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Primarch Cold Blooded zBootToTheHeadz[1703] zBootToTheHeadz
VS BR 96

KDR: 2.27

Score: 94.3m

Last Seen: Jun 14th, 2019 6:56 AM
- OFFLINE - 81.7 hour(s)

Prestige 1, Battle Rank 96 - Vanu Sovereignty on Emerald - Outfit Officer of Skywhale Battalion 1703[1703] Skywhale Battalion 1703
VS outfit on Emerald

Members: 37
Level Progress (to 97): 74%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Hornet Missiles Saron Laser Cannon C-4 Sirius SX12 Dual Photon Pods NS-11C Phobos VX86
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,458,666 MLG Score: 1166
Fun Score: N/A
Cheeseburgers Flipped: 683TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.39%20.714%54752115865,4922.057430.212

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.491%1.021B**-0.022C+-1.147D*HEAD ++ (~7.52)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.20.42B11.40.202C++31.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.688%1.487%7665120512,306217664515.65533191%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.58%0.14C++-0.098C+-0.143

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
134.80.164C++52.10.016C+82.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.805%3.097%271712033,778208723611.81025160%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.253%0.18C++0.335C**-0.66

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.60.207C++13.1-0.047C+17.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.403%2.858%1611411962,624212814991.23308175%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.351%0.113C+-0.39C-0.218

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
68.40.426B25.60.356C**42.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.076%74.233%161412064,6302260452.04777

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.831%0.462B+0.467B+-0.787

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.401B2.30.291C*3.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.469%11.527%161612047,9293005772.63773

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.848%0.912B*-0.608D-0.038

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.50.579B+2.90.401B2.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Skywhale Battalion 1703[1703] Skywhale Battalion 1703
VS outfit on Emerald

Members: 37
94.3m334.5%571 (34.3k)499 (29.9k)2.26911132,27858,2952.5524796 (96)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1210850023.883%15.13%36103:1546

10% Combat Medic45% Engineer19% Heavy Assault9% Infiltrator14% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 12th, 2013 6:36 AMMay 26th, 2018 3:12 AMJun 16th, 2019 9:09 AM (1d) (PST)Jun 14th, 2019 5:16 AM (3d) (PST)Jun 14th, 2019 2:56 AM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0011998020.6990.3080.1062.7460.1221166

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
60,06111,93848,12342186165729,913

