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Primarch Cold Blooded zBootToTheHeadz[1703] zBootToTheHeadz
VS BR 94

KDR: 2.27

Score: 93.7m

Last Seen: Apr 1st, 2019 12:54 AM
- OFFLINE - 421.4 hour(s)

Prestige 1, Battle Rank 94 - Vanu Sovereignty on Emerald - Outfit Officer of Skywhale Battalion 1703[1703] Skywhale Battalion 1703
VS outfit on Emerald

Members: 28
Level Progress (to 95): 48%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Hornet Missiles Saron Laser Cannon C-4 Sirius SX12 Dual Photon Pods NS-11C Phobos VX86
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,447,407 MLG Score: 1157
Fun Score: N/A
Cheeseburgers Flipped: 681TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.343%20.59%5425198464,5692.054370.217

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.454%1.015B**-0.034C+-1.169D*HEAD ++ (~7.42)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.30.419B11.40.201C++31.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.68%1.497%7655103012,228216364115.65065191%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.582%0.134C++-0.094C+-0.141

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
134.90.164C++52.20.016C+82.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.804%3.123%271710283,746207423541.80617159%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.272%0.185C++0.34C**-0.644

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.80.201C++13.2-0.055C+17.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.443%2.867%1621410212,616211114971.23864175%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.379%0.126C++-0.453D0.22

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
68.30.423B25.60.35C**42.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.082%74.265%162410314,5892234452.05416

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.835%0.457B+0.465B+-0.788

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.398B2.30.288C*3.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.503%11.529%162610297,9282956772.6811

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.915%0.92B*-0.6D-0.012

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.50.58B+2.90.4B2.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Skywhale Battalion 1703[1703] Skywhale Battalion 1703
VS outfit on Emerald

Members: 28
93.7m333.5%571 (34.3k)498 (29.9k)2.2718130,94457,6392.5561794 (94)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1035842623.852%15.058%35903:1546

10% Combat Medic45% Engineer19% Heavy Assault9% Infiltrator14% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 12th, 2013 6:36 AMMay 26th, 2018 3:12 AMApr 17th, 2019 6:58 PM (14h) (PST)Apr 1st, 2019 2:34 AM (17d) (PST)Mar 31st, 2019 8:54 PM (18d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0001988020.6970.3070.1052.7300.1221157

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
60,01111,88048,13142186164729,906

