+15.6B*33410.8h7C13.8C+
E540 Halberd-H 498316339.576C++7.3057.345%C+N/A44.5C+25.6B+4807.1h8.6D-15D-
VE-H Maw 3253151721.831C*0.4428.615%B+27.302%C++55.3C*1.8A++1555.7h11C++38.5B
NS-AM7 Archer 4643125440.574C**1.7059.084%C++13.782%C4.6C--2.2C3768h23.9C+40.5C+
Lasher X2 3153091961.577B**0.7027.852%B3.56%C46.8B++N/A3356.6h18B+64.6B+
C150 Dalton 736308953.242C0.9729.942%D-1.299%B+22.6D31.5B+58313.6h6.8D*22.6F-
Nemesis VSH9 5643013300.912B+1.3669.734%B**2.326%C+16.3C+14.2B++40318.5h11.1D*15.9C--
Coyote Missiles 5192991302.3C+0.0359.024%B++N/A28.2C20.8C+43010.6h51.8C87.8C+
M40 Fury 3562832810.107B++7.8341.128%B+N/A76.5A19.7A*6113.7h15.1C+36.6B
Auraxium Force-Blade 2912743,7380.073B*2.2044.465%B**N/A1.9B+N/A6143.4h1.8B+4B+
Equinox VE2 2692651042.548A0.2727.523%C**23.396%C**69.7B**1.1A3233.8h10.5B*38.3B+
Proximity Mine 260260367.222B**4.9548.911%B*N/A200A++N/A10581.3h1.9C++3.9B++
Proton II PPA 2712441615.25C++12.9824.404%C++2.049%C+69.7B+7.7A*3293.5h7.8B++31.8B++
Skorpios 2382341221.918C**0.3626.496%C14.103%D--46.8C++N/A1885h10.6B40.1C*
Comet VM2 3342251231.829B**0.4446.976%B+4.889%C**13.8B+6.7A22216.3h31.4D66.9C+
Aphelion VEX-4H 305200326.25C++3.9840.599%DN/A54.1B*28.4C++3803.7h32.1B**79B*
Cosmos VM3 198198563.536B*1.2619.932%B*21.717%B+28.7C+N/A1446.9h12.7B+63.5B++
Comet VM2 2771931141.693B*0.5848.402%B5.699%B++12.1C++5.3C*16415.9h37.3D77C
NSX-P Naginata 196192762.526B++0.2525.029%B+37.5%B**73.8B**1.5B++1782.6h10B*40B++
Skyguard 320191444.341B++2.0739.249%A++N/A22.2A15A+5758.6h155.8D396.8B
Vortex VM21 313182912B*0.2744.882%B+1.648%D-9.7C++7B13818.7h41.2C++91.7C**
Quasar VM1 177177642.766B*0.4917.344%B19.774%C**32.2B*N/A2685.5h14.6C**84.1C**
M60-A Bulldog 1991741412.429C+10.1651.063%B+2.299%C+40.5C**5.8B+2544.3h6.5C+12.7C**
NS-10 Burster 2801731061.632B**0.6436.06%B**8.671%C**9.2A+5.7A+18318.9h144.7C+401.3B+
M20 Basilisk 242172345.059B*2.7944.944%B++8.14%B*22.9C*9.3B+2797.5h89.9C**199.9B+
Supernova PC 2581711412.214B**9.9449.645%C++2.339%C+27.1B+13.8A++5286.3h6.1C12.3C+
Proton II PPA-H 1821711017.1B+14.8335.37%C1.17%D85.5C+5.5C3412h8.6B+24.4B+
Sticky Grenade 1721691169N/A166.7338.158%D**N/A563.3D10C27550.3h2.7C7.2D
Cosmos VM3 168168582.897B++0.6219.957%B*16.071%D24.3CN/A1096.9h15C+75C*
Spiker 1681681611.043C++1.2327.154%C9.524%D**57.9B++N/A3252.9h12.3C--45.1C--
NS-10 Burster 256163821.988A0.2936.588%B**9.202%B*9.7A++5.5B**18316.8h139.6C**381.4B++
Vortex VM21 291162911.78B**0.4945.44%B+3.704%C+8.7B6.9B**12518.7h47.2C**104B+
NSX Masamune 2421521241.226B+1.0564.305%B++N/A28.1C+16.7C**2315.4h15.8C24.6C+
Aspis Anti-Aircraft Phalanx Turret 3231501510M7.7341.124%A**1.333%D19.2A++22.2A*5987.8h181.1D440.3B++
Eidolon VE33 147145971.495B+0.7825.458%C16.552%D*26.4C*N/A2535.5h8.5B+33.5C*
Hunter QCX 1591432300.622C+1.6549.004%B18.881%C--13.6C+1.5C12410.5h10.2C20.7C+
L105 Zephyr 161140236.087C3.8137.333%DN/A53.8C*8.1C+5452.6h6.2C**16.6C+
Quasar VM1 129127333.848B*1.5715.531%C--20.472%C+41B+N/A1783.1h11.6B*74.9C**
Lancer VS22 2591261181.068B+1.2165.391%B+2.381%C*17B+18B*5447.4h22.1C*33.8C**
Saron HRB-H 196123167.688B+5.4147.596%D--N/A26.2D15.5D-4084.7h23.7C**49.7C+