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3153.6h/131.4d 16,518 20,014 41,504 519.6k 3,896 10,988 23,049 189.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C+
Kills:6,406
Deaths:2,365
KDR:2.709
Accuracy:25.682% C+
HSR:25.773% D
NS-15M AE
C**
Kills:2,620
Deaths:1,109
KDR:2.362
Accuracy:27.152% C**
HSR:24.733% C
NS-15M1
B
Kills:2,373
Deaths:866
KDR:2.740
Accuracy:24.495% B
HSR:21.576% C+
SVA-88
C+
Kills:1,622
Deaths:654
KDR:2.480
Accuracy:22.825% C+
HSR:23.120% C
Pulsar LSW
C
Kills:1,587
Deaths:772
KDR:2.056
Accuracy:21.511% C
HSR:19.975% D
NSX Naginata
B+
Kills:1,472
Deaths:468
KDR:3.145
Accuracy:24.488% B+
HSR:30.978% B+
Orion VS54
C
Kills:1,185
Deaths:653
KDR:1.815
Accuracy:19.827% C
HSR:19.156% D-
VX29 Polaris
C+
Kills:1,182
Deaths:538
KDR:2.197
Accuracy:23.712% C+
HSR:21.404% C+
Flare VE6
C+
Kills:772
Deaths:298
KDR:2.591
Accuracy:22.269% C+
HSR:24.611% C+
VE-H Maw
B+
Kills:516
Deaths:250
KDR:2.064
Accuracy:28.393% B+
HSR:25.775% C+
Ursa
B+
Kills:324
Deaths:125
KDR:2.592
Accuracy:25.383% B+
HSR:27.469% B+
Lasher X2
C**
Kills:311
Deaths:200
KDR:1.555
Accuracy:27.846% C**
HSR:3.537% C
NSX-P Naginata
B**
Kills:192
Deaths:76
KDR:2.526
Accuracy:25.029% B+
HSR:37.500% B**
Kills:20,562
Deaths (as Heavy Assault):8,374
Deaths (to Heavy Assaults):16,412
KDR:2.45546
Kill Difference:12,188
Playtime:602.535 hours
Usage:19%
Score:19.625m
Score/min:543
Accuracy (listed only):24.509%
HSR (listed only):23.508%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
B+
Kills:3,405
Deaths:2,115
KDR:1.610
Accuracy:26.595% B+
HSR:18.062% C+
Phobos VX86
B+
Kills:3,063
Deaths:1,864
KDR:1.643
Accuracy:63.314% B+
HSR:11.329% D
Pulsar C
B+
Kills:2,371
Deaths:1,241
KDR:1.911
Accuracy:26.943% B+
HSR:25.221% B
NSX Tanto
B+
Kills:2,347
Deaths:1,210
KDR:1.940
Accuracy:28.234% B
HSR:29.442% B+
Serpent VE92
C
Kills:2,256
Deaths:1,457
KDR:1.548
Accuracy:22.239% C
HSR:15.869% D
NSX-P Tanto
B**
Kills:1,634
Deaths:900
KDR:1.816
Accuracy:30.586% B**
HSR:29.315% B+
Solstice SF
C++
Kills:1,499
Deaths:994
KDR:1.508
Accuracy:24.495% C++
HSR:16.878% C+
Deimos VA29
B+
Kills:1,445
Deaths:842
KDR:1.716
Accuracy:67.584% B+
HSR:10.657% D--
Eclipse VE3A
C
Kills:1,408
Deaths:865
KDR:1.628
Accuracy:25.639% C
HSR:18.324% C
Thanatos VE70
B
Kills:1,393
Deaths:767
KDR:1.816
Accuracy:43.300% B
HSR:13.424% D
VX6-7
C++
Kills:1,204
Deaths:704
KDR:1.710
Accuracy:25.109% C++
HSR:16.362% D
NS Baron G5
B++
Kills:1,192
Deaths:675
KDR:1.766
Accuracy:51.646% B++
HSR:7.550% D**
Nova
B
Kills:1,187
Deaths:507
KDR:2.341
Accuracy:49.300% B
HSR:9.773% D--
Solstice VE3
B+
Kills:1,154
Deaths:619
KDR:1.864
Accuracy:25.507% B+
HSR:17.938% C
Zenith VX-5
C++
Kills:1,116
Deaths:585
KDR:1.908
Accuracy:26.277% C++
HSR:18.280% D
NS Baron G5AE
B++
Kills:1,115
Deaths:620
KDR:1.798
Accuracy:53.436% B++
HSR:9.327% D*
Solstice Burst
C*
Kills:816
Deaths:463
KDR:1.762
Accuracy:27.666% C*
HSR:23.039% C+
Pandora VX25
B+
Kills:746
Deaths:389
KDR:1.918
Accuracy:46.301% B+
HSR:12.601% D
VE-LR Obelisk
B**
Kills:647
Deaths:280
KDR:2.311
Accuracy:39.278% B**
HSR:27.357% C--
Eidolon VE33
C
Kills:145
Deaths:97
KDR:1.495
Accuracy:25.458% C
HSR:16.552% D*
Chaos
C**
Kills:95
Deaths:72
KDR:1.319
Accuracy:52.089% C+
HSR:16.842% C**
Kills:30,238
Deaths (as Engineer):17,266
Deaths (to Engineers):12,190
KDR:1.7513
Kill Difference:12,972
Playtime:1,405.468 hours
Usage:45%
Score:41.221m
Score/min:489
Accuracy (listed only):37.190%
HSR (listed only):17.340%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
B+
Kills:3,830
Deaths:2,152
KDR:1.780
Accuracy:27.572% B+
HSR:15.091% C-
NS-11C
B+
Kills:3,405
Deaths:2,115
KDR:1.610
Accuracy:26.595% B+
HSR:18.062% C+
Phobos VX86
B+
Kills:3,063
Deaths:1,864
KDR:1.643
Accuracy:63.314% B+
HSR:11.329% D
Pulsar C
B+
Kills:2,371
Deaths:1,241
KDR:1.911
Accuracy:26.943% B+
HSR:25.221% B
NSX Tanto
B+
Kills:2,347
Deaths:1,210
KDR:1.940
Accuracy:28.234% B
HSR:29.442% B+
Serpent VE92
C
Kills:2,256
Deaths:1,457
KDR:1.548
Accuracy:22.239% C
HSR:15.869% D
NS-7 PDW
B+
Kills:2,020
Deaths:1,250
KDR:1.616
Accuracy:26.903% B+
HSR:15.743% C
VE-S Canis
A++
Kills:1,636
Deaths:812
KDR:2.015
Accuracy:37.122% A++
HSR:13.264% D-
NSX-P Tanto
B**
Kills:1,634
Deaths:900
KDR:1.816
Accuracy:30.586% B**
HSR:29.315% B+
Solstice SF
C++
Kills:1,499
Deaths:994
KDR:1.508
Accuracy:24.495% C++
HSR:16.878% C+
Eridani SX5
B+
Kills:1,475
Deaths:802
KDR:1.839
Accuracy:29.272% B+
HSR:16.203% C--
MKV Suppressed
C*
Kills:1,447
Deaths:855
KDR:1.692
Accuracy:26.825% C*
HSR:16.655% C-
Deimos VA29
B+
Kills:1,445
Deaths:842
KDR:1.716
Accuracy:67.584% B+
HSR:10.657% D--
Eclipse VE3A
C
Kills:1,408
Deaths:865
KDR:1.628
Accuracy:25.639% C
HSR:18.324% C
Thanatos VE70
B
Kills:1,393
Deaths:767
KDR:1.816
Accuracy:43.300% B
HSR:13.424% D
VX6-7
C++
Kills:1,204
Deaths:704
KDR:1.710
Accuracy:25.109% C++
HSR:16.362% D
NS Baron G5
B++
Kills:1,192
Deaths:675
KDR:1.766
Accuracy:51.646% B++
HSR:7.550% D**
Nova