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3131.9h/130.5d 16,391 19,718 41,158 513k 3,887 10,907 22,866 187.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C+
Kills:6,239
Deaths:2,290
KDR:2.724
Accuracy:25.628% C+
HSR:25.453% D
NS-15M AE
C**
Kills:2,519
Deaths:1,054
KDR:2.390
Accuracy:27.058% C**
HSR:24.414% C
NS-15M1
B
Kills:2,339
Deaths:855
KDR:2.736
Accuracy:24.397% B
HSR:21.377% C+
SVA-88
C+
Kills:1,622
Deaths:654
KDR:2.480
Accuracy:22.825% C+
HSR:23.120% C
Pulsar LSW
C
Kills:1,587
Deaths:772
KDR:2.056
Accuracy:21.511% C
HSR:19.975% D
NSX Naginata
B+
Kills:1,472
Deaths:468
KDR:3.145
Accuracy:24.488% B+
HSR:30.978% B+
Orion VS54
C+
Kills:1,185
Deaths:653
KDR:1.815
Accuracy:19.827% C+
HSR:19.156% D-
VX29 Polaris
C++
Kills:1,182
Deaths:538
KDR:2.197
Accuracy:23.712% C++
HSR:21.404% C+
Flare VE6
C+
Kills:768
Deaths:294
KDR:2.612
Accuracy:22.238% C+
HSR:24.609% C+
VE-H Maw
B+
Kills:482
Deaths:239
KDR:2.017
Accuracy:28.174% B+
HSR:25.519% C+
Ursa
B+
Kills:324
Deaths:125
KDR:2.592
Accuracy:25.383% B+
HSR:27.469% B+
Lasher X2
C**
Kills:311
Deaths:200
KDR:1.555
Accuracy:27.846% C**
HSR:3.537% C
NSX-P Naginata
B**
Kills:192
Deaths:76
KDR:2.526
Accuracy:25.029% B+
HSR:37.500% B**
Kills:20,222
Deaths (as Heavy Assault):8,218
Deaths (to Heavy Assaults):16,221
KDR:2.4607
Kill Difference:12,004
Playtime:597.969 hours
Usage:19%
Score:19.496m
Score/min:543
Accuracy (listed only):24.470%
HSR (listed only):23.424%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
B+
Kills:3,405
Deaths:2,115
KDR:1.610
Accuracy:26.595% B+
HSR:18.062% C+
Phobos VX86
B+
Kills:3,063
Deaths:1,864
KDR:1.643
Accuracy:63.314% B+
HSR:11.329% D-
Pulsar C
B+
Kills:2,287
Deaths:1,188
KDR:1.925
Accuracy:26.830% B+
HSR:24.880% B
Serpent VE92
C
Kills:2,256
Deaths:1,457
KDR:1.548
Accuracy:22.239% C
HSR:15.869% D
NSX Tanto
B++
Kills:2,219
Deaths:1,146
KDR:1.936
Accuracy:28.264% B+
HSR:29.473% B++
NSX-P Tanto
B**
Kills:1,634
Deaths:900
KDR:1.816
Accuracy:30.586% B**
HSR:29.315% B+
Solstice SF
C++
Kills:1,499
Deaths:994
KDR:1.508
Accuracy:24.495% C++
HSR:16.878% C+
Deimos VA29
B++
Kills:1,444
Deaths:837
KDR:1.725
Accuracy:68.047% B++
HSR:10.665% D--
Thanatos VE70
B+
Kills:1,393
Deaths:767
KDR:1.816
Accuracy:43.300% B+
HSR:13.424% D
Eclipse VE3A
C
Kills:1,330
Deaths:815
KDR:1.632
Accuracy:25.609% C
HSR:18.045% C
VX6-7
C++
Kills:1,204
Deaths:704
KDR:1.710
Accuracy:25.109% C++
HSR:16.362% D
NS Baron G5
B*
Kills:1,192
Deaths:675
KDR:1.766
Accuracy:51.646% B*
HSR:7.550% D**
Nova
B+
Kills:1,187
Deaths:507
KDR:2.341
Accuracy:49.300% B+
HSR:9.773% D*
Solstice VE3
B+
Kills:1,154
Deaths:619
KDR:1.864
Accuracy:25.507% B+
HSR:17.938% C
Zenith VX-5
C*
Kills:1,115
Deaths:583
KDR:1.913
Accuracy:26.271% C*
HSR:18.296% C--
NS Baron G5AE
B++
Kills:1,091
Deaths:601
KDR:1.815
Accuracy:53.162% B++
HSR:9.074% D*
Solstice Burst
C*
Kills:816
Deaths:463
KDR:1.762
Accuracy:27.666% C*
HSR:23.039% C+
Pandora VX25
B++
Kills:746
Deaths:389
KDR:1.918
Accuracy:46.301% B++
HSR:12.601% D
VE-LR Obelisk
B**
Kills:612
Deaths:263
KDR:2.327
Accuracy:39.291% B**
HSR:27.124% C--
Eidolon VE33
C
Kills:145
Deaths:97
KDR:1.495
Accuracy:25.458% C
HSR:16.552% D*
Chaos
B+
Kills:95
Deaths:72
KDR:1.319
Accuracy:52.089% C+
HSR:16.842% B+
Kills:29,887
Deaths (as Engineer):17,056
Deaths (to Engineers):12,102
KDR:1.75229
Kill Difference:12,831
Playtime:1,398.190 hours
Usage:45%
Score:40.964m
Score/min:488
Accuracy (listed only):37.194%
HSR (listed only):17.290%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
B+
Kills:3,723
Deaths:2,068
KDR:1.800
Accuracy:27.460% B+
HSR:14.773% D
NS-11C
B+
Kills:3,405
Deaths:2,115
KDR:1.610
Accuracy:26.595% B+
HSR:18.062% C+
Phobos VX86
B+
Kills:3,063
Deaths:1,864
KDR:1.643
Accuracy:63.314% B+
HSR:11.329% D-
Pulsar C
B+
Kills:2,287
Deaths:1,188
KDR:1.925
Accuracy:26.830% B+
HSR:24.880% B
Serpent VE92
C
Kills:2,256
Deaths:1,457
KDR:1.548
Accuracy:22.239% C
HSR:15.869% D
NSX Tanto
B++
Kills:2,219
Deaths:1,146
KDR:1.936
Accuracy:28.264% B+
HSR:29.473% B++
NS-7 PDW
B+
Kills:2,020
Deaths:1,248
KDR:1.619
Accuracy:26.903% B+
HSR:15.743% C
VE-S Canis
A++
Kills:1,636
Deaths:812
KDR:2.015
Accuracy:37.122% A++
HSR:13.264% D-
NSX-P Tanto
B**
Kills:1,634
Deaths:900
KDR:1.816
Accuracy:30.586% B**
HSR:29.315% B+
Solstice SF
C++
Kills:1,499
Deaths:994
KDR:1.508
Accuracy:24.495% C++
HSR:16.878% C+
Eridani SX5
B+
Kills:1,475
Deaths:802
KDR:1.839
Accuracy:29.272% B+
HSR:16.203% C--
Deimos VA29
B++
Kills:1,444
Deaths:837
KDR:1.725
Accuracy:68.047% B++
HSR:10.665% D--
MKV Suppressed
C*
Kills:1,430
Deaths:844
KDR:1.694
Accuracy:26.702% C*
HSR:16.643% C-
Thanatos VE70
B+
Kills:1,393
Deaths:767
KDR:1.816
Accuracy:43.300% B+
HSR:13.424% D
Eclipse VE3A
C
Kills:1,330
Deaths:815
KDR:1.632
Accuracy:25.609% C
HSR:18.045% C
VX6-7
C++
Kills:1,204
Deaths:704
KDR:1.710
Accuracy:25.109% C++
HSR:16.362% D
NS Baron G5
B*
Kills:1,192
Deaths:675
KDR:1.766
Accuracy:51.646% B*