S12 Renegade 123118552.145C+0.1342.981%C++4.237%C47.2C+2C+1662.5h3.4C++7.8C**
MANA Anti-Personnel Turret 119116432.698N/A0.4224.135%UN/A1160U30U5370400.1h25.5T*105.6T*
Beamer VS3 1061041310.794C++1.4822.851%D12.5%D*54.7A+1.1B++4911.9h5.8B**25.2C*
Supernova VPC 117103334.333A*32.0652.443%C*1.942%B+35.5C4.8D3602.9h3.1C**6B
E540 Halberd 16699119C++6.7340.741%D--2.02%C26.1C--17.6C++5073.8h6.6C--16.1D-
NS-44L Blackhand 10299641.547B+0.7340.65%C+28.283%D--38.1B*1.2M++1652.6h4.7C+11.5C++
MAX Punch 121986400.153C**2.1262.805%B**N/A1.3C+N/A678.3h5.3C8.4C+
M12 Kobalt 10398424.5B**22.2321.513%B+20.408%B+89.1B++4.5B+3551.1h18.4C**85.5B+
Chaos 9795721.319C+0.9552.089%C+16.842%C**50C++1.1B**1991.9h4.5C8.6C
Xiphos Anti-Personnel Phalanx Tower 9593193B+90.7337.714%B*N/A465B*10C*12090.2h14.2C**37.6B
Equinox VE2 Burst 9191432.116C**0.1624.919%C--16.484%D*45.5C++N/A1532h14.4C-57.9C
G30 Walker 19889127.417A++5.1435.005%B*1.124%D*19.8B++24.2M++5534.5h254.4C--726.7C**
Nebula VM20 8383322.594C**0.3216.72%C18.072%C-34.6C++N/A2972.4h16.5C+98.4C++
Nebula VM20 7978322.438C*0.1616.371%C-21.795%C*32.5C+N/A2942.4h17.2C+104.8C+
M60-G Bulldog 987698.444A+6.1738.943%B+2.632%C+28.1C+8.1B+3602.7h7.9C+20.2B+
A30 Walker 14169203.45B+1.1828.207%B+N/A10.8B++11.3B**2586.4h190.9B+676.7B+
M60-A Bulldog 796679.429B++7.1634.139%CN/A22D4.3D2143h8.6F25.1D-
M60-A Bulldog 7864416C++13.7345.875%C+1.563%D20.6D4.5C++2043.1h8.7D-18.9C--
M20 Basilisk 9062610.333B++8.0658.601%B++N/A23.8D-10.8D--1982.6h95.5B+163B++
Darkstar 6462282.214B+0.0627.224%C+16.129%D--68.9B**2.2M++2710.9h14.9D54.6C
NSX Tengu 6261451.356C++0.9243.808%B**13.115%D*61B*1B**1961h13.3C++30.3B+
Spear Anti-Vehicle Phalanx Tower 10659229.5B++27.2350.177%C+1.695%D--25.7D20.4C2862.3h16.8D*33.5D--
Phantom VA23 6058232.522C++0.2537.94%B+20.69%D--58B+2S2491h5C13.2C*
NS-45 Pilot 5957321.781B+0.4933.537%B22.807%C57C**2A**1501h7.7C+23C*
M20 Wyvern 865295.778C++3.5035.741%CN/A23.6C+15.5C**3032.2h82.8C+231.6C++
M12 Kobalt 5352317.333C++15.0618.19%C++17.308%C+74.3C++1.4D-3250.7h15.3B++84.2B+

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit1562,3082.1h
Motion Spotter213,9702.2h
Nano-Armor Kit5491,922,92274.1h
Anti-Vehicle MANA Turret464,9825.9h
Spawn Beacon131,6491.3h
Repair Module11470.7h
Turret AI Module01260.7h
Cortium Silo0810.5h
Structure Shield Module01010.5h
Skywall Shield Emitter0880.5h
Blast Wall0620.4h
Nanite Revive Grenade07840.2h
NSX Amaterasu13943.5h
Spear Anti-Vehicle Tower0770.5h
Deconstruction Tool05,9290.4h
Welding Device01,6960.1h
Spitfire Auto-Turret31770.2h
Hoplon Anti-Aircraft Phalanx Tower0790.5h
Rampart Wall21571.9h
Xiphos Anti-Personnel Tower0610.5h
Ammunition Package633,3612h
Shield Recharging Field92930.1h
Medical Kit1,12212,13611.1h
Anti-Infantry MANA Turret93230.7h
Medical Applicator493298,09017h
Vehicle Gate2610.7h
Lumifiber Rampart Wall0760.6h
Elysium Spawn Tube0500.2h
Nano-Repair Grenade02370.1h
Flail Targeting Dart82681.3h
Hardlight Barrier7870.2h
Recon Detection Device222,7753.4h
WLT-Howler Mining Laser21,2283.6h

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