B
Kills:1,187
Deaths:507
KDR:2.341
Accuracy:49.300% B
HSR:9.773% D--
Solstice VE3
B+
Kills:1,154
Deaths:619
KDR:1.864
Accuracy:25.507% B+
HSR:17.938% C
Zenith VX-5
C++
Kills:1,116
Deaths:585
KDR:1.908
Accuracy:26.277% C++
HSR:18.280% D
NS Baron G5AE
B++
Kills:1,115
Deaths:620
KDR:1.798
Accuracy:53.436% B++
HSR:9.327% D*
Solstice Burst
C*
Kills:816
Deaths:463
KDR:1.762
Accuracy:27.666% C*
HSR:23.039% C+
Pandora VX25
B+
Kills:746
Deaths:389
KDR:1.918
Accuracy:46.301% B+
HSR:12.601% D
Skorpios
C+
Kills:288
Deaths:147
KDR:1.959
Accuracy:26.974% C+
HSR:17.708% C--
Chaos
C**
Kills:95
Deaths:72
KDR:1.319
Accuracy:52.089% C+
HSR:16.842% C**
NSX Tengu
B**
Kills:61
Deaths:45
KDR:1.356
Accuracy:43.808% B**
HSR:13.115% D*
Kills:40,203
Deaths (as Light Assault):22,952
Deaths (to Light Assaults):10,877
KDR:1.75161
Kill Difference:17,251
Playtime:449.360 hours
Usage:14%
Score:14.771m
Score/min:548
Accuracy (listed only):35.951%
HSR (listed only):16.462%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
B+
Kills:3,830
Deaths:2,152
KDR:1.780
Accuracy:27.572% B+
HSR:15.091% C-
Phobos VX86
B+
Kills:3,063
Deaths:1,864
KDR:1.643
Accuracy:63.314% B+
HSR:11.329% D
H-V45
C-
Kills:2,039
Deaths:1,388
KDR:1.469
Accuracy:21.974% C-
HSR:17.362% C--
NS-7 PDW
B+
Kills:2,020
Deaths:1,250
KDR:1.616
Accuracy:26.903% B+
HSR:15.743% C
NS-11P
B+
Kills:1,820
Deaths:876
KDR:2.078
Accuracy:26.000% B+
HSR:21.264% C**
VE-S Canis
A++
Kills:1,636
Deaths:812
KDR:2.015
Accuracy:37.122% A++
HSR:13.264% D-
NS-11A
B+
Kills:1,482
Deaths:713
KDR:2.079
Accuracy:26.433% B+
HSR:19.568% C
Eridani SX5
B+
Kills:1,475
Deaths:802
KDR:1.839
Accuracy:29.272% B+
HSR:16.203% C--
MKV Suppressed
C*
Kills:1,447
Deaths:855
KDR:1.692
Accuracy:26.825% C*
HSR:16.655% C-
Deimos VA29
B+
Kills:1,445
Deaths:842
KDR:1.716
Accuracy:67.584% B+
HSR:10.657% D--
Corvus VA55
B*
Kills:1,426
Deaths:659
KDR:2.164
Accuracy:28.338% B*
HSR:25.947% B+
Thanatos VE70
B
Kills:1,393
Deaths:767
KDR:1.816
Accuracy:43.300% B
HSR:13.424% D
CME
A
Kills:1,193
Deaths:526
KDR:2.268
Accuracy:32.996% A
HSR:24.560% C**
NS Baron G5
B++
Kills:1,192
Deaths:675
KDR:1.766
Accuracy:51.646% B++
HSR:7.550% D**
Nova
B
Kills:1,187
Deaths:507
KDR:2.341
Accuracy:49.300% B
HSR:9.773% D--
Pulsar VS1
C+
Kills:1,158
Deaths:635
KDR:1.824
Accuracy:23.551% C+
HSR:16.839% D
NS Baron G5AE
B++
Kills:1,115
Deaths:620
KDR:1.798
Accuracy:53.436% B++
HSR:9.327% D*
Pandora VX25
B+
Kills:746
Deaths:389
KDR:1.918
Accuracy:46.301% B+
HSR:12.601% D
Terminus VX-9
C**
Kills:573
Deaths:317
KDR:1.808
Accuracy:26.871% C**
HSR:21.641% D
Skorpios
C+
Kills:288
Deaths:147
KDR:1.959
Accuracy:26.974% C+
HSR:17.708% C--
Equinox VE2
B
Kills:265
Deaths:104
KDR:2.548
Accuracy:27.523% B
HSR:23.396% B
Darkstar
B
Kills:125
Deaths:74
KDR:1.689
Accuracy:28.613% B
HSR:19.200% D
Chaos
C**
Kills:95
Deaths:72
KDR:1.319
Accuracy:52.089% C+
HSR:16.842% C**
Equinox VE2 Burst
C--
Kills:91
Deaths:43
KDR:2.116
Accuracy:24.919% C--
HSR:16.484% D*
NSX Tengu
B**
Kills:61
Deaths:45
KDR:1.356
Accuracy:43.808% B**
HSR:13.115% D*
Kills:31,165
Deaths (as Combat Medic):17,134
Deaths (to Combat Medics):6,794
KDR:1.8189
Kill Difference:14,031
Playtime:326.470 hours
Usage:10%
Score:9.387m
Score/min:479
Accuracy (listed only):36.506%
HSR (listed only):16.222%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
B+
Kills:3,830
Deaths:2,152
KDR:1.780
Accuracy:27.572% B+
HSR:15.091% C-
NS-7 PDW
B+
Kills:2,020
Deaths:1,250
KDR:1.616
Accuracy:26.903% B+
HSR:15.743% C
NS-44 Commissioner
B**
Kills:2,012
Deaths:1,777
KDR:1.132
Accuracy:44.024% B**
HSR:14.066% D*
Ghost
C*
Kills:1,685
Deaths:710
KDR:2.373
Accuracy:39.283% C++
HSR:70.683% C*
VE-S Canis
A++
Kills:1,636
Deaths:812
KDR:2.015
Accuracy:37.122% A++
HSR:13.264% D-
Eridani SX5
B+
Kills:1,475
Deaths:802
KDR:1.839
Accuracy:29.272% B+
HSR:16.203% C--
MKV Suppressed
C*
Kills:1,447
Deaths:855
KDR:1.692
Accuracy:26.825% C*
HSR:16.655% C-
NS-357 Underboss
B+
Kills:1,258
Deaths:1,190
KDR:1.057
Accuracy:39.525% B+
HSR:13.752% D--
Parallax VX3
C+
Kills:1,169
Deaths:272
KDR:4.298
Accuracy:38.855% C+
HSR:75.364% C
V10
C++
Kills:1,162
Deaths:296
KDR:3.926
Accuracy:35.616% D
HSR:78.055% C++
Cerberus
B*
Kills:670
Deaths:554
KDR:1.209
Accuracy:37.453% B*
HSR:17.463% D
XM98
C++
Kills:614
Deaths:220
KDR:2.791
Accuracy:38.484% C++
HSR:74.593% C+
Artemis VX26
D
Kills:424
Deaths:281
KDR:1.509
Accuracy:24.236% D
HSR:16.981% D-
NS-30 Vandal
C-
Kills:385
Deaths:185
KDR:2.081
Accuracy:30.298% C-
HSR:16.364% D*
NSX Tomoe
B++
Kills:346
Deaths:141
KDR:2.454
Accuracy:32.196% B++
HSR:39.017% C*
NS-AM7 Archer
C++
Kills:339
Deaths:584
KDR:0.580
Accuracy:59.307% C++
HSR:13.864% C
NS-61 Emissary
B
Kills:327
Deaths:305
KDR:1.072
Accuracy:30.335% B
HSR:10.398% D--
Skorpios
C+
Kills:288
Deaths:147
KDR:1.959
Accuracy:26.974% C+
HSR:17.708% C--
Spiker
C
Kills:168
Deaths:161
KDR:1.043
Accuracy:27.154% C
HSR:9.524% F
Beamer VS3
C--
Kills:117
Deaths:146
KDR:0.801