HSR:7.550% D**
Nova
B+
Kills:1,187
Deaths:507
KDR:2.341
Accuracy:49.300% B+
HSR:9.773% D*
Solstice VE3
B+
Kills:1,154
Deaths:619
KDR:1.864
Accuracy:25.507% B+
HSR:17.938% C
Zenith VX-5
C*
Kills:1,115
Deaths:583
KDR:1.913
Accuracy:26.271% C*
HSR:18.296% C--
NS Baron G5AE
B++
Kills:1,091
Deaths:601
KDR:1.815
Accuracy:53.162% B++
HSR:9.074% D*
Solstice Burst
C*
Kills:816
Deaths:463
KDR:1.762
Accuracy:27.666% C*
HSR:23.039% C+
Pandora VX25
B++
Kills:746
Deaths:389
KDR:1.918
Accuracy:46.301% B++
HSR:12.601% D
Skorpios
C+
Kills:288
Deaths:147
KDR:1.959
Accuracy:26.974% C+
HSR:17.708% C--
Chaos
B+
Kills:95
Deaths:72
KDR:1.319
Accuracy:52.089% C+
HSR:16.842% B+
NSX Tengu
B**
Kills:61
Deaths:45
KDR:1.356
Accuracy:43.808% B**
HSR:13.115% D*
Kills:39,763
Deaths (as Light Assault):22,662
Deaths (to Light Assaults):10,713
KDR:1.75461
Kill Difference:17,101
Playtime:441.843 hours
Usage:14%
Score:14.546m
Score/min:549
Accuracy (listed only):35.945%
HSR (listed only):16.418%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
B+
Kills:3,723
Deaths:2,068
KDR:1.800
Accuracy:27.460% B+
HSR:14.773% D
Phobos VX86
B+
Kills:3,063
Deaths:1,864
KDR:1.643
Accuracy:63.314% B+
HSR:11.329% D-
H-V45
C-
Kills:2,039
Deaths:1,388
KDR:1.469
Accuracy:21.974% C-
HSR:17.362% D
NS-7 PDW
B+
Kills:2,020
Deaths:1,248
KDR:1.619
Accuracy:26.903% B+
HSR:15.743% C
NS-11P
B++
Kills:1,820
Deaths:876
KDR:2.078
Accuracy:26.000% B++
HSR:21.264% C**
VE-S Canis
A++
Kills:1,636
Deaths:812
KDR:2.015
Accuracy:37.122% A++
HSR:13.264% D-
NS-11A
B+
Kills:1,482
Deaths:713
KDR:2.079
Accuracy:26.433% B+
HSR:19.568% C
Eridani SX5
B+
Kills:1,475
Deaths:802
KDR:1.839
Accuracy:29.272% B+
HSR:16.203% C--
Deimos VA29
B++
Kills:1,444
Deaths:837
KDR:1.725
Accuracy:68.047% B++
HSR:10.665% D--
MKV Suppressed
C*
Kills:1,430
Deaths:844
KDR:1.694
Accuracy:26.702% C*
HSR:16.643% C-
Corvus VA55
B*
Kills:1,426
Deaths:659
KDR:2.164
Accuracy:28.338% B*
HSR:25.947% B+
Thanatos VE70
B+
Kills:1,393
Deaths:767
KDR:1.816
Accuracy:43.300% B+
HSR:13.424% D
CME
A
Kills:1,193
Deaths:526
KDR:2.268
Accuracy:32.996% A
HSR:24.560% C**
NS Baron G5
B*
Kills:1,192
Deaths:675
KDR:1.766
Accuracy:51.646% B*
HSR:7.550% D**
Nova
B+
Kills:1,187
Deaths:507
KDR:2.341
Accuracy:49.300% B+
HSR:9.773% D*
Pulsar VS1
C+
Kills:1,158
Deaths:635
KDR:1.824
Accuracy:23.551% C+
HSR:16.839% D
NS Baron G5AE
B++
Kills:1,091
Deaths:601
KDR:1.815
Accuracy:53.162% B++
HSR:9.074% D*
Pandora VX25
B++
Kills:746
Deaths:389
KDR:1.918
Accuracy:46.301% B++
HSR:12.601% D
Terminus VX-9
C**
Kills:573
Deaths:317
KDR:1.808
Accuracy:26.871% C**
HSR:21.641% D
Skorpios
C+
Kills:288
Deaths:147
KDR:1.959
Accuracy:26.974% C+
HSR:17.708% C--
Equinox VE2
C**
Kills:265
Deaths:104
KDR:2.548
Accuracy:27.523% C**
HSR:23.396% C**
Chaos
B+
Kills:95
Deaths:72
KDR:1.319
Accuracy:52.089% C+
HSR:16.842% B+
Equinox VE2 Burst
C--
Kills:91
Deaths:43
KDR:2.116
Accuracy:24.919% C--
HSR:16.484% D*
Darkstar
C*
Kills:91
Deaths:47
KDR:1.936
Accuracy:28.356% C*
HSR:17.582% D-
NSX Tengu
B**
Kills:61
Deaths:45
KDR:1.356
Accuracy:43.808% B**
HSR:13.115% D*
Kills:30,982
Deaths (as Combat Medic):16,986
Deaths (to Combat Medics):6,698
KDR:1.82397
Kill Difference:13,996
Playtime:325.686 hours
Usage:10%
Score:9.367m
Score/min:479
Accuracy (listed only):36.494%
HSR (listed only):16.134%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
B+
Kills:3,723
Deaths:2,068
KDR:1.800
Accuracy:27.460% B+
HSR:14.773% D
NS-7 PDW
B+
Kills:2,020
Deaths:1,248
KDR:1.619
Accuracy:26.903% B+
HSR:15.743% C
NS-44 Commissioner
B*
Kills:2,010
Deaths:1,775
KDR:1.132
Accuracy:44.023% B*
HSR:14.080% D*
Ghost
C*
Kills:1,661
Deaths:704
KDR:2.359
Accuracy:39.256% C+
HSR:70.620% C*
VE-S Canis
A++
Kills:1,636
Deaths:812
KDR:2.015
Accuracy:37.122% A++
HSR:13.264% D-
Eridani SX5
B+
Kills:1,475
Deaths:802
KDR:1.839
Accuracy:29.272% B+
HSR:16.203% C--
MKV Suppressed
C*
Kills:1,430
Deaths:844
KDR:1.694
Accuracy:26.702% C*
HSR:16.643% C-
NS-357 Underboss
B
Kills:1,257
Deaths:1,188
KDR:1.058
Accuracy:39.551% B
HSR:13.763% D--
Parallax VX3
C+
Kills:1,169
Deaths:272
KDR:4.298
Accuracy:38.855% C+
HSR:75.364% C
V10
C++
Kills:1,162
Deaths:296
KDR:3.926
Accuracy:35.616% D
HSR:78.055% C++
Cerberus
B*
Kills:655
Deaths:536
KDR:1.222
Accuracy:37.331% B*
HSR:17.252% D
XM98
C*
Kills:597
Deaths:207
KDR:2.884
Accuracy:38.630% C*
HSR:74.874% C+
Artemis VX26
D
Kills:424
Deaths:281
KDR:1.509
Accuracy:24.236% D
HSR:16.981% D-
NS-30 Vandal
C-
Kills:385
Deaths:185
KDR:2.081
Accuracy:30.298% C-
HSR:16.364% D*
NSX Tomoe
B++
Kills:346
Deaths:141
KDR:2.454
Accuracy:32.196% B++
HSR:39.017% C*
NS-AM7 Archer
C++
Kills:329
Deaths:571
KDR:0.576
Accuracy:59.232% C++
HSR:13.982% C
NS-61 Emissary
C**
Kills:319
Deaths:302
KDR:1.056
Accuracy:30.215% C**
HSR:10.658% D--
Skorpios
C+
Kills:288
Deaths:147
KDR:1.959
Accuracy:26.974% C+
HSR:17.708% C--
Spiker
C
Kills:168
Deaths:161
KDR:1.043
Accuracy:27.154% C
HSR:9.524% F
Beamer VS3
D
Kills:111
Deaths:139
KDR:0.799
Accuracy:23.557% D
HSR:14.414% D--
NS-44L Blackhand
C+
Kills:99
Deaths:64
KDR:1.547
Accuracy:40.650% C+
HSR:28.283% D--
NS-45 Pilot
C**
Kills:67
Deaths:40
KDR:1.675
Accuracy:33.465% C**
HSR:20.896% D
NSX Tengu
B**
Kills:61
Deaths:45
KDR:1.356
Accuracy:43.808% B**
HSR:13.115% D*
Phantom VA23
B+
Kills:58
Deaths:23
KDR:2.522
Accuracy:37.940% B+
HSR:20.690% D--
Kills:21,450
Deaths (as Infiltrator):12,851
Deaths (to Infiltrators):7,114
KDR:1.66913
Kill Difference:8,599
Playtime:273.607 hours
Usage:9%
Score:6.474m
Score/min:394
Accuracy (listed only):34.602%
HSR (listed only):26.761%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B+
Kills:578
Deaths:202
KDR:2.861
Accuracy:21.708% B+
HSR:23.356% B+
Blueshift VM5
B+
Kills:551
Deaths:202
KDR:2.728
Accuracy:21.084% B+
HSR:20.327% C+
Comet VM2
B+
Kills:225
Deaths:123
KDR:1.829
Accuracy:46.976% B+
HSR:4.889% B
Cosmos VM3
B*
Kills:198
Deaths:56
KDR:3.536
Accuracy:19.932% B*
HSR:21.717% B+
Comet VM2
B++
Kills:193
Deaths:114
KDR:1.693
Accuracy:48.402% B
HSR:5.699% B++
Vortex VM21
B+
Kills:189
Deaths:96
KDR:1.969
Accuracy:45.231% B+
HSR:1.587% D-
Quasar VM1
B+
Kills:177
Deaths:64
KDR:2.766
Accuracy:17.344% B+
HSR:19.774% C*
NS-10 Burster
B**
Kills:173
Deaths:106
KDR:1.632
Accuracy:36.043% B**
HSR:8.671% B
Cosmos VM3
B++
Kills:168
Deaths:58
KDR:2.897
Accuracy:19.957% B++
HSR:16.071% D
Vortex VM21
B+
Kills:167
Deaths:96
KDR:1.740
Accuracy:45.803% B+
HSR:3.593% C+
NS-10 Burster
B**
Kills:163
Deaths:82
KDR:1.988
Accuracy:36.569% B**
HSR:9.202% B*
Quasar VM1
C+
Kills:127
Deaths:33
KDR:3.848
Accuracy:15.531% D
HSR:20.472% C+
Nebula VM20
C
Kills:83
Deaths:32
KDR:2.594
Accuracy:16.720% C
HSR:18.072% C--
Nebula VM20
C**
Kills:78
Deaths:32
KDR:2.438
Accuracy:16.371% C-
HSR:21.795% C**
Kills:3,070
Deaths (as MAX Suit):648
Deaths (to MAX Suits):2,891
KDR:4.73765
Kill Difference:2,422
Playtime:85.316 hours
Usage:3%
Score:2.813m
Score/min:549
Accuracy (listed only):29.119%
HSR (listed only):13.945%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Hornet Missiles
B*
Kills:4,511
V. Kills:2,416 187%
Deaths:698
KDR:6.463
Accuracy:68.575% B*
KPH:63.200 C+
VKPH:33.900 C+
Saron Laser Cannon
M*
Kills:4,174
V. Kills:2,546 164%
Deaths:864
KDR:4.831
Accuracy:38.208% B**
KPH:49.500 M*
VKPH:30.200 M*
Dual Photon Pods
C+
Kills:3,556
V. Kills:1,007 353%
Deaths:527
KDR:6.748
Accuracy:61.468% B**
KPH:65.600 C+
VKPH:18.600 C+
Maelstrom Turbo Laser
A+
Kills:2,397
V. Kills:2,122 113%
Deaths:1,043
KDR:2.298
Accuracy:33.893% B+
KPH:25.400 B*
VKPH:22.500 A+
Light PPA
M+
Kills:1,483
V. Kills:183 N/A
Deaths:213
KDR:6.962
Accuracy:52.958% A++
KPH:82.300 A
VKPH:10.200 M+
Antares LC
B
Kills:444
V. Kills:428 103%
Deaths:246
KDR:1.805
Accuracy:33.053% C*
KPH:17.200 C+
VKPH:16.600 B
Coyote Missiles
C+
Kills:299
V. Kills:220 135%
Deaths:130
KDR:2.300
Accuracy:59.039% B++
KPH:28.200 C-
VKPH:20.800 C+
Kills:16,864 (8,498 + 0)
Deaths:3,721
KDR:4.532
VKDR:2.398
Vehicle Kills:8,922
Kill Difference:13,143
Playtime:358.830 hours
Usage:11%
Score:8.701m
Score/min:404
Piloting Accuracy:33.053%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
C++
Kills:618
V. Kills:525 117%
Deaths:468
KDR:1.321
Accuracy:44.088% C+
KPH:8.800 C++
VKPH:7.500 C+
C150 Dalton
B+
Kills:308
V. Kills:428 72%
Deaths:95
KDR:3.242
Accuracy:29.942% D-
KPH:22.600 D
VKPH:31.500 B+
L105 Zephyr
C++
Kills:140
V. Kills:21 N/A
Deaths:23
KDR:6.087
Accuracy:37.333% D
KPH:53 C++
VKPH:8 C+
Kills:1,066 (618 + 448)
Deaths:586
KDR:1.819
VKDR:1.662
Vehicle Kills:974
Kill Difference:480
Playtime:86.629 hours
Usage:3%
Score:1.193m
Score/min:230
Piloting Accuracy:44.088%
Gunner Accuracy:37.333%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A+
Kills:1,300
V. Kills:1,023 127%
Deaths:188
KDR:6.915
Accuracy:51.726% D
KPH:32.600 C**
VKPH:25.700 A+
L100 Python HESH
B*
Kills:588
V. Kills:97 N/A
Deaths:32
KDR:18.375
Accuracy:49.254% C++
KPH:69.700 B*
VKPH:11.500 B*
L100 Python HEAT
B**
Kills:341
V. Kills:182 186%
Deaths:42
KDR:8.119
Accuracy:50.447% C+
KPH:30 C++
VKPH:16 B**
Skyguard
A
Kills:191
V. Kills:129 147%
Deaths:44
KDR:4.341
Accuracy:39.207% A++
KPH:22 B**
VKPH:14.800 A
Kills:2,420 (2,420 + 0)
Deaths:306
KDR:7.908
VKDR:4.676
Vehicle Kills:1,431
Kill Difference:2,114
Playtime:68.354 hours
Usage:2%
Score:2.060m
Score/min:502
Driving Accuracy:39.207%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B*
Kills:1,012
V. Kills:791 128%
Deaths:202
KDR:5.010
Accuracy:46.870% D-
KPH:24.600 C+
VKPH:19.200 B*
Saron HRB
B+
Kills:410
V. Kills:215 190%
Deaths:45
KDR:9.111
Accuracy:41.620% C
KPH:30.300 B+
VKPH:15.900 C+
Proton II PPA
A*
Kills:244
V. Kills:27 N/A
Deaths:16
KDR:15.250
Accuracy:24.404% C++
KPH:68.800 B+
VKPH:7.600 A*
Supernova PC
A*
Kills:211
V. Kills:107 195%
Deaths:15
KDR:14.067
Accuracy:50.663% C++
KPH:30.900 B*
VKPH:15.700 A*
Supernova VPC
C*
Kills:103
V. Kills:14 N/A
Deaths:3
KDR:34.333