Accuracy:23.961% C--
HSR:14.530% D--
NS-44L Blackhand
C+
Kills:99
Deaths:64
KDR:1.547
Accuracy:40.650% C+
HSR:28.283% D--
NS-45 Pilot
B
Kills:70
Deaths:42
KDR:1.667
Accuracy:33.397% B
HSR:20% D
NSX Tengu
B**
Kills:61
Deaths:45
KDR:1.356
Accuracy:43.808% B**
HSR:13.115% D*
Phantom VA23
B+
Kills:58
Deaths:23
KDR:2.522
Accuracy:37.940% B+
HSR:20.690% D--
Beamer VS3-FB
A
Kills:54
Deaths:28
KDR:1.929
Accuracy:39.009% A
HSR:22.222% C
Kills:21,714
Deaths (as Infiltrator):13,042
Deaths (to Infiltrators):7,184
KDR:1.66493
Kill Difference:8,672
Playtime:274.927 hours
Usage:9%
Score:6.505m
Score/min:394
Accuracy (listed only):34.808%
HSR (listed only):26.545%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B+
Kills:584
Deaths:205
KDR:2.849
Accuracy:21.727% B+
HSR:23.116% B
Blueshift VM5
B
Kills:556
Deaths:205
KDR:2.712
Accuracy:21.106% B
HSR:20.504% C+
Comet VM2
B+
Kills:226
Deaths:123
KDR:1.837
Accuracy:46.954% B+
HSR:4.867% C**
Cosmos VM3
B++
Kills:198
Deaths:56
KDR:3.536
Accuracy:19.932% B++
HSR:21.717% B+
Comet VM2
B++
Kills:193
Deaths:114
KDR:1.693
Accuracy:48.358% B
HSR:5.699% B++
Vortex VM21
B+
Kills:189
Deaths:96
KDR:1.969
Accuracy:45.231% B+
HSR:1.587% D-
Quasar VM1
B
Kills:177
Deaths:64
KDR:2.766
Accuracy:17.344% B
HSR:19.774% C*
NS-10 Burster
B**
Kills:173
Deaths:107
KDR:1.617
Accuracy:36.081% B**
HSR:8.671% B
Cosmos VM3
B+
Kills:168
Deaths:58
KDR:2.897
Accuracy:19.957% B+
HSR:16.071% D
Vortex VM21
B+
Kills:167
Deaths:96
KDR:1.740
Accuracy:45.803% B+
HSR:3.593% C+
NS-10 Burster
B**
Kills:165
Deaths:83
KDR:1.988
Accuracy:36.604% B**
HSR:9.091% B*
Quasar VM1
C+
Kills:127
Deaths:33
KDR:3.848
Accuracy:15.531% D
HSR:20.472% C+
Nebula VM20
C
Kills:83
Deaths:32
KDR:2.594
Accuracy:16.720% C
HSR:18.072% C--
Nebula VM20
C**
Kills:78
Deaths:32
KDR:2.438
Accuracy:16.371% C--
HSR:21.795% C**
Kills:3,084
Deaths (as MAX Suit):652
Deaths (to MAX Suits):2,906
KDR:4.73006
Kill Difference:2,432
Playtime:85.504 hours
Usage:3%
Score:2.824m
Score/min:550
Accuracy (listed only):29.123%
HSR (listed only):13.931%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Hornet Missiles
B*
Kills:4,561
V. Kills:2,449 186%
Deaths:705
KDR:6.470
Accuracy:68.517% B*
KPH:63.400 C+
VKPH:34 C+
Saron Laser Cannon
M*
Kills:4,252
V. Kills:2,586 164%
Deaths:882
KDR:4.821
Accuracy:38.233% B**
KPH:49.500 M*
VKPH:30.100 M*
Dual Photon Pods
C++
Kills:3,556
V. Kills:1,007 353%
Deaths:527
KDR:6.748
Accuracy:61.468% B**
KPH:65.600 C+
VKPH:18.600 C++
Maelstrom Turbo Laser
A++
Kills:2,397
V. Kills:2,122 113%
Deaths:1,043
KDR:2.298
Accuracy:33.893% B+
KPH:25.400 B*
VKPH:22.500 A++
Light PPA
M+
Kills:1,483
V. Kills:183 N/A
Deaths:213
KDR:6.962
Accuracy:52.958% A+
KPH:82.300 B**
VKPH:10.200 M+
Antares LC
B
Kills:445
V. Kills:429 103%
Deaths:247
KDR:1.802
Accuracy:33.025% C*
KPH:17.200 C+
VKPH:16.600 B
Coyote Missiles
C+
Kills:299
V. Kills:220 135%
Deaths:130
KDR:2.300
Accuracy:59.039% B++
KPH:28.200 C-
VKPH:20.800 C+
Kills:16,993 (8,577 + 0)
Deaths:3,747
KDR:4.535
VKDR:2.401
Vehicle Kills:8,996
Kill Difference:13,246
Playtime:361.051 hours
Usage:11%
Score:8.769m
Score/min:405
Piloting Accuracy:33.025%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
C*
Kills:618
V. Kills:525 117%
Deaths:468
KDR:1.321
Accuracy:44.078% C+
KPH:8.800 C*
VKPH:7.500 C+
C150 Dalton
B+
Kills:308
V. Kills:428 72%
Deaths:95
KDR:3.242
Accuracy:29.904% D-
KPH:22.600 D
VKPH:31.500 B+
L105 Zephyr
C++
Kills:140
V. Kills:21 N/A
Deaths:23
KDR:6.087
Accuracy:37.333% D
KPH:53 C++
VKPH:8 C+
Kills:1,066 (618 + 448)
Deaths:586
KDR:1.819
VKDR:1.662
Vehicle Kills:974
Kill Difference:480
Playtime:86.663 hours
Usage:3%
Score:1.194m
Score/min:230
Piloting Accuracy:44.078%
Gunner Accuracy:37.333%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A
Kills:1,300
V. Kills:1,023 127%
Deaths:188
KDR:6.915
Accuracy:51.726% D
KPH:32.600 C++
VKPH:25.700 A
L100 Python HESH
B*
Kills:588
V. Kills:97 N/A
Deaths:32
KDR:18.375
Accuracy:49.254% C+
KPH:69.700 B*
VKPH:11.500 B*
L100 Python HEAT
B**
Kills:344
V. Kills:183 187%
Deaths:42
KDR:8.190
Accuracy:50.200% C+
KPH:30 C+
VKPH:16 B**
Skyguard
A
Kills:191
V. Kills:129 147%
Deaths:44
KDR:4.341
Accuracy:39.207% A++
KPH:22 B**
VKPH:14.800 A
Kills:2,423 (2,423 + 0)
Deaths:306
KDR:7.918
VKDR:4.680
Vehicle Kills:1,432
Kill Difference:2,117
Playtime:68.465 hours
Usage:2%
Score:2.065m
Score/min:503
Driving Accuracy:39.207%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B*
Kills:1,012
V. Kills:791 128%
Deaths:202
KDR:5.010
Accuracy:46.870% D
KPH:24.600 C+
VKPH:19.200 B*
Saron HRB
B+
Kills:410
V. Kills:215 190%
Deaths:45
KDR:9.111
Accuracy:41.620% C
KPH:30.300 B+
VKPH:15.900 C+
Proton II PPA
A++
Kills:244
V. Kills:27 N/A
Deaths:16
KDR:15.250
Accuracy:24.404% C+
KPH:68.800 B
VKPH:7.600 A++
Supernova PC
A*
Kills:240
V. Kills:113 211%
Deaths:16
KDR:15
Accuracy:50.362% C++
KPH:32.500 B*
VKPH:15.300 A*
Supernova VPC
C*
Kills:103
V. Kills:14 N/A
Deaths:3
KDR:34.333
Accuracy:52.443% C*
KPH:35.600 C
VKPH:4.800 D
E540 Halberd
C++
Kills:101
V. Kills:68 146%
Deaths:12
KDR:8.417
Accuracy:40.479% D--
KPH:25.600 C--
VKPH:17.200 C++
Kills:2,110 (1,355 + 755)
Deaths:294
KDR:7.177
VKDR:4.177
Vehicle Kills:1,228
Kill Difference:1,816
Playtime:72.473 hours
Usage:2%
Score:1.925m
Score/min:443
Driving Accuracy:52.443%
Gunner Accuracy:40.479%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B+
Kills:316
V. Kills:182 173%
Deaths:33
KDR:9.576
Accuracy:57.357% C+
KPH:44.600 C++
VKPH:25.700 B+
Aphelion VEX-4H
B*
Kills:207
V. Kills:107 192%
Deaths:33
KDR:6.273
Accuracy:39.676% D
KPH:55.100 B*
VKPH:28.500 C++
Proton II PPA-H
C+
Kills:175
V. Kills:11 N/A
Deaths:11
KDR:15.909
Accuracy:35.992% C+
KPH:84.800 C+
VKPH:5.300 C
Saron HRB-H
D
Kills:130
V. Kills:76 169%
Deaths:17
KDR:7.647
Accuracy:49.011% D
KPH:27 D
VKPH:15.800 D-
Kills:828 (0 + 828)
Deaths:94
KDR:8.809
VKDR:4
Vehicle Kills:376
Kill Difference:734
Playtime:17.731 hours
Usage:1%
Score:0.455m
Score/min:427
Driving Accuracy:N/A%
Gunner Accuracy:49.011%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A*
Kills:283
V. Kills:73 382%
Deaths:28
KDR:10.107
Accuracy:41.045% B+
KPH:76.100 A
VKPH:19.600 A*
M20 Basilisk
B+
Kills:179
V. Kills:74 239%
Deaths:35
KDR:5.114
Accuracy:45.053% B++
KPH:23.700 C**
VKPH:9.800 B+
M12 Kobalt
B*
Kills:121
V. Kills:7 N/A
Deaths:5
KDR:24.200
Accuracy:21.369% B+
KPH:91.500 B++
VKPH:5.300 B*
G30 Walker
M++
Kills:89
V. Kills:109 81%
Deaths:12
KDR:7.417
Accuracy:35.005% B*
KPH:19.700 B+
VKPH:24.200 M++
M60-G Bulldog
B+
Kills:76
V. Kills:22 330%
Deaths:9
KDR:8.444
Accuracy:38.581% B
KPH:27.700 C+
VKPH:8 B+
G40-F Ranger
A++
Kills:53
V. Kills:31 166%
Deaths:4
KDR:13.250
Accuracy:38.170% B*
KPH:34.700 A++
VKPH:20.300 B**
M12 Kobalt
C++
Kills:52
V. Kills:1 N/A
Deaths:3
KDR:17.333
Accuracy:18.157% C+
KPH:74.800 C++
VKPH:1.400 D-
Kills:853 (0 + 853)
Deaths:96
KDR:8.885
VKDR:3.302
Vehicle Kills:317
Kill Difference:757
Playtime:22.080 hours
Usage:1%
Score:0.551m
Score/min:416
Driving Accuracy:N/A%
Gunner Accuracy:18.157%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C**
Kills:368
V. Kills:144 254%
Deaths:404
KDR:0.911
Accuracy:56.707% B++
KPH:19.500 C
VKPH:7.600 C**
S12 Renegade
C+
Kills:118
V. Kills:5 N/A
Deaths:55
KDR:2.145
Accuracy:42.981% C++
KPH:47.700 C+
VKPH:2 C+
Kills:486 (486 + 0)
Deaths:459
KDR:1.059
VKDR:0.325
Vehicle Kills:149
Kill Difference:27
Playtime:21.374 hours
Usage:1%
Score:0.201m
Score/min:156
Driving Accuracy:42.981%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
B
Kills:53
V. Kills:34 151%
Deaths:9
KDR:5.889
Accuracy:35.614% C
KPH:23.800 C+
VKPH:15.300 B
Kills:53 (0 + 53)
Deaths:9
KDR:5.889
VKDR:3.778
Vehicle Kills:34
Kill Difference:44
Playtime:2.228 hours
Usage:0%
Score:0.041m
Score/min:305
Piloting Accuracy:N/A%
Gunner Accuracy:35.614%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 6,4836,4062,3652.709C+0.4425.682%C+25.773%D67.4C+N/A22495h10.5C++40.9C++
Hornet Missiles 7,0104,5617056.47B4.2068.517%B*1.425%C+63.3C+34C+49472h8.6B12.6B+
Saron Laser Cannon 6,8384,2528824.821B**2.5538.233%B**1.082%D49.5M*30.1M*42285.9h66.6B*174.2B**
C-4 5,6934,2031,4952.811B**0.5430.993%B**N/A173A*61.3A*169024.3h1.2B+4B*
Sirius SX12 3,8533,8302,1521.78B++0.4927.572%B+15.091%C-53.1AN/A19072.1h12.2B++44.3B+
Dual Photon Pods 4,5633,5565276.748C++4.4861.468%B**1.097%C65.6C+18.6C++36854.2h19.9B32.3B+
NS-11C 3,4623,4052,1151.61B++0.6626.595%B+18.062%C+26.6C+N/A112128.2h13.6C**51.1B+
Phobos VX86 3,0983,0631,8641.643C**0.6363.314%B+11.329%D66.4B*N/A26346.1h2.2B+3.5B+
NS-15M AE 2,6662,6201,1092.362C*0.0927.152%C**24.733%C60.8C*1.1B**27743.1h11.6C++42.8C**
Maelstrom Turbo Laser 4,5192,3971,0432.298C*0.0333.893%B+2.628%C+25.4B*22.5A++34294.5h96.8C**285.6B+
NS-15M1 2,3842,3738662.74B**0.4724.495%B21.576%C+63.1B*N/A32137.6h11B+44.9B+
Pulsar C 2,4352,3711,2411.911B+0.3626.943%B+25.221%B35.8B1A+18166.2h10.6B+39.3B+
NSX Tanto 2,4052,3471,2101.94B*0.3328.234%B29.442%B+57.5B**1.4A*14140.8h11.6B+41B
Serpent VE92 2,2782,2561,4571.548B+0.7222.239%C15.869%D26.1C+N/A12486.4h13.3C++59.7C++
H-V45 2,0542,0391,3881.469C++0.8021.974%C-17.362%C--30.7C+N/A10266.4h13.6C+61.8C+
NS-7 PDW 2,0542,0201,2501.616B*0.6526.903%B+15.743%C40.7B++N/A20149.6h14.3C*53.3B+
NS-44 Commissioner 2,0482,0121,7771.132C*1.1444.024%B**14.066%D*71.1A+1.3A*35928.3h4.2C+9.4B+
NS-11P 1,8391,8208762.078B*0.1926%B+21.264%C**47.5B**N/A20338.3h13.1B+50.4B+
Ghost 1,7001,6857102.373C+0.1039.283%C++70.683%C*48.7B+N/A17934.6h2.2C*5.6C**
VE-S Canis 1,6751,6368122.015B++0.2537.122%A++13.264%D-82.6A+2M+23019.8h9.2B*24.8B*
NSX-P Tanto 1,6821,6349001.816B**0.4530.586%B**29.315%B+44.5B*1.3B*10436.7h11.9B++38.9B++
SVA-88 1,6381,6226542.48B0.2122.825%C+23.12%C56.7B+N/A32128.6h10.6B+46.5B
Lumine Edge 1,6951,6226,7790.239B+2.0337.833%B**17.756%C**6C+N/A18270h1.3C**3.4B+
Pulsar LSW 1,5921,5877722.056B+0.2121.511%C19.975%D49.9C**N/A26331.8h10.9B+50.9C**