Accuracy:52.443% C*
KPH:35.600 C
VKPH:4.800 D
E540 Halberd
C++
Kills:101
V. Kills:68 146%
Deaths:11
KDR:9.182
Accuracy:40.379% D--
KPH:25.900 C--
VKPH:17.400 C++
Kills:2,081 (1,326 + 755)
Deaths:292
KDR:7.127
VKDR:4.185
Vehicle Kills:1,222
Kill Difference:1,789
Playtime:71.887 hours
Usage:2%
Score:1.904m
Score/min:441
Driving Accuracy:52.443%
Gunner Accuracy:40.379%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B+
Kills:316
V. Kills:182 173%
Deaths:33
KDR:9.576
Accuracy:57.363% C+
KPH:44.600 C+
VKPH:25.700 B+
Aphelion VEX-4H
B*
Kills:202
V. Kills:106 189%
Deaths:33
KDR:6.121
Accuracy:40.616% D
KPH:54.600 B*
VKPH:28.600 C++
Proton II PPA-H
C+
Kills:175
V. Kills:11 N/A
Deaths:11
KDR:15.909
Accuracy:36.050% C+
KPH:84.900 C+
VKPH:5.300 C
Saron HRB-H
D
Kills:130
V. Kills:76 169%
Deaths:17
KDR:7.647
Accuracy:49.011% D
KPH:27 D
VKPH:15.800 D-
Kills:823 (0 + 823)
Deaths:94
KDR:8.755
VKDR:3.989
Vehicle Kills:375
Kill Difference:729
Playtime:17.665 hours
Usage:1%
Score:0.452m
Score/min:426
Driving Accuracy:N/A%
Gunner Accuracy:49.011%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A*
Kills:283
V. Kills:73 382%
Deaths:28
KDR:10.107
Accuracy:41.128% B+
KPH:76.300 A
VKPH:19.700 A*
M20 Basilisk
B+
Kills:175
V. Kills:73 236%
Deaths:35
KDR:5
Accuracy:45.201% B++
KPH:23.300 C**
VKPH:9.700 B+
M12 Kobalt
B*
Kills:117
V. Kills:6 N/A
Deaths:4
KDR:29.250
Accuracy:20.928% B+
KPH:93.200 B*
VKPH:4.800 B+
G30 Walker
M++
Kills:89
V. Kills:109 81%
Deaths:12
KDR:7.417
Accuracy:35.005% B*
KPH:19.700 B++
VKPH:24.200 M++
M60-G Bulldog
B+
Kills:76
V. Kills:22 330%
Deaths:9
KDR:8.444
Accuracy:38.842% B+
KPH:27.900 C+
VKPH:8.100 B+
G40-F Ranger
A++
Kills:53
V. Kills:31 166%
Deaths:4
KDR:13.250
Accuracy:38.299% B*
KPH:35.600 A++
VKPH:20.800 A
M12 Kobalt
C++
Kills:52
V. Kills:1 N/A
Deaths:3
KDR:17.333
Accuracy:18.190% C++
KPH:75.100 C++
VKPH:1.400 C--
Kills:845 (0 + 845)
Deaths:95
KDR:8.895
VKDR:3.316
Vehicle Kills:315
Kill Difference:750
Playtime:21.884 hours
Usage:1%
Score:0.548m
Score/min:417
Driving Accuracy:N/A%
Gunner Accuracy:18.190%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C*
Kills:368
V. Kills:144 254%
Deaths:404
KDR:0.911
Accuracy:56.707% B+
KPH:19.500 C+
VKPH:7.600 C*
S12 Renegade
C++
Kills:118
V. Kills:5 N/A
Deaths:55
KDR:2.145
Accuracy:42.981% C++
KPH:47.700 C+
VKPH:2 C++
Kills:486 (486 + 0)
Deaths:459
KDR:1.059
VKDR:0.325
Vehicle Kills:149
Kill Difference:27
Playtime:21.374 hours
Usage:1%
Score:0.201m
Score/min:156
Driving Accuracy:42.981%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
C**
Kills:53
V. Kills:34 151%
Deaths:9
KDR:5.889
Accuracy:35.614% C
KPH:23.800 C+
VKPH:15.300 C**
Kills:53 (0 + 53)
Deaths:9
KDR:5.889
VKDR:3.778
Vehicle Kills:34
Kill Difference:44
Playtime:2.228 hours
Usage:0%
Score:0.041m
Score/min:304
Piloting Accuracy:N/A%
Gunner Accuracy:35.614%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 6,3126,2392,2902.724C+0.4525.628%C+25.453%D66.8C++N/A22293.4h10.5C*41C++
Hornet Missiles 6,9274,5116986.463C*4.1968.575%B*1.441%C+63.2C+33.8C+49271.4h8.6B12.6B+
Saron Laser Cannon 6,7204,1748644.831B**2.5638.208%B**1.102%D49.5M*30.2M*42184.3h66.9B*175.1B**
C-4 5,6254,1511,4802.805B**0.5330.964%B*N/A172.2A*61.2A*168924.1h1.2B+4B*
Sirius SX12 3,7443,7232,0681.8B++0.4727.46%B+14.773%D52.3AN/A18871.2h12.2B++44.4B+
Dual Photon Pods 4,5633,5565276.748C++4.4861.468%B**1.097%C65.6C+18.6C+36854.2h19.9B+32.3B+
NS-11C 3,4623,4052,1151.61B++0.6626.595%B+18.062%C+26.6C++N/A111128.2h13.6B51.1B+
Phobos VX86 3,0983,0631,8641.643C**0.6363.314%B+11.329%D-66.4B*N/A26346.1h2.2B+3.5B+
NS-15M AE 2,5642,5191,0542.39C*0.1227.058%C**24.414%C60.3C**1.1B**28041.8h11.7C++43.2C**
Maelstrom Turbo Laser 4,5192,3971,0432.298C*0.0333.893%B+2.628%C++25.4B*22.5A+34294.5h96.8C**285.6B+
NS-15M1 2,3502,3398552.736B**0.4624.397%B21.377%C+62.5B*N/A32137.4h11B+45.1B+
Pulsar C 2,3462,2871,1881.925B+0.3526.83%B+24.88%B35.4BN/A18264.6h10.5B+39.2B+
Serpent VE92 2,2782,2561,4571.548B+0.7222.239%C15.869%D26.1C+N/A12486.4h13.3C++59.7C++
NSX Tanto 2,2722,2191,1461.936B*0.3428.264%B+29.473%B++57.3B**1.4A*14138.7h11.6B+40.9B+
H-V45 2,0542,0391,3881.469C++0.8021.974%C-17.362%D30.7C+N/A10266.4h13.6C+61.8C+
NS-7 PDW 2,0542,0201,2481.619B**0.6526.903%B+15.743%C40.7B++N/A20149.6h14.3C**53.2B
NS-44 Commissioner 2,0462,0101,7751.132C*1.1444.023%B*14.08%D*71A+1.3A*35928.3h4.2C+9.4B+
NS-11P 1,8391,8208762.078B*0.1926%B++21.264%C**47.5B**N/A20338.3h13.1B+50.4B+
Ghost 1,6761,6617042.359C+0.0939.256%C+70.62%C*48.3B+N/A17634.4h2.2C**5.6C**
VE-S Canis 1,6751,6368122.015B++0.2637.122%A++13.264%D-82.6A2M23019.8h9.2B*24.8B*
NSX-P Tanto 1,6821,6349001.816B**0.4630.586%B**29.315%B+44.5B*1.3B++10436.7h11.9B++38.9B*
SVA-88 1,6381,6226542.48B0.2122.825%C+23.12%C56.7B+N/A32128.6h10.6B+46.5B
Lumine Edge 1,6911,6186,7710.239B+2.0337.808%B**17.8%C**6C++N/A18269.5h1.3C**3.4B+
Pulsar LSW 1,5921,5877722.056B+0.2221.511%C19.975%D49.9BN/A26331.8h10.9B+50.9C**