Solstice SF 1,5131,4999941.508B+0.7624.495%C++16.878%C+24.6C**N/A11761h13.4C+54.7C++
Light PPA 1,6661,4832136.962C**4.6952.958%A+1.281%C+82.4B**10.2M+49718h14.5C++27.3B
NS-11A 1,5141,4827132.079B+0.1926.433%B+19.568%C50.4B**1.1A+21829.4h13.2C**50B+
Eridani SX5 1,4951,4758021.839B++0.4329.272%B+16.203%C--47.3B+N/A28831.2h12.1C++41.3B
NSX Naginata 1,5021,4724683.145A++0.8824.488%B+30.978%B+66.6B*1.4A+21322.1h10.6B+43.3B+
MKV Suppressed 1,4701,4478551.692B*0.5826.825%C*16.655%C-43.2B+N/A24433.5h13.7C**51.1C**
Deimos VA29 1,4611,4458421.716B+0.5567.584%B+10.657%D--63.1B++N/A37522.9h2.1B+3.2B+
Corvus VA55 1,4591,4266592.164A0.1128.338%B*25.947%B+48.8B**1.1A++17229.2h12C*42.2B+
Eclipse VE3A 1,4411,4088651.628C++0.6425.639%C18.324%C36.5C+N/A11938.6h10.6B+41.2B+
Thanatos VE70 1,3951,3937671.816B**0.4543.3%B13.424%D52.2AN/A24326.7h3.9B++9B++
L100 Python AP 2,3231,3001886.915B+4.6551.726%D3.154%C*32.6C++25.6A54739.9h6.3C++12.2C+
NS-357 Underboss 1,2701,2581,1901.057C++1.2139.525%B+13.752%D--62.9B*N/A24020h4C**10.2B+
VX6-7 1,2271,2047041.71B0.5625.109%C++16.362%D36.6C++N/A16632.9h12.1C*48.2B
CME 1,2231,1935262.268B**0.0032.996%A24.56%C**56.5B**1.4A**18821.1h13.1C*39.7B++
NS Baron G5 1,1931,1926751.766B*0.5051.646%B++7.55%D**60.8AN/A36819.6h4B+7.7C+
Nova 1,2041,1875072.341B++0.0749.3%B9.773%D--63.5AN/A33418.7h3.6B++7.3B++
Orion VS54 1,1891,1856531.815C*0.4519.827%C19.156%D-42.3B+N/A38328h11.8B+59.3C++
VX29 Polaris 1,1881,1825382.197B++0.0723.712%C+21.404%C+52.3BN/A25022.6h10.9B+46.2B+
Parallax VX3 1,1741,1692724.298B2.0338.855%C+75.364%C56.7A++N/A30820.6h2.2C++5.7C*
V10 1,1751,1622963.926B1.6635.616%D78.055%C++53.8B**N/A14921.6h2.3C+6.3C+
Pulsar VS1 1,1731,1586351.824B**0.4523.551%C+16.839%D33.8B+N/A17334.3h13.3B+56.6B
Solstice VE3 1,1771,1546191.864A++0.4125.507%B+17.938%C37B**N/A29131.2h12.4B++48.8B+
Zenith VX-5 1,1371,1165851.908B++0.3626.277%C++18.28%D46.1B+N/A26524.2h12.4C**47B
NS Baron G5AE 1,1251,1156201.798B+0.4753.436%B++9.327%D*57.5B+N/A24319.4h4B+7.4C++
Supernova FPC 1,8031,0122025.01C+2.7446.87%D4.051%B**24.6C+19.2B*43641.2h5.3C++11.3C+
Tank Mine 1,7129422993.151B0.8832.437%C+N/A157B**128.3A*25786h2.1C6.4C+
NS Decimator 1,5419376281.492B+0.7857.361%C-2.241%C+32.3C+20.8B+46629h6.1D-10.6D
Spear Anti-Vehicle Phalanx Turret 1,3218285215.923A13.6548.039%B5.193%B+49B+29.2B++55316.9h7.8B16.3B+
Solstice Burst 8488164631.762C*0.5127.666%C*23.039%C+35.8C+1.4A+12322.8h13.4C++48.5C*
MANA Anti-Vehicle Turret 1,6428063632.22B+0.0562.561%C+5.087%B**8060C+8360C++28877770.1h10C++16C*
Force-Blade 89279614,6160.054B**2.2250.951%A++N/A1.2B+N/A6665.9h2.7C++5.2B+
Flare VE6 7767722982.591A0.3222.269%C+24.611%C+54.4B+N/A27714.2h9.3B+41.8B+
Pandora VX25 7517463891.918B**0.3546.301%B+12.601%D61.7B**N/A34812.1h4.3C*9.2B+
The Slasher 6996769,0200.075B+2.1943.391%B++N/A1.7CN/A4394.9h2B+4.5C++
Cerberus 6816705541.209C*1.0637.453%B*17.463%D62.6B*1B++18510.7h6.7C17.8B
VE-LR Obelisk 6726472802.311B0.0439.278%B**27.357%C--79.9A*3.1S1978.1h5.6B++14.3B*
S1 9906386291.014B+1.2659.674%C**3.135%C*24.5C+13.5C++45226h7.3C+12.3C+
CAS30 Tank Buster 1,1436184681.321C+0.9544.078%C+2.589%A+8.8C*7.5C+14970.4h55.7C*126.5C*
XM98 6266142202.791B+0.5238.484%C++74.593%C+49.1A+1S17312.5h2.5C++6.6C*
L100 Python HESH 6855883218.375B+16.1149.254%C+3.231%A+70B*11.5B*4368.4h3.3C*6.7C**
Blueshift VM5 5925842052.849C*0.5821.727%B+23.116%B46.7B*N/A23512.5h16C++73.7B
Terminus VX-9 5745733171.808C*0.4626.871%C**21.641%D54.6B++N/A27010.5h13.2C+49.3C++
Blueshift VM5 5645562052.712C++0.4421.106%B20.504%C+44.5B++N/A22312.5h16.4C+77.5C**
Rocklet Rifle 9695503861.425A0.8452.993%C+N/A40.7B**31B+41613.5h34.2B64.5C**
VE-H Maw 5345162502.064B+0.2128.393%B+25.775%C+58.6C**2A*1568.8h10.5C*36.8B+
Damascus Edge 5204728,9070.053B+2.2245.615%A1.271%D-1.5C+N/A8317.6h2.2C++4.8B+
Antares LC 8744452471.802C++0.4733.025%C*2.022%C++17.2C+16.6B33125.9h123C++372.5C*
Frag Grenade 4534451445N/A442.7344.479%C+N/A445C+8C+26361h3.6C*8C**
Auraxium Slasher 4574337,9110.055C+2.2148.251%AN/A1.7C+N/A4257.9h2.1C**4.4B+
Artemis VX26 4274242811.509C++0.7624.236%D16.981%D-30.5C+N/A12013.9h12.2C+50.3C+
Saron HRB 625410459.111B*6.8441.62%CN/A30.1B+15.8C+44913.6h19.3B+46.4B
NS-30 Vandal 3913851852.081C*0.1930.298%C-16.364%D*49.4B+N/A1847.8h6.2C20.3C+
M40 Fury-F 5123684040.911C1.3656.707%B++N/A19.5C7.6C**15518.9h13.9C24.5C++
NSX Tomoe 3493461412.454B+0.1832.196%B++39.017%C*66.5B**N/A1655.2h14.1C++43.8B+
L100 Python HEAT 527344428.19B*5.9250.2%C+2.616%C++29.9C+15.9B*34311.5h6.9C13.8C
NS-AM7 Archer 5053395840.58C*1.6959.307%C++13.864%C4.7C--2.3C3871.4h23.5C+39.6C+
NS-61 Emissary 3343273051.072B+1.2030.335%B10.398%D--53.6A+1.1A1626.1h13.3C*43.8B+
Ursa 3273241252.592A0.3225.383%B+27.469%B+52.3B+N/A4146.2h8.9B*35.1B++
E540 Halberd-H 498316339.576C++7.3157.357%C+N/A44.5C++25.6B+4827.1h8.6D--15D-
Lasher X2 3173112001.555B*0.7127.846%C**3.537%C46.4B++N/A3346.7h18B+64.6B+
C150 Dalton 736308953.242C0.9729.904%D-1.299%B+22.6D31.5B+58413.6h6.8D*22.6F-
Nemesis VSH9 5643013300.912B+1.3669.734%B**2.326%C+16.3C+14.2C++40418.5h11.1D*15.9C--
Coyote Missiles 5192991302.3C+0.0359.039%B++N/A28.2C-20.8C+43110.6h51.9C87.9C+
Skorpios 2952881471.959B0.3126.974%C+17.708%C--51.4B1.3A*1915.6h10.6B39.4C**
M40 Fury 3562832810.107B++7.8441.045%B+N/A76.5A19.7A*6093.7h15.1C+36.7C**
Auraxium Force-Blade 2912743,7380.073B*2.2044.465%B**N/A1.9B+N/A6143.4h1.8B+4B+
Equinox VE2 2692651042.548A0.2827.523%B23.396%B69.7A++1.1B**3253.8h10.5B*38.3B+
Proximity Mine 263263367.306B**5.0448.885%B++N/A202.3A+N/A10471.3h1.9C+3.9B+
Proton II PPA 2712441615.25C++12.9824.404%C+2.049%C+69.7B+7.7A*3293.5h7.8B+31.8B+
Supernova PC 3532401615A+12.7350.362%C++1.667%C--32.4B*15.3A*5097.4h5.5C+10.9C++
Comet VM2 3362261231.837B**0.4346.954%B+4.867%C**13.9B+6.7A22316.3h31.5D67C
Aphelion VEX-4H 314207336.273C++4.0039.676%DN/A54.5B*28.2C++3863.8h32.2B**81.1B*
Cosmos VM3 198198563.536B*1.2719.932%B++21.717%B+28.7C+N/A1446.9h12.7B+63.5B+
Comet VM2 2771931141.693B*0.5848.358%B5.699%B++12.1C+5.3C++16415.9h37.5D77.5C
NSX-P Naginata 196192762.526B*0.2625.029%B+37.5%B**73.8B**1.5B++1842.6h10B*40B++
Skyguard 320191444.341B+2.0739.207%A++N/A22B**14.8A5738.7h156.8D399.9C**
Vortex VM21 324189961.969B+0.3045.231%B+1.587%D-9.8C++7B13719.2h41C++90.5C**
M20 Basilisk 253179355.114B**2.8445.053%B++7.821%B*23.6C**9.7B+2847.6h88.3C*195.9B+
Quasar VM1 177177642.766B*0.5017.344%B19.774%C*32.2B++N/A2705.5h14.6C*84.1C**
Proton II PPA-H 1861751115.909B+13.6435.992%C+1.143%D83.3C+5.2C3452.1h8.8B+24.6B
M60-A Bulldog 1991741412.429C+10.1650.855%B+2.299%C+40.5C*5.8B+2524.3h6.5C+12.8C*
NS-10 Burster 2801731071.617B**0.6536.081%B**8.671%B9.1A5.6A18219h145.5C+403.2B+
Sticky Grenade 1741711171N/A168.7338.298%FN/A570D-10C27720.3h2.7C7.1D
Cosmos VM3 168168582.897B++0.6319.957%B+16.071%D24.3CN/A1106.9h15C+75C*
Spiker 1681681611.043C+1.2327.154%C9.524%F57.9B*N/A3272.9h12.3D45.1D
Vortex VM21 299167961.74B+0.5345.803%B+3.593%C+8.7C*6.9B*12519.2h47.3C*103.4B
NS-10 Burster 259165831.988A0.2836.604%B**9.091%B*9.8A++5.6A18416.9h138.7C*378.8B+
NSX Masamune 2521581291.225B+1.0465.018%B*N/A28.2C+16.8B2285.6h16C24.6C+
Aspis Anti-Aircraft Phalanx Turret 3321561510.4M8.1341.16%A**1.923%C+19.7A++22.3A*5987.9h176.3C--428.3B++
Eidolon VE33 147145971.495B+0.7725.458%C16.552%D*26.4C++N/A2565.5h8.5B33.5C*
Hunter QCX 1591432300.622C+1.6547.873%B18.881%C--13.5C+1.5C12310.6h10.2C21.2C+
L105 Zephyr 161140236.087C3.8237.333%DN/A53.8C*8.1C+5452.6h6.2C*16.6C+
Saron HRB-H 206130177.647B+5.3849.011%DN/A27.1D15.8D-4144.8h24.4C++49.8C+
Quasar VM1 129127333.848B**1.5815.531%D20.472%C+41B+N/A1783.1h11.6B++74.9C*
Lancer VS22 2591261181.068B1.2065.53%B+2.381%C**16.8B17.7B++5407.5h22.6C*34.4C**
Darkstar 128125741.689C++0.5828.613%B19.2%D62.5B++1.5A+2002h13.3C+46.4C*
M12 Kobalt 128121524.2B**21.9321.369%B+23.967%A93.1B++5.4B*3711.3h18.1C**84.7B+
S12 Renegade 123118552.145C+0.1242.981%C++4.237%C47.2C+2C+1662.5h3.4C++7.8C*
Beamer VS3 1191171460.801C++1.4723.961%C--14.53%D--55.7A+1B+4642.1h5.9B**24.7B
MANA Anti-Personnel Turret 119116432.698N/A0.4324.135%UN/A1160U30U5472500.1h25.5T*105.6T*
Supernova VPC 117103334.333A*32.0652.443%C*1.942%B+35.5C4.8D3692.9h3.1C*6C**
E540 Halberd 169101128.417C+6.1540.479%D--1.98%C25.9C--17.4C++5193.9h6.7D16.5D-
NS-44L Blackhand 10299641.547B0.7240.65%C+28.283%D--38.1B++1.2M1672.6h4.7C+11.5C++
MAX Punch 122996610.15C**2.1262.38%B**N/A1.2C+N/A679.6h5.2C8.4C
Chaos 9795721.319C+0.9552.089%C+16.842%C**50C++1.1B**1991.9h4.5C-8.6C+
Xiphos Anti-Personnel Phalanx Tower 9593193B+90.7337.714%B*N/A465B*10C*12090.2h14.2B37.6B+
Equinox VE2 Burst 9191432.116C*0.1524.919%C--16.484%D*45.5C++N/A1552h14.4C-57.9C
G30 Walker 19889127.417A*5.1535.005%B*1.124%D**19.8B+24.2M++5544.5h254.4D726.7C*
Nebula VM20 8383322.594C*0.3216.72%C18.072%C--34.6C++N/A2992.4h16.5C+98.4C+
Nebula VM20 7978322.438C++0.1716.371%C--21.795%C**32.5C+N/A2952.4h17.2C+104.8C+
M60-G Bulldog 987698.444A++6.1738.581%B2.632%C+28.1C+8.1B+3552.7h7.9C+20.4B
NS-45 Pilot 7270421.667B0.6033.397%B20%D63.6B+1.8A*1721.1h7.5C+22.6C**
A30 Walker 14169213.286B1.0228.207%B+N/A10.8B+11.3B*2586.4h190.9C*676.7B+
M60-A Bulldog 796679.429B+7.1634.139%CN/A22D4.3D2143h8.6F-25.1D--
M20 Basilisk 9365610.833B++8.5658.147%B+N/A25D10.8D--1972.6h92.6B+159.3B++
M60-A Bulldog 7864416C++13.7345.875%C+1.563%D20.6D4.5C++2043.1h8.7D**18.9D
NSX Tengu 6261451.356C++0.9143.808%B**13.115%D*61B*1B*2001h13.3C++30.3B+
Spear Anti-Vehicle Phalanx Tower 10659229.5B+27.2350.101%C+1.695%D--25.7D20.4C2872.3h16.8D*33.6D*
Phantom VA23 6058232.522B+0.2537.94%B+20.69%D--58B*2S2571h5C13.2C++
Beamer VS3-FB 5454281.929B++0.3439.009%A22.222%C28.4DN/A761.9h9C-23.2B+
M20 Wyvern 875395.889C*3.6235.614%C1.887%D-24.1C+15.5B3052.2h83.2C+233.5C+
G40-F Ranger 8453413.25M**10.9838.17%B*N/A35.3A++20.7A3821.5h93.2B++244.1B*
M12 Kobalt 5352317.333C++15.0618.157%C+17.308%C+74.3C++1.4D-3300.7h15.3B+84.3B+