Solstice SF 1,5131,4999941.508B+0.7624.495%C++16.878%C+24.6C**N/A11761h13.4C+54.7C++
Light PPA 1,6661,4832136.962B+4.6952.958%A++1.281%C+82.4A10.2M+49718h14.5C++27.3B
NS-11A 1,5141,4827132.079B*0.1926.433%B+19.568%C50.4B**1.1A+21829.4h13.2C**50B+
Eridani SX5 1,4951,4758021.839B+0.4329.272%B+16.203%C--47.3B+N/A28831.2h12.1C*41.3B
NSX Naginata 1,5021,4724683.145A++0.8724.488%B+30.978%B+66.6B**1.4A++21222.1h10.6B+43.3B+
Deimos VA29 1,4601,4448371.725B+0.5568.047%B++10.665%D--63.6B*N/A37822.7h2.1B+3.1B+
MKV Suppressed 1,4531,4308441.694B*0.5826.702%C*16.643%C-42.9B+N/A24333.3h13.7C**51.2C**
Corvus VA55 1,4591,4266592.164A+0.1128.338%B*25.947%B+48.8B**1.1A++17229.2h12C*42.2B+
Thanatos VE70 1,3951,3937671.816B**0.4643.3%B+13.424%D52.2AN/A24326.7h3.9B++9B++
Eclipse VE3A 1,3631,3308151.632C++0.6425.609%C18.045%C35.4C+N/A11437.6h10.5B++41.2B+
L100 Python AP 2,3231,3001886.915B+4.6451.726%D3.154%C*32.6C**25.6A54739.9h6.3C*12.2C++
NS-357 Underboss 1,2691,2571,1881.058C++1.2139.551%B13.763%D--63.2B++N/A24019.9h4C**10.2B+
VX6-7 1,2271,2047041.71B+0.5625.109%C++16.362%D36.6C*N/A16632.9h12.1C**48.2B
CME 1,2231,1935262.268B**0.0032.996%A24.56%C**56.5B**1.4A*18821.1h13.1C**39.7B++
NS Baron G5 1,1931,1926751.766B*0.5151.646%B*7.55%D**60.8A+N/A36819.6h4B+7.7C++
Nova 1,2041,1875072.341B*0.0749.3%B+9.773%D*63.5AN/A33418.7h3.6B++7.3B+
Orion VS54 1,1891,1856531.815B0.4619.827%C+19.156%D-42.3B+N/A38228h11.8B+59.3C**
VX29 Polaris 1,1881,1825382.197B++0.0723.712%C++21.404%C+52.3B+N/A25022.6h10.9B+46.2B+
Parallax VX3 1,1741,1692724.298B2.0338.855%C+75.364%C56.7A++N/A30820.6h2.2C*5.7C*
V10 1,1751,1622963.926B+1.6535.616%D78.055%C++53.8B**N/A14921.6h2.3C++6.3C+
Pulsar VS1 1,1731,1586351.824B*0.4523.551%C+16.839%D33.8B+N/A17334.3h13.3B+56.6B+
Solstice VE3 1,1771,1546191.864A++0.4125.507%B+17.938%C37.1AN/A29031.1h12.4B++48.8B+
Zenith VX-5 1,1361,1155831.913B++0.3626.271%C*18.296%C--46.1B+N/A26524.2h12.4B47B
NS Baron G5AE 1,1011,0916011.815B+0.4653.162%B++9.074%D*57.4B+N/A24319h4B+7.4B+
Supernova FPC 1,8031,0122025.01C+2.7446.87%D-4.051%B**24.6C+19.2B*43641.2h5.3C*11.3C+
Tank Mine 1,7049362993.13C**0.8632.411%C+N/A156B**128A*25746h2.1C6.4C+
NS Decimator 1,5199246231.483B+0.7957.363%C2.273%C++32.2C+20.7B+46928.7h6.1D10.6D
Spear Anti-Vehicle Phalanx Turret 1,3148245215.846A13.5748.005%B5.218%B+49B++29.2B++55316.8h7.8B+16.3B+
Solstice Burst 8488164631.762C**0.5127.666%C*23.039%C+35.8C+1.4A*12322.8h13.4C++48.5C**
MANA Anti-Vehicle Turret 1,6428063632.22C+0.0562.522%B+5.087%A8060A+8360A++28877770.1h10D16C+
Force-Blade 89179514,5910.054B**2.2250.964%A++N/A1.2B++N/A6665.5h2.7C++5.2B+
Flare VE6 7727682942.612A0.3422.238%C+24.609%C+54.1B+N/A27614.2h9.3B++41.9B+
Pandora VX25 7517463891.918B*0.3546.301%B++12.601%D61.7B**N/A34812.1h4.3C*9.2B+
The Slasher 6766568,8090.074B+2.2043.102%B++N/A1.7CN/A4388.5h2B+4.5B+
Cerberus 6666555361.222C*1.0537.331%B*17.252%D61.8B**1B+18410.6h6.7C18B
S1 9766306261.006B+1.2759.476%C**3.175%C**24.4C+13.4C++45125.8h7.3C+12.3C++
CAS30 Tank Buster 1,1436184681.321C++0.9544.088%C+2.589%A+8.8C++7.5C+14970.4h55.7C*126.4C*
VE-LR Obelisk 6366122632.327B+0.0639.291%B**27.124%C--77.5A++3M**1917.9h5.7B+14.5B++
XM98 6095972072.884B0.6138.63%C*74.874%C+48.9A+1S17412.2h2.5C++6.6C*
L100 Python HESH 6855883218.375B+16.1049.254%C++3.231%A+70B*11.5B*4368.4h3.3C**6.7B
Blueshift VM5 5865782022.861C**0.5921.708%B+23.356%B+46.6B*N/A23312.4h16.1C*74.1B+
Terminus VX-9 5745733171.808B+0.4626.871%C**21.641%D54.6B++N/A27010.5h13.2C+49.3C++
Blueshift VM5 5585512022.728C*0.4621.084%B+20.327%C+44.4B++N/A22212.4h16.4C+77.8C**
Rocklet Rifle 9285263741.406A+0.8753.118%C+N/A40.2B**30.7B+41013.1h34.5B65B
VE-H Maw 4984822392.017B+0.2528.174%B+25.519%C+59.5B2A*1588.1h10.5C**37.2B+
Damascus Edge 5184708,8640.053B+2.2245.627%A1.277%D--1.5C+N/A8316.8h2.2C++4.8B+
Frag Grenade 4534451445N/A442.7344.448%C+N/A445C+8C+26341h3.6C**8C**
Antares LC 8724442461.805C++0.4733.053%C*2.027%C++17.2C+16.6B33125.8h123.2C++372.7C*
Artemis VX26 4274242811.509C*0.7624.236%D16.981%D-30.5C+N/A12013.9h12.2C++50.3C+
Auraxium Slasher 4364127,5780.054C**2.2248.408%AN/A1.6C+N/A4250.4h2.2C++4.5B+
Saron HRB 625410459.111B*6.8441.62%CN/A30.1B+15.8C+44913.6h19.3B+46.4B+
NS-30 Vandal 3913851852.081C**0.1930.298%C-16.364%D*49.4B+N/A1847.8h6.2C+20.3C+
M40 Fury-F 5123684040.911C1.3656.707%B+N/A19.5C+7.6C*15518.9h13.9C+24.5C++
NSX Tomoe 3493461412.454B+0.1832.196%B++39.017%C*66.5B**N/A1655.2h14.1C++43.8B+
L100 Python HEAT 523341428.119B*5.8550.447%C+2.639%C++29.9C+16B**34011.4h6.9C+13.8C+
NS-AM7 Archer 4893295710.576C*1.7059.232%C++13.982%C4.7C--2.3C3769.9h23.7C+40C+
Ursa 3273241252.592A++0.3225.383%B+27.469%B+52.3B++N/A4146.2h8.9B*35.1B+
NS-61 Emissary 3263193021.056B+1.2230.215%C**10.658%D--53.2A+1.2A1586h13.4C*44.3B+
E540 Halberd-H 498316339.576C++7.3057.363%C+N/A44.5C+25.6B+4817.1h8.6D--15D-
Lasher X2 3173112001.555B**0.7227.846%C**3.537%C46.4B*N/A3346.7h18B+64.6B+