Consumables
  Name Deaths Consumed Time Equipped
Nanite Revive Grenade07910.2h
Spawn Beacon131,6971.4h
Anti-Vehicle MANA Turret465,0005.9h
Nano-Armor Kit5551,945,43674.9h
Hoplon Anti-Aircraft Phalanx Tower0830.5h
Rampart Wall21641.9h
Xiphos Anti-Personnel Tower0630.5h
Turret AI Module01430.7h
Structure Shield Module01060.5h
Repair Module11650.7h
Cortium Silo0980.5h
NSX Amaterasu13943.5h
Skywall Shield Emitter0930.5h
Restoration Kit1562,3162.1h
Motion Spotter213,9702.2h
Blast Wall0640.4h
Spear Anti-Vehicle Tower0770.5h
Deconstruction Tool05,9290.4h
Welding Device12,2330.1h
Spitfire Auto-Turret32040.3h
Recon Detection Device252,8633.5h
Shield Recharging Field92930.1h
Ammunition Package633,4292h
Medical Kit1,17312,66111.5h
Anti-Infantry MANA Turret93240.7h
Medical Applicator499300,50317.1h
Flail Targeting Dart133951.9h
Nano-Repair Grenade02770.1h
WLT-Howler Mining Laser31,2287.1h
Orbital Strike Target Designator2530.6h
Vehicle Gate2730.9h
Hardlight Barrier7870.2h
Lumifiber Rampart Wall0830.7h
Elysium Spawn Tube0560.2h

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