C150 Dalton 736308953.242C0.9729.942%D-1.299%B+22.6D31.5B+58413.6h6.8D**22.6F-
Nemesis VSH9 5643013300.912B+1.3669.734%B**2.326%C+16.3C+14.2B++40318.5h11.1D*15.9C--
Coyote Missiles 5192991302.3C+0.0359.039%B++N/A28.2C-20.8C+43110.6h51.9C87.9C+
Skorpios 2952881471.959C**0.3126.974%C+17.708%C--51.4B+1.3A*1915.6h10.6B+39.4C**
M40 Fury 3562832810.107B++7.8441.128%B+N/A76.5A19.7A*6113.7h15.1C++36.6B
Auraxium Force-Blade 2912743,7380.073B*2.2044.465%B**N/A1.9B+N/A6143.4h1.8B+4B+
Equinox VE2 2692651042.548A+0.2827.523%C**23.396%C**69.7A++1.1B**3243.8h10.5B*38.3B+
Proximity Mine 262262367.278B**5.0148.88%B*N/A201.5A++N/A10481.3h1.9C++3.9B++
Proton II PPA 2712441615.25C++12.9824.404%C++2.049%C+69.7B+7.7A*3293.5h7.8B++31.8B++
Comet VM2 3342251231.829B**0.4446.976%B+4.889%B13.8B+6.7A22216.3h31.4D66.9C+
Supernova PC 3182111514.067A+11.8050.663%C++1.896%C31B*15.7A*5166.8h5.8C+11.4C++
Aphelion VEX-4H 308202336.121C++3.8540.616%DN/A54.6B*28.6C++3813.7h32.4B**79.8B*
Cosmos VM3 198198563.536B*1.2619.932%B*21.717%B+28.7C+N/A1446.9h12.7B+63.5B++
Comet VM2 2771931141.693B*0.5848.402%B5.699%B++12.1C++5.3C*16415.9h37.3D77C+
NSX-P Naginata 196192762.526B*0.2525.029%B+37.5%B**73.8B**1.5B++1812.6h10B*40B+
Skyguard 320191444.341B++2.0739.207%A++N/A22B**14.8A5738.7h156.8D399.9B
Vortex VM21 324189961.969B*0.3045.231%B+1.587%D-9.8C++7B+13719.2h41C++90.5C**
Quasar VM1 177177642.766B*0.4917.344%B+19.774%C*32.2B*N/A2705.5h14.6C**84.1B
Proton II PPA-H 1861751115.909B+13.6436.05%C+1.143%D83.3C+5.2C3452.1h8.8B+24.5B
M20 Basilisk 248175355B*2.7345.201%B++8%B*23.3C**9.7B+2827.5h89.7B198.4B++
M60-A Bulldog 1991741412.429C+10.1650.855%B+2.299%C+40.5C*5.8B+2524.3h6.5C+12.8C**
NS-10 Burster 2801731061.632B**0.6436.043%B**8.671%B9.2A+5.7A+18218.9h144.7C+401.5B+
Sticky Grenade 1741711171N/A168.7338.298%D**N/A570D10C27700.3h2.7C7.1D
Spiker 1681681611.043C+1.2327.154%C9.524%F57.9B*N/A3252.9h12.3D45.1C--
Cosmos VM3 168168582.897B++0.6319.957%B++16.071%D24.3CN/A1106.9h15C+75B+
Vortex VM21 299167961.74B**0.5345.803%B+3.593%C+8.7C**6.9B*12519.2h47.3C*103.4B
NS-10 Burster 256163821.988B**0.2836.569%B**9.202%B*9.6A++5.5A18316.9h139.6C**381.7B++
NSX Masamune 2521581291.225B+1.0565.018%B*N/A28.2C+16.8C**2285.6h16C24.6C+
Aspis Anti-Aircraft Phalanx Turret 3321561510.4M8.1341.15%A**1.923%C+19.7A++22.3A*5997.9h175.6C-426.6B++
Eidolon VE33 147145971.495B0.7825.458%C16.552%D*26.4C*N/A2555.5h8.5B33.5C*
Hunter QCX 1591432300.622C+1.6547.873%C**18.881%C-13.5C+1.5C12310.6h10.2C+21.2C+
L105 Zephyr 161140236.087C3.8237.333%DN/A53.8C*8.1C+5452.6h6.2C**16.6C+
Saron HRB-H 206130177.647B+5.3849.011%DN/A27.1D15.8D-4144.8h24.4C*49.8C+
Quasar VM1 129127333.848B*1.5815.531%D20.472%C+41B+N/A1783.1h11.6B*74.9C**
Lancer VS22 2591261181.068B+1.2065.53%B+2.381%B16.8B+17.7B++5397.5h22.6C*34.4C**
S12 Renegade 123118552.145C+0.1342.981%C++4.237%C47.2C+2C++1662.5h3.4C++7.8C**
M12 Kobalt 123117429.25A++26.9820.928%B+24.786%A+90B++4.6B+3751.3h17.5B+83.6B+
MANA Anti-Personnel Turret 119116432.698N/A0.4324.135%UN/A1160U30U5453100.1h25.5T*105.6T*
Beamer VS3 1131111390.799C++1.4723.557%D14.414%D--55.5A+1B+4772h5.9B*25C*
Supernova VPC 117103334.333A*32.0652.443%C*1.942%B+35.5C4.8D3602.9h3.1C**6B
E540 Halberd 169101119.182C++6.9140.379%D--1.98%C25.9C--17.4C++5033.9h6.5C-16.2D
MAX Punch 122996570.151C**2.1262.833%B**N/A1.2C+N/A679.4h5.2C+8.3C+
NS-44L Blackhand 10299641.547B0.7240.65%C+28.283%D--38.1B*1.2M1672.6h4.7C+11.5C++
Chaos 9795721.319C+0.9552.089%C+16.842%B+50C++1.1B**1991.9h4.5C8.6C+
Xiphos Anti-Personnel Phalanx Tower 9593193B*90.7337.714%B*N/A465B++10C*12090.2h14.2C**37.6B
Equinox VE2 Burst 9191432.116C*0.1624.919%C--16.484%D*45.5C++N/A1552h14.4C-57.9C
Darkstar 9491471.936C**0.3428.356%C*17.582%D-60.7B++2A*2171.5h14.1C49.6C+
G30 Walker 19889127.417A+5.1535.005%B*1.124%D*19.8B++24.2M++5534.5h254.4C--726.7C**
Nebula VM20 8383322.594B0.3216.72%C18.072%C--34.6C++N/A2992.4h16.5C+98.4C++
Nebula VM20 7978322.438C*0.1716.371%C-21.795%C**32.5C+N/A2942.4h17.2C+104.8C+
M60-G Bulldog 987698.444B**6.1738.842%B+2.632%C28.1C+8.1B+3582.7h7.9C+20.2B+
A30 Walker 14169213.286B+1.0128.207%B+N/A10.8B+11.3B*2586.4h190.9B676.7B+
NS-45 Pilot 6967401.675B+0.6033.465%C**20.896%D60.9B+1.8A*1691.1h7.6C+22.7C**
M60-A Bulldog 796679.429B++7.1634.139%CN/A22D4.3D2143h8.6F25.1D-
M20 Basilisk 9365610.833B++8.5658.147%B+N/A25D10.8D--1972.6h92.6B+159.3B++
M60-A Bulldog 7864416C++13.7345.875%C+1.563%D20.6D4.5C++2043.1h8.7D--18.9D
NSX Tengu 6261451.356C++0.9243.808%B**13.115%D*61B**1B**2001h13.3C*30.3B+
Spear Anti-Vehicle Phalanx Tower 10659229.5B+27.2350.101%C+1.695%D--25.7D20.4C2852.3h16.8D*33.6D*
Phantom VA23 6058232.522B+0.2537.94%B+20.69%D--58B*2S2551h5C+13.2C++
G40-F Ranger 8453413.25A*10.9838.299%B*N/A35.3A++20.7A3911.5h92.2B++240.7B**
M20 Wyvern 875395.889C*3.6235.614%C1.887%D24.1C+15.5C**3042.2h83.2C++233.5C++
M12 Kobalt 5352317.333C++15.0618.19%C++17.308%C+74.3C++1.4C--3240.7h15.3B++84.2B+

Consumables
  Name Deaths Consumed Time Equipped
Blast Wall0640.4h
Motion Spotter213,9702.2h
Nano-Armor Kit5541,935,79574.6h
Anti-Vehicle MANA Turret464,9975.9h
Nanite Revive Grenade07890.2h
Spawn Beacon131,6931.4h
Rampart Wall21601.9h
Xiphos Anti-Personnel Tower0620.5h
Turret AI Module01360.7h
Repair Module11570.7h
Cortium Silo0930.5h
Structure Shield Module01050.5h
Skywall Shield Emitter0910.5h
Hoplon Anti-Aircraft Phalanx Tower0810.5h
Spitfire Auto-Turret32000.3h
Restoration Kit1562,3162.1h
NSX Amaterasu13943.5h
Welding Device12,1680.1h
Spear Anti-Vehicle Tower0770.5h
Deconstruction Tool05,9290.4h
Ammunition Package633,4152h
Shield Recharging Field92930.1h
Medical Kit1,14712,47611.3h
Anti-Infantry MANA Turret93230.7h
Medical Applicator497300,05617.1h
Orbital Strike Target Designator2530.6h
Vehicle Gate2680.8h
Lumifiber Rampart Wall0800.7h
Elysium Spawn Tube0550.2h
Hardlight Barrier7870.2h
Flail Targeting Dart133441.7h
Nano-Repair Grenade02590.1h
Recon Detection Device252,8473.5h
WLT-Howler Mining Laser31,2286.5h